Okay, so if you steal a car with Franklin or Trevor, they pull the driver out by force and hop in. However, if you steal a car with Micheal, he'll stick his thumb up, say something in spanish, and the driver will just... get out. What? Why do the drivers just obediently give up their vehicles to some middle-aged stranger just because he told them to?
Maybe Michael just knows which buttons to push to tell people to fuck off. It works much better than needlessly hurting them in his case since it fits his characterization as a cool-headed professional.
He throws them out sometimes, but when he doesn't, it might just be that the people will get out in a panic because he could be packing. After all, it's Los Santos.
Wouldn't it have made more sense if "Don't Come Close" played during Ending B instead of A? The song is literally about betrayal, which is one of the defining actions of Michael, and also it was his betrayal that caused some of the game's major events.
The song choice was probably meant to highlight Trevor's point of view; after all, he's been the victim of disloyalty both times.
Michael opening missions have him forcing Franklin to crash into Simeons business, throwing a guy off a yacht, popping headshots at men who kidnapped his son and stole his boat, destroy a house on a hill because he caught the guy inside in bed with his wife...yet despite all this he wasn't confident enough to step in when Lazlow was grinding against his daughter? Rockstar....
It might have been a combination of shock, nerves, knowing he'll be on TV (note: his face is well known, seeing as Dave got famous for killing him), and the fact that he knows she'll be pissed off at him.
Might also show insight into Mike's priorities. Simeon was going to charge 5k a month for that car, which Michael can't actually afford right now, and the yacht was his pride and joy. Conversely, the only thing of Tracy's that was at risk was her dignity, and Mike may consider that ship to have sailed.
What exactly is the deal with Agent Sanchez? Is he a truly honest FIB agent, or is he another corrupt agent who only doublecrossed Haines and tried to expose his corruption in "The Wrap Up" just to further his own career? Given that he was with Haines in "Blitz Play" and "By the Book" and did nothing to prevent the IAA heist (during which many police officers are killed) or the torture of Mr. K in the first place, my guess is the latter, but it isn't very clear.
Personally I like to think Sanchez was more or less as honest of a cop as you'll see in GTA and that he was working to bring Haines down. That being said, there's really no evidence in any direction on his motivation, so it's up to the player's interpretation.
Lester describes Weston as a "Pseudo-Liberal" and regards him with some degree of disdain. My guess is that he had seen some of the man's behavioral patterns and did not regard him as anyone more than a Rich Idiot with No Day Job.
There's one thing that bugs me about the otherwise awesome prologue. According to later in-game information, North Yankton is an Ontario border town. It is incredibly rare for even one Canadian police officer to die in the line of duty, let alone the dozens and dozens of police officers and Michael, Trevor and their two compatriots gun down during the robbery. Considering how outraged Canada was (or would be, given the timeline) about the murder of four Mounties, how could Michael fake his death and Trevor be able to move to the States without the entire country screaming for their heads?
With Mike, there are two possibilities. Either the GTA verse version of Canada is a bunch of wimps, or it was a joint Canadian FIB operation and the Americans didn't let the Canadians in on the fact they were flipping Mike(his witsec seems to be off the books, anyway). With Trevor, he escaped. One assumes he's still a highly wanted man in Canada, though.
As above but given Trevor is Canadian, it's quite likely Canada is as nasty and messed up as the US of A.
Because North Yankton isn't in Canada. It's basically North Dakota.
Heck, North Yankton is pretty much a Fargo parody. Yah?
Speaking of North Yankton, why does Rockstar keep creating fictional states? I can understand fictional cities, but not entire US states. Why not have Liberty City explicitly in New York and Los Santos in California? The GTA rendition of the United States has Liberty State, San Andreas, Alderney, North Yankton and possibly South Yankton. Does this imply that New York, California, Nevada, New Jersey, North Dakota, and possibly South Dakota doesn't exist? Further compounding this is the fact that radio and some game dialog mention real life locations, both in the US and abroad.
Because they don't have to worry about being 100% accurate to the state's design if they make fictional states. If they made Liberty City in New York or Los Santos in California, they have to put months and months of research into driving or flying around everywhere in the state to make sure it's completely accurate or as close to it as they can get with the game engine.
Since when? Games have had real locations get fictionalized all the time. The True Crime series, Sleeping Dogs, Watch_Dogs, Fallout 3, Fallout: New Vegas (seriously, micro-Vegas much?), all the various free roam Spider-Man games, L.A. Noire, Red Dead Redemption and oh so many more. Why would this be any different? All I can figure is that they're too scared to anger those real locations or the government by having you kill the NYPD or LAPD (or the Miami police, but they're not quite as infamous), or, considering Liberty City is New York City, get accused of somehow promoting terrorism.
It is both about consistency with previous titles — the very first Grand Theft Auto featured Liberty City, Vice City, and San Andreas, back in the days where creating fictional cities was more fashionable — and indeed about avoiding pissing off real cities. Note that Rockstar Games has offices in New York City, also, so ticking off the city that holds some of their offices would be detrimental to their margins. And, of course, by doing so they have free license to create a hilariously hyperbolic parody of the United States instead of misrepresenting any real city and facing lawsuits.
Does Trevor really rape Floyd? (When he's crying when you jump to Floyd's apartment to check up on Trevor.)
Most likely, yea. Trevor being a rapist is hardly out of character for him. Even if he simply talked Floyd into it, the way Trevor talks Floyd into anything would still qualify.
Assuming we are talking about the same cutscene, when Trevor gets out of bed he mutters something about being the smaller spoon next time, and they are both in pajamas, so it might have just been non-consensual cuddling, if that's any better.
Word of God is yes.
Trevor specifically tells Lamarr that he doesnt sleep with men...then immediatly after says that being in Los Santos has made him try new things, considering this conversation can only happen after meeting Floyd...yep.
What's the point of the torture of Mr K; he seems to be spilling the beans the whole time, torturing him just make it harder for him to tell more info.
I think that was the point to the scene. It was meant to establish how much of a fuck ass Steve is and how awful and corrupt the FIB is.
That's EXACTLY the point. The guy is innocent of any wrongdoing and is willing to cooperate, but the IAA and FIB are full of sociopaths who will torture people for fun, or respond to answers with more torture as a "confirmation". And then execute them when they're finished. Mr. K had apparently spent the past 6 weeks being constantly tortured without evidence that he was a spy and never once being asked a straight question.
My question is, why couldn't you skip it? Not everyone's comfortable with playing through a very graphic torture scene. In Modern Warfare, you were able to skip the infamous 'No Russian' mission. Seriously, not everyone wants to watch someone getting graphically tortured on TV, much less play it out.
Some Anvils Need to Be Dropped. This is a real thing going on (or, officially, was going on), done by our government, and a fair portion of citizens are okay with it.
It's Grand Theft Auto. Now that we've gotten desensitized to all the hookers, drugs, violence and vice, it had to push the controversial envelope somehow...
The problem with this I want to skip the torture mindset is that those same people generally see no problem in brutally running over innocent people in cold blood or gunning down innocent cops just doing their jobs or dealing in life-destroying hard drugs. Its hypocritical. At least the Modern Warfare 2 example mentioned above has the excuse that previously the only people you were killing were enemy soldiers/terrorists in wartime and not unarmed non-combatants going about their business and as such was an unexpected and unsettling tonal shift.
There's a school of thought that unless you put the horror of a situation right in a person's face, even if they're against it they're more taking an "out of sight, out of mind" stance against it than actually opposing it. I don't necessarily agree and I may be giving Rockstar too much credit here, but it's possible that they thought if players could skip it, the full horror of the subject matter wouldn't sink in.
Exactly. There's a famous example with this with I Spit on Your Grave. People accused it of being pro-rape, sexist, misogynist, and a bunch of other things, but it's not. It's a horror movie. You're disgusted and disturbed? Good! You should be! That's the point! The writer-director confirmed this, saying the film was inspired by a rape victim he was helping, while the cops were utter garbage and uncaring about it. The entire point of horror-with-a-purpose is to disturb you, but the risk, as brought up by The Cinema Snob, is the fact that idiots will confuse "showing the horrors of" with "promoting", much in the same way parents groups complain about villains in fiction being too evil.
Also, with this level, it's extremely obvious what the message being conveyed is about. If, instead, this level was Trevor beating up a captured Ballas mook, the level of horror probably wouldn't be the same. I mean, we cared about Mr. K enough to feel horrified by what he went through. Would we feel the same about a random Ballas mook?
It's not inconceivable that Mr. K was holding details back because he didn't want the FIB to start the same routine on the other guy. I mean, after you finally beat the details out of him, the FIB orders Michael to assassinate the suspect publicly.
Err not really? The torture starts before he's even told who they're looking for, and every time he starts to spill details Steve cuts him off after the first detail even when he's clearly trying to tell them everything he knew.
There's being bad at slang and there's not realizing that the nickname you've chosen for yourself is one of the most common words for ejaculate in the last thirty years. If he's seen ten internet pornos- and he's seen much, much more than that- he should know this.
Well, seeing as how he's a Fat Idiot, Lazy Bum, The Stoner, etc., it wouldn't surprise if he STILL couldn't figure it out after all that time. Especially if his online buddies aren't any brighter (or deliberately haven't enlightened him of the definition For the Lulz).
Considering he likes to walk around Franklin pretending to be a black gangbanger, I think it's safe to say that certain things aren't working right up in that kid's head.
I assumed he does know, and he likes the connotation. It wouldn't be the worst nickname seen in a GTA.
He probably realized it later, as it's not one of the nicknames he mentions in his voicemail message.
How can Franklin justify taking option B? I mean seriously, Mike takes him from the gutter, turns him into a Grade A career criminal, makes him rich, acts as a mentor and father figure for him, and their bond is one of the only positive relationships in the entire game. Conversely, Trevor is a murderous, insane, serial killing, bloodthirsty psychopath, Not So Different from the same scumbags Frank was doing his best to get away from; everyone who works with Trev (including Franklin!) labels him as a liability, and it's clear from the moment he shows up in LS that something needs to be done about him. Yet we're supposed to buy that Frankie would kill off Michael instead of him, because some rich idiot, considerably stupider than the plethora of wealthy criminals we've been screwing over throughout the entire game—the guy pops by during a jog to go inside a known killer's house, alone, and talk some shit—and whom Franklin mocks and kicks out on the curb after being issued with the choice... vaguely threatened him? After all he's seen and done in the game? I don't know, it feels so out of place to me. The game really didn't organically justify the Frankie we've been playing as for the last XX hours making that choice; it seems more like a way for players who disliked Michael to kill him off For the Lulz.
I think it was supposed to be a 'what-if' scenario. Granted, a scenario not well thought out, but just a 'what-if' scenario. The possible canon endings for them is Ending A where you kill Trevor, and Frankie did say they should put that crazy psycho in the ground when he first hears how just batshit insane Trevor was or Ending C where The gang lives, and kills the Big Bad Ensemble.
Devin Weston is rich, powerful, employing ruthless mercenaries, and has deep connections to the FIB. I doubt Franklin felt like he had much of a choice in the matter considering who he would be dealing with. His pragmatic nature might have been a deciding factor as well.
Option C is the only option that makes any sense. Trevor has done nothing wrong to Franklin. And no matter how much Trevor says he hates Michael he doesn't help Franklin in Option B even though Michael helps Franklin in Option A.
On that note, why didn't Trevor come and intervene? He knew that Franklin was most likely going to kill Michael, and he could've told Michael about that.
Aside from the obvious Doylist answer, from a Watsonian perspective, Trevor either just didn't care enough about Michael to save him directly (he doesn't truly let go of his grudge until the beginning of Option C), or he didn't expect Franklin to actually go through with it, which he doesn't, if you choose to try and save Michael from falling.
Franklin's Fatal Flaw - which, admittedly, boarders on Informed Flaw - is that he's rather short sighted and always looks for a fast exit when things go south. Options A & B are a reflection of this, where is option C is him steeling up and overcoming.
Even so, I doubt Franklin's the sort that would start gunning after his own friends because some big hotshot told him to do so. I mean he even goes to rescue Lamar despite spending the entire game making it clear what a pain in Franklin's ass Lamar was. Short-sighted, perhaps, but he's not going to betray people he considered his friends.
To be fair, Franklin may have gone to save Lamar as much because his ex-girlfriend Tanisha told him to as anything. From a purely cynical perspective he may have even done it as another way to try and win her favor, though that would seem a bit OOC.
During Franklin's dialogue when he's chasing Michael it sounds like he's barely even able to justify it to himself.
Franklin might have slightly more motivation to kill Michael than is readily apparent. I think a lot of people (including the OP) are missing some of the finer points of Ending A and the rest of the story, namely that in Ending A, Franklin and Michael aren't betraying Trevor just because he's unstable. They're betraying Trevor because they need a fall guy, and he's an easy target; that he's unstable is what they tell themselves to rationalize their actions. More to the point, that ending brings to the fore the more cowardly and self-centered aspects of Michael's character; he tells Franklin outright "surviving is winning", and the unspoken implication is that he would betray even him if the stakes were high enough. Given that Franklin clearly loses a good deal of respect for Michael after finding out he betrayed Trevor nine years ago, it's not impossible that, in Ending B, he would use such reasoning to do as Weston says. However, just as in Ending A, Franklin's justification is flimsy, and he's painfully aware of it.
To expand on some of the above, the player makes the choice so the player supplies the rationale, but for B also consider that Weston directly threatens family members, something that Haines never really did. As also, as "unstable" as Trevor is, Michael is the one who has been creating far more problems for Franklin than Trevor - Michael was the one who got him fired, brought down Madrazzo's house and angered the Mexican mafia, and got Franklin tangled up with two federal agencies. Trevor OTOH backed Franklin in the Grove street drug deal and with Weston's car boosting. Ending B is for a Franklin who decides that Trevor is going to go back to the desert after the UD heist and become Someone Else's Problem, but Michael has just gotten him in too deep.
During the Paleto Bay heist, where did the body armor and the minigun come from? Were they in the bags, in the bank, or in Hammerspace?
It involves an awful lot of lubricant.
Probably that same place our "heroes" store all those weapons and explosives during normal play.
Better question is, where does that body armor go after the heist? I would've wanted to keep it, considering its the only thing that keeps you alive long enough to actually use the minigun for anything.
Is it just me that got bugged at how terrible a job the FIB did with Michael's Witness Protection thing? Even a guy like Wade found him with hardly any trouble, based only on first name, age, marital status, and the names of Michael's wife and kids. Which is another thing: why the hell didn't they change their first names too?
The Witness Protection thing was largely off the books so it didn't go through all the procedures, but it's still pretty solid. The only reason Wade found him is because Trevor had narrowed it down to Los Santos, whereas the general idea of Witness Protection is to move them somewhere people wouldn't think to look. As for the first names, those wouldn't get changed because of how insanely difficult it would be for four people to just forget the names they had been using for well over a decade and use new ones without slipping up.
Keep in mind that Michael didn't make all those changes because the world thought he was dead. And it worked, until he used his goofy Catch Phrase at the worst possible time.
Well, in Michael's defense, he thought Trevor was dead, too, so who would start complaining if he did his catchphrase again?
Wade didn't even know the names of Michael's family. When he suggests "Michael DeSanta" to Trevor, rather unsurely, he only says "about the right age, married with two kids." If Wade knew everyone's names, he would have said their names match. Trevor asks for his wife's name and recognizes it. Wade narrowing a common first name down to one option from a city of millions, using only approximate age and number of kids is beyond implausible. Face it, Wade found him because the plot required him to.
It's important to remember that in the GTA verse, everyone's personal information is up for sale; Lifeinvader and My Room both brag about the fact that they're stealing and selling people's personal info in their own advertisements.
Michael, Michael's wife, and his kids have Life Invader pages with pictures. They were beyond careless.
With all the grief Trevor has about him being abandoned by Michael in the prologue, why does he suddenly just ditch Michael when the latter was kidnapped and held hostage inside a meat packing factory in "Fresh Meat"? He tells Franklin this, but then sort of runs off, leaving Franklin to do the rescuing himself. Was this just Trevor's way of having revenge in his own twisted way?
There any reason why you can't use Lamar as a crew member during heists?
Try explaining that to Franklin. As far as he's concerned, Lamar's this useless, loud, hot bag of air that Franklin has to babysit. Having Lamar join the heists would have been a good way for them to land themselves in extremely hot water. Look at all the shootouts you had with the Ballas gang. Those were cause either by bad luck, or because of Lamar's 'genius planning' got them into those situations. As for Michael and Trevor? Well, they probably just hadn't considered it/didn't see enough of Lamar's skills to have him join in the heists. But mostly Franklin would have had very choice words for the two men if he caught wind that they were planning to let Lamar join in.
Plus you could make the argument that Trevor would shoot down the proposition after meeting Lamar for himself. If you do "Hood Safari" before "The Merryweather Heist" then Trevor would already be acquainted with Lamar and knowing how Genre Blind Lamar is from the botched deal might make him wary of trusting him with a coordinated operation like a heist.
Besides, Lamar really is an idiot. Trying to set up a drug deal with a guy from a rival gang he kidnapped and threatened to kill just a few days earlier is proof enough that Lamar simply isn't suited for this. Also, just look at how often Franklin has to stop Lamar from getting into more troubles with the Ballas and other people when you switch to him from Michael or Trevor.
Lamar's an idiot when he's running a job. That doesn't change the fact that he's a competent gunman and driver. He's at least as viable a crew member as the Life Invader guy who couldn't operate his own antivirus software.
Still leaves the problem of Franklin raising hell over Michael, Trevor, and Lester for considering inviting Lamar into the heists.
My problem is really with the fact that Franklin didn't suggest Lamar himself. I mean, Lamar's an idiot, but whenever an opportunity comes up he cuts Franklin in on it. Seems like a lousy thing for a friend to do to not at least offer to cut Lamar in. Hell, he could have even done it jokingly, like "Well, if you're desperate, really scraping the bottom of the barrel, my home boy Lamar can shoot/drive."
Franklin is a lousy friend, if the others from the hood are to be believed, so dick move or not it would hardly be OOC for him to want Lamar left out of heists.
Michael tells Franklin during the Smart approach to the Jewel Stores Heist that the rest of the crew think Franklin's a gun-toting maniac. It's likely that they wouldn't have signed on had they come within a hundred feet of Lamar, since he is a gun-toting maniac.
Why is Brad (supposedly) incarcerated in a San Adreas prison, rather than one in North Yankton? If he were alive, surely he'd be imprisoned in the state he was caught in, right?
Prisoners get transferred all the time for various reasons. San Andreas apparently has the most prisons in the country in the GTA verse. It's plausible North Yankton was having an overcrowding problem and sent him out west where he more than likely had some outstanding charges.
Bank robbery is a federal offence IRL, so it wouldn't be that odd for prisoners to get moved around.
Once Trevor started writing to Brad, it's possible Dave wanted to see if he could get Trevor to try to break Brad out, giving Dave a chance to catch Trevor.
OK, so apparently at the end of the game, Dave Norton texted Trevor revealing that he was the one playing 'Brad' in their correspondents. Too Dumb to Live much? Trevor is a well-know psychopath, and in 'Burying the Hatchet', both he and Michael agree that Trevor would be going after Norton after Michael. Did he seriously think that Trevor wasn't going to confront him about this? Or that Michael would intervene to calm Trevor down if he did? Just what was this guy thinking? Trevor seemed to calm down considerably around Michael at the end, so letting Trevor know that 'oh, by the way, I was totes playing the part of Brad' would just re-open an old wound and get Trevor insanely furious again, wouldn't it?
He probably figured that Trevor had or would figure it out on his own eventually and that being...well, not upfront about it, but going ahead and coming clean was as likely to pacify Trevor as it was to set him off. He's not entirely wrong; what pissed Trevor off most about Brad's death was that Mike kept it from him even while he was going on about Brad being in prison. Dave getting out ahead of the issue was probably the best move he could have made. Not to mention he included a "stay the hell away from me" with a strongly implied "I will shoot you on sight" in that message.
Plus, if Michael and Trevor hang out at least twice after the game is over, both will comment that they never liked Brad that much anyway, so it does seem as though Trevor's anger at Michael stemmed more from being hurt at his dishonesty than anything.
There is the fact that the only Brad that Trevor ever liked was the fake Brad, so perhaps Dave also thought that Trevor would be less apt to kill him if he figured that some of those qualities were in Dave.
So, when Trevor was grilling Michael about what was in the casket in North Yankton, why didn't Michael just tell him it was their driver that got killed while driving away from the bank? Did he want Trevor to find out, or did he just forget about the driver?
I think they both forgot about that driver, as he was shot halfway through the initial car chase sequence and summarily shoved out of the truck. The biggest thing that stood out for the both of them was the whole 'Michael and Brad getting shot' thing, and up to this point, Trevor had been thinking Brad was rotting away in some jail. When it became clear that Michael survived, Trevor came to the logical realization that the most likely person to be buried in Michael's place was going to be Brad.
It's actually implied that deep down, Trevor knew Brad was dead all along; if you play as him during "Burying the Hatchet" rather than Michael, he'll call Ron and say that he had suspected as much ever since he found out Michael was still alive, but didn't want to believe it.
What was the point anyway of burying Brad in Michael's grave? If they needed a body to make it convincing how did no-one else notice the fact the guy looks nothing like Michael and they made no effort to conceal his identity? They could have simply put some bricks in the casket and called it a close casket funeral if they really wanted to bury something, otherwise this seemed like a really obvious loose end that anyone including the actual police could have caught onto right away if they needed to exhume the body for any reason. At least if there was nothing in the casket it wouldn't give away the fact Brad had died in Michaels place.
To answer your question of how no one noticed the fact that the body wasn't Michael's, I would assume that anyone who actually saw the body during the process was in on the plan to begin with. Also, was the cover story about Brad being in prison purely for Trevor's benefit, or the general public as well? If it was the latter, any cops who didn't already know the truth could've just looked up the records and seen the (falsified) information, and if they wanted an interview in person, they could've just been told Brad didn't want to see anyone.
It was probably the easiest way to tie up loose ends considering Michael needed to fake his death, and Brad's body needed disposing of. Combining both saves time while making the first more convincing in a way. Finally, Michael's appearance probably wasn't well known to the public and just with law enforcement, and the police don't really care. The heist members aren't exactly friends with any of the three protagonists so they wouldn't care if someone disappeared. The only one who'd know what Michael looked like and gave a damn if he went missing would be Trevor, and he wouldn't dig up his best friend's grave for no reason.
At the end of "The Jewel Store Job", Michael emerges from the store to find a cop ordering Franklin to move the getaway bikes. He spins him around and uses his catchphrase from earlier in the game to encourage him to keep quiet. Trevor later sees a news report and recognizes it as Something Only They Would Say. My question is, why didn't Michael just give the cop a Tap on the Head with whatever he was holding (a bug spray gun in the Smart approach, and a rifle in the Loud approach)? I suppose you could argue that physically knocking him out would carry the same risks as it would in Real Life, which Michael would want to avoid, but Dave Norton does exactly that to Michael himself later on, to no ill effect. I get that they needed a way for Trevor to know Michael was still alive, and he wasn't taking much of a risk (his face is obscured in both versions, and there's no reason why the cop would recognize his voice), but it does bug me a little.
Michael is a hardened badass, and can take a blow to the head. The cop in question? Not so much. Michael, as proven in the prologue, doesn't want to cause unnecessary casualties if he can avoid it, and knocking the cop out might potentially kill him. Better to just turn him around and tell him to pretend he never saw any of this.
Michael also didn't know Trevor was in Los Santos/San Andreas. He probably figured Trevor was either causing rukus elsewhere entirely, or had long since gotten himself killed. He didn't think he'd have any reason to not say that phrase. He was wrong, of course, but hinesight is 20/20.
There's also a few hints that Michael is still a bit of The Narcissist when he's in full bank-robber mode, and just couldn't pass up pulling that thematic line as a way of leaving his mark (figuring not too much harm would come to him if he did it just once on his mission to pay off "that psychotic Mexican fucker")
While casing the jewelry store, Michael flat-out says to Lester that he's sure Trevor is dead. He says it again to Davey when Davey comes to chew him out for being so blatant after the heist.
Another good question: why the hell didn't someone make good on that promise? The cop didn't have the mind to listen to Michael. Whether Michael takes him out for causing so many issues, Franklin gets ordered to by Lester just as revenge for causing so many problems, or Trevor does it because he's pissed that the cop caused Michael so many problems even though he is one, no matter what, that cop needs to be punished for it.
If you pay attention to Michael's animation, you might notice he's not as rough as the other protagonists. Where Franklin would pull a driver out of their car during a jacking and Trevor flat out beats them into submission, Michael just tells them to get out and they comply. Bearing that in mind, it could be that he just doesn't want to hurt someone if it's not necessary to the mission.
Is anyone put off by the choice of credits music for the endings? Considering that "Sleepwaking" is considered the de facto theme for the game, why does it play during the Kill Mike ending?
It's because, A) It only played during one commercial (and most considered "Ogdens Nut Gone Flake" to be the de-facto theme, since it played in the first trailer), and B) It makes more thematic sense for a Downer Ending like killing Michael.
Why doesn't Trevor just kill Martin Madrazzo? I mean, it makes sense that Michael — with his family and his status as a man in hiding — would be too scared to go up against a big-time crime boss, but at this point in the game Trevor has already killed a lot of guys who were much tougher than Madrazo is, and with much less reason for doing so.
Minor, but why the hell does 80 cop cars come (spawn) out of nowhere immediately when you steal the pesicide van (besides the obvious meta answer)? You are very obviously way out in the middle of nowhere near the docks, and before the mission activated phone call to the cops there was barely ANY cars in sight, much less that many cops in that area patrolling who could possibly respond so damn quick. Yeah, cop cars do spawn quite quickly in a lot of similar missions, but they're usually within the regular bounds of the city where its at least somewhat feasible, and they even make an in-game point that they respond a lot slower out in the desert region than they do in the city.
This is for the first heist, right? Well, really there's just the meta answer. But, if you go in stealthy and take the van without anyone noticing, the cops don't get called at all.
Okay, I know Franklin actually lampshades this a few times, but why the hell DOES he agree to help out/join these nutballs in most of the Strangers and Freaks missions? He outright states he thinks what the paparazzi guy does is scummy, he's fairly averse to being a reckless daredevil, he doesn't seem to have any strong interest in helping out the weed guy, yet he goes through a hell of a lot on their behalf.
This is the same guy who pretty much goes along with whatever Lamar had in mind, then later went along with whatever Michael and Trevor had in mind, even if their ideas were absolutely insane/stupid. To him, this is just run-of-the-mill.
With Beverly, at least, he went along with it under the pretense of being paid. Franklin's defining characteristic is that he's only in it for the money. With Barry, while he may not like the particular strain of weed the man smokes, he would be all for the legalization of pot, so that's all the motive he needs to support him. The real question is why he went along with Dom's insane parachute jumps. There was no possibility of collecting a pay day from those, and if he wanted to prove to Dom he wasn't a pussy, he could have just beaten the shit out of him. Of course, Dom's missions involve the most lampshade hanging in regards to Franklin asking himself why the hell he's going along with it.
Given the strangeness of circumstances (the talking dog and all) under which he met Dom, he may have figured he is there for a specific reason (if you subscribe to the implication that Franklin is religious) or was just curious enough to see where it goes (like how Michael got saddled with Epsilon). The pilot it some of the later basejumping spots also implies that Franklin got a taste for adrenaline. He doesn't confirm or deny but it could be the case.
Also, if we see Franklin as an interpretation of one aspect of most GTA players (Michael being the 'beat the game, just gonna chill' kind and Trevor being the 'psychopathic' kind), then Franklin probably represents the players that do these random, insane activities for the sake of 100% completion, the one whose in the middle of 'already beat this, did that' and 'For the Evulz'.
For all his talk and ambition, Franklin has no initiative. His defining characteristic is that he will bitch, whine, and moan about everything. But, he has no better ideas, so he'll do whatever jobs you have just to have more to complain about. His arc ends with ending c when he finally takes charge and and stops being the hanger-on of more driven figures, and gains some concept of genuine respect and loyalty.
In any heist where you have to hire a driver, the choice of getaway vehicles is left completely up to that person. Does this strike anyone else as completely out of character for Lester and Michael? These guys are meticulous, bordering on being control freaks. And not only are they letting someone else make the call of how they're going to get away from the cops, but they don't even bother to find out what that person decided before they're in mid-crime.
Kind of, yes, but it was probably done for the purposes of gameplay, as it gets the player more invested in the heist and gives them more control over how it plays out. An expensive driver with good stats will choose well-suited vehicles, which makes the heist go much more smoothly, while a cheap driver with poor stats will choose ill-suited vehicles to make the heist more difficult.
The Vehicle Choice may be a bit more sophisticated than what the name indicates. On one hand, it implies how well-prepared the character will be for the job at hand. Eddie Toh, for example, does his homework on the optimal escape route for the Jewel Store Job, not only supplying everyone with dirt bikes, but also guiding them through the tunnels flawlessly. Meanwhile, Karim uses a poor choice of bike for driving through muddy corridors and gets lost, showcasing his lack of research. On the other hand, it may also have something to do with how well the driver can supply a suitable ride on short notice. With the Bureau Raid, anything could happen; it could go smoothly (in which case, a fast but non-conspicuous car that can hold everyone is all that's needed), or it could attract every cop in the state (in which case, an emergency vehicle like the Ambulance works best). Different situations call for different solutions, and it becomes the driver's job to make the correct call quickly.
How is it that Lester didn't know Trevor was alive? When Michael asks about him, he says he figured Trevor ended up as a smear on the pavement somewhere. But he was living just a few hours north and was fairly well known in the drug trade up there(given that Gerald knows who he is), and Online shows that Lester was coordinating deals in the Alamo Sea region. Seems like Trevor's name should have come up at some point.
I thought he did know that Trevor was alive. When Michael asks him about potential crew members in the area, Lester comments that he's recently been working with "someone," but he doesn't want to go to them because they're "too unpredictable." I assumed he meant Trevor. Is that not so?
It's not. The person Lester described is the Online protagonist, who's actually multiple persons, hence the unpredictability. Lester and Trevor didn't work together until later in the main story. Before that, Trevor relied on Ron and Wade for hacking and information.
I have to ask: what is this wasting disease that Lester apparently has that makes walking so difficult for him and requires visits to the hospital?
I may just not be remembering a line of dialogue, but I had assumed his handicap was from injuries sustained in the opening mission.
No, he has a wasting disease, though it's never specified what. Even before his injury he only acted as mission control; he wasn't there for the prologue heist.
The LSPD seems even more brutal than the LCPD. Random one-star wanted levels(according to some), cops chasing you for a few seconds before shooting to kill at one star(I remember the LCPD would rather chase you all day in GTA 4 at one star, untill you got near them, did the arrest animation, and sprinted away.), and "minor" offenses like "harassing" a civvie(Being too close, apparently), beeping a horn near a cop, flipping off a cop, snapping a picture of a cop, or using the D-pad to insult a cop results in the cop pulling a gun out and trying to arrest you at gunpoint, or shoot to kill after 5 seconds of chasing. The LCPD seem to be saints, even though I remember they were stated as being corrupt.
I think it's less Rockstar deciding the LSPD should be more corrupt than the LCPD, and more implementing all the ways to goad the cops into committing Police Brutality they couldn't implement in GTA 4. I'm certain that if they remake Liberty City with the mechanics from GTA 5, the LCPD will be just as willing to give out the same Disproportionate Retribution as the LSPD.
This is also Truth in Television; the LAPD is (in)famous for being among the most brutal and efficient police forces in the country.
Why does the game make it so the only way you can train Chop is to get an app on the iPod to do so? Not everyone has an iPod!
It's available for Android and ios, so they assumed just about anyone has a smartphone these days.
It's also available for Windows 8.
The reason given for the big shootout during "The Paleto Score" is that Lester claims the bank's alarm system would cost more to hack than the job is worth. Except...the job is worth $8 million. Even accounting for the $2 million set aside for the Cargobob they need to buy (which, itself, is another headscratcher if you did the version of "The Merryweather Heist" which ends with Trevor owning his own Cargobob already), it's still very, very hard to believe that a bank, even one protecting a money laundering operation, could buy an alarm system that costs $6 million or more to bypass.
For the ending choice, why does Franklin treat it as an either/or situation? Why does he say he can't kill both Michael and Trevor? Devin doesn't seem to care about Trevor one way or the other, and Steve is only willing to let Michael live because David convinced him that Mike can be controlled. Why doesn't it occur to Franklin that he can take both men out and presumably appease both factions that are ordering him around?
I assume because Franklin realized that if he were to kill either one of them, the other one would see it coming if he came after them, as well. And if either Michael or Trevor saw Franklin coming after them without them crossing the moral event horizon, he realizes that they'd kill him, instead. Franklin is a badass, but his primary skill is driving. Michael has bullet time and Trevor is the GTA verse version of the Hulk; he likely realizes that in a straight up fight, he doesn't stand much chance against them.
Why doesn't Michael own a spot at the Marina automatically? Michael had the yacht before it got stolen, and mentions several times to Franklin that he'd go down to the marina and look at it, so why do you have to buy a spot?
Either it's Gameplay and Story Segregation, or Micheal only rented the spot at the marina, and couldn't afford to outright buy it with his house "mortgaged up to the eyeballs".
Because Trevor is running a business that involves flying things south of the border. Michael is a rich dude trying to stay low. It's likely he had rented a spot in the Marina before you could actually buy the whole thing.
If I recall correctly, Trevor doesn't start with the air field, rather he gets it(either really cheap or for free) after he clears the Lost out of it. Also, Trevor isn't as poor as some make him out to be; Michael's net worth is several times Trevor's, but Trevor has more liquid assets, largely due to his simple lifestyle. This is shown in game with him having the most starting cash out of any of the protagonists(Trev starts with over 100k, where as Mike starts with only around 7k and Frank starting with less than a grand.)
A what if sprung into my head is how would Trevor and Michael would have reacted if in exchange for being protected from Weston and Haines they have to kill Franklin since they were both going to be killed by him and the Triads decided to the "lovers" live if they kill the guy that saved Mike from certain death.
Good question. I can see Trevor going, "I'LL help our buddy out, Mikey, 'cause you will just leave him to die like you did me!" and run after Franklin first. Trevor would probably then tell Franklin in a clumsy way that everyone's out to kill him, but Trevor, the best buddy of all, will help Franklin. Michael, the more level-headed of the pair, would likely get himself stocked up and then catch up with them. Predictably, once he gets there, Trevor and Franklin would likely already be in a lot of trouble and they both would need saving from Michael. Then things will pretty much play out as they did in the Golden Ending. You think Franklin had little to no justification for going after Michael? These two men would have even lower than that for going after Franklin. Though, as mentioned above by another person when discussing the other two endings: it's possible that if Michael and Trevor were cowardly enough, they could decide that Franklin had to go simply because he's a potential threat to them...somehow. Maybe he was only in it for the money, and if the wrong guy waved to him an amount bigger than what Michael was giving him, then he'd be willing to do whatever they wanted him to do. Like...betray Trevor and Michael to the authorities. Logically, it makes no sense, but these three aren't exactly logical people.
All it takes is the Triads to "forgive" Mike for botching the nuclear weapons sale and Trevor for his actions and since Franklin had been of zero benefit to them. Franklin can be the fall guy.
This may be Fridge Logic, but what happened to Mr. K? Last we see him, he's stumbling into an airport terminal, bloodied and battered from the Cold-Blooded Torture he went through. He's shirtless, presumably has no money, etc. So...how exactly is he supposed to get onto an airplane? Just sneak into one?
He doesn't stumble into the airport terminal. It's easy to miss because most players never use it, but he instead enters Los Santos transit - the subway.
OK, I'll buy that. Still, what exactly is he supposed to do after that? Did Trevor give him any money...or anything? Poor guy's got a long road ahead of him...
Assuming he didn't die from the stairs or the torture, he'll probably never see his family again. Even if he had an ID and passport, he couldn't use them without the FIB finding out. Trevor could've had Lester get Mr.K out of the country, or even flown him to Mexico himself since he regularly smuggles guns there anyway, but Trevor probably didn't care about Mr. K that much. Trevor kinda treated him like an animal, letting him "go free" into the wild, presumably happily ever after, although in reality he's likely dead.
Why does everyone, including the game itself, keep refering to the deer as elk when they look more like Whitetails?
Because Trevor, Michael, and Franklin have absolutely no idea what an elk or a whitetail look like, and they most likely don't give a damned either.
Why was Micheal in the back of his son's hummer with a gun when Franklin jacked the vehicle?
Likely because he knew where his son bought the car, saw Franklin around his property, and suspected he was likely after the car, so he snuck into the trunk and waited until his moment.
This Troper always assumed it was because Michael was taking a nap in the back seat. Upstairs Jimmy and Tracey are screaming at each other. Downstairs Amanda is getting groped on by the tennis instructor. Michael wanted a nice quiet place to take a nap. Then when Franklin started driving he woke up and when he didn't hear profanity or smell weed he noticed Franklin and decided to take advantage of the situation. As for why he had the gun because it's Michael he always has a gun old habits die hard.
What precisely was the "Device" that Trevor stole during "The Merryweather Heist?"
A nuclear warhead.
At the bottom of the ocean.
He actually explains it during the "off-shore" version of the heist, where said device is apparently a prototype of a nuclear fission generator (emphasis on prototype, before you start asking questions on why it isn't really being used to power anything), that somehow works on seismic shifts in the ocean. The reason it's treated like a nuclear warhead is... well, it evidently has enough uranium to make a small nuclear blast, presumably being jury-rigged as such after Trevor sold it to his "client".
Why do Cheng's people target Micheal in North Yankton? They should have seen Him and Trevor pointing guns at each other, and they should have seen Micheal shooting at Trevor when he was running out of the cemetery. Micheal even offers to help them find Trevor. Shouldn't it be really obvious that they've had a falling out, and that Trevor is unlikely to help Micheal out?
Remember, they thought Michael was Trevor's boyfriend. They wanted to use Michael as ransom to get Trevor to do what they wanted. They probably didn't even see the whole incident and assumed the shots were meant for them, ie, Michael shooting at them to buy Trevor time to escape.
They were just mooks following orders. Their boss told them to kidnap Michael, thats what they will do.
Why couldn't Mike or Franklin use money from rampages to pay off their debt to the Mexican mob?
Rampages are exceedingly OOC for either character, and it's doubtful that the player would earned enough money (in excess of two million) by killing civilians (whose average drop is around fifteen dollars) to pay him off. Aside from that, who's to say that they didn't, and decided to pull the heist just to earn back the money quicker? Essentially though, it comes down to Gameplay and Story Segregation.
Besides for plot convenience, why would the federal government need not one but two 50+ story skyscrapers which happen to dominate the Los Santos skyline just to house one agency per building? I realize that the real life federal government either owns or leases high rises in major cities; however these buildings usually contain multiple departments and agencies.
Somewhere along the line they realized that if they housed the IAA and the FIB in the same building, they'd end up with a skycraper full of corpses.
They're government funded so money isn't too much of an issue. I'm sure they did it just so they can have giant showy-offy signs on the exterior.
So the reason for the Paleto Bay job is to earn funds to pay for a Cargobob helicopter for the raid on the weapons lab. Except, if you did the off-shore version of the Merryweather heist, Trevor already owns a Cargobob.
They need an untraceable Cargobob, Trevor bringing his own in will most certainly be traceable. Any smart criminal or crooked fed knows you don't put your criminal assets in one basket. If they get traced too soon, someone is going to lose their legs, or heads.
Seeing as a) you could easily steal one from Fort Zancudo, as you do for the Merryweather job and b) the FIB's cut of the Paleto job is enough to buy 3 Cargobobs, it's rather likely the main point of that heist was for the FIB guys to line their own pockets.
As I mentioned earlier untracability and whatever is left goes to a backstop account of Haines and Norton. And if Trevor steals one from Zancudo they would be quickly exposed from their pov.
If Jimmy is such a deadbeat son, why Michael didn't ask Dave to give him some military application forms and offer Jimmy the chance to be like the character he likes in real life by joining the army (without Jimmy's being none the wiser)
Probably because he figures Jimmy would be kicked out of the military once they realized how much of a lazy deadbeat he was.
Why would Michael suggest that option? It's not like he's a guy who's big on honor and commitment, and considering the state of basically all government agencies in the GTA universe, who's to say the military is either?
Just because Jimmy likes shooting games doesn't mean he's got it in him to kill someone for real. He does freak out and call Michael a psycho if he kills or shoots guns around him for example. Plus he's like many others said a big idiot and Michael might be worried he'll try to teabag someone in a real combat situation and get shot/stabbed/blown up for that.
...there is a hell of a lot more to wanting to join the army than just videogaming IRL. Not only would anybody who took that kind of approach die quickly in combat, but there's also the fact that Jimmy is a lazy, fat slob. None of those qualities are good for army life. He would be kicked out in the first week. Not to mention all the menial tasks the army makes you do that Jimmy would slack off on.
Once everything is wrapped up, Michael - if he survives - is a multi-millionaire, likely owning several businesses. Now, one conversation with Jimmy when the two are hanging out has Mike straight up refuse to use his producer status to make Jimmy a star, but there's still a question of why Mike wouldn't just get Jimmy hired on to one of the half dozen businesses he could own at that point.
Jimmy is, more or less, portrayed as being a BIG idiot. He gets a LOT better at the end of the game, and it´s implied that all his dumb decisions were merely to impress Michael (or that´s just his excuse), but maybe he is still not experienced enough to get a job at one of his father´s businesses. Or Michael might want to avoid co-workers who will accuse him of getting privileges due to being the boss´s son. Michael probably wouldn´t allow Jimmy to slack on his new job, but there could always be a jealous guy/girl who attempts to screw him over.
Also, by the end Jimmy is already looking for a job, all by himself. It might be the case that Michael prefers Jimmy to earn his own money by hard work and prove he is reliable. Maybe, some time down the line, if Jimmy proves he can be a responsible man, Michael will give him a chance and hire him in one of his business, when it's safe to assume that the kid won't fuck up.
Something I just started thinking about.... In the Roof option for the Bureau Raid, even though the crew hired a pilot to handle the getaway, why does Michael have to fly to the FIB Building? Shouldn't the pilot be doing that instead?
Most likely, the pilot is meant to fly the chopper during the fight back to base just in case the guys fuck up the operation and wind up with half the San Andreas law enforcement on their asses. Michael is a better shooter than flyer. The reason he flies to the building is probably so he can get some practice in.
They could probably get away with paying him less that way.
Why doesn't Trevor get angry when Michael reveals he's in Witness Protection? Normally, when corrupt federal agents aren't involved, to be in Witness Protection one needs to act as a witness to something and need protection from someone. Given what Trevor knew at the time, the logical conclusion would be that Michael turned state's evidence against Brad and needed protection from Trevor...i.e., that he'd betrayed Brad.
There are three possibilities. One would be that Trevor understands that Michael is just using the term "witness protection" to refer to "making the best of a bad situation and paying the right people off to let me walk away". Another would be that Witness Protection just works differently in the GTA-verse than it does here. A third would be that Trevor does hold Michael responsible for what happened (even if he never says so explicitly), and expects him to make up for it by trying to get the Bureau to commute Brad's sentence.
The military never coming after you when you have a full wanted bar, but not all the time. The only time it happens in the story (in the Paleto Heist) it at least makes sense (Mike, Trev and the Gang had body armor and heavy weapons). What bothers me is that they never come out when similar situations happen in free roam (i.e; Say Trevor gets his hands on a tank. Don't the police realize that any cop car that crosses that tank's line of sight is going to get blown to bits?)
IRL, the US has laws against using the military for domestic issues, so such laws might exist in the GTA-verse, too. The Paleto heist could just be an exception, since the local law enforcement is established as being corrupt and dangerous, even by GTA standards.
Let me try to explain. The military not normally coming after you, that's fine with me. I just think that the military should show up in situations when normal law enforcement can't kill you easily (i.e. the above situation when you're in a tank).
Yes, but that was more like a particularly odd car chase than a tank rampage GTA-style - that "rampage" did not involve the tank's weapons, which weren't loaded, and the only fatality was the driver himself. In the implausible event that a tank was actually operational and fighting in a city street, it's not entirely unlikely a National Guard unit acting on the authority of the governor would eventually intervene with military force, if the tank didn't simply run out of fuel first and thus be forced to stop.
The character's dialogue suggest that the cops paid the military off. But that gives rise to another question: The cops will pay the military off to deal with a few guys in bomb suits carrying heavy weapons, but they won't pay the military off to deal with a crazed psycho in a tank that is likely blowing up cops left and right?!
Speaking of the Paleto heist, the army showing up at all makes sense. What bothers me is that by the time you enter the chicken factory, it's nothing but soldiers. I would still expect some NOOSE troopers to show up as well. (Especially considering that, outside the mission, it's nothing but them and regular cops.)
Well, if things have already escalated to the point where the military needs to be called in, it makes sense that regular law enforcement would be told to keep their distance. If dozens of cops have already been killed, there's no point risking even more officers' lives if the army has a handle on things.
The Heist Update vehicles being multi-player only. WHY?
Because R* doesn't give a dusty fuck about Story mode. Notice how there's been no Story DLC, and the game is almost two years old, and a recent interview basically all but said they weren't working on any. None of the awesome gameplay features in Online (10 car garages, stockpiling body armor and snacks, changing Personal Vehicles, selling vehicles, etc) have made their way into Story either. R* sees Online as their cash cow, with Shark Cards and the like, so they'll keep updating it for maybe another year or year and a half, then stop and focus purely on GTA VI. Story mode for all intents and purposes is dead to them.
Rumors have it that Rockstar is working on Story DLC with a new Protagonist.
Also because Trevor piloting a Savage is goddamn terrifying.
The real game-breakers would be the armored Kurama and the Insurgent, especially for the loud version of the Union Depository job; far as get-away vehicles go those things would be invincible.
Just what real-life brands are Zirconium and Cheval meant to represent? Zirconium's car portfolio is a) an RV (those are done by small coachbuilders) and b) a wagon resembling the 92-97 Accord. Cheval has 3 cars: the Fugitive, based on the Chevrolet Caprice/SS/Pontiac G8/Holden Commodore/Vauxhall VXR 8, the Surge, based on the Chevy/Holden Volt/Opel/Vauxhall Ampera and the Picador, based on the Chevy El Camino/GMC Sprint/Holden utes. Some say that Cheval is meant to be Holden, but Holden had never sold cars in the USA. And Chevrolet expy is taken by Declasse, Pontiac expy is Imponte and GMC expy is Brute.
My guess is that Zirconium is meant to be a tuning/coachbuilding company. The wagon might be turbocharged (it has a turbo) and tuned by Zirconium, but made by a different brand and the RV is an RV body based on another manufacturer's chassis.
OK, but how come a tuning company had a whole skyscraper in Liberty City?
That I chalk up to Rockstar changing their mind halfway through development and switching Schyster and Zirconium around, that or the Schyster Building is just a little too on the nose.
Cheval is meant to be a parody of Holden, an Australian auto manufacturer. It's a subsidiary of GM, but all of their cars are essentially the same as Chevy cars, and they don't import into the US (if they do they're probably rebadged as Chevys since Holden isn't a well-known brand outside of Australia). I guess import laws are less strict in GTA's world, or Declasse doesn't mind having Cheval cars driving around.
Don't forget that R* North, who are the principal dev team, are Scotsmen. Many of the artists accidentally or intentionally use UK spelling in the purportedly American signage in the game, and many of the cars added to the game have a footprint in the UK/Europe but not in the United States; this could be a case of not completely doing their homework. In other words, Cheval is the Opel/Vauxhall of the game world, with whatever overlap with Chevrolet that Declasse hasn't already taken. Alternatively, it could be a sign of recognising that a fair proportion of their players will be Europeans who might like to have some of their favourite models represented.
I just realized something, when Jimmy drugged Micheal, why didn't he just take the money and get himself a car instead of taking his father's? That part was really stupid.
Because it was cheaper to take a little cash, steal Michael's car, and upgrade it later than it was to take enough money to buy a whole new car. Buying a car is complicated, and he was gypped the last time he tried.
In the Roof Entry option for the Bureau Raid the crew uses a long and drawn-out hacking procedure in order to get the data they need. Why don't they just take the hard drive and run like they do in the Fire Crew option?
"You can't repo the assets of a dead man" Is that true in real life?
In the offshore version of the Merryweather Heist Trevor has steal a cargobob from Fort Zancudo. Doesn't attacking a port kind of pale in comparison to attacking a military base? Shouldn't that scale of theft have heist-level planning itself?
Because Trevor doesn't care about starting a beef with the U.S. military; his rampage against them and the fact that his psych eval implied he was willing to use nuclear weapons if he got into the Air Force shows he has no qualms about picking fights with bigger fish.
This isn't about what Trevor thinks (although the idea he's pick a fight with a US Military while thinking "who cares?" is a bit of a Flanderisation - he's aggressive but he's definitely not an idiot), this is about game design. A game about heists and armed robbery and the mission to steal from a military base is "go here, take thing, escape" - no preparation, no plan, just jump the fence and hope for the best. It's a missed opportunity.
In two alternate endings, Franklin meet Trevor and Frank at dark deserted areas where there are no witnesses. This doesn't at all send off major red flags?! Call me paranoid, but I've seen enough mafia films and gangster movies to know when a fellow associate wants to meet you somewhere alone at night to "talk", he is planning to kill you. It doesn't help that Franklin acts nervous when confronting them in both scenarios.
The trigger-happy, paranoid cops in this game...is this bad game programming, or is Rockstar poking fun of real life law enforcement in america? The cops in the game will sometimes blow your head off if you look at them funny.
I can't believe no one asked this one yet. Who or what was dragging Michael's body, stripped him, and left him in the middle of a park in "Did Someone Say Yoga?"
In the "Friend Request" mission, after Michael puts the exlposive device in the prototype phone, why does he leave the building but without the backpage. I mean, if you watch the mission walkthrough, he leaves without the backpage. But the worst part is that he leaves next to the briefcase which contains the prototype photo. Wouldn't Jay Norris had noticed the backpack next to said briefcase, and kinda put two and two together, which would've saved his life.
How the hell did Trevor get away with killing Debra and Floyd? Surely someone would have noticed they were gone, or missing, or questioned the blood splattered on their windows OR on Trevor himself when he walks in the strip club?
It is indeed noticed that they are missing. If you return some time later, the apartment has been turned into a cold-case crime scene. Trevor must have covered his tracks well enough to avoid being caught. Trevor also murders the owner of the strip club and stuffs him into a freezer, and no one catches that one either — most likely out of fear in that case.
In the "Grass Roots" mission, When Barry attempts to appeal to him about legalization of marijuana, Trevor is against it, that he makes a ton of money selling smoke and has no interest in legalization because it will harm his business. But seeing how pot shops are rising due to the country's opposition to marijuana lessening over the years, why Trevor wouldn't considered the thought of a legitimate marijuana business.
The answer is in your question. Because it would be LEGITIMATE, aka legal. The difference between legal and illegal business is usually the amount of obtained money. Legal business is constricted by law and legislation. It obeys legislative rules. If you do legitimate business, you are obliged to pay taxes. Trevor does drug traficking and arms smuggling because he profits on it. Knowing Trevor, he does it as well for the rush and adrenaline. And because he's good at it. And because he's certainly not your typical businessman.
Trevor is also a wanted criminal who's living off the grid. That would make getting into legitimate pot distribution rather difficult, even if he weren't opposed to it on other grounds.
Is there legitimate justification for the game's creators for morphing Johnny Klebitz from a bad-ass biker to a drugged-up former shell of himself and for Trevor killing him afterwards.
Purely for the Establishing Character Moment. When we first see Trevor (in prologue heist), we don't know much about him other than he likes to interrupt speeches and yell around a bit. He doesn't go any more violent than Michael, the worst thing is shooting cops and trying to cover his partners. When we meet with him again, he's banging a terrible mess of a woman in his trailer in the desert. Well, it's really not my kind of preffered lifestyle, but who am I to judge? And then we meet with Johnny, after a long, long time. That Johnny, who you accurately described as once a bad-ass guy (actually, my second favorite GTA protagonist after Carl Johnson). The scene serves as a Tear Jerker, Heart Warming and Oh, Crap! at the same time. It shows us that Trevor just cold bloodedly killed such a bad-ass (even though that bad-ass was an empty shell of a man at the time). From that point on, I hated Trevor from the bottom of my heart. For me, Trevor is the worst GTA character. I went through all three endings of the game and even though I enjoy happy endings where protagonist(s) survive and walk towards sunset, ending A was very appealing to me. All the mean things Trevor has done in the story, his straight out evil character... he just went in flames pathetically screaming how someone betrayed him again.
On the other hand, Johnny was often whiny and negative, even in his own storyline. His own gang gets fed up with him repeatedly in TLAD for consistently niggling and nay-saying the bold courses of action — in theory, being the voice of reason and wisdom, but in practice not being very "biker". Rockstar might have bumped him off because he was very much the least popular character from the EFLC series — everyone loved Niko and Luis, but Johnny was more polarised, and Rockstar explicitly mentioned that most of the characters from IV/EFLC would not be returning "because they're probably dead anyway". As for the addiction, that wasn't really Johnny's fault: that was Ash's fault. Johnny loves Ashley; Ashley was always a drug addict; Ashley convinces Johnny to move out west and manages to turn him onto drugs instead of staying clean; Johnny gets so badly screwed up that he loses Ashley to Trevor anyway. Then fall, Caesar.