There's one thing that bugs me about the otherwise awesome prologue. According to later in-game information, North Yankton is an Ontario border town. It is incredibly rare for even one Canadian police officer to die in the line of duty, let alone the dozens and dozens of police officers and Michael, Trevor and their two compatriots gun down during the robbery. Considering how outraged Canada was (or would be, given the timeline) about the murder of four Mounties, how could Michael fake his death and Trevor be able to move to the States without the entire country screaming for their heads?
With Mike, there are two possibilities. Either the GTA verse version of Canada is a bunch of wimps, or it was a joint Canadian FIB operation and the Americans didn't let the Canadians in on the fact they were flipping Mike(his witsec seems to be off the books, anyway). With Trevor, he escaped. One assumes he's still a highly wanted man in Canada, though.
As above but given Trevor is Canadian, it's quite likely Canada is as nasty and messed up as the US of A.
Because North Yankton isn't in Canada. It's basically North Dakota.
Does Trevor really rape Floyd? (When he's crying when you jump to Floyd's apartment to check up on Trevor.)
Most likely, yea. Trevor being a rapist is hardly out of character for him. Even if he simply talked Floyd into it, the way Trevor talks Floyd into anything would still qualify.
Assuming we are talking about the same cutscene, when Trevor gets out of bed he mutters something about being the smaller spoon next time, and they are both in pajamas, so it might have just been non-consensual cuddling, if that's any better.
Word of God is yes.
What's the point of the torture of Mr K; he seems to be spilling the beans the whole time, torturing him just make it harder for him to tell more info.
I think that was the point to the scene. It was meant to establish how much of a fuck ass Steve is and how awful and corrupt the FIB is.
That's EXACTLY the point. The guy is innocent of any wrongdoing and is willing to cooperate, but the IAA and FIB are full of sociopaths who will torture people for fun, or respond to answers with more torture as a "confirmation". And then execute them when they're finished. Mr. K had apparently spent the past 6 weeks being constantly tortured without evidence that he was a spy and never once being asked a straight question.
My question is, why couldn't you skip it? Not everyone's comfortable with playing through a very graphic torture scene. In Modern Warfare, you were able to skip the infamous 'No Russian' mission. Seriously, not everyone wants to watch someone getting graphically tortured on TV, much less play it out.
It's Grand Theft Auto. Now that we've gotten desensitized to all the hookers, drugs, violence and vice, it had to push the controversial envelope somehow...
The problem with this I want to skip the torture mindset is that those same people generally see no problem in brutally running over innocent people in cold blood or gunning down innocent cops just doing their jobs or dealing in life-destroying hard drugs. Its hypocritical. At least the Modern Warfare 2 example mentioned above has the excuse that previously the only people you were killing were enemy soldiers/terrorists in wartime and not unarmed non-combatants going about their business and as such was an unexpected and unsettling tonal shift.
There's a school of thought that unless you put the horror of a situation right in a person's face, even if they're against it they're more taking an "out of sight, out of mind" stance against it than actually opposing it. I don't necessarily agree and I may be giving Rock Star too much credit here, but it's possible that they thought if players could skip it, the full horror of the subject matter wouldn't sink in.
Also, with this level, it's extremely obvious what the message being conveyed is about. If, instead, this level was Trevor beating up a captured Ballas mook, the level of horror probably wouldn't be the same. I mean, we cared about Mr. K enough to feel horrified by what he went through. Would we feel the same about a random Ballas mook?
It's not inconceivable that Mr. K was holding details back because he didn't want the FIB to start the same routine on the other guy. I mean, after you finally beat the details out of him, the FIB orders Michael to assassinate the suspect publicly.
Err not really? The torture starts before he's even told who they're looking for, and every time he starts to spill details Steve cuts him off after the first detail even when he's clearly trying to tell them everything he knew.
There's being bad at slang and there's not realizing that the nickname you've chosen for yourself is one of the most common words for ejaculate in the last thirty years. If he's seen ten internet pornos- and he's seen much, much more than that- he should know this.
Well, seeing as how he's a Fat Idiot, Lazy Bum, The Stoner, etc., it wouldn't surprise if he STILL couldn't figure it out after all that time. Especially if his online buddies aren't any brighter (or deliberately haven't enlightened him of the definition For the Lulz).
Considering he likes to walk around Franklin pretending to be a black gangbanger, I think it's safe to say that certain things aren't working right up in that kid's head.
I assumed he does know, and he likes the connotation. It wouldn't be the worst nickname seen in a GTA.
How can Franklin justify taking option B? I mean seriously, Mike takes him from the gutter, turns him into a Grade A career criminal, makes him rich, acts as a mentor and father figure for him, and their bond is one of the only positive relationships in the entire game. Conversely, Trevor is a murderous, insane, serial killing, bloodthirsty psychopath, Not So Different from the same scumbags Frank was doing his best to get away from; everyone who works with Trev (including Franklin!) labels him as a liability, and it's clear from the moment he shows up in LS that something needs to be done about him. Yet we're supposed to buy that Frankie would kill off Michael instead of him, because some rich idiot, considerably stupider than the plethora of wealthy criminals we've been screwing over throughout the entire game—the guy pops by during a jog to go inside a known killer's house, alone, and talk some shit—and whom Franklin mocks and kicks out on the curb after being issued with the choice... vaguely threatened him? After all he's seen and done in the game? I don't know, it feels so out of place to me. The game really didn't organically justify the Frankie we've been playing as for the last XX hours making that choice; it seems more like a way for players who disliked Michael to kill him off For the Lulz.
I think it was supposed to be a 'what-if' scenario. Granted, a scenario not well thought out, but just a 'what-if' scenario. The possible canon endings for them is Ending A where you kill Trevor, and Frankie did say they should put that crazy psycho in the ground when he first hears how just batshit insane Trevor was or Ending C where The gang lives, and kills the Big Bad Ensemble.
Devin Weston is rich, powerful, employing ruthless mercenaries, and has deep connections to the FIB. I doubt Franklin felt like he had much of a choice in the matter considering who he would be dealing with. His pragmatic nature might have been a deciding factor as well.
Option C is the only option that makes any sense. Trevor has done nothing wrong to Franklin. And no matter how much Trevor says he hates Michael he doesn't help Franklin in Option B even though Michael helps Franklin in Option A.
On that note, why didn't Trevor come and intervene? He knew that Franklin was most likely going to kill Michael, and he could've told Michael about that.
Aside from the obvious Doylist answer, from a Watsonian perspective, Trevor either just didn't care enough about Michael to save him directly, or he didn't expect Franklin to actually go through with it, which he doesn't, if you choose to try and save Michael from falling.
Franklin's Fatal Flaw - which, admittedly, boarders on Informed Flaw - is that he's rather short sighted and always looks for a fast exit when things go south. Options A & B are a reflection of this, where is option C is him steeling up and overcoming.
Even so, I doubt Franklin's the sort that would start gunning after his own friends because some big hotshot told him to do so. I mean he even goes to rescue Lamar despite spending the entire game making it clear what a pain in Franklin's ass Lamar was. Short-sighted, perhaps, but he's not going to betray people he considered his friends.
To be fair, Franklin may have gone to save Lamar as much because his ex-girlfriend Tanisha told him to as anything. From a purely cynical perspective he may have even done it as another way to try and win her favor, though that would seem a bit OOC.
During Franklin's dialogue when he's chasing Michael it sounds like he's barely even able to justify it to himself.
Franklin might have slightly more motivation to kill Michael than is readily apparent. I think a lot of people (including the OP) are missing some of the finer points of Ending A and the rest of the story, namely that in Ending A, Franklin and Michael aren't betraying Trevor just because he's unstable. They're betraying Trevor because they need a fall guy, and he's an easy target; that he's unstable is what they tell themselves to rationalize their actions. More to the point, that ending brings to the fore the more cowardly and self-centered aspects of Michael's character; he tells Franklin outright "surviving is winning", and the unspoken implication is that he would betray even him if the stakes were high enough. Given that Franklin clearly loses a good deal of respect for Michael after finding out he betrayed Trevor nine years ago, it's not impossible that, in Ending B, he would use such reasoning to do as Weston says. However, just as in Ending A, Franklin's justification is flimsy, and he's painfully aware of it.
To expand on some of the above, the player makes the choice so the player supplies the rationale, but for B also consider that Weston directly threatens family members, something that Haines never really did. As also, as "unstable" as Trevor is, Michael is the one who has been creating far more problems for Franklin than Trevor - Michael was the one who got him fired, brought down Madrazzo's house and angered the Mexican mafia, and got Franklin tangled up with two federal agencies. Trevor OTOH backed Franklin in the Grove street drug deal and with Weston's car boosting. Ending B is for a Franklin who decides that Trevor is going to go back to the desert after the UD heist and become Someone Else's Problem, but Michael has just gotten him in too deep.
During the Paleto Bay heist, where did the body armor and the minigun come from? Were they in the bags, in the bank, or in Hammerspace?
It involves an awful lot of lubricant.
Probably that same place our "heroes" store all those weapons and explosives during normal play.
Is it just me that got bugged at how terrible a job the FIB did with Michael's Witness Protection thing? Even a guy like Wade found him with hardly any trouble, based only on first name, age, marital status, and the names of Michael's wife and kids. Which is another thing: why the hell didn't they change their first names too?
The Witness Protection thing was largely off the books so it didn't go through all the procedures, but it's still pretty solid. The only reason Wade found him is because Trevor had narrowed it down to Los Santos, whereas the general idea of Witness Protection is to move them somewhere people wouldn't think to look. As for the first names, those wouldn't get changed because of how insanely difficult it would be for four people to just forget the names they had been using for well over a decade and use new ones without slipping up.
Keep in mind that Michael didn't make all those changes because the world thought he was dead. And it worked, until he used his goofy Catch Phrase at the worst possible time.
Well, in Michael's defense, he thought Trevor was dead, too, so who would start complaining if he did his catchphrase again?
With all the grief Trevor has about him being abandoned by Michael in the prologue, why does he suddenly just ditch Michael when the latter was kidnapped and held hostage inside a meat packing factory in "Fresh Meat"? He tells Franklin this, but then sort of runs off, leaving Franklin to do the rescuing himself. Was this just Trevor's way of having revenge in his own twisted way?
There any reason why you can't use Lamar as a crew member during heists?
Try explaining that to Franklin. As far as he's concerned, Lamar's this useless, loud, hot bag of air that Franklin has to babysit. Having Lamar join the heists would have been a good way for them to land themselves in extremely hot water. Look at all the shootouts you had with the Ballas gang. Those were cause either by bad luck, or because of Lamar's 'genius planning' got them into those situations. As for Michael and Trevor? Well, they probably just hadn't considered it/didn't see enough of Lamar's skills to have him join in the heists. But mostly Franklin would have had very choice words for the two men if he caught wind that they were planning to let Lamar join in.
Besides, Lamar really is an idiot. Trying to set up a drug deal with a guy from a rival gang he kidnapped and threatened to kill just a few days earlier is proof enough that Lamar simply isn't suited for this. Also, just look at how often Franklin has to stop Lamar from getting into more troubles with the Ballas and other people when you switch to him from Michael or Trevor.
Lamar's an idiot when he's running a job. That doesn't change the fact that he's a competent gunman and driver. He's at least as viable a crew member as the Life Invader guy who couldn't operate his own antivirus software.
Still leaves the problem of Franklin raising hell over Michael, Trevor, and Lester for considering inviting Lamar into the heists.
My problem is really with the fact that Franklin didn't suggest Lamar himself. I mean, Lamar's an idiot, but whenever an opportunity comes up he cuts Franklin in on it. Seems like a lousy thing for a friend to do to not at least offer to cut Lamar in. Hell, he could have even done it jokingly, like "Well, if you're desperate, really scraping the bottom of the barrel, my home boy Lamar can shoot/drive."
Franklin is a lousy friend, if the others from the hood are to be believed, so dick move or not it would hardly be OOC for him to want Lamar left out of heists.
Why is Brad (supposedly) incarcerated in a San Adreas prison, rather than one in North Yankton? If he were alive, surely he'd be imprisoned in the state he was caught in, right?
Prisoners get transferred all the time for various reasons. San Andreas apparently has the most prisons in the country in the GTA verse. It's plausible North Yankton was having an overcrowding problem and sent him out west where he more than likely had some outstanding charges.
Bank robbery is a federal offence IRL, so it wouldn't be that odd for prisoners to get moved around.
Also, since Brad was Dead All Along, the reason he "moved" to San Andreas was because Dave Norton wanted to keep tabs on Trevor, and probably had Brad "transferred" to give Trevor a sense of hope for his friend, and thus keep feeding him information on his activities.
OK, so apparently at the end of the game, Dave Norton texted Trevor revealing that [[spoiler: he was the one playing 'Brad' in their correspondents. Too Dumb to Live much? Trevor is a well-know psychopath, and in 'Burying the Hatchet', both he and Michael agree that Trevor would be going after Norton after Michael. Did he seriously think that Trevor wasn't going to confront him about this? Or that Michael would intervene to calm Trevor down if he did? Just what was this guy thinking? Trevor seemed to calm down considerably around Michael at the end, so letting Trevor know that 'oh, by the way, I was totes playing the part of Brad' would just re-open an old wound and get Trevor insanely furious again, wouldn't it?]]
He probably figured that Trevor had or would figure it out on his own eventually and that being...well, not upfront about it, but going ahead and coming clean was as likely to pacify Trevor as it was to set him off. He's not entirely wrong; what pissed Trevor off most about Brad's death was that Mike kept it from him even while he was going on about Brad being in prison. Dave getting out ahead of the issue was probably the best move he could have made. Not to mention he included a "stay the hell away from me" with a strongly implied "I will shoot you on sight" in that message.
Plus, if Michael and Trevor hang out at least twice after the game is over, both will comment that they never liked Brad that much anyway, so it does seem as though Trevor's anger at Michael stemmed more from being hurt at his dishonesty than anything.
So, when Trevor was grilling Michael about what was in the casket in North Yankton, why didn't Michael just tell him it was their driver that got killed while driving away from the bank? Did he want Trevor to find out, or did he just forget about the driver?
I think they both forgot about that driver, as he was shot halfway through the initial car chase sequence and summarily shoved out of the truck. The biggest thing that stood out for the both of them was the whole 'Michael and Brad getting shot' thing, and up to this point, Trevor had been thinking Brad was rotting away in some jail. When it became clear that Michael survived, Trevor came to the logical realization that the most likely person to be buried in Michael's place was going to be Brad.
It's actually implied that deep down, Trevor knew Brad was dead all along; if you play as him during "Burying the Hatchet" rather than Michael, he'll call Ron and say that he had suspected as much ever since he found out Michael was still alive, but didn't want to believe it.
What was the point anyway of burying Brad in Michael's grave? If they needed a body to make it convincing how did no-one else notice the fact the guy looks nothing like Michael and they made no effort to conceal his identity? They could have simply put some bricks in the casket and called it a close casket funeral if they really wanted to bury something, otherwise this seemed like a really obvious loose end that anyone including the actual police could have caught onto right away if they needed to exhume the body for any reason. At least if there was nothing in the casket it wouldn't give away the fact Brad had died in Michaels place.
To answer your question of how no one noticed the fact that the body wasn't Michael's, I would assume that anyone who actually saw the body during the process was in on the plan to begin with. Also, was the cover story about Brad being in prison purely for Trevor's benefit, or the general public as well? If it was the latter, any cops who didn't already know the truth could've just looked up the records and seen the (falsified) information, and if they wanted an interview in person, they could've just been told Brad didn't want to see anyone.
At the end of "The Jewel Store Job", Michael emerges from the store to find a cop ordering Franklin to move the getaway bikes. He spins him around and uses his catchphrase from earlier in the game to encourage him to keep quiet. Trevor later sees a news report and recognizes it as Something Only They Would Say. My question is, why didn't Michael just give the cop a Tap on the Head with whatever he was holding (a bug spray gun in the Smart approach, and a rifle in the Loud approach)? I suppose you could argue that physically knocking him out would carry the same risks as it would in Real Life, which Michael would want to avoid, but Dave Norton does exactly that to Michael himself later on, to no ill effect. I get that they needed a way for Trevor to know Michael was still alive, and he wasn't taking much of a risk (his face is obscured in both versions, and there's no reason why the cop would recognize his voice), but it does bug me a little.
Michael is a hardened badass, and can take a blow to the head. The cop in question? Not so much. Michael, as proven in the prologue, doesn't want to cause unnecessary casualties if he can avoid it, and knocking the cop out might potentially kill him. Better to just turn him around and tell him to pretend he never saw any of this.
Michael also didn't know Trevor was in Los Santos/San Andreas. He probably figured Trevor was either causing rukus elsewhere entirely, or had long since gotten himself killed. He didn't think he'd have any reason to not say that phrase. He was wrong, of course, but hinesight is 20/20.
There's also a few hints that Michael is still a bit of The Narcissist when he's in full bank-robber mode, and just couldn't pass up pulling that thematic line as a way of leaving his mark (figuring not too much harm would come to him if he did it just once on his mission to pay off "that psychotic Mexican fucker")
While casing the jewelry store, Michael flat-out says to Lester that he's sure Trevor is dead. He says it again to Davey when Davey comes to chew him out for being so blatant after the heist.
Is anyone put off by the choice of credits music for the endings? Considering that "Sleepwaking" is considered the de facto theme for the game, why does it play during the Kill Mike ending?
It's because, A) It only played during one commercial (and most considered "Ogdens Nut Gone Flake" to be the de-facto theme, since it played in the first trailer), and B) It makes more thematic sense for a Downer Ending like killing Michael.
Why doesn't Trevor just kill Martin Madrazzo? I mean, it makes sense that Michael — with his family and his status as a man in hiding — would be too scared to go up against a big-time crime boss, but at this point in the game Trevor has already killed a lot of guys who were much tougher than Madrazo is, and with much less reason for doing so.
Minor, but why the hell does 80 cop cars come (spawn) out of nowhere immediately when you steal the pesicide van (besides the obvious meta answer)? You are very obviously way out in the middle of nowhere near the docks, and before the mission activated phone call to the cops there was barely ANY cars in sight, much less that many cops in that area patrolling who could possibly respond so damn quick. Yeah, cop cars do spawn quite quickly in a lot of similar missions, but they're usually within the regular bounds of the city where its at least somewhat feasible, and they even make an in-game point that they respond a lot slower out in the desert region than they do in the city.
This is for the first heist, right? Well, really there's just the meta answer. But, if you go in stealthy and take the van without anyone noticing, the cops don't get called at all.
Okay, I know Franklin actually lampshades this a few times, but why the hell DOES he agree to help out/join these nutballs in most of the Strangers and Freaks missions? He outright states he thinks what the paparazzi guy does is scummy, he's fairly averse to being a reckless daredevil, he doesn't seem to have any strong interest in helping out the weed guy, yet he goes through a hell of a lot on their behalf.
This is the same guy who pretty much goes along with whatever Lamar had in mind, then later went along with whatever Michael and Trevor had in mind, even if their ideas were absolutely insane/stupid. To him, this is just run-of-the-mill.
With Beverly, at least, he went along with it under the pretense of being paid. Franklin's defining characteristic is that he's only in it for the money. With Barry, while he may not like the particular strain of weed the man smokes, he would be al for the legalization of pot, so that's all the motive he needs to support him. The real question is why he went along with Dom's insane parachute jumps. There was no possibility of collecting a pay day from those, and if he wanted to prove to Dom he wasn't a pussy, he could have just beaten the shit out of him. Of course, Dom's missions involve the most lampshade hanging in regards to Franklin asking himself why the hell he's going along with it.
Also, if we see Franklin as an interpretation of one aspect of most GTA players (Michael being the 'beat the game, just gonna chill' kind and Trevor being the 'psychopathic' kind), then Franklin probably represents the players that do these random, insane activities for the sake of 100% completion, the one whose in the middle of 'already beat this, did that' and 'For the Evulz'.
In any heist where you have to hire a driver, the choice of getaway vehicles is left completely up to that person. Does this strike anyone else as completely out of character for Lester and Michael? These guys are meticulous, bordering on being control freaks. And not only are they letting someone else make the call of how they're going to get away from the cops, but they don't even bother to find out what that person decided before they're in mid-crime.
Kind of, yes, but it was probably done for the purposes of gameplay, as it gets the player more invested in the heist and gives them more control over how it plays out. An expensive driver with good stats will choose well-suited vehicles, which makes the heist go much more smoothly, while a cheap driver with poor stats will choose ill-suited vehicles to make the heist more difficult.
The Vehicle Choice may be a bit more sophisticated than what the name indicates. On one hand, it implies how well-prepared the character will be for the job at hand. Eddie Toh, for example, does his homework on the optimal escape route for the Jewel Store Job, not only supplying everyone with dirt bikes, but also guiding them through the tunnels flawlessly. Meanwhile, Karim uses a poor choice of bike for driving through muddy corridors and gets lost, showcasing his lack of research. On the other hand, it may also have something to do with how well the driver can supply a suitable ride on short notice. With the Bureau Raid, anything could happen; it could go smoothly (in which case, a fast but non-conspicuous car that can hold everyone is all that's needed), or it could attract every cop in the state (in which case, an emergency vehicle like the Ambulance works best). Different situations call for different solutions, and it becomes the driver's job to make the correct call quickly.
How is it that Lester didn't know Trevor was alive? When Michael asks about him, he says he figured Trevor ended up as a smear on the pavement somewhere. But he was living just a few hours north and was fairly well known in the drug trade up there(given that Gerald knows who he is), and Online shows that Lester was coordinating deals in the Alamo Sea region. Seems like Trevor's name should have come up at some point.
I thought he did know that Trevor was alive. When Michael asks him about potential crew members in the area, Lester comments that he's recently been working with "someone," but he doesn't want to go to them because they're "too unpredictable." I assumed he meant Trevor. Is that not so?
Correct, IIRC. Lester knew exactly where Trevor and Michael were the whole time. He lied to Michael about Trevor and vice versa. He didn't want them possibly meeting up and starting that shitshow again (which of course is what happened).
Personally I assumed that the "unpredictable" someone was the Online protagonist, explaining why you can't use your own character as a heist member.
I have to ask: what is this wasting disease that Lester apparently has that makes walking so difficult for him and requires visits to the hospital?
I may just not be remembering a line of dialogue, but I had assumed his handicap was from injuries sustained in the opening mission.
No, he has a wasting disease, though it's never specified what. Even before his injury he only acted as mission control; he wasn't there for the prologue heist.
The LSPD seems even more brutal than the LCPD. Random one-star wanted levels(according to some), cops chasing you for a few seconds before shooting to kill at one star(I remember the LCPD would rather chase you all day in GTA 4 at one star, untill you got near them, did the arrest animation, and sprinted away.), and "minor" offenses like "harassing" a civvie(Being too close, apparently), beeping a horn near a cop, flipping off a cop, snapping a picture of a cop, or using the D-pad to insult a cop results in the cop pulling a gun out and trying to arrest you at gunpoint, or shoot to kill after 5 seconds of chasing. The LCPD seem to be saints, even though I remember they were stated as being corrupt.
I think it's less Rockstar deciding the LSPD should be more corrupt than the LCPD, and more implementing all the ways to goad the cops into committing Police Brutality they couldn't implement in GTA 4. I'm certain that if they remake Liberty City with the mechanics from GTA 5, the LCPD will be just as willing to give out the same Disproportionate Retribution as the LSPD.
Why does the game make it so the only way you can train Chop is to get an app on the iPod to do so? Not everyone has an iPod!
It's available for Android and ios, so they assumed just about anyone has a smartphone these days.
The reason given for the big shootout during "The Paleto Score" is that Lester claims the bank's alarm system would cost more to hack than the job is worth. Except...the job is worth $8 million. Even accounting for the $2 million set aside for the Cargobob they need to buy (which, itself, is another headscratcher if you did the version of "The Merryweather Heist" which ends with Trevor owning his own Cargobob already), it's still very, very hard to believe that a bank, even one protecting a money laundering operation, could buy an alarm system that costs $6 million or more to bypass.
For the ending choice, why does Franklin treat it as an either/or situation? Why does he say he can't kill both Michael and Trevor? Devin doesn't seem to care about Trevor one way or the other, and Steve is only willing to let Michael live because David convinced him that Mike can be controlled. Why doesn't it occur to Franklin that he can take both men out and presumably appease both factions that are ordering him around?
I assume because Franklin realized that if he were to kill either one of them, the other one would see it coming if he came after them, as well. And if either Michael or Trevor saw Franklin coming after them without them crossing the moral event horizon, he realizes that they'd kill him, instead. Franklin is a badass, but his primary skill is driving. Michael has bullet time and Trevor is the GTA verse version of the Hulk; he likely realizes that in a straight up fight, he doesn't stand much chance against them.
Why doesn't Michael own a spot at the Marina automatically? Michael had the yacht before it got stolen, and mentions several times to Franklin that he'd go down to the marina and look at it, so why do you have to buy a spot?
Either it's Gameplay and Story Segregation, or Micheal only rented the spot at the marina, and couldn't afford to outright buy it with his house "mortgaged up to the eyeballs".
Because Trevor is running a business that involves flying things south of the border. Michael is a rich dude trying to stay low. It's likely he had rented a spot in the Marina before you could actually buy the whole thing.
If I recall correctly, Trevor doesn't start with the air field, rather he gets it(either really cheap or for free) after he clears the Lost out of it. Also, Trevor isn't as poor as some make him out to be; Michael's net worth is several times Trevor's, but Trevor has more liquid assets, largely due to his simple lifestyle. This is shown in game with him having the most starting cash out of any of the protagonists(Trev starts with over 100k, where as Mike starts with only around 7k and Frank starting with less than a grand.)
A what if sprung into my head is how would Trevor and Michael would have reacted if in exchange for being protected from Weston and Haines they have to kill Franklin since they were both going to be killed by him and the Triads decided to the "lovers" live if they kill the guy that saved Mike from certain death.
Good question. I can see Trevor going, "I'LL help our buddy out, Mikey, 'cause you will just leave him to die like you did me!" and run after Franklin first. Trevor would probably then tell Franklin in a clumsy way that everyone's out to kill him, but Trevor, the best buddy of all, will help Franklin. Michael, the more level-headed of the pair, would likely get himself stocked up and then catch up with them. Predictably, once he gets there, Trevor and Franklin would likely already be in a lot of trouble and they both would need saving from Michael. Then things will pretty much play out as they did in the Golden Ending. You think Franklin had little to no justification for going after Michael? These two men would have even lower than that for going after Franklin. Though, as mentioned above by another person when discussing the other two endings: it's possible that if Michael and Trevor were cowardly enough, they could decide that Franklin had to go simply because he's a potential threat to them...somehow. Maybe he was only in it for the money, and if the wrong guy waved to him an amount bigger than what Michael was giving him, then he'd be willing to do whatever they wanted him to do. Like...betray Trevor and Michael to the authorities. Logically, it makes no sense, but these three aren't exactly logical people.
All it takes is the Triads to "forgive" Mike for botching the nuclear weapons sale and Trevor for his actions and since Franklin had been of zero benefit to them. Franklin can be the fall guy.
This may be Fridge Logic, but what happened to Mr. K? Last we see him, he's stumbling into an airport terminal, bloodied and battered from the Cold-Blooded Torture he went through. He's shirtless, presumably has no money, etc. So...how exactly is he supposed to get onto an airplane? Just sneak into one?
He doesn't stumble into the airport terminal. It's easy to miss because most players never use it, but he instead enters Los Santos transit - the subway.
OK, I'll buy that. Still, what exactly is he supposed to do after that? Did Trevor give him any money...or anything? Poor guy's got a long road ahead of him...
Why does everyone, including the game itself, keep refering to the deer as elk when they look more like Whitetails?
Because Trevor, Michael, and Franklin have absolutely no idea what an elk or a whitetail look like, and they most likely don't give a damned either.
Why was Micheal in the back of his son's hummer with a gun when Franklin jacked the vehicle?
Likely because he knew where his son bought the car, saw Franklin around his property, and suspected he was likely after the car, so he snuck into the trunk and waited until his moment.
What precisely was the "Device" that Trevor stole during "The Merryweather Heist?"