Characters: Soulcalibur III
This is a list of characters from the Soul
series who made their debut in the fourth game of the series, Soulcalibur III
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Origin - Unable to determine due to his ability to reincarnate
Weapon(s) - Scythe
"You, who would stand against me, prepare to die!"
Zasalamel was originally a member of an ancient tribe: a sect of Algol's cult that guarded Soul Calibur. He was eventually exiled, however, when he went against the cult's strict orders to never use the spirit sword in times of war. Some time afterward, he discovered the secret of immortality, and through the use of arcane magic gained the ability to reincarnate himself. It seemed awesome at the time, but a few centuries of constant resurrection and death took its toll and he fell into depression, losing the joy of living as every death he suffered became more painful over the years. Believing his immortality to be a curse, Zasalamel decided to use the energies of Soul Edge and Soul Calibur so that he could finally die forever.
Zasalamel succeeds in obtaining the two swords in Soulcalibur IV
, but during the ritual he witnesses a vision of the modern world
. Amazed by humanity's accomplishments, and wanting to see this vision come to pass, he stops the process and the two swords disappear. Zasalamel now seeks to use the swords to gain true immortality instead of reincarnation to make his dream a reality.
His current status is unknown as of V
As a scythe wielder, Zasalamel's playstyle revolves around using attacks that control the positioning of the opponent. He can pull the opponent towards him, push them away, or toss them to the sides in an attempt to ring them out. While his attacks are relatively quick, his speed is below average, making him a rather advanced character.
- Bald of Awesome
- Big Bad: Of III, but then...
- Born-Again Immortality
- The Chessmaster: In III, he pushes it Up to Eleven by manipulating every single character in the game in his scheme.
- Costume Porn: His primary outfit in IV. He ditches the hood, but gets a pimped-out magician's robe instead.
- Cursed with Awesome: His reincarnation ability.
- Death Seeker: His motivation for everything he does.
- Eyes of Gold: Eye to be precise. His left eye is golden. It apparently contains his soul and stays with him throughout all of his incarnations.
- Fan Nickname: His name is often shortened to just "Zas".
- In the Hood: His primary and secondary attires in III and IV, respectively.
- Master of Illusion: In IV, his encounters with Siegfried, Kilik, and Algol has Zasalamel create illusory copies of people dear to those characters (Siegfried's father Frederick, Kilik's adoptive sister Xianglian, and Algol's son Arcturus) just to spite them for no reason.
- The Middle East: It's likely he may originally be Babylonian, judging by the names of his attacks being named after figures of Babylonian myth and legend: Ereshkigal, Nergal, Shamash, Tiamat, etc. This also fits with him originally being a member of Algol's cult, who is himself inspired by the hero king Gilgamesh, and therefore likely originates from the pre-Babylonian (occupying the same region) Sumerian civilization.
- One-Winged Angel: Undergoes one in III, becoming Abyss, although IV retconned it out of existence.
- Resurrective Immortality: Zasalamel masterminded the events of III for the express purpose of curing himself of this.
- Scary Black Man
- Sharp-Dressed Man: As seen in his IV ending. That is one classy cat.
- Sinister Scythe
- Thanatos Gambit: His plan to finally die. However, he discards of it before IV due to his visions and Zasalamel feeling the energies of the swords warping him into Abyss.
- Twenty Minutes into the Future: His ending in Soulcalibur IV, in which he achieves true Immortality. 400 years from the events of the game, he is seen in New York City, now a man of great importance (possibly the President), looking at how much the world has changed and giving a nice little monologue before he boards a helicopter for an important meeting.
- What Happened to the Mouse?: Like Talim, he simply disappears between Soulcalibur IV and Soulcalibur V without a single mention even in supplemental material.
- Who Wants to Live Forever?: Zasalamel's goal in Soulcalibur III is to find the cursed sword so that he can finally achieve a peaceful (and permanent) death.
Origin - Bird of Passage Assassins Guild, Europe
Weapon(s) - Ring blade
"It's gonna be fun to watch you grovel!"
"Do me a favor. Scream for me a little more!"
A young girl who uses a ring blade and looks like she wandered off from the Cirque du Soleil
. Tira is a former assassin who once worked for an organization called the Bird of Passage. When the Evil Seed shone down on the leaders, the group disbanded. Tira had become addicted to killing during her time in the group, however, and couldn't live a normal life. When she heard about Nightmare, she empathized with him because he was a similar being to herself, and she became his servant. She then went after Sophitia's children
In Soulcalibur IV
her mind gets shattered by the meeting of Soul Calibur and Soul Edge and her already bi-polar nature becomes a full split personality
. She becomes very cunning and manipulative and has most of the cast under her thumb. Unfortunately, Soul Edge is destroyed, and she suffers a mental breakdown, returning to the shadows. She finds solace in her plans for Pyrrha, and upon Soul Edge's return she returns to Nightmare. However, she is not pleased when she finds out that the new Nightmare wants to privately seek control over the world, instead of slaughtering everything. Deciding that this Nightmare is an impostor, she sets out to seek a new host in V
In gameplay, her split personalities manifest as two separate modes: Jolly and Gloomy. Jolly Tira is more defensive, focusing on quick strikes. Gloomy Tira, in contrast, is an offensive powerhouse who focuses in rushdown tactics. It comes as no surprise that the primary objective is to get into Gloomy Mode as fast as possible.
Origin - Raised in Japan note
Weapon(s) - Shikomi-zue concealed in an oilpaper parasol
"I live only for revenge."
woman who wields an Iai sword hidden in an umbrella
. She seeks revenge
against Mitsurugi for killing her master, the only man she ever loved
. In IV
she gets self-doubts about her mastery of the sword, and retrains in order to reach Himura-esque
, Mitsurugi's backstory states that she defeated him sometime during the time skip, taking his Shishi-Oh in the process. By the time of SCV
, she has left Japan and started a new life in Istanbul under the alias of "Neve," where she taught the ways of the sword to orphans. She also had a hand in training Patroklos.
Considered the hardest character to play in the series' history, Setsuka is an offensive monster with her extremely fast attacks and all-around excellent moveset. She has an extremely steep learning curve, requiring absolute precision and constantly being right next to her opponent at all times, but once mastered she can potentially be the best character in the game, as demonstrated by her successor, Alpha Patroklos
- Action Girl
- All There in the Manual: According to the official site, after the events of Soulcalibur IV, Setsuka understood how mistaken she was to pursue revenge. She took on the name "Neve" and travelled to Istanbul (the capital of Turkey) where she became a self-defence teacher to orphaned children, including Patroklos.
- Aloof Dark-Haired Girl: Her design consists of dark hair in odango-styled buns, rosy skin, a kimono and a parasol of prettiness, reminiscent of the traditional image of oriental beauty. Setsuka herself is a cold loner with nothing but her goal in mind.
- Combat Sandals: She wears 6 inch high okobo sandals, even in combat.
- Darker and Edgier: Her look in IV compared to III. In III, her design evokes a classically elegant Geisha, and her costume and hair-style are easily the most feminine and elaborate of all the female characters. However, when she returns in IV she sports a far more rugged look — her kimono is dramatically slung off one shoulder, her hair is down and far less fussy and she sports visable tattoos, all of which lends her the appearance of a Badass lady-Samurai, as opposed to a demure geisha.
- Difficult but Awesome/Elite Tweak: In the series, no one is more difficult to use effectively and Setsuka has been one of the stronger characters since she first appeared in III.
- Distaff Counterpart: In a sense, she could be a considered to a very loose female counterpart to Arthur.
- Fancy Hair Decorations: Her hair is gathered high on top of her head in an elaborate coiffure and held in place with various combs and ornamental pins in a Geisha/Oiran style.
- Femme Fatale
- Geisha: Her design basis, although she is more reminiscent of an Oiran, a type of high-ranking Japanese courtesan distinguished from geisha by their more elaborate kimono and hair decorations, front-tying obi, and higher status.
- Gorgeous Period Dress: Her player 2 outfit in IV, often dubbed her Mary Poppins outfit by the fanbase.
- Hidden Weapons
- High-Class Call Girl: Her look. She's based on an Oiran, as explained above. This is referenced in one of her kicks, "Oiran kick."
- Iaijutsu Practitioner
- Ice Queen: Her demeanor.
- Istanbul: Her current home, as of SCV, following her departure from Japan. The Turkish city is traditionally thought of as the gateway from Asia into Europe (and vice versa). Setsuka's character design personifies this "east-meets-west" quality, in what could possibly have been a deliberate pun. The city is also located within the Ottoman Empire, which enables her meeting and training Patroklos.
- Kicking Ass in All Her Finery: Especially in SCIII, where she's geisha-ed up to the nines.
- Kimono Fanservice: Her beautiful kimono, a gift from her dead master, looks as if it would slip off if she so much as sneezed.
- Lady of War
- Meaningful Name: Setsuka means snow bloom, which suits her cold personality.
- Mentor Ship: Was in love with her master, as mentioned above.
- Mighty Whitey: She's actually European. She dyed her hair black in the 3rd game but returned it to her natural blonde color in the 4th game. Subverted in that she was shunned from early childhood for her overtly non-Japanese appearance before she was taken in and cared for by her aformentioned master.
- Parasol of Prettiness/Parasol of Pain: Not only does the umbrella conceal her weapon, but she actually whaps her opponents on the head with just the umbrella in a few moves.
- Parental Abandonment: Presumably. However, it's not explained in her bio how she came to be an orphan in Japan.
- Parental Substitute: While training Patroklos in the art of iaido, she was disappointed that the boy was so steadfastly clinging to revenge as a motive and urged Patroklos to not go down the same path she did, causing him to eventually turn his back on her. It is only later that Patroklos realizes that Setsuka was a second mother to him.
- Revenge: She wants to kill Mitsurugi to avenge her slain master.
- Revenge Before Reason: Setsuka vows to take revenge upon the man that defeated her master in a duel, which accidentally gave him an infection that killed him. Despite the fact that his dying words were that the swordsman was a good and honorable man, and that she should not hold a grudge against him.
- Satellite Character: Becomes apparent instantly. Also, see "Stand Alone Episode".
- Shout-Out: To Lady Snowblood.
- Stand Alone Episode: Her story. Unlike the other characters in the series, who are all connected to or effected by Soul Edge or Soul Calibur in some way, Setsuka's storyline has nothing to do with the legendary swords or their power and is purely concerned with her attempting to kill Mitsurugi. She is not accompanied by any other characters in SCIV's Story Mode and this must be completed using her alone.
- Exemplified in her ending in SCIII, in which she's the only character to completely ignore Soul Edge after beating Abyss.
- Sword Cane
- The Unfettered: Her single-minded goal is to avenge her slain master, nothing more.
- Setsuka actually moves past her revenge in both games' endings. In III, she even counsels a woman in a predicament similar to hers and helps her move beyond such petty things as well.
- The above might not hold true, given what is mentioned in Mitsurugi's V backstory.
- While training Patroklos, she advised him to not give in to dark desires such as revenge, as she was once consumed by that same drive in the past, implying that she did get over her vengeance after defeating Mitsurugi and saw something of her younger self in Patroklos.
Origin - Rouen, French Empire note
Weapon(s) - Rapier
"Hope only brings disappointment."
Raphael's adopted daughter. She was orphaned at a young age, and had become distant from the world. She saves Raphael from the authorities, and starts to open up her heart again to the world.
she becomes a fully playable character, and gets revamped
for the Arcade Edition of III
, and then gets even more
revamped for IV
. Bored of waiting for Raphael to return with Soul Calibur, and possibly not too happy with him constantly leaving her
, she heads out to search for him. Amy is missing as of the time of V
, although it is speculated that unspecified events might've lead her to becoming the woman known as Viola.
In the original version of III
, Amy was essentially a Raphael clone. In IV
her moveset was completely revised, turning her into an extremely fast rushdown character. She is considered one of the most broken characters in the game (the other two being Hilde and Algol) due to her small hitbox and fast attacks.
Origin - Unknown (An ancient civilization)
Weapon(s) - All weapons
"Only one can be the best!"
Voiced By: Shigenori Souya (Japanese)
A warrior from an ancient time when the soul swords were in their infancy, who mocked the gods and got in exchange an owl-headed curse. Trapped in a time-still labyrinth for many years, the Evil Seed finally released it in the 16th Century. After getting used to the new era, he sets out to fight the power that released him.
- Badass Grandpa: Possibly one of the oldest characters in the series (his in-game bio claims that Soul Edge was only "young and weak" in his era).
- Ditto Fighter
- Expy: Of Edge Master, who is implied to have fought him to a draw before he was cursed.
- Put on a Bus: As with most ditto fighters.
- The Rival: To Edge Master.
- World's Best Warrior: He and Edge Master are rivals, as the only blemish on their individual win/loss records is a draw to each other.
- Worthy Opponent: He fought Edge Master to a draw, and can see Edge Master's influence in Kilik's style. The only person he's considered as approaching worthy since then was Mitsurugi.
Origin - Chaos
Weapon(s) - Scythe
"You, who would stand against me, prepare to die!"
Zasalamel's ultimate form
after being affected by the energies of the abyss
he used for his plans. In Soulcalibur III
, supposedly he'd morph into this as an after-effect of the ritual he performed to merge with the energies of both swords. Soulcalibur IV retconned
this, and instead Zasalamel cut short the ritual after feeling his body starting to be transformed.
Origin - Chaos
Weapon(s) - Soul Edge - Great Sword
A What If?
character intended to show Nightmare's ultimate form
after he merged both Soul Edge and Soul Calibur with itself. While the character itself never came to be (well, canonically, anyways), his design was the base for Nightmare's SCIV
form, possibly to show he's approaching that magnitude of power
all by himself. The New Legends Of Project Soul confirms it is canon and THE most powerful entity in the Soul Calibur universe - not even Algol tangles with it.
Origin - Unknown
Weapon(s) - Dual wave swords
An assassin once feared, but later mocked as an old man. Revenant having killed a previous incarnation of Zasalamel, Zasalamel made him pay in his next reincarnation. And since death wasn't enough, he controlled his remains to serve him as a servant. In IV
he's downgraded into a Cervantes-copy still serving Zas.
Greed and Miser
Origin - Japan
Weapon(s) - (Miser) Katana and shuriken
, (Greed) Dual kunai
Voiced By: Keiji Hirai (Greed; Japanese), Yuki Makishima (Miser; Japanese)
An old man that looks like a bum and a Japanese-looking girl. Two random assassins and rivals of Yoshimitsu. They get trashed by Mitsurugi in IV
Valeria, Hualin, and Lynette
Origin - Venice, Republic of Venice (Italy) / Xian, Ming Empire (China) / Kiev, Polish-Lithuanian Commonwealth (Ukraine)
Weapon(s) - Grieve edge
(Valeria), Extendable staff
Voiced By: Yuki Makishima (Valeria; Japanese), Hiromi Konno
(Hualin; Japanese), Kanako Tateno (Lynette; Japanese), Heather Hogan-Watson (Lynette; English)
Otherwise referred to as The Shop Girls
by the fans. One lost her father to Soul Edge, the second got hired after noting her talents and the third seeks her life's calling... though they are more remembered by their role as the ones attending the in-game store... and their ludicrous amount of jiggling
(especially Valeria... oh boy).
- Anime Chinese Girl: Hualin.
- Armed Legs: Valeria.
- Blond Brunette Redhead: Lynette, Hualin, and Valeria respectively, although Valeria veers a bit towards fuschia.
- Buxom Is Better: Valeria, and how.
- Fiery Redhead: Valeria approaches this when you repeatedly try to buy an already-purchased item or select an item only not to actually buy it.
- Genki Girl: They're all pretty upbeat, but Lynette takes the cake.
- Get Back Here Boss: There's a mission where you have to defeat each of them while they run from you extremely fast. You're given a very long time limit, but it goes down fast if you let them taunt.
- Impossibly-Low Neckline: Valeria. Enough to give Lulu, the current model of the trope, a run for her money. It should be noted that while Valeria can be recreated in CAS, her individual model is considerably more buxom than the standard CAS female.
- Improbable Weapon User: Tambourines for Lynette.
- Meganekko: Hualin.
- Meido: Present to a degree with Valeria and Hualin, but most notable with Lynette.
- Odango Hair: Hualin.
- Telescoping Staff: Hualin.
- The Three Faces of Eve: Hualin is the Mother, Lynette is the Child and Valeria is the Seductress.
- We Sell Everything
Abelia, Luna, Demuth, Aurelia, Chester, Strife, Girardot