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Origin - Unable to determine due to his ability to reincarnate
Weapon(s) - Scythe
- "You, who would stand against me, prepare to die!"
Zasalamel was originally a member of an ancient tribe: a sect of Algol's cult that guarded Soul Calibur. He was eventually exiled, however, when he went against the cult's strict orders to never use the spirit sword in times of war. Some time afterward, he discovered the secret of immortality, and through the use of arcane magic gained the ability to reincarnate himself. It seemed awesome at the time, but a few centuries of constant resurrection and death took its toll and he fell into depression, losing the joy of living as every death he suffered became more painful over the years. Believing his immortality to be a curse, Zasalamel decided to use the energies of Soul Edge and Soul Calibur so that he could finally die forever.
He succeeds in obtaining the two swords in Soulcalibur IV, but during the ritual he witnesses a vision of the modern world. Amazed by humanity's accomplishments, and wanting to see this vision come to pass, he stops the process and the two swords disappear. Zasalamel now seeks to use the swords to gain true immortality instead of reincarnation to make his dream a reality.
His current status is unknown as of V.As a scythe wielder, Zasalamel's playstyle revolves around using attacks that control the positioning of the opponent. He can pull the opponent towards him, push them away, or toss them to the sides in an attempt to ring them out. While his attacks are relatively quick, his speed is below average, making him a rather advanced character.
- Anti-Villain: In III, he wants the swords so he can escape his immortality and die a peaceful death.
- Bald of Awesome: Mostly in IV.
- Bald of Evil: In III, where he was the villain.
- Big Bad: Of III, but then...
- Heel–Face Turn: ...This happens in IV.
- Born-Again Immortality: Got this with some use of magic, but tried to get rid of this in III.
- The Chessmaster: In III, he pushes it Up to Eleven by manipulating every single character in the game in his scheme.
- Costume Porn: His primary outfit in IV. He ditches the hood, but gets a pimped-out magician's robe instead.
- Cursed with Awesome: His reincarnation ability.
- Death Seeker: His motivation for everything he does.
- Eyes of Gold: Eye to be precise. His left eye is golden. It apparently contains his soul and stays with him throughout all of his incarnations.
- The Grim Reaper: His 1P outfit in III and 2P outfit in IV both resemble a traditional depiction of death: a hooded figure wielding a scythe.
- In the Hood: His primary and secondary attires in III and IV, respectively.
- Master of Illusion: In IV, his encounters with Siegfried, Kilik, and Algol has Zasalamel create illusory copies of people dear to those characters (Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son Arcturus) just to spite them for no reason.
- The Middle East: It's likely he may originally be Babylonian, judging by the names of his attacks being named after figures of Babylonian myth and legend: Ereshkigal, Nergal, Shamash, Tiamat, etc. This also fits with him originally being a member of Algol's cult, who is himself inspired by the hero king Gilgamesh, and therefore likely originates from the pre-Babylonian (occupying the same region) Sumerian civilization.
- One-Winged Angel: Undergoes one in III, becoming Abyss, although IV retconned it out of existence.
- Put on a Bus: Unlike some other characters, there is simply no explanation as to why he didn't make it to V.
- Recurring Boss: He appears as a mid-boss in every single character's Tales of Souls storyline in III. Including his own. As Abyss, he also serves as the Final Boss if you didn't do well enough to get Night Terror. Finally, failing the quick-time event in the cutscene before the penultimate fight will cause him to replace Nightmare/Siegfried, meaning it's possible to fight him up to three times in one playthrough.
- Resurrective Immortality: Zasalamel masterminded the events of III for the express purpose of curing himself of this.
- Scary Black Man: Even after his Heel–Face Turn, he maintains an imposing and intimidating appearance. In III, this was more obvious.
- Sharp-Dressed Man: As seen in his IV ending. That is one classy cat.
- Sinister Scythe: His Weapon of Choice. It fits his overall appearance of a Grim Reaper.
- Thanatos Gambit: His plan to finally die. However, he discards of it before IV due to his visions and Zasalamel feeling the energies of the swords warping him into Abyss.
- Twenty Minutes into the Future: His ending in Soulcalibur IV, in which he achieves true Immortality. 400 years from the events of the game, he is seen in New York City, now a man of great importance (possibly the President), looking at how much the world has changed and giving a nice little monologue before he boards a helicopter for an important meeting.
- What Happened to the Mouse?: Like Talim, he simply disappears between Soulcalibur IV and Soulcalibur V without a single mention even in supplemental material.
- Who Wants to Live Forever?: Zasalamel's goal in Soulcalibur III is to find the cursed sword so that he can finally achieve a peaceful (and permanent) death.
- Inverted in Soulcalibur IV, in which he suddenly wants to live forever because he saw a vision of the modern world and felt the urge to live again.
Origin - Bird of Passage Assassins Guild, EuropeWeapon(s) - Ring blade
- "It's gonna be fun to watch you grovel!""Do me a favor. Scream for me a little more!"
Voiced By: Masumi Asano (Japanese), Jennifer Hale (Soulcalibur III, English) Katie Mc Nulty (Soulcalibur IV and Soulcalibur V, English)
A young girl from an unspecified European country who uses a ring blade and looks like she wandered off from the Cirque du Soleil. Tira is a former assassin who once worked for an organization called the Bird of Passage. When the Evil Seed shone down on the leaders, the group disbanded. Tira had become addicted to killing during her time in the group, however, and couldn't live a normal life. When she heard about Nightmare, she empathized with him because he was a similar being to herself, and she became his servant. She then went after Sophitia's children.
In Soulcalibur IV her mind gets shattered by the meeting of Soul Calibur and Soul Edge and her already bi-polar nature becomes a full split personality. She becomes very cunning and manipulative and has most of the cast under her thumb. Unfortunately, Soul Edge is destroyed, and she suffers a mental breakdown, returning to the shadows. She finds solace in her plans for Pyrrha, and upon Soul Edge's return she returns to Nightmare. However, she is not pleased when she finds out that the new Nightmare wants to privately seek control over the world, instead of slaughtering everything. Deciding that this Nightmare is an impostor, she sets out to seek a new host in V.In gameplay, her split personalities manifest as two separate modes: Jolly and Gloomy. Jolly Tira is more defensive, focusing on quick strikes. Gloomy Tira, in contrast, is an offensive powerhouse who focuses in rushdown tactics. It comes as no surprise that the primary objective is to get into Gloomy Mode as fast as possible.
- Affably Evil: She's Ax-Crazy as all-hell, but she has a playful, almost mischievous demeanor. Well, Jolly Tira does at least.
- Ancient Conspiracy: The Bird of Passage was responsible for many notorious murders of prestigious figures and officials, and from its safe position in the shadows, it influenced the history of medieval Europe.
- The Ageless: Throughout SC III & IV, she's listed as 17 years old in her bio. In the time-frame of SC V, chronologically she would therefore be 34, but her age is simply listed as "unknown". It is implied that exposure to Soul Edge has stalled the physical aging process and frozen her youthful looks.
- Animal Motifs: She has an association with birds.
- Badass Normal: She can fight on equal grounds with Sophitia, who has literal god-given skills and a divine weapon... with a completely un-enchanted weapon.
- Bare Your Midriff: Present in all her main outfits.
- Beauty Mark: Just below her right eye.
- Berserk Button: Being referred to as a pawn of Soul Edge.
- Big Bad Ensemble: With the new Nightmare and Elysium in V.
- Blood Knight: Whichever is her personality at the time, she loves to fight and kill people.
- Cargo Ship: In-universe. She's in love with Soul Edge, the sword itself, not the sword's current body/host. This is made clear when she let Z.W.E.I. kill the current host of the sword, "Graf Dumas." She then let Pyrrha dispose of Z.W.E.I. and starts talking to the sword like a long-lost lover.
- Celebrity Resemblance: With her beauty mark, arched eyebrows and villainess make-up, Tira bears a striking resemblance to a young Sherilyn◊ Fenn,◊ particularly during her tenure as the tantalizing high school femme fatale Audrey Horne on Twin Peaks.
- Chained by Fashion: When she moves, we sometimes hear chains rattling. It's either from her boots or her ring-blade.
- The Chessmaster: The key figure in the tragedies surrounding the Alexander family in both Soulcalibur IV and V, responsible for essentially every bad thing that happens to all of them.
- Chuck Cunningham Syndrome: She just disappears in V after Pyrrha becomes host for Soul Edge. Of course, since the story was only 1/4 completed, who knows what would have become of her.
- Circus of Fear: She completely embodies this trope, from her weapon and costumes to her highly acrobatic movements, which are all performance-based, as opposed to being grounded in the martial arts.
- Cirque du Soleil: Her look and possible design inspiration. One of their shows (Alegria) featured the brilliant Elena Lev, a young hula-hoop/acrobat artiste dressed all in green, who has a definite Tira vibe.
- Combat Stilettos: In V.
- Continuity Nod: Her main outfit in V seems to draw inspiration from her main outfit in III and especially her alternate IV one.
- Her entire relationship with ravens can be seen as a reference to Nightmare's raven in Soulcalibur II.
- Dance Battler: Applicably, her repertoire of acrobatic kicks are almost all dance and ballet-based (including coupé, pirouette, grand battement etc), with very little grounding in traditional martial-arts. In SC III, she even jetés into the opponent whilst leaping through her hoop.
- Dark Action Girl: One noticeably evil action-oriented female fighter.
- The Dragon: To Nightmare, especially in SCIV where she does all his dirty work for him.
- Dragon Ascendant: After the original Nightmare was killed by Siegfried, she rose to prominence seventeen years later as the one controlling Pyrrha, all to bring back her master after Graf Dumas took Soul Edge.
- Early-Bird Cameo: Not Tira herself, but her raven (no pun intended) was the same one seen in the intro to II handing out pieces of Soul Edge to various warriors.
- Eerie Pale-Skinned Brunette: In IV. Before that, she had green hair by default.
- Expy: Possibly of Misa Amane and/or Harley Quinn.
- In SCIV and V, it's possible to give her a crude Harley Quinn outfit. It's even easier in V considering how pale her skin became, allowing it to pass for white pancake.
- Evil Mentor: To Pyrrha.
- Evil Sounds Deep: Her voice alternates according to her mood, ranging from squeeky and perky in her "jolly" state, to incredibly gruff and gutteral in her more powerful, angrier "gloomy" state.
- Power Makes Your Voice Deep: In one of her endings from III, Soul Edge takes over Tira's body. The end result? She gets a much sultrier voice.
- Excessive Evil Eyeshadow: In most of her outfits.
- Fairy Tale Motifs: Her throws are named after elements from fairy tales, such as Glass Slippers, Death Spindle, and Poison Apple.
- Fluffy Fashion Feathers: Her Mari Shimazaki-designed 2P costume◊ in SCV.
- Forceful Kiss of Death: Her poison lipstick/soul-sucking Critical Finish.
- Freudian Excuse: This could be invoked to a certain extent with the limited information the databooks have given about her past. The Birds of Passage were said to regard Tira as an object instead of a human being, and the test she had to go to become one of them was to fight the "Mother Bird" who had been her mentor to the death. Killing her is suggested to be the root cause of Tira's mental instability, which only gets worse as the games progress.
- From Nobody to Nightmare: A poor orphaned girl is raised by an assassin guild and moves onto orchestrating a complex that involves destroying an entire family, assassinating political figures(Graf Dumas/Nightmare), and finding a new host body for her would-be inanimate boyfriend.
- Giggling Villain: As insane as she is, she never lets out a big crazed laughter. She settles for creepy giggles.
- Girlish Pigtails: In her SCIV incarnation, and the imagery remains in V.
- Improbable Weapon User: Her "ring blade" is one of the strangest weapons in the history of Fighting Games; it could best be described as an iron, bladed hula-hoop. (Emphasized by her joke weapon, which is a hula hoop.)
- Karma Houdini: In V. She orchestrates most of the plot of V, ultimately succeeding in replacing Nightmare with Pyrrha as Soul Edge's next host, but is conspicuously absent by the game's close.
- Justified as Word of God states that the story mode was supposed to be four times larger and deal with all the characters, but they didn't have the time or man-power to make it happen.
- Kick Them While They Are Down: One of her greatest strengths in gameplay. Once Tira knocks down a foe, chances are reasonable they're in for much more pain. Gloomy Tira takes it even further, possessing an attack that by itself is intended to take of a third of their health if they dare to even try getting off the ground. And if they just lay there and take it? She has attacks desigend especially to hurt downed opponents too!
- Large Ham: Most notably in her gleeful mood, but her gloomy mood has its moments."I WANT TO SEE YOU DESTROYED! HAHAHAHAHAHAHAHA!!!"
- Limp and Livid: Gloomy Tira, which; no surprise, only cares about killing you.
- Luck-Based Mission: Her persona shift chain combos. Powerful, but completely reliant on luck to extend them.
- Mad Love, Psycho Supporter, Undying Loyalty: Towards Nightmare/Soul Edge, but not the second Nightmare, who she views as an in-universe Replacement Scrappy.
- Manipulative Bitch: Particularly notable in her behavior towards Pyrrha.
- Meaningful Name: Her weapon, Eiserne Drossel, translates to Iron Throttle from German. Drossel can also mean Thrush, which fits in with her association with birds.
- With regard to her own name - "Tira" is the feminine form of "Tir/Tyr," a Norse name referencing (appropriately) the God of combat. This lends weight to her possible Scandinavian origin, mentioned above.
- Mood-Swinger: At first. The energies released by Siegfried and Nightmare's clash broke her mind, escalating it to full-on dissociative identity disorder.
- More Than Mind Control: Her method of manipulating Pyrrha.
- Multicolored Hair: White and purple in V, drawing inspiration from her alternate costume in IV.
- Murder, Inc.: The Bird of Passage guild who raised her.
- The Ophelia: She might be a mentally unstable woman, but she looks cute and girly.
- Parts Unknown: Unlike nearly all of the other warriors in the series, her bio contains no information on her birthplace and this is simply listed as "unknown." Fans have suggested several possible origins, ranging from Scandinavia, Germany, and Romania.
- Pet the Dog: She likes animals, particularly birds.
- Perky Female Minion: To Nightmare.
- Professional Killer: Raised as an assassin.
- Psychopathic Womanchild: Especially after the events of III.
- Purple Eyes: Until IV.
- Red Eyes, Take Warning: In V as a result of her malfestation.
- Rings of Death: She wields probably the most unusual weapon in the series, a large bladed hula-hoop.
- She Cleans Up Nicely: She's something of an Unkempt Beauty in her normal costumes, but certain 2P costumes indicate that Tira is downright gorgeous if she pays any attention at all to her appearance.
- Something Wicked This Way Comes: She appears to have stepped right out of this disturbing, circus-based horror novel.
- Spikes of Villainy: Her outfit in V.
- Split Personality: Manifests fully in the fourth game, but was present in SCIII too. Gameplay wise, this is presented as a more acrobatic "jolly" move-list and a more damaging (including self-damage) "gloomy" move-list. She switches between these styles throughout the match.
- Stripperiffic: Her default outfit in Soulcalibur III. It's a wonder her boobs don't slip out or get bruised.
- Then again, her default outfits in IV also qualify. V's wouldn't, but her shirt is completely torn apart, so it counts.
- Talking to Themself: Present in a few of Tira's moves in IV.
- The Starscream: She believes the new Nightmare to be an impostor, and is plotting against him.
- Tykebomb: Raised from birth by a guild of assassins to be a killer.
- Undeathly Pallor: As of her appearance in SCV, where her whole face and body is now a ghostly pale pinkish grey colour.
- Underboobs: Formerly provided the trope picture.
- Villainous Harlequin: Arguably. Her 1P outfit in IV looks the part.
- Yandere: Lampshaded in Broken Destiny, which portrays her as Nightmare's unwanted Stalker with a Crush who will kill anyone who comes between their love.
Origin - Raised in Japan note Weapon(s) - Shikomi-zue concealed in an oilpaper parasol
- "I live only for revenge."
Voiced By: Nanaho Katsuragi (Japanese), Kari Wahlgren (Soulcalibur III; English), Tara Platt (Soulcalibur IV; English)
A European-Japanese woman who wields an Iai sword hidden in an umbrella. She seeks revenge against Mitsurugi for killing her master, the only man she ever loved. In IV she gets self-doubts about her mastery of the sword, and retrains in order to reach Himura-esque speed.
Between IV and V, Mitsurugi's backstory states that she defeated him sometime during the time skip, taking his Shishi-Oh in the process. By the time of SCV, she has left Japan and started a new life in Istanbul under the alias of "Neve," where she taught the ways of the sword to orphans. She also had a hand in training Patroklos.Considered the hardest character to play in the series' history, Setsuka is an offensive monster with her extremely fast attacks and all-around excellent moveset. She has an extremely steep learning curve, requiring absolute precision and constantly being right next to her opponent at all times, but once mastered she can potentially be the best character in the game, as demonstrated by her successor, Alpha Patroklos.
- Action Girl: Like all the other female fighters of the series.
- All of the Other Reindeer: Her bio in III states that she was looked upon with disdain by everyone because of her appearance.
- All There in the Manual: According to the official site, after the events of Soulcalibur IV, Setsuka understood how mistaken she was to pursue revenge. She took on the name "Neve" and travelled to Istanbul (the capital of Turkey) where she became a self-defence teacher to orphaned children, including Patroklos.
- Aloof Dark-Haired Girl: Her design consists of dark hair in odango-styled buns, rosy skin, a kimono and a parasol of prettiness, reminiscent of the traditional image of oriental beauty. Setsuka herself is a cold loner with nothing but her goal in mind.
- But Not Too Foreign: According to her bio, she already lived in Japan since her youth, yet was noticeably a foreigner.
- Combat Sandals: She wears 6 inch high okobo sandals, even in combat.
- Darker and Edgier: Her look in IV compared to III. In III, her design evokes a classically elegant Geisha, and her costume and hair-style are easily the most feminine and elaborate of all the female characters. However, when she returns in IV she sports a far more rugged look — her kimono is dramatically slung off one shoulder, her hair is down and far less fussy and she sports visable tattoos, all of which lends her the appearance of a Badass lady-Samurai, as opposed to a demure geisha.
- Difficult but Awesome/Elite Tweak: In the series, no one is more difficult to use effectively and Setsuka has been one of the stronger characters since she first appeared in III.
- Distaff Counterpart: In a sense, she could be a considered to a very loose female counterpart to Arthur.
- Fancy Hair Decorations: Her hair is gathered high on top of her head in an elaborate coiffure and held in place with various combs and ornamental pins in a Geisha/Oiran style.
- Femme Fatale: She is classy, but can be very dangerous if you stand in her way of revenge.
- Geisha: Her design basis, although she is more reminiscent of an Oiran, a type of high-ranking Japanese courtesan distinguished from geisha by their more elaborate kimono and hair decorations, front-tying obi, and higher status.
- Gorgeous Period Dress: Her player 2 outfit in IV, often dubbed her Mary Poppins outfit by the fanbase.
- Hidden Weapons: A sword hidden inside a parasol.
- High-Class Call Girl: Her look. She's based on an Oiran, as explained above. This is referenced in one of her kicks, "Oiran kick."
- Iaijutsu Practitioner: She was taught this style by her master. It is revealed she taught this to Alpha Patroklos as well.
- Ice Queen: Her demeanor.
- Istanbul: Her current home, as of SCV, following her departure from Japan. The Turkish city is traditionally thought of as the gateway from Asia into Europe (and vice versa). Setsuka's character design personifies this "east-meets-west" quality, in what could possibly have been a deliberate pun. The city is also located within the Ottoman Empire, which enables her meeting and training Patroklos.
- Kicking Ass in All Her Finery: Especially in SCIII, where she's geisha-ed up to the nines.
- Kimono Fanservice: Her beautiful kimono, a gift from her dead master, looks as if it would slip off if she so much as sneezed.
- Lady of War: One of the most graceful women fighters of the series, and one of the deadliest.
- Meaningful Name: Setsuka means snow bloom, which suits her cold personality.
- Mentor Ship: Was in love with her master, as mentioned above.
- Mighty Whitey: She's actually European. She dyed her hair black in the 3rd game but returned it to her natural blonde color in the 4th game. Subverted in that she was shunned from early childhood for her overtly non-Japanese appearance before she was taken in and cared for by her aformentioned master.
- Ms. Fanservice: Her costumes show tons of cleavage, and by IV her breasts seem to have grown exponentially.
- Parasol of Prettiness/Parasol of Pain: Not only does the umbrella conceal her weapon, but she actually whaps her opponents on the head with just the umbrella in a few moves.
- Parental Abandonment: Presumably. However, it's not explained in her bio how she came to be an orphan in Japan.
- Parental Substitute: While training Patroklos in the art of iaido, she was disappointed that the boy was so steadfastly clinging to revenge as a motive and urged Patroklos to not go down the same path she did, causing him to eventually turn his back on her. It is only later that Patroklos realizes that Setsuka was a second mother to him.
- Revenge: She wants to kill Mitsurugi to avenge her slain master.
- Revenge Before Reason: Setsuka vows to take revenge upon the man that defeated her master in a duel, which accidentally gave him an infection that killed him. Despite the fact that his dying words were that the swordsman was a good and honorable man, and that she should not hold a grudge against him.
- Satellite Character: Becomes apparent instantly. Also, see "Stand Alone Episode".
- Shout-Out: To Lady Snowblood.
- Stand Alone Episode: Her story. Unlike the other characters in the series, who are all connected to or effected by Soul Edge or Soul Calibur in some way, Setsuka's storyline has nothing to do with the legendary swords or their power and is purely concerned with her attempting to kill Mitsurugi. She is not accompanied by any other characters in SCIV's Story Mode and this must be completed using her alone.
- Exemplified in her ending in SCIII, in which she's the only character to completely ignore Soul Edge after beating Abyss.
- Sword Cane: Her Weapon of Choice, a sword hidden in a parasol.
- The Unfettered: Her single-minded goal is to avenge her slain master, nothing more.
- Setsuka actually moves past her revenge in both games' endings. In III, she even counsels a woman in a predicament similar to hers and helps her move beyond such petty things as well.
- The above might not hold true, given what is mentioned in Mitsurugi's V backstory.
- While training Patroklos, she advised him to not give in to dark desires such as revenge, as she was once consumed by that same drive in the past, implying that she did get over her vengeance after defeating Mitsurugi and saw something of her younger self in Patroklos.
Origin - Rouen, French Empire note Weapon(s) - Rapier
- "Hope only brings disappointment."
Voiced By: Kanako Tateno (Soulcalibur III; Japanese), Hitomi Nabatame (Soulcalibur IV; Japanese), Heather Hogan Watson (Soulcalibur III onward; English)
Raphael's adopted daughter. She was orphaned at a young age, and had become distant from the world. She saves Raphael from the authorities, and starts to open up her heart again to the world.
In III she becomes a fully playable character, and gets revamped for the Arcade Edition of III, and then gets even more revamped for IV. Bored of waiting for Raphael to return with Soul Calibur, and possibly not too happy with him constantly leaving her, she heads out to search for him. Amy is missing as of the time of V, although it is speculated that unspecified events might've lead her to becoming the woman known as Viola.In the original version of III, Amy was essentially a Raphael clone. In IV her moveset was completely revised, turning her into an extremely fast rushdown character. She is considered one of the most broken characters in the game (the other two being Hilde and Algol) due to her small hitbox and fast attacks.
- Action Girl: And quite possibly the youngest of them!
- Age-Inappropriate Dress: In both senses; it's childish yet disturbingly revealing.
- Ascended Extra: Goes from a background character who makes a cameo in the intro to II to a bonus character in III to a full-fledged memeber of the roster in III: Arcade Edition and IV.
- Early-Bird Cameo: She makes a short cameo in the opening movie of II, before becoming a playable character in III.
- Elegant Gothic Lolita: Her outfits were very inspired by this. If only they were more modest, she would fit this trope to a T.
- Emotionless Girl: Subverted due to the fact that it's just a Jerkass Façade.
- Girlish Pigtails: And very huge ones!
- Impossibly-Low Neckline: Her 1P outfit in IV. Only the fur trim keeps the player from seeing everything.
- He Went That Way: How Raphael met her in the first place, as well as what endeared her to him and caused him to adopt her.
- Kicking Ass in All Her Finery: She goes to battle with those elegant clothes.
- Little Miss Badass: She's quite possibly the youngest of them, yet this doesn't seem to hold her down.
- Lady of War: Majestic with her rapier!
- Meaningful Name: Amy, coming from the old french Aimée, means "beloved." This is played up with the mission you need to complete to unlock her in SCIII, named Beloved.
- Mega Twintails: She provides the trope page's picture.
- Mini Dress Of Power: Her outfits have this.
- Morality Pet: For Raphael.
- Nietzsche Wannabe: Many of her winquotes in IV.
- Our Vampires Are Different: She was Malfested while treating Raphael's injuries and developed the same symptoms as him, though this is only made apparent by her red irises.
- Pokémon Speak: Aside from battle grunts and pain screams, the ONLY thing she says in III is her own name. This is because in the third game her only speaking role is in a single cutscene where Kilik asks her what her name is.
- Pretty in Mink: Her outfit in the 4th game.
- When She Smiles: Her ending in IV has her turn towards the camera and smile after shoving Raphael off a ledge
- Zettai Ryouiki: A type A.
Origin - Unknown (An ancient civilization)Weapon(s) - All weapons
- "Only one can be the best!"
Voiced By: Shigenori Souya (Japanese), David Jeremiah (English)
A warrior from an ancient time when the soul swords were in their infancy, who mocked the gods and got in exchange an owl-headed curse. Trapped in a time-still labyrinth for many years, the Evil Seed finally released it in the 16th Century. After getting used to the new era, he sets out to fight the power that released him.
- Badass Grandpa: Possibly one of the oldest characters in the series (his in-game bio claims that Soul Edge was only "young and weak" in his era).
- Blood Knight: His quotes and backstory indicate that he loves to fight.
- Bonus Boss: Olcadan can only be fought in Tales of Souls by following a specific path for each character and not losing a single battle in the process. Additionally, he appears as a "Prepare to Defend Yourself" challenge, meaning you only get one attempt to try and beat him; if you lose, time to start a new playthrough.
- Bragging Rights Reward: Defeating Olcadan with a character unlocks that character's version of "The Ancient", the weapons used by Olcadan himself. Gameplay wise, weapons from the set are completely identical to the character's default weapon.
- Ditto Fighter: The third one in the series.
- Expy: Of Edge Master, who is implied to have fought him to a draw before he was cursed.
- The Maze: He got sent to the Grand Labyrinth, which is stated to be one, and got lost, eventually deciding to stay there. Yet, all characters end up finding their way out with no trouble in their Tales of Souls mode.
- The Mentor: He serves as the teacher for III's tutorial mode.
- Multi-Melee Master: Like the other ditto difghters, he knows how to fight with every main character's weapon. Justified, as he spent years and years living in a labyrinth, probably perfecting his fighting skills.
- The Owl-Knowing One: His curse gave him the head of an owl.
- Put on a Bus: As with most ditto fighters.
- The Rival: To Edge Master.
- Theme Naming: All of his weapons are named after some sort of personality or character type. They are: The Ancient, The Silent, The Mute, The Perceptive, The Fierce, The Savage, The Hidden and The Tease.
- The Time of Myths: It's even stated in his bio. He probably came from an ancient civilization.
- Walking Shirtless Scene: Both of his outfits.
- World's Best Warrior: He and Edge Master are rivals, as the only blemish on their individual win/loss records is a draw to each other.
- Worthy Opponent: He fought Edge Master to a draw, and can see Edge Master's influence in Kilik's style. The only person he's considered as approaching worthy since then was Mitsurugi.
Origin - ChaosWeapon(s) - Scythe
- "You, who would stand against me, prepare to die!"
Zasalamel's ultimate form after being affected by the energies of the abyss he used for his plans. In Soulcalibur III, supposedly he'd morph into this as an after-effect of the ritual he performed to merge with the energies of both swords. Soulcalibur IV retconned this, and instead Zasalamel cut short the ritual after feeling his body starting to be transformed.
- Body Horror: He looks like a decaying body with a hole in its chest...
- Casting a Shadow: Many of his attack involve darkness.
- Final Boss: He is one of the two final bosses of III, and the default option.
- Glowing Eyes of Doom: Only his left eye. Notably, it's the one that was gold when he was Zasalamel.
- Humanoid Abomination: Just look at him.
- Mind over Matter: He can lift objects with his mind.
- One-Winged Angel: He is the result of Zasalamel absorbing Soul Edge and Soul Calibur into his body.
- Power Echoes: His voice is distorted and echoic, emphasizing his monstrous nature.
- Throwing Your Sword Always Works: Not as a move, but the cutscene before you fight Abyss has him throwing his scythe at you. It can be blocked with a controller input, otherwise you start the fight with roughly half a health bar missing.
- Yin-Yang Bomb: He was created as a result of Zasalamel trying to absorb both Soul Swords.
Origin - ChaosWeapon(s) - Soul Edge - Great Sword
A What If? character intended to show Nightmare's ultimate form. Zasalamel underestimates the power of Soul Edge, and when he conducts his ritual to absorb it, the cursed sword instead merges with Nightmare and Soul Calibur. The result is a winged monstrosity with a faint resemblance to Nightmare, which then breaks free of Zasalamel's control and obliterates him.
Night Terror only appears in SoulCalibur III as a difficult to reach Bonus Boss fought in place of Abyss, but its design was the base for Nightmare's SCIV form, possibly to show Nightmare approaching that magnitude of power all by himself.
Night Terror received a short article in the New Legends Of Project Soul databook, stating that it is the embodiment of calamity, flying around Astral Chaos destroying everything it encounters, and that even Algol is afraid to tangle with it.
- Bonus Boss: One of the most extraordinarily-difficult opponents in the series, and just getting to him is a challenge on its own.
- BFS: His version of Soul Edge shames anything else in this series several times over.
- Decomposite Character: In SoulCalibur III, Night Terror was portrayed as Nightmare's ultimate form, attained by absorbing both Soul Edge and Soul Calibur. His article in the New Legends Of Project Soul databook makes no mention of Nightmare, only that Night Terror lives in Astral Chaos and flies around destroying everything it encounters.
- The Dreaded: Algol, the god-king of Astral Chaos and the only person to wield Soul Edge without being taken over, is afraid of its overwhelming power.
- Humanoid Abomination: In SoulCalibur III, Night Terror was born from Nightmare absorbing the full power of both Soul Edge and Soul Calibur, and is the most powerful character in the series. In the databook New Legends of Project Soul, it's revealed that he's essentially the personification of Astral Chaos itself.
- Eye Beams: Night Terror can fire full screen flying-out-of-range variation.
- Hot Wings: His wings are wreathed in flames, and are an extension of Soul Edge.
- Meaningful Name: Night terrors are nightmares on steroids. To put it in perspective, a bad dream might just result in a little restlessness when you wake up. A nightmare might have you catapulting yourself awake. Night terrors induce a severe physical and audible response while having them. You WILL wake up screaming.
- Mythology Gag: His organic, crimson armor serves as a Call Back to the "Siegfried!" costume in Soul Edge/Blade.
- Nintendo Hard: Not only will he wipe the floor with you, but the requirements just to fight him require a little bit of Guide Dang It to accomplish.
- One-Winged Angel: In III, he is Nightmare's ultimate form, obtained by absorbing both Soul Edge and Soul Calibur.
- Power Gives You Wings: His fiery wings are an extension of Soul Edge.
- SNK Boss: This guy will give you night terrors trying to fight him.
- Too Many Mouths: Night Terror's hands are essentially jaws with mandibles for fingers.
- True Final Boss: He takes the place of Abyss, but getting to him requires the player to pursue a specific route in Chronicles of the Sword, without losing a singe battle. If they do so, they'll be rewarded with one of the hardest boss fights in the series. Hint: You need to find and beat Olcadan
- Volcanic Veins: Night Terror has molten-looking veins on its shoulders, chest, and hands.
- Wings Do Nothing: Averted. He's the only character in the series who is immune to a Ring Out. Guess why is that? It also gives him a stance in which he is invulnerable to damage and can do 70% damage to any downed character.
Origin - UnknownWeapon(s) - Wave Swords (III), Longsword and Pistol Sword (IV)
A man who grew up in the underworld, striving every day for survival. Eventually he became an assassin and trained his skills until he became one of the most known and feared killers in his home country. He was so dreaded that nobody would ever think of betrayal, for he killed those who dared to deceive or control him. For that, he was always alone.
But eventually he grew old and weak, and those who once feared him dwindled in number. Then one day a dark-skinned youth with a scythe and a golden eye fought and killed him. As the young man's scythe ripped into his body, he caught sight of his killer's gold eye and remembered an old man, believed to be a magician, that he had slain many years before. He swore that, somehow, that man and the youth were the same person.
10 years later, that same youth, Zasalamel, revived the remains of the assassin and turned him into a loyal Revenant to serve as his enforcer.Revenant is an extra fighter representing the 'Wave Sword' style in III's Create-A-Soul mode. In IV he's downgraded to a Cervantes-copy unplayable outside of his master's Story Mode.
- Badass Grandpa: Subverted. His old age made him frail and weak towards the end of his life.
- Best Served Cold: He killed one of Zasalamel's former identities on a contract. Several decades later, Zasalamel returned to kill the then-elderly assassin in revenge, and then resurrected him as a skeletal minion some time afterwords.
- Bright Is Not Good: In III he's dressed up a rather garish red-and-green ensemble with a large feathered cap and a ruff.
- Dem Bones: His flesh has long since rotted away, leaving only clean bones behind.
- Demoted to Extra: He's an extra to begin with, but in IV he's just an NPC fighter only playable during Zasalamel's Story Mode.
- Disproportionate Retribution: On the receiving end; see above.
- The Dragon: To Zasalamel.
- Dual Wielding: Fights with the Wave Sword style in III...
- Sword and Gun: ...and copies Cervantes' style in IV.
- Nice Hat: In III, though he conspicuously lacks it in IV.
- Parts Unknown: Much like Tira, his home country is never identified.
- Scarf of Asskicking: In IV.
- Turned Against Their Masters: His Destined Battle in III's Quick Play is against Zasalamel.
- The Undead: He's a skeletal zombie bound to the will of Zasalamel, but no less agile for it.
Greed and Miser
Origin - JapanWeapon(s) - (Miser) Katana and shuriken, (Greed) Dual kunai
Voiced By: Keiji Hirai (Greed; Japanese), Yuki Makishima (Miser; Japanese), Carrie Savage (Miser; English)
An old man that looks like a bum and a Japanese-looking girl. Two random assassins and rivals of Yoshimitsu. They get trashed by Mitsurugi in IV.
- Dual Wielding: Greed uses two kunai in battle.
- Eyepatch of Power: Greed.
- Katanas Are Just Better: Miser. She also wields Fuuma Shuriken.
- Martial Arts Headband: Miser.
- Meaningful Name: Both of them.
- The Rival: To each other as well as Yoshimitsu. They are respectively "Number Four" and "Number Five" in their organization of thieves.
Valeria, Hualin, and Lynette
Origin - Venice, Republic of Venice (Italy) / Xian, Ming Empire (China) / Kiev, Polish-Lithuanian Commonwealth (Ukraine)Weapon(s) - Grieve edge (Valeria), Extendable staff (Hualin), Tambourines (Lynette)
Voiced By: Yuki Makishima (Valeria; Japanese), Carrie Savage (Valeria; English), Hiromi Konno (Hualin; Japanese), Kanako Tateno (Lynette; Japanese), Heather Hogan-Watson (Lynette; English)
Otherwise referred to as The Shop Girls by the fans. One lost her father to Soul Edge, the second got hired after noting her talents and the third seeks her life's calling... though they are more remembered by their role as the ones attending the in-game store... and their ludicrous amount of jiggling (especially Valeria... oh boy).
- Anime Chinese Girl: Hualin.
- Armed Legs: Valeria.
- Blond Brunette Redhead: Lynette, Hualin, and Valeria respectively, although Valeria veers a bit towards fuschia.
- Buxom Is Better: Valeria
- Fiery Redhead: Valeria approaches this when you repeatedly try to buy an already-purchased item or select an item only not to actually buy it.
- Genki Girl: They're all pretty upbeat, but Lynette takes the cake.
- "Get Back Here!" Boss: There's a mission where you have to defeat each of them while they run from you extremely fast. You're given a very long time limit, but it goes down fast if you let them taunt.
- Impossibly-Low Neckline: Valeria. Enough to give Lulu, the current model of the trope, a run for her money. It should be noted that while Valeria can be recreated in CAS, her individual model is considerably more buxom than the standard CAS female.
- Improbable Weapon User: Tambourines for Lynette.
- Meganekko: Hualin.
- Meido: Present to a degree with Valeria and Hualin, but most notable with Lynette.
- Odango Hair: Hualin.
- Telescoping Staff: Hualin.
- We Sell Everything
Abelia, Luna, Demuth, Aurelia, Chester, Strife, Girardot
Origin - Chronicles of the SwordFrom an Alternate Universe known as Chronicles of the Sword. All bosses within said mode, some later redeemed to become units of the player.
- A Child Will Lead Them: Strife is only 17, but he's the emperor of Grandall.
- Chronic Backstabbing Disorder: Chester. The only person he doesn't betray is Strife.
- Disc One Final Boss: Aurelia.
- Final Boss: Strife.
- Hypno Trinket: Strife uses fragments of Soul Edge as these, brainwashing your former allies.
- Mentor Occupational Hazard: Girardot gets killed shortly after he's fought near the end of the game.
- My Name Is ???: Chester when you first fight him.
- Recurring Boss: Luna is fought a grand total of four times throughout the game, and Chester three times.