Follow TV Tropes


Awesome Music / Mega Man

Go To

    open/close all folders 

What's Mega Man without some mega music? It's called "Rock Man" in Japanese for a reason, guys!

    Zero Series 
  • Zero's theme from the first Mega Man X was so awesome that they remixed it and brought it back for the opening stage of Mega Man Zero, every bit as great (possibly even better) than ever. Remastered version here.
  • "Crash III", an intense sounding theme for minibosses in the third game. You can find the original here and its TELOS remaster likewise.
  • Some of the best remixes for the Zero series can be found on the Mythos soundtrack. Their remixes of Departure, Enemy Hall, and Straight Ahead are highlights, but pretty much all of them are awesome.

    ZX Series 
  • Snake Eyes, the final stage theme for ZX. A fitting climax.
  • Pallida Mors, the heavy-sounding theme for Serpent's second form.
  • Soul Ablaze from Advent. Divine Hammer also counts.
  • Anything from the Sound Create Unit at Inti Creates (called III) is made of win. Cases in point, and these merely several examples:
    • Green Grass Gradation, (Gigamix version here) best "green level" song EVER. And as the very first stage theme of the game, it really sets the more optimistic tone of the setting after the post-apocalyptic Zero series.
    • Then, there's Cannon Ball. One of the single most epic battles in Mega Man history, given one of the single best themes in the series. And then? Mega Man ZX makes it BETTER. Hard Revenge, baby!
    • The theme of Prometheus and Pandora from ZX, Trap Factory. The redone version of this theme, Trap Phantasm from ZX Advent, is so good that it got remixed twice: the Zero/ZX Collection remix and finally the glorious Gigamix, Trap Fanatics.
    • They also gave Brilliant Show Window the same treatment. Shooter Trance mix, and of course, the awesome Gigamix. It was good enough on its own.
    • They also like vocalizing certain tunes. Be One, the theme of Ashe, is one such example. Also, Gigamix.
    • Rockman a. This one is mostly 8-Bit style.
    • And the last song in the Gigamix is a gloriously awesome medley of every boss theme in the game, sans Trap Factory/Phantasm/Fanatics. Battle Giga Mixture.

    Legends Series 

    Battle Network Series 
  • Rockman.EXE/Mega Man Battle Network has plenty of awesome music to offer. For example, ALL of the main themes! The main theme gets a new rendition in the We are Rock-men! 2 album here.
    • For most entries, their title theme gets a remix for the final dungeon's network areas, motivating you to work towards the final encounter. Listen to them here: 2, 3, 5, 6.
  • Each game had their own variation on the ACDC town themes, from the original, to the bright chiptune of 2, the ever-memorable 3, the slow and casual 4, the mellow and introspective 5, and a modern retake on the original in 6.
  • EXE 2:
    • The Boss theme conveys a sense of danger that fits the many annoying bosses you fight in the game.
    • And You Will Know The Truth is an intense remix of the first game's theme, fitting for the WWW Area, the toughest area in the game.
  • EXE 3:
    • The Internet theme in this game is an especially soothing track accompanying most of your journey online.
    • Great Battlers, the theme for N1 Grand Prix battles in Battle Network 3. It's one of the most intense, triumphant battle pieces in the entire series.
    • The final boss theme builds up as the enemy materializes into view, and maintains a menacing tone as you square off with an alien-looking foe.
    • "Shine in the Dark," the secret area theme, is a very calm piece for a place populated by some of the deadliest viruses in the game.
  • EXE 4: Battle Pressure, The boss theme for Battle Network 4's Tournament Navis. An intense, almost warlike theme that's incredibly good at getting the blood pumping for the tournament fights.
  • EXE 5:
    • Be Somewhere - Game Edit The anime and the games usually remain separate from each other, both in continuity and in music. But the opening theme for Stream was so awesome that they added it as the opening for the DS version of EXE 5.
    • Since you're going to be spending a lot of time in Liberation Missions, the game makes sure that the Liberation theme is not too tiring to listen to.
    • The Final boss theme starts with a simple buildup as it materializes into battle, then the main melody kicks in as you gain control and prepare to fight.
  • EXE 6:
    • "Digital Strider" is another calm Internet theme that accompanies most of your travels online.
    • Battle Field, Battle Network 6's Virus Battle theme. A heroic, yet somewhat somber sounding song more than fitting for the series' climax.
    • Surge of Power, Battle Network 6's boss theme. A more wild sounding boss theme than the rest of the series, which makes it go perfectly with using Beast Out and unleashing hell on the enemy Navi.
  • Network Transmission may have too many to count, but the boss battle theme is simply amazing.

    Star Force Series 
  • The Wave Road theme from 2 gave off this "you can do anything" feeling.
  • Star Force 3's wave road theme has a "MegaMan the hero" feel to it.
  • Sky Wave was pretty uplifting. And the We are Rock-men 2! version is positively soaring.
  • Rivals Unite, aptly-named for the awesome Rivals Team Up between Geo and Solo in 3.
  • Ace's Theme, "Go, Satella Police!" (Real World ver., Wave Road ver.)
  • Not strictly a Star Force song, but used in the advertising for SF 3, Stellar, by Kick Chop Busters (KCB).
  • Sometimes, when you enter an area as Mega Man in Star Force 3, the music changes to something sinister in order to alarm you about a lurking Omega Boss, aka superpowered Bosses from the other games of the series, regardless of where you are in the story. This particular music also overrides the normal battle theme, so you won't forget about the danger lurking somewhere on the Wave Road. This means that you could encounter someone crazy like Wolf Forest right at the beginning of the game. Way stronger than usual. The music in question is here.
  • The theme that plays in the Noise Wave areas in Star Force 3. It starts off sinister enough (seeing as you're in the nest of corruption, basically) then escalates into an intense pounding theme that slowly drops back down to sinister again.
  • The Meteor Server theme at the end of Star Force 3 gives a sense of finality to The Very Definitely Final Dungeon of the series.
  • The themes for right before you confront a boss. SF1's gives the impression that you should've saved, and SF2's is far more severe, giving one the impression they're about the get majorly hurt.
  • The boss themes, all titled Wave Battle. SF1's version is calm yet gives the impression that you're trying to save someone. SF2's version is much more fast-paced and gives the impression of a tough opponent. SF3's version is chaotic and gives the impression of fighting not just an enemy, but also The Corruption.

    Street Fighter X Mega Man 

    Rockman Xover 


Music from the Ruby-Spears cartoon series.

Music from the Megaman.EXE anime: