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All the Frontline Champions for the video game Paladins.

These champions are the best at maintaining control of objectives and protecting their teammates through shields, personal force fields, or just by taking fire. Front Line champions gain 100% more Credits for standing near an objective.

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     Ash 

The War Machine

Faction: The Magistrate

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/paladins_ash.png
Come on! Let's fight!
Voiced by Natalie Hoover
Ronin skin voiced by Apphia Yu
Ska'drin skin voiced by Lizzy Hofe
Xeno-Buster skin voiced by Marissa Lenti
Street Style skin voiced by Natalie Hoover
"I'm leading this vanguard. So if any of you f[censored]ers have anything to say, now is the time."

A vanguard leader who loves to stay in the fight.

Ash's main weapon is a Burst Cannon that fires out fast-moving projectiles that explode either upon impact or after they travel a short distance. Her first ability is Kinetic Burst, causing her next Flak Cannon shot to apply a large knockback to all targets that get hit. Her second ability, Siege Shield, is a mobile, deployable shield drone that slowly rolls forward, carrying the shield with it. Her third ability, Shoulder Bash, has her ready herself for a moment before launching herself forward at incredible speed over a large distance, stopping if she collides with an enemy champion, who will then be heavily knocked back. Her ultimate ability is Assert Dominance, where Ash leaps into the air, pulling the flag off her back and planting it into the ground where she lands, dealing damage to all enemies she lands on. The flag persists for a long time, and as long as Ash is within the flag's radius, she is totally immune to all damage, but not to crowd-control.

Ash's Abilities:

  • Blast Cannon fires a burst of shrapnel that explodes to deal damage in a small area.
  • Kinetic Burst charges Ash's weapon, making its next shot damage nearby enemies and knock them back.
  • Siege Shield spawns a moving shield that advances along the ground.
  • Shoulder Bash makes Ash charge forwards very quickly after a brief windup, damaging enemies and knocking them back.
  • Assert Dominance, Ash's Ultimate, makes her leap and slam her flag into the ground, stunning enemies and granting her damage immunity as long as she stands near the flag.

    Ash's Talents:
  • Battering Ram gives 75% damage reduction while channeling Shoulder Bash.
  • Slugshot makes her weapon shots travel 50% faster and 100% further, but removes their explosion.
  • Fortress Breaker makes her shield 50% bigger, move 80% slower, and increases its health to 5500 instead of 3500.

    Her champion teaser can be seen here.

  • Action Girl:
    • Next to Inara, she's the only female character capable of tanking a lot of damage, and is much more aggressive and boisterous than her.
    • Trailers and cinematics portray her as an unstoppable juggernaut. In "Go to War", she gets attacked by Tyra and Androxus, yet defeats them both. In "A Realm Divided" she destroys the hulking Terminus in one shot.
  • Barrier Warrior: Has a deployable moving shield that you can use to block incoming damage.
  • Becoming the Costume:
    • Her Ronin skin turns her into a tranquil Samurai with Tsundere tendencies and a golden dragon-shaped cannon. Ash talks about the rules and codes of being a samurai warrior constantly in her dialogue.
    • Xenobuster turns her into a space marine on the hunt for...er...aliens, complete with an over-the-top American accent.
    • Street Style turns her into a fashion obsessed model.
    • Ska'drin" and "Scorned turn her into a Ska'drin warrior rising up to fight against the oppression the race has received.
  • Black Knight: Her cards show that warriors of her class are usually dressed in grey, silver, or gold. It goes without saying that Ash's suit has none of those colors.
  • Bling-Bling-BANG!: Her Golden Recolor gives her a golden armor and black hair, while her cannon gets a black and gold makeover. It is unlocked at Character Mastery Level 50. The flag and circle for her ultimate's zone also radiate gold colors and shows gold ripples over her HUD while inside it.
  • Blown Across the Room: Most of her kit is focused on knocking enemies away, which is useful for keeping enemies off the objective or pushing them into pits.
  • Blood Knight: Definitely revels in the fight that's going on, and seems to enjoy taking it and dishing it out.
  • Boring, but Practical: Her card "Indomitable" gives her 10% life steal for her cannon (up to 50%), which does stack with "Life Rip" (also 10%, up to 30%), which makes for a possible maximum of 80%*
  • Combos: Activate Kinetic Burst, hit someone with Shoulder Bash and then fire to use the Kinetic Burst to send someone on a long-distance flight away from you. Shoulder Bash's knockback also nicely knocks back enemies a distance that is similar to the set distance of Assert Dominance's jump.
  • Dark Is Not Evil: She loves war and fighting, but still values her teammates and improving herself.
  • Difficult, but Awesome: Her ultimate, Assert Dominance, does quite a lot - she jumps to a location, damages and stuns all enemies hit, and makes her immune to damage within the circle at the landing point that lasts eight seconds. It also travels a set distance (that can be affected to some degree in the air with the movement keys) and can be affected by knockback while in the air such that any Ash player who says they've never landed somewhere unexpectedly by accident while using their ultimate is probably lying.
  • Expy: Her ult is, in many ways, one of Bellona's ult, being a giant leap with an empowering flag being planted. One of her removed talent cards that affects her ultimate was even called Rally Here, one of Bellona's lines when using her ultimate.
  • Foe-Tossing Charge: Can send enemies flying with a shoulder bash.
  • Form-Fitting Wardrobe: Has a massive sticking out chest-plate piece for where her buxom breasts would be.
  • Foil
    • To fellow Front Line, Fernando. Unlike the egotistical self-appointed knight, Ash is an actually appointed knight who'll fight and engage in less-than-heroic actions for her cause, but tends to fight just to fight. Her "I'm the Greatest" voice line enforces this, as Ash says she doesn't care about her reputation, unlike Fernando. Speak of which, Ash only has one thing to say to Fernando upon killing him: "Pig."
    • She is also a foil to Inara, the other female Front Line. Whereas Ash is mobile and aggressive, Inara is stationary and defensive.
  • Helmets Are Hardly Heroic: Is covered in armor, but goes around bareheaded. Her Ronin skin in the only one where she is wearing an actual helmet (a kabuto helmet).
  • Hidden Buxom: Concept art shows that underneath her heavy armor, Ash is quite busty.
  • The Juggernaut: Portrayed as such in Paladins trailers. She's the one responsible for originally killing Terminus, and singlehandedly took Vora out of the fight in the Shattered Desert.
  • Knockback: The appropriately named "Shoulder Bash" sends a foe flying backwards if it connects. Kinetic Burst also blows away nearby enemies when fired.
  • Jerk with a Heart of Gold: Despite having a rough exterior, Ash truly does care for her allies, and unlike most characters, takes full responsibility for losses, believing she's the one who needs to improve.
  • Lightning Bruiser: She has the second highest health in the game and the farthest-reaching mobility skill of the Front Line champs, which is balanced by her lack of range and the windup on her mobility skill.
  • Luckily, My Shield Will Protect Me: Has a shield with a fair amount of HP. Making full use of her Siege Engine and Ramparts cards will cause the shield have only 2.5 seconds of downtime.
  • Muscles Are Meaningless: Just look at how thin Ash's arms are. She doesn't look like she'd have enough upper body strength to wear all that armor and lug that heavy gun around.
  • No-Sell: Her ultimate makes her completely invulnerable to damage as long as she stays in her flag's radius. However, she's still susceptible to crowd-control and knocking her out of the radius is possible.
  • No Sense of Humour: Her sole "joke" is her getting pissed off at all the jokes and demanding they fight.
  • Oral Fixation: Often has a toothpick in her mouth, treating it somewhat like a cigarette.
  • Palette Swap: "Hellion" turns her armor red and blue, with the cloth and flag being green. Her hair bang also turns green, instead of red. Ash's cannon is turned red, with green trimmings.
  • Precision F-Strike: Is the only person in their normal voice pack to say something that requires a Sound-Effect Bleep.note 
  • Rocket Jump: While she simply leaps into the air while ulting in-game, the "Go to War" cinematic shows her using her cannon to launch herself into the air.
  • Samurai: Her Ronin skin turns her into a tranquil Samurai with Tsundere tendencies and a golden dragon-shaped cannon.
  • Sword and Fist: Along with throwing up her siege shield and firing her blast cannon, Ash charges into her enemies to bash them with her shoulder and render them flying off or dead. Indeed, immediately firing her burst cannon or Kinetic Burst after the Shoulder Bash is a key Combo of Ash.

     Atlas 

The Man Out of Time

Faction: Neutral

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/paladins_atlas.png
You're out of time!
Voiced by Andrew Love
Legionnaire skin voiced by ???
Corrupted skin voiced by Gianni Matragrano
"I must return... to change what was. I am... our last hope."

A man hailing from a Bad Future where the Darkness has completely wiped out the world, including both the Magistrate and Resistance. He traveled to the past to Set Right What Once Went Wrong. He's also the future son of Lex.

Atlas's abilities:

  • Chrono-Cannon, his main weapon, fires a spray of bullets, but can be charged up to increase accuracy. When fully charged up, the weapon automatically fires a single accurate shot.
  • Setback fires a ball of time energy that blasts its victim back to where they were 4 seconds ago. Their health is reverted to its lowest point in that period.
  • Second Chance rewinds Atlas back to where he was 5 seconds ago. His health is restored to the highest value it was in that period.
  • Stasis Field erects a temporal barrier in front of him that nullifies all ranged attacks, but allows champions to pass through it.
  • Exile, his Ultimate, supercharges his cannon, granting him three shots that banish enemies from time for a few seconds. Banished enemies cannot be interacted with by enemies or allies.

    Atlas's Talents:
  • Unstable Fissure Rewinds nearby enemies when Second Chance activates.
  • Temporal Divide greatly increases the size of Stasis Field, and doubles the cooldown time for the ability from 11 seconds to a painfully slow 22 seconds.
  • Déjà Vu changes Atlas's Setback ability to an explosive that can affect multiple enemies.

    His Champion Teaser can be viewed here

  • Adaptational Villainy: His Legionnaire skin. The Man out Of Time who traveled to the past to prevent his Bad Future world is turned into a almost blindly loyal member of the Legion, who treats endless carnage as the usual and one of his "jokes" implies he's killed a child before... in front of the child's own grandmother, no less. Quite the turn for a world that was powerful enough to defeat Yagorath without time travel.
  • An Arm and a Leg: Atlas lost his right forearm in his time to a future version of Vora. He replaced it with an Armcannon.
  • Armcannon: He lost his right forearm and has a BFG as a replacement.
  • Awesome, but Impractical: Admittedly, Atlas has some of the strongest abilities in the game, being able to manipulate the enemies' health and position, create a barrier that can't break from damage, instantly heal himself and potentially escape at the same time, and nullify some ultimates with ease. However, Atlas is a rather difficult solo tank to play with his long cooldowns, and his Glass Cannon attributes means he can't be relied on to consistently tank for his team. Although, he is a wonderful choice for an off-tank, or in game modes where a Frontline isn't necessarily needed.
  • Bad Future: Comes from one. He travels back to the present day to prevent the darkness from taking over in the future.
  • Barrier Warrior: He can deploy a stationary shield that lasts for 5 seconds, and nullifies all kinds of damage, be it hitscan or projectile, such as Cassie's bolt's, Grover's Axes, or Skye's Ticking Time Bomb. As soon as any of them hit the shield, they lose all their damaging properties, and do a cool slow motion effect for a second, and then get disintegrated. It's currently the only shield in the game that cannot be destroyed by the enemy.
  • Becoming the Costume:
    • His Legionnaire skin turns him into an soldier of some type of legion, one who's seen so much even the carnage of death doesn't phase him.
    • Corrupted and Vile show a version of Atlas that became corrupted by the very Darkness he traveled back in time to stop.
  • The Cameo:
  • Bling-Bling-BANG!: His Golden Recolor for his gun and himself has him decked out in black and gold trimmings. It is unlocked at Character Mastery Level 50.
  • Borrowed Catchphrase: Lex's Ultimate kill quote is one of his kill quotes:
    Atlas: You have been judged, and have been found wanting.
  • Call to Agriculture: Implied by his Life Unlived card, which shows him pleasantly laughing in a field while holding a hoe, with a young girl happily hanging on his back. If he never had to stop the Darkness, he'd be a happy farmer with a daughter.
  • Charged Attack: Downplayed. His Chrono-Cannon can be charged up, but it only improves its accuracy, not its damage. Uncharged, it fires a spray of several bullets with significant recoil, and fully charged, it fires a single shot with rifle-like precision. If all the bullets of an uncharged shot hit, they deal the same damage as a fully charged single shot. In close quarters, it's better to not charge your shots so you'll have the time to fire more shots and deal more damage.
  • Combos: It can be hard to keep your crosshair on an enemy the entire time to land a charged shot on them with your Chrono-Cannon...but Setback literally causes an enemy to be taken back to a location they were at in about the same of time it takes for Atlas to fully charge a shot anyway. To a more difficult extent, the banish effect from his ultimate Exile can also allow for a similar combo.
  • Determinator: Atlas travels back in time to prevent a Bad Future from happening. He is determined to make sure that it never happens, no matter the cost. He has particular disdain for Vivian, whom he attributes some of the blame for making things so bad in the future.
  • Did Not Do the Bloody Research: As with Lex, his "Curses" voice line is a mild swear word in British English; "Bugger". Comparatively, it's more subdued than what Lex uses ("Bollocks!"), and is just a less-nice way to say "damn it!" or "I screwed up".
  • Difficult, but Awesome: Atlas has a rather large skill gap due to much of his abilities lacking much protection for him or his team much protection compared to other tanks, as well as long cool-downs between each use. His health isn't even very high for a frontline either! However, due to his powerful crowd control abilities, if used correctly, allow him to disrupt team composition, and greatly change team fights in his favor, making him indispensable when it counts. On the flipside, someone who doesn't know how to use Atlas' kit will finding themselves struggling immensely.
  • Disability Superpower: His Armcannon is in place of his actual arm. This isn't just an enhanced limb, it replaces his arm. This is parallel to Torvald, who similarly, uses a stone gauntlet on his right arm, but he can take it off.
  • Earn Your Happy Ending: In contrast to Yagorath, Atlas actually gets something of a happy ending. Since he's no longer needed to stop the Darkness and the likes of Vora and Yagorath are dealt with (the reason he travelled back in time to begin with), he would rather leave the effort to stop Nyx, the current threat, to those who are better equipped to handle it, such as Furia and Azaan, and him leaving also means that Nyx or other interested parties can never find him. He travels back, not just to different point in time, but a different timeline entirely; The games' alpha, where he fell in love, settled down on a farm, had a daughter, and let his old life and weapons fade away. He still keeps his written knowledge of time and space travel hidden away, just in case, but Atlas seems content on staying in his new life.
  • Expecting Someone Taller: He says this almost word-for-word when killing Androxus:
    "Thought you'd be... taller."
  • Expy: Of Cable, both having a similar stocky build, similar time travel powers, and sharing a general backstory of being sent to the past to prevent a Bad Future.
  • Fan Boy: Downplayed, as it's more admiration, but he's one for Torvald, specifically his gauntlet. This can also apply to his father, who he always wanted to work with.
  • Flash Step: He goes backwards, not forwards, but it still applies. Setback makes enemies go back 4 seconds in time, and get their lowest health during that period, while Second Chance does the same for him specifically (but gets the highest health he had of the 4 second period, not the lowest).
  • For Want Of A Nail: The case bounces back between this trope and its counter. Atlas' Bad Future came to be because the Magistrate and Resistance managed to assault the Shattered Desert which led to Corvus accidentally unleashing Yagorath. When he traveled back in time, he used the Resistance to prevent both them and the Magistrate from repeating this again, later forcing Io into action, descending to the realm (something she seemingly never did in the alternate timeline), leading to Corvus retreating, fearing for his life and later being tricked into summoning Raum. And yet, the damage from the previous battles had already set things in motion, with the Seal Guardians being killed in the crossfire, leading to Vora becoming so frustrated she broke her promise and released Yagorath. On the flipside, however, this prolonged action (and Raum's summoning) eventually forced Azaan to descend from the Pyre and defeat Yagorath, something that he never did in Atlas' timeline.
  • Glass Cannon: His time-controlling abilities are arguably the most powerful of anything in the game in terms of status effects, but he has the second-lowest health of all the Front Lines, having 3500hp. Unlike Barik, he has no mobility skill (something which he shares with fellow frontline Torvald), his abilities have very long cooldown times as well, the highest being 21 seconds if a particular talent is taken.
  • Heal Thyself: Using the Second Chance ability lets him gain health back from a four second period, but at its highest point during that time.
  • Identical Grandson: His Chronomancer skin removes his beard, and looks an awful lot like an older Lex. This makes sense given Lex is Atlas's father.
  • Kid from the Future: He is to be the child of Lex, and an unknown mother from the Bad Future.
  • Meaningful Name:
    • "Atlas" is a Greek god known for carrying the world on his shoulders. This is quite meaningful, considering it's his responsibility to make sure the Bad Future never happens.
    • The Lore entry "A Life Lived" is a play on "Live Unlived", one of his cards that shows an alternate timeline he appears to settle down in had the Darkness not attacked.
  • Mechanically Unusual Fighter: That is putting it lightly. His abilities are among the strongest in the game, given they control time itself for his own ends. His shield negates damage instead of blocking it for 5 seconds, his Ultimate freezes people from time so they cannot be interacted with by either team, Setback makes enemies go back 4 seconds in time, and they get their lowest health during that period, while Second Chance does the same for him specifically (but get's the highest health he had of the 4 second period, not the lowest). All of these have a hefty cooldown, with the highest being Twenty One Seconds for his Temporal Divide talent, which buffs the shield to be the size of the map, but with the same duration as normal.
  • Narrator: Atlas is available as an unlockable announcer.
  • Nerf: Atlas's recall was initially not affected by Cripple, meaning it was a risk-free way of running away, so long as you knew where you were 4 seconds ago. It was nerfed a few patches later to now be affected by Cripple.
  • Nice Guy: Even though he's critical of both the Magistrate and Resistance, Atlas is actually a pretty respectful person, notably telling Kinessa she's better than she presents herself as, that being a bounty hunter out for herself.
  • Nice Job Breaking It, Hero: He's the narrator of the End Times event where he lambasts both the Magistrate and Resistance for fighting over the moon shards in an effort to defeat the other side.
  • Nigh-Invulnerability: Specifically his Ultimate lifts a Mechanic from various MOBA's; "Banish", which freezes the victim into a state where neither team can interact with them for a set period of time (4 seconds in Paladins' case). While the ultimate will work on all champions, it won't work when a champion activates an ability that makes them damage immune, such as Koga's Ultimate or Moji's Magic Barrier.
  • No-Sell: His Stasis Field blocks weapon fire and projectiles, including some Ultimates, for 5 seconds via a non-destructible shield.
  • No Sense of Humor: Unlike Lex, he actually does crack a joke or two, but he remains mostly serious throughout.
  • Out of Focus: While he still gets nerfs and buffs in terms of his abilities and talents due to the inherently powerful time-travel nature of his kit, in terms of skin distribution however, Atlas is tied with Willo* and Moji for having the least amount of skins in the game; three, especially when you consider he was released at the start of 2019. It took until Patch 5.3, released in May 2022, for him to get a Lovecraftian-esque horror-themed skin. As for why it took so long? It's likely his character design and general playstyle are the reasons, with him being one of the hardest characters to use effectively, while his design is more serious, with his default outfit having lots of mismatched armour that's hard to keep the silhouette of for player identification purposes, as opposed to some of the other more "colorful" characters that aren't figuratively and literally burdened with this problem.
  • Palette Swap: "Chronomancer" turns any cloth that was blue into red, while also shaving his beard and removing a piece of cloth from his left shoulder. His weapon also goes from silver to red.
  • Removed Achilles' Heel: Wrecker, which is a Frontline's most consistent weakness to their barriers and shields, is no good on Atlas's wall, as his defensive barrier can't take damage.
  • Rock–Paper–Scissors: One of his jokes:
  • Rummage Sale Reject: Much of his gear is cannibalized from scavenged armour and weaponry, making his outfit resemble that of several fallen champions and heroes of his time.
  • Set Right What Once Went Wrong: The whole reason why he went back in time was to undo the Bad Future mentioned above during a last resort situation.
  • Supernaturally Young Parent: Atlas is the son of Lex, being taller, as well as older and wiser than the latter.
  • Teleport Spam: He can recall back to where he was 4 seconds ago, and get healed for his highest health value of that time period. He can do the same for an enemy, but with the lowest health value. You cannot however, spam the ability traditionally.
  • The Tape Knew You Would Say That: One of the jokes uses Time Travel, and Him being the tape:
  • Time Master: His future tech gives him the power to control time itself. With it, he can rewind his enemies, rewind himself, slow down projectiles, or exile enemies from time for a short while.
  • Time Rewind Mechanic: He has two abilities that do this. Setback, which makes enemies go back 4 seconds in time, and get the lowest health during that period, while Second Chance does the same for him specifically (but gets the highest health he had of the 4 second period instead).
  • Time Travel: He uses a portal to escape the future Darkness creatures that burst into his hideout.
  • Understatement: The Temporal Divide Talent has a description that claims it makes Stasis Field "several times bigger", when in-game, it makes the Stasis Field almost the size of an entire map.
  • Unorthodox Reload: He reloads by rewinding the local time of the bullets he just fired out.
  • Whatevermancy: His recolor "Chronomancer" is named in this fashion; Chrono being a variation of "Chronos", the Greek for "Time", and "Mancer" being derived from the Greek for "Divination" (someone who excels in a specific ability).

     Azaan 

The Eternal

Faction: The Pyre

Species: Pyre Entity

https://static.tvtropes.org/pmwiki/pub/images/azaan_default.png
BE PURGED FROM THIS REALM!
Voiced by: Kamran Nikhad
Dark Drake skin voiced by Kellen Goff
"You have no idea how much I have experienced in the ages of my existence; do not trifle with me."
One of the oldest of the Pyre Lords, even once being the king of a now long-forgotten kingdom, Azaan is tasked with keeping the Realm free from Abyssal influence. He descended to the Realm after seeing the influence of the Abyss growing stronger to do his job, but his purifying flames does not have friendly-fire check: It will swallow everything until the Abyss is purged from the realm.
Azaan's Abilities:
  • 'Ire is Azaan's passive that is a gauge that fills when Azaan takes or inflicts damage. Ire grants Azaan up to 12% Damage Reduction at a full gauge, when Ire is over 85%, Azaan's Abilities are Augmented and his damage output is increased. Using any Ability reduces Azaan's Ire level by 20%.
  • Judgement, Azaan's primary fire, throws hammers. Every third hammer thrown is Heavy, dealing extra damage but having slower windup.
  • Reckoning launches a projectile that explodes in a cross shape, launching enemies into the air. When Augmented, the cooldown is reduced.
  • Sanctuary creates 5 small wall segments in an arc shape in front of Azaan. When Augmented, the walls have 50% extra health.
  • Conviction is a movement Ability. Azaan flies forwards, grabbing an enemy and stunning them if they hit a wall. The stun is extended if it hits a wall from Sanctuary. When Augmented, Azaan's flight speed is increased.
  • Deliverance, Azaan's Ultimate, lifts him up, granting him 50% Damage Reduction, and lets him aim his Hammer, creating a large explosion where it hits. After throwing his Hammer, Azaan teleports to it, dealing further damage and knocking enemies away.

Azaan's Talents:
  • Persistence adds Lifesteal to Judgement.
  • Tempering significantly increases the power of Reckoning, Sanctuary, and Conviction, but also increases their Cooldowns by 25%.
  • Eternal prevents Ire from decaying over time, but removes the passive damage bonus.

    You can view his champion teaser here.

  • Anti-Hero: Azaan has been tasked with keeping the Realm free from Abyssal influence, but this is pretty literal, as while he can be heroic as a result, he can be just as destructive, if not more so, as he literally just cares that the Realm is free from the Abyss' influence, not if it's in good condition or its people alive. In fact, he cares so little about the Realm he's willing to completely destroy it so the Abyss can't corrupt it.
  • Becoming the Costume:
    • His Dark Drake skin turns Azaan into a vicious dragon with a hatred for rabbits and an odd appreciation of Fernando.
  • The Cameo:
    • Furia and Octavia are fighting against Yagorath unsuccessfully in his teaser. Azaan saves them, making him a literal Deus ex Machina.
    • Raum appears in the card art for "Eternal Strife" and "Overwhelmning Presence".
    • Dredge appears in the card art for "True Conviction".
    • Furia shows up again in the card art for "Solemn Watch".
  • Dark Shepherd: His lore in a nutshell. He's warning the people of the Realm that they'd better hurry up and stop the Abyss, or else he'll come down and do it himself while causing tons of collateral damage in the process, or just straight up destroy the entire Realm itself to prevent the Abyss from having it.
  • Deus ex Machina: After over a year in-universe of Yagorath ravaging the Realm and defeating groups of powerful characters, Azaan appears out of absolutely nowhere and defeats her in one shot before then vanishing himself after dispensing a warning about dealing with the Abyss.
  • Bludgeoned to Death: His main weapon is a hammer that reappears in his hands after being thrown to hit someone.
  • EX Special Attack: He has an Ire gauge that fills up when inflicting or receiving damage, granting him passive Damage Reduction and a Damage boost. Using an Ability while Ire is at least 85% full will empower it with additional properties. Using Abilities will also reduce the Ire gauge, although this happens whether he has enough to Empower or not, and he can still use Abilities without enough Ire.
  • Gameplay and Story Segregation: In the lore, Azaan is one of the most powerful characters, easily outclassing individuals like Io, Karne, Valera, and even smaller versions of Yagorath. However in-game, regular humans can kill him.
  • Good Is Not Nice: Azaan only cares to prevent the Abyss's forces from corrupting the Realm and little else. He doesn't care who ends up as collateral damage, and the only reason he even stopped Yagorath was because he just so happened to decide and stop the Abyss while Yagorath was rampaging. He later decided it was better off to just destroy the entire Realm, as he saw everyone as incompetent and unable to fight off a true Abyssal invasion, so may as well get rid of the Realm so the Abyss can't corrupt it.
  • Knight Templar: He's a force against the Abyss and the Darkness, but he makes it known that he feels that not even Furia has done enough in her own crusade, and does nothing to help innocents that may get caught in the crossfire of the Pyre and Abyss.
  • Lightning Bruiser: He's actually one of the most mobile tanks in the game, if not the most mobile, thanks to his short cool down on his charge and his Ultimate quickly taking him into the air and then back down.
  • Meaningful Name: "Azaan" is an islamic call to prayer; Adhan, in this case using the Persian name. It means "to listen, to hear, be informed about", which is very appropriate.
  • Power Echoes: As one of the oldest Pyre Lords, predating even Furia, Azaan's voice has an echo filter.
  • Walking Shirtless Scene: His Forgemaster skin, exclusive to the Season Pass, removes all armor on the upper half of his body.
  • Worf Effect: He instantly defeats an early stage Yagarath in a single shot just to prove how utterly powerful he is compared to others.

     Barik 

The Master Mechanic

Faction: The Resistance (currently), The Magistrate (formerly)

Species: Dwarf

https://static.tvtropes.org/pmwiki/pub/images/paladins_barik.png
Last one standing wins!
Voiced by Brad Venable
Team Fortress 2 skin voiced by Grant Goodeve
Steel Forged skin voiced by Armen Taylor
Swashbuckler skin voiced by Ari Ross
"Ooh, Barik's got a gun, he's gonna shoot ya down!"

A dwarf who places both turrets and shields. Unlike most turret specialists, his role is to stake out territory on the front line, not camp in the back.

Barik's abilities:

  • Blunderbuss, his main weapon, fires a spread of bullets that is powerful in close range.
  • Barricade deploys a large stationary shield in front of him for four seconds.
  • Turret builds a turret that shoots any enemy within range. Up to two turrets can be active and building a third one will destroy the first.
  • Rocket Boots gives him a rocket-powered dash for 1 second.
  • Dome Shield deploys a dome-shaped shield around himself with a flamethrower turret in the center that burns any enemy inside.

    Barik's Talents:
  • Forge Fire removes Dome Shield's shield, but allows it to be used with only 35% Ultimate charge, and allows two flamethrower turrets to be active at once.
  • Tinkerin changes Barik's Blunderbuss to fire a single slug that deals 535 damage
  • Fortify increases Barricade's health to 5000 and reduces its Cooldown by 3 seconds.

  • Abnormal Ammo: Instead of buckshot, Barik's blunderbuss fires shards of crystals. His reload animation has his blunderbuss grinding up a crystal for more ammo. His "Tinkerin'" changes this to one crystal slug that deals more damage.
  • Achilles' Heel: A Twofer: Both the Wrecker and the Bulldozer item cards absolutely decimate the health of shields and deployables respectively. The shield isn't great to begin with, only having 2500HP at base, but the deployables only have around 1000HP, so you'll have to stick near the turrets and use the "Combat Repair" card to keep healing them up. Inverted Trope if Barik runs the One Man's Scrap card at high numbers, which means smashing up his turrets will just bring his cooldowns back up faster.
  • Acrofatic: Is a short-stout dwarf who definitely has a beer belly, yet he can move impressively fast and is rather agile with or without his Rocket Boots. Can become a Fat Bastard if you happen to be winning as Barik.
  • Affectionate Nickname: In Talus' champion teaser, the titular character likes to call Barik "Mr. B", much to his...visible annoyance.
  • Art Evolution: In OB 58, Barik underwent a visual update from his original, technologically advanced look to a more gritty, fantasy-punk look to better fit with the setting. His turrets have also been updated, with visible engines, exhaust pipes, and front-facing metal shielding. His flamethrower turret is now bigger, has a pilot light, and is fitted with a crystal that projects the dome shield during his ultimate. His old outfit is available as a buyable costume (though he still has his new, angrier face).
  • Baritone of Strength: Downplayed, but pretty much all his skins have it, most noticeable with Default, Engie and Swashbuckler
  • Balance Buff: His nerf to Architectonics back in October 2017 lead to a drought of Barik updates, and he didn't have much love come his way in terms of balance or skins. When Battle Pass V came around in May 2019, it gave Barik a kit update (his most commonly taken cards; Bowling Ball, Pallisade, Red Streak and Foundation being added into his base kitnote ), but also gave him two skins (recolours of each other, but still); "Steel Forged" and "Dragon Forged" Barik. Update 2.4 was very kind to him to say the least. Patch 3.06 briefly buffed him to have 4000 health (from 3400), which caught everyone off guard, but was reverted in the following patch after he became unstoppable in Ranked.
  • Barrier Warrior: Can deploy a stationary force field for his teammates.
  • Becoming the Costume:
    • His Team Fortress 2 skin dresses Barik up as the Engineer from TF2, complete with a voice pack to make him sound the part.
    • Swashbuckler turns him into a stereotypical pirate.
    • Steel Forged and Dragon Forged changes him into a battle ready dwarf with an appreciation for mead.
  • Big Guy, Little Guy: Is one the smallest champions in the game, only being rivalled by Talus and Pip. He's barely even bigger than his turrets (which can make them useful as makeshift shields for himself) When placed side by side with Khan or Fernando, they absolutely Dwarf him in size.
  • Bling-Bling-BANG!: His Golden Recolor for his blunderbuss gives it a black and gold makeover, with a purple crystal on top. It is unlocked at Character Mastery Level 50.
  • Boring, but Practical: His kit has undeniable staying power when it comes to capturing and holding control points, but players find him boring and straightfoward to play, and so not many people pick Barik as a result.
    • His Rocket Boots reset build and Healing Station card are highly simple cards to keep him alive and on the point - the former lets him heal/shield for a lot in quick succession, and the latter just requires placing a turret behind cover nearby so Barik may receive extra constant healing.
  • Blue Is Heroic: His recolour Foreman, turns his red armour into blue armour. He is also quite heroic in battle.
  • Braids of Action: His "Steel Forged" and "Dragon Forged" skin has them on his beard.
  • The Cameo:
    • He appears in Talus' reveal trailer in a non-speaking role.
    • Barik appears alongside Buck and Tyra in the card art for Vivians' Plans Within Plans card, implying he's a target Vivian ants to take out.
  • Combat Pragmatist: Arguably the biggest example out of roster. While everyone else uses weapons to some degree, Barik just sets up mini sentries on a control point and let them do the work. Barik still can fight back, with a Talent made specifically for this, but you still rely on turrets all the same.
  • Difficult, but Awesome: Has the second-lowest health of all the Frontlines and his turrets are pretty weak on their own, but they provide great area control and can do serious damage when used with Barik's Blunderbuss. With the right Loadout, he can also somewhat mitigate his low health by having his turrets constantly heal him (and vice-versa), with his Barricade providing additional protection, letting his Front Line nature shine through (though he sacrifices some of his offensive capability for this).
    • The One Man's Scrap card reduces Barik's cooldowns after his turrets are destroyed. Combined with the Architectonics talent, this can make him deceptively tough by positioning himself so that enemies end up hitting his turrets first, which then reduces his cooldowns so he may rocket off and place his shields and turrets again faster.
  • The Engineer: Gameplay-wise, Barik deploys turrets, can heal said turrets when he's close to them, and is one of the pioneers of Crystal-based technology in the Realm. He also has a skin that turns him into The Engineer from Team Fortress 2. His Codename in the game's files is also "Engineer".
  • Expy: He's essentially a Nordic version of The Engineer from Team Fortress 2. Both are known for making tools, weapons and machines, both are explicitly credited as making such devices in their lore, and both wear goggles (though Barik does take his off, unlike Engie, who is rarely seen without them). And as mentioned above, Engie is also a skin for Barik too, reinforcing the connection.
  • Fantastic Racism: In Talus's reveal trailer, he's not exactly thrilled that he's on the same side as him. Since he doesn't speak during the entire short, we've got no clue whether the lack of sentiment is due to the Fantastic Racism the Ska'drin endures that Barik may be practicing here, or just his annoying antics. Either way, he doesn't like Talus.
  • Gadgeteer Genius: He's one of the key architects in the crystal-powered technology seen throughout the Realm. He designed wonderful toys such as the mining suits used by the goblins and the jetpack used by Drogoz.
  • Goggles Do Nothing: Barik doesn't wear his goggles on the lobby screen or character selection for most skins, but averts it once in-game, and dons the goggles while fighting. Played with when it comes to his "Team Fortress 2" skin, as much like his TF2 counterpart (Engineer), he wears his goggles constantly, no matter where you are in the game. It's played with as The Engineer in TF2 doesn't use them for their intended purpose (welding), which is also true here. Steel Forged / Dragon Forged Barik avoid this problem as he wears a helmet, which he never takes off.
  • Heal Thyself: The Healing Station card lets him regenerate health when near his turrets, and the One Man's Scrap card heals him if one of his turrets is destroyed.
  • Informed Obscenity: "Rust Buckets" by default.
  • Kill It with Fire: His ultimate allows him to build a flamethrower turret.
  • Large Ham: He's very loud in combat, often laughing and being really gleeful when fighting.
  • Meaningful Name: His name is a pun on Barik-cade; one of the few items he builds. It is also a less common Persian name for three different villages, among other things.
  • Moe Greene Special: Implied with his right goggle lens having a hole in it and scar over his right eye. Oddly, his eye is perfectly fine.
  • Nerf: Hoo boy. Back in 2017, the "Architectonics" Talent used to make Barik's turrets instantly hit its targets. It was changed in OB 61 to remove the Hitscan mechanic, which became quite controversial, and to say this change single-handedly pertubed a lot of Barik players would be a massive understatement.
  • No Ontological Inertia: All his deployables are destroyed early if he dies. Don't use your Dome Shield literally just before you die, or you might find your health was low enough to get quickly killed anyway and then your team loses your ultimate charge for nothing.
  • No-Respect Guy: One of the few champions where people make fun of him, whether it's due to his short stature, or because he's a dwarf.
  • Not The Face: One of his death quotes is "Not the... beard!"
  • Omnidisciplinary Scientist: Averted as the punchline for one of his Team Fortress 2 skin's jokes.
    "You know what they say about physics and mathematics? I'm an engineer."
  • Our Dwarves Are All the Same: Scottish accent. Short and muscular. Extravagant beard. Master engineer. The only thing he doesn't do is fight with an axe.
  • Out of Focus: One of the few champions who doesn't get buffs or nerfs very often, heck, even skins and sprays don't go to him very much. Much like Valve and their stance on TF2's Engineer, Evil Mojo avoid changing him too much as he runs the risk of breaking the game if he's too powerful. To wit, Patch 3.06 buffed his health from 3400 to 4000, but was reverted the following patch as he decimated other team comps in ranked settings due to the power he has over a control point when he really digs in and builds his turrets.
  • Palette Swap: "Foreman" turns his clothing and metal parts from red and blue, which also applies to his blunderbuss.
  • Percussive Maintenance: Surprisingly averted, unlike TF2's Engineer or Overwatch's Torbjörn, both of which use a wrench and a hammer respectively to maintain their turrets. The closest thing Barik has to this ability is having a loadout card called "Combat Repair", which lets him repair turrets when he's close to them in an small AOE, not with a wrench,as the card image actually depicts.
  • Pintsized Powerhouse: Being a dwarf, he's the shortest Front Line, but is still very durable and can pack a punch.
  • Pirate: The Swashbuckler skin turns Barik into a peg-legged buccaneer, with his blunderbuss and turrets becoming cannons.
  • Rugged Scar: Has one over his eye and three on his shoulder.
  • Shorter Means Smarter: One of the brightest minds in the realm, being the pioneer in crystal-powered technology.
  • Short-Range Shotgun: Wields a blunderbuss that launches multiple pellets. It actually does decent damage at medium range, but is much more dangerous to anyone who is close to him. The "Tinkerin'" Talent modifies the blunderbuss, making it shoot single, precise slugs that are more effective at longer ranges (and which do more damage in a single shot as the entire group of pellets do).
  • Squishy Wizard: Of the tech-wizard variety. Alone, Barik is almost completely disadvantaged. With his turrets, he becomes much harder to deal with, especially if he's running about the place with his rocket boots.
  • Stealth Pun: Barik has the ability to create force fields. Or another way of saying it: Barikcades.
  • Super Mode: His Ultimate is a massive turret in a dome shield that shoots fire. The Forge Fire talent rids him of the shield for his turret, and instead allows the engineer to deploy his Ultimate at 35%, potentially twice.
  • The Turret Master: Deploying turrets and area control is his forte. He can deploy a turret every 11 seconds should he want to. The Forge Fire talent can bump this up to having four turrets at once.
  • Vitriolic Best Buds: with Talus, as seen in the Talus reveal trailer.
  • Weak Turret Gun: Barik's turrets don't do a lot of damage, and aren't hitscan, but still provide great area control and constant pressure on enemies. The "Architectonics" Talent gives them a boost by increasing their damage, and lowering their cooldown so you can deploy them more often. Certain cards can also increase their health or allow them to regenerate health when Barik is nearby. With the right build, Barik's turrets can become (somewhat) Stone Walls with relatively high health for deployables, as well as swift regeneration...or keep this theme with the One Man's Scrap card to treat them as disposable shields that reduce your other cooldowns when they are destroyed.

     Fernando 

The Self-Appointed Knight

Faction: The Magistrate

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/paladins_fernando.png
I will not die! Not yet, amigo!
Voiced by J. Michael Tatum
Digitized skin voiced by ???
Enforcer skin voiced by Josh Grelle
FN-01 Helios skin voiced by Mick Lauer
Knightmare skin voiced by ???
Shore Patrol skin voiced by J. Michael Tatum
"This is a hot team! It is like a normal team, but with me in it!"

An amorous Spanish knight whose anachronistic outfit masks the fact that he wields a flamethrower and high-tech energy shield.
Fernando's abilities:

  • Flame Lance, his main weapon, is a short range flamethrower.
  • Shield expands his shield to block damage in front of him, but renders him unable to attack while using it. The shield lasts a set amount of time, until destroyed, or until Fernando cancels it, at which point it goes on cooldown.
  • Fireball shoots a long range fireball out his lance that pierces enemies.
  • Charge makes Fernando dash forward and damage any enemy in his path, and can be used while his Shield is active.
  • Immortal, his Ultimate, gives him and nearby allies almost-invincibilitynote  for a few seconds. While this ability is active, Fernando has infinite ammo on his Flame Lance, but cannot use his other abilities.

    Fernando's Talents:
  • Aegis replaces Shield's cooldown and duration with a resource meter that recharges over time, similar to Khan's.
  • Scorch makes Fireball deals 30% more damage, which increases a further 20% for each person hit after the first.
  • Formidable grants an additional charge of Charge, increases its damage, and grants Crowd Control immunity while charging, but increases its cooldown.

  • Achilles' Heel:
    • The Wrecker item, due to the nature of their kit being mostly protecting allies against a shield. Even level 1 wrecker is enough to disintegrate it.
    • Fernando's giant shield is very powerful for protecting team mates, but the long range offense: Fireball, moves quite slowly, and their movement ability: Charge, is just a short dash (which can be made more powerful with cards like Unstoppable Force and Launch). As such, anyone who can quickly burst their shield down (like Dredge or Bomb King), or silent the ability entirely (like Torvald) will leave him very vulnerable for a short time, as Fernando now has to wait behind cover to recharge the shield, or more likely, be out in the open to get shredded by his enemies with only his flamethrower as backup.
  • Advancing Wall of Doom: Charge allows you to charge at enemies with you shield up, meaning you can get knocked back up and be caught off guard. Short of Cripple, Silence or Stuns, you won't stop him.
  • Annoying Laugh: Perhaps enforcing how he ends up looking very obnoxious to others, Fernando's default emote is for him to laugh at whoever is in front of him. And it will grate his allies' ears if he starts spamming them in spawning room or even agitate his enemies if he's seen doing that while he proves too tough to kill.
    "Ha ha ha! Haha, Hahahaha!!" (play those in short sequence)
  • Baritone of Strength: He has a calm, sultry voice, as if he's constantly trying to seduce people. He is also Spanish and has a thing for roses, so this may explain it.
  • Barrier Warrior: Most Frontline champions have shields of varying strengths, but his is the strongest out of all of them bar Atlas's ultimate-fire-projectile-absorbing barrier. This comes at the cost of not being able to use his flamethrower at the same time. The Aegis talent lets him keep the shield up forever until it loses all its health, turning him more into Reinhardt.
  • Becoming the Costume:
    • His FN-01 Helios and FN-01 Erebos turns Fernando into a power armor wearing hero from the future.
    • Enforcer changes him into a police officer reminiscent of characters such as Joe Swanson from Family Guy.
    • Knightmare and Sanguine turns him into a lost soul that's since become an Abyssal warrior.
    • Digitized turns him into a rather stereotypical gamer.
    • Shore Patrol and Beach Bash puts him in a swimsuit and makes him a beach lifeguard, one who is rather fond of showing off his muscles.
  • The Big Guy: Fernando is one of the larger champions in the game, only being beaten out by Terminus, Raum and Yagoroth, which isn't bad, considering he's wearing high-tech knight armour in comparison to flesh and blood of the latter three.
  • Black Knight: The Knightmare skin turns Fernando into an abyssal knight with purple armor.
  • Bling-Bling-BANG!: His Golden Recolor for his flamethrower gives it a black and gold makeover, with a purple crystal inside the flame lance. It is unlocked at Character Mastery Level 50.
  • The Cameo:
  • Casanova Wannabe: He tries to make everyone fall in love with him, but some of the remarks by the female champions suggest they're not at all charmed by him. Turns out it's all an act anyway, and is faking his intentions.
  • Close-Range Combatant: His only long-ranged attack is a fireball.
  • Dash Attack: His aptly named Charge is this. He can even charge through enemy shields during it.
  • Foil: To fellow Front Line, Ash. While she's an actually appointed knight who is also a Blood Knight, Fernando is an egotistical, self-appointed knight.
  • Excuse Me While I Multi Task: He does this in the cinematic trailer for the game, taking a swig from a goblet while defending himself from Viktor's and Barik's bullet fire.
  • Flying Under the Gaydar: He's portrayed as being a stereotypical Casanova Wannabe in-game, but is secretly gay.
  • The Fighting Narcissist: Downplayed, he's mostly just comical about it, but he very clearly loves himself and likes to take all the credit for capturing the point (ok, he'll say you did help a little).
  • The Freelance Shame Squad: Fernando's emote evokes this, at it consists of him pointing forward and laughing hard, also slapping his knee.
  • Foe-Tossing Charge: Fernando's Unstoppable Force card causes enemies hit by his Charge ability to be knocked back.
  • Gratuitous Spanish: Speaks in English mixed with some Spanish phrases here and there like "Amigo".
  • It's All About Me: Seems to consider himself the sole reason for literally any and all success his team has.
  • Immortality Field: Fernando's Ultimate grants him and team mates nearby damage immunity for a few seconds, and cannot be brought down below 1500HP.
  • Jerk with a Heart of Gold: Doesn't stop him from protecting his comrades, though. One of the loading texts also refer that if one managed to put up with his bombastic and narcissistic attitude, Fernando can turn out to be a really nice guy. Fernando's default build focuses heavily on protecting allies, making it very difficult for him to score any kill of his own. Two of out his three Talents are meant for defensive purposes. If Fernando was truly such a glory hound, he would have picked a more active role in battle.
  • Kill It with Fire: His primary weapon is a flamethrower-lance and he can throw a fireball.
  • Knight in Shining Armor: While he's not a noble or ever received any formal combat training, Fernando really aspires to be one. The fact that he's not an actual knight is something he wants to keep secret.
  • Latin Lover: Frequently remarks upon his good looks and uses a few Spanish terms. One of his taunts has him do a salsa dance.
  • Last Chance Hit Point: His Ultimate is an Area of Effect in that rather than directly blocking incoming damage, it prevents the health of those within its area from being reduced below 1500HP.
  • Luckily, My Shield Will Protect Me: Carries quite a big one, and it gets even bigger when activated. It's also able to protect him when deactivated; stand just the right way and the enemy can't headshot you. (Can be a pretty good idea against Kinessa, but not recommended against others).
  • Major Injury Underreaction: Averted then subverted by a line he says while burning - first he'll make an understandable exclamation of "Hot, hot!", then he'll quip "And spicccyyy!" for a bold underreaction.
  • Meaningful Name: His name means "adventurous, bold journey", and is a Spanish given name, which is fitting give he takes the armor of a knight to start a new adventure, speaks some Spanish in his voice lines, and he has a Spanish accent to match.
  • Narrator: Fernando is available as an unlockable announcer. As one might expect, he's quite a bit more enthusiastic and spicy than your standard announcer.
  • Not in the Face!: One of his death quotes is "Not the Faaaace!"
  • Palette Swap: "Daring" turns his silver armor red, which also applies to their fire lance.
  • Self-Proclaimed Knight: It's right there in his title. He may not have any knight training, but he's surprisingly good at combat regardless.
  • Shield Surf: His roaming Surf emote has him ride his shield like a hoverboard while he flexes.
  • Ship Tease: Of all the women in the Realm, he is particularly interested in Cassie, calling her the love of his life. The feeling is definitely one-sided.Turns out it's actually a no-sided relationship since Fernando's faking it.
  • Something about a Rose: Ever the romantic, his portrait depicts him with a rose between his teeth. His mastery emote and MVP pose have him holding a rose as well.
  • Stone Wall: Between his shield and huge health pool, he's the most durable champion, balanced by slow running speed and limited weapon range. Even then, his damage output is the lowest in the game, barring the occasional well-aimed fireball.
  • Twinkle Smile: In his character selection screen, his intro has him smile at you, with the ding! being heard a few moments later with a wink.
  • Unstoppable Force Meets Immovable Object:
    • Fernando's Ultimate grants him and team mates nearby damage immunity for a few seconds, which is useful for denying quite a lot of Ultimates, such as Drogoz's Dragon Punch, a One-Hit Kill. In that scenario, The Unstoppable Force (Drogoz) yields to the Immovable Object (Fernando).
    • Also the name of two of his cards, Unstoppable Force (charging applies an 800 - 1600 knockbacknote  for a few seconds. when an enemy is hit) and Immovable Object (if he is below 50% health, he'll receive between 5 - 25% more healing from allies.)
  • Why Won't You Die?: His ultimate prevents him and the teammates in his radius from dying.

     Inara 

The Stone Warden

Faction: The Resistance

Species: Stagalla

https://static.tvtropes.org/pmwiki/pub/images/paladins_inara.png
You are not welcome here!
Voiced by Amanda Gish
Digitized skin voiced by ???
Ice Walker skin voiced by ???
Iron Madam skin voiced by ???
Stellar Sentinel skin voiced by Valerie Rose Lohman
Lady Liberty skin voiced by ???
"This place was once peaceful, and it shall be so again."

A Stagalla with the power to bend the earth to her will. She strives to be the guardian of the wild and doesn't take kindly to those who defile it.
Inara's abilities:

  • Stone Spear, her main weapon, fires rocks in bursts of three.
  • Earthen Guard has her enter a defensive state where she and her deployables take reduced damage and increases her healing.
  • Impasse deploys a large stone wall that grows out of the ground, blocking attacks and movement for its duration.
  • Warder's Field places a stone obelisk that pulses, slowing enemies to a crawl and damaging them with each pulse.
  • Seismic Crash, her Ultimate, has her throw her spear, passing through shields and exploding on impact, stunning any enemies caught in its blast.

    Inara's Talents:
  • Mother's Grace increases Earthen Guard's Damage Reduction to 10% and grants CC Immunity.
  • Tremors allows Inara to deploy two walls at once, but prevents her from destroying them early if she misplaces them.
  • Treacherous Ground doubles the radius of Warder's Field and cripples enemies caught in it.

Her champion teaser can be seen here

  • An Ice Person: Her "Ice Walker" skin turns her into a ruthless Ice Queen who conjures ice walls and hurls shards of ice from her spear.
  • Apologetic Attacker: One of the kinder people in the game's roster of Champions, and almost half her kill taunts/ being killed lines are Inara being a Graceful Loser, or apologising for killing a person in various ways.
  • Becoming the Costume:
    • Her Ice Walker skin turns her into a manipulative power hungry ice queen with a chilling personality. Her deployables are Ice-themed, with Ice shards instead of rocks coming out of her staff, and an ice wall instead of rock.
    • Iron Madam puts a metal emotionless mask onto Inara and makes it quite clear she enjoys everyone else's suffering. Most of her arsenal is metal-themed, instead of rock-based. Her Warders Field has metal spikes, instead of Rock spikes, and her stone wall now has a metal gate/ fence covering it.
    • Digitized and Defragged turn her into a Gamer Girl meant to represent the 90's era of video games. Her wall is a Black textureless wall, save for some 8-bit square animations ta the top and bottom.
    • The various Stellar Sentinel skins changes her into a magical girl with Yandere tendencies.
    • Lady Liberty turns her into a patriotic walking talking mini statue of liberty.
  • Bling-Bling-BANG!: Her Golden Recolor for her stone spear gives it a black and gold makeover, with a purple crystals on top. It is unlocked at Character Mastery Level 50.
  • Chrome Champion: Her "Iron Madam" skin. Her walls are still stone, but have metal parts on it.
  • Difficult, but Awesome: When used wrong, her wall can be as much of an obstacle to her friends as they are to her foes. When used well, she can completely shut down entryways, create bottlenecks, and trap enemies with her wall. She is most dangerous in tight spaces and the Onslaught Maps, specifically because of how powerful her kit can be in small spaces. Play her right, and she can be downright lethal on those maps.
  • Dishing Out Dirt: Being a Stagalla, her whole moveset involves rocks and manipulating the earth.
  • Dump Stat: The loadout card "Whetstone" increases Inara's reload speed in 5% increments (up to 25%), which is exactly what the "Deft Hands" item card does, but in 20% increments instead (up to 60%), making "Whetstone" a completely pointless card to put in a loadout, as the benefits of the faster reload can be gotten by simply buying "Deft Hands" at level 3. It's not even worth combining the two for a faster reload either, as the game caps reload speeds at a maximum of 60%, meaning that if you were going to spend 5 points on "Whetstone", and take all three "Deft Hands" tiers in-game, you wouldn't be getting an 85% faster reload than normal, you'd be reloading at 60% speed (or 0.18 seconds if you prefer), wasting your credits.
  • Dying Race: One of the few Stagalla left. The only other known member of her kind is Terminus, who is undead.
  • Earth Mother: A fair few of her voice lines reference Mother Nature in some capacity, such as when using Earthen Guard, she'll shout "Mother, protect me!", and even has a kill taunt towards Torvald suggesting that Inara could've taught him about the Mother together.
  • Fighting Your Friend: Her voicelines when fighting Makoa indicate that they are good friends. She sounds regretful if she kills him and betrayed if killed by him.
  • Flowers of Nature: Has a flower in her hair to compliment her earthy look and abilities.
  • Golem: She's a Stagalla, a race of stone people created to fight for the Paladins long ago. There's not many of her kind left, with the only other known Stagalla being an undead monster.
  • Made of Iron: One of three tanks to wear zero armor on their person (Torvald and Makoa being the other two), and yet can tank quite a lot of damage despite wearing only a modest dress thanks to her stone body. The "Iron Madam" skin has her literally made of metal.
  • Meaningful Name: She is named after the goddess of the same name from Hittite–Hurrian mythology; the goddess of the wild animals of the steppe, and daughter of the Storm-god Tarhunt. Not only is Inara associated with nature, but the Stagalla mountains are situated in the "Steppes" region of the Realm.
  • Mechanically Unusual Fighter:
    • Unlike the other Front Line champions, Inara uses deployable walls to protect her team instead of shields. This means that she can block attacks that would normally pierce through shields. When faced against her, it is recommended to buy the "Bulldozer" item (which increases damage towards deployables) instead of the "Wrecker" item (which increases damage towards shields).
    • Inara relies heavily on increasing her durability with damage reduction to protect herself, rather than relying on the shields and barriers that other Front Lines use. Earthen Guard is her primary source, but with the right card, Warder's Field can also grant her damage reduction.
  • Morality Pet: Is one for Terminus, as they were married before he became undead. Despite being hostile toward every other champion, Terminus will display profound regret and distress upon killing Inara.
  • No-Sell: The "Mother's Grace" Talent grants Inara crowd control immunity while using Earthen Guard. This makes her immune to things like stuns, slows, and knockback.
  • Palette Swap: "Sunstone" turns her clothing from blue and green to black and orange., while her staff turns into an orange-golden color, with the rocks also going purple and black.
  • Sculpted Physique: Rather than just being a rock-shaped person, she even looks like has deltoids and the linea alba running from under her chest to her belly button like a thin woman.
  • Spam Attack: The "Tremors" Talent heavily reduces the cooldown of Impasse from a the 15 seconds down to 5 seconds, allowig her to unleash them in fairly quick succession.
  • Statuesque Stunner: She's one of the tallest champions.
  • Stone Wall: Not only can she create a literal stone wall, but Earthen Guard grants her damage reduction, allowing her to take a lot of damage. With the "Mother's Grace" Talent, her damage reduction is even higher and has debuff immunity. However, she also has no skills that improve her mobility, and her attack speed is rather slow. Warder's Field can somewhat help with her poor speed by slowing down nearby foes.
  • Tin Tyrant: Her Iron Madam skin turns her into an armored villainess with an emotionless metal mask.
  • Yandere: Stellar Sentinel Inara does a platonic version with a variety of lines that seem to imply she's a tad possessive over her friends and completely certain they will never leave her.
  • You Shall Not Pass!: Says this verbatim as one of her lines for building one of her deployable walls.

     Khan 

Primus of House Aico

Faction: The Magistrate / House Aico

Species: Human

https://static.tvtropes.org/pmwiki/pub/images/paladins_khan.png
You're Mine!
Voiced by Mick Lauer
Ameri-Khan skin voiced by Howard Wang
Draconic Enforcer skin voiced by ???
Eternal Guardian skin voiced by Brent Mukai
Overlord skin voiced by ???
Safecracker skin voiced by ???
Justin OH skin voiced by Justin OH
"The price of greatness is duty!"

The imposing bodyguard and advisor of Lian.
Khan's abilities:

  • Heavy Repeater, his main weapon, is a pistol with a fast rate of fire.
  • Bulwark activates his gauntlet's shield, which protects his front. His shield relies on an energy resource instead of a cooldown and can be toggled indefinitely. If his shield is broken, he must wait for it to regenerate to at least 50% before using it again.
  • Battle Shout lets out a fearsome shout that grants damage immunity to himself while restoring a bit of health to himself and nearby allies.
  • Commander's Grab makes him lunge forward. Grabbing an enemy during the lunge will stun, damage, and throw the enemy behind his back.
  • Overpower, his Ultimate, targets an enemy and drags them toward him. He can move around with his victim for a few seconds before sending them flying with a mighty blast. Any enemies caught in the flung victim's path will be knocked aside and damaged.

    Khan's Talents:
  • Lian's Shield makes Bulwark's shield gain triple its base regeneration power and allows it to regenerate while up.
  • Storm of Bullets makes Heavy Repeater fire 40% faster, but deal 25% less damage per shot
  • Vortex Grip makes victims of Commander's Grab be stunned for an additional 2 seconds.


  • Abnormal Ammo: His gun seemingly shoots crystals for bullets. In the game's lore, Khan is using unpredictable, potentially-explosive (but admittedly cool-looking) bullets, and is being absurdly wasteful of the crystals' potential just by using them as mundane regular bullets in his repeater.
  • Achilles' Heel: His shield does not have as much health as either Fernando's or Ash's, meaning relying on it for shielding damage constantly isn't a wise idea. Among others, Bomb King, Vivian, Viktor, and Dredge can destroy Khans' shield dangerously quickly should he keep it up all the time.
  • Armor-Piercing Attack: Commanders Grab ignores any and all shielding, meaning Ash, an enemy Khan, Fernando, Vivian and Barik are fair game for being grabbed and thrown across the room.
  • Baritone of Strength: Has one of the deepest voices in Paladins.
  • Badass Boast: He is the very definition of this trope:
    (when enemies are shooting at him) "You can't stop me!"
    (when entering a killstreak) "Just as I thought.You are nothing!"
    (Continuing the killstreak) "No one shall get in my way!"
    (Upon killing an enemy Terminus) "Pounding you was very cathartic."
    (Unlocking a new champion) "Go play if you want, but leave them to me. No one's getting in my way."
  • Badass Creed: "The Price of Greatness is Duty", among others.
  • Becoming the Costume:
    • His Ameri-Khan skin turns Khan into an overly-patriotic soldier who's obnoxious to the point of hilarity. He wears star-spangled armor that shoots fireworks mid-battle, his repeater now has an eagle lifting weights in place of the hammer, and his ultimate plays patriotic music while he carries some poor soul.
    • Overlord which is his canonically bulkier, heavier, original armor that he wore before his cleaner, current, default armor. His general personality is taken up a notch and he never stops talking about how much he hates the Resistance. There are no mentions of House Aico though, potentially implying Khan may have originally been with the Magistrate itself, before joining House Aico later.
    • Safecracker and Saboteur are robot cowboys that do such villainous things like destroying government property and spitting on the sidewalk; the latter being rather impressive considering he lacks a mouth.
    • Draconic Fighter and Ironscale turn Khan into a rather stereotypical dragon brute.
    • Justin OH and VIP Justin OH replace Khan with a Justin OH themed robot.
  • Beta Outfit: His Overlord skin is canonically his original, bulkier armor that he wore before his current, default armor.
    • In the "A Realm Divided", he has wings on his armor, but were removed when he was added into the game.
  • The Big Guy: One of the biggest in the Realm.
  • Big "YES!": His "Yes" voice line.
  • Bling-Bling-BANG!: His Golden Recolor for his gun gives it a black color, with golden trimmings, with purple crystals in his repeater. It is unlocked at Character Mastery Level 50.
  • Bling of War: His armor is Red, with Gold trimming and plating. His Gun is a very fancy repeater also, with it having a spine of sorts, that folds over itself while shooting.
  • Boisterous Bruiser: Loud, proud, and fits the definition pretty well when taunting and killing enemies.
  • Bring It: His voicelines are practically begging for the enemy to fight him.
  • Clothes Make the Superman: Without the armor, Khan would be far less powerful, and be without sturdy high-grade armor, boosters to grab people with, or his shield to block incoming enemy damage.
  • Cool Helmet: His face is completely hidden, no matter which skin you choose to adorn him with. The helmet he's using matches the rest of his armor ensemble, and has spiky "ears" on top of it.
  • Deadly Lunge: Commander's Grab comes hard and fast, thanks to the boosters on Khan's back.
  • Developer's Foresight: His "Orders" emote normally shows a hologram of Lian, but each skin has a different hologram and voice lines: Ameri-Khan has Uncle Sam (who speaks in Code Green Viktor's voice) and Safecracker has Hustler Strix. Each variation also has different dialogue, even though other emotes always use the Champion's default voice regardless of the current skin.
  • The Dragon: Lian's right-hand man.
  • Difficult, but Awesome: Managing his abilities and his Ultimate; "Overpower", can be quite daunting at first. Take the time to learn when to raise your shield, and when to shoot, as well as using "Battle Shout" to avoid Ultimates is key to mastering his gameplay. Learning the best angles to thrown an enemy off the map with your Ultimate is also key.
  • Eagleland: The Ameri-Khan skin is a hard type 2. He's loud, obnoxious, and wears star-spangled armor that shoots fireworks and plays patriotic music during his Ultimate.
  • Early-Bird Cameo: He makes his first appearance as a background cameo in the "A Realm Divided" cinematic months before his release. However, his cameo uses a scrapped concept design that was later replaced.
  • The Faceless: His helmet completely shadows his face, leaving only a pair of glowing dots to represent his eyes.
  • Fantastic Racism: He has a very low opinion on Ska'Drin such as Talus.
    "Have you heard the Ska'Drin proverb about honor? It doesn't exist! Ha!"
  • Foil: To Lian. She's self-sufficient but doesn't offer anything in the way of utility outside of the damage she deals, while Khan has a lot of ways to protect his allies, but needs help with actually killing enemies.
  • Glory Seeker: He only wants what's best for House Aico, ending up in his position due to his Undying Loyalty by ensuring the group's banner stayed upright for as long as he could possibly hold it.
  • Grievous Harm with a Body: With his ultimate, Khan can fling enemies into each other or off the map and it will hurt.
  • Honor Before Reason: Although he is a loyal and honorable servant of Lian, Khan is obsessed with the virtues of 'honor' that he ate up the whole Ska'drin racism and makes it part of his personality. Presumably, that may be why Rei is not too fond of him, because he might end up spreading that racism to her race (Leopori) if the general decrees of 'honor' said so.
  • Hidden Depths: The virtue that won this proud warrior his station? Humility. A rather unexpected quality from this Boisterous Bruiser.
  • Informing the Fourth Wall: Ameri-Khan pulls of a humorous quip when doing so. While others will normally be informative, he'll say:
    "I don't feel like it yet!"
  • Incoming Ham: If he starts barrelling towards you while screaming "For the Magistrate!", It's best to run.
  • Jerk with a Heart of Gold: Despite his rough personality, Khan still cares greatly about his allies, particularly those with House Aico's best interests at heart.
  • Jump Jet Pack: The back of his armor has two exhausts which flare up to propel him forward for his Commander's Grab ability. The only time he can use them to levitate for a much longer time is during his Unimpressed emote.
  • Knight In Shining Armour: To Lian, specifically. His armor makes him look the part too.
  • Magitek: His armor and weapon are some of the most advanced tech in the Realm. His gauntlet even has a hologram for receiving orders from Lian.
  • The Leader: Of his assault towards attempting to capture Jenos.
  • Large Ham: Have you seen the quotes on this section? He is Large Ham Personified, and he shouts pretty much no matter the situation. He even has an ability named "Battle Shout", which is him shouting mid-battle, giving him a second of damage immunity!
  • Luckily, My Shield Will Protect Me: He has a relatively weak shield, which regenerates health slowly when down. If you take the "Lians Shield" talent, it'll regenerate while it's raised.
  • Meaningful Name: Khan is named after the historic title the nomadic tribes in the Central and Eastern Eurasian Steppe used to refer to a chief or ruler. While Khan isn't a ruler by himself, merely an adviser to Lian, he is associated quite heavily with the Magistrate as a whole, and looks very imposing.
  • Nerf: In Patch 2.01, his Ultimate, "Overpower", got nerfed so that it wouldn't be what Evil Mojo described as a "free kill button" at higher ranks. The mechanics are changing from autolocking onto a champion to being a projectile-based skillshot, so enemies can avoid it if they're quick enough, and would rely on Khan aiming at a champion to use the ultimate. Like how it was previously, missing the chance to use your Ultimate recharges 35% of your meter as compensation, instead of completely draining the ultimate meter.
  • No-Sell: His Battle Shout grants him up to 1000 health, and get's a brief moment of damage immunity, and it also heals allies standing close to him. It's also quite possible for Khan to negate quite a few otherwise-deadly Ultimates with this ability, so long as you can get the timing down, most notably Drogoz's "Dragon Punch", Evie's Snowstorm and Skye's Ticking Time Bomb.
    • During the Siege of Ascension Peak, while all of his men are blasted away by Jenos's power, Khan is completely unfazed.
  • No Sense of Humor: His "Joke" voice lines are either Khan indulging in Fantastic Racism towards the Ska'drin, boasting about House Aico, or him subtley threatening you because you find him funny.
  • Palette Swap: "Royal Guard" turns his golden armor red with black trimmings./ His repeater also follows this color scheme.
  • Patriotic Fervor: Ameri-Khsn's voice pack makes fun of overly-patriotic people in America. It also has quite a lot of bleeped / silenced out swearing, no less than five lines!:
  • Psychic Strangle: He seems somehow capable of this, with his Overpower ultimate being capable of holding onto a player for an extended time above and in front of him, while his hand is animated with his fingers clutched toward him the whole time meaning he's probably not meant to be resemble in a very basic manner that he's physically-holding a player in front of him. The Resistance is Futile emote has him pull off a similar feat, with Jenos' mask flying into his hand before he crushes it. This capability of himself has never been explained.
  • Sarcastic Clapping: An emote from the Siege of Ascension Peak Event can make him do this.
  • Shouting Shooter: He shouts quite boisterously normally while using abilities and shooting, but it's more noticeable with Overlord Khan and Ameri-Khan.
  • Staring Down Cthulhu: After witnessing Jenos obliterating his army, Khan stoically stands firm and stares at Jenos in the eyes.
  • Stone Wall: His shield and shout make him really good at protecting himself and his allies. Plus, his grab can set enemies up for team attacks. However, he doesn't have much offensive power, so he has difficulty getting kills while he's alone. Overall, he performs best fighting beside his allies than solo.
  • Tiny-Headed Behemoth: For such a huge, imposing figure, Khan has a relatively tiny head. His Shoulders of Doom emphasize this even more.
  • Trick Bullet: As stated above, bullets in Khan's repeater appear to be carved crystals in bullet form. Powerful material that's extremely dangerous in the wrong hands, and, at best , somewhat stable in the right hands. In-game however, they show off none of those properties, and function like regular bullets like other champions use.
  • Undying Loyalty: He serves only House Aico and is at Lian's beck and call. There's even a emote that has Khan answer a call from Lian where she tells him to be ready to die, and it just motivates him even more.
  • You Will Not Evade Me: Overpower allows Khan to grab an unlucky target from range and pull them into his grasp, carrying them around for a few seconds before launching them away in whatever direction he likes. The Pyre help those who get hit by it when Khan is standing near a death pit.

     Makoa 

The Ancient

Faction: The Resistance

Species: Deity

https://static.tvtropes.org/pmwiki/pub/images/paladins_makoa.png
You Challenge Makoa?!
Voiced by Brad Venable
Akuma skin voiced by ???
Dutchman skin voiced by Ricco Fajardo
Omega skin voiced by Daman Mills
Plushy skin voiced by Brian Olvera
Volcanic skin voiced by ???
"The seas and the rivers look to me for protection."

An old, bipedal Turtle God with a maritime cannon and anchor hook. He proclaims himself the guardian of the seas and seeks to end the wars of the land dwellers.
Makoa's abilities:

  • Cannon, his main weapon, fires hard-hitting cannonballs in an arc, making them more effective at close range. * 'Dredge Anchor, hurls an anchor at unsuspecting enemies and reels them in for an easy shot.
  • Shell Shield projects a large dome shield around Makoa, protecting anyone within it for four seconds. While the shield is up, Makoa can only crawl around slowly or use Shell Spin.
  • Shell Spin allows Makoa to dash on his shell, damaging and knocking back enemies in his path.
  • Ancient Rage, Makoa's Ultimage, fills him with ancient power, disabling his cannon to swing his anchor around as a melee weapon while also doubling his health, granting him crowd control immunity, and healing him back to full.

    Makoa's Talents:
  • Pluck increases Cannon's damage by 75% against an enemy that was just hit with Dredge Anchor
  • Half Shell changes Shell Shield to be placed on the ground so Makoa can keep moving and fighting normally while it's active. It also increases its duration to 6 seconds.
  • Leviathan increases his Maximum Health to 5100 during Ancient Rage.

    His champion teaser can be seen here.

  • Abnormal Ammo: His "Cuddly", "Prosperous", and "Plushy" skins all shoot balls of yarn out of a felt cannon.
  • Animal Motifs: Turtles, in case the shell on his back didn't tip you off.
  • Anchors Away: His Dredge Anchor comes in both varieties. His normal anchor attack is of the Epic Flail variant, hooking enemies and dragging them towards him while his ultimate lets him use it like a huge melee weapon.
  • Badass Adorable: The Plushy, Cuddly, and Prosperous skins turn Makoa into a googly-eyed yarn doll and gives him a goofy voice, but doesn't make him any less dangerous.
  • Baritone of Strength: One of his voicelines when he takes damage is boasting that weapons can't harm him.
  • Barrier Warrior: His Shell Shield protects in all directions and is mobile at the expense of him being unable to attack during it. His Talent, "Half Shell", allows him to deploy his shield on the ground, freeing him up for attacking.
  • Becoming the Costume:
    • His Plushy, Cuddly, and Prosperous skins all turn Makoa into Living Toys, alongside an appropriately high pitched voice. They shoot yarnballs out of a felt cannon, and sound so joyous while in a fight.
    • Dutchman turns him into an unrelenting Ghost Pirate who whittles off pirate slang at every opportunity. Much like Dredge (who came about MUCH later), he has a liking for rum and alcohol. He also has a sea shanty that plays when he uses his ultimate.
    • Akuma turns him into a warrior who loves a good fight. He's adorned with very spiky armor to match his oriental look.
    • Volcanic makes Makoa into a living volcano with a very gravelly voice (literally and figuratively). When he uses his ultimate, the volcano on his back erupts.
    • Omega turns him into a robot mecha from an alternate future universe. He speaks in robot monotone, and has a holographic shell in place of his real one.
  • BFG: His Cannon. It's quite big.
  • Bling-Bling-BANG!: His Golden Recolor for his cannon gives it a black and gold makeover. It is unlocked at Character Mastery Level 50.
  • The Cameo: He appears in two of Talus' cards; Antediluvian as a statue, and as a symbol on a relic in Relic Affinity
  • Chain Pain: His anchor is his signature weapon, carrying it around with him, as well as his Cannon.
  • Defictionalization: His "Plushy" skins was turned into an actual plushy on the Paladins storefront. They are, however, perpetually out of stock it seems, due to the demand outweighing supply.
  • Flipping Helpless: His stunned animation has him flailing about while stuck on the back of his turtle shell.
  • Freeze-Frame Bonus: When Makoa reloads his cannon, sometimes a crab will fly out of the hatch. The snow cannon skin has a candy cane flying out instead.
  • Ghost Pirate: His Dutchman skin turns him into a spectral pirate with a ship's steering wheel in place of his shell.
  • Guardian Entity: Makoa is the guardian for the Ska'drin and their islands, but was called to the mainland to fight,
  • Levitating Lotus Position: Does this in one of his taunts.
  • Leit Motif: His "Dutchman" Skin has an entire sea shanty with verses that plays during his Ultimate.
  • Long-Lived: He makes frequent reference to his age, and even considers death a chance for solitude and rest.
  • Major Injury Underreaction: When being set on fire, his sole line for it is him being completely bemused by the fire, apparently not knowing of its existence:
    (souding confused) "What is this element?!"
  • Made of Iron: One of three tanks to wear zero armor on their person (Torvald and Inara being the other two), and yet is the most durable tank in the game thanks to his shell and ultimate.
  • Magma Man: His Volcanic skin. His shell even erupts during his ultimate.
  • Meaningful Name: His name means "fearless" and "to act bravely" in Hawaiian, and boy does he live up to that definition.
  • Mighty Glacier: Slow and powerful, he has one of the least useful mobility tools in the game but packs devastating firepower and is only somewhat less tanky than Fernando.
  • Neutral No Longer: Makoa had initially been neutral in the Magistrate and Resistance's conflict, though had apparently joined the latter's ranks for unknown reasons, despite this making little sense due to Makoa's dislike of their war in general.
  • No-Sell: The Leviathan Talent grants him CC immunity during his ultimate.
  • Palette Swap: "Montego" turns his shell, body, and cannon a light blue color.
  • Power Glows: Glows with an ancient power while using his ultimate.
  • Spin Attack: Aptly named Shell Spin ability not only lets him escape fights, but knocks away enemies as well.
  • Spikes of Villainy: His "Akuma Makoa" skin turns him into a dictactorial Blood Knight, and has many, many spikes on his shell and weapon.
  • Super Mode: During Ancient Rage, his health is doubled and fully healed, making him very hard to kill. Also acts as a Heroic Second Wind when used near death.
  • Taking Youwith Me: Hooking someone while being thrown off the map can lead to this.
  • Unstoppable Rage: His ultimate is him channeling his rage and directing it to his opponents, which fittingly makes him MUCH harder to stop and put down.
  • Who Dares?: His ultimate callout is him bellowing out"YOU CHALLENGE MAKOA!?" to everyone on the battlefield.
  • You Will Not Evade Me: Can use the hook to pull an enemy champion to close range.

     Nyx 

Queen of the Abyss

Faction: Abyss

Species: Transformed Pyre Entity

https://static.tvtropes.org/pmwiki/pub/images/paladins_nyx_8.png
You can't resist me!
Voiced by Jeanie Brown
"Your savior Queen has arrived! Feel free to grovel."

Once a Pyre Lord that grew disillusioned with the Pyre, Nyx worked with Seris to betray the group and join the Abyss, becoming an Abyssal Lord herself.
Nyx's abilities:

  • Queen of Change gives Nyx bonus healing depending how close she is an objective, and a static bonus healing on maps without an objective.
  • Realm Breaker causes Nyx to punch, sending an energy blast out to damage enemies.
  • 'Rift Slash hurls a projectile at enemies that creates an area that damages enemies within.
  • Abyssal Fortress summons an Abyssal Shield to block incoming damage.
  • Royal Presence creates an area of damage around Nyx that follows her and damages nearby enemies.
  • Chaos Nexus, Nyx's ultimate, pulls in nearby enemies before an explosion of energy erupts around Nyx.

    Nyx's Talents:
  • Show of Force adds knockback to Rift Slash and causes it to last a bit longer.
  • Abyssal Breach causes enemies that pass through an Abyssal Shield to briefly take more damage and be revealed to Nyx and her team, also reduces Abyssal Shield's cooldown.
  • Subjugation changes Royal Presence to only hit the target in front of Nyx, increases the range of it's reactivation and causes enemies to be rooted instead of pulled upon ending the ability.

    Her champion teaser can be seen here

  • Agony of the Feet: She's not wearing heels, she's walking with spikes going through her feet that raise her heels up. Strangely, she doesn't seem to mind.
  • Close-Range Combatant: Nyx wields nothing more than her fists and her abyssal abilities, and her kit revolves around keeping the enemy close so she can wear them down while the battle rages on.
  • Combat Stilettos: A particularly distinct example: Nyx walks with her heels raised up, but she's not wearing heels - instead, her feet are supported up by a large spike going straight through the middle of each foot.
  • Combos: Rift Slash's delay make it pretty easy to move away from, but you won't be able to if Nyx just pulls you in with Royal Presence or Chaos Nexus.
  • Fallen Angel: While the Pyre isn't technically Paladins' equivalent of angels, Nyx growing disillusioned with the group and joined the Abyss does fall in line with the trope.
  • Gradual Grinder: Nyx doesn't do a lot damage very fast, but Royal Presence and Rift Slash does add up. The Center of Combat card at a high rank is a very threatening amount of damage to any Frontline from this Percent Damage Attack.
  • Guide Dang It!: She has two useful potential No Sells that are unmentioned in her tooltip - the initial activation of Royal Presence avoids all damage for the short time that her wings go down to block her first-person view, and her ultimate will completely heal any delayed damage she is set to receive from Royal Presence.
  • Impossibly-Low Neckline: Nyx's neckline is incredibly low with only a few incredibly thin straps keeping it up.
  • Malevolent Mutilation: She has more normal ring piercings on her horns and wings, but she also unsettlingly has large spikes going through her legs, foot and biceps, just to make it clear she's a scary Abyss lady.
  • Meaningful Name: Two in one:
    • Nyx is the name for the Ancient Greek goddess of the night; given the Abyss's dark theming, this makes a lot of sense.
    • Lore-wise, Nyx's name is also shared with the false goddess Androxus killed in his original lore. With Androxus' lore changing to this being an Abyssal entity that was only pretending to be a goddess, the name and character could be a revival of this old concept.
  • Most Common Superpower: Nyx's bust is almost as big as her head.
  • Ms. Fanservice: With a dangerously short skirt, incredibly low neckline, and bust almost as big as her head, Nyx leaves little to the imagination.
  • No-Sell: While Nyx's wings go in front of her view as she starts up Royal Presence...she'll actually take no damage for that short time! Seriously! Additionally, activating her ultimate also completely avoids any upcoming delayed damage she'll be receiving from Royal Presence.
  • Percent Damage Attack: Royal Presence causes some damage within range of its circle equal to a portion of an enemy's total health over time. Having ranks of the Center of Combat card will cause even more.
  • Psycho Ex-Girlfriend: Implied to be a former partner with Azaan, given what she says in her teaser. How much of it is true is up for debate.
  • Spikes of Villainy: Nyx is covered in spikes, with several being impaled at numerous points along her legs.
  • You Shall Not Evade Me: Can pull enemies towards her by recasting Royal Presence or when using her ultimate.

     Raum 

Rage of the Abyss

Faction: The Abyss

Species: Abyssal Entity

https://static.tvtropes.org/pmwiki/pub/images/paladins_raum.png
Shatter!
Voiced by Jamieson Price
Crypt Guardian skin voiced by Andy Geller
Kraumpus skin voiced by ???
R.O.M. skin voiced by Kaiser Johnson
"No Man can control the Abyss!"

One of the Abyssal Lords, a war-torn creature who seeks to harvest souls from the living, while killing everything in his path. After the arrival of Io sent Corvus fleeing for his life, Corvus grew desperate, fearful that the Resistance may now possess godly power, which the Abyss took advantage of to trick him into summoning Raum. Yet despite being told Raum would be under his control, no man can control the Abyss, let alone Raum... thus the Abyssal Lord is free to wreak havoc in the Realm without any restrains.

Raum's Abilities:
  • Hellfire Gatling, his primary fire, is a Gatling gun that needs to be wound up a bit, but has a huge clip. Hitting an enemy with 6 bullets spawns a Soul Fragment that grants him Soul Armor, an extension to his health bar.
  • Ignition instantly fires Hellfire Gatling at maximum fire rate without needing to wind up, and temporarily grants Raum infinite ammo.
  • Soul Harvest instantly grants Raum 1500 Soul Armor and automatically collects all Soul Fragments currently on the map. The Hard cap is 8950 HP total.
  • Juggernaut is a movement ability. Raum throws aside his gun and charges ahead, damaging and pushing aside any enemies in the way.
  • Cataclysm, his ultimate, is a stomp that creates a triangular shockwave that stuns enemies and instantly destroys shields and deployables.

Raum's Talents:
  • Enforcer grants 75% damage reduction while using Juggernaut.
  • Earthsplitter increases Ultimate charge rate by 60%.
  • Subservience heals nearby allies whenever Raum collects Soul Fragments.

His champion teaser can be seen here.


  • Asskicking Leads to Leadership: Earned himself a throne in the Abyss through an onslaught of gratuitous violence, rather than via schemes or magical artifacts.
  • Attack! Attack! Attack!: What his kit basically boils down to, having no defensive abilities outside of gaining another health pool, it's heavily encouraged that a Raum remains aggressive until he can either no longer do damage or is being too focused.
  • Becoming the Costume:
    • His Crypt Guardian and Undead Colossus turn Raum into an egyptian tomb guardian that rules an ancient necropolis.
    • Kraumpus turns him a relentless Christmas demon.
    • R.O.M. and Heatsink changes him into a demonic computer program, complete with RGB coloring with the former.
  • BFG: His Gatling Gun....It's very big. It's also very inaccurate at long range, but devastating when used closer up on the capture point.
  • The Big Guy: One of the biggest champions in the game, and one of the toughest too.
  • Big Red Devil: He has the appearance of a typical devil, with red skin, horns, hooves, and a tail.
  • Bling-Bling-BANG!: His Golden Recolor gives his metal armor and Gatling gun a golden makeover, with Raum's skin being turned black and grey. It is unlocked at Character Mastery Level 50.
  • Boring, but Practical: Raum's kit is basically shooting the enemy and reaping the benefits from it, or knocking them away or stunning them. But for a champion like Raum, there's no denying that it makes him a menacing foe to have.
  • Breaking Old Trends: Unlike Dredge or Seris, he's not someone being possessed by the Abyss and given form, he is an Abyssal Lord causing chaos and death.
  • The Brute: A high-ranking demon of the Abyss who has a shockingly straightforward set of abilities compared to what those touched by his realm can do. He may not be the biggest demon in his dimension, and he's not going to zip around the battlefield or rend reality in some esoteric way. He is, however, very tough and very strong. And his gatling gun's special ability (besides ventilating whatever he points it at) is to basically generate more armor and vitality from struck targets so that he can keep punching and shooting which creates more armor and vitality that allows him to punch and shoot even more, and so on.
  • The Cameo:
  • Close-Range Combatant: The Gatling Gun suffers from extreme damage falloff, making anything out of his immediate view pretty much impossible to hit, due to the spray pattern and recoil the Gatling gun has. So while it has ~40 damage per bullet at close range, about 70 units away, you're lucky to get 15 damage per bullet.
  • Deal with the Devil: This is how he was summoned to the Realm. Seris took advantage of Corvus' desperation to bring peace to the Realm. Of course, Raum immediately goes back on their deal and blows the situation up in both Corvus's (and by extension, the Magistrate's) face, as they have now accidentally let loose Raum, an incredibly dangerous Abyssal Lord known for violence, into the Realm. Didn't Think This Through doesn't quite bring across how stupid that decision was to make (something which Corvus himself admits to Raum in unused spawn chatter between them, while one of his taunts for killing Raum is "And stay gone!", showing he clearly regrets his actions on some level). According to Raums teaser trailer, this isn't the first time he's done this either, implying he was sent back to the Abyss by someone or something else before.
  • Demon Slaying: Anyone who kills Raum, that is. Bonus points if an enemy Viktor is wearing the V1KTOR / Reaver skin, which makes Viktor look like Doomguy.
  • Dump Stat: As with Inara's "Whetstone" card, Raum's "Infernal Reload" card increases Raum's reload speed in 7% increments (up to 36%), something which "Deft Hands" already does in 20% increments (up to 60%), making "Infernal Reload" largely pointless. While it can alleviate his slow reload if you want to spend credits mid-match on more useful items; like Illuminate or Rejuvenate, you're still better off spending your loadout points elsewhere.
  • Eldritch Abomination: He hails from the Abyss, another dimension that's often considered to be the hell of Paladins, though it's not explicitly the game's hell equivalent.
  • Evil Has a Bad Sense of Humor: While he claims the Abyss doesn't joke, he loves to laugh as he shreds through his enemies.
  • Fighter, Mage, Thief: The Fighter to Seris' Mage and Dredge's Thief, all three combine to a Terrible Trio, serving the Abyss.
  • Foe-Tossing Charge: His ability Juggernaut makes him dash while pushing any enemies aside. Dissimilar to Frontline Champions who have comparable abilities, his Juggernaut is surprisingly maneuverable (he can potentially use the environment to circle back and hit the same enemy twice), and can cover vast distances given the right card layout.
  • Freeze-Frame Bonus: When using Juggernaut, he throws his gun onto the ground, something that is hard to see as you're already moving away from it.
  • Gameplay and Story Segregation: Raum is one of the most powerful and feared of the Abyssal Lords in the lore, (despite him quickly being dealt with for the most part in the lore) being said to be on par with Azaan. His in-game counterpart though, is another story.
  • Gatling Good: He wields a gatling gun, which has 500 ammo with ~40 damage per bullet at close range. Unloading your entire ammo reserve onto the enemy will expend 22,500 Damage! There are cards that will allow Raum to not need to officially reload either, so the damage overall potential can be made even more massive! The downside to all this is that the gatling gun has very noticeable Recoil while revved up (something Ruckus and Bolt don't suffer from at all, despite Bolt being fitted with two miniguns!), it takes a full second to start up the Gatling gun, it has a much larger bullet spread, and it suffers from extreme damage falloff (23 - 27 damage per bullet at long range, assuming you hit anyone that is). This means you have to actively fight against the Gatling recoil, as it lifts upwards, you have to be close to your opponent, and you can't easily take out long range enemies.
  • Ground Pound: His ultimate; Catyclysm, makes him stomp his foot onto the ground, which ripples a shock-wave onto the floor. This stuns anyone in the shockwave cone for two seconds, as well as destroying shields and deployables
  • Jerkass: Being a violent Abyssal Lord with a focus on rage, Raum makes it clear how little he thinks of everyone around him.
  • The Juggernaut: The name of one of his abilities, which makes him drop his Gatling gun, and charge about the place for 2 seconds, dealing 700 damage to anyone he comes in contact with.
  • Hammerspace: Averted, as his reload shows him opening Abyssal portals to retrieve a completely new weapon, while discarded weapons will fade away as he throws them.
  • Limit Break: His Ultimate is noteworthy because it charges up much faster than other characters', making it almost like a normal ability. His Earthsplitter talent increases its charge rate even more.
  • Logical Weakness: His main strength is his large HP pool from creating and gathering Soul Fragments from shooting enemies, so Percent Damage Attacks such as Skye's poison bolts or Cassie with the Big Game talent are extremely effective against him and placed shields between him and enemies he shoots at prevents creating Soul Fragments.
  • Made of Iron: Played With. Raum wears some armor, but not nearly enough to cover up his entire body, only shielding his legs.
  • Malevolent Masked Man: Or devil in this case. He wears a metal grating over the lower half of his face, similar to Koga in his default design. Every time he breathes, smoke and fire come out of it.
  • Meaningful Name: His name comes from the name given to the Great Earl of Hell in Demonology.
  • Mechanically Unusual Fighter: Several unusual mechanics here:
    • He collects soul remnants from players that he has shot at recently, and the more he collects, the more that can be converted for use into a secondary health pool that isn't affected by anti-heal.
    • Raum doesn't have a shield of any kind, only a personal secondary health pool, which is very unusual for a frontline to not protect his allies. Even Ruckus and Bolt have a personal shield, while Atlas has an immune five second shield that eats up weapon fire.
  • No Sense of Humor: Raum's jokes are either boasts about his reputation, how the Abyss doesn't joke about, or about messing with him will have you meet with his massive horns on his head.
  • Outside-Context Problem: As mentioned above, Corvus may have the power to summon Raum, but he had absolutely no way of controlling him in order to keep him on Corvus' side and his Abyssal strength and power in check. Gameplay and Story Segregation aside, in comparison to any non-deity character, he is The Juggernaut in any fight against the Magistrates' hopelessly under-equipped soldiers, with the Resistance and Wildcards not standing much of a chance either. In fact, the only person to fight him head-on so far is Tiberius in his own teaser trailer (which ended in a tie, in large part due to his special "anti-evil" sword). The only characters that could reasonably stop his tirade for souls is Azaan, Io, Yagorath, and possibly Furia, as all of them have shown to deal massive damage to their enemies in the lore (Azaan easily defeating Yagorath in a single strike, Io keeping Yagorath sealed away for centuries, Yagorath herself shattering the moon and being so powerful she already consumed the Realm completely in another timeline, and Furia possibly killing one of the other Abyssal Lords).
  • Palette Swap: "Subjucator" turns his flesh from red to jet black, with his gatling gun going from blue to black. He also has a ring of fire above his horns, while his horns glow a hot red. His "Abyssal Lord" recolor though, turns his skin pink.
  • Power Glows: His Gatling gun heats up and glows a piping hot red when active, and cools down again when you cease firing it. His right arm also glows too.
  • Rotten Rock & Roll:
    • His teaser trailer is filled with Rock and Roll, and sounds eerily similar to a lot of the music Mick Gordon made for DOOM (2016).
    • His "Tribute" emote plays heavy metal while Raum opens a portal that rains blood.
  • Shouting Shooter: Raum is very prone to doing this, specially since hitting allies means enemies drop souls for use in his Soul Armor, thereby making him stronger.
  • Spikes of Villainy: He has horns on his head, spikes on his back, and a tail with metal shards sticking out of it.
  • Thinking Up Portals: How he "reloads". Presumably, the only reason he doesn't use them to teleport like fellow Abyss-affiliated characters is that he's too big to fit through them.
  • Throw-Away Guns: Instead of reloading, he discards his current weapon, opens a portal, reaches in, and grabs a new one. Also during Juggernaut, he throws his gun to the side and starts running.
  • Token Evil Teammate: One of the truly-evil characters the game has. He hails from the Abyss with the sole intention of annihilating everything and consuming souls.
  • Ungrateful Bastard: He's contemptuous of anyone who summons him, because if they were truly strong and worthy of his respect, they wouldn't need to summon a demon lord from the Abyss in the first place.
  • Unorthodox Reload: He doesn't reload his ammo, nor replace the clip, Raum opens a portal to The Abyss and reaches his arm inside it and pulls out another Gatling Gun.
  • Villain Protagonist: His cards tell a rather clear and straightforward story about him fighting his way to the top of the Abyss food chain before Seris helps free him into the Realm proper.
  • Walking Shirtless Scene: Every scene of Raum applies, seeing as he doesn't wear a shirt at all.
  • What Happened to the Mouse?: He's last mentioned when fighting Tiberius and has only briefly been seen in one of Azaan's cards, making it unclear what exactly happened to him for so long following his draw with Tiberius.
  • Your Soul Is Mine!: His Gatling gun breaks the souls of the people he shoots into fragments that he can collect.

     Ruckus and Bolt 

The Worst Of Friends

Faction: Neutral

Species: Goblin (Ruckus), Unknown, possibly Stagalla (Bolt)

https://static.tvtropes.org/pmwiki/pub/images/paladins_ruckus.png
Bringin' out the big guns!
Voiced by Edward Bosco (Ruckus), Aaron Roberts (Bolt)
Pirate's Treasure skin voiced by Derick Snow
Robo Force skin voiced by ???
Star Slayer skin voiced by ???
Ruckus: "Time to destroy our enemy!"
Bolt: "I'll be impressed if you know which direction to go first."

A small goblin miner (Ruckus) piloting a souped-up mining mech powered by a crystal that houses a disgruntled consciousness (Bolt).
Ruckus and Bolt's abilities:

  • Miniguns, their primary weapon, can empty 200 rounds into a target but need to wind up.
  • Emitter creates an energy shield around them while slowing nearby enemies.
  • Missile Launcher fires a pair of long range missiles and has 3 charges.
  • Advance allows them to quickly jet in the direction they are moving and can be activated twice before cooldown.
  • Hexa Fire, their Ultimate, reveals two extra miniguns and two rocket launchers to shred anything they aim at.

    Ruckus's Talents:
  • Flux Generator increases Emitters' Shield Health to 3500, reduce its cooldown, and gain immunity to Crown Control when active.
  • Rocket Barrage increases Missile Launcher's explosion size.
  • Aerial Assault gives Advance a third charge, and now allows you move upwards too.


  • Abandoned Mine: They hail from Splitstone Quarry, a gold mine formerly inhabited by goblins. It's rife with crumbling buildings and collapsed mines.
  • Actually Pretty Funny: As much as they loathe each other, Ruckus does laugh at one of Bolt's jokes.
  • Adaptive Armor: Ruckus can activate Bolt's personal shield with their Emitter ability, which can absorb 2000HP (any more and the shield breaks), and can last up to 3.5 seconds.
  • And Then What?: One of Bolt's legitimate grievances with Ruckus is that the goblin doesn't seem to think things through, openly questioning what he plans to do after their latest battle is over.
  • Attack Its Weak Point: When shooting at Ruckus and Bolt, Shoot Ruckus's Head, not the cockpit.
  • Art Evolution: The OB55 patch updated Ruckus and Bolt's appearance from a sleek, futuristic mini mecha to a more intimidating, but wooden mini mecha to better fit the fantasy setting. Ruckus also has a cuter, more proportionate build and wears lower class clothing. The old design for the mech is still available as a skin, however.
  • Badass Adorable: After his visual rework, his face was made much more appealing to look at. Ruckus is able to control the mech pretty effectively, which definitely qualifies him as a badass.
  • Bamboo Technology: Despite being mostly constructed out of wood, Bolt is as durable as any other Front Line.
  • BFG: The two miniguns Bolt has attached to him, as well as their Ultimate, which adds an extra four miniguns with blisteringly fast DPS to Bolt for a short period of time.
  • Becoming the Costume:
    • Their Star Slayer skin turns them into sci-fi pilots from a galaxy far... far away. They appropriately make many sci-fi references (mostly to Star Wars).
    • Robo-Force turns Ruckus into a campy kid-like superhero, and Bolt into a campy parent-like Super Robot, acting as if they came straight out of a Saturday morning Sentai show.
    • Pirate's Treasure and Eight Oceans have him act like a pirate captain (the latter, an Undead Pirate captain), obsessed with finding Gold (to the point that a working compass is installed in the cockpit). Bolt doesn't chime up in this skin and has no voice lines, the first skin for the duo to do so.
  • Big Red Button: His default skin has one for each ability, and presses each one when that ability is activated. His ultimate also has a Big Red Button, with a skull on it.
  • Big "NO!": One of Ruckus's lines if he buys an item is him suggesting an idea to customize Bolt some more. Bolt... doesn't agree, shall we say:
    Ruckus: "We could always use more stickers..."
    Bolt: "...Nooo!"
  • The Blacksmith: Ruckus, despite his agitated excited personality, is actually quite smart, and he retrofitted Bolt's crystal into a mecha he had customised, and both fled the mines they were once stuck in.
  • Bling-Bling-BANG!: Bolt's weapons can be switched out for any other of his skins' weapons, which includes; wooden miniguns (Default and Sprocket), mechanical miniguns (B.E.T.A and H.A.W.K), superhero blasters (Robo-force), laser blasters (Star Slayer), Pirate cannons (Pirate/ Oceans' Treasure) and Golden wooden miniguns (Golden), which can be unlocked at Character Mastery Level 50.
  • Chicken Walker: The legs of the mech are like this, including toes that have large claws on them. Considering the mech used to be for mining, its silly footing is at least justified.
  • Close-Range Combatant: Bolt has two miniguns, one on each arm, which deal a large amount of DPS when up in the face of the enemy, but at a distance, he suffers from damage falloff to the extreme. Ruckus can also activate Bolt's "Advance" ability to jump in any direction on a 2D plane, not including up, unless you take a talent specifically to allow for it.
  • Creepy Monotone: The Star Slayer voice pack gives Bolt a cold, unfeeling monotone of a voice.
  • A Day in the Limelight: The cinematic trailer is focused mostly on Ruckus as he tries to retrieve Bolt's power source.
  • Damage Reduction: Ruckus's shielding is an ability called "emitter", which effectively boosts his health up from his base 4000hp to 6500hp, more than any tank the game, with loadout cards taking things further. Even the base loadout (Gun Emplacement, base health is 4450) and default talent (Flux Generator; which increases shielding by 1250hp) increases the emitter health to a staggering 8200hp!. Emitter only lasts for 3 and a half seconds to balance things out, however, and is murdered by Wrecker (which increases damage towards shields).
  • Deflector Shields: Bolt can activate a personal one to protect Ruckus for a short period of time. It absorbs damage, and breaks when 2000HP is reached.
  • Death of a Thousand Cuts: Bolt's miniguns have 200 ammo, and each bullet is ~40 damage per shot, which makes for 8000 damage total. If you unload an entire clip onto anything that moves in front of you, you're bound to kill something because of the fast DPS the guns have.
  • Deadpan Snarker: Bolt, due to being very fed-up with Ruckus in general and being forced to serve as a mech.
  • Death Seeker: After putting up with Ruckus for so long, Bolt would rather embrace death for some peace and quiet.
    Bolt (upon death): Finally, the end...
  • The Dividual: Ruckus and Bolt act as one character, for all intents and purposes, so if Bolt gets destroyed, Ruckus will die with him.
  • Disproportionate Retribution: Using your ultimate to take down a lone Cassie seems a bit of a waste, when it's meant to be used to take down the likes of Fernando and Khan.
  • Dump Stat: There really isn't much point taking Bulldozer or Wrecker when playing as Ruckus, in part because you shred shield health so rapidly due to your DPS output, that the added time taken to break the shield or kill the deployable is fairly negligible in practice. That said, if you are up against a team who can output lots of shielding (A Torvald working with an Fernando), then it can be a good idea to pick it up.
  • Eject... Eject... Eject...: Much to the annoyance of Ruckus, Bolt won't let him out of his mech when Bolt dies.
  • Fun with Acronyms:
    • After their redesign, their original design became a skin called B.E.T.A., which doesn't seem to stand for anything in particular.
    • There's also their H.A.W.K. skin, which also doesn't stand for anything.
  • Gatling Good: Fights with a pair of miniguns that sport 200 bullets between reloads. Certain cards can tack on even more bullets without officially reloading.
  • Genius Ditz: Ruckus is a Gadgeteer Genius who repurposed his mining mech into a war machine, but is also impulsive and excitable. Bolt often has to be the sensible one of the two.
  • Golem: Bolt was one made for war, but his mind-stone was lost when he fell in battle until it was discovered by Ruckus. Now with a mining mech as his new body, he begrudgingly leads a new life alongside his pilot.
  • Heart Drive: The crystal that powers Bolt is actually the mind-stone of a war golem and gives the mech suit his life and personality. When Bolt speaks, the crystal lights up.note 
  • Halloween Cosplay: For Halloween 2016, Ruckus got a cosmetic called the Lil' Andy skin. Ruckus dresses up as a tiny version of Androxus, prominent arm and all.
  • Hyperspace Arsenal: Where does Bolt get four extra miniguns from for their Ultimate? It's never explained anywhere, and the miniguns are certainly too big to be concealed away within the mech.
  • In a Single Bound: With the "Aerial Assault" Talent, they can jet upwards into the air while standing still. With the right loadout increasing their jet distance, they can cover much air.
  • Jet Pack: Bolt's Boosters let him strafe, go forwards and backwards. You can even go upwards if you have the "Aerial Assault" talent equipped.
  • The Juggernaut: They have shields for days and can absolutely melt almost anything in their line of sight while using Hexafire...while moving at a snail's pace. His "Flux Generator" Talent make him even more durable by increasing his Emitter shielding by 50%.
  • Lightning Bruiser: Their miniguns and missiles will tear apart most enemies at close-range, their respectable pool 4000 health and 2000 shields will similarly outweigh those most enemies, and Advance provides more mobility to them than other Frontlines, and even champions in other categories. The Aerial Assault talent furthers this with another charge of Advance and the capacity for vertical mobility.
  • Macross Missile Massacre: You can store up to 3 charges of Missile to use at any time, and the "Rocket Barrage" Talent allows them to have increased splash damage.
  • Made of Iron: In the "Champions of the Realm" cinematic trailer, Ruckus is shown to be quite tough even outside of his mech. He gets blown sky high by Bomb King's ultimate without a scratch on him.
  • Magitek: Bolt is the sentient crystal at the front of the Mech, and let's Ruckus put him in a mech so he can attack with steam-powered miniguns, missile launchers, sheilds, and thrusters.
  • Meaningful Name: Ruckus, as in the "starting a fight" kind of ruckus, and Bolt, as in "what you use to hold the mech together.
  • Mechanically Unusual Fighter: Ruckus and Bolt are one of three frontlines who cannot shield their teammates; only themselves (the others being Raum — another user of a minigun interestingly — and Yagorath). Even Atlas has a shield of sorts that absorbs weapon fire, projectiles, and even Ultimates.
  • Mini-Mecha: Bolt is one (or rather the crystal at the front). Originally used for mining, Ruckus modified it for combat and installed Bolt into it.
  • Mundane Utility: Ruckus' mech was originally used for mining, only for Ruckus to improve it with Bolt.
  • More Dakka: Their ultimate briefly adds two extra miniguns and two rocket launchers to the bullet storm.
  • No-Sell: If Emitter is active after getting the talent Flux Generator Ruckus and Bolt become immune to CC as long as it's active.
  • Our Goblins Are Different:
    • Ruckus is tiny. If he wasn't riding Bolt, he'd be no taller than a boot.
    • Despite their small stature, groups of goblins are a force to be reckoned with. Several champions' backstories depict goblin hordes as being so dangerous, that special measures had to be taken to defeat them.
  • Palette Swap: "Sprocket" turns the mechs yellow paint into blue, while Ruckus has his clothing changed from brown to blue.
  • Pint-Size Powerhouse: Ruckus is a small ambitious goblin, who is very good at fixing up machines, and making his mech powerful.
  • Sniping the Cockpit: Ruckus's tiny itty-bitty little head is the headshot hitbox, not the cabin, so bear that in mind.
  • Slave Race: Ruckus' hometown of Splitstone Quarry has hints that suggest that his kind may not have been working there by choice and that Ruckus built Bolt to revolt against his masters.
  • Taking You with Me: Upon death, Ruckus may try to eject from Bolt, but Bolt prevents him from doing to so they'll both die together.
  • Unskilled, but Strong: As noted in Mechanically Unusual Fighter, Ruckus and Bolt are atypically incapable of aiding their teammates out of other Frontlines. Even their ultimate is decidedly lacking in nuance compared to others which tend to have a focus on stalling, controlling space and/or applying critical crowd-control on enemies to help their team close out kills while Ruckus instead unstoppably fires for a lot of damage while nearly standing still. Nonetheless, their combination of damage, mobility and toughness still gives them a good shot at diving into enemy squishies and having their team overall come out of it for the better.
  • Vitriolic Best Buds: May or may not be the case as Bolt shows clear disdain for Ruckus.
  • The Voiceless: Bolt is notably silent with the "Pirate's Treasure / Eight Oceans" skins equipped.

     Terminus 

The Fallen

Faction: The Magistrate (currently), The Resistance (formerly)

Species: Stagalla

https://static.tvtropes.org/pmwiki/pub/images/paladins_terminus.png
Once more I riiiiise!
Voiced by Josh Petersdorf
Abominable skin voiced by Armen Taylor
Cosmic Titan skin voiced by Kamran Nikhad
Jotunn skin voiced by ???
Omega skin voiced by ???
Steel Forged skin voiced by Chris Tergliafera
"The Magistrate commands, I eradicate!"

A relentless, hulking, unliving warrior of the Stagalla who carves his way through the battlefield. Brought back to life by Corvus, Terminus is controlled by him into fighting against the Resistance, despite his constant pleas for death.
Terminus' abilities:

  • Massacre Axe, his main weapon, is a melee-range axe that can hit multiple enemies with each swing.
  • Calamity Blast fires a fast-moving projectile, or up to 5 depending on the charges gained by blocking damage.
  • Power Siphon projects a barrier from Terminus' hand that absorbs all projectiles that hit him from the front. Every 1200 damage absorbed grants him another charge for Calamity Blast.
  • Shatterfall makers Terminus leap into the air and then bring his axe down, creating a seismic cone in front of him when he lands that damages and slows enemies.
  • Reanimation, his Ultimate, can only be activated for a short time after he is killed. When activated, Terminus slowly revives himself before unleashing a massive, hugely-damaging blast around himself.

    Terminus's Talents:
  • Undying grants him 20% Damage Reduction when below 50% Health.
  • Crush makes Shatterfall stun affected enemies for 1 second instead of slowing them.
  • Decimation improves his Calamity Blasts to deal 350 damage each.

    His champion teaser can be seen here.

  • An Ice Person: The Jotunn skin turns Terminus into a boisterous frost giant. Abominable Terminus turns him into a Yeti.
  • Apologetic Attacker: Abominable Terminus's entire personality is him apologizing for literally everything he does, and comes off as a timid coward who just wants to be left alone.
  • Arch-Enemy: Ash was the one who originally slew him. While they both side with the Magistrate now, he hasn't forgotten his murderer. In gameplay, he takes great pleasure in getting even with an enemy Ash.
  • Back from the Dead: In his champion teaser, he pulls himself back together after getting blown to pieces by Cassie.
    • His ultimate in a nutshell. His pieces fly back together after death and unleash a massive explosion.
  • Becoming the Costume:
    • His Abominable skin turns Terminus into a big, scary, but misunderstood yeti who hates how everyone's scared of him. He also never. Shuts. Up.
    • Jotunn turns him into an ice monster, who relishes combat and enjoys killing people, a clear Foil to the regular Terminus, who has to do combat because of his orders.
    • Omega turns him into a robot mecha from an alternate future universe, complete with skull face and slight Austrian accent. He speaks in robot monotone and wields an axe with a (very slow moving) chainsaw blade.
    • Steel Forged turns him from a zombie of stone to a ghost of metal, a spirit bound to steel armor in service of an unnamed "Lady" (later revealed to be Furia), with more than a passing resemblance to a Crusader in looks and word. Also, his relationship with his undying state has done a complete 180.
    • Cosmic Titan and Super Nova makes Terminus a... well, cosmic titan, one that largely shares Terminus' desire for death.
  • Bigfoot, Sasquatch, and Yeti: The Abominable skin turns Terminus into a big, hammer-wielding yeti who hates how everyone thinks he's mean ol' brute when he is really a nice guy. Since he's a flesh and blood being, Abominable Terminus doesn't break apart when killed and resurrects in a flurry of snowflakes.
  • The Big Guy: He was this to the Resistance when he was alive. One swing of his axe could send several soldiers flying. However, he met his match when he went up against Ash.
  • Bling-Bling-BANG!: Unusually, his recolor; "Monolith", has golden trimmings on armor and such (even the orb is golden), which for the longest time acted as an unofficial golden recolor skin. His actual Golden Recolor skin, released in Update 4.2, turns his entire body Gold (much like Bomb King's own Golden skin), while his axe's blade has a golden makeover, a black handle, and a purple crystal on top, all of which is unlocked at Character Mastery Level 50.
  • Big "NO!": Gives one in his friendly callout when using his ultimate.
  • The Brute: Corvus controls Terminus, and uses him when he needs muscle.
  • The Cameo:
  • Close-Range Combatant: The most straightforward example in the game. He is the first melee-oriented champion and his only ranged attack is a weak energy blast.
  • Death Seeker: His death lines and friendly ultimate callout imply that he actually wants to stay dead. He'll sometimes even thank his killer.
  • Dying as Yourself: His death lines and friendly ultimate callout also cause the echoing deepness to fade from his voice, and have him speaking in a more gentle tone.
  • Face–Monster Turn: Terminus wasn't always a nasty brute and was a brave member of the Resistance. After he was slain, he was resurrected as a zombie, which also altered his mind to its current state. His true voice and personality can be heard via his death lines and friendly ultimate callout.
  • Fate Worse than Death: His current state is so horrifying that Terminus will panic upon resurrection and beg for death:
  • Fighter, Mage, Thief: Forms a team of these archetypes with Vivian (Thief) and Corvus (Mage), with Terminus himself acting as the Fighter.
  • Golem: He's a Stagalla like Inara, but instead of Dishing Out Dirt, he prefers to use his axe and undead magic. While originally having free will, he now mindlessly follows Corvus' orders.
  • Huge Rider, Tiny Mount: While most of the Front Lines are big, Terminus' sheer size and mass make it look like he would snap a horse's back if he rode it. Even the developers winced at the sight of him riding a horse during his patch preview.
  • Hulk Speak: He speaks a bit like this, more like the Hulk in Thor: Ragnarok than the traditional comic example, where he is able to string along sentences pretty well. Judging by the way his speech pattern, it sounds like it's hard for him to speak due to his undead state, rather than lacking the vocabulary to speak in long sentances.
  • Large and in Charge: Until Yagorath came along, he was tied with Raum as being the largest champion in the game.
  • Literally Shattered Lives: Being made of stone, this is how he originally died when he took a direct hit from Ash's cannon. Now he can put himself back together if it happens again.
  • Living Forever Is Awesome: Unlike his base skin, Steel Forged Terminus relishes the immortality his "curse" brings him, to the point where his allied ultimate line is the exact opposite of the original.
    "Please, don't let me die! Yes! YES!!"
  • Meaningful Name: Terminus's name has a dual meaning. Not only does it mean "final goal" or "a finishing point" for something, but also that it's the name given to stone stumps to mark out a boundary.
  • Mechanically Unusual Fighter: He's the first champion with a melee-oriented main attack, has a forcefield that absorbs damage instead of a shield, and can instantly resurrect where he died instead of respawning at base. Overall, he is a very unique Front Line.
  • Mighty Glacier: He's not particularly fast by any means, though he is certainly durable and hard hitting, meaning that when he does get in close, it's going to be felt.
  • My God, What Have I Done?: Upon killing Inara, he can heard muttering: "What have I done?!"
  • Motor Mouth: Abominable Terminus has some of the longest voice lines in the entire game. Spawning into the map alone has him whittle on about Yeti's Misblamed behaviour for at least nine seconds. Winning a match also makes him blaming himself for killing everyone, and it apparently happens a lot. This lasts for 12 seconds (the time it takes to transition from the Match End screen to the Top Play screen).
  • Not So Stoic: Hilariously enough for such a serious and terrifying character, his "Woohoo" line is an "Oh... Yeah!" that can only be described as seductive.
  • Our Zombies Are Different: He was once a living Stagalla warrior, but fell in battle and was resurrected by the Magistrate as a Non-Human Undead who follows their orders without question.
  • Palette Swap: "Monolith" turns his silver and purple trimmings into gold, black and blue, while the orb is also recolored gold. This is an unusual case where his recolor looks like it's an unofficial golden recolor, making his actual golden skin more obviously gold (his entire body!).
  • Poke the Poodle: Abominable Terminus's taunts, by his own admission:
    "You don't look that great! Ugh... I'm just no good with this taunting thing."
  • Pulling Themselves Together: He breaks apart when killed, but his Ultimate puts him back together to continue the fight.
  • Purple Is Powerful: This mighty warrior has purple crystals jutting out of him and has a purple aura to his powers.
  • Sculpted Physique: Most of the lines over his body look more like proper human proportions and definition rather than random lines.
  • Soul Jar: The crystal-encrusted metal orb lodged in his chest (which also resembles the orb in Seris' lantern) seems to the source of his power. When he dies with his ultimate ready, the orb will float in the air and if he ults, he will reform around the orb.
  • Tragic Monster: After Ash shattered his body, the orb in his chest resurrected him, and it's implied the pain he suffers by just being alive drives him crazy. In his friendly ultimate callout, instead of a Preasskicking One Liner like most other champions, he simply wants to die and be at peace. Shame his ultimate resurrects himself...
  • Unwanted Revival: When your ultimate meter is full, you have the ability to revive yourself, and deal damage in a relatively small AOE. Terminus makes it quite clear that he really really REALLY does not want to be alive. Even his death quote is a sotto "Thank you". He just wants freedom from his undead state.
  • Walking Shirtless Scene: He only wears armor on his legs and feet, leaving his upper body bare.

     Torvald 

The Runic Sage

Faction: The Magistrate

Species: Elf

https://static.tvtropes.org/pmwiki/pub/images/paladins_torvald.png
It's working? It's working!
Voiced by Bill Jenkins
Berserker skin voiced by Ricco Fajardo
Clockwork skin voiced by ???
Dark Lord skin voiced by Bill Rogers
"Overloadin' spacial regulators... elevating runic petabits... this should do!"

An eccentric old elf who constructed a huge magical gauntlet from the runes he found on his travels.
Torvald's abilities:

  • Unlike the other Front Line champions, Torvald starts off with a passive shield.
  • Gauntlet, Torvald's primary fire, fires long range orbs of runic energy.
  • Nullify fires a continuous beam that locks on to the closest target and silences the enemy while also damaging them.
  • Protection projects a temporary shield onto an ally.
  • Recharge regenerates Torvald's shield.
  • Hyper Beam, Torvald's Ultimate, unleashes the latent power of his gauntlet, channeling a powerful beam that applies a massive knockback to all enemies hit by it.

    Torvald's Talents:
  • Thanks, Grandpa increases the health of Protection's shields by 500.
  • Direct Current doubles the range of Nullify.
  • Field Study makes Allies protected by one of his shields deal 10% more damage.

    His champion teaser can be seen here.

  • Achilles' Heel: While all Frontlines suffer from Wrecker, Torvald has it the worst due to his kit very strongly revolving around shields, meaning his supportive and defensive abilities are considerably hindered, and due to his lack of mobility or an alternative defensive option, so does his own survivability.
  • Always Accurate Attack: His Nullify beam ability tethers itself to a single foe and continuously damages them, as well as silencing their ultimate and their abilities (except primary fire) for 2.5 seconds. No matter how much the enemy jumps around, the beam locks on, unless the enemy either get out of line of sight, gets out of range, or an enemy places a shield in the way of the beam.
  • Barrier Warrior: Two of his abilities revolve around shielding himself or his allies. He's also the only champion to be shielded by default instead of having to activate it.
  • Beam Spam: Averted. Despite having a beam ability in the form of Nullify (which silences enemy abilities), he cannot spam it easily, Once you stop using it, you're met with a hefty 12 second cooldown, while the beam itself only lasts 2.5 seconds.
  • Becoming the Costume:
    • His Clockwork skin turns him into an english gentleman who's a little bit over-excited about being in combat. He indulges in many British mannerisms, such as wanting to go to "The Winchester" Pub for a pint if his team wins, as well as indulging in tea as one of his joke voice lines.
    • Dark Lord skin turns him into a Card-Carrying Villain evil overlord who is very much aware of his evilness and constantly lampshades it.
    • Berserker and Revenant changes Torvald from a friendly old man into an incredibly fit warrior with a love of combat.
  • Bling-Bling-BANG!: His Golden Recolor turns his blue robes a metallic golden color, and the green highlights black, while for his gauntlet gives it a golden makeover, with runic symbol details being made black. It is unlocked at Character Mastery Level 50.
  • Blown Across the Room: His ultimate doesn't do much damage, but sends enemies flying with extreme knockback, making it very useful for clearing out control points or throwing enemies off cliffs.
  • The Cameo: He appears in the background of A Realm Divided, doing some research in some kind of library.
  • Collector of the Strange: Is fascinated with magical items and has spent much of his years finding and studying them.
  • Converging-Stream Weapon: His Dark Lord skin adds a circle of small beams that converge on one spot to form his Hyper Beam.
  • Crippling Overspecialization: Prior to his rework, Torvald was a defensive Front Line who had no way of attacking farther than close range aside from his ultimate. This made him a sitting duck for enemies who could stay away from him and blast him with mid/long range attacks. In OB 59, his main weapon was reworked so that it shoots long range energy balls to give him more versatility.
  • Expy: His mannerisms and eccentricity are based on Doc Brown from Back to the Future, even quoting the famous "where we're going, we don't need roads" line with two separate modifications.
  • I Am Very British: "Clockwork" turns him into this, everything from his upper-class voice, the way he dresses as a victorian scientist, his Stiff Upper Lip, it's all changed.
  • Made of Iron: One of four tanks to wear zero armor on their person (Inara, Makoa, and Yagorath being the other three), and yet can tank quite a lot of damage.
  • Mana Drain: Before his rework, using Recharge on enemy shields will drain them and replenish his own, which is faster than using the ability by itself. Now Recharge simply regenerates his shield faster than before.
  • Meaningful Name: His name is a variant of "Thorvald" from the Old Norse for "Thor's Ruler".
  • Mighty Glacier: One of the few champions who lacks a mobility skill, but compensates with his high durability and crowd control.
  • Nice Guy: A very friendly, chipper old man who has no bias against his enemies or allies.
  • Not in This for Your Revolution: He sides with the Magistrate not because he believes in their campaign or hates the Resistance, but because they fund his research.
  • Out of Focus: Very similar to Willo, Torvald hasn't been in the games' meta for several years now for much of the same reasons she isn't. He's unpopular gameplay-wise in the community as his kit is really hard to balance, and a fun character that creates shields for players that are weak, but are on short cooldowns that can be spammed fairly easily. And as with Willo, his firepower and overall usefulness to a team are outclassed by other champions in his field, who either have better kits or are more versatile, which is to say, pretty much all the frontlines outclass him. And when he was played competitively, he was seen as an unfun "bubble bot" (read: making shields for allies that were pretty strong and spammable) that slowed the game down to a snails pace and made him hard to counter. He also didn't get a skin for two years either, which itself became a running joke in the community, until "Beserker" released in 2021 (and it's recolor six months later).
  • Palette Swap: "Arcanist" turns his robes from blue to purple. His gauntlet gets highlights of purple.
  • Power Incontinence: His gauntlet isn't exactly flawless. Pieces of it float apart as he fires and his reload animation involves him resetting the pieces. In his character teaser, he's caught off guard when his gauntlet goes off by accident.
  • Smart People Wear Glasses: As an elderly wise researcher, it'd feel out of place if Torvald didn't wear glasses.
  • Squishy Wizard: Averted. For once, a wizard character in a video game is pretty tough! Torvald has high health like any other frontliner, and he’s the only character who starts off shielded.
  • Status Effects: His Nullify silences enemies, leaving them unable to use their skills.
  • Steampunk: Clockwork Torvald transforms Torvald into a dapper British scientist with a steam-powered gauntlet.
  • Swiss-Army Weapon: He fights solely with his glove, which can fire energy balls and beams, shield himself and allies, debuff enemies, and launch foes over the horizon at full power.
  • Tricked-Out Gloves: Wields a massive, runic stone gauntlet that he made himself. Despite looking like a Power Fist, its shoots energy beams instead of punching.

     Yagorath 

The Devourer

Faction: The Darkness

Species: Maw Beast

https://static.tvtropes.org/pmwiki/pub/images/paladins_yagorath.png
This realm will be consumed!
Voiced by Keri Tombazian
Cuddly skin voiced by Dawn M. Bennett
Leviathan skin voiced by ???
"Allow me to demonstrate the natural order."

An alien worm that shattered the moon, eventually breaking free and hoping to consume everything within the Realm.

  • Unlike other champions, Yagorath has two forms, Planted and Travel. Both have different abilities:

  • Planted Form abilities:
    • As a passive, Yagorath has 40% Damage Reduction while in Planted Form. Crowd Control effects all function as a Stun. Yagorath cannot move while in this form.
    • Caustic Spray, Yagorath's primary fire, shoots a stream of acid that leaves puddles on the ground. There can be up to six puddles at a time, and they damage enemies that step in them. Instead of an ammo counter, this ability uses a "fuel meter" similar to Fernando and Grohk's weapons.
    • Piercing Quills fires a quill that pierces through enemies and explodes on contact with the environment. The quills deal bonus damage to enemies affected by Caustic Spray's pools. This ability can have up to 8 charges.
    • Hardening grants Yagorath bonus Damage Reduction and complete Crowd Control immunity as she curls up. After a short while or if the ability is canceled, damage is dealt to nearby enemies based on how long the ability was charged.
    • Form Swap switches Yagorath into Travel Form, allowing her to move (although this isn't considered a movement ability, so it can be used while Crippled).
    • Devour, Yagorath's Ultimate, targets one enemy player and pulls them towards her, while granting Yagorath a separate health bar. If this health bar is depleted, the enemy is released. Otherwise, they are Executed.

  • Travel Form abilities:
    • Trail of Acid, Travel Form's primary fire, creates acid pools behind Yagorath as she rolls around.
    • Acceleration makes Yagorath roll forwards rapidly for a short duration, damaging and knocking away enemies.
    • Primal Vision releases 5 pulses from Yagorath, revealing enemies to her and her team.
    • Form Swap switches Yagorath into Planted Form.

  • Yagorath's Talents:
    • Corrosive Acid increases the damage of Caustic Spray's spray and acid pools, and boosts the movement speed of allies standing in acid pools.
    • Sight Begets Strength grants shields and bonus movement speed to allies hit by Primal Vision's pulses.
    • Unnatural Persistence slowly heals Yagorath while she's standing on the objective. The heal gradually increases in power the longer it is sustained.

You can view her Champion teaser here.


  • Above the Gods: Yagorath claims herself to be much greater than a deity, which she proves by defeating or at the very least not being stopped by Jenos, a self-proclaimed god, and Io, the goddess of the moon, as well as other characters often compared to gods, such as the various Abyssal and Pyre characters... aside from Azaan.
  • Acid Attack: Her primary fire in both forms is spraying an acid that lingers on the ground as pools to hinder enemies.
  • Achilles' Heel: Unlike every other tank in the game, Yagorath has no way to block incoming damage or to heal with her abilities, and her primary means of attack requires that she stay stationary,while her travel form is less durable. This means any attacks that deal damage in an area (such as Tyra's fire bomb), or the grinding approach can end up crippling her pretty bad even with her massive defense.
  • A God I Am Not: Despite being capable of potentially overwhelming everything in the Realm, Yagoroth does not consider herself to be a deity, but something greater than such.
  • Always a Bigger Fish: Zigzagged. On one hand, she is the biggest fish in the Bad Future, having grown to such an extreme level of strength no one could hope to defeat her, not even Karne or Valera. On the other hand, in the current timeline she pales in comparison to Azaan who arrived before she had a chance to grow as strong, leading to an easy defeat and resealment.
  • Animalistic Abomination: She's a giant worm monster set on devouring the entire Realm, and Atlas once saw her succeed at that goal. Her bio implies that even gods are mostly powerless before her.
  • Attack of the 50-Foot Whatever: She is easily the largest champ in the game, and only Raum comes anywhere close to her stature...which is still only about half Yagorath's height.
  • The Bad Guy Wins: At least in Atlas' lost future she does.
  • The Bait: A legitimate strategy for Yagorath is to simply roll around the map harassing players or putting herself in a position that'll catch the enemy team's attention. The reason for this is, as the tankiest and biggest champion in the game, it's easy for others to focus on her when she's nearby and causes them to take their attention off of other members of the team and onto her. Seeing how she can stall or run away if need be, this otherwise allows her other teammates to attack those that attack her.
  • Becoming the Costume:
    • Her Leviathan skin turns Yagorath into a massive sea monster.
    • Her Cuddly skin changes her into a friendly stuffed doll that loves having fun.
  • Blue-and-Orange Morality: She's doesn't view herself as evil or a monster, nor view the champions as people (even Vora has her see as a type of pet), merely insects for her to devour or squash.
  • Bling-Bling-BANG!: Her Golden Skin turns her entire body into a golden color, with her tail and scythes now giving off a white light, while her headpiece remains black.
  • The Big Guy: The largest and toughest champion in the game, bar none.
  • Breath Weapon: Spits out poisoning pools on the battlefield as her primary form of attack.
  • The Cameo: Yagorath has at least a third of the cast in her cards, as well as in her teaser:
    • Barik and Strix appear in the card art for Collateral Damage
    • Pip, Moji and Pepper all appear in the card art of Deadly Pursuit. This also happens to be the first time we see "default" Pepper, since her previous appearances were her "Remix" costume and a Death Card depicting her wearing a "Sands of Myth" mummy costume.
    • Vora appears in the card art for Dreadful Compact.
    • Both Viktors appear in Futile Efforts.
    • Atlas and Io appear in the card art of Out Of Time, while Furia and Imani appear in the larger version.
    • Terminus, Corvus, and Seris appear in the card for The Great Worm.
    • Ash, Atlas, Cassie, Lex, Sha Lin, Strix, and Zhin all appear in the teaser trailer for Yagorath.
    • Vora appears in her splash art.
  • The Corruptor: Downplayed, as Vora had already chosen to free Yagoroth and doom the realm for the sake of revenge and anger, but Yagorath attempts to have her let go of what little humanity she has left.
  • Early-Bird Cameo: Yagorath's voice is in Vora's default voice pack, marking the first time two champions have been in each others' voice packs (the closest prior to this was Seris being in Corvus's weapon inspect). That said, her voice is noticeably raspier and not as deep there, likely to avoid issues with player communication.
  • Eating the Enemy: Her ultimate slowly pulls an enemy into her maw. The only way to escape is to empty the extra health bar Yagorath gains before you reach her maw, which will require the entire team to work together. Otherwise, the victim dies instantly.
  • Evil Versus Oblivion: The Oblivion part of the Evil represented by Zhin, usually a sadistic evil lord with a taste in evil acts. He sided with everyone else to make sure Yagorath doesn't obliterate the world where he could indulge in his evil acts.
  • Faster Than They Look: She's the biggest character in the game and completely incapable of moving at times, but when she does move, she can move fast.
  • Faux Affably Evil: Yagorath has a tendency to talk in a very polite tone of voice, while also stating her desire to eat other characters or to criticize their choices in life.
  • Gameplay and Story Segregation: In the lore, Yagorath is easily the most powerful character, even in her base form being capable of matching powerful characters like Io, Karne, and Valera, while she's also capable of growing even stronger to the point even Azaan wouldn't be able to defeat her. Yagorath is also far larger in lore. Naturally, it wouldn't be very fair if this was accurately portrayed in-game.
  • Greater-Scope Villain: Her goal of consuming the entire universe makes the conflict between the Magistrate and Resistance seem really petty by comparison.
  • Hero Killer: In her teaser she's shown to have killed Lex, Viktor, and Strix in Atlas' bad future. It's implied she's killed all the champions in the Bad Future, including Karne and Valera.
  • Highly Specific Counterplay: Enemies that she eats with her ultimate can't be revived. This only affects Terminus, preventing him from using his own ultimate if he's killed that way.
  • Hollywood Acid: Her acid is green and melts people.
  • I Shall Taunt You: She shares a few kill taunts with Vora in the latter's voice pack, and also has plenty of taunts for her own kills as well; one for each champion.
  • The Juggernaut: How she's presented in the lore. Yagorath is damn near unstoppable, and in the Bad Future, she successfully destroys the Realm while growing bigger and stronger.
  • Just Eat Him: What her Ultimate essentially is: She targets an unfortunate Champion, pulls them towards her, and devours them in one bite.
  • Lady Looks Like a Dude: As Yagorath is a massive alien worm covered in spikes and claws, many often assume she's male or genderless.
  • Large and in Charge: Yagorath is, by far and away, the largest Champion the game has ever had (and realistically, ever will have). Her lore indicates the more she consumes, the more Yagorath grows in size.
  • Leeroy Jenkins: Suboptimal Yagorath play usually entails charging straight onto the objective and dying over and over again out of adamant refusal to play conservatively. Learning to play her will require knowing when you should plant yourself onto the point, and when you should hang back and harass the enemy from afar.
  • Lightning Bruiser: Her travel form is this, being about as fast as a maxed out Master Riding item would get you, and can quickly change forms to do more concentrated forms of damage.
  • Made of Iron: Fittingly, she's the tankiest Champion in the game, gaining a whopping 40% damage reduction in her planted form, which can gain and additional 25% when she uses her hardening ability and that's not even getting into her buying items to push this up to eleven.
  • Meaningful Name: Unusual among champions is that Yagorath's name doesn't directly translate to anything meaningful, not in how its written anyway. The "Yago" part seems entirely made up, and the "Rath" part is likely there to act as a homophone for "Wrath"; which is meaningful, in a sense, as she is trying to engulf the realm with her wrath, but it is nonetheless a rather strange name.
  • Mechanically Unusual Fighter: When taking on the Calamity update show, the developers stated she was designed to provide "a completely different experience". Safe to say, they were not kidding around. She's the only Champion who can't use mounts, she her two forms with different abilities that make her almost two champions in one. Her kit is very Crowd Control focused, with her spit slowing enemies and poisoning them, Yagorath is "immune" to various kinds of Crowd Control when in planted form (Immune in the sense that most get converted into stuns), and even in rolling formation, she can be The Juggernaut, almost completely ignoring defenses to flank the enemy.
  • Mighty Glacier: Zigzagged. She's got some of the highest innate protection without cards/items from the shop, and can only grow even more durable with such things, and one of her stances makes her stationary. On the other hand, she can be the fastest champion in the game in her other stance.
  • No-Sell: She can do this with some ultimate abilities; Khans' ult for example simply doesn't work on her. Ultimates with CC effects convert to a stun for the duration of the ultimate.
  • Not So Above It All: She may be a giant, all devouring beast come to feast on everything she could, but that doesn't mean she isn't polite. She's surprisingly nice to her allies, and is also shown making jokes, snarking with Vora, and letting out an evil laugh every now and then.
  • Phlegmings: While in Planted Form, the first-person camera is inside her mouth, and drool can be seen drizzling down the screen.
  • Play as a Boss: The Calamity update show describes her as feeling like a "raid boss" for the enemy team.
  • Pre-Mortem One-Liner: Yagorath has one for each champion that released prior to her, much like Vora. Considering the former appears in the latters' voice pack, this isn't too surprising. Here they all are, if you're at all curious.
  • Put on a Bus to Hell: In Azaans' teaser, Yagorath is hit with a massive blast from Azaan, but isn't killed, instead being resealed, though who knows if it'll remain.
  • Rolling Attack: She can only move by curling into a wheel shape and rolling around. While in this form, she can use Acceleration to damage enemies she collides with.
  • Sealed Evil in a Can: While she is not the Darkness as much as she is a splintered part of it, she had been sealed for hundreds of years before being released by Vora.
  • Skill Gate Characters: Yagorath isn't liked in the casual playerbase on the perception that she's too hard to take down, what with her kit being punishing to those who try to fight her in a 1v1 situation, and then die immediately and claim she's too OP. This isn't a sign that she's strong, it's a sign that Yagorath severely punishes those who don't work with their allies; her greatest weakness, to take her down. On the ranked side of things, Furia and Yagorath worked extremely well together for several patches after Yagorath's release due to Furia's heal beam having the most healing in the game, oftentimes stalemating matches until Cauterise 3 could be obtained, or prolonging battles for far longer than many find comfortable. Not coincidentally, this is why she rarely appeared in either queues. When Furia's healing got nerfed in Patch 4.5, and later when Cauterise was removed and made into a passive anti-heal in 5.1, Yagorath started to make a comeback in ranked.
  • Stance System: Switches between an immobile but resilient Planted Form and a mobile Travel Form, each with different abilities.
  • Stationary Boss: One of her stances effectively make her a turret, which is how she deals out most of her damage and gives her many protections.
  • Toxic Friend Influence: While "friend" may be stretching it, Yagorath will occasionally voice disapproval if Vora says anything that seems to resemble respect or compassion to anyone.
  • Villain Respect: Downplayed, but Yagorath will state that both Seris and Imani are not using their power to their full potential should she kill them, which is impressive, as she considers everyone, even Vora, to be beneath her. Unused spawn chatter extends this to Raum, claiming she would have liked to be on the same side as him.
  • The Worf Effect: In the current timeline, she's rather easily defeated and resealed by Azaan, who did so instantly after he arrived to the Realm.
  • World's Strongest Man: Err, worm. Canonly, at her full power she's strong enough to devour the gods and conquer an entire timeline with no hope of actually defeating her. Luckily, Atlas warns others as to her arrival, and Azaan seals her before she can grow as she desired.
  • Your Size May Vary: Similar to the Abyssal Lord, Yagorath is quite a bit smaller than what her teaser and card art depicts. In-game, she's presented as being about 1/3rd of a Raum taller, but in her supplementary material, as well as in card art, they depicts Yagorath as bigger than The Magistrates Archive! The reasoning the developers have given is that the more she eats, the bigger she grows; the size in-game is just her early form.
  • You Will Not Evade Me: Her ultimate slowly pulls whoever champion's unfortunate enough to get hit by the initial projectile, which will pull them until they are eaten or they are freed.

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