Of Orcs And Men
is an action RPG developed by Cyanide Studios and Spiders. The plot follows an orc named Arkail who seeks to assassinate the leader of The Empire of Men
, who have slaughtered and enslaved his people; he's accompanied by Styx, a self-proclaimed "survivor" and the only goblin known to show any intelligence.Needs a better summary
This game provides examples of:
- Anti-Magical Faction: The Inquisition, which among other things imprisons High Mage Arkence on trumped-up charges, forcing Arkail and Styx to break her out.
- The Berserker: Deconstructed. Arkail's tendency to fly into a rage usually makes it harder for him to fight effectively, as well as making him a generally dangerous person to be around.
- Big Guy, Little Guy: Arkail and Styx, respectively.
- Fantastic Racism: Humans (and assimilated orcs) tend to look down on free and rebellious orcs, and vice versa.
- Fantastic Slur: Arkail loves them, particularly "rakash" (which he apparently says in Orcish because it lacks a sufficiently-pejorative translation).
- Fighter, Mage, Thief: Arkail and Styx fill the Fighter and Thief niche respectively. Later on, Styx can take the Shadowgoblin specialization that lets him perform magical attacks.
- Flechette Storm: Styx has a couple of attacks along these lines.
- Hulk Speak: Garok, an orc in the mire, talks this way due to an old brain injury.
- Journey to the Center of the Mind: Styx and Arkail perform one to save High Mage Arkence's consciousness.
- Klingon Promotion: How Arkail becomes Head Foreman of The Mire.
- Knife Nut: Styx uses a pair of daggers for melee combat and throwing knives at range.
- Last of His Kind: The Last is the only remaining member of his clan, the rest having been slaughtered by the Empire. Subverted if you defeat him in battle; he passes the mantle onto Arkail, allowing his clan to be preserved. Braggart also claims to have been a member of the clan as a child, out hunting when they were attacked, but this may or may not be true.
- Mind Rape: The Inquisition tortured High Mage Arkence until her consciousness was entirely suppressed. The Archmage refers this way to the benevolent Journey to the Center of the Mind done to heal her, as well, since it's still pushing against her mind's defenses.
- Monster Progenitor: Styx, originally an orc, became the first goblin through overuse of black magic and fathered the rest.
- Our Goblins Are Different: Strangely, Styx is the only goblin to show intelligence on par with an orc or human; all the others are animalistic and lack any grasp of language. This is because he's the first goblin - originally an orc - and the others are his imperfect spawn.
- Prestige Class: Later on, Arkail and Styx can take specializations depending on how they resolve their inner demons. Arkail can become either a Berserker or a Master while Styx can become either an Assassin or a Shadowgoblin.
- Proud Warrior Race Guy: Orcs in general and Arkail in particular.
- The Dung Ages: The lower-class human areas are anything but pretty (being a more or less constant barrage of rain, mud and sewers), and one of the traitor orcs has a rant about living conditions for free/traditional orc tribes that doesn't sound much better. Goblins, of course, live in filth and garbage. Only very wealthy humans, the Sisters of Laments and the Order of Mages seem to have it particularly good in this setting. And even then it's mostly the very wealthy - the latter simply aren't covered in dirt.
- The Quisling: Quite a few orcs have assimilated into the Empire rather than even offer token resistance, but the ultimate example is Marhlok, Arkail's father, who sold his entire tribe into slavery and seems to show no remorse for it. Subverted. While he doesn't regret his choice, he only did it to prevent a mass execution then and there and is now the leader of the resistance in the Mire.
- Shout-Out: The "I'm a Killer" achievement, awarded for assassinating 47 enemies as Styx.