Video Game / Omerta: City of Gangsters
Omerta: City of Gangsters
is a 2013 simulation game by Kalypso Media and Haemimont Games that include tactical Turn-Based Combat
in the style of the X-COM games. The plot follows a young Sicilian gangster who has just arrived in 1920's Atlantic City during Prohibition, and his quest to climb up and reach positions of power and wealth in the city's Mafia. The game is primarily a simulation game in the vein of Haemimont's game series Tropico, but during combat encounters found inside the main mission, the game changes to a X-COM style turn-based strategy game.
The game later has a DLC expansion called "The Japanese Incentive" where the Boss deals with the Yakuza head Hikaro Eda and finds himself in a tragic romantic relationship with his trophy wife.
Omerta: City of Gangsters contains examples of:
- Angry Black Man: Walker "Big Man" Johnson, the teammate you meet on Northside becomes one when the KKK destroy his jazz club.
- The Alcoholic: Doc O'Connel is one of these. The reason he became one is outlined in his bio—he used to be an upstanding doctor, but after one day when he couldn't save a kid (he did all he could, and the kid died while he was out from unrelated complications), he began diving into the bottle. After getting fired and running low on cash, he began treating mobsters to make ends meet, and ended up being a criminal himself, remaining blitzed at all times.
- Batter Up: Many thugs carry baseball bats for weapons, and can inflict concussion and lessen your character's accuracy. On your own side, Big Man Johnson uses a bat as well.
- Bittersweet Ending: Japanese Incentive, the Boss gets his revenge for his first and last true love Mikoto, who dies in the penultimate chapter
- Cold Sniper: Wolf, the assassin teammate you can recruit on Baltic Ave. is one, as his default weapon is a sniper rifle, and he maintains an image of ruthless efficiency.
- Combat Medic: Emmet "Doc" O'Connel can kick as much ass as anyone else and can revive fallen teammates while on combat missions.
- Damn, It Feels Good to Be a Gangster : The main campaign, in the Japanese Incentive...not so much.
- Fatal Flaw: Mikoto's obsession with revenge against Mr.Eda.
- The Don: The main character starts out serving one named Louis Castaneda, but aspire to become the Don of Atlantic City.
- Drunken Master: Doc O'Connel seems to be able to still patch people up properly despite his constant drunkenness. In addition, while his aim leaves a bit to be desired, he's not completely useless with those revolvers of his either.
- Greedy Jew: Played painfully straight with Rabbi Hobsbaum, who will regularly try to haggle you down when selling him beer or liquor.
- Klingon Promotion: The mob adheres to this almost as a matter of principle.
- The Mafia: The main character is trying to climb up the ranks in Atlantic City's organized crime circles.
- The Roaring Twenties: The game is set in this time period.
- Shout-Out: Various characters who can join your crew.
- The three Tucci brothers are a circle shout-out to Super Mario Bros.. Mario, the eldest, even introduces himself with "It's-a-me, Mario!" when you open his bio. The middle brother is Luigi, and the youngest seems to be a shout-out to Peach, with "Princess" as his nickname.
- Frank "Wolf" Joseph seems to be based off of Mr. Wolf from Pulp Fiction.
- Treacherous Advisor: Louis Castaneda takes you under his wing, in a sense, but tries to use you to kill a mob boss and let you take the fall for it while he climbs the ranks. You figure this out and turn the tables around on him, killing him instead and taking his place.
- Yakuza: The focus of the Japanese Incentive expansion.
- You Kill It, You Bought It: You take over Louis Castaneda's position after you kill him.