Characters: Soulcalibur III
This is a list of characters from the Soul
series who made their debut in the fourth game of the series, Soulcalibur III
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Origin - Unable to determine due to his ability to reincarnate
Weapon(s) - Scythe
"You, who would stand against me, prepare to die!"
Zasalamel was originally a member of an ancient tribe: a sect of Algol's cult that guarded Soul Calibur. He was eventually exiled, however, when he went against the cult's strict orders to never use the spirit sword in times of war. Some time afterward, he discovered the secret of immortality, and through the use of arcane magic gained the ability to reincarnate himself. It seemed awesome at the time, but a few centuries of constant resurrection and death took its toll and he fell into depression, losing the joy of living as every death he suffered became more painful over the years. Believing his immortality to be a curse, Zasalamel decided to use the energies of Soul Edge and Soul Calibur so that he could finally die forever.
He succeeds in obtaining the two swords in Soulcalibur IV
, but during the ritual he witnesses a vision of the modern world
. Amazed by humanity's accomplishments, and wanting to see this vision come to pass, he stops the process and the two swords disappear. Zasalamel now seeks to use the swords to gain true immortality instead of reincarnation to make his dream a reality.
His current status is unknown as of V.
As a scythe wielder, Zasalamel's playstyle revolves around using attacks that control the positioning of the opponent. He can pull the opponent towards him, push them away, or toss them to the sides in an attempt to ring them out. While his attacks are relatively quick, his speed is below average, making him a rather advanced character.
- Anti-Villain: In III, he wants the swords so he can escape his immortality and die a peaceful death.
- Bald of Awesome: Mostly in IV.
- Big Bad: Of III, but then...
- Born-Again Immortality: Got this with some use of magic, but tried to get rid of this in III.
- The Chessmaster: In III, he pushes it Up to Eleven by manipulating every single character in the game in his scheme.
- Costume Porn: His primary outfit in IV. He ditches the hood, but gets a pimped-out magician's robe instead.
- Cursed with Awesome: His reincarnation ability.
- Death Seeker: His motivation for everything he does.
- Eyes of Gold: Eye to be precise. His left eye is golden. It apparently contains his soul and stays with him throughout all of his incarnations.
- The Grim Reaper: His 1P outfit in III and 2P outfit in IV both resemble a traditional depiction of death: a hooded figure wielding a scythe.
- In the Hood: His primary and secondary attires in III and IV, respectively.
- Master of Illusion: In IV, his encounters with Siegfried, Kilik, and Algol has Zasalamel create illusory copies of people dear to those characters (Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son Arcturus) just to spite them for no reason.
- The Middle East: It's likely he may originally be Babylonian, judging by the names of his attacks being named after figures of Babylonian myth and legend: Ereshkigal, Nergal, Shamash, Tiamat, etc. This also fits with him originally being a member of Algol's cult, who is himself inspired by the hero king Gilgamesh, and therefore likely originates from the pre-Babylonian (occupying the same region) Sumerian civilization.
- One-Winged Angel: Undergoes one in III, becoming Abyss, although IV retconned it out of existence.
- Put on a Bus: Unlike some other characters, there is simply no explanation as to why he didn't make it to V.
- Resurrective Immortality: Zasalamel masterminded the events of III for the express purpose of curing himself of this.
- Scary Black Man: Even after his Heel-Face Turn, he maintains an imposing and intimidating appearance. In III, this was more obvious.
- Sharp-Dressed Man: As seen in his IV ending. That is one classy cat.
- Sinister Scythe: His Weapon of Choice. It fits his overall appearance of a Grim Reaper.
- Thanatos Gambit: His plan to finally die. However, he discards of it before IV due to his visions and Zasalamel feeling the energies of the swords warping him into Abyss.
- Twenty Minutes into the Future: His ending in Soulcalibur IV, in which he achieves true Immortality. 400 years from the events of the game, he is seen in New York City, now a man of great importance (possibly the President), looking at how much the world has changed and giving a nice little monologue before he boards a helicopter for an important meeting.
- What Happened to the Mouse?: Like Talim, he simply disappears between Soulcalibur IV and Soulcalibur V without a single mention even in supplemental material.
- Who Wants to Live Forever?: Zasalamel's goal in Soulcalibur III is to find the cursed sword so that he can finally achieve a peaceful (and permanent) death.
Origin - Bird of Passage Assassins Guild, Europe
Weapon(s) - Ring blade
"It's gonna be fun to watch you grovel!"
"Do me a favor. Scream for me a little more!"
Voiced By: Masumi Asano
(Japanese), Unconfirmed (Soulcalibur III
, English) Katie Mc Nulty
and Soulcalibur V
A young girl who uses a ring blade and looks like she wandered off from the Cirque du Soleil
. Tira is a former assassin who once worked for an organization called the Bird of Passage. When the Evil Seed shone down on the leaders, the group disbanded. Tira had become addicted to killing during her time in the group, however, and couldn't live a normal life. When she heard about Nightmare, she empathized with him because he was a similar being to herself, and she became his servant. She then went after Sophitia's children
In Soulcalibur IV
her mind gets shattered by the meeting of Soul Calibur and Soul Edge and her already bi-polar nature becomes a full split personality
. She becomes very cunning and manipulative and has most of the cast under her thumb. Unfortunately, Soul Edge is destroyed, and she suffers a mental breakdown, returning to the shadows. She finds solace in her plans for Pyrrha, and upon Soul Edge's return she returns to Nightmare. However, she is not pleased when she finds out that the new Nightmare wants to privately seek control over the world, instead of slaughtering everything. Deciding that this Nightmare is an impostor, she sets out to seek a new host in V
In gameplay, her split personalities manifest as two separate modes: Jolly and Gloomy. Jolly Tira is more defensive, focusing on quick strikes. Gloomy Tira, in contrast, is an offensive powerhouse who focuses in rushdown tactics. It comes as no surprise that the primary objective is to get into Gloomy Mode as fast as possible.
Origin - Raised in Japan note
Weapon(s) - Shikomi-zue concealed in an oilpaper parasol
"I live only for revenge."
Between IV and V, Mitsurugi's backstory states that she defeated him sometime during the time skip, taking his Shishi-Oh in the process. By the time of SCV, she has left Japan and started a new life in Istanbul under the alias of "Neve," where she taught the ways of the sword to orphans. She also had a hand in training Patroklos.
Considered the hardest character to play in the series' history, Setsuka is an offensive monster with her extremely fast attacks and all-around excellent moveset. She has an extremely steep learning curve, requiring absolute precision and constantly being right next to her opponent at all times, but once mastered she can potentially be the best character in the game, as demonstrated by her successor, Alpha Patroklos
- Action Girl: Like all the other female fighters of the series.
- All of the Other Reindeer: Her bio in III states that she was looked upon with disdain y everyone because of her appearance.
- All There in the Manual: According to the official site, after the events of Soulcalibur IV, Setsuka understood how mistaken she was to pursue revenge. She took on the name "Neve" and travelled to Istanbul (the capital of Turkey) where she became a self-defence teacher to orphaned children, including Patroklos.
- Aloof Dark-Haired Girl: Her design consists of dark hair in odango-styled buns, rosy skin, a kimono and a parasol of prettiness, reminiscent of the traditional image of oriental beauty. Setsuka herself is a cold loner with nothing but her goal in mind.
- But Not Too Foreign: According to her bio, she already lived in Japan since her youth, yet was noticeably a foreigner.
- Combat Sandals: She wears 6 inch high okobo sandals, even in combat.
- Darker and Edgier: Her look in IV compared to III. In III, her design evokes a classically elegant Geisha, and her costume and hair-style are easily the most feminine and elaborate of all the female characters. However, when she returns in IV she sports a far more rugged look — her kimono is dramatically slung off one shoulder, her hair is down and far less fussy and she sports visable tattoos, all of which lends her the appearance of a Badass lady-Samurai, as opposed to a demure geisha.
- Difficult but Awesome/Elite Tweak: In the series, no one is more difficult to use effectively and Setsuka has been one of the stronger characters since she first appeared in III.
- Distaff Counterpart: In a sense, she could be a considered to a very loose female counterpart to Arthur.
- Fancy Hair Decorations: Her hair is gathered high on top of her head in an elaborate coiffure and held in place with various combs and ornamental pins in a Geisha/Oiran style.
- Femme Fatale: She is classy, but can be very dangerous if you stand in her way of revenge.
- Geisha: Her design basis, although she is more reminiscent of an Oiran, a type of high-ranking Japanese courtesan distinguished from geisha by their more elaborate kimono and hair decorations, front-tying obi, and higher status.
- Gorgeous Period Dress: Her player 2 outfit in IV, often dubbed her Mary Poppins outfit by the fanbase.
- Hidden Weapons: A sword hidden inside a parasol.
- High-Class Call Girl: Her look. She's based on an Oiran, as explained above. This is referenced in one of her kicks, "Oiran kick."
- Iaijutsu Practitioner: She was taught this style by her master. It is revealed she taught this to Alpha Patroklos as well.
- Ice Queen: Her demeanor.
- Istanbul: Her current home, as of SCV, following her departure from Japan. The Turkish city is traditionally thought of as the gateway from Asia into Europe (and vice versa). Setsuka's character design personifies this "east-meets-west" quality, in what could possibly have been a deliberate pun. The city is also located within the Ottoman Empire, which enables her meeting and training Patroklos.
- Kicking Ass in All Her Finery: Especially in SCIII, where she's geisha-ed up to the nines.
- Kimono Fanservice: Her beautiful kimono, a gift from her dead master, looks as if it would slip off if she so much as sneezed.
- Lady of War: One of the most graceful women fighters of the series, and one of the deadliest.
- Meaningful Name: Setsuka means snow bloom, which suits her cold personality.
- Mentor Ship: Was in love with her master, as mentioned above.
- Mighty Whitey: She's actually European. She dyed her hair black in the 3rd game but returned it to her natural blonde color in the 4th game. Subverted in that she was shunned from early childhood for her overtly non-Japanese appearance before she was taken in and cared for by her aformentioned master.
- Parasol of Prettiness/Parasol of Pain: Not only does the umbrella conceal her weapon, but she actually whaps her opponents on the head with just the umbrella in a few moves.
- Parental Abandonment: Presumably. However, it's not explained in her bio how she came to be an orphan in Japan.
- Parental Substitute: While training Patroklos in the art of iaido, she was disappointed that the boy was so steadfastly clinging to revenge as a motive and urged Patroklos to not go down the same path she did, causing him to eventually turn his back on her. It is only later that Patroklos realizes that Setsuka was a second mother to him.
- Revenge: She wants to kill Mitsurugi to avenge her slain master.
- Revenge Before Reason: Setsuka vows to take revenge upon the man that defeated her master in a duel, which accidentally gave him an infection that killed him. Despite the fact that his dying words were that the swordsman was a good and honorable man, and that she should not hold a grudge against him.
- Satellite Character: Becomes apparent instantly. Also, see "Stand Alone Episode".
- Shout-Out: To Lady Snowblood.
- Stand Alone Episode: Her story. Unlike the other characters in the series, who are all connected to or effected by Soul Edge or Soul Calibur in some way, Setsuka's storyline has nothing to do with the legendary swords or their power and is purely concerned with her attempting to kill Mitsurugi. She is not accompanied by any other characters in SCIV's Story Mode and this must be completed using her alone.
- Exemplified in her ending in SCIII, in which she's the only character to completely ignore Soul Edge after beating Abyss.
- Sword Cane: Her Weapon of Choice, a sword hidden in a parasol.
- The Unfettered: Her single-minded goal is to avenge her slain master, nothing more.
- Setsuka actually moves past her revenge in both games' endings. In III, she even counsels a woman in a predicament similar to hers and helps her move beyond such petty things as well.
- The above might not hold true, given what is mentioned in Mitsurugi's V backstory.
- While training Patroklos, she advised him to not give in to dark desires such as revenge, as she was once consumed by that same drive in the past, implying that she did get over her vengeance after defeating Mitsurugi and saw something of her younger self in Patroklos.
Origin - Rouen, French Empire note
Weapon(s) - Rapier
"Hope only brings disappointment."
Raphael's adopted daughter. She was orphaned at a young age, and had become distant from the world. She saves Raphael from the authorities, and starts to open up her heart again to the world.
she becomes a fully playable character, and gets revamped
for the Arcade Edition of III
, and then gets even more
revamped for IV
. Bored of waiting for Raphael to return with Soul Calibur, and possibly not too happy with him constantly leaving her
, she heads out to search for him. Amy is missing as of the time of V
, although it is speculated that unspecified events might've lead her to becoming the woman known as Viola.
In the original version of III
, Amy was essentially a Raphael clone. In IV
her moveset was completely revised, turning her into an extremely fast rushdown character. She is considered one of the most broken characters in the game (the other two being Hilde and Algol) due to her small hitbox and fast attacks.
Origin - Unknown (An ancient civilization)
Weapon(s) - All weapons
"Only one can be the best!"
A warrior from an ancient time when the soul swords were in their infancy, who mocked the gods and got in exchange an owl-headed curse. Trapped in a time-still labyrinth for many years, the Evil Seed finally released it in the 16th Century. After getting used to the new era, he sets out to fight the power that released him.
- Badass Grandpa: Possibly one of the oldest characters in the series (his in-game bio claims that Soul Edge was only "young and weak" in his era).
- Blood Knight: His quotes and backstory indicate that he loves to fight.
- Ditto Fighter: The third one in the series.
- Expy: Of Edge Master, who is implied to have fought him to a draw before he was cursed.
- The Maze: He got sent to the Grand Labyrinth, which is stated to be one, and got lost, eventually deciding to stay there. Yet, all characters end up finding their way out with no trouble in their Tales of Souls mode.
- Multi-Melee Master: Like the other ditto difghters, he knows how to fight with every main character's weapon. Justified, as he spent years and years living in a labyrinth, probably perfecting his fighting skills.
- The Owl-Knowing One: His curse gave him the head of an owl.
- Put on a Bus: As with most ditto fighters.
- The Rival: To Edge Master.
- Theme Naming: All of his weapons are named after some sort of personality or character type. They are: The Ancient, The Silent, The Mute, The Perceptive, The Fierce, The Savage, The Hidden and The Tease.
- The Time of Myths: It's even stated in his bio. He probably came from an ancient civilization.
- Walking Shirtless Scene: Both of his outfits.
- World's Best Warrior: He and Edge Master are rivals, as the only blemish on their individual win/loss records is a draw to each other.
- Worthy Opponent: He fought Edge Master to a draw, and can see Edge Master's influence in Kilik's style. The only person he's considered as approaching worthy since then was Mitsurugi.
Origin - Chaos
Weapon(s) - Scythe
"You, who would stand against me, prepare to die!"
Zasalamel's ultimate form
after being affected by the energies of the abyss
he used for his plans. In Soulcalibur III
, supposedly he'd morph into this as an after-effect of the ritual he performed to merge with the energies of both swords. Soulcalibur IV retconned
this, and instead Zasalamel cut short the ritual after feeling his body starting to be transformed.
- Body Horror: He looks like a decaying body with a hole in its chest...
- Casting a Shadow: Many of his attack involve darkness.
- Final Boss: He is one of the two final bosses of III, and the default option.
- Mind over Matter: He can lift objects with his mind.
- One-Winged Angel: He is the result of Zasalamel absorbing Soul Edge and Soul Calibur into his body.
- Power Echoes: His voice is distorted and echoic, emphasizing his monstrous nature.
- Yin-Yang Bomb: A result of one.
Origin - Chaos
Weapon(s) - Soul Edge - Great Sword
A What If?
character intended to show Nightmare's ultimate form
after he merged both Soul Edge and Soul Calibur with itself. While the character itself never came to be (well, canonically, anyways), his design was the base for Nightmare's SCIV
form, possibly to show he's approaching that magnitude of power
all by himself. The New Legends Of Project Soul confirms it is canon and THE most powerful entity in the Soul Calibur universe - not even Algol tangles with it.
- BFS: His version of Soul Edge shames anything else in this series several times over.
- The Dreaded: If the one guy who tamed Soul Edge is afraid of you, you're this.
- Eldritch Abomination: Night Terror was born from Nightmare absorbing the full power of both Soul Edge and Soul Calibur, and is the most powerful character in the series according to the Soulcalibur V artbook.
- Eye Beams: A full screen flying-out-of-range variation.
- Meaningful Name: Night terrors are nightmares on steroids. To put it in perspective, a bad dream might just result in a little restlessness when you wake up. A nightmare might have you catapulting yourself awake. Night terrors induce a severe physical and audible response while having them. You WILL wake up screaming.
- Nintendo Hard: Not only will he wipe the floor with you, but the requirements just to fight him require a little bit of Guide Dang It to accomplish.
- Playing with Fire: His wings are wreathed in flames.
- Power Gives You Wings: His wings are an extension of Soul Edge.
- Wings Do Nothing: Averted. He's the only character in the series who is immune to a Ring Out. Guess why is that?
- It also gives him a stance in which he is invulnerable to damage and can do 70% damage to any downed character.
- SNK Boss: This guy will give you night terrors trying to fight him.
- True Final Boss
Origin - Unknown
Weapon(s) - Wave Swords
), Longsword and Pistol Sword
A man who grew up in the underworld, striving every day for survival. Eventually he became an assassin and trained his skills until he became one of the most known and feared killers in his home country. He was so dreaded that nobody would ever think of betrayal, for he killed those who dared to deceive or control him. For that, he was always alone.
But eventually he grew old and weak, and those who once feared him dwindled in number. Then one day a dark-skinned youth with a scythe and a golden eye fought and killed him. As the young man's scythe ripped into his body, he caught sight of his killer's gold eye and remembered an old man, believed to be a magician, that he had slain many years before. He swore that, somehow, that man and the youth were the same person.
10 years later, that same youth, Zasalamel, revived the remains of the assassin and turned him into a loyal Revenant to serve as his enforcer.
Revenant is an extra fighter representing the 'Wave Sword' style in III
's Character Creation. In IV
he's downgraded to a Cervantes-copy unplayable outside of his master's Story Mode.
Greed and Miser
Origin - Japan
Weapon(s) - (Miser) Katana and shuriken
, (Greed) Dual kunai
Keiji Hirai (Greed; Japanese), Yuki Makishima (Miser; Japanese)
An old man that looks like a bum and a Japanese-looking girl. Two random assassins and rivals of Yoshimitsu. They get trashed by Mitsurugi in IV.
Valeria, Hualin, and Lynette
Abelia, Luna, Demuth, Aurelia, Chester, Strife, Girardot