History YMMV / GrandTheftAutoV

15th Aug '17 2:26:36 PM Da1tonTheGreat
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** On a similar note, the ''Republican Space Rangers'' episode included on the in-game TV, while intended as a parody of the contemporary Tea Party movement, was also incredibly prescient in anticipating Trump's appeal. The episode ends with the SpaceMarine Dick eating some bad chicken wings and taking a giant diarrhea dump on a model of the Capitol building at a right-wing rally, which gets mistaken for an ExcrementStatement by a crowd that roars with approval, leading to a pair of shadowy alien financiers (transparently based on the real-life Charles and David Koch) choosing him as the vehicle through which to enact their hard-right agenda. Trump, of course, would campaign on overt scorn for the political establishment, comparing it to a swamp that needed to be drained, and while he never went so far as to defecate on the Capitol steps, he did gain notoriety for his flouting of political norms and his ControversyProofImage.

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** On a similar note, the ''Republican Space Rangers'' episode included on the in-game TV, while intended as a parody of the contemporary Tea Party movement, was also incredibly prescient in anticipating Trump's appeal. The episode ends with the SpaceMarine Dick eating some bad chicken wings and taking a giant diarrhea dump on a model of the Capitol building at a right-wing rally, which gets mistaken for an ExcrementStatement by a crowd that roars with approval, leading to a pair of shadowy alien financiers (transparently based on the real-life Charles and David Koch) choosing him as the vehicle through which to enact their hard-right agenda. Trump, of course, would campaign on overt scorn for the political establishment, comparing it to a swamp that needed to be drained, and while he never went so far as to ''literally'' defecate on the Capitol steps, he did gain notoriety for his flouting of political norms and his ControversyProofImage.
14th Aug '17 5:47:13 AM BobTheBard
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** Forced public lobbies. To access a lot of the more profitable content in ''Online'' you must be in a public lobby. Attempting these missions will alert the entire lobby to your presence, mark you on the map so they can chase you down, and encourage them to kill you. This is in addition to whatever [=NPCs=] the mission itself throws at you. This has become increasingly hated as updates have added more and more ways to rapidly destroy vehicles with little to no warning, making it nearly impossible to defend the often slow-moving delivery vehicle regardless of how large your group is and leading to accusations that R* is relying on the community's numerous trolls and griefers to give their missions challenge instead of designing good missions. There's a reason that methods to get a 'solo public lobby' are the most commonly-used glitches in the entire game.
** "Gunrunning" added the research system for unlocking vehicle and weapon upgrades at the bunker. This may be the most widely-despised system to ever be added to ''Online.'' You cannot choose what gets researched, there are 49 different projects, and research either takes several hours (which you must be online for) or a not-insignificant amount of money to complete. Add to this the fact that many of these research options are weapon and vehicle skins or liveries, and you can research upgrades for vehicles you don't own before getting the ones for vehicles you do, and a lot of players are left frustrated.

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** Forced public lobbies. To access a lot of the more profitable content in ''Online'' or even just manage your CEO/MC/Bunker businesses you must be in a public lobby. Attempting these missions will alert the entire lobby to your presence, mark you on the map so they can chase you down, and encourage them to kill you. This is in addition to whatever [=NPCs=] [=NPCs=], time limits, or other obstacles the mission itself throws at you. This has become increasingly hated as updates have added more and more ways to rapidly destroy vehicles with little to no warning, making it nearly impossible to defend the often slow-moving delivery vehicle regardless of how large your group is and leading to accusations that R* is relying on the community's numerous trolls and griefers to give their missions challenge instead of designing good missions. There's a reason that methods to get a 'solo public lobby' are the most commonly-used glitches in the entire game.
** "Gunrunning" added the research system for unlocking vehicle and weapon upgrades at the bunker. This may be the most widely-despised system to ever be added to ''Online.'' You cannot choose what gets researched, there are 49 51 different projects, and research either takes several hours (which you must be online for) or a not-insignificant amount of money to complete. Additionally, researching uses up supplies, which must be regularly restocked, and while you can research and manufacture at the same time it's the slowest and least-efficient option. Add to this the fact that many of these research options are weapon and vehicle skins or liveries, and you can research upgrades for vehicles you don't own before getting the ones for vehicles you do, and a lot of players are left frustrated.


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** Most of the Gunrunning delivery missions are disliked due to being a combination of gimmicky and difficult with several being impossible to do alone if you're moving enough product, forcing a seller to trust in the competence of their assistants. Special hatred is reserved for the Dune FAV one, however, which requires the players to drive up to 4 Dune [=FAVs=] to a series of delivery spots to make drops. Each Dune FAV must make all five drops, for a total of 20 if you have four vehicles, and you get attacked by waves of [=NPCs=] each time a drop is made. The Dune [=FAVs=] you're given are hard to control and can be destroyed in a few inches of water, the locations can be very far apart, and the whole mission is timed giving only 15 minutes for all drops to be made. It's generally considered even worse than the infamous mail-van delivery mission listed above, even if no other players decide to come after you.
5th Aug '17 1:24:36 PM ThraggLootrippa
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** Starting with the "Further Adventures in Finance and Felony" update, much of the money making jobs require one to be in a public lobby. This has caused contention among players with one side arguing that it's not a good idea with so many griefers roaming the lobbies and the other arguing that these jobs are all about competing against other people and are meant to be challenging.

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** Starting with the "Further Adventures in Finance and Felony" update, much of the money making jobs require one to be in a public lobby. All of the DLC businesses (CEO, Import/Export, Gunrunning) cannot be accessed unless the player is in a public lobby. This has caused contention among players with one side arguing that it's not a good idea with so many griefers roaming the lobbies and the other arguing that these jobs are all about competing against other people and are meant to be challenging.
31st Jul '17 6:01:09 AM Ominae
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* Michael's hatred of yoga instructors is funny once you consider Ned Luke is currently married to a yoga instructor.

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* ** Michael's hatred of yoga instructors is funny once you consider Ned Luke is currently married to a yoga instructor.
31st Jul '17 6:00:50 AM Ominae
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* Michael's hatred of yoga instructors is funny once you consider Ned Luke is currently married to a yoga instructor.
27th Jul '17 7:34:02 AM realegoraptor
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* OvershadowedByControversy: Ever since the whole [=OpenIV=] debacle, this game's reputation, and the reputations of Rockstar and Take Two in general, has irreversibly been sent down the toilet.
24th Jul '17 10:58:36 PM skydiver75
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** Also added in the "Gunrunning" update is the explosive ammo for the Heavy Sniper MKII. Is it a godsend from Rockstar that finally enables players to deal with the jet griefers that have been plaguing the servers? Is it just another tool for griefers to get easy kills with? Is it both? The jury's still out on this one.
24th Jul '17 7:21:17 PM Ominae
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* FanficFuel:
** What Michael and Trevor did during their pre-GTA V robbery sprees, before and after they hooked up with Lester and Brad.
** The things Franklin did back when he was still a member of of the Families.
24th Jul '17 6:02:47 AM BobTheBard
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** The Oppressor, a rocket-powered flight-capable weaponized motorcycle added with the "Gunrunning" update. Depending who you talk to it's either an incredibly unique vehicle that's a joy to play with, enables you to perform all manner of amazing stunts, and lets you cross large portions of the map very quickly, or the best griefing tool since the Hydra due to being a small fast-moving aerial target with extremely accurate homing rockets that can attack from any direction and be summoned anywhere for free by an MC president. It's not unknown for players to hold both positions simultaneously, praising the bike's features while wishing it wasn't armed.
23rd Jul '17 4:23:30 PM BobTheBard
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** The respawn system in ''Online'' is the source of a lot of grumbling, even if it's not hated so much as just disliked. When you kill someone in ''Online'' it's not uncommon for them to spawn less than a block away, having lost only $500. If you're trying to defend a slow-moving shipment this means they can immediately engage you again, which can turn two or three pursuing players into an unending ZergRush as you kill them and they respawn over and over again. It's also a system that makes spawn-camping extremely easy unless the victim goes into passive mode, which they can't do if registered as a CEO or MC president. It's not unheard of for a player to get sniped, respawn, then get sniped again the instant they reappear because the player who just killed them only has to turn to get line of sight again.
** Forced public lobbies. To access a lot of the more profitable content in ''Online'' you must be in a public lobby. Attempting these missions will alert the entire lobby to your presence, mark you on the map so they can chase you down, and encourage them to kill you. This is in addition to whatever [=NPCs=] the mission itself throws at you. This has become increasingly hated as updates have added more and more ways to rapidly destroy vehicles with little to no warning, making it nearly impossible to defend the often slow-moving delivery vehicle regardless of how large your group is and leading to accusations that R* is relying on the community's numerous trolls and griefers to give their missions challenge instead of designing good missions. There's a reason that methods to get a 'solo public lobby' are the most commonly-used glitches in the entire game.
** "Gunrunning" added the research system for unlocking vehicle and weapon upgrades at the bunker. This may be the most widely-despised system to ever be added to ''Online.'' You cannot choose what gets researched, there are 49 different projects, and research either takes several hours (which you must be online for) or a not-insignificant amount of money to complete. Add to this the fact that many of these research options are weapon and vehicle skins or liveries, and you can research upgrades for vehicles you don't own before getting the ones for vehicles you do, and a lot of players are left frustrated.
** Also added with "Gunrunning" were weaponized personal vehicles. Destroying a personal vehicle earns a player 'Bad Sport' points and forces them to pay for the insurance of the destroyed vehicle. Armed personal vehicles mean that it's possible for someone to attack a victim with one and either kill the victim or force the victim to destroy the vehicle, costing the victim money and potentially marking them as a 'bad sport' by the game for the CrimeOfSelfDefense.
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