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All the Support Champions for the videogame Paladins.

These champions offer a wide range of utility, both offensive and defensive. However, they specialize in healing and causing chaos in enemy attacks. Supports gain additional credits for healing allies. They gain eliminations from healing a target that gets the killing blow on an enemy. Support champions also gain ultimate charge from healing done to teammates besides themselves. Healing that restores 0 Health (for example, healing someone who is at full health) won't provide ultimate charge.

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In General

  • Good Thing You Can Heal: Almost all Supports have some form of self healing so that they can stay in the fight longer to assist allies. Those who can't do this are typically a Combat Medic.
  • The Medic: The entire job of the role. Supports will almost always be expected to heal the team as much as possible.

     Corvus 

The Magistrate's Blade

Faction: The Magistrate (formerly)

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/paladins_corvus.png
Behold! The power of the Abyss!
Voiced by Ricco Fajardo
Count skin voiced by Bradley Gareth
Pyre-Lord Magnus skin voiced by Christian Rummel
Qrow Branwen skin voiced by ???
The son of the Magistrate's former leader Karne, who wishes to use the power of the Abyss to defeat the Resistance and bring peace to the Realm.
Corvus's Abilities:
  • Officer's Pistol, his primary weapon, is a machine pistol effective at mid-range.
  • Abyssal Reconstruction heals an ally for 350 over 0.5s, and then applies a burst heal of 800.
  • Mark of Fate marks an ally, even through walls. Marked allies receive 55% of the healing done to other allies, and targeting them directly with Abyssal Reconstruction increases the healing by 10% and reduces the cooldown by 1s. If the marked ally dies, the mark moves to the nearest ally.
  • Projection launches a piercing projectile that slows enemies hit and lingers for 3s. The ability can be recast to teleport to the projectile's location.
  • Entropic Breach, Corvus's Ultimate, grants him 60% Damage Reduction and Crowd Control immunity and allows him to call forth a burst of Abyssal energy that deals 15% of their maximum HP in damage and lingers for 6s, slowing enemies and dealing a further 6.25% damage every 0.5s.

Corvus's Talents:
  • Dark Gifts grants 15% Crowd Control resistance, 15% Cooldown reduction, 15% increased reload speed, and a heal of 75 HP per second to the target of Mark of Fate.
  • Stunning Visage stuns enemies hit by Projection for 1s and deals 800 damage to enemies in the path of his Teleport.
  • Spreading Influence reduces the shared Healing received by Mark of Fate's targets, but allows you to Mark two allies at a time.

His champion teaser can be seen here.
  • Animal Motif: Birds, more specifically Crows and Ravens. His name is in reference to a genus of birds, and a few of his skins play up this motif. His "Qrow Branwen" skin is literally a homophone for "Crow", while his "Crimson Crow" and "Eternal Waltz" skins are named and stylised after a Crow (notably wearing a long crow-like beak).
  • Art Evolution: His uniform gets increasingly more detailed with patterns and adorning's of ranks in each cinematic and art piece he appears in, with the uniform itself remaining largely consistent overall throughout appearances. In fact, the only real deviation is from "Rise of Furia", his first appearance, where he wears a blue cape over his left shoulder, as well as a metal plate on his right shoulder, which can be chalked up to his status of not being considered for an in-game character slot). Everything else that was later added to his base design, like the Abyssal Shard necklace (which is from an interrogation of someone that happens later) or his hair not having its white stripe, (as he hadn't summoned Raum yet) are explained via card art or lore cinematics.
  • Back from the Dead: He was gravely injured by VII in the latters' reveal trailer, while Lillith revives him with her Blood Magic in their trailer, which was later put on focus in "A Deal Fulfilled".
  • Bad Powers, Good People: Despite his constant mistakes and usage of Abyssal power, he still cares deep down to do the right thing and restore peace.
  • Becoming the Costume:
    • His Pyre-Lord Magnus skin changes Corvus into a Pyre infused warrior obsessed with balance.
    • Count and Midnight Royal change him into a buff and victorian-themed vampire.
    • Qrow Branwen replaces Corvus with Qrow Branwen from RWBY.
  • The Cameo: As mentioned under Early-Bird Cameo, he's appeared in various places before his official debut, see Early-Bird Cameo for the list, so it's quite fitting that Corvus has other characters cameo in his own card art:
  • Cosmic Plaything: He seems to be the target of mockery from many champions, has his plans backfire, allies turn against him, and nearly dies.
  • Dark Is Not Evil: Just very misguided and stubborn.
  • Deal with the Devil: Corvus was the person responsible for summoning Raum to the Realm after he was tricked by Seris, as seen in Raum's own teaser, which was done in an increasingly desperate bid to bring peace to the realm. Raum immediately goes back on the deal struck between the two and blows the situation up in everyone's faces, as he has now accidentally let loose Raum, an Abyssal Lord, into the Realm. Didn't Think This Through doesn't quite bring across how stupid that decision was to make. Corvus himself admits to Raum in unused spawn chatter between them that it was mistake bringing him into the Realm, while one of his taunts for killing Raum is "And stay gone!", clearly showing he regrets his actions.
  • Difficult, but Awesome: Corvus may have some similarities to Jenos' healing mark in gameplay, but he is far more active in use with his healing's lower cooldown and his Mark of Fate's low cooldown almost meaning you can (and probably should) be healing just about any ally on the map, though not at once. Even his ultimate is a lot harder to use, given starting it up in the wrong place will cause its targeter to be blocked by walls and its multitude of effects (dramatically reduces damage taken and immunity to crowd control while floating, then place a large circle to slow all enemies inside and damage them for up to 90% of their health over its six second duration) means it can be difficult to derive much value out of it without a good sense of the enemies' and your allies' current capabilities and placements.
  • Dr. Jerk: He might not be the most wicked (Seris), mischievous (Pip), or even the most arrogant (Jenos) Support Champion, but he's certainly one of the rudest.
  • Early-Bird Cameo: Corvus pops up in loads of previous Champion teasers and trailers going back since May 2018, he shows up in Io's "Protectors" card art, and a lot of the supplementary lore references him. He's a very important character to the game's lore, and yet, Corvus never got his name until his playable debut:
    • His first appearance was in the Rise of Furia lore cinematic, in which he's the Magistrate representative that arrives to sacrifice Abby (Seris) in the hopes of appeasing the Abyss and averting disaster, while holding back Sarah (Furia) and giving her Abby's hair as a keepsake.
    • His second appearance was during Atlas's reveal trailer, standing near corrupted moon shard, while having someone in his grasp, Corvus' lack of understanding on the shard ultimately being what caused Atlas' Bad Future to occur).
    • His third appearance was in Io's reveal trailer, again near a crystal shard.
    • His fourth cameo was in Raums' teaser, being manipulated by Seris to call Raum into the Realm.
  • Empowered Badass Normal: Corvus has been touched by the Abyss, but unlike any other Abyss related Champion, he did not get a particularly strong boost in strength or health (most likely due to not succumbing to the Abyss itself), and is largely a human capable of healing others, teleportation, or ripping open a rift of Abyssal Energy. As such, when VII comes for him personally, he's largely helpless once his attempt to flee fails.
  • Evil Is Not a Toy: As Atlas's lore shows, Corvus's use of the Abyss and later the Darkness are ultimately what led to Atlas' dark future due to Corvus' lack of understanding.
  • Fighter, Mage, Thief: Forms a team of these archetypes with Vivian (Thief) and Terminus (Fighter), with Corvus himself acting as the Mage.
  • Flanderization: His defining trait when he was first revealed was that he was a no-nonsense soldier for the Magistrate, and that he thinks he can use the Abyss to make the Realm better and stop the war. However, because it never works out for various reasons, this is the only thing the other characters reference and gets treated as a joke in-universe and out. While this characterization has died down as of 2023, as he's no longer allowed to do any Abyssal research without Rei's oversight, this is still quite prominent in the game itself.
  • Healing Shiv: Quite literally. His knife is primarily used for healing allies, and it's only used offensively with his movement ability.
  • Hero with an F in Good: A deeply wounded and unpleasant seeker of peace and order.
  • Irony: His first greatest mistake involved trying to banish a demon from the Abyss. His second involved summoning one.
  • Hero with Bad Publicity: Corvus' actions constantly resulting in failure and massive loss of life have naturally led to Corvus having a less than stellar reputation, both in universe and out. Despite this, Corvus is still trying his best, and most of his failures are often perfectly logical.
  • Informed Attribute: Corvus' bio describes him as a "brilliant tactician" and "charismatic leader", yet Corvus constantly makes mistakes that make him seem like an idiot, while his in-game voice pack presents him as an extremely arrogant individual with little charisma to speak of.
  • The Faceless: Played with. As with Moji, the lower-half of his face is covered up, in this case by his absurdly high collar, so his full face was never shown off in supplementary material. Subverted on release, as his face is fully modeled (even on his default skin) and it's pretty easy to see it at certain angles, and it's plainly visible in both his "Exemplar" recolor and "Abyssal Acolyte" (Season Pass 2019-2020 skin), which remove the collar.
  • Failure Is the Only Option: Corvus earnestly believes that his experiments with the Abyss are vitally important for stopping the Resistance and bringing peace to the Realm. They've all gone so sideways that fans joke about this constantly, and even Vora mocks him as being more likely to destroy the Magistrate before she can, who is actively trying to destroy it (and everything else).
  • Gameplay and Story Integration:
    • His ultimate ability compliments those of offense-based Abyss Champions such as Raum and Dredge, but not to the same extent as Seris' does.
    • Corvus's poor attitude towards others may not line up with his official bio of being charismatic, but it certainly lines up with other aspects of him as a man who is desperate to find a solution and is frustrated by setback after setback.
  • General Ripper: He even borders on Bad Boss at times, but so far, all his abuse towards his troops is strictly verbal.
  • Godzilla Threshold: Sacrificing Seris to the Abyss and summoning Raum were done when Corvus felt like he had exhausted all other options to keep the peace. Neither worked out well.
  • Gold-Colored Superiority: His Golden Recolor skin has him wear a black and golden military jacket and pants combo, complete with a black and gold pistol, and also a purple, gold, and white knife. It is unlocked at Character Mastery Level 50.
  • In-Series Nickname: He calls Seris "Oracle" in one of his kill taunts, after her soothsaying powers:
  • Locked into Strangeness: His hair has a white stripe in it, something that was not there in the trailers he cameoed in prior to his release, which implies it may be a side effect of using the Abyss's power, not a design-change on the part of the artists (as was the case with Khan's default Armor in the "A Realm Divided" trailer, which was redesigned before Khan was released). His recolors; Abyssal Acolyte, turns all of his hair white, while "Exemplar" removes the white altogether.
  • Magical Accessory: He wears an crystal shard as a necklace around him, which, as his card art for "Ominous Relic" shows, he got it by ...err... "Interrogating" someone.
  • The Man Behind the Man: He's the one responsible for Terminus' current fate, and then one who sacrificed Abby to the Abyss, though in both cases he'd been attempting to do what he thought was right.
  • Meaningful Name: Corvus is a name for a Genus of birds like Nooks and Ravens.
  • Mystical High Collar: Corvus wears a coat with a high collar, and a Running Gag in the teasers and the Splash Art he appears in, is that his lower face is almost never shown off in full (at some points, even clutching it, as if to conceal his identity). When he was released, his "Exemplar" recolor skin removes the collar to show off his face, while his own cards continue to play the trope straight, with "Battle Ready" and "Ominous Relic" being the exceptions.
  • My Greatest Failure: The destruction of the town of Seris, in spite of him compromising his morals to sacrifice an innocent girl to the Abyss to prevent it.
  • Necessarily Evil: In the moral alignment of champions, this is what he sees himself as, planning to use the Abyss to end the conflict between the factions. As the arc continues, he saw both Jenos and Io appearing to aid the Resistance (though in reality hadn't actually joined the group) as a sign that the Magistrate would lose. Desperate to prevent this, he gets taken advantage of by the Abyss into summoning Raum, which doesn't end well.
  • The Needs of the Many: This is his central thesis. Collateral damage is fine with him, so long as the Realm finds peace (if only anything he did actually worked). One of his cards is also called "The Price of Salvation" too, which is a riff on this general ideology.
  • Nepotism: Subverted. Despite being the son of the leader of the Magistrate, Corvus seems to have gotten where he is by nothing other than his own merit, and Karne is not portrayed as doing Corvus any favors.
  • Nice Job Breaking It, Hero: Pretty much everything Corvus has done with the Abyss has caused more chaos and destabilization for the Realm and the Magistrate rather than breaking a few eggs to make a Realmwide-peace omelet like he's been hoping for.
  • No-Respect Guy: Corvus is constantly insulted by everyone, from other characters in-game, to the actual Paladins fanbase, to even the developers; all treating him as a complete idiot, likely because his actions (no matter how well intended) cause far more harm than good.
  • Once More, with Clarity: He's presented as an impotent and ambivalent Magistrate stooge in the Rise of Furia movie, but he expresses genuine regret as to what happened to the village of Seris and was genuinely trying to save it.
  • One-Steve Limit: A variation. Corvus is the son of Karne, the leader of the Magistrate. Unfortunately, that name that is nearly phonetically identical to fellow Champion Khan, The Primus of House Aico.
  • Ornamental Weapon: His knife is more used like a magic wand to heal his allies (making it a literal Healing Shiv), but it can be used offensively if he tosses it through enemies with his Projection ability.
  • Percent Damage Attack: His ultimate, doing 90% of a player's total health over its six-second duration. While it is incapable of killing any full-health players on its own, it also applies a slow status effect, quickly allowing Corvus and his own team to put any enemies within it down.
  • Power Floats: He levitates while channeling his Ultimate. A quick Corvus player might even be able to use this to save him from being knocked off of the map to his death.
  • Purple Is Powerful: His dagger, pendant, and the spells he can cast with them.
  • Red Is Heroic: Like Khan, his outfit is mostly red and gold, which contrasts rather sharply with his very purple and ominous knife.
  • Shirtless Scene: His Battle-Ready and Unexpected cards provide some.
  • Terrible Trio: With Vivian and Terminus in his cards.
  • Token Good Teammate: Of those playable characters touched by the Abyss, he's one of the only ones who's trying to use his abilities for good.
  • Took a Level in Badass: He had no abilities to speak of before the Abyss bestowed its power to him, afterwards, he became a powerful healer and a force to be reckened with.
  • The Unfettered: Corvus wishes to do whatever it takes to return peace to the Realm, even when he is shunned by other members of the Magistrate, including his own father, for trying to control the Abyss.
  • Touched by Vorlons: His Mark of Fate ability allows him to do this to an ally. This mark causes him to automatically heal them for 55% of the healing he does to another ally with Abyssal Reconstruction, or alternatively heals the marked target for 10% more when healed directly and reduces Abyssal Reconstruction's cooldown by a second.
  • Warrior Prince: Though the Magistrate's true methods of succession are unknown, Corvus being the son of its founding Grand Magister and having cards that clearly imply he is no stranger to personally fighting give off this impression. Many of his voicelines are said with a by-the-book military commander flair that even the likes of Viktor or Strix do not use.
  • "Well Done, Son" Guy: Judging by the Crushing Expectations card, and his own verbal statement at the beginning of matches that his father does not understand his designs, Corvus experimented with the Abyss to prove himself right by bringing peace to the realm. It's...seriously not been going well.
  • Well-Intentioned Extremist: Corvus is using the power of the Abyss to bring back peace and end the war against the factions by any means necessary, even if innocent lives perish in the process. While his goals are noble, the ways he goes about completing them isn't entirely sound to say the least. To further push this point, Atlas's Bad Future was caused by Corvus's attempts to use Yagoroth to aid the realm, only to doom it instead.

     Furia 

The Angel of Vengeance

Faction: The Resistance, The Pyre

Species: Pyre Entity in Human Vessel

https://static.tvtropes.org/pmwiki/pub/images/paladins_furia.png
Show them...no mercy!
Voiced by Salli Saffioti
Aurora skin voiced by Amber Lee Connors
Battlesuit Angel skin voiced by Caitlyn Elizabeth
Solfire skin voiced by Corey Pettit
Soul-Stealer skin voiced by Anairis Quiñones
Weiss Schnee skin voiced by ???
"I am the protector of the innocent. I am the flame in the darkness. I. Am. Vengeance!"

Furia was formerly an ordinary human girl named Sarah. She and her sister Abby lived in the village of Seris, which hid something terrible: a portal to the Abyss, demanding sacrifices. When Abby was chosen by the Magistrate as a sacrifice, Sarah tried to prevent this, but was overpowered, leading her to pray to the Eternal Pyre for the power to fight against the Abyss, to prevent anyone else from being lost. A Pyre enity known as Furia merged itself with Sarah, largely overwriting the girl, but giving her the power to fight against the Abyss.
Furia's Abilities:

  • Wrath is granted to Furia upon healing allies, which increases her attack speed and decays over time. Each tier of Wrath increases Furia's attack speed up to 30% at max.
  • Pyre Blade, her main weapon, shoots a spread of flames at close range. If Furia heals her teammates, her wrath rises, increasing her weapon's rate of fire by up to 30%. Furia's wrath will slowly decay over time if no teammates are healed.
  • Soul Kindle ignites the soul of a damaged ally within line of sight, providing them an immediate burst of healing and a few seconds of heal over time.
  • Pyre Strike summons a beam of searing light that travels forward. Enemies caught in its path are momentarily stunned, taking an instant burst of damage and additional damage if they remain inside the beam.
  • Wings of Wrath propels her backward, firing three orbs of wrath that seek out enemies.
  • Inflame, her Ultimate, causes Furia to channel the Pyre, becoming immune to damage and crowd control for 2s. Afterwards, Furia and allies nearby have their ammunition restored, gain 30% bonus damage and 30% movement speed for 8s.

    Furia's Talents:
  • Cherish makes Kindle Soul heals up to 50% additional Health based on your ally's missing health but not for Furia herself.
  • Exterminate increases the attack speed bonus of Wrath by 15% per tier..
  • Solar Blessing heals allies within Solar Blessing's area, and allows Furia to stop its movement by recasting the ability.

    Her champion teaser can be seen here.

  • All Swords Are the Same: All the reskinned weapons for Furia have a separate (but mostly identical) weapon inspect animation that isn't the same as the default weapon. It omits her opening a locket she attached to her gun, with Furia going on to look at her past self as Sarah, along with Abby (who would become Seris), and lasts for a solid 3 seconds. Averted literally, as Furia's sword isn't a sword, acting more as a sort of aerial for her moves, and never uses her sword as one.
  • Angelic Beauty: But cease with the pickup lines, fool. Yes, she is an Angel...of Vengeance!.
  • Art Evolution: Her original Stripperiffic default outfit when she was first announced caused a bit of controversy surrounding the amount of leg she was showing off and how it didn't fit her character. One day later, Furia was redesigned with pants, leaving only her shoulders exposed, but left her recolor skin pants-less for those who preferred her original design.
  • Back for the Finale: When Azaan appeared to defeat Yagorath and end the Darkness Arc, Furia was brought back for an appearance in his teaser trailer, seemingly for no reason other than to acknowledge the other Pyre-related character on the roster.
  • Becoming the Costume:
    • Her Aurora skin changes Furia into a more arrogant armored version of her that's questionably canon.
    • Battlesuit Angel turns her into a battlesuit wearing rebel from the future fighting to protect those close to her and keep them alive.
    • Solfire and Dragonslayer change Furia into an incredibly enraged dragon hunter.
    • Soul-Stealer changes the Pyre loyal Furia into a flipped Abyssal version, oddly also changing her into a fairly standard succubus as well for some reason.
    • Weiss Schnee obviously replaces Furia with the character Weiss Schnee from the show RWBY.
  • Bright Is Not Good: Despite the angelic appearance, Furia is an enraged being obsessed with vengeance, to the point she may have murdered several people off-screen, according to Vora.
  • The Cameo:
  • Cain and Abel: Her sister was Abby (now Seris), now controlled by an Abyssal Lord, and Furia's quest to destroy the Abyss means she'll have to confront her sister directly. In-game, she's very regretful if she kills an enemy Seris.
  • Close-Range Combatant: Comparatively, to other Supports. She's probably not going to be defeating Buck with ease, but her Pyre Blade fires quickly (even faster with Wrath) with a buckshot-like spread to make her quite lethal against anyone unfortunate enough to be stunned against her up close. Speaking of which, up close is the most reliable way for her to actually hit Pyre Strike with how slowly it travels.
  • Combat Medic: Is described as an aggressive healer, having to get up close to do damage and becoming stronger through healing allies. Her Talents can modify her playstyle to lean her more towards offense or healing.
  • Curb-Stomp Battle:
    • In her backstory, she tried to protect her sister from the Magistrate's soldiers. She was easily defeated because she was a single untrained, inexperienced civilian going up against trained soldiers.
    • She defeats and kills the Abyssal Lord (represented by Drogoz in game) in mere seconds.
  • Did You Just Punch Out Cthulhu?: At the end of the "Rise of Furia" event game mode, she descends into the Abyss and defeats the massive Abyssal Lord with a single blast from her blade.
  • Difficult, but Awesome: Furia's Solar Blessing talent makes her Pyre Strike heal instead of stunning and damaging enemies. This requires that both she and her team know to stay in/go toward it rather than moving as is natural while fighting with the enemy. It also heals more health in a second than any character in the game can actually have (barring Makoa using his ultimate), and lasts four seconds!
  • Dirty Mind-Reading: Or rather, soul-reading. One of her jokes is looking into the someone's soul and gets a little too much information, which is a variant of a joke Seris has where she looks into someone's future and is mildly unimpressed. The apple does not fall far from the tree after all:
  • Gameplay and Story Integration: She gains Wrath from healing her allies which causes her to attack faster with Pyre Blade. Because...she's getting vengeful against the enemies, as an Angel of Vengeance should.
  • Good Is Not Soft: As the agent of the Pyre, Furia has no love for evil and will eradicate enemies with great vengeance and furious anger.
  • Gold-Colored Superiority: Her Golden Recolor skin adorn her with a black and golden armor and a black and gold sword. It is unlocked at Character Mastery Level 50.
  • Helmets Are Hardly Heroic: Her Aurora skin decks her out in white and gold plate armor except for her head.
  • Hitbox Dissonance: Don't bother trying to shoot at the feathers on her wings, it won't do anything. The white feathers on top of the orange feathers are shootable, however.
  • Holy Hand Grenade: The Eternal Pyre appears to be the Realm's equivalent of heaven and Furia uses the Pyre's powers to smite evil.
  • Homing Projectile: Instead of using hitscan, Wings of Wrath fires several enemy-seeking orbs that can be blocked or outmanuvered.
  • Hot Wings: The visual effect that denotes that allies are being buffed by her Ultimate is flames shaped like a pair of wings.
  • Hypocrite: She lambasts Corvus giving her Abby's braid to remember her by as a "meaningless gesture", but kept the braid as a keepsake anyway.
  • Light 'em Up: Pyre Strike creates a pillar of light that burns enemies in its path. With the right Talent, it can be modified to deal more damage or heal allies.
  • Meaningful Name: Apart from "Furia" being fitting for someone with burning vengeance, which means "fury" in Spanish, Italian, Portuguese and Polish, her original name, "Sarah", sound similar to "Seraph", a celestial being; sich as an Angel.
  • Meaningful Rename: Furia was once a normal woman called Sarah who lived with her sister in the town of Seris. When her sister was chosen to be sacrificed to the Abyss, Sarah turned to the church of the Eternal Pyre for guidance. The Pyre heard her prayers and granted her a holy blade, forever changing Sarah into Furia, the cleansing flame incarnate.
  • Mechanically Unusual Fighter: Her Wrath Meter sets her apart from other champions. Healing allies fills her wrath and the more wrath she has, the faster her weapon fires. Her wrath is constantly draining, so she must keep healing in order to use her weapon to its fullest potential.
  • Mirror Character: To Seris. Both woman are possessed by different entities that serve different realms, but Seris and Furia are controlling two sisters by blood. Furia is aggressive in both personality and playstyle, thriving off of being in the heat of combat that works better if she is doing damage constantly, which fits how eager she is to eliminate all traces of the Abyss. Seris on the other hand, is a far more passive class that does better if she focuses on making sure her allies are alive and slinks into the shadows if she's in danger, as Seris prefers to manipulate others than take action herself.
  • No Ontological Inertia: Averted. Something that sets her apart from her fellow support class and many champions in the game is the fact her abilities do not end when she dies. Her healing, Ultimate, and two offensive abilities keep going as intended.
  • No-Sell: Inflame makes her literally immune to anything the enemy could do to her while she's preparing it to strengthen her allies. She even freely flies during this time, potentially allowing her to save herself from falling to her death.
  • The Paladin: Amusingly, she's the first champion in Paladins to fit the traditional description of the trope. She's akin to a holy knight who uses divine magic to harm and heal. With the "Aurora" skin's Armour, she looks even more like a paladin.
  • Power Floats: Instead of walking she mostly floats using her wings
  • Power Gives You Wings: Sarah's transformation into Furia also granted her large, angelic wings. Allies affected by her ultimate gain temporary (non-functional) wings, made up of flames - and she gets to fly in the charging-up animation before it affects her allies!
  • Retcon: It was originally assumed Furia was largely Sarah with the addition of Pyre powers, only for it to later be stated Sarah doesn't really exist anymore, with it also being stated that Sarah sort of merged with a Pyre entity known as Furia, leaving bits of her behind to explain why she still cares about Abby.
  • Sentai: Her Battlesuit Angel skin is inspired by various Sentai TV shows.
  • Status Buff: Her ultimate gives nearby allies eight seconds of increased power and speed.
  • Stripperiffic: Her default outfit when she was first announced was perceived as this for many. There was actually quite a bit of controversy surrounding the amount of leg she was showing, not helped when Evil Mojo released some early character designs that were noticeably less revealing. Just over a day later, Furia was redesigned with pants, leaving only her shoulders exposed, but as a compromise, Evil Mojo decided to leave her recolor skin pants-less for those who preferred her original design. This also started a tradition of when a new character was released from then on, a portion of its recolor was changed in some aspect (Dredge removing his pirate hat, Atlas shaving his beard, Koga taking off his face mask etc.)
  • Skyward Scream: Furia's default emote is this.
  • Superpowered Alter Ego: To such an extent it's nearly all that remains. Furia is now an entity of the same name inhabiting Sarah's body as a vessel, with Sarah herself no longer really existing, but instead now being partially blended into Furia, giving her some of Sarah's traits, such as her memory of Abby.
  • Sword Beam: Her blade is not used as a blade, but more like a Short-Range Shotgun, firing beams of holy fire like buckshot. The blade basically exists to make the gun look cool.
  • Symbolic Wings: A sign of hope and spiritual power in the game. Her wings are functional, just not to the extremes one would use wings for.
  • Took a Level in Badass: Once a helpless village girl, her fusion with Furia has caused her to become a force to be reckoned with, capable of defeating Abyssal Lords in one shot.
  • Tragic Keepsake:
    • When Corvus came to sacrifice her sister to the Abyss, he cut off her sister's braid and gave it to her as a keepsake. Furia wears the braid in her hair as a reminder of her fallen sibling.
    • She also keeps a locket with pictures of her and her sister wrapped around her blade's handle. During her weapon inspect, she will open it and gaze at the pictures for a straight five seconds.
  • Winged Humanoid: She's an angel-like being with great, flaming wings. While she can't fly with them very much in-game, she can use them to quickly dash backward with Wings of Wrath.
  • Wings Do Nothing: Played with. She can't truly fly freely with them outside of cinematics, but she does hover off the ground when not on her mount. She also uses them to fly backwards (again, still hovering) and launch homing fireballs at enemies, and her ultimate allows her to fly in any direction for the two seconds she's preparing to buff her team upon use. When jumping, her wings also allow her to float for a tad longer than normal.

     Grohk 

The Lightning Orc

Faction: Red River Tribe

Species: Orc

https://static.tvtropes.org/pmwiki/pub/images/paladins_grohk.png
Surging with power!
Voiced by Chris Guerrero
Brimstone skin voiced by Dan D.W. McCann
Chieftan skin voiced by Mick Lauer
Neon Demon skin voiced by Bruce Carey
"It's not easy being blue, but it's worse to be you! HAHAHA-*cough cough*"

An orc from the Red River Tribe imbued with electric abilities after being struck dozens of times by lighting, joins the battle on behalf of his tribe.

Grohk's Abilities:

  • Lightning Staff, his main weapon, shoots a continuous beam of lightning that overheats when fired too long. When fired at an enemy long enough, it will increase in damage up to 30%.
  • Shock Pulse shoots out a ball of lightning that bounces between enemies, damaging each one it passes through.
  • Healing Totem deploys a totem up to 30 units away that heals nearby allies over time, but can be destroyed. Grohk has two charges by default, and the effects stack.
  • Ghost Walk makes him intangible and increases his movement speed.
  • Tempest, his Ultimate, gives him flight, zapping and slowing nearby enemies while healing and speeding up nearby allies.

    Grohk's Talents:
  • Totemic Ward grants Grohk a third charge of Healing Totem and increases their healing effect by 20%.
  • Spirit's Domain makes Lightning Staff heal allies for 500 Health per second.
  • Maelstrom upgrades Shock Pulse, reducing its cooldown by 0.5s each time you deal damage with Lightning Staff and making it bounce 4 additional times between players.

  • Amazing Technicolor Population: It's not often that you see a blue orc. His Beast skin subverts it by making him a traditional orc green.
  • Art Evolution: In OB 62, Grohk underwent a visual update that removed all technological aspects of his original design in exchange for a more natural, primitive design. He was also given more muscle definition and he's dressed more like a barbarian than a stereotypical Native American. While his original outfit is no longer available, his original weapon design is still available as a skin.
  • Asskicking Leads to Leadership: His tribe made him chieftain after he fought off a goblin horde with his newly-acquired powers.
  • Badass Boast: His ultimate line, which is delivered in a deep, threatening voice:
    "Surging with power!"
  • Becoming the Costume:
    • His Brimstone skin turns him into a deep-voiced red fire devil that looks to be straight from hell itself.
    • Neon Demon turns Grohk's already crazy personality up to eleven and also makes a lot of references to electronic music.
    • Chieftain turns him into a chief of his tribe. Curiously, this appears to have canonised as his default personality.
  • Beware the Silly Ones: Despite Grohk’s questionable sanity, he’s still very capable of electrocuting his enemies to death with his lightning staff in short order, especially with “Maelstrom” and a weapon-oriented build. In addition, in lore he defeated a goblin horde single-handedly with his lightning powers. He’s not a chieftain for nothing.
  • Big Red Devil: His Brimstone skin has red skin, horns, and flaming hair.
  • Boring, but Practical: His healing isn't great, but it isn't bad either. He has an AOE healing totem that recovers health for him and his allies for a fair amount, and also has a Talent that lets him heal people by focusing his beam onto them, which, while it cannot run infinitely (unlike other healers from other games, such as Mercy and Medic), is a good addition to his kit should you want to have more focused healing. His typical damage build is also pretty close to being accurately described as holding down both mouse buttons on an enemy close-enough to you with the occasional totem dropped to heal yourself or someone in need, or a Ghost Walk to flee from trouble.
  • Chain Lightning: Shock Pulse is a great source of damage as it shoots out a lightning ball that will bounce between enemies if it connects. Champions with deployables, beware. The "Maelstrom" Talent increases the number of bounces, allowing for even more damage and reduces its cooldown by half a second each time his Lightning Staff hits an enemy.
  • Cloud Cuckoo Lander:
    • His default voice pack suggests he's completely off his rocker, with bizarre euphemisms and vocal inflections on the most ordinary of call outs. Judging by later lore entries, Grohks' voice pack is a remnant of the alpha, and his current personality is more similar to that of his "Chieftain" skin.
    • His Neon Demon voicepack sounds even crazier and has a distorted voice to boot.
  • Combat Medic: His Maelstrom talent is noteworthy for its large damage potential among support champions - heck, even among Damage champions if the conditions are right. With just a single point in his Thunderstruck card (giving him 6% ammunition for each unique enemy hit by Shock Pulse), holding down both mouse buttons on an enemy will easily give him enough ammunition to kill even Frontlines (and that's if they're alone! If two enemies are standing close enough to each other, this basically means ammunition isn't even a consideration to Grohk as long as he's hitting)...unless they throw up a shield which will stop his Shock Pulse and all of the other benefits he gets out of using it.
  • Difficult, but Awesome: His Totemic Ward talent. Being based around his totem means all of his healing will be based around working with that totem, but its ability to allow teammates healed by it to No-Sell all crowd-control (even ultimates) makes it a valued talent to competitive players.
  • Gathering Steam: The longer he zaps an enemy with his lighting staff, the more the staff's damage will increase, up to 30% more.
  • Gold-Colored Superiority: His Golden Recolor for his weapon gives them a black and gold staff. It is unlocked at Character Mastery Level 50.
  • Flying on a Cloud: During his ultimate, he summons a cloud to fly on as he rains down lightning on the battlefield.
  • Healing Shiv: With the "Spirit's Domain" talent, he can heal allies by zapping them with his Lightning Staff.
  • I'm a Humanitarian: It's a bit hard to notice underneath his ridiculous...everything he says, but there's implications that Grohk eats people with some of his statements seemingly referring to cooking while in the midst of battles. It's hard to tell whether his "Let the feast begin!" voiceline after a kill streak is just him celebrating his victory, or something else...
  • Intangibility: When using Ghost Walk, he phases into an ethereal ghostlike state, and bullets, projectiles, and champions alike pass right through him and leave him unharmed; with proper timing, he can dodge abilities that are otherwise a One-Hit KO with it.
  • Lightning Can Do Anything: Including bestowing an orc with electric powers. During his ultimate, Grohk's lightning can also heal and buff allies.
  • Made of Iron: The only effect being struck by lighting dozens of times had on Grohk was that he gained lightning powers.
  • Magic Staff: His primary weapon, the Lightning Staff, serves as the conduit through which he channels his magical lightning powers.
  • Meaningful Name: His name might be in reference to "Grok", a term coined by Robert A. Heinlein for the use in his novel Stranger in a Strange Land. Considering the books' themes, its surprisingly relevant to Grohk's lore (who was imbued with power from spirits, gaining god-like status amongst his tribe).
  • No Ontological Inertia: Healing Totem is destroyed early if Grohk dies while it's up.
  • No-Sell:
    • Turns intangible during Ghost Walk, making attacks pass right through him.
    • His Talent, "Totemic Ward" gives allies a few seconds of crowd control immunity when healed by Healing Totem.
  • Our Orcs Are Different: In some aspects, Paladins' orcs are different from the stereotypical version of them, such as not necessarily being inherently evil or some being blue instead of green, but in other regards, they're very much stereotypical orcs.
  • Out of Focus: One of the more notable examples. Grohk receives very little attention all around. New skins don't come to him that often (his last non-limited skin was in 2018; Neon Demon, while Chieftain (which is Limited) came the following year as a Ranked reward), he makes very few appearances in cosmetics (he has two avatars to his name, one being community created by DanTheBros as a deliberate effort so that every champion had one), and another from the "Time Warp" event that was put in the Flair chest), and he never appeared in anything lore related until June 2023, being the focus of the lore excerpt: "Champions of the Realm, Part 1".
  • Pelts of the Barbarian: Wears several fur pelts in his default skin, in order to make him look more tribal.
  • Pelvic Thrust: His emote "Insult" has him do this.
  • Power Floats: He can fly around during his ultimate.
  • Situational Sword: Shock Pulse really doesn't do much unless it can bounce over to another target. This will give it horrific damage potential when used against enemies who place down deployables (which funnily enough includes Grohk himself) unless they can also put up a directional shield between them and the deployable to prevent the bouncing.
  • Shock and Awe: His staff channels lightning attacks and his ultimate brings down an entire (if very small) storm.
  • Squishy Wizard: His main Modus Operandi is healing abilities, and while he can deal damage, it's not going to win you a fight if you're pitted against, say, Androxus, Viktor or Khan. Or frankly, anyone else with a gun that can outdamage you (which is to say, pretty much everyone on the roster).
  • Tribal Face Paint: He’s a tribal chieftain, and has yellow markings on his cheeks and chin.
  • Walking Shirtless Scene: This orc is ripped and doesn't much care for shirts. No skin covers his chest to any meaningful degree.
  • Witch Doctor: His Tribesman and Chieftain skins add masks, grass headdresses and skirts, and other affects that give him a shamanistic vibe.
  • Yellow Lightning, Blue Lightning: Like his skin, Grohk's lightning is blue. with "Spirits Domain" as the Talent, It's one of two abilities to designate healing to Blue (the other being Furia while wearing her Coldsnap skin.)

     Grover 

The Wild

Faction: The Resistance

Species: Nature

https://static.tvtropes.org/pmwiki/pub/images/paladins_grover.png
Spring, has come!
Doom Shroom skin voiced by ???
GR0B0T skin voiced by ???
Soul Briar skin voiced by ???
"Good morning! Time to get up! This forest needs our protection. Hehehehehehe..."

The embodiment of nature with massive healing capability and an endless supply of giant throwing axes.

Grover's Abilities:

  • Throwing Axe, his main weapon, deals more damage the further it flies.
  • Crippling Throw cripples enemies it hits and renders them unable to use their mobility skills.
  • Blossom passively heals nearby allies over time and burst heals them when activated.
  • Vine throws out a vine that pulls him towards the first ally or terrain it touches.
  • Whirlwind, his Ultimate, greatly increases his healing ability and rapidly heals nearby allies for a few seconds.

    Grover's Talents:
  • Rampant Blooming grants 150 Health per second for 3 seconds to allies healed with Blossom.
  • Ferocity increases damage scaling of up to 60%.
  • Deep Roots makes Crippling Throw root enemies for 1 second, and bounces between enemies.

  • Anti-Escape Mechanism: His Crippling Throw prevents enemies from using their mobility skill, keeping them from quickly running away. His Deep Roots Talent enhances this by rooting the enemy in place, preventing them from moving at all.
  • Area of Effect: How he heals allies. This is Grover's Passive ability, so being near him will heal you for a small, but consistent amount, every half-second.
  • Art Evolution: Back when the game Science Fantasy, Grover's axe was sleek and made of futuristic alloys. When the game switched to Dungeon Punk, his axe was changed to stone and wood to fit with the setting. However, his old axe is still avalable as an alternate skin.
  • The Artifact: His joke "How do I have so many cards, you ask? I log in every day" makes no sense now that champions have all of their cards unlocked by default.
  • Becoming the Costume:
    • His Doom Shroom skin sees Grover infected with a fungal parasite.
    • GR 0 B 0 T ironically sees Grover changed into a machine dedicated to destroying plantlife.
    • Soul Briar and Seeping Corruption changes Grover into a slightly darker guardian of nature.
  • Boring, but Practical: Grover's has a passive healing ability that he grants to his allies just by being within a (fairly large) radius, meaning that all Grover has to do to be reasonably useful is hang around his allies and try not to die. He throws an infinite supply of axes, ala Maeve and her throwing knives, so dealing damage can also be a decent route, but requires some learning.
  • Canon Immigrant: He's a mount for Sylvanus in Smite and couldn't speak in anything but gibberish. Here, he's a fully-fledged character, who can speak.
  • Crossover: Obviously so having originated from Smite. Despite this, the Grover in Paladins apparently isn't the same Grover as Smite, with the two being alternate worlds to each other.
  • Close-Range Combatant: Inverted. He needs to be close to his allies to heal them. However his main weapon is surprisingly accurate, strong, fast, and has little fall-off. A good Grover can give snipers a run for their money.
  • Gaia's Vengeance: He spends most of his time sleeping unless something threatens the natural world. With the war spreading throughout the Realm, Grover rises again to restore order, though he's a pretty chill fellow. His Doom Shroom skin is more bloodthirsty than the calm Grover.
  • Gameplay and Story Segregation: Grover's lore describes him as an "angry walking three", while in-game, Grover is incredibly friendly and lighthearted, not having a single angry line.
  • Gold-Colored Superiority: His Golden Recolor for his weapon gives them a black and gold axe. It is unlocked at Character Mastery Level 50.
  • Healing Factor: His Blossom ability provides this to himself and nearby allies, and his ultimate temporarily brings it up to eleven. The "Rampant Blooming" Talent enhances the active healing.
  • Informed Attribute: Grover's bio describes him as "angry walking tree", yet in-game, Grover has no lines whatsoever where he's even remotely angry.
  • Irony: He's a tree who fights with axes. His GR0B0T skin also falls into this, turning the defender of nature into a robot that wants to destroy nature.
  • Long-Range Fighter: His throwing axes deal more damage the farther they fly. The main weapon even travels fast and far, flying at straight path with almost no falloff unlike typical thrown weapons.
  • Meaningful Name: His name is a pun on "Grove"; the word used to describe a collection of tree's.
  • Mighty Roar: His Nature's Fury emote has him roar while beating his chest and pounding the ground, showing off his wild side.
  • Mushroom Man: His Doom Shroom skin.
  • New Work, Recycled Graphics: His Gr0b0t skin uses a slightly modified model taken from the Dr. Vanus skin from his home game, Smite. The key differences between the two skins are that the texture used on Gr0b0t is more rustic (instead of being shiny and new), he has a plant pot on his head (instead of a generator), his voice lines are new to the skin (as Grover didn't speak much in SMITE, and has no useable VGS commands), his splash art is redone, and his weapon is new for Paladins (as Grover never uses axes in SMITE).
  • Neutral No Longer: Grover originally just wanted to stop the war between the Magistrate and Resistance, only to eventually be placed in the latter group for reasons unknown.
  • Nice Guy: Grover is quite jovial and friendly, and his kill taunts are far less demeaning than most other champions'.
  • No "Arc" in "Archery": His axes fly in a perfectly straight line. They even work like gyrojets apparently, and do more damage the farther you are from him when they impact upon you.
  • Pungeon Master: Also never runs out of tree and plant-related puns.
  • Punny Name: Grover is a tree.
  • Primal Stance: He's normally very hunched over and knuckle-walks with one arm while holding his axe in his other. If he stood up straight, he'd be one of the tallest champions.
  • The Stoic: Aside from chuckling at his own puns, he never stops talking like an Ent from The Lord of the Rings. It's possible he just has a hard time conveying his emotions, especially after his times speaking only unintelligible things while being ridden by Sylvanus.
    Grover: I'm really freaking out... man.
  • Suddenly Voiced: Was The Unintelligible in Smite, but can actually talk now.
  • Transplant: Grover used to be the mount of Sylvanus and only spoke in gibberish. He's now his own character and can speak coherently.
  • When Trees Attack: Especially when said tree is chucking axes at you.
  • Your Size May Vary: In Smite, he was as big as the other large gods (being several times bigger than a human) to compensate for his rider's small size. While he is one of the larger champions in Paladins, he is much smaller than he originally was (about a few heads taller than a human), though he has been depicted as being similar in size to his Smite counterpart in other media, notably his loading screen artwork.

     Io 

The Shattered Goddess

Faction: Neutral

Species: Deity

https://static.tvtropes.org/pmwiki/pub/images/paladins_io.png
Leave this realm!
Voiced by Erin Yvette, Blu (Luna)
Corrupted skin voiced by Michelle Marie, ??? (Luna)
Pirates's Treasure skin voiced by Shelby Young, Blu (Luna)
Salt skin voiced by Lily Ki
Stellar Protector skin voiced by ???, ??? (Mew Mew)

Io is the Goddess of the Moon. For eons, she watched over the Realm until the Darkness/Maw struck her home, shattering and splitting her to pieces. Some of them ended up near the Shattered Desert where her followers found and kept guard of, while also ensuring the Darkness would never be released from the shards it'd become trapped in. The Magistrate and Resistance later sought these shards, and as the battle escalated, her contemporary, Jenos, urged her to take action leading Io to be Neutral No Longer, joining the battle alongside her familiar and other half, Luna, they fight to stop the now released Darkness.
Io's Abilities:

  • Light Bow, her main weapon, which fires crescent arrows with no damage falloff, letting her hit at full power at a long distance.
  • Moonlight heals her allies. Instead of a cooldown, she has a meter that empties while healing, and fills up over time.
  • Guardian Spirit summons the fox Luna to the target location. Luna will attack enemies marked by Light Bow, stunning them. The ability can be used while Luna is already deployed to order her to move. Io will passively heal allies around her for 300 health per scond.
  • Lunar Leap, is a simple backflip that lets Io escape danger.
  • Begone, Io's ultimate, fires a large projectile that drags any enemies it hits until it hits a wall or flies off the map.

Io's talents:
  • Life Link makes Io or Luna regain health when healing an ally, depending on which one is doing the healing.
  • Goddess' Blessing grants 15% damage reduction to allies being healed by Moonlight
  • Sacrifice makes Io swap places with Luna once she falls below 200 health, which Io heals back half her health and Luna dies in her stead (with a 30 second cooldown).

Her champion teaser can be seen here.

  • Accessory-Wearing Cartoon Animal: Normally wearing nothing as one would expect of a fox, Pirate's Treasure Io skin has Luna wear a bicorne hat and epaulettes.
  • Achilles in His Tent: After Io had been shattered by the Darkness, Io refrained from interacting with mortals due to her strong dislike of her current form, even those who worshipped her and required her protection. It's only when her contemporary, Jenos, calls upon her does she actually take a stand once more.
  • Action Girl: Io fights as well as she heals. The developers pointed out in her Patch Preview that unlike other healers, her talents don't include a "damage talent" variant, which focuses more on killing than healing, as her base damage shots are already quite potent.
  • Animal Motifs: Foxes. Io takes the form of a human with fox traits, such as ears and a tail, and is also aided by a fox, Luna.
  • Anthropomorphic Personification: She is supposedly the moon incarnate.
  • Art Evolution: Her various splash art/ card art pictures were mocked on release by the playerbase as it looked very off-model, with her pouting her lips, and her face being really awkward in general. The artists changed this fairly quickly by releasing a newer piece of splash art that looked significantly better than the first iteration.
  • Attack Animal: Io uses Luna to attack enemies, and is deployed by Io like one of Barik's turrets in-game. Luna can also provide an AOE healing zone when the talent Life Link is taken. It's worth saying that Io is Luna and Vice-Versa...it's...complicated.
  • Becoming the Costume:
    • Her Pirate's Treasure and Eight Oceans skins change Io into a stereotypical pirate.
    • The various Stellar Protector skins turn Io into a stereotypical Magical Girl fueled by The Power of Friendship.
    • Salt changes Io into a completely separate vulpin DJ character.
    • Corrupted and Frozen Moon show a version of Io that's been transformed by the corruption she once held sealed away.
  • Brain Bleach: One of Io's jokes has her clearly annoyed at seeing something during the night, though what "that" is could be anything from the power struggle between the factions of the realm... or someone getting jiggy. Either way, the joke is open to interpretation:
    Io: "At night we see all... We never wanted to see that."
  • The Beastmaster: She can summon her fox companion, Luna, into battle and then reposition her every 8 seconds. Luna will assist in damaging and stunning enemies.
  • Big Good: She's one of the only beings in the Realm who is powerful enough to stand a chance against Yagorath. At the very least, she managed to weaken Yagorath temporarily.
  • The Cameo: Io, alongside Atlas, Furia, and Imani, appears in the card art of Out Of Time; a card for Yagorath.
  • Cleavage Window: Io has a rather noticeable one.
  • Combat Medic: She only has one type of healing at base,Moonlight, which you point at the ally to heal them. Her Life Link talent also makes it so that anyone near Luna get healed in an Area of Effect.
  • Create Your Own Villain: Io's decision to enter the battle too late caused one of her followers to be disillusioned and became the harbinger of the end, releasing Yagorath as a result.
  • Cute Little Fangs: Sports one on her right side of her mouth.
  • Damn You, Muscle Memory!: Lunar Leap causes her to jump backwards, but due to the vertical height she's moving at, it's also highly likely that if you do not watch your back, you make Io to jump to her demise to a Bottomless Pit instead of retreating from enemy fire.
  • Deity of Mortal Creation: The reason Io appears as a fox-girl is because that's what her followers most commonly depicted her as. Yikes.
  • Familiar: As with Moji, Io has one; Luna the fox, although she's treated as a separate entity rather than just being part of the character. Luna can assist by damaging and stunning enemies you mark, and counts as a player for objective-based game modes. Lore-wise, they're two parts of the same being.
  • Foreshadowing:
    • Io, who we now know is supposedly the broken moon that hangs in the night sky, technically made their appearance almost three years prior as said moon.
    • The spawns in Ascension Peak have a moon crest on the floor, which was released a year prior.
    • The map Bazaar was released a few weeks before Io's character reveal, which has a statue of Io on the center capture point, as well as Luna statues and other moon-related statues and props.
  • Furry Confusion: Luna is a fox. Fellow support Pip is a vulpin, anthropomorphic fox-people. Best not to think about it.
  • Gameplay and Story Segregation: Io appears to be one of the most powerful characters in the lore, supposedly capable of keeping the monstrous Yagorath locked away for multiple centuries. This would naturally be a bit of a problem for other characters if she was this powerful in-game.
  • God Is Good: Io is a deity and a candidate for the Big Good against Yagorath. And she's not a jackass deity on the surface, she's very nice, supportive, and compassionate, dedicated to helping her allies in need. Unfortunately for all she's compassionate with, at one point before she decides to take action, she ended up failing to answer a call in need, resulting in the Face–Heel Turn of Vora, one of her priestesses who now believes she's anything but.
  • God of the Moon: Io's constantly referred to as the goddess of the moon, so she definitely fits. Though it has been potentially implied by Yagorath that Io merely just inhabits the moon, rather than being the goddess of it.
  • Gold-Colored Superiority: Her Golden Recolor for their weapon gives them a black and gold bow, with Io and Luna also being colored gold. It is unlocked at Character Mastery Level 50.
  • Gotta Get Your Head Together: Her appropriately named load-out card "Lunar Connection", has her clutch her head in unimaginable amounts of pain at the moon being shattered, which is an extension of her.
  • Heal Thyself: Her Life link talent allows her to not only provide another way of healing allies, but a consistent way to heal herself.
  • Hot Goddess: Io is not actively trying to be hot, but she picked a body that's just a little above age of consent that counts as a Sexy Backless Outfit that also sports a Cleavage Window that showcases big enough boobs. It doesn't help her followers are the ones that imagined her looking like this. Pretty yikes.
  • Informed Obscenity: Her "Curses" voice line, which is her shouting "Craters!" three times over.
  • Little Bit Beastly: Io is a fox girl with fox ears and fox tails. She wouldn't be the first amongst the champions of Paladins, though.
  • Magic Skirt: Both literally, and how her skirt acts in-game to prevent accidental panty shots when Io is viewed in third person from behind.
  • Meaningful Name: Io is the name of one of Jupiters' moons.
  • Nerf: A pretty big one. Prior to the Season 4 update (Patch 4.2), Luna counted as a player when placed on an objective, making Io the only Champion with a means of controlling the objective without actually being on it. Io was the most picked healer in the game because of it (In casual, people just left Luna on the objective, and just staggered the enemy to stop them from capping, while in ranked, her ability to capture, as well as provide healing in an AOE with the "Life Link" Talent, made Luna too powerful, and harder to contest points with in the early game).
  • Ms. Fanservice: With a short skirt, boob window, open back, on top of her anime-ish design, it's not hard to see how.
  • Nobody Touches the Hair: Shares a joke with Jenos about hair maintenance, it takes an eternity to get her tail looking that good.
  • Not the Intended Use: Players have a tendency to take the talent Life Link (before the rework) and then use Luna as a personal healing AOE to keep themselves alive (similar to Grohk's healing totem), rather than its intended use of shifting Luna about between allies as well as healing allies with their bow, or to use Luna to help the frontline capture objectives.
  • Power Floats: Like her contemporary, Jenos, Io has this capability, and some of her abilities make her hover instead of standing still, such as her ultimate, where she hovers off the ground for a few seconds while casting. Luna also constantly floats when summoned.
  • Physical Goddess: Speaks for itself.
  • Really 700 Years Old: As expected, despite Io's younger appearance, she claims to be several eons old.
  • Series Continuity Error: Io's Corrupted skin shows an alternate version of her that's been transformed by the Darkness. However, while it's been repeatedly mentioned that the Darkness doesn't view itself as evil, Io's skin explicitly mentions wishing to do bad and evil. Given it's a non-canon skin, it's best not to think too hard about it.
  • Star Power: Like Jenos, Io harnesses astral power to harm and heal.
  • Skyward Scream: Io's default emote is this, similar to Furia's, though Io's scream is actually audible, unlike Furia's.
  • Verbal Tic: She has a habit of stuttering every so often, which has been confirmed to be a result of the moon fracturing.
  • Weird Moon: Io and Luna are the physical embodiment of the moon that hangs in the sky. It shattered hundreds of years ago, with Io also being affected. However, she didn't bestow her presence until the Magistrate and Resistance butted heads with each other.

     Jenos 

The Ascended

Faction: Neutral

Species: Human, Ascended

https://static.tvtropes.org/pmwiki/pub/images/paladins_jenos.png
Step into the light....and perish!
Voiced by Chris Guerrero
Eternal Fervor skin voiced by Adin Rudd
Exarch skin voiced by ???
Gentleman skin voiced by ???
Mernos skin voiced by Ricco Fajardo
Remix skin voiced by ???
Soul Eater skin voiced by Derick Snow
"You bring war to my doorstep. I bring destruction to yours."

Formerly a normal monk that survived the Second Scourge, to find reprieve from that event, he climbed a mountain in search of greater wisdom, eventually finding his answers in the stars, ascending him into the cosmos, leaving behind a group of loyal followers. After nearly a century, Jenos would return. Told of an approaching darkness by the moon, Jenos planned to stop this threat and recruit powerful allies to assist him. Though he'd be interrupted by House Aico, he'd eventually work alongside the Resistance to fight against the Darkness, though he doesn't care for the group's crystal conflict.

Jenos's Abilities:

  • Star Splitter is his main weapon, a medium-range, high rate of fire weapon that deals decent damage.
  • Astral Mark places a mark on an allied champion, even through walls, providing steady healing over time for a long duration.
  • Void Grip lifts a targeted enemy into the air, dealing steady damage over time to them. Jenos may not use any of his other abilities while channeling, and if the target is moved in any way, the ability is canceled.
  • Stellar Wind makes Jenos move faster, jump higher and fall slower, but prevents him from using any other ability or his weapon without canceling.
  • Through Time And Space. his Ultimate, launches a singular, high-damage beam that penetrates all terrain in the targeted direction.

    Jenos's Talents:
  • Luminary applies a burst heal to Astral Mark, on top if its heal over time.
  • Binary Star, changes his Star Splitter increasing its damage to 360 per shot, but reducing its rate of fire to 0.4 seconds.
  • The Power Cosmeum makes Void Grip cripple enemies, preventing them from using mobility skills to escape, and deal 720 damage over its duration (from 360 damage).

    His champion teaser can be seen here.

  • Achilles' Heel: Unlike most other healers, his primary healing method is a flat 300HP, then 220HP every second for 10 seconds, so his weakness against anti-heal mechanics is already quite visible, and it makes his healing style harder to use with than other champions. Jenos still has value to be had, like his Void Grip ability. (Much like Pip, before his Combat Medic talent came along).
    • Inversely, his Luminary talent that increases the damage of anyone affected by Astral Mark by 15%. No amount of healing reduction will ever be able to do anything about (potentially very critical) that damage bonus.
  • A God Am I: While it was never made clear if Jenos was like this prior to ascending, he's very arrogant, considering himself a god, boasting about his power, demanding people worship him, and generally talking down to people. Though he does posess cosmic power, Jenos is nowhere close to as impressive as he makes himself out to be.
  • Ascended Meme:
    • The "Jenos looking at his hands" meme, which was a screencap of Jenos from Io's teaser, which was meant to show a My God, What Have I Done? expression, but it immediately became a meme format because of how silly it looked both in and out of context. It's either used to show frustration, or weighing two mutually exclusive choices. The January 2020 Community Battle Pass made an unlockable spray out of the image, as well as a later-released Avatar also referencing the meme.
    • After the Mermaid Ying skin was revealed, fans complained about yet another fanservice female skin and joked that they'd have preferred Jenos to have gotten a merman skin. Which he eventually got, with the Mernos skin.
  • Becoming the Costume:
    • His Gentlemen skin turns him into an expy of Tuxedo Mask from Sailor Moon, who speaks in motivational quotes.
    • Remix turns him into a hyper-active DJ decked out in a green sci-fi suit.
    • Exarch makes him a spiteful alien collector/ dictator.
    • Soul Eater changes Jenos into a demonic tormentor.
    • Eternal Fervor and "Dark Fervor" turns him into a beauty obssessed Pyre Lord.
    • Mernos makes him into a merman.
  • Combat Medic: While the other Support champions are no slouches in combat, Jenos was specifically designed to be geared more towards damage with his "Astral Mark" use-and-forget healing ability. The downside is that the healing done by "Astral Mark" is a pitiful 44hp every fifth-of-a-second. Naturally, because of how Paladins is designed, there are Talents that increase the uses of "Astral Mark" (see above), as well as his other abilities that stun enemies like "Void Grip".
  • Deity of Human Origin: Jenos was once a mortal who found greater wisdom amongst the stars. He then ascended and left the mortal realm, leaving behind a group of worshippers. However, he would later return to fight the approaching Darkness.
  • The Faceless: While his face is fully modeled, his mask covers it up in his base design and his "Millennium" (Blue) recolour. This is also the case with his skins, such as "Exarch" and "Ghoulish Goalie" (The former has no face whatsoever, only a space-void, and the latter covers his entire face with a hockey mask), while "Remix", "Gentleman", "Squidbert", "Eclipse", and "Soul Eater" just cover the top half of his face with a mask of some kind.
  • Gameplay and Story Segregation: He has shown abilities that range from easily sending large groups of people flying, to teleporting. He can also freely fly at will, but naturally, his full power would likely be rather unbalanced.
  • Gold-Colored Superiority: His Golden Recolor for his weapon gives them a black and gold star splitter. It is unlocked at Character Mastery Level 50.
  • Kamehame Hadouken: Through Time and Space looks like a massive ki blast, right down to him charging it.
  • Hoist by His Own Petard: One of the easiest ways of getting rid of an enemy Jenos while he has you in his Void Grip is to simply shoot back at him specifically, as that'll cause Jenos to run and hide as while Void Grip is active, he can't fight back.
  • Literally Shattered Lives: The Shatterstar skin for his gun turns enemies it kills into crystal statues that shatter to pieces.
  • Meaningful Name: He's likely modelled after the Roman God Janus, as he shares many similarities to them; in particular he mentions multiple times the passage of life death and the forms that takes in voice lines. His ultimate is also shared from his namesake in SMITE (which too is based on the God in question).
  • Nobody Poops: In one his jokes, he mentions that he has surpassed the limits of the human body, but people still ask him "Is it true you don't poop?"
  • Nobody Touches the Hair: One of his jokes. It takes centuries to get it looking that good.
  • Not the Intended Use: He was meant to be a damage-focused Support, fighting on the frontlines and using fire-and-forget healing to focus less on allies and more on enemies. However, the large amount of health healed by his heal-over-time ability meant that he was actually a great healer. Combined with the ability to heal enemies through walls, many Jenos players would rather hide behind cover and heal allies instead of fighting out in the open. Realizing this, Hi-Rez started rebalancing him to nudge players into using him as intended.
  • Our Demons Are Different: His Soul Eater skin turns him into a malicious red-hot demon who is arch-enemies with Demon Slayer Zhin.
  • Power Floats: He hovers about on cosmic power, defying gravity constantly. While he can fly and teleport in the lore, he cannot do either in-game. This also compensates for the fact that Jenos is shorter than the average champion.
  • Physical God: His ascension has granted him incredible cosmic powers. In the "Siege of Ascension Peak" lore cinematic, he decimates a large group of soldiers with a single wave of his hand.
  • Psychic Link: He shares his cosmic knowledge with Buck by linking their minds together.
  • Really 700 Years Old: Having spent nearly a century in the stars, Jenos is expectedly older than he looks.
  • Retcon: At first, Jenos was stated to have spent several centuries in the stars, but this was later changed when the timeline was retconned so that the Golden Age of peace only lasted around a century, with the start of the Golden Age being when Jenos originally ascended.
  • Star Power: Harnesses astral power to harm and heal. In his champion teaser, he literally grabs a constellation out of the sky before entering the battlefield.
  • Walking Shirtless Scene: His Soul Eater skin has him with pretty buff abs and the like. Mernos Jenos is similar, and very self-obsessed with his beauty.

     Lillith 

The Heartless

Faction: Neutral

Species: Human (originally) Abyssal Vampire (currently)

https://static.tvtropes.org/pmwiki/pub/images/paladins_lillith_default.png
"A blood moon rises!"
Voiced by Elsie Lovelock
Stellar Witch skin voiced by Amanda Lee
"Hm, so, you need my help? Fine. All I require is some of your... well, we can talk about the details of our contract later...."

Formerly a friend of Lian and ally of the Magistrate, a border incursion left her for dead. However, the Abyss saw her plight, and gave her extraordinary powers.

Lillith's Abilities:
  • Blood is a passive that gives Lilith a modified health pool that doubles as both her health as well as her resource to cast Swarm or Death Wings.
  • Heart of Crimson is her primary ability, shooting blood out of her cube once every second with a max of four shots before reloading, but it doesn't use up shots if they hit an enemy that is being damaged by Blood Hex or Swarm.
  • Blood Hex is one of Lilith's hexes, damaging or health the target depending if they are enemy or ally, Lillith also regenerates Blood as long as this hex is active.
  • Swarm is the result of Lillith summoning bats to heal her allies or hurt her foes, it can be held down to channel for longer, which also increases the damage and healing it does.
  • Death Wings is Lillith leaping into the air to take flight temporarily, and then slamming into the ground soon after upon reactivation.
  • Blood Moon Lillith channels the Blood Moon, which gives allies pure life steal uneffected by anti-heal. Lillith takes half as much damage but also moves half as fast while activating it, and increased movement once it is cast. She also regenerates Blood when this is active.

Lillith's Talents:
  • Cursed Accord decreases the blood cost of abilities by 35% and increases healing done by 15% but at the cost of 25% of her damage.
  • Maelstrom of Carnage enables Lillith to cast 'Swarm on herself and its cost and radius is increased.
  • Murderous Intent causes hits with Heart of Crimson on enemies effected by Blood Hex or Swarm to increase her movement speed by 10% for 4 seconds, this can be stacked 3 times.

Her champion teaser can be seen here.
  • The Ageless: Both of her idle voice lines are quips that she can live forever (something her in-game bio also implies), and that she isn't getting any younger...or older, and that she can outlive the enemy.
  • Back from the Dead:
    • Beyond even Dredge wryly wishing he had a doubloon (for every time he came back from the dead) after respawning, Lillith dying may have her nonchalantly remark she needed the rest anyways.
    • She revives Corvus with her Blood Magic, after VII left him comatose and in Lians' care. As mentioned in "A Deal Fulfilled" however, this came at a cost; Corvus can come back to life, and Lian gets their Abyssal expert back, but Lillith wants Lian to use Corvus's knowledge of the Abyss to summon Nyx to the realm as part of their deal.
  • Becoming the Costume:
    • Her Stellar Witch skin turns her into a high pitched magical girl with a slightly unsettling fondness for blood and death.
  • The Beastmaster: Implied by her Symbiotic Relationship card, which has her sitting between two wolves that are looking forward. This is in addition to her (completely expectable) ability to summon Bloodsucking Bats, though these bats may be more magically created by her rather than being naturally-occurring bats that she uses.
  • Berserk Button: Played for Laughs, one of her jokes is being outraged that you'd ask her if she knows whether she's got blood in her teeth, which she obviously can't since she can't see herself in mirrors, as vampires do.
  • Bloodlust: Unsurprising for a vampire, she sounds a tad excited when combat happens and bodies pile up. Even the logically-resulting blood that comes out of her from being damaged gives her such a reaction.
  • Blood Magic: She uses her blood pool out of her health pool to temporarily create red wings for herself or summon crimson bats to an area. She can replenish her blood pool by and draining an enemy's life or heal an ally with Blood Hex, damaging enemies with Swarm, or using her ultimate.
  • Bloodsucking Bats: Her Swarm ability summons a bunch of crimson bats to a circle that will damage enemies and give Lillith Blood. Inverted for allies in the circle — apparently they're also Bloodgiving Bats since they'll heal allies instead.
  • Bottomless Magazines: While her weapon is only able to fire a mere four shots before having to reload (or even just two if the Sharpened Slaughter card is used), it doesn't use up shots if they hit an enemy that is being damaged by Blood Hex or Swarm.
  • Cast From Hitpoints: A rather small portion of Lillith's health is just normal health. Most of it is instead "Blood" which gets used to cast her Swarm and Death Wings abilities. Blood can be regained like normal health from waiting for out of combat Regenerating Health, but, being a vampire, she naturally has innate options for gaining Blood quickly.
  • Charge Attack: Swarm can be placed immediately, but also channeled before being used to increase the damage and/or healing it causes by a bit over double.
  • Combat Medic: Enforced. She not only uses her health to cast more powerful versions of her abilities, she actually can't regain that health until she does damage with her weapon, and that's the only way she regains it.
  • Dump Stat: Believe it or not, cooldowns. Lillith has incredibly short cooldowns already, far shorter than any other Champion in the game, and therefore, doesn't really benefit from it as much one would think.
  • Evil Redhead: Though that is kind of a fitting hair color for a vampire, isn't it? Her hair from the top-half of its length is lighter (rather like arterial blood) while the bottom-half has more of a bluish tinge to it (like venous blood).
  • Gothic Horror: Her name comes from this genre, and is in reference to it. Her character design certainly wouldn't look out of place in the genre either, with liberal use of gothic arches and Victorian-styled clothing befitting of the trope.
  • Guide Dang It!: Nowhere does it actually say that Heart of Crimson will not run out of ammo if used on an enemy effected by Swarm or Blood Hex. Granted, this is probably easier to find out than most examples, as her kit will result in using the damaging side of her abilities rather than pure healing.
  • Fangs Are Evil: Has a pair of them, looking very vampiric.
  • Informed Obscenity: She has a tendency to append her sentences with the insult "Bloodsack!", often said rather angrily; indeed it's also her "Curses" voice line. The line itself is rather reminiscent of the "Meatbag" insult used by Bomb King in his lines.
  • Impossibly Cool Weapon: Her main weapon is a "Heart-Cube" which floats between her hands. It's divided into eight parts out of each corner and opens up slightly to propel a bolt of blood out of it. When she reloads it or her ultimate is occurring, the corners fully part to show that there's a some sort of object that looks like a Heart Symbol inside of it.
  • Life Drain: The Tainted Form card heals her for a set amount of her health from hitting a marked enemy, unlike usual lifesteal which is based off of actual damage caused. Her Swarm ability heals allies and damages enemies, but cannot actually regenerate her own Blood from healing herself or allies - it must be used to damage enemies to gain Blood. Her ultimate also grants her teammates (though not herself) pure Lifesteal which cannot be reduced for its duration. Her Blood Hex ability also regenerates Blood while it damages enemies, though more prosaically and less fitting for the trope, she can also use it to heal an ally which will similarly regenerate Blood for her while it is doing so.
  • Meaningful Name: The name "Lillith" was chosen by the developers as it was already frequently used in the Gothic Horror genre. Not coincidentally, "Lillith" is also the name used in Greco-Roman Mythology that, when translated back into Latin, the name becomes "Lamia" and then "Lamiæ", which was used as the group name for Vampires.
  • Mechanically Unusual Fighter: Not to the same degree as Yagorath or anything, but her Blood portion of her health is distinct from other characters in that it can't be fully regenerated from waiting out-of-combat or being healed by other healers like normal health, similar to Raum's soul armor though Lillith starts out with her maximum Blood while Raum has to create soul armor in the first place.
  • Ms. Fanservice: While one of the less extreme examples, her strapless top and dangerously short skirt don't do her any favors.
  • Nothing Is Scarier: It's never said what Lilith is giving to others, but it's stated to be something that is the equivalent to An Offer You Can't Refuse.
  • Power Floats: Downplayed - she normally stands on the ground while still, but as she moves, she clearly doesn't have her feet securely on the ground like a normal person should and only occasionally taps the ground alternating with the balls of her feet.
  • Our Vampires Are Different: Let's see, she seeks blood, uses Blood Magic to heal allies, Lillith is inhumanly strong and fast, can summon a blood moon as her ultimate, has no reflection in mirrors...
  • The Reveal: Lillith's negotiations with Lian are purposely left vague, until A Deal Fulfilled came out, which revealed that in turn for Lillith reviving Corvus, he would gather abyssal items for her to enable her to summon her queen, Nyx, into the realm.
  • Took a Level in Badass: She was an ordinary human before, and now she's a nigh unkillable vampire who does whatever she deems fit.
  • Vampires Are Sex Gods: Downplayed - she has decently-revealing attire and her Blood Hex ability does consist of her blowing a kiss loudly, but the likes of Skye is a far more flagrantly-sexual individual.
  • Vocal Dissonance: With her Stellar Witch skin, as while Lillith is in a magical girl outfit, her face and other features are still rather sharp and adult looking, making it rather surprising when she speaks and out comes a voice so high pitched one would've expected it to be coming from her stuffed doll weapon instead.
  • Wild Card: More notable than most in this aspect, seeing how she used to be loyal to the Magistrate, was mortally wounded by the Resistance and was given new life and powers by the Abyss, she is not actively for or against any side. Instead, she aims to bestow gifts to others that are simply too powerful to deny.
  • Wings Do Nothing: Has a pair of them on her head, which appear to do nothing. When she uses her Death Wings ability, she's instead elevated by two red wings that appear back where her arms meet her shoulders.

     Mal'Damba 

Wekono's Chosen

Faction: Neutral

Species: Ska'Drin

https://static.tvtropes.org/pmwiki/pub/images/paladins_maldamba.png
Sande Wekono!
Voiced by Marcus Maudlin
Chancellor skin voiced by ???
Shadow Lord skin voiced by Jacob Craner
Steel Forged skin voiced by ???
Wickerman skin voiced by Reagan Murdock
"You should have left me in peace... But now, I join the fight..."

A Ska'drin witch doctor and champion of the Mother of Sorrow and Revenge, Wekono.

Mal'Damba's Abilities:

  • Spitting Cobra, his main weapon, fires globs of venom. When he reloads, he throws the cobra, which deals damage and stuns enemies.
  • Mending Spirits summons a spirit from the cobra's eyes that heals allies that it hits over time.
  • Gourd tosses a gourd that covers an area with venom that heals allies and damages enemies over time.
  • Slither turns him into an intangible serpent spirit that quickly slithers forward.
  • Dread Serpent, his Ultimate, fires a dark vessel that explodes on impact, causing all enemies to run away uncontrollably and take more damage from all sources for the duration.

    Mal'Damba's Talents:
  • Spirit's Chosen makes Mending Spirits heal for an additional 300 Health at the start.
  • Ripened Gourd doubles the healing from Gourd, but removes its damaging effect.
  • Wekono's Wrath makes Spitting Cobra deal 900 damage (from 500), and increases its Projectile Speed.

    His champion teaser can be seen here.

  • Area of Effect: Like Grover, Io, and Pip/ Pepper, he has an AOE healing ability, namely Gourd, which hurts the enemy, but heals allies.
  • Ascended Meme: His Wickerman skin has a joke that has him recite parts of The Grinch's plans, while also making reference to the most bought item for Mal'Damba; Deft Hands (which speeds up reloading):
  • Attack Animal: The Snake he carries with him is used as his attacks, which spits venom to stun enemies, and heals a single target every 3 seconds. Given his in-game actions, he controls the snake through telekinesis or magic. The snake is also mostly silent throughout, save for Steel Forged Mal'Damba, which gives it a Blood Knight personality.
  • Becoming the Costume:
    • His Chancellor skin turns Mal'Damba into an egotistical researcher.
    • Wickerman turns him into a crazy living scarecrow.
    • Shadow Lord and Shiro changes him into a dark warrior.
    • Stel Forged and Dragon Forged makes Mal'Damba a corrupted soldier.
  • Blessed with Suck: Wekono's blessing gives Mal'Damba considerable power, at the cost of constant suffering that he implies even death can't stop for long.
  • Blood Knight: Played with in his Steel Forged skin. His snake loves killing people, but Mal'Damba does not, they even have a conversation about killing in cold blood, and Mal'Damba refusing unless necessary.
  • Blue-and-Orange Morality: Mal'Damba doesn't care for the conflict consuming the Realm as much as he seems to about spreading Wekono's religion around via death to those that oppose them. That said, he is still a doctor, and his main function consists of healing others, suggesting he's not a bad person.
  • Boring, but Practical: Mal'Damba's reload triggers a snake to be launched at the opponent and stuns them for a brief second, which is a good tool to give one breathing room or to do damage, but when combined with deft hands (which only makes reloading faster), this becomes one of a Combat Medic Mal'Damba's best weapons.
  • Bubble Pipe: Seen in the Steel Forged and Dragon Forged skins, as well as an animated avatar, where the snake is smoking one.
  • The Chosen One: Wekono's chosen champion to spread her faith.
  • Close-Range Combatant: The venom his snake shoots doesn't exactly go very far. He doesn't have a very good throwing arm either.
  • Damage-Increasing Debuff: Mal'Damba is one of the few champions with a status effect formerly unique to him, Fear, which is used in his ultimate. Fear causes all champions affected by it to immediately stop what they're doing, look away from it and run, in addition to making them take more damage from all sources during that time.
  • Difficult, but Awesome: His main healing ability is a skillshot that can be wasted by missing. Meanwhile, his Snake Toss is slow, but lets him inflict Stuns on the enemies. Being able to hit both abilities consistently leads to him being one of the best supports in the game, but there's a reason even professional players recommend using the card Eerie Presence (which reduces Mending Spirits' cooldown, but only when it misses).
  • Dump Stat: His card "Snake Pit" (speed up movement in 2% increments, up to 10%) is literally just a far worse version of the Nimble item card (speed up movement in 7% increments, up to 21%) found in the in-match store. If you're at all concerned about moving too slow, just spend the credits on Nimble instead.
  • The Dreaded: His ultimate briefly summons it. Anyone hit is inflicted with the Fear status ailment, which forces their hero to look away from the source and starts running directly away from it, no matter what buttons the player presses.
  • Evil Chancellor: His Chancellor skin gives him ornate clothes, a robotic snake, and a Victorian British Accent
  • Evil Laugh: His laugh is rough, almost raspy, and very unpleasant to listen to.
  • The Faceless: Like Androxus and Khan, he's never seen without a mask on. His "Steel Forged" skin upgrades this to a helmet, but his face is still hidden.
  • Familiar: His omnipresent snake, who both hurts and heals according to his whim. He seems quite fond of it. Steel Forged makes the snake speak, with them both arguing about death and killing.
    Mal'Damba: Who's a good girl? Yes you are, yes you are..."
  • Fantastic Racism: Being a Ska'drin, it's not hard to see Mal'Damba's lines through the eyes of an oppressed Ska'drin, with constant talk of suffering and pain.
  • Gold-Colored Superiority:
    • His Golden Recolor for both himself and his...snake. It gives them a black and gold makeover, and It is unlocked at Character Mastery Level 50.
    • Steel Forged/ Dragon Forged Mal'Damba's clothes have gold ornate pieces on it, similar to Khan's default armor.
  • Improbable Weapon User: His weapon is a cobra that spits poison and shoots out a healing magic to a specific ally. He "reloads his weapon" by making the snake prepare to spit venom (which stuns one person in its tiny AOE).
  • Inexplicably Tailless: Word of God revealed Mal'Damba to be a Ska'Drin, yet visibly lacks a tail and horns. This is easily explained by the Ska'drin often shaving their horns and tucking their tails to appear as humans / elves in order to avoid discrimination.
  • Lame Pun Reaction: In his Steel Forged skin, the snake is not fond of jokes:
    Mal'Damba: Bet I guess can get your favorite dance, Snake? Is it... the Mamba? Ahahahaha.
  • Malevolent Masked Man: He's always wearing a slightly creepy mask, though it's hard to tell if he's actually evil, but he's certainly off-putting and sinister.
  • Mundane Utility: Mal'Damba's ultimate is fantastic for disrupting team fights and crowd control, but one of the best uses of it would be right when his team is about to capture a point or deliver the payload, as there's nothing that can be done to stall the objective until it's finished, and by that point, it may be too late.
  • No Name Given: Mal'Damba's snake has no known name, though it's been implied his snake may in fact be a transformed Wekono.
  • Nightmare Fuel Station Attendant: A faceless servant of some very scary spirits with a thing for cobras. His delivery of certain lines (even humorous ones) only makes him seem creepier.
    After killing Fernando:
    Mal'Damba: Your smile always cheers me up.
  • Religion of Evil: While Wekono isn't inherently evil, only being a goddess of a darker aspect of life (Sorrow and Revenge), the actions and title of her and Mal'Damba still don't paint a very positive reputation.
  • Religious Bruiser: He was chosen by Wekono to evangelize her faith by laying waste to any who would stand before him.
  • Retcon: Was originally claimed to be black, years later was claimed to not be black but Ska'Drin.
  • Scary Scarecrows: The Wickerman skin turns Mal'Damba into a frightening scarecrow with an equally frightening horned snake. However, Wickerman Mal'Damba's personality is so hammy and Laughably Evil that he's not as scary as he seems.
  • Sssssnake Talk: Downplayed, but he does draw out his sibilants a bit more than average.
  • Supernatural Fear Inducer: His ultimate inflicts Fear in an AOE, forcing enemies hit to turn around and run away.
  • Witch Doctor: Spooky mask? Check. Carries gourds full of venom? Check. Can summon a giant snake spirit? Double check.

     Pip 

The Rogue Alchemist

Faction: The Resistance

Species: Vulpin

https://static.tvtropes.org/pmwiki/pub/images/paladins_pip.png
"Let's make this interesting!"
Voiced by Lucien Dodge
Invader skin voiced by ???
Mad Scientist skin voiced by ???
Remix skin voiced by ???
"Explosives, check! Dashing good looks, check! And world renowed skill? Check!"

One of the few non-pacifist vulpin that fights against the Magistrate, while unreliably helping the Resistance.

Pip's abilities:

  • Potion Launcher, his primary weapon, is a grenade launcher that, well, shoots explosive potions.
  • Explosive Flask fires a flask that explodes in a big area and slows enemies caught in the blast.
  • Healing Potion throws a potion that instantly heals teammates upon impact. You can also make the potion explode in mid-air by pressing the button again.
  • Weightless makes him jump higher and move faster for a few seconds while retaining the ability to shoot.
  • Evil Mojonote , their Ultimate, fires a potion that turns enemies into weak, helpless chickens for a few seconds.

    His Talents:
  • Mega Potion makes Healing Potion heal for 100% more (2000HP, from 1000HP).
  • Catalyst makes enemies hit with Explosive Flask be marked for 4 seconds and take 840 damage from your Weapon Shots.
  • Combat Medic makes Pip's weapons shots also heal allies for 750HP.

  • Area of Effect: All the shots fired from the potion launcher, as well as the healing potion, deal damage or heal in an AOE respectively.
  • Animal Motifs:
  • Anti-Frustration Features: The healing potion has a fairly big hitbox, so it's not hard to hit allies, which you can further increase with the card "Medicinal Excellence" to have more leeway while throwing.
  • Awesome Backpack: Pip has what appears to be a backpack-battery for his Potion Launcher.
  • And Your Reward Is Clothes: Unlike Pepper, he can still use different skins while retaining his champion voicepack should the player choose to do so, which means you can also use Pip's regular voice on Pepper should you want to.
  • Badass Bandolier: Pip wears one across his right shoulder in all his skins but "Invader" and "Mad Scientist". They normally hold potions or equipment.
  • Becoming the Costume:
    • His Mad Scientist skin turns him into a maniacal scientist who wants to take over the Realm.
    • The Invader skin turns him green and, like with Mad Scientist also wants to take over the entire Realm.
    • Remix Pepper is the Ultimate Becoming the Costume, as the skin turns you into an entirely different character. You go from an affable loose cannon, to a DJ from an alternate universe that seemingly has some knowledge of alchemy, and her own music track. Pepper is one of the only skins to be treated as a canon character in the lore (also the reason why Pepper and the others have their own section on a different page).
  • Bedsheet Ghost: The Boo Blaster turns enemies into spectral chickens that look like this.
  • Blatant Burglar: His normal attire has shades of this, but "Mad Scientist" and his "Tactical" skin has him decked out in gadgets.
  • Big Red Button: Has a gadget attached on his coat in his "Mad Scientist" skin that has one of these.
  • The Cameo: Pip appears alongside Moji and Pepper in the card art of Deadly Pursuit, a card for Yagorath.
  • Covers Always Lie:
    • Downplayed, but his arctic skin has shades of this in the splash art the skin uses. Compare the splash art and the in-game model. He has grey fur compared to his splash art's white fur. Naturally, not many people appreciate the color dissonace.
    • His Cosmic splash art has the colors lean towards purple-blue, rather than the blatant light blue the in-game model uses.
  • Creator Cameo: His ultimate name; "Evil Mojo" is also the name of the Paladins development studio.
  • Cunning Like a Fox: His voice pack makes references to him being a thief, as well as also having a skin called "Tactical Pip", that depict him as a master thief and infiltrator, with his regular goggles being replaced with high tech ones (that still serve no purpose to the player).
  • Combat Medic: Has a talent of the same name, which makes him able to heal allies with his weapon shots, while also harming enemies with those very same weapon shots. This change to their talent single-handedly made him much more viable in terms of healer picks in Ranked. And while their healing output is not as good as other popular healers, such as Seris and Furia, the fact that Pip can heal you for 750HP, just by shooting at you, as well as healing allies with an AOE potion for 1000HP, it's certainly nothing to sneeze at, where previously, only the latter was the only reliable option for healing players. This was the reason for their unpopularity among ranked play, as their healing output per match was terrible.
  • Damn You, Muscle Memory!: Good luck trying to play any other type of Pip playstyle after playing with "Combat Medic" for an extended period of time, as you'll be shooting enemies and allies, when the latter does nothing but waste your ammo and time.
  • Damage Discrimination: The "Combat Medic" talent lets Pip harm enemies and heal allies for 750hp with his weapon shots.
  • Difficult, but Awesome: Equipping the "Combat Medic" Talent makes it so you have to be more aware of both enemy and ally positioning on the map, as well as determine, from a glance, as to whether you should shoot your ally to heal them back up (750hp restored per ally hit), throw a healing potion their way (1000hp restored), or both (1700hp restored), depending on the champion you're healing and your current map placement situation. Because of this extra micromanaging, It's recommended to purchase the Deft Hands item card when playing this style of gameplay as it speeds up reloading, and thus, Pip can heal faster.
  • Deadpan Snarker: Has a tendency to snark at teammates and objectives on the odd occasion:
    Pip (after successfully capturing the point on siege): Oh yeah, I almost forgot why we stand on these!
  • Fantastic Racism: Tyra sees him as nothing more than vermin to hunt down and eat.
Tyra: Vermin pelts are almost worthless!
  • Forced Transformation: "Evil Mojo" is his ultimate, which shoots a bottle that briefly turns opposing champions into chickens.
  • Fox Folk: Pip is a Vulpin, a species of humanoid foxes with a penchant for alchemy.
  • Fragile Speedster: Pip, much like other Healers, do not have much health (2200hp), and yet he possess a unique movement ability; "Weightless" makes them be able to jump about quite high and far, and is quite useful for getting out of a fight you can't win.
  • Funny Animal: Pip is a vulpin, an anthropomorphic fennec fox, with a penchant for alchemy.
  • Furry Reminder: Even though he's able to speak and shoot a potion launcher competently, and does most of the things that other people in the Realm can do, he's still very much a fox with a potion launcher:
    • "Weightless" makes Pip be able to jump about quite high and far, and can do so mostly because of how little he weighs.
    • Pip endures Fantastic Racism from Tyra, who is a hunter, and considers him food, or a pelt to sell off.
  • Goggles Do Nothing: Averted in-game as he wears goggles while in combat, but played completely straight on the various champion menus. Pip's "Tactical" skin has hi-tech goggles that look like they do something, but actually do nothing in-game.
  • Good Is Not Soft: Just because Pip is a healer, and he looks like fluffy fennec fox, does not mean Pip can't deal some serious hurt when the situation calls for it.
  • Gold-Colored Superiority: Their Golden Recolor for the standard potion launcher is black and gold, with purple-white-ish liquid. It is unlocked at Character Mastery Level 50.
  • Grenade Launcher: The Potion Launcher shoots potions and exploding flasks.
  • Healing Potion: Their primary healing ability is this. The Combat Medic talent allows for Pip to also shoot allies with healing potions to heal too.
  • Heal Thyself: Throwing a healing potion at allies will heal those allies in an AOE for 1000HP instantly, but you can also Heal Yourself with the Healing potion should you want to (which is what makes "Flank/ Damage Pip" loadouts so viable, turning you into Buck.)
  • Horseback Heroism: Pip stands in the middle of the saddle while riding his mount...probably because his legs are too small to keep him in a saddle effectively.
  • Hidden Elf Village: His hometown of Brightmarsh, a secluded marshland village that was inhabited by vulpins.
  • In a Single Bound: Pip can jump pretty high and far to get out of trouble, especially when you're near walls.
  • It's All About Me: Downplayed, Pip has an ego but he only sticks it to himself.
  • Jack of All Stats: Despite his perks and cards leaning towards healing and support, Pip is a really well-rounded character. His healing ability can reliably support the team (But not as great as other support champions, such as Ying or Seris), Pip can deal a surprisingly decent amount of damage towards the enemy (But not as great as other damage champions, like Bomb King or Tyra), and the "Weightless" ability makes him mobile enough to become a flanker (But not as great as other dedicated flankers, like Androxus or Lex).
  • Little Green Man: His Invader Pip skin. His ultimate turns enemies into little alien chickens.
  • Loveable Rogue: He's an affable, cheeky thief.
  • Mad Scientist: An alternate skin turns Pip into a maniacal Mad Scientist with a missing death ray.
  • Master of None: As stated above, despite the fact he's explicitly a support character, Pip has decent firepower, a relatively powerful jumping-dash movement ability, and can also heal a decent amount in a pinch. He's not dethroning Seris's healing capacity anytime soon, nor out-damaging any half-decent Androxus player, but he's more versatile than many realize. Since 2020, the devs have tried make his healing playstyle more of a priority over his damage capabilities (changing cards to speed up healing capabilities, two of his talents are healing-focused, where previous patches only had one such talent, and minor buffs in healing and movement abilities).
  • Meaningful Name: The species name of Pip (Vulpin) is a play on the Latin word for Foxes; Vulpine (Vulpes Or Vulpus depending on the time period). It has also come to mean "crafty and cunning", which definitely sums up Pip's personality.
  • My Species Doth Protest Too Much: While most vulpins are family-oriented pacifists with a focus on healing, Pip is an unpredictable thief with a desire to explore the world outside his hometown. He does share his species' affinity for alchemy, though he uses it for fighting in addition to healing.
  • Nerf: The removal of the Superior Crowd Control Immunity mechanic in the 2.05 update makes their Ultimate no longer apply on characters that has activated an ability that makes them immune to crowd control (damage immunity for example), whereas previously, the ultimate bypassed Crowd Control Immunity entirely.
  • Never My Fault: If your team lost the match:
    Pip: I'm not at fault here.
  • Nom de Guerre: "The Fire Thief" is his, as his old lore voice lines still haven't been updated to accommodate for his new lore of being an orphan.
  • Non-Indicative Name: A few of the cards in his loadout have very unusual names. Some of these are Artifact Names from older effects that were completely changed:
    • Acrobat's Trick: It doesn't affect movement or jumping in anyway; it decreases the cooldown of healing potion when you hit an enemy with the potion launcher.
    • Reload: It doesn't speed up reloading your potion launcher, rather it reduces the cooldown of Healing Potion when you hit someone with it.
    • Sprint: It doesn't make you run faster, it increases your jump height.
    • Sturdy: Increases movement speed rather than affecting resistance. Its old effect, which reduced self-damage from his primary fire, was more fitting of the name.
  • No-Respect Guy: Pip gets endless amounts of grief from everyone; Androxus calls him Chicken, Barik compares him to a Baby and a Sewer Rat, Bomb King calls him a rat (in the sense of peasantry) and insults Pips potion skills, the list goes on. Even Pip himself insults an enemy Pip, by calling them an imposter, and claiming that you can't beat the original (both of which take on a whole new meaning, due to Pepper being able to be on the enemy team).
  • Only in It for the Money: He seems to join the band of champions only to get paid, most of his dialogue indicates this.
    Pip: When do we get paid? After we win?
    After a defeat:
    Pip: Sooo...do I still get paid?
  • Palette Swap:
    • Sulfur turns his green-grey clothing red, and the goggle rims Red too. His weapon also changes from Grey paneling to Red Panelling.
    • His Pandamonium, Raider, and Arctic skins are model-wise near-identical to one another, save for the differing Goggles and lack of a knife on his hip on anything except Raider and Pandamonium. Arctic has snowboarding goggles, Pandamonium has red-tinted goggle lenses, while Raider has a horned helmet.
  • Pintsized Powerhouse: Pip is surprisingly capable as a fighter, being able to heal himself and allies, outputting a fair chunk of damage, and having a movement ability that makes Pip hard to track.
  • Spy Catsuit: His "Tactical" suit is essentially this, only it's dark green instead of black....and with glowing potions placed everywhere on him.
  • Thieving Magpie: If he buys an item, he quips that implies he likes shiny objects;
    Pip: Ooooh, shiny and chrome!
  • Trick Bomb: Or rather Trick Potion, but still the same effect. As stated above, the Combat Medic lets him heal allies with weapon shots.
  • Ungrateful Bastard: After being saved by Lex, who was mostly a righteous man of law from the Magistrate, Pip repaid that by joining the Resistance, and seemingly not because he morally opposed the Magistrate's philosophies but because they paid better.
  • Utility Belt: Pip wears one of these, having potions, small pouches and vials in various places.
  • Vocal Dissonance: As mentioned earlier, a very noticeable example of this occurs when using his default voice pack with the Remix Pepper skin.
  • Wingding Eyes: A pair of goggles called "Love Specs" can invoke this, which gives him a pair of heart-shaped lens over his goggles. His iris's also turn pink.

     Rei 

Scholar of House Aico

Faction: The Magistrate / House Aico

Species: Leipori

https://static.tvtropes.org/pmwiki/pub/images/rei_default.png
Time to save the day!
Voiced by Courtney Lin
Class President skin voiced by ???
Pumpkin Patch skin voiced by ???
"Magic is the culmination of art and science; the very essence of this Realm."

A Leipori traveling the world to gain mastery over magic. Her travels led her to House Aico and its vast treasures of knowledge. Rei becomes the best friend of Lian and entrusted the resources of the House where she continues to hone her magic knowledge, while taking a more human-ish appearance than other Leipori.

Rei's Abilities:

  • Sigil, her primary fire, launches magical energy to damage enemies.
  • Chain Heal heals a target ally. The heal bounces between nearby allies and is stronger for Spirit Linked allies.
  • Envelop temporarily increases Rei's movement speed and limits her damage taken to 275 per hit (this does nothing to abilities that deal multiple hits of less than 275 damage). Also affects a Spirit Linked ally.
  • Spirit Link creates a link between Rei and an ally or enemy. Linked allies are slowly healed and gain Ultimate charge, while Linked enemies are slowed and take damage. The Link breaks if Rei loses line-of-sight for too long.
  • Vivify, Rei's Ultimate, grants her Spirit Linked ally damage immunity, and then heals them and Rei to 100% HP.

Rei's Talents:
  • Extension increases the bounce range of Chain Heal.
  • Restraint prevents Spirit Linked enemies from recovering health while Envelop is active.
  • Focus gives Spirit Link a cooldown and timed duration, but triples its effects.

Her champion teaser can be seen here


  • Achilles' Heel: Envelop prevents Rei and her Spirit Link target from taking more than 275 damage at once for a short period of time. Champions such as Viktor, Talus, or Fernando that deal their damage in smaller, faster instances are thus her bane.
  • Animal Motif: Much like with Moji, bunny rabbits. Her preferred method of travel is literally prancing around the battlefield like a rabbit would.
  • The Archmage: Her goal is to become the greatest magic user, which led her to House Aico.
  • A Form You Are Comfortable With: Rei is a Leipori, meaning she should look like Moji. Instead, Rei is using magic to make herself not only taller, but also more human-like, albeit with bunny-themed attributes.
  • Becoming the Costume:
    • Her Pumpkin Patch skin turns her into a witch with a fondness for the holidays.
    • Class President and Valedictorian changes her into a teacher's pet high school student.
  • Badass Bookworm: She's a scholar first and foremost, she'd rather be studying. But she's more than happy to apply the results of her studies in the field of battle.
  • The Cameo:
    • Lian appears in the card art of Refreshing Break and Aico Forces.
    • Khan also appears in the card art of Aico Forces, while also appearing in the art for Deft Magics.
    • Yagorath appears in both the card art of Threat and Subject, as well as fighting against Khan in Rei's teaser trailer.
    • Moji appears in Magic in the Blood.
      • Moji, without her scarf and in beachwear, also appears in her splash art for Rei's own "Beach Bunny" skin.
  • Cap: Her Envelop ability applies a cap of 275 damage to incoming enemy attacks.
  • Developer's Foresight: If you're healing someone with her Spirit Link when you activate Weapon inspect, then the animation will play out differently; she will instead hold the blossom in her hand.
  • Early-Bird Cameo:
    • Saati appears in the uncropped version of the Beach Bunny splash, only from behind in a bikini. The following patch (4.6) was the release of Saati.
  • Genki Girl: Very much so. Like Moji, she's constantly upbeat, and isn't really all that mean to anyone, aside from Corvus.
  • Never Bring a Gun to a Knife Fight: One of her jokes; "Never bring a gun to a wavy hand fight".
  • Hand Blasts: Her main form of attack is to launch magical projectiles from the palms of her hands.
  • Hotter and Sexier: Compared to her fellow leipori, Moji. Rei looks like a conventional human girl with bunny ears and a tail. Despite the trope though, she's modestly dressed.
  • Informed Attribute: She may claim to possibly be faster than a mount when she first gets on one, but in-game, this is completely false, as her walking speed is only average compared to her fellow champions and isn't anywhere close to mount speed. Even with Envelop active, she's still slower than a mount, though who knows if this is actually true in-universe.
  • Little Bit Beastly: She looks like a human with rabbit ears and a tail. Shifting between this form and a smaller Funny Animal form like Moji is being done with some kind of arcane magic.
  • Meaningful Name: Rei is a Japanese given name, which has multiple writings and interpretations.
  • Nerd Glasses: She wears round glasses and is dedicated to studying magic.
  • Never Trust a Trailer: Her trailer shows Khan dodging her healing spell (after yelling "NEED HEALING!"). In-game, her Chain Heal locks onto the ally you're aiming at and can't miss.
  • Odd Friendship: With Khan and Lian. Khan is fighting alongside her in her teaser trailer, while Lian is in Rei's card art, and is mentioned a few times in voice lines, depicting them as being the best of friends.
  • Pinball Projectile: Her Chain Heal functions like this, except it heals people instead of damaging them.
  • Rabbit Magician: All her abilities are magical in nature, and she's a leipori.
  • Unorthodox Reload: Since she doesn't use a weapon, her "reload" is her shaking her hands or cracking her knuckles.
  • Useless Useful Spell: Zigzagged with Envelop. On one hand, it's good to stop heavy damage from quickly depleting her health and whomever she's bonded with, and it's guaranteed to survive a non-insta kill ultimate. However, this can mean nothing for Rei and her linked teammate if they neither kill nor escape from what was doing damage. And of course, any champions that do small bursts of damage very quickly will still melt their targets.
  • Voluntary Shapeshifting: Although it doesn't show up in-game, she's actually a little bunny like Moji, with her humanoid form being the result a transformation spell she used.

     Seris 

Oracle of the Abyss

Faction: The Abyss

Species: Abyssal Entity in Human Vessel

https://static.tvtropes.org/pmwiki/pub/images/paladins_seris.png
Gaze into the Abyss!
Voiced by Tiana Camacho
Cottontail skin voiced by ???
Divine skin voiced by ???
Infernal skin voiced by Rachael Messer
Jade Priestess skin voiced by ???
Madame skin voiced by ???
Remix skin voiced by Erika Ishii
Salem skin voiced by Natalie Van Sistine
Stellar Mender skin voiced by Natalie Van Sistine
"Sight beyond sight, life beyond death. I alone traverse the Abyss."

Formerly a normal girl named Abby, living peacefully in the village of Seris with her sister Sarah until the Magistrate, in an attempt to prevent a catastrophe by the Abyss, chose her as a sacrifice to appease the dark world. The ritual destroyed the village and the Abyssal creature summoned chose to possess Abby, with her personality overridden and taking the name of the destroyed village as her own. Now Seris travels the Realm as an oracle while housing her own agenda to steer the fate of the Realm, which usually relates to the Abyss.

Seris's Abilities:

  • Soul Orbs, her primary fire, shoots orbs that pass through enemies and applies a soul stack on them. Her
  • Restore Soul channels healing sprits into a single target's soul while allies within 50 feet of the healing get 30% of the healing value at base. Once locked on, the healing can go through walls and has infinite range for the duration.
  • Rend Soul detonates the soul stacks on her enemies, damaging and stunning enemies and healing her based on the number of stacks.
  • Shadow Travel has her enter a shadow dimension, reloading her ammo and turning her invisible and intangible for the duration.
  • Convergence, her Ultimate, throws down the soul core of her lantern that pulls and stuns every enemy within range into its center when it detonates.

    Seris's Talents:
  • Soul Collector makes each Soul Charge you detonate increase your Maximum Health and Weapon Damage by 2% until you die. This stacks up to 15 times.
  • Mortal Reach enables Restore Soul to be used during Shadow Travel which itself has an increased duration.
  • Agony makes Restore Soul ignore 5-25% of Anti-heal for up to 10 seconds, depending on each stack of Soul Orb detonated by Rend Soul.

    Her champion teaser can be seen here.

  • Angelic Beauty: The Divine skin turns Seris into a shining, alluring angel wielding a golden lantern. She enters a golden dimension during Shadow Travel and gains wings of light while in the dimension as well.
  • Another Dimension: She regularly traverses dimensions and can enter a shadow dimension to avoid damage.
  • Becoming the Costume:
    • Her Infernal skin turns Seris into a demon that somehow has every single one of her lines as either an innuendo or phrased in a questionable tone.
    • Divine though, makes her an angelic being instead.
    • Jade Priestess changes her into a servant for some unseen gods.
    • Cottontail turns Seris into a bunnygirl with who really enjoys being a bunnygirl.
    • Remix makes Seris a robotic individual with a fondness for music.
    • Stellar Mender changes her into a magical girl that loves to support her allies.
    • Salem meanwhile, completely replaces Seris with Salem from the show RWBY.
  • Blindfolded Vision: Wears a blindfold, but it doesn't hinder her awareness.
  • Blind Seer: The Abyss not only gives her sight, but "sight beyond sight" as well. She's able to see the past, present, and possible futures all at once. One of her jokes has her use it on someone, and by her confused tone, even she's stumped on what she saw:
  • The Chessmaster: She shows up at various moments to direct the course of events.
  • Cain and Abel: The Cain to Furia's Abel.
  • Corralling Vacuum: Seris' ultimate, Convergence, allows her to throw the soul core from her lantern, pulling in and stunning most enemies that are in range.
  • Cleavage Window: Seris has a noticeable one.
  • Demonic Possession: Her backstory was more fleshed out in "Rise of Furia". She was a normal girl named Abby before the Magistrate needed a sacrifice to satisfy the hunger of the Abyss. She accepted her fate, but the Abyss decided to possess her instead of consuming her, creating Seris and destroying the city they were in.
  • Exposed to the Elements: While Seris is very clearly not dressed for more extreme temperatures, she has unused voice lines where she claims they don't affect her.
  • Flat Joy: Has one of the most stoic "woohoo" lines of all the champions, rivalling that of the default voicepack.
  • Fembot: Her Remix Seris voice pack.
  • Fighter, Mage, Thief: The Mage to Raum's Fighter and Dredge's Thief, all three combine to a Terrible Trio, serving the Abyss.
  • Gameplay and Story Integration: Fittingly of someone who is meant to support her fellow Abyss champions, her ultimate is incredibly powerful when combined with the likes of Dredge or Raum's kits.
  • Gold-Colored Superiority: Her Golden Recolor for his weapon gives their trappings soul orb a black and gold makeover, with the orb being black, and the cradle being gold. It is unlocked at Character Mastery Level 50.
  • Gravity Master: Her ultimate drags enemies to the center of its explosion, setting them up to be attacked as a group.
  • Hot as Hell: The Infernal skin turns Seris into a red-skinned, scantily clad succubus who talks in a sultry tone and drops innuendos that would make Skye and Fernando blush. She's also a Combat Sadomasochist and is particularly interested in Fernando.
  • Hurricane of Euphemisms: EVERYTHING that comes out of Infernal Seris' mouth is a euphemism, an innuendo, or is said in a husky way similar to a dominatrix:
    While Frozen: Hit me '''again!'''
    Restoring a Soul: Say my name!
  • In the Hood: Wears a hood that, along with the blindfold, obscures the upper half of her face. She is shown to have short, blonde hair underneath her hood, as seen in "Rise of Furia", though whether she still has her blonde hair is unknown.
  • Invisibility: Shadow Travel allows her to turn both invisible and intangible, allowing her to slip away to make up for her lack of mobility.
  • Lady of Black Magic: She's composed, aloof, and is a heavy user of black magic.
  • Large Ham: Surprisingly, this side of her comes out when she casts her abilities:
    Healing an ally: Liiiiiiive...
    Healing an ally: Taaaaaaake it!
    Launching her ultimate: Gaaaaaze into the abyss!
  • Manipulative Bastard: She's prone to doing this from time to time, such as when she tricked Corvus into summoning Raum under the impression he could be controlled to fight for the Magistrate.
  • Meaningful Name: "Abby" sounds like "Abyss", and "Seris" sounds like "Seer" (although in-game, it's explained that Seris is the name of her hometown, which the Abyssal Lord destroyed).
  • Mirror Character: To Furia. Both woman are possessed by different entities that serve different realms, but Seris and Furia are controlling two sisters by blood. Furia is aggressive in both personality and playstyle, thriving off of being in the heat of combat that works better if she is doing damage constantly, which fits how eager she is to eliminate all traces of the Abyss. Seris on the other hand, is a far more passive class that does better if she focuses on making sure her allies are alive and slinks into the shadows if she's in danger, as Seris prefers to manipulate others than take action herself.
  • Ms. Fanservice: She's curvy, leggy, and shows off a lot of skin. "Rise of Furia" reveals that she always wore this outfit, even prior to the Abyss, aside from some parts like the hood and blindfold, which are a part of a sacrificial garb.
    • Infernal Seris has even less clothing and almost always talks in innuendos.
    • Jade Priestess Seris somehow has even less, as well as some serious Underboobs.
  • One-Hit Polykill: What Soul Orbs lack in speed and individual power, they make up for in the ability to pass through multiple enemies per sphere, racking up potential damage and healing pretty quickly.
  • Painfully Slow Projectile: Her Soul Orbs are not very fast, but make up for their speed by being able to pass through enemies.
  • Person of Mass Destruction: She completely destroyed an entire city the first time she entered the Realm.
  • Purple Is Powerful: Dresses primarily in dark purple and her magic glows with a purple aura. Her eyes are also purple, as seen with her "Cottontail" skin (though her eyes are fully modelled on her base skin). The sole exception is Restore Soul which is green like the majority of the healing abilities.
  • Purple Is the New Black: The shadow dimension she enters during Shadow Travel is entirely purple.
  • Seers: One of Seris' most notable abilities is her power to view the past, as well as potential futures. However, it was never made clear if Seris already had these abilities prior to possessing Abby.
  • Sibling Yin-Yang: Seris is associated with the dark Abyss, while Furia is associated with the bright and "invested in better PR" Pyre.
  • Soul Power: She heals and harms by affecting people's souls.
  • The Stoic: She is a Large Ham from time to time, but typically has next to no emotion in her words.
  • Stripperiffic: Her outfit speaks for itself, showing a lot of the skin from her rather open top and huge slit in her skirt.
  • The Cameo: Quite a few:
    • Seris appears in both the teaser trailer for Raum (being the driving factor for why he's in the realm) as well as in Raums' card art. She can also be seen on the sidelines of the splash art for Raum.
    • Seris appears alongside Corvus and Terminus in the card for The Great Worm, a card for Yagorath.
    • Seris also speaks to Corvus via his blade, though whether or not this is Corvus hallucinating is unclear.
  • Traumatic Haircut: She used to have long braided hair. After being chosen to be the sacrifice for the Abyss, the Magistrate cut off her braid as a Tragic Keepsake for her sister, Sarah.
  • Voice of the Legion: Her voice has a rather unsettling reverb to it.
  • Weapons That Suck: Her ultimate throws an orb that drags all nearby enemies towards it.
  • Your Soul Is Mine!: She can take the opponent's souls for her own or use them to heal her allies.

     Ying 

The Blossom

Faction: The Resistance

Species: Elf

https://static.tvtropes.org/pmwiki/pub/images/paladins_ying.png
Time to take charge!
Carnival skin voiced by ???
Death Speaker skin voiced by Laila Berzins
Divine Daughter skin voiced by Lindsay Rousseau
Full Dive skin voiced by Jenny Yokobori
Genie skin voiced by ???
Mermaid skin voiced by ???
Replicant skin voiced by Macy Anne Johnson
Street Style skin voiced by Cristina Valenzuela
"If you need help, don't hesitate to ask!"

A young elf girl who specializes in illusions and healing. She was imprisoned by a bandit king at one point. One wonders whether that, plus her specialization in illusions and trickery, says anything about her friendly persona.

Ying's Abilities:

  • Illusory Mirror, her primary fire, fires 3 beams of magic in quick succession.
  • Shatter shatters all active illusions, causing them to chase down enemies and explode.
  • Illusion creates an illusion of herself that heals nearby allies.
  • Dimensional Link swaps her location with the furthest illusion. If no illusions are deployed, she will teleport to the location to her last active illusion.
  • Illusory Rift, her ultimate, heals every ally regardless of location and allows Ying to teleport to any ally during it.

    Ying's Talents:
  • Focusing Lens, makes weapon shots deal 150 extra damage if you hit all 5 shots on the same target.
  • Life Exchange replaces Shatter with a beam that instantly heals an ally for 800 health, but no longer explodes Illusions and increases the cooldown by 1 second.
  • Resonance makes it so that if an Illusion is killed or expires, it triggers a Shatter explosion dealing 500 damage.

    Her champion teaser can be seen here.

  • Becoming the Costume:
    • Her Genie skin turns her into a stereotypical genie.
    • Replicant changes Ying into an emotionless robot.
    • Carnival puts her into an even more extreme outfit while turning her into a questionable individual who just wants to have "fun".
    • Death Speaker and Banshee make Ying a rather typical Abyssal monster.
    • Street Style shows a version of Ying obsessed with modern fashion.
    • Mermaid and Siren changes her into a... well, mermaid, with a passion for singing.
    • Divine Daughter and High Priestess turns her into an Egyptian servant of unseen gods.
    • Full Dive and Rezzed makes Ying a VR obsessed gamer girl.
    • Jurassic changes her into a stereotypical cavewoman.
  • Beam Spam: Her modus operandi is rapidly shooting magical beams at her enemies through her magical mirror, and her quick reloading speed means there's barely a pause in the onslaught.
  • Bedlah Babe: She dresses like a belly dancer, even has an emote for it, but there's no real indication that she actually is a belly dancer by trade, her in-game bio says she's a spellcaster with a penchant for illusions, while also mentioning she later became an adventurer.
    • Her Carnival skin takes this to the extreme.
  • Beware the Nice Ones: She's always putting her friends first in her dialogue and is one of the healers, but if you're not careful, she can take you out just as quickly as any of the other heroes can.
  • Bulletproof Human Shield: Granted, they aren't technically human...and Ying's illusions are no substitute for a tank's shield, but their 1000 health pool (more, with points in the Squadron card) aren't nothing and placing them between a fleeing ally and a pursuing enemy can be just what's needed for that ally to get in cover in time to survive. The illusions can also be very handy for Taking the Bullet for single-use ultimates, such as Zhin's Spite.
  • Combat Medic: Ying is capable of shooting beams to damage her opponents, and creating illusions that heal allies or turn into walking bombs that home in on enemies. Her ultimate is also a global heal over time.
  • The Cutie: She's friendly, playful, cheerful and values friendships very much. To further hammer it home, her voice actress happens to be Cristina Valenzuela.
  • Cleavage Window: Ying has this, though on the bottom, leading to Underboobs.
  • Fembot: Her Replicant skin.
  • Genie in a Bottle: Her Genie skin.
  • Gold-Colored Superiority: Her Golden Recolor for her mirror gives it a black and gold makeover. It is unlocked at Character Mastery Level 50.
  • Hand Blast: Her attacks are magical beams from her hands, which she also uses in conjunction with her mirror.
  • Insistent Terminology: "They're not tricks. They're illusions."
  • Master of Illusion: She can create illusory copies of herself and swap places with them at will.
  • Ms. Fanservice: Before her appearance, most ladies were modestly dressed (except on their belly buttons), but then comes Ying and her very revealing outfit that leaves a lot less to the imagination.
  • Navel-Deep Neckline: Most of Ying's skins have some form of this, usually exposing her Underboobs and midriff in the same cut.
  • Nerf: She had to be taken out of the game when Closed Beta ended. To wit, her illusions used to be an extension of herself, damaging others instead of healing her team.
  • Nice Gal: Definitely one of the sweetest champions. Even her kill taunts aren't as harsh as the other champs. She even believes that Evie is actually nice beneath her psychopathic outbursts.
  • No Ontological Inertia: Zigzagged. On one hand, her illusions die with Ying if she's killed, even if they were about to explode on the enemy, on the other, her ultimate keeps going even if she's killed.
  • Power Floats: The only times her feet touch the ground are during her dance emotes.
  • Series Mascot: Like with Androxus, Ying seems to be one of the unofficial faces of the game, appearing prominently in promotional material.
  • Ship Tease: With Sha Lin. Being defeated by an enemy Sha Lin may cause him to ask her out, and in "A Realm Divided," they are seen walking and standing together.
  • Sirens Are Mermaids: Her appropriately named "Mermaid" and "Siren" skins mix both together in voice lines.
  • Stripperiffic: One of the characters with the most skin showing. Carnival Ying escalates this even further. Funnily enough, Ying was notable at release for being so exposed, only for this type of character design to become more common as time went on.
  • Taking the Bullet: Ying can make her clones do this, given she can place one at a location. Place one in front of an enemy Drogoz approaching an ally while using his Dragon Punch to terribly disappoint the Drogoz player!
  • The Unapologetic: Replicant Ying's "Sorry!" is wholly sarcastic:
    Replicant Ying: Sarcastic...''Sorry!
  • Teleport Spam: During Dimensional Link, she can keep swapping places with her illusions for as long as the duration lets her. There's an internal cooldown of a second between each jump, but it's completely spammable. Illusory Rift enables her to teleport from teammate to teammate no mater how far away they are as long as the ability is ongoing.
  • Underboobs: Her outfit speaks for itself. Her alternate skins also sometimes feature this as well.
  • Verbal Tic: Replicant Ying has a tendancy to add the function she's about to perform, then say the actual line relevant to the function:
  • Writing Around Trademarks: Her "Full Dive" and "Rezzed" skins feature Ying in a VR Headset and controllers that make up her design and mirror, which are clearly modelled on the HTC Vive headset, and Valve Index controllers.

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