History YMMV / GrandTheftAutoV

21st Aug '16 7:46:42 AM Antwan
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** Political extremists of course are the but of many jokes. This is arguably even invoked in the [=NPCs=] who regularly call strangers "Conservative douchwads" or "fucking Liberals." This makes the player feel less guilty when murdering them.

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** Political extremists of course are the but of many jokes. This is arguably even invoked in the [=NPCs=] who regularly call strangers "Conservative douchwads" douchewads" or "fucking Liberals." This makes the player feel less guilty when murdering them.



*** Along with that, paparazzi who leech off of said celebrity culture are mocked just as badly, if not moreso.

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*** Along with that, paparazzi who leech off of said celebrity culture are mocked just as badly, if not moreso. Any mission with Beverly highlights how depraved and desperate one has to be to keep such a career.



** Jimmy too. Is he a smug manchild layabout happy to blame his father for his own laziness and refusal to do anything other than do drugs and play videogames, or is he a friendless, socially awkward young man with some legitimate Freudian gripes, who sorts himself out through a little CharacterDevelopment?

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** Jimmy too. Is he a smug manchild layabout happy to blame his father for his own laziness and refusal to do anything other than do drugs and play videogames, video games, or is he a friendless, socially awkward young man with some legitimate Freudian gripes, who sorts himself out through a little CharacterDevelopment?



** Among the special abilities in singleplayer Trevor's rage mode is easily the strongest. Not only does it amp up his damage so he can kill large groups of enemies in seconds with almost any gun but it also turns him ''completely invincible'' letting him survive explosions, turn the minigun from AwesomeButImpractical to a handheld apocalypse machine and even kill groups of armed enemies with his ''[[MegatonPunch bare fists]]''. By the time it runs out you could easily have killed everyone in the vicinity or be back in cover no worse for wear considering the damage you would've done.

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** Among the special abilities in singleplayer single-player Trevor's rage mode is easily the strongest. Not only does it amp up his damage so he can kill large groups of enemies in seconds with almost any gun but it also turns him ''completely invincible'' letting him survive explosions, turn the minigun from AwesomeButImpractical to a handheld apocalypse machine and even kill groups of armed enemies with his ''[[MegatonPunch bare fists]]''. By the time it runs out you could easily have killed everyone in the vicinity or be back in cover no worse for wear considering the damage you would've done.



* MemeticBadass: [[http://vghumor.com/gta-v-vs-avengers/ Trevor.]]
* MemeticMutation
** [[https://www.youtube.com/watch?v=QSilIwlqZXM Wasted]] in RealLife.
** [[https://www.youtube.com/watch?v=k8bpzeiQMEM You know,]] [[{{Vinesauce}} chainjahn?]] [[labelnote:Explanation]]A {{Mondegreen}} of the Korean phrase 이런 젠장, which means "Goddamn it!" and is properly pronounced as "E-run Jehn-Jang".[[/labelnote]]

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* MemeticBadass: [[http://vghumor.com/gta-v-vs-avengers/ Trevor.]]
]] He is a man that will ride a motorcycle along the top of a train, take on a gang of bikers single-handed, and commit crimes in just a pair of sweatpants and a dirty tanktop.
* MemeticMutation
**
MemeticMutation: [[https://www.youtube.com/watch?v=QSilIwlqZXM Wasted]] in RealLife.
** [[https://www.youtube.com/watch?v=k8bpzeiQMEM You "You know,]] [[{{Vinesauce}} chainjahn?]] [[labelnote:Explanation]]A chainjahn?"]] It's a {{Mondegreen}} of the Korean phrase 이런 젠장, which means "Goddamn it!" and is properly pronounced as "E-run Jehn-Jang".[[/labelnote]]Jehn-Jang".
** After the first mission, Lamar goes into an epic mini-rant and ends it with an intonate ''[[https://www.youtube.com/watch?v=4TdOc8z-hw8 nigga~]]''. His final word is a fun in-joke for the fans.



** Jimmy. He's a jerk who brings nothing but trouble to Michael, at one point drugging him. Quite literally, the ''only'' thing Jimmy does that is good is get robbed by Franklin, so he and Michael meet. '''That's it'''. [[spoiler:He does rescue himself from the Scrappy heap later in the game [[BigDamnHeroes when he saves Mike, Amanda, and Tracey from a Merryweather Mercenary]] [[CrouchingMoronHiddenBadass by turning off the lights, sneaking up on him with night vision goggles, and bashing him over the head with his bong]]]]. The rest of Michael's family aren't exactly lovable either, though they get better later on.
** Franklin's aunt Denise doesn't do much to endear herself. Considering she spends most of her time complaining, being lazy, and insulting Franklin ([[SpeakIllOfTheDead and her deceased sister]], [[EvenBadMenLoveTheirMamas who is Franklin's mother]]) every chance she gets (Even when Franklin is doing far better in life than she is.)

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** Jimmy. He's a whiny jerk who brings nothing but trouble to Michael, at one point Michael: selling Michael's boat, drugging him. Quite literally, him, and giving him flak for his crimes [[{{Hypocrite}} while praising Franklin and Trevor for the same things]]. Until the final missions, the ''only'' positive thing Jimmy does that is good is get robbed by Franklin, so he and Michael meet. '''That's it'''. [[spoiler:He does rescue himself from the Scrappy heap later The rest of Michael's family aren't exactly lovable either, but at least when [[spoiler:Michael and Amanda separate]], Tracey still stays in the game contact with her father and Amanda has more than enough reason to be mad since [[spoiler:she was suddenly thrust into witness protection by her husband's behest]]. Jimmy stays antagonistic to his father until [[spoiler: [[BigDamnHeroes when he saves Mike, Amanda, and Tracey from a Merryweather Mercenary]] [[CrouchingMoronHiddenBadass by turning off the lights, sneaking up on him with night vision goggles, and bashing him over the head with his bong]]]]. The rest bong]] in the final stretch of Michael's family aren't exactly lovable either, though they get better later on.
the game]].
** Franklin's aunt Denise doesn't do much to endear herself. Considering she spends most of her time complaining, being lazy, and insulting Franklin ([[SpeakIllOfTheDead and her deceased sister]], [[EvenBadMenLoveTheirMamas who is Franklin's mother]]) every chance she gets (Even gets. Even when Franklin is doing far better in life than she is.)is, she still acts like an ungrateful hypocrite.



** Dr. Friedlander, the DrJerk who keeps scamming money out of Michael for his therapy sessions, and not even trying to hide the fact he wants to milk Michael's mental issues for all they're worth. [[spoiler: Thank God you have the option to kill him]].

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** Dr. Friedlander, the DrJerk who keeps scamming money out of Michael for his therapy sessions, and not even trying to hide the fact he wants to milk Michael's mental issues for all they're worth. [[spoiler: Thank God you have the option to kill him]].him.]]



** Losing the cops in online play... doesn't actually lose the cops. At least not if you're in a stolen vehicle. Even if you've completely gotten rid of that wanted level, the next patrol car you pass will light up and chase you down. This can be fixed by going to a shop and having the car resprayed. Thankfully, patrol cars are very rarely seen unless you happen to run into another player being chased by cops.

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** Losing the cops in online play... doesn't actually lose the cops. At least not if you're in a stolen vehicle. Even if you've completely gotten rid of that wanted level, the next patrol car or police station you pass will light up and chase you down. This can be fixed by going to a shop and having the car resprayed. Thankfully, patrol cars are very rarely seen unless you happen to run into another player being chased by the cops.



*** And speaking of cops, it's really irritating how easily the cops can be sent after you. You can't even punch one pedestrian without another nearby calling the police on you. Even if there isn't another pedestrian or police officer in sight, there's still an insanely high chance that you'll get a star on your wanted level. Contrast with earlier games, where you could kill half a dozen pedestrians with a melee weapon and the cops would be none the wiser.

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*** And speaking of cops, it's really irritating how easily the cops can be sent after you. You can't even punch one pedestrian without another nearby calling the police on you.you, all because nearly every NPC has a cellphone. Even if there isn't another pedestrian or police officer in sight, there's still an insanely high chance that you'll get a star on your wanted level. Contrast with earlier games, where you could kill half a dozen pedestrians with a melee weapon and the cops would be none the wiser.



** The ATM system. When detailed in previews, players were presented with the ever present fear of being robbed of their hard earned income, and to rush to ATM's to deposit this cash, while facing the risk of catching two to the back of the head, leaving a constant vulnerable state. This mechanic was quickly proven to be pointless, as players were able to deposit their cash straight from their cell phones, which nullifies the risk of being robbed since the general player immediately deposits after any mission/activity.

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** The ATM system. When detailed in previews, players were presented with the ever present fear of being robbed of their hard earned income, and to rush to ATM's to deposit this cash, while facing the risk of catching two to the back of the head, leaving a constant vulnerable state. This mechanic was quickly proven to be pointless, as players were able to deposit their cash straight from their cell phones, which nullifies the risk of being robbed since the general player immediately deposits after any mission/activity. Moreover, very few transactions require money on hand, so it's smarter for players to keep their funds in the bank at all times.



*** Using iron sights doesn't feel natural; the aim assist means it will "snap" to a target instantly, and the aim-down sight happens instantly which can be jarring when compared to other FPSes which do a more natural aim-down sight, and theres no way to switch targets without letting go of the aim and button and pressing it again.

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*** Using iron sights doesn't feel natural; the aim assist means it will "snap" to a target instantly, and the aim-down sight happens instantly which can be jarring when compared to other FPSes [=FPSes=] which do a more natural aim-down sight, and theres no way to switch targets without letting go of the aim and button and pressing it again.



** "Legal Trouble", where Molly takes away Michael's film, and it is your job to chase her down into the airport, getting a high wanted level and see [[spoiler: [[{{Gorn}} Molly killed in a plane turbine]]]] in the process just to reclaim it. The chase is a bit crazy, but losing the cops afterwards in the airport is what really makes this one a hair yanker (Hint: if you take the Shamal in the hangar, it's easier). It is made even more frustrating once you find out [[spoiler: [[AllForNothing the whole mission was pointless]], as a digital copy of the film was in the studio the whole time]].

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** "Legal Trouble", where Molly takes away Michael's film, and it is your job to chase her down into the airport, getting a high wanted level and see [[spoiler: [[{{Gorn}} Molly killed in a plane turbine]]]] turbine]] in the process just to reclaim it. The chase is a bit crazy, but losing the cops afterwards in the airport is what really makes this one a hair yanker (Hint: if you take the Shamal in the hangar, it's easier). It is made even more frustrating once you find out [[spoiler: [[AllForNothing the whole mission was pointless]], as a digital copy of the film was in the studio the whole time]].



** "Did Somebody Say Yoga?", where a large portion of the level consists of you having to fiddle around with the controls in ''very'' specific combinations in order to perform exercises. And if you fail at any point during a set, you have to do that ''entire'' set all over again. Mess up three times, and you fail the mission. Oh, and the whole time, [[MostAnnoyingSound you have to put up with the annoying chatter of Amanda and Fabien as they comment on your physique]]. At least the same mission makes up for it somewhat by having [[spoiler:one of the most awesomely hilarious drug-addled hallucination sequences in video game history.]]

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** "Did Somebody Say Yoga?", where a large portion of the level consists of you having to fiddle around with the controls in ''very'' specific combinations in order to perform exercises. And It's not hard to do, but if you fail at any point during a set, you have to do that ''entire'' set all over again. Mess up three times, and you fail the mission. Oh, and the whole time, [[MostAnnoyingSound you have to put up with the annoying chatter of Amanda and Fabien as they comment on your physique]]. At least the same mission makes up for it somewhat by having [[spoiler:one of the most awesomely hilarious drug-addled hallucination sequences in video game history.]]



** The Epsilon chain as a whole. It's notoriously buggy, with some missions not appearing on the map when they're supposed to.
*** There's also one mission which requires you to deliver five specific vehicles. Sometimes the vehicles will rarely spawn while you're looking for them, and there's a possible glitch where if you save anywhere in the middle of it, then the mission will no longer register and the entire chain will be impossible to finish.
*** One of the Epsilon missions requires Michael to run a total five miles in the desert while wearing the robes. It can take at least 20 minutes and is very tedious, and your thumb will quickly grow sore from mashing the Sprint button repeatedly, most players deal with this mission by strapping a rubber band over the Analog stock and sprint button and hoping they don't get eaten by a mountain lion. Rockstar themselves must have realized how much players would hate it, as it's one of the only missions in the game which has no gold medal requirements.
** The Coyote Cross Country Triathlon has a similar problem. It is a thirty minute long button mash through swimming, cycling and running with no reward.

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** The Epsilon chain as a whole. It's notoriously buggy, with some missions and objective requirements not appearing on the map when they're supposed to.
*** There's also one mission "Assuming the Truth", which requires you to deliver five specific vehicles. Sometimes the vehicles will rarely spawn while you're looking for them, and there's a possible glitch where if you save anywhere in the middle of it, then the mission will no longer register and the entire chain will be impossible to finish.
*** One of the Epsilon missions missions, "Exercising the Truth", requires Michael to run a total five miles in the desert while wearing the robes. It can take at least 20 minutes and is very tedious, and your thumb will quickly grow sore from mashing the Sprint button repeatedly, most players deal with this mission by strapping a rubber band over the Analog stock and sprint button and hoping they don't get eaten by a mountain lion. Rockstar themselves must have realized how much players would hate it, as it's one of the only missions in the game which has no gold medal requirements.
** The Coyote Cross Country Triathlon has a similar problem. It is a thirty minute long button mash through swimming, cycling and running with no reward. And unlike that Epsilon mission, it ''does'' have a gold medal requirement. Got in 2nd place? Too bad, time to waste another half-hour!
17th Aug '16 1:41:22 PM themisterfree
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* TheyWastedAPerectlyGoodPlot: Considering they ''all'' are [[ConspiracyTheorist conspiracy theorists]], it's a shame we never got a triple debate between Lester, Ron and Chef.

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* TheyWastedAPerectlyGoodPlot: TheyWastedAPerfectlyGoodPlot: Considering they ''all'' are [[ConspiracyTheorist conspiracy theorists]], it's a shame we never got a triple debate between Lester, Ron and Chef.
17th Aug '16 1:40:29 PM themisterfree
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Added DiffLines:

* TheyWastedAPerectlyGoodPlot: Considering they ''all'' are [[ConspiracyTheorist conspiracy theorists]], it's a shame we never got a triple debate between Lester, Ron and Chef.
17th Aug '16 8:12:52 AM Austin
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* HintSystem: A hidden and positive example. [[spoiler:When Devin offered Franklin three choices, Franklin secretly alludes [[TakeAThirdOption the third option]] by insulting Devin. This hint also helps in getting GoldenEnding in which Franklin, Michael, and Trevor take out Steve, Devin, Wei Cheng who have been harassing them, and Stretch, the guy that has been getting Franklin's friend Lamar into trouble, [[GottaKillThemAll for good measure]].]]
-->'''Franklin''': Man, you know what? ''*opens door*'' Man, fuck you.\\
'''Devin''': [[spoiler:Genius answer, pal. Total genius, but time is running.]] You think about it. Me? I got a triathlon coming up, and I am in deep training. Buh-bye! ''*leaves*''\\
'''Franklin''': Man, fuck you!



* {{Jerkass}}: Franklin's aunt Denise constantly belittles, insults, and abuses him for no reason, even threatening to chase him out of his own home [[{{Hypocrite}} despite also berating him when he moves out]]. When Franklin gets a new house in Rockford Hills, she sends him an amazingly petty and cruel email telling him he doesn't deserve to leave the hood and shouldn't have been born. Even ''Trevor'' tells her off for her attitude and treatment of Franklin. Tellingly, almost none of this is said with the series' usual tongue-in-cheek style or comic exaggeration; none of her abusive communication is PlayedForLaughs.



* SpotlightStealingSquad:
** GTA Online is this for the Singleplayer. Every update so far has been primarily geared towards expanding the online experience only adding a few weapons and vehicles to singleplayer which are also available online anyway. The highly anticipated heist update is exclusive to online adding nothing to singleplayer despite every other update at least giving the new vehicles.
9th Aug '16 12:35:37 AM manhandled
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* BonusFeatureFailure: The video editor included with the PC version has a lot of irritating problems, like only being able to go roughly fifty feet away from your character, recording ending the instant your character dies, the "smooth" camera option causing the camera to lag behind the set keyframes, poor video output quality, and other arbitrary limits that make it annoying to use.

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* BonusFeatureFailure: The video editor included with the PC version has a lot '''lot''' of irritating problems, like only being able to go roughly fifty feet away from your character, recording ending the instant your character dies, the "smooth" camera option causing the camera to lag behind the set keyframes, poor video output quality, and other arbitrary limits that make it annoying just plain ''annoying'' to use.
4th Aug '16 1:47:32 PM HashiriyaR32
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*** "The Paleto Score": When the gang needs to knock over a small-town bank, the bank gets surrounded by the CorruptHick [[CorruptCop Cops]]. Seeing it's too late for flight, the gang decides to fight: [[spoiler: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Light Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Barracks hummers, and [[[TankGoodness Rhino tanks]]. [[CrowningMomentOfAwesome The gang kills all of them, too.]]]]

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*** "The Paleto Score": When the gang needs to knock over a small-town bank, fully aware that the bank gets surrounded by the local CorruptHick [[CorruptCop Cops]]. Seeing it's too late for flight, Cops]] would be on the scene in less than a minute after the alarm goes off. The gang decides to fight: came prepared, and counter the police response [[spoiler: by walking out of the bank wearing Bomb Suits. Michael and your gunman come out sporting [[MoreDakka Light Machine Guns]], and Trevor comes out hefting [[GatlingGood a freaking Minigun]]! So they tear up the police men... and the police cars... and the police choppers... and then Army Fort Zancudo sends soldiers, Barracks hummers, and [[[TankGoodness Rhino tanks]]. [[CrowningMomentOfAwesome The gang kills all of them, too.]]]]
4th Aug '16 6:56:14 AM TheSandwichOven
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** Then there are the vehicles like the Insurgent, Karuma, Rhino, Lazer, Hydra, ect. which are easily crowd favorites yet also have legions of players demanding their removal. Pretty much an vehicle that has a unique ability is destined to become this.

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** Then there are the vehicles like the Insurgent, Karuma, Armored Kuruma, Rhino, Lazer, Hydra, ect. which are easily crowd favorites yet also have legions of players demanding their removal. Pretty much an vehicle that has a unique ability is destined to become this.
2nd Aug '16 8:43:14 PM marston
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** Steve Haines and Devin Weston. Depending on how you ask, they're either interesting, entertaining antagonists who tie in nicely with the game's themes, or the weakest and least threatening ''GTA'' antagonists yet.

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** Steve Haines and Devin Weston. Depending on how you ask, they're either interesting, entertaining antagonists who tie in nicely with the game's themes, or the weakest and least threatening ''GTA'' antagonists yet. The fact that [[spoiler: they're both killed off anti-climatically {And in the case of Haines, killed in a really unsatsfying manner without a final confrontation with the protagonists}]] doesn't help either.
31st Jul '16 9:03:37 PM Kadorhal
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'''Lacy:''' I know right; the generation before them survived the great depression, fought the second World War, and built America to greatness. Then they stepped in and squandered it all. And it's ''our'' generation taking all the flak. [[SarcasmMode Blame the millennials.]] Even if we are self-absorbed narcissists who expect 3-hour work days, who do you think we learned it from?

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'''Lacy:''' I know right; the generation before them survived the great depression, fought the second World War, and built America to greatness. Then they stepped in and squandered it all. And it's ''our'' generation taking all the flak. [[SarcasmMode Blame the millennials.]] Even if we are self-absorbed narcissists who expect 3-hour work days, [[AtLeastIAdmitIt who do you think we learned it from? from?]]



*** Its probably hilariously intentional how the progression of Trevor's rampages gets increasingly dangerous going from [[ArsonMurderAndJaywalking rednecks to street thugs to organised gangs to the military...and then hipsters.]]
** Political extremists of course are the but of many jokes. This is arguably even invoked in the [=NPCs=] who regularly call strangers "Conservative douchwads" or "fucking Liberals." This makes the player fell less guilty when murdering them.

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*** Its It's probably hilariously intentional how the progression of Trevor's rampages gets increasingly dangerous dangerous, going from [[ArsonMurderAndJaywalking rednecks rednecks, to street thugs thugs, to organised gangs gangs, to the military...military... and then ending with hipsters.]]
** Political extremists of course are the but of many jokes. This is arguably even invoked in the [=NPCs=] who regularly call strangers "Conservative douchwads" or "fucking Liberals." This makes the player fell feel less guilty when murdering them.



** The PC version. ''GTA IV''[='=]s PC port was not that great when it first came out, with three pieces of DRM tied-in ([=SecuROM=], Games for Windows -- Live, and the Rockstar Games Social Club) and some pretty high requirements for the time, yet it was not a stable game. Its only redeeming parts were the video editor, support for custom music through Independence FM, high-resolution and 60fps gameplay, and having a ''huge'' modding community. Come the much-delayed ''GTA V'' PC version in 2015, and we have a much better-looking and (mostly) more stable game. It comes with a large palate of custom settings, an even better video editor, less DRM (just the Rockstar Games Social Club, plus UsefulNotes/{{Steam}} if purchased from there), great graphics with 4K resolution and 60fps support, and support for custom music through Self Radio (with [[MundaneMadeAwesome the newly-added ability to show artist and song title metadata]]).

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** The PC version. ''GTA IV''[='=]s PC port was not that great when it first came out, with three pieces of DRM tied-in ([=SecuROM=], Games for Windows -- Live, and the Rockstar Games Social Club) and some pretty high requirements for the time, yet it was not a stable game. Its only redeeming parts were the video editor, the usual support for custom music through Independence FM, high-resolution high resolution support and 60fps gameplay, and having a ''huge'' modding community. Come the much-delayed ''GTA V'' PC version in 2015, and we have a much better-looking and (mostly) (for the most part) more stable game. It comes with a large palate of custom settings, an even better video editor, less DRM (just the Rockstar Games Social Club, plus UsefulNotes/{{Steam}} if purchased from there), great graphics with 4K resolution and 60fps support, and and, as always, support for custom music through Self Radio (with [[MundaneMadeAwesome the newly-added ability to show artist and song title metadata]]).



** During version 1.07 of the game, players could actually fly to and roam around North Yankton in ''Grand Theft Auto Online'' via a glitch. Rockstar supposedly patched this out in version 1.08, but [[http://www.youtube.com/results?search_query=gta+online+north+yankton+glitch+1.08&sm=3 several YouTubers]] have managed to get back into North Yankton after the 1.08 patch.

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** During version 1.07 of the game, players could actually fly to and roam around North Yankton in ''Grand Theft Auto Online'' via a glitch. Rockstar supposedly patched this out in version 1.08, but [[http://www.youtube.com/results?search_query=gta+online+north+yankton+glitch+1.08&sm=3 several YouTubers]] have managed to get back into North Yankton after the 1.08 patch.on that version regardless.



** Two more exposed by Website/{{Cracked}}[[http://www.cracked.com/article_21604_the-6-most-hilarious-glitches-in-popular-video-games.html]]: The fact that you can tell a taxi to drive off into the ocean and drown both the driver and the player (although if the player leaves the cab fast enough, s/he can still escape, but the poor taxi driver is consigned to a watery grave). Impractical, but many players find it a good laugh. Additionally, you can do yoga while riding a bicycle- getting on backwards, then riding arms crossed with your head looking forward upside down. Looks painful, but it did entertain players.
* HarsherInHindsight: The gameplay trailer released on July 9, 2013 had Michael and Jimmy returning from a father-son bike ride and the latter exclaiming "Jeez, pop, too much more of that and maybe I won't be dead by 35!". On the previous day, it was announced that gaming journalist [[GiantBomb Ryan Davis]] had suddenly passed away at the age of 34.

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** Two more exposed by Website/{{Cracked}}[[http://www.[[http://www.cracked.com/article_21604_the-6-most-hilarious-glitches-in-popular-video-games.html]]: html exposed]] by Website/{{Cracked}}: The fact that you can tell a taxi to drive off into the ocean and drown both the driver and the player (although if the player leaves the cab fast enough, s/he can still escape, but the poor taxi driver is consigned to a watery grave). Impractical, but many players find it a good laugh. Additionally, you can do yoga while riding a bicycle- getting on backwards, then riding arms crossed with your head looking forward upside down. Looks painful, but it did entertain players.
* HarsherInHindsight: The gameplay trailer released on July 9, 2013 had Michael and Jimmy returning from a father-son bike ride and the latter exclaiming "Jeez, pop, too much more of that and maybe I won't be dead by 35!". On the previous day, it was announced that gaming journalist [[GiantBomb [[Website/GiantBomb Ryan Davis]] had suddenly passed away at the age of 34.



-->'''Franklin''': Man, you know what? *opens door* Man, fuck you.
-->'''Devin''': [[spoiler:Genius answer, pal. Total genius, but time is running.]] You think about it. Me? I got a triathlon coming up, and I am in deep training. Buh-bye! *leaves*
-->'''Franklin''': Man, fuck you!

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-->'''Franklin''': Man, you know what? *opens door* ''*opens door*'' Man, fuck you.
-->'''Devin''':
you.\\
'''Devin''':
[[spoiler:Genius answer, pal. Total genius, but time is running.]] You think about it. Me? I got a triathlon coming up, and I am in deep training. Buh-bye! *leaves*
-->'''Franklin''':
''*leaves*''\\
'''Franklin''':
Man, fuck you!



** Likewise, the character striping glitch in ''online'' was actually caused by bugs in the [=NVidia=] driver. This was eventually fixed in a driver update. Unfortunately, said update is not compatible with certain motherboards...

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** Likewise, the character striping glitch in ''online'' ''Online'' was actually caused by bugs in the [=NVidia=] driver. This was eventually fixed in a driver update. Unfortunately, said update is not compatible with certain motherboards...



** One of the features in GTA Online is the ability to set bounties on other players for a minimal fee. Whoever kills the target gets $1000-$9000 for themselves. Doesn't sound like a bad idea... until you realize that ''random [=NPCs=] in the game world can set bounties on you without warning'' if you do so much as steal a car or accidentally front-end someone during a police chase. Have fun trying to deliver that high-value Import/Export vehicle to Simeon in perfect condition while being shot at by every player you see! Oh, and bounties don't go away when joining a new session, either, so you're never safe. And oh, don't bother logging out to wait it out- the counter actually ''pauses'' and only counts when you're logged in[[note]]On the other hand, if you manage to avoid the bounty hunters for an in-game day(48 minutes), which if nothing else is easily doable by simply hanging out in your apartment, taking on racing missions solo, or even hiding out at Mount Chiliad), then ''you'' collect the bounty yourself. Also, there's an award and tattoo for collecting enough bounties; it's likely this feature was put in so that players after said award didn't have to wait on the whims of other players to work towards it. Also, most NPCs would be ignorant of the fact that there's a bounty on you, only the gangster types will come after you. Stay out of the bad side of town for one in-game day, play solo in a invite-only or solo session, and you're good.[[/note]]

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** One of the features in GTA Online is the ability to set bounties on other players for a minimal fee. Whoever kills the target gets $1000-$9000 for themselves. Doesn't sound like a bad idea... until you realize that ''random [=NPCs=] in the game world can set bounties on you without warning'' if you do so much as steal a car or accidentally front-end someone during a police chase. Have fun trying to deliver that high-value Import/Export vehicle to Simeon in perfect condition while being shot at by every player you see! Oh, and bounties don't go away when joining a new session, either, so you're never safe. And oh, don't bother logging out to wait it out- the counter actually ''pauses'' and only counts when you're logged in[[note]]On the other hand, if you manage to avoid the bounty hunters for an in-game day(48 day (48 minutes), which if nothing else is easily doable by simply hanging out in your apartment, taking on racing missions solo, or even hiding out at Mount Chiliad), then ''you'' collect the bounty yourself. Also, there's an award and tattoo for collecting enough bounties; it's likely this feature was put in so that players after said award didn't have to wait on the whims of other players to work towards it. Also, most NPCs [=NPCs=] would be ignorant of the fact that there's a bounty on you, only the gangster types will come after you. Stay out of the bad side of town for one in-game day, play solo in a invite-only or solo session, and you're good.[[/note]]



** Passive mode was promised as a means for players to safely explore and interact within ''GTA Online'' without the fear of endlessly being killed, at the cost of being unable to shoot at players and NPC so long as they are in this mode. While a safe idea, in practice the mode is easily circumvented as players within this mode are still vulnerable, removing only ONE form of possible death. Players within vehicles are still able to be shot to death by players, or become the target of hostile NPC's, while players that are on foot can be instead killed by automobiles or environment manipulations. Rockstar eventually rectified this by forcing non-passive players who somehow kill a passive player to pay for their kill's medical fees, much like how players who destroy an insured personal vehicle must pay for the damages. Likewise, passive players who somehow kill another player will also be forced to pay.
*** This was finally fixed entirely in the next-gen version. Passive Mode is basically ghost mode where non-passive players can't touch people in passive mode and vice versa, which is basically what people wanted from day one.
** The unarmed combat system is glitchy as all hell. In single player mode it's just annoying - it's way too easy to let your character get beaten to death by a frail old woman (for example) and your character won't always get a weapon out if you try to select it mid-fight to scare off your opponent. However, at least there, npc's follow a fairly predictable pattern. In online mode, against live opponents, it's purely based on luck. The targeting is faulty, the relationship between when an attack connects and when it's animation connects is non-existent, and it's horribly unresponsive, with your character often refusing to attack for no apparent reason. There's also no ability to control what sort of attack your character makes, so you'll often go for a powerful haymaker when you want to jab, leaving yourself open, or a short attack when you want reach. It works ''marginally'' better with melee weapons, but not much. Never the less, unarmed and melee weapon only death matches are extremely popular, as they don't involve any costs as regards to ammo.

to:

** Passive mode was promised as a means for players to safely explore and interact within ''GTA Online'' without the fear of endlessly being killed, at the cost of being unable to shoot at players and NPC [=NPCs=] so long as they are in this mode. While a safe idea, in practice the mode is easily circumvented as players within this mode are still vulnerable, removing only ONE form of possible death. Players within vehicles are still able to be shot to death by players, or become the target of hostile NPC's, [=NPCs=], while players that are on foot can be instead killed by automobiles or environment manipulations. Rockstar eventually rectified this by forcing non-passive players who somehow kill a passive player to pay for their kill's medical fees, much like how players who destroy an insured personal vehicle must pay for the damages. Likewise, passive players who somehow kill another player will also be forced to pay.
*** This was finally fixed entirely in the next-gen version. Passive Mode is now basically ghost mode where non-passive players can't touch people in passive mode and vice versa, which is basically what people wanted from day one.
** The unarmed combat system is glitchy as all hell. In single player mode it's just annoying - it's way too easy to let your character get beaten to death by a frail old woman (for example) and your character won't always get a weapon out if you try to select it mid-fight to scare off your opponent. However, at least there, npc's [=NPCs=] follow a fairly predictable pattern. In online mode, against live opponents, it's purely based on luck. The targeting is faulty, the relationship between when an attack connects and when it's its animation connects is non-existent, and it's horribly unresponsive, with your character often refusing to attack for no apparent reason. There's also no ability to control what sort of attack your character makes, so you'll often go for a powerful haymaker when you want to jab, leaving yourself open, or a short attack when you want reach. It works ''marginally'' better with melee weapons, but not much. Never the less, unarmed and melee weapon only death matches are extremely popular, as they don't involve any costs as regards to ammo.
30th Jul '16 7:01:45 PM Ferot_Dreadnaught
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** Further Adventures in Finance and Felony finally brought about an anti-cheat system for Online. Hurray, right? Except it happens to ban anyone who uses ''any program that hooks'', leaving many players clueless as to why they were just banned, and firmly establishing, in the minds of many critics who were already disappointed in Rockstar, that TheyJustDidntCare.

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** Further Adventures in Finance and Felony finally brought about an anti-cheat system for Online. Hurray, right? Except it happens to ban anyone who uses ''any program that hooks'', leaving many players clueless as to why they were just banned, and firmly establishing, in the minds of many critics who were already disappointed in Rockstar, that TheyJustDidntCare.banned.



* TheyJustDidntCare: The anti-cheat is just awful at detecting painfully obvious mods that [[{{Griefer}} griefers]] utilize to absolutely ruin everyone's experience in Online, but it, [[SkewedPriorities for some reason]], jumps at the chance to ban players forced to take money from other modders, even though Rockstar said players would never get banned for having illegitimate money forced on them. The Further Advances in Finance and Felony update to the anti-cheat brought about many more bans... on innocent players because the anti-cheat is now [[KnightTemplar overzealous]] and bans players who use ''anything'' that hooks, no matter how innocuous the program is.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.GrandTheftAutoV