Follow TV Tropes

Following

YMMV / BattleBots

Go To

  • Author's Saving Throw:
    • The ABC version's first season was much derided for the endless amounts of padding used to make four three minute fights fit into an hour-long episode. The second season remedied this by removing much of the interminable analysis by the commentators and adding more fights to each episode.
      • Related to this, Discovery Channel's decision to make every Battlebots two hours long for their Season 2 allows for a lot more fights to be aired on TV. Combined with the pit segments introduced in Discovery Season 1 (which have also been generally well-received), it has resulted in positive feedback from the fanbase.
    • Advertisement:
    • They attempted one after some fans were disappointed by Bite Force winning ABC Season 1 with a wedge. They added a new rule that effectively kills wedges... though it didn't exactly work out in pleasing fans. See Scrappy Mechanic below.
    • When the competition moved to the Discovery Channel, the scoring to determine the winner moved back to the Comedy Central system, which more accurately decides a winner of a match and is fair to a wider variety of bot styles than the ABC system: Equal weight to aggression, control, and strategy—albeit with a smaller weight to damage.
      • This does not apply to rumbles, which follows the Season 2 formula and also allows bots to win by playing possum at the same time. Predictably, this pissed people off enormously when Bombshell (which had gone 0-4 in the regular season) got the last spot in the round of 16 by winning a unanimous judges' decision over DUCK! after spending half the rumble effectively knocked out and only moving again in the last 8 seconds because it delivered some hits with its "PRIMARY WEAPON".
    • Advertisement:
    • Any time a fight goes to a judges' decision where neither bot had any real advantage over the other, the result is bound to cause controversy regardless of who wins the fight. To that end, in Discovery Season 2, Discovery have taken to actually showing the judges' individual scoring sheets for matches that were far too close to call. While it doesn't completely remove the possible controversy surrounding the end result, it does make their choices more understandable when viewed with the scoring criteria.
  • Badass Decay:
    • Ghost Raptor was a massive underdog in the first ABC season due to Chuck Pitzer's improvisational ingenuity, reaching the final four before losing to eventual champions Bite Force. In season 2, they fought twice and lost twice- badly. In the first bout they were torn apart by Son of Whyachi when they tried to tank its attacks before striking back, only to have its blade get caught up in its design. After getting a wild card into the next round anyway, they got convincingly beaten by Razorback when they got turned over and were unable to self-right.
    • Advertisement:
    • Icewave suffered from a similar scenario. In its first appearance, Icewave was seen as a top contender for the Giant Nut, and placed at #2 on the seeding. It made mincemeat out of Razorback and Chomp before losing in a Shocking Elimination to the aforementioned Ghost Raptor in the quarter-finals. However, due to a combination of this and the fact that it was virtually unchanged from before, it suffered heavily in Season 2. Icewave barely won its initial battle over SubZero, having lost the use of its weapon and only won because SubZero couldn't get under them to flip them over. In its second fight however, it wasn't so lucky. They lost in an endurance battle with Nightmare of all robots, dishing out several hits before promptly shutting down, losing the Round of 32. Now Icewave isn't nearly as popular as it once was, when it was initially considered to be almost unbeatable.
      • However, Icewave did recover a fair bit of respect (and dread) after its first fight on the Discovery Channel series when it literally tore Vanquish in half!
  • Broken Base: The revival has created plenty in the community.
    • The removal of weight-divisions. Before it was lightweight, middleweight, heavyweight, and superheavyweight. Now the tournament is based entirely around the heavyweight division. This either kills the variety, or adds more focus to the tournament aspect of the game.
    • Modifications before battle. Some say it's unfair to modify your robot before a match to give you an edge, going as far as to call it "cheating". However, others argue that it is necessary to adapt to an opponent in order to survive (Ghost Raptor vs. Icewave is often brought up) and that the fixes and modifications make for a fairer, more interesting fight.
    • Multibots. Like the above, some people don't think it's fair for one team to fight another two or three vs. one. But weight has to be divided into multiple bots, meaning there are disadvantages to doing so.
    • Weaponless robots are sometimes considered boring as they cannot inflict any direct damage, dependent on stage hazards. They didn't become the dominant type of robot until the time BattleBots went off the air, but there were already plenty of strong contenders in the Comedy Central run, such as The Big B, Zion, IceBerg, New Cruelty, Bad Attitude, Punjar, War Machine, Turtle, Electric Lunch, and Double Agent. At the same time, however, these robots gain admiration from some other fans due to their dependence on good piloting skills by their operators in order to perform decently.
      • Weaponless bots are a lot more popular among British fans, as Robot Wars competitor Storm II went almost completely undefeated in their original show using only good driving and unrivaled speednote , and is still a fan favorite.
    • In a more specific sense, the Skorpios vs. Icewave match in the Discovery Channel reboot. Skorpios took a colossal amount of damage but otherwise controlled the entire fight, shoving Icewave around and checking its aggression beyond one or two good hits, which forced a judges' decision. Either way someone was going to be upset, with fans of the more battle-oriented side citing the beating Skorpios took, losing most of its armor and its primary weapon, while more tactical fans pointed out that Skorpios still dominated the fight with aggressive shoving tactics and good strategy and that damage alone was only 40% of the points in the current scoring system. Even the commentators seemed divided on it. Skorpios was handed the win, and predictably the fans split immediately.
    • Bombshell's appearance and victory in the Last Chance Rumble. After going 0-4 in the season it gets a shot at the 16th seed despite several other bots with superior records not being in the Rumble.Why?  It does a fair bit of damage early, then gets knocked out after a minute or so, and when the dust settles DUCK! is the last bot standing... but Bombshell is able to regain partial control with less than ten seconds left in the fight after being immobile for over a minute, then wins the judges' decision due to the rules of the Rumble being different than a standard match. Either people are confused as to how a bot that failed to get any wins would be allowed in the Rumble at all, upset that DUCK! lost the judges' decision to a bot that barely worked anymore, understand the decision but don't like it, or agree with the decision but understand why the other groups are upset. It all resulted in a fight nobody really enjoyed. This was amplified greatly by Poor Communication Kills - The different rules for the Rumble were never mentioned, let alone explained, in the television broadcast and even the live audience and the teams themselves didn't seem to immediately understand the decision.
    • The arena floor in Discovery Season 2 caused a lot of problems for bots early in the series, epitomized in Episode 4 when two fan-favorite bots experienced problems with it. Quantum stumbled on a rough patch trying to box-rush Lock Jaw while Cobalt's wedge dug into the floor with enough force to either get stuck or outright break the drive, causing its loss to DUCK!. This split the base in two, with some people saying the floor is woefully inadequate and needs to be replaced since other major competitions don't seem to have this problem and others countering that it's the fault of people who build zero-clearance bots incapable of handling slight height changes and that it's folly to expect the floor to remain perfectly flat and level after several hours of high-impact competition.
  • Complacent Gaming Syndrome: By the modern day, spinning weapons are pretty much the only weapons worth using. Over 3/4 of the entrants in the 2018 series were armed with some kind of spinner (whether flywheel, drum, bar, or full body) and of the minority who weren't only Bronco the box flipper made it into the round of 16. Even long-standing control bot specialist Donald Hutson conceded defeat and added spinning bars to Lock-Jaw for this year's entry after being defeated twice in a row in the previous series by spinners, because control bots simply aren't viable any more. The problem is that, unlike in a video game, you can't nerf the laws of physics, and a high-powered spinning weapon is simply the most-damaging robot weapon it's possible to make.
  • Creator's Pet:
    • Tombstone seemed to become this in ABC Season 2, despite having a large fanbase. This is primarily due to the fact that when it lost ABC Season 1 to a powerful wedge in the finals, Battlebots responded by changing the scoring system to make it so that defensive add-ons like the one Bite Force used will make you lose points for aggression, attacking without a primary weapon contributes no points whatever, and recoil damage doesn't count as damage towards the robot. It was all a completely transparent attempt to make sure their fan-favorite and rating puller wouldn't lose again, much to the dismay of the audience. They got their wish when, as expected, Tombstone steamrolled the competition to the Giant Nut with little effort. Sure enough, the ratings went down, and instead of changing the rules to allow for less monotony, ABC decided to just quietly pull BattleBots off the air and gave it to the Discovery Channel. On the first Discovery Channel season, Tombstone was given an extremely difficult schedule, and fought against robots like Minotaur, Whiplash and DUCK! that were by no means pushovers in a fight against the champion. Although Tombstone went 4-0 in the regular season, it very much did not have as easy of a time doing so as it did in season 2.
    • Witch Doctor is consistently hyped as a contender and given significant attention (even being seeded fairly high) and being given highly coveted wildcard slots later in the tournament despite never having a winning record in any single season, and having a measly 33% winning record overall. Come Season 2 Discovery, however, and this no longer appears to be the case, with Witch Doctor firmly establishing itself as one of the better bots this season, making it all the way to the tournament finals. Time will tell if it continues the upward trend in future seasons, but it appears to have finally shaken off the favoritism image.
  • Ensemble Dark Horse: Diesector and TazBot were very popular if merchandise sales were anything to go by. Neither were particularly flashy, but they had very unique and easily identifiable designs that contributed to their popularity.
    • Season 2 on ABC saw the rise of Minotaur, whose popularity skyrocketed due to its simple yet cool design, skilled driver, and amazing carnage potential that causeed many people to consider it on par with Tombstone in terms of lethality.
    • DUCK! garnered itself quite the fanbase during its first televised season on Discovery, thanks to its Stone Wall reputation and solid performance in the Battlebox, all without having a flashy weapon. DUCK!'s popularity is such that it was the only robot to not make the tournament that wound up appearing in Battlebots Inc.'s new official line of T-shirts that were rolled out after the end of the 2018 season.
  • Fandom Rivalry:
    • Between fans of technically-minded, precision driven bots (Bite Force, Lock-Jaw), and fans of more carnage inclined spinners (Tombstone, Icewave, Minotaur).
    • For that matter, Tombstone fans vs. everyone else.
    • Also, Inertia Labs fans vs. those of Tombstone and Minotaur, who took down Bronco in reboot seasons 1 and 2, respectively.
  • Friendly Fandoms: There is little rivalry between fans of BattleBots and Robot Wars, although occasionally they get into relatively good-natured arguments about which show has the better robots. Most fans of robot combat just watch both shows.
  • "Funny Aneurysm" Moment: Surgeon General's introduction in this fight qualifies as its builder died in a car accident a few years later.
  • Funny Moments:
    • Red Devil vs. Valkyrie in Discovery Season 1. Valkyrie rips one of Red Devil's treads off entirely... and the tread keeps driving around for another minute before getting stuck on its side. The announcers immediately nicknamed it Li'l Devil.
    • The very next episode featured Warhead vs. Warrior Dragon in what may be one of the most hilarious bouts in robot combat. A very early hit disabled Warrior Dragon's horizontal spinner but Warhead, with their own spinner cranked up to a high power setting, skipped over Warrior Dragon and ran into a wall, disabling one of Warhead's arms, breaking the other, and breaking its disc in half. But since half of the disc stayed attached to Warhead, every time it tried to spin up the bot rattled and bounced like a washing machine full of rocks as it attempted to chase a scared and confused Warrior Dragon around the arena while spewing flames from its limp flamethrower arm and malfunctioning like crazy for the entire three-minute fight.
      • Wound up becoming unintentional Foreshadowing of what happens when a spinner's weapon breaks unevenly. Tombstone had the same problem against Rotator in Discovery Season 2 and it nearly destroyed the bot.
    • Faruq's introduction of Tantrum entered maximum Large Ham territory when he wailed and danced around the floor as a Literal Metaphor.
  • Hilarious in Hindsight: In 2002, McDonalds had BattleBots themed toys for their Happy Meals. Of the robots they used, one of the toys was an original called the Mac Attack, a burger-themed toy robot. It was widely considered to be a waste, and was thrashed as a joke. Come 16 years later, and there would be a legit burger-themed combat robot named Battle Royale with Cheese that is very similar similar in concept to the infamous toy.
  • "Holy Shit!" Quotient:
    • From the reboot, the biggest "Holy SHIT!" moment was probably at the end of the battle between Tombstone and Bronco, where Ray Billings taunted his already-disabled opponent with "You want more?" while Bronco was being counted out, went in for one more vicious attack on the crippled machine, and hit it so hard that Tombstone hurled ITSELF across the arena, tearing open its casing and spilling its internals across the floor, probably ending the battle in an even worse condition that its opponentwith the Grand Final still to come!
    • The 2016 season has seen a couple of these moments so far, especially Red Devil's sawblade cutting deep into Witch Doctor's battery, filling the Battlebox with choking smoke and spilling a spreading pool of battery acid across the floor, Warhead flying across the Battlebox floor balance upside-down on its disc to slam into a shattered and flaming Complete Control one more time, and Poison Arrow's clash with Son of Whyachi sending the favourites flying ten feet through the air, knocking them out with a single blow!
    • Another 2016 episode featured HyperShock knocking Warrior Clan's drone out of the air with a rake.
    • In the Discovery Channel debut of Minotaur vs. Tombstone, their powerful weapons immediately clashed face-on, and they managed to both gouge out and twist a chunk of the floor. This is by far the most damage ever done to the floor to this point, which has been limited to just scratches and scrapes.
      Ray Billings: Sorry about your floor!
    • Flamethrowers have been seen largely as a Cool, but Inefficient weapon, with only three cases of any bot having been noticeably damaged by the heat during the ABC run, when they were allowed note , but never has a bot actually been visibly set on fire on the outside, visible for the spectators to see—until the Discovery Channel days, when Free Shipping's flamethrower managed to do exactly that to Mecha Rampage, which remained on fire for the rest of the match and was pretty clearly the reason it finished a distant third in a three-way battle between it, Free Shipping, and Duck!
    • Icewave in general. The Icewave VS Vanquish battle ended with Vanquish literally ripped in two by Icewave's deadly blade. Taken Up to Eleven later in the season when Icewave breaks HUGE in half.
    • Tombstone has been put on the ropes twice in Discovery season 1, and both times it's been this. Tombstone Vs. Whiplash marks the first time in the later seasons that anyone has been capable of matching Tombstone blow for blow, and the result was a spectacularly violent fight that left fans on the edge of their seats and the announcers ducking for cover. In a later episode Tombstone would go on to fight DUCK! and come within seconds of being knocked out for the first time ever, having to resort to pure strategy to eke out a win.
      • Tombstone, however did end up getting knocked out twice in Season 2, and both knockouts were this. The first knockout was delivered by ROTATOR, who hit his blade which caused it to be unbalanced, causing Tombstone to shake itself to the point that the weapon motor caught fire. And when we say fire, we mean call 911 this is a real inferno fire. Tombstone laboured on for 90 seconds in this state before it ultimately expired on the middle of the Battlebox floor. The second knockout was from Bite Force in the semis, in which Bite Force was able to snap Tombstone's blade in half, taking out a wheel in the process.
    • The Cobalt vs DUCK! match in 2019. Cobalt was hammering DUCK!, eventually tearing off the other bot's entire front plow. But the DUCK! proved to be a Tonka Tough Stone Wall, continuing to keep going and soak up the damage, and then the shocking point where Cobalt's fork, bent by slamming into DUCK!, got stuck in a killsaw vent, immobilizing it and giving a shocking victory to DUCK!.
  • Love to Hate:
    • Hazard. It dominated the middle-weight division and won three tournaments without losing once. Naturally, it got a little annoying for some viewers. It made it all the more satisfying when it was finally defeated by T-Minus. Mark Beiro himself even lampshaded it right before that fateful match.
    • The Complete Control team deliberately cultivated this reaction in the 2016 ABC season.
  • Memetic Badass: Tombstone has achieved this level within the fandom, to the point where many still see it as unbeatable despite losing the finals. Bronco has gotten this reputation as well. Icewave was initially almost on the level of Tombstone, until it got uphanded by a weaponless Ghost Raptor.
  • Memetic Loser: Radioactive in ABC Season 1, since it was literally made of plastic, broke down just from driving, and got torn apart by Tombstone. Chrome Fly got this reputation in ABC Season 2, because its weapon broke just by hitting its opponent and literally got ass-handed by Bronco. Icewave has fallen to this level as well after losing a battle of endurance to Nightmare of all robots.
  • Memetic Mutation:
    • "Reinforced plastic" quickly became an in-joke with the community following Tombstone's "fight" with Radioactive.
    • "Jam up", due to co-host Kenny Florian's repeated use of the term.
    • The net in the box from Complete Control, joked so much that Derek Young may Never Live It Down.
    • Ghost Raptor having a sabretooth cat logo is commonly joked about.
    • Lucky's team being Canadian but the team captain being an American who yells "CANADA!".
    • "Win goes to Chomp", due to Chomp winning against The Disk O' Inferno despite being the obvious loser in the fight. The primary joke being that Chomp will always win a judges decision, just because the driver is female.
    • "PRIMARY WEAPONS", after the number of times the commentators would use this term during battles, as this was apparently the only judging criteria that was worth anything under the new rules.
    • "Chinesium," referring to how at least two bots had lost in the 2018 competitionnote  whose teams had inadvertently secured low-quality parts from China. The suppliers lied about what the parts are made of, so the fans created the catch-all term "Chinesium" to refer to these mystery materials.
  • More Popular Spinoff: Borderline case, but this is the show that introduced basic-cable viewers (and producers) to the people who would become the MythBusters.
  • Never Live It Down: Icewave was a Memetic Badass seen as an equal to Tombstone until it went up against Ghost Raptor. Team Icewave will never be able to escape the fact that they lost to a robot that broke its weapon in a Curb-Stomp Battle, where they were universally predicted to win. Now, hardly anyone is betting on Icewave to win a championship.
  • Older Than They Think:
    • Although BattleBots didn't air its first season until 2000, there were two tournaments the year before: the first was a webcast, and the second was a PPV that added veteran boxing producer Lenny Stucker to the fold. The PPV was packaged into a Pilot that was used to pitch BattleBots to networks as a television series. The whole thing has its roots in Robot Wars, which began in 1994 in the USA. The Robot Wars USA tournaments continued until 1997. In 1998 The BBC took over the "Robot Wars" name to produce the TV show fans are familiar with, and the next year BattleBots began.
    • Some robots in the reboot fit. For example, most people think Icewave is a new robot that was introduced in the show, but it's actually been competing since 2004. Tombstone, under both that name and as Last Rites, had been competing for longer than that.
  • Rescued from the Scrappy Heap: Icewave seemed to be doomed to be remembered as the bot who got its ass kicked by a weaponless Ghost Raptor. Then came it's Discovery season debut where it tore Vanquish literally in half. Suffice to say, fans are suddenly in his corner.
  • Retroactive Recognition: Adam Savage, Jamie Hyneman and Grant Imahara were competitors before MythBusters (and before Imahara worked for Hyneman's shop). Hyneman and Savage - who had known each other in special effects circles for years - collaborated on a bot called Blendo, which was considered to be too dangerous for competition several times. Imahara built Deadblow, a popular and beloved middleweight bot that often dominated its weight class (or would have if not for being in the same weight class as Hazard.)
  • The Scrappy:
    • Evil Cheese Wedge, a robot Comedy Central bought off eBay, decorated, and used in several filler shorts in the fifth season.
    • Voltronic, mainly because of its Boring Yet Practical design that wasn't fun to watch, but highly successful.
    • Bombshell has amassed quite a hatedom due to its tendency to play spoiler. Denying the fans a Minotaur-Tombstone championship bout in 2016, and managing to spring to life in the 2018 season to keep Ensemble Dark Horse DUCK! from reaching the top 16. Which happened to deny the fans another anticipated Tombstone fight, that being a rematch against DUCK!.
  • Scrappy Mechanic:
    • A new rule was added in the ABC Season 2 of Battlebots, stating that damage done without use of the primary weapon does not count toward aggression points, as an Obvious Rule Patch to Bite Force winning the last season with a wedge. In theory, this would mean that fights would no longer become pushing matches and would instead rely on the use of weapons. In reality, this takes driving skill completely out of the equation and more-or-less depends entirely on who has the most functional weapon by the end of the match. As a result, Disk 'O Inferno, Bite Force, Lock-Jaw, and Sawblaze lost to Chomp, Yeti, and Razorback respectively, despite completely controlling their fights and making their opponents look like amateurs. This rule change has become one of the most reviled changes in the sport, as it completely nullifies three of the deciding factors (aggression, strategy, and control) in favor of one (damage) — and even the "damage" aspect is called into question, as Chomp and Razorback did practically no damage with their primary weapons as they were being tossed around the entire fight. It's to the point where Battlebots themselves has to do damage control, defending their decisions over social media. However, very few outside Battlebots like this, including the audiences, who booed when Chomp and Razorback were announced the winners (the former of which was edited out of the show when broadcasted). Particularly egregious was Lock-Jaw's second fight against Brutus. Despite having controlled the entire fight while taking absolutely no damage, Brutus won for literally no other reason than that it used its primary weapon despite being completely ineffective. Under literally any other ruleset Lock-Jaw would've been the obvious winner. To say that there was a backlash when the fight was shown in full would be putting it nicely. Additionally, this makes the competition completely biased in favor of horizontal spinning blades, since a powerful one can destroy any other weapon and now officially has no counter due to the skewed judging decision. Some have even gone as far as to speculate that this was a deliberate decision — after fan-favorite Tombstone lost last season to a wedge, they wanted to make sure something that wouldn't happen again for the sake of ratings (which actually seems to be doing the opposite). The whole change basically hammers home that BattleBots is a reality show first, and a legitimate sport second.
    • Solidified with the Defending Champ losing to Chomp after one precise hit on its blade. Nonetheless the technique Bite Force used was the exact same as it used to defeat Tombstone.
    • Further solidified when, just as the producers wanted, Tombstone won the series with minimal effort; literally the only robot left capable of withstanding its weapon was beta, who gave it their best shot but just couldn't win the judges' decision despite controlling almost the entire fight. Not that Tombstone or its driver Ray Billings should be blamed for this — at the end of his fight with beta, Billings embraced its driver John Reid, having believed Reid had both given him a good fight and possibly beaten Tombstone.
      • And finally reversed when the show moved to Discovery Channel, in which damage is now only one of four categories between it, aggression, control, and strategy (and a smaller factor than the others), allowing more defensive bots like Duck! to actually win matches.
      • Not reverse ENOUGH, unfortunately, as they went back to the old rules for the 6-bot Last Chance Rumble to determine the 16th place in the round of 16, resulting in DUCK! getting robbed by Bombshell (who some people said had no right to be in the rumble at all based on its miserable performance).
  • Seasonal Rot: ABC Season 2 is getting this reaction despite being on a much bigger playing field. This is largely due to the new rule (explained in detail above) that's completely ruined strategy and control, making the obvious loser in a fight win despite being completely ineffective. On the other hand, the rise of interesting new competitors like Minotaur has resulted in several matches that have gone internationally viral. Notably, the most popular fight from the entire season, Minotaur vs. Blacksmith, was one where the new rules never came into play.
  • Shocking Elimination: DUCK! lost the final qualifying rumble to Bombshell, despite being the dominant robot for much of the match. This shocked both the crowd at the taping and fans when the episode aired. Bombshell builder Michael Jeffries even admitted that he was expecting DUCK! to be named the winner.
    • Bombshell wound up doing this again in its next match, when it became the first robot to ever knock-out Tombstone on television. Jeffries had specifically devised Bombshell's new design to beat Tombstone this year, but it lost every other fight it had with a robot that wasn't Tombstone.
  • Tear Jerker:
    • Sometimes you can't help but feel a little sorry for the builders when they lose. A good example of this is Witch Doctor losing to Red Devil in ABC Season 2. While a CMOA for Red Devil, being a #30 seed that knocked out a #3, you could tell that the team behind Witch Doctor were saddened, having clearly expected to go far in the tournament this time around.
    • Something similar happened with Derek Young and Complete Control losing to Warhead in the next episode. Again, despite it being a CMOA for Warhead and that Mission Destruction had deliberately styled themselves as the competition heels since their infamous moment of Loophole Abuse against Ghost Raptor in ABC Season 1, the shell-shocked look on Derek's face as he's staring at the remains of his machine after it's been smashed open and set on fire by Warhead is undeniably sad to see— which was made worse by the announcement that he'd retired from robot combat shortly after the episode aired. Somewhat averted, as Young was hired as a judge for the Discovery Channel era.
  • They Changed It, Now It Sucks!:
    • The 2015 revival has four fights, a maximum of three minutes each... but the show is an hour long. Padding hell ensues, for those who are only interested in the fights. On the flipside, almost all of the fights in the tournament are shown, compared to the original where they skipped a lot of them.
    • The most common reaction to the new scoring system in ABC Season 2, see Scrappy Mechanic above.
  • Tough Act to Follow: After Vlad was retired, he was replaced by the less memorable and less win-prone Vlad II. His superheavyweight sibling Vladiator, on the other hand, was Lightning Bruiser incarnate and remained a serious contender right to the very end.
  • What an Idiot!:
    • Common criticism for Carmen Electra being made a presenter by many fans. After Warhead (a robot designed by the team behind famed Robot Wars champion Razer) was defeated by Overkill in its final fight, Electra stated the team "Could really use some driving lessons", despite the fact that the Razer team was renowned for their driving ability, and that Warhead, despite being incredibly difficult to control due to the gyroscopic design of the weapon, had decimated every other robot it had faced due to its precision attacks.
    • This was made even more glaring because Electra had replaced Baywatch star Donna D'Errico. Although hired for similar reasons to Electra, she proved her mettle quickly and became regarded as an excellent interviewer who did extensive research on the robots and their teams. The mistake Electra made above was one D'Errico certainly would not have.
Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report