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Macon Survivors

Kenny's Family

     Kenny 

     Katjaa 

Katjaa

https://static.tvtropes.org/pmwiki/pub/images/katjaa_twdvg_1097.jpg

Voiced by: Cissy Jones

"We NEED to hope that we can go back to our jobs soon, Lee. Back to normal. It can't stay like this."

Katjaa is Kenny's wife and mother to Duck (Kenny Jr.). A veterinarian by trade, her family is from Belgium, moving with her to south Florida in her teens where she met Kenny. Katjaa is blunt and says what's on her mind, but has a gentle nature and a dislike of violence.


  • Beware the Nice Ones: Katjaa slowly begins to develop a much colder side (see Mama Bear below) compared to her usual deposition, and outright stated that she would have abandoned a murderous Lilly on the side of the road herself.
  • Boom, Headshot!: She inflicts this on herself after her son's death becomes too much to bear.
  • Broken Pedestal: While she was clearly Happily Married to Kenny in episode 1, it's implied some of his less altruistic actions in episodes 2 and 3 broke some of her trust in him. His Sanity Slippage after Duck gets bitten probably fueled her decision to kill herself instead of surviving with him.
  • Damsel in Distress: Early in Episode 2 she is grabbed by a suddenly re-animated victim she was treating shortly after just talking to Lee. She's also taken captive along with most of the group by the St. Johns, who intend to use her vet skills to keep their cow alive while eating the others. Lee manages to rescue her (with the help of a zombified Mark), making it the second time he rescues her in the same episode.
  • Death Glare: Does this very well. The only moments you'll see it are when speak to her in the barn in Episode 2 after you get Andrew St. John to leave if you saved Shawn instead of Duck, when you refuse to inform her about what happened in the meat locker, and if you suggest that Kenny should be the one to put down Duck.
  • Despair Event Horizon: She was already suffering through a Heroic BSoD after her husband's Sanity Slippage, but watching her son get bitten and slowly sucumbing to the infection in her arms completely breaks her.
  • Does Not Like Guns: Even during a Zombie Apocalypse - which probably accounts for her approval of abandoning Lilly.
  • Dirty Coward: Tragically, she abandons her husband to Mercy Kill their son and mourn him on his own by killing herself out of grief. Kenny sadly laments this after the fact.
    Kenny: "She left me. My son. People that cared about us. I forgive her, but it don't make it any less wrong."
  • Driven to Suicide: In Episode 3, grief over her son's gradual turn into a walker and her husband's Sanity Slippage leads her to use a gun for the first time... on herself.
  • Everyone Has Standards: Despite being against Kenny's Well-Intentioned Extremist actions, she fully supports abandoning Lilly after her irrational murder of Carley/Doug.
    "We have to have lines. Yes. I would've left her."
  • Happily Married: To Kenny, at least in Episode 1. Even after everything they go through, Katjaa tells him that she loves him very much before heading off to put Duck down.
  • Hypocrite: Her arguments that Kenny isn't strong enough to Mercy Kill Duck, while valid, fall flat five minutes later when she kills herself out of grief instead, ensuring the last thing her son sees is his dead mother's corpse.
  • Innocent Blue Eyes: She has baby blue eyes and is the kindest character in the group.
  • Kindly Vet: Used to be a vet, nice person, dislikes guns and/or violence, all boxes checked.
  • Locked Out of the Loop: If you confess to Katjaa about Lee's past, but refuse to tell her what happened in the meat locker in Episode 2, she reveals that no one tells her anything and becomes quite pissed about it.
  • The Lost Lenore: Kenny falls completely into depression after his death, to the point of attempting a Replacement Goldfish in Sarita in Season 2.
  • Mama Bear: Exhibits shades of it in Episode 2, where she coldly scolds Lee for not saving Duck if the player went to save Shawn instead, warning him if he were to search the St. Johns' barn, that he should keep the children's well-being in mind at all times.
    • She also protects Duck from the St. Johns near the climax of Episode 2 offscreen. She's even heard giving a very aggressive "Let me go!" to Brenda, who's holding her at gunpoint.
  • Nice Girl:
    • Doesn't hold a grudge against anyone, not even towards Larry.
    • After Lilly murders Carley/Doug in episode 3, she darkens a bit. When asked if abandoning Lilly on the side of the road was the right choice, she whole-heartedly says yes. "We have to have lines. Yes, I would have left her."
  • Non-Action Guy: The only female character of the main cast to not pick up a gun and fight. Yet, ironically, the only time she does...
  • Open Heart Dentistry: Any medical training is valuable during a Zombie Apocalypse, but she freely admits that she's hopelessly out of her depth.
  • The Medic: Although her veterinary skills are strained to their very limits with the wounds that the group suffers.
  • Outliving One's Offspring: Narrowly averted due to wanting to avoid this: she kills herself before Duck dies, unable to live with the prospect of putting him down after he is bitten.
  • What the Hell Is That Accent?: According to the games website, she is from Belgium and moved with her family to Florida when she was a teenager. Which means it is a mainly Belgian accent combined with a slight Floridian pronunciation of words.
  • What the Hell, Hero?: Her relationship with Kenny is badly fraying by Episode 3. She's shown arguing with him about keeping guns around, she's visibly horrified if Kenny and Lee chose to leave the girl to be eaten by walkers, and if you tell her that Kenny killed Larry in the St. John's Diary meat locker, it's clear from her reaction that her opinion of her husband fell by quite a bit.

     Kenny Jr. (Duck) 

Kenny Jr. a.k.a. "Duck"

https://static.tvtropes.org/pmwiki/pub/images/duck_twdvg_8596.jpg

Voiced by: Max Kaufman

Kenny: "We call him 'Duck'."
Lee: "...Dodging or quacking?"
Kenny: "Quacking."

Duck is the 10 year old son of Kenny and Katjaa. What he lacks in smarts, he makes up for with enthusiasm. Loud and boisterous, he is the opposite of the quiet and thoughtful Clementine.


  • Animal Motif: He's named "Duck" after the phrase "Water off a duck's back", he's so hyper that any potentially hurtful remark has no apparent effect on him. However, this starts eroding by episode 3, as Kenny tells Lee that Duck may be developing PTSD after the traumas he faced during the outbreak.
  • Blood-Splattered Innocents: He gets covered in zombie gore after Carley shoots one in the head as it tried to bite him in the middle of episode one.
  • Blood from the Mouth: Starts to cough up blood as his infection worsens in Episode 3.
  • Break the Cutie: The game seems determined to do this to the poor kid. This eventually becomes Kill the Cutie when he dies of a gunshot to the face, administered by either Lee or Kenny himself in Episode 3, to prevent him from turning into a walker after he becomes a Zombie Infectee.
  • The Cameo: He can be briefly be seen in the intro of 400 Days getting gas with his father.
  • Cheerful Child: When he's not being attacked by zombies (or left hanging by Lee), he's always smiling.
  • Children Are Innocent: Duck's parents shielded him from the outbreak under the belief they'll always be there to protect him and that the outbreak will eventually be sorted out so they can return to their pre-apocalypse lives. Since Duck never learned to protect himself or adapted to the apocalypse, he is eventually infected and either killed or left to reanimate.
  • A Death in the Limelight: Duck plays a more active role in the beginning of Episode 3, where he helps Lee investigate missing medical supplies. It's also the same episode where he dies.
  • Death of a Child: Kenny and Katjaa try to hide him from the current world that they live in, even though their grim situation has become unavoidable in the three months that passed, leaving him reliant on the adults to help him. By Episode 3, he's bitten and ends up dead, and Chuck bluntly notes that Kenny and Katjaa not preparing Duck for the world is one of the factors for why he died, and that Clementine will certainly suffer the same fate if Lee doesn't prepare her for a world where he can't defend Clementine.
  • Foil: Duck is setup to show what happened if Clementine (or any children) isn't prepare to live in a world where society has collapsed and the dead roam the streets, or even concern about it.
  • Hypercompetent Sidekick: Temporarily becomes one if he helps investigate about the missing supplies. He finds some pink chalk which leads to Lee finding the missing supplies. Give him a high five for his good work and he thinks you're super awesome.
  • Keet: Oh yes. Duck is a hyperactive little boy who loves to talk about his favorite comics and overall gets very excited in the little joys the group finds. When he and Lee are doing an investigation in the third episode, he likens the two of them to Batman and Robin and takes his role very seriously.
  • Motor Mouth: He tends to go mute in trauma (after his brush with death in Macon or his discovery that he ate human flesh on the St. John's farm for example), but in a few hours he's typically back to bouncing off the walls and talking without a pause for breath. However, he does stop talking completely in Episode 3 after it's revealed he gets bitten and his condition slowly worsens.
  • Only Known by Their Nickname: Very rarely will someone call him Kenny Jr.
  • Too Good for This Sinful Earth: He dies in Episode 3, by getting shot by either Kenny or Lee, or being left to turn if neither can bring themselves to do it.
  • Trauma Conga Line: Dear Lord, this kid is going to have issues. So far, he has been grabbed and nearly killed by a zombie three times (one of them offscreen before Lee and Clementine met him and his family), tricked into eating human flesh and held at gunpoint as a hostage. The trailer for Episode 3 suggests that the continuous unfortunate events are taking their toll on him. In episode 3, he rejoins the conga. Just when Duck's thrilled at having been able to help Lee out with his investigation, he gets bit by a walker. What follows is him slowly succumbing to the infection, until it's decided he must be mercy killed so he won't turn into a walker. It's not known how far gone he was at that point, but he may have witnessed his mother kill herself in front of him just before he died. ...On the positive side, he won't have to worry about psychological issues as an adult, right?
  • Undead Child: In Episode 3, in a Game Over cutscene if Lee fails to convince Kenny into stopping the train. Lee returns to the back of the train only to discover blood, Clementine's cap, Ben's corpse and Duck as a walker who pounces onto Lee, knocking them both off the train. He also can become one in the main storyline if Kenny can't bring himself to shoot and Lee refuses to, and he ends up getting left in the woods to turn.
  • Youthful Freckles: He has very clear freckles on his face, fitting for one of the youngest and most optimistic characters in the series.
  • Zombie Infectee: He becomes one in Episode 3. In a Game Over cutscene, he actually turns, otherwise he gets shot before this can happen.

Lilly's Family

     Lilly 

Lilly

https://static.tvtropes.org/pmwiki/pub/images/lily_twdvg_2737.jpg
Click here for her appearance in Season 4

Voiced by: Nikki Rapp

Stationed at Robins Air Force Base, Lilly is the daughter of an Army man. She is used to dealing with pushy military men and immediately takes charge in tough situations. While incredibly strong-willed, she will always submit to her father Larry, a grizzled old man with a history of heart problems. She was presumed deceased in Season One after abandoning or being abandoned by the group, but returns 8 years later in the Final Season as a high ranking member of a group of raiders harassing a group of kids staying at an abandoned school.


  • Action Girl: Shown off if Lee sides with her during Episode 2, after which she saves him from Danny St. John. And again during the attack on the motel.
    • Dark Action Girl: As a fighter among the ranks of the Delta in Season 4, Lilly has become a deadlier opponent than she was as an ally.
  • Ain't Too Proud to Beg: By the end of Episode 3, she's on her knees literally begging AJ not to kill her as he holds her at gunpoint. Whether or not AJ actually pulls the trigger is up to the player.
  • Anti-Hero: Pragmatic Hero initially, and Nominal Hero after her father's death.
  • Apologetic Attacker: If you didn't choose to help kill Larry, and chose to not abandon her after shooting Carley/Doug, she apologizes to Lee before she shoves him out of the RV and steals it.
  • Arch-Enemy: She is one to Kenny in Season 1, as well as Lee if he supports Kenny instead of her. In Season 4, this can extend to Clementine.
  • Asshole Victim: After all the horrible things she’s done, Clem can tell AJ to kill her in Episode 3.
  • Ax-Crazy: When Lilly returns in Season Four, it turns out that the apocalypse has molded her into a sadistic raider who maims, brainwashes, and sometimes even kills kids. She was also fairly unhinged in Season One too, especially after her father’s death.
  • Bad Boss: Spends a lot of time berating the Motel Survivors for almost any mistake they made (such as Lee and Kenny returning with little supplies after a close brush with death) and just to show how hard her job being the leader is to Lee, she gave what food they have left to him and makes him decide who gets to eat. Also, behind everyone's back, it turns out that she had been hoarding some of the food for her father.
  • Berserk Button: Lilly doesn't seem to take the tiniest of insult well. She kills Carley after she calls her a little girl and when Clem calls her "an evil bitch", she stomps on her chest.
  • Big Bad: She returned in Season Four as a high ranking member of a group of raiders called the Delta and is now trying to recruit or kill the Ericson's survivors including Clem.
  • Big Bad Slippage: After spending the first two episodes of Season 1 as a loyal, albeit confrontational, member of the group she falls into villainy when she murders Carley/Doug an action which drives her from the group. By the time of her return in Season 4 she has become the leader of a raiding party for the Delta's and now is directly antagonistic to Clementine, the same little girl she tried to protect in Season 1.
  • Big Sister Instinct: To Clementine, which is most likely why she raised hell over the missing supplies as she's shown to be greatly concerned about the girl's well-being. She still has some shades of this in her return in Season 4. Depending on how Clementine interacts with her in Season 4 Episode 2, she notably cannot bring herself to harm Clem, only being able to give a weak "Shut up" as a retort if Clem accuses her of being unable to kill her and hesitates to shoot her when having her cornered, giving Louis or Violet time to jump her.
  • Boom, Headshot!: She is shot multiple times in the head by AJ in Broken Toys if Clem allows him to kill her.
  • Break the Haughty: After getting stabbed in the leg by A.J, she drops her calm facade and proves Carley right by acting like a scared little girl, begging for mercy although she has done nothing to earn it.
  • The Bus Came Back: She returns in Season 4 Episode 2, as one of the raiders attacking the school.
  • But for Me, It Was Tuesday: By the time she reappears in Season Four, Lilly had killed so many people to the point she couldn't remember Carley/Doug's name.
  • But Now I Must Go: Odd variation. When Lilly was canonically the same Lilly from the comics, her abandonment / her running off with the SUV was because she had to become a part of the comic. That was rendered irrelevant by the Continuity Snarl described below.
  • Butt-Monkey: Nothing seems to go right for her after the death of her father in Episode 3. She struggles to maintain her leadership role as she starts to lose trust in her group once she notices that supplies are going missing. Not long after sending Lee to investigate, the motel is overun by bandits and walkers, sending her idea to keep the motel standing until winter to hell, and ends up on the run sharing the same RV with the man who had killed her father. She then tries to find the culprit responsible for the theft that caused the bandits to attack the motel, yet no one takes her seriously due to her paranoia. She finally snaps and ends up executing the wrong person, causing her to either be kicked out of the group or taken hostage in the RV, leaving her no other option but to steal the RV to escape.
  • The Chains of Commanding: She argues that she is the only one in the group able to deal with this, and make the hard decisions necessary for them to survive, even if no one likes her for shouldering the burden. Arguably, this is what contributed to her Sanity Slippage in Episode 3.
  • Cold Sniper: In Episode 3, and a damn good one at that.
  • The Corrupter: She had the kids she abducted into the Deltas brainwashed into loving the group, essentially turning them into loyal soldiers. While this works with Minerva, Sophie still cared for her old friends. Violet can also be a victim of this if she is captured.
  • Cruel Mercy:
    • You can leave her by the side of the road to die after she murders Carley/Doug.
    • This is also her fate even if she abandons Lee and the others with the RV as Kenny mentions that she can't drive more than 30 miles since the radiator is close to overheating.
    • This can potentially be her fate at the end of the Final Season if you allowed her to live in the previous episode. Clem can choose to let Lilly leave but, since her people won't survive without new recruits, Lilly will once again be left alone with no one and nothing to care for her.
  • Continuity Snarl: It was initially announced that she was the same Lilly from the comics, but after the novel The Road to Woodbury gave an entirely different backstory for said character, she was retconned into a different person. It essentially means that some sort of Expy Coexistence is at play here.
  • Contrasting Sequel Antagonist: Unlike Carver and Joan, Lilly isn't a dictator who rules her people with an iron fist, or even the leader of her group, serving only as the leader of a small raiding party. While Carver and Joan remain smug during most of their encounters, even in the face of death, Lilly keeps a stern, cold face but can be easily lose her temper if things doesn't go her way. Despite this, she is just as ruthless and evil as (if not more than) the two; using brainwashed children as foot soldiers to fight her wars and does not hesitate to hurt a child or kill children. In addition, Lilly's conflict with Clementine is more personal than the other two since they have a history with each other while Carver and Joan focus on Luke and Javi respectively.
  • Control Freak: Expect Lilly to pitch a fit whenever people don't do as she orders.
  • Curb-Stomp Battle: Lilly's battle against Clem in Broken Toys is largely in the raider's favor. Even when the player gets the inputs right, Clementine is still hopelessly outmatched, and only survives by taking advantage of AJ stabbing Lilly in the leg to break her balance.
  • Daddy's Girl: An unsympathetic Psychopathic Womanchild variant. She loves Larry very much, even though he was abusive when she was younger and Would Hurt a Child.
  • Defrosting Ice Queen: To an extent. If you choose to talk to her frequently, and make the attempt to befriend and side with her, then she will let a bit of her guard down around Lee, and confide in him some of her stress and fear, making it clear that a lot of her bitchiness is a tough front.
  • Desk Jockey: In the Air Force, but she didn't enjoy it.
  • Despair Event Horizon: After the death of her father, she's right to be paranoid but completely irrational about it, to the point of murdering Carley or Doug.
  • Dirty Coward:
    • After she was injured and AJ has a gun pointed at her, Lilly pretends to surrender and beg for mercy. If Clem spares her, she will kill James.
    • If she survives Episode 3, Lilly will escape the battle on a raft, abandoning her group in the process.
  • Disc-One Final Boss:
    • Lilly can potentially fall under this in Season 4 Episode 3 if you tell AJ to kill her when she is held by gunpoint. Not only will AJ put a bullet in the exact same place she shot Carley but he will then riddle her body with bullets just to be sure.
    • Lilly serves this role even if she does survive until the last episode. After the Delta ship is destroyed by Clem's group and most of her soldiers are dead Lilly leaves on a make shift raft at the start of the episode and disappears leaving Minerva to serve as the games Final Boss.
  • The Dreaded: By The Final Season, Brody, Marlon and Minerva are terrified of her and Abel. Minerva even killed her own sister to prove her loyalty to the Delta than get on Lilly's shit list. Aasim makes it clear that she scares him too in Episode 3, and Louis quivers in fear at the sight of her if he wasn’t saved in Episode 2.
  • Even Evil Has Loved Ones: Even after she becomes a ruthless raider, she still hold her father with high regards, in her own twisted sense of way. Deconstructed, however, because this trope is NOT a good thing when your father is Larry. And certain dialogue options hint at Lilly still regarding Clementine as family, somewhere deep, deep inside of her, past her insanity and ruthlessness.
  • Evil Cannot Comprehend Good: When she returns in season four, Lilly mocks Lee for being too trustful and says that his protectiveness for Clementine only got him killed. She then tells Clementine if she follows his footsteps of taking care of AJ, she too will die one day.
  • Extreme Doormat: Despite Larry treating her like crap she'll always remain subservient to him without ever trying to stand up to him even if he threatens to throw Duck to the walkers when he assumes he was bitten or almost trying to kill Lee. In one of the conversation options she has with Lee she'll even admit that she is aware that her father can go to far at times but she can't bring herself to stand up to him. It's so bad that she can't do anything more then beg him to calm down when they, Lee, Clem and Kenny are trapped in the meat locker together which eventually leads to Larry's fatal heart attack. It’s likely because of this, she became a villain much later, as she secretly festered all the immense hate towards her father and took it out on everyone else.
  • Face–Heel Turn: In Season 1, Lilly is at best a Jerk with a Heart of Gold who slowly slides into villainy after losing her father which reaches its peak after she killed Carley/attempted to kill Ben. She completes the turn in between her departure in Season 1 and meeting Clementine again in Season Four when she joined a group of raiders known as the Delta and becomes an enemy to Clementine.
  • Fallen Hero: Lilly starts Season 1 as someone who is cold, uptight, and hard to like, but ultimately well-meaning and heroic in her own way. Then Kenny brutally kills her father right in front of her and Lilly's sanity somersaults downhill from there.
  • The Farmer and the Viper:
    • After murdering Carley/Doug in Long Road Ahead, Lee has the choice to take Lilly along with the group despite Kenny's protest. Lilly eventually breaks out of her bonds and steals the RV.
    • In Broken Toys, James tells AJ not to kill an injured Lilly, seeing that she is no longer a threat. Clem can tell AJ to stand down and Lilly will use the advantage to kill James.
  • Fatal Flaw: Like Kenny, Lilly has three: Being a dictatorial leader, her bad attitude, and consistently calling out others while overlooking her own issues.
  • Foil: To Kenny throughout the first season. Both are fierce, unrelenting leader types, but while Lilly is stern, orderly, and calculating, Kenny proves to be recklessly hot-tempered and prefers making things up on the fly. This reaches its logical conclusion in the second season, long after Lilly's exit. Both characters' stories end with them killing/attempting to kill someone in a fit of rage and paranoia, crossing an in-universe Moral Event Horizon.
    • How she and Kenny reunited with Clementine in their sequel seasons is also notable. Both survivors start off by being threatening with a gun at hand for arguably justifiable reasons (Kenny thinking Clems cabin group are raiders and Lilly watching out for Abel.) However, Kenny ends up being happy to see Clementine after the time that passed and starts off on a friendly note with her and her companions while Lilly becomes hostile and manipulative, ultimately resulting in a chase that has her chasing and trying to kill Clem.
  • Freudian Excuse Is No Excuse: After Larry is killed by Kenny, Lilly becomes paranoid and uncooperative and starts becoming an authoritarian leader. When Carley calls her out on it and tells her to "Get the fuck over it", Lilly kills her and justifies it as Carley being the one who helped the bandits. When Lilly returns in the Final Season, she's developed a victimhood mentality and Clementine calls her out on it as well.
  • Gone Horribly Right: In Season 1 Lilly's leadership was often compromised by her father's dead weight and her submissiveness towards him — now that her father is dead and after she murdered Doug/Carley, she became a much more ruthless, unpredictable, and capable leader of the Delta raiders in Season 4 which is no surprised that her father was infact dead weight who held her back for some time — for all Kenny's talk about her leadership skill, he unwittingly got his wish.
  • Hate Sink: She gradually becomes one in Season 4, given how far she has fallen from her previous actions and now when she resorts to murder, kidnapping and brainwashing kids. Even Clem states she's a horrible person who defended her father's behavior towards everyone, and whatever little redeeming qualities she had in the past is long gone.
  • Headbutting Heroes: With Kenny.
  • Hero Killer: Lilly is a dangerous survivor and combatant who kills a number of named characters over the course of the game series.
    • In Season 1, she guns down Carley/Doug in cold blood.
    • In Season 4, she effortlessly kills Mitch during the raiders' assault on the school.
    • During the fight on the boat, she comes dangerously close to killing Clementine. Shortly afterwards, she can potentially kill James if the player opts to show her mercy.
  • Hidden Depths: If Clementine wishes her luck at the end of Season 4, Lilly's armor finally cracks and she shows a brief, but sure flash of sorrow and shame, showing that some spark of the person she used to be may still be inside her somewhere.
  • Hypocrite:
    • If Lee sides with Kenny at the beginning of Episode 2 and feeds him one of the rations, Lilly will accuse him of "playing favourites", despite doing so herself with her father. In fact, you find out that she was skimming food for Larry (either by giving him food and causing him to complain about Lilly worrying about him, or by not giving him food and causing him to complain about not getting his daily rations). This makes her complaints about Ben being brought into the group and the supplies being stolen next episode hold less weight.
    • If Lee helps Kenny kill Larry, Lilly calls him a "vulture" when Lee loots her father's corpse for coins. However, if Lee later allows Lilly to stay despite her killing Carley/Doug, she will take advantage and steal the group's RV.
    • By Season 4, she supports actions that result in people cutting others loose for being liabilities, hence why she accepted Minerva into the Delta for killing her sister and tells Clementine she has to do the same to AJ to survive. This is despite how she kept her father around in Season 1 despite his bad heart condition, and reacted badly to Kenny suggesting he needed to be put down.
    • Considers those loyal to the Delta a family yet doesn't bother sending a rescue party to save Abel.
    • Calls James "too broken to fit in a community", after Lilly herself was too broken to continue in her leadership role following her father's death, and chose to abandon the group if kept after murdering Carley/Doug.
    • For all of her talk about loyalty, Lilly consistently puts herself first. Back in Season One, she attempted to start a witch hunt when she believes someone has been stealing supplies, while she herself hoarded food for herself and Larry. Many years later, she speaks highly about the Delta and how they look after one another, yet if she survives Broken Toys, she will deem them a lost cause and abandon her group to the Walkers.
  • In-Universe Factoid Failure: Played tragically in Starved for Help. When Larry has a heart attack, Lilly tries to save him with CPR while Kenny argues that they should stop him from reanimating because the heart attack could have been fatal. Although CPR is created to save lives, it's only meant to keep the victim alive until emergency services arrive to give lifesaving treatment. In layman's terms, it's only supposed to delay the inevitable until an ambulance arrives.
  • Internal Reveal: After she kills Carley/Doug, she outs Lee as a convicted murderer. However, if Lee saved Carley and agreed to tell everyone beforehand, then it fails.
  • Invincible Villain: Lilly has cheated death several times in season 4. Each time someone shoots at her, she either receives minor injuries, dodges it or the shot misses her entirely. The only time she can be killed is during a Nonstandard Game Over when Clem shoots her in Suffer the Children, which resulted in Clem dying as well, and her scripted death in Broken Toys.
  • Irony: In season 1, Lilly complains about how people angry at her for making difficult decisions that didn't benefit them. Lilly angrily compares herself to a nazi for restricting their food. In Season 4, it's revealed that Lilly joined The Delta, a militaristic faction that conscripts children into fighting a war for them. A practice the nazis did through conscription and the Hitler Youth program.
    Hey! I didn't ask to lead this group. Everyone was happy to have me distributing food when there was enough to go around. But now that it's running out, suddenly I'm goddamn nazi.
  • I Surrender, Suckers: In Broken Toys, after she is stabbed in the leg and has a gun pointed at her head, Lilly will beg AJ for mercy, promising to leave with her crew. James easily buys it and if Clem tells AJ to spare her, Lilly will rise up and kill James.
  • "It" Is Dehumanizing: When James is captured alongside Tenn, she orders one of her soldiers to “kill it”, referring to James.
  • Jerk with a Heart of Gold: In the first two episodes of Season 1, she's abrasive but she's still shown to care about Clementine, and is more pleasant towards Lee if he supports her instead of Kenny. She also states that she tries to see things from Kenny's perspective as a father and husband, and therefore tries to make decisions that benefit Katjaa and Duck. Unfortunately, she falls more into Jerkass territory after her father's death, and by Season 4, there's no trace of her "Heart of Gold", becoming the leader of a deranged group of raiders.
  • Jerkass Has a Point: Also, she turns out to be right about the supplies being stolen. She's also right about Ben being the thief if Doug is alive, although if Carley is alive she makes off-base accusations about Carley instead. She is also right in not wanting to take part in the theft of the RV by the end of Episode 2, since the RV theft caused the events of Clementine's kidnapping in Episode 4 and led to the death of Lee and (potentially) Ben.
  • Jumping Off the Slippery Slope: Episode 3 has Lilly becoming increasingly paranoid, to the point where she causes the split of her group.
  • Karma Houdini: Downplayed and arguably even averted depending on your interpretation, if she is spared in "Broken Toys". She successfully escapes from Clementine and the others, though she has lost the rest of her Delta squad in the process and believes the Delta as a whole will lose their war in the process. Overall, while she might still be alive, her future is very much in doubt and she is left feeling "shamed" (or "regretful" if Clem wishes her luck).
  • Karmic Death: If you tell AJ to shoot her in Season 4 Episode 3, she'll die the exact same way as she killed Carley in Long Road Ahead, shot right in the cheek below the left eye. It becomes even more karmic when you remember Carley's last words if she survived past A New Day, as she bluntly tells Lilly that she's just a scared little girl pretending to act like a tough bitch around everyone; not really surprising when Lilly is begging for her own life before AJ can potentially gun her down.
  • Lack of Empathy: By Season Four, Lilly has become a cold-hearted person who shows no regret in brainwashing children into the Delta. When she explains how Minnie killed her sister, she shows zero emotion and this is less of a Kick the Dog moment and more of justifying Minnie's actions.
  • Like Parent, Like Child: While it's not very surprising for her father being willing to throw Kenny's son to a pack of walkers assuming he's bitten, she's twice as worse then her father in Season 4 Episode 2 when she's willing to kidnap and even kill kids if they refuse to cooperate.
  • The Leader: A Headstrong variation and not a very good one. When Kenny showed up, he took over the group almost immediately, with no one but Lilly and her father protesting. Becomes a big issue in Episode 2 as she and Kenny argue over leadership of the group.
  • Love Martyr: Her love and concern for her father is just as evident as his Jerkass tendencies. Come Season 4, she still speaks of him highly and considers him a good parent, blind to how abusive he was.
  • Military Brat: She's the daughter of veteran Larry.
  • My God, What Have I Done?: After killing Doug in episode 3. Unlike with Carley, her shooting of Doug is unintentional, with her actual target being Ben. She looks shocked and distressed after killing Carley, too.
  • Never My Fault:
    • Claims she never asked to lead the group and took over leadership on her own accord because nobody else wants to, despite Kenny just having pointed out that the group remains and acts independently and nobody is really asking her to take any leadership at all. She also claims that everyone hates her after she rationed the food when nobody wanted her to, even though it wasn't hers to hand out to begin with (since Mark was the one who brought the supply of food over) and she's now hoarding the food for her father.
    • Continues in Season Four, as she seems to blame Clem and the Ericson kids for the deaths the Delta have caused because they are resisting her efforts to forcibly conscript them into her war. It’s basically the classic abuser logic of ‘why did you make us do this to you?’
  • Perpetual Frowner: Seems to have inherited this trait from her father, since her face is almost always drawn into a tight, serious expression (not that she has much to smile about anyway).
  • Pet the Dog: Minor case, she showed hesitation when Larry falsely thought Duck was bitten. Also at one point, she gives a hair tie to Clementine, and she seems to genuinely care for the little girl.
  • Phrase Catcher: There are many people who call her different variations of "bitch".
  • Precision F-Strike
    "When I SAY the door is closed no matter what, I fucking mean it!"
  • Properly Paranoid: At first, you think she's finally just snapped from all the stress when she starts accusing Ben of stealing supplies to give to the bandits. Long after Doug/Carley and Lilly herself are gone, she turns out to be absolutely right.
  • Psychopathic Womanchild: As Carley and James point out, she's just a scared little girl with daddy issues and can easily throws a tantrum whenever her needs are not met.
  • The Resenter: In the first episode, when Kenny presumably takes over leadership temporarily when Lilly is looking at for Larry when he's suffering heart problems. He gave the group members their roles respectfully quickly without barking orders, and the members of the group got straight to the point; afterwards Lilly gives out a dirty look at Kenny while he isn't looking.
  • Sadist: If her cruel treatment of Louis (or Violet) and Minnie is anything to go by.
  • Sanity Slippage: She becomes more and more unhinged after the event of the St. Johns' farm and slowly loses trust in the group after noticing supplies going missing. She finally snaps by shooting Carley/Doug dead, respectively out of suspicion or in an attempt to shoot Ben.
  • Screw This, I'm Outta Here: If not left behind after she kills Carley/Doug, she steals the group's RV, forcing them to try and get a train up and running.
  • Ship Tease: Should you choose to side with her, then Lilly will reveal a softer side of herself to Lee. For example, she only calls Lee sweet when they have private conversations and treats him with more respect than the other group members. Unfortunately, it doesn't go anywhere after Episode 3.
  • She Who Fights Monsters: In Season 4 she became no different, and in some ways became worse than the bandits and cannibals she was dealing with in the past. Her actions of brainwashing kids into becoming Child Soldiers and murdering those who refuse to join arguably make her just as bad as Carver.
  • Sir Swears-a-Lot: Not as bad as her father, though.
  • The Social Darwinist: She has shades of this in The Final Season. She press-gangs other survivors into joining the Delta as soldiers and favours Minerva for proving her strength and loyalty to The Delta by killing her sister Sophie. Which is just rich coming from someone who puts herself and her father before anyone else as a leader of her own group before.
  • The Sociopath: Despite still holding love for her father and arguably Clem, she's fairly unempathetic and sadistic, torturing and/or murdering countless people (kids included) either with next-to-no remorse or with a smile on her face.
  • Speak Ill of the Dead: She didn't have much opinion about Lee and tries to use his death against Clementine. She even mocks him that he is too soft and trusting (if Lee decided to keep her after she killed Carley/Doug) and that if he would still be alive if he didn't take care of Clementine.
  • Start of Darkness: Lilly's murder of Carley/Doug is the beginning of her downward spiral which not only ostracises her from the rest of Lee's group but eventually leads her to becoming a ruthless lieutenant in a group of raiders.
  • Sugar-and-Ice Personality: "Sugar" if Lee consistently sides with Lilly against Kenny, and "Ice" if Lee consistently sides with Kenny against Lilly.
  • Tempting Fate: Lilly says she thinks everything is going to be okay at the hotel at the end of Episode One. Then the power goes out.
  • Took a Level in Badass: Granted, we never really got to see her fight in Season 1 and her opponents in Season 4 are teenagers, but living a life of warfare among the Delta has improved her skills to a frightening degree. In Suffer The Children, she kills Mitch on reflex when he charges her from behind, and fights off Louis or Violet almost effortlessly during the battle at the school. In Broken Toys, she also easily overwhelms Clementine for most of their fight.
  • Took a Level in Cynic: If Lee choose to let her stay with the group back in Season 1, in Season 4 she mocks him posthumously for it, saying his blind trust in people was foolish. She also sneers that Clem is just like Lee, and will end up sharing his fate unless she abandons AJ.
  • Took a Level in Jerkass: In Season 1, while she could be a bit of a jerkass, she ultimately had the groups best interests at heart and her most villainous actions in season 1 the murder of Carley/Doug was at the very least the result of an episodes worth of Sanity Slippage and she at least seemed shocked and ashamed of herself. By her return in Season 4 she has become a cold bandit leader who is more then willing to kidnap/kill a bunch of kids and turn them into Child Soldiers in order to recruit them to her groups war which includes the little girl she helped look out for in Season 1.
  • Ungrateful Bitch:
    • If you choose to keep her after she kills Carley/Doug, she tricks you and flees by herself.
    • Happens again in season 4 if players tell AJ to stand down from killing Lilly, which leads to her killing James by stabbing him In the Back.
  • Vomit Indiscretion Shot: After learning that the meat the St. Johns served was Mark.
  • What Happened to the Mouse?: An infamous example; her fate is never clarified after she departs in Episode 3. The last we see of her is either her running from a walker or driving off in the RV. Suffice it to say she comes back in a big way come Season 4.
  • "Well Done, Son" Guy: Even though Larry says she has "more balls than anyone else in the group", he still treats her like crap, and it's strongly hinted that Lilly's always tried to make her dad openly proud of her, and failed. The best thing Lee can say to her after Larry dies is that he was a good father and he was proud of her. She even smiles.
    • If you speak to her when Larry is going off on some issue, she will often admit even she thinks he's going too far some of the times - though she would never dare speak up about it.
  • Well-Intentioned Extremist: In Season One, every harsh or morally-questionable decision she makes is done in the name of keeping her people safe. Including the murder.
  • We Used to Be Friends: While they didn't interact much in season 1, it is mentioned that Lilly often look after Clementine during their time at the motor inn, even giving her hair ribbons. When they meet again years later, Clementine and Lilly are now mortal enemies as Lilly threatens AJ and Clementine's new group.
  • Would Hurt a Child: She voted to sacrifice Duck to the walkers outside the drugstore in season 1. She also chases and fires at Clem and AJ with a rifle, which results in the latter getting hit by Abel.
  • You Killed My Father: To Kenny for killing her father after he collaspes from a heart attack as a precaution to keep him from re-animating. Likewise to Lee if chose to aid him. She will become very bitter through the second and third episodes afterwards and won't fail to bring it up in conversation.
  • You Monster!:
    • Used with a Precision F-Strike if Lee decides to kill Larry.
    • She's on the receiving end of one by either Violet or Louis in The Final Season depending on who was saved when the group learns of how she brainwashed Minnie.
  • You Remind Me of X: When she meets Clementine again years later, she tells her that she reminded her of Lee due to Lee's upbringing.

     Larry 

Larry

https://static.tvtropes.org/pmwiki/pub/images/sfh_larry_farm_9906.jpg

Voiced by: Terry McGovern

Larry is a retired Army commander and the father of Lilly. Generally quiet but viciously judgemental, Larry can quickly go from reserved to raging within seconds. He knows about Lee's past, and threatens to reveal it if he thinks he's dangerous. Larry dies late in Episode 2; he has a heart attack and Kenny smashes his head with a salt lick block to prevent him re-animating.


  • Abusive Dad: We see bits of this, verbally, during Larry's vicious tirades in-game, but a Word of God interview all but confirms that he was this toward Lilly. If Lee asks Lilly if Larry treats her the same way he treats everyone, Lilly dodges the question. Eventually confirmed in Season 4. Lilly says that he would blow up at her over the smallest things, and when she kept forgetting to turn the lights off as a child, he let the power to their house get cut to prove a point.
  • Asshole Victim: You won't be shedding any tears for him when he has a heart attack, you'll only be concerned about whether or not you should put him down or try to revive him. If you side with Kenny, then you may enjoy smashing his head in for all the things he's done to Lee since the start.
  • The Charmer: When told to make nice with the St. Johns so the group can be fed, he really lays out the charm with Brenda, and Lee is dumbfounded by how different he is. Considering the fact that she's the only unmarried, unrelated, of-age woman who doesn't hate him yet, he was likely looking for... something more.
  • Chekhov's Gun: His heart condition was established in the first episode and it suddenly becomes a major threat to the group in the second episode. The group learns from Ben that people reanimate no matter what unless the brain is completely destroyed, and Larry has a heart attack while he's locked in a room with the rest of the group. Causing a major conflict because Kenny insists they should kill him since it's too late to save him and reviving him is not worth the risk. However, Lilly insists they can still save him through CPR. Both choices don't really matter in the end because Kenny will still drop a salt lick on his head and finish him off.
  • Commander Contrarian: Larry will always have a bone to pick with any choices the group may have.
  • Dad the Veteran: Deconstructed. Lilly outright states that all the tragedies he's experienced in his life have made him a bitter, angry old man. Being a veteran is a likely contributor.
  • Deconstructed Character Archetype: Of the Grumpy Old Man. Larry is the oldest of the original Macon group and is shown to be bitter, cantankerous, and overall resentful towards everyone. Unlike most depictions where grumpy old characters have at least one or two positive traits that show some hidden depths or make those characters somewhat likable to someone, everyone in the Macon Group hates Larry because he's always so negative (even Lilly has a hard time defending his actions), with Kenny and Lee hating him more than others. It's made clear that Lee is at his wit's end with Larry because the latter is more hostile to him than anyone else on the account of being a convicted murderer note , meanwhile, Kenny hates Larry because the latter tried to have Duck killed under the suspicion of being bitten by one of the walkers. Not helping matters is the fact that Larry is very open about the fact that he doesn't care what other people think of him, which might have been somewhat admirable in the pre-outbreak days but during the outbreak; he's testing everyone's patience, undermining morale with his constant yelling and insults (to a point where Kenny was genuinely considering leaving the Motor Inn with his family for safety), and he's often the instigator of infighting within the Macon Group because he's that aggravating to be around. When Larry has a heart attack in ''Starved for Help", Kenny can ironically use the same "better safe than sorry" justification for killing Larry as he did when he thought Duck was bitten, rather than allowing Lily to revive him. This shows that Larry's behavior had deeper consequences than just being unpleasant to be around and it shows that his behavior wasn't excusable under any circumstances, especially since everyone is now going through the same thing he is. Had Larry made an effort to be nice or even think of other people, Kenny might have had second thoughts about killing him for the greater good.
  • Dumb Muscle: Larry isn't exactly what you would call the sharpest tool in the shed but he's remarkably strong even in his old age.
  • Everyone Has Standards: He's a grump with trust issues but he won't kill kids unless he believes they're infected. He's also wary of Lee because, to Larry, he's a convicted murderer who got lucky with the outbreak and avoided prison.
  • Evil Cannot Comprehend Good: Despite all the good Lee can do for him, he refuses to look past the fact that he was a convicted murderer.
  • Fatal Flaw: His inability to control his temper towards nearly everyone causes him to have a heart attack in the first episode, and in the second episode, he got his head crushed by a salt lick.
  • Foil: To Ben. Both are treated as The Load and The Friend Nobody Likes by the group, with Ben being the new target for the players' ire after Larry dies. However, while Ben is disliked because of his clumsiness and well-intentioned, but frequent mistakes, Larry burdens the group with his heart problems and short temper that make it difficult for others to bond with him. Their personalities are also polar opposites, where Ben is meek and cowardly, while Larry is loud and crotchety.
  • Greater-Scope Villain: Ends up being this for Season 4. He's long dead by then, but his parenting of Lilly has contributed a lot to the person she ended up becoming, and his brutish, narcissistic approach to being a father ends up informing enough of how Lilly ends up treating children herself that it almost serves as an antagonistic force in its own right.
  • Grumpy Old Man: However, play your cards right, and at one point in Episode Two, if you offer a ration to Larry - after you've praised his daughter to the St. Johns in front of Mark (who apparently passes on word of Lee's actions) - he'll actually briefly smile at you and accept it gruffly.
  • Hair-Trigger Temper: It's really, really easy to piss Larry off. This temper of his ends up getting him killed one way or the other in the meat locker, after his ranting at the St. Johns aggravates his heart condition.
  • Hate at First Sight: In Broken Toys, Clementine can tell Lilly that she hated Larry ever since the day he threatened to kick Duck out of the drugstore. Lily will admit that her father never cared in any way about anyone’s feelings concerning him.
  • Hates Everyone Equally: Lee can say he thinks he's racist, although from his interactions and his protective nature of Clementine (as his warning at the end of Episode 1 shows) he's probably an equal-opportunity jerk.
    • Of course, as described below in Not Helping Your Case, he apparently doesn't have a problem with Lee mistaking him for a racist since Lee can't really do anything about it anyway.
  • Hate Sink: It seems he was designed to test the patience of the players. The fact that Lily has become a full-blown villain in Season 4, as mentioned above, makes Larry even more of this.
  • Horrible Judge of Character: The only people he is even kinda nice to, besides his daughter, are the St. Johns. Too bad they're cannibals. Even with Lee wild-eyed and screaming that they're cannibals, he defends them up until they throw them in the meat locker.
  • Hypocrite:
    • Lee has the option of asking him if he would be so quick to throw his daughter Lilly to the walkers if she was bitten rather than Kenny's son Duck. Larry does point out that Lilly is an adult rather than a small child, but gets dismissive and doesn't miss a beat in declaring that one of his children would never find themselves in such a situation.
    • Larry blaming Lee for taking the group to the dairy rings hollow if Lee voted against it, which Larry called him out for. Similarly, Larry can blame Lee for (potentially) goading him into eating the human dinner, despite being more than happy to eat it originally.
    • If Lee gave Larry the axe at the motel, then Larry will later accuse Lee of being ungrateful after saving him at the motel, although Larry himself showed no gratitude towards Lee for saving his life at the drugstore.
    • When they're stuck in the St. Johns' meat locker, Larry can potentially call Lee a "prick" and an "asshole", which are two words that would perfectly describe himself.
  • I Reject Your Reality: Even when Lee is risking his life to save Larry and Lilly, Larry will distrust him and show a blatant disregard for his wellbeing.
  • Irony: Twice;
    • In the first episode; he believes Duck is infected and demands him to thrown outside to the walkers for the safety of the group. In the second episode; he has a heart attack which forces Kenny (Duck's father) to execute him before he re-animates because they won't be able to defend themselves from him.
    • Right before he has a heart attack that can force Lee to kill him, he spitefully tells Lee that Larry will outlive him and be the one to euthanize him before he reanimates.
  • Jerkass: Even to his daughter, telling her to shut up several times when she tries to get him to calm down. Almost everything that comes out of his mouth is a put-down or insult. And then he tries to kill Lee at the end of the first episode and planned to kill Duck, even after it was discovered that he wasn't bitten, and nearly sadistically talked about how the kid will slowly turn into a zombie. While he does genuinely love Lilly and looks out for Clementine, he never loosens up to the rest of the cast and is a total asshole to Lee right up to his final moments. Lee can even tell him he’s so worthless, he’s not even worth hating.
  • Jerkass Has a Point:
    • Only in a very specific circumstance, but it counts. If Lee is consistently aggressive towards Larry, then Larry turns out to be right when he says that Lee must really hate him. Also, if the player tricks Larry into eating human flesh, Larry is justified in yelling at Lee about it later. He can also be proven right if Lee's motivation in helping Kenny kill Larry is not because of the risk of Larry coming back as a walker, but to get back at him for his action in Episode 1.
    • His distrust towards Lee can be understandable considering the circumstances, a free roaming murderer would make anyone feel a little uneasy.
    • Additionally, when Kenny suggests taking over the dairy, Larry says it would be a good idea to not do anything to get kicked out before they eat.
    • When Lee asks him and Lilly if they think coming to the St. John's Dairy was a good idea after learning about the bandits, Larry quickly points out that it's too late to be asking that question.
  • Jerk Justifications: Downplayed. It's implied in a conversation with Lilly in Episode 2 that the main reason he's so cold and abusive to everyone, especially Lee, is because all of his family except his daughter have failed to survive the ongoing Zombie Apocalypse, and it has broken him. Lilly is really the only thing he has left, and he'll protect her at any cost, justifying his status as a Knight Templar Parent.
  • Karmic Death: Downplayed; Larry is established early on as being completely unwilling to do anything that might jeopardize the safety of his daughter or the group in general, even if it means throwing potentially innocent children to the walkers. Kenny, who is also the father of the boy he attempts to abandon, uses this same "better safe than sorry" reasoning to justify killing him when it looks like he might be dead from a heart attack.
  • Lantern Jaw of Justice: He has the chin down pat, and a body to match, but he's not exactly a "just" character...
  • Lightning Bruiser: Despite his age and his heart condition, the man is 6'4", 300 pounds, ex-military and still agile and powerful. In Episode 1, he can (potentially) one punch Kenny, and he knocks Lee flat on his back with a single punch as well. Discussed in Episode 2 by Mark. It becomes a plot point late in Episode 2. Hey, would you want to be trapped in a tiny room with a zombified Larry?
  • The Load: Larry is a giant load for Lilly to take care of, and Mark believes that she is worrying too much about him.
    Mark: I think he's the one putting us in danger. The way Lilly worries about his health, I wouldn't be surprised if she's been skimming rations for him. And I know Lilly thinks he's getting weaker, but the guy's all muscle. He's a walking pile driver.
  • Knight Templar Parent: So much as look at his daughter wrong and Larry will be on your case.
  • Mirror Character: To Omid. Both are characters that are an opposite to the women they're paired up, though unlike Omid where he tries to cheer Christa, Larry is the oppisite as Lilly tries to calm him down from his bad temper. Their deathes also cause traumatic events for both girls they're paired with and Clementine later on. Omid's death causes Christa to be depressed, which then sprials into both her and Clem to split up. Larry's death causes Lilly to be a complete nervous breakdown that leads her into killing Carley/Doug to leave the group later on, which also causes her to be the leader of the Delta group, which causes a lot of problems for Clem later on. Also Larry's parenting onto Lilly as a child causes her to be like how she is.
  • The Needs of the Many: Larry firmly believes in doing the wrong thing to protect his daughter, whether it be abandoning a child or feeding Lee to the walkers.
  • Never My Fault: Constantly asks Lee what his problem is and acts like Lee is at fault for disliking him, in spite of the fact that he brings much of the antagonism on himself by his own piss poor attitude.
  • Non-Standard Character Design: Has a rather cartoony design compared to everyone else.
  • Not Helping Your Case: If Lee tells Mark that Lee thinks Larry's an "old, racist asshole", Mark accidentally lets this slip to Larry himself. Larry is clearly an equal opportunity jerk, as describes in the above trope, but instead of denying the charge of being a racist, he just asks if Lee really thinks that's what "this" (his rude behavior) is all about, and then challengingly asks Lee what Lee plans to do about it.
  • Perma-Stubble: 3 months and that stubble has not changed one bit.
  • Perpetual Frowner: He barely ever stops looking annoyed or angry.
  • Pet the Dog:
    • The ending of Episode 1 implies that the only person aside from Lilly that he cares for is Clementine.
    • He also lets Lee stay when he could have told everyone sooner about his criminal history. Don't applaud him though, Larry lets him stick around as long as Lee stays out of trouble and doesn't bring harm to Clem or Lilly. In Episode 2, Larry can be the one to save Lee if Doug is saved instead of Carley. However, he didn't do it to save Lee, he only did it because there was a walker threat.
    • He's perfectly nice when he interacts with Brenda, he's so nice that Lee barely seems to recognize him.
    • In a meta sense, players had a desire to pet the dog. According to the creators, players treated Larry well.
      ...Larry's behavior made them want to try harder to be liked by him, while some would navigate each social situation based on what made sense at the time... Shockingly, in Episode 2, where players are asked which four characters they'll feed, 42 percent chose Larry, placing him as the fourth choice overall. To put this in perspective, 96 percent fed Clementine, 95 chose Duck, and 58 percent chose Mark, a new character. Thus, more people chose Larry than any of the other adults from Episode 1.
  • Politically Incorrect Villain: Very subtle and easy to miss, but at the end of Episode 1, when Larry asks Lee if he likes Lilly, choosing "Not really" will result in him calling Lee "boy," suggesting part of his animosity towards Lee is also racially motivated. In episode 2, Lee can call him racist but Larry isn't phased by the accusation and says "That's what you think this is?" even though he told Lee why he doesn't trust him at the end of the first episode. In season 4, Clementine also refers to him as a racist who was constantly defended by Lilly. On the other hand, and way more blatantly, one conversation option in Episode 1 prompts him to derisively retort to Kenny, "You're gonna whoop me? You and what homo parade?"
  • Retired Badass: He used to be an army commander.
  • The Scorpion and the Frog: Even after Lee saves him by finding his heart medication, he chooses to leave Lee behind as bait to distract the walkers. He even has a scorpion tattoo on his arm as a reference to the story.
  • Screw Politeness, I'm a Senior!: He justifies his anger a lot by using his age as an excuse.
  • Self-Fulfilling Prophecy: He hates Lee because of his criminal past and believes he's a threat to the group, especially towards Lilly and Clementine. Larry's own actions can be a contributing factor as to why Lee would choose to kill him before he turns into a walker, rather than give him CPR with Lilly that could save his life.
  • Self-Serving Memory: Larry will accuse Lee of having an agenda against him, but doesn't acknowledge how his own behaviour caused it in the first place.
  • Ship Tease: With Brenda St. John in Episode 2; he acts like a completely different person around her. Until he finds out she eats human flesh, at which point the ship gets sunk pretty quick.
  • Sir Swears-a-Lot: Not only does he have a lot of F-bombs, he seems to have the widest variety of swear words.
  • Skewed Priorities: He refuses to look past Lee's criminal record and opts to throw a tantrum while imprisoned in a meat locker. Despite having no heart medication, the St. Johns ignoring him, the discovery that a bite is not necessary for reanimation and that he can give himself a heart attack.
  • Spiteful Gluttony: When Lee interrupts dinner at the St. John's, Larry refuses to listen, and if Lee tells him to never mind and eat up, he'll take a big bite and all but chew right in Lee's face. He isn't happy when he finds out that was Mark's leg he was eating.
  • Tantrum Throwing: He gives himself a fatal heart attack when he loses his temper while imprisoned in a meat locker.
  • Tattoo as Character Type:
    • He has a tattoo of an eagle on his left bicep and he's ex-military.
    • The scorpion tattoo on his left forearm likely references the scorpion from the story "The Scorpion and The Frog", a story about a self-serving scorpion who betrays a frog that helps it cross a river. The scorpion justifies betraying the frog despite the consequences by stating "I couldn't help it. It's in my nature." In the game; Larry betrays Lee after he helps him get his heart medication because he distrusts Lee for his criminal past.
  • Tempting Fate: Larry lets Lee know that he knows who he is. This gives Lee some motivation to kill him, regardless of whether Lee thinks he'll live or not. It's up to the player to decide Lee's motivation, of course, and whether to attempt saving him.
    • He says that Lee's stuck with him, plans on living longer than Lee will, and that he'll be the one to kill Lee if he turns. Less than two minutes later, he has a heart attack and Kenny crushes his head regardless of whether or not Lee helps Lilly try to revive him.
  • Token Evil Teammate: He's hostile and ungrateful towards Lee, despite the good Lee can do for him. He wanted to kill Duck because he firmly believed that he was infected and it was eventually revealed that he was an abusive parent towards Lilly before the apocalypse. He was designed by Telltale to be a hateable character who tested the patience of players.
  • Too Dumb to Live: Possibly literally, at the end of episode 2. Larry has a heart condition. He knows he has a heart condition, and has presumably had it for many years. Months earlier, aggravating it through stress nearly got him killed. What does he do here? Shout, scream, and bang on the door to the meat locker, which no surprise, ends up giving him a heart attack that he may or may not have died from. This might have been excusable if Lilly had been taken by the St. Johns, but she was right there with him, and Kenny, who had his child AND wife abducted, was still able to more or less keep his cool.
  • Tragic Keepsake: Carries his wife's ring around in his pocket.
  • Ungrateful Bastard: Lee finds his medicine for his heart at great risk to himself. Larry then proceeds to punch Lee in the face and try to leave him for dead in the drug store as walkers enter it. However, he's standing next to Clementine protectively. Given that Larry states later he doesn't trust her with a murderer as her guardian, it makes sense.
  • When He Smiles: In a blink-and-miss it moment, he is seen laughing jovially with Brenda to the point Lee barely recognizes him. Alas, Brenda's a cannibal.
  • Would Hurt a Child: He wants to throw Duck to the walkers on the merest suspicion he's been bitten. Without searching for the bite. This is the first thing we see him do.

Others

     Carley 

Carley

https://static.tvtropes.org/pmwiki/pub/images/carley_twdvg_5920.jpg

Voiced by: Nicole Vigil

A regional news reporter from Atlanta, Carley is a quick-thinker. She knows she's attractive but she won't take crap from anyone. Having spent time as a correspondent in various warzones, she feels that she can take care of herself and isn't afraid to use firepower as a solution to the problems that face her.


  • Action Girl: She's a remarkable shot, and actively downs numerous Walkers throughout the game.
  • Action Girlfriend: The developers stated that the romance between her and Lee would have been further explored if it weren't for her death.
  • Always Save the Girl:
    • An overwhelming majority of players have chosen to save her over Doug according to the statistics Telltale has gathered. The player's motivation is personal, and Lee never comments on it.
    • Comparing to saving Doug, this decision is more beneficial in Episode 3, as Carley will take out the walkers on the left side of the RV while Lee defends the right side. If you save Doug, he will assist Lee by telling him which side of the RV the walkers are coming from. However, Lee must take them out from both sides alone as Doug has no competency in combat.
  • And Now for Someone Completely Different: A very small variant; for at least a few seconds or a minute at most, you play as Carley in Episode 3, shooting the zombies getting into the motor inn during the bandit attack. The controls are still the same.
  • Assist Character: In a way. In a subverted fashion, you do play as her for a short time. See And Now for Someone Completely Different above.
  • Battle Couple: If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the Ship Teasing had kicked in.
  • Big Damn Heroes: She rescues Lee, Clementine, and Kenny's family from a horde of zombies when they arrive in Macon.
  • The Big Girl: Not a straight-cut example, but she does fit most of the criteria: very loyal to Lee (who is The Lancer to Kenny/Lilly's The Hero), and the most proficient of the survivors in combat.
    • Ironically, she is one of the shorter characters of the cast. Just...don't point that out to her.
  • Big Sister Instinct: Though they're not related, she is protective towards Ben and stands up for him when he's accused of stealing the missing supplies. This backfires horribly when Carley is killed by Lilly for protecting Ben; she's not around to discover later that he really was the culprit.
  • Boom, Headshot!: The woman scores headshots like it's nothing. If she is alive in Episode 3, this is how she goes out courtesy of Lilly.
  • Brutal Honesty: She is definitely not afraid to speak what's on her mind. Unfortunately, doing this to Lilly in Episode 3 gets her rewarded with a bullet to the head.
  • Cartwright Curse: Either she or her first crush Doug gets devoured by walkers before they can admit their mutual feelings. If she is saved she then develops feelings for Lee, but is soon shot in the head by a paranoid Lilly.
  • The Confidant: She becomes this to Lee by Episode 2 if he decides to trust her.
  • Devoured by the Horde: If Doug is chosen to be saved at the end of episode 1.
  • Expy: Of Rebecca Chang to an extent. Both women are pistol-wielding reporters who even wear the same outfit: a white buttoned shirt and black skirt with matching footwear, and even die from single bullet wounds to the head.
  • Good Is Not Nice: Carley visibly did not want to be bothered with Irene, despite showing sympathy for the poor girl. The sympathy factor appeared to have gone out of the window when Irene tried to wrestle Carley for the gun. Although said wrestling doesn't happen if Lee makes Carley give Irene the gun, Carley is still noticeably very reluctant about it so good still isn't nice.
  • Good Scars, Evil Scars: Has a small scar just above her right cheek.
  • Guys Smash, Girls Shoot: Her pistol to Lee's fire axe.
  • Hopeless with Tech: And by tech, we mean she failed to put batteries in a radio. Twice.
  • Improbable Aiming Skills: She has pretty good aim for a reporter. Possibly justified, since she's covered wars, you know.
  • Not So Stoic: Her disposition is usually calm, but in an angered state, she tries to defuse the argument in the pharmacy, but to no avail. Also, if Lee questions her about being fine after she hears her station's final protocol while stating the possibilities of her colleagues dying, she flips out and yells at Lee at leave her alone.
  • Once Done, Never Forgotten: Her failure to properly put batteries into a radio. When she gives Lee some batteries at the end of episode two, Lee asks her if she should be handling them, and she notes that he is never going to let her forget that.
  • Precision F-Strike: During the argument in the pharmacy:
    Carley: Everyone, CHILL THE FUCK OUT!
  • Purple Is Powerful: Asides from her dialogue text being purple, she dons a purple vest in Episode 2 and a purple jacket in Episode 3. She's also one of the most badass characters in the series.
  • Sacrificial Lion: Potentially.
  • Secret-Keeper: She is aware of Lee's criminal past and keeps it to herself.
  • Self-Deprecation: Carley is not above making fun of herself for being Hopeless with Tech. Played a bit seriously when she calls her a disaster after Lee comments of her ability to remain a cool head.
  • Ship Tease: By Episode 3 Carley has definitely developed feelings for Lee. Sadly, the romance never gets the chance to go anywhere thanks to Lilly's itchy trigger finger. A conversation between Lee and Katjaa following Carley's death gives the player the opportunity to address the romantic fondness that Lee had for Carley.
  • Star-Crossed Lovers: The game isn't subtle about her attraction to Doug. Unfortunately...
    • In the beginning of Episode 3 she begins to flirt pretty obviously with Lee. Unfortunately for her, this trope kicks in again.
  • Surprisingly Sudden Death: Lilly executing her comes out of nowhere in Episode 3.
  • Survivor's Guilt: She suffers badly from this if she is saved instead of Doug, and is unable to get much sleep because of nightmares about it.
  • Technical Pacifist: She's not afraid to use firepower to defuse hectic situations, but in general is not one for drama.
  • Tempting Fate: Carley is aware of Lee's past. This can be an argument both for and against saving her over Doug.
  • You Wouldn't Like Me When I'm Angry!: Her outburst during the pharmacy fight earned her a frightened look from Glenn.

     Doug 

Doug

https://static.tvtropes.org/pmwiki/pub/images/doug_twdvg_4062.png

Voiced by: Sam Joan

Doug is a likable, unthreatening IT guy. He is incredibly resourceful and painfully logical, in a way that only IT guys can be. When he gets mad he is more likely to do something passive-aggressive than to get in anyone’s face.


  • Assist Character: In a way, though unlike in Carley's case, this trope is straight. You don't play as him and he simply looks out for Lee during the bandit attack in Episode 3. See Men Are the Expendable Gender below.
  • Big Eater: Only shown if he's saved in Episode 1. During Episode 2, when Brenda St. John offers the basket of biscuits, it cuts away from him for just a couple of seconds. The next time he's in the shot, he's chewing and crumbs fly out of his mouth when he says, "Sorry." He then returns to the motel along with Ben, but eats half the biscuits on the way.
  • The Cameo: Doug briefly appears as a delivery man in the second Poker Night at the Inventory game.
    • Also, depending on whether you saved him or Carley in Episode 1, his corpse can be seen on the road during Russell's story in 400 Days.
  • Devoured by the Horde: If Carley is chosen to be saved at the end of episode one.
  • Doesn't Like Guns: He feels useless becuase he doesn't deal with them well.
  • Gadgeteer Genius: He sets the universal remote to turn on TVs across the street, builds a system of alarms at the motel, and apparently used to own robots.
  • Heroic Bystander: He saved Carley when he saw she was about to get attacked and helped her escape to the drug store.
  • Heroic Sacrifice: Assuming he was saved in Episode 1, during the showdown with Lilly in Episode 3, he will take the bullet she meant for Ben.
  • Men Are the Expendable Gender:
    • An overwhelming majority of players have chosen to save Carley over Doug in Episode 1 - then again it's doubtful most people decided to save Carley because she's a woman, so much as because she has a gun. His lack of screentime and early bonding with Lee in comparison to Carley doesn't help, either.
    • In fact, the largest strike against saving Doug is that a battle against the bandits and walkers in chapter 3 is much easier if you saved Carley than if you saved Doug. Why? Because there's a section where bandits and walkers are coming up on both sides of the RV. If Carley is alive, she'll shoot everyone on the left side of the RV, so the player only has to deal with the enemies on the right. If Doug is alive, he hides in the RV during this segment because he isn't great at combat, so the player has a much more difficult battle to fight since the player has to shoot everyone on the left and on the right.
  • Nice Guy: Awkward though he is, Doug is well-meaning, tries to help whenever he can, and is generally the most agreeable of the group members. He's so nice, in fact, that his reaction to seeing Lilly about to shoot Ben is to pull Ben out of the way at the cost of his own life.
  • Non-Action Guy: Until Episode 3, when he hesitantly makes an effort to fight during the bandit attack, managing to take out one of the bandits.
  • Plucky Comic Relief: His scenes and character moments always has a small element of comedy to them, often the kind that happens at his own expense.
  • The Smart Guy: Worked as an IT technician before the outbreak, and his aptitude with technology makes him a valuable asset to the group. In Episode 2, he manages to cobble together a working alarm system for the motor inn out of four bells, string, and some wooden boards that lets the survivors know which direction a zombie or person is approching from.
  • Smart People Build Robots: He mentions in Episode 1 that he misses his robots.
  • Sacrificial Lion: Potentially.
  • Star-Crossed Lovers: The game isn't subtle about his attraction to Carley, or hers to him. Unfortunately...
  • Stock Scream: If you choose to safe Carley instead of him, then as he dies the player can briefly hear a Wilhelm Scream.
  • Survivor's Guilt: If he's saved instead of Carley.
  • Taking the Bullet: He dies in Episode 3 in this way, taking a bullet from Lilly meant for Ben.
  • We Hardly Knew Ye: If you chose to save Carley over him in the first episode then he ends up being pretty easily forgotten by both the player and the characters, as no one had much of a chance to know who he was. In fact, the only character who will mention him in conversation after his death is Carley, who feels guilty for being saved in his place and is implied to have had feelings for him.

     Glenn 

Glenn

https://static.tvtropes.org/pmwiki/pub/images/glenn_twdvg_8698.png

Voiced by: Nick Herman

"That could scramble a brain pretty good."

Glenn is a likable and resourceful former pizza-delivery boy who is always willing to help. After failing to reconnect with his estranged family, Glenn is on the road back to Atlanta where he hopes to find his brother and where fate will lead him to meet up with a Kentucky Sherriff's Deputy looking for his family.

See the comic series character page for more info on him.


  • Badass in Distress: After facing the zombies, he got stuck, but was saved by Lee and Carley
  • But Now I Must Go: He leaves for Atlanta at the end of Episode 1 to try and find his family. Which in turn leads to his role in the comics.
  • The Cameo: As of the retcon with Lilly, Glenn, Hershel, Shawn, Michonne, Pete, Siddiq, and Jesus are the only characters from the comics to appear in the game.
  • Deadpan Snarker: Most of his dialogue is sarcasm.
  • Doomed Hometown: Like Lee, he is from Macon.
  • Guest-Star Party Member: Leaves at the end of Episode 1 despite surviving the events of the story.
  • Nice Guy: Treats everyone with respect.
  • Saved by Canon: Being a major character in the comics, you can be sure that he won't die during the game.
  • The Sneaky Guy: He's very good at scouting and searching areas.
  • Vomit Discretion Shot: If Irene steals the gun and shoots herself in the head.
  • What the Hell, Hero?: Gives you one either way you handle the Irene situation. If you allow her to kill herself, Glenn asks how you could allow her to give up and do that to herself, and if she forcibly takes the gun from you, Glenn asks why you didn't just let her kill herself.

     Irene 

Irene

https://static.tvtropes.org/pmwiki/pub/images/irene_twdvg_6051.png

Voiced by: Brett Pels

Irene is a survivor trapped in a motel room that Glenn finds.


  • Boom, Headshot!: As she kills herself.
  • Damsel in Distress: Lampshaded by Carley.
  • Driven to Suicide: She asks for Carley's gun to kill herself before she dies and comes back. If Lee doesn't let her have it, she will take it by force and kill herself anyway.
  • Nervous Wreck: Justified considering the situation, but still an example. She only calms down if Lee allows her to kill herself with Carley's gun.
  • Red Shirt: We know nothing about her other than the fact that she's an infected victim. So this makes her an obvious casualty.
  • Zombie Infectee: She was bitten by a zombie and locked herself in a hotel room.

     Mark 

Mark

https://static.tvtropes.org/pmwiki/pub/images/mark_twdvg_9326.jpg

Voiced by: Mark Middleton

"Welcome to the family, kid."

A survivor who joins the group in the three-month gap in between episode one and two. He used to work at the air force base and brought some food supplies with him.


  • An Arm and a Leg: Both his legs are cut off by the St. Johns, who eat them and try to feed them to the rest of the group.
  • And I Must Scream: The St. John's harvested his legs and (according to Danny St. John) planned to keep him alive during this experience, in order to prevent the meat from "tainting". By the time Lee found him, Mark was on death's door and delirious from blood loss.
  • And Then John Was a Zombie: He dies due to the blood loss from his legs being cut off and turns, eventually eating Brenda St. John.
  • Captured by Cannibals: After he was shot by an arrow on the shoulder, he was taken by the St.Johns to be treated. As it turns out, the farmers amputated his legs to be served to his friends..
  • Chekhov's Gunman: A tragic, warped and oddly heartwarming example - his zombified corpse saves Lee and Katjaa's lives by taking a bite out of Brenda.
  • Foreshadowing: First, he mentions that he doesn't want to be food early in Episode 2, then says he'd never want to be trapped in a room alone with Larry.
  • Human Resources: After being deemed "unsavable", the St. Johns harvested his legs and left him to bleed out.
  • Interface Spoiler: Unlike the rest of the group, his subtitles don't get their own unique colour. It's a subtle hint that he's not going to be sticking around too long.
  • Loose Lips: The worst thing to be said about Mark is being too talkative about sensitive information, like accidentally voicing Lee's opinion of Larry to the man himself. Lee calls him out on this at the St. John's dairy.
  • Mauve Shirt: His main purpose is to be a likeable, neutral individual to bounce the player's thoughts off of. Ultimately, his death is used to establish the danger of the St. Johns.
  • Mr. Exposition: His first scene in, and he's already showing that we're all hungry, explaining how you survived the last three months, mentioning Lilly's position as manager of food, implying Lilly and Kenny still don't get along, adding that you're still living at the motor inn, reminding you whether Doug or Carley is still alive and that Larry tried to punch you in the face 5 minutes ago in gameplay.
  • Nice Guy: He'll take Lee's jerkass tendencies around in stride if the player's feeling crass.
  • Not Too Dead to Save the Day: Unintentionally saves Katjaa from Brenda after turning into a walker.
  • Remember the New Guy?: You might feel as if you accidentally skipped a scene when he's suddenly introduced at the beginning of Episode Two, especially because the details of how and why he's there are both unimportant and slowly revealed.
  • Second Episode Introduction: As stated above.
  • Undying Loyalty: Even as a legless zombie Mark still has Lee's back.
  • Villainous Rescue: When zombified, he takes out Brenda when she has a gun on Lee.
  • Why Don't Ya Just Shoot Him?: There wasn't much of a reason to keep Mark alive in the bathroom since everyone was expecting him to survive his injury, even then, it would be hard to explain how Mark "disappeared" or justify the disposal of his body without letting them see it.

Stone Mountain High School Survivors

     Ben Paul 

Ben Paul

https://static.tvtropes.org/pmwiki/pub/images/ben_paul_twdvg_9281.jpg

Voiced by: Trevor Hoffmann

"I wish you would let me do something useful for once!"

A band student from Stone Mountain High encountered by Lee and Mark in the woods outside of Macon with his friend Travis and teacher Mr.Parker. He ends up the only survivor of the three.


  • Afraid of Blood: In Episode 5, he faints even when it's not his blood.
  • The Atoner: Ben becomes this if you choose to save him.
  • Being Good Sucks: When he does try to help he mostly gets the group into trouble.
  • Butt-Monkey: Ben generally gets little to no respect from the other survivors. In addition, bad, unfortunate things seem to happen to him a lot.
  • Captain Ersatz: He actually resembles Shaggy from Scooby-Doo's fame, both in appearance and cowardly attitude. And if the similitude is intentional, that would make him a Deconstructionnote  of him.
  • Character Arc: Even in Episode 2, Ben constantly complains about feeling like The Load and not being able to help anyone. It's even mentioned he felt like this even before he met Lee's group.
  • Cruel and Unusual Death: If you drop him from the bell tower in Episode 4, he falls from a big height but is unfortunate enough to survive the fall with his body broken, and is promptly eaten alive by the walkers surrounding him while screaming.
  • Death Seeker: Lee can tell Kenny that Ben wanted to die. Kenny's reaction is a saddened "Oh, Crap!", especially if Ben dressed Kenny down earlier.
  • Deconstructed Character Archetype:
    • He's one for The Load. Although he does gradually make things worse for the group, even indirectly causing the deaths of Carley/Doug, Duck, Katjaa, and Brie, he doesn't mean for any of it to happen and is racked with extreme guilt over it all. By the end of episode 4, he's become very suicidal and an active Death Seeker.
    • He's also a deconstruction of The Millstone. Ben makes a lot of bad decisions to the detriment of his group and he's fully aware of it, causing him to lose confidence in himself and develop self-esteem issues. However, it's easy to forget that Ben is just a kid in high school; he's too old to have resilience and trust of authority to protect him (like Clementine and Duck), but too young to have developed self-sufficiency or determination (like Lee and the others in their thirties and forties). He's old enough to comprehend the full horror of the apocalypse and be terrified of it, but not old enough to have a decade or so of adult life experience to strengthen his character and resolve. By the end of episode 4, he tries to convince Lee to drop him from the top of the bell tower to save himself, actively seeing himself as a burden to everyone else.
  • Devoured by the Horde: His worst fear, and it comes true, of his own volition, if you drop him from the bell tower in Episode 4. If he's still around in Episode 5 Kenny mercy kills him specifically to prevent this, as he was impaled on a balcony rung and surrounded by walkers.
  • Did You Think I Can't Feel?: In a fit of fear he reveals that he was the one giving the bandits supplies, which led to the deaths of Katjaa and Duck. Kenny is ballistic and tries to get Ben kicked out of the group and abandoned. Ben puts up with this until he finally reaches his breaking point, calling Kenny out for treating him so badly over something he had zero control over and didn't even mean to do. He also reveals that he envies Kenny for getting closure since Ben was never able to return home and learn of his family's fate.
    Ben: "FUCK YOU, KENNY! (...) I am so, so, SO sorry about Katjaa and Duck, I AM. And I know I fucked up, but STOP pushing me around and STOP wishing I was dead. NO! You know how they died. You've said GOODBYE. I never got to see my family, my parents, my little sister... do you get that? Your family is gone but at least you had them to lose. I never made it home. They could be alive or dead or walkers or WORSE and I DON'T KNOW, SO GIVE ME A FUCKING BREAK!"
  • Dirty Coward: Downplayed in that he was never malicious or mean-spirited about his cowardice, but he still has moments where he runs away to save himself at the expense of others.
    • Was unable to look for his parents because he had no one with him, and was the one who was giving the bandits the groups supplies. Granted, it's a zombie apocalypse and he's barely an adult, but it's still an unfavorable comparison to the rest of the cast.
    • He panics when he and Clementine are surrounded by zombies, and flees. Lee will give him a What the Hell, Hero? (either mildly or furiously, depending on the player's decision. However, he has one moment where he tells Lee he'd prefer to die rather than drag the group down any further.
  • Disney Villain Death: In episode 4 Ben fell from the top of the Crawford bell tower and devoured by walkers. Or in episode 5 Ben fell from mansion balcony and impaled through the abdomen by a metal bar, then shot in the head by Kenny out of mercy.
  • The Dog Bites Back: Him standing up to Kenny's constant harassment in Episode 5.
    Kenny: Lee should've left your ass in Crawford! We've got enough problems—
    Ben: FUCK YOU, KENNY!
  • Eaten Alive: If he's dropped from the bell tower, he survives the fall only to meet this fate due to being surrounded by Walkers. If you save him, he still almost suffers this fate near the end of Episode 5, but is given a Mercy Kill by Kenny.
  • Failed a Spot Check: In Episode 4, Ben reveals that upon finding a hatchet that has been purposefully wedged between two door handles, he thought it was a good idea to remove it and not that it was probably put there for a good reason (by Lee). Cue Walkers shortly afterwards bursting through the now-unsecured door.
  • Finding Judas: In episode 3, Ben reveals to Lee that he was one giving the bandits the supplies because he thought he was keeping the bandits away. When Lee took away the supplies, the bandits invaded and caused the deaths of Katjaa, Duck, and Doug/Carley. The deleted scene also had an alternate motivation, the bandits told him they had one of his classmates as a hostage and he was trying to save them.
  • Foil:
    • To Larry. Both are treated as The Load and The Friend Nobody Likes by the group, with Ben being the new target for the players' ire after Larry dies. However, while Larry is disliked because of his cantankerous nature, Ben is irritating because he is awkward and accident-prone, which frequently puts the rest of the group in danger. Their personalities are also polar opposites, where Ben is meek and cowardly, while Larry is loud and crochety.
    • To Gabriel "Gabe" Garcia from "A New Frontier".
      • Both are teenagers that are treated as the Load and Friend Nobody Likes, but still want to help out. But unlike Gabe where he is very brash and moody, Ben is very timid and doesn't know when to stand up to himself, though Ben stands up to Kenny if he survives to Episode 5.
      • They also get someone killed during the events of the story that would leave to negative consequences after admitting their actions. Gabe gets his uncle Javi to shoot Conrad in the second episode, which causes Tripp and Eleanor to distrust Javi. Ben gets involved helping with the Save-Lots Bandits, but because he couldn't help anymore, the bandits start attacking the motel, which causes not only the domino deaths of Carley/Doug, Duck and Katjaa, but also the slipping point of Lilly losing her mind. Unlike Gabe where Conrad's death was brushed aside with only Tripp and Eleanor's relationship affected with the latter using that as an excuse to side with Joan, Ben's actions cause Kenny to a raging point that he wants to actully harm him after the death of his family. Gabe would blame his uncle for killing Conrad even though he was the one that wanted Conrad to be shot, while Ben has deep remorse and admits it was his fault. The other thing is that Conrad's death is preventable that Eleanor's betrayal would happen regardless, whereas Ben's actions happen too late to prevent and has to happen no matter what.
  • Forced to Watch: A cut audio clip reveals that one of the girls in his survivor's group of his classmates was gang-raped to death by bandits and that he was forced to watch.
  • Foreshadowing: He tells Lee in Episode 3 that if he is ever in a situation where he feels he can't make it out alive that he will 'punch his own ticket'. He attempts to do this in Episode 4, but whether or not he succeeds is up to you.
  • Grew a Spine: If you choose not to let him fall to his death in Crawford and bring him along to save Clem in Episode 5, Kenny will start to rag on him yet again and even goes as far to say that Lee should have dropped him down the bell tower, Ben will finally call him out and snap, "FUCK YOU, KENNY!" He once again apologizes for inadvertently getting Duck bit, leading to Katjaa killing herself, but demands that Kenny stop treating him like garbage for a series of events that he had no idea would happen. Kenny tries to get a word in edgewise, but Ben cuts him off and tells him that, at the very least, he knew what happened to his family and was able to say goodbye to them, whereas Ben was at school during the outbreak and, as such, has no idea if his parents and little sister are dead or alive. Kenny is visibly shocked, and begins to apologize, sadly saying, "Oh, Ben, I'm—" before being interrupted by an incoming group of walkers. Kenny's realization that he's been horrible to Ben, still just a teenager, all this time leads to him going down into the alley below the rooftops after Ben falls off a balcony in an attempt to rescue him, and when it's clear that the poor kid won't survive a spike of rebar through the chest, forces Lee to escape and return to Omid and Christa so he can stay behind to let himself be attacked by a horde to Mercy Kill Ben before he's eaten alive.
  • Heroic Sacrifice: He attempts to let himself fall to his death to save the group. Lee can save him instead.
  • Idiot Ball: While firmly carried about in most everything he does, it becomes an especially driving point in the 4th Episode. He completely fails to even try protecting Clementine from the walkers in the opening scene leading to Chuck's death. At the house, the player can choose to have Ben watch her while Lee and Kenny look for the boat, which he screws up again. Meaning that he twice completely fails the task of looking after an 8 year old. Humorously Lampshaded if you bring Clementine with you to Crawford, where she reacts with utter disbelief at the idea of being left in his care yet again, only to be reassured by Lee that he's not leaving Ben to look after her, but her to look after Ben.
    • To establish his very first Idiot Ball moment, he steals from Lilly's personal supplies to give to the bandits for protection. Lilly was alreadly emotionally compromised by her father's brutal death and her inability to retain her position as the leader, causing her to suspect a traitor in the group for the theft. His refusal to open up and confess to his actions indirectly causes the death of Carley/Doug, Katjaa, and Duck, as well as causing an unstable Lilly to leave the group.
    • Most obvious in Episode 4, when Lee notices the hatchet in his hands, leading to Ben innocently revealing that he scavenged it from the door handles it was wedged between... for some reason? Cue a Mass "Oh, Crap!" from everyone present when the Walkers burst through the now-unsecured door. This eventually leads to Brie's death.
  • Impaled with Extreme Prejudice: Happens to him with a balcony in Episode 5, which leads to a Mercy Kill courtesy of Kenny.
  • It's All My Fault: He blames himself for most of the deaths that happened in the group.
  • Killed Mid-Sentence: After being impaled and when Walkers are heading towards them, Kenny mercy kills him while he's talking.
  • The Load: From his introduction, the entire group thinks this of him, including Ben himself. Clementine is the only member to back him when choosing whether to dump him or not. The player can hold out hope that he gets better, but he never quite manages it.
  • Mauve Shirt: He can be killed in either episode 4 or 5.
  • Mercy Kill: On the receiving end of this by Kenny, who grants him a quick death to avoid being eaten alive by Walkers.
  • The Millstone: Ben is responsible for the failure of roughly half the plans that the group comes up with after he joins. He cuts a deal with the bandits which leads directly to the Motor Inn shootout and indirectly to the deaths of Duck, Doug or Carly, and Katjaa; he inadvertently lets the walkers in during the raid on Crawford, which can lead to the injury (and potential death) of Molly; his confession of his deal with the bandits comes at the worst possible time and jeopardizes the group's escape from Crawford; and, if he's still around by the final chapter, his death will result in Kenny seemingly sacrificing himself in a failed rescue attempt.
  • Mr. Exposition: His role in episode two is basically to act scared and then explain that everyone who dies comes back as a walker unless the brain is destroyed. Not just the bitten; anyone who dies. This information proves to be crucial; the meat-locker incident would have turned out much differently had Ben not shared this information.
  • My Greatest Failure: His giving the bandit's supplies because they told him they had one of his friends hostage. This inadvertently leads to the deaths of Carley/Doug, Katjaa and Duck. After he admits he did it you can tell he really didn't mean for any of this to happen and just wanted to help his friend.
  • Nice Guy: Though he is a coward he does try to help and is one of the friendliest characters in the game.
  • Nice Job Breaking It, Hero: He gives bandits supplies because they tell him they are holding one of his friends hostage; when it's clear they aren't, he has to keep giving them supplies to keep the group safe. This results in Carley/Doug's death, Lilly leaving the group, and Kenny Jr. and Katjaa dying.
    • Then again if he hadn't continued to give the bandits the supplies, they would have attacked the Motor Inn much earlier, without the group having the advantage of a working RV to escape in. If anything, his real mistake was not informing any one else of the deal.
    • Crosses over into Too Dumb to Live territory in Episode 4. when he takes the hand axe, the thing visibly blocking two bloodied doors, to use in getting into the Crawford armory. Admittedly, the zombies weren't making noise at that very second, but still...
  • Non-Action Guy: When he's not accidentally wrecking everything, he's dead weight at best.
  • Ordinary High-School Student: Deconstructed. Ben is in the unenviable position of being too old to depend on the adults, but too young to fend for himself. He's old enough to comprehend the full horror of the zombie apocalypse, but lacks the life experience necessary to cushion the blow. He's seen a lot of his friends die, along with the teachers he thought could protect them, and the end result is that he's a Nervous Wreck who actively hinders the group and hates himself for it.
  • Precision F-Strike: "I never made it home. They could be alive, or dead, or walkers, or WORSE, and I DON'T KNOW! SO GIVE ME A FUCKING BREAK!
  • Redemption Equals Death: Both of his deaths function in this way.
    • In the belltower in Episode 4, after being the The Millstone for most of his screentime, he offers to sacrifice himself to the walkers to give Lee and the others more time to escape, even though doing so means facing his worst fear.
    • If he survives episode 4, he finally stands up to Kenny and makes him realise how badly he's been treating him. He goes on the quest to save Clementine but is ultimately killed when he gets impaled on a balcony and Kenny seemingly shoots him to spare him the fate of being eaten by walkers.
  • Redemption Quest: Ben attempts this to make up for his failures. He never gets the chance. This is actually somewhat subverted. If he's still around in Episode 5 he's much more helpful, finally gets the balls to stand up to Kenny, and his only major fuck-up (that resulted in his death) was due to bad luck and no fault of his own. He never fully redeems himself but he was well on his way to.
  • Second Episode Introduction: The only character introduced in Episode 2 who can last till the end.
  • Sole Survivor: Of his original group.
    • In cut audio clips not used in the game, it's even worse when he reveals that his group originally consisted of around forty teenagers, almost all of which were picked off one by one by bandits and rapists. This realization of being the last of his entire school would have driven him into hysterical tears.
  • Survivor's Guilt:
    • He wonders if he could have done anything differently to help Travis or Parker, and feels guilt that he didn't at least try to do something.
    • In Episode 4, his guilt drives him to admit to Kenny and the rest of the group about his role in the Motor Inn Massacre.
  • Throw the Dog a Bone: In Crawford, Ben finally confesses to the group that he was the one who stole supplies and gave them to bandits. The group then holds a vote on whether or not to kick Ben out of the group. Clementine then asks if she has a vote; if Lee chooses "Of course you do", Clementine votes to keep Ben on the grounds that Ben is "nice" and Clementine's "friend" and they shouldn't leave friends behind. Since Clementine may have overheard Ben's confession, this is an especially generous bone for Clementine to throw Ben.
  • Two First Names: And one of the only characters with a last name at all.
  • Walking Disaster Area: And how. Ben indirectly caused the deaths of three characters in one episode, two in the next one, and one more after that. He never means it, but somehow his mistakes always balloon into horrible disasters.
  • What the Hell, Hero?: After he admits he was the one giving the bandits supplies, Lee can go off on him depending on your dialogue choice.

     Travis 

Travis

https://static.tvtropes.org/pmwiki/pub/images/travis_twdvg_5205.jpg

Voiced by: Ruby Butterfield

Another band student from Stone Mountain.


  • And Then John Was a Zombie: Like his teacher, this quickly becomes a major plot point since he was never bitten in the first place. This will only happen if he gets shot while trying to take Mark's gun.
  • Devoured by the Horde: If Parker is freed from the bear trap, Travis will get distracted and grabbed by several walkers.
  • Didn't Think This Through: Even if it hadn't gotten him shot, taking Mark's gun wouldn't have helped matters in the slightest, as there were too many walkers and there was no way to free Mr. Parker by shooting the trap or the chain.
  • Eye Scream: Just like his teacher, he will potentially get his eyes gouged out by Lee after turning into a zombie.
  • I Just Shot Marvin in the Face: See below for details.
  • Informed Ability: From what little we see of him, none of his father's Special Forces Training rubbed off on him.
  • Jerkass: While it's understandable considering his camp had just gotten raided and barely got away alive, he comes across as rude and ungrateful to the Macon group. He's also quite condescending to Ben.
  • Nervous Wreck: After his encounter with the bandits, Travis has become paranoid of strangers, and refuses to believe the Macon group aren't there to kill them.
  • Red Shirt: He either ends up too busy vomiting or ends up shooting himself by accident only to turn later on.
  • Small Role, Big Impact: As mentioned above, he doesn't last long, but him potentially getting shot is the reason why the Macon group finds out about what really causes the infection.
  • The Load: He makes Ben look competent in comparison. Both of his potential deaths border on Black Comedy due to how much of a Klutz he is.
  • Too Dumb to Live: If Parker isn't freed from the trap, Travis will try and take Mark's gun, yanking the barrel right towards his stomach. He gets shot for his stupidity. If Parker is freed, Travis moves away from the group to vomit, ignores Ben's warnings, runs smack-bang into the horde of walkers, suddenly notices them when they are right behind him, and decides to plead to the brainless walkers for his life after falling down instead of getting away.
  • Undying Loyalty: To his teacher, Mr. Parker. If Lee runs out of time and is forced to abandon him, Travis loses it and gets himself shot while trying to take Mark's gun.
  • Zombie Infectee: As mentioned above, this trope being Averted turns into an important plot point.

     David Parker 

David Parker

https://static.tvtropes.org/pmwiki/pub/images/david_parker_twdvg_1289.jpg

Voiced by: Kevin Burns

The band director at Travis and Ben's school. Lee and Mark find him caught in a bear trap at the beginning of "Starved for Help".


  • Ain't Too Proud to Beg: Frantically pleads not to get his leg amputated if Lee chooses to do so in order to free him.
    No, no, no! Try the trap again! Anything, please!
  • And I Must Scream: If Lee is unable to free him or refuses to. Then he'll be left to die in the forest while begging for his life. While the horde approaches him and eventually overwhelm him.
  • And Then John Was a Zombie: Which is completely unexpected since he never got bitten. This quickly becomes a major plot point.
  • Cosmic Plaything: Dear God, this poor man can't catch a break. His camp gets raided, most of his students die, leaving him with Ben and Travis, gets his leg caught in a bear trap, and either gets it painfully amputated and dies from shock and blood loss or gets left behind to be Eaten Alive by the incoming walkers. Even in death, the guy can't catch a break, as, if he turns, he gets his head repeatedly banged against a truckbed, eyes gouged out, and either gets shot or hacked through the head with the same axe used to amputate his leg. Ouch.
  • Devoured by the Horde: If Lee is unable to get him free from the bear trap.
  • Eye Scream: After he turns Lee is forced to blind him with his thumbs during the struggle.
  • Family-Unfriendly Death: He either gets his leg painfully chopped off by Lee and dies from blood loss or gets Eaten Alive by a pack of walkers. Lovely.
  • Intergenerational Friendship: It's implied he had one with Ben and Travis, considering the latter's Undying Loyalty towards him. Ben also refers to him as a friend in some conversations.
    Ben: Hey, is my friend gonna make it?
  • Life-or-Limb Decision: Lee can only free him from the bear trap if he cuts off his leg, but Parker dies from blood loss anyway.
  • Red Shirt: Doesn't last more than two scenes.
  • Small Role, Big Impact: As mentioned above, he doesn't last long, but him potentially dying from blood loss is the reason why the Macon group finds out about what really causes the infection.
  • The Scream: Lets out a particularly chilling one if he's left to be Devoured by the Horde. He also lets out a few when Lee is amputating his leg, so, regardless of your choices, he'll die screaming.
  • Zombie Infectee: Averted. As mentioned above, this not being the case turns into an important plot point.

Hershel's Farm Survivors

     Hershel Greene 

Hershel Greene

https://static.tvtropes.org/pmwiki/pub/images/hershel_greene_twdvg_7291.jpg

Voiced by: Chuck Kourouklis

"You're going to have to depend on the honesty of strangers if you're going to make it. And if those same people get to questioning yours, you're going to be in trouble."

The traditional farmer from the comic series, met on his farm, where he offers Lee, Clementine, and Kenny's family temporary shelter.

See the comic series characters page for more info.


  • The Cameo: His appearance is temporary; see Get Out! below.
  • Futureshadowing: He doesn't quite understand the severity of the situation, and is constantly downplaying it, even when his own son tries explaining it to him. This is a retroactive glimpse into the future, where, by the time Rick and his group meet him, he has a barn full of walkers, most if not all of them being his loved ones whose deaths he's in denial over.
  • Get Out!: After Shawn's death, regardless of Lee's actions, he'll angrily tell the survivors to leave his farm. However, if Lee tried to save Shawn, Hershel's anger is directed at everyone but Lee, and he mostly expels Lee along with them because, as he sarcastically remarks, they'll need someone willing to help them if they're in trouble.
  • Never My Fault: Hershel would lash out his anger onto Kenny's family (and Lee if you try to save Duck) for Shawn's death, even though it was his own fault for not taking his son's warning seriously when talking about the fence the night before. However, this only applies if you leave during the day as if you leave at night, Chet turning into a walker convinces Hershel on building the fence.
  • Papa Wolf: Though his relationship with his son is a touch strained, Shawn's death affects him so badly that he demands Clem, Lee, and Kenny's family to get off his farm, with no chance of changing his mind.
  • Precision F-Strike: When his son dies.
    Hershel: Get out... GET THE FUCK OUT OF HERE!
  • Saved by Canon: Those who have read the comic know that he has to survive his appearance in the game.
  • Technical Pacifist: As this takes place before the characters from the comic run into him, he still is deeply against the idea of harming zombies, and depending on the time you arrive, might even protest the idea of building a fence.
  • Ungrateful Bastard: Some players see him as this for kicking the group out even if Lee tries to save Shawn. To his credit, he does act much kinder to Lee than the rest of the group.
  • What the Hell, Hero?: If Lee doesn't attempt to save his son, he'll do this and Lee will be forced to defend his actions. Even if Lee does attempt to save Shawn, he still makes the group leave the farm.

     Shawn Greene 

Shawn Greene

https://static.tvtropes.org/pmwiki/pub/images/shawn_greene_twdvg_4458.png

Voiced by: Peter Mussad

Hershel's oldest son, he encounters Lee and Clementine on the way out of Atlanta and takes them to Hershel's farm after they assist him.


  • Continuity Snarl: In the comics, Hershel says that he died a couple days after being bitten. In the game, a walker rips out his throat and he dies in seconds.
    • Though if Lee tries to save him, Shawn simply falls silent, closes his eyes and doesn't move. It's possible Shawn hung on a few days before dying.
  • Doomed by Canon: In the comics, he's already dead by the time Rick shows up at the farm. Here, you get to see why.
  • Last Words: If Lee tries to save him, Shawn dies asking that his father know that Lee tried to rescue him.
  • Mauve Shirt: At the time of his death, you had known him longer than anyone other than yourself and Clem.
  • Nice Guy: Offers strangers help in an Apocalypse despite having seen some disturbing things mere hours earlier.
  • Properly Paranoid: Pretty much the first thing he does upon arriving at the farm is insist that they reinforce the fences to prevent walkers from getting through them, though Hershel thinks it is unlikely to happen. He is wrong.
  • Too Dumb to Live: Having grown up on a farm, Shawn should really have known better than to kneel down in front of a tractor while someone's sitting in it... especially if it's a hyperactive child who you can see is playing with the gearshift.

St. John Family

     General (Spoilers Ahead) 
A family of dairy farmers operating the St. John Dairy Farm, they appear in Starved For Help.


  • Affably Evil: They speak with southern hospitality, even as they are carving up Mark's leg for dinner.
  • Anti-Villain: They see cannibalism as a necessary evil to survive the apocalypse and they have been trading human meat as food to ward off bandits. They only decide to go against the Macon group because they saw them as a threat, not because they wanted to hurt and kill them. Andy suggests that the family would have just let them go if Lee had just ignored his better judgement and left Mark alone.
  • Cannibal Clan: The family are eventually revealed to be cannibals after Lee discovers Mark had been left to die in their bathroom after they cut off his legs and prepared them as food for the Macon group. They did plan to spare the Macon survivors but were ultimately forced to imprison them so they wouldn't tell everyone their secret.
  • The Dark Side Will Make You Forget: Their cannibalism began when the walkers diminished their food sources and they had use whatever they could find as food, including dead bodies. The family insists that they only target people who are unsavable but they very quickly write off Mark as a goner, even though Katjaa and Brenda were able to remove the arrow stuck in his shoulder and patch him up. Their addiction to cannibalism obviously overrode their judgement and they now kill anyone they deem as unsavable or a threat to their operation.
  • Deep South: They've resorted to cannibalism to survive the zombie apocalypse and have been serving human meat to the other survivors.
  • The Family That Slays Together: They are composed of a mother and two sons, they did have a patriarch but he was killed by a walker.
  • Evil Cannot Comprehend Good: They're so adjusted to eating human meat that they fail to understand why the Macon group and the bandits would be so offended by eating human flesh.
  • Evil Virtues: It's stated that they only eat people who are unsavable from their injuries and would rather barter with other groups than fight with them. As they exchanged food for protection from the bandits and were happy to repay the Macon group for helping them.
  • Fat Bastard: They're noticeably more full-figured than the generally slimmer Motor Inn survivors. Probably from the human meat they supplemented their diets with.
  • Functional Addict: Considering how long they've been resorting to cannibalism, it's likely they've become addicted to it. Hence why they would harvest Mark's legs even though he was expected to make a full recovery and why they would overlook how they were going to hide his body.
  • Lack of Empathy: They hacked off Mark's legs because they believed he was going to die anyway and chose to keep him alive as a food source. They even fed his corpse to his group without telling them and the family didn't understand why they would be so disgusted.
  • Lethally Stupid: The family believes they are committing cannibalism for the sake of survival but their plans have a lot of holes in it.
    • If they were concerned about the meat tainting (i.e. reanimating) why didn't they just decapitate Mark so only his head would reanimate? That way they wouldn't waste so many medical supplies keeping him alive and it would prevent his escape attempts.
    • The brothers (or Danny, at least) have been setting irreversible bear traps to ensnare other survivors. Not knowing that the survivor might be consumed by walkers or may reanimate from blood loss during the preparation for dinner.
    • When Mark gets shot by an arrow, Danny and Brenda write him off as dead and harvest his legs and prepare them for the Macon group. Overlooking the fact that the Macon group may want to see their missing friend, and not thinking about how they can cover up the loss of his legs. It may have just been a matter of circumstance since they couldn't move Mark to the barn without alerting the Macon group and they may have thought he had more time before he reanimated.
  • Necessarily Evil: They believe cannibalism is necessary for survival because they need all the food they can get.
  • No Party Like a Donner Party: The family decided that necro-cannibalism should be utilized in the apocalypse because they need a consistent supply of food to survive the apocalypse.
  • Not-So-Well-Intentioned Extremist: They believe necro-cannibalism is a practical method of surviving the apocalypse and they need to use whatever they can find. However, they dismembered Mark as soon as they deemed him unsavable and decided to capture the Macon group when they realized that they wouldn't join them.
  • Sweet Home Alabama: They are from Georgia, they are unfailingly nice to the other survivors and try to avoid conflict. They are cannibals but they try to avoid conflict and provide human meat to the unwitting survivors.
  • They Look Just Like Everyone Else!: Compared to some of the other antagonists throughout the series, the St. Johns don't have anything off about them to even hint at their true nature.
  • Villainous Glutton: As necro-cannibals, they believe cannibalism is to be utilized in the apocalypse for the sake of survival. However, it seems they've become addicted to it since they quickly wrote Mark off as a goner and harvested his legs for food, forgetting that the Macon group will want to see their friend and the only cow they have needs to be kept alive for milk.
  • Would Hurt a Child: They have no qualms with killing Clementine and Duck.

     Andrew St. John 

Andrew St. John

https://static.tvtropes.org/pmwiki/pub/images/andy_st__john_twdvg_3356.jpg

Voiced by: Adam Harrington

"Whoa, lady, relax! Me.. me and my brother just wanna know if y'all can help us out."

The owner of the St. John Dairy Farm, he offers Lee and his group food in exchange for fuel and invites them over to have a meal to celebrate their new partnership.


  • Arc Villain: Of Episode 2. He's the head of a family of cannibals that cut up survivors for meat.
  • Alas, Poor Villain: If you leave him alive, it's surprisingly tragic to see what a broken shell of a man he becomes. Just sitting there in the rain, calling out Lee's name over and over again..., especially considering he most likely ended up becoming walker food afterwards.
  • Bitch in Sheep's Clothing: He's so nice when you meet him at first that you'd never assume that he's a cannibal.
  • Break the Haughty: If you choose to spare him, then he suffers one heck of a Villainous Breakdown while he helplessly watches as zombies tear apart his farm.
  • The Brute: He's the most physically imposing villain in the game.
  • Combat Pragmatist: During the fight with Lee, he tries to manually push him into the electric fence, as the cannibal still had his rubber gloves on.
  • Cruel Mercy: If you refuse to beat him to death doing the final showdown, it completely breaks his spirit. It's almost certain that he then gets eaten by his undead mother, who's shown slowly making her way towards him from the house.
  • Death Seeker: If he discovers or assumes that Lee has killed Danny and caused Brenda's death. He tells Lee to return to him so they can finish the fight. If Lee turns away, then it's uncertain if he had the will to put up a fight against the approaching walkers.
  • Even Evil Has Loved Ones: Does not take his mother and his brother's deaths well, should Lee reveal their fates during their confrontation.
  • Even Evil Has Standards: He is thoroughly disgusted with murderous bandits and senseless deaths. Doesn't change the fact that he's a villain.
  • Faux Affably Evil: He puts up such a likeable, friendly facade that it's almost disappointing when he shows his true colors.
  • Final Boss: Of Episode 2.
  • Hypocrite: Blames the chaos of Episode 2 on Lee and the group, despite him and family escalting it once they were revealed as cannibals.
  • I'm a Humanitarian: Like the rest of his family.
  • Karmic Death:
    • At the end of the Episode, he tries to kill Lee by pushing him into his farm's electric fence. If Lee chooses to kill him after beating him to a pulp, he'll kick him into said fence himself.
    • If he gets left to the walkers, chances are he'll be Eaten Alive like him and his family did with Mark and planned to do with the Macon group.
  • Kick the Dog: It's when he threatens Clementine with a gun that Lee, and most players, really lose it.
  • Lack of Empathy: Not as bad as Danny, but still an example; he shrugs off Mark's death by saying that he would've died anyway, and that feasting on him while he was still alive was the way to survive.
  • Madness Mantra: Upon his defeat and if you spare him, he just sits in shame shouting for Lee to finish him off as the walkers infiltrate the farm.
  • Made of Iron: During his fight with Lee he gets beaten, shot, and electrocuted but he still survives long enough for the player to decide whether to finish him or not. If left alive, then the zombies certainly kill him off.
  • Momma's Boy: Less so than Danny, but still an example.
  • Pay Evil unto Evil: If the player decides to kill this cannibal, Lee will kick him into an electric fence.
  • Politically Incorrect Villain: Subtle, but present; he calls Lee "boy" a couple of times.
  • Reasonable Authority Figure: In allowing the others the run of his farm. He wants them for their flesh, though. So...
  • Say My Name: He shouts "Lee" quite a bit, especially if you let him live.
  • This Cannot Be!: He asks what Lee means when he tells him of his family's deaths while breaking down.
  • Villainous Breakdown: A truly epic one when subjected to Lee's cruel mercy.
  • Would Hurt a Child: Holds Duck at gunpoint, and pulls Clementine's hair, which later becomes the reason for it to be cut later on in Episode 3.

     Danny St. John 

Danny St. John

https://static.tvtropes.org/pmwiki/pub/images/danny_st__john_twdvg_67.jpg

Voiced by: Brian Sommer

"It's a clean shot, though..."

Andrew's younger, and much more creepy, brother.


  • Asshole Victim: Lee either directly murders him or leaves him to be eaten by walkers.
  • Ax-Crazy: He enjoys murdering people just as much as the undead.
  • Bad Liar: He states that there's a wheelbarrow full of bloody clothes because he got cut the other day. When Lee notes the impossibility of that much blood being there, he says that he's tough. He also tends to stutter when lying on the spot.
  • Bitch in Sheep's Clothing: Along with the rest of his family.
  • Blood Knight: He takes a little too much joy in fighting zombies and people.
  • Crazy Survivalist: He is this trope more than the other members of his family.
  • Cruel Mercy: If the player chooses for Lee to spare him. Not only is his hideous worldview proven wrong, he is also left with his leg in his own bear trap (which, if it was like the one that ensnared David, was specifically modified to lack a release switch) and almost certainly eaten alive by the Walkers.
  • Death Glare: When Lee exposes the family as cannibals, he gives this off towards the group.
  • Didn't Think This Through:
    • He's been hunting survivors to eat by placing irreversible bear traps in the woods, however, he's acting under the belief that the survivor would not reanimate or did not think about how the survivor would be able to survive long enough for him to find them.
    • After he and Lee meet Jolene; he becomes a bit creepy to be around and this gives Lee a reason to believe the St. Johns are hiding something. Had he just been a little more self-aware, Lee wouldn't have investigated the bedroom containing a dying Mark. By the time Lee runs back to the table to tell them about Mark, he doesn't even try defending his actions and continues eating.
  • The Dragon: He's always seen following orders from Andy or Brenda.
  • Even Evil Has Standards: Surprisingly, Danny will be shocked if Lee opts to shoot Jolene before she begins to suggest there may be something wrong with the St. Johns. He still compliments Lee's accuracy and doesn't seem too hung up about it.
    Danny: She was a fuckin' freakshow...but you didn't have to kill her. I mean, I know she was crazy, but...damn!
  • The Evil Genius: He's the only family member who is aware on how to keep the meat of people fresh and even placed the bear traps all over the forest to capture more humans.
  • Face Death with Dignity: When he's captured in his own irreversible bear trap. He implores Lee to kill him since he can be used as food. Since he believes that the world works on self-sacrifice so others can live.
  • Faux Affably Evil: Just like his brother, however his facade drops after Jolene's death.
  • Hesitation Equals Dishonesty: Often stutters his words when lying on the spot. When you ask if he's armed on your first meeting with him and his brother, he stutters when he says that they're for protection.
  • Hoist by His Own Petard: His own modified bear trap that he set is what leaves him at Lee's mercy (or lack thereof).
  • Hypocrite: Despite calling Lee out if he kills Jolene, Danny will kill Jolene himself if Lee does not.
  • I Call It "Vera": He calls his Winchester Model 70 "Charlotte". Lee can tell him that this is creepy.
  • I'm a Humanitarian: Not only is he a cannibal, but he gives Lee advice on how to keep his meat fresh when it looks like Lee is about to kill him
  • Impaled with Extreme Prejudice: Lee will impale Danny with a pitchfork if the player decides to kill him.
  • Jerkass: Unlike his other family members, he comes off as creepy and unlikeable from the start. Then we learn the truth about him...
  • Jerkass Has a Point: After killing Jolene he correctly points out to Lee that she was intending to kill them. He also points out that it wouldn't be safe or wise to traverse through the unmapped woods to hunt the bandits.
  • Karmic Death: At the beginning of Episode 2, one of the St. John's modified bear traps results in David's death (either from Walkers if left behind or blood loss if the leg is chopped off). Near the end, said bear trap winds up leaving him incapacitated and he's either killed by Lee or ambiguously trapped and left for the Walkers.
  • Kubrick Stare: Gives this to Lee when at his mercy.
  • Momma's Boy: Just don't call him one to his face.
  • Not Helping Your Case: He doesn't seem to hide the fact that he's mentally unhinged at all and actually makes himself look evil in any conversations Lee has with him.
  • Obviously Evil: Not at first. He's actually quite friendly when he first meets with Motor Inn survivors. But his sociopathic tendencies are extremely hard to miss after Jolene's death. Even if and before he kills Jolene, you can spot an unusually happy expression when he puts a gun in the tent, and his voice has a tint of disappointment when he says that the tent is "clear".
  • One-Steve Limit: Averted due to sharing the same name with Danny in 400 Days.
  • Psychopathic Manchild: Brenda points out that he was always more of a "mama's boy" than Andy. He's also a sadistic murderer, cannibal, and probable pedophile.
  • Sadist: He takes great joy in hurting people, perhaps more so than the rest of his family. He especially loves setting traps that his victims cannot avoid or escape. Kenny even notices this.
  • Slasher Smile: When he starts killing, he sports one of these as his trademark facial expression.
  • The Sociopath: Shoots Jolene right in the forehead if you don't do it first. He seems more annoyed by Lee's suspicion of this murder than having to commit the murder, and when the two of them return to the dairy he openly states that he's glad he got to use his gun (which he calls "Charlotte") on a living person.
  • Token Evil Team Mate: Unlike the rest of his family, Danny is unashamed of his cannibalism and truly believes that it's the only way to survive the apocalypse. According to unused audio files, there were implications of Danny being a pedophile as well. But the only shown audio file that alludes to this, is when Danny asks to pick which one of the group members to spare. Only for Andrew to tell him that Clementine is off-limits because there isn't enough meat on her to trade.
  • Villain Ball: Even though the St. Johns tried to kill Lee and Mark with the electric fence, Danny fails to take the opportunity to kill Lee while the two were looking for the bandits.
  • Villain's Dying Grace After being trapped in his own beartrap, he admits defeat and offers his body to the Macon group as food.

     Brenda St. John 

Brenda St. John

https://static.tvtropes.org/pmwiki/pub/images/brenda_st__john_twdvg_5261.jpg

Voiced by: Jeanie Kelsey

"Growing up in rural Georgia, we're taught not to waste. It's how I was raised, and how I raised my boys."

The mother of Andrew and Danny, her husband Terry built the St. John Dairy Farm.


  • Affably Evil:
    • Unlike her sons, Brenda is more reluctant to commit murder, though her approval for cannibalism and taking Katjaa hostage at gunpoint indicate she's no more moral than the rest of her family.
    • Upon the family holding Lee's group hostage during dinner, the player can choose to plead with them to let them go. For a mere moment, Brenda almost considers releasing the group, but changes her mind with some regret.
  • And Then John Was a Zombie: In a blink-and-you'll-miss-it moment, a zombified Brenda can be seen stalking Andrew near the end of Episode 2.
  • Bitch in Sheep's Clothing: It runs in the family. They are all cannibals.
  • Don't Make Me Destroy You: She doesn't do anything to kill Lee on the spot and only holds Katjaa as a hostage so Lee doesn't attack her. She'll only shoot Lee if he says the wrong thing to her.
  • Failed a Spot Check: While backing upstairs with Katjaa held hostage, she failed to see the undead Mark crawling towards her. This mistake gets her killed.
  • Family-Values Villain: She never swears and scolds anyone who speaks badly or with profanity in front of her, she is also friendly and would have possibly allowed the group to leave if Lee had not checked on Mark. She and her sons are cannibals because they believe that doomed and dying survivors should be eaten because the meat should be put to better use than allow other survivors to starve or allow walkers to eat the remains.
  • I'm a Humanitarian: Being raised as a "good Southerner", she learned never to throw anything away...
  • Karmic Death: Gets eaten by a zombified Mark, whom she had mutilated and planned to serve to her family as dinner.
  • Parental Favoritism: Near the end of the episode, Danny gripes that she seems to prefer Andy over him.
  • They Look Just Like Everyone Else!: You'd never suspect that she and her family are murderous cannibals.
  • Ship Tease: She gets a moment with Larry. Which is ruined once Lee exposes her cannibalistic side.
  • Significant Greeneyed Redhead: Her secret is that she's a cannibal and is the big bad along with her sons for Episode 2.
  • Token Good Team Mate: She's only committing cannibalism as a method of survival and judging by the dinner scene, she isn't proud of it as she doesn't even try to lie about Lee's discovery. Even if Lee doesn't say anything, she still remorsefully phrases the family's backstory in a way that she can justify it to herself and to Lee's group.
  • Well-Intentioned Extremist: She truly believes that cannibalism is necessary during the zombie apocalypse.

Train Line Survivors

     Chuck 

Charles/"Chuck"

https://static.tvtropes.org/pmwiki/pub/images/chuck_twdvg_5592.jpg

Voiced by: Roger L. Jackson

"I don't mean to tell you how to do your job, but too many people have died already... and seeing another little girl die might just do me in."

A homeless man who has been travelling for fourteen years, and is found living in the train that Lee and the others stumble upon in Episode 3.


  • The Alcoholic: Admits to Lee that he likes a drink, with the slight implication that it's the reason for why he hasn't seen his family in a long time and has been left living homeless.
  • Better to Die than Be Killed: He shoots himself in the head down in the sewers before the Walkers can eat him.
  • Brutal Honesty: When he lays out to Lee why he thinks Clementine will die if Lee doesn't change the way the group is acting.
  • Cool Old Guy: Complete with guitar.
  • Dark and Troubled Past: Chuck states that if another girl like Clementine dies in his company, he might not have the strength to go on, which is why he gave Lee and Clem a bracing dose of Brutal Honesty. It's subtly implied that his his alcoholism might have been the reason for his homelessness and why he lost contact with his family.
  • Deadpan Snarker: Most of his dialogue is sarcastic quips.
  • Despair Event Horizon: He heavily implies that he lost his daughter, meaning he's crossed it long ago. He also says outright that, if Clementine were to die, it would destroy him completely, which explains his Brutal Honesty.
  • Forgotten Fallen Friend: After finding his corpse in the sewers in Episode 4, Chuck is...completely forgotten, even by Lee who happened to stumble upon his body. No one in the group comments on his disappearance after the sewer incident, though it's likely Lee revealed to the others what happened to him off-screen after Clementine found the boat. Considering that he made an impact in Episode 3, especially when persuading Lee to teach Clementine to protect herself, this is particulary uncomfortable.
  • Foreshadowing: During his talk, he mentions the consequences of what could happen to Clem if something happens to Lee during their journey and she isn't trained. Sure enough an episode later...
  • Heroic Sacrifice: He dives into a group of walkers to allow Clementine to escape unharmed, and later meets his end in the sewers.
  • Hypocrite: While on the train, he calls Lee out for not having a plan for once they get to Savannah. If Lee asks where he's headed, his response is "that way". Though, to be fair to him, he's not the one in a group with a little girl to look after.
  • Jerk with a Heart of Gold: He's a generally nice guy, but he tells Clementine in private that she's going to die just like Duck did. This leads to a confrontation between him and Lee, causing him to explain it's because he did not feel that Lee had properly prepared her to survive in case something happened to him, and recommends he cut her hair, teach her to shoot, and find a map of Savannah so they are prepared once they arrive at the city.
  • Nice Guy: In spite of his Brutal Honesty and Jerk with a Heart of Gold tendencies, he is a pretty nice guy who even admits that he didn't have the backbone to scare and surprise the group.
  • One-Shot Character: He only appears partway through Episode 3 and leaves the story near the beginning of Episode 4, but while he is with the group he has a significant impact on the rest of the story to come. Particularly, he is a catalyst to major Character Development for both Lee and Clementine.
  • Out of Focus: He's not featured on the memorial screen after Episode 5, due to there not being any real choices related to him of importance.
  • Shovel Strike: The shovel seems to be his weapon of choice, the only time he uses a gun is when he kills himself
  • Small Role, Big Impact: His advice to Lee is what ends up turning Clementine into a Little Miss Badass in Season 2.
  • Stealth Hi/Bye: Does this to Lee when you first meet him, somehow not making a sound while climbing into a steel train car.
  • We Hardly Knew Ye: Really, he only shows up in the latter half in Episode 3 and, save some good advice, doesn't really do much. Come Ep 4, he quickly gets separated from the group and you find his corpse in the sewers in the middle of the story.

     Christa 

Christa

https://static.tvtropes.org/pmwiki/pub/images/ntl_christa_hospital2_3856.jpg
Click here for her appearance in Season 2

Voiced by: Mara Junot

A woman that Lee and the group meet along the train tracks leading to Savannah, along with her boyfriend Omid. She prefers to avoid large groups, but decides to come along with Lee and the others.


  • Action Girl: Heavily implied as she's managed to survive long enough with Omid to meet up with Lee and company. Proves it in Episode 4 and 5.
  • Always Save the Girl: If you choose Christa over Omid in the finale akin to the Carley/Doug incident in Episode 1, she berates you for not helping the injured first. Unlike Episode 1 however, this trope is not in effect as Omid is able to catch up on the train in spite of his broken leg, and thus no one is left behind. The trope was true for the players that chose to save her despite Omid's injury. Inverted in terms of her relationship with Omid, who had to be rescued by Christa several times off-screen before their first appearances (according to Omid).
  • Berserk Button: Do not mention Omid in Season 2.
  • Beware the Nice Ones: Despite her friendly and flirty behavior mere minutes beforehand, when she finds Omid dead, she coldly executes his killer mid-sentence without a word.
  • Broken Bird: She loses Omid at the beginning of the second season and sometime afterward her baby. By the time of the time skip, she looks tired, miserable, and unhealthily thin.
  • Dark and Troubled Past: Hinted at as you hear them discussing something that happened previously before meeting them. Unfortunately your arrival interrupts them. If you try to ask Christa what they were talking about she tells you it's none of your business. Turns out Omid keeps trying to bring up the fact she's pregnant.
  • Death Glare: Gives one to Clementine if the players opts her to say that she misses Omid, internally blaming the girl for his death.
  • Defrosting the Ice Queen: Becomes more considerate and kinder towards others in Episode 4, especially if Lee isn't crass towards her and/or Omid. She becomes a full-blown Ice Queen in Season 2 after Omid's death towards Clementine, but the fact that she lied to the scavengers about traveling alone in order to protect Clementine showed that there was still a bit of warmth.
  • Heroic Sacrifice: In a way. Christa will be cornered by scavengers and lie that she's on her own. If you decided not to save Christa or let time run out, one of the scavengers will stab Christa in the leg and Christa will notice Clementine in the distance and tell her to flee. Considering that her fate is still currently unknown, her possible death is left in the air.
  • Humans Are the Real Monsters: Believes in this somewhat. She doesn't believe humanity is out and out evil, but she alludes to seeing other survivors doing some profoundly messed up things to each other. It's why she prefers to just rough it with Omid rather than ally with anyone else.
    • Of course Lee (and the player, for that matter) has seen enough up to that point that he agrees with her without any dialog options.
  • Hypocrite:
    • In Season 1 Episode 3 she criticizes Lee for taking Clementine with him and putting her in danger against walkers. Yet in Season 2 Episode 1 she leaves Clem alone in abandoned bathroom, leaving her open to the robbery by Michelle.
    • In Season 1 Episode 4 she again calls Lee out for keeping Clementine's fixed radio secret from her and Omid, an episode after she was evasive herself to Lee about her and Omid's argument.
  • I Need a Freaking Drink: In Episode 5, when Kenny hands her some booze, she waits a moment, then chugs a huge gulp of the stuff. Even Kenny is shocked. Remember, Christa is pregnant.
  • Jerk with a Heart of Gold: Comes off as cold and rude when she's introduced because of her own trust issues. As the episodes go by she becomes kinder. By the end of Episode 5 she is incredibly kind and supporting to Lee. Unfortunately, Season 2 implies she Took a Level in Jerkass following Omid's death.
  • The Lancer: Becomes a brief one to Lee after Kenny "dies".
  • The Leader: Possibly a Levelheaded type when it was just her and Omid.
    • Probably when it was just her and Clementine during the Time Skip, too.
  • Mama Bear: Despite Christa internally blaming Clementine for the death of Omid she still takes care of her and does her best to protect Clementine from a bandit attack.
  • My Secret Pregnancy: There are a few clues, but it's kind of shocking no one in the group puts two and two together about her. By Episode 5 it's not a secret, it's just simply not made a big deal of.
  • Offhand Backhand: She didn't appear to look in Michelle's direction when she shot her dead.
  • Parental Substitute: Took over for Lee after he dies. Even after Clementine indirectly causes the death of Omid she still takes it upon herself to be Clementine's guardian even though she internally blames the little girl for her loss.
  • Pregnant Badass: Christa is one of the more capable members of the group, and is the one who looks out for Omid rather than the other way around. In Season Two, she had taken care of Clementine by herself after Omid's death, despite being much further into her pregnancy.
  • Red Oni, Blue Oni: The red to Omid's blue.
  • Screw This, I'm Outta Here: She does not hide that fact that she will abandon the group if they try anything funny; she had no choice but to go with everyone at the climax of Episode 3.
    • Thankfully, she averts this at the end of Episode 4. When Clementine is kidnapped she takes it as a given that she'll go and help Lee save her. Even if he shows them he's bitten. Lee can choose to tell her to stay behind, though.
  • Replacement Goldfish: Her and Omid are both pretty blatantly this, seeing as how they are introduced immediately after the group has been suddenly brought down to Clem, Lee and Kenny.
    • Suspiciously Similar Substitute: She has a lot in common with Lilly, though she's thankfully more stable and doesn't have an abusive father leaning over her shoulder.
  • Sugar-and-Ice Personality
  • Team Mom: Becomes this in Episode 5. Whenever Lee shows worry, anger, or sadness over what's happened to him and Clementine, Christa is usually the one who calms him down. Becomes a literal one, along with the Leader, in Season 2 when its just her, Omid, and Clementine.
  • Took a Level in Jerkass: After Omid's death she goes back to being cold and distant. She still cares for Clementine though despite her attitude.
  • Tsundere: A non-romantic example. Starts out as a Type A in Episode 3, but then gradually shifts into a Type B by Episode 5.
  • What Happened to the Mouse?: After Lee, Omid and she reach the street of the hotel where Clem is being held. They try to cross the buildings via a sign. Regardless of who goes first, the sign breaks and separates the group. Lee, having no other way across safely, decides to take his chances and make his way through the zombie infested street, telling the two to wait for him and Clementine at the train.. We never see the two again after this, unless the two people in The Stinger are them. But they're too far in the distance to make out. And TellTale prefers to keep it ambiguous. We finally have confirmation of her survival, now that Season 2 officially involves her in some fashion. After the time skip in the second season, her stomach is back to normal...but her baby is nowhere to be found. Shortly after this reveal, she's surrounded by scavengers while searching for firewood. Clem is forced to run when the scavengers take notice of her and we hear Christa struggling with them but her fate afterward is unknown.
  • You Lose at Zero Trust: Christa's relationship with Lee depends on how the player's actions either towards her or others. Somewhat Zig-Zagged, as she and Omid will still accept to take care of Clementine after his death regardless of her opinion of him.

     Omid 

Omid

https://static.tvtropes.org/pmwiki/pub/images/ntl_omid_rooftop_7558.png
Click here for his appearance in Season 2

Voiced by: Owen Thomas

Christa's boyfriend, and the one who had the idea to take a road trip around the United States, mostly because he wanted to see old Civil War sites.


  • Beware the Nice Ones: He reasonably raises hell against Lee at the end of Episode 3 if you decide to save him instead of Christa because she's still in pregnancy with a unborn child. Fortunately, Christa turns up to be okay, Omid calms down afterwards.
  • Commonality Connection: He and Lee can bond over their shared interest in the Civil War.
  • Cloud Cuckoo Lander: Possibly. Sometimes it seems as though he's not on quite the same wavelength of reality as everyone else. He makes a comment about how pissed his cat is gonna be at him for being gone from home for so long shortly after you first meet him. In the middle of a zombie apocalypse.
  • Deadpan Snarker: When he gets better.
  • Disney Death: Appears to die from the infection on his wounded leg near the end of Episode 4, but it turns out he was just unconscious.
  • Dropped a Bridge on Him: Lasts all of about ten minutes in Season 2.
  • Friend to All Children: Has an apparent soft spot for kids. He just about somersaults in joy when he meets Clementine.
  • Kind Hearted Cat Lover: Mentions he has a cat. Judging from his general attitude, he is most likely this.
  • The Load: Badly injures his leg after trying to jump onto the moving train while trying to escape a horde of walkers. The ramifications of this are a major part of Episode 4 as the group tries to find medicine to treat his infection.
  • Meaningful Name: "Omid" is a Persian name meaning "hope". He's sweet and a jokester, always trying to keep the group's spirits up - and of course they were gonna tease you with his death in Episode 4.
  • Nice Guy: Very much so, easily becoming the nicest man in the group after he and Christa join.
  • Parental Substitute: Becomes one to Clementine between Season 1 and Season 2.
  • Perma-Stubble: Granted, he only appeared for three episodes in Season 1, but his stubble has only grown slightly by Season 2.
  • Plucky Comic Relief: In Episode 5, though Christa finds it rather jarring.
  • Red Oni, Blue Oni: The blue to Christa's red.
  • Sacrificial Lion: Dies barely five minutes into the second season, as if to prove that even now, Anyone Can Die.
  • Shoo Out the Clowns. Twice, and the second time was permanent.
  • Sir Swears Alot: Lampshaded by Lee when they first meet.
  • Sudden Sequel Death Syndrome: He is the first person to die in Season 2, and does so in one of the first scenes of the first episode.
  • Tiny Guy, Huge Girl: He's noticably shorter than his girlfriend Christa, as well as most of the other survivors, with the exception of the children.
  • Wearing a Flag on Your Head: Bear Flag sweatshirt.
  • Why Couldn't You Save Them?: Invoked by Omid if you pull him onto the train speeding away from a horde of walkers before Christa. Averted in that the uninjured Christa easily catches up to the train and hoists herself on board.
  • What Happened to the Mouse?: See Christa's entry, although Season 2 now involves him.

Savannah Survivors

     Molly 

Molly

https://static.tvtropes.org/pmwiki/pub/images/molly_twdvg_9702.jpg

Voiced by: Erin Ashe

Molly is a scavenger the crew discovers in Savannah. She's learned to survive the zombie apocalypse all on her own. She offers to help when she realizes that the group has a real chance of escaping Savannah in a boat.


  • Action Girl: Lee doesn't realise she's female until she's taken off her hood.
    Molly: You're not from Crawford.
    Lee: You're not the guy on the radio.
    Molly: I'm not a guy at all. Full marks for observation.
  • Anti-Hero: Averages as a Pragmatic Hero.
  • But Now I Must Go: She realizes that there are too many people for the boat to carry, and uses her I Work Alone personality as an excuse to prevent a Sadistic Choice by the group.
  • Cynicism Catalyst: Her diabetic younger sister was kicked out of Crawford, which is why she left.
  • Deadpan Snarker: She constantly jokes around with Lee.
  • Defrosting Ice Queen: She can be quite blunt and short with people, Kenny in particular. However, if you watch the third cassette tape and confront her about her lie she says that she wanted to get the last thing she had of her sister, which was a photo. If you choose to sympathize with her she really appreciates it. Later, when she decides to leave, she can give Lee a hug goodbye.
  • Foreshadowing: She slips up when the group is looking for supplies in Crawford. She points out that they were using the Nurse's Station as a medical facility. Since Crawford was... insular, to say the least, only someone from Crawford could possibly know this. She also gives a very awkward look then Christa points this out.
  • Guest-Star Party Member: Her presence in the game is only temporary. Though she builds a fair relationship with Lee, and is quite a capable fighter, she leaves once their mission into Crawford is complete.
  • I Call It "Vera": She named her climbing axe "Hilda". Fanon claims she named the axe after her sister.
  • In the Hood: And a surgical mask.
  • I Work Alone: Her modus operandi.
  • Kick the Dog: Considers leaving Lee, Kenny and Clementine to die and takes long enough changing her mind to nearly get Lee killed; what qualifies it as a Kick the Dog moment is the complete lack of remorse for it afterwards.
    • Pet the Dog: She changes her mind after seeing Clementine's scared face. She also gives Lee her climbing axe to escape into the sewers after Kenny couldn't pull him up. Even though the climbing axe is very important to her own survival.
  • Knight in Sour Armor: Molly is one of the most capable fighters in the games, and manages to stay alive by herself for quite a while. She enjoys cracking jokes and teasing when she's in a good enough mood, but she spends most of her time in a bitter mood at best. Having seen firsthand what Crawford is capable of and losing her sister, Molly is understandably not the most chipper.
  • Le Parkour: How she gets around Savannah.
  • No-Holds-Barred Beatdown: On a zombie no less. Specifically, the doctor who was extorting sex for her sister's insulin.
  • Offscreen Teleportation: She somehow manages to get behind Lee while he's moving directly towards her as she's looting a newsstand. While Kenny is flanking her from an alley.
  • Only Sane Man: Molly reacts as a normal person would to Lee's group, basically calling out their actions that the viewer might have, such as refusing to deal with Kenny's abrasive personality.
  • Plucky Comic Relief: Pointed out by one of the writers of the game. When she's around, things are a little bit more light-hearted, like an action movie. Once she leaves, things rapidly go to shit again.
  • Powerful Pick: A climbing pick (by the name of Hilda), both a vicious weapon and a versatile tool. When she isn't splitting open zombies, she uses it to extend her reach while leaping from one building to another.
  • Samus Is a Girl: The revelation is more from the fact the group suspected her of being the person on the other end of Clementine's walky talky than from surprise that a girl could be so badass.
  • Sexual Extortion: It's all but spelled out on the third Crawford tape that she was having sex with the town doctor to get insulin under the table for her sister, not to mention to keep her sister's condition a secret.
  • Ship Tease: With Lee. After seeing him take charge of the group at Crawford, she gives him the old approving down-up look. However, the hug they share if they get to know each other well enough is the sort a father and daughter would share which might be more appropriate given their likely age differences.
  • Take My Hand!: Twice with Lee.
  • Tragic Keepsake: Molly disappears for a period of time to retrieve a pic of her little sister.
  • Uncertain Doom: It's unknown whether or not she survived Crawford if she was left behind.
  • What Happened to the Mouse?: No mention of her fate after she leaves the group.

Cancer Support Group

     Vernon 

Vernon

https://static.tvtropes.org/pmwiki/pub/images/vernon_twdvg_47.jpg

Voiced by: Butch Eagle

"You didn't come into town from the railroad, did you?"

Vernon is a doctor and the leader of a group of cancer survivors who fled Crawford and found refuge in a bunker in the sewers under Savannah.


  • Anti-Hero: Type III. While usually a Good Samaritan and Cool Old Guy, when things go south, his group always comes first, and there are few lines he won't cross.
  • Bad Samaritan: Steals the group's boat after helping them repair it. Notably, this is only after he realizes a herd was making its way towards Savannah, and has shown himself to be a Good Samaritan under different circumstances.
  • Bitch in Sheep's Clothing: Comes off as the Only Sane Man, yet he readily steals Kenny's boat to save his own skin, abandoning Lee's group including Clementine, a girl he had previously offered to look after. To his credit, it's implied this was a last minute decision made to save his own group upon seeing that Savannah was overrun with walkers. If Lee has been nice to him, Vernon even leaves a note apologizing for his actions.
  • Cool Old Guy: However, in Episode 5, Kenny considers him an Ungrateful Bastard for stealing the boat. Christa, on the other hand, views him as a Pragmatic Hero since he did what was best for his group.
  • Hypocrite: Vernon will hold Lee at full fault if Lee threatens him at their first meeting, believing he was roped into helping him. This is despite Vernon pointing a gun at Lee and continually doubting him on Brie's advice.
  • Irony: Vernon is a big fan of this - the cancer survivors, found "ineligible" for Crawford and expected to die, are now holed up in a morgue.
    • Death by Irony: In Episode 4, Vernon tells you your boat plan is bound to fail. It's implied he died on the boat he stole from you.
  • Good Samaritan: Helps Lee find his way back through the sewers out of the kindness of his heart, and later tries to help Omid with his injuries with no benefit to himself. When push comes to shove, though, his group always comes first.
  • Killed Offscreen: In 400 Days, Shel's story confirms that Vernon died and the boat plan ended with his group no better off then they were before.
  • Laser-Guided Karma: His group steals the boat and are never heard from again, until 400 days reveals he died off-screen and the boat plan ended badly.
  • Pet the Dog: While he steals the boat, he leaves a note apologizing for it. Also, if there's anyone left guarding it, the worst they get is a black eye on Kenny's part, and he doesn't kill any of them despite knowing it could come back to bite him in the ass.
  • The Leader: Of the Savannah cancer survivors hiding out in the morgue.
  • The Medic: The only doctor his group has.
  • Screw This, I'm Outta Here: You can get angry with him over his offer to take Clem with him. He will then leave after being physically confronted by Lee.
  • You Lose at Zero Trust: If Lee is agressive to Vernon when first meeting him, he'll lash at Lee for Brie's death.

     Brie 

Brie

https://static.tvtropes.org/pmwiki/pub/images/brie_twdvg_1622.png

Voiced by: Cissy Jones

Brie is a member of Vernon's group who fled with him when Crawford began rounding up cancer survivors.


     Boyd, Clive, and Joyce 

Boyd, Clive, and Joyce

The other three members of Vernon's group, who fled with him when Crawford began rounding up cancer survivors. They only appear in one scene in Season One, but the three of them reappear as members of Roman's group in "Shel's Story" of 400 Days.


  • Ascended Extra: All three of them in 400 Days.
  • Death by Irony: Boyd, who made the strongest argument for Roberto's release, will be killed if Shel agrees to let him go.
  • Despair Event Horizon: Joyce crosses it when Stephanie tries to steal from them while deserting.
    • Boyd crosses it if the group votes for executing Roberto. He stays past it when Roman orders doing the same thing to Stephanie.
  • Jerkass: Joyce is essentially a Distaff Counterpart to Larry.
  • Jerkass Has a Point: Joyce believes they should kill the intruder because he doesn't speak english and will be a liability. While her argument is portrayed as racist, she isn't wrong about the language barrier and how they won't be able to communicate with him if they can't understand each other. Nobody knows the language he's speaking and can't understand him.
  • Killed Offscreen: Boyd will be killed offscreen if Shel decides to let Roberto leave instead of executing him. There isn't even a death scene of Boyd, just frequent mentions from the other characters that he is dead.
  • Laser-Guided Karma: In episode 5, they, alongside Vernon, stole the boat from the Macon group. After Joyce and Clive become harsher and more oppressive under Roman, Shel can potentially end her arc by stealing their RV.
  • Mauve Shirt: Boyd is one of the strongest and sane survivors from his group, yet one of his attempts at preserving humanity could potentially kill him offscreen.
  • Moral Myopia:
    • Joyce was targeted by Crawford's social darwinist policies for being a cancer survivor and thus a "burden" to the group. However, when Roberto is caught stealing from Roman's group and she's put in the same shoes as Oberson, Joyce voices against him staying because he doesn't speak English and thus would be of no help to the group.
    • She also shows no remorse in stealing the Macon group's boat, but when doing so gets Vernon killed, she's quick to blame it on them. Boyd immediately calls her out on her hypocrisy.
  • Nice Mean And In Between: Boyd, being the pacifist and moral compass of the group, is the nice; Joyce, being rude and prone to Moral Myopia, is the mean; and Clive, being as harsh as Joyce but a tad nicer, is the In-Between.
  • Nice Guy: Boyd, who acts as the moral compass of Vernon's group, in a similar fashion to Dale and Hershel from the TV show.
  • No Celebrities Were Harmed: Boyd looks a lot like Morgan Freeman.
  • Only Sane Man: Boyd is the only one who realizes that what remains of the group is in the nearly the exact same situation and circumstances as the Crawford incident in 400 Days.
  • Properly Paranoid: Their experiences with Lee's group have made Clive and Joyce very cynical about new survivors (they both argued for Roberto's execution). Boyd does remind them that the failed boat plan was Vernon's fault and not Lee's, but they were right about not trusting Roberto.
  • The Scorpion and the Frog: Boyd believed Roberto should be released since everyone has experienced hardship during the apocalypse. If Roberto is spared, Boyd will be the only victim of the attack.
  • What Happened to the Mouse?: The three of them aren't seen again after their one scene in Episode 4, although we know that they assisted in Vernon's stealing of the boat. They reappear again in 400 Days, with Boyd possibly being killed, and now their statuses are back to unknown as of the end of that episode.

Other Survivors

     Jolene 

Jolene

https://static.tvtropes.org/pmwiki/pub/images/jolene_twdvg_4337.jpg

Voiced by: Cissy Jones

Jolene is an insane crossbow wielding survivor encountered by Lee and Danny while scouting the woods.


  • Alas, Poor Villain: Even Danny feels bad at her death, in spite of how insane she was.
    • Doubled when the St. Johns' customs are revealed, as Lee now views her death in a completely different context.
      Lee: That's why you killed that woman in the woods! She was about to spill everything!
    • Or if Lee killed her instead:
      Lee: That crazy woman in the woods tried to warn me, and I killed her!
  • Boom, Headshot!: Done by either Lee or Danny.
  • Dark Action Girl: It's apparent that she has handled herself quite well during the apocalypse.
  • It's All About Me: When Lee confronts her about stalking and stealing from Clementine, she insists that she has the right to do so because Lee had taken Clementine away from her. This is not the case.
  • Jerkass: Is absolutely childish in insulting Lee and Danny, threatening them constantly and recklessly, and expecting them to just take it. She is obviously insane.
  • Jerkass Has a Point: Not about stealing Clementine or all men being rapist monsters, obviously, but guess what — she's not with the bandits, she didn't shoot Mark, and Danny and the rest of the St. Johns are monsters, just as she says!
  • Never My Fault: She claims she was justified in stealing Clementine's hat because they took Clementine from her — which is blatantly untrue. And then there's a subversion: she claims she's not responsible for shooting Mark, and that the St. Johns are the real monsters. As it turns out, she's right: Mark's death wasn't her fault, and she's not the villain of Episode 2.
  • Rape as Backstory: Three bandits (including a woman) took her little girl into the woods. She never came back. After that, they raped her and left her to fend for herself.
  • Replacement Goldfish: Attempts this with Clementine to replace her own daughter, who was lost and presumed dead after the bandits attacked them.
  • Roaring Rampage of Revenge: She claims to have done this to the bandits who attacked her and took her daughter into the woods.
  • Sanity Slippage: By the time Lee comes across her she's completely out of her mind, believing that Clementine is her daughter and that she's keeping her safe.
  • We Used to Be Friends: Her recording at the end of Episode 2 implies that she was raped by her former co-workers.

     Save-Lots Bandits 

A group of bandits who used to workers from the Save-Lots store at Macon. They prey on other survivors and harass them into giving up their supplies. The known members of the group are Linda, Gary and Drew.


  • Asshole Victim: Most of them are killed during the attack on the motel.
  • Ax-Crazy: When Danny St. John thinks you're insane, you've reached a new level of psychopathy.
  • Bad Boss: Their leader riddles another bandit with bullets after the latter is revealed to have been skimming food for himself, and later can threaten another one (named Gary) for speaking out of turn.
  • Berserk Button:
    • The aforementioned shooting, coupled with the attack on St. John Dairy shows that these guys really don't like it when someone hides food from them.
    • When Lee finds out about the food Ben had been giving them and they don't get their share, they don't waste a second in raiding the group to take all their stuff.
    • Picking the "silence" option while negotiating with their leader is a good way to get a free Boom, Headshot!.
  • Boom, Headshot!:
    • The leader bites it this way, courtesy of Lilly.
    • If you save Carley, then both Linda and Gary will meet their ends this way as well.
  • Dirty Coward: Drew (or Gary, if Carley/Lee doesn't kill him first) attempts to hightail it when the group they've taken hostage starts fighting back and winning. He gets shot in the ass for his troubles.
  • Even Evil Has Standards: As much as they want supplies, they sure as hell do not want to eat human meat given by the St. Johns.
  • Hypocrite: Them getting mad at Ben and the Macon group for keeping food from them is laughable when one remembers their chosen "profession".
  • Jerkass: Unlike The St. Johns. They don't bother to hide how evil they are, and go out of their way to antagonize the Macon group while holding them hostage.
  • Jerk Justifications:
    Lee: Why are you doing this? Just leave us the fuck alone!
    Bandit: "Why"?! This fucking guy! "Why"?! Because we gotta! That's why!
  • Psychopathic Manchild:
    • Their leader throws tantrums at the slightest provocation, and can come across as a High School bully depending on the dialogue Lee chooses.
    Bandit: Did you honestly think you could fuck with us?!
    • Out of all of them, Drew seems to take the most pleasure in antagonizing the team.
  • Rape Is a Special Kind of Evil: They had raped Jolene's daughter and unused dialogue mentions that they also raped Ben's schoolmate.
  • Reasonable Authority Figure: Well, "reasonable" might not be the right word, but their leader is still willing to hear Lee out while keeping his group hostage. If Lee plays his cards right, then he'll lower his gun and agree that they should "hash out some terms" before he gets shot.
  • Redshirt Army: Most of them are killed without even a single line spoken.
  • Shadow Archetype: The one who shoots a fellow bandit in a fit of rage for stealing food serves as one for Lilly, who a few weeks later would then execute a member of the team in a similar manner for a similar reason after suffering through Sanity Slippage.
  • Shot in the Ass: If Lee aims properly, this can happen to Drew (or Gary) while he's trying to make his escape.
  • Small Role, Big Impact: These guys have little characterization but they caused the death of almost half of Lee's group:
    • While the St. Johns are already planning to kill Lee's group anyway, Mark is injured by an arrow and is sent to the farm for treatment. Without anyone looking, the St. Johns cut off his legs. The bandits aren't the ones responsible for actually shooting him, but their volleys give the St. Johns cover to do the deed.
    • When they attacked the motel, Duck was bitten by a walker and his mother was too devastated to the point she committed suicide. Similarly, their actions also exacerbated Lilly's paranoia, which eventually led to her murder of Carley/Doug as well as her banishment from the group.
  • The Smurfette Principle: Linda is the only female member of the team. Doubles as The Quiet One.
  • Would Hurt a Child: Ben mentions that the bandits attack the survivors from his school before and they also had raped Jolene's daughter. In Episode 3, they took Duck and Clementine prisoners and are about to execute them.

    Spoiler Character 

The Stranger/The Voice on the Radio

https://static.tvtropes.org/pmwiki/pub/images/ntl_stranger_ar_4654.png
"I'm not some cannibal, Lee. Some killer out in the woods. Some...v...villain. I'm just a...dad. I coach little league."

Voiced by: Roger L. Jackson (over the walkie-talkie), Anthony Lam (in person)

"If I were you, I'd choose my next words very carefully."

The final antagonist of Season 1, but not especially villainous. First encountered by way of his abandoned station wagon at the end of Episode 2, The Stranger is a poor man driven past his Despair Event Horizon, whose family has been torn apart by the apocalypse. He speaks to Clementine over the walkie-talkie, and kidnaps her at the end of Episode 4. He gives a huge What the Hell, Hero? speech when confronted in the fifth episode, but is eventually killed either by Lee or Clementine. He is also shown to keep the head of his wife, Tess, in a bag.


  • Affably Evil: If you keep your cool when you meet him and don't lie about anything, he stays relatively calm and only raises his voice one or two times, and the rest of the time just quietly tells you his story, how his son went missing during a hunting trip and his wife took their daughter and left after Lee's group raided their supplies, causing The Stranger to find them dead in the road a day later. He was pretty much a normal man who got completely screwed over by Lee's people and went off the rails as a result, something he mentions during the course of him and Lee's conversation.
    The Stranger: I'm not some cannibal, Lee. Some killer out in the woods. Some v...villian. I'm just a...dad. I coach little league.
  • And Then John Was a Zombie: His fate if Lee strangles him without shooting him afterwards.
  • Arc Villain: Of Episodes 4 and 5. His kidnapping of Clementine sets in motion the group's efforts to rescue her. It becomes more complicated when Lee actually meets him in person. While certainly the antagonist, he's not a mastermind, or a pedophile, or someone like the Governor. He's just another survivor who was pushed past the Despair Event Horizon. In the end, he's no different from Lee and the others, which he brings up in their confrontation.
    The Stranger: Do I look like a monster to you?
  • Armor-Piercing Question: Chances are, from the moment Clem went missing, you were sure this guy was a complete psychopath and were ready to tear his head off. But after meeting him, seeing his demeanor and hearing his story, how what remained of his family and his life was torn to shreds because of Lee's group stealing his supplies, causing his wife to take their daughter and leave him only to die a day later, you might not be completely sure that he's evil. Once he's finished his story, he asks Lee if he looks like a monster, to which your replies are to stay silent, say "Yes," "No," or "We all do."
  • Bitch in Sheep's Clothing: He acted as Clementine's friend, promising that he could take better care of her than Lee did because he claimed he was with her parents. He later abducts her and tries to kill Lee when he crosses Savannah to get her back.
  • Black-and-White Insanity: No matter what Lee did during the game, the Stranger will call him a monster and just can't imagine He Did What He Had to Do for even one second, if only to survive or keep Clementine safe.
    • Although given that the Stranger is essentially a foil for you who went off the deep end, it's understandable and tragic that his beliefs make sense. He has to hate you for the actions that ruined his life. Hating you is clearly all he's got left.
  • Blatant Lies: He claims to have Clementine's parents with him, but once you arrive at the hotel, it's just him and her. You see her zombified parents as you leave.
    • From a Certain Point of View: Although his claim to Clem that he knew where her parents were was technically true. He knew what hotel they had stayed in, so wasn't lying when he said that he knew where they were. He also never said they were alive.
  • Boom, Headshot!: If Clementine kills him.
  • Chekhov's Gunman: Remember that station wagon with the supplies at the end of Episode 2? The one everyone thought was abandoned? Yeah, turns out it wasn't, though many sharp-eyed players knew it wasn't. Even Lee can explain how he knew: the dome light was on.
  • Contrasting Sequel Antagonist: Unlike the other season 1 antagonists Lee encountered, he's not a cannibal (the St. Johns), killers from the woods (the Save-Lots Bandits) or a villain (Oberson). He's a normal family man who lost everything as the result of Lee's group's actions.
  • Death by Irony: "You're going to like Clementine a lot, though. She's not Lizzy, but she's sweet. She wouldn't hurt a fly". Cue Clementine with a meat cleaver/bottle/lamp, followed by a struggle with Lee, which ends with Lee strangling him, or Clementine shooting him in the head.
  • Determinator: He will save Clementine from Lee, no matter how hard the job is. It takes some dedication to follow them from Macon to Savannah with no food nor water.
  • Despair Event Horizon: One that you - or at least Kenny - helped cause. It started with losing his son while hunting, then having his supplies stolen by Lee's group, which led to his wife leaving him with their daughter; they ended up dead a day later. No wonder he's a broken shell of a man by the time Lee meets him.
  • Dull Eyes of Unhappiness: The Stranger has dead, jaundice-colored eyes.
  • Even Evil Has Loved Ones: Reveals he had a family he took care of before he failed to protect them. He still talks to his wife's severed head as if she was still aware.
  • Evil Counterpart: Downplayed. He's not really evil, certainly not in comparison to previous villains, but he's a pretty good idea of what Lee could have become if he had lost everything.
  • Evil Sounds Deep: Subverted. Only when he's using the walkie talkie does he sound like this. When he is speaking to Lee, he has a normal, soft voice.
  • Final Boss: Of Season 1. He's the last major antagonist in the story before it wraps up.
  • Foil: Of Lee himself. Lee begins the game as a broken, flawed man who's able to have the child he always wanted in Clementine; the Stranger begins the game a devoted family man who loses everything he worked so hard to build, potentially because of Lee's own actions, and therefore comes to believe that he deserves Clementine as a replacement for his children.
  • He Who Fights Monsters: Falls more into this if Lee didn't take the food, since then he admits that it was the others he wanted revenge on, not him. By the time the two meet, all the Stranger really cares about is taking Clementine for himself, whether or not she's actually happy with Lee.
  • Humans Are the Real Monsters: The Stranger thinks this. Lee has the option of agreeing.
  • Hypocrite: Calls Lee a monster for every decision you made that was bad for Clementine... right after revealing how he somehow lost his son while hunting, and left all his supplies unguarded in an unlocked car.
  • I Have Your Daughter: Kidnaps Clementine at the end of Episode 4.
  • Jerk Justifications: Invoked and defied, The Stranger believes he's doing the right thing by taking Clementine away from Lee and his reasons for hating the Macon group are understandable since they stole his food and caused the death of his family. However, Lee can point out that it was his own fault. While it isn't said in the game: The Stranger left his car unlocked, with its lights on, left all of his supplies in full view, and made no attempt to clarify that he was still alive and intending to return.
  • Jump Scare: His first physical appearance in Episode 4.
  • Karmic Death:
    • He can end up killed by Clementine, the girl he kidnapped.
    • If you say "I'm bitten and you're going to be too", he'll boast about how he'll be with Clem while Lee rots in the streets. You can then turn that retort around on him by not shooting his corpse after strangling him.
  • Knight of Cerebus: Despite the game already taking place in a dark atmosphere, the Stranger is considered the deadliest enemy in the last two episodes of Season 1 after he abducts Clementine.
  • Knight Templar: He is so persuaded that Lee is a monster that he'll do anything to protect Clementine from him, even if it includes lying to her about her parents being safe, kidnapping her, locking her in a room, and of course denying her the love she actually has for her guardian who became a surrogate father at this point.
  • Mask of Sanity: He may be amiable, but he’s not stable. The moment you see him talk to his undead wife's decapitated head, it’s clear he’s an unhinged man who can’t take care of Clementine in spite of his belief that he can.
  • Misplaced Retribution: Even if Lee didn't steal the supplies from his car, the Stranger will still blame him for all his problems.
  • Never My Fault: He blames the group for his family dying and falling apart, in spite of him being the one who lost track of his son, and failing to take precautions that would prevent people from accessing his car. He also admonishes Lee for doing things that will negatively impact Clementine, even when he himself has kidnapped her.
  • No Celebrities Were Harmed: Looks and sounds a bit like Steve Buscemi...
  • No Name Given: We never learn his name, but we learn the names of his wife (Tess) and his children (Adam and Elizabeth). Notably, his model-name in the development tool is "Campman."
  • Pet the Dog: During Lee's Info Dump of backstory, he sympathizes with his desire to have children, calling it "a reasonable thing to want."
  • "Reason You Suck" Speech: Subverted. He gives you one concerning all the things Lee has done in the game, but its power is entirely dependent on the player's choices and own convictions. This way, if you've avoided the more morally questionable decisions and have a clear conscience, he can bring up things that were out of Lee's control and come off as desperate - or the complete opposite, especially if you took the supplies. Lee himself can defend his actions or admit that he regrets them.
  • The Reveal: Defied. Despite the build-up over three episodes, he's just one ordinary guy.
  • Revenge Is Not Justice:
    • What happened to The Stranger was awful, losing his family and being left without any supplies would drive anyone to madness and desire for revenge. However, Lee can say that he's a monster for abducting Clementine and he has no right to blame the Macon Group for something they had zero control of in the first place. It was The Stranger who left his car unlocked, left his supplies in full view of any desperate travellers, and it was his carelessness that led to the disappearance of his son. The Macon Group thought they were dead and couldn't miss the opportunity for food after running out of their own supplies.
    • If Lee refused to participate in stealing the supplies, the Stranger looks even worse, since he mostly forgoes pursuing the people who actually wronged him (Kenny and the others, all of whom are long gone by the time Lee reaches the Marsh House) in favor of kidnapping Clementine to raise her as his own. While he still insists that Lee deserves to lose her, it's pretty obvious in this scenario that the Stranger's motive is not justice or even revenge as such, but jealousy that Lee has a family when he doesn't.
  • Revenge Through Corruption: Since the Macon group took his family away from him, the Stranger believed it should only be fair that he takes Clementine and raise her as his own.
  • Sanity Slippage:
    • The clincher here is that you are the reason for it. Lost his son in a hunting accident, and when he and his wife left the car and its supplies unattended to look for him, Lee's group stole everything. It caused his wife and daughter to leave him, and end up getting killed. He ends up so broken that he keeps his wife's reanimated head inside a bowling ball bag.
    • In fact, Lee can actually sympathize with him, and is ready to let Clementine be under his care - until he starts talking to his dead wife's head.
  • Shadow Archetype: He is a pretty good image of how Lee could have turned out if he allowed the zombie apocalypse to push him past the Despair Event Horizon.
  • Stalker without a Crush: He followed Lee and Clementine all the way from Macon to Savannah so he could abduct the little girl and get gruesome revenge on Lee and his group.
  • Sympathy for the Hero: If Lee chooses to tell him about his past. He empathizes with Lee's desire for a family (calling it "a reasonable thing to want") and seems genuinely saddened by Lee's falling out with his wife.
    • If Lee doesn't have his arm amputated and chooses to reveal that he was bitten to the Stranger, he will express genuine shock and sadness that it happened and promises to look after Clem for him.
  • They Look Just Like Everyone Else!: Despite being a major antagonist in the game with episodes of build up, he turns out to be a completely unassuming, normal-looking man.
  • Tomato Surprise: Throughout the entire confrontation with him, he comes of as little more than a high-strung, traumatized man trying to keep it together in the aftermath of his family's death, and who really wants to protect Clementine and thinks Lee can't do it as well as he can, even if some gameplay choices can make his arguements lose credit. It is even possible for Lee to agree to let him watch over Clementine when he's gone. Then he pulls out his wife's zombie head and talks about using Clementine as a Replacement Goldfish for their daughter. You can literally see the moment Lee thinks to himself "Yeah, this isn't gonna work out between us." Considering Lee's condition, it was a Hope Spot, and he is crushed that The Stranger won't be suitable.
  • Tragic Villain: His son went missing on a hunting trip and while he and his wife were looking for him, the Macon Group unknowingly stole his supplies (they thought the car was abandoned or the owner died). The loss of their supplies and death of their son caused his wife and daughter to abandon him, which caused their death latter on and the bereaved and vengeful stranger decided to target Clementine so she can replace his family.
  • Ungrateful Bastard: If Lee doesn't take the food and supplies from his car, he comes after him and kidnaps Clementine anyway, and he still has the balls to call himself the better guardian of the two when he was the one who lost his son while hunting and left all of his supplies unguarded.
  • Walking Spoiler: Having him in a spoiler character folder ought to give it away.
  • What the Hell, Hero?: His final talk with Lee has him chewing out the player for any shady or immoral choices they made in the game that Clementine told him about. Lee can express remorse over his actions, say that they were bad but necessary, show no remorse at all, or stay silent.
  • Would Hurt a Child: Should Lee just simply ask for Clementine back, the Stranger states that he'd rather just kill Clementine himself.
  • You're Insane!: Lee can tell him that he is crazy, and he aggressively denies the accusation. Then he starts talking to his wife's decapitated, reanimated head, which he carries around in a bowling ball bag...

     Chet 

Chet

Voiced by: Brian Davis

The guy who is searching around Clementine's house with Shawn in Episode 1.


  • And Then John Was a Zombie: If you select to travel with Clementine at night, the group is attacked by zombie Chet.
  • Big Fun: He's rather chubby and very nice.
  • Friend to All Children: He's nice to Clementine inmediately.
  • The Load: Downplayed. When Lee chooses to help Shawn push the truck, he just crouches and waits for them to finish. Even Clementine tries to help!
  • Mauve Shirt: Only if you travel at night; if you travel during the day, he survives.
  • Nice Guy: Shawn considers him to be one of the best guys ever. From what little we see of him, he's not wrong.
  • What Happened to the Mouse?: He's never seen again after he drops off Lee and Clementine at the farm. However, it's implied that he was bitten at some point, so he probably ended up eventually turning off-screen.

     Old Cop 

Old Cop

Voiced by: Mark Barbolak

"It just goes to show, people will up and go mad when they think their life is over..."

An old cop whose job is to drive Lee to prison in episode 1.


  • And Then John Was a Zombie: He serves as the first zombie encounter of the game.
  • Cool Old Guy: Is pretty friendly and polite to Lee given the circumstances. He even tells Lee that he believes he may have been innocent.
  • Deadpan Snarker: He can get pretty sassy with Lee if the latter acts grumpy towards him.
    Cop: Usually is 'bout now I get the "I didn't do it."
    Lee: Not from me.
    Cop: 'Cause guys in your position already said it enough?
  • Everyone Has Standards: Being a cop, he's accustomed to criminals and acts pretty casual and chummy with Lee as a result. However, he makes it clear that an Ax-Crazy convict frantically lying about mutilating his wife got on his nerves.
  • Motor Mouth: In the four minutes of screentime he has, he manages to pack in quite a lot of dialogue, even if Lee makes it clear he's not interested in conversation (Though he does refrain from making insensitive comments regarding Lee's failed marriage).
    Cop: You wanna know how I see it?
    Lee: Not really.
    Cop: well, too bad, it's my car. You might have the right to remain silent, but it don't mean I gotta be.
  • Nice Guy: He takes Lee's Jerkass options in stride, and tries to loosen him up while taking him to prison.
    • Considering he had his gun out and wasn't ejected from the car, it's implied he died trying to protect Lee from the walkers.
  • Nightmare Fetishist: He claims he's always wanted to work a murder case.
  • Precision F-Strike: When talking about another convict he had to drive who had been found butchering his wife and still claiming innocence.
    Cop: They caught the fucker red handed.
  • Shout-Out: Judging by the description, the man he had transported to prison in his anecdote was Thomas Richards, the convict in the comic who claimed to be in for tax evasion but was actually a psychotic murderer
  • Small Role, Big Impact: Him not looking at the road and crashing the car lands Lee in the area where he would eventually find Clementine, kickstarting not only the main plot of the game, but the entire series as well.
  • Too Dumb to Live: He literally ignores the several police reports of the outbreak on his radio during the drive in Episode 1, which is why he and Lee crashed and flew off the road because he wasn't paying attention and ended up hitting a walker wandering onto the road.
  • Your Head Asplode: Loses 80% of his head to a shotgun blast thanks to Lee.

     Beatrice 

Beatrice

Voiced by: Jolie Menzel

A survivor who is surrounded and trapped by zombies in episode 3. Since she quickly ends up bitten she can't be saved by the player and Lee has to decide her fate.


  • Beauty Is Never Tarnished: Subverted. By the time she appears, she's dirty and covered in muck.
  • But Thou Must!: Think you can shoot the walkers around her? Not a chance. Either you shoot her or leave her to her fate.
  • Devoured by the Horde: If the player doesn't kill her she serves as a distraction for Lee and Kenny while they loot supplies from a nearby store.
  • Guilt-Based Gaming: If Lee doesn't kill her then he, Kenny, and the player will have to listen to her scream as the zombies rip her apart. Lilly will also chew you out for this action once she finds out. If Lee does kill her, he has to deal with Kenny criticizing him for it.
  • Mercy Kill: If Lee shoots her before the zombies can corner her. The downside to this option is that he and Kenny will have less time to get supplies.

Notable Walkers

     Sandra 

Clementine's babysitter who was killed early in the outbreak, forcing Clementine to take shelter in her tree house until Lee comes along and saves her. She is killed by Lee before he and Clementine meet up with Shawn.


  • Facial Horror: She gets her entire face smashed in with a hammer by Lee.
  • Stealth Hi/Bye: Sandra's body is nowhere to be found until Lee contacted Clementine on the phone.
  • Suddenly Voiced: While she is dead before Lee met Clementine, Sandra spoke in one of the trailers for Season 2 Episode 5 in which she records a video of Clementine mere days before her death.

     Bud 

Lee's brother who is found trapped out on the street near their family's drug store. After a few moments of paying his respects Lee Mercy Kills him with an axe and takes his pharmacy key to get Larry medicine for his heart.


  • Mercy Kill: Lee finishes him off with an axe before taking his key.
  • Only Known by Their Nickname: Possibly. The only proof that "Bud" actually is his name is the fact that Lee says "Hey, Bud" before killing him, and the fact that his first initial is 'B'.

     Fivel 

A young boy who is found as a zombie in the attic of the house that Lee's group takes shelter in during episode 4 of the game. Depending on the player's choices he is either put down by Lee or Kenny and buried in his back yard next to his dog.


  • Cruel and Unusual Death: He died a slow and agonizing death trapped in his parents attic due to the zombies surrounding his house and his parents going missing.
  • Mercy Kill: By either Lee or Kenny.
  • Together in Death: After being killed he is buried next to the corpse of his dog.
  • Undead Child: One that looks disturbingly like Kenny's son Duck.

     Dr. Logan 

Crawford's resident doctor. His undead form is found and killed by Lee but recordings from when he was alive can be found to learn more about him.


  • Dr. Jerk: He extorts sexual favors from Molly in exchange for helping her sister and tries to force a young woman to have an abortion since children are against Crawford's rules.
    • Jerk Ass Has A Point: The woman would probably have been killed once it was found out she was pregnant, and possibly him along with her.
  • No Holds Barred Beat Down: Molly gives him this when finding him as a walker. Somehow he survives!
  • Only Mostly Dead: His zombie form appears to be killed by Molly in an alley, but when Lee returns he sees him slowly crawling away.
  • Punch-Clock Villain: He knows that not following the rules would likely get him thrown out or killed but he does seem to have some dislike for what he has to do.
  • Shout-Out: He shares a name with the Mad Scientist from Day of the Dead (1985).
  • Unwitting Instigator of Doom: Telling a woman named Anne to give up her child just to spare their lives ended badly for Crawford, as his immediate death and resurrection is what resulted in Crawford into a Walker-infested city by the time the protagonists arrived there. Molly, who is a former resident, didn't know Crawford went to hell when they decide to enter the area. This also means he's indirectly responsible for the death of Oberson, who is found hanging from the bell tower as a Walker.

    Oberson 

Oberson is the leader of the Crawford survivors. Following the zombie outbreak, Oberson created a community within the city with strict rules. Lee's group heard many stories about Crawford from other survivors but by the time they enter there, the community had been overrun by walkers and Oberson himself is hanged at the bell tower and has reanimated.


  • Asshole Victim: Whether he committed suicide or was hanged by a survivor who was against his tyrannical rule, no tears are shed for him.
  • Boom, Headshot!: As his walker tries to kill Ben, Lee can opt to shoot him in the face to save the kid, causing his corpse to fall down and almost drag Ben with him.
  • Disney Villain Death: If Lee doesn't shoot him in time, both him and Ben will fall off the bell tower after the bell breaks from their weight, the impact killing them both.
  • Driven to Suicide: It's heavily implied he hung himself from at bell tower after his regime fell around him, since his hands weren't tied.
  • Drunk with Power: Believing only he can help the people of Savannah, Oberson slowly become a ruthless tyrant similar to that of the Governor and set up stricter rules.
  • Hate Sink: He was an evil dictator who abuse his power by refusing medical to people under 14, people who are 14 & elder people who are sick & people with disabilities. He also forced women to have abortions without any regards of their desires to keep their babies. He is one of the most evil & selfish survivors in the games & no one In-Universe or out has any sympathy for his death since he brought it all on himself.
  • It's All About Me: The number of headshots this guy has in the settlement implies he was quite full of himself.
  • The Ghost: Molly and Vernon told Lee's group many things about the city and there are many rules within the town talking about him but Lee never encounter the man at any point. It turns out that he is already dead and has reanimated as a walker.
  • Karmic Death: His tyrannical regime ended up biting him in the ass when he forced Anna Correa to have an abortion, causing her to snap and start a rampage which ended up causing the fall of Crawford. No matter how many measures he took against them, the dead ended up winning.
  • Kick the Dog: The city forbids any children, elderly, pregnant woman or anyone with medical illness. Anyone who disagree with Oberson's rules will end up being killed, reanimated and placed as a "walker barrier".
  • Small Role, Big Impact: He only appears for a few seconds as a walker but he can potentially end up causing Ben's death by dragging him down the bell tower.

     Spoiler Character 

Ed and Diana

Voiced by: Rebecca Schweitzer (Diana)

"Clementine? Baby, if you can hear this, call the police. That's 9-1-1. We love you. We love you. We love y-"

Clementine's mother and father, who were a doctor and an engineer before the outbreak respectively. Both were on a trip to Savannah when the outbreak started and lost contact with their daughter shorty before she is found by Lee. For most of the game their fate remains unknown, but in Episode 5, their zombified forms show up at the worst possible time.


  • And Then John Was a Zombie: One of the cruelest examples in any media.
  • Forgotten Fallen Friend: After the first game, they become less important in Clementine's story and are rarely mentioned, with Lee supplanting Clementine's father as a father figure to her even after his death.
  • Hope Spot: Episode 1 never makes it clear if they died or somehow escaped. Episode 5 shows EXACTLY what happened to them.
  • Good Parents: We don't really get to see it much, but they're implied to have been this, for Clementine to be so fond of them.
    Lee: I don't think I'll find them in Crawford, sweet pea.
    Clementine: Why not?
    Lee: Because they're good people. And Crawford is a bad place, run by bad people. I don't think they would have stayed in a place like that.
    Clementine: How do you know they're good? You've never met them.
    Lee: Well, they raised you, didn't they?
  • Together in Death: Its a very cold comfort that both seemed to have died this way and appear together in the massive horde. Finding one zombie parent would be bad enough, but finding them both right next to each other is heartbreaking.
  • Tragic Monster: Made much worse in that they only appear in the last ten or so minutes of the game and the player has no options to deal with them.
  • Zombie Infectee: Its heavily implied that Clem's father has become one during her mother's phone call. As it turns out that was probably the case.


Alternative Title(s): The Walking Dead Season One

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