Follow TV Tropes

Following

Mighty Glacier / Video Games

Go To

Mighty Glaciers in Video Games.


    open/close all folders 

    Action Game 
  • ANNO: Mutationem: The Warden of the Walter Raleigh moves slowly thanks to the vast amount of armor he's wearing. While this makes it easy to attack him from a distance, he'll perform a rush attack to shrug off any projectiles fired at him.
  • Devil May Cry:
    • In the first game, the pair of flame gauntlets, Ifrit, is slow but powerful. This makes it ideal for 1 or 2 opponents; especially against bosses. While more powerful than Alastor, it lacks the variety in range, even with all the upgrades in ranged attacks.
    • Devil May Cry 3: Dante's Awakening: Most of the Nelo Angelo Devil Trigger's moves are slower than the ones for Vergil's normal Devil Trigger, but its blows are more powerful.
  • Killer7: Mask de Smith walks slowly, carries twin grenade launchers, and is strong enough to pull trucks along. He used to be a pro wrestler.
  • Tomb Raider has a number of enemies and bosses that are slow but very powerful and durable:
    • The abomination Lara fights in Tomb Raider I has no legs, so it has to drag itself to reach her. Lara can easily stay out of its reach, but the small platform they are on makes it a bit tricky to keep her distance at all times. The abomination has a ton of health and its fists can heavily damage Lara or outright kill her.
    • The dual wielding revolver slinging gunman in Tomb Raider II is only fought twice and is not fast on his feet, but he can deal a huge chunk of damage to Lara if his shots connect and he has so much health that he can withstand several grenade launcher shots before dying. Likewise, the sharks Lara encounters in the Maria Doria levels can take out a third of Lara's health per chomp and takes several harpoons shots before kicking the bucket, but Lara is a faster swimmer than them. There's also the Garuda monster at the end of the Ice Palace level that is not fast, but can soak up bullets like nothing else and can do quite a bit of damage if it manages to hit Lara with its fists.

    Beat'Em Up 
  • Alien Green in Battle Circuit. He is the slowest out of everyone, the only bounty hunter that doesn't have an aerial upper or air combo, but is really strong with his grappling moves, making him the Haggar of the game. Green also can heal himself and everyone else with his power-up, and has the largest life bar before and after fully upgrading it.
  • Abore in the arcade version of Double Dragon II is even taller than Abobo and packs a mighty punch, but is sluggish.
  • Haggar from Final Fight is one of the oldest examples of this trope in video games. He is the slowest of trio and cannot throw enemies, but makes up for it with the most damage output. Not to mention he can pull off body busting wrestling maneuvers such as the German Suplex and the Pile Driver. Him being a former pro-wrestler helps.
    • Some of the mooks from the same game too. The fat trio: G. Oriber, Bill Bull and Wong Who. Their charge attack is slow and has some wind up, if they're on screen, but do great damage if their attack connects. What doesn't help is that they have a limited ability to change direction in mid-charge, which makes them difficult to avoid safely.
    • The Andores' may be slow (still faster than the fat enemies), but their attacks freaking hurt! In addition to their punch attacks, they have a charging punch, a choke attack, a throw, and can jump on you when you're knocked down. The Andore family have the most health out of all the mooks.
    • In Final Fight 2, the Elick enemies. They're basically the same as the fat chargers from the first game, except this time around they carry car batteries and charger cables, and very slowly charge at you when they're fully charged, causing the player character to nearly die from X-Ray Sparks. But again, they're slow as a crawl.
  • Golden Axe has the dwarf, Gilius Thunderhead. He has the slowest movement and the weakest magic, but makes up for it in high attack range with his axe, and can deal fast, heavy blows.
  • In River City Girls 2 you can turn any character into one by equipping the expensive hidden item called the Tank Button; this makes their attacks hit extremely hard but slows their movement speed to a crawl. Equipping it in conjunction with the equally-expensive Bunny Button, on the other hand, turns you into a straight-up Game-Breaker.
  • Streets of Rage: In Streets of Rage II, Max is a hulking bruiser of a pro-wrestler who can take out entire mobs of mooks by landing amongst them just as he's hitting another thug with an atomic drop. It's beautiful. The downside is that he is painfully slow and often can't get out of the way of even the most telegraphed attacks. The Fan Remake at least makes his movement more manageable by giving him the same ability to run and dodge-roll as all the other characters.
    • The first game had Adam. His strength and jump are ranked A, while his speed is ranked, B (his and Axel's speed have the same rank, but Axel is still faster than Adam). In 4, Adam is still the glacier, but can dash into and around enemies.
    • Axel himself became a mighty glacier over time in the sequels. He acted a mighty glacier in the Game Gear ports of 1 & 2, due to both missing Adam and Max respectively.
    • Newcomer, Floyd in 4, acts as this in a similar manner to Max. Except unlike most traditional slow characters, he lacks many wrestling moves and prefers brawling and grappling without much fancy or fanfare. He's augmented with cybernetic arms, a la Jax, and can grab two enemies at once, throw a guy from long distances, and hold a person for a certain amount of time while walking, and a sepcial attack that is a cross between a Ground Pound and a Double Jump.
  • Donatello in Teenage Mutant Ninja Turtles: The Arcade Game, Manhattan Project, and Turtles in Time. He is always the slowest of the four turtles (especially in Turtles in Time when comparing dash speeds), but has the longest range with his bo staff. This makes it easier to kill a group of enemies or to keep your distance against bosses.
    • Strangely Mike also falls under this banner in Turtles in Time, having relatively low move speed but the strongest ground combo of the four turtles.
  • Splinter takes on this role in Teenage Mutant Ninja Turtles: Shredder's Revenge, having the slowest movement and attacks of any character but hitting hard.

    Driving Game / Racing Game 
  • This kind of games actually have two categories of Mighty Glaciers:
    • the traditional one, slow but bulky vehicles whose purpose is to destroy lighter ones;
    • and the "slow to start, hard to stop" one, vehicles with poor acceleration but high top speed, transforming them into Lightning Bruisers when used to their full potential. The Competitive Balance article explains this concerning Mario Kart.

Traditional heavyweights:

  • The original Burnout has a huge Tow-truck that can be unlocked, which is a basic Goliath that can smash other cars out of the way like flies. Unfortunately it doesn't have a very high speed to compensate.
    • Burnout Paradise: The Carson Inferno Van and the Hunter Takedown 4x4 both have horrible top speed and acceleration, as well as being the two heaviest vehicles in the game. However, they have a maxed out Strength rating of 10, and their heaviness makes them unstoppable juggernauts. This makes them a liability in Races and Stunt Runs, but on the other hand they are by far the best cars in the game for Road Rage and Marked Man events.
  • F-Zero has Pico, who, fittingly enough, is extremely turtle-like biologically. While his Wild Goose's Body is maxed out and complemented by an excellent turning score, it's got below average acceleration and max speed, making it one of the slower machines... though the driver can easily turn this misfortune around with aggressive techniques, avoiding him from driving a Stone Wall.
  • Jak X: Combat Racing has cars with strong armor and high accelleration meaning they can reach the top speed quickly and take a punishment. However, said top speed is not very high and their turbo capacity is rather limited. The best example is Sand Shark, who has maximum acceleration and armor with other parameters being mediocre, making it well suited for vehicular combat, but less than ideal for speed-based challenges.
  • While Mario Kart has codified the second category, it fell into this trope sometimes.
    • Mario Kart 64 heavyweights actually are second in terms of top speed compared to lightweights. However, they still can push everyone to the side. Also, they don't actually have the worst acceleration in the game, middleweights being the offenders here.
    • Mario Kart: Double Dash!! gives you a kart selection based on your characters. Lightweight characters can choose any kart, midweight characters cannot choose light karts, and heavyweight characters can only choose heavy karts. This time around, several lightweight karts outright beat the heavyweight karts in acceleration while matching their speed. The only thing the heavyweight karts have over them is their increased weight, meaning if the two collide during a race, the lightweight high-speed karts will be bopped aside with little resistance.
    • Mario Kart DS items vehicles are these compared to the others: they are larger, heavier and can hold more items, but are worse in every other category.
    • Mario Kart Wii, who has diverses categories for vehicles, averts a specific one for these. While some karts are more comparable to this category than the "slow to start, hard to stop" oneExamples, they don't exactly fit because they usually have an average top speed, and even like this, only Piranha Prowler really fits: for the others, one is a Stone Wall because its acceleration actually is better than its top speed (Offroader), another is the Jack of All Stats of its class (Standard Kart L) while another is a more skill based drift class kart (Honey Coupe).
    • Like explained, below, Mario Kart 8 has a stat system making a mix between the driver and the kart's body, tires and glider. While it prevents these combinations from happening, the heaviest bodies and tires of this game (unlike Deluxe) enter in this category.
      • Steel Driver, Tri-Speeder, Badwagon, Mercedes GLA and Standard ATV have heavy bodies and the best traction, but no acceleration and only an average top speed on land (they are the fastest underwater, however). Tanooki Kart and Bone Rattler are more moderate examples of this trope.
      • Monster and Hot Monster tires only give average top speed and no acceleration, but are the heaviest and more stable tires of the game. While Deluxe reviewed its competitive balance to prevent this to happen, these tires conserve their original purpose along with Ancient Tires.
  • The Need For Madness? series gives us EL KING in the first game, and adds the even more fitting M A S H E E N in the second game. A tractor and bulldozer respectively, both "cars" have issues when it comes to performing stunts and pursuing other cars, but they are the strongest vehicles in the entire game and can easily waste every other car, including each other.
  • In Sonic Robo Blast 2 Kart, drivers with low top speed but high weight are a Stone Wall variant of this trope: they reach their top speed quickly, but it's not very impressive, requiring to focus on turbos to compete. However, they can bump every opponent off-road to compensate.

Slow to start, hard to stop:

  • Crash Team Racing (Nitro-Fueled) has two iterations of this trope:
    • While the original game doesn't have any weight stat, the speed based charactersnote  still enter in this category. They have the worst acceleration in the game, but also the best top speed. Also, their low handling stat actually helps them drifting and spamming turbo boosts, making them strong opponents in time trials. This comparison can be downplayed in Nitro-Fueled, where drivers' stats depend less of their shape and more of their personality in-game.
    • The remake introduces the drift class, which makes its characters a Glass Cannon variant: their acceleration is worse than speed based character, making errors even more punishing than the Speed characters, and their top speed is only the second-to-best in the game. However, their handling stat actually is an advantage here, making them the most controllable characters... when drifting, making it a grip stat comparable to F-Zero examples below.
  • In F-Zero again, Black Shadow's Black Bull is easily the most exaggerated example of this type in the series, with maxed out body, grip and max speed, but practically nonexistent acceleration or boosts.
    • In the original, Samurai Goroh's Fire Stingray was Black Bull's gameplay prototype, being the heaviest, fastest and with the best grip, but also the slowest to start and the hardest to control. Starting from F-Zero X, he sacrificed a bit of grip to gain a slightly better turbo; on everything else, the Fire Stingray remains one of the heavier and faster machines in the series.
    • Don Genie's Fat Shark is a subversion: despite being about as heavy as the Black Bull, it has amazing top speed, and surprisingly strong acceleration and boost, with its only drawback being its extremely difficult handling.
  • Heavyweights in Mario Kart have the best top speed in the game, it's just that their acceleration is terrible. If they end up off-road or get hit by something, they're going to lose a lot of ground trying to get back to speed. At the very least, if they should bump into another racer, it's likely going to be the other guy that goes flying off the track. Also, their top speed, while requiring a good preparation before taking any turn, makes them champions of time trials.
    • Bowser is almost always the heaviest character. His engine sounds like a clogged weed whacker when he gets pushed off the track, but he can smack around any other racer in a collision and he usually goes faster than everybody else when controlled properly. Donkey Kong and Wario also fall in the heavyweight category consistently, but are usually lighter and/or slower and/or more balanced than Bowser in their own ways.
    • In Mario Kart DS, Bowser's vehicles are the heaviest, have the best top speed and good drift stats, but are also the hardest to control otherwise and endure the worst acceleration. While more balanced, Donkey Kong will focus on drift while Wario will focus on top speed and handling. While Waluigi is balanced, his vehicles focus a more on top speed and weight at the cost of acceleration. ROB, on the other hand, is a Lightning Bruiser.
    • Mario Kart Wii has mutliple categories of vehicles for every weight class. Lightweight vehicles and middleweight bikes that fall in the power and speed categories can be found on the Glass Cannon article:
      • The heavier power vehiclesExamples are Strong and Skilled examples: they have the worst acceleration of their respective weight classesnote  coupled with awful off-road and handling stats. However, they have the second-to-best top speed of their classes and a decent weight to push opponents, but most importantly, the second-to-best mini-turbo and drift stats of their leaguenote . With this, the karts benefit a considerable push when they manage to make a super mini-turbo; while Flame Runner cannot do this, it is a sports bike with inside drift, which allows it to take sharper turns than its kart counterpart.
      • The heavier skill vehiclesExamples are similar to the vehicles above, but with important differences: they are slower versions of Flame Flyer and Flame Runner respectively, with better acceleration, handling and off-road, but also the best drift and mini-turbo stats of heavyweight karts. Despite its small size, Honey Coupe also is heavier than Flame Flyer, making it a good defensive vehicle. Shooting Star, however, is the lightest large vehicle and only performs outside drifts, reducing its possibilities despite its stats being better than the Flame Runner.
      • The heavier speed vehiclesExamples are overspecialized examples: while they have the best top speed of their respective weight and vehicle classes coupled with a decent weight, they suck in every other categoryExplanation. Even Spear's inside drift isn't enough to compensate its low handling and drift stats and because of the mediocre mini-turbo that comes out of it. They are monsters on automatic mode, however.
    • Mario Kart 7 makes the character's stats simple to learn, but technical on long term balance between the drivers and its kart's body, tires and glider. If you can make the combinations you want, this trope still occurs for characters and vehicles. Exceptions occured, the land speed will be the main criteria here.
      • A distinction is applied between Cruiser characters (Donkey Kong, Rosalina, and Wiggler) and Heavy characters (Bowser, Wario, Honey Queen and Metal Mario): the former share some flaws of the latter like a weaker mini-turbo and drift, a larger hitbox and their advantages like weight and top speed aren't as strong, but some flaws like the weak acceleration aren't as problematic and they also benefit middleweights' off-road.
      • 7 vehicle bodies like Bruiser, Zucchini, Blue Seven, and Bolt Buggy give a great top speed, a good weight to push opponents and a decent off-road, but lame acceleration. Gold Standard is heavy and powerful, but is weak to off-road, while Barrel Train actually has a good acceleration.
      • Gold and Slick Tires give the best top speed with a decent weight and mini-turbo, but a lame acceleration and off-road. Monster and Red Monsters also give a good top speed coupled with a good weight and off-road, but are unstable and make the vehicle slower to start.
    • While Mario Kart 8 standardizes offroad and has heavyweight vehicles who fit the traditional category better, Deluxe reviewed its balance so this variation occurs the most:
      • Circuit Special, B Dasher and P Wing have the best top speed in the game coupled with a decent weight, but just above nothing acceleration, handling and traction stats. Slick and Cyber Slick tires are the best to amplify their power and making them a bit easier to drive, but they conserve their other handicaps.
      • Badwagon, Standard ATV and Mercedes GLA are more traditional: unlike the original iteration, they have the same top speed as the above with the maximum weight and the second-to-best traction, but their other handicaps are worse than the previous examples. Metal and Gold tires amplify their powers and make them a bit easier to drive too, but reduce their traction and makes them even slower to start.
      • Steel Driver, Tri-Speeder and Bone Rattler have the same weight as the above, the second-to-best top speed on land and the best underwater, but only a below average traction and above nothing acceleration and handling. The Off-Road, Retro Off-Road and Triforce Tires and making them more stable and balanced, they still remain hard to drive.
      • Concerning characters, the original iteration complexifies their classification a bit by making Metal Mario a Stone Wall while Deluxe pushes it further by distinguishing light and heavy Cruisers, but also old school heavyweights separated from more skilled based ones who maintain the top speed and gain handling and traction at the cost of some weight.

    Fighting Game 
  • BlazBlue:
    • Iron Tager's moves hit really hard, but he can't dash, double-jump or air-dash. At all. Lampshaded in "Teach Me, Miss Litchi!", where Kokonoe expresses a concern over his speed and ideally wishes for him to be able to cross the screen in 30 frames.
    • Hakumen's damage potential is tremendous, and while he can air-dash, he can only hop. His Drive allows him to counter an attack, encouraging a slow powerhouse playstyle.
    • Newcomer Kagura is a stance character with a similar playstyle to Jin Kisaragi, but with more damage potential and greater reach. He's among the slower characters in the series however.
  • In Cartoon Network: Punch Time Explosion, Grim, a long range master with incredible power and air whose only weakness is his lack of speed.
  • Victor von Gerdenheim the Frankenstein's Monster from Capcom's "other" fighter series, Darkstalkers, is the resident Mighty Glacier: slow (tied for the slowest walkspeed) and can deal massive damage with his excellent normals.
  • Dissidia Final Fantasy
    • Garland is almost as slow as Exdeath, but has the biggest BFS ever and really long and painful combos.
    • Cloud Strife is a hard-hitter who has many attacks that can cause extra Wall Rush damage, but they tend to have slow start-ups. In EX-mode all of his attacks are unblockable and deal more damage the more HP he has.
    • On the ground, Firion is the slowest-moving characters on Cosmos' side, which is understandable, given the sheer number of weapons he carries on his person (in a game where almost everyone else makes use of a Hyperspace Arsenal). It's such a shame that aerial combat tends to be more useful in this game, given how fearsome Firion's ground attacks can be when mastered...
  • Rumi Nanase fulfills the Mighty Glacier role for Eternal Fighter Zero. She's one of the slowest characters, but hits really, really hard. With a wooden kendo sword.
  • For Honor
    • The Shugoki, the Heavy class of the Samurai faction. His attack and movement speed are both the slowest in the game and his dodge is short, but he makes up for this by having the most powerful attacks in the game, the highest health and hyper armor (makes him uninterruptible while it is active). He can take hits that would kill any other hero, including direct hits from catapults. He fit this trope better before his rework however, as his burst damage was higher and his attack speed was slower. Before the rework he could even kill anyone in one hit with his demon embrace if at critical health.
    • The Highlander, a Hybrid hero for the Vikings, is slow but immensely powerful due to his massive claymore. He doesn't run very fast and his heavy attacks are slow, but he can enter an offensive stance where his attacks become unblockable, letting him unleash devastating combos, kicks, and throws, at the cost of his defense and mobility.
    • Raider, overall he can be considered a Lightning Bruiser but his highest damage attacks are rather slow and telegraphed and must be feinted in order to hit them consistently.
    • Berserker fits this trope better than any other assassin. His heavies are slightly on the slower side when compared to the other assassins, but they hit a lot harder.
    • The Hitokiri has a feat that does 200 damage in one hit, enough to kill anyone in one hit under most circumstances, but it is also one of the most telegraphed moves in the game.
  • In the Godzilla series of games, Destoroyah is among the strongest and the slowest. Jet Jaguar in his Giant form is both the strongest AND the slowest.
  • In Godzilla Unleashed, Biollante has the lowest speed with the highest attack.
  • Guilty Gear:
    • Potemkin. He's super-strong and, yes, super-slow and completely incapable of running or air dashing. He can only dash backward and even then it's a short hop. For a long time, he was the only real Mighty Glacier in the series.
    • In XX Accent Core Plus R, SNK Boss Justice was rebalanced to be a Mighty Glacier, losing her ability to run and air dash in the process, which she can gain back temporarily with a very costly and risky Overdrive.
    • Xrd has Bedman, whose bedframe he fights with makes him slow and heavy and relies on his unusual air mobility and setplay, and Kum Haehyun, a pseudo-Shotoclone with a semi-controllable fireball.
    • -STRIVE- has Nagoriyuki, who has large ranged normals and zero mobility options by default, but can use his Blood Gauge to use his incredibly fast special moves, and Goldlewis Dickinson, who can't double jump and has bad range and approach options, but has terrifying damage and mix-ups.
  • The Final Boss form of the Unbreakable Darkness in Magical Girl Lyrical Nanoha A's Portable: The Gears of Destiny. She comes with highly damaging attacks at all ranges that cover a wide area. However, she's also slow enough for most of her attacks to be telegraphed.
  • In Marvel vs. Capcom: Clash of Super Heroes, a hidden character, Mega Armor War Machine. He moves more slowly than Zangief and can barely jump outside of a super jump. His high offense is higher than the regular War Machine's (who already had a high offense). However, he has one big weakness - he can't block.
  • Marvel Super Heroes vs. Street Fighter features a character similar to Mega Armor War Machine in Mech Zangief. He is even slower than Zangief, but gains a powerful Yoga Flame-esque breath attack and a new Hyper Combo, the Siberian Blizzard. Marvel vs. Capcom: Clash of Super Heroes would make him a super mode for regular Zangief.
  • Tsunade from the Naruto: Ultimate Ninja series sends people flying with a single punch, but is rather slow on the attack.
  • Persona 4: Arena has Kanji Tatsumi. Like Potemkin and Tager before him, he's the game's quintessential grappler, with insane damage potential and slow ground movement and attack startup.
  • Punch-Out!! King Hippo counts as one of these. Despite being slow and clumsy, his blows will hurt if they connect.
  • Shrek SuperSlam has Shrek himself, Black Knight, Quasimodo and Cyclops, who are all incredibly slow, but pack enough power to make every hit really hurt. Cyclops takes it a step further, being quite possibly the strongest of the four with a powerful and far-reaching slam, but no mobility options at all, being the only character in the game who can't perform an aerial dash or Wall Jump.
  • Skull Girls has Big Band, who is the largest character in the game (at a whopping 5000 pounds, only 95 of which is actually the man himself) and moving with almost painful slowness (his backdash is especially weak, as is his air mobility). He makes up for it with a massively tanky playstyle that allows him to parry enemy attacks and get in close to lay some serious hurt. He has one of the most devastating Blockbuster attacks in the game, in the form of his boosted Super Sonic Jazz. This is the one time that Big Band Moves actually fast, not only lunging across the screen with a rocket powered French horn, but also laying into his opponent with some Jojo-quality Rapid-Fire Fisticuffs.
  • Bark the Polar Bear from Sonic the Fighters, with his horrific speed but hard-hitting punches, counts as this. Insert glacier/polar bear pun here.
  • Astaroth and Rock in Soul Calibur wield giant, heavy axes that deal incredible amounts of damage with excellent reach, but their movement speed is, well, glacial, and most of their attacks are pretty slow as well, making them Difficult, but Awesome to play as. Siegfried and Nightmare play much the same, to a slightly lesser extent.
  • Street Fighter:
    • Zangief is one of the oldest in fighting games, and probably the Trope Codifier for The Grappler being such a common archetype for these kind of characters in fighting games. The only characters he is ever faster than are characters like him but even more exaggerated, but he also has more health than pretty much every character except for those and his attacks were so strong in his early appearances he could often win a round in three hits. Later games do not make getting hit by them that much more forgiving and sometimes even make him Immune to Flinching.
    • T. Hawk and Hugo play very similarly to Zangief, though T. Hawk is more mobile (he has several dash attack-type moves). Hugo is an even more exaggerated version: he's bigger, slower, and even stronger than Zangief, to the point of many of his actions making the screen shake. He is an expy of André the Giant though, so it makes sense.
    • Abigail is even bigger, slower and stronger than Hugo. He's an 8 feet tall building of muscle, but as you would expect he can barely move.
    • Sagat is the zoner version, though he fits this better from Street Fighter Alpha onwards. His fast-recovery fireballs, dangerous Tiger Uppercut and long-range normal attacks make him a zoning machine to compensate for his extremely slow walk speed. He's usually near the top of the health rankings in games he appears in, beaten only by Zangief and similar characters.
    • Street Fighter 6's Marisa is a rare female example of a towering bruiser who boasts great damage and several moves that render her Immune to Flinching to make up for her sluggish movement.
  • Super Smash Bros.:
    • Ike. He has some of the best launch power in Brawl, can KO at ridiculously low percentages, and will do a massive amount of damage if he can hit you. That is, if he can hit you. Ike is among the slowest runners in the game, and his attacks have a very long charge up time, especially his Smash moves, so they're telegraphed far in advance. He was reworked and was faster in Super Smash Bros 4 and Ultimate, though he still isn't as fast as some of the other Fire Emblem cast.
    • Bowser hits like a tank, but he has one of the worst recoveries in Melee, and has very slow attacks and below average movement speed (downplayed in that in Smash 4 onward his running speed is actually above average, though his attacks are as slow as ever).
    • Donkey Kong in the original Super Smash Bros., has mediocre recovery and slow movement, but lots of weight and extremely beefy attacks.
    • Ganondorf is a very powerful but slow brawler with amazing edge guarding ability but a terrible recovery. His Warlock Punch and Volcano Kick are some of the strongest attacks in the series, but landing them requires godlike prediction skill and a fair bit of luck.
    • King Dedede has high attack power, with great recovery, but is slow in attack speed and very slow in movement speed.
    • King K. Rool's attacks hit extremely hard, but he takes a bit to wind up and unleash his attacks and he also takes a bit to recover after the attack.
    • Kraid in Ultimate uses this to teach your spirits as a fighting style in his dojo during the adventure mode. He'll raise your spirits's attack and defense while lowering their speed and jumping abilities.
    • Simon and Richter Belmont have good damage, and the game's best reach with their whips, but, as in their home series, are lacking in speed and midair control.
    • Ultimate DLC newcomer Byleth is a Difficult, but Awesome character at heart: they have a deadly arsenal, with their most powerful attacks able to break shields with ease. However, they are offset by their slower speed, especially compared to other Fire Emblem characters, their attacks are also easily telegraphed and have a large ending lag, meaning that careless players will be punished if left open.
    • Dr. Mario has always been meant to be a stronger, slower version of Mario. In his debut in Melee, they forgot to program him to be slower and thus he ends up being stronger than Mario and just as fast, but in Smash 4 and Ultimate, it's since been properly implemented. In fact, there's even an In-Universe explanation for his mobility as one of his Trophy descriptions in 3DS/Wii U says that his own labcoat actually slows him down but he still packs mighty attacks with far superior KO abilities, at the cost of being easily juggled and possessing a lukewarm recovery.
  • Raiden — Oh God! Raiden! From Virtual-ON. The slowest virtuaroid, it enjoys the most powerful attack in the series.
  • Before all of them was X-Men: Children of the Atom and Marvel Super Heroes's Juggernaut and to a lesser extent the Hulk. Both fighters have insane reach and insane power with a measure of anti-flinching, but tend to be slow as molasses in moving. The Hulk is considerably faster, though, due to his smaller size.
    • Juggernaut is the archetypal mighty glacier; he appears in several games, first appearing as an unplayable boss in X-Men: Children of the Atom, then a playable character in Marvel Super Heroes, and once more in Marvel vs. Capcom 2. While not quite as as unstoppable as his name and boasting suggests, he's an enormous character who takes up nearly a third of the screen, is difficult to stun owing to his built-in super armor, moves slowly and most of his moves have a hefty amount of recovery, but hit hard. Moreso in Marvel VS Capcom 2 where a Good Bad Bug can enable his one-hit power boost permanently!
    • Dr. Doom likewise appears as a boss in Marvel Super Heroes and later becomes playable in Marvel VS Capcom 2 and 3. His movement speed is sluggish at best, but he has excellent zoning tools and can very effectively keep his opponent pinned down with his barrages of projectiles and one of the best assists in the game.
    • This was also the period that introduced the Sentinel, the Sentinel made the Hulk look like an Olympic runner and was twice the size of everyone else making him an easy target. But he had one of the highest health levels, inflicted hefty damage per hit (and even his normals do chip damage, unlike every other character), and had moves that dominated at long range (including an energy beam that just used a punch button!!). Of course, we're talking about Sentinel's ground speed (walking/running). Sentinel at flight however...

    First Person Shooter 
  • Deep Rock Galactic:
    • Gameplay-wise, the Gunner qualifies. He's got the greatest damage output of all the classes, and has a deployable shield for temporary defense, but his particular mobility tool is especially slow, being a permanent but very low-powered zipline. That and his primary weapons slow him down significantly while being used, which can get even worse to the point of actual immobility with certain overclocks. But he can deal with both swarms and singular hard targets better than any of the other four.
    • Dreadnought Hiveguards are this compared to the other Dreadnought varieties, being extra-slow and lacking the mobility of the other two, especially the agile and burrowing Twins. But they are more heavily armored than any of the others, and hit hard both up close and at range thanks to their fireball barrages and enormous claws.
    • Glyphid Bulk Detonators are thankfully slow as molasses, and can be slowed down even further. This is good news, because they are ridiculously durable and have an "Instant Death" Radius where they will stomp you into a flaming crater if you stay close for more than a second, not to mention they're a boss-tier Action Bomb and thus leave a crater the size of a small house when you finally kill them.
    • The Nemesis floats throughout the caverns very slowly, especially for something with jets, and dwarves can easily outrun it... and they should outrun it, because getting close is asking to get caught in its claws and near-instantly crushed into electrocuted paste before anyone else can help. It's also very durable, and takes a good bit of sustained fire to bring it down while it throws harmful barriers at you when it can't reach you yet.
  • In Destiny, this is the Cabal's core doctrine. Being a species of massive alien rhino/turtles who have no concept of subtlety, they build and deploy absolutely titanic war machines and immense armies of soldiers with incredibly thick armor and shields. They do not move or fight quickly, but anything that stands in their path is utterly crushed. They're also smart enough to recognize this vulnerability: in Destiny 2, they open up their attack on the Last City by quietly and slowly entering the Solar System, taking out the City's recon satellites, and then advancing down into the City's skies before the Guardians realize they're blind and can organize a counter-attack against their slow-moving ships. Also, certain Cabal units and bosses avert this, such as the war Beasts, the Gladiator, and Dominus Ghaul, who is nightmarishly fast and tough.
  • Doom:
    • Among the weapons, the BFG takes one second to load its fire (which is slow considered the fast-paced gameplay), but its power can destroy nearly every enemy in your sight. The Super Shotgun is also this, being as powerful as the Rocket Launcher but only efficient when you're close to demons; Doom Eternal compensates its lack of range by giving it a hookshot.
    • Among the demons:
      • In the classic games, the Barons of Hell and the Hell Knights are lumbering behemoths who don't walk faster than regular Mooks, but who are tough to kill and who deal a lot of damage with their fists and fireballs.
      • The Mancubi are morbidly obese demons with tiny elephant legs who are as slow as you can expect, but who are among the toughest enemies of the game and whose Arm Cannons anticipate your dodges and give you a run for your money. Doom (2016) keeps them slow-paced when walking, but surprisingly nimble when it comes to jumping, and also introduces the Cyber-Mancubus who is more resistant and replaces the fire by poison.
      • Unlike the original Cyberdemon, the Tyrant from Eternal moves pretty slowly and is an easy target, but its Arm Cannon has rocket launchers and a laser which can kill the Slayer pretty fast, and it's so tough that the only advice the game gives you is "Shoot it until it dies".
      • The Icon of Sin from Doom II is a static wall, but it’s the toughest enemy in the game (only having an opened forehead which you have to shoot) and instead of attacking, it spawns demons who attack you. DOOM Eternal keeps its power and gives it a proper body to defend itself properly and an armor to protect its Achilles' Heel, but its directs attacks are a bit telegraphed.
  • DUST 514 has HAVs, which are effectively tanks. Powerful attacks, very slow.
  • The Behemoth of Evolve, though volcano may be more accurate. It's the largest and slowest of the monsters while packing some extremely damaging abilities and the most powerful melee attacks.
  • The Tank in Left 4 Dead can be outran by the survivors unless they are injured. What the Tank lacks in speed it makes it up for it by having a ton of health and strength. One punch can deal heavy damage while sending the survivor flying across the room or even to their doom if they are sent flying off a cliff or rooftop. The Tank can also chuck chunks of rocks at the survivors to deal heavy damage from a distance. Lastly, the Tank can punch cars and similar large objects to send them flying and instantly incapacitate a survivor if they are struck.
  • The Juggernauts from the Marathon series fall under this trope. They move incredibly slowly, but they pack not only flamethrowers but also guided rockets.
  • Overwatch:
    • Roadhog has a powerful shotgun that can also instakill a large portion of heroes, with the disadvantage of low mobility; he has an easier time moving others to him (thanks to his hook) than he does going anywhere by himself, forced to walk without any abilities to speed things up.
    • Bastion also has no mobility tools, but it has above-average health for a non-Tank and can turn into a sentry turret in Overwatch 1 and a tank in Overwatch 2, both of which have a machine gun that can tear enemies apart which also gives it Damage Reduction. However, its movement speed is heavily decreased while a tank, and in 1 Bastion flat-out could not move when in this state.
  • In Paladins, most champions have some sort of mobility skill to quickly maneuver about, but there are exceptions.
    • Torvald is one of the few champions who lack a mobility skill but compensates with his decent sustained damage output, high durability, and crowd control by silencing and disarming enemies. He's also the only Front Line champion with his own passive shield and can siphon enemy shields to replenish his own.
    • Tyra is a Damage champion who is a cross between a Mighty Glacier and a Glass Cannon. She lacks a mobility skill and has moderate health, but she compensates by having a lot of damage output with her assault rifle, grenade launcher, and fire bomb.
    • Strix is also a Mighty Glacier/Glass Cannon hybrid in the form of a sniper. He has average health is sniper rifle has powerful long-range damage, but its bolt-action mechanic gives him a slow firing rate. For close range, his side arm has a fast rate of fire, but is weak and quickly loses accuracy when fired too fast. While he can turn invisible to keep hidden, he lacks a mobility skill to quickly get out of trouble. It can be hard to find him, but once he's found, he's going to have a hard time escaping.
  • The Bulldozer special units from PAYDAY 2 and PAYDAY: The Heist are a force to be reckoned with. They wield anything from a Reinfeld 880 shotgun, an IZHMA 12G shotgun, and the Elite Mook version (the Skulldozer) has a KSP58 LMG submachine gun. Of course, with the ridiculously thick amount of armor they wear (to the point of resembling bomb disposal crew), they can't chase you anywhere if you keep moving, and they have a hard time taking cover while you fill them with half their body weight in lead.
  • Planetside: New Conglomerate vehicles follow this design philosophy. Not fast, not pretty, but heavily armoured and with firepower to match. The Reaver aircraft for instance is basically a tank with wings, and an upscaled nose-mounted shotgun. This puts them against Terran Republic vehicles which are Fragile Speedsters, and Vanu Sovereignity vehicles which are slow and poorly armored but hit hard and highly mobile thanks to Vanu hover technology.
  • Primal Carnage:
    • The Tyrant class dinosaurs have by far the most health of any character (all have 3000 or more HP, while no other dinosaur has more than 1300, and all humans have less than 200), and most of their attacks are an instant One-Hit Kill, but they are excruciatingly slow, have low stamina, are huge targets, and their size prevents them from going into many confined areas. The Acrocanthosaurus is the fastest of the three, but at the expense of having the least amount of health. All three have the ability to "brace", which exaggerates this trait, making them even slower, but reducing incoming damage by 80%.
    • The Ceratosaurus is both the slowest and tankiest non-Tyrant dinosaur; it has 1300 HP, is heavily armoured over most of its body, and its attacks can kill a human at full health in two hits, but it has the slowest top speed and low stamina. However, it compensates for its low stamina using its "leech" ability, which allows it to steal stamina from its opponents simply by attacking them.
  • Star Wars Battlefront (2015):
    • Darth Vader acts as this, especially compared with his opposite, Luke Skywalker. Whereas Luke is valued for his agility and speed, Vader sees play for his heavier lightsaber swings and instant-kill lightsaber throw and Force choke attacks.
    • Chewbacca has the lowest speed of any hero, to the point even his lasers are able to be dodged, but makes up for it by being able to use his Bowcaster to fire volleys of laser bolts that can easily mow down enemies in close quarters and having a massive shockwave attack.
  • Team Fortress 2:
    • The Heavy Weapons Guy class has by far the highest health and a very powerful Gatling gun but extremely limited movement, especially when firing.
    • The Brass Beast unlock; when revved up it makes his already slow speed even slower, to the point of becoming immobile while crouched, but he takes less damage and dishes out far more. In fact; when revved up with a medic he has by far the highest healthnote , slowest speednote  and highest DPSnote  of all non-boss characters in the game.
    • The Sniper is a sort of Mighty Glacier slash Glass Cannon hybrid. Incredible long-range precision damage (in a game where almost everybody has a shotgun and nobody else has a rifle, that quality is gold), can't take a hit worth beans, slow movement while scoped, and normally moves at the default movement speed but is the only class to do so while not having any alternative movement options.
    • In the "Mann vs. Machine" game mode, occasionally Giant Mook robots will spawn which are much slower than normal-sized equivalents, but have far more health and punishing attacks (the exception being the Giant Scout, which is still pretty fast). Then there are the boss versions of the giant robots, which have staggering amounts of health, a Healing Factor, and attacks are almost always One-Hit Kill. The most extreme example is Captain Punch, a Giant Heavy Robot boss with 60,000 HP, 40% damage reduction from long-range attacks, and heals 250 HP per second, making it the tankiest robot by far, more so than even the actual Tanks! Its attacks will instantly kill any class in a single blow, unless they're significantly over-healed, but the sole advantage is that it can only punch, making its attacks easy to avoid.note 
  • Unreal Tournament: The Leviathan is a slow-mowing but deadly mobile fortress, the biggest achievement of Axon technology. Features 8 huge, 3+ m diameter wheels designed to support its massive weight (and crush enemy vehicles in the process), 4 independent turrets, each one with a distinct type of ammunition (2 of them are actually hitscan weapons) and 2 cannons: the smaller launches huge tarydium chunks, and the bigger one it's actually an orbital-grade Ion Cannon, fed by 2 quantum fusion impulse reactors and able to take on an enemy Core with just 5 shots. The drawback? It's extremely slow, the Ion Cannon can't be used unless the wheels are stable and the Leviathan is fully stopped.

    Four X 
  • A number of civilization-specific units in Civilization V, as compared to the units they replace in the tech tree:
    • The Korean Turtle Ship (replaces the Caravel). It eschews the Caravel's speed, enhanced sight, and ability to enter deep ocean in favor of much higher combat strength.
    • Any of the elephant units; the War Elephant (Chariot Archer), African Forest Elephant (Horseman), or Naresuan's Elephant (Knight). All three are stronger but slower than the horse-mounted units they replace — but downplayed in that they're still faster than infantry units.
  • Civilization: Beyond Earth: The Siege Worm has only a single movement point but combat strength comparable with (non-upgraded) endgame player-controlled units.
    • The SABR is a Spider Tank artillery unit with unmatched range and damage, but also only gets one movement point per turn and has to spend a move to set up before it can fire.
  • Leviathans from the Call To Power series. They are more powerful than any other unit, but can only move one square per turn, even on roads.
  • Endless Legend's Broken Lords are as a whole, slow and powerful. Their Hero Units in particular hit like a truck.
  • Galactic Civilizations 2: Twilight of the Arnor: the Arceans are terrifyingly skilled ship-to-ship fighters, but start with a speed penalty and no access to improved hyperdrive technology at all; unless they trade for, or steal, advanced tech from another race, their sole access to interstellar travel relies upon planet-based Navigation structures that provide a bonus to the speed of ships built on that world, taking up important planetary build slots.
  • The flagships are this in Sins of a Solar Empire. They are enormous and pack quite a punch but don't move fast compared to frigates and cruisers and can be worn down by waves of fighters and bombers from light carriers who are fast enough to stay out of range of the flagship's guns.
  • The Hivers from Sword of the Stars. Unlike most of the other races, the Hivers have no FTL drives on their ships. This drops the power and size requirements of their ships as they have no ability to outfit them with bulky FTL drives... so they just put more guns on the ships to make up for it. This doesn't reduce their maximum speed in combat (they are about average, faster than the Liir and Humans), but it makes their thrust to mass ratio abyssmal, so it takes a while for them to reach that top speed or change directions.

    Hack And Slash 
  • Dynasty Warriors has had its share of this trope due to its large cast:
    • Dong Zhuo — he has good attack power, but suffers from a slow attacking speed, awkward attack patterns, and low foot speed.
    • Meng Huo — he has high power due to Stout Strength, but also has slow attacks and an even slower walking speed.
    • Xu Chu — like Meng Huo, he boasts Stout Strength, but all of his movement speeds are low.
    • Pang De — he has the absolute slowest walking speed in the series. His dual pikes and later his spiked club are extremely damaging and can hit large numbers of enemies.
    • Taishi Ci — like Pang De, his armor heavily limits his movement speed. He makes up for it by dealing heavy damage to single targets and defeating them by sending them flying with Knock Back.
  • Hyrule Warriors has the Great Fairy, a being whose attacks include giant raining explosives, giant energy ball tennis with Link, giant sword beams, creating a giant Fairy Fountain, calling forth Levias, a giant sky whale, to cause giant thunder storms and cause several giant lightning strikes followed by a GIANT bolt, calling forth the freakin' MOON from The Legend of Zelda: Majora's Mask, suffers from one giant weakness: she's very slow in her attacks, combos, and even movement speed.
  • Samurai Warriors has fewer outright glaciers, but Takeda Shingen, Uesugi Kenshin, and Shibata Katsuie are some of the slower characters. They tend to hit like runaway trucks.
  • Warriors Orochi has the Gyuki-type generals. They are massive blue ox-headed demons with huge stone clubs. They're not particularly fast, but they hit hard and have no problems with dealing massive amounts of Knock Back to anyone unlucky enough to get nailed by an attack.

    Multiplayer Online Battle Arenas (MOBAs
  • Brawl Stars:
    • Frank's attacks are very powerful, and he has the most health points out of any Brawler in the game. However, while Frank actually has a "Fast" movement speed, the delays between his attacks and the fact he must stop while unloading them make him overall pretty slow in the long run.
    • 8-BIT is a fairly tough, long range brawler that can deal very high amounts of damage thanks to his Super, a damage-boosting turret. His second gadget even allows him to deal triple the damage with a single shot. The catch? He has the slowest movement speed in the game. His second Star Power at least allows him to reach normal speed when near his turret.
  • Dota 2. Many Strength heroes fall under this definition, lacking abilities to reliably close the gap in a game where doing so is practically mandatory, especially in comparison to Agility heroes, with their almost ubiquitous Flash Step abilities in some shape or form, but combine crowd control, resilience, and damage output to brutalize opponents in close quarters.
    • Wraith King, who not only has a powerful built-in critical strike, a powerful lifesteal aura, which benefits his allies as well as himself, and a reliable low-cooldown stun, but two lives, making him extremely hard to put down before he does so to you. But the stun is the only way he's closing any gaps, nothing he has will make him go faster than The Slow Walk.
    • Sven is a more proactive example, his stun has a longer cooldown and lacks the slow tacked onto Wraith King's, but has a large AOE, he cleaves in an area with each attack, his Warcry grants not only him, but nearby allies a major boost in armor and a slight speed boost. But the real reason he's feared, is his God Strength ability, which massively boosts his damage output, which combined with his cleave, can wipe entire teams out in just a few hits.
    • Lifestealer, whose literal Unstoppable Rage (baring a few ultimate abilities), and rapid, life-draining autoattacks let him tear targets apart while crippling them with Open Wounds and further amplifying his lifesteal. Add in the ability to hitch a ride in someone else to borrow their mobility (without any hint as to whether you're in them or not), and you have a supremely effective ambush Mighty Glacier.
    • Tiny, while moving faster than he looks, thanks to each of his massive strides taking him a surprising distance, hits slowly, and hits heavily, while stunning nearby attackers.
    • Ursa, despite being an Agility hero, falls under this category. (He was indeed a Strength Hero before a long series of changes). With the ability to do escalating damage with each attack he lands, strike up to 6 times in rapid succession, and become nearly invulnerable for a brief moment while throwing off disables, Ursa trades utility for manfighting power.
  • Heroes Evolved: The game tries its best to emulate the old school MOBA feel of Defense of the Ancients and Dota 2, thus removing things like 'additional player spells' (like League of Legends's Summoner Spells), which means the players cannot have an emergency 'blink' skill (Flash in League of Legends) for emergency mobility. And amongst the many items featured in this game, none provide instant teleportation like the Blink Dagger. This means that in this game, any tank heroes with no mobility will have a really hard time moving around and positioning themselves to unleash their crowd control skills.
  • League of Legends features the Juggernaut class of character. Juggernauts, by definition, are slow but tanky behemoths who deal massive damage to enemies close to them, but are vulnerable to being slowed or kited by enemies and often require allies to help them reach targets, because by themselves they usually have very little mobility. That said, they're not completely helpless in this regard, as they tend to have abilities that either slow or straight-up prevent them from escaping...often by pulling them back into beating range of the Juggernaut.
    • Nasus was the inspiration for the class, having played like a Juggernaut since his inception. He spends the early game gaining power by killing minions with his Siphoning Strike, which gains a bit of power with every kill. Between that power, and the gold he amasses from killing the minions, he becomes a massive colossus that destroys any target with one Siphoning Strike. It helps that his ultimate ability, Fury of the Sands, makes him larger, grants an increased health pool, and damages enemies who stand near him. What doesn't help, of course, is the utter lack of anything resembling a mobility option. He's all power and no speed, so if the enemy is wise enough to keep away he can't get anything done.
    • Darius pulls enemies from just out of his axe's reach into him, and applies a bleed effect with every auto attack. Once the bleed reaches 5 stacks, he gains a buff that further increases his damage and applies 5 stacks instantly to anyone he attacks. His first ability, Decimate, deals damage and applies this bleed, as well as providing Darius with a heal, so he can persist and be tanky in melee combat. But since he only has his slow speed to rely on for movement, without anything resembling a speed boost or dash, anything outside this short range can clown on him all day long if they're careful.
    • Mordekaiser steadily ramps up his damage on his target, if he can remain on them. His ability Mace of Spaces enhances his next three basic attacks to deal massive bonus damage, with the damage tripling with every attack. That means the third strike deals 9 times the damage of the first. Anyone who takes those three strike is either dead, or very close to being dead. The only problem being he has to land those strikes in the first place when he has zero mobility options other than just strolling up to the target with no speed boosts. He can't do much to anyone actively avoiding him, but those that stay and fight will be steamrolled.
      • Mordekaiser's VGU changes him quite a bit. Now he punishes people who overextend against him in a fight with his new Passive, wherein if he lands three hits on an opponent with an auto-attack or an ability, he temporarily gains a Reverse Shrapnel aura that damages champions that stand close to him. If you think you're safe just because you decided to cut your fight short with him, his ult will not only prevent you from escaping, but it will cut you off from your allies, forcing you into a Duel to the Death with him.
  • Smite: There is not a class in this game that really suits this trope, but there are a few characters.
    • Cabrakan qualifies. He is known for his ability to eliminate a squishy target in two or three hits, and since he is in the Guardian role he is also very durable. However, he has very little mobility and has very short range on his abilities. When his Seismic Crush is activated, however, he can be considered a Lightning Bruiser.
    • Ymir also qualifies for the same reason as Cabrakan, except he has no ability to increase his movement speed, so he might fit this trope even more. On the plus side his abilities both slow down anyone that got close enough to hit, and soften them up with Frostbite so he can club them for twice the usual damage, which was already significant; he's easy to avoid, but if you get a bit too close he'll bury you.

    MMORPGs 
  • City of Heroes:
    • Setting aside movement speeds, the Energy Melee and Assault Rifle powersets have elements of this. Both sets have attacks with devastating amounts of damage, but also carry extremely long attack animations.
  • The Undead Lich in Guild Wars: Nightfall walks at perhaps half the running speed of characters, but can easily one- or two-shot anyone he gets an attack on.
  • Ogame:
    • The Death Star with difference. So slow that even its description jokingly mentions that its captain helps a Death Star to move by pushing it, but has the strongest firepower and resilience of the game by a very wide margin and can destroy moons.
    • Destroyers and bombers count too, being very resistant and with excellent firepower and the bomber excellent against all but the heaviest planetary defenses, but slow and gulping lots of fuel to move them around.
  • In RuneScape, the Tz Tok-Jad when it was first released. It had (at the time of release) attacks so powerful that defense was basically a non-issue: if you got hit once, you were probably going to die regardless of what armor you wore. However, its attacks were incredibly slow and telegraphed well in advance, allowing a player with quick reflexes to nullify them completely using protection prayers.
  • Star Trek Online:
    • Cruisers and dreadnought cruisers. They don't turn well enough to use dual cannons competently despite several of them being capable of mounting them, but they can dish out loads of damage with beams.
    • On the NPC side, the Voth. Their ships are slow to move about, but their antiproton beam overloads and transphasic chroniton torpedoes can put a hurting on a cruiser.
  • Toontown Online has Drop gags, which do incredible damage to one or all cogs, but are always used last and have a low rate of success.
  • Warframe:
    • Hildryn's ability to constantly recharge her shields while blasting away with her Balefire Chargers makes her a walking tank who can strip away her foes defensive before mowing them down. As a consequence, she lacks mobility options beyond parkour and Aegis Storm leaves her moving at a slow pace. Her Balefire Chargers also have extremely high base damage that's kept in check by their slow firing speed and travel time.
    • Rhino. One of the slowest 'frames, but can cast an extra layer of ablative armor on himself and send enemies flying by either ramming them or stomping the ground so hard he slows time.
  • World of Tanks: Being a game full of tanks and related armored war vehicles, the game is bound to have several, but there is a very, very prominent example in the form of the American T95 Tank Destroyer. In terms of combat capability, it has one of the most damaging guns in the game, prone to two-shotting even the heavier tanks. In terms of speed, it's the single slowest vehicle in the entire game, and the average person would outrun it without much trouble, making it a nice, big target for everyone to chip at. Be thankful for this, because it also has the most defense of any vehicle in the game, to the point artillery shells occasionally bounce off it.
  • World of Warcraft had a member of a Quirky Miniboss Squad that was possibly the ultimate Mighty Glacier — Kael'thas's minion, Thaledred the Darkener. His melee attack is pretty respectable on its own, AND it applies a 12-sec DoT where each tick does about the same damage as his regular melee. This could take out a BC tank easily. He moves at Walking Speed. The strategy for beating him is "Shoot him from far away, and run if he looks at you."
    • The Deformed Fanatics from the Lady Deathwhisper encounter in Icecrown Citadel in Wrath of the Lich King. They move at walking speed, but will one-shot most tanks with less than 70,000 health on 25-man. They have to be kited by a tank, similar to the aforementioned Thaladred the Darkener.
    • Another boss that requires kiting is Forgemaster Throngus, who will randomly forge a weapon every thirty seconds or so as you fight him. When he gets his mace, two hits will kill a tank, but he moves so slowly it's possible to sit there and spam emotes at him as he walks towards you and still dodge all of his attacks.
    • Chimaeron of Blackwing Descent hits you like a truck and puts a stacking debuff on you that allows him to hit you like a train. The thing is, he hits slowly, so bring your avoidance.
    • Probably epitomized in Cataclysm with the Whale Sharks. They move at a snail's pace, just a bit slower than the player can swim. Which is great, because a single hit from it is instant-death. Doesn't matter if you're a fully-decked tank or a caster in grays, it will kill you. But if you try, you can outswim it.
    • Among the player classes, the Death Knight embraces this more than any other. They hit hard and even the DPS builds can take a few hits, but they're the slowest class in the game whose sole mobility ability only increases their speed for 3 seconds every 45 seconds.

    Party Game 
  • Super Mario Party: Some Dice Blocks have high odds of rolling great numbers, but comes at the cost of possibly not moving or losing coins. Any faces that give or take away coins also make the user move 0 spaces.
    • Bowser's Dice Block has fantastic numbers like 8,9, and 10, but also has a 1/3 of losing three coins instead of moving, and the remaining face is a 1.
    • Donkey Kong's Dice Block comes with two 10 faces, but the remaining sides don't let him move at all, though one of them does at least give him +5 coins.
    • Downplayed with Diddy Kong's Dice Block, which comes with only three sides of 7, but only 2 sides are 0 and 1 side is for +2 coins.
  • WarioWare, Inc.: Mega Party Game$!: In Outta My Way, the larger characters (Wario, Jimmy, Mona, Dribble, and Crygor) move slower than the smaller characters, but they cover more of the screen at a time.

    Platform Game 
  • The stone form of your ball in Ballance. It can move anything outta its way, but is itself hard to control (and will fall through fragile bridges).
  • In Little Samson, Gamm the Rock Lord is the slowest and least maneuverable of the four characters, but has great attack power and the highest health on the team.
  • Mega Man (Classic): In entries involving other playable characters, Mega Man generally has a lot more health and stronger Buster fire in Mega Man & Bass, but has less mobility due to only having the slide. He does not even have the slide in 9 and 10.
  • Frost Walrus in Mega Man X4 has got great projectiles and a sliding attack, but is still by far the least nimble boss in that game.
  • In the Sly Cooper games, Murray is a giant hippo and thus far less agile than Sly or Bentley. He compensates for this by being tougher and stronger than both of them and slightly more capable in fighting bigger enemies that the others are better off avoiding. In fact, of the three characters, Sly and Bentley take substantial damage from almost any enemy, whereas Murray takes a significantly smaller amount of damage. Unfortunately, as his agility is lower, his only option is to basically barrel through everything. He can't use tightropes and has poor escape options, so if you're headed to a location with Murray, you're probably going to have to fight through everyone along the way instead of bee-lining it like Sly.
  • Wario in Super Mario 64 DS. He's very strong and his punches send enemies flying, but he's also extremely slow and can't jump all that high.
  • Some enemies in the Uncharted series wear heavy armor that makes them tough enough to survive multiple headshots and carry powerful weapons such as shotguns or Gatling guns. Due to the weight of their equipment, they can't move faster than a walk.

    Real-Time Strategy 
  • Age of Empires: The Hoplite is slower and more expensive than regular infantry, but dramatically stronger. Even though it's only a Bronze Age unit, it's more powerful, on both attack and defence, than the ultimate Iron Age regular infantry unit. If the player does reach the Iron Age, the Hoplite can be upgraded further, with its final form, the Centurion, having damage output comparable to siege weapons and being able to defeat a War Elephant in single combat. Being slow, though, makes it very vulnerable to Hit-and-Run Tactics by mounted archers, or conversion by Priests.
  • Age of Empires II has several units of this kind, with the strongest examples being reserved for civilisation-specific units. The Teutonic Knight, for instance, is simply an infantry unit in a cape and enough armour to reduce most attacks to Scratch Damage and take on a Paladin one-on-one and win, but they're so slow that garrisoning them in Battering Rams speeds them up. Half a dozen of these guys can stroll into an army and take out most of them easily, but easy to pepper them with arrows to death before they can reach their targets. The Persian War Elephant is an enormous tanky beast that deals lots of damage as continual trample and massacres groups of infantry, but is notorious for taking so long to reach the enemy that they are very easy for enemy Monks to convert and turn to their side.
  • BattleForge: Higher-tier Frost units often qualify. Frost is more about building up defenses and power, and slow, methodical but hard-hitting strikes, and the units it gets at Tier 3 and 4 symbolize this. Even Tremors at T3 start demonstrating it, but it's when you start seeing things like Constructs, Ironclads and Battleships at T4 that you truly witness Glaciers in action: Each of them is slow as molasses and easily outsped by even T1 units, but each of them packs enough firepower to utterly shatter half an army by itself.
  • Command & Conquer: Tiberium: The Mammoth Tanks used by GDI are among the slowest units in the game, but they pack a combination of two ultra-heavy cannons and anti-air/anti-infantry missile launchers, enabling them to smash through enemy forces outnumbering them many times over. In Tiberium Wars, the Mammoth is so overpowering that it can crush other tanks beneath its treads, and once upgraded with railguns, even waves of suicide bombers and missile infantry are mowed down without mercy.
  • The Command & Conquer: Red Alert series just absolutely runs wild with this:
    • The Soviets are lucky enough to field the Apocalypse Tank, an Expy of the Mammoth Tank (which the Soviets also had in RA 1) which can also run over smaller tanks
    • The mighty Kirov airship is slow enough that infantry can outrun it; fortunately, it can obliterate an enemy base single-handedly.
    • Uprising also has the Empire of the Rising Sun's Giga Fortress, a warship that looks like a high-tech animesque fortress that transforms into a giant flying demon head with long range that inflicts massive damage. Thing is as slow as Kirov and cost more then anything else in the game, but people still say it's a Gamebreaker.
    • And the Allied Futuretank X-1 has a Herd-Hitting Attack that has superweapon-level blast radius, and its special "Riot Beam" is instant death for anything that's not a conyard or superweapon. Naturally they're slow as they get.
  • In Command & Conquer: Generals Zero Hour the Emperor Overlord tank is this. It has two cannons and can be upgraded to use anti-air gatling guns. It's also slow as molasses due to both its nature as the slowest land vehicle and the fact that its sheer size limits its ability to navigate in some forms of terrain.
  • Company of Heroes: The King Tiger tank of the Wehrmacht falls well under this category, as it has a massive gun, but is even slower than infantry and light tanks can just run circles around taking off small chunks of health while its gun struggles to keep up with them.
  • Dune II: The Harkonnen's Devastator tanks. Like the Mammoth Tanks from Westwood's later franchise, Command & Conquer, these have the highest attack in the game, but have the slowest movement speed.
  • Dawn of War:
    • The mightiest and slowest of them all is the Necron monolith, a lightning-spewing unit-spawning base of death. But good Emperor is it slow, though it has a slowly-recharging teleport; outside of that, it hovers around about as slowly as you'd expect from a giant metal pyramid.
    • For that matter, Necrons in general fall into this category, having the strongest basic infantry but with starting speed comparable to a lawn tractor.
    • Space Marine Terminators and Chaos Obliterators are equipped with Thunder Hammers / Assault Cannons or have a powerful weapon against every armor type respectively, but are so very slow it's sometimes better to send them back to your base to teleport elsewhere.
    • Most Relic units count: the Tau Knarloc in particular is a Tyrannosaurus rex that eats infantry, but spends most of its time turning around, while the ork Squiggoth has damage in the thousands but attacks slowly and misses half the time.
  • Ground Control has the Crayven DTT-1203 "GRIZZLY" destructor terradyne (at least, that's what the manual calls it; it's simply called "Heavy Terradyne" in the game), a huge tank armed with twin 120-mm cannons but slow as hell, making it easy for enemy hoverdynes to flank it.
  • Homeworld: The heavy cruisers. The Taiidani Qwaar-Jet-class heavy cruisers are nearly half-a-kilometer long and armed with 2 dual ion cannons and 6 large mass driver turrets. They can dish out tremendous amounts of punishment before going down. They are also slow and vulnerable against fighters and corvettes.
  • Pikmin: The Purple Pikmin may be slow, but they have the strength of ten Pikmin (allowing them to carry very heavy things) and can utterly destroy enemies just by being thrown onto them.
  • Sacrifice: Most of James's units are mighty glaciers; two that exemplify it are the Jabberrocky and the Rhinok. The both can dish out massive damage on their foes, but are among the slowest units in the game.
  • StarCraft:
    • The Terran Battlecruiser is a starship that can blast through any unit with its heavy laser cannons and tanking nukes yet is slower than the humble Marine.
    • The Reaver is a slug-shaped siege unit that fires devastating Scarab bombs. However, the Reaver is the slowest unit in the game, though this problem can be bypassed by using the Protoss shuttle to quickly transport the Reaver to the frontlines.
    • The Zerg Guardian is an aerial siege unit that does high damage to land units from afar. But they're so slow, they even make the faster Mutalisk bored.
    • StarCraft II: Each faction has one of the three slowest-attacking units in the game:
      • The Terran Thor, a walking death machine armed with dual railguns, anti-air missiles, and is piloted by The Arnuld. An army of a terran player using "mech" builds fills this role overall, being very, very slow, but able to kill almost any other army composition in a direct fight.
      • In multiplayer, Brood Lords deal large amounts of damage from the air, but move extremely slowly. Like Mech armies, brood lord based armies can destroy many other unit compositions in a straight fight, but cannot move anywhere quickly.
      • The Protoss Immortal is rather slow for a ground unit but cause maximum damage to armored targets.
  • In Supreme Commander, the Aeon's Galactic Colossus fit this trope to a tee prior to the expansion. Slower than molasses, but if it gets to an enemy base, everything in that base is so much scrap metal.
  • Total Annihilation: "The Sumo" is true to its name: huge and powerful. Its problem is that it moves really slowly. Its maximum speed is 0.34 m/s, compared to 1.72 m/s for the basic infantry unit. It acceleration stat is 0.04, which is abysmally slow.
  • Total War:
    • Rome: Total War: Phalanx formations are slow and hard to maneuver, but able to steamroll over all but the more determined infantry. Defeating them requires either slick maneuvering, or, in many cases, another, slightly stronger phalanx. Thi is largely Truth in Television.
    • Total War: Warhammer: Rogue idols and dread saurians are quite literally the slowest units in the game — besides having an extremely low movement speed, their actual attack animations take a very long time to resolve and thus lead to a greatly reduced damage output. They make up for this with some of the highest health pools and attack power of any in-game entities. It may take them a good long while to get in range and other enemies may dodge around their attacks, but they will hit eventually — and when they do, it will hurt.
  • In UFO Aftermath, you can equip your troops with Heavy Armor which gives them the ability to use deployable heavy weapons like railguns. However, this armor makes the wearer unable to run or crouch.
  • Universe at War: The Hierarchy's walkers in Earth Assault are the slowest units in the game (all of the Hierarchy's units are slow, but even they are fast compared to these things), but they can crush most ground units and buildings.
  • Warcraft III: Several Night Elf buildings are Ancients which can uproot to move and attack enemies. While they hit remarkably hard and have lots of health, they also move and attack roughly as fast as a tree grows.

    Roguelike 
  • Absented Age: Squarebound: Some powerful enemies and bosses have the Slow trait, which forces them to act every 2 turns. However, later dungeons tend to have fewer Slow enemies while having enemies who hit just as hard at normal speed, implying that this trait was implemented for the sake of easing new players into the game.
  • Crying Suns:
    • Frigates are generally the slowest of the game’s four squadron types, though they make up for their lack of speed with decent firepower and a lot of hit points. The Juggernaut Frigate is the epitome of this, being incredibly slow, having more health than some battleships, and being able to inflict massive damage to the enemy’s battleship.
    • The Hammer class battleship has the most health of all battleship classes and can mount a decent number of weapons. Its core system inflicts a 15% movement speed penalty to any squadrons it deploys but also makes those squadrons Friendly Fireproof and gives them a damage boost whenever they get hit by friendly fire.

    Role Playing Game 
  • Breath of Fire I has Ox, a member of the Iron Ogre Clan. He is exceedingly strong and tough, his best weapon rivals the EmporSD despite being available much earlier, and he even has a little bit of healing magic to take the pressure off of Nina in dangerous fights. That said, he has pretty terrible agility, and it only gets worse when you take equipment weight into consideration. Rare indeed is the battle where he doesn't attack last.
  • The Brief and Meaningless Adventure of Hero Man: The Soldier marionette is slow, but hits hard physically and has high defense.
  • Chrono Trigger has Robo. Outstanding physical power, but he's also easily the game's slowest character, even late-game when everyone's speed stat is maxed out. Robo even gets a permanent speed upgrade from defeating Atropos, and he's still the slowest character!
  • Crescent Prism: Rain can equip heavy armor and has decent attack, but is also the slowest party member.
  • Darkest Dungeon:
    • The Crusader has the slowest base speed among the heroes, and has few options to let him catch up, and his dodging is a little sub-par thanks to his heavy armor. But not only is he excellent at taking blows, he can dish out a lot of pain per strike and provide good support to his team as well. He can match even great beasts blow-by-blow on the frontline, and no one is better when it comes to taking down the unholy.
    • The Leper carries heavy armor and a heavier, broken sword that all weigh him down, and his large, ruined body cannot gain much speed either way, crippling his dodging capabilities. And yet he can bear blow after blow from any monster, undaunted by the pain and harm. And more importantly, even if his accuracy's subpar, any swing of his that strikes its mark will hurt, and a skillful Leper can make mincemeat out of the beefiest frontlines in just a few swings of his shattered blade.
    • The Arbelast (and by extension, her Moveset Clone, the Musketeer) is a Long-Range Fighter who's about as useless as a back-row Leper if she's put in the front, has one of the lowest base speed, and has a hard time changing positions, but she can take hits better than most back-row classes, provide effective support, whether it's healing or debuffing enemies, and her main attack can deal some serious damage to Marked targets.
    • The Swine King boss hits like a truck, but unless you mess with Wilbur (a small support creature that hides behind him), he only gets to swing once a turn at 1-2 heroes, usually at quite a low Speed.
    • The Sleeper boss in the Color of Madness DLC has fairly low speed and dodge, and only gets one attack per turn, but that one attack tends to deal a ton of regular damage, inflict lots of stress or the Horror debuff, and hits the entire party.
    • "The Sunken City Collection" mod adds the Thrall, a hulking mass of barely controlled, Ax-Crazy muscle. His speed rating is underwhelming, and he has a low dodge (possibly by virtue of being too big to miss), a state only worsened by the way he takes Stress whenever he's hit, but his arms are the size of the Highwayman's entire body, and they are not just for show.
  • Dark Souls:
    • Several NPC's are notable for wearing tremendously heavy armor and relying on crushing strength to pummel their foes. The most famous is undoubtedly Havel the Rock, who wears thick armor hewn from solid stone and carries the tooth of an Everlasting Dragon as his weapon, a club almost as large as he is. He can hardly run or roll thanks to it all, forced to resort to The Slow Walk and facetanking everything you throw at him while winding up for attacks you can see coming five miles away, but he almost never flinches, and if he hits you, it's often a One-Hit Kill.
    • The "Iron Flesh" pyromancy does this to player: it temporarily ups the player's defenses by a ludicrous amount, making them practically invincible and immune to flinching... but the player is rendered unable to dodge and can only walk at an incredibly slow pace.
    • The adult Mushroom People in the first game are some of the slowest creatures you can find in the series, lurching along and even having problems turning around. Many players are fooled by both this, and their children being absolutely harmless. These players usually get the unpleasant surprise of a One-Hit Kill fist to the face, one of the most damaging non-boss attacks in the entire game that comes out surprisingly quick after a deceptively slow wind-up. They also have huge amounts of HP, which lets them tank even heavy attacks without flinching or being too harmed, putting you right in punching range.
  • Dragon Quest:
    • In Dragon Quest III, Soldiers are powerful and durable, but very, very slow.
    • Dragon Quest IV:
      • Ragnar's position in the party when compared to pretty much everyone else. His damage output is fantastic, and he can take a bruising and still keep going, but he won't win any races. The only person really capable of putting out more damage is Alena.
      • When compared to Meena and Maya, Oojam can definitely take much more punishment and hit pretty well too.
      • Temporal party member Sparkie is an incredibly strong dragon, with some "immovable wall" traits thrown in for spice, but slooow.
    • Dragon Quest V:
      • Sancho has great attack, health and defense but is incredibly slow and has very specific equipment options.
      • In battle, Queen Ferz will most likely always attack last, but that attack will hurt. A lot.
      • Kon the Knight and Slon the Rook are Ladja's main enforcers. Slon is stronger than Kon, but also much slower.
      • Bjorn is a mountain-sized demon who is still fast enough to act twice per turn.
    • Dragon Quest VI: Carver fits this mold, with excellent HP and strength but the lowest speed of any human PC. So does the Warrior class, which boosts HP, strength, and resilience but sharply lowers speed.
    • Dragon Quest VII: Kiefer is most likely to go last, but he hits hard and has high HP.
    • Dragon Quest VIII: Subverted with Yangus. Given his build, he looks like he should be slow but but strong and stout. He's certainly slow enough, but his damage output is average at best and pales next to Jessica's spells and whips, Angelo's bows and arrows, and the Hero's swords or spears. In the remake, though, Yangus gets a significant strength boost starting at level 21, and he will eventually end up with the highest strength among the playable characters.
    • Dragon Quest IX: Warriors can take hits easily, but they're one of the slowest classes in the game.
    • Dragon Quest XI: Hendrik has attack and defense skills that let him deal much damage and take much in turn but is generally the slowest member of the party.
    • Dragon Quest Heroes: The World Tree's Woe and The Blight Below: Yangus' "Defending Champion" skill makes him all but impervious to attack. Stacked on with "Whistle" to set enemies' sights on him, he can make a good distraction for certain groups of monsters and even some bosses so the AI party members can go to town on them.
  • Ness in Earthbound 1994 is by far the slowest party member to go with his top class offense. Once you complete Magicant, Ness gains ridiculous boosts to his HP and PP, along with impressive boosts to all his stats, including speed. He's still slower than some of his friends, but it doesn't hold him back as much now.
  • The Frost Atronach in The Elder Scrolls V: Skyrim is a very literal example, being a huge ice golem. It lacks ranged attacks like its lightning and fire counterparts and moves at a fast walk at best, but if it does hit you, it deals powerful frost damage that slows you down and hinders strong melee attacks.
  • Jazz in Eternal Sonata. He easily has the highest attacking power, but he's also the slowest character by far.
  • Fallout:
    • Given how SPECIAL works, this is one way to be able to play your character. Give yourself maximum Strength and Endurance, but terrible Agility. When in combat, you can take a major beating and hit like a freight train, but you only have 5 Action Points to work with. This means virtually everybody would run circles around you, but you can still hit like an absolute monster nonetheless.
    • In Fallout 3, you can don a suit of T-45D power armor, gaining 2 strength points and losing 2 agility points.
    • You also become one of these whenever you equip and ready a Big Gun (or larger Small Gun or Energy Weapon such as the Chinese Assault and Plasma Rifles, respectively), as, just like with armor, the WG value of the weapon itself also reduces your movement speed.
    • The Behemoth has a slow movement and attack rate but powerful strikes make Hit-and-Run Tactics necessary but manageable.
  • Familia: The Shogun has high attack growth, good defenses, and can hit multiple times, but his armor has a speed penalty. Even with the gear he can obtain from the Reach, his speed will still be lower than average compared to the rest of the party.
  • Final Fantasy:
    • Adelbert Steiner from Final Fantasy IX is pretty slow in body, and before Character Development kicks in he's not exactly swift when it comes to brains, either. On the other hand, he can give a tremendous amount of punishment.
    • Final Fantasy X's resident badass, Auron, falls into this trope until he breaks out of his section on the Sphere Grid. He has the most Strength nodes, but the fewest Agility nodes. Combine that with Auron's weapons tending to have the passive ability to break through armor, and you have a character that can one-shot most enemies in a Random Encounter if he ever gets the chance.
    • Barret Wallace in Final Fantasy VII Remake, easily the most durable party member with the highest vitality and HP and even more so with his default ability "Steelskin" which helps him reduce damage. In addition Barret has some extremely powerful attacks (both ranged and melee) which can do impressive damage to even bosses. When it comes to speed however, Barret moves like a brick compared to the very fast Cloud and Tifa and unlike them can't even jump to hit enemies.
  • Horizon Forbidden West has the Tremortusk, a mechanical replica of the ancient Mammoth. The Tremortusk is one of the slowest machines you fight, but it is outfitted in a number of various weapons including long-range shock cannons, missiles, flamethrowers, and a somewhat speedy but still overall slow tusk swinging attack. It's very likely you will have killed it long before you disable all of its weapon systems just due to how many of them there are.
  • Mareg from Grandia II is the archetypal example, getting turns relatively slowly but having high durability and damage output.
  • Ulf from Grandia III gets turns relatively slowly and has lackluster foot speed, but does heavy damage. His aerial attack is a downward stomp that ends a juggle combo immediately but inflicts massive pain.
  • Horizon Zero Dawn has the "Deathbringer" (known pre-world as the "Kopesh") a powerful walking tank with an absurd number of launchers and guns on it. Its only true downside is that it is slower than the Tremortusk from the sequel, but has far more armor than anything else you face in the game.
  • Kakurenbo Battle Monster Tactics has a strongman named Goum (GOOMU, with a dash representing the second O by making the "go sound" continue), whose element is Earth, and he's a slow guy with high attack power.
  • In various Kingdom Hearts games, the colossal Lexaeus plays this to an extreme, being all brute force with extremely limited movement.
  • Knight Eternal: Goliath has high Strength and HP, but low Agility. Since Strength also factors into physical damage reduction, this makes him the ideal tank.
  • Matilda from Last Scenario is the second slowest party member and has the strongest attack power.
  • The Legend of Dragoon: Both Albert/Lavitz and Kongol have high health and physical defense along with impressive attack but relatively low speed and magical stats. It's more pronounced for the latter as while Lavitz/Albert isn't too slow and can use magic well enough, Kongol has more than double the health of half the party while also having less than half as much speed and functionally no magical stats, though his physical defense is the highest of any stat in the game period.
  • In Legend of Legaia, Gala qualifies as this. The problem is that not only is his speed ridiculously slow, but his agility is low as well... which means he gets fewer attacks per round and thus the benefit of his extra strength is largely negated.
  • Lie of Caelum:
    • Miyu has decent offensive power, good defense, can apply regen and defense buffs, can Draw Aggro, and has a technique that can steal HP. However, she depends heavily on SG to perform any of her actions, so she has to spend several turns charging her SG. Said charging action also grants her additional defense and regen.
    • As a boss, Claire has low agility, high offense, and high defense. She also cannot initiate an attack, but she only needs one or two counterattacks to KO a character.
  • The Lufia series has Aguro, Guy, and Dekar. All of them possess greater strength than even The Hero of their respective games, but are the slowest party members.
  • Luminous Plume: Downplayed with the Victor the Black Blade. Compared to Valerie, who is a Fragile Speedster boss that executes her techs quickly, he tends to use techs with high damage and range, but long wind up. However, he still has one quick comboing tech and has decent running speed. In his final encounter, he has the highest HP of any boss in the game at 2.3 million, making the fight long no matter how aggressively the player can attack.
  • Mass Effect:
    • YMIR mechs are equipped with twin mass accelerator machine guns in one arm and a guided rocket launcher in the other. Thankfully, their slow speed and large size allow you to keep your distance.
    • And the Collector/Reaper counterpart, the Praetorian. Continuous particle beam attack. Instant-kill attack if you get too close. Chases your ass around the battlefield so as to bring you into range of said instant-kill attack. And it would be completely unable to catch you if it didn't keep you pinned down in cover with that particle beam.
    • The N7 Destroyer in Mass Effect 3's multiplayer normally has the same pace as other characters, but his main ability, the Devastator Mode, immensely increases his damage output, but severely reduces his speed and removes his ability to dodge.
  • Miitopia: The Tank class displays this, in which it has the highest attack, 2nd highest defense in the game. Unfortunately it has the worst speed in game, as it never grows.
  • Monster Hunter:
    • Monster Hunter (2004): Lao-shan Lung is an outright Kaiju that's normally just content to stay underground and eat rocks. However, when Fatalis awakens, it flees, and its escape route unfortunately goes over a few villages. That slow, wobbling, one-step-at-a-time gait you see it perform as it trods through the Fortress? That's Lao-shan's version of running for dear life. It has one of the highest health pools of any monster, and each step releases a massive tremor, so it's somewhat tough to remain stable when trying to hit its belly.
    • Monster Hunter Generations: Gammoth is a positively colossal mammoth that can shoot ice and causes tremors with its every step. However, the fur and fat it needs to survive in cold climes weighs it down quite a bit, and it can only plod along slowly.
    • On the weapon side of things:
      • The Great Sword can only waddle along slowly, and each Charged Attack takes a significant amount of time to charge fully, but they can squish monster skulls into toothpaste if applied correctly.
      • The Gunlance has the ability to shoot shelling blasts and Wyvern's Fires from its muzzle, but can't move all that much, so it has to stick to the monster like glue.
      • The Heavy Bowgun is capable of firing grenades or rapid-fire Wyvernheart bullets, can use a shield to protect itself from attacks, and generally packs a greater punch than other Gunner weapons, but can only move along very slowly and has to stay in place to fire like a tank.
  • In New Horizons, ships of the line, starting from tier 3, and culminating in 1st rates, are essentially floating fortresses. They are slow as molasses, even slower to turn, and require armies of crewmen to command effectively. But they pack enough guns and hull points to take on entire fleets alone, and are an absolute necessity for attacking the biggest forts.
  • Persona 5 has Ryuji Sakamoto, who has the game's highest Endurance and HP, as well as the second-highest Strength (behind Yusuke). Ryuji can also learn Charge to make his multitude of Physical attacks even stronger. However, his Agility is the game's worst, making him both the slowest to act and the least likely to dodge an oncoming hit.
  • Pillars of Dust: Buster is an armored knight with high attack and defense, but low agility.
  • Pokémon:
    • Snorlax is a famous example. Its HP stat is ridiculously high, along with a great Attack and Special Defense stats. But as expected from a Pokémon that is notorious for being a Big Eater and really lazy, Snorlax is awfully slow. In addition, Snorlax can learn Curse to increase its already high Attack and patch up its only bad stat in Defense (Curse lowers Speed, but that doesn't matter because it's so slow anyway), making it an even mightier glacier. Before Power Creep (and Nerfs relating to maximizing stats), Snorlax was the most powerful and dominant Pokémon in all of Pokémon Gold and Silver PvP.note 
    • Pokémon that are Ground, Steel, and/or Rock types often tend to be this.
      • Gigalith has both high Attack and Defense stats, as well as having decent Special bulk, but also having pitiful speed. This mixed with Rock-type's recent Special Defense buff in Sandstorm as well as having the Sand Stream ability allows Gigalith to tank almost any Special attacks. Also, Gigalith can also dish out huge Rock, Ground, and Steel-type damage in Sandstorm thanks to its hidden ability Sand Force.
      • Hippowdon and Rhyperior, while slow, both have high Attack, Defense and HP states. Rhyperior, in particular, also has an ability that filters super-effective damage.
      • Steelix has one of the highest Defense stats in the game, being at the same time terribly slow. Mega Steelix keeps the same very low Speed, while at the same time it ties Shuckle and Mega Aggron for the highest Defense in the game. It also has great Attack and a very good offensive ability in Sand Force, which raises the power of Ground, Rock, and Steel moves in a Sandstorm.
      • While Tyranitar is known for being the slowest Pseudo-Legendary, it does have an incredible bulk to make it up for it being slow as well as having solid offensive stats. Tyranitar also has the ability, Sand Stream, that can summon a sandstorm weather for 5 turns and increase its current Special Defense stat by 50% for Rock-type Pokémon.
      • Magnezone has an amazing Special Attack stat, solid bulk as well as plenty of typing resistances. However, it suffers from poor Speed.
      • Bronzong can use Calm Mind to jack up both of its special stats, making hit harder. It's also incredibly slow, but this actually makes it an excellent Pokémon to learn Gyro Ball, a STAB move that causes more damage the slower the user is relative to the opponent.
      • Mega Camerupt has its mediocre bulk increased to impressive level, as well as its offensive stats receiving some solid boost. But it becomes way slower than the already slow Camerupt.
      • Mudsdale has solid attack stat and great defenses across the board, but 35 Speed means it's awfully slow. With the Stamina ability, it can raise its defense every time it gets hit with any attack.
      • Palossand, whose very low Speed is fitting for a sand castle. However, not only does it have great defenses and Special Attack, but its ability allows it to turn its Water weakness into an advantage — it sharply raises its defense when it gets hit by a Water-type attack.
      • Stakataka is one of the slowest Pokémon, period, but thanks to being a Steel type and learning Gyro Ball, it is the most destructive user of that move.
      • Garganacl has great stats in every category except Special Attack (which it doesn't need) and Speed. It became a surprising frontrunner for players going through Paldea, with access to Curse and Recover to bolster its survivability while its Ability of Purifying Salt renders it immune to Standard Status Effects.
    • Slowbro and Slowking are very slow, hence their name. They do have good HP and Special Attack stats along with its Defense and Special Defense being their highest stats respectively. It's taken even further with Slowbro's Mega Evolution. Mega Slowbro has an insane boost to its Defense stats to match Cloyster's along with a nice boost to its Special Attack. But it's just as slow as ever.
    • Unusually for an Electric-type Pokemon which tends to be a Fragile Speedster, Ampharos has a solid bulk along with a great Special Attack stat and it's rather slow. Mega Ampharos gains an amazing boost to its Special Attack as well as some boost to its Defenses, but it's even slower than before.
    • Flying-types are known for being mostly Fragile Speedsters, but Togekiss is a very notable inversion. While it has excellent Special Attack and solid defenses, its speed is at best average, so it's not hard to outspeed.
    • Mega Venusaur has a high Special Attack and decent Attack. But its Speed is at an all-time low at 80.
    • Dusclops upgrades to this upon evolving to Dusknoir, gaining a more impressive Attack at 100 and a notable speed increase, but it's still pretty slow at just 45.
    • A surprising number of Unova Pokemon exhibit this trait, one of the most notorious being Reuniclus, who has profound Special Attack, but a pitiful base Speed of 30.
    • While Cofagrigus is very slow, it has amazingly high Defense stat and a good Special Attack stat. It can also learn Calm Mind to take this even further, jacking up its Special Attack to very high levels.
    • Bouffalant has very good Attack. Its Reckless ability will boost the power of moves that cause recoil damage, such as its signature move, Head Charge. It's pretty slow, however.
    • The move Curse, depending on the user, can turn the user into this. If used by anybody who isn't a Ghost-type, it boosts their Attack and Defense, but lowers their Speed. Torterra and notoriously Snorlax are the two most well-known users of this move.
    • Goodra has a whopping high Special Defense, high HP and solid offensive stats. However, its Speed is fairly average and several other Pokemon are faster than it.
    • Avalugg takes this trope to its Logical Extreme. The Pokémon is a literal four-legged glacier with impressive Attack strength. Unfortunately it has the speed of a glacier too. On the plus side it can use its low Speed to its advantage with Avalanche and Gyro Ball.
    • Many other Ice-types, like Cloyster, Mamoswine, Walrein, and Lapras are slow, bulky, and hard hitting. However, they are often kept from properly utilizing their bulk by Ice's many defensive weaknesses.
    • A lot of Pokémon from Alola tend to have poor Speed. For starters, there are the final forms of all three starters. Decidueye has good special stats, okay Defense, and great Attack stat, but its Speed is just 70. Incineroar is a great physical attacker who is bulky on both sides, and Primarina has incredible special stats, but both Incineroar and Primarina are slower than Decidueye.
    • Vikavolt has good defenses and the insanely high Special Attack stat of 145, but a measly 43 speed.
    • Toucannon, who is notable for being the first Com Mon bird to fall under this category. It has an Attack stat on par with Staraptor's and (potentially) an ability that makes its attacks even stronger, and its Speed is just 60.
    • While School Form Wishiwashi's Speed is very low, its high defenses help it take hits and its equally good offenses ensure that its attacks hit hard in return. And just to put it in perspective, its overall stats is higher than some Legendary Pokémon.
    • Slaking's base stat total is higher than every single other non-Legendary, non-Mega Pokemon, and while Slaking's Speed stat itself is surprisingly good, what makes it count for a Mighty Glacier is that it has a unique ability that makes it only able to move every other turn.
    • Out of the Sinnoh lake trio, Mesprit has offenses and defenses of 105, but while its speed isn't too bad, it's average at best.
    • Huntail and Gorebyss look like Fragile Speedsters at first glance, but are actually this trope. They have quite decent physical Defense (105); furthermore, they have solid attacking stats (physical for Huntail, special for Gorebyss). However, their speed is awful (52). Unfortunately, their Special Defense is nothing special and their HP is almost as bad as their speed.
    • Muk has pretty good HP, Attack, and Special Defense, but it moves about as fast as you would expect a thick pile of sludge to.
    • Absol has a monstrous Attack stat coupled with mediocre speed. Unfortunately for it, its defenses aren't very good either. Its Mega Evolution, on the other hand, Averts this trope and grants it a considerable speed boost.
    • Pokémon Let's Go, Pikachu! and Eevee! has Melmetal, which has colossal 135 HP, 143 Attack and 143 defense, making it one of the bulkiest and strongest attackers, having one of the highest attacking stats out of any Steel type behind Kartana, Zacian-Crowned, Mega Scizor and Mega Lucario, but it has very low speed of 34 and middling special defense.
    • Pokémon Sword and Shield's Crown Tundra DLC gave us another literal example in Glastrier, a legendary ice horse with 100+ in all its defenses and a whopping 145 Attack. Of note is its ability, Chilling Neigh, which makes its Attack stat stronger for each Pokemon it knocks out (including its own allies). And if you should reunite it with its rider Calyrex, it gains an additional 20 to all of its stats except HP and the Psychic type, the latter of which allows it to use Trick Room to turn itself into a Lightning Bruiser for a few turns by making its low speed an advantage.
    • The introduction of the move Body Press in Pokémon Sword and Shield can make some Stone Wall Pokémon to become this as it is an above average Fighting-type move at 80 base power that calculates off Defense rather than the Attack stat.
    • Pokémon Legends: Arceus has Ursaluna, the evolution to Ursaring. Ursaring itself was already one of these, packing incredibly high attacking stats, low speed and decent bulk, but Ursaluna took it up a notch. It has incredibly good bulk, of 130 HP, 105 defense and 80 special defense, with a meaty 140 base attack stat, which is the third highest for any Normal type (behind only Slaking and Regigigas) and one of the strongest Ground types (Behind both regular and Primal Groudon, Mega Garchomp and Landorus-Therian). In addition, it loses 5 points of speed upon evolving making its base speed 50. Thankfully, it's so bulky that this isn't much of a problem.
    • Pokémon Scarlet and Violet has several of these Pokemon:
      • Iron Hands, a Paradox Pokemon based off of Hariyama. It has a monstrous 154 HP stat alongside 108 defense, and a base 140 attack, which is the second highest attacking stat for any Electric type behind Zekrom, and one of the highest for Fighting types behind Mega Heracross, Mega Gallade and Mega Blaziken, as well as tying with Conkeldurr. It however has only 50 base speed and 68 base special defense, but its physical bulk and large HP stat stops those flaws from being much of a problem.
      • Kingambit, the evolution of Bisharp. Kingambit ends up losing speed, putting it at base 50, but has 100 base HP, 135 base attack, 120 base defense, 85 special defense and abilities in Supreme Overlord/Defiant to boost its attacking stats even further.
  • Prayer of the Faithless: As a boss, Vanessa has 272 Power, which means even her normal attacks are deadly. However, she only gets one action per round, unlike most bosses that get at least two.
  • Radiant Arc: Despite having powerful Cast from Hit Points skills, Derek counts as this trope because he can also apply Lifesteal to himself, has decent defenses, and high HP, which allows him to compensate for the costs of his skills. He's also one of the slowest characters so that he's balanced compared to other physical DPS characters.
  • Sacred Earth - Promise: Priel, the protagonist, has low agility growth by default while having high physical attack and defense. However, her low speed can be rectified through speed-based Ether Gems.
  • Sinjid:
    • Warriors are the physically strongest class, but have the worst speed.
    • The Undead are physically strong but are the slowest enemies you'll face in the Monster Portal.
    • Liquid Metal is the slowest enemy faced in the Dark Rift, but has high physical strength to make up for it.
    • The Blood Spirit in Shadow Of the Warrior is a combination of this and Squishy Wizard; it isn't very evasive and can't use physical attacks, but makes up for it with its powerful magic attacks that never miss.
    • Mad Lord Yuji's Rage ability turns him into this; it doubles his power but reduces his speed by 35%. Otherwise, he's a Jack of All Stats.
  • Chaos exemplifies this type in Sonic Battle, his run being the only thing slower than Emerl's default. However, his attacks have reach and knock you over — and when he does, you'll be lucky if you ever get back up.
  • Sonic Chronicles:
    • Omega. He only gets one command in base condition, but he has the highest power, and his base attack is the only base attack with a Blast property (hits enemies on the sides of the target). On top of that, he has the single most damaging solo move in the game (Machine Gunner, up to 12x 75% of base attack damage).
    • Big is one of the slowest characters in the series, but is quite strong enough to be classified as a power-type in Heroes. He can effortlessly lift a car right over his head, throw boulders and smash right through stone obstacles.
    • Knuckles is much slower than Sonic, but is also much stronger. He plays this trope straighter when competitively balanced.
    • Power type characters in general tend to exemplify this. Characters like Vector, Omega, Big, Sonic the Werehog and Storm The Albatross are all exemplified by their long reaching, powerful attacks, slugish(By Sonic standards, at least.) speed and weak athletic abilities. Though thanks to creative usage of his elastic arms to assist in getting around, Werehog can border on Lightning Bruiser at times.
    • Surprisingly, Eggman tends to avert this by being more of a Lightning Bruiser when caught without his machines, able to scrap like a Power character, but still being fast enough to OUTRUN SONIC, if only for a few moments.
  • Star Warrior II: Kyral has the best equipment for defense and HP and their Warcry skill draws enemy aggro while buffing defense. They also have low speed and while they have good AOE damage, their single-target damage isn't as good as Hiro's.
  • The golem summons in Summoner are tremendously powerful and far too slow to be of any real use in a wide area fight. Fortunately, since they can be summoned and dismissed at will (for a minor AP hit), you can dismiss them when they've beaten one group of enemies and then re-summon them near another group.
  • Sunless Sea: The Eschatologue-class Dreadnought is perfect for captains who don't mind arriving at their destination in two more weeks than with any other ship, and really, really, really hate the oceanic beasts the Zee has to offer. It's got the single thickest hull in the game, meaning it can just sit there tanking Lifebergs ramming it for a good while, and it packs three weapon slots along with a huge Iron boost as well to make them hurt more. Naturally, the tonnage needed to get all these benefits make it the heaviest ship in the game (shared with a gigantic cargo ship that can carry more than any other), which cripples its speed significantly.
  • Super Mario Bros.:
    • Super Mario RPG: Legend of the Seven Stars: Bowser is the slowest character. However, he makes up for it by having the strongest physical attack in the game and a lot of HP. He's a bit more of a Glass Cannon in the remake owing to his low special defense.
    • Mario & Luigi: Bowser's Inside Story: Bowser has a lot more health than the Mario brothers and hits a lot harder. However, he is also much slower and cannot jump, which in the overworld also prevents him from going certain ledges to reach areas that only the Bros. can access.
  • Tales of Eternia: Max holds ridiculously powerful gun skills that take a looong time to charge up and is slow as molasses in general.
  • Tales of Hearts' Innes is An Ice Person who moves slowly and hits hard with her gigantic axe. She learns techs that drop her defense in exchange for making her impossible to interrupt, allowing her to close with the enemy and hit with her slow, powerful combo openers.
  • The Tiamat Sacrament: Az'uar has the lowest Agility growth of the party, but grows quickly in his physical attack and physical defense. Though the low Agility growth is hard to notice because Az'uar is in the party more often than the other party members, allowing him to stay ahead of them in speed if the level gap is wide enough. He can later learn a party-wide speed buff, which makes up for his slowness.
  • Vandal Hearts: Dragoons have high damage outputs and a movement rate which leads to their being left behind by everyone else in the party.
  • Wild ARMs loves this character type. The fourth game pushes this build's traits to their extremes. Its Mighty Glacier is so slow that everyone else tends to get two turns for the character's one, but hits so hard that even the game's strongest boss can be dropped with two of the character's physical attacks. Oh, and her name's Raquel, making her one of the rare female examples.
  • Xenogears has Rico, who is extremely strong but predictably also very slow, enough so that a fairly well-leveled party including him will often finish battles before he ever gets to take a turn. The same applies to his gear (though you can offset this with the Booster function at the cost of faster fuel consumption). Thus, he seems to be a "love him or hate him" character, with most players either never using him, or never taking him out of the party.
  • In the X-Men Legends series, you get your fair share of very strong and very slow characters: Colossus, Juggernaut and Rogue.
  • In Yakuza 0 you'll encounter a number of antagonists under the alias of "Mr. Shakedown". They're all eight-foot-tall hulking brutes who move slowly, have heavily telegraphed attacks that hit like a freight train and steal a large chunk of your cash every time they land a blow (and if they defeat you, they steal all of your money). You win a big chunk of change by defeating them, as well as getting back any money they stole from you.
    • Yakuza 4 and Yakuza 5 have a playable example in Taiga Saejima. He's very slow moving, lacks a quick recovery from being downed or even an evasive quick-step, but makes up for it by having a ton of health, unlockable super armor that makes him difficult to stun, some downright brutal normal attacks (which can be charged up to hit even harder) and is strong enough to chuck people around like ragdolls. Hell, he's even capable of deadlifting a motorcycle and at one point even stops a car with nothing but his own raw strength.

    Shoot'Em Up 

    Simulation Game 
  • Heavy fighters in Space Sim games are almost always Mighty Glaciers, but the GTF Ares from FreeSpace 2 stands out as a particularly notable example. It is slower than many bombers and severely deficient in maneuverability, but has the ability to carry a truly obscene number of Trebuchet missiles, allowing it to simply lob missiles at every target within 5 kilometers and watch them all die.
  • In FTL: Faster Than Light, anti-personnel and boarding drones have the strength of the Mantis and durability of the Rockmen, but also the speed of the latter.
  • In H.A.W.X., the A-10 is possibly even more of a Mighty Glacier than in Ace Combat. It is one of the slowest, least-agile aircraft in the game, and 5th Generation fighter planes like the Su-47 can dance rings around it. But against anything else, it becomes a nightmare, with a gatling cannon that is twice as powerful and featuring a weapons kit that specializes in air-to-air combat. Against ground/naval targets with the other two weapon kits, its simply death coming on slow, heavily armored wings.
  • Some of the MechWarrior games have the Atlas mech. It's a 100-ton behemoth with weaponry that allows it to face a group of smaller mechs all by itself and make it out alive, but nobody ever uses it because it has a maximum speed of thirty-something kph, when most other mechs have little trouble reaching 70.
    • In one of the Mechwarrior 4 games, this is best played with a Daishi; strip its speed down to that of Atlas, and then stick light railguns to all its hardpoints and link them to the same trigger group, end result is a mech with the same performance stats and a long-ranged instant death attack providing you can hit a torso or cockpit, or simply amputate limbs off the mech', even an Atlas is prey to this.
      • An even more awesome and glacier-slow Daishi variant eschews all armor, heat sinks, even the engine in order to fit as many LBX Autocannons on as possible. The resulting Mech is slow, lacks range, and will get torn apart in the open field, but in Solaris, fighting only Mechs of your weight class? This Daishi will chew up and spit out even the Atlas in one or two alpha strikes. Since LBX autocannons barely generate heat, this rate of fire can even be sustained, rubbling multiple Assault Mechs in no time.
    • The "Gausszilla" version with quadruple Gauss Cannons makes up for the Annihilator's total lack of mobility with the ability to one-shot-kill almost any mech in BattleTech.
  • Dynamix created Starsiege, which features the Olympian. It is one of the largest Hercs in the game, able to carry six weapons and large reactors to power them. The Olympian buys its overwhelming offensive strength at a price, being the dead-slowest and least maneuverable machine in the game, topping out at 72 kilometers per hour in a game where the average speed of a heavy Herc is between 80 and 90 kph. The manual says to think of it as a battleship on land, and to treat it as such — that is, don't try to engage it, just run until you're out of its reach.
  • The X-Universe series:
    • M3+ (ultra-heavy fighters) are very powerful, but are even slower than their already slow M3 (fighter) cousins.
    • M2 destroyers among capital ships have massive firepower, but are ponderously slow and lack any docking ports for tenders or fighters.

    Sports Game 
  • Macho players in Arc Style: Baseball!! 3D run very slowly, but have great batting power. In fact, only they have a batting option called "Max power" available.
  • Dusty Diamonds All Star Softball features a kid named Diablo who wields a spiked club instead of a bat (appropriately, he was an oni in the Japanese version). His running speed is atrocious, but he's a fantastically strong batter - if he hits the ball he'll score a home run roughly half the time.
  • Mutant League Football and Mutant League Hockey.:
    • Trolls, generally speaking, have high stats in categories like Tackling and Fighting, but move like molasses compared to others. This is especially true of the all-troll team, the Terminator Trolz. In MLF, the Trolz have a "slow but steady" run-oriented offense and a devastating run defense and pass rush. In MLH, the Trolz don't score often but tend to kill a lot of opposing players.
    • Also in Mutant League Hockey, the Lizard Kingz. Their Troll-heavy lineup is, as the manual puts it, "so slow they seem to crawl on their bellies", and that's just the starters. However, they make up for this not only with great fighting and checking ability, but also by actually being a scoring threat thanks to elite passing and shooting.
  • Mutant Football League, the Spiritual Successor to MLF above:
    • In general terms Orcs are slow and clumsy; in Dynasty Mode it's very costly to boost their Intelligence (which determines reaction time and evasion among other things) and Speed. But they're big, strong, hard-hitting and hard to kill and thus are ideal defensive linemen, power running backs, and bruising tight ends.
    • Bruiser Bots, the big ones at least, average out even slower and harder to kill (if not harder to bring down when they have the ball). Despite lacking the Intelligence drawback of Orcs, few play RB; they're primarily linemen, linebackers, and TEs. The sleeker Bruiser Bots (sometimes called Bullet Bots) that play WR or secondary hew closer to a more resilient Jack of All Stats.
    • The all-robot Tokyo Terminators' star RB Akinori Sumoninja; the team's scouting report notes that he's slow but goes down slow too.
  • The Way of the Bear in Punch Club is all about this: forget agility, just hit hard and be ready to take it just as hard.

    Stealth-Based Game 
  • Assassin's Creed II has the Brutes and mercenarii. They can't chase with/join you in Le Parkour, but are stronger. The former can smash through your guard, though the favor can be returned if you buy the appropriate training from Mario.
  • Chiro the tiger from Tenchu 2 can not be knocked down and will just go after Ayame without hesitation.

    Survival Horror 
  • Alien: Isolation: Working Joes, Uncanny Valley worker androids, will never move any faster than The Slow Walk even if they're chasing you, and so are very easy to outrun. And you want to outrun them, because they're horribly durable, strong enough to catch your blows with their bare hands and they can easily beat you to death in a matter of seconds with those same hands. Trying to tangle with a Working Joe without a stunner or a firearm (and a lot of bullets) is suicidal, yet you can always simply run away and they will never catch up.
  • Certain killers in Dead by Daylight have a slower-than-average movement speed, but have stronger powers to make up for it. This often means the player has to spend more time honing those killers' abilities to down survivors since they're easier to evade and loop in regular chases. For instance, the Nurse is the only killer who moves slower than survivors, but her ability to teleport through virtually every defense makes her widely considered the strongest yet hardest killer to learn in the game.
  • Mr X from Resident Evil 2 (Remake) zigzags this. As The Juggernaut he's the slowest moving enemy in the game with a slow lumbering gait that means Leon, Claire and Ada can easily outpace him when being chased and his big punching attacks have a big cooldown allowing for the heroes to dodge past him. However punches when landed always knock the player characters down and deal massive damage, he's also completely impervious to any attack and can only be slowed down for 20 seconds. His One-Winged Angel form Super Tyrant in the climax of Leon's scenario however, is an unabashed Lightning Bruiser.
  • Pyramid Head from Silent Hill 2 especially in the first encounter thanks to the great knife, James can run circles around him and his attacks have a big windup. But he deals massive damage with all his sword swings and his overhead attack with the great knife which is a One-Hit Kill.
  • In The Walking Dead (Telltale), Lee is not as small and nimble as Clementine but he's much, much stronger. Season 2 emphasizes Clementine's helplessness by showing how even taking down a single walker, something Lee could do with relative ease, is a life or death struggle.

    Third-Person Shooter 
  • The Armored Core series allows for heavy amounts of customization for an Armored Core mech. Naturally, this means being able to make robots that are slow, yet heavily fortified and armed with powerful weaponry.
  • The Fencer class in the Earth Defense Force series. They wear massive suits of powered armor that make them quite durable, carry heavy shields that deflect projectiles and can dual-wield even the heaviest of weapons, but the tradeoff is their very low movement speed. They can move quickly in short bursts with a thruster-equipped weapon, though.
    • It's tricky to do, but learning to dash-cancel or use jump-boost and side-boost weapons in conjunction (depending on the game) can allow a skilled Fencer to hop around the map in large, surprisingly fast bounds, largely averting his sluggish movement and making him more of a Lightning Bruiser.
  • Heavyweight weapons in Splatoon effectively function like this, reducing the mobility of the players who wield them. The most notable ones are the Dynamo Roller, Hydra Splatling, and E-Liter, who have additional trade-offs on top of that:
    • Dynamo Rollers have the longest reach of all Rollers by far; despite Rollers being the shortest-range weapon type overall, Dynamos are capable of outranging most Shooters with their flicks, while still maintaining the ability to kill opponents in one direct hit. However, the windup for the flick is incredibly lengthy, and they have the slowest running speed while rolling across the ground.
    • Hydra Splatlings have the longest reach of all Splatlings, and likewise, even outrange the Splat Charger, the basic sniper rifle. A full charge will unleash a 4-second hail of bullets that can kill players in 4 hits. The catch: it takes 2 seconds to get a full charge, about 1.5 of which is spent even hitting half charge. Said charge also takes up 35% of your tank, making it the most ink-hungry weapon in the game.
    • E-Liters are the longest-range weapons in the entire game, even outranging the likes of the first game's Inkzooka. Being sniper rifles, they are also capable of one-shotting anything with a full charge, making their wielders some of the deadliest on the field. Naturally, they take longer to charge than every other sniper, as well as forcing charged-up players to strafe much slower.
  • Transformers: War for Cybertron:
    • The Soldier class in Multiplayer mode moves slowly, but their attacks do high damage and they can take a lot of damage before dying. Their melee weapons are hammers and they turn into tanks.
    • Brawl works this way both in or out of gameplay, showing in a cutscene that he can effortlessly outmuscle several Autobot soldiers without breaking a sweat, but he moves slowly.
    • In campaign and escalation there are three enemies that fit:
      • The Brute is slow-moving but heavy-hitting.
      • The Titan is slow-moving but fires a powerful turret.
      • The Destroyer has slow but powerful attacks.
  • Transformers: Fall of Cybertron:
    • The Titan class in the Multiplayer mode is the owest class, but deals a lot of damage. Like the Soldier in War for Cybertron, they turn into tanks.
    • Grimlock in the campaign. Very slow, but second strongest character in the game. He becomes even more powerful in T. rex form.
    • Bruticus is the most Mighty Glacier character in the game. Slowest, but strongest. One punch from him is enough to destroy any obstacle in his path.
    • In the campaign and the escalation mode there are a few enemies that are this trope:
      • The Heavy-gunner is slow, but wields a powerful machine gun and if you get close enough they can hit you so hard you go flying.
      • The Titan is as slow as the Heavy-gunner but even more powerful.
      • Bruisers are slow but powerful Insecticons.

    Tower Defense 
  • Age of Empires: Castle Siege:
    • Teutonic knights are slow due to their heavy armor, but are very powerful; they can destroy many units and are strong enough to damage or destroy the keep quickly. It helps that they are resistant.
    • Cheirosiphons are slow, but their greek fire "guns" allow them to destroy groups of troops. They are fragile, though.
    • Siege weapons aside from siege towers (which are to allow foot soldiers to bypass the castle and lack offensive attack). All of them are very slow, but they inflict big damage to buldings and troops to some extent.
  • The Battle Cats
    • One Horn and most of his variants follow this trope, having high HP, high damage/damage per second, and only getting knocked when killed, allowing him to wall out any attacks done to him and advance. Their main weakness is that they’re slow, meaning that it may take some time for them to reach the frontlines.
    • Mighty Kristul Muu is a monster against the Zombies it targets. In combination with its Insane Damage and Resistant abilities that are targeted towards them, high stats, the Zombie Killer ability to disable their revive ability, and a fast attack rate, and he can easily take down any Zombie quickly in just a few shots all while being able to soak up a ton of damage against them. However, he has the distinction of being one of the slowest units in the game which, funnily enough, actually makes it better against them; since it will spend most of its time away from the frontlines, he has more of a chance of catching any Zombies unfortunate to burrow into its range as well as not moving past any zombie corpses before they revive, in the chance that they were killed by someone without the Zombie Killer ability. Unfortunately, due to its reliance on abilities, it isn’t as tough or powerful against anything that isn’t a Zombie.
  • The Gargantuar zombie from Plants vs. Zombies is slow. VERY slow. However, one hit from the telephone pole/road sign/fellow zombie it wields as a weapon will (with one exception)flatten any plants it hits, even the mightiest of your bastions of defense, the Tall-Nut.
    • Inverted in the sequel, where it is much faster, making them a bigger threat than before. Exaggerated with the Jurassic Gargantuar; it's the slowest Gargantuar, which gives the plants more time to attack it, but it makes up for that by having incredibly high health. It's so high, in fact, that it's the only non-Zombot zombie in the game able to survive a lightning bolt from Electric Blueberry.

    Turn Based Strategy 
  • The more powerful units in the Advance Wars series follow this trope with the the Megatank which has less mobility, but a lot more power and cost. The Oozium from Dual Strike is definitely the best example of the trope, though. Capable of destroying ANY unit in one turn regardless of circumstances, its only limiting factor is that it can only move one space per turn. By comparison, Medium Tanks move 5 spaces, infantry move 3, and Mechs move 2.
    • Kanbei it's a variation of this. While none of his units are slower, they have an extra 20% (or in Black Hole Rises, 30%) in both attack and defense, making them really tough to fight against. To offset this, his units are also 20% more expensive to deploy. As a result Kanbei works in a "slow to start hard to stop" in which he would be slower deploying newer and more advanced troops, but these troops hit harder and tank hits extremely well and will eventually match numbers overtime since his units simply don't die easily.
  • The Dwarves from Battle for Wesnoth, except for the Glass Cannon Ulfserker, are slower than most of the other races' units in terms of sheer movement, and are strong individually, making them mighty glaciers for the most part.
  • In the Disgaea series, if something has a base movement range of 3 or less and it's not a Squishy Wizard, it's generally one of these. Most of them are monsters, the most recurrent example being the Dragon, who's later joined by the Bone Dragon, Rifle Demon, and Wood Golem starting from the second game. They all have high attack.
  • The Bangaa in Final Fantasy Tactics Advance and Final Fantasy Tactics A2. Most of their classes favor offense over speed and evasion.
  • In any given Fire Emblem game you will have the Knight and General class. This class is the Mighty Glacier to perfection. A Knight covered head to toe in heavy plate armor, often with a giant shield and giant lance. As expected these characters have lower movement then other characters, often less then half the speed of anyone else, but will be able to take hits that would instantly kill others and crush enemies with a single hit. Generals tend to have the highest strength cap along with the Glass Cannon Berserker class. They are even given descriptors like "walking fortresses."
  • Invisible, Inc.: The Akuma Drones, unique to Sankaku facilities. They are the slowest units in the game, with their short patrol paths offset by heavy armor, extra wide visions cones, and powerful guns. Uniquely, they move completely silently due to hovering. It can be a good tactic to set off an alert just so it wastes multiple turns travelling across the facility.
  • In Mordheim: City of the Damned, this is practically the hat of the Sisters of Sigmar. They're all slow as molasses and can't use ranged weapons of any kind, but they're all tougher than a bucket of nails, hit like trucks, have very high morale, and many of them can even cast spells to make themselves even more killy in melee to boot. Best way to beat them? Herd them into killzones, cut off their movement, take potshots at them, anything that isn't fighting fair. Trying to brawl with them in the open is often suicide.
    • Their Hero Unit, Bertha Bestraufrung. She deals some truly obscene damage in melee: she'll whack down an enemy Impressive with just two or three hits, and she has really heavy armour and lots of HP to boot. However, she has only 20% chance to dodge an attack tops, and can only dodge one attack per turn. Even she can quickly and easily fall victim to Death by a Thousand Cuts.
  • In Nectaris, the Giant HMB-2 tank is incredibly strong in terms of attack power, but it's also one of the slowest units that can even move on its own. The only way to move a Giant across a map quickly is to transport it with a Pelican (the Mule can't carry it); it's otherwise unlikely to get close to combat on some of the larger maps.
  • Epic Creatures in Spore, particularly in the Creature phase. They can instantly kill other creatures when attacking, but they are as slow as dirt.
  • Star Control brings to the fray a number of Mighty Glacier ships, among them the pure brute-force Dreadnoughts and Marauders. Interestingly, the Earthling Cruiser has a number of traits here as well, despite being a cheap mass-produced vessel; it has excellent long-range firepower with tracking systems surpassed by exactly one other ship, good turning rate to line up shots and point-defense lasers to sweep enemy fighters. The catch? It would kill the three-times-the-price Dreadnought without breaking a sweat... but its forward speed is so incredibly bad that the Mighty Glacier poster ship can simply chase it down and melt it to slag.
  • In Sunrider, the Paladin has the most health and armour of your Ryders but is also the slowest unit in the game, requiring 40 energy just to move a single tile. To make up for this, its firepower is on par with that of the Sunrider, a capital ship. An upgrade in Sunrider Liberation Day can increase the Paladin’s speed, reducing the energy cost from 40 to 30.
  • Super Robot Wars:
  • Warlords Battlecry III has Dwarves and Dark Dwarves in this role, both in the units themselves and in the faction as a whole. They have a pretty weak early game, but when they reach keep level 5, a mix of inhumanely powerful units (dwarves bring dwarven lords, which tear down buildings with ease, and kahzrimi guards, which get critical hits by the truckload, while dark dwarves bring the best siege engines in the entirety of the game, along with bronze golems, which can beat the hell out of everything if it doesn't use lightning damage) with a research tree that gives every single unit a huge damage bonus, makes them impossible to stop if you let them go that far.

    Visual Novels 

  • Galaxy Angel: Forte's Emblem Frame, the Happy Trigger, has the highest firepower in the squadron, equipped with two mid-range missile launchers, one mid-range laser cannon, two mid-range laser pods, and dual long-range railguns. Its Limit Break, the Strike Burst, unleashes its entire payload on a single victim, making it perfect to deal with heavily armored opponents. However, its heavy weaponry and armor make it also the slowest ship, so it's not good to pursue fast or fleeing enemies (that's better left to Glass Cannon Ranpha).
    • In the sequel trilogy, Galaxy Angel II, Natsume's Papillon Chaser fills the same role. Highest firepower and defense out of the squadron, at the cost of being the slowest and pretty much a sitting duck if not careful (pursuit jobs are better left to Glass Cannon Anise).

    Wide Open Sandbox 
  • Grand Theft Auto:
    • In general, selecting one of the biggest and/or most-damaging weapons usually prevents you from using your Sprint Meter.
    • In Grand Theft Auto V, Trevor has the highest "Strength" (durability, and melee damage) and lowest "Stamina" (Sprint Meter).
  • In Elite Dangerous the Type-10 Defender has enough firepower to take down an enourmas alien battleship alone and is generally better equipped than any other ships; too bad it literally has the worst mobility in the whole game. It's conned the nickname "Battle Cattle" as a result.
  • Minecraft lets you achieve this using potions of the Turtle Master, which reduces your movement speed by 80% but reduces damage from all sources (other than the /kill command) by 60%. By combining the effects of this with Swiftness potions, Strength potions, and powerful equipment, one can easily push themselves into Nigh-Invulnerable / Lightning Bruiser territory.


Top