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Video Game: Yesterday
A point-and-click adventure game developed by Pendulo Studios.

In New York City, homeless people seem to be vanishing left and right, only to be found immolated. Yet a strange "Y" shaped scar appears on seemingly unrelated people. The police are not giving much attention, so it is up to millionaire Henry White and his friend Cooper to begin to investigate these events. But that's only the start.

Later on, a man with a "Y" shaped scar named "John Yesterday" wakes up, after having apparently attempted suicide and being saved. What exactly did Henry White hire him for, and what is happening to these people? Find out in this adventure game released for PC and phones.

Visit the game's official site.

This page contains enough spoilers to last a lifetime. Be cautious!

Yesterday provides examples of:

  • Alchemy Is Magic: Well, it does grant you Immortality.
  • Amnesiac Hero: John, complete with a Dark and Troubled Past, amazing fighting skills and a beautiful sidekick.
  • Amnesiacs Are Innocent: John Yesterday is fairly sweet-natured and romantic if somewhat morose due to his amnesia...but this trope comes fully into effect when you consider his past lives as the demented Choke and the murderous Satanic cultist Miguel. Possibly a Justified Trope considering even Miguel had problems with the cult sacrificing a child.
  • Art-Style Dissonance: The art is pretty, but much too cartoony for a horror game.
  • Buried Alive: The fate of either John or Henry
  • Bittersweet Ending: In Johns and Coopers endings, John and Pauline are both immortal, implied to happily live with each other forever. However, they will see each other die of old age again and again.
  • Cold-Blooded Torture: According to himself, Henry has killed John about 50 times in cruel and sadistic ways. He also mentions that John could do the same.
  • Cult
  • Fate Worse than Death
  • Guide Dang It: Zig-zagged. While there are moments that may be a little difficult for a player to figure out, if you play with items enough, eventually the game will give you a hint. However, some of these hints when you view them in order may seem out of context. Eg, the game tells you you need something that uses batteries, when the next hint does not tell you what you need them for.
  • Heel-Face Turn: Cooper in one of the endings
  • Driven to Madness: Played for Drama with Boris, who went mad from losing his son.
  • Depraved Bisexual: Implied for Henry, with emphasis on "depraved".
  • Hollywood Nerd: Henry White appears this way at the start of the game.
  • I Can't Use These Things Together: Doesn't outright say it, but yes, the game does give you a "no" symbol if you can't use items together.
  • Jerk Jock: Cooper is a refreshing aversion. Until you realize what exactly has happened after he rescued Henry White from a cult...
  • Jerk with a Heart of Jerk: Henry. He's a sociopath and murder, but he did spend his youth helping the homeless, right? Well, no, he burned and tortured them. But at least he's always been a good friend to Cooper, his Heterosexual Lifepartner with quite some Ho Yay. Well, until he shoots him with neither hesitation nor remorse.
  • Leitmotif: Henry has a haunting tune that he whistles frequently.
  • Police Are Useless: The police do not give much attention to the events.
  • Reverse Whodunnit: You're told who the bad guys are in the prologue, the twist is why they do what they do.
  • Room Full of Crazy: The very first scene in the game, shows walls painted with red color, possibly blood, multiple satanic symbols, and photos of multiple persons, with notes as "Torture" and "Dead?" Oh, and did we mention the flashes of screaming faces and their respective screams.
  • Shout-Out: Later in the game, when Henry drinks the immortality elixir, he brings the elaborate cup they made John drink. John says "A simple carpenter's cup will do."
  • Start of Darkness: Henry and Cooper
  • Sdrawkcab Name: Olhak Adirf.
  • Smart People Play Chess: How does Henry avoid getting executed by a cult? Argues that because he is smart, they shouldn't kill him. How do they test his intelligence? Why... ask him what moves he should make in Chess. Justified in that Henry was specifically asked if he played chess before.
  • Spoiled Sweet: Henry White...or not.
  • Unwinnable: Averted - It is impossible to get a game over.
  • Who Wants to Live Forever?
  • You Have Outlived Your Usefulness: Henry's tendency towards this is used to try and turn Cooper and Dr. Yesterday against him. Henry shoots them both before it can really happen.
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