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* TheCorruptor: An attempted version of one. She has the occasional comment about WeCanRuleTogether or how much of a BloodKnight her teammate has become if she gets an assist and voiced interesting in corrupting Azaan. So far, the only person she's managed to corrupt is a man who had given up hope to begin with.
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Fixing misuse of You Will Not Evade Me. Overpower is an exact example of the trope, an ability not being an Always Accurate Attack has nothing to do with whether the trope is played straight.


* YouWillNotEvadeMe: Used to be played straight, as ''Overpower'' auto-targeted anyone you aimed at, but Patch 2.01 makes it so it's now a skill-based shot... in a way: It's a bit of an auto-aim, but if you so much not place your crosshairs accurate enough against your target, it ''will'' miss. Or, the target is hiding behind an enemy shield, then it will miss as well.

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* YouWillNotEvadeMe: Used to be played straight, as ''Overpower'' auto-targeted anyone you aimed at, but Patch 2.01 makes it so it's now a skill-based shot... in a way: It's a bit of allows Khan to grab an auto-aim, but if you so much not place your crosshairs accurate enough against your target, it ''will'' miss. Or, the unlucky target from range and pull them into his grasp, carrying them around for a few seconds before launching them away in whatever direction he likes. The Pyre help those who get hit by it when Khan is hiding behind an enemy shield, then it will miss as well.standing near a death pit.

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* GatlingGood: He wields a gatling gun, which has 500 ammo with ~40 damage per bullet at close range. Unloading your entire ammo reserve onto the enemy will expend '''22,500 Damage!''' There are cards that will allow Raum to not need to officially reload either, so the damage overall is massive. The downside to all this is that the gatling gun has very noticeable Recoil while revved up (something Ruckus and Bolt don't suffer from at all, despite Bolt being fitted with two miniguns!), it takes a full second to start up the Gatling gun, it has a much larger bullet spread, and it suffers from extreme damage falloff (23 - 27 damage per bullet at long range, assuming you hit anyone that is.) This means you have to actively fight against the Gatling recoil, as it lifts upwards, you have to be close to your opponent, and you can't easily take out long range enemies.

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* GatlingGood: He wields a gatling gun, which has 500 ammo with ~40 damage per bullet at close range. Unloading your entire ammo reserve onto the enemy will expend '''22,500 Damage!''' There are cards that will allow Raum to not need to officially reload either, so the damage overall is massive. potential can be made even more massive! The downside to all this is that the gatling gun has very noticeable Recoil while revved up (something Ruckus and Bolt don't suffer from at all, despite Bolt being fitted with two miniguns!), it takes a full second to start up the Gatling gun, it has a much larger bullet spread, and it suffers from extreme damage falloff (23 - 27 damage per bullet at long range, assuming you hit anyone that is.) is). This means you have to actively fight against the Gatling recoil, as it lifts upwards, you have to be close to your opponent, and you can't easily take out long range enemies.






* ArtEvolution: The OB 55 patch updated Ruckus and Bolt's appearance from a [[http://hydra-media.cursecdn.com/paladins.gamepedia.com/thumb/6/67/Ruckus%26Bolt_render.png/600px-Ruckus%26Bolt_render.png?version=38187c9780487b567 sleek, futuristic mini mecha]] to a [[http://i.computer-bild.de/imgs/9/6/2/5/1/3/5/Paladins-Ruckus-1024x576-54f84c967aaef794.jpg more intimidating, but wooden mini mecha]] to better fit the fantasy setting. Ruckus also has a cuter, more proportionate build and wears lower class clothing. The old design for the mech is still available as a skin, however.

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* ArtEvolution: The OB 55 [=OB55=] patch updated Ruckus and Bolt's appearance from a [[http://hydra-media.cursecdn.com/paladins.gamepedia.com/thumb/6/67/Ruckus%26Bolt_render.png/600px-Ruckus%26Bolt_render.png?version=38187c9780487b567 sleek, futuristic mini mecha]] to a [[http://i.computer-bild.de/imgs/9/6/2/5/1/3/5/Paladins-Ruckus-1024x576-54f84c967aaef794.jpg more intimidating, but wooden mini mecha]] to better fit the fantasy setting. Ruckus also has a cuter, more proportionate build and wears lower class clothing. The old design for the mech is still available as a skin, however.



* DeathOfAThousandCuts: Bolt's miniguns have 200 ammo, and each bullet is 40 damage per shot, which makes for an eyewateringly large '''8000 damage total'''. If you unload an entire clip onto anything that moves in front of you, you're bound to kill ''something'' because of the fast [=DPS=] the guns have.

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* DeathOfAThousandCuts: Bolt's miniguns have 200 ammo, and each bullet is 40 ~40 damage per shot, which makes for an eyewateringly large '''8000 damage total'''. If you unload an entire clip onto anything that moves in front of you, you're bound to kill ''something'' because of the fast [=DPS=] the guns have.


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* DumpStat: There really isn't much point taking Bulldozer or Wrecker when playing as Ruckus, in part because you shred shield health so rapidly due to your [=DPS=] output, that the added time taken to break the shield or kill the deployable is fairly negligible in practice. That said, if you are up against a team who can output lots of shielding (A Torvald working with an Fernando), then it can be a good idea to pick it up.
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* SkillGateCharacter: Yagorath isn't liked in the casual playerbase on the perception that she's too hard to take down, what with her kit being punishing to those who try to fight her in a 1v1 situation, and then die immediately and claim she's too [=OP=]. This isn't a sign that she's strong, it's a sign that Yagorath severely punishes those who don't work with their allies; her greatest weakness, to take her down. On the ranked side of things, Furia and Yagorath worked extremely well together for several patches after Yagorath's release due to Furia's heal beam having the most healing in the game, oftentimes stalemating matches until Cauterise 3 could be obtained, or prolonging battles for far longer than many find comfortable. Not coincidentally, this is why she rarely appeared in either queues. When Furia's healing got nerfed in Patch 4.5, and later when Cauterise was removed and made into a passive anti-heal in 5.1, Yagorath started to make a comeback in ranked.

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* SkillGateCharacter: SkillGateCharacters: Yagorath isn't liked in the casual playerbase on the perception that she's too hard to take down, what with her kit being punishing to those who try to fight her in a 1v1 situation, and then die immediately and claim she's too [=OP=]. This isn't a sign that she's strong, it's a sign that Yagorath severely punishes those who don't work with their allies; her greatest weakness, to take her down. On the ranked side of things, Furia and Yagorath worked extremely well together for several patches after Yagorath's release due to Furia's heal beam having the most healing in the game, oftentimes stalemating matches until Cauterise 3 could be obtained, or prolonging battles for far longer than many find comfortable. Not coincidentally, this is why she rarely appeared in either queues. When Furia's healing got nerfed in Patch 4.5, and later when Cauterise was removed and made into a passive anti-heal in 5.1, Yagorath started to make a comeback in ranked.
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* '''Eternal''' prevents Ire from decaying over time, but removes the passive damage bonus.

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* '''Eternal''' prevents Ire from decaying over time, but removes the passive damage bonus.
bonus.\\
\\



* DropTheHammer: His main weapon is a hammer that reappears in his hands after being thrown.

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* DropTheHammer: BludgeonedToDeath: His main weapon is a hammer that reappears in his hands after being thrown.thrown to hit someone.



* BigfootSasquatchAndYeti: The [[https://twitter.com/PaladinsGame/status/1068195874684182528 Abominable skin]] turns Terminus into a big, [[DropTheHammer hammer-wielding]] yeti who hates how [[FaceOfAThug everyone thinks he's mean ol' brute when he is really a nice guy]]. Since he's a flesh and blood being, Abominable Terminus doesn't break apart when killed and resurrects in a flurry of snowflakes.

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* BigfootSasquatchAndYeti: The [[https://twitter.com/PaladinsGame/status/1068195874684182528 Abominable skin]] turns Terminus into a big, [[DropTheHammer hammer-wielding]] hammer-wielding yeti who hates how [[FaceOfAThug everyone thinks he's mean ol' brute when he is really a nice guy]]. Since he's a flesh and blood being, Abominable Terminus doesn't break apart when killed and resurrects in a flurry of snowflakes.
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* Azaan has a passive called Ire, which is a gauge that fills when Azaan takes or inflicts damage. Ire grants Azaan up to 20% Damage Reduction. When Ire is over 85%, Azaan's Abilities are Augmented and his damage output is increased. Using any Ability reduces Azaan's Ire level by 20%.

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* Azaan has a '''Ire'' is Azaan's passive called Ire, which that is a gauge that fills when Azaan takes or inflicts damage. Ire grants Azaan up to 20% 12% Damage Reduction. When Reduction at a full gauge, when Ire is over 85%, Azaan's Abilities are Augmented and his damage output is increased. Using any Ability reduces Azaan's Ire level by 20%.



* '''Persistence''' grants passive Damage Reduction, and adds Lifesteal to ''Judgement''.
* '''Tempering''' significantly increases the power of ''Reckoning'', ''Sanctuary'', and ''Conviction'', but also increases their Cooldowns by 50%.

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* '''Persistence''' grants passive Damage Reduction, and adds Lifesteal to ''Judgement''.
* '''Tempering''' significantly increases the power of ''Reckoning'', ''Sanctuary'', and ''Conviction'', but also increases their Cooldowns by 50%.25%.
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dont think fanservice is a character trope

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i honestly don


* '''Queen of Change''' gives Nyx bonus healing depending how close she is an objective, and a static bonus healing on maps without an objective.



* '''Abyssal Breach''' causes enemies that pass through an ''Abyssal Shield'' to briefly take more damage and be revealed to Nyx and her team.
* '''Subjugation''' increases the range of ''Royal Presence'' and causes enemies to be rooted instead of pulled upon ending the ability.\\

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* '''Abyssal Breach''' causes enemies that pass through an ''Abyssal Shield'' to briefly take more damage and be revealed to Nyx and her team.
team, also reduces ''Abyssal Shield'''s cooldown.
* '''Subjugation''' increases the range of changes ''Royal Presence'' to only hit the target in front of Nyx, increases the range of it's reactivation and causes enemies to be rooted instead of pulled upon ending the ability.\\




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* AgonyOfTheFeet: She's not wearing heels, she's walking with ''spikes going through her feet that raise her heels up.'' Strangely, she doesn't seem to mind.
* CloseRangeCombatant: Nyx wields nothing more than her fists and her abyssal abilities, and her kit revolves around keeping the enemy close so she can wear them down while the battle rages on.



* {{Fanservice}}: Nyx ''exudes'' this, and gives Skye and Ying a run for their money in how much skin she shows.



* ImpossiblyLowNeckline: As mentioned, Nyx's neckline is incredibly low with only a few incredibly thin straps keeping it up.

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* ImpossiblyLowNeckline: As mentioned, Nyx's neckline is incredibly low with only a few incredibly thin straps keeping it up.
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* HighlySpecificCounterplay: Enemies that she eats with her ultimate can't be revived. This only affects Terminus, preventing him from using his own ultimate if he's killed that way.

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* '''Flux Generator''' increases ''Emitter''[=s'=] Shield Health to 3000.

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* '''Flux Generator''' increases ''Emitter''[=s'=] Shield Health to 3000.3500, reduce its cooldown, and gain immunity to Crown Control when active.


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* NoSell: If ''Emitter'' is active after getting the talent ''Flux Generator'' Ruckus and Bolt become immune to CC as long as it's active.

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* AchillesHeel: Unlike every other tank in the game, Yagorath has no way to block incoming damage or to heal with her abilities, and her primary means of attack requires that she stay stationary, and her travel form is less durable. This means any attacks that deal damage in an area (such as Tyra's fire bomb), or the grinding approach can end up crippling her pretty bad even with her massive defense.

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* AchillesHeel: Unlike every other tank in the game, Yagorath has no way to block incoming damage or to heal with her abilities, and her primary means of attack requires that she stay stationary, and stationary,while her travel form is less durable. This means any attacks that deal damage in an area (such as Tyra's fire bomb), or the grinding approach can end up crippling her pretty bad even with her massive defense.



* JustEatHim: What her Ultimate essentially is: She targets an unfortunate Champion, pulls them towards her, and devours them in one bite.



* WorfEffect: In the current timeline, she's rather easily defeated and resealed by Azaan, who did so instantly after he arrived to the Realm.

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* WorfEffect: TheWorfEffect: In the current timeline, she's rather easily defeated and resealed by Azaan, who did so instantly after he arrived to the Realm.Realm.
* WorldsStrongestMan: Err, worm. Canonly, at her full power she's strong enough to devour the gods and conquer an entire timeline with no hope of actually defeating her. Luckily, Atlas warns others as to her arrival, and Azaan seals her before she can grow as she desired.

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