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Awesome Music / Mega Man

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What's Mega Man without some mega music? It's called "Rock Man" in Japan for a reason, guys!

    Original Series 

Mega Man

  • Bomb Man is one of the most underrated tracks in the series.

Mega Man 2

Mega Man 3

Mega Man 4

  • Toad Man himself may have been hilariously weak, but his music isn't... especially that bassline.

Mega Man 5

Mega Man 6

Mega Man 7

  • Opening Stage (and its Mad Grinder remix from The Power Fighters). This theme is fitting for a city in ruins being sieged by a big robot, and a robot saving the city.
  • Wily Stage 1, one of the best Wily stages in the series, with its melancholy harmonies. Not only does it work for Castle themes, but also shows the rage of being betrayed by Bass and having enough of Wily's attempts.

Mega Man 8

  • Duo's theme, sounding like a mixture of a victory fanfare and a Mecha battle. And Duo Appears, a cutscene variant.
  • Intro Stage. It's tranquil and melodic, befitting of the backdrop.
  • The American intro theme surprisingly fits the intro like a glove.
  • Handsome Guy, er, Aqua Man's stage.
  • Wily Stage 2 is very refreshing to hear after the infamous Wily Stage 1. Very suitable for the Rush Jet sequence on the last half of the stage.
  • The Wily Machine 8 Theme: The Sony PSX & Sega Saturn renditions have subtle differences but both nicely emphasize Dr. Wily's madness, summing up the character in these chilling soundtracks. Good candidates for Wily's Leitmotif.

Mega Man 9

  • Mega Man 9 brings brand new 8-bit beats to a not-so-8-bit world:
    • Splash Blue, from Splash Woman's stage. Suitably aquatic-sounding and easy-going for the game's underwater level.
    • Galaxy Fantasy, from Galaxy Man's stage. One of the most frantic-sounding stage themes, and the ascending figure just before it loops around is a delight.
    • Concrete Jungle, from Concrete Man's stage. The percussion solo at the beginning really helps to hook you on the song before transitioning into a somber, yet fast-paced tune that manages to mix both an industrial and natural feel for a stage set in a dam in the forest.
    • Thunder Tornado, from Tornado Man's stage. It's the song they used for the trailer for good reason.
    • Jewel Temptation, from Jewel Man's stage. It just oozes a sense of fabulousness, especially at the beginning of the song, making it very fitting for a Robot Master like Jewel Man.
    • Hornet Dance, from Hornet Man's stage. A melodic, incredibly moving piece for the trek through the gardens in Hornet Man's Stage.
    • Plug Electric, from Plug Man's stage. True to the name, it's got a very mechanical, Techno-style feel to it, making it a perfect fit for the game's electric style stage.
    • Magma Burning, from Magma Man's stage. It's definitely a fire robot theme, with a somewhat dramatic air to it.
  • The Dr. Wily levels collectively have some of the best Wily music in the series:
    • Flash in the Dark, from the first stage. Some have even referred to it as the modern-day successor to "Wily's Castle 1/2"!
    • We're the Robots, from the second stage, has a real drive to it that keeps you powering through one of the longest levels in the game.
    • Strange World, from the third stage, features a fragmented-sounding melody that complements the ever increasing stakes of this level - complete with two vertical autoscrollers - very well indeed.
    • Castle of Evil, from the fourth and final stage. The music keeps looping itself perfectly and it sounds appropriately "chaotic", just like you expect when you're near the end.

Mega Man 10

  • Against The Pressure, from the second Wily stage. It starts with one of the most wicked sounding intros in Mega Man music's history, before transitioning to a very heroic and determined track, giving a sense that you're here to put a stop to a truly villainous plot.
  • Deep In Space, the final Wily stage, is an otherworldly sounding tune that remixes the game's opening song, Future World. A great way to build up to the final showdown with Wily.
  • The Image Soundtrack also has some gems, such as For You, Roll's Theme with added instruments, which has been boosted so much by just the violin that it sounds like a character theme from Kingdom Hearts.
  • Another great song from the Image soundtrack is
  • The Stage Select theme for Mega Man 10 is by far one of the best yet for this series.
  • Wily Capsule, considered to be the sequel to Mega Man 9's Wily Machine theme.
  • Strike Man, playing ball. It was also the theme for Capcom's website at one point.
  • Pump Man, strangely relaxing.
  • Chill Man gets a stage theme in which the two top voices alternate between playing in near-unison to create an echo effect and providing a driving rhythm sure to keep Mega Man charging through the frigid air to confront the game's ice-based Robot Master.

Mega Man 11

  • Fuse Man's Stage theme gets you really pumped, and it's no wonder why it was used for the game's trailer. Its instrumental version manages to evoke the nostalgic feeling of an ending theme, with piano solos that make traversing through Fuse Man's stage an intense and powerful experience.
  • Blast Man's Stage theme is a tune that's both fitting with the movie set motif and energy-filled enough that it fits in with the rest of the game. The instrumental is also extremely bombastic with the drum beats, with more of an urban feel to it.
  • Acid Man's theme is a dreary song that fits really well with the lab the stage is set on. The instrumental version turns the theme into a film-noir or ragtime version that's just as soothing for the ears.
  • Tundra Man is a cold-sounding yet beautiful theme ready to get your blood pumping in the icy museum you're traversing. The instrumental version is a slightly slower and elegant piano-filled remix of the original.
  • Fittingly for the Robot Master it's based on, Impact Man's theme is heavy and mechanical. The instrumental version makes it seem more like a day-to-day construction site, which is fitting for Impact Man.
  • Bounce Man's instrumental version feels like something you'd hear in a child-like amusement park, being joyful sounding with awe-inspiring violin sections.
  • The arranged versions of the tracks in the official album are all really great.
    • Block Man is a very chill remix that brings to mind Search Man & Aqua Man's themes.
    • Fuse Man is a slow-paced orchestral piece that makes it feel like it's part of an official movie soundtrack.
    • Blast Man is a jazzy-techno mix that's like an explosion to your ears. It even devolves into a dubstep breakdown at the end!
    • Acid Man, while hardly sounding like the original, provides a neat-sounding electronic song that's distinctly "liquid-like".
    • Tundra Man has a song reminiscent of 80's workout songs with female vocals.
    • Torch Man is a haunting song that makes it feel like you're on a dangerous forest at night.
    • Impact Man is a very-urban sounding song that makes it feel like a jazzy construction site.
    • Bounce Man is a slow and whimsical piece that's very "aerial" sounding.
  • On the official album, we have "RM11", sung by Mega Man's seiyuu, Ayaka Fukuhara. That's right, Mega Man himself is singing this.

Mega Man & Bass

Mega Man I-V

Mega Man: The Power Fighters/The Power Battle

  • The Slash Man remix from Mega Man 2: The Power Fighters is pretty darn catchy.
  • Midboss Battle from The Power Battle, which was reused for the Yellow Devil in the sequel and as a replacement track for Wily's stage in the original Mega Man.
  • Bass Theme from the credits to Power Fighters is probably the best rendition of his theme yet.
  • The second part of the Blue Bomber's ending theme. Of all the remixes on Megaman's theme, this one may be among the most epic.

Mega Man Soccer

  • Proving even the less popular games in the series don't slouch on the music is Wood Man's Theme.

Mega Man: Battle & Chase

  • The opening, Over The Top. Even if it's just a kart game, it's a Megaman game, it has to open with an epic music! An equally epic remix is also available when you win a race with Megaman.
  • Roll's theme, "Wind, Carry My Words" ("Kaze Yo Tsutaete" in Japanese). It's so pretty and catchy! Gotta love her!

    X Series 
Mega Man X
  • The Ending is very reflective and conveys being at a crossroads in life. The Cast Roll is definitely great, too.

Mega Man X2

Mega Man X3

Mega Man X4

Mega Man X5

  • X vs. Zero. Good music by itself, more so because it fits the circumstances. It's since become a legendary soundtrack to mark the decisive battle between both characters and one of the biggest moments of tension in the series. It's such a fan favorite that it made its way into Super Smash Bros. Ultimate, two decades later.
  • The mysterious Zero Stage 1 really makes you feel like you're exploring a place unlike anything you've ever seen before... and by contrast, Zero Stage 2 seriously sounds as if Sigma wants to hold a rave party, or that a Touhou track ended up in the wrong series.
  • Most of the Character Select screen themes are also pretty awesome, revving you up for the battle ahead. Just take a listen to the X5 Select
  • The amazingly atmospheric unused Duff McWhalen/Tidal Whale music (ingame version).
  • Dynamo's Theme. For such a minor character, he had one rockin' tune.
  • Both intro stages sound great, but X's stands out in particular. Nothing better for getting you pumped up for an action-packed sci-fi platformer.
  • Zero's Theme, as opposed to his previous themes, suddenly gets an air of mystery and "more challenges I shall inevitably face" atmosphere around it. This music declares that Zero is officially The Stoic.

Mega Man X6

  • Moonlight helps to create a tone for an already awesome intro.
  • High Max's theme is repetitive, but effective for an enemy that seems invincible at first glance, and even when you learn how to beat him, it helps to set the tone for a long battle.
  • The theme for Zero's return after you defeat Zero Nightmare. It's made even more emotional given that it's a remix of Zero's death theme in the original game, completely changing the meaning from the loss of a friend, to finding him again.
  • The ending theme, coupled with a bittersweet and very emotional ending, one with X telling his best friend that he's bringing Alia's old friend back for her to heal and vowing to end the war, the other with Zero watching X from afar, proud of how much his old partner had grown, while Alia and X speak of their dreams for the future.

Mega Man X7

  • Showtaro Morikubo's Lazy Mind. The original western PS2 versions kept the music, but stripped the lyrics.
  • Our Blood Boils. First it comes out swinging with a churning guitar riff, then it shifts into a more laid-back, heroic vibe that transitions into a quiet break... before the guitar comes back in with a face-melting solo.
  • Red's kickass theme.
  • For those into ambient exposition music, Revealing is a must. (Its remix in Command Mission, which is included on that list, is pretty sweet too.)
  • Flame Hyenard's stage has some pretty good music if you can avoid getting burned to the ground.

Mega Man X8

Mega Man X: Command Mission

  • Irregular Hunt II. Even the regular battle theme for the second half of the game is awesome!

    Zero Series 
  • Another iconic theme for this series that needs to be mentioned is X, The Legend, as well as its other version, The End of Legend used only in Zero 1 when you defeat Copy X. Combine it with Copy X's broken apart body and the scene borders on terrifying.
  • Promise- next new world, the end theme to Zero 4, is both bittersweet and hopeful. The song that precedes it, Ciel d'aube, is even more of a Tear Jerker.
  • And with the release of the Zero Colection, Inticreates saw fit to release the Mythos Remastering, giving new life to some of the series' best tracks. Have fun.
  • Combustion, the face-meltingly awesome theme of Elpizo.
  • The awesomely sinister Curse of Weil.
  • The ending theme of Zero 3, Everlasting Red, or the vocal version by Toru Itoga, Everlasting. What makes the vocal version even better is the final lines (in lovely Gratuitous English that doesn't sound bad at all): "Welcome the new world, no need to fight....goodbye, yesterday, with all of my heart..."
  • Deep Blue (Tech Kraken Stage) from Zero 4 and its Physis album remaster is diving made rockin' epic.
  • Volcano (Flamin' Flizard Stage) from Zero 3 features addictive, head-bangin' guitar work with an equally powerful baseline, with its Telos remastering kicking it up to eleven.

    ZX Series 
  • Snake Eyes, the final stage theme for ZX. A fitting climax.
  • Pallida Mors, the heavy-sounding theme for Serpent's second form.
  • Soul Ablaze from Advent. Divine Hammer also counts.
  • Anything from the Sound Create Unit at Inti Creates (called III) is made of win. Cases in point, and these merely several examples:
    • Green Grass Gradation, (Gigamix version here) best "green level" song EVER. And as the very first stage theme of the game, it really sets the more optimistic tone of the setting after the post-apocalyptic Zero series.
    • Then, there's Cannon Ball. One of the single most epic battles in Mega Man history, given one of the single best themes in the series. And then? Mega Man ZX makes it BETTER. Hard Revenge, baby!
    • The theme of Prometheus and Pandora, Trap Factory. They remixed it twice. Trap Phantasm, and the glorious Gigamix, Trap Fanatics.
    • They also gave Brilliant Show Window the same treatment. Shooter Trance mix, and of course, the awesome Gigamix. It was good enough on its own.
    • They also like vocalizing certain tunes. Be One, the theme of Ashe, is one such example. Also, Gigamix.
    • Rockman a. This one is mostly 8-Bit style.
    • And the last song in the Gigamix is a gloriously awesome medley of every boss theme in the game, sans Trap Factory/Phantasm/Fanatics. Battle Giga Mixture.

    Legends Series 

    Battle Network Series 
  • Rockman.EXE/Mega Man Battle Network has plenty of awesome music to offer. For example, ALL of the main themes! The main theme gets a new rendition in the We are Rock-men! 2 album here.
    • For most entries, their title theme gets a remix for the final dungeon's network areas, motivating you to work towards the final encounter. Listen to them here: 2, 3, 5, 6.
  • Each game had their own variation on the ACDC town themes, from the original, to the bright chiptune of 2, the ever-memorable 3, the slow and casual 4, the mellow and introspective 5, and a modern retake on the original in 6.
  • EXE 2: The Boss theme conveys a sense of danger that fits the many annoying bosses you fight in the game.
  • EXE 3:
    • The Internet theme in this game is an especially soothing track accompanying most of your journey online.
    • Great Battlers, the theme for N1 Grand Prix battles in Battle Network 3. It's one of the most intense, triumphant battle pieces in the entire series.
    • The final boss theme builds up as the enemy materializes into view, and maintains a menacing tone as you square off with an alien-looking foe.
    • "Shine in the Dark," the secret area theme, is a very calm piece for a place populated by some of the deadliest viruses in the game.
  • Battle Pressure, The boss theme for Battle Network 4's Tournament Navis. An intense, almost warlike theme that's incredibly good at getting the blood pumping for the tournament fights.
  • EXE 5:
    • Be Somewhere - Game Edit The anime and the games usually remain separate from each other, both in continuity and in music. But the opening theme for Stream was so awesome that they added it as the opening for the DS version of EXE 5.
    • Since you're going to be spending a lot of time in Liberation Missions, the game makes sure that the Liberation theme is not too tiring to listen to.
    • The Final boss theme starts with a simple buildup as it materializes into battle, then the main melody kicks in as you gain control and prepare to fight.
  • EXE 6:
    • "Digital Strider" is another calm Internet theme that accompanies most of your travels online.
    • Battle Field, Battle Network 6's Virus Battle theme. A heroic, yet somewhat somber sounding song more than fitting for the series' climax.
    • Surge of Power, Battle Network 6's boss theme. A more wild sounding boss theme than the rest of the series, which makes it go perfectly with using Beast Out and unleashing hell on the enemy Navi.
  • Network Transmission may have too many to count, but the boss battle theme is simply amazing.

    Star Force Series 
  • The Wave Road theme from 2 gave off this "you can do anything" feeling.
  • Star Force 3's wave road theme has a "MegaMan the hero" feel to it.
  • Sky Wave was pretty uplifting. And the We are Rock-men 2! version is positively soaring.
  • Rivals Unite, aptly-named for the awesome Rivals Team Up between Geo and Solo in 3.
  • Ace's Theme, "Go, Satella Police!" (Real World ver., Wave Road ver.)
  • Not strictly a Star Force song, but used in the advertising for SF 3, Stellar, by Kick Chop Busters (KCB).
  • Sometimes, when you enter an area as Mega Man in Star Force 3, the music changes to something sinister in order to alarm you about a lurking Omega Boss, aka superpowered Bosses from the other games of the series, regardless of where you are in the story. This particular music also overrides the normal battle theme, so you won't forget about the danger lurking somewhere on the Wave Road. This means that you could encounter someone crazy like Wolf Forest right at the beginning of the game. Way stronger than usual. The music in question is here.
  • The theme that plays in the Noise Wave areas in Star Force 3. It starts off sinister enough (seeing as you're in the nest of corruption, basically) then escalates into an intense pounding theme that slowly drops back down to sinister again.
  • The Meteor Server theme at the end of Star Force 3 gives a sense of finality to The Very Definitely Final Dungeon of the series.
  • The themes for right before you confront a boss. SF1's gives the impression that you should've saved, and SF2's is far more severe, giving one the impression they're about the get majorly hurt.
  • The boss themes, all titled Wave Battle. SF1's version is calm yet gives the impression that you're trying to save someone. SF2's version is much more fast-paced and gives the impression of a tough opponent. SF3's version is chaotic and gives the impression of fighting not just an enemy, but also The Corruption.

    Street Fighter X Mega Man 

    Rockman Xover 

    Fan Mixes 
  • Mega Man 9: Rock Medley. If only the Mega Man 9 arranged soundtrack had been like this!
  • If you're going to talk about epic remixes, you have to mention The Megas.
    • One of the best tracks, if not the best, on the album ("Get Equipped") is their take on Air Man's theme, "The Annihilation of Monsteropolis":
      Do you know what it's like to be built this way / With only the power to push others away?
    • The best part of that song was Wily's ultimatum partway through.
      Up in the sky / ten miles high / A man stands above the city he will destroy.
      Built from airplane parts / his propeller spins as he thinks to himself / "I will destroy these people."
      (And I will fly high above Monsteropolis / and I will rain terror down on the general populace.)
      "For If I can't walk among them / then I will walk this world alone."
      There will be a fire in the sky / And your doom will rain down!
      Built from pieces of SR-71s! / and planes that crashed in World War II! / There will be a tombstone with the Planet Earth engraved on it!!
    • "Walk Away From Light" (Snakeman's Theme) is turned into an amazing Villain Recruitment Song.
    • Man on Fire (Heat Man) [You are the hero! / I am the fire! / This is the meltdown! / Of your desire! / Your fight for justice turns to ashes / Meeegaaa Maaan!], Metal Dance (Metal Man) [You want to fight and try to be the one to bring me down / But I know that there's no chaaaance! / And I know, as soon as you step foot inside that door / You'll fall victim to my metal daaaance!], The Quick and The Blue (Quick Man) [Quick on the draw / in this town, I am the law! / Is what they say true? / Does death wear blue? / Can he faaaalll?]...actually, they are all unbelievably awesome.
    • From their 4track CD based off of Mega Man. Their Elec Man song, 'Evolution of Circuitry', can be found on their Facebook.
    • Making Wily into a sympathetic, though not blameless, figure is no mean feat, and yet "Look What You've Done" manages it.
      And who is this you send? One of them? While you cower, far from harm.
      He'll just disappoint you.
      Now it's done / We're divided / Call him home / This one's misguided.
      I see his hands, covered in my children's blood.
      And his eyes do not waver.
      Call me wrong? / The future needs us / Your answer's death? / You end us, bleed us
      And how quick you had him dispatch his brothers.
      You call this murderer a savior.
  • From Team Nekocan:
  • "Cataclysmic Clash", by Nintendo Metal band Game Over, based on the level theme of Top Man from Mega Man 3. Words cannot describe it. Just go listen, it's a free download with lyrics provided.
  • The Mega Man 2 Rap by The Adventures of Duane & BrandO.
    Look up in the sky
    It's a bird, it's a plane
    It's Airman, bitch
    and I'm bringin' the pain
  • Mega Man II Game Boy/Rockman World 2 isn't a very popular game in the franchise. But this remix of the Airman stage is amazing.
  • Random, aka Mega Ran, is a rapper who does (among other things) rap remixes of Mega Man tunes. They can be pretty hit or miss, but one of them is certified Awesome: Splash Woman. (The MP3 is available here.)
    Thought I was in love before
    But I love you more, so baby, come aboard
    And go away with me, so I can make you see
    What you mean to me, and baby, we can be free...
    Under the sea
    Just you and me
    • And guess what? He collaborated in a song with none other than The Megas.
  • Chiptuned Rockman - turning Mega Man tracks into 8-bit dance mixes.
  • You know awesomeness ensues when original tracks sound like it should belong to a Mega Man game:
  • An artist called Vurez had been remixing game tunes. His Mega Man 6 arrangements sound like they belong to the culture each Robot Master come from:
  • Ever wondered what the Mega Man series would sound like if it was released on the Sega Genesis? TheLegendOfRenegade/MixerProductions, a user on Youtube who makes Sega Genesis remixes of each track has your answer! And they sound incredibly awesome!
  • Smooth McGroove recreates Spark Mandrill, Mega Man 2 Wily Stage, and Mega Man 3 Wily Stage using only his voice.
  • From OverClocked ReMix, we have the 5-disc remix album Mega Man X: Maverick Rising, chock full of awesomeness and love for the X-series.
  • What could make the climatic Final Boss theme of the Zero series even more awesome? Make an orchestral remix!
  • For Mega Man's 27th Anniversary a group of fan composers and artists compiled a selection of rock and electric based remixes and fan art for all the world to enjoy! All the track names are in Latin, which have some pretty cool meanings when translated (though the grammar isn't entirely perfect so some logical inferences must be made):
    • "Ab initio, Hyacintho Animarum" - "From the beginning, a Blue Soul" (A Total War, Mega Man Battle Network 5).
    • "Contendo! Caveo...." - "I Attack! I Avoid..." (Trap Phantasm, Mega Man ZX Advent).
    • "Ave, Hyacintho Fabularis Eroe" - "Hail, the Story of the Blue Hero" (Sky Lagoon, Mega Man X4).
    • "Fleo, clamor et doctrina; constantia in rebus adversis" - "Crying, Shouting, and Learning; Constantly in a State of Hostility" (Final Boss Theme, Mega Man 6).
    • "Fratello, Comitis, Eroe" - "A Brother, A Comrade, A Hero" (Zero's Theme, Mega Man X1 and Mega Man Zero).
    • "Occasio Nova" - "A New Occasion" (Get a Weapon, Mega Man 3).
    • "In perpetuum fratres" - "Brothers Forever" (X vs. Zero, Mega Man X5).
    • "Numquam Cedite" - "Never Disappear" (Fragments, Mega Man ZX).
    • "Macto Angelus; Ignis Caelum" - "I Punish the Angel; Sky of Flame" (Geetz Battle, Mega Man Legends 2).
    • "Hyacintho Semita" - "The Narrow Blue Path" (Opening Stage, Mega Man X6).
    • "Fati est Victoria; Acta est Fabula" - "The Victory Has Been Spoken, The Record is Legend" (Staff Roll, Mega Man 5)
    • "Via, Veritas, Vita, Initum Novum" - "The Journey, The Truth, The Life, A New Beginning" (Shooting Star, Mega Man Star Force).
  • GaMetal has the "Mega Man Mega Medley", a downright incredible medley of metal remixes of various iconic Mega Man tunes, varying from Duo to MM 2 Dr. Wily. All the remixes are rather faithful to the originals with the keyboard, but add in an extra dose of intensity.
  • From the aptly named Epic Guitar, we have the covers of the opening of Mega Man X5, and the X vs Zero Battle theme.
  • Ever wonder what it would sound like if the final set of Battle Network games released after Double Team DS on the Game Boy Advance got the virus busting theme remastered on the DS soundfont like all the other cartridges you could insert? Well, wonder no longer.
  • PrincessZelda2020's Mega Man 7 remixes of classic-series tracks. The Mega Man 7 soundfont has surprising versatility. Here is a consolidated playlist of classic tracks.
  • BaghiraZero has some addictive mixes too! Gyro Man (Endless Clouds Remix) has a great sense of bliss. Stage Selection Mix (Difficult Choice Remix) stands out as well, remastering the stage selection songs from Mega Man 1-10 into a catchy tour of said songs.
  • The intro stage theme of the first X game will always be a classic. But how about a Eurobeat remix? As awesome as it sounds, perhaps even more so!

  • So far, the soundtrack for Mega Man X Corrupted has lived up to the standard of the original games. Opening Stage X, Opening Stage Zero, Underwater Caves, Gloomy Light Swamp, Weapon Factory, Power Plant and Laboratory.
    • "Unknown Boss Battle", probably one of the best fangame tracks out there! And its remix.
    • "Skyway" (Hurricane Hoatzin's stage), in addition to being an excellent song in its own right, contains a Musical Nod to "Awakening Will" from Mega Man Zero 2.
  • In Mega Man Rocks! there are a few good examples: Anchor Man, whose level is ship-based, and Hit Man, whose level is city skyline based along with Police Man who has a stage which appears to be half death trap half robot-police training center.
  • Mega Man 72 - Buzz Man is a good example.
  • The Doujin game of Rockmen R: Dr. Wily's Counterattack: Dr. Wily's Counterattack - Demo - Intro Stage and although you may have to look for a Lets Play version Laserman's level, Weasleman's level, and Wily 3 are very Rockman/Mega Man PSX feeling.
  • Mega Man PC: The CRORQ Chronicles, which is a remake of the crappy Mega Man PC 1 and 3 games, has Dynamite Man and Sonic Man. Or, rather, was going to feature them.
    • This hasn't stopped one user from making music for all the Robot Masters in the PC games, which you can listen to here, with each of the songs fitting the Robot Masters in some way or another; Sonic Man's is slow and underwater based, Dyna Man's is rapidly paced and erratic, Volt Man's has noises simulating electricity, Blade Man's is very quick with a sharp feeling to it, Shark Man's has a very ocean vibe to it, Oil Man's wouldn't be out of place on an oil rig, Wave Man's is fairly fast paced with an atmospheric vibe to it on the water treatment plant he's in, Torch Man's is much slower and sorrowful, fitting how he's in the sewers, and Bit Man's is fairly random but definitely has a certain beat that makes it catchy.
    • They followed this up with the Wily music later on, having a fast paced beat that definitely feels as if you're running through his gauntlets.
  • Mega Man Maximum has Bell Man which really feels like it fits into Rockman/Mega Man 4, and Opening Theme which hearkens back to 2.
  • Rockman No Constancy is renowned as one of the most advanced and difficult Mega Man 2 ROM hacks. It's particularly praised for its music, which is all remixes of other games, not all from Mega Man games:
  • Not to be left out is the amazing Rockman 4 Minus Infinity. The Wily Capsule's theme is extremely fast-paced.
  • Despite mostly using original series songs (and devamps for games that weren't offically in 8-bit), Mega Man 8-Bit Deathmatch has a few original tracks of its own, usually for bosses that didn't debut in 8-bit. You can listen to most of them here.
    • The Guts Dozer is an 8-bit arrangement of Guts Man's theme from Power Battle, even including a devamp of the theme to... Guts Man's ass.
    • The boss theme to the Evil Energy Robot from Mega Man 8 arc is extremely tense, VRC6-chip utilizing (Disc-One final) boss that is fitting for the life or death of the world. Also, its beserk theme, playing where after you deal enough damage to it, arranges it into an even more catastrophic theme.
    • This isn't the last time the motif isn't used in the game, at least as of v5b; the teaser cutscene for v6 includes the player character briefly being infected with Roboenza, accompanied by an arrangement that really shows the malice and pure evil that Wily has unleashed as the game shows your character going into an uncontrollable rage of destruction with its influence.
    • The shining example of this has to be the theme of the bonus boss of v5, Quint. Because of the time-travelling aspects of the fight, the theme changes to incorporate Solar Man's theme and the MMX intro stage in two of its phases! That's also not even getting onto that he even fights alongside himself when in peril.
  • The soundtrack of the ill-fated Mega Man Time Tangent is full of wonderful medleys, even including an 8-bit homage to Soraio Days. While the sadly game never came out, the Time Tangent Team has kindly put all the music on Youtube.
  • Rockman 2 Basic Master, a Mega Man 2 ROM hack that came out in 2017, has some nice choices and 8-bit renditions for stage themes! For example, Wood Man's stage has music from Mega Man Legends, specifically "Bonne Forces in the Field".
  • Mega Man Revolution, while being an all right game on its own, doesn't have much outstanding music, either being unfitting for the stage, having awkward instrumentation, having extremely ear-piecing pitched tones (the worst offender being Pyre Man's stage, and we're talking about "Slash Man's claws on a chalkboard" bad), or just plain out unmemorable, but thankfully, it does have a few gold songs within it. If you want to listen to the entire soundtrack, here's a playlist of it, but here are some select few:
    • Storm Man's stage, "Dancers on the Storm", has music that would definitely sound fitting to play on a rainy day.
    • Ghost Man's theme, "Spooky Robots", has an eerie feeling to it which wouldn't be out of place from something in Castlevania.
    • The Robot Master battle theme, "Against Unmeasurable Odds", is styled after the boss theme from Mega Man & Bass while putting its own spin on things.
    • The Wily stages have probably the best music for Mega Man Revolution.
      • The theme to Wily 1, "Inner Struggle", has a feeling that you're ready to storm Wily's castle and take him down once more, and widely considered to be the best song of the game
      • Wily 2's theme, "Dr. Wily's Menacing Watch", continues with this, and while not sounding as memorable as Wily 1's theme, true to its name, it has a feeling that Wily's watching your every move inside his castle and that you should be cautious.
      • Wily 3's theme, "Waiting for Death", has a much more simple but deadly feeling to it as you head off into the castle's cistern, avoiding enemies as the water pushes you forwards on your way to the bossnote .
      • Wily 4's theme, "Outer Appearances", is another contender for the best theme in the game, although unfortunately you only hear it for a short while before entering the capsule room.
      • Even the boss themes inside Wily's castle don't cut slack; the theme for the Wily bosses, titled "Wily Machine", is a very frantically paced song that emphasizes that Wily doesn't want to lose, and the theme for his machine, oddly titled "Wily Machine #384389", is also pretty good with its energetic beat.
    • The songs for the true Big Bad (Dr. Remir)'s fortress, Sondebar Base, after you defeat Wily, assuming you've collected all the MEGAMANR letters.
      • The theme to the Sondebar Shooter stage, simply titled "Shooter Stage", has an underwater feeling as you dive off to Remir's base via an Unexpected Shump Level.
      • Remir 1's theme, "Dark Rainy Days", has a dreary and calm vibe as you head off into their base.
      • Remir 2's theme, "Mechanized Marshal", is the opposite with a frantic tone to it as you avoid all the enemies placed in the level.
      • Remir 3's theme, "Determined Glance", has a far more evil and foreboding vibe to it as you're inside a factory that actually makes evil energy.
      • Remir 4's theme, "Tragic Construction", has a feeling of sorrow as you chase him off in his domain, which looks neglected, and also may be referring to the fate of his people.
      • Alongside that, the two themes for when you actually fight him are tense for what they are. The first theme for Remir's Machine, "The Final Showdown", has you pitting him down against his own machine with some awesome sounding music, and the final theme when you fight his true form, "The Truth Revealed", is much more alienish as you actually fight his true form, learning his true intentions on why he was there in the first place at the end as well.
    • The original composer of the game has also remade and rearranged all the songs from the ground up as well as compose a few new ones to sound much more professionally done and better on the ears, and has put them on his Bandcamp for all to hear, called "Mega Man Revolution Remastered".
      • Pyre Woman's theme has been redone into a very fast-paced song made to sound like you're running from a burning building. The best part is that it includes vocals, made to reference joke lyrics some fans made for the high pitched segments of the original song.
        No McWily's for you, no McWily's for you...
      • Amp Man's theme is turned into something that sounds like dubstep in 8-bit form, which makes it far more fitting for the stage.
      • As for the new songs, they don't cut slack either. Castle of Strange (a theme for Wily 2) is a fast-paced tune that works fittingly for a stage where you have to avoid crushers.
      • On the Mend (a Remir 4 theme) has an ominous vibe to it as you travel through the Mind Screw laden Area P A-38.
      • The Remir cutscene theme, fittingly titled "Tragic Turn of Events", is a shorter remix of Tragic Construction with a bit of the Sondebar Base's intro theme incorporated, essentially telling you that you are not done yet, and now have to travel to the Sondebar Base and defeat Remir (if you have the MEGAMANR letters, that is).
  • The "HD" soundtracks that Mike Crain has done sound like if Revolution got a Complete Works styled soundtrack.
    • Sprocket Slam (based on the menu theme) has a mechanical sound to it, appropriately enough.
    • Dire Needs and the true ending theme are combined together in a very great remix of both, titled "Remir Goes Crazy On Sax".
  • Then there's the 16-bit versions of the Robot Master themes, all official. Some of them are as awesome as their Remastered counterparts.
  • Mega Man Revolution's soundtrack doesn't end there! As part of Sprites' INC revision of it, Mega Man Revolution Remix, they're completely rearranging the soundtrack to a far better degree. One of the people working on it has made a playlist with most of the music belonging to it, but here are a handful of tracks you can check out:
    • Pyre Woman's theme is a very quick paced remix of the original Pyre Man's theme, alongside it being much easier on the ears than the original as it lacks the high pitched tones the original had.
    • The Robot Master boss theme is a redone and more polished version of the original, and actually sounds like it could be in a real Mega Man game.
    • "Forward Advance", a theme for Remix's Wily 2, can easily rival Castle of Strange in terms of composition, having a somewhat icy feeling to it as you advance further into Wily's castle.
    • The project leader, ACE Spark, has made a video containing all the Wily castle music in the game, which you can listen to here. Its first track is a remade version of the original Wily 1, while the others (except for Wily 5, it being a redone version of Wily 4's theme from the original) are entirely remade in one way or another, but all are definitely good to hear with the feeling the Wily stages in the series are known for.
    • "Final Reflections", a theme for Remir 4, is a triumphant theme that tells you your journey is close to ending and that you can't give up yet. It also rivals On the Mend in fitting with the Mind Screw aspect of its respective level.
  • Mega Man Alpha has some sweet tunes that could even rival those from the official games:


Music from the Ruby-Spears cartoon series.

Music from the Megaman.EXE anime:

Let's face it... it would probably be easier to name all the songs that don't qualify. Pretty fitting where the main character and many of his most prominent associates are named for music.


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