YMMV / Grand Theft Auto V

  • 8.8: There's quite a bit of backlash from GameSpot's 9/10 review, though the backlash comes more from the review's accusations of misogyny (specifically, whether or not it's true and whether or not that's a legitimate reason to deduct points on a professional game review) rather than the score itself. And even more so from the Escapist's 7/10 review, which gave the game a lower score because the reviewer didn't find the main characters sympathetic and because he barely spent any time talking about the actual gameplay.
  • Acceptable Targets: It should be noted this game is pretty much intentionally offensive to everyone, and purposefully uses Stereotypes for both humor and social commentary, so none of these examples should probably be taken seriously.
  • Accidental Aesop: Trevor, serving as a kind of Anti-Role Model, inadvertently makes a case for legalization during his "Grass Roots" mission, complaining it would put him out of business.
  • Alternate Character Interpretation
    • Trevor is a big one. Some think he's an absolute Jerkass, whose occasional Pet the Dog moments do nothing to redeem his unrepentant, brutally psychotic behaviour, while others consider him a deeply disturbed individual whose actions are down to the myriad of mental problems the game alludes to him having. More still simply consider him an incredibly badass Villain Protagonist who's Not So Different from some of the other main characters in the franchise, who are perhaps undeservedly held up to a higher moral standard than him. The game actually has Michael posit an in-universe alternate interpretation of Trevor, theorizing that much of his behavior is a front; a persona he puts on to intentionally frighten, disturb and offend the people around him.
      • As a possible example of this: During the heist set-up that takes place at Trevor's meth lab, he microwaves some clearly rotten food that he implies may or may not contain human flesh. When his crewmates blanch at his offer to share it, he happily chows down. As soon as the meeting is finished and the others leave, he immediately vomits it all back up.
      • Also, ever notice how Trevor's spelling is very good in his texts and emails to Ron, while it's absolutely atrocious in his texts to Michael, Franklin and Jimmy?
    • Jimmy too. Is he a smug manchild layabout happy to blame his father for his own laziness and refusal to do anything other than do drugs and play video games, or is he a friendless, socially awkward young man with some legitimate Freudian gripes, who sorts himself out through a little Character Development?
    • Then there's Michael himself who has several in-game interpretations. Supposedly the Only Sane Man with an Awful Wedded Life who sees himself as a Jaded Washout disappointed with a lifestyle of shallow materialism, he's also described by both Trevor and his wife as a self-deluding hypocrite who in Amanda's words, 'kills people and then lounges in the sun and feels bad about it" while Trevor regards him, with some justice, as a self-centered hypocrite who sold his friends for his own filthy rich lifestyle. Notably in the two alternate endings, Michael is far more willing to betray Trevor than Franklin is, and he immediately justifies killing Trevor on grounds that he had it coming.
    • Tanisha is apparently the Only Sane Woman in Franklin's circle of friends. She's not stupid, she's not a crook, she's the only one who sought and ultimately escaped the criminal lifestyle, she tries to let Franklin know that money isn't going to win her favor or make him happy, and disparages him for always looking for the easy solution. However, many see her as a high-and-mighty Hypocrite who's guilty of everything she accuses Franklin of being (see The Scrappy for details).
  • Anti-Climax Boss: As tough and well armed as Terry and Clay could have been in The Lost and Damned they're barely tougher and well armed as the rest of the mooks they're with and usually go down in 3-4 shots. Justified in that, much like Johnny, the meth addiction has made them far less tough than they were in TLaD.
    • Pretty much all of the game's Big Bad Ensemble goes down fairly easy, no more difficult than any other mook. Wei Chung and Stretch get offed by (from their perspective) complete strangers. Steve Haines gets sniped by Trevor, having never seen it coming. The real challenge with these kills is getting away clean. Devin Weston, last on the list, puts up no fight at all, but at least he gets some face time with the protagonist so he knows exactly who is killing him and exactly why, giving it more emotional context than the others.
    • In the first two endings respectively, Trevor and Michael don't put up much of a fight. The former is a chase scene which ends in a single bullet being fired, while the latter has a shorter chase scene which ends in a red herring moral choice.
    • Basically, the game doesn't have bosses in a gameplay sense, only a narrative one.
    • Trevor's Rampage side missions. You go from fighting Rednecks, to two gangs in Los Santos, to the freakin U.S. Military. Who's the target of the fifth and final rampage? Hipsters. In this case, it's balanced out with being funny as hell.
  • Anvilicious:
    • Like GTA IV before it, while it does take potshots at both the American right and the American left, the right gets the brunt of it. There's the return of the Republican Space Rangers, the Kung Fu Rainbow Lazer Force, Weazel News: Confirming Your Prejudices! again, Jock Cranley's Patriot Test, one of Trevor's Contacts (Joe and his sidekick Josef, who salutes by sticking his arm straight out),and others.
    • The left wing criticisms (particularly on the Liberal Superhero show "Impotent Rage") are just as heavy-handed: basically, if the right-wing are the neo-Fascists who at least get their blatantly evil agenda done in a timely and efficient manner, the left-wing can be summarized as Good Is Dumb. Really, Really, REALLY dumb. Their efforts to better society end up being sidelined by an unwillingness to confront the conservatives, and sometimes their efforts make society even WORSE. In particular, their message of environmentalism is undercut by flying private jumbo jets to accept the awards, they want to legalize weed, heroin and crack for the mass market, and their needs to have workers unionize and demand outrageous wage hikes and personal benefits are becoming so expensive that corporations are outsourcing to the third world and China (note that the developers just acknowledge the left-wing is causing this; they also criticize outsourcing at several points, most notably in ending C as part of the "The Reason You Suck" Speech against Devin Weston) and the sense of self-entitlement the middle class has means workers are too lazy to work anyways. And considering Audience Surrogate Jimmy is depicted as an Entitled Bastard from this depiction of the middle class, this message is probably more likely to dig under the skin of GTA fans than the right-wing criticisms.
      • There is a constant theme of the left-wing allegedly supporting the common man but actually furthering elitism among the liberal charicatures in the game. The Democratic candidate in the game even admits that her new extreme tax plan wouldn't affect people like her who have already made tons of money. When the interviewer accuses her of "shutting the door on everyone else," just to gain political support, she doesn't even detect the criticism and explains how the people of San Andreas realize that they need a rich hypocrite to run their lives.
    • Some Anvils Need to Be Dropped: Arguably the mission where you torture Mr. K. Some may say that it's gratuitous and unnecessarily graphic and disturbing. Nevertheless, it shows that torture is an ugly method that is pretty much useless for gathering information and is usually done for the interrogator's own enjoyment more than anything else.
  • Arc Fatigue: The sidestory of Michael and Trevor's strained relationship starts about a quarter of the way through the game... and then continues on toward the very endpoint. Almost all their interactions throughout the game are the two bitching back and forth with no resolution being made between them until a post-game drinking session. It gets so bad that even Franklin starts repeatedly mocking the two for it.
  • Badass Decay: Johnny Klebitz. In The Lost and Damned he was the very epitome of a Badass Biker. But by the time of Grand Theft Auto V he has become a pathetic meth addict who doesn't even have the balls to stand up to the guy who is screwing his girlfriend.
  • Base-Breaking Character:
    • Trevor has become one to the fanbase due to his Ax-Crazy behavior in general, but more specifically the way he brutally murdered Johnny Klebitz and The Lost in his introduction. Considering who Rockstar games claimed he's supposed to represent, this may have been the point.
    • Steve Haines and Devin Weston. Depending on how you ask, they're either interesting, entertaining antagonists who tie in nicely with the game's themes, or the weakest and least threatening GTA antagonists yet. The fact that they're both killed off anti-climatically {And in the case of Haines, killed in a really unsatsfying manner without a final confrontation with the protagonists} doesn't help either.
  • Big Lipped Alligator Moment:
    • When Michael gets drugged and robbed by his own son, he undergoes a Mushroom Samba that involves spaceships, aliens and flying through a city of rainbows in his underwear that just has to be seen to be believed. And all that while sound bites of Michael's family yelling at and disparaging him play in the background.
    • On that topic, anytime Trevor, Michael and Franklin finds and ingests peyote and have a trip of them being an animal of some kind. Generally accompanied by a narrative of the characters themselves.
    • The two side-missions involving Michael and Trevor smoking some very potent weed and being forced to battle aliens and clowns, respectively.
    • Trevor's rampage missions in general are these, but special mention goes to Rampage Five, where he is attacked by hordes of gun-wielding hipsters who drive to the battle in electric cars and scooters, and die while saying things like "I was trying to finish my screenplay."
    • The opening cutscene of "Blitz Play" has a less obvious example. In the middle of this almost completely serious dialogue, when Dave mentions that "some parts of the government might be corrupt," all three Player Characters, in perfect unison, make comical "see no evil, hear no evil, speak no evil" gestures.
  • Best Level Ever:
    • The mission "I Fought the Law..." is often regarded as this by players. The reason? You get to do a street race against two of the fastest cars in the game (the Overflod Entity XF and the Grotti Cheetah) in the motorway which connects East Los Santos to Blaine County.
    • "Hood Safari", where Trevor accompanies Lamar and Franklin to buy dope. First of all, this is your first mandatory return to Grove Street. Second, not only do you get to watch Lamar and Trevor interact, but Trevor tells off Franklin's annoying aunt, and stops Lamar from being ripped off. Third, when the drug deal goes bad, the trio fight off wave after wave of gangbangers (and then cops), and this mission is the earliest that you can purchase a grenade launcher, making Grove Street a literal war zone. There's also a very brief cameo appearance by CJ, Big Smoke and Ryder, who were three characters from Grand Theft Auto: San Andreas. And last, but certainly not least, you must escape from the cops by jet skiing through the Los Santos River.
    • Another fan favorite is "Bury the Hatchet," on top of the Awesome Music, The Reveal for Trevor about what actually happened to Brad, and when playing it as Michael getting a voice over flashback to him breaking the news to Amanda, which is implied to be the start of their marriage going downhill. It's emotional, to say the least.
    • Any mission where you are free to switch between the three characters tend to be climatic and amazing, with the mission taking full advantage of their abilities.
    • The Heist missions, naturally, but special mention to the last 3:
      • "The Paleto Score": When the gang needs to knock over a small-town bank, fully aware that the local Corrupt Hick Cops would be on the scene in less than a minute after the alarm goes off. The gang came prepared, and counter the police response by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting Light Machine Guns, and Trevor comes out hefting a freaking Minigun! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Barracks hummers, and [Rhino tanks. The gang kills all of them, too.
      • "The Bureau Raid": To clean the records on Corrupt Cop Steve Haines, the gang has to break into the FIB building. There are two options. First Option: Pull the largest Bavarian Fire Drill in history: first by having Michael plant firebombs posing as a janitor, then the crew charges into the building as firefighters to grab the data drive, having to eventually have a shootout with FIB agents in the flames, and rappelling down an elevator shaft while dodging falling blocks of concrete. Second Option: Skydive onto the roof of the FIB building, hold off FIB goons while doing Hollywood Hacking on the computer, before rappelling down the side of the building, and having your Badass Driver get you out of there in an ambulance to slip past the police.
      • "The Big Score": "Subtle" or "Obvious." Either way: you get to steal four tons of gold, and you do it in a badass way.
    • Online has the Top Funnote  trilogy of versus missions. One team of runners have to run off with some valuable stuff in their hands without the whole team dying on either Sanchez dirt bikes, Voltic and Coquette sports cars, or even Mallard planes. What are they running from? Oh, nothing but some hunters flying freakin' P-996 LAZER fighter jets that can blow the runners' asses off.
    • In the Heists update on Online, there's a setup for the "Humane Raid" heist. What are you stealing? An EMP from a Hydra jump jet. Who are you stealing it from? Oh, only the Navy! After lifting off with the jet, you then get a dogfight with around 12 Lazer jets, and just to top it all off, "Danger Zone" is automatically put on the radio for the last stretch to the Sandy Shores airfield.
  • Bonus Feature Failure: The video editor included with the PC version has a lot of irritating problems, like only being able to go roughly fifty feet away from your character, recording ending the instant your character dies, the "smooth" camera option causing the camera to lag behind the set keyframes, poor video output quality, and other arbitrary limits that make it just plain annoying to use.
  • Broken Base:
    • Whether you like any of the protagonists other than Franklin will typically set off a multipage debate on whatever game forum you are on. With Michael, it's the Mood Whiplash of his portrayal which either is playing on his self-delusion or just crummy writing. With Trevor...playing as a sadistic Serial Killer who butchers random innocent or at least irrelevant hapless people repeatedly has gotten (surprisngly for this series) mixed reviews. And that's excluding being introduced by killing off all the protagonists of The Lost and the Damned easily and for no real reason.
    • Regenerating Health. Only up to 50% though.
    • The addition of "special abilities" which allows Michael enter a Max Payne-esque Bullet Time to allow him to make precise shots, Trevor to enter a Limit Break mode where he deals double-damage and takes half himself, and Franklin to slow down time around him while driving. Some people find these features to be too "gimmicky" or "arcadey" for the series while others accept them as worthy additions that will add variety to the game.
    • There is disagreement between fans who want GTA to have a story with biting social commentary, and fans who want GTA to be about just driving around and causing mayhem.
    • The lack of major female characters has also caused some contention.
    • Also the mission where you torture an Azerbaijani informant has people arguing over whether it's unnecessary, gratitious and disturbing or whether it's an effective case of Some Anvils Need to Be Dropped regarding the general ineffectiveness of torture as a means of gathering information.
    • Frogger versus Maverick. People would still argue that Maverick is better out of nostalgia.
    • The stock market along with missions rarely ever giving you any money is either praised for making the player be smart about managing money (and maybe a subtle message about how criminals like bank robbers are nothing compared to investment sharks) or derided for being a tacked on and unnecessary Scrappy Mechanic.
    • GTA Online allows players to purchase in-game money from the store, which caused a huge division amongst the fans. Rockstar mentioned, however, the economy will be balanced for the "overwhelming majority" of players who won't purchase money, and that it will be far easier to make money in Online than the single-player.

      However, Rockstar then seemingly went back on their word when they severely nerfed the payouts for most Jobs; after the nerf, the only practical ways to earn cash that remained were either grinding the same handful of missions over and over again or - you guessed it - buying Shark Cards. This has since worsened to the point that, whenever a bug comes along that negatively impacts players' finances and doesn't get fixed for awhile, it's become Memetic Mutation for players to say that it will never be fixed "because Shark Cards". Some have even gone as far as to accuse Rockstar of deliberately withholding online Heists in order to keep the Shark Card cash rolling in.

      It doesn't help that said nerfing occurred almost immediately after they patched a glitch that allowed players to rack up billions of dollars with almost zero effort; the divisiveness here results from the fact that most players who used the glitch had the ill-gotten money taken away but were allowed to keep anything they'd purchased. This essentially split the fanbase into two camps: "glitchers who now rule Online with their glitch-money tanks and attack choppers" and "people who played fair and are now getting victimized by the other camp because they can't afford to fight back", with many of the latter camp actually quitting Online altogether.

      In one update, Rockstar rectified this to an extent by re-balancing the payouts for missions/jobs which makes it so the vast majority of jobs are no longer nigh-worthless to do, and alongside giving jobs a large boost in pay, longer/more difficult missions give much more money than average, with some missions giving over twice as much as "Rooftop Rumble" ever did.
    • Another complaint about Online is the Bad Sport mechanic. Basically, if a player is deemed to be a "bad sport" by blowing up other players' cars or griefing in general, they're given a dunce cap and forced to play on a "bad sport" server. Some see this as a fitting punishment for people who like to ruin the game for others by griefing, others think it goes against what Grand Theft Auto is about in the first place, and still others (mainly the victims of griefing) feel that it's not punishment enough, postulating that putting griefers onto servers composed entirely of fellow griefers is pretty much giving them exactly what they want and that they should have their weapons and/or vehicles taken away as additional punishment.
      • Another complaint about the Bad Sport mechanic is the way it labels people. Some people say it's unfair how griefers who kill others, repeatedly, for no reason whatsoever and don't even give their victims a chance to fight back aren't punished, and yet when the victims retaliate by blowing up a personal vehicle, they're labeled "Bad Sports", despite retaliating the only way they can. A common retaliation against this argument is the existence of Passive Mode, and the counterarguments sometimes end up insulting those complaining about the labelling.
      • When all is said in done, the camps of the argument are basically set to this: Either people feel that someone should be justified in being as much of an jerk in the game as they can get away with due to being GTA, and those who feel the way bad sports labels are handed out arbitrarily and can target people who were otherwise being "Good sports" but happened to destroy a personal vehicle for any reason, up to and including self defense against a relentless attacker who refuses to leave them alone.
    • The driving mechanics have received a lot of backlash from devoted fans of IV due to the physics being tweaked to make cars easier to drive, though they have received praise from those who hated the boatlike driving controls in IV saying that they strike just the right balance.
    • There are many fans who dislike the game's wanted system, as it's much more difficult to get away with murder, (even if you're on top of a mountain with no witnesses) and the police are much more effective in a fight (the trade off is it's now feasible to escape on higher wanted levels).
      • Some curious people looking into the coding for wanted levels found that pedestrians without phones and wild animals can call the police on the playerExplanation . Some say that this was intentional to increase difficulty, while others find this to be highly unrealistic, and point out that this is easily fixed.
    • The game costing seventy dollars and being over sixteen gigabytes large on Xbox's Games On Demand service. Some people use the reasoning that the game is worth that much, and that many stores, even a month later, are still frequently sold out, whereas other players are just annoyed because it's both ten dollars more expensive than other big games this year (Bioshock Infinite, Saints Row 4, Metal Gear Rising, etc, which is in itself a Broken Base for Microsoft's financial department) and that, well, it's seventy frickin' dollars for a single game.
      • In a similar vein is the PC version costing sixty dollars at launch. Many feel that the game should have a reduced price since it's over a year old, in addition to the numerous delays. Thankfully, several distributors had sales on preorders.
    • Go on any Online server and ask what the fastest car in the game is, and half will say the Adder and the other half will say the Entity XF. Thanks to the High Life & Ill-Gotten Gains Part 2 updates, we can now add the Zentorno & T20 to the mix. Interestingly nearly no one will say the Truffade Z-Type which has the fastest land speed of any vehicle, provided it doesn't have to ever turn.
    • Then there are the vehicles like the Insurgent, Armored Kuruma, Rhino, Lazer, Hydra, ect. which are easily crowd favorites yet also have legions of players demanding their removal. Pretty much an vehicle that has a unique ability is destined to become this.
    • With the fact of there being people getting banned from Online because of mods, there are many in the PC modding community expressing extreme anger towards Rockstar, but a few say that it's only fair because the modders deliberately ignored the terms and conditions.
    • There are a number of GTA fans who genuinely prefer the stripped-down, gritty tone of Grand Theft Auto IV and thus don't see this game as a worthy follow-up, sometimes comparing it unfavorably to later entries in the Saints Row series. Oddly enough, some fans of IV have also claimed that GTA V is actually more unpleasantly cynical in tone than its predecessor, mostly due to its Crapsaccharine World theme.
    • People who have trouble staying connected to a populated session in Online feel that the game has no excuse for having such terrible servers and that Rockstar should get off their asses and fix the Online servers. Others point out that Rockstar has an outlined detailing various routers that the game has issues with, and that they include fixes for various connectivity issues, and insult the ones saying that Rockstar is lazy.
    • Some fans believe that Rockstar has forsaken the single player game in favor of Online. Online has received several content updates, while there has been no continuation of the single player storyline since the game's original release back in 2013.
    • Rockstar dropping support for new content updates on the Xbox 360 and PlayStation 3 versions of Online after the "Ill Gotten Gains-Part 2" update. Some argue that cutting updates for the last-gen consoles was necessary to improve the current-gen versions, while those who can't afford or refuse to migrate to either an Xbox One or PlayStation 4, let alone a PC capable of running GTA V at playable settings, feel forsaken.
  • Complacent Gaming Syndrome:
    • For races in Grand Theft Auto Online nearly every vehicle category has one particular vehicle model that clearly stands out as the best, meaning that almost everybody will choose it. The Sports Car class has the Grotti Carbonizzare, the Muscle Car class has the Bravado Gauntlet, the Off-Road class has the Sanchez dirt bike, and the Super Car class has the Pegassi Zentorno.
      • On a similar note, most of the races you join will be using either the Super or Sport class. Trying to find a race for the other classes available is a tall order, especially if you're looking for the SUV, Van and Utility classes.
    • Criminal Records and Down The Drain are the two tracks occupying 90% of Quick Job -> Join Race results.
    • Boneyard is the most popular survival map in Online because it can easily be beaten with as little as two people. Just go behind the trailer near the player spawn point, put a player on each side, and mow down wave after wave of enemies who are unable to outflank you because they can only approach your fortified position by crossing large areas of open ground.
    • 90% of the job invites you'll get from other players will likely be for Rooftop Rumble, a ridiculously easy mission given how late in Online it gets unlocked that pays out more RP and money than any other mission in Online.
      • With the rebalancing of the RP from jobs, that percentage is now more like 40%. Which, given the number of other jobs available, is still pretty high.
    • The most common Heist you'll be invited to will likely be The Prison Break, since it has a series of easy enough missions and a good payout of four hundred grand.
    • When it comes to actual heist setups, the EMP setup in the Humane Labs heist is by far the most popular, since it involves stealing a Cool Plane and getting into an epic dogfight. Invites to this setup can be as frequent as Prison Break invites. One could argue that this setup is the only reason why this heist even gets any play time.
    • In terms of weapons, many weapon classes have one weapon that is perceived as completely overpowered compared to the other weapons in its class. Expect players to always gravitate towards such weapons while ignoring the rest. Notable examples include the AP pistol in the pistols class and the heavy sniper in the snipers class.
  • Crazy Awesome: As morally reprehensible as he can be, Trevor arguably crosses over into this with the sheer level of insanity he gets up to. The best example is probably the mission "Minor Turbulence", where Trevor crashes a crop duster into the back of a cargo plane with an open hatch, hijacks it, and bails out of it after being attacked by the Air Force, potentially by driving a jeep out the back, simply because it's there.
  • Crowning Moment of Funny: More like Crowning Front Porch Of Funny. Virtually every cutscene that takes place in or around Franklin's front yard in Chamberlain is hilarious, mostly because they involve Lamar and/or Trevor doing and saying ridiculous things.
  • Darkness-Induced Audience Apathy: This was the main complaint of the game in The Escapist's review of GTA V, where it was given a 3.5/5. According to the review, Niko Bellic and even Tommy Vercetti were more sympathetic.
    "The three men you take control of throughout the game aren't even anti-heroes. They're just scumbags. [...] It's certainly fun to be the bad guy sometimes, but only buy Grand Theft Auto V if you're prepared to play as characters with no justifiable motivation for doing awful things to people."
  • Demonic Spiders
    • Some of the tougher enemies (such as NOOSE troopers), mainly because they can take multiple machine gun bullets to the chest and not only survive, but also get up and continue fighting as if nothing happened.
    • The SUV's that NOOSE troops ride on to get you also qualify. Unlike regular cops (Who only occasionally ram you), they try to ram you off the road from the moment they see you (not to mention that they can keep up with a fully tuned Adder going down a highway). At worst they actually will ram you, at best they'll get in your way. Regardless, this will allow the two guys hanging off the sides to take potshots at you, and no matter what you do, their bullets will hit you.
      • The worst part is how easy it is for them to get called in. Killing a cop instantly gets you three stars, and killing at least three or four more after that gets you four, which is when the NOOSE troopers start appearing. And when you get five stars, they spawn far more frequently, sometimes two or even three at a time.
    • Players in a Rhino are also a pain in the ass if you happen to run into one. They take at least 5 rockets to destroy, and considering a player can only carry 30 at oncenote , and considering that the player driving it will will put you in his sights, it can sometimes be damn near impossible to get rid of them.
    • The Heist Update brings us the Armored Kuruma and the Insurgent, two powerful cars that start with bulletproof tires and 100% armor. The Kuruma is a fast sports car with bulletproof windows and the durability of the single player car the Duke o' Death. The Insurgent is an outright LAPV with enough armor to survive multiple rockets and sustained minigun fire, and enough mass to smash through anything smaller than the Rhino or Dump, even causing smaller cars to explode on impact with a wall. The Insurgent is so powerful that it even has its own minimap blip, and there's an armed version deliverable by Pegasus that carries a 50-caliber heavy machine gun.
    • Hell, just about any enemy with a shotgun or an assault rifle can be this, since they can potentially kill you in seconds (if not instantly) if you're not careful.
  • Draco in Leather Pants: Three words; Trevor. Has. Fangirls.
  • Dude, Not Funny!: Trevor's treatment of Floyd, including breaking into his home, verbally abusing him, breaking into his place of work and watching as security beat him for absolutely no reason at all, raping him repeatedly, ruining his marriage, and then violently murdering him for finally standing up for himself; all done to one of the few pleasant people you meet in the entire game. Eventually, the abuse Floyd goes through ends up being unfunny sadism.
  • Ear Worm: The Epsilon theme.
  • Ensemble Darkhorse:
    • Lamar. While he and Franklin can be jerkasses to one another, Lamar has been one of the better received side characters in the game. The fact he serves as the Sixth Ranger during the Golden Ending probably doesn't hurt. Lamar is also the one who picks the Online Protagonist up from the airport and gives him/her a pistol as a starter weapon and slowly introduces him/her to the world of GTA Online.
    • Wade Hebert, the juggalo of Trevor Philips Enterprises, has gained a lot of love from the fanbase for his humorous lines and endearing innocence.
    • Agent Dave Norton, the Reasonable Authority Figure who fully acknowledges that Steve's Glory Hound schemes and insistence of perpetuating Inter Service Rivalry are more destructive than all three of the protagonists combined, and tries his best to keep Michael and his crew safe as much as he can, as well as being a legitimate Badass when push comes to shove, such as breaking into an IAA black-site to prevent a bioweapon from devastating the west coast, and fighting alongside Michael through a Mexican Standoff with Steve, an FIB team, the IAA, and a Merryweather Buzzard.
    • Chef, the badass meth cook for Trevor Philips Industries. He only appears a few times in the game (once during the mission "Trevor Philips Industries" and he can also be used as a gunman during heists), but every time he shows up he proves himself to be such a tough and competent gunman that he's become quite a popular character.
    • Brad, considering that he only shows up alive for five minutes during the prologue, there is a lot of Wild Mass Guessing that centre around him and his past with Michael in particular. Many fans even want to see the DLC focus on Brad, Michael and Trevor in their bank robbing days.
    • Ensemble radio station in this case, Radio Mirror Park is by far the most popular station in the game, and for good reason.
  • Even Better Sequel/Surprisingly Improved Sequel: When compared to Grand Theft Auto IV. Rockstar seemed to have addressed a lot of player concerns such as many features that were taken away (character customization, the ability to fly airplanes, buy property, etc.) in GTA IV and made several improvements to the GTA formula (i.e. better driving, shooting, and crapton of side activities to do).
    • In addition, heist missions like 'The Job', 'Breaking the Bank at Caligula's' and 'Three Leaf Clover' are widely considered the Best Level Ever in each game by the fanbase. Rockstar responded to this by giving the heist theme a much greater focus in GTA V.
    • The PC version. GTA IV's PC port was not that great when it first came out, with three pieces of DRM tied-in (SecuROM, Games for Windows — Live, and the Rockstar Games Social Club) and some pretty high requirements for the time, yet it was not a stable game. Its only redeeming parts were the video editor, the usual support for custom music through Independence FM, high resolution support and 60fps gameplay, and having a huge modding community. Come the much-delayed GTA V PC version in 2015, and we have a much better-looking and (for the most part) more stable game. It comes with a large palate of custom settings, an even better video editor, less DRM (just the Rockstar Games Social Club, plus Steam if purchased from there), great graphics with 4K resolution and 60fps support, and, as always, support for custom music through Self Radio (with the newly-added ability to show artist and song title metadata).
  • Evil Is Cool: Michael, Franklin and Trevor, as usual in GTA.
  • Fanon Discontinuity: As far as certain hardcore fans of Grand Theft Auto IV: The Lost and Damned are concerned, the mission "Mr. Philips" didn't happen; if Johnny did die after the previous game, he didn't go down like that.
  • Game Breaker: Being a Rockstar game, it should be no surprise the multiplayer has... questionable balance.
    • The Assault Shotgun. It has an extremely fast fire rate, and with the extended clips upgrade an absurd amount of rounds. It also has decent range, fires full auto from blind fire and all factors combined makes it an incredibly overpowered weapon in general.
      • For singleplayer on the PC, some realism mods turn shotguns in general into this, though they also turn any enemy using one into a Demonic Spider.
    • The Advanced Rifle. High firing rate, great accuracy, and decent damage make this weapon ridiculously powerful against other players, especially since the Carbine Rifle and Assault Rifle just can't hold a candle to it.
    • The Combat MG. Has slightly lower damage than the Advanced Rifle but has more range and a massive 200 round magazine with extended clip making this extremely effective for fighting large amounts of opponents, especially cops and gangs.
    • The Rhino. Any player able to afford or successfully steal one can quickly find themselves become the scourge of the multiplayer session.
    • AP Pistol. Perfect for players seeking more accurate drive-bys, and with a few quickly spent clips, a highly effective killer of any cars players are chasing/chased by.note 
    • In Story Mode, properly investing using the Lester Assassination missions with the money gained from The Big Score can easily max out the amount of money you can have in the game. This makes all other money making opportunities moot in the process.
    • Also in Story Mode, returning players can grab a Railgun from Ammu-Nation. It takes a bit to unlock and costs an arm and a leg, but players who do get it are effectively set, since all they have to do is point and click and an explosion will appear. No surprise, then, that this weapon is nowhere to be seen in Online.
    • Both the Armored Kuruma and the Insurgent are basically more durable than the Rhino, and are virtually invincible against entire groups of NPCs. In Online, you can get the Kuruma fairly early after the introductory heist if you save up enough cash, and is fantastic for certain jobs where you need to wipe out a large group of NPCs, as the armored windows makes it extremely difficult for enemies to hit players, meaning an entire group in a Kuruma can come out entirely unscathed from a fight that can normally give groups of players a lot of trouble. The Insurgent doesn't offer quite as much protection due to the more exposed windows (in fact, you are considerably more vulnerable to gunfire than in the armored Kuruma, which by comparison makes you virtually invincible against NPC gunfire unless you're unlucky (other players are another story, but the small windows still makes proper aiming much harder)), but it is still extremely durable, and the variant with the gun turret can easily destroy most unarmored vehicles extremely quickly, which offsets the vulnerability.
    • The Homing Launcher is a massive one in online, and was an even bigger one before its Nerf. It was probably added to the game to address player concerns that Lazer jets could essentially only be stopped with another plane of the same type. To fulfill this role the homing launcher;s titular homing projectile is the fastest and most agile missile in the game. It can lock onto any vehicle in the game. period. And since its a DLC weapon any player at any level can buy it. The Homing launcher essentially made helicopters obsolete overnight, as it can destroy all but one in one hit and there is almost no way to dodge them. To make matters worse it didn't really solve the aforementioned Lazer problem it was created to address.
    • Among the special abilities in single-player Trevor's rage mode is easily the strongest. Not only does it amp up his damage so he can kill large groups of enemies in seconds with almost any gun but it also turns him completely invincible letting him survive explosions, turn the minigun from Awesome, but Impractical to a handheld apocalypse machine and even kill groups of armed enemies with his bare fists. By the time it runs out you could easily have killed everyone in the vicinity or be back in cover no worse for wear considering the damage you would've done.
    • Withe the Further Adventure in Finance and Feleony some weapons now get drum magazines. The machine Pistol and Special Carbine Rifle both benefit greatly from this, the Rifle being an assult rifle that holds 100 bullets with the new magazine and still having a fast reload speed compred to the LM Gs, and the machine pistol being usable in cars, fully automatic, and only slightly worse than the AP pistol.
  • Game-Breaking Bug: In early versions of Online, buying a bicycle in Online and getting it trashed when you have a medium sized garage. The main game engine considers the bike trashed and you can't recover it and ride it ever again, but the garage management engine for some reason still lists it on the bike rack albeit as <destroyed>. In early releases, buying a third bike to replace the destroyed bike won't put it in the destroyed bike's place, but instead erases the car in the first slot in the garage- simply put, the rack space occupied by the destroyed bike is Lost Forever. Thankfully, this was fixed in a patch.
    • Another one comes in the form of accidentally hitting a NPC while playing golf in Story Mode, as documented by Cracked. If you hit a NPC, not only will the police come, but your character will suddenly freeze up and be unable to move, allowing the police an easy target to pick off your character. It gets annoying because the NPC has the tendency to wander in front of you when you're just going to hit the ball, and the game penalizes you for dying by deducting $500 off your character.
  • Goddamned Bats
    • Police helicopters. They have a nasty tendency to spawn right when you think you're in the clear.
  • Goddamned Boss: The blue helicopter in the final Epsilon mission if you choose to escape with the money. Unlike other enemy helicopters in the game, this one will try to hover right above you, messing with your aim. Either hide under cover and let it run until the pilot gives up and goes away, confuse it under cover and shoot it down as quickly as possible, or just blow it up before it even leaves the ground. The last two options are part of a Gold Medal requirement.
  • Good Bad Bugs
    • The gate glitch, which is the successor to the "Swingset of Doom" glitch of IV. Like the swingset glitch, ramming a vehicle up against the house gates at Rockford Hills can cause it to be swung very high into the air, much higher and faster than the old glitch in IV ever could. The sliding gates are hard to do the glitch at but are the only ones that can be done in single player. The swinging gates are much easier to ram up against and can even fling people that walk into them as well.
    • During version 1.07 of the game, players could actually fly to and roam around North Yankton in Grand Theft Auto Online via a glitch. Rockstar supposedly patched this out in version 1.08, but several YouTubers have managed to get back into North Yankton on that version regardless.
    • You can also duplicate your cars via another glitch, meaning that all three characters could possibly have a fully-modded Z-Type while only buying one.
    • Since cutscenes are rendered in real time, you can have odd things happen during them like having the police plug multiple shotgun shells in Trevor and Michael while they are arguing.
    • By staying inside a building with windows like a barber shop, blocking the entrance with a car, and killing everybody inside, you can attract the cops but they will not shoot you. However, you can since bullets can go through the seemingly bulletproof glass. This can make it very easy to attain five stars and still stay safe.
    • This. Just...this. Words can't describe how hilarious it is, so just watch.
    • Redditors discovered a bug in the Taxi AI which they turned into a hilarious minigame. Calling a taxi to hurry between two specific points in Blaine County causes the driver to attempt to navigate a twisting, cliffside road at speeds it is not equipped to handle. So far players have found that it has about a 10% survival rate.
    • In the original version of the game, Franklin's special ability gave vehicles a brief speed boost during its activation, and this could be applied above a vehicle's normal top speed. By repeatedly using his special ability it is possible to go faster than otherwise possible. This was removed in the enhanced version however.
    • Two more exposed by Cracked: The fact that you can tell a taxi to drive off into the ocean and drown both the driver and the player (although if the player leaves the cab fast enough, s/he can still escape, but the poor taxi driver is consigned to a watery grave). Impractical, but many players find it a good laugh. Additionally, you can do yoga while riding a bicycle- getting on backwards, then riding arms crossed with your head looking forward upside down. Looks painful, but it did entertain players.
  • Harsher in Hindsight: The gameplay trailer released on July 9, 2013 had Michael and Jimmy returning from a father-son bike ride and the latter exclaiming "Jeez, pop, too much more of that and maybe I won't be dead by 35!". On the previous day, it was announced that gaming journalist Ryan Davis had suddenly passed away at the age of 34.
  • Hilarious in Hindsight: Trevor's insistence that he's not a hipster, when you realise that one of the DLC packs was called "I'm Not A Hipster." Even better, it has numerous additions to single player- including very Hipster-ey clothing and car choices.
    • In December of 2013, a man was arrested for fighting off 15 police officers while high on meth and masturbating. Not only does this sound like something Trevor would do, the perpetrator looks like he could be Steven Ogg's twin brother.
    • Now that the next-gen versions of the game are out, this bit with Ricky, especially when you factor in how the current-gen versions just barely fit on the discs and all the new features added in next-gen. It's enough to make you wonder if it wasn't cheeky Foreshadowing on Rockstar's part.
    • This fan-made trailer, released on August 30, 2013. What makes it this is that in the Next-Gen versions of the game, Midnight City is one the new songs added.
    • Trevor being introduced brutally beating a beloved GTA protagonist to death. In 2016, Steven Ogg, Trevor's actor, appeared in The Walking Dead as The Dragon to Negan, who makes a similarly grisly entrance.
    • There are several minor throw away jokes on the game's radio to "Combat Yoga" and "Darwinian Yoga", which take out the meditative aspects of yoga in favor of a more modern and aggressive approach. Fast forward to 2016, and Rage Yoga is now a thing.
  • Ho Yay: Michael and Trevor, which is brought up more than a few times in the game. Most of it comes from Trevor, which, considering who he is, isn't all that surprising.
    • Though it's not all one-sided; Michael lists "selling out everyone you love" as a consequence of achieving the life he has.
    • The fact that some Chinese gangsters mistake Michael as Trevor's boyfriend doesn't help.
  • Hollywood Pudgy: Michael is regularly mocked because of his weight. While he has a bit of pudge around his midsection, he's actually in good shape for a middle-aged retiree, and he even starts with the most stamina of the three characters.
  • Hype Backlash: Considering the fact GTA V was arguably the most anticipated game of all time, this was inevitable. Many complaints have been lobbed at the story (particularly the smaller than expected number of heist missions, the fact the characters spend most of the game working for the FIB and the Golden Ending, in which all of the characters solve almost all of their remaining problems in about ten minutes), but the main suspect for this trope was the multiplayer component, due to... well many reasons:
    • Poor matchmaking.
    • Microtransactions.
    • Balance issues.
    • Empty free roam environments with not much to do but get shot at constantly by other players.
    • Monetary payouts for missions being frequently reduced.
    • Initial lack of multi-property ownership in Online, considering that part of V and Online's focus was to own as much real estate as possible, as even Online's ten-car garages can fill up fast. The "High Life Update" added a new apartment design and allows for two properties, but no more than that.
    • Hackers and exploiters, especially during version 1.08 of Online, when loads of hackers gave themselves and several other legitimate players billions of GTA$. Many innocent players who received the illicit money were placed in the cheaters' pool because of the hackers. Rockstar would eventually patch out the hacks and return everyone's funds back to normal weeks later, while making sure that only hackers were punished. Any innocent players who nonetheless used their given hacked-in money to pay for various items got to the keep their purchases despite losing their billions of in-game cash.
    • Initial lack of information regarding heists, which until the release of the game, had zero mention of not being included from day one. When Rockstar revealed that heists would finally be added in Online later in Spring 2014, a heavy response of "too little, too late" cropped up.
      • Even then, heists still haven't been released yet. Spring 2014 has come and gone without any heists; rather another content update took its place.
      • Finally, as of 10 March 2015, heists were added to the game.
    • As for the game in general, it did not get an initial Windows PC, PlayStation 4, or Xbox One release. Rockstar announced at E3 2014 that those platforms will get the game in Fall 2014, a full year after initial release.
      • As of 25 February 2015, the PC version has been delayed three times, each time Rockstar claiming they need more time for optimization and polish. Many Steam preorders have been cancelled, and the PC community is rife with cynical predictions that Rockstar is delaying because they're literally incapable of properly making a PC port (an announcement on the Social Club asking for patience in dealing with PC Online "cutting its teeth" at launch did not help), and will likely delay again. People who've done the research have accused parent company Take-Two of ordering the delays in order to boost their new fiscal year (which begins in April, the current release window). And a very Vocal Minority is outright calling for the game to be pirated en masse in protest.
    • GTA V is sometimes compared to the Call of Duty series in this respect, due to its similar popularity and tone. Unlike with the Fandom Rivalry that CoD has with every single gaming fanbase out there, reception to GTA V has been unanimously positive across many demographics, including the "geekier" gamers who traditionally bash CoD; it was even voted as the second-best game of 2013 on Dorkly, a website where Nintendo franchises tend to be the most popular. However, seeing as GTA V has become one of the best-reviewed, best-selling and most widely-played games of all time and has a lot of overlap with the CoD demographic, there are some people who lump it together with CoD as an "overrated dudebro game" and mock it for being Real Is Brown and Rated M for Money, claiming that it's ruining the industry by forcing other games to follow suit and convincing developers that more fantastical premises and settings aren't as profitable.
  • I Am Not Shazam: Quite a few people are calling the Epsilon Program KIFFLOM due to their overuse of the word.
  • Internet Backdraft: GTA Online's predictably buggy launch has annoyed many many people.
    • Target Australia banning the game over a petition that condemned the game as misogynistic (which in itself is a can of worms) has caused both uproar and derision of Australia's treatment of games, especially since the claims wade in the petition were exaggerated at best (focusing solely on the optional violence against female pedestrians) and outright false at worst (claiming that killing women is encouraged via power-ups and other rewards).
    • The Heist update keeping new weapons and vehicles to online only when every other update put new weapons and vehicles into single-player has also become a sore spot for people who prefer to play single-player over online or like to use the single player to test out these vehicles before purchasing them online.
    • Rockstar has officially announced that mods for Online on the PC version will not be tolerated, which is fair enough. But soon, some people have reported being banned from Online, even if they've only used mods in single player. The modders of the PC community almost IMMEDIATELY exploded with anger towards Rockstar, with many saying that they'v screwed up big time with the PC port of GTA V (see Hype Backlash, above), that many have pledged to never buy a Rockstar game again.
      • As well, there's the fact that hackers are running rampant in PC Online, with punishments given to them that amount to a slap on the wrist and/or can be circumvented. While some think the hijinx are hilarious at times, others (such as those who've gotten banned with harmless/single-player only mods) think that Rockstar is deliberately preventing people who bought the game from having the fun they want to have.
      • Oh, and it seems some people aren't only getting banned from the PC version, but the console version and every other Rockstar game as well. This is stirring some extreme anger towards Rockstar for jumping through hoops to completely eliminate a mod, but not fixing Online or implementing an anti-cheat system.
    • Ill-Gotten Gains has already gotten on the bad side of many people. The new vehicles are ludicrously expensive, which is compounded by the fact that it's very difficult to earn enough money without doing Heists nonstop for several days... or buying Shark Cards.
    • When GTA V was added to the Steam Summer Sale in 2015, Rockstar upped the price of the game with various bundles, like the one that has a Shark Card, by exactly 25%, so that when the sale stared the price would still be right at 60 dollars; the unbundled game was completely unaffected by the sale. To say they got backlash for this is a mild understatement.
      • Made worse by the fact that the then-relatively-new Steam refund service doesn't allow refunds on account items for third-party services, such as, say, Shark cards. If you felt misled by GTAV being displayed as "25% off" but still on sale for a full $60, refunds weren't allowed because it was bundled with a shark card, which many people saw as an intentional deception. The review score for the game plummeted with complaints and never again reached the "Overwhelmingly Positive" level it had at first.
      • Thankfully, it seems Rockstar has learned their lesson and as such properly discounted the game with the 2016 sale.
    • The Lowriders update caused this for a few reasons. First, only a few select vehicles could be customized, even though there are many more vehicles classified as lowriders than the few included on the list. Second, the upgrades for the vehicles themselves are ludicrously expensive, even including a multi-hundred thousand upfront cost to actually allow a vehicle to be customized. Those angry at the prices of the upgrades bring up the Ill-Gotten Gains updates, as those updates at least had the excuse of the underlying theme being having a lot of money to spend.
  • Love to Hate:
  • Memetic Badass: Trevor. He is a man that will ride a motorcycle along the top of a train, take on a gang of bikers single-handed, and commit crimes in just a pair of sweatpants and a dirty tanktop.
  • Memetic Mutation: Wasted in Real Life.
    • "You know, chainjahn?" It's a Mondegreen of the Korean phrase 이런 젠장, which means "Goddamn it!" and is properly pronounced as "E-run Jehn-Jang".
    • After the first mission, Lamar goes into an epic mini-rant and ends it with an intonate nigga~. His final word is a fun in-joke for the fans.
  • Misaimed Fandom: Trevor Philips. He's extremely popular but he's also the most morally depraved character and was made to intentionally be a deconstruction of your standard GTA protagonist.
  • Misblamed: The soundtrack was a common criticism of the game, saying it was too repetitive and that Rockstar made bad choices with each station. However, each station was actually curated by their respective DJ, not Rockstar. Which means if you don't like a song in the game, your blame goes to the DJ of station, not them. It was lightened up with the next-gen version, due to there being much more songs in the game.
    • Likewise, the character striping glitch in Online was actually caused by bugs in the NVidia driver. This was eventually fixed in a driver update. Unfortunately, said update is not compatible with certain motherboards...
  • Moe: Wade, according to some.
  • Moral Event Horizon:
    • If Trevor didn't cross it by viciously killing Johnny, and then wiping out ALL of the Lost's former Alderney chapter, he has several other good contenders, most notably the deplorable ways he abuses Floyd.
    • Devin crosses it when he sends Merryweather after Michael's family.
    • Steve Haines crosses it with the infamous, long, drawn-out torture of Mr. K. There are a number of factors which contribute to make this scene a particularly brutal crossing. For one, it's obvious that Mr. K is innocent of completely any wrong-doing whatsoever, he just happened to briefly work for someone who the FIB was suspicious of. The other factor is that, even though Mr. K knows next to nothing useful, he's still one hundred percent willing to share everything he does know with Haines. It's just that Haines has Trevor torture Mr. K before interrogating him, avoids asking Mr. K direct questions, and when he does ask direct questions he rarely gives Mr. K enough time to respond before opting to have Trevor torture him more. Because of his sadism and impatience, Mr. K gets knee-capped, electrocuted, has a tooth ripped out with pliers, and is water boarded with gasoline. He then caps it all off by ordering Trevor to kill Mr. K before skipping off merrily to go play racquetball. Fortunately, Trevor goes behind his back by waiting for him to leave, releasing Mr. K, and driving him to the airport instead.
    • The Minute Men cross this when they draw real guns on an innocent family of legal immigrants and get ready to execute them. Or at least, they would have if Trevor hadn't come along and killed the two of them.
  • Most Annoying Sound: The Game Over "whiplash" (i.e. the mission failed/wasted/busted sound effect). The "gong" sound (removed in the next-gen re-release) after said whiplash doesn't help either.
    • The screaming of the enemies are also really irritating. There are only so many times you can stand profane testosterone-addled insults being hurled at you before it gets old, and the worst part is that they won't shut up even if you're well out of sight.
      Merryweather Soldier: I'm going to shit down your neck!
      NOOSE Trooper: Killing makes my dick hard!
      Lost MC Member: Get over here and suck this dick!
    • The stuff Trevor says when his special ability is activated can also get old if you activate it repeatably.
      My name's Trevor! What's your name?!
      Come on, tough guys, let's do this!
      Let's party, gentlemen!
      It's Tee-revor time!
      Where are you pricks?
      RAAAAAAAAGHH!
      • Pretty much anyone online with a microphone. Taken Up to Eleven when they are a little kid.
  • Most Wonderful Sound: The mission passed sound effect.
  • Nightmare Retardant: You know the ghost at Mount Gordo? It's not that scary when you get a good look at it, and it's revealed to be just a still image bobbing up and down.
  • Older Than They Think: All three special abilities. Michael obviously has Bullet Time, while Trevor and Franklin's abilities (being able to deal more damage and take less/slowing down time in vehicles) are derived from the Aggro and Zone abilities from Midnight Club.
  • Padding: The game claims to have 69 missions, but a number of these are extremely short or simple. The absolute worst examples are during the preparations for Blitz Play, where buying three boiler suits and buying three masks each count as a mission.
  • Player Punch
    • Johnny Klebitz getting killed by Trevor.
    • When Franklin gets the choice as to whether kill Michael or Trevor (or Take a Third Option), killing either character is a huge punch, if the player have grown attached to them. Even worse with Michael, as he has finally gotten his life turned around.
  • Poe's Law:
    • Is the game unabashedly transphobic, or does it simply mock the objectification of the transgender?
    • Many of the other topical issues in the game count as well. Does the game mock consumerist, materialistic, hedonistic, sexist, and homophobic US culture - and we as the players for participating in it - or revel in it? Just who is the joke on, exactly?
  • Polished Port: While it's not perfect, the PC port is generally considered to be miles better than what it's predecessor received. In addition to consistent 60 FPS, faster loading times, and modding functionality, it also includes the surprisingly powerful Rockstar Video Editor which makes it far easier to record and edit game clips. GTA V, alongside Max Payne 3, is believed to set a new standard for Rockstar PC ports after a string of either sub-par or non-existent ones.
    • Porting Disaster: However, it's still very buggy to say it came out with over a year of delays. For example, on various cards and processors, any online character you make will have black stripes running down their model like a referee shirt for no reason at allnote . There's also the reintroduction of Rockstar Social Club with barely any improvement. Live somewhere like a college campus with controlled internet access? You might not be able to play this game.
  • Rated M for Money: The game pushes the M rating to its very limit, and it made $800,000,000 in just one day. It went on to make just over a $1 billion within three days, faster than Call of Duty: Black Ops 2.
  • Rescued from the Scrappy Heap: The radio stations have been criticized for having songs that aren't as great as the previous games stations in exchange for giving "a west coast feel" (with notable exceptions such as Radio Mirror Park and Non-Stop Pop FM). The next gen versions fixed all that by allowing the DJs to pick any songs they wanted to add into their stations. Many agree that the quality of the stations have gone up significantly and already great stations are now even better.
  • Replay Bonus: Watching the prologue knowing Michael had planned for the heist to go bad makes several things such as the small amount of money stolen and him staying out in the open after Brad gets shot make more sense in hindsight.
  • The Scrappy
    • Jimmy. He's a whiny jerk who brings nothing but trouble to Michael: selling Michael's boat, drugging him, and giving him flak for his crimes while praising Franklin and Trevor for the same things. Until the final missions, the only positive thing Jimmy does is get robbed by Franklin, so he and Michael meet. The rest of Michael's family aren't exactly lovable either, but at least when Michael and Amanda separate, Tracey still stays in contact with her father and Amanda has more than enough reason to be mad since she was suddenly thrust into witness protection by her husband's behest. Jimmy stays antagonistic to his father until he saves Mike, Amanda, and Tracey from a Merryweather Mercenary by turning off the lights, sneaking up on him with night vision goggles, and bashing him over the head with his bong in the final stretch of the game.
    • Franklin's aunt Denise doesn't do much to endear herself. Considering she spends most of her time complaining, being lazy, and insulting Franklin (and her deceased sister, who is Franklin's mother) every chance she gets. Even when Franklin is doing far better in life than she is, she still acts like an ungrateful hypocrite.
    • Steve Haines. His most notable action when you first meet him is that he almost throttles Michael because he stood up to him. He becomes more and more of a dick as the game goes on. The only way to get revenge is if you Take The Third Option in the finale.
    • Devin Weston, an incredibly irritating and pathetic Smug Snake who never comes off as the least bit intimidating or Bad Ass, and he happens to be the last guy you kill in the game if you pick the C ending, and he barely even puts up a fight.
    • Dr. Friedlander, the Dr. Jerk who keeps scamming money out of Michael for his therapy sessions, and not even trying to hide the fact he wants to milk Michael's mental issues for all they're worth. Thank God you have the option to kill him.
    • Though she doesn't get much screentime, Tanisha has gotten on the wrong side of some people. On one hand, her concerns with Franklin and reasons for not staying in a relationship with him are well founded, and she's one of the few characters with a greater sense of morality and a desire for a legitimate, law abiding lifestyle. On the other hand, her fiancee (i.e. the man she ditched Franklin for) just happens to be a doctor, giving one the impression that Tanisha's method toward gaining said legitimate lifestyle is to marry out to someone legitimate, law abiding (supposedly at least - this is GTA after all) and in the higher income bracket. Say what you will about Franklin, but at least he had to work and work hard in order to get out of the hoodnote , whereas Tanisha (of what little we see of her) gives the impression that she only got out by proxy and only holds the moral high ground because she can literally afford to. And yet she's the one claiming Franklin's taking all the easy ways out, and later on preaches on the subject of friendship and loyalty?
      • She also comes across as a massive Hypocrite on multiple angles. When Franklin expresses frustration with Lamar and seems unwilling to go and save him from trouble he got himself into again, Tanisha calls him out on it by giving him the previously stated lecture on how he will never change and he thus has to remain loyal to his friends in the hood, when she herself has largely stopped communicating with them as well. Furthermore, she calls Franklin a murderer to his face, criticizes him for being a criminal gangbanger...and immediately tells him to go save Lamar in a mission that will inevitably involve committing more acts of violence. Further searching proves that Tanisha's husband to be is less that moral as she'd like Franklin to believe, and hints at marrying Tanisha for the token trophy status that she would bring.
    • Fabien LaRouche, the rude, perverted yoga instructor, has not endeared himself to fans at all. It's rather satisfying to see Michael whack him with a laptop for being just simply an awful person in general.
  • Scrappy Mechanic:
    • Properties do not give you a very good return-on-investment. Spend millions for something that gets you thousands, maybe hundreds, an in-game week. Missions do not give you very much money at all. Freaks and Strangers missions typically don't give you anything whatsoever other than a short mission working for a weirdo. Where are you expected to get money from, then? The stock market! Which is, if you're not careful, a complete and total money sink that gives nothing back. Income management is very difficult in this game, and there's not a lot to get excited about for what to spend it on either.
      • There are stable ways for players to make money, at least for Franklin and Trevor. Franklin is able to take part in street races, and with the ease of which you can steal a high performing car and Franklin's special ability, winning these should be no problem. Trevor meanwhile can buy an airfield, which gives him access to gun-running missions. The plane ones in particular are quite easy, generally boiling down to "Fly plane to this location, drop weapons package/bomb, repeat a few times, land." Both these examples net the player several thousand dollars each go. However, these won't help much towards actually buying other properties, which is where most of your money is probably going to go.
    • There's also the game's tendency to force characters into roles they aren't optimized for, i.e. forcing Trevor or Michael to drive while Franklin shoots.
    • Flying, especially with choppers. Due to very sensitive camera mechanics, flying can be incredibly difficult to get use to. It doesn't help that flight school, which teaches players how to fly, isn't made available until after the first flying mission.
    • Some content in the single player game isn't unlocked unless you do specific things IRL, like signing up to the Rockstar social club, downloading a smartphone app or connecting your account to Facebook. It's bad enough that this is the sort of thing GTA usually lampoons in its media, but to make it worse, there's never any indication given on how to unlock this content. Wondering why you can't watch the finals of Fame or Shame? Figure it out yourself. Chop still crapping all over your yard even though you walk him every day? Figure it out yourself. Want some newer hairstyles for the protaganists? Figure it out yourself.
    • The heritage system used to create your online character has it's fair share of detractors. Rather than craft your criminals from scratch their features are based on choosing who their parents and grandparents were. Fans looking forward to a deep character creator or making a digital likeness of themselves were left disappointed.
    • There has also been criticism of online play getting things that single player didn't, like the expanded property buying system, a personal mechanic that delivers cars, the ability to take showers, increased customization, vehicle tracker, and just an overwhelming feeling like they packed it with more options than single player mode. The interaction menu has since been patched into the main game.
    • Losing the cops in online play... doesn't actually lose the cops. At least not if you're in a stolen vehicle. Even if you've completely gotten rid of that wanted level, the next patrol car or police station you pass will light up and chase you down. This can be fixed by going to a shop and having the car resprayed. Thankfully, patrol cars are very rarely seen unless you happen to run into another player being chased by the cops.
      • Losing the cops even in single player mode is much more irritating than in past games. Once you get out of their view, you must wait for roughly a minute or two before the manhunt is finally called off. During this entire time, cops will still be searching for the player character and often appear instantaneously on the map right in front of the player, and often you can't turn around to go the other way because other cops will be behind you, which leaves you stuck in a dead end and forced be caught and repeat the process all over again. This can often unintentionally extend some missions by 10-20 minutes.
      • And speaking of cops, it's really irritating how easily the cops can be sent after you. You can't even punch one pedestrian without another nearby calling the police on you, all because nearly every NPC has a cellphone. Even if there isn't another pedestrian or police officer in sight, there's still an insanely high chance that you'll get a star on your wanted level. Contrast with earlier games, where you could kill half a dozen pedestrians with a melee weapon and the cops would be none the wiser.
    • One of the features in GTA Online is the ability to set bounties on other players for a minimal fee. Whoever kills the target gets $1000-$9000 for themselves. Doesn't sound like a bad idea... until you realize that random NPCs in the game world can set bounties on you without warning if you do so much as steal a car or accidentally front-end someone during a police chase. Have fun trying to deliver that high-value Import/Export vehicle to Simeon in perfect condition while being shot at by every player you see! Oh, and bounties don't go away when joining a new session, either, so you're never safe. And oh, don't bother logging out to wait it out- the counter actually pauses and only counts when you're logged innote 
    • Catch-up. This feature in GTA Online's Race mode was implemented to artificially ensure that all races are neck-and-neck and exciting by slowing down whoever is in first place. This makes being in first place possibly the worst position until the end of a race. While it can be turned off, rarely do players do that.
    • The ATM system. When detailed in previews, players were presented with the ever present fear of being robbed of their hard earned income, and to rush to ATM's to deposit this cash, while facing the risk of catching two to the back of the head, leaving a constant vulnerable state. This mechanic was quickly proven to be pointless, as players were able to deposit their cash straight from their cell phones, which nullifies the risk of being robbed since the general player immediately deposits after any mission/activity. Moreover, very few transactions require money on hand, so it's smarter for players to keep their funds in the bank at all times.
    • Passive mode was promised as a means for players to safely explore and interact within GTA Online without the fear of endlessly being killed, at the cost of being unable to shoot at players and NPCs so long as they are in this mode. While a safe idea, in practice the mode is easily circumvented as players within this mode are still vulnerable, removing only ONE form of possible death. Players within vehicles are still able to be shot to death by players, or become the target of hostile NPCs, while players that are on foot can be instead killed by automobiles or environment manipulations. Rockstar eventually rectified this by forcing non-passive players who somehow kill a passive player to pay for their kill's medical fees, much like how players who destroy an insured personal vehicle must pay for the damages. Likewise, passive players who somehow kill another player will also be forced to pay.
      • This was finally fixed entirely in the next-gen version. Passive Mode is now basically ghost mode where non-passive players can't touch people in passive mode and vice versa, which is basically what people wanted from day one.
    • The unarmed combat system is glitchy as all hell. In single player mode it's just annoying - it's way too easy to let your character get beaten to death by a frail old woman (for example) and your character won't always get a weapon out if you try to select it mid-fight to scare off your opponent. However, at least there, NPCs follow a fairly predictable pattern. In online mode, against live opponents, it's purely based on luck. The targeting is faulty, the relationship between when an attack connects and when its animation connects is non-existent, and it's horribly unresponsive, with your character often refusing to attack for no apparent reason. There's also no ability to control what sort of attack your character makes, so you'll often go for a powerful haymaker when you want to jab, leaving yourself open, or a short attack when you want reach. It works marginally better with melee weapons, but not much. Never the less, unarmed and melee weapon only death matches are extremely popular, as they don't involve any costs as regards to ammo.
      • Sometimes, getting a weapon out doesn't help that often, because your character seems to think it's smarter to kick their enemy instead of using the bludgeoning/stabbing instrument in their hand.
    • The heists in Online have proved agitating with how you absolutely need to have all of your crew members alive in order to complete a mission. To compound this, you only have one life to share between you. And if one of your team members drops out at ANY point, it's an instant game over regardless of how far along you are in the job.
    • Minor example, but the Player Character fires a sniper rifle roughly half a second after you press the trigger. It's fine if your target is standing still or moving towards/away from you, but it falls into this trope if your target is moving across your field of view, as it forces you to aim at the right place and press the trigger at the right time, lest your shot miss.
      • This example is also why killing helicopter pilots is hard. If you try to do this, one of four things can happen: 1) You shoot, but the bullet bounces off the frame of the helicopter. 2) You shoot, but the bullet misses the pilot entirely. 3) You shoot and the bullet hits him, but does not kill him, so he requires at least one more shot to take down. 4) You shoot and the bullet hits him and kills him. This one is the least likely to happen.
    • Body Armor in Online is very fragile, with even Super Heavy armor being torn apart alarmingly easily. While this is supposedly remedied by players being able to carry multiple vests, the fact that one would absolutely have to retreat into a place they couldn't be shot can disrupt the flow of firefights, and some people tend to panic and forget about their reserve armor. Oh, and ALL enemy NPCs seem to have invisible full-body suits much better than you could ever get, putting some missions into Fake Difficulty.
    • The insurance mechanic is getting some flak with the advent of the Armored Kuruma, a car with armor plating that even covers most of the windows, and the Insurgent, an LAPV that's among the most durable thing a player can drive. The only consistent way to destroy these things (and kill the driver inside, in the case of the Armored Kuruma) are explosives, which force the destroyer to pay for the insurance of the destroyed vehicle. It doesn't matter what the driver did to you, it doesn't matter if they're mentally unstable, it doesn't even matter if they're being pursued by the police (in which case the car would've gotten impounded anyway), if you destroy their car, you're the asshole who deserves to be punished. Many argue that this makes griefers who own the vehicles ultimately victorious through a cruel Morton's Fork; shooting them is ineffective, and blowing them up drains the destroyer's wallet dry.
      • Making this somewhat worse, there has been hacks that completely bypass the defence of these vehicles and just aimbot the players inside. If you're being targeted by griefers using these hacks and try to hide in your own Kuruma, you're not going to be successful.
    • The mere fact that you can be directly harmed by bullets while in a car (as apposed to the car taking all the damage for you) can lead to some extremely cheap deaths. The enhanced version of the game alleviates this by adding the ability to duck while inside a vehicle, but it is still possible to be hit.
    • Health does regenerate up to 50% by itself. However, it only regenerates once you've been standing still for a few seconds, which under most circumstances is only if you're in cover or in a vehicle. Given that there are some cases in missions where there are wide open areas with neither cover nor vehicles means you may have to rely on snacks, which has an animation (bypassed in cover and vehicles), but, for some bizarre reason, your character has a tendency to only take one bite and throw the rest of the perfectly good snack away, and even if you get past that, it takes some time to get the maximum health gain from them.
    • Characters driving motorcycles or ATVs have a tendency of flying off the vehicle when they collide with something. While this makes sense in some situations for reality's sake, it gets grating when you collide with a small rock at 15 mph and get ejected.
    • Server issues are the bane of many players' existence, even after supposedly being fixed by Rockstar. A player can't be in a server for more than 10 minutes without everyone else apparently spontaneously disconnecting. Oh, and this can happen during missions, where a lone player can't even try to complete a mission without getting torn to shreds by the numerous enemies. Or how about when a teammate has just recovered an aircraft for the objective, and they supposedly leave for no reason, allowing the aircraft to spiral out of control and cause one to fail through no fault of their own?
    • First Person Mode on the next-gen consoles and PC. At first it seems like an amazing addition and gives a new feeling of immersion to the world, but compared to comparable titles with first-person modes, it falls a bit short:
      • The animations for first-person are sloppy and stiff; hold a pistol while idle and look at your character's shadow, the model is stiff and awkward looking and doesn't move naturally. Rockstar made it so the equipped weapon is held in front of you in first person at eye level, which looks weird and blocks half the view. In addition, while in third person your character will look straight ahead and be in a normal stance, for some strange reason in first-person they turn their body to the right, while still looking straight ahead.
      • Aiming in cars is almost impossible since there's no situational awareness and the controls require multiple buttons to be pressed. Oftentimes trying to aim in such a situation will result in a crash and wasted ammo.
      • Using iron sights doesn't feel natural; the aim assist means it will "snap" to a target instantly, and the aim-down sight happens instantly which can be jarring when compared to other FPSes which do a more natural aim-down sight, and theres no way to switch targets without letting go of the aim and button and pressing it again.
      • Looking around when driving vehicles is frustrating as the view will automatically return back to looking forward the moment the analog stick is released unless you're completely stopped. Flying a helicopter and want to admire the view? Hope you're hovering, otherwise you're going to be fighting the analog stick to hold it in the direction you want to look.
    • Further Adventures in Finance and Felony finally brought about an anti-cheat system for Online. Hurray, right? Except it happens to ban anyone who uses any program that hooks, leaving many players clueless as to why they were just banned.
    • The fact that you cannot insure bicycles. The highest end ones can cost as much as $10000, which is still a lot to lower ranking players. Made worse by a game-breaking bug that prevents a space on the bike rack from being reused if the bike got destroyed and you have a medium-sized garage in earlier versions of the game.
    • The inability to start a invite-only or solo session of Online from the main menu is another one for some players. At the moment, it is only possible to start solo or invite-only sessions by first starting story mode and then selecting to go online from there. Some player argues that this isn't a big deal since the game will load online faster once it gets into story mode, but there are players who don't want to jump through the menu hoops and just want to start a private or solo session from the get-go.
  • Serial Numbers Filed Off: Ironically, the cars are based off real-world vehicles- but due to the reluctance of R* to pay licensing fees, they have slight modification to the looks and their names are often completely changed. For example, many players have noted that the Karin Futo GT is an Expy of the Toyota AE86 Trueno/Levin GT-S. If a Trueno was a sedan and not a hatchback, and has it's flip-open headlights ripped out (although some people speculate that they look like a '91 AE92 Corolla GT instead).
  • Song Association: A lot of people were introduced to Kamtin Mohager, aka The Chain Gang of 1974note  through this game, specifically through the song "Sleepwalking".note 
  • Special Effects Failure: In the mission "The Paleto Score", Trevor shoots a security camera with a Sawed-Off Shotgun at point blank range. Said camera is completely undamaged.
    • Vehicle interiors, which have a lot of detail to them and look great in first-person, unfortunately suffer from a large amount of "copy-pasting". Its not unusual to see a Lamborghini-esque car having the same interior as a BMW-esque car half its price.
  • Squick: The deaths of Debra, Floyd and Molly for some.
  • Strawman Has a Point:
    • Trevor's constant carping about how the crew doesn't need Lester and they should just save the 20% by planning the heists themselves is meant to be just more evidence of what a dick he is. Except...both he and Michael demonstrate, in "The Merryweather Heist" and "Blitz Play," that they are perfectly capable of planning their own scores without Lester's help. Sure, they don't get paid for either job, but not because they were poorly planned. In fairness, when the crew does make a score that isn't money Lester's the only one who can fence the stolen goods without drawing attention. This is mentioned as pretty much the only reason Trevor can't make off with the portion of gold he carries in the big score even though he wants to.
    • After "Caida Libre", Michael tries for a while to make peace with Madrazo so that Madrazo doesn't get him and Trevor killed, but Trevor isn't willing to do so. Although Michael is portrayed as the sensible one and Trevor the crazy one, it just doesn't make sense to see Michael so scared of Madrazo after putting on successfully the Paleto Score (with involved a fight against the army, including tanks) without doubts or fears. After getting out of that alive, it's pretty reasonable for Trevor to be confident on their abilities and think they can fight back Madrazo with success. This is reinforced when Trevor brings back Patricia to Madrazo and it's obvious Madrazo is terrified of Trevor.
    • At the end of "Lamar Down," one of Lamar's litany of (otherwise completely spurious) complaints is that Franklin never cuts him in on any of the big jobs he does with Michael and Trevor. He's right, and he's easily as qualified to do those job as the lower-quality drivers and gunmen available are. Furthermore, in order to mollify him, Franklin promises that he'll cut Lamar in on the next big job he does. He never keeps that promise and, to add insult to injury, the next job is the biggest heist of the game! In fairness, Franklin openly considers Lamar to be uncivilized and delusional of his skills, telling him he'd get work if he were to stop living the fantasy of a "gangbanging mad dogging asshole." In Franklin's eyes, bringing Lamar along on organized, high-stakes gigs is far too risky (and Lester doesn't work with amateurs). That said, Lamar could have helped in stealing the Gauntlets for the heist, considering he does have experience in car stealing and it's much less risky than the actual heist (Not to mention Lamar stole the Monroe for Devin Weston in Pack Man, albeit unprofessionally, but still, Frank, Pet the Dog every once in a while).
  • Take That, Audience!: Self Radio has one to music pirates; one of the station call sign goes something like this:
    "Music that speaks to you. And it's saying that you didn't pay for it".
  • Take That, Scrappy!: Anyone who is absolutely mad that Rocco from The Ballad of Gay Tony became a Karma Houdini at the end of the game will be absolutely thrilled to see that he became reduced to a Butt Monkey in this game and even gets killed by Michael in one mission.
  • That One Level:
    • Consensus seems to indicate "Driller" falls into this category, at least for those looking for "gold" standing. Made more frustrating by the fact video walkthroughs no longer seem to work as the AI guards appear to have been reprogrammed so the timing no longer works out.
    • "Legal Trouble", where Molly takes away Michael's film, and it is your job to chase her down into the airport, getting a high wanted level and see Molly killed in a plane turbine in the process just to reclaim it. The chase is a bit crazy, but losing the cops afterwards in the airport is what really makes this one a hair yanker (Hint: if you take the Shamal in the hangar, it's easier). It is made even more frustrating once you find out the whole mission was pointless, as a digital copy of the film was in the studio the whole time.
    • Some of Lamar's missions in Online require you to (optionally) join someone else and steal a tanker of fuel while evading the cops. Sounds simple, right? Well, the tanker goes about 30 miles per hour at best, is prone to detaching, and you have helicopters after you. And that's not going into the tanker's properties, and the fact that the police have a tendency of shooting and ramming into it.
    • Another of Lamar's Online missions tasks you with sneaking some lowriders past the cops to be fenced. If either you or your one teammate get spotted, you have to start all over. Then, once you finally do make it to your destination, you get to enjoy a shootout wherein you're beset on all sides by gangbangers.
    • "Did Somebody Say Yoga?", where a large portion of the level consists of you having to fiddle around with the controls in very specific combinations in order to perform exercises. It's not hard to do, but if you fail at any point during a set, you have to do that entire set all over again. Mess up three times, and you fail the mission. Oh, and the whole time, you have to put up with the annoying chatter of Amanda and Fabien as they comment on your physique. At least the same mission makes up for it somewhat by having one of the most awesomely hilarious drug-addled hallucination sequences in video game history.
    • Stocks and Scares, a Lester mission in Online, can be this, as it's one of two missions (the other being Dry Docking) that require opening a safe. Unlike hacking terminals, the safe uses a rather complex unlocking system, where if you turn the wrong way, the lock resets. Add in infinitely spawning enemies and you have a mission that gives all but the most well organized teams frustration. However, it is one of the highest paying missions in Online after the rebalance, so it is worth it.
    • The Humane Labs Online heist. That One Sidequest mentions two of the setups, and the final mission is just as annoying. There are two teams that each have reasonably difficult tasks, but the worst part is they're separated from eachother and can't help the other out. In addition to that, each team has a fairly decent challenge on their hands. All of that makes it the least popular heist.
      • The ground team has to navigate tight corridors while the lights are. Despite being pitch black, the enemy guards have no problems pelting you with bullets from the first moment they possibly can. Normally it woulden't be so bad execpt the game pressures you to hurry in order to avoid the air team having to put up with too much resistance. The game also reduces the ammo count on the assault rifles and pistols to 120 for the duration of the heist, two weapons that would be much more useful in the hallways they keep throwing you into than Sub-Machine Guns and shotguns, weapons you will most likely resort to due to bringing in your own ammo.
      • The air team has to deal with trucks and enemy helicopters outside. The helicopters aren't too bad but with only one gunner it can be difficult to avoid taking a missile to the face due to how long it can take for the pilot and gunner to coordinate the assault on the enemy helicopters. Complicating things is the fact that the air team has to focus on both enemy attack helicopters and try to attack enemies on the ground before they get to the labs, as they will approach the ground team from behind, becoming another factor to hurry the ground team. Finally you need to hope you have the right players on your heist, because helicopter flying and gunning are both skills a player might not have gotten, while fighting on the ground is mandatory to learn for any player. Finally the game doesn't make it clear the gunner can take the chain gunner's seat, rather than the front mounted explosive round cannon, and that it would allow them to switch what side they're positioned on, making coordination much easier, but also subjecting you the A.I.'s pinpoint aim, making the chain-gunner position a liability.
  • That One Sidequest:
    • The Epsilon chain as a whole. It's notoriously buggy, with some missions and objective requirements not appearing on the map when they're supposed to.
      • There's "Assuming the Truth", which requires you to deliver five specific vehicles. Sometimes the vehicles will rarely spawn while you're looking for them, and there's a possible glitch where if you save anywhere in the middle of it, then the mission will no longer register and the entire chain will be impossible to finish.
      • One of the Epsilon missions, "Exercising the Truth", requires Michael to run a total five miles in the desert while wearing the robes. It can take at least 20 minutes and is very tedious, and your thumb will quickly grow sore from mashing the Sprint button repeatedly, most players deal with this mission by strapping a rubber band over the Analog stock and sprint button and hoping they don't get eaten by a mountain lion. Rockstar themselves must have realized how much players would hate it, as it's one of the only missions in the game which has no gold medal requirements.
    • The Coyote Cross Country Triathlon has a similar problem. It is a thirty minute long button mash through swimming, cycling and running with no reward. And unlike that Epsilon mission, it does have a gold medal requirement. Got in 2nd place? Too bad, time to waste another half-hour!
    • Some of the item collecting can be this as well, the nuclear barrels are the worst, even with the sonar app it can be tough to find all 30 as some can be miles apart, if you try to get them all in one run, good luck doing it in less than two hours, as the submarine is painfully slow and awkward to control.
      • The nuclear barrels at least give you a good amount of money. The mission to search for submarine parts only gives you $5.
    • One of Franklin's Freaks and Strangers missions requires him to collect 50 spaceship parts, most are fairly easy to get, but a few are tough. One is high on the cliffs and can be tough to get to it due to the slippery slopes you have to climb up to get to it. The most annoying one is on top of a girder that's directly underneath a bridge, you can't climb to it at all, the only way to get it is to somehow land a helicopter directly on the girder without it falling off and carefully walk over to it(or try and bail out of the helicopter and parachute on top of the girder), easier said then done as the space you have to land on is very narrow even for the smallest chopper and it's way too easy to accidentally smack the blades into the girder and damage the helicopter to the point where it's unusable, suffice to say you'll be using quick save a lot just to get that one part.
    • The gunrunning missions where Trevor has to fly a plane. No checkpoints, at all, ever. If you screw up in any way, you have to do the entire mission over again. Miss with one drop too many? Do the mission over again. Get shot too many times by the guys you're trying to bomb? Do the mission over again. Smack the wing of the plane into something on the airstrip as you are taxiing in for a landing, with literally 15 seconds to go before you're done? Do the entire mission over again. And again. And again!
      • Oh, and the best part is that occasionally the timed version of the bombing mission will have it be literally impossible to actually complete within the given time frame due to placing the targets on opposite sides of the map.
    • Some of the more difficult and time-consuming multiplayer missions can generate a lot of frustration there are no mid-mission checkpoints in online. Failure will result in having to start the mission completely over.
    • Formation Flying from Online Flight School. Imagine Freefall, but it a jet that loves to fall out of formation thanks to the jetwash from the other three jets. And the final portion. Which requires you to stay in formation, pull a half-loop, and fly upside down. Which basically requires knowing how to reverse the controls in a split second or be sent flying away from the formation and failing.
    • Formation Flying was bad, but Ground Level from Online Flight School is so Nintendo Hard that it can have you yanking your hair out, speaking gibberish and throwing your gamepad/keyboard/mouse out the window. The quest requires you to fly low under bridges and along structures, less than a meter off ground. On a rather fast aircraft. With lots of sharp turns. With controls that don't stabilize themselves. Those without quick reflexes need not apply. note 
    • The first setup for Humane Labs in Online is basically "good luck not dying". While the lookouts have good to decent cover and an elevated position, the buyer and the bodyguard are immediately surrounded on all sides with very little cover and only a garage to take cover in, which even then has questionable protection at best. And then you have to grab the briefcase, exposing the group to enemy fire, and get away in whatever crappy vehicles happen to be in the parking lot - oh, yeah, and all the group's personal vehicles will literally disappear when the shootout starts, which means absolutely no improvised cover or blockades, and no armored cars (particularly the Kuruma and Insurgent, which would make this setup far easier) to use as protection.
    • The fifth setup for Humane Labs is delivering an Insurgent containing an EMP to the eponymous location in the middle of the night. This is a stealth-enforced mission in a game where you go in guns blazing 90% of the time. To begin with, there are no checkpoints and being spotted by any of the twenty or so guards instantly fails the mission. Upon reaching the Labs, a time limit starts which will fail the mission if it runs out. A good number of guards and/or personnel are within sight of each other, requiring synchronized shooting to avoid raising the alarm. Using guns that are too high caliber to kill the guards will let them hear the murders. And just to round it all off, unlocking the garage where the Insurgent is supposed to go has a harder than usual hacking game locking the door. By this point the time is likely to be running out, which makes calmly doing the hacking even worse. All of this is relying on random people online working together and understanding that silencers are important.
    • The Second Setup in Pacific standard. First the "popper" way to do the mission has you driving and Jet skis for several minutes with nothing else to do. Most players opt to drive their personal vehicles past this point to one of the re spawn points on the map and taking the jet skis there. Second in order for a relatively painless run, you have to do the rest of this next part without dying. Otherwise you're personal vehicles despawn and things become difficult. There is a shoot out on the island after which the players must escort Avi to the drop off locating in a boat. The clincher is that there is a time limit and you have to lose your wanted level near the end in an area chocked with cops. In order for the job to go smoothly the players either have to take an alternate route in supper cars and lose the cops, which doesn't always work. The other method involves taking the slow ass police boat all the way to the end of the lake and avoiding the police helicopters. This method still relies on personal vehicles as you must now escort Avi from the edge of the lake to his destination. If you steal a car you get a wanted level again and good luck losing the cops.
      • You could also have one character drive around in an armored personal vehicle while the other takes Avi away offroad, as all the police are paying attention to is the character on the road this makes it easier for the character with Avi to avoid detation long enough to lose the wanted level, or but this requires coordination and an expensive car, neither of witch the team might have.
  • They Wasted a Perfectly Good Plot: Considering they all are conspiracy theorists, it's a shame we never got a triple debate between Lester, Ron and Chef.
  • Visual Effects of Awesome: Regardless of the platform you are playing on, Grand Theft Auto V is a good looking game, period. When you also take into consideration the sheer scale and scope of that detail in such a massive game world, it's an astounding display of graphical prowess.
    • The PlayStation 3 and Xbox 360 versions push their respective consoles to their absolute limits. While there are some instances of texture loading problems and the game freezing, the fact that Rockstar gave gamers a game that can pass off as an early next-gen looking title on almost 10 year old hardware is an amazing feat nevertheless.
    • Then there is the rerelease that came out on PlayStation 4 and Xbox One, and the PC version of the rerelease will turn out to be the utmost superior version.
  • Wangst: Some players get sick of Michael and/or Trevor angsting about their various problems, especially near the end, when just about everything they say to each other is argumentative. Even within the game Franklin gets pretty tired of it, and delivers a few monologues calling them out on their behavior
  • What an Idiot:
    • Jimmy. Trying to sell your father's BOAT?! Really...? Even if the guys "buying" weren't just thieves, you think your dad would just let the loss of that boat slide?
    • Most of Franklin's friends, but particularly Lamar. He attempts to kidnap a rival gang member for ransom, using a paper-thin disguise, when the guy clearly knows him from the neighbourhood well enough to recognise him instantly. He then phones through the ransom demand on his own cell phone without disguising his voice. After Franklin smashes the phone and makes Lamar release the hostage, Lamar lets Stretch set up a drug deal in an abandoned warehouse with the same rival gang member. When Franklin saves him again, Lamar lets Stretch set up a drug deal for him with members of the same rival gang, in the heart of their territory (A cul-de-sac which is pretty much the definition of a kill corridor). When this goes to hell and Franklin saves him again, Lamar lets Stretch set up a drug deal with - yes - the same rival gang, this time at an abandoned sawmill in the middle of nowhere. It's only after Franklin saves him yet again that he finally concedes that all the previous "deals" were actually ambushes that he was too stupid to see coming.
    • Michael in a variation of the ending in which he dies. No matter what you do, whether you choose to kill him or save him - pull him up, and he'll just headbutt you on your forehead and cause you to drop him anyway; his pride caused his own undoing.
    • In an earlier mission, Michael has a more traditional case of this when he chases after the "tennis coach" having sex with Amanda on top of charging thousands for his "tennis lessons". Chasing after the guy is understandable, but when he sees that he's hiding in a multi-million dream mansion on the side of Rockford Hills, he doesn't exactly question how a "tennis coach" could have all the money to buy and maintain one of these houses. Rather than question if somebody else owned the hill-side mansion, or at least go up and sort out his problems with the tennis coach "personally" he destroys the whole mansion by tearing out a support beam. And, sure enough, it didn't belong to the tennis coach, and now Michael owes a $2.5 million tab to Martin Madrazzo, the ruthless head of one of the most powerful drug cartels in San Andreas.
  • What Do You Mean, It's Not Political?: The game has had a boatload of controversy, like most GTA games, but this time over accusations of promoting torture and misogyny. The former is an especially ludicrous charge as the game immediately talks about worthless torture is thereafter. The misogyny accusations have been deconstructed elsewhere too.
  • The Woobie
    • Wade's clearly not...all there in the head. Having him spend his time hanging around an abusive psychopath like Trevor really makes you feel sorry for the guy. At least until Trevor takes over the Vanilla Unicorn and he appears to reward Wade's loyalty by getting two strippers to lavish attention on the guy.
    • Floyd (See Butt Monkey, Main Page). While all the other characters are either criminals, corrupt law enforcement officials or just general sleazebags who deserve whatever fate befalls them, Floyd is a meek, hen-pecked, blue-collar guy with no criminal connections and no desire to be part of the criminal underworld. Trevor shows up, invites himself to stay and then systematically destroys his apartment, his job and his personal life. He leaves Floyd to get beaten to a pulp as a distraction during one heist set-up mission, and it's heavily implied that Trevor repeatedly rapes Floyd during his stay at the apartment. Floyd, meanwhile, has done nothing to deserve any of this, apart from having the bad luck to be related to Wade and to be living in a city Trevor wanted to relocate to...Making the fact that he was brutally murdered by Trevor for standing up for himself even more tragic.
    • Mr. K., the poor bastard you have to torture to get information from. He seemed like a normal guy with a family, and he receives one of the most visceral beatings in the franchises history. He also has little to no hope of seeing his family again; he's left at an airport without a passport or identification, not that either would do much other than get him taken into custody again. And that's assuming he didn't die of his wounds or when he fell down the stairs.
    • Jerkass Woobie: Michael is seen as this by some fans when he actually trying to be a good father despite his questionable actions and criminal activity. Especially later parts of the game and his missions. The fact that his family (especially Jimmy) responds to all of his early attempts to be a good father by flinging insults at him and rubbing his face in his criminal past doesn't help.
      • Michael's family as well, sure they may act like jerks a lot of the time, but he isn't exactly nice to them either and considering that he's a career criminal, you can't help but feel somewhat sorry for them for having put up with Michael's issues for so many years.
      • Heck, even Trevor gets a bit of this mostly due to implications that he suffers through abandonment issues and just having Michael's fake death making this even worse for him.
      • Trevor gets more of this at the end of the Series A Funding "Heist" in Online. He has to surrender his stockpile of stolen drugs and the profit he might've been able to make to escape from the LSPD. In fact, this is the only Heist that doesn't end in a shot of your crew celebrating. Instead, you're treated to a scene of Trevor bashing his head into a tree and probably crying because of this catastrophic failure at a drug deal. Even if he is a criminal psychopath, you could still feel bad for him.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/GrandTheftAutoV