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Characters / Marvel Avengers Alliance Heroes Tacticians And Blasters

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Character subpage for Marvel: Avengers Alliance. Main character page is here, heroes subpage is here.


Tacticians

https://static.tvtropes.org/pmwiki/pub/images/MAA_Tacticians_8096.png
Tacticians take an extra turn when attacking Blasters. Aptly portrayed by heroes known as leaders and brilliant strategists.

Characters: Black Bolt, Black Knight, Black Panther, Boomerang, Captain America, Constrictor, Cyclops, Doctor Doom, Emma Frost, Fantomex, Gamora, Hank Pym, Hawkeye, Howard the Duck, Kang the Conqueror, Kate Bishop, Kraven the Hunter, Lizard, Loki, Magneto, Moonstone, Mr. Fantastic, Quake, Red Hulk, Rescue, Superior Spider Man, War Machine

    Tacticians 

Black Bolt

https://static.tvtropes.org/pmwiki/pub/images/maa_black_bolt_3684.jpg
Black Bolt: ...
Emma Frost: He wants to thank you for everything you've done for the Inhumans, Agent. You can count him as an ally, now and in the future.

Even amongst the race of super-powered Inhumans, Blackagar Boltagon's abilities are terrifyingly destructive. Blessed and cursed with a voice that can shatter whole planets, Black Bolt must keep forever mute, lest a single incautious whisper kill everyone around him. As the King of the Inhumans, it is his duty to protect the Inhuman city of Attilan and guide his people through an uncertain future.

  • Alliterative Name
  • Armor-Piercing Attack: His voice attacks ignore defense stats.
  • Assist Character: With his King of the Inhumans passive, he can summon a member of the Royal family and gain a temporary benefit i.e. summoning Crystal grants all allies Gale Force.
  • Charged Attack: His Power Word attack, which consumes all Ambient Particles buffs on him and all allies to unleash what is a potentially devastating attack. It should also be noted that every ally can hold up to 10 charges of Ambient Particles, so this move is by far one of the strongest attacks in the game thus far, rivaling Havok's buffed up Plasma Wave.
  • Cursed with Awesome: As evidenced by his bio, his powers have the potential to destroy entire PLANETS without much exertion (this power in particular is utilized by his voice), unfortunately forcing him to stay mute for everyone's safety lest he devastates entire cities or mountain ranges by speaking a sentence or less.
    • Good thing he doesn't talk in his sleep.
    • Ironic since he specifically trained himself not to do so, completely doing away with instinctual talking or crying out.
  • Dark Is Not Evil: Despite being decked out in a pitch-black costume that does look intimidating and possessing tremendously destructive powers, Black Bolt is a staunch defender of the good guys and innocents.
  • Extra Turn: His Royal Flight grants him Kree Speed buff, meaning he can take an extra turn the following round.
  • Flying Brick
  • The Good King: of the Inhumans.
  • Happily Married / Ruling Couple: with Medusa.
  • Make Me Wanna Shout: "Whisper" and "Power Word." Black Bolt's voice is so powerful that even his whispers have the capability to incapacitate opponents.
  • Royals Who Actually Do Something: He's the king of the Inhumans and has a range of superpowers including super strength, flight and a voice that can shatter planets and is very much active in protecting innocents.
  • Silent Snarker: If the various telepaths' entertained and/or offended reactions to eavesdropping on his thoughts about the bad guys are any indication...
  • Status-Buff Dispel: His Whisper attack inflicts Buff Blocker on enemies, which removes and prevents most of their buffs.
  • Steven Ulysses Perhero: If it's still not obvious, Blackagar Boltagon.
  • There Is No Kill Like Overkill: "Power Word", the aforementioned Charged Attack becomes this. It also has Brutal Strike, which ignores any resurrection effects.
  • Visible Silence: The only hero so far whose dialogue consists entirely of this, unsurprisingly.
  • The Voiceless: For everyone else's sake. Everyone else speaks for him instead.

Black Knight

https://static.tvtropes.org/pmwiki/pub/images/MAA_Black_Knight_1300.jpg
"You have my sword, Agent. ...Come on, you knew I was going to say it."

Nathan Garrett, the previous villainous Black Knight, begged his nephew Dane to take up the name and restore its legacy. As one of the greatest swordsmen on earth, Dane Whitman has more then kept his promise. With the all-cleaving Ebony Blade and psyche-disrupting Sword of Light, the Black Knight is equipped to handle any challenge.

  • Absurdly Sharp Blade: The Ebony Blade ignores defense and shields.
  • Anti-Magic: His Magic Warding passive makes all allies immune to Magic Effects (i.e. Soulfire or Hexed) and taking reduced damage from magic attacks.
  • Assist Character: Black Knight can summon Valinor, his mystical winged steed from Avalon, to attack his foes.
  • The Atoner: Sheds the 'Blood Curse' by adopting a stance which protects the rest of the team, via a move aptly called 'Atonement'.
  • Badass Cape: Dark blue and cloaklike.
  • Blood Knight: Literally becomes this when 'Blood Curse' is applied, due to the malevolent Ebony Blade.
  • Charged Attack: When defending against ranged attacks in his 'Chivalrous Duty' mode, he converts each intercepted attack into a Sword of Light charge-up, increasing the damage on the next use of Ebony Blade.
  • Dark Is Not Evil: He might have dark armour and an evil black sword, but his noble heart makes him very much a hero.
  • Genius Bruiser: He gets the "Eggheads" bonus, and is a physicist like Captain Britain, but he looks and fights like a Knight in Shining Armor.
  • Going Native: He's supposed to be American, but talks about serving the Queen, calls the US "the colonies", and calls Tony a "Yank", so it's either this or Adaptational Nationality.
  • Redeeming Replacement: The heroic nephew of a former, villainous Black Knight.
  • Science Destroys Magic: Implied by his Magic Warding passive that reduces damage from magic attacks and neutralizes all magical debuffs.
  • Shield Bash: His "Shield of Night" attack.
  • Stance System: Has the aggressive "Blood Curse" stance and the defensive "Chivalrous Duty". By using his L1 Ebony Blade attack, he gains the Blood Curse buff and becomes more offense-oriented, with a chance to perform follow-up or counter attacks on bleeding targets. With his L2 Atonement move, he gains the Chivalrous Duty buff instead and plays more defensively by protecting his allies and either getting charge-ups from ranged attacks or a chance to parry and retaliate against melee attacks. He can only have 1 of these buffs at any time, so gaining Blood Curse would cancel out Chivalrous Duty and vice versa.
  • Taking the Bullet: See the description of "Chivalrous Duty" above.
  • Ye Olde Butcherede Englishe: Played with in Season 2; he does it back and forth with Selene for a bit but then says "all right, that's enough" and starts talking normally again. He also waxes a bit poetic around Tony, who then snarks at him for it.

Black Panther

https://static.tvtropes.org/pmwiki/pub/images/MAA_Black_Panther_268.jpg
"Wakanda has no need of S.H.I.E.L.D., but S.H.I.E.L.D. has need of Wakanda. As long as our goals align, I will fight by your side."

Heir to the ruling dynasty of the ancient kingdom of Wakanda, T'Challa became king and Black Panther as a young man and has transformed Wakanda into a high-tech powerhouse. Wary of outside interests that seek to exploit Wakanda's enormous Vibranium deposits, he is a powerful ally but always keeps his home country's interests first and foremost. He is married to Storm but the demands of the X-Men and Wakanda often keep them apart.

  • Absurdly Sharp Claws: Anti-Metal Claws ignore enemy's defense and shield.
  • Animal-Themed Superbeing: He wears a panther-like mask and his weapons are special Vibranium claws.
  • Badass Cape: Black and simple.
  • Captain Patriotic: Places the interests of Wakanda above all. He even says as much in his recruitment message.
    Black Panther: Wakanda has no need of S.H.I.E.L.D., but S.H.I.E.L.D. has need of Wakanda. As long as our goals align, I will fight by your side.
  • Cool Mask
  • Genius Bruiser: Like Captain Britain he's a physicist and gets the "Dr." and "Eggheads" bonuses, but his battle style consists of making things bleed with his claws and buffing himself up.
  • The Good King: of Wakanda.
  • Happily Married: To Storm.
  • Kryptonite Factor: his Vibranium attacks are the weakness of the Ultron clones in the Heroic Battle of 2.3.5.
  • Legacy Character: He inherited the Black Panther title from his father whom also inherited it from a relative going back hundreds of years ago.
  • Panthera Awesome
  • Royals Who Actually Do Something: Not only is he the king of Wakanda but he is also an active superhero.
  • Ruling Couple: of Wakanda along with Storm. Even their team-up bonus is called "King and Queen".
  • Status-Buff Dispel: By throwing his Vibranium Daggers at an opponent.

Boomerang

https://static.tvtropes.org/pmwiki/pub/images/boomerang_classic.png
"Hey Agent! Good to see you! How's the family? What? Just because I whacked you across the head a few times in the past doesn't mean we can't be friends."

Fred Myers loved baseball, but not enough to stop accepting bribes. Recruited by a criminal organisation that outfitted him with the deadly boomerangs he came to be known by, Fred became a mercenary for hire. Commonly seen as a joke, Fred fought for his villainous peers' approval, but usually ends up falling flat on his face. Still, it's hard to find good help, and Fred found opportunities to earn a living. Hearing of S.H.I.E.L.D.'s incredible benefits from Constrictor and Taskmaster, Fred decided it was worth a shot to put his skill to use against his peers instead of trying to earn their approval. They'll see just how good he is when his boomerangs whack them across the head.

  • Butt-Monkey: He wastes no time on his lockbox story to tell about how his fellow villains always saw him as a hopeless joke.
  • Boomerang Comeback: Save for his lvl9 which forgoes it towards extra damage; all his boomerang's from his lvl1 and lvl2 have a chance to hit the enemy a second time.
  • Brainwashed and Crazy: Purple Man subjects him to this during SO31, with him sounding eerily calm.
  • Determinator: The lower his health, the greater damage his attacks have.
  • Damage Over Time: His moves on his lvl1 make up his most damaging moves, with his low power being compensated with a myriad of these types of attacks.
  • Synthetic Plague: Has an unstable iso-8 infused boomerang as one of his lvl1 options. Only immunity to Damage Over Time effects prevents it!
  • Shock and Awe: Has electrified boomerangs as one of his lvl1 options.
  • Playing with Fire: His explosive lvl1 boomerang causes Burning.
  • Absurdly Sharp Blade: Throws a razor boomerang as one of his lvl1 options, it causes one stack of Bleeding.
  • Tracking Chip: His lvl6 throws a boomerang with one of these to the opponent, it causes the opponentto lack Stealthy on his attacks, be countered on their single target attacks and has a chance to chain one of Boomerang's attacks into the target.
  • We Need a Distraction: His lvl9 is him pulling back his boomerang's to hit the back of the opponent's head before they attack, interrupting them.

Captain America

https://static.tvtropes.org/pmwiki/pub/images/MAA_Captain_America_9935.jpg
"Glad to be on board, Agent."

Product of a World War II super soldier experiment, Steve Rogers was recovered from a block of ice years after a mission over Europe went disastrously wrong. Thrown into a future that he's still not used to, he brings an old-fashioned resolve to the Avengers' mission.

  • Captain Geographic
  • Captain Patriotic: Fights to uphold the values of America (but not necessarily its government).
  • Duel Boss: in SpecOps 17, seeing Bucky as the Winter Soldier, Steve goes after the one he believes to be responsible, the Red Skull. Thus, for the Epic Boss, an option arises should the player send a party to assist the Captain, or he fight the Skull alone.
  • The Good Captain/Captain Superhero
  • Luckily, My Shield Will Protect Me: He has a Defensive Stance passive, which has a chance to reduce damage taken by way of his Mighty Shield.
  • Military Superhero
  • Not So Above It All: Despite being a perfectly professional soldier under all circumstances, even he can't resist a snarky suggestion to stick Grey Gargoyle "on a cathedral somewhere" after defeating him yet again.
  • Older Than They Look: Was only recently defrosted from an involuntary cryostasis.
  • Shield Bash: His Level 1 attack is literally called this, too.
  • Stance System: his Captain Rogers alt is capable of switching between three modes: Counterintelligence, Offensive Operations, and Ranged Awareness. While Cap's attacks remain the same, the debuffs inflicted by them differ in each stance.
  • Super Serum: The famous basis of his powers.
  • Taking the Bullet: Cap's "Shield Guard" ability, which allows him to intercept enemy attacks, then hitting the attacking foe with a counter move.
  • Throwing Your Shield Always Works: "Shield Throw" sends the shield out in a wide circle to hit all enemies and then return to his hand.

Constrictor

https://static.tvtropes.org/pmwiki/pub/images/maa_constrictor_5225.png
"Alright, Agent, let's get this show on the road. ...Oh, and tell Hercules to stop giving me the stink-eye, will ya?"

Frank Payne began his career as an Agent of S.H.I.E.L.D., but the lure of money and power drove him to crime. He donned a cybernetic suit equipped with prehensile, electrified metal coils and took on the moniker of Constrictor. After winning an excessive force lawsuit against Hercules, he had all the money he could want, and decided he wanted to return to the life of a hero... or at least a soldier with a few scruples.

  • Animal Theme Naming: The boa constrictor.
  • Anti-Villain: He may be willing to fight for the bad guys if paid handsomely, but Frank still respects the sanctity of human life, even stopping to save a S.H.I.E.L.D. agent in the Vault breakout. It turns out that he ultimately does want to do the right thing, although his heroism is tempered by his past experiences.
  • Arson, Murder, and Jaywalking: mentions in his Lockbox story that the Helicarrier smelling like motor oil is one of the reasons he left SHIELD.
  • Assist Character: Constrictor's level 9 attack is a Distress Call that summons any lockbox hero except for Dr. Doom. Although it is only usable once per battle, it's a Quick Action move which costs no Stamina.
  • The Atoner: Wants to go back to being a hero, after realizing that he needed more than money to feel satisfied with himself.
  • Clothes Make the Superman: His high-tech battlesuit with a pair of electrified Combat Tentacles.
  • Conscience Makes You Go Back: In the Marvel XP files is a story about how he reluctantly saved a S.H.I.E.L.D. agent from the Wendigo, even when he could have left the man to die with no witnesses. (This ultimately costs him his chance to escape from the Vault.
  • Evil Counterpart: When he's a boss, he's this to the Agent — he can use items and call other villains in for support. Even as a hero, he's more or less what the Agent might become if s/he gets disappointed.
  • Item Caddy: His Quartermaster passive allows him to use a random consumable up to once per turn. He can even use Distress Calls!
  • Only in It for the Money: The primary driving forces for Frank's turn to villainy were the disillusionment and poverty he experienced as a S.H.I.E.L.D. Red Shirt. He decides to reform after earning a huge injury settlement against Hercules and no longer having to worry about his income.
  • Shock and Awe: His vibranium coils are electrified and can stun opponents.
  • Villain Protagonist: His side-story in Marvel XP centers around him dealing with a breakout in the Vault and fighting various escaped monsters.

Cyclops

https://static.tvtropes.org/pmwiki/pub/images/MAA_Cyclops_6572.jpg
"The X-Men are with you, Agent. Iso-8 in the wrong hands is a menace to everyone."

Professor X's first student, Scott Summers is one of the X-Men's leaders. Able to discharge devastating energy bolts from his eyes via a breach between universes, Cyclops is one of the most powerful mutants to graduate the School of Gifted Youngsters.

  • Alliterative Name: Scott Summers
  • Armor-Piercing Attack: his Empowered ISO-8 exclusive allows his Optic Blasts (both the lvl 1 and lvl 9 variants) to ignore defense.
  • Auto-Revive: His Uncanny outfit's Don't Die on Me! passive grants a 25% chance to a K.O.'ed ally to revive with 1% health.
  • Critical Hit: Exploit Weakness ensures that the next attack against the affected target is a critical hit.
  • Eye Beams: His trademark optic blasts.
  • A Father to His Men: Scott's skillset and passives focus on motivating and bolstering his team with buffs, extra turns, counterattacks, or even revivals. His Blue Team (Uncanny) outfit epitomizes this trope.
  • Heroic Willpower: He motivates his teammates when they are attacked, increasing all their stats.
  • Hit-and-Run Tactics: The essence of Cyke's updated moveset, which is fitting considering his expertise in guerrilla tactics; his powers involve having allies take multiple hits against enemies, be it counterattacking with the 'Combat Expertise' buff or follow-up attacks by applying the 'Flanked' debuff.
  • How Dare You Die on Me!: The essence of Uncanny Cyclops' passive, as mentioned above.
  • Power Incontinence: Cyclops cannot control his optic blasts and must wear his visor at almost all times.
  • Power Nullifier: His "Exploit Weakness" attack creates a negative counter-effect according to the class of whoever he's targeting.
  • Red Eyes, Take Warning: Scott's glowing eyes become briefly visible when using Mega Optic Blast.
  • The Visor Comes Off: His ultimate move Mega Optic Blast.

Doctor Doom

https://static.tvtropes.org/pmwiki/pub/images/maa_doctor_doom_7707.jpg
Mr. Fantastic: I object to this. In the strongest possible terms.
Doctor Doom: As always, Richards, your objections are irrelevant.

Born a gypsy in the Balkan kingdom of Latveria, the man who would become Dr. Doom was a college friend of Reed Richards' until the rivalry between the two brilliant students caused a disfiguring accident to Doom's face. Already a powerful sorcerer, Doom became a technological wizard as well, taking over Latveria (where his army of Doombots awaits deployment) and becoming one of the most powerful threats to S.H.I.E.L.D. and the civilized world.

  • Actually a Doombot: In the Epic Boss battle of Chapter 3 Mission 5.
  • A God Am I: As to be expected, Doom is SUPREME OVER ALL!
  • April Fools' Day: Playdom briefly "released" an alt based on Doom's tenure as a member of the Future Foundation. Some players are actually clamoring for ways to unlock the costume, until they finally realized what date it wasnote .
  • Arch-Enemy: RICHAAAAAAAAARDS!!
  • Assist Character: His Summon Servo-Guard move extends to multiple actions to summon different Servo-Guards that have different effects.
  • Badass Cape
  • Badass Normal: Even though he has vast knowledge in science and sorcery, he is still a mortal.
  • Big Bad: Essentially the main villain amongst the entire Big Bad Ensemble of Season 1, and fittingly the True Final Boss.
  • Breaking Speech: Much like Loki, Doom will reprimand you for opposing him before; he then rubs in your face that you are the one joining his own personal battle against Incursions.
  • Charged Attack: His Doom Cannon, which hits all enemies and cannot be blocked, takes 12 rounds before it can be used. The countdown is reduced by using tech actions and the damage is increased when he uses Magic actions.
  • The Chessmaster
  • Death or Glory Attack: Doom Cannon takes quite some time to be available for use. And if it does, prepare to unleash doom to the enemy party.
  • The Dreaded: As long as Doom is in the battle, his Imperial Ring passive can induce any enemy attack to fail 20% of the time via the Cower debuff.
  • Doomy Dooms of Doom
  • Emperor Scientist: Of Latveria.
  • Everyone Has Standards: Everybody refuses to work with Doom when he decides to assist S.H.I.E.L.D., even people like Sabretooth and Magneto.
  • Evil Overlord
  • Evil Versus Oblivion: He agrees to work with S.H.I.E.L.D. because of the incursions and the threat they pose to all of reality.
  • Genius Bruiser
  • Godzilla Threshold: Incursions are more or less the only thing that could force S.H.I.E.L.D. to work with him (and vice versa).
  • Hand Blast: The electric bolts from his hands are due to his suit of armor; his magical blasts are due to his talent in sorcery.
  • Hated by All: No one will fight alongside the Agent if Doom is along, hero or villain alike.
  • Insufferable Genius
  • In the Hood
  • Kill Sat: His ultimate ability, Doom Cannon.
  • Large Ham: With extra pork.
  • Last-Name Basis: With Reed Richards.
  • Life Drain: Trifurcator reduces an enemy's health and stamina by a fraction and restores stamina to all party members; Steal Essence damages the enemy and reduces their stats while restoring health to all party members and giving a stack of Full Doom to Doom, increasing his stats.
  • Magikarp Power: a variant: Doom's moveset is actually useful from the start, the problem is in leveling him up. Doom can't participate in most of the Mission Boss battles, usually the hotspots that net the most Exp. points, because of the Required Party Member mechanic (fortunately, it doesn't apply to sub-bosses and most Epic Bosses), making the process a tad bit longer than with most heroes.
  • Magitek: Doom combines magic and technology really well.
  • Morality Pet: To keep Doom at bay, S.H.I.E.L.D. christens the Agent his human Restraining Bolt.
  • Non-Elemental: Befitting a player controlled boss character, to compensate for the lack of a teammate, Ring Imperial is the only Do T efect that is tagged as a debuff, thus it affects even the Do T immune. Taking 20% off health from the enemy is much deadlier in practice than it sounds, and it is Doom's key factor in defeating enemy teams on PVP with just the agent for company.
  • Ninja Pirate Zombie Robot: A metal-armored-human-sorcerer-with-gadgets-and-robots. In Tony's words, "crazy cyber warlock".
  • Not Me This Time: A platoon of Servoguards (Doom's personal brand of Mooks) led by Savin stage an attack on the Baxter Building, and Doom shows up just to claim that he doesn't have anything to do with it.
  • Percent Damage Attack: Trifurcator, which is Doom's version of Bifurcator, reduces the enemy's health and stamina by a set percentage.
  • Power Armor
  • Rags to Royalty: Villainous version. From a Latverian gypsy came to rise a dreaded emperor and dictator.
  • The Rival: Quite a few, but Reed Richards is most prominent.
  • Stance System: His Technological Superiority, Dark Arts, and Summon Servo-Guard abilities extends to multiple actions.
  • Steven Ulysses Perhero: His surname actually is Doom — as far as we can tell.
  • Sorcerous Overlord: On top of mastering science, he extended his knowledge and talents to sorcery.
  • Teeth-Clenched Teamwork: With literally everybody working in S.H.I.E.L.D. It's so damn bad that it's truly surprising that none of the heroes and agents haven't outright quit simply because of this guy alone, let alone the other villains they're working with.
  • Third-Person Person
  • Tin Tyrant
  • True Final Boss: of Season 1; you'll need Mr. Fantastic to unlock his mission.
  • Well-Intentioned Extremist: As his playable hero profile states, Doom's ways are evil, but his inflated ego tells him that only his iron rule can create a total utopia.
  • Worthy Opponent: He considers the incursions of being this for him, but specifically denies Reed Richards of ever being this, despite the numerous times Reed has defeated him.

Emma Frost

https://static.tvtropes.org/pmwiki/pub/images/MAA_Emma_Frost_5400.jpg
"I know what you are thinking, Agent...Remember that, and we can work together."

Born wealthy and privileged, Emma Frost didn't need her mutant powers to succeed in the world, but she still took advantage of them. Her telepathic powers won her an invitation to the notorious Hellfire Club, where she rose in rank to become the White Queen. There she started a school for mutants and clashed with the X-Men with her contentious curriculum. After a tragedy killed most of her students, Emma decided that teaching for the Xavier School for Gifted Youngsters and joining the X-Men was a better use of her gifts.

Fantomex

https://static.tvtropes.org/pmwiki/pub/images/MAA_Fantomex_4403.jpg
"A pleasure to make your acquaintance, Agent. I'd like you to know I will always be fully truthful with you. That last sentence being the exception."

Very little is known about the cunning thief called Fantomex, mainly due to his penchant for telling lies and creating telepathic illusions. Created by the same weapons program that produced Wolverine, Fantomex was artificially evolved in a virtual reality domain called 'The World.' This experience left him with super-human reflexes, marksmanship, and discipline. Combined with his sentient techno-organic ship E.V.A., Fantomex is a dangerous enemy...and possibly an even more dangerous ally.

  • Assist Character: Fantomex's external nervous system, E.V.A., appears in 2 of his attacks: "Allons-y" (where he rides it and shoots at enemies) and "OVNI-E.V.A." (where it grows to a huge size and mangles opponents with tentacles). After the 1st use of "Allons-y", E.V.A. appears by his side for the rest of the match, and has a chance to do follow-up or counter attacks.
  • Badass Longcoat: His awesome white duster.
  • Confusion Fu: Has the ability to cause enemies to attack each other, as well as an evasive passive.
  • Consummate Liar: As stated in his bio.
  • Fauxreigner: Pretends to be French even though he is technically British. Hill and Fury call him out on this.
  • Gratuitous French: All his attacks have French names that are coincidentally Shout Outs.
  • Guns Akimbo
  • Master of Illusion: The gist of his mutant powers, along with his complete dishonesty.
  • Self-Proclaimed Liar

Gamora

https://static.tvtropes.org/pmwiki/pub/images/gamora-classic_5472.png
"The galaxy isn't a nice place, Agent. And it's about to arrive at your doorstep. Consider my arrival a warning."

"Deadliest Woman in the Galaxy". A heavy title to live up to, yet Gamora has earned it. Bionically and genetically augmented by Thanos himself, Gamora is probably the greatest assassin the galaxy has ever known. Having broken away from Thanos' control, she is now an essential member of the Guardians of the Galaxy.

Hank Pym

https://static.tvtropes.org/pmwiki/pub/images/MAA_Hank_Pym_1112.jpg
"I know I'm not the easiest man to work with, Agent. But I also know I have a lot to contribute to your cause. If you want me on board, I'm yours."

Dr. Henry "Hank" Pym is quite possibly the smartest man in the world, though his battles with mental illness have kept him in the shadow of Tony Stark and Reed Richards. His discovery of the Pym Particle, which causes matter to grow or shrink tremendously, is chief among his many scientific achievements. Through many identities, including Ant-Man, Giant-Man, and Goliath, Pym has always used his genius to fight injustice, no matter the size.
——
  • Animal-Themed Superbeing: His costume subtly invokes the ant, and two of his moves exploit his ability to shrink to miniscule size.
  • Assist Character: Hank Pym's Army of Ants attack summons a huge swarm of flying insects, one of which he rides on.
  • Awesome by Analysis: His 'Smartest Man in the Room' passive grants him additional attack advantages as each round passes, as he analyses the combat situation.
  • Badass Bookworm: He has a specific 'Smartest Man in the Room' passive which can be shared with fellow genius Iron Man, albeit with him rebutting his Analysis. Much like Mr. Fantastic, he also relies more on changing his body than on being inherently built.
  • The Cavalry Arrives Late: Hank Pym is in the same vicinity when Beast is kidnapped by Avalanche in the proceedings of SpecOps 16.1, but Pym intercepted Avalanche only after Beast was already taken away.
  • Determinator: He was going to build Ultron, no matter what stood in his way.
  • Flechette Storm: If ants count as small projectiles, his "Army of Ants" attack certainly qualifies.
  • Genius Bruiser
  • Giant Foot of Stomping: "Bug Squashing," which looks about how you'd expect.
  • Hero with an F in Good
  • Insufferable Genius: Very intelligent and not afraid to let you know it.
  • Jerkass: He's brilliant, but he's not very nice. Even Stark gets a bit annoyed with him. (Although to Hank's credit, he acknowledges that he is difficult to work with during his recruitment dialogue.)
  • Sizeshifter: With the help of Pym particles, which his body can naturally generate, he can either grow or shrink.
  • Speaks Fluent Animal: Can summon ants to his aid, through his headpiece.

Hawkeye

https://static.tvtropes.org/pmwiki/pub/images/MAA_Hawkeye_1343.jpg
"Thanks for the invite. Looks like a fun party."

Orphaned at a young age, Clint Barton became a circus performer specializing in feats of marksmanship. After seeing Iron Man in action, he reinvented himself as a costumed vigilante and became a criminal before approaching Tony Stark, who sponsored him as a member of the Avengers. He possesses near-perfect accuracy with a wide variety of ranged and hand-to-hand weapons, and has designed a number of custom arrows for different battlefield situations.

  • Animal-Themed Superbeing: A subtle hawk theme, mostly emphasizing his pinpoint accuracy.
  • Annoying Arrows: A single arrow doesn't hurt much, unless he decides to go rapid fire on any targeted opponent.
  • Arrows on Fire: The Incendiary Arrow, one of the many trick arrows that Heroic Age Hawkeye can shoot.
  • Badass Normal: His only true powers are his keen eye and ingenuity with arrows.
  • Beam Spam: An offshoot of this trope. His Rapid Fire passive allows him to fire a LOT of arrows if proc'd enough.
  • Bottomless Magazines: His quiver never runs out of arrows.
  • Coup de Grâce: Heroic Age Hawkeye can kill off near-death enemies (for good) with his randomly-drawn Adamantium arrows, bypassing "resurrection" effects in the same manner as X-23's "Assassin's Strike."
  • Confusion Fu: Heroic Age Hawkeye, who pulls random Trick Arrows to apply various debuffs to a foe. If the player's lucky, a foe afflicted with Pinpoint Target would be barraged with several Trick Arrows, applying a large slew of debuffs in a single round.
  • Deadpan Snarker: Unless you threaten his love interest...
  • Death with a Thousand Shots: Especially in his Heroic Age outfit. Even if a target manages to survive the first rain of arrows, he/she will probably go down on the next turn under the resulting stacks of debuffs.
  • Improbable Aiming Skills: Being a master marksman, his attacks almost never miss and have a high crit chance.
  • It's Personal: Clint takes Mockingbird's disappearance very, very seriously, swearing to rescue her personally and successfully doing so after defeating her while she is brainwashed.
  • Multishot: His Arrow Volley attack has him shooting three arrows at once.
  • Rain of Arrows: His "Arrow Volley" skill allows him to launch three arrows at once, each hitting one target. The "Rapid Fire" passive allows him to do a sequential rain of arrows on a targeted opponent.
  • Trick Arrow: His "Loaded Quiver" passive has 12 different arrows Clint can pull out randomly per shot, inflicting up to 2 debuffs per arrow type.

Howard the Duck

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"What's y'r problem? You never seen a walking, talking duck before? Look, when S.H.I.E.L.D. sent me to ya, I took an unscheduled detour through Fury's closet, so just leave everything ta' me. And if these gadgets and gizmos don't do us any good, I happen to know a bit of Quack-Fu! Stick with me kid, I've saved the universe more than a couple times."

Howard the Duck is a master of Quak-Fu and possesses all the incredible powers of a duck. Howard hails from another dimension and another world known only as Duckworld. Little is known about Howard's origins other than that he was flung to our world when Thog the Nether-Spawn used his magic to create a rift that sent Howard spiraling into our world. Since then, Howard has done many things including attempting to join the Avengers, but eventually settled down into creating his own private detective agency.

Kang the Conqueror

https://static.tvtropes.org/pmwiki/pub/images/kang-classic_4045.png
"The secrets of space and time are mine alone to hold, Agent. All you need to know is that the Incursions threaten the totality of existence. If you wish to see the future... ANY future... you will join your strength to mine."

In the year 3000, a distant relative of Mr. Fantastic named Nathaniel Richards discovered the secret of time travel. Using the technology of the future to enslave the past, Nathaniel carved an era-spanning empire under the moniker of Kang the Conqueror. As enigmatic as he is powerful, Kang's devotion to preserving the timeline exceeds even his desire for conquest.

  • Anti-Villain: Type III. See Villainy-Free Villain. He becomes an Anti-Hero after he joins forces with the agent.
  • Barrier Warrior: He uses his Chrono Shield to protect him from harmful attacks.
  • BFG: His "Baltag's Blaster" gun, which can also be obtainable as a weapon for the Agent.
  • Conqueror from the Future
  • Damage-Increasing Debuff: Time Burn which increases the damage when Time Displacement is removed and increases damage to temporal and energy attacks.
  • Power Armor
  • Villainy-Free Villain: While it appears that he already has a reputation, Kang never actually does anything evil in the story. He simply tells Hank Pym that creating Ultron will have catastrophic consequences in the future and that he has come to stop him. Of course Pym (and the player) fight back against him and he leaves with a warning, just before Ultron goes rogue.
  • Weaponized Teleportation: He uses time portals to get weapons to attack.

Kate Bishop

https://static.tvtropes.org/pmwiki/pub/images/kate_bishop_modern.png
"Well look at you, Agent. You picked up another Hawkeye. Did that dummy Clint put you up to this? No need to worry though. I'm the Hawkeye with a lot less drama. So in that department, good choice."

Kate Bishop, the daughter of a wealthy publishing mogul, dedicated her time to local charities, soup kitchens, and women's shelters. After being attacked in Central Park, Kate sought therapy and began training in self-defense, vowing to never again be a victim. She attended the Hawthorne Academy and the Interlochen Arts Camp, where she learned archery (and how to shred the cello). While attending her older sister's wedding, armed thugs held the guests hostage and demanded that everyone turn over their valuables. A new group of young heroes, called "The Yound Avengers", attempted to put a stop to the villainous act, but when things didn't go according to plan, and the situation worsened. A quick thinking Kate provided an opening and rescues the would be heroes, earning her a spot on the team. Over time, Kate would show that she was more than good in the heat of combat, excelling at feats of self-defence and archery, eventually drawing the attention of the Avengers. Kate was given Hawkeye's original bow and arrows as well as a claim to his code-name. There have been two Hawkeyes ever since.

Speaking of: If you haven't read Matt Fraction's Hawkeye run where Hawkeye and Hawkeye fight crime, you should read it. No seriously. Go read it now. It's that good!

Kraven the Hunter

https://static.tvtropes.org/pmwiki/pub/images/kraven_the_hunter_default.png
"Agent, you seem confused. Fury was an old comrade of mine. He and I had a little chat after our last encounter. These Incursions offer a great opportunity for even greater hunts! I shall be your comrade, Agent. Let us hunt together."

Born into Russian aristocracy, Sergei Kravinoff enjoyed the pursuits of big game hunting over the life of a socialite. He became so notorious for his hunting skills that he started to call himself Kraven the Hunter. Kraven stole an elixir from a witch doctor, which incerased his strength, refles and stamina, as well as unknowingly extending his lifespan, granting him the power to take on the greatest hunts in existence. When his brother told him about Spider-Man, Kraven made it his goal to hunt and kill the Web-Crawler, but after numerous defeats, Kraven was encouraged by Director Fury into hunting Incursions instead.

Lizard

https://static.tvtropes.org/pmwiki/pub/images/lizard_classic.png
"Good Afternoon, Agent. Ah yesss, this must be quite surprising. No need to worry. I am fully in control of my animal inssstincts. Well, for now at least. You trussst Spider-Man don't you?"

Dr. Curt Connors lost his arm in a explosion when he was helping American soldiers. Connors pursued genetic research that would allow lost limbs and organs to regenerate using Lizard D.N.A. However, with no one else to test his serum, Connors experimented on himself, successfully growing a new arm. But the experiment further mutated Connors, transforming him into a human-lizard hybrid with a reptilian mind bent on world domination calling itself the Lizard. Spider-Man has confronted the Lizard numerous times and managed to use the research left behind by Dr. Connors to transform him back into his human form each time. The latest formula did not completely succeed, leaving Connors mind in the Lizard's body. Good news is, he's at least on our side.

  • Genius Bruiser - gets the Egghead team up, and his Tactician attacks neutralize enemy class advantages.
  • Stance System - switches between Tactician and Scrapper modes, though not as quickly as Omega Sentinel or Punisher.
  • Team Medic - Heals himself through a passive, and can grant it to any other members of the Sinister Six.

Loki

https://static.tvtropes.org/pmwiki/pub/images/maa_loki_7364.jpg
"Whether wrought by my hand or yours, chaos is my coin, Agent. And I foresee great profit from our alliance."

This misfit of Asgard, forever carrying a grudge over the death of his father and the Aesir's love for Thor and Balder, inadvertently inspired the creation of the Avengers during one of his plots to destroy his step-brother Thor. A trickster and would-be usurper, Loki schemes constantly, and has allied with Dr. Doom in his recent plots against the Avengers and his hated brother.

  • Affably Evil
  • Always Accurate Attack: His starting attack, Throwing Dagger, combines the Guaranteed Hit quality (which means the attack always hits unless dodged by a special avoidance ability) with True Strike (which allows the attack to ignore most avoidance effects). An enemy has to be Phased, Astral, or Ethereal to dodge this attack.
  • Back Stab: His Lie-Smith passive gains a chance to avoid attacks and then counter by stabbing the enemy in the back with his scepter. Just like what he did to Coulson.
  • Brains Evil, Brawn Good: In comparison to Thor.
  • Cain and Abel: The Cain to Thor's Abel.
  • Chekhov's Gag/Gun: Loki's Sceptre was featured as a prize for the daily roulette a couple of weeks before SpecOps 14 began, and roughly around the same time that Loki was announced as the next Lockbox prize.
  • Confusion Fu: Not great in terms of damage or defense, but he can make enemies' attacks heal you, reverse their buffs into debuffs, disappear and counter-attack, put up illusory images of himself, and, just for good measure, actually confuse enemies into attacking each other.
  • Deadpan Snarker: See Dude, Where's My Respect? below for one example.
  • Dude, Where's My Respect?: From Spec Ops 24, after defeating Hela:
    Loki: "Hela has withdrawn to Niflheim again. Or Hel. All the realms of the dead seem the same to me."
    Valkyrie: "You cannot distinguish the land of fallen warriors?"
    Loki: "Does it matter what stories the dead tell themselves about themselves? No. Dead is dead."
    Valkyrie: "You are beneath contempt, Loki."
    Loki: "That is a fairly common refrain. I lead a battle against my own daughter and legions of the dead, and still everyone wishes to find fault. So be it. Midgard will go on a little longer without being subsumed in flame and destruction. You're welcome."
  • Elemental Powers: His new L1 ability adds an element to his dagger, causing either Soulfire, Deathfrost or Dark Void.
  • For the Evulz: The reason why he joined the Syndicate is simply because he likes to watch mayhem and chaos among the humans.
    • Even after forging an alliance with SHIELD, he still isn't above causing mischief for the sake of tormenting his fellow Asgardians (see the W3 Heroic Battle).
  • God of Evil
  • Inferiority Superiority Complex
  • Magikarp Power: He starts with only the ability to throw a knife that does relatively little damage (but almost never misses). He remains underpowered until you unlock his full moveset.
  • Master of Illusion: Used to great effect in some of his boss battles, notably in the Valkyrie Spec Ops, where illusionary versions of him would pop up in regular minion fights and shatter upon hitting them a couple of times.
  • Narcissist: So much so that he would rather have you believe that you're joining him rather than the other way around.
  • Red Eyes, Take Warning
  • Redemption Demotion: One of the few cases in MAA where the playable version of a villain has an entirely different (and much less powerful) moveset than the boss version.
    • Finally averted with his refactor prior Spec Ops 24. His L1 is now multifunction that causes either Soulfire, Deathfrost or Dark Void, his three other skills are now quick actions (though he can only use one of them per turn), and his passive Lie-smith now deals more damage, triggers more often and also applies Bane.
  • Squishy Wizard
  • Stock Footage: during the Warriors Three Heroic Battle, when transforming from Sif back to himself, the animation used for his after-images are that of Classic Loki.
  • Token Evil Teammate
  • Troll: His LB speech is basically one big Mind Screw and his moveset involves turning opponents against each other, healing himself when he'd normally be damaged and turning opponent's buffs into debuffs.
  • The Unfavorite
  • Voluntary Shapeshifting
  • Weak, but Skilled: His attack and defense stats are quite weak, but he somewhat makes up for it with his ability to evade attacks, making enemies attack each other and reversing buffs/healing effects.

Magneto

https://static.tvtropes.org/pmwiki/pub/images/MAA_Magneto_8996.jpg
"Let us be clear, Agent. I will work with you so long as our goals coincide. After that...we shall see."

Growing up in Nazi Germany, Max Eisenhardt could do nothing as his family was rounded up and murdered. After discovering his mutant ability to control and generate magnetic fields, he fiercely dedicated himself to saving mutantkind from the same fate, no matter the methods or the cost. This purpose has guided Magneto throughout his life, whether as a villain, revolutionary, terrorist, or savior.

  • Badass Cape: Dark purple, on his shoulder plate.
  • Barrier Warrior: Utilises his famous force field powers in-game, both as a hero and a villain. He can cast shields over the entire team, generating an extra turn when a shield is broken.
  • Cool Helmet
  • Elemental Barrier: His force fields comprise of electromagnetic energy.
  • But Not Too Evil: Magneto is the first to undergo this treatment, being an obvious candidate after the Red Skull joined the Syndicate at the end of Chapter 10. It turns out that the "Magneto" who was creating mutant test subjects was actually Mystique.
  • Even Evil Has Standards: Both the Red Skull and Mystique's plan to forcibly mutate all of Manhattan were too much for him.
  • Flying Firepower: Flies and blasts his foes with ranged magnetic attacks.
  • Genius Bruiser
  • Heel–Face Turn: The aforementioned events (as well as the player collecting the 8 lockboxes necessary) lead to him joining up with SHIELD.
  • Knight Templar: He reveals that he joined the Syndicate to protect his fellow mutants in the wake of the Pulse. Still, it's hard to ignore the fact that he injected innocent human test subjects with Iso-8-tainted Mutant Growth Hormone and drove many of them insane. Then we find out it was Mystique in Magneto's guise who was responsible for those experiments.
  • Psychic Block Defense: His signature helmet blocks out psychic attacks completely.
  • Reasonable Authority Figure: Even though his reputation was suffering, he held off on turning against Mystique until he had proof of her activities.
  • You Will Not Evade Me: After the Epic Boss battle of 2.2.6, Magneto traps Sugar Man in a graviton well so that he won't escape, whether or not Sugar Man actually did use Shrinkage in the battle.

Moonstone

https://static.tvtropes.org/pmwiki/pub/images/maa_moonstone_3327.jpg
"I know the rest of the team thinks I'll betray you. I don't care. You stand by me, and I'll stand by you."

Dr. Karla Sofen originally became a psychologist not to help others, but to manipulate them. When the original Moonstone became her patient, Karla convinced him to give up the Kree Lifestone he had stolen. Karla then absorbed the stone herself, gaining the powers of flight, intangibility, gravity manipulation, and more. Her recent signs of reform may be genuine...or may simply be another psychological power play.

  • Arch-Enemy/Evil Counterpart: To Ms. Marvel.
  • Charged Attack: Her Big Bang attack requires one turn before using, and on the next round, it must be the first action she uses or she must recharge.
  • Death or Glory Attack: Big Bang requires one round to charge up (she cannot protect or counter in this state) and another round to actually use. These actions must be the first and only action she does in both rounds. Better hope she doesn't get K.O.'d before then.
  • Flying Brick
  • Gravity Master: Her LV 6 move Gravity Syndrome applies the Heavy debuff to all enemies, making flying characters no longer immune to ground attacks, and while applying Gravity Well to all allies, increasing damage of melee attacks.
  • Intangibility: Her LV 2 move Blinding Attraction gives her Phased for two rounds.
  • Light 'em Up. To an extent.
  • Light Is Not Good
  • Manipulative Bitch
  • Psycho Psychologist: As stated in her bio, she's a psychologist who only manipulates others. Before battle, she tends to talk her enemies as if they're her clients. During her Comic Book Collection story, she treated her interview as a session with the Agent.
  • Status-Buff Dispel
  • Token Evil Teammate
  • Warrior Therapist: Her passive Psychological Manipulation, which has a chance to apply Cower, Distracted, Disoriented, Intimidated, or Shell Shocked when any enemy attacks.

Mr. Fantastic

https://static.tvtropes.org/pmwiki/pub/images/MAA_Mr_Fantastic_3886.jpg
"Whatever our enemies think they're doing with Iso-8, we'll do them one better."

Reed Richards had the brains, the money, and the drive to build a spaceship in his spare time. He could never have predicted that a burst of cosmic rays would hit and grant him the power to stretch his body into any shape. Still a brilliant scientist, Reed is also the leader of the Fantastic Four.

  • Alliterative Name
  • Awesome by Analysis: His "Critical Thinking" passive grants him a chance to place "Weak Point" debuffs on his opponents by pinpointing their weaknesses, guaranteeing a hit and crit on an ally's next attack.
  • Badass Bookworm: He's the scrawniest-looking member of the lot of heroes, but thanks to his bending abilities, he can shape himself into making a bigger impact, especially his "Tumble" move which turns him into a human wheel.
  • Badass in Distress: He's kidnapped by the U-Foes in 2.5.3, necessitating the rest of the Four to rescue him in the Heroic Battle. (This also makes Reed unavailable for the mission himself.)
  • Gadgeteer Genius
  • Insufferable Genius: Dedicated obsessively to science throughout the game, to the extent of having No Social Skills at times. Even his wife comments that she sometimes has to translate his tech speak into Layman's Terms.
    Tony Stark: Pym isn't the most lovable guy, is he? But compared to Reed, he's the life of the party.
  • Life Drain: "Bifurcator" will cut an enemy's health by about 50% (30% for bosses) and give the rest of the party a Stamina boost.
  • Percent Damage Attack: "Bifurcator" inflicts a debuff which reduces an enemy's health by a percentage based off their current amount, and thus cannot be used as a Finishing Move.
  • Rolling Attack: "Tumble".
  • Rubber Man: His combat style takes advantage of his ability to stretch and flex his body in any direction. This can also help him evade attacks and take less damage.
  • Science Hero: The only hero in-game who uses a homemade gadget as an attack, "Bifurcator".
  • Super-Intelligence: Depicted in-game as the go-to authority for all things scientific, with Iron Man, Beast, and Hank Pym playing second fiddle.

Quake

https://static.tvtropes.org/pmwiki/pub/images/quake_modern.png
"It's good to finally meet you, Agent. The Director speaks highly of you. Just...pro tip, if anyone asks you if you want a vacation, don't go to Tahiti, okay?"

Personally recruited by Nick Fury, Daisy Johnson, codename Quake, is one of the few special agents in S.H.I.E.L.D. to have the Director's complete trust. An orphaned child, Daisy only recently learned her true lineage. Her mother had latent Inhuman genes and her father is the terrible super villain Mr. Hyde. Quake has developed the ability to generate powerful vibrations that can target the smallest of organs or create earthquakes. She's an incredibly smart and resourceful agent and has even been a representative of S.H.I.E.L.D. as a member of the Avengers.

Red Hulk

https://static.tvtropes.org/pmwiki/pub/images/maa_red_hulk_7895.jpg
"I hope you're ready to do what's necessary to win this fight, soldier. But if you're not...I am."

General "Thunderbolt" Ross's obsession with destroying the Hulk led him to undergo gamma ray treatments himself, transforming him into the fearsome Red Hulk. With all of the Hulk's strength, plus energy-absorption and heat generation, he went mad with power and attempted to rule the country. After realizing he has become what he hated most, he now seeks redemption as an Avenger.

  • Amazing Technicolor Population: An outlandish red skin hue, combined with black nails.
  • Arch-Enemy: To the Hulk. Ross even dupes SHIELD into letting him join the Hulk into a fake deploy just so they can fight each other without interference and to settle an "old score".
  • The Atoner: Though he generally doesn't seem like one in-game so far.
  • Blood Knight: Fury once tried to send him in to defend civilians from a damaged Sentinel. Ross doesn't even want to get involved until Fury tells him that he can destroy any of the other Sentinels that were defending the target.
  • Charged Attack: His "Heat Generation" passive, for which he gains Heat each round and whenever Red Hulk is attacked.
  • Four-Star Badass: His rank is General in military, and he is addressed as "General Ross", instead of his alias, several times by certain characters like Phil Coulson throughout the game.
  • Damage-Increasing Debuff: His Searing Smash applies Wide-Open to a target, increasing damage taken from melee attacks against said target.
  • General Ripper: His obsession to destroy the Hulk had led him to "hulkify" himself. Once he realized what he'd become, he sought atonement by becoming an Avenger.
  • Genius Bruiser: The Red Hulk has all of a Hulk's might, combined with General Ross's cunning military tactics.
  • Herd-Hitting Attack: When in He's Heating passive, his attacks apply Pyrophoric debuff which causes damage whenever a burning or explosive attack is used.
  • Jerkass: As stated in a deploy, he isn't the nicest guy in the world. One prominent example of this is shown in his dialogue between him and Hulk before their fight in Spec Ops "Game On":
    • Crosses into Hypocritical Humor considering he turned himself into a "freak" to fight said freak.
  • Life Drain: When protecting allies with 'Bulwark', his Absorb Energy buff drains both health and stamina from opponents.
  • Military Super Hero: And even if he's hulkified, he still won't forget to remind you about his military status. He even addresses the player character as "Soldier" instead of "Agent", as quoted above.
  • My Blood Runs Hot
  • Slasher Smile
  • Taking the Bullet: Can protect allies using his 'Bulwark' attack.
  • Wreathed in Flames: The "He's on Fire" passive that activates when Red Hulk is at 70% Heat, adding the Playing with Fire atttribute to his attacks.

Rescue

https://static.tvtropes.org/pmwiki/pub/images/MAA_Rescue_351.jpg
"Agent, I think you already know what I will and won't do for S.H.I.E.L.D. So long as you understand that, we can work together."

Though she is nominally Tony Stark's executive assistant, Virginia "Pepper" Potts effectively runs Stark Industries. After nearly dying in an explosion, she was infused with cybernetic implants that allowed her to interface with her own variant of the Iron Man armor. Refusing to become a living weapon, Pepper's armor focuses solely on defensive systems, giving her incredible search-and-rescue abilities.

  • Badass in Distress: When Stark Tower is under attack by A.I.M. in Spec Op 9, Pepper is the only individual in the vicinity with the Agent. She then suits up in her Rescue armor for the first time despite her reservations, and is successful in defending the building from multiple waves of attacks with only the Agent's help (and despite the fact that her armor is primarily non-offensive). Later, it turns out that she had been secretly practising control of the powered armors with Rhodey's help, using Tony's old suits.
  • Barrier Warrior: Can create "Reconstruction Matrix" shields that remove debuffs, heal, and mitigate damage. Additionally, when protecting allies, she can preemptively generate additional repellent shields. She even attacks by battering an opponent with her shield, and deals extra damage when she has active shields.
  • Beehive Barrier
  • Berserk Button: Don't dismiss her as being just 'Tony Stark's secretary'. Crimson Dynamo and Whiplash found this out the hard way.
  • Combat Medic: Arguably the most outright example in-game, as her moveset is primarily supportive. She can remove a debuff from her allies every round through her "Panacea Response" passive, as well as clear most of them and heal with "Reconstruction Matrix".
  • Cyborg
  • Powered Armor
  • Status-Buff Dispel: Her "Status Reset" ability, which can also negate any debuffs inflicted on her.
  • Taking the Bullet: Can protect her allies against attacks with "Protector Protocol".
  • Technical Pacifist: Her lone attack is a quick flyby skirmish which hits an opponent with the shield around her armor (probably included only for gameplay reasons). She makes it clear that she thinks of herself as combat support and defense.
  • White Mage

Superior Spider-Man (Otto Octavius)

https://static.tvtropes.org/pmwiki/pub/images/superior_spider_man_marvel_now.png
"It is good to see the S.H.I.E.L.D. of this reality has some sense in making me the new Director. What's that!? I'm not the Director. ...I retract my previous statement. You're all idiots."

On first glance, this alternate Spider-Man appears to be a more aggressive and condescending version of Peter Parker. This is only partially true as this version of Spider-Man is actually possessed by the mind of Dr. Otto Octavius a.k.a Doctor Octopus. Evading death by possessing the body of his arch-nemesis, Octavius was infused with the memories of his predecessor and became determined to show the world what a Superior Spider-Man was capable of while hiding his true identity, especially from other spiders.

War Machine

https://static.tvtropes.org/pmwiki/pub/images/MAA_War_Machine_2363.jpg
"Seems like the armed forces of the USA ought to have a role in all this. War Machine stands ready, willing, and able."

James Rhodes has been a test pilot, S.H.I.E.L.D. officer, and confidante to Tony Stark since piloting Stark out of the Southeast Asian jungle years ago. After briefly substituting for Tony in the role of Iron Man, Rhodes became his own armored superhero, War Machine. He tries to act as liaison between the difficult Stark and the equally prickly top brass of the US military.

  • Awesome by Analysis: With his "Strategic Analysis" passive, Rhodey has a chance to apply the Targeted debuff on attacking opponents, guaranteeing hits and crits against them.
  • Barrier Warrior: His Iron Patriot outfit, besides granting upgraded abilities, give Rhodey's armor a chance to generate a preemptive shield with the "Reactive Shield Charger" passive.
  • Charged Attack: A variant; Rhodey builds up Charged Capacitor stacks each round, with each stack allowing him to fire "Repulsor Ray" or "Minigun Barrage" consecutively until depleted.
  • Death or Glory Attack: "Overcharge" grants Rhodey hugely increased damage on his next turn, but subsequently drains all his stamina and makes him unable to gain Charged Capacitor stacks, temporarily preventing subsequent use of "Minigun Barrage" or "Repulsor Ray".
  • Deadpan Snarker: It's a World of Snark, but he seems to take special delight in pulling Tony's strings.
    War Machine: Prime-class Sentinels, rendered nonfunctional as ordered. Mr. Stark. Sir.
    Tony Stark: If I didn't know you to be a man lacking a sense of humor, Rhodey, I'd think you were making fun of me.
  • Flying Firepower
  • Grand Theft Prototype: a hijacked Iron Patriot serves as the requisite Epic Boss of SpecOps 9.
  • Gunship Rescue: Original Armor War Machine will call in an airstrike after three turns.
  • Hover Tank: The best way to describe the essence of War Machine in-game. On a great turn (fighting against a Blaster character, have all 3 Charged Capacitors and Overwatch available) War Machine can deal ludicrous amounts of damage either to the entire opposition or single opponents. His Iron Patriot costume only increases the damage with his Radiation debuff. And people complain about Rescue....
  • Military Superhero: Is highly obedient to the chain of command, military-style.
  • More Dakka: His "Minigun Barrage", which can even fire up to 3 times depending on how many Charged Capacitors stacks he has at the moment. His Iron Patriot alternate replaces this with the "21-Gun Salute", with an additional hit and the Radiation Exposure debuff.
    • If Iron Patriot holds off using any ammo-dependent attack until the 2nd round of a fight, he can theoretically fire 126 hits at his opponents in 2 turns with just "Minigun Barrage" alone (with the use of "Full Overcharge" on the 2nd turn).
  • Laser Blade: The "Blade Punch" attack. This is replaced by the "Plasma Blade" when suited up as the Iron Patriot, which has the ability to ignore resurrection effects.
  • Powered Armor: Like Tony Stark, he is an ordinary man operating a robotic combat suit.
  • Shoulder Cannon: That BFG mounted on his left.
  • Wearing a Flag on Your Head: His Iron Patriot alternate suit, released as a tie-in for Iron Man 3.

Blasters

https://static.tvtropes.org/pmwiki/pub/images/MAA_Blasters_4410.png
Blasters are a Critical Hit Class that perform attacks that are critical hits and ignore defense against Bruisers. Consists of heroes that excel on ranged warfare.

Characters: Adam Warlock, Cable, Cannonball, Crystal, Daimon Hellstrom, Deathlok, Doctor Strange, Doctor Voodoo, Domino, Electro, Elsa Bloodstone, Fixer, Havok, Human Torch, Hybrid, Iron Man, Karolina Dean, Misty Knight, Ms. Marvel, Nico Minoru, Nova, Phoenix, Rocket Raccoon, Scarlet Witch, Storm, Sunfire, Thane, The Vision.

    Blasters 

Adam Warlock

https://static.tvtropes.org/pmwiki/pub/images/adam_warlock_modern.png
You have succeeded in releasing me — the ultimate avenger. Agent, with what little power I have left, I will do everything I can to save our reality.

Adam Warlock was created by an evil collective of some of the greatest minds on earth as the perfect human being. Adam gained consciousness and turned on his creators. Befriended by the High Evolutionary, Adam was given the Soul Gem, one of the six Infinity Gems that Thanos was after. Adam often conflicted with Thanos over the gems, but Adam's greatest threat was the Magus, a future version of himself that had become completely insane with the goal of ruling the universe. Adam split our world's reality from the timeline containing the Magus but was later forced to restore the timeline containing the Magus in order to save the universe from a crack in reality created by the Inhumans during the War of Kings. In a weakened state, Adam, fearing he would become the Magus, retreated into his cocoon, teleported across the universe, and was lost in space. With the world-ending threat of Incursions upon us, he may be our only hope...or our greatest enemy.


Cable

https://static.tvtropes.org/pmwiki/pub/images/MAA_Cable_502.jpg
"So you want my help with this Iso-8 business? Hell, it's about time."

Cyclops sent his only son into the future in an attempt to save him from the techno-organic virus consuming his body. That child became Cable, a hardened half-robotic mercenary, who came back to the present to prevent the apocalyptic history he lived through. Cable has tremendous psionic powers, though he prefers to solve problems the simple way: with bullets.

  • Artificial Limbs: The techno-organic virus transformed most of the left side of his body into metal.
  • BFG: True to form, Cable indeed has his trademark big gun.
  • Extra Turn: Temporal Shift grants any party member an extra turn.
  • Future Badass
  • Glowing Eyes of Doom: When he goes into "T-O Overdrive".
  • Multi-Ranged Master: Proficient with an arsenal of different-sized guns.
  • '90s Anti-Hero: But of course.
  • Power at a Price: He has two movesets — one is weapons/tech and the other is psychic. To unlock his mental abilities, he has to lose enough stamina to go into "T-O Overdrive," which regenerates stamina but costs health every round.
    • Due to a recent patch, this is no longer the case as he is allowed to change between Control Mode and Overdrive Mode at will and he no longer takes damage when he is in T-O Overdrive.
    • An even newer patch allows the player to choose between switching to "T-O Overdrive" and Recharging, something that will massively change his play style.
  • Shoulders of Doom: Would you expect anything less?
  • Stance System: Cable can switch from his default T-O Control mode to T-O Overdrive while low in Stamina, granting him a new set of abilities.
    • Changed so that Cable can now switch to T-O Overdrive whenever the player feels like it.
  • Stealth Hi/Bye: Stark complains in Spec Ops 7 that he "hates when (Cable) does that", when the latter pops in just long enough from the future to give a warning and pops out again. This seems to indicate that Cable is a habitual offender.

Cannonball

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"Ah'm glad to join the team, Agent! I had a bet going with Bobby over who would get the invite first. So if young man on fire goes streaking through Brazil's next World Cup match...well, ya'll know he held up his end of the bargain."

Sam Guthrie is a mutant with the power to discharge thermo-chemical energy from his body, becoming a near-invulnerable human rocket. Though he is most-known as a founding member of the New Mutants, he has joined many teams since, always bringing his courage and sense of justice with him.

  • Barrier Warrior: Of a sort.
  • Deadpan Snarker
    Agent Coulson: Cannonball, we need someone to smash through a barrier around a Hellfire Club safe house.
    Cannonball: Sure, Hulk's not around and now you call.
  • Flying Brick: When he's blasting, he's encased in an "energy shield" that makes him near impossible to damage. His shield even even increases his own power to make him hit like a truck.
  • Funetik Aksent
  • Goggles Do Nothing: Of the 'cosmetically perched on top of your head' variety.
  • Good Ol' Boy
  • Nigh-Invulnerability: While in his Kinetic Shield, he takes no damage except from psychic powers, magic, and attacks that ignore defense.

Crystal

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"Gaining the support of the Inhuman Royal Family is no small feat. There was a time when our law would forbid it. Trust me, I know... Bending the law of Attilian is much more difficult than bending the elements. I'm glad to be here."

Always more hospitable to outsiders than her sister Medusa, Crystallia Amaquelin has often acted as a liason to the world beyond Attilan. Able to bend the elemental forces of water, earth, fire and air, Crystal has been a valuable asset not only to the Inhuman Royal Family, but also as a member of the Fantastic Four and Avengers

Daimon Hellstrom

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"You're either incredibly brave or a glutton for suffering if you want me on your team, Agent. In the interests of friendship, let's say it's bravery. Count me in."

Seeking to acquire influence on Earth, the demon lord Marduk Kurios sired a son with a human woman. That son became Daimon Hellstrom, who rejected his father's plans, traveled to the infernal realms himself, and stole his father's Netheranium trident, which allowed him to tap into his own vast mystical abilities. In order to control the dark side of his heritage, Daimon became an expert in sorcery and the occult, as well as a powerful warrior in the fight against Demonkind.

Deathlok

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"Listen, Agent. I'm not just some machine-man assasin. I have a life, a daughter. I want to make this world a better place for her. That's something worth fighting for."

Henry Hayes was a combat medic in the U.S. Army who lost his leg in a suicide bomber attack. The Biotek corporation gave him a new synthetic leg, but unbeknownst to Henry, they added far more than just a new leg. Biotek had turned Henry into a Deathlok, a cyborg assassin. Using a trigger word to control Henry, they sent him on several special operations, wiping his memory after each mission. With the help of S.H.I.E.L.D. and Henry's sympathetic handler, Deathlok has managed to break free of his mind control and seeks to put an end to Biotek.

Doctor Strange

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"Our enemies are many. We must be strong in our alliance. I will contribute what knowledge I can."

Founder of the Defenders and one-time Sorcerer Supreme,note  Stephen Strange is still among the most powerful magicians on Earth. He has dedicated his life to the fight against demonic incursions from other realms, especially Dormammu's Dark Dimension.

  • Alas, Poor Villain: When Baron Mordo was killed by Dormammu, Strange was the only one to be upset about this, feeling it was his fault for not doing more to hold him back.
  • Astral Projection: More frequently used "off camera" for travel or communication, though he can acquire an Augmented Iso-8 crystal that will let anyone he shields also become Phased.
  • Badass Bookworm: Gets the "Dr." team-up bonus (he used to be a surgeon) and fights with decades' worth of acquired mystical knowledge.
  • Badass Cape: In his classic costume (pictured) he wears his traditional, high-collared Cloak of Levitation.
  • Barrier Warrior: Can use the "Shield of the Seraphim" to protect himself or one of his teammates. His Modern outfit gives him the ability to shield himself or his allies in anticipation of attacks, randomly, until he's taken out of the battle.
  • Combat Medic: He has an all-team healing spell, "Teresing Boost," which can be a quick action if he has enough mystic energy stored.
  • Determinator: He will not let anything from another dimension get past him and attack Earth.
  • Energy Absorption: Acquires stacks of mystic energy to boost his endurance and take multiple turns.
  • Gentleman Snarker: Can be just as irreverent as Tony, but is far more subtle and dry about it. Seeing the two of them engaged in Snark-to-Snark Combat is highly entertaining.
  • Glass Cannon: Despite possessing a pretty well-balanced move-set including the ability to heal, raise shields, and increase magic attacks, his defense is absolute crud even with his Defender buff.
  • Instant Runes: His "Vapors of Valtorr" spell.
  • It's Personal: In Spec Ops 4, demonic forces attacked his home in Greenwich Village. The irritated him enough that he insisted on being the point hero for the boss battle (Baron Mordo), elbowing out Ghost Rider for the privilege.
  • Recurring Character: He serves as a semi-regular extra member of Mission Control, as the go-to person for briefings whenever there's magic and/or hell-related matters occurring.
  • Squishy Wizard: Very much a Glass Cannon, despite his ability to heal and raise shields.
  • Supernatural Sensitivity: Can sense the approach or presence of Dormammu and similar otherworldly threats.

Doctor Voodoo

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"My brother, Daniel, believes I should reject your offer. Death has made him distrustful. But the loa tell me something quite different, Agent. For now, our paths will run together."

After twelve years in America studying psychology, Jericho Drumm returned to his homeland of Haiti to help his brother Daniel fight an evil sorceror. As Daniel lay dying, he made Jericho promise to take up the ways of his ancestors and avenge him. Now called Dr. Voodoo, Jericho's knowledge of the mystic arts rivals that of Dr. Strange, and he has held the mantle of Sorceror Supreme when Strange was unable to.

  • Anti-Magic: His Houngan Supreme passive grants all allies a Magic Warding buff that makes them immune to Magic Effects (i.e. Soulfire) and take reduced damage from magic attacks.
  • Badass Bookworm: This guy doesn't look like he's spent 12 years studying Psychology.
  • Badass Cape
  • Dark Is Not Evil: His costume and overall Voodoo theme tends to make him look more like an evil guy, not to mention the unfortunate stereotypes that come with the Voodoo theme.
  • Hidden Depths: Despite utilizing Voodoo based powers and having an admittedly awesome sash of skulls wrapped around his waist, Dr. Voodoo is a former Psychology student having studied for 12 years.
  • Magic Staff: One of the conduits for the Voodoo magic and of course to make him look even more awesome.
  • Mana Drain: his Daniel Drumm ability damages all enemies, drains their stamina, and restores stamina to all party members.
  • Percent Damage Attack: Doom Curse applies Doom, which reduces the target's remaining health by a whopping 70% when it's removed by duration or removal effects.
  • Squishy Wizard: Is this, though Dr. Voodoo certainly makes up for it in sheer power and versatility in moves.
  • Stance System: Voodoo Incantation ability extends to multiple actions with different purposes.
  • Supernatural Sensitivity

Domino

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"Luck seems to have brought us together, Agent...or perhaps it wasn't luck at all. Don't think about it too hard. You'll get a headache."

Neena Thurman was genetically modified in a top-secret government breeding program, only one of two individuals to survive the process. After she was freed by a religious cult called the Armajesuits, Neena became the mercenary known as Domino. Her skill with firearms and her mutant powers of probability manipulation make for a potent combination.

Electro

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"You must think you're pretty cool, Agent. Palling around with all them heroes. But when push comes to shove, you come to little ol' Electro to bail you out. So what does that make your hero friends? Heheh!"

Maxwell Dillion was an unambitious man working as lineman for the local power company. When one of his workers was knocked unconscious at the top of an utility pole, Max only agreed to save him as long as he was paid for it. Saving the other lineman, Max was suddenly struck by lightning, awakening the power to channel electricity. Realizing he could use these powers for his own selfish goals, he dubbed himself Electro and turned to a life of crime, often conflicting with the Amazing Spider-Man, As a founding member of the Sinister Six, Electro is considered one of the Webhead's deadliest foes. Under an arrangement by Nick Fury, Electro was apprehended and is now working with S.H.I.E.L.D. to aid against the Worthy and the Incursion crisis.

Elsa Bloodstone

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"Ever hear of the Bloodstones, Agent? You should have. We are the best at slaying the things that go bump in the night. Just don't spill my tea, and we'll get along fine."

Elsa Bloodstone was only a toddler when her father abandoned her with her mother. Elsa didn't learn why until many years later when she heard of his death and came to settle his estate. Learning that her father was a nearly immortal monster-hunter, Elsa inherited a choker with a portion of her father's Bloodgem, which granted both Elsa and her father with incredible powers which she used to train and take on her father's mantle as a monster-hunter. Elsa is now the expert when it comes to the supernatural and the things that go bump in the night. Curiously, a recent run-in with the Beyond Corporation has caused Elsa to question the truth about her own past.

Fixer

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"It only took me 0.37 seconds to come to the decision to offer S.H.I.E.L.D. my expertise. You took considerably longer to accept. Let's hope for some improvements in the near future."

Paul Norbert Ebersol is an intuitive genius. Specializing at creating deadly weapons, electronics, and mechanical devices, he became the supervillain known as Fixer seeking a challenge. Recently, his time as a supervillain has begun to bore him, or so he claims. One can never know if they are truly dealing with the real Fixer or a duplicate.

  • Actually a Doombot: It's heavily implied that the Fixer you recruited is actually this. Certainly applies to the one you interview when you collect all of the comic covers, at the very least.
  • Ambidextrous Sprite: Averted. His cyber-eye changes sides depending on which side you're facing. This might have been deliberately invoked, though, as his 'Hero' sprite (which naturally faces the right) shows his human eye and hides his glowing cyber eye, and thus averts Red Eyes, Take Warning.
  • Bald of Evil
  • Beard of Evil
  • Cyborg
  • Evil Genius
  • Gadgeteer Genius
  • Heel–Face Revolving Door: His interview implies that while he'll work for you, he'll still dabble in his supervillain shenanigans every now and then.
  • Only in It for the Money: He makes it clear that he expects to be paid for joining your side.
  • Stance System: The playable version switches between the Blaster, Tactician, and Infiltrator classes, with a different moveset for each.
  • Walking Armory
  • Zero-Effort Boss: Fixer has a bit of a reputation of being the most useless major villain in the game. He almost never does any direct damage, instead either doing a little healing, throwing up a defensive shield around himself, or throwing proximity mines that go off after a fixed number of rounds or when you do anything offensive that isn't a subtle or stealthy action, but do only a manageable amount of damage. As long as you stay healed up and/or stick to said subtle/stealthy actions, he's more annoying than a real threat.

Havok

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"Looks like I owe you one, Agent. I was getting tired of the Hellfire Club anyway. Just don't expect me to bunk with Scott."

As a child, Alex Summers was separated from his family (his brother Scott would later become the hero Cyclops) and unknowingly raised as Mr. Sinister's Pawn to take advantage of Alex's latent mutant powers. Havok struggled for years to control his ability to absorb cosmic radiation and turn it into powerful plasma blasts. His immense power, combined with his standoffish attitude, have often put him at odds with his brother and the rest of the X-Men; but Havok has remained a proven ally to the heroes' cause.

  • Annoying Younger Sibling: To Cyclops's Aloof Big Brother. At the end, when you recruit him, he remarks "Just don't expect me to bunk with Scott".
  • Charged Attack: His "plasma" attacks consume stored Cosmic Energy for increased damage.
  • Energy Absorption: In his case, he can absorb a massive amount of energy at once and use it immediately, as well as build a stack over time.
  • Glass Cannon: As with most Blasters, he can dish out more damage than he can take. Less of a Glass Cannon in comparison to, say, Dr. Strange and Storm because of his Cosmic Energy buffs which increase his defense and have a max of 5 stacks at any given time.
  • Hair-Trigger Temper
  • Hero with an F in Good: Irritable, stubborn, and overconfident. He is generally snappy throughout the course of Spec Ops 6, and insists that he is able to take out the Living Pharaoh, even when it's clear that the latter is feeding off his energy to grow stronger.
  • Power at a Price: Havok's 'Plasma Wave' attack is one of the game's most powerful moves. When paired with appropriate debuffs on an opponent, fully stacked Cosmic Energy buffs, and a guaranteed critical hit (all of which he can set up on his own), it can epic overkill even in-game bosses. However, using this attack will give him the Kicks Like A Mule debuff, guaranteeing that he will miss his next turn.
    • Thankfully, Havok was also given a new Uncanny Coordination passive to compensate, giving him a chance for extra turns when his allies attack and significantly reducing the drawbacks of using 'Plasma Wave'.
  • Status-Buff Dispel: Can do this with a Shattering Punch.

Human Torch

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"About time I got in on this action. Let's giddy up!"

Teenage rebel Johnny Storm was bombarded with cosmic rays during the fateful voyage of Reed Richards' spacecraft that created the Fantastic Four, becoming the Human Torch. He can transform his body into a superheated plasma and project shaped flames from any part of himself. He can also fly and control temperatures in his immediate area. His sister, Sue Storm, is the Invisible Woman.

Hybrid

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"These symbiotes aren't like the others, Agent. In fact, I owe them a lot. You see, they were in pain. Tortured. Alone. ...Like I was. They thought they needed me to ease their pain, when it was me that needed them. I could of been another Carnage or Venom, but they kept me from going over the edge. Now I have you to thank for freeing us. We have to a chance to to prove ourselves again. We won't waste it."

Scott Washington was a Guardsman at the Vault, protecting a unique science experiment: the four offspring of the symbiotic called Venom. After his brother was killed and he was paralysed in a gang shooting, the symbiotes found him and bonded with him. Calling himself Hybrid, he now seeks vengeance against criminals of all kinds.

Iron Man

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"We got it Fury. The Agent’s ready. Save the world. Yadda, yadda."

Visionary, playboy, billionaire, Tony Stark is one of the founding Avengers and - thanks to the constantly evolving Iron Man armor - one of the more formidable combat assets in S.H.I.E.L.D.'s arsenal. His cynical demeanor disguises a deep belief in himself and the power of the human mind to invent its way out of problems.

  • Adaptational Badass: The Mark 42 suit puts on a much more formidable show here than it does in the film.
  • Assist Characters: While wearing the Mark 42 alternate outfit, he can call for remote-controlled Iron Man armors (limited only to the armors present in the game) to help out whenever an ally attacks or is attacked by the enemy.
  • Badass Bookworm: Since he's a fairly normal-build guy when not in his suit, especially since he has his faceplate lifted in his dialogue picture (see the Mission Control section).
  • Barrier Warrior: Can create a regenerative Deflector Shield, and his Mk V Armor starts with an equivalent that also regenerates stamina. His Mk 42 Armor loses the shield-generating power, instead turning it into a chance passive.
  • Beehive Barrier: The appearance of his Deflector Shields.
  • Charged Attack: The more "Unibeam" is fired, the higher its subsequent damage will be. However, it must be fired every round, or else its power will be reset.
  • Chest Blaster: His "Unibeam". The Mark 42 armor beefs this move into the "Heartbreaker Unibeam", which can destroy shields outright.
  • Cyborg
  • Flying Firepower: All of his attacks are ranged blasts from his Power Armor.
  • Energy Absorption: His Photoconductive Empowered ISO-8 grants him the Capacitive Armor passive which allows him to gain a Unibeam Focus stack when he's attacked by an energy or electricity-type moves.
  • Gadgeteer Genius
  • Macross Missile Massacre: "Missile Barrage". It becomes "Missile Bombardment" when wearing the Mark 42 armor, which adds Burning and Bleeding, as well as being a Catastrophic attack.
  • Powered Armor: Arc-reactor empowered, to boot.
  • Super Mode: the Hulbuster armor, available in his Mk. 43 alt.

Karolina Dean

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"Peacekeeping" with S.H.I.E.L.D wasn't exactly what I had in mind when I told Nico we should "give peace a chance."But if Nico trusts you, Agent, then I will too. Besides, if you're having Molly on aboard, someone has to look after her.

Karolina Dean used to think she was allergic to penicillin because of the medical identification bracelet her parents forced her to wear. It turned out she was actually an alien from outer space and her parents used the bracelet as an inhibitor of her true Majesdanian energy manipulating powers. It also turned out her parents were evil space invaders and members of a supervillain group called The Pride. Not wanting to be part of her parent's plans, Karolina joined with the Runaways to fight against The Pride's plans for world domination.

  • Amazing Technicolor Population: She constantly shifts colors from pink to yellow to cyan.
  • Barrier Warrior: She can create shields around herself and her allies.
  • Big Sister Instinct: Towards Molly Hayes, as stated in her recruitment dialogue.
  • Blinded by the Light: Her E-ISO, aptly named Blinding, give Karolina the chance to preemptively blind and give a migraine debuff to enemies before they attack.
  • Civvie Spandex
  • Energy Absorption: She has a chance of being healed instead of damaged by energy attacks. And with her Empyrean Energy buff, energy attacks from her enemies and allies restore her stamina on top of receiving an attack buff.
  • Flying Firepower
  • Incompatible Orientation: Referenced in her team-up bonus Not In That Way with Nico Minoru whom she had a one-sided crush on.
  • Kamehame Hadoken: Her L9 move Empyrean Flare shoots a large energy blast from the palms of her hands at the enemies.
  • Light 'em Up
  • Lipstick Lesbian: She looks feminine and she is the first lesbian Marvel character to be playable heroine in the game.
  • The Mole: During SpecOps 25, she and the rest of the Runaways are this for S.H.I.E.L.D. as they do missions for Kingpin meanwhile trying to find info on the whereabouts of the missing Avengers.
  • Sleeves Are for Wimps: She wears a sleeveless turtleneck sweater.

Ms. Marvel

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"Make you a deal. You let me fly the Helicarrier, I'm in. Kidding. Glad to help any way I can."

Air Force officer Carol Danvers was caught in an explosion with the alien Mar-Vell. She survived and found that her DNA had combined with his to give her the ability to fly and the power to absorb and redirect practically any amount of energy.

Misty Knight

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"I hear you're good at your job, Agent. I bet I can make you even better."

Police officer Mercedes "Misty" Knight, a strong woman with a strong sense of justice, lost her arm while in the line of duty. Her heroism was noticed by Tony Stark who arranged to replace her arm with a weaponized prosthetic. Facing a desk job when she returned to the force, she formed Nightwing Restorations, a private investigation company with Colleen Wing. Misty took the job that most would avoid, often teaming up with Iron Fist and Luke Cage, and eventually running Heroes for Hire.

Nico Minoru

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"Wait, you want me to join S.H.I.E.L.D.? For real? ...Alright, but if you make me do any government oppressor-type stuff, you'll regret it."

The Pride was an organization of six supervillain married couples, dedicated to the destruction of all of humanity...except for their own children. Those children would prove to be their undoing, becoming a group of young heroes known as the Runaways. The leader of the Runaways is Nico Minoru, daughter of two evil sorcerors, and a powerful magician in her own right. She wields the Staff of One, a mystical weapon which allows its wielder to cast almost any spell they can imagine...but only once.

  • Auto-Revive: Can revive herself to full health and stamina whilst clearing all her debuffs once per battle.
  • Black Mage: Most of her actions primarily focuses on dealing damage to the enemy and applying a lot of debuffs.
  • Blood Magic: See below.
  • Cast from Hit Points: Can increase the potency of her attacks by inflicting Bleeding on herself. 'Kick Ass!' and 'Rock and Roll!' also require Bleeding on her to use.
  • Dark Is Not Evil: She's goth, but she's not a villain.
  • Deadpan Snarker: Not as much as everyone else, but still.
  • Elemental Powers: Some of her Arcana abilities:
  • Emotion Bomb: Her Fear Me attack applies Cower and Intimidated to all enemies.
  • Glass Cannon: She has replaced Phoenix as the resident Glass Cannon. She has a variety of magic-based abilities that help her in combat, but due to her INSANELY low health, she can quite literally be taken out in one hit if one either has a decent enough crit, high enough strength, or both. Thankfully, her passive From the Brink assuages this problem slightly.
    • Quick tip for all you players. Boost her health ASAP!
  • Goth Girls Know Magic
  • Instant Runes: Some of her Aracana abilities.
  • It Only Works Once: Each of Nico's Arcana spells can only be effectively used once per battle. Repeated uses will deviate from the spells' intended effect, to say the least.
  • Leaning on the Fourth Wall
    ''But I mean it when I say thanks, umm...What's your name? Agent...?
  • Magic Staff: The Staff of One
  • Magikarp Power: At early levels, she is really easy to take down, but as more of her Arcana unlocks, she becomes increasingly more dangerous.
  • The Mole: During SpecOps 25, she and the rest of the Runaways are this for S.H.I.E.L.D. as they do missions for Kingpin while trying to find info on the whereabouts of the missing Avengers.
  • Perky Goth: It seems in this continuity she retained more of her original, happy self than she did in comics.
  • Power at a Price: Much of her moveset is based off of whether or not she has (a) stack(s) of Bleeding on her character. Plus she gets a strength boost off every stack of Bleeding she has and also takes reduced damage from the Bleeding, for what it's worth.
  • Power Floats
  • Power Nullifier: Her You Suck action applies Neturalized and Impaired, removing and preventing any stat increasing effects and makes attacks do twenty percent less damage.
  • Stance System: Her Lesser Arcana and Greater Arcana abilities extends to multiple actions.
  • Squishy Wizard: Surpasses even Jean Grey as the lowest-health hero in the game.
  • Super-Empowering: "Kick Ass!", which grants an ally (or herself) and additional turn with a boost in attack and accuracy.
  • Team Mom: For Runaways. Referenced in her team-up with all other Runaways: "Den Mother".
  • Unpredictable Results: Using any of her Arcana attacks more than once per battle yields interesting results.
  • Useless Useful Spell: Averted. Her "More Dots" ability, which places several random debuffs on all the enemies, is devastating.

Nova

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"Glad to join up, Agent! I always wanted to be a super spy. I'm good at 'sneaking in' when I'm late for class. I just hope you don't make me do any flight deck Remote Ops. I got a 'C' in Geography."

Sam Alexander grew up thinking that his dad was a drunk and a liar; it turns out only the first was true. Awakened one night by a green assassin and a talking raccoon, Sam learned that his dad's tales of being a space adventurer were all true and that he had gone missing! With evil on the move, Rocket and Gamora quickly trained Sam to be the universe's last remaining Nova!

Phoenix

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"We have to stop the spread of Iso-8. If you can do that, I'm on board."

One of the original X-Men, Jean Grey has developed her native telepathic and telekinetic abilities to unheard-of levels as a result of her bonding with the Phoenix Force. As the avatar of that cosmic power, she has attained control over time and space, and can even resurrect the dead. The true extent of her powers has yet to be discovered.

  • Always Accurate Attack: Fires of Truth, her P5 passive, guarantees the hit-rate of an affected ally.
  • Animal-Themed Superbeing: Has the big golden firebird emblem on her chest, which she also invokes in her Phoenix Fire attack as well as the aura for her Phoenix Five costume.
  • Auto-Revive: Unlike other death-cheating passives (which are chance-dependent), and other resuscitating powers requiring the use of a turn, Jean can passively revive anyone immediately after their health drops to 0.
  • Back from the Dead: Phoenix, infamous for repeated deaths and revivals, has a "Death and Rebirth" passive which guarantees that the next ally who dies will be restored to 25% health instead.
  • Battle Aura: Her Phoenix Five costume gives her a constant, Phoenix-shaped aura of fire.
  • Cleavage Window: Her Phoenix Five costume.
  • Death-Activated Superpower: "Phoenix Fire" is a devastating nuke almost guaranteed to hit all your opponents for a ton of damage, strip their buffs and leave them with a Damage Over Time debuff, as well as cleansing all of your team's debuffs. The catch? Jean can only use this attack after someone on your team has their HP reduced to 0, removing her "Death and Rebirth" passive. Timing the revival of a teammate and the use of "Phoenix Fire" is key to mastering (or defeating!) Phoenix.
  • Flying Firepower: Another literal example.
  • Glass Cannon: Was notorious for having dire Health and Defense, easily the worst amongst all starter (and even subsequent) heroes. Funnily enough, this property actually became beneficial after her revamp, as it helped her to die faster, revive herself, and then unleash her terrifying "Phoenix Fire".
  • Glowing Eyes of Doom: In her Phoenix Five alt.
  • Mind over Matter: Invoked with her "Telekinesis" attack, where she hurls a huge rock at her opponents.
  • Playing with Fire: Her blast attacks are a blend of Fire and Psychic, which means they will still hurt enemies who are immune to mental powers.
  • Power Makes Your Hair Grow: Her red hair is much longer and wilder in her Phoenix Five costume.
  • Psychic Block Defense: Her Mental Resilience passive lets her gain chance to block psychic attacks and take less damage from psychic attacks.
  • Psychic Powers: She can mindlink with a teammate for protection, throw energy blasts with the power of the Phoenix, or simply lift an enormous boulder with her mind and drop it on you.
  • Status-Buff Dispel: Happens after she spreads Soulfire with Phoenix Fire.

Rocket Raccoon

https://static.tvtropes.org/pmwiki/pub/images/rocket_raccoon-modern_291.png
"Right, I'll need a S.H.I.E.L.D. credit card, company car, munitions budget, munitions vault, females to admire munitions... Oh, and uh, glad to be aboard, Agent. Can't wait to murder guys with ya."

Rocket Raccoon was genetically engineered by robots to oversee an insane asylum. After fighting an army of robotic clowns lead by a mole and being kidnapped by asparagus people, he signed on to the Guardians of the Galaxy, which is when things started to get weird. But Rocket takes comfort from the friendship of his fellow Guardians, particularly Groot. And from his guns. His many, many guns.

Scarlet Witch

https://static.tvtropes.org/pmwiki/pub/images/MAA_Scarlet_Witch_1123.jpg
"This Isotope-8 is fascinating, isn't it? I can feel its power resonating with my own. I will join you, Agent, and we can discover its mysteries together."

An orphan raised with her twin brother Quicksilver, Wanda Maximoff possesses a unique combination of mutant and magical powers. When persecuted for her probability-changing mutant abilities, the twins sought refuge with the Brotherhood of Evil Mutants, unaware that Magneto was their father. Unhappy at being a villain, Wanda convinced her brother that they should join the Avengers to redeem themselves. Where the Scarlet Witch goes, chaos follows.

  • Badass Cape: A red one attached to her bodysuit.
  • Brainwashed and Crazy: During Spec Ops Age of Ultron, She along with her brother is forced to fight for Hydra via mind control. Eventually she snapped out of once she fought Vision.
  • Brother–Sister Team: With her twin brother Quicksilver in their Heroic Battle where they must fight a trio of M-Series Sentinels.
  • Confusion Fu: "Hex Spheres" can make enemy attacks backfire, plus she has a "Reality Warping" passive ability which can cause enemy attacks to miss.
    • In fact, her entire moveset and abilities revolve around this trope. She'll make attacks backfire, inflict any number of random buffs and debuffs, not to mention one of her abilities has an actual chance to fail!! Despite having a close relationship with this trope, she's still a very effective powerhouse.
  • Form-Fitting Wardrobe: She wears a red leotard over a pink bodysuit.
  • Hot Witch
  • Lady of Black Magic
  • Lady of War: Her attacks are very graceful and pretty to watch. Pink energy bolts everywhere!
  • Leotard of Power: Worn together with pink spandex for added modesty.
  • Mad Mutant Dictator's Beautiful Daughter
  • Random Effect Spell: The Damage Over Time effects and debuffs after using Arcane Blast or Probability Field are entirely random.
  • Reality Warping: Attacks have a 20% chance to miss her because of this passive power.
  • Squishy Wizard: Another Glass Cannon, though her reality-warping powers make it more likely that her attackers will miss.
  • Stripperiffic: Her very revealing Transian outfit is based on her Romanian gypsy costume in the comics.
  • Unpredictable Results: Basically the case for every aspect of Wanda's powers.
  • Wild Card: Her powers are somewhat unpredictable, especially "Probability Field," which may give an unhelpful "buff" to a teammate or a supremely useful "debuff" to an enemy. If you bring Wanda to a fight, you're bound to get at least one surprise.
    Scarlet Witch: That's the beauty of chaos magic, Tony. Nobody can plan for it. Sometimes not even me.
    • Possibly the only person more "random" than Scarlet Witch's powers is Deadpool. FOR THE LULZ! *Ahem* as he would say.
  • Winds of Destiny, Change!: Her whole schtick revolves making enemy attacks randomly miss or backfire, while granting them unknown debuffs and possibly giving your team buffs.
  • Wouldn't Hurt a Child: She's very uncomfortable when Arcade forced her to fight Nico Minoru in Spec Ops 15 (based on Avengers Arena).
    Scarlet Witch: She's just a child, Arcade.
    Arcade: Children die all the time. What of it?
    Scarlet Witch: They do, yes. But not by my hand.

Storm

https://static.tvtropes.org/pmwiki/pub/images/MAA_Storm_362.jpg
"Time is not on our side, Agent. We must act before our enemies control Iso-8. Count on me."

Orphaned as a young child in Egypt, Ororo Munroe traveled Africa as a young woman, when her powers over the weather began to develop and she joined the X-Men. She and T'Challa, the Black Panther, jointly ruled the ancient African kingdom of Wakanda until its destruction.

  • Chain Lightning: Storm's Lightning attack inflicts a Static Charge debuff, which drains an opponent's health as long as an electric attack is used against their allies. She can also spread Static Charge to all her enemies at once with Lightning, if she has the Elemental Mastery buff.
  • Lady of War: She is very elegant and her attacks resemble a ritual dance.
  • Elemental Powers: Lightning, fog, ice, and wind.
  • Flying Firepower: She stays clear of her enemies and sends lightning and ice down on their heads.
  • Happily Married: To the Black Panther.
  • Ruling Couple: of Wakanda along with Black Panther. Even their team-up bonus is called "King and Queen".
  • Tornado Move: Storm's ultimate power, also intended to be her finisher as it exploits and supports her lower-level moves.

Sunfire

https://static.tvtropes.org/pmwiki/pub/images/sunfire_2242.png
"You can keep that Avengers card, Agent. I don't need your approval or anyone else's. Just tell me what needs to be done and I'll help if I agree."

Shiro Yashida was raised by his xenophobic uncle to be a mutant weapon against America. When the scheme was thwarted by the X-Men, Shiro put aside his distrust to join them. Though a hard man to befriend, Sunfire's arrogance is deserved: he can convert radiation into intense heat, allowing him to fly and project blasts of superheated plasma.

  • Barrier Warrior: His Fire Shield causes damage and lights everyone on fire when it's attacked.
  • Captain Ethnic: His costume is based on the Rising Sun motif.
  • Charged Attack: both Kyokujitsuken and Taiyou Flare consume all stacks of Heated Plasma on Sunfire to deal extra damage. The former also has Paragon Exploiter, conveniently utilizing the Pressure Point passive of his L1, Moeagare.
  • Deal with the Devil: Attempts to make a deal with Mephisto to find Apocalypse. Thankfully SHIELD intervenes in time.
  • Elemental Punch: Kyokujitsuken is of the fire variety.
  • Energy Absorption: His Atsuku Nare passive allows his attacks to gain damage whenever a burning target attacks or when another character uses a fire attack via Heated Plasma.
  • Flying Firepower: Quite literally.
  • Foil: To Iceman in both personalities and powers.
  • Glowing Eyes of Doom
  • Good Is Not Nice: He can be quite arrogant at times and wasn't quite pleased at first when SHIELD came to his aid to fight against Mephisto, but he does later thank them for stopping him from selling his soul.
  • Gratuitous Japanese: All of his attack names and passives.
  • Herd-Hitting Attack: His Taiyou Flare attack applies Pyrophoric to all affected targets which triggers whenever a fire or explosive move is used, causing extra damage and applies burning.
  • Playing with Fire
  • The Power of the Sun
  • Revenge Before Reason: In a moment of desperation and as final resort into finding Apocalypse and pay him back for turning him into one of his Horsemen of the Apocalypse, he tries to make a deal with the Demon overlord Mephisto to find Apocalypse in exchange for his soul. SHIELD intervenes in time and Sunfire is not too thrilled about this.
  • Sneak Attack: Moeagare!
  • Stealth Pun: along with the release of the Archangel alts months ago, Sunfire's CovertOps storyline is a Foreshadowing of SpecOps 16. In other words, a "harbinger of the..." need we say more?
  • Unexpected Character: not for the game itself, but the sudden change from Fantomex to Sunfire as a Guest-Star Party Member for 2.3.5's Boss battle came out of nowhere.

Thane

https://static.tvtropes.org/pmwiki/pub/images/maa_thane_9855.jpg
"I don't know what those creatures wanted with me...and thanks to you, I'll never have to find out. If you'll help me understand this power I have, I'll help you in any way I can, Agent."

This mysterious being appeared during Thanos' invasion of Earth. What he is and where he came from remains to be seen, but one thing is for certain: he holds tremendous power in his hands.

  • Adaptational Heroism: The end of the comic Infinity sees Thane vowing to be a worse villain than his father Thanos ever was. Although, since Lockbox characters except Magneto have no role in the storyline (partly because they replace SpecOps heroes as the lost bunch), this version hasn't seen any solid Character Development just yet.
  • The Atoner: Seeks to harness his new abilities for heroic purposes despite their macabre implications, and is determined not to be captured by the Black Order.
  • Barrier Warrior: Can form Preservation force fields on allies, and starts a battle with such a field on him thanks to his Self-Preservation passive.
  • Combat Medic: His Amber Field ability creates a Preservation field around an ally that blocks damage, removes and prevents debuffs, and heals when dispelled.
  • Healing Hands: Thane initially specialised in healing abilities. Then when Thanos came to Earth, his left hand turned out to be highly lethal instead, although he can still heal with the right hand.
  • I Am a Monster: Experiences great despair after accidentally killing many with his newly-manifested lethal powers.
  • Killed Off for Real: His attacks are all about manipulating life and death (the latter towards opponents, of course); Sealing Touch instantly defeats any opponent below 30% health, Black Hand prevents resurrection & healing effects, and enemies knocked out by Life and Death cannot be resurrected.
  • My God, What Have I Done?: When his new abilities first manifested, Thane accidentally killed others instead of healing them (as was the case with his original abilities).
  • Status-Buff Dispel: His Black Hand attack inflicts the Nanoplague debuff, which removes and blocks most buffs.
  • Taken for Granite: His original abilities have something to do with the preservative abilities of amber; in conjunction with his newfound killing touch, his basic Sealing Touch ability petrifies and eventually stun opponents on its third application.
  • Touch of Death: So powerful that Thanos, the Titan obsessed with death, is greatly enamoured by his abilities. No surprise there since Thane is supposed to be the son of Thanos.
  • What Have I Become?: His reception towards gaining powers of death is understandably less than enthusiastic.

Vision

https://static.tvtropes.org/pmwiki/pub/images/MAA_Vision_699.jpg
"Ultron gave me many powers, but the Avengers have given me the ability to choose how I use them. I choose to stand with you, Agent."

Ultron created his "vision of the future" as an android with the ability to modify his density, becoming either intangible or super-strong at a moment's notice. With the help of S.H.I.E.L.D., Vision broke free from his evil creator and joined the Avengers. Despite his analytical mind and artificial origins, he has proven himself to be a defender of humanity in all respects.

  • AI Is A Crap Shoot: After being defeated, it was found out he has human brain patterns, then he is reprogrammed to have a conscience and ultimately rebels against his creator Ultron.
  • Badass Cape: And a bright yellow one at that.
  • Brain Uploading: He possessed the brain patterns of Simon Williams A.K.A. Wonder Man.
  • Charged Attack: Passively gains an Energy Charge every round, which increases the damage of his Blaster attacks.
  • The Comically Serious: Appears to be this, with his dignified and formal speaking style, but hints of a Gentleman Snarker seem to surface at times.
  • The Computer Is Your Friend: After his Heel–Face Turn.
  • Cyborg
  • EMP: Microwave Pulse acts as this when it applies Fried Circuits to targets with mechanical bodies, stunning them for an entire round and leaving them vulnerable to critical attacks.
  • Eye Beams: Optic Beams fire lasers at enemy target and inflicts burning.
  • Flying Firepower: Literally, since he flies through manipulating his density and can shoot heat beams.
  • Ground Pound: General Relativity.
  • Heel–Face Turn: You face him as a boss in Mission 1 of Spec Ops 8, before he teams up with you on the later two missions.
  • Intangible Man: Can Phase, either through his Density Shift passive or Intangible Fist ability.
  • Power Crystal: The Solar Jewel on his forehead absorbs solar ambient energy and can also shoot a beam much stronger than his Optic Beams that is guaranteed to crit against buring targets and exploits stun.
  • Ridiculously Human Robots: Whilst appearing to be robotic, Vision is actually a synthezoid, with simulated human brain patterns and hence cognition. His sentient mind also leads him to turn against his creator, Ultron, at the end of Spec Ops 8.
  • Robosexual: Hinted at with his team-up bonus with Scarlet Witch "Cyber", which means they're romantically linked.
  • Slave Mook: Was compelled against his will to fight alongside Ultron initially.
  • Spock Speak
  • Stance System: He starts off as a Blaster, but can switch at will between that class and Infilitrator, with entirely different movesets with his "Interface Switch" Level 2 ability. The Blaster interface makes him a Ranged specialist, while the Infilitrator interface makes him a Melee specialist.
  • Super-Toughness: His Density Shift passive makes him immune to bleeding.
  • What Measure Is a Non-Human?: After the Scarlet Witch defeats Vision, Nick Fury and Tony Stark are bent on dismantling him completely. However, she appeals to S.H.I.E.L.D. not to do so, remarking that he is not a robot but a living being. She is proven right when further examination of Vision leads to discovery of his brain patterns.


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