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Characters / WildStar Third Parties

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Third Parties

The Exiles and the Dominion aren't the only ones interested in Nexus. From interstellar corporations and criminal organizations to regular old spacefarers, these people are looking to make a buck or simply start a new life.

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C.o.G.S., or the Coalition of Galactic Scientists, is an organisation that focuses its attention on research that would benefit everyone in the universe. The members include races from both the Exiles and the Dominion, which would be jarring to those who aren't familiar with C.o.G.S. In-game, they serve as caretakers of Sim Cores in both Exiles and Dominion territories.

  • Adventurer Archaeologist: How each individual members of C.o.G.S work on Nexus.
  • Butt-Monkey: Both XAS and the Royal Collegium have a very dim opinion on them.
  • N.G.O.: They serve as this in the Wildstar Universe, in which they allow players from both Dominion and Exiles to participate in Sim Core simulations.
  • Science Hero: The main purpose of their organization. They oversee much of the more dangerous work on Nexus (...that isn't already claimed by the Dominion or the Exiles).
  • Team Switzerland: Any member who wants to join must renounce their former alignments, regardless of who or what their loyalty was to. You can see 'enemy' races like Granok and Draken working together in C.o.G.S. peacefully because of this.


Should you ever want or need for pretty much anything, Protostar will sell it. Just expect to buy it at the "right, imperceptibly inflated price", and with a few strings attached...

  • ACME Products: It's safe to say they produce and sell pretty much anything and everything. Houses? Yep. Granok polish? Yep. Sandwiches of extremely questionable quality? ...That too.
  • Blood Sport: They host the Protostar Games and the Hellrose Bowl, both being fight-to-the-death free-for-alls.
  • Megacorp: In pure sci-fi tradition: complete with moral ambiguity!
  • No OSHA Compliance:
    • Due to their profit-minded nature, Protostar tend to have less regulation and quality in their products. Even if they have their own regulation board, their reliability is to be questioned.
    • A prime example is Protostar's The Great SuperMall-in-the-Sky, where many of their instance quests involve having the players contend with the problems that arose from their lack of safety standards (flammable products, slank plague, and even the robot staff having troubles in their programming).

Phineas T. Rotostar and Clones

"Protostar: making dreams come true! For money! (Protostar corporation is not responsible for making actual dreams come true.)"
Voiced by Cory Hendron

Founder and CEO of Protostar, he takes the saying, "If you want the job done right, do it yourself" to its logical extreme by staffing his company with clones of himself.

  • Batman Can Breathe in Space: One of them can, apparently.
  • Catchphrase: Whenever Protostar is involved, expect to hear "...for money" quite often.
  • Corrupt Corporate Executive: While his products certainly aren't defective, the quality and the price could be better. He's also not above some very, very shady practices. (Turning his entire planet's population into a clone army workforce comes to mind, for one.)
  • Expendable Clone: Protostar's entire workforce (sans CEO Phineas T. Rotostar) are all clones of said CEO, and are frequently injured, recycled, and replaced with extreme regularity.
  • Everyone Calls Him "Barkeep": Though Protostar clones have a unique serial number imprinted under their left armpit for definitive identification, most every clone is referred to by their title, such as "Junior Executive Assistant".
  • Obstructive Bureaucrat: As befitting for their corporate culture, they are immense red tapes that make it very difficult for an average employee to get what they need (such as coffee).
  • Proud Merchant Race Guy: His species, the now almost-extinct (except for him and his clones) species the Corporixians, were very ruthless and efficient merchants with an extreme distrust of one another. They reproduced by means of clone templates with paved the way for Rotostar's total monopoly of the entire planet...
  • Too Dumb to Live: Their own greed is detrimental to their own lives: they've even tried to make business with Ikthians despite their lack of interest in interstellar trade. (However, they've since realized the hostility of Ikthians later in the game and started putting them on bounty.)



"Yep, fine skies for flyin' today, you betcha!"

Blue-skinned, feline bipedal aliens, Ekose make their living among the stars, hauling cargo to and fro.

  • Bizarre Sexual Dimorphism: Males stand perfectly straight. Females are hunched over, with long visible tails. Subverted, according to Word of God and concept art; which states that Ekose adults all stand straight, but become hunched over in their old age.
  • Proud Merchant Race: They pray to a "Blessed Navigator" for safe travels and swift deliveries. It's rare to see an Ekose doing any other job than freight hauling, and it's safe to say that their entire society is built on trade and travel.


"Greetings, fellow Sentient!"

A contingency of Protostar robotic laborers, reprogrammed with free will. Although they generally choose to retain their original programmed purpose, they now do so out of choice.

  • Androids Are People, Too: Freebots have been treated decently by all known organisations...except Protostar who seem to have a Just a Machine mentality and want them back.
  • Benevolent A.I.: The majority of Freebots are quite friendly, and very enthusiastic about working with other sentient life forms. They see no rhyme nor reason to warring against their fellow intelligent species, and thus have no quarrel with them.
  • Capitalism Is Bad: Interestingly a Subverted Trope despite their status as persecuted group by Protostar, who are a visual representation of its worst aspects as Mega-Corp full of Corrupt Corporate Executive clones. Their message is more about trying to be an accepted member in the aid of Free Market economy.
    "Sentience and Capitalism goes hand to grasping appendages."
  • Cute Machines: Some of them are larger and more imposing than others, but they are all quite humanoid in build, with simplified faces and wide eyes.
  • Zombie Advocate: The Dominion plays this trope in a quest in Auroria, which the representatives of local province decided to handed over a seized Protostar quarry from a contract dispute to a local group of Freebots with promises of protection in exchange for mineral shares. However, this is mostly Enlightened Self-Interest, due to the Freebots being more reliable in their business conduct than Protostar.





Diminutive treasure-hunters who resemble bipedal, three-foot-tall, rabbit-like creatures. They are biologically obsessed with "shinies", precious metals or anything that glows in the sun.

  • Attention Deficit... Ooh, Shiny!: The mere presence of "Shinies", objects that glow in the sun, will cause their brains to literally shut-down and become overwhelmed with an intense desire to get the shiny as their own. note 
  • Beware the Nice Ones: The Falkrin and Darkspur Cartel have both had to learn about the Lopp's martial prowess the hard way.
  • Deep-Fried Whatever: Lopp culinary traditions involves both frying every food that they can find...and consuming enough of it to kill a normal being from heart failure.
  • Fantastic Drug: Lolli-Lopps are hallucinogenic caterpillars that are used by Lopps to get high from licking it. They also have hookah for recreational purposes!
  • Funny Animal: They stand upright, wear clothes, and clearly have a distinct culture...but they still hop like bunnies everywhere they go.
  • Hidden Depths: As much as they seem cute and innocent, they are willing to play Magnificent Bastard through playing off with both major factions (Dominion and Exile) for their own benefits and encouraging the larger species (or Big-folk in their terms) to do tasks that would be too risky for them.
  • Horse of a Different Colour: The Kurg, gigantic quadruped bovine-like creatures that are as large, fast, and powerful as the Lopp are small. They are used for a variety of purposes; such as transport, tenderizing meat, and running down troublesome problems underfoot. Like Indians and cows, they are sacred animals, to the point where the Lopp tribes have a member whose sole job is to see to a Kurg's care and burial upon death.
  • National Weapon: The spear. Light, easy to poke targets with, useful as a walking stick, a measure for rivers, and cooking meat over a fire; among other varied uses.
  • Pint-Sized Powerhouse: Having evolved on a high gravity planet, Lopp are not tiny because they're frail — they are tiny because the pressure compacted all that muscle and strength into an extremely compact, agile frame. You do not want to get poked with a Lopp spear.
  • Proud Merchant Race: They travel the stars in search of more shinies to trade or find.
  • Ridiculously Cute Critter: Big eyes, two heads tall (not including the ears), tiny widdle paws, soft and fuzzy.

Marshall Yatish

"Never forget: I am law."

A famous Lopp hero, he's a prime example of Frontier Justice, dealing death and punishment to those who dare threaten his people.


    The Ascendancy 

The Ascendancy

A cult of augmented beings, obsessed with turning all beings of Nexus into cybernetic monstrosities so they may see "the Truth". They see being turned into Eldan cyborg as merely a means to reach their ultimate goal: joining the Eldan on the Ascend to a Higher Plane of Existence they think them to have ascended to.

  • Ascend to a Higher Plane of Existence: Their ultimate goal.
  • Body Horror: All cultists are, or will be, cybernetic monsters.
  • Cargo Cult: They see Augmentation as a means of ascension to the level of the Eldan, thus their name and obsession with the technique. Interestingly, their leader Calidor Antevian was not augmented but recombinated, instead.
  • Unwilling Roboticisation: Their SOP to those unwilling to see "the Truth."

    The Darkspur Cartel 

The Darkspur Cartel

A powerful and well-organized crime syndicate, driven by brutality, wealth, and power, plus all the lastest and greatest fashion trends. Known for extortion, intimidation, and violence in style. They are composed of humans, as well as Krogg — giant, hulking, reptilian aliens.

  • Fantastic Drug: Slushbrew, or just "Slush"; a highly addictive form of moonshine.
  • Genius Bruiser: Krogg are large, with well-tuned predatory instincts, and dangerously intelligent.
  • Hell-Bent for Leather: The majority of their attire, especially their coats, are made from leather — they even have gimp masks for their Chompacabras.
  • Slavery Is a Special Kind of Evil: One of the few organisation, especially Grim Slavers, who practiced slave trade and labor based on them.
  • The Syndicate: They have operations all over the galaxy. Nexus is just their latest (and quite possibly most profitable) endeavor. Journals hint to slave trades, extortion, and the plundering of fashion boutiques all over the galaxy.



A race of amphibious, highly technologically advanced aliens hailing from Ikthia. They were just like any other modern race, doing good for themselves but unable to really become a superpower in the galaxy, until they discovered how to harness the incredibly volatile energy of Primal Water. Their technology nearly unparalleled in raw potential and energy, the Ikthians have begun a cruel campaign of destruction and experimentation to further their "supremacy".

  • A Nazi by Any Other Name: They believe themselves to be superior to every race, and consider every other race free game for dissection and horrific experiments.
  • Alien Abduction: The main perpetrators on Nexus.
  • The Empire: Not quite as large as the Dominion, but they're still a very palpable threat with their technology.
  • Evil Counterpart: To the Dominion. Although the Dominion may not be composed of saints, they're still farmore benevolent than the Ikthians.
  • For Science!: Even by Chua and Mordesh standards, these guys lack ethics.
  • One-Gender Race: They appear to be 100% male, probably because they use eugenics-driven test tubes to make new Ikthians for specific roles.




Descended from Merchant Crews who fought in the Trader's War, Marauders are bloodthirsty spacefaring pirates, a menace to freight captains and —really — anyone with a ship. They're composed of the Oghra, the Eeklu, and the Grund.

  • Dumb Muscle: Grund are not particularly intelligent.
  • Evil Counterpart: To the Exiles, to some extent: both groups are band of different races banding together after being exiled from their homes.
  • Space Pirates: Originally from three races of merchants, the Marauders were cornered during the Trader's War and eventually turned to boarding other ships, plundering their loot, and kidnapping their crews and passengers.

Ish'mael the Bloodied

"Sure, come to Nexus, they said. A Marauder's paradise, they said. Towns and villages ripe for raidin' and lootin' and pillagin'. For a simple hardworkin' scallywag like meself, it sounded like the perfect place to buckle down and do me bloody business. So, where be the problem, ye might ask? The whole planet's crawling with psychopathic killers! Uhh!"

A Marauder who hosts the "Classes" Flick. He went to Nexus thinking it would be easy pickings, only to suffer at the hands of each class in Wild Star.—-

  • The Chew Toy: In the ''Classes'' Flick trailer and his biography presented him with a ambitious pirate with strings of bad lucks.
  • Determinator: In spite of how badly each class takes him out, he still keeps at it...up until he encounters a medic.
  • Drowning Their Sorrows: "Fill 'er up, barkeep! I got me woes a-plenty!"
  • Enemy Mine: Act as this to both Exiles and Dominion to get control of Red Moon Terror in exchange for eliminating Laveka from the titular ship.
  • Meaningful Name: His nickname is "The Bloodied", and that's what he gets after encountering the classes.
  • Tempting Fate: "...Engineers? Never heard of 'em. What're they gonna do? Change me oil and tighten me screws?"
  • Throw the Dog a Bone: In the ending cutscene of The Redmoon Terror, Ish'mael finally overcoming his misfortunes by becoming the new captain of Redmoon Terror after the elimination of Laveka and reanimated Mordecai out of his way.
  • Worf Effect: Exists for the whole purpose of showing how badass the classes are. Downplayed since he was never powerful to begin with.

    Apprentice Laveka 

Laveka the Dark-Hearted
Laveka as how she appears in Redmoon Terror.

Voiced by Courtenay Taylor

A Draken. A bloodshaman in Deradunenote , who holds a keen interest in the blasphemous Moodies and their dark magics of necromancy.

Live Events

     Shade's Eve Characters 


A little girl whose blood provided the surviving Cassians with a vaccine from the plague after the initial landing on Cassus. In the Shade's Eve (Halloween) event, she was awoken after she sensed the return of Jack Shade.
  • The Immune: She was the only one who was immune to the plague that killed off large numbers of proto-Cassian settlers, and her blood was used to create a vaccine.
  • Too Good for This Sinful Earth: She was a kind-hearted character before her death based on her ghostly form's personality.

Jack Shade

The main antagonist for Shade's Eve event. Unlike the Angel, he is the spirit that personified the dreadful nature of The Plague from the progenitor of the plague carrier rather than an avatar of him.
  • Big Bad: Of Shade's Eve event.
  • Affably Evil: He never lost his charm as a personification of The Plague.
  • Berserk Button: Gets angry when the Angel calls him by his host's name.
  • Dem Bones: His form is a skeletal figurine with a tattered suit and a top hat.
  • The Plague: A literal personification of the Shades Plague.
  • Omnicidal Maniac: Generally upset with Angel for stopping him from murdering the first settlers of Cassus.

Mayor Goodthorpe

The Mayor of Quiet Downs, a Town with a Dark Secret for Shade's Eve
  • Affably Evil: He showed his likable personality while sacrificing people to Jack Shade with no remorse.
  • Body Horror: His transformation into Jack Shade involved his original body exploding into plague biles.
  • A Fête Worse Than Death: He hosted Shade's Eve in Quiet Downs by persuading the unsuspecting victims in participating their festivals before being dunked into their toxic barrels.
  • Town with a Dark Secret: The entire town, except one, are members of a cult that worshipped Jack Shade's return and were researching on spreading the plague.

     Hoverboard Z-Prix Characters 

Galian “Doc” Zemmet

Galian “Doc” Zemmet is the inventor of Hoverboard, founder of Zem Tech, and host of the Z-Prix Event.
  • Cool Old Guy: And the likable Cassian to boot,.
  • Expy: Pretty much reference to Doc Brown from Back to the Future.
  • Rags to Riches: He is one of the few Lowborns to attain higher stations in life to the point that the Emperor himself even endorsed him for the sake of public image.

     Residential Renovation Characters 

Sara Conavius

Sara Conavius, also known as Genesis Prime of Home Improvement, is the host of the show "Residential Renovation" who is also hosting “Neighborhoods of Nexus” that serve as introduction to the game's Community update.
  • An Interior Designer Is You: Basically a personification of the game's housing system.
  • The Rival: She feels the Protostar as her competitor, which they can be spied by the players but to no availible. Whether it's her own blind arrogance (ignoring Protostar's providing decent housing plots that made her career possible) or genuine concerns (considering Protostar's lack of ethics and regulation for sake of profits) is up to the players.

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