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  • Awesome Music: Say what you want about the gameplay, but the music is as kickass as any other Mega Man game. "Code Crush" (the Japanese theme of the game) in particular is a standout tune.
  • Annoying Video-Game Helper: Alia recovered this status with her "Can you hear me?", although she wasn't as annoying as in Mega Man X5.
  • Contested Sequel: It is debated if this game is better or worse than Mega Man X6, especially on the problematic mechanics and level design. One side says X7 is the worse one since its addition of Axl proves the creators do not know what to do, the internal gameplay is messy and it has more Scrappy Mechanics, not to mention the game's slower pace leads to Padding, which X6 didn't have a problem with. The side that considers X6 the worse one states that the game has an outright unfair level design and is too unpolished.
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  • Fridge Logic: How the hell Sigma was able to return to normal size after the boss fight?
  • Game-Breaker: X. If you take the time to catch him up on chip upgrades and collect the pieces for the Glide Armor, he'll have the boosts from those on top of the defense bonus from the armor and the ability to charge his shots. Only his glide ability working differently than Axl's hover and the lack of the (very situational) Copy Shot prevents him from being an objectively better version of Axl in every way.
  • Hilarious in Hindsight: Zero making fun of Vanishing Gungaroo being childish in his boss intro becomes this in Super Bomberman R, where Jack Merluzzi, who played Zero in X7, voices the very similarly short and angry Magnet Bomber — who throws a near-indentical temper tantrum to Gungaroo after he's referred to as "little" and "just a kid". And as an added bonus, Peter von Gomm, X's X7 voice actor, voices White Bomberman — another leading heroic robot — in the same game.
  • Memetic Mutation: "BURN TO THE GROUND!!!", Flame Hyenard's Boss Banter is this in general.
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    • Also— "MEEEEEH, VIOLENCE!"
    • "Phew! Somebody please tell me I'm through the worst of it!"Explanation 
  • Most Annoying Sound: The Flame Hyenard boss fight. Hyenard himself is a bit of a Large Ham repeatedly screaming "BURN!" and "Burn to the GROUND!!", but eventually he clones himself and ALL THREE start screaming the phrases and the voice clips all interrupt each other. This is (somewhat) averted in the Japanese version, where both he and the clones just say "Moero!" (which means "Burn!") repeatedly.
  • Narm: The dub is infamously bad, to the point where it competes with Mega Man 8 and Mega Man X4. X sounds emotionless, Axl sounds whiny no matter what emotion he's supposed to be, Signas whispers all of his dialogue, Sigma sounds like he's doing a Doctor Claw impression, and let's not get started on Flame Hyenard. Zero and Alia ("Can You Hear Me, X / Zero/ Axl?" notwithstanding) have the most tolerable voices, but that isn't saying much.
    • The best example of Axl's whiny voice is when Red tells the main characters to flee as his base collapses around him, making it clear that he intends to die. Axl's "Noooooo! Red!" sounds more like a kid complaining that he didn't get McDonald's for dinner then someone watching their father figure sacrifice himself.
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  • Never Live It Down: It was in this game where X developed the reputation of being a pansy to much of the fandom, particularly due to his 10-Minute Retirement, then continuous complaining about "why must we fight?".
  • Polished Port: No matter where you fall on this game, the version in the Mega Man X Legacy Collection 2 is a pretty solid way to play the game thanks in no small part to better picture clarity than previous releases, not to mention the near-complete removal of the aggravatingly long loading screens.
  • Porting Disaster: The Korean-only PC port of X7 is straight port of the PlayStation 2 version, and by that we mean they did absolutely nothing to accommodate PCs. No PC-specific settings, which means ugly low resolution quality visuals (especially on high resolution displays) with very jagged character models, no option to quit the game and return to Windows (Alt+F4 or closing the game through Task Manager is your only option), the game has some of the most awkward control scheme for a semi-2D platforming PC game that unfortunately cannot be changed to any other keys other than what the game uses, and ironically enough, it has no gamepad support whatsoever. It also strips away the bilingual audio tracks by using only the Japanese voice-overs, but that might be a good thing for some. The English "Fan Translation" isn't great either since all "translator" did was ripped the data from the PlayStation 2 and paste them into the PC version, and it doesn't make the menus look any better. Despite the original being panned, this port somehow ended up even worse.
  • The Scrappy:
    • Axl, for overtaking X's role, having an insufferably whiny and obnoxious personality, and in terms of how he played, simply being mostly a weaker clone of X. He was Rescued from the Scrappy Heap in later games, though; becoming older and more likeable and gaining a more unique and interesting play style — similar to that of Bass in Mega Man & Bass — in the sequel.
    • Flame Hyenard, himself, gets quite a bit of this. Him being a tortured monster might have struck sympathy, but his uber annoying boss fight and spamming "BURN! BURN! BURN TO THE GROUND!" largely eclipsed that. He and his stage are often considered the perfect encapsulation of the problems of the whole game.
    • Tornado Tonion is another fairly disliked maverick because of his obnoxious voice, childish personality and for the fact that this is a maverick whose design is based on a freaking ONION. It's no wonder why the maverick designs in X7 are considered to be one of the weakest in the series.
  • Scrappy Mechanic:
    • By far the most disparaged aspect of the game is that you have to unlock X by beating all 8 Mavericks (or rescuing 64 reploids) in order to play as him. Before that, you're stuck with Axl and Zero. Also, the style of shooting enemies is seen as annoying, because you have to move a lot of keys to fire your target.
    • Another example is the menu, which is very tedious to quit from with its many questions.
    • The mechanic of rescuing Reploids is much worse here than in Mega Man X6, since now, any enemy can kill them.
    • Being unable to control the camera with the R-stick (which is instead used to quick-select special weapons) leads to an insufferable amount of Camera Screw during the 3D sections.
  • Scrappy Weapon: Ride Boarski's weapon, the Moving Wheel and Zankourin, is technically Snipe Anteator's weakness. A BIG emphasis on technically, as it's very hard to hit with and even if you do, the boss takes very little damage from it.
  • So Okay, It's Average: If you can look past some of its flaws, X7 is less godawful and more bland and uninteresting.
  • That One Attack: Sigma's 2nd form has a Megaton Punch that deals a ton of damage, comes out very quickly (though sometimes he'll float in place without doing anything just before it, though not always,) can knock you into the Bottomless Pit below the arena, and there's nothing stopping him from just spamming it over and over again. Whenever he appears on the far side of the arena, get ready to air dash like hell away from him.
  • That One Boss:
    • Red is one of the most aggravating fights in the series. His entire battle is fought on a small series of platforms over a Bottomless Pit, he counters every attack with a projectile of his own, and the game's atrocious camera means that half the fight will consist of trying to be able to even see him.
    • Flame Hyenard. And not just for the obvious reason. He starts out the fight riding on the back of a giant mechaniloid circling the arena while sending out too clones to attack you, and you need to waste time temporarily disabling the mechaniloid to scale it and actually start the boss fight proper. From there, his favorite tactic is to surround you and perform a Doppleganger Spin that forces you to dodge projectiles in a small area (and trying to get out of it results in an undodgable attack that doesn't do any damage, but does knock you down and open you up to follow-up attacks.) And even if you know who the real Hyenard is, if you made the mistake of going into the fight without Zero you're forced to rely on the game's incredibly unreliable lock-on mechanic to hit a moving target that's fast enough to evade your shots unless you get right up in his face (which just opens you up to getting hit by his projectiles.) And that's not even getting into the missiles dropping down on you from the mechaniloid itself. Fortunately, if you have Zero and the D-Glaive, the fight becomes much easier, with an added bonus that hitting him with his weakness causes him to mercifully shut up for a few seconds.
  • That One Level: As if he didn't already have an infamous enough reputation, Flame Hyenard's stage is one of the most infuriating stages in the game. The first half is a 2D Marathon Level with practically everything in it shooting you all throughout and if you die once you have to do it all over again. The second half trades that for a 3D section that will frequently have you flung by knockback into the lava that is better left cheesed by the Glide Armor or else you're in for pain. Not helping either segment is that there are wounded reploids littered around the level that will make you really hate the fact that they can die, because they are littered across several potential death traps.
  • They Changed It, Now It Sucks!:
    • Changing the alarm from Mega Man X6 in Alia's warnings was seen as a stepback, since the sound was seen as annoying.
    • The reploid rescue was already unpopular in Mega Man X6, but making the reploids vulnerable to everything was even more disliked.

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