Although a Tear Jerker at first and mostly used as an Establishing Character Moment for Trevor, Johnny's death also serves as a case of Karmic Death. It only makes sense that a backstabber like Johnny would meet his end at the hands of a person who values loyalty above all else, like Trevor.
And just to add a little more to why Trevor did what he did apart from just being pissed about Michael's "resurrection", try to listen to Johnny's line for a sec: "Trevor, I'm talking to you motherfucker."
Remember how violent the cops are in this game? Remember how extremely efficient they are at wasting you? Well, remember that the game satirizes all aspects of American Culture, so the extremely violent police is just a part of it. it makes even more sense if you know that Los Santos is essentially a carbon-copy of Los Angeles, a place known for it's police brutality, especially against African-American people.
The second trailer for the game features the song Skeletons by Stevie Wonder. Think about it, The song is about the damage lying can do, and one of the main conflicts of the game is Michael's betrayal.
As can be learned by reading through these trope pages for GTA V, "Skeletons" is also an indicator that throughout the story, you discover a lot of secrets about secondary or tertiary characters, and some of them are pretty horrifying.
Considering that the previous game set in Los Santos had an African-American protagonist, it isn't that surprising to see Franklin being given the choice to kill Michael or Trevor, or reunite them for the Golden Ending.
Franklin isn't the only one who secretly alludes to taking Option C. Devin comments that he's going to run a triathlon.
When that choice arises, just remember what letter Canon starts with.
Here's another one for the ending. Remember this piece of artwork?◊ Looks like Option C was the canon ending before the game was even out.
Or is it Companions? Given the above and how Ending C turns out, either makes sense.
What about the other 2 endings? Just like Ending C, remember what letters Arson and Betrayal start with.
How does Trevor do all these dangerous things with trains and planes without dying? The company flag in his trailer from his military days has Courage Wolf as it's mascot, that's why!
In addition, this is why his strength and shooting skills are so high, randomly punching people and getting into shootouts are both popular pastimes.
Bizarrely though, Trevor's stamina skill is noticeably very low despite GTA players likely running everywhere. This may, however, be a result of his meth addiction rather than representing the average GTA player’s behavior.
There's also the reason why Trevor is an Ace Pilot: Aside in-story that he was a former pilot in the air force, your typical GTA player, if they're tired of driving, will fly in planes and helicopters just to explore the skies.
Their abilities themselves reflect their specialties and personalities. Franklin's showcases that he's great at driving, Michael's is his focus and pragmatism, and Trevor... can killeverything.
This game, more than any from previous in the series, is a serious offender of the Anti Climax Boss. Unlike past games though, this one focuses on the protagonists being True Companions, so instead of large It's Personal narrative with a single antagonist, we're instead treated to a "No one fucks with our family."
Ending C has some brilliance in how the antagonists are dispatched, specifically with the gold requirements and the situations they find themselves in.
Wei Cheng orders Michael's death via the slaughterhouse. The gold requirements has Franklin blow up Cheng inside his car via a sticky bomb.
Pretty much, The Families wiping out Los Santos Triads, for good measure.
The antagonists are also placed in situations which are best suited for the protagonist they screwed over: Stretch is placed in an open area where Franklin can assassinate him with a drive-by. Haines is a moving target who can easily be dispatched with Mike's Bullet Time mode. Cheng is in a heavily-armed convoy which Trevor in his Limit Break state can easily wreck.
A little note regarding the last enemy killed on Plan C: before killing him, Michael gives him a speech detailing the enemy’s failings, one point involving “offshoring”. The final enemy is killed by being put in a car that is then pushed off into the ocean. In other words: he gotoffshored.
The random encounter that serves as a Shout-Out to No Country for Old Men happens pretty much on top of the location where Trevor can do the hunting activity. In the book, Moss came across the site of the drug deal gone bad while he was out hunting himself. Rock Star Games did everything they could to put you into Moss' shoes by even ensuring that the player has the same motivation for going to that particular locale that he did.
The dislike between Trevor and Dave is understandably mutual. However, while Dave impersonated Brad in his letters and emails, he made Brad into someone Trevor liked and respected. Enough to want to bust Brad out of prison and reintegrate into the crew. Given the right context, Dave himself probably could have been someone Trevor could respect.
The take from the bank robbery in the prologue is almost laughably small compared to that of the other heists in the game (less than $200,000 vs. about $5 million for the smallest heist). But then you realize: Michael planned the Ludendorff job and he planned for it to go bad, so he didn't really care how much money was in it.
Properties are pretty worthless in terms of gameplay since they'll take such a ludicrously long amount of time before providing a return of investment. However, one could consider buying them to be a form of Video Game Caring Potential. By purchasing the properties, you're ensuring the protagonists will have a steady income in the future so they don't just have to rely on heists to get by. 75 weeks might be a long time in-game, but life will inevitably go on for Franklin, Michael, and Trevor after all. This is how they can truly "win" the game.
Michael makes a great effort to justify his betrayal of Trevor, and even claims that he was supposed to die instead of Brad. But replaying the prologue, it seems as though his heart wasn't in it even then. He outright begs Trevor to run away and save himself, when letting him stay would've gotten him killed like he supposedly wanted.
Besides being an obvious rip off of the FBI, the FIB is a pretty appropriate name when you consider that fib is a another word for lie, which is what they're pretty much built around.
Before the credits roll in Ending C, Trevor walks awkwardly off screen, as if he doesn't know quite what to do right now. It's because he just realized too late he doesn't have a vehicle to drive off with since he pushed it off the cliff and left his truck at Devin's mansion. Oops.
Why do all three protagonists have a different phone each, but the online protagonist can only have an iFruit phone? Because online takes place 6 months before, when the iPhone was the main smartphone.
The little CJ/Ryder/Big Smoke Cameo in Hood Safari hints they are in this era, but why are they good friends? Because in this continuity the Families have zero qualms dealing hard drugs so Smoke and Ryder had no motive to betray CJ and Sweet.
If the player chooses to have Franklin escape the cops alongside Lamar, the duo will talk about the old GSF. They will speculate that the O Gs are either dead or live in mansions, which is exactly what happened after San Andreas
Alternatively, it could mean that the Ballas successfully killed Sweet in this timeline instead of Beverly Johnson, and Big Smoke and Ryder simply got out of the game since the GSF essentially had no leadership.
Or yet another alternative: They're simply an Easter Egg without their appearance having any deeper meaning whatsoever. Which, given the fact that they don't really look as if they are in their 40s (which would be the case considering that GTA 5 takes place 21 years after the events of GTA:SA), is the most likely explanation. Sorry for being a buzzkill.
Most people have come to believe that the 3 protagonists are meant to represent the 3 standard types of GTA players. A less common (and more accurate) interpretation is that the protagonists represent 3 classic aspects of the series, and hence of Wide Open Sandboxes in general:
Michael represents the Story, seeing as he's the one who puts the game's plot in motion and has (arguably) the most complex origin story. He even admits to his Shrink that he doesn't kill people for fun and feels like he has a Split Personality, almost as if someone was controlling him.
Franklin, the only protagonist who can't die in the end, represents 100% Completion; he wants to "progress" in his life, and it is he who has the greatest amount of sidequests. He doesn't view senseless killing as a problem, but doesn't enjoy it either, seeing it as a means to an end.
His desire to get a more comfortable life style and annoyance at being everyone's errand boy is like how many players want to quickly get by the small early missions in the game to the big crazy missions that have high payouts like heists.
Lastly, Trevor represents the old-school murderous jerking around, rampages and the like: he admits he doesn't care about money, clothes or cars, just the thrill of the heist. Most of his missions are crazy and fun, but rarely lead anywhere.
Why was it that only Franklin could complete the final missions for both the spaceship pieces and the letter scraps? Because Franklin was the only one of the three protagonists who was guaranteed to survive the game, no matter whether you choose ending A, B, or C.
The reason why all protagonists must lose the cops in certain missions, before calling the mission giver? The police can check their phone records to see who they were working with if they get Busted.
Franklin's guaranteed survival is probably also the reason only his Strangers & Freaks missions (which include the letter scraps & spaceship parts) are required for 100% completion. Rockstar has learned its lesson from their long-ago error withKenji Kasen, a Yakuza boss who you could receive a mission to kill before you had finished his.
It's very subtle, but during the intro, right as Dave takes the first shot that hits Brad, you see Brad walk in front of Trevor right before the bullet lands. If Michael's dialogue and Trevor's suspicions concerning the event are to be believed, Brad may have inadvertently taken a shot meant for Trevor. He saved Trevor's life and derailed a plan that would've otherwise gone perfectly and given Mike a scott-free escape from the criminal life.
And if Trevor (who tends to be smarter than he looks) was able to piece that bit of information together after escaping North Yankton, then we might actually have a very good reason for why he's so keen on checking in with his old teammate, even if he later admits during the post-game that he wasn't fond of the guy. Might've also made an interesting thing for Dave to manipulate him with in those fake letters...
How long each of the main characters sleep after saving the game:
Michael sleeps for six hours after saving, the shortest of all three protagonists. If you switch from one character to Michael at certain points in the storyline (most commonly during the time after his family leaves him), there are moments where you can see him abruptly wake up, screaming. He sleeps the shortest because his increasingly-stressful home life is causing him insomnia and nightmares.
Trevor sleeps for twelve hours, the longest of all three protagonists. Trevor is well known for abusing meth, a stimulant. A couple of withdrawal effects of methamphetamine include fatigue, decreased movement, and sleepiness. He sleeps the longest because he is facing withdrawal from meth.
Franklin sleeps for eight hours, which is usually agreed to be healthy and average for most adults. While Franklin does have psychological issues like Michael (depression) and abuses drugs like Trevor (weed), his problems are nowhere near as severe as them, and thus he has a more ordinary sleep schedule.
Each of the main protagonist's smartphones resembles a real life version, Michael's iFruit 9iX is obviously the GTA Universe's equivalent to an iPhone, Franklin's Bittersweet resembles the Galaxy and Trevor's Facade's counterpart is the Nokia Lumia with Windows Phone. Each of the character also represents what people usually associate their real life counterparts with. The iPhone is seen as the phone of choice for the wealthy, the Galaxy is a popular choice for young people, and Nokias are well known for surviving in the harshest conditions, including the Lumia.
In Online, in the first "Setup" of the first heist, the Fleeca job, Lester has you pick up supplies for your heists, which include all of the outfits in the "Heist" categories you can buy in clothes stores, some other outfits, and a whole lot of masks. The combined value of all the clothes and masks must reach into the millions, which seems a bit much to "invest in new talent". However, Lester does own a garment factory, and Lester, being, well, Lester, would most likely know how to get all the materials either free or dirt cheap.
Throughout the storyline, Franklin is repeatedly shown to have difficulty asserting himself, basically doing whatever someone tells him to, no matter how crazy or ill-advised. He is also repeatedly criticized for being distant and uncaring towards his friends. In the end, he is forced to choose between killing Michael or Trevor — for once, he can't just do whatever an authority figure tells him to. And, in the Golden Ending, he chooses to defy both authority figures and stay true to his friends, thereby resolving both character flaws that have been haunting him through the story. In that light, the fact that the player has the option to actually kill Michael or Trevor makes perfect sense — if there weren't those options, it would be ambiguous whether the Golden Ending was truly a choice or just Franklin panicking at contradictory orders.
Doubles as Fridge Horror when you realize that, if his pushover attitude hadn't been short-circuited by receiving the mutually exclusive orders to kill both Michael and Trevor at the same time, he very well might have just kept doing whatever he was told to, killing one or both of his friends in the process, probably without even considering another option.
Franklin is aware of this fault with himself, as he comments numerous times throughout the game that he really has to learn to say 'No' to people, usually when Tonya is guilt-tripping him into helping JB again or when Dom is telling him to do something reckless and dangerous. This makes him finally breaking the habit a great personal victory, as he's finally turned someone down.
Why does Trevor have the highest starting money out of all of the GTA protagonists with roughly $100,000? Because, as revealed in Online, he continued making money by making meth and having the player character in Online take out his competitors. It also explains why The Lost are in such a pitiful state in the single player game due to so many missions in Online involving taking out members of The Lost.
Franklin's starting car seems too high end for someone who has the lowest amount of money starting out in the game. But, at the beginning of the game, Franklin is a Repoman for Simeon. At one point before the story, Simeon gave the car to Franklin as a bonus or a gift.
Alternate explanation: One of the early missions has Franklin & Lamar repo a bike, but they end up killing the owner. Franklin then decides to just keep the bike. It's possible he got his car under similar circumstances.
Trevor definitely has some.......interesting opinions about Michael. There are moments when he feels that he can't live without Michael and there are moments when he wants to kill him. But regardless, they all stem from how much he cares about Michael, from being clearly jealous of Amanda to being more than willing to have Michael stay at his trailer. Given that there are also throwaway lines in the game that states that Trevor is not straight, it wouldn't be a surprise if there are hidden feelings that Trevor sees Michael as more than just a friend or surrogate brother.
The area Mirror Park is located about where Glen Park is in Grand Theft Auto: San Andreas. However, while Glen Park was gang-controlled territory, Mirror Park is full of hipsters and certainly can't be considered a dangerous neighborhood. Assuming that, like the 3D Universe's Los Santos, the HD Lost Santos used to have a Glen Park in 1992, how did it go from being a rough neighborhood to a trendy one? One word: Gentrification. Granted, some of it also has to do with the fact that Glen Park is based off of MacArthur Park, and Mirror Park is meant to be Echo Park and Silver Lake. Gentrification would still be an apt explanation for the change in neighborhood, with the implicit message of "millennials try to help low-income neighborhood, but only end up pushing everyone else out and making it hipsterville."
Nikki, one of the dancers at the Vanilla Unicorn, is an African-American woman who dances in purple underwear and boots. Take her home and you'll see her house is located in Strawberry, very close to the Balla-controlled Grove Street. Kind of explains her choice of clothing colour.
As of the Further Adventures in Finance and Felony update, the Vapid FMJ was added to the Legendary Motorsport website in Online mode. The FMJ is based on the new 2016 second generation Ford GT. Vapid has another supercar in the game called the Vapid Bullet. What's the Vapid Bullet based on? The original Ford GT.
Why do cars from Grand Theft Auto 2 appear in Grand Theft Auto 5? It's because they both take place in 2013!
Why do Patricia and Trevor get along so well? It's not Stockholm Syndrome, it's a Rescue Romance. Remember how Martin treats her - He's a violent maniac who has no sense of duty, loyalty, or honesty and is also verbally and emotionally abusive towards her. Trevor is the same kind of violent maniac but it's clear he has a sense of duty (he kidnapped her because Martin stiffed him on pay he felt he was due) and honesty (he freely admits he's a violent psychopathic thug) and he treats her very well even as a hostage. We also know (and Patricia likely learned) that Trevor is a very loyal person, which means he has all the major qualities Patricia favors but Martin lacks. And while we don't get to see it on screen, it's likely that Patricia's kidnapping was a huge moment of catharsis for her as she got to see someone finally stand up to Martin and be just as abusive towards him as he is towards her.
Possibly unintentional, but even the choice of banks for all three protagonists reflect their stories and personalities: Franklin uses Fleeca because he tries to escape (in other words FLEE) from life with his aunt in the ghetto and the pointless small-time robberies, car repo and street gangster crap. Michael uses MAZE - he is trapped in the labyrinth of his own life, people he screwed or loves but can't understand, caught between the rivalry between IAA and FIB (He even tells Franklin in one cutscene that "He told so many stories he is starting to lose track of all of them") etc. And Trevor uses Bank of Liberty - what is the most important value to Trevor beside loyalty? Liberty to do as he pleases, because no one can tell him what to do (as he told Mr. K).
After Martin tells Michael to tell Trevor "the truth" about who he is, Michael describes Martin as "a terrifying psychopath". One wonders if Trevortook that as a challenge.
Franklin introduces Martin as someone who makes witnesses and evidence that threaten his public image and power base go "missing". Well, in the online game set months earlier, we finally get to meet his Elite Mook behind those mysterious deaths and disappearances... YOU.
In Online, everyone and their mother can get the protagonist's contact information. Martin, Brucie, Dom, random people you car jack. How? The protagonist met Lamar through Lifeinvader, the website notorious for selling it's members personal information.
Endings A and B are already pretty big downers, but they're even worse with all the Karma Houdinis running around. Because Stretch, Wei Cheng, Steven Haines, and Devin Weston are still alive, it's inevitable that they'll all eventually hunt down the surviving protagonists again; their feuds are far from over after all. And because the Power Trio has officially broken up, they won't be able to help each other out anymore. No matter how you look at it, our "heroes" future prospects look pretty dim.
What's worse, it can be inferred that the entire game will eventually end up a "Shaggy Dog" Story for all the protagonists. Franklin will have no choice but to do much of anything other than go back to banging with Lamar, now that his relationships with Michael and Trevor are severed, and if Jimmy's post-Ending A phone call is any indication, Michael's family issues will crop up again as a consequence of openly betraying someone his children knew and loved. After Ending B, Trevor, having no reason to stick around Los Santos anymore, will probably just go back to the desert and being the violent, aimless, grief-stricken junkie he was when the game started.
Trevor says his father disappeared and says he "wasn't very nice". Later, when Floyd and Debra threaten him he says they '"aren't very fucking nice"...guess what happens to them...and we can now assume what happened to Trevor's father.
Trevor reveals that, prior to turning to a life of crime, he was mere days away from becoming an Air Force pilot. Further conversation reveals that he had the desire to use the nuclear option. If it wasn't for the keen eye of the "witch" that failed Trevor's psych evaluation, Trevor may have started a nuclear war.
Concerning Molly Schultz's death: In every previous appearance, she remained calm and professional, even when withholding money from an angry Franklin. Then, after Michael storms out of Solomon's office to get the film back, he gets a call from Devin Weston saying that Molly's high-strung and won't talk it out. After that, she suddenly panics as soon as Michael's in sight and drives like a maniac trying to get away from Michael, ultimately leading to her death. How did she know Michael was coming? Only two people knew Michael was coming after her, Solomon and Devin. Solomon wouldn't tell her, so clearly Devin must have called her. Devin clearly didn't tell her the truth (that you just wanted to talk) or she wouldn't have panicked like she did. So, a normally collected, professional woman completely loses it after Devin talks to her...the only logical conclusion is that Devin told her something to make her that afraid of you. What the hell did he say you were planning on doing to her?
Mr. K will die of his injuries. Sure may no longer be a target of the IAA or the FIB, since they both think he's dead, but how is he going to get medical help? Having been declared dead, he has no insurance policy, let alone cash to pay for medical care. The last time we left him, he was so badly hurt he tumbled down the stairs at the airport. His only chance is to disobey Trevor and try to head home, but how is he going to get there in one piece?.
Emergency rooms are required to at least stabilize people who come in regardless of ability to pay, so if he can get a passerby to call 911, he should be OK. He'll probably be in a lot of debt and an unpleasant legal limbo (depending on whether the FIB bothered to get a death certificate, which they probably didn't), but he should be able to at least get basic medical attention.
Why does Trevor get angry at the "new" crew members in the "subtle" approach of the Big Score? Even though the crew members might be the same ones you've used throughout the game, Trevor wasn't present for all but one of the heists with crew members.
Why Michael is "freaking out" about the heist in the Prologue being blown? Considering the deal he made with Norton, he wanted to ensure that both Trevor and Brad had no good reason to think he was behind the heist being blown.