There's a mission where the protagonists have to kidnap a prisoner being interrogated by the IAA for the FIB. How do they accomplish this? With Trevor piloting a helicopter over the skyscraper the agent is in. Michael rappels down from the helicopter and crashes through the window, grabbing the prisoner and begins shooting anyone who tries to stop him. Franklin provides sniper support from afar, and Trevor hoists Michael and the agent into the helicopter and flies away.
It's even more awesome to play this mission for the first time experiencing the three man job with smooth transition first hand. This is also the mission where all of our protagonists are together for the first time and seriously could there be a job more suiting for this occasion?
This also credits Rockstar with awesome points for the honesty of their trailers. In the preview, switching between characters took less than a second, was fluid enough to keep you oriented, and gave you control immediately. In gameplay, mid-mission character swaps take less than a second, are fluid enough to keep you oriented, and give you the controls immediately. It's nice to see them deliver exactly what they promised.
The entirety of "Minor Turbulence." Trevor wants to get the guns off a Merryweather cargo plane, but he doesn't want to take them on after they land. So he flies a cropduster into the plane, kills everyone inside, and hijacks it. Then when the plane gets shot down by the air force, the player has the option of driving a jeep out of the plane instead of simply jumping out just because it's there.
As seen in Michael's trailer, "Legal Trouble": Michael gets in a car chase with Molly, who's stolen a copy of the film he helped produce, which ends up going around virtually every part of the Los Santos International Airport tarmac, weaving around jet planes in various states of landing, takeoff, and taxiing. Several times the game even switches to slow motion as police cars are blown away by the backblast of jets.
A later mission has Trevor and Michael rob a rural bank. Surrounded by corrupt police intent on killing them, they leave the bank... in fifty pounds of body armor and armed to the teeth with heavy machine guns and a freaking handheld minigun. The Police can only mouth, "oh shit" before they crew massacres them... and the helicopters... and the Army... and the tanks. Almost the entire mission consists of rampaging throughout town, including Franklin showing up in a bulldozer to use as improvised armored transport, and ending with an intense firefight in a factory before the characters hop a train out of town.
As for what happened to Simeon? Except for one last angry phone call to Franklin, he does not reappear. Michael's threat worked!
He does reappear if you visit the dealership as Franklin after the jewelry heist and before the mission "Mr Phillips", he'll send two gunmen to kill you and run off, you can then chase him down and kill him(or better yet, block off the entrances so he can't run off), very satisfying after all the crap he put you through.
The prologue also counts. Most GTA games have their first mission be a "drive here, look around the neighborhood" tutorial level. But here, the first mission puts you into the middle of a high paced robbery armed with carbine rifles for a sweet taste of power and things to come.
The mission where Franklin gets into a heated late night shootout with the Ballas after a deal gone wrong using a shotgun with a flashlight attachment, and a later one where he and Trevor blow away some more Ballas on Grove Street brings back nice memories of the last time we were in San Andreas.
The later mission has a moment for Trevor. He decides to tag along on a drug deal with Franklin and Lamar, and the trio go to Grove Street to pick up the product. When they get there, the dealer offers a sample to Lamar, who tries it and declares it A-OK. Cue Trevor demanding a taste of the other side of the brick. The following argument results in the brick being torn in half and revealed to be drywall, saving Lamar and the hood a lot of embarrassment and lost money.
Hell, pulling off any heist mission. Given that the player has to go out of their way to plan and prepare for them, in ways that aren't just an excuse to string a few missions together, seeing if all work out feels awesome. You'll love it when a plan comes together.
Option C. Instead of killing Michael or Trevor, Franklin decides to unite with the 3 against everyone who wronged them throughout the game. This results in the trio, with help from Lamar, taking on Merryweather in a massive assault before going after Steve Haines, Stretch and Mr. Cheng all at once. This ends with Trevor kidnapping Devin and the trio meeting at a cliffside with Devin still in the truck of a car, and they push him off the side of the cliff, ending the game.
Franklin: *to Devin* My bad homie! I picked C; ain't that a bitch.
Another highlight of the Option C ending is Trevor mocking and threatening Devin Weston, who is locked in the trunk of his car. Devin Weston has always thought that his money and his connections made him invincible, and when he realizes that Trevor doesn't give a shit about those things he has an epic Villainous Breakdown.
The final heist. The trio, (and their Badass Crew) rob the Union Depository,a feat thought impossible, and, depending on whether or not the player invests in the best heist members, can steal up to four tons of gold.
Martin Madrazo had all the makings of being the games Big Bad. Michael pisses him off early on by crashing his mistresses' deck and then Trevor goes and pisses him off worse by kidnapping his wife. And you think that he's going to be the primary antagonist... up until you learn Trevor cut off his ear, and scared him into agreeing to leaving both him and Michael alone, and warning he'll chop his other ear off if he doesn't treat Patricia Madrazo better.
Trevor can see that his buddy, Michael, is upset...how does Trevor choose to cheer him up? Motorbiking over a hill onto a moving train, hijacking said train and crashing it into another train over the bridge, plummeting into the river below, taking out Merryweather snipers and choppers whilst Michael steals contents inside the train and finally guns down the remaining Merryweather forces in a boat. To top it off, Trevor lets Michael have the bigger vehicle at the end of the mission. He does this all on a whim.
Michael going full Papa Wolf again in Meltdown after Devin sends some of his Merryweather goons to the De Santa residence. At the end of the mission, Michael gets waylaid by a Merryweather guard, only for Jimmy to kill the lights and knock out the goon with a bong while wearing full military gear, including night-vision goggles.
"The Wrap-Up", a mission that begins with a Mexican Standoff between Michael and Dave Norton, Steve Haines, Agent Sanchez and an FIB SWAT team, a team of IAA agents led by the UL Paper Guy himself, and a whole platoon of Merryweather mercenaries with several Buzzard attack helicopters and turns into what is literally the largest gunfight in Grand Theft Auto history and finishes with a chase/fight against the Buzzard with no set goal beyond evading or destroying it, which can easily result in a chase across half of Los Santos with the helicopter firing missiles and miniguns.
Special mention goes to Trevor's Big Damn Heroes moment where he snipes a helicopter out of the sky to save Michael and Dave, and keeps giving fire support throughout the shootout
In "Fresh Meat", Franklin busts in to a slaughterhouse to rescue Michael from the Triads, when you reach him you have one segment where you shoot enemies as Michael with a pistol while hanging upside-down. Including making a perfect headshot from at least 50 yards away in the dark.
Agreed. It takes a lot of balls to stand up to a complete psycho like Trevor, let alone ask him for help and state out loud you won't pay him a single penny for his trouble - and he's so badass that Trevor actually backs down. That Mexican has it in spades.
Both times when Michael and Trevor humiliateLazlowfor acting sleazy towardsTracey: the first time (after he gropes Tracey during her Fame Or Shame audition), they chase him down (in a big rig, no less!) and force him to dance in his underwear while they videotape it, the second time (in a tattoo parlor, after Michael overhears him talking about wanting her to blow him so she can get back on Fame or Shame), he forcibly gives him piercings, lasers a tattoo of a dick on him, and cuts off his ponytail.
You finally get to kill Rocco from Ballad Of Gay Tony and it is oh so satisfying.
An optional one, as Michael you can get a phone call from Tracey that she's being tailed by a stalker, if you choose to help her, you get to kick his ass and he runs away in terror. Lesson learned, do NOT mess with Michael's family.
One random event you can encounter is finding Antonia Betino about to be buried alive, and saving her by killing the mooks.
Franklin, Trevor and Michael all teaming up to save Lamar from getting killed by Ballas.
Finding all the letter scraps and Confronting the killer Peter Dreyfuss as Franklin, Dreyfuss runs away in fright after Franklin tells him why he's there, and you then get the chance to kill him before Franklin quips "Say hello to Leonora, motherfucker!"
When Michael re-unites with Amanda after she moved out of the house, she's initially hesitant to come back to him, but then her yoga instructor Fabien starts to act like a jerkass to her, Michael and Jimmy. Amanda finally realizes what a douchebag he is and tells Michael to "just hit him already". Michael obliges by picking up a nearby laptop and smashing it into Fabien's head, and Jimmy Kicks Him When He's Down for good measure.
Remember that mission seen in the trailers with Jimmy hanging off the mast of a yacht during a highway chase? It's the first mission you actually activate as Michael. GTA V starts off bigger and badder than any past game and never lets up. What the trailer leaves out is Franklin jumping from Michael's car to the yacht, throwing several mooks off to save Jimmy, and jumping back while Michael perfectly pops heads with a pistol and drives at the same time.
One of Franklin's missions for Devin Weston has you steal a car that is being used at Richards Majestic Productions for a movie. To sneak onto the set, you must knock out an actor and take his outfit, which is a white dinner jacket with a black bowtie and black dress pants. The outfit hints at what the car turns out to be: A JB 700, the GTA equivalent of the Aston Martin DB5. As you escape in the car, you find out that it's equipped with Caltrops and even an Ejection Seat... and in a later mission, you find that it's even got built-in machine guns! And you can later buy one for yourself, albeit without the gadgets.
When you are transporting the stolen cars to the destination on a car carrier, the cops start chasing you and Franklin climbs on the car carrier to get into the JB 700, and uses the spikes and machine-guns to effortlessly tear the cops to shreds.
After choosing option C and winning the game, listening to Weasel News will reveal that Merryweather Security is ending all domestic operations because of all the misfortune (all of it caused by the player characters) they have suffered recently. That's right: the three main characters are such badasses that they intimidated a heavily-armed, near-N.G.O. Superpower-level Private Military Contractor into backing off and admitting defeat. You will even receive an email from the founder, and now new CEO of Merryweather where he basically says "I'll leave you guys alone if you promise to stop attacking Merryweather". He will also thank you for killing Devin Weston and making him the most powerful man in the company.
After Trevor hands four hitchhikers over to the cult in the mountains, they decide to kidnap him and try to kill him. Needless to say, Trevor takes them out, and can walk out over a hundred and twenty five thousand dollars richer, and carrying some powerful firepower you may not be able to buy yet at Ammo-Nation, or will at least save you a lot of money (Ranging from a full heavy armor, to an RPG and an Assault Shotgun).
The final Civil Border Patrol mission is full of Awesome. First we have an elderly hispanic man not only showing no fear of Trevor, but managing to guilt trip him into getting revenge on the CBP even after insisting that he will not pay him a cent. Trevor then saves an immigrant family from being executed by Josef and chases down and kills Joe. His lines are pure, furious gold.
Trevor's Rampages, it's him against an endless horde of whoever pissed him off enough and he wins. The Rampage that stands out most is Rampage #4 against the US soldiers that mock his accent, they manage to send out a tank and Trevor destroys it, the soldiers, the vehicles and the entire time is mocking how incompetent the soldiers are that they can't take him down.
Meta (including Real Life)
Getting your first heist mission in the game to go off without a hitch.
Meta-example: The game earning $800,000,000 in just a single day.
Three days later, it made over a billion dollars.
And who knows how much more the re-release made on Xbox One and PS4, not to mention how much more it will make on PC.
Rockstar's reaction to the game being banned by Target Australia and K-Mart Australia? Simply point out how the people who created the petition demanding its ban are a Vocal Minority compared to the millions who've enjoyed it, act more calm and level-headed than the organization that created the petition, and bluntly state that "If you don't like it, don't play it."
Bootsy Friggin' Collins Of P-Funk fame is featured on one of the fictional radio stations in all his Funky glory.