Characters: The Walking Dead Video Game
Characters from The Walking Dead
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Lee and Clementine
Voiced by: Dave Fennoy
"You think you do when you look back, but in the moment, when things are really out of control, you don't have any choice."
The playable protagonist of the first season. Born and raised in Macon, Georgia, Lee Everett is a man with regrets. A 37-year-old college professor whose life took a turn when he was convicted of murdering a state senator who was sleeping with his wife, he claims self-defence, although the court thought differently. Lee is a strong, thoughtful man who can fight hard when pushed
Voiced by: Melissa Hutchison
"You need to be quiet..."
Clementine is a quiet and imaginative girl with two attentive, loving parents. She's incredibly resourceful, choosing to spend time building elaborate fantasies in her tree-house instead of watching cartoons or playing with dolls. She doesn't get scared easily but will clam up if nervous. Reserved and shy, her actions speak louder than her words. She will serve as the next playable protagonist in Season Two.
- Action Survivor: Manages to escape her infected babysitter and survive for at least a couple days by herself, and she is only eight-years-old.
- Affectionate Nickname: Lee calls her "sweet pea."
- Ambiguously Brown: From the photo in her house you can see her mother is black, and her father looks like he may be latino. None of the other characters are initially sure if she's Lee's daughter or not.
- Badass Adorable/Little Miss Badass
- Badass and Child Duo: With Lee.
- Break the Cutie: Naturally. To what extent depends partly on how well you take care of her and certain decisions you make around her.
- Even if you make it your main priority to avert this trope, she will have a breakdown after Larry is killed by Kenny.
- It can come to a head near the end of Episode 4. If Lee chooses to tell her looking for her parents is pointless, she breaks down crying. That's the last time you see her before she's kidnapped.
- And how can it get even worse? If Lee decided to not save Ben in Crawford, Kenny flat-out tells the others, Clementine included, that Lee killed Ben, which breaks Clem's heart even before Lee chooses to tell her looking for her parents is pointless; however, that bit of breaking the cutie can be mitigated if you tell Clem that Ben asked Lee to let him fall to his death so the others could get away, causing Clem to cheer up at the thought of Ben being a "good person" by putting others before himself..
- And Episode 5 is just a Trauma Conga Line for the poor girl. Not only does she possibly have to kill the man who kidnapped her as he struggles with Lee, she finds her parents as walkers, Lee succumbs to the bite and is either mercy killed by Clementine or asked to be left behind, and she fails to find Christa and Omid anywhere. She wanders across the field, all alone, until she sees two people in the distance...
- Broken Pedestal: Clementine automatically trusts you from the beginning, and Lee can build that trust through certain actions and by generally being there for her. However, Clementine has a strong moral code, which Lee can offend if he acts over-aggressively or immorally. This trope may occur unless the player acts like the man Clementine expects Lee to be. Tread carefully.
- Chekhov's Gun: Her walkie-talkie.
- The Conscience: often, players have reported choosing not to take certain morally-dubious options purely because Clementine was present and reacted with dismay.
- The Cutie: Oh, so much.
- Damsel in Distress: She's kidnapped at the end of Episode 4 by the man who was talking to her through the walkie-talkie.
- Establishing Character Moment: The developers state that the reason she was introduced as soon as possible to show her resourcefulness and ability to be helpful.
- Everyone Is Armed: Now carries and has been trained to fire a gun for her protection after Chuck tells Lee it's the best thing to do in these times.
- Fatal Family Photo: When given the chance to look around Clem's house, Lee may find at a photo of Clem and her parents. This may be seen before or after Lee clicks on the answering machine and finds out that her parents succumbed to the infection in Savannah, or may not even be seen at all depending on the player's style of gameplay.
- An aversion: Clem picks up the part of Lee's family photo that he had ripped with him in it.
- Final Girl: Clementine is the only character confirmed to have survived the events of season 1.
- Important Haircut: Gets one from Lee after getting the train up and running. The reasoning is that it'll be harder for walkers, or anyone else, to grab her. She now sports short hair. Although just enough is left for Lee to tie some hairbands in it to give it a bit of a style.
- The Heart: Is this to the group. You'd be hard pressed to find any character in the game who wouldn't go to hell and back in order to help her.
- The Hero: Of Season 2.
- Kill the Ones You Love: What she may be forced to do after Lee is bitten.
- Leitmotif: Plays generally during Lee and Clementine's bonding moments. Like the circumstances of her life, it is heart-breakingly tragic yet oddly hopeful.
- Little Miss Badass: Goes with learning how to use a gun in Episode 3. Then, she gets to save Molly in Episode 4 and possibly Lee in Episode 5.
- Living Lie Detector: As you'll discover if you try lying to her, she has a natural talent to discern when people are being dishonest. This foreshadows a crucial moment near the end of Ep. 4, where she will be able to tell if you lie and be heart-broken if you do so. None of the other options lead to a better resolution.
- Morality Pet: Seems to be this for Lee, and therefore the player.
- Clem is this for a lot of the characters. In Episode 4, when the group is voting whether or not to leave Ben, Christa initially elects to leave him, but when Clementine speaks up about not leaving friends behind, Christa then abstains. Also, if your relationship with Kenny has been... mixed, he'll still elect to go with you looking for her out of fondness for her. Ben can be called to go looking for her because she defended him (and brings up her safety when he tries to convince Lee to let him die), and then there's this gem from Larry:
- Telltale even created a Twitter hashtag "#ForClementine" just before the release of Episode 5.
- Nice Hat: Her baseball cap, a gift from her dad.
- Parental Abandonment: Clementine's folks left her with a babysitter so they could go on a trip before the outbreak hit. No word on their survival, but hope is thin. And sure enough, in Episode 5 they are shown to be walkers.
- Security Blanket: Her walkie-talkies, which she used to communicate with her parents from her tree house. One ends up smashed at the end of episode one, with the other accidentally taken by Glenn when he leaves.
- Turns out it isn't nearly as broken as it seemed. At the end of Episode 3, it's revealed that Clementine appears to have been communicating with an unknown man in Savannah who claims to know where her parents are.
- Thou Shalt Not Kill: Clementine believes in this whole-heartedly. The surest way to make Clem displeased with Lee is to kill someone.
- Tragic Keepsake: Her walkie-talkie, which she abandons in Episode 5 after all the hell it caused her.
- Early Season 2 screenshots show that Clem picked up the part of Lee's family photo that had him in it. Lee ripped off that part of the photo himself in the first episode.
- Trauma Conga Line: In episode 5. Her parents are dead, and the one person she's grown dependent on, she has to either abandon or Mercy Kill. No wonder she looks depressed beyond belief during The Stinger.
- Wise Beyond Their Years: She's incredibly mature and level-headed for someone her age and in her situation. Notice how she responded in episode two after Ben's brought to the Motor Inn. She quickly realizes that some of the adults are hostile towards Ben, and about to go at it and pulls him away, saying that she wants him to look at her drawings, but it's clear to her (and us) that it would be best to keep the shell-shocked teenager from overstaying what little welcome he has. This has actually made her one of the most popular characters in the game.
Voiced by: Gavin Hammon
A likable, but nevertheless flawed
man, Kenny is a fishing boat captain from Fort Lauderdale, FL. He is a sharp, hard-working guy who likes to take action and make things happen. His family is his top priority.
- Action Survivor
- The Alcoholic: In danger of becoming this. He looked on the verge of pulling out of it in Episode 4 when the crew found a motorboat, but falls straight back off the wagon when it gets stolen.
- The Atoner: In Episode 5, after Ben gives out the reason you suck speech to Kenny, highlighting that he at least got to say goodbye to his wife and son while Ben doesn't even know the fate of his family, he realizes he's been a Jerkass to him and after Ben falls and is impaled, he sacrifices himself just to make sure Ben doesn't turn by using the lone bullet he has on Ben.
- An Axe to Grind: He borrows Lee's axe near the end of episode one when he heads to get the pickup truck prepared. He saves Lee with it at the end of the episode.
- Anti-Hero: Type IV after his family's death
- Badass Mustache
- Bash Brothers: With Lee if they like each other.
- Berserk Button: Do not mess with his family.
- Break the Haughty: While not being TOO overly self-confident, Kenny definitely fits this trope after Duck gets bitten in episode 3 and even more so when Katjaa commits suicide. To top it off if Lee doesn't offer to shoot Duck for him, he has to kill his own son.
- Byronic Hero: He has his share of issues, and he does some things that are morally questionable, but he remains fairly likeable through most of the game.
- The Captain: In normal life he captains a commercial fishing boat. It shows - he naturally assumes a leadership role almost as soon as he arrives.
- The Cameo: In 400 Days he can briefly be seen in the intro getting gas with his son.
- Cluster F-Bomb: Lets loose in Episode 3 when the train comes upon the fuel truck blocking the tracks.
- Dirty Coward: Panics and runs off with his son Duck instead of helping Lee save Shawn in Episode 1, resulting in Shawn's death, and having the group kicked out of Hershel's farm. He can get worse depending on whether Lee agrees to help Kenny kill a comatose Larry in Episode 2, as he will not save Lee from Danny St. John if Lee decides to help save Larry instead. However, in Episode 5, he redeems himself by either sparing Ben from being Eaten Alive at the cost of his life, or rescues Christa when she's trapped in a room surrounded by walkers by jumping inside the room and hoisting her up in spite of no other possible exits.
- Drowning My Sorrows: After losing his family Kenny glumly accepts Chuck's offer to share some whiskey. And again in episode 4 when he feels like there's no hope for his plan to escape with a boat.
- Despair Event Horizon: Definitely crosses this after losing both his wife and son in Episode 3.
- Dying Moment of Awesome:When cornered by walkers in an alley, he uses the last bullet in his gun to deliver a Mercy Kill to Ben, then goes down cursing and swinging at them.
- Friend to All Children: It's not just Duck he cares about. If you give food to Clementine and Duck in Episode 2, he will praise you for helping the children first, commenting "That's what a real man does." If you try to be ambiguous when you choose to reveal Lee's past to him, his response will be to ask if his crime was "touching kids," awkwardly if you're on his good side, incredulously if you've pissed him off. Either way, that wasn't the case, so he has no problems with it.
- If your relationship with him has been... mixed, then his fondness for Clementine can help win him over to your side at the end of episode 4.
- Good Is Not Nice: In Episode 2, and beyond.
- Happily Married
- Headbutting Heroes: With Lilly.
- Hypocrite: He doesn't hesitate to end Larry when it looks like he might die and come back as a walker but when Duck gets bitten, he dismisses the problem and goes into denial.
- Heroic Sacrifice: To deliver a Mercy Kill to a gravely wounded Ben, or to save Christa from walkers, depending on whether or not Ben died in Episode 4.
- I Did What I Had to Do: Smashing Larry's head with a salt lick after he collapsed of a heart attack to stop him from reanimating.
- I Need a Freaking Drink: In Episode 3, 4 and 5.
- Innocent Bigot: When he and Lee are trying to open the locked door in the St. John's barn in episode two, he asks if Lee can pick a lock since he is "urban". Lee (who, bear in mind, was a tenured college professor) reacts about like you would expect, and Kenny apologizes, saying he comes from Florida and crazy shit just comes out of his mouth.
- Becomes a brick joke when it's implied later on that Lee does know how to pick locks.
- It's All About Me: Kenny is fairly selfish and self-centered, even when it's not about his family. His insistance in dragging the group around to find a boat in Savannah in Episode 4 is a prime example, going as far as to not wanting to help Lee take Clementine back to the house for shelter because he still hasn't found an operatable boat, in spite of clear evidence that there isn't any working boats left in the pier.
- If Ben is alive, he gives Kenny a furious dressing down about how he has no idea what's happened to his family. This strikes Kenny to his core, and in the end, he cares for Ben and Mercy Kills him when he's helplessly dying and surrounded by zombies.
- Kick the Dog: On occasion.
- He kills Larry right in front of Lilly. Granted, you could argue that he was simply shooting the dog, but unlike Lee, he doesn't show a shred of remorse for his actions.
- If Ben dies in Episode 4, he bluntly tells Clementine (who was the only person who still liked him) that Lee killed him, and doesn't even try to hide his delight in the fact that Ben is dead. Clementine runs off heartbroken, and when Lee calls him out on this, he bluntly states that he doesn't care.
- Depending on what Lee choose to say to Kenny in mid-Episode 3, he says the following quote if you try to persuade Kenny to stop the train as Duck is moments from becoming a walker and is at risk of killing Clementine and everyone.:
I've got a REAL family I'm trying to protect. Not that fucking sham you're running back there!
- The Leader: While Lilly ostensibly is this, Kenny immediately takes charge when the walkers get into the drug store. This becomes a much bigger issue in Episode 2, as they argue with each other over who should be leading the group, and it's up to Lee to support Kenny or Lilly, or stay neutral.
- After Lilly is either left behind or steals the RV in Episode 3, Kenny tries to rise to this position, but after his Despair Event Horizon, Lee steps up more and more.
- There is a key moment during Episode 4 when the group is in the Crawford classroom. Someone asks what to do, and Kenny seems about to respond... and then uncharacteristically falls silent, his despair overtaking him. He seems to have devolved into the group Lancer, ready to offer ideas, but no longer able to lead.
- In Episode 5, Kenny admits that Lee is the smartest of the group, and is ready to take orders from him.
- Mercy Kill: Delivers one to Ben, but only if Lee chooses to save Ben in Episode 4 rather than allowing him to fall to his death.
- My Greatest Failure: Not trying to save Shawn after Duck gets rescued on Hershel's farm. If Lee opts to talk Kenny into stopping the train after Duck starts succumbing to his bite, he admits to Lee that he thinks that the whole situation is the world getting even with him by taking his son for allowing another man's son to die.
- No One Gets Left Behind: He saves Lee at the end of episode one because of this, even if Lee has been an asshole to him.
Kenny: Even if he is an asshole. (If you didn't support him through Episode 1)
- Never Found the Body: In both possible scenarios, Kenny always runs off-screen, so you never actually see him die. Also noticeable that in the post-credits results screen, he is the only character presumed dead that is not explicitly referred to as such, only that he was "lost". Telltale has said his fate will be explored in Season 2.
- Nice Guy: In Episode 1, at least.
- Nice Hat: It certainly is.
- No-Holds-Barred Beatdown: The player can elect to let Kenny beat Lee up after asking him to stop the train. Kenny will wail at Lee, "I HATE YOU! I HATE YOU! I HATE YOU!" Lee can simply mumble from the ground, "Stop. The. Train." From the narrative perspective, it was catharsis for Kenny to vent all of his pent up anger and distress at his family being dead.
- Outliving One's Offspring: After Duck's death and Katjaa committing suicide because of it, Kenny gets really depressed and starts leaving more and more of the decision making up to Lee.
- Papa Wolf: In his first encounter with a zombie, Kenny beat it to death after it tried to grab Duck, not even realizing what it was.
- Properly Paranoid: He knew the moment he arrived at the St. John Dairy Farm that something was wrong and that they were hiding something in the barn. It was butchering equipment for animals, but they don't use it for butchering animals...
- However, his paranoia ultimately leads to the death of Larry, who may not have died from a heart attack, and was killed by Kenny's hands to prevent reanimation while Lilly was trying to resuscitate him.
- Reaches its peak in Episode 4, where he accuses Molly of being the mysterious voice on the walkie-talkie, despite the fact the speaker is a gruff-voiced male.
- Refusal of the Call: After Lee gets bitten and if Lee requests help in rescuing Clementine, he will refuse to go if Lee hasn't been supportive of his actions. He instead chooses to go prep the boat. Kenny still thinks of Lee as a friend if he's been somewhat supportive, though, and will allow him on the boat if he makes it back. Even if Lee reveals he's bitten.
- Senseless Sacrifice: His Mercy Kill of Ben, as there was plenty of time for him to return with Lee instead of staying behind.
- Sir Swears-a-Lot
- Slowly Slipping Into Jerkassery: He darkens a lot over the course of the game.
- Surfer Dude: Judging by the paint job and the surf board decor on his truck in the first episode, he seemed to be this back in Florida.
- Time for Plan B: There ain't no Plan B. Kenny's sole plan is getting a boat in Savannah and that's it. It's pretty clear he's focusing on that course of action to avoid having to cope with his grief.
- Token Jerkass Teammate: In Episode 4 & 5. Though he makes a Heroic Sacrifice in the season finale.
- Took a Level in Jerkass: He's a lot more aggressive and assertive in Episode 2. Also, depending on how you interpret his actions should you side with Lilly after Larry's heart attack in Episode 2, it could be Jumping Off the Slippery Slope and maybe even crossing the Moral Event Horizon.
- Specifically: not coming to your help when fighting Danny St. John if you don't help him kill Larry. He at least looks ashamed.
- His level of Jerkass in Episode 3 (and toward the end of Episode 2) depends entirely on Lee's decision regarding killing Larry in Episode 2. If Lee tried to bring Larry back to life, Kenny is incredibly rude to Lee from then on, generally regarding him with anger and refusing to help him on two separate occasions. If Lee helps him kill Larry, however, Kenny is much nicer to Lee, referring to him as "pal" and helping him out in the two aforementioned occasions. It's to the point where Kenny is more pissed with Lee if he tries to save Larry than Lilly is if he helps kill him.
- In Episode 4, if Lee chooses to not save Ben in Crawford, especially after Clementine says she wants Ben to stay with the group, Kenny outright tells Clementine and the others that Lee killed Ben off and doesn't even hide that he's glad about it, which causes Clementine to run off heartbroken. If Lee calls him out, Kenny says he doesn't care; she'll understand.
- Trauma Conga Line: Episode 3 is... not kind to the man. Episode 4 smacks him in the face with his suffering, when he's traumatized by seeing a zombie boy who looks remarkably like Duck.
- Undying Loyalty: To Lee, but only if you sided with him 100% of the time. Otherwise, he will usually refuse and flat-out lie to your face multiple times, claiming that you never helped his family, no matter how many times you saved his and their necks, just because you do not side with him.
- Ungrateful Bastard: Starts developing this after the events of Episode 2, and gets worse in Episode 3 and 4. Finally stops being this in Episode 5 if Ben is alive to tell him off for his selfishness.
- Unstoppable Rage: When Kenny finds out about Ben's actions...
Kenny: (requiring Lee and Vernon to restrain him) You little pissant! You are fucking dead, you hear me!? Dead! My wife and child, you got them both fucking killed! If this asshole thinks he's getting on my boat, after what he did, he's out of his motherfuckin' mind! You hear me, shitbird? You can stay behind, and fucking rot!
Voiced by: Cissy Jones
"We NEED to hope that we can go back to our jobs soon, Lee. Back to normal. It can't stay like this."
Katjaa is Kenny's wife and mother to Duck (Kenny Jr.). A veterinarian
by trade, her family is from Belgium, moving with her to south Florida in her teens where she met Kenny. Katjaa is blunt and says what's on her mind, but has a gentle nature and a dislike of violence.
- Beware the Nice Ones: Katjaa slowly begins to develop a much colder side (see Mama Bear below) compared to her usual deposition, and outright stated that she would abandoned a murderous Lilly on the side of the road herself.
- The Chick
- Damsel in Distress: Early in Episode 2 she is grabbed by a suddenly re-animated victim she was treating shortly after just talking to Lee. She's also taken captive along with most of the group by the St. Johns, who intend to use her vet skills to keep their cow alive while eating the others. Lee manages to rescue her (with the help of a zombified Mark), making it the second time he rescues her in the same episode.
- Death Glare: Does this very well. The only moments you'll see it are when speak to her in the barn in Episode 2 after you get Andrew St. John to leave if you saved Shawn instead of Duck, when you refuse to inform her about what happened in the meat locker, and if you suggest that Kenny should be the one to put down Duck.
- Does Not Like Guns: Even during a Zombie Apocalypse - which probably accounts for her approval of abandoning Lilly.
- Driven to Suicide: In Episode 3.
- Happily Married: To Kenny.
- Innocent Blue Eyes
- Kindly Vet
- Locked Out of the Loop: If you confess to Katjaa about Lee's past, but refuse to tell her what happened in the meat locker in Episode 2, she reveals that no one tells her anything and becomes quite pissed about it.
- Mama Bear: Exhibits shades of it in Episode 2, where she coldly scolds Lee for not saving Duck if the player went to save Shawn instead, warning him if he were to search the St. Johns' barn, that he should keep the children's well-being in mind at all times.
- She also protects Duck from the St. Johns near the climax of Episode 2 offscreen. She's even heard giving a very aggressive "Let me go!" to Brenda, who's holding her at gunpoint.
- Nice Gal: Doesn't hold a grudge against anyone, not even towards Larry.
- After Lilly murders Carley/Doug in episode 3, she darkens a bit. When asked if abandoning Lilly on the side of the road was the right choice, she whole-heartedly says yes. "We have to have lines. Yes, I would have left her."
- Non-Action Gal: The only female character of the main cast to not pick up a gun and fight. Yet, ironically, the only time she does...
- Open Heart Dentistry: Any medical training is valuable during a Zombie Apocalypse, but she freely admits that she's hopelessly out of her depth.
- Team Mom
- The Medic: Although her veterinary skills are strained to their very limits with the wounds that the group suffers.
- Outliving One's Offspring: Narrowly averted due to wanting to avoid this: she kills herself before Duck dies, unable to live with the prospect of putting him down after he is bitten.
- What the Hell Is That Accent?: According to the games website, she is from Belgium and moved with her family to Florida when she was a teenager. Which means it is a mainly Belgian accent combined with a slight Floridian pronunciation of words.
- What the Hell, Hero?: Her relationship with Kenny is badly fraying by Episode 3. She's shown arguing with him about keeping guns around, she's visibly horrified if Kenny and Lee chose to leave the girl to be eaten by walkers, and if you tell her that Kenny killed Larry in the St. John's Diary meat locker, it's clear from her reaction that her opinion of her husband fell by quite a bit.
Kenny Jr. aka "Duck"
Voiced by: Max Kaufman
Kenny: "We call him 'Duck'."
Lee: "...Dodging or quacking?"
"I'm the foreman! Lift with your back, Shawn!"
Duck is the 10 year old son of Kenny and Katjaa. What he lacks in smarts
, he makes up for with enthusiasm
. Loud and boisterous, he is the opposite of the quiet and thoughtful Clementine
- Alas, Poor Scrappy
- Blood-Splattered Innocents: He gets covered in zombie gore after Carley shoots one in the head as it tried to bite him in the middle of episode one.
- Blood from the Mouth: Starts to cough up blood as his infection worsens.
- Break the Cutie: The game seems determined to do this to Duck.
- The Cameo: He can be briefly be seen in the intro of 400 Days getting gas with his father.
- Cheerful Child
- Emotional Trauma Conga Line: Dear Lord, this kid is going to have issues. So far, he has been grabbed and nearly killed by a zombie three times (one of them offscreen before Lee and Clementine met him and his family), tricked into eating human flesh and held at gunpoint as a hostage. The trailer for Episode 3 suggests that the continuous unfortunate events are taking their toll on him.
- And in episode 3, he rejoins the conga. Just when Duck's thrilled at having been able to help Lee out with his investigation, he gets bit by a walker. What follows is him slowly succumbing to the infection, until it's decided he must be mercy killed so he won't turn into a walker. It's not known how far gone he was at that point, but he may have witnessed his mother kill herself in front of him just before he died. ...On the positive side, he won't have to worry about psychological issues as an adult, right?
- Hypercompetent Sidekick: Temporarily becomes one if he helps investigate about the missing supplies. He finds some pink chalk which leads to Lee finding the missing supplies. Give him a high five for his good work and he thinks you're super awesome.
- I Ate WHAT?: He eats a few pieces of the meat the St. Johns serve before Lee manages to warn everyone that it's Mark's flesh. Duck doesn't quite understand what's going on at first.
- Keet: Oh yes.
- Motor Mouth: He tends to go mute in trauma (after his brush with death in Macon or his discovery that he ate human flesh on the St. John's farm, for example, but in a few hours he's typically back to bouncing off the walls and talking without a pause for breath.
- But he stops talking completely in Episode 3 after it's revealed he's bitten.
- Only Known by Their Nickname: Very rarely will someone call him Kenny Jr.
- Too Good for This Sinful Earth
- Undead Child: His eventual fate in episode 3 if Kenny can't bring himself to shoot and leaves him in the woods.
- Also happens in a cutscene if Lee fails to convince Kenny into stopping the train, with Lee returning to the back of the train only to discover blood, Clementine's cap, Ben's corpse and Duck as a walker who pounces Lee, knocking them both off the train.
- Youthful Freckles
- Zombie Infectee
Voiced by: Nicole Vigil
A regional news reporter from Atlanta, Carley is a quick-thinker. She knows she's attractive but she won't take crap from anyone. Having spent time as a correspondent in various warzones, she feels that she can take care of herself and isn't afraid to use firepower as a solution to the problems that face her.
- Action Girl
- Action Girlfriend: The developers stated that the romance between her and Lee would have been further explored if it weren't for her death.
- Always Save the Girl: An overwhelming majority of players have chosen to save her over Doug according to the statistics Telltale has gathered. The player's motivation is personal, and Lee never comments on it.
- Comparing to saving Doug, this decision is more beneficial in Episode 3, as Carley will take out the walkers on the left side of the RV while Lee defends the right side. If you save Doug, he will assist Lee by telling him which side of the RV the walkers are coming from. However, Lee must take them out from both sides alone as Doug has no competency in combat.
- And Now for Someone Completely Different: A very small variant; for at least a few seconds or a minute at most, you play as Carley in Episode 3, shooting the zombies getting into the motor inn during the bandit attack. The controls are still the same.
- Assist Character: In a way. In a subverted fashion, you do play as her for a short time. See And Now for Someone Completely Different above.
- Anyone Can Die: Most likely the most tragic example of the entire game. Her death at the hands of Lilly on Episode 3 is extremely shocking and comes out of nowhere.
- Badass: She has the highest body count of anyone in the group save for Lee.
- Battle Couple: If Carley is alive in Episode 3, she will help Lee eliminate the walkers seeping into the motor inn during the bandit attack. Note that they weren't really a couple, but this was the around the time the ship teasing had kicked in.
- Big Damn Heroes: She rescues Lee, Clementine, and Kenny's family from a horde of zombies when they arrive in Macon.
- The Big Girl: Not a straight-cut example, but she does fit most of the criteria: very loyal to Lee (who is The Lancer to Kenny/Lilly's The Hero), and the most proficient of the survivors in combat.
- Ironically, she is one of the shorter characters of the cast. Just...don't point that out to her.
- Big Sister Instinct: Though they're not related, she is protective towards Ben and stands up for him when he's accused of stealing the missing supplies. This backfires horribly when Carley is killed by Lilly for protecting Ben; she's not around to discover later that he really was the culprit.
- Boom, Headshot: If she is alive for Lilly to kill in Episode 3.
- Brutal Honesty: She is definitely not afraid to speak what's on her mind. Unfortunately, this is what gets her killed in Episode 3.
- The Confidant: She becomes this to Lee by Episode 2 if he decides to trust her.
- Eaten Alive: If Doug is chosen to be saved at the end of episode one.
- Expy: Of Rebecca Chang to an extent. Both women are pistol-wielding reporters who even wear the same outfit: a white buttoned shirt and black skirt with matching footwear, and even die from single bullet wounds to the head.
- Famous Last Words: To Lilly: "You think you're some tough bitch, don't you? Like nothing can hurt you. But, you're just a scared little girl. Get the fuck over it. Take a page from Lee's book and try helping somebody for once".
- Good Is Not Nice: Carley visibly did not want to be bothered with Irene, despite showing sympathy for the poor girl. The sympathy factor appeared to have gone out of the window when Irene tried to wrestle Carley for the gun, although said wrestling doesn't happen if Lee makes Carley give Irene the gun, but in that case Carley is noticeably very reluctant about it, so good still isn't nice.
- Good Scars, Evil Scars: Has a small scar just above her right check.
- Guys Smash, Girls Shoot: Her pistol to Lee's fire axe.
- Hopeless With Tech: And by tech, we mean she failed to put batteries in a radio. Twice.
- Hot Scoop
- Improbable Aiming Skills: She has pretty good aim for a reporter. Possibly justified, since she's covered wars, you know.
- Never Live It Down: Her failure to properly put batteries into a radio. When she gives Lee some batteries at the end of episode two, Lee asks her if she should be handling them, and she notes that he is never going to let her forget that.
- Not So Stoic: Her disposition is usually calm, but in an angered state, she tries to defuse the argument in the pharmacy, but to no avail. Also, if Lee questions her about being fine after she hears her station's final protocol while stating the possibilities of her colleagues dying, she flips out and yells at Lee at leave her alone.
- Precision F-Strike: During the argument in the pharmacy:
Carley: Everyone, CHILL THE FUCK OUT!
- Sacrificial Lion: Potentially.
- Self-Deprecation: Carley is not above making fun of herself for being Hopeless With Tech.
- Ship Tease: By Episode 3 Carly has definitely developed feelings for Lee. Sadly, the romance never gets the chance to go anywhere thanks to Lilly's itchy trigger finger. A conversation between Lee and Katjaa following Carley's death gives the player the opportunity to address the romantic fondness that Lee had for Carley.
- Star-Crossed Lovers: The game isn't subtle about her attraction to Doug. Unfortunately...
- In the beginning of Episode 3 she begins to flirt pretty obviously with Lee. Unfortunately for her, this trope kicks in again.
- Stuffed into the Fridge: If you saved either her or Doug in Episode 3, in 400 Days, you will find their corpses on the side of the road during Russell's scenario if you choose to hide from the upcoming vehicle.
- Surprisingly Sudden Death: Lilly executing her comes out of nowhere in Episode 3.
- Survivors Guilt: She suffers badly from this if she is saved instead of Doug, and is unable to get much sleep because of nightmares about it.
- Technical Pacifist: She's not afraid to use firepower to defuse hectic situations, but in general is not one for drama.
- Tempting Fate: Carley tells Lee she knows exactly who he is. Players can use this as the decision to save Doug over her.
- Weapon of Choice: Her Glock 17.
- You Wouldn't Like Me When I'm Angry: Her outburst during the pharmacy fight earned her a frightened look◊ from Glenn
Voiced by: Sam Joan
Doug is a likable, unthreatening IT guy. He is incredibly resourceful and painfully logical, in a way that only IT guys can be. When he gets mad he is more likely to do something passive-aggressive than to get in anyone’s face.
- Ambiguous Disorder: He has limited social skills and a savant-like working knowledge of electronics, leading to a fanon theory about him being autistic. Then again, it could just be him being a Hollywood Nerd.
Doug: Man, I miss my robots.
Lee: You're a strange guy, Doug.
Doug: I know.
- Assist Character: In a way, though unlike in Carley's case, this trope is straight. You don't play as him and he simply looks out for Lee during the bandit attack in Episode 3. See Men Are the Expendable Gender below.
- The Cameo: Doug briefly appears as a delivery man in the second Poker Night at the Inventory game.
- Deadpan Snarker
- Eaten Alive: If Carley is chosen to be saved at the end of episode one.
- Gadgeteer Genius
- Heroic Bystander: He saved Carley when he saw she was about to get attacked and helped her escape to the drug store.
- Heroic Sacrifice: Assuming he was saved in Episode 1, during the showdown with Lilly in Episode 3, he will take the bullet she meant for Ben.
- Men Are the Expendable Gender: An overwhelming majority of players have chosen to save Carley over Doug in Episode 1 - then again it's doubtful most people decided to save Carley because she's a woman, so much as because she has a gun. His lack of screentime and early bonding with Lee in comparison to Carley doesn't help, either.
- In fact, the largest strike against saving Doug is that a battle against the bandits and walkers in chapter 3 is much easier if you saved Carley than if you saved Doug. Why? Because there's a section where bandits and walkers are coming up on both sides of the RV. If Carley is alive, she'll shoot everyone on the left side of the RV, so the player only has to deal with the enemies on the right. If Doug is alive, he hides in the RV during this segment because he isn't great at combat, so the player has a much more difficult battle to fight since the player has to shoot everyone on the left and on the right.
- Nice Guy
- Non-Action Guy
- Plucky Comic Relief: His scenes and character moments always has a small element of comedy to them, often the kind that happens at his own expense.
- The Smart Guy: Worked as an IT technician before the outbreak, and his aptitude with technology makes him a valuable asset to the group. In Episode 2, he manages to cobble together a working alarm system for the motor inn out of four bells, string, and some wooden boards that lets the survivors know which direction a zombie or person is approching from.
- Smart People Build Robots: He mentions in Episode 1 that he misses his robots.
- Sacrificial Lion: Potentially.
- Star-Crossed Lovers: The game isn't subtle about his attraction to Carley, or hers to him. Unfortunately...
- Stock Scream: If you choose to safe Carley instead of him, then as he dies the player can briefly hear a Wilhelm Scream.
- Stuffed into the Fridge: If you saved either her or Doug in Episode 3, in 400 Days, you will find their corpses on the side of the road during Russell's scenario if you choose to hide from the upcoming vehicle.
- Survivors Guilt: If he's saved instead of Carley.
- Taking the Bullet: He dies in Episode 3 in this way, taking a bullet from Lilly meant for Ben.
- We Hardly Knew Ye: If you chose to save Carley over him in the first episode, than he ends up being pretty easily forgotten by both the player and the characters, as no one had much of a chance to know who he was.
Voiced by: Nikki Rapp
Stationed at Robins Air Force Base, Lilly is the daughter of an Army man
. She is used to dealing with pushy military men and immediately takes charge in tough situations. While incredibly strong-willed
, she will always submit to her father Larry, a grizzled old man with a history of heart problems.
Voiced by: Terry McGovern
Larry is a retired Army commander and the father of Lilly. Generally quiet but viciously judgemental, Larry can quickly go from reserved to raging within seconds. He knows about Lee's past, and threatens to reveal it if he thinks he's dangerous. Larry dies late in Episode 2; he has a heart attack and Kenny smashes his head with a salt lick block to prevent him re-animating
- Abusive Parent: We see bits of this, verbally, during Larry's vicious tirades in-game, but a Word of God interview all but confirms that he was this toward Lilly.
- The Brute/Lightning Bruiser: Despite his age and his heart condition, the man is 6'4", 300 pounds, ex-military and still agile and powerful. In Episode 1, he knocks Lee flat on his back with a single punch. Discussed in Episode 2 by Mark. It becomes a plot point late in Episode 2. Hey, would you want to be trapped in a tiny room with a zombified Larry?
- Dad the Veteran
- Freudian Excuse: Downplayed. It's implied in a conversation with Lilly in Episode 2 that the main reason he's so cold and abusive to everyone, especially Lee, is because all of his family except his daughter have failed to survive the ongoing Zombie Apocalypse, and it has broken him. Lilly is really the only thing he has left, and he'll protect her at any cost, justifying his status as a Knight Templar Parent.
- Grumpy Old Man: However, play your cards right, and at one point in Episode Two, if you offer a ration to Larry - after you've praised his daughter to the St. Johns in front of Mark (who apparently passes on word of Lee's actions) - he'll actually briefly smile at you and accept it gruffly.
- Hates Everyone Equally: Lee can say he thinks he's racist, although from his interactions and his protective nature of Clementine (as his warning at the end of Episode 1 shows) he's probably an equal-opportunity jerk.
- Of course, as described below in Not Helping Your Case, he apparently doesn't have a problem with Lee mistaking him for a racist since Lee can't really do anything about it anyway.
- Horrible Judge of Character: The only people is even kinda nice to, besides his daughter, are the St. Johns. Too bad they're cannibals. Even with Lee wild-eyed and screaming that they're cannibals, he defends them up until they throw them in the meat locker.
- Hypocrite: Lee has the option of asking him if he would be so quick to throw a possible bite victim to the walkers if it were his daughter Lilly rather than Kenny's son Duck. Larry simply dismisses the idea out of hand. Granted, his reasoning is that Lilly is an adult, and a trained airman, rather than a small child, but he still doesn't miss a beat in declaring that one of his children would never find themselves in such a situation.
- Jerkass: Even to his daughter, telling her to shut up several times when she tries to get him to calm down. Almost everything that comes out of his mouth is a put-down or insult. And then he tries to kill Lee at the end of the first episode.
- Jerkass Has a Point: Only in a very specific circumstance, but it counts. If the player consistently picks "asshole" choices to Larry, then Larry turns out to be right when he says that Lee must really hate him. Also, if the player tricks Larry into eating human flesh, Larry is justified in yelling at Lee about it later.
- He can also be proven right if Lee's motivation in helping Kenny kill Larry is not because of the risk of Larry coming back as a walker, but to get back at him for his action in Episode 1.
- Karmic Death: Downplayed; Larry is established early on as being completely unwilling to do anything that might jeopardize the safety of his daughter or the group in general, even if it means throwing potentially innocent children to the walkers. Kenny, who is also the father of the boy he attempts to abandon, uses this same "better safe than sorry" reasoning to justify killing him when it looks like he might be dead from a heart attack.
- Knight Templar Parent
- Non-Standard Character Design: Has a rather cartoony design compared to everyone else.
- Not Helping Your Case: If Lee tells Mark that Lee thinks Larry's an "old, racist asshole", Mark accidentally lets this slip to Larry himself. Larry is clearly an equal opportunity jerk, as describes in the above trope, but instead of denying the charge of being a racist, he just asks if Lee really thinks that's what "this" (his rude behavior) is all about, and then challengingly asks Lee what Lee plans to do about it.
- Perma Stubble
- Perpetual Frowner: He barely ever stops looking annoyed or angry.
- Pet the Dog: The ending of Episode 1 implies that the only person aside from Lilly that he cares for is Clementine.
- He's perfectly nice when he interacts with Brenda. Lee barely seems to recognize him.
- In the meat locker, the last thing Lee may tell Larry is that he doesn't consider Larry an enemy and shouldn't consider him an enemy either. Too bad tragedy strikes soon after...
- In a meta sense, players had a desire to pet the dog. According to the creators, players treated Larry well.
...Larry's behavior made them want to try harder to be liked by him, while some would navigate each social situation based on what made sense at the time... Shockingly, in Episode 2, where players are asked which four characters they'll feed, 42 per cent chose Larry, placing him as the fourth choice overall. To put this in perspective, 96 per cent fed Clementine, 95 chose Duck, and 58 per cent chose Mark, a new character. Thus, more people chose Larry than any of the other adults from Episode 1.
- Screw Politeness, I'm a Senior!
- Ship Tease: With Brenda St. John in Episode 2; he acts like a completely different person around her. Until he finds out she eats human flesh, at which point the ship gets sunk pretty quick.
- Sir Swears-a-Lot
- Tempting Fate: Larry lets Lee know that he knows who he is. This gives Lee some motivation to kill him, regardless of whether Lee thinks he'll live or not. It's up to the player to decide Lee's motivation, of course, and whether to attempt saving him.
- He says that Lee's stuck with him, plans on living longer than Lee will, and that he'll be the one to kill Lee if he turns. Right after this, he has a heart attack and then his head is crushed by Kenny.
- Ungrateful Bastard: Lee finds him medicine for his heart at great risk to himself. Larry then proceeds to punch Lee in the face and try to leave him for dead in the drug store as walkers enter it. However, he's standing next to Clementine protectively. Given that Larry states later he doesn't trust her with a murderer as her guardian, it makes sense.
- Would Hurt a Child: He wants to throw Duck to the walkers on the merest suspicion he's been bitten. Without searching for the bite. This is the first thing we see him do.
- Side with neither him or Kenny at the end of the arguement, and Kajaa will have Duck cleaned up to reveal no bite, causing Larry to apologize and cooperate.
- Your Head Asplode
Voiced by: Nick Herman
"That could scramble a brain pretty good."
Glenn is a likable and resourceful former pizza-delivery boy who is always willing to help. After failing to reconnect with his estranged family, Glenn is on the road back to Atlanta where he hopes to find his brother and where fate will lead him to meet up with a Kentucky Sherriff's Deputy looking for his family.
See the main series character page for more info on him.
Voiced by: Brett Pels
Irene is a survivor trapped in a motel room that Glenn finds. Commits suicide after getting bitten.
Voiced by: Mark Middleton
A survivor who joins the group in the three month gap in between episode one and two. He used to work at the air force base and brought some food supplies with him.
- An Arm and a Leg: Both his legs are cut off by the St. Johns, who eat them and try to feed them to the rest of the group.
- And Then Mark Was A Zombie: He dies due to the blood loss from his legs being cut off and turns, eventually eating Brenda St. John.
- Chekhov's Gunman: A tragic, warped and oddly heartwarming example - his zombified corpse saves Lee and Katjaa's lives by taking a bite out of Brenda.
- The Danza
- Foreshadowing: First, he mentions that he doesn't want to be food early in Episode 2, then says he'd never want to be trapped in a room alone with Larry.
- The Generic Guy
- Mauve Shirt
- Nice Guy: He'll take Lee's jerkass tendencies around in stride, if the player's feeling crass.
- Perma Stubble
- Remember the New Guy: You might feel as if you accidentally skipped a scene when he's suddenly introduced in the beginning of Episode 2, especially because the details of how and why he's there are both unimportant and slowly revealed.
- Second Episode Introduction
- Villainous Rescue: When zombified, he takes out Brenda when she has a gun on Lee.
Voiced by: Trevor Hoffmann
"I wish you would let me do something useful for once!"
A band student from Stone Mountain High encountered by Lee and Mark in the woods outside of Macon with his friend Travis and teacher Mr.Parker. He ends up the only survivor of the three.
- Afraid of Blood: In Episode 5, he faints even when it's not his blood.
- The Atoner: Ben becomes this if you choose to save him.
- Being Good Sucks: When he does try to help he mostly gets the group into trouble.
- Berserk Button: Kenny, of all people, pushes it. When Kenny is screaming at him about the cancer survivors stealing the boat, Ben finally snaps - apologising and then demanding a break, because at least Kenny had a family to lose to whom he could say goodbyes, while Ben never got to see his own family, friends, or anyone else, and as far as he knows he never will.
Ben: I never made it home. They could be alive, or dead, or walkers or WORSE, and I DON'T KNOW, SO GIVE ME A FUCKING BREAK!
- Butt Monkey
- Captain Ersatz: He actually resembles Shaggy from Scooby-Doo's fame, both in appearance and cowardly attitude. And if the similitude is intentional, that would make him a rather brutal Deconstructionnote of him.
- Character Arc: Even in Episode 2, Ben constantly complains about feeling like The Load and not being able to help anyone. It's even mentioned he felt like this even before he met Lee's group.
- Death Seeker: Lee can tell Kenny that Ben wanted to die. Kenny's reaction is a saddened "Oh Crap", especially if Ben dressed Kenny down earlier.
- Dirty Coward: Refused to look for his parents because he had no-one with him, and was the one who sold out the group to the bandits. Granted, it's a zombie apocalypse and he's barely an adult, but it's still an unfavorable comparison to the rest of the cast.
- He panics when he and Clementine are surrounded by zombies, and flees. Lee will give him a What the Hell, Hero? (either mildly or furiously, depending on the player's decision. However, he has one moment where he tells Lee he'd prefer to die rather than drag the group down any further.
- Ben is in the unenviable position of being too old to have resilience and trust of authority to protect him (like Clementine and Duck), but too young to have developed self-sufficiency or determination (like Lee and the others in their thirties and forties). He's old enough to comprehend the full horror of the zombie apocalypse and be terrified of it, but not old enough to have a decade or so of adult life experience to cushion and strengthen his character and resolve. He's likely watched a lot of his young and vital peers die right in front of him, as well as teachers he thought could protect them. It's hard to say who Ben might have become if he'd had the chance to age a decade more before all this happened. This is likely why characters like Lee sympathize with him. Ben can be viewed as a masterful deconstruction of a lot of tropes, including this one.
- The Dog Bites Back: Him standing up to Kenny's constant harassment in Episode 5.
Kenny: Lee should've left your ass in Crawford! We've got enough problems—
Ben: FUCK YOU, KENNY!
- Foreshadowing: He tells Lee in Episode 3 that if he is ever in a situation where he feels he can't make it out alive that he will 'punch his own ticket'. He attempts to do this in Episode 4, but whether or not he succeeds is up to you.
- Heroic Sacrifice: He attempts to let himself fall to his death to save the group. Lee can save him instead.
- Idiot Ball: While firmly carried about in most everything he does, it becomes an especially driving point in the 4th Episode. He completely fails to even try protecting Clementine from the walkers in the opening scene leading to Chuck's death. At the house, the player can choose to have Ben watch her while Lee and Kenny look for the boat, which he screws up again. Meaning that he twice completely fails the task of looking after an 8 year old. Humorously Lampshaded if you bring Clementine with you to Crawford, where she reacts with utter disbelief at the idea of being left in his care yet again, only to be reassured by Lee that he's not leaving Ben to look after her, but her to look after Ben.
- To establish his very first Idiot Ball moment, he steals from Lilly's personal supplies to give to the bandits for protection. Lilly was alreadly emotionally compromised by her father's brutal death and her inability to retain her position as the leader, causing her to suspect a traitor in the group for the theft. His refusal to open up and confess to his actions indirectly causes the death of Carley/Doug, Katjaa, and Duck, as well as causing an unstable Lilly to leave the group.
- Impaled with Extreme Prejudice: Happens to him with a balcony in Episode 5, which leads to...
- The Load: From his introduction, the entire group thinks this of him, including Ben himself. Clementine is the only member to back him when choosing whether to dump him or not. The player can hold out hope that he gets better, but he never quite manages it.
- Mr. Exposition: His role in episode two is basically to act scared and then explain that everyone who dies comes back as a walker unless the brain is destroyed. Not just the bitten; anyone who dies. This information proves to be crucial; the meat-locker incident would have turned out much differently had Ben not shared this information.
- My Greatest Failure: His giving the bandit's supplies because they told him they had one of his friends hostage. This inadvertently leads to the deaths of Carley/Doug, Katjaa and Duck. After he admits he did it you can tell he really didn't mean for any of this to happen and just wanted to help his friend.
- Nice Guy: Though he is a coward he does try to help and is one of the most friendliest characters in the game.
- Nice Job Breaking It, Hero: He gives bandits supplies because they tell him they are holding one of his friends hostage; when it's clear they don't, he has to keep giving them supplies to keep the group safe. This results in Carley/Doug's death, Lilly leaving the group, and Kenny Jr. and Katjaa dying.
- Then again if he hadn't continued to give the bandits the supplies, they would have attacked the Motor Inn much earlier, without the group having the advantage of a working RV to escape in. If anything, his real mistake was not informing any one else of the deal.
- Crosses over into Too Dumb to Live territory in Episode 4. when he takes the hand axe, the thing visibly blocking two bloodied doors, to use in getting into the Crawford armory. Admittedly, the zombies weren't making noise at that very second, but still...
- Non-Action Guy
- Ordinary High School Student: And he reacts to a zombie apocalypse about as well as you'd expect one to.
- Redemption Equals Death: Ben attempts this.
- Redemption Quest: Subverted. He never gets the chance.
- Second Episode Introduction
- Sole Survivor: Of his original group.
- In cut audio clips not used in the game, it's even worse when he reveals that his group originally consisted of around forty teenagers, almost all of which were picked off one by one by bandits and rapists. This realization of being the last of his entire school would have driven him into hysterical tears.
- Survivors Guilt: He wonders if he could have done anything differently to help Travis or Parker, and feels guilt that he didn't at least try to do something.
- In Episode 4, his guilt drives him to admit to Kenny and the rest of the group about his role in the Motor Inn Massacre.
- Throw the Dog a Bone: In Crawford, Ben finally confesses to the group that he was the one who stole supplies and gave them to bandits. The group then holds a vote on whether or not to kick Ben out of the group. Clementine then asks if she has a vote; if Lee chooses "Of course you do", Clementine votes to keep Ben on the grounds that Ben is "nice" and Clementine's "friend" and they shouldn't leave friends behind. Since Clementine may have overheard Ben's confession, this is an especially generous bone for Clementine to throw Ben.
- Two First Names
- Walking Disaster Area: And how. Ben indirectly caused the deaths of three characters in one episode and one each in the next two. He never means it, but somehow his mistakes always balloon into horrible disasters.
- Spanner in the Works: Of course, if it wasn't for him telling the survivors dying is enough to rise as a walker, Kenny, Lilly, Lee and Clementine possibly would have died in that meat locker. This is the kind of game where there are too much consequences to anything to judge a character with tropes.
- What the Hell, Hero?: After he admits he was the one giving the bandits supplies, Lee can go off on him depending on your dialogue choice.
Voiced by: Ruby Butterfield
Another band student from Stone Mountain.
- Eaten Alive: If Parker is freed from the bear trap, Travis will get distracted and grabbed by several walkers.
- I Just Shot Travis In The Stomach: See below for details.
- Informed Ability: From what little we see of him, none of his father's Special Forces Training rubbed off on him.
- Red Shirt
- Too Dumb to Live: If Parker isn't freed from the trap, Travis will try and take Mark's gun, yanking the barrel right towards his stomach. He gets shot for his stupidity. If Parker is freed, Travis moves away from the group to vomit, ignores Ben's warnings, runs smack-bang into the horde of walkers, suddenly notices them when they are right behind him, and decides to plead to the brainless walkers for his life after falling down instead of getting away.
Voiced by: Kevin Burns
The band director at Ben and Paul's school. Lee and Mark find him caught in a bear trap at the begining of episode two.
- And Then John Was a Zombie: Which is completely unexpected since he never got bitten. This quickly becomes a major plot point.
- Eaten Alive: If Lee is unable to get him free from the bear trap.
- Eye Scream: After he turns Lee is forced to blind him with his thumbs during the struggle.
- Life or Limb Decision: Lee can only free him from the bear trap if he cuts off his leg, but Parker dies from blood loss anyway.
- Red Shirt
- Zombie Infectee: Averted. As mentioned above this not being the case turns into an important plot point.
Hershel's Farm Survivors
Voiced by: Chuck Kourouklis
"You're going to have to depend on the honesty of strangers if you're going to make it. And if those same people get to questioning yours, you're going to be in trouble."
The traditional farmer from the main series, met on his farm, where he offers Lee, Clementine, and Kenny's family temporary shelter.
See the main series characters page for more info.
Voiced by: Peter Mussad
Hershel's oldest son, he encounters Lee and Clementine on the way out of Atlanta and takes them to Hershel's farm after they assist him.
- Continuity Snarl: In the comics, Hershel says that he died a couple days after being bitten. In the game, a walker rips out his throat and he dies in seconds.
- Though if Lee tries to save him, Shawn simply falls silent, closes his eyes and doesn't move. It's possible Shawn hung on a few days before dying.
- Doomed by Canon: In the comics, he's already dead by the time Rick shows up at the farm. Here, you get to see why.
- Last Words: If Lee tries to save him, Shawn dies asking that his father know that Lee tried to rescue him.
- Mauve Shirt
- Nice Guy
- Properly Paranoid: Pretty much the first thing he does upon arriving at the farm is insist that they reinforce the fences to prevent walkers from getting through them, though Hershel thinks it is unlikely to happen. He is wrong.
- Too Dumb to Live: Having grown up on a farm, Shawn should really have known better than to kneel down in front of a tractor while someone's sitting in it... especially if it's a hyperactive child who you can see is playing with the gearshift.
St. John Family
Andrew St. John
Voiced by: Adam Harrington
"Whoa, lady, relax! Me.. me and my brother just wanna know if y'all can help us out."
The owner of the St. John Dairy Farm, he offers Lee and his group food in exchange for fuel, and invites them over to have a meal to celebrate their new partnership.
Danny St. John
Voiced by: Brian Sommer
"It's a clean shot, though..."
Andrew's younger, and much more creepy, brother.
- Bad Liar: He states that there's a wheelbarrow full of bloody clothes because he got cut the other day. When Lee notes the impossibility of that much blood being there, he says that he's tough. He also tends to stutter when lying on the spot.
- Crazy Survivalist
- Cruel Mercy: If the player chooses for Lee to spare him. Not only is his hideous worldview proven wrong, he is also left with his leg in his own beartrap and almost certainly eaten alive by the Walkers.
- Eat Me: A really strange and disgusting version. After he's defeated, Danny tells Lee that it is now his turn to be eaten, and begins offering Lee advice on how to keep him alive so his meat stays fresh.
- Hesitation Equals Dishonesty: Often stutters his words when lying on the spot. When you ask if he's armed on your first meeting with him and his brother, he stutters when he says that they're for protection.
- Hoist by His Own Petard: His own modified Bear Trap that he set is what leaves him at Lee's mercy (or lack thereof).
- I Call It Vera: He calls his Winchester Model 70 Charlotte. Lee can say that this is creepy.
- I'm a Humanitarian
- Impaled with Extreme Prejudice: Lee runs him through with a pitchfork if the player decides to kill him.
- Karmic Death: At the beginning of Ep 2, one of the St. John's modified bear traps results in David's death (either from Walkers if left behind or blood loss if the leg is chopped off). Near of the end, said bear trap winds up leaving him incapacitated and he's either killed by Lee or ambiguously trapped and left for the Walkers.
- Momma's Boy: Just don't call him one to his face.
- Obviously Evil: His sociopathic tendencies are extremely hard to miss after Jolene's death, and even before he kills Jolene, you can spot an unusually happy expression when he puts a gun in the tent, and his voice has a tint of disappointment when he says that the tent is "clear".
- One Steve Limit: Averted due to sharing the same name with Danny in 400 Days.
- Sweet Home Alabama
- The Sociopath
Brenda St. John
Voiced by: Jeanie Kelsey
"Growing up in rural Georgia teaches one not to waste."
The mother of Andrew and Danny, her husband Terry built the St. John Dairy Farm.
- Affably Evil: Unlike her sons, Brenda is more reluctant to commit murder, though her approval for cannibalism and taking Katjaa hostage at gunpoint indicate she's no more moral than the rest of her family.
- Upon the family holding Lee's group hostage during dinner, the player can choose to plead with them to let them go. For a mere moment, Brenda almost considers releasing the group, but changes her mind with some regret.
- And Then Brenda Was A Walker: In a blink-and-you'll-miss-it moment, a zombie Brenda can be seen stalking Andrew near the end of Episode 2.
- Bitch in Sheep's Clothing
- Dark Chick: In looks and personality, she's almost a constrasting version of Katjaa, who's also The Chick of Lee's group. Brenda also holds a gun to Katjaa's head as well.
- I'm a Humanitarian: Being raised as a "good southerner", she learned never to throw anything away...
- Karmic Death: Gets eaten by a zombified Mark.
- Parental Favoritism: Near the end of the episode, Danny gripes that she seems to prefer Andy over him.
- Significant Greeneyed Redhead: Her secret is that she's a cannibal and is the Big Bad along with her sons for Episode 2.
- Sweet Home Alabama
- Well-Intentioned Extremist: She truly believes that cannibalism is necessary during the zombie apocalypse.
- Widow Woman
Train Line Survivors
Voiced by: Roger Jackson
"I don't mean to tell you how to do your job, but too many people have died already... and seeing another little girl die might just do me in."
A homeless man who has been traveling for fourteen years, and is found living in the train that Lee and the others stumble upon in Episode 3.
- The Alcoholic
- Badass Beard
- Better to Die Than Be Killed: He shoots himself in the head down in the sewers before the Walkers can eat him.
- Brutal Honesty: When he lays out to Lee why he thinks Clementine will die if Lee doesn't change the way the group is acting.
- Cool Old Guy: Complete with guitar.
- Dark and Troubled Past: Chuck states that if another girl like Clementine dies in his company, he might not have the strength to go on, which is why he gave Lee and Clem a bracing dose of Brutal Honesty.
- Deadpan Snarker
- Despair Event Horizon: He heavily implies that he lost his daughter, meaning he's crossed it long ago.
- Forgotten Fallen Friend: After finding his corpse in the sewers in Episode 4, Chuck is...completely forgotten, even by Lee who happened to stumble upon his body. No one in the group comments on his disappearance after the sewer incident, and Lee never shares the news of his death. Considering that he made an impact in Episode 3, especially when persuading Lee to teach Clementine to protect herself, this is particulary uncomfortable.
- Foreshadowing: During his talk, he mentions the consequneces of what could happen to Clem if something happens to Lee during their journey and she isn't trained. Sure enough an episode later...
- Heroic Sacrifice: He dives into a group of walkers to allow Clementine to escape unharmed, and later meets his end in the sewers.
- Jerk with a Heart of Gold: He's a generally nice guy, but he tells Clementine in private that she's going to die just like Duck did. This leads to a confrontation between him and Lee, causing him to explain it's because he did not feel that Lee had properly prepared her to survive in case something happened to him, and recommends he cut her hair, teach her to shoot, and find a map of Savannah so they are prepared once they arrive at the city.
- Out of Focus: He's not featured on the memorial screen after Episode 5, due to there not being any real choices related to him of importance.
- Shovel Strike
- Stealth Hi/Bye: Does this to Lee when you first meet him, somehow not making a sound while climbing into a steel train car.
- We Hardly Knew Ye: Really, he only shows up in the latter half in Episode 3 and, save some good advice, doesn't really do much. Come Ep 4, he quickly gets separated from the group and you find his corpse in the sewers in the middle of the story.
Voiced by: Mara Junot
A woman that Lee and the group meet along the train tracks leading to Savannah, along with her boyfriend Omid. She prefers to avoid large groups, but decides to come along with Lee and the others.
- Action Girl: Heavily implied as she's managed to survive long enough with Omid to meet up with Lee and company.
- Proves it in Episode 4 and 5.
- Action Girlfriend: It's mentioned that she's saved Omid many, many times.
- Always Save the Girl: If you choose Christa over Omid in the finale akin to the Carley/Doug incident in Episode 1, she berates you for not helping the injured first. Unlike Episode 1 however, this trope is not in effect as Omid is able to catch up on the train in spite of his broken leg, and thus no one is left behind. The trope was true for the players that chose to save her despite Omid's injury.
- Inverted in terms of her relationship with Omid, who had to be rescued by Christa several times off-screen before their first appearances (according to Omid).
- Dark and Troubled Past: Hinted at as you hear them discussing something that happened previously before meeting them. Unfortunately your arrival interrupts them. If you try to ask Christa what they were talking about she tells you it's none of your business.
- Turns out Omid keeps trying to bring up the fact she's pregnant.
- Defrosting the Ice Queen: Becomes more considerate and kinder towards others in Episode 4, especially if Lee isn't crass towards her and/or Omid.
- Genre Savvy: Christa mentions that, if Lee is dead set on going off on his own to search buildings that may have walkers in them, he may want to bring more substantial backup than Clementine.
- Humans Are the Real Monsters: Believes in this somewhat. She doesn't believe humanity is out and out evil, but she alludes to seeing other survivors doing some profoundly messed up things to each other. It's why she prefers to just rough it with Omid rather than ally with anyone else.
- Of course Lee (and the player, for that matter) has seen enough up to that point that he agrees with her without any dialog options.
- I Need a Freaking Drink: In episode 5, when Kenny hands her some booze, she waits a moment, then chugs a huge gulp of the stuff. Even Kenny is shocked. Remember, Christa is pregnant.
- The Leader: Possibly a Type II when it was just her and Omid.
- My Secret Pregnancy: And it's shocking no one in the group puts two and two together about her.
- By Episode 5 it's not secret, it's just simply not made a big deal of.
- Pregnant Badass: She has traveled from San Francisco to (very nearly) Savannah, without any outside help save that of Omid's, while bearing a child during a zombie apocalypse. That is not a small accomplishment.
- Screw This, I'm Outta Here: She does not hide that fact that she will abandon the group if they try anything funny; she had no choice but to go with everyone at the climax of episode 3.
- Thankfully, she averts this at the end of episode 4. When Clementine is kidnapped she takes it as a given that she'll go and help Lee save her. Even if he shows them he's bitten. Lee can choose to tell her to stay behind, though.
- Replacement Goldfish: Her and Omid are both pretty blatantly this, seeing as how they are introduced immediately after the group has been suddenly brought down to Clem, Lee and Kenny.
- Sugar and Ice Personality
- What Happened to the Mouse?: After Lee, Omid and she reach the street of the hotel where Clem is being held. They try to cross the buildings via a sign. Regardless of who goes first, the sign breaks and separates the group. Lee, having no other way across safely, decides to take his chances and make his way through the zombie infested street, telling the two to meet up with them later. We never see the two again after this, unless the two people in The Stinger are them. But they're too far in the distance to make out. And TellTale prefers to keep it ambiguous.
Voiced by: Owen Thomas
Christa's boyfriend, and the one who had the idea to take a road trip around the United States, mostly because he wanted to see old Civil War sites. Confirmed to be reappearing in Season 2 with Clementine.
- Beware the Nice Ones: He reasonably raises hell if you decide to save him instead of Christa, a woman with child. Christa turns up to be okay, though.
- Cloud Cuckoo Lander: Possibly. Sometimes it seems as though he's not on quite the same wavelength of reality as everyone else. He makes a comment about how pissed his cat is gonna be at him for being gone from home for so long shortly after you first meet him. In the middle of a zombie apocalypse.
- Deadpan Snarker: When he gets better.
- Disney Death: Appears to die from his infection from his broken leg near the end of Episode 4, but it turns out he was just unconscious.
- Friend to All Children: Has an apparent soft spot for kids. He just about somersaults in joy when he meets Clementine.
- Kind Hearted Cat Lover: Mentions he has a cat. Judging from his general attitude, he is most likely this.
- The Load: Badly injures his leg after trying to jump onto the moving train while trying to escape a horde of walkers. The ramifications of this are a major part of episode 4 as the group tries to find medicine to treat his infection.
- Meaningful Name: "Omid" is a Persian name meaning "hope". He's sweet and a jokester, always trying to keep the group's spirits up - and of course they were gonna tease you with his death in Episode 4.
- Nice Guy: Very much so.
- Perma Stubble
- Plucky Comic Relief: In Episode 5, though Christa finds it rather jarring.
- Sir Swears Alot: Lampshaded by Lee when they first meet.
- Tiny Guy, Huge Girl: He's noticably shorter than his girlfriend Christa, as well as most of the other survivors, with the exception of the children.
- Wearing A Flag On Your Chest: Bear Flag sweatshirt.
- Why Couldn't You Save Them?: Invoked by Omid if you pull him onto the train speeding away from a horde of walkers before Christa. Averted in that Christa easily catches up to the train and hoists herself on board.
- What Happened to the Mouse?: See Christa's entry, although Season 2 now involves him.
Voiced by: Erin Ashe
"In the end, the dead always win."
Molly is a scavenger the crew discovers in Savannah. She's learned to survive the zombie apocalypse all on her own. She offers to help when she realizes that the group has a real chance of escaping Savannah in a boat.
- Action Girl
- Anti-Hero: Averages around Type III.
- Badass: Her Establishing Character Moment is her potentially decking Lee and trying to kill him before being stopped by Clementine. Then when Kenny comes into the fray with his gun drawn, she manages to disarm him by doing a leg sweep.
- But Now I Must Go: She realizes that there are too many people for the boat to carry, and uses her I Work Alone personality as an excuse to prevent a Sadistic Choice by the group.
- Cynicism Catalyst: Her diabetic younger sister was kicked out of Crawford, which is why she left.
- Deadpan Snarker
- Defrosting Ice Queen: She can be quite blunt and short with people, Kenny in particular. However, if you watch the third cassette tape and confront her about her lie she says that she wanted to get the last thing she had of her sister, which was a photo. If you choose to sympathize with her she really appreciates it. Later, when she decides to leave, she can give Lee a hug goodbye.
- Every Girl Is Cuter with Hair Decs
- Fan Nickname: Fans been calling her girl Ezio.
- Foreshadowing: She slips up when the group is looking for supplies in Crawford. She points out that they were using the Nurse's Station as a medical facility. Since Crawford was... insular, to say the least, only someone from Crawford could possibly know this. She also gives a very awkward look then Christa points this out.
- Guest Star Party Member
- I Call It Vera: She named her climbing axe "Hilda". Fanon claims she named the axe after her sister.
- In the Hood: And a surgical mask.
- I Work Alone: Her modus operandi.
- Kick the Dog: Considers leaving Lee, Kenny and Clementine to die and takes long enough changing her mind to nearly get Lee killed; what qualifies it as a Kick the Dog moment is the complete lack of remorse for it afterwards.
- Pet the Dog: She changes her mind after seeing Clementine's scared face. She also gives Lee her climbing axe to escape into the sewers after Kenny couldn't pull him up. Even though the climbing axe is very important to her own survival.
- Knight in Sour Armor
- Knight of Cerebus: Inverted. As pointed out by one of the writers of the game. When she's around, things are a little bit more light-hearted, like an action movie. Once she leaves, things rapidly go to shit again.
- Le Parkour: How she gets around Savannah.
- No-Holds-Barred Beatdown: On a zombie no less. Specifically, the doctor who was extorting sex for her sister's insulin.
- Off Screen Teleportation: She somehow manages to get behind Lee while he's moving directly towards her as she's looting a newsstand. While Kenny is flanking her from an alley.
- Only Sane Woman: Molly reacts as a normal person would to Lee's group, basically calling out their actions that the viewer might have, such as refusing to deal with Kenny's abrasive personality.
- Powerful Pick: A climbing pick (by the name of Hilda), both a vicious weapon and a versatile tool. When she isn't splitting open zombies, she uses it to extend her reach while leaping from one building to another.
- Samus Is a Girl: The revelation is more from the fact the group suspected her of being the person on the other end of Clementine's walky talky than from surprise that a girl could be so Badass.
- Sexual Extortion: It's all but spelled out on the third Crawford tape that she was having sex with the town doctor to get insulin under the table for her sister, not to mention to keep her sister's condition a secret.
- Ship Tease: With Lee. After seeing him take charge of the group at Crawford, she gives him the old approving down-up look. However, the hug they share if they get to know each other well enough is the sort a father and daughter would share which might be more appropriate given their likely age differences.
- Take My Hand: Twice with Lee.
- Tragic Keepsake: Molly disappears for a period of time to retrieve a pic of her little sister.
Voiced by: Butch Eagle
"You didn't come in from the railroad, did you?"
Vernon is a doctor and the leader of a group of cancer survivors who fled Crawford and found refuge in a bunker in the sewers under Savannah.
- Cool Old Guy: However, in Episode 5, Kenny considers him an...
- Irony: Vernon is a big fan of this - the cancer survivors, found "ineligible" for Crawford and expected to die, are now holed up in a morgue.
- Karma Houdini: His group steals the boat and are never heard from again, until...
- Killed Off-Season: In 400 Days, Shel's story confirms that Vernon died and the boat plan failed.
- The Leader: Of the Savannah cancer survivors hiding out in the morgue.
- The Medic
- Screw This, I'm Outta Here: You can get angry with him over his offer to take Clem with him. He will then leave after being physically confronted by Lee.
Voiced by: Cissy Jones
Brie is a member of Vernon's group who fled with him when Crawford began rounding up cancer survivors.
Voiced by: Cissy Jones
Jolene is an insane crossbow wielding survivor encountered by Lee and Danny while scouting the woods.
- Boom, Headshot: Done by either Lee or Danny.
- Dark Action Girl: It's apparent that she has handled herself quite well during the apocalypse.
- It's All About Me: When Lee confronts her about stalking and stealing from Clementine, she insists that she has the right to do so because Lee had taken Clementine away from her. This is not the case.
- Jerkass: Is absolutely childish in insulting Lee and Danny, threatening them, and expecting them to just take it. She is obviously insane.
- Jerkass Woobie: In the end, she's simply another victim of the outbreak. Losing her daughter to the bandits sent her over the edge.
- Jerkass Has a Point: Not about stealing Clementine or all men being rapist monsters, obviously, but guess what — she's not with the bandits, she didn't shoot Mark, and Danny and the rest of the St. Johns are monsters, just as she says!
- Never My Fault: She claims she was justified in stealing Clementine's hat because they took Clementine from her — which is blatantly untrue. And then there's a subversion: she claims she's not responsible for shooting Mark, and that the St. Johns are the real monsters. As it turns out, she's right: Mark's death wasn't her fault, and she's not the villain of Episode 2.
- Rape as Backstory: Three bandits (including a woman) took her little girl into the woods. She never came back. After that, they raped her and left her to fend for herself.
- Replacement Goldfish: Attempts this with Clementine to replace her own daughter, who was lost and presumed dead after the bandits attacked them.
- Roaring Rampage of Revenge: She claims to have done this to the bandits who attacked her and took her daughter into the woods.
- Sanity Slippage
WARNING: SPOILERS FOLLOW
The Voice On The Radio/The Stranger/Campman
Voiced by: Roger Jackson (walkie talkie voice)/Anthony Lam (Stranger)
"If I were you, I'd pick your next words very carefully."
The person who talks to Clementine over her walkie talkie, and later kidnaps her.
Voiced by: Brian Davis
The guy who is searching around Clementine's house with Shawn in Episode 1.
"It just goes to show, people will up and go mad when they think their life is over..."
An old cop whose job is to drive Lee to prison in episode 1.
- And Then John Was a Zombie:He serves as the first zombie encounter of the game.
- Boom, Headshot: After he turns Lee blows away about 80% of his head with a shotgun.
- Cool Old Guy: Is pretty friendly and polite to Lee given the circumstances. He even tells Lee that he believes he may have been innocent.
- Precision F-Strike: When talking about another convict he had to drive who had been found butchering his wife and still claiming innocence.
- Too Dumb to Live: He literally ignores the several police reports of the outbreak on his radio during the drive in Episode 1, which is why he and Lee crashed and flew off the road because he wasn't paying attention and ended up hitting a walker wandering onto the road.
- Your Head Asplode: As described above.
Doomed Woman / Beatrice
A survivor who is surrounded and trapped by zombies in episode 3. Since she quickly ends up bitten she can't be saved by the player and Lee has to decide her fate.
- Eaten Alive: If the player doesn't kill her she serves as a distraction for Lee and Kenny while they loot supplies from a nearby store.
- Guilt-Based Gaming: If Lee doesn't kill her then he, Kenny, and the player will have to listen to her scream as the zombies rip her apart.
- Mercy Kill: If Lee shoots her before the zombies can corner her. The downside to this option is that he and Kenny will have less time to get supplies, and since Kenny is less then pleased with Lee's actions, he will not lift a finger to help Lee when walkers attack him.
Ed and Diana
"Clementine? Baby, if you can hear this, call the police. That's 9-1-1. We love you. We love you. We love y-"
Clementine's mother and father, who were a doctor and an engineer before the outbreak respectively. Both were on a trip to Savannah when the outbreak started and lost contact with their daughter shorty before she is found by Lee. For most of the game their fate remains unknown, though the odds are pretty slim that either of them are still alive. Sure enough, when they finally appear in the final episode both have been turned into walkers.
They only appear in person in episode 5.
- And Then John Was a Zombie: One of the cruelest examples in any media.
- Hope Spot: Episode 1 never makes it clear if they died or somehow escaped. Episode 5 shows EXACTLY what happened to them.
- Together in Death: Its a very cold comfort that both seemed to have died this way and appear together in the massive horde. Finding one zombie parent would be bad enough, but finding them both right next to each other is heartbreaking.
- Tragic Monster: Made much worse in that they only appear in the last ten or so minutes of the game and the player has no options to deal with them.
- Zombie Infectee: Its heavily implied that Clem's father has become one during her mother's phone call. As it turns out that was probably the case.
The Walking Dead: 400 Days Main Characters
Voiced by: Anthony Lam
A young man and convicted killer who finds himself on a prison bus a mere two days after the infection breaks out. He must make quick decisions to survive as the infection quickly spreads.
- The Atoner/I Regret Nothing: You can choose between invoking either trope, or stay silent if you prefer.
- Big Brother Instinct: The reason why he chose to commit murder. It was for his little brother.
- Born Unlucky: No matter what you do with the gun in the beginning, it gets found soon afterwards. If you hide it on you, the cops catch you before you can ditch it. If you throw it on the roof, a roofer finds it the next morning. Hide it in the trashcan? A dog knocks it over the next morning and the kid walking him turns it in. Danny gives him the nickname 'Bad Luck Vince' no matter how that scenario plays out.
- The Kirk
- The Leader: Of The five playable characters, at the end of the game.
- Revenge: He killed a man in revenge for his brother.
- Sadistic Choice: In the end of his part, he has to choose between shooting off the foot of either a humanistic (possible) rapist or a rational white-collar criminal, so him and a surviving prisoner can escape from their chains.
- Vitriolic Best Buds: If he yanks the chains while on the bus he becomes a Down Played version for Danny and Justin.
Voiced by: Jace Smykel
41 days after the outbreak, a young man and his friend, Eddie, are driving away on a country road on a foggy night, having just killed someone.
- Bottomless Magazines: Strangely, the revolver he's using looks like it uses six chambers. You can fire more than six shots!
- Noodle Incident: The player doesn't find out exactly what happened to him and his friend before the car chase, but a few hints are dropped about how they got themselves into this mess. Also, he'll mention a time a stoned friend of his tried to put a pancake in the car's CD player.
- In the epilogue you will learn that Vince saved Wyatt's life at some point. The details of that incident aren't disclosed.
- No One Gets Left Behind: Wyatt can try to invoke this, dragging the injured cop down a road teeming with walkers... but, unfortunately, the scenario always ends with someone's abandonment.
- The Stoner: Eddie repeatedly wishes that they had some weed left to smoke. Wyatt doesn't disagree.
- You All Look Familiar: His appearance mirrors that of the friend in Hotline Miami.
Voiced by: Vegas Trip
184 days after the outbreak, Russell is travelling alone on a highway, trying to reach his grandmother in Statesboro, when someone decides to stop and give him a lift.
- Ordinary High School Student: Possibly. Russell is actually in his late teens, early twenties. He could be a high school student or he could have just started collage/university when the apocalypse started.
- In the photo he puts on the bulletin board, he is dressed in a graduation hat and robe, proving he's at least a high school graduate.
- Jerkass: Come across as rather snide and rude at times, though it's likely linked to his trust issues, which is understandable considering the state of the world.
- Mercy Kill: Despite the horror he's faced, he feels the need to put down a walker that is pathetically unable to stand up.
- Properly Paranoid: Depends on your choices. Russell's overall actions suggest he has developed a hesitancy to trust others due to his experiences in the apocalypse.
- Screw This, I'm Outta Here: His backstory is that he was part of a group of survivors whose leader had a policy of killing and stealing from any other survivors they came across. After a few weeks, he couldn't take it anymore and left to find his family.
- Can be invoked against Nate when he insist on killing an elderly couple.
- With Friends Like These...: You can choose to befriend Nate, playing this trope somewhat straight. Subverted if you stand up to him in the end. There is an achievement with the same name.
Voiced by: Erin Yvette
A former drug addict who rehabilitated after the outbreak. 220 days following the outbreak, she travels with a married couple and is possibly having an affair with the husband
- Accidental Murder: Bonnie kills Dee by accident when cornered in the cornfield, mistaking her for one of the group chasing them that had come after her. She doesn't realise who she has struck until it's too late.
- Chekhov's Gunman: She's the only protagonist from 400 Days guaranteed to show up and play an important role in Season 2, as she is the only one who join Tavia no matter what.
- Meaningful Name: Subverted. Her name means 'beautiful', but her past drug addiction took a toll on her looks, making her look older than she actually is.
- My God, What Have I Done?: She accidentally killed Dee, thinking she was a pursuer. It was too dark for her (and the player) to recognise her. You can choose to lie about it or be honest to Leland.
- For the record, if you don't act, you get a game over. In other words, Dee kills Bonnie. Damned if you do, damned if you don't.
- Required Party Member: No matter what happens, she will retain enough optimism to follow Tavia at the end of the game.
- Younger Than They Look: The drugs she abused certainly took their toll on her body. You'd be forgiven for mistaking her for a 40-50 year old woman, especially since she's accused of having a relationship with someone who is actually 40 or 50.
Voiced by: Cissy Jones
A young woman who is a member of a small group holed up at the diner nearly half a year after the outbreak. Her group is tightly knit and almost has a proper community going. We join them 236 days after the infection.
- But Thou Must: Due to a voting tie, she gets the casting vote concerning a foreigner who was stealing their supplies. Either let him go hoping that he isn't a bandit, or kill him so if he is, he can't inform the others. Either way, their base either gets raided and is no longer safe or they begin to introduce more oppressive policies because of Roman.
- Brutal Honesty: She can invoke this to Becca if the player chooses. This may work against her in the long run.
- Cool Big Sis: To Becca.
- Murder Is the Best Solution: You can argue for or against this for the thief the group captured. You are forced to invoke it yourself, or run away, later on.
- Screw the Rules, I'm Doing What's Right!: That is an option for her.
- Screw This, I'm Outta Here: A final option for her to take, with or without Becca's support.
Voiced by: Brett Pels
Shel's younger sister. A rambunctious and slightly bratty teenager.
- Necessarily Evil: If you've been honest to her, she'll agree that Stephanie must be put down for thievery. Never mind that she's been a part of her life for a while.
- Shadow Archetype: She's somewhat a shadow archetype of Clementine, being more bratty and more willing to go with choices that Clementine would feel morally wrong.
- Tagalong Kid: No matter what she will always end up accompanying Shel.
- Teens Are Monsters: She seems to be completely cold and unfeeling in regards to dealing out death sentences to other human beings.
- Jerkass Façade: However, the player can have Shel calling her out by challenging her to execute Stephanie. If this option is taken, Becca immediately becomes outright scared and folds on the issue like a deck of cards. Her cold attitude is, all in all, just a troubled teenager trying to put on a brave face.
400 Days Supporting Characters
Voiced by: Erik Braa
One of Vince's fellow prisoners. Prior to the events of the game he was convicted of raping a young girl, although he claims his innocence.
- Agony of the Feet: He may get his foot blown off by Vince.
- Clear My Name: Though it makes no difference now that he already has been convicted, Danny still tries to clear his name to Vince and Justin.
- Curtains Match the Window: Has brown hair and brown eyes.
- Jerkass: According to Russel.
- Killed Off for Real: He either dies if you escape with Justin and leave him to the Walkers or he dies sometime before Shel and Becca join the camp.
- The McCoy
- Miscarriage of Justice: Despite that people both in the game and in real life forget this, Danny could actually be innocent. If this is the case, then the justice system not only failed him, it also inadvertently caused his death.
- This trope does not apply if Danny is guilty
- Noble Demon: He condemns Justin's unrepentant dishonesty (Though he also said that they should go into business together if they get out), is quick to defend fellow prisoners when violence breaks out, and it seems that he honestly misses his girlfriend and listening to her voice. Also judging from dialogue there's a good chance that he's not even aware that he raped her (if he really did do it), which is sadly enough Truth in Television.
- This doesn't seem to help people forget about his conviction however. Russell does not have a good opinion of him and he'll say he is relieved that he died before Shel and Becca joined the group.
- This trope does not apply if Danny is innocent.
- One Steve Limit: Averted; he shares the same name as Danny St. John.
- Rape Is a Special Kind of Evil: Many people dislike him right away regardless of his possible innocence due to the nature of his conviction, which is sadly a Truth in Television (It being sad if he was innocent).
- Vitriolic Best Buds: With Justin and Vince. He throws insults at Justin and yanks both of their chains while on the bus. However it appears he thinks of them as friends since he suggested that they all go into business together after they get out of prison.
Voiced by: Trevor Hoffman
One of Vince's fellow prisoners. Prior to the events of the game he was convicted for constructing a pyramid scheme.
The Cowardly Cops
Two cops whose cowardice start the conflict of Vince's story, as well as a part of Wyatt's. After one of them kills a prisoner, one gets bit and the other runs away, only to be struck by Eddie's car while wondering in the fog.
Voiced by: Brandon Bales
Wyatt's friend, seemingly from before the outbreak. When the two encounter another group Eddie is startled by one of them and shoots him.
Voiced by: Jefferson Arca
A man who drives a pick-up truck who stops to give Russell a ride. He presents a strange mix of helpfulness and dangerous insanity.
- Affably Evil: He does want to be Russell's friend. Too bad he's a callous jerk at best and a sociopath at worst.
- All Men Are Perverts: Nate seemed more interested in whether Russell made a move on a fellow survivor than he does with actually listening to his tale. He'll even attempt to justify why he has been thinking that.
- Big Bad: of Wyatt's Story.
- Even Evil Has Loved Ones: In Wyatt's story you learn Eddie killed one of his friends which lead to him going out of his way to track them down and kill them. It appears he cares about Russell to some degree too. When the old man in the diner called Russell a "spook" he got mad at him for being racist. A fan theory was created where he might have been using Russell as a Replacement Goldfish.
- Evil Has a Bad Sense of Humor: His little joke with Russell about rating attractiveness gets a bit out of hand.
- Foil: To Russell. Whereas Russell is hesitant to trust and is uncomfortable with killing, Nate has no qualms with either.
- Jack Bauer Interrogation Technique: Wanting to know about Russell's taste in women, he decides to pull up to a female zombie and let her cling onto Russell, just to joke with him and get an answer.
- Jerkass: The aforementioned zombie incident, and not covering for Russell when he has to run for cover, certainly have him come across as one.
- Jerk with a Heart of Jerk: Takes charge during the gunfight after that and properly covers for Russel, directs him towards safer areas and eventually leads him inside the diner. Then kills the elderly couple inside and takes their belongings, regardless of what the player chooses.
- Sir Swears-a-Lot: The "F" word is apparently his favorite adjective.
- Slasher Smile: Does he ever.
- Vitriolic Best Buds: Tries to invoke this on Russel, but acts far too dangerously for it to work.
Voiced by: Adam Harrington
A man somewhere in 40's to 50's and husband to Dee; they find Bonnie while she's still struggling with her addiction and take her in. He soon becomes very fond of Bonnie and possibly has an affair with her.
- Your Cheating Heart: Whether or not she reciprocates, he definitely expresses some feelings towards Bonnie.
- Crisis of Faith: Subverted. He claims to stay true to his faith despite the hard times he has to go through during the apocalypse.
Voiced by: Cissy Jones
A woman somewhere in her 40's to 50's and wife to Leland; they find Bonnie while she's still struggling with her addiction and take her in. She grows noticeably colder to both Leland and Dee when she suspects they have feelings for each other.
- Accidental Murder: Courtesy of Bonnie.
- Eye Scream: What happens to her face is not pretty.
- Murder the Hypotenuse: Near the end of Bonnie's chapter, she unintentionally on either the giving or receiving end.
- Green-Eyed Monster: If you're too slow to accidentally killing her, then Dee ends up shooting and murdering Bonnie. Whether or not this was actually Dee's canon intention is debatable.
The leader of Shel and Becca's group. He used to be in a band before the outbreak.
Voiced by: Rashida ClendeningA woman who works for a large community and is out searching for survivors. At the end of the titular 400 days, she finds the survivors you've played as (plus Becca) all together in their own little camp and tries to convince them to join. Your actions as each of the survivors determine who goes with her, and for a couple of them, so does what you choose for her to say.