Origin - Bizen, Japannote The Rising Sun symbol shown here is unique, as it is the only national flag of all the characters in the series that is unchanged since the late 1500's, when the game is set. It has been an imperial badge since the 14th century.Weapon(s) - Katana
"In the fires of hell, we shall meet again."
Voiced By:Wataru Takagi (Soul Edge; Japanese), Toshiyuki Morikawa (Soulcalibur onward; Japanese), Scott Keck (Soulcalibur II; English), Ed Cunningham (Soulcalibur III onward; English)
Your typical Samurai looking for a good challenge. In Soul Edge he seeks a way to defeat the Tanegashima rifle, and believes the legendary sword Soul Edge to be the blade that can do it. He eventually beats the rifle without the need of Soul Edge, but throughout Soulcalibur, SCII, and SCIII, he's still searching for it for the sole purpose of fighting Nightmare. In IV he realizes that there are no more worthy challengers for him, and seeks to fight otherworldly opponents instead. He found a Worthy Opponent in Algol in IV, but due to Soul Edge and Soul Calibur vanishing into a vortex, their battle was cut short as Algol vanished with them. And so Mitsurugi went home to Japan, where over the years he hung up his sword as the era changed - not literally, though, as he loses his Shishi-Oh to Setsuka sometime between IV and V. Now a farmer, when he heard that Soul Edge had returned, he sold all of his land for an opportunity to fight Algol again.
Current director Daishi Odashima considers him the main character of Soul Edge.
Mitsurugi is usually the Ryu of the games - a well-balanced character with no glaring strengths or weaknesses. His katana strikes have great range, speed, and priority. Many of his attacks can also track the opponent's movements, making him difficult to guard against effectively at times. He can also switch styles between holding his sword at his shoulders, or using Iaido (only the shoulder stance remains in 5, however).
The Artifact: Mitsurugi was the main character of the first game; by III, he is almost completely irrelevant to the plot, mostly serving as the motivator of Setsuka's Stand Alone Episode. After Soulcalibur II, he's basically only fighting because he's seeking a challenge, which has virtually no impact on the main story.
Awesomeness by Analysis: During his training after his defeat against the rifle, Mitsurugi sought to fight as many varied fighting styles as he could so he could implement their fighting tactics into his own style. Suffice to say, he was quite successful.
Badass: A consistently powerful fighter who is noted to have a great fighting prowess in-universe. In III, it is noted that he defeated several enemies of the Murakami navy with his sword and was a key part of their victory.
Badass Normal: Mitsurugi, so far as we can tell, has no special powers and no connection to either spirit sword. The katana he uses is perfectly ordinary metal. He's made up for this by being so skilled entire armies of normal men, including ones with guns can't beat him, and he's considered a worthy adversary to blatantly supernatural fighters like Nightmare, Olcadan (who killed a god's messenger), and even Algol, a man so Badass Soul Edge has no power over him. In the 17-year time gap between IV and V, he gave up fighting because anything less than a god-king just wasn't enough of a challenge anymore.
Blade Across The Shoulder: One of his victory poses has him waving his sword across his shoulder, and looking down on his opponent. Also, see his official artwork in III above.
Blood Knight: So much that he gave up his life of a farmer in V just that he could fight Algol.
Call to Agriculture: In V, when most samurai were running out of business. He leaves this life so he could fight Algol.
Duel to the Death: All challenges are this for both Mitsurugi and those he challenges.
Jack of All Stats: Has gained something of a negative reputation due to this, as most characters have significant weaknesses and he tends not to. However, his combo ability is weaker than average and some of his attacks are vulnerable to counters even after a correct use for them.
Katanas Are Just Better: Played straight enough and subverted early on. His goal at one point was to find Soul Edge in the hopes that it could overcome the power of the Tanegashima rifle, which he and his katana were once bested by in a duel.
It would make some sense if he ever cared about any foes other than Taki, Nightmare, or Algol, but he doesn't. There isn't even any evidence either knows of the other existing, let alone having a rivalry or playfully demeaning nicknames for each other.
Perpetual Poverty: In the early games, he has to make ends meet during travels by working as a mercenary. Which was a bit troublesome given he's the only one who faces language barriers. In SCV, he ended up becoming a farmer when Japan had no use for ronin and samurai, just to make ends meet.
Rated M for Manly: Not only he is designed to be a big badass all around, he ditches all of the emotional drama of some other characters and has only the wish to face a strong opponent in battle. Also, there's his Badass Beard, Badass Boasts, and some manneirisms, such as cracking his neck before a fight, and walking around with his sword across the shoulder.
Ronin: He actually refused to take a Samurai position when offered, preferring a mercenary lifestyle so he could find a Worthy Opponent.
Walking the Earth: As part of his desire for good opposition, he's been traveling all over Japan, amassing fame throughout the island for his skills. He's also probably the one character that has traveled the most throughout the series' course; during SCII he spent seven years traveling all over Eurasia.
Warrior Monk: The Japanese website for V indicates that he has become one.
Worthy Opponent: He considers Taki his only worthy rival during SCII/III after having a few unfinished encounters with her. In SCIV he considers himself so strong, only Nightmare can fill that spot. As of SCV, he seems to have some unfinished business with Algol.
Olcadan's quotes indicate Mitsurugi is one to him.
The ninja of the series. Raised in a secret ninja village since her childhood, Taki has developed a mastery of sealing spells, and dedicates her life to sealing demons all over Japan. In Soul Edge, she leaves to Europe to find the cursed sword so as to empower her favourite sword, Rekkimaru. She's able to obtain a shard after defeating Cervantes, but ends up fusing it with Mekkimaru instead, a sword with strong spiritual powers that has driven her master Toki insane. She is forced to leave her home when she's targeted by her own comrades after Toki discovers she has Mekkimaru. In Soulcalibur, she tries to destroy Mekkimaru by pitting it against Soul Edge. Being unable to, she settles on her desire to control its immense power.
In Soulcalibur II, the ninjas against her try to ambush her, and she realizes Toki's now after Soul Edge. Realizing the dangers allowing of a man like Toki to claim it, she travels back to face him, which she does successfully in III. In IV she realizes that Soul Calibur is as dangerous as Soul Edge (even if it is totally opposite in nature) from the battle between Siegfried and Nightmare, and resolves to destroy Soul Calibur as well — by any means necessary.
During the time skip she finds an apprentice in Natsu, who succeeds Taki's position in V, while Taki herself has gone missing, having yet to return from a journey westward, a journey she took after hearing a rumor Toki had returned from the dead. Natsu sets out to look for her.
In-game, Taki is the Fragile Speedster character. She has the fastest mobility of any other character, but does not have many tools to defend herself effectively. Taki's quick dagger strikes are designed to catch the opponent in the middle of their attacks, then move in for big damage after getting a successful counter hit with mixup pressure and Possession stance shenanigans.
Action Girl: She's a female ninja who hunts demons for a living.
Badass: She went toe-to-toe with Cervantes while he was under Soul Edge's complete influence and cut him down.
Barbie Doll Anatomy: Subverted: since her debut, her nipples are always visible against her catsuit in artwork and 3D renders alike.
Catch Phrase: "Fuuma Kanryo!", literally "Demon sealed, the deed is done!"
Chekhov's Gun: Mekkimaru in Soul Edge is a mere extra weapon with little story relevance. Come Soulcalibur it became Taki's second main weapon and the focal point of her whole story up until Soulcalibur III.
Contract on the Hitman: Since Soulcalibur, up through IV, she was targeted by the clan she was once a part of. Having your best friend take over the clan will generally stop this.
Evil Weapon: Mekkimaru. Its powers corrupted Toki into a bloodthirsty madman. These powers were amplified when Taki merged a shard of Soul Edge in it, enough to make it the third strongest weapon after the soul swords.
Fragile Speedster: She is quick on her feet and possesses some dodging moves, yet she doesn't do much damage per attack.
Ms. Fanservice: She wears a skintight catsuit with the second-largest bust size in the series.
Murder Is the Best Solution: By Soulcalibur IV, her primary solution to other people knowing about Soul Edge is to Kill 'em All. No matter who the character is or how good or bad they are, Taki will indiscriminately show up trying to murder them at some point.
Ninja: She is a member of a demon-slaying clan of ninja...
Wall Jump: A special skill of her (and others) in Soulcalibur II.
Origin - Ober-Getzenberg, Holy Roman Empire (Germany)note The banner shown is that of the Holy Roman Empire. At the time the series is set, the modern-day nation of Germany was part of the Empire, and not yet a distinct country.
The actual protagonist of the series. Son of a knight of the Holy Roman Empire, when he was sent into a foreign expedition Siegfried fell into bad company and formed a gang of bandits. During a raid against a group of coward knights that ran away, he murdered his father by accident, and sought for Soul Edge to find his father's killer because the horror of what he'd done drove him insane, and he convinced himself that someone else did it. He obtains Soul Edge but becomes its new host and is transformed into Nightmare.
He regains his sanity shortly after Nightmare was defeated by Kilik and Xianghua, but is unable to keep the sword under control, and falls again into its clutches. He is finally freed from Soul Edge's control by Raphael, and during III he seeks a way to destroy Soul Edge for good. He eventually finds a means to do so in Soul Calibur, which bonds to him in IV in order to save his life from a fatal injury. In IV, he's out to get Nightmare, while shunning all those who try to help him in an attempt to avoid any more victims. Using Soul Calibur, Siegfried defeats Nightmare and sends Soul Edge back to Astral Chaos.
He returns in V, now Older and Wiser, and has reformed his band of mercenaries "Schwarzwind" to combat Soul Edge's malfested servants. Hilde now accompanies him due to the fall of her kingdom during the timeskip caused by Nightmare. Z.W.E.I and Viola also accompany him to find a worthy successor to Soul Calibur.
Director Daishi Odashima considers him the main character of Soulcalibur III and IV and considers Nightmare!Siegfried the main character of Soulcalibur II (read: "more than half the series"), but has explicitly confirmed he is not the main character for Soulcalibur V despite his return.
Siegfried may seem like a beginner-friendly character at first, but he is actually one of the more difficult characters to play effectively. Siegfried is a power character with a surprising mixup game through the use of his many special stances. His attacks have very long reach (second longest compared to Astaroth and Kilik later on in the series, and tied with Nightmare as well), but his mobility is quite slow and his attacks are also very linear and easy to evade.
An Ice Person: Whereas Soul Edge (and by proxy, Inferno and Nightmare) is associated with fire, Siegfried seems to embody the element of ice in contrast (presumably through his contact with Soul Calibur). This can be seen with his Critical Finish in IV and Critical Edge in V.
Animal Motifs: His armor in SCV incorporates the eagle symbol of the Holy Roman Empire banner.
Apologetic Attacker: Only against those who want him dead for his crimes as Nightmare. He feels they are in the right to seek revenge for his crimes, but can't die before stopping Soul Edge. So he beats the crap outta them... and then apologizes.
Armor Is Useless: Weapons do the same damage to him as they do to the likes of Ivy and Taki.
The Atoner: He's spent practically every game since Soulcalibur (well, except for Soulcalibur II) trying to make up for murdering his father in cold blood and having been manipulated by the sword into killing thousands of innocents.
Badass: At the mere age of 16 and wielding a heavy blade, he defeated a physical manifestation of a powerful evil sword.
Badass Cape: In SCV. His alt. in III and 1P outfit in IV instead don a Scarf of Asskicking (the latter being long enough to technically count as a cape anyway).
Badass Crew: His group Schwarzwind (first◊ seen◊ in Siegfried's ending from Soulcalibur as what would appear to be a miniature Badass Army) has slowly grown into this, thanks to Siegfried's reforms post-IV. By the time of V, they're now◊ a band of noble mercenaries, a far cry from their original status as a band of thieves. They've also gained a traveling companion in Hilde, who is tagging along with them after the disappearance of her father and the fall of Wolfkrone, as well as enlisting Z.W.E.I and Viola into their ranks.
Character Development: He's had some through every game. He starts in SE convinced that somebody else killed his father, and is somewhat cocky and arrogant in battle. After all the turmoils of his possession by Nightmare, he becomes less arrogant and starts his quest for redemption. In IV he goes a bit too far in this direction and becomes a borderline Knight Templar. In V, he seems to have completed his quest for redemption (he no longer mentions words such as "atonement" and "redemption" in his winquotes) and becomes Older and Wiser, not to mention having a more active role in saving other people from the malfested, instead of focusing only on his issues.
Confusion Fu: In spite of wielding a weapon typically associated with mindless Hack and Slash, wields his zweihander with a variety of stance mixups designed to bait his opponent into making a mistake.
Determinator: His fighting style even has a somewhat desperate "push onward at all costs" feeling to it, emphasized by one of his more basic moves being a series of headbutts.
Enemy Within: In Soulcalibur II, Siegfried functions as a heroic version of this for Nightmare/Inferno, awakening after lying dormant for so long to try and retake his body. Cue Raphael stabbing the eye of Soul Edge.
Fiery Redhead: He started out as cocky and arrogant in SE, and that's where he had a short red hair.
Knight in Shining Armor: Subverted. He looks the part (especially in IV, where an intricate crystalline armor has grown over his regular silver suit) and it was his childhood dream to become one of these like his father, but he's far from being one. However, he could arguably be considered a...
My Greatest Second Chance: Subverted in the interim between Soulcalibur and SCII (where he eventually succumbs to Soul Edge's sway once more), played straight from III onward. It's most evident in III, where his B ending has Siegfried believe that his father was the one who sent the lightning bolts that destroyed Nightmare and interpret it as his father having already forgiven Siegfried for killing him.
Self-Made Orphan and Trauma-Induced Amnesia: Siegfried decapitated his father under influence from his gang of thieves, but convinced himself someone else had done it and sought Soul Edge to take revenge.
Shout-Out: To the legendary Norse hero Sigurd/Siegfried. A recurring weapon of Siegfried is Gram, the sword used by Sigurd to kill the dragon Fafnir (mistranslated as "Glam" until more recent games), and Siegfried himself gets to face Fafnir in Legends.
The Stoic: Siegfried isn't one to show much emotion, especially in later games.
Unbreakable Weapons: In Soul Edge, where breaking weapons is possible, Siegfried has one specific weapon (the 7-Branch Blade) which restores the weapon gauge so quickly that it's virtually impossible to break.
Unwitting Pawn: To Soul Edge initially, and by the time he wised up it was too late. He also becomes this to Soul Calibur in IV, as it takes over him and manipulates his hatred of Soul Edge for its own purposes.
Well-Intentioned Extremist: A particularly tragic example in Soulcalibur IV if Siegfried is truly ignorant of Soul Calibur's true nature. (If he is aware, then it's Knight Templar.) He might believe that Soul Calibur is a sword of redemption that will destroy the evil of Soul Edge. What he doesn't realize is that Soul Calibur will freeze the world over in the process.
Woobie, Destroyer of Worlds: In the original Soul Edge and Soul Calibur, and partially in Soul Calibur II prior to his quest for redemption. A teenage bandit who accidentally beheaded his own father during a raid, Siegfried completely lost his mind and set off in search of his father's "true killer." On recovering the Soul Edge from the defeated Cervantes De Leon, the Evil Sword completely consumed the fragile mind of the boy, transforming him into Nightmare. Whilst most characters fall under the thrawl of the Soul Edge on possession of it, it is implied the sword influences them to do evil, corrupting them with its power. In Siegfried's case, his immature and unstable mind allowed the sword to transform him into an extension of the sword itself. Eventually as the sword is weakened by its defeat at the end of Soul Calibur, Siegfried's will begins to reassert itself until he is finally able to break free and begin his quest for redemption.
Origin - Athens, Ottoman Empire (Greece)note The flag shown is that of the Ottoman Empire. At the time the series is set, modern-day Greece was under Ottoman Turk control and did not gain independence until 1830. Weapon(s) - Short sword and shield
The daughter of a Greek baker chosen by the god Hephaestus to destroy Soul Edge. She reaches Cervantes' lair, but ends up being gravely injured in the battle. Saved by Taki from certain death, she is able to return to her normal life. During Soulcalibur, she falls in love with a young blacksmith, Rothion. But the blacksmith god came back to ask her to go destroy the still-at-large Soul Edge. She does, but is unable to reach Nightmare before he's defeated, so she returns back and marries Rothion.
In Soulcalibur, II, & III she becomes a Mama Bear due to her children being threatened by Soul Edge. She encounters Tira, who she fights after she makes a threatening remark about her family. Tira escapes, and in Soulcalibur IV, Sophie's daughter Pyrrha gets kidnapped and infected by Soul Edge, forcing her to make a Face-Heel Turn. She is succeeded by her son Patroklos and, to some extent, her daughter Pyrrha.
It was revealed in the Soulcalibur V material collection that a shard of Soul Edge was implanted near her heart after fighting Cervantes, and it was impossible to remove without killing her. When Nightmare was defeated, Pyrrha slowly began to die because Soul Edge had left this world. Left with no other choice, Sophitia sacrificed herself to save her daughter's life by removing the shard from her own heart and implanting it within Pyrrha.
Her attacks have average range, but are very fast, powerful, and can keep the opponent guessing with mixups. In a nod to Tekken, she has a wavedash mechanic called Angel Step, which allows her to duck under most attacks and go for a powerful stab attack. Confirmed to return in Soul Calibur: Lost Swords
Action Girl/Mama Bear: Since Soulcalibur II. Her Mama Bear-ness gets taken to the cruelest extreme in IV when her daughter Pyrrha is kidnapped by Tira and infected by Soul Edge. Basically either she has to kill Soul Edge's enemies or watch her daughter die.
Face-Heel Turn: She unwillingly joined Nightmare's forces in IV after Tira took her children hostage.
Fan Nickname: "Soph" or "Sophie." The latter is used as a pet name by Cassandra.
Forced Into Evil: Sophitia's daughter has been captured and bound to the evil Soul Edge, meaning that if the sword is destroyed, so is her daughter's soul. Sophitia is forced to fight on the side of the villains and spill blood to save her daughter's life. The worst part of it is that her proximity to Soul Edge, her despair, her dread of doing something which can never be redeemed, and the overall exhilaration she tries to deny are all pushing her toward a permanent Face-Heel Turn. To rub salt in the wound, she's killed before she's ever got a chance to redeem herself.
Good Is Not Soft: Sophitia may be Purity Personified and one of the most unambiguously good characters in the series, but her fighting style is quite brutal and she is certainly not afraid to fight dirty, including moves like Groin Attacks and Neck Snaps. And while she is an Apologetic Attacker, she does so with an air of confidence and dignity. She is genuinely sorry she has to hurt her opponents, but she is not going to let anything stop her.
Groin Attack: One of Sophie's favorite attacks. She's not above fighting dirty, but she'll apologize to male opponents if it connects. (See the video listed above for examples.)
Heroic Sacrifice: Before the events of V, she removes the shard imbedded near her heart. This act saves her daughter Pyrrha's life, at the cost of her own.
Put on a Bus: Subverted; her marriage to Rothion was the game series' attempt to write her out of the action and have Cassandra flat out replace her. However in the console versions of Soulcalibur II, she became a recurring character again. Fans have often speculated that her Ms. Fanservice reputation is a reason why she didn't get Put on a Bus unlike the other Soulcalibur characters who did.
Religious Bruiser: The Soul Edge manual notes that her faith is as strong as her sword and shield.
Running Gag: The one about asking an Alexander for their weight began with Sophitia outright refusing to say.
Shock and Awe: Sophitia's Critical Finish summons Zeus' lightning to strike her foe.
Stripperiffic: This has become more and more prominent over the course of the series, which is sort of ironic given what kind of character she is. In IV her shirt is see-through (aside from on her nipples, naturally), has cleavage in front and on the side, and her skirt is very short, causing a Panty Shot practically whenever she kicks, is knocked down, there's wind blowing in the arena during every match.
Super Powerful Genetics: Sophitia's children inherited the evil energy of Soul Edge, which infiltrated her body through the wounds on her fight with Cervantes.
Tragic Heroine: Tira blackmails her into helping Nightmare in SC IV, by holding Pyrrha hostage. Leaving Sophitia no choice but to defend The Evil Sword from her friends; including her sister, Cassandra.
An Englishman who was orphaned at a young age due to his parents' murder at the hands of Cervantes. He ends up having to raise himself. Later he adopts a son named Bangoo. In Soulcalibur, Bangoo is kidnapped and he rescues him from Astaroth's cult, which used him as bait to take his soul. Afterwards he seeks to become stronger to prove his worth as a father of Bangoo.
While missing in Soulcalibur II, due to believing that heading out to fight frequently instead of being there was not the way to raise him, he returns in III and IV, wielding a large mace instead of his axe. In IV, he confronts Astaroth and notes the similarity in their fighting styles, which worries him. It is currently unknown what became of him in V.
Rock is the original grappler character in the series, but eventually was replaced by Astaroth until 3. He is slow, but his axe and his throws have a long reach that give him the edge up close. As of 3, his mace has a much shorter reach than Astaroth's axe, and his style focuses more on grabs than normal attacks.
Dub Name Change: His actual name is Rock Adams. The translator of the first game decided to turn it into a nickname and gave him the full name "Nathaniel William Adams." Worth noting this name only appears in Soul Edge, and all subsequent games have ignored/failed to mention it, while names of other (actual) nicknamed characters (Ivy, Lizardman) are always mentioned.
Evil Knockoff: Astaroth is this to him, as Rock was used as the base to create him.
Lead You Can Relate To: Almost all fighting games include an American character, mostly to ensure a nation that makes up a huge proportion of the game-buying public has a representative character. In the Soul Series period setting, the USA does not yet exist as a nation, and so the almost prerequisite "American" character is not possible. However, Rock's design provides a happy compromise — he's from England (the USA's "parent" nation) and was raised by native Americans, so to all intents and purposes he fills the slot of the "American" fighter (as well as the English one).
Mighty Glacier: He's slow when it comes to moving, but hits like... well, a rock.
Mighty Whitey: British in origin, he became known as the "White Giant" by the Native Americans after he was ship-wrecked in the New World.
Mistaken For A God: As seen in his SCIII ending. Sailors who witness him swimming the Atlantic, wearing his horned head-dress, mistake him for "The Protector of the Sea." Years later (presumably), this sighting becomes Shrouded in Myth and his ending finishes with an antique-looking illustration that shows a highly exaggerated, Titan-sized Rock emerging from the sea dwarfing a ship.
Nature Hero: He lived alone for most of his life on the New World, and has developed his fighting style as a way to communicate with mother nature. He also wears the fur/skulls of the animals he needs to kill in respect of the wild creatures he co-habits with.
So Proud of You: After being trapped in a crevasse for a whole night, Rock found Bangoo and asked him if this experience made him fear nature. He said that he didn't, and Rock realized he was ready for his rite of passage into adulthood.
Easily the freakiest character in the series, and possibly of all fighting games period. Voldo is a guardian of the treasures that were gathered by his master, Vercci. He seeks Soul Edge because it is the only treasure that his master did not have before his death, but which he longed for so passionately.
Most of the series he's just traveling around accomplishing nothing. In Soulcalibur IV, he finally reaches Soul Edge, and is tricked by the sword into becoming one of its servants/guards by imitating his beloved master. In V, he returns to the Money Pit and becomes its guardian once again, but when Soul Edge reappears, he seeks it out believing it to be Vercci, apparently now a slave to the evil sword's will.
It turns out that Kilik had actually purified him in IV, meaning that his search for Soul Edge in V is now once again of his own volition as a last will and testament to his beloved master Vercci. To do this, he gets close to Graf Dumas.
Voldo is easily the strangest and one of the most difficult characters to use in the series. His movements are designed primarily for evasion and confusing the opponent. His attacks are not that strong normally, but once he gets a successful knockdown or mixup he has many options at his disposal. Voldo's true strength lies solely in the mindset of the player - you never know what he will do next.
Animal Motifs: His costume in V references a tarantula spider, complete with tufts of arachnid-like hair and a horrific multi-eyed, spider face cod-piece.
However, by the time of V, he's now a malfested. Apparently, Voldo's luck didn't last.
Badass Back: This is a big part of his gimmick; that is, he has an entire moveset for while facing away from the opponent. Several of his moves have him swapping between back-facing and front-facing, and he is effectively a normal character no matter which direction he's staring at.
Badass Grandpa: As of SCV, he's 67 years old, but appears to have lost none of his freakish flexibility.
Bald of Evil: He is an elderly man, and he's not only a villain but insane.
Hearing Voices: He has been hearing Vercci's voice in his head ever since the first game.
Island Base: The Money Pit, located on an island Vercci obtained, was intended to safekeep the merchant's remaining possessions after the ones on land were confiscated. Voldo manages to restore it to its former glory around the time "V" kicks in.
Unwitting Pawn: He think's Inferno's voice is Vercci's, and thus serves the sword of his own free will.
War for Fun and Profit: Vercci did it in a smaller scale. He specialized in selling weapons, often to conflicting sides (like the Spanish Armada and Cervantes.) This made him and his business family gain the title of "Merchants of Death." However, it also backfired on him when the Italian Wars set off and all his possessions were confiscated, due to his very fame as a weapons merchant.
A Korean soldier given orders to investigate and destroy Soul Edge. Orphaned since a young age, he came to rely on others, and once he has grown he decided to help those in need by joining the Coast Guard of his country. Sent to find Soul Edge, under the idea that it would help them against his country's mortal enemy, Japan, in the first game; only to get back in a hurry after hearing rumors of his country being invaded.
In Soulcalibur, he was sent to seek the runaway Mi-na under the guise of a second search of Soul Edge. During said quest he learns of the sword's evil, but no one in Korea believes him and he ends up demoted. After spies from Japan are found looking for the sword, the higher-ups sends him again as he's the most experienced, but he's decided to destroy the sword against his bosses' wishes. Ends up injured by Sophitia and letting Yun-seong keep the spot...
As of V, Korea no longer has a part in the current events. As such, whatever happened to him is still unknown, although it is said that he, Seong Mi-Na, and Yun-seong were hailed as heroes and began training a new generation of soldiers for Korea's army.
Originally, Hwang was a balanced character who made more utilization of kicks than any of the other characters. His style would later be split between Xianghua and Yun-seong.
Bowdlerise: Before Arthur's introduction, Mitsurugi was switched out with him in Korean arcades. This made him a Secret Character in the western arcades.
Jack of All Stats: He was mostly a Palette Swap of Mitsurugi in SE, so he retained most of his strengths and weaknesses. He is still a balanced fighter in later games, though.
Let's Go Home: According to the Japan onlyartbook for V, once Tokugawa took over Japan and ended the war with Korea, there was no longer a need for Hwang to concern himself with Soul Edge. So he returned home, along with Seong Mina and Yun Seong; ending Korea's role in the series.
Mentor: Mi-na's father Seong Han-myeong. Has also a mentor figure in real life Admiral Yi Sun-sin.
The only daughter of Seong Han-Myeong. She at first leaves home to join Hwang in his search for Soul Edge, only to be dragged back home by Hwang. She leaves home again in Soul Calibur to search for Soul Edge (and to get away from a clingy student of her father's), but is dragged back home yet again by Hwang. She later commits the mistake of giving a family sword to Yun-seong, who later runs away with it; she then receives permission from her father to seek him and the sword. During the quest she discovers Soul Edge's true nature, and now seeks to warn Yun-seong to stop him from searching for it.
As of V, she and Hong Yun-seong returned to Korea, and were hailed as heroes. History then plays out as normal, meaning that Korea no longer has a part in the current events.
Mi-Na is the original polearm character in the series. She has excellent reach, speed, and mobility, but her damage is subpar and she gets put into disadvantage rather easily if her attacks are continually blocked. She was succeeded by Kilik, but she remained as a secret character, having gained some moves from Hwang. To avoid eventually becoming a "model-swap" of Kilik, her style kept changing over time, discarding and gaining different stances and attacks altogether.
Action Girl: She does have the skills, but in-story her last won fight happened before her debut in SE.
Boobs of Steel: Hers aren't as big as Sophitia's, or Taki's, but she certainly isn't lacking either. She also has a bit of feminine muscle from years of wielding with her zanbatou, "Scarlet Thunder".
Cool Big Sis: To Yun-seong, who refers to her as such, in Broken Destiny's Gauntlet mode, and several of her interactions with him throughout the series illustrate this.
Cool Teacher: By sheer happenstance, she met Xianghua's father, Kong Xiuqiang, who trained her for over a year in the Ling-Sheng Su style of staff fighting.
Curb-Stomp Battle: She fought Ivy during the events Soulcalibur, and was completely overwhelmed by her Whip Sword, a weapon she had never seen before and was unprepared to counter. Though her easy-to-anger impulsiveness got the better of her too.
Sometime prior to SC III, she met Kong Xiuqiang, who said she was an amateur. She took it personally, challenged him to a duel, and lost. Badly. This went on for weeks, 'til she finally accepted that she was outmatched and acquiesced. Xiuqiang admired her spirit and decided to train her.
Fanservice Pack: Played straight in Soulcalibur II (especially in the artwork) and moreso in SC III, where she wears a loose-fitting halter top that shows she's topless underneath it. It's inverted from SC IV onwards, as her outfits have become more conservative and her figure started getting slimmer (which is ironic considering on how just about all the other ladies went in the opposite direction).
Fatal Flaw: Her pride as a martial artist, which has lead to her being humiliated twice, by Ivy and Kong Xiuqiang respectively (noted in the Curbstomp Battle entry). From SC III onwards, she tones it down a bit but, as seen during her bad ending, it can still get the better of her.
Groin Attack: A rather brutal example is her "Opening Treasure" attack, where she spreads her opponent's legs and then stabs her weapon into their junk. She even quips, "bye bye" right as she does it, since the victim likely wouldn't have their genitals anymore.
Idiot Hero: Not as obvious as Yun Seong, but despite being better informed than him, she does the exact same mistakes, only with Calibur instead of Edge.
Jumped at the Call: She is always seeking adventure, even defying her father and running away from home to do so.
It's Pronounced Tro-PAY: The pronounciation of her name varies between SC II, where it's (Soon Mee-NA) with the "g" being silent. While in parts III & IV it's pronounced (Song Mee-Na) with a softer "a".
Stripperiffic: Averted — she was headed in this direction (her outfit in SCII was basically a bra and loincloth) but unlike most of the ladies in the series, whose outfits have got skimpier with each new game, SCIV sees Mi-na actually cover up more than she ever has. In fact, one of her alternative outfits is a quite conservative hanbok.
Tomboy: Much to her father's chagrin, who wishes she'd settle down and start a family so he'd finally have "a son" to leave his dojo to. Instead, she's rebellious and has an adventurous streak. By SC II, he'd given up trying to keep her at home, figuring she'd set off on another journey... and she didnote though she had good reason, since she was trying to catch up to Yun Seong so she could warn him about Soul Edge, before it was too late.
Under Boobs: Her official art for her default attire in SC III makes it easy to see the undersides of her breasts, the same is true of her default costume in SC IV. Both also makes it easy to see that she's topless underneath.
Unusually Uninteresting Sight: The series is set in an alternate Earth style equivalent of 16th century Europe. Which is why it's odd that no one bats so much as an eyelash at the fact that she traverses the continent half naked; especially considering how nubile she is.
Nunchaku user and mercenary. Believing Mitsurugi to have killed his mute lover Chie (daughter of the former head of Taki's clan, childhood friend of Taki, and in hiding with her father as innkeepers) he intends to get revenge. If Mitsurugi turns out to be innocent, to kill every swordsman he meets. Later, he was almost killed by Cervantes, but survived, albeit with his self-esteem damaged.
While on the run from Ming assassins for disobeying orders, he was rescued by another mute girl. He stayed with her until his pursuers found him, which forced him to fight again in order to protect her. Having remembered what it was like fighting for someone, he decides to restore his confidence by fighting the sword that shattered it in the first place.
Disappeared Dad: Him. He was unaware he has a child for most games. May still not known, far as its known.
Disney Death: Chie's "miraculous survival," considering the only mark she had was a huge sword one on her back.
Dual Wielding: In Soulcalibur III, he's given twin nunchakus to fight, probably to diffrenciate him from Maxi.
The Four Gods: He has four weapons in Soul Edge named after them.
Heroic BSOD: After being defeated by Cervantes, Li Long's confidence crumbled as he started doubting if his manhunt was righteous after all or just atrocious acts. Feeling condemned by everything, his guilt weighted on him until he could not hold his weapon anymore. After that, it took him quite a while to even stop his hand from shaking when in a fight.
Killed Off for Real: Most people assumed this was his fate after he stopped appearing. Soulcalibur III just confirmed to the west what the east knew a long time ago (he's alive).
Mentor: To Maxi, while under the alias of Zhang Wu. After losing a battle to him, Maxi asked Li Long if he could train under him while traveling together.
Put on a Bus: Has it far worse than Hwang, who at least was still around (mostly thanks to Yun-seong) story-wise during his in-game absences. Li Long has barely gotten even any mentions at all.
What Happened to the Mouse?: Him and his family. Finally resolved between IV and V. All There in the Manual for Broken Destiny states that he met with Taki in III, who told him that Chie was still alive. Chie herself becomes the new head of the Fu-Ma clan. Li Long's actions after this revelation and his current fate, though, remains unknown.
New Legends Of Project Soul reveal he now lives amongst the Fu-Ma Clan with Chie and their son.
Cervantes de Leon
Origin - Valencia, Spanish Empirenote The flag shown is that of the historic Spanish Empire. Weapon(s) - Soul Edge - Male & Female (Soul Edge), Long sword and pistol sword (Soulcalibur onward)
"Wallow in your despair."
Voiced By:Takashi Nagasako (Soulcalibur-Soulcalibur III; Japanese), Jin Urayama (Soulcalibur Legends & Soulcalibur IV onward; Japanese), Warren Rodgerson (Soulcalibur II; English), Wally Wingert (Soulcalibur III, Soulcalibur IV, & Soulcalibur Legends; English), Patrick Seitz (Soulcalibur V; English)
In Soulcalibur II he regains enough pieces of Soul Edge to recreate one of his original weapons and became a Zombie Pirate, then went to look off for more pieces. In Soulcalibur III he finds out that his body is starting to decay because Soul Edge's influence has been sealed off. To preserve himself, he decides to take his daughter's soul... and he succeeds according to Soulcalibur IV. He reached his final evolution of Ghost Zombie Pirate, then headed to Ostrheinsburg once again to claim Soul Edge as a whole and become a god.
When Soul Edge was sucked into a vortex at the end of IV, so too was Cervantes due to his deep connections with it. However, Cervantes escaped the void as well as Soul Edge's will, and gained a new body. Seeing that many seafarers had believed him to be dead, he set out to prove the contrary, now acting on his own free will without the use of Soul Edge.
Cervantes is a power character with excellent mobility who is designed solely for the purpose of pressuring and punishing any of the opponent's actions. He is similar to M. Bison in this regard, as he has very weak defenses. He also has the ability to teleport, but this was nerfed in later games. In exchange for this, the later games also granted him the ability to use the hidden gun within his short sword for quick mixups.
A God Am I: His SCIV ending, and his character tier in all the games.
Must Have Soul Edge: Cervantes' obssession with Soul Edge is likened to an addict having a relapse. After recovering his memories he craved to find the sword again, even though he remembered quite well how it manipulated him.
Going Cold Turkey: At the end of IV he is sucked into a vortex along with Soul Edge, but somehow fights his way out of the void known as Astral Chaos, becomes human again, and realizes his hunt for Soul Edge wasn't worth it anymore because it led him astray from his true goal - becoming the most dreaded pirate in the Seven Seas.
My God, What Have I Done?: His non-canon good ending in Soul Edge has him break free from the sword's influence long enough to see the devastation it's made him wreak on his beloved Valencia, and he sacrifices his life to destroy Soul Edge.
Nice Hat: Pirate's hat with a fancy plume? Pretty cool.
Talk Like a Pirate: Developed a nautical tone in his speech in III somewhat, but had some shades of this in other games as well.
Promoted to Playable: In the original arcade version of Soul Edge, he was an unplayable Sub Boss. He became playable in the revised arcade edition Soul Edge ver. II, and has remained so ever since.
Shout-Out: He's named after Miguel de Cervantes, considered one of the best writers in Spanish language history (if not the best), and author of Don Quijote. Although "Cervantes" is actually a family name, not a first name.
This Banana Is Armed: His joke weapons (wood carvings of Soul Edge in II and a pair of shish-kebabs onward) are still able to use the bullet firing moves.
The Undead: From I to IV, all that's keeping him alive is Soul Edge's power.
Inferno / Soul Edge
Origin - ChaosWeapon(s) - Soul Edge - Male & Female (Soul Edge), All weapons (Soulcalibur onward)
The physical embodiment of the titular Artifact of Doom Soul Edge, though only when it brings forth its own dimension, Chaos. Inferno is invisible and intangible in the real world up until Soulcalibur III, when Zasalamel allowed it to animate Siegfried's trademark blue armor, turning it into Nightmare. In Soulcalibur IV, Nightmare reclaimed Soul Edge and became its physical manifestation.
Originally, Inferno was a more powerful version of Cervantes with more powerful attacks, but in later games he is a mimic character with a few exclusive moves of his own. In the first game he was known as 'Soul Edge', but was changed to Inferno in Soul Calibur to differentiate him from the sword.
The titular Artifact of Doom, Soul Edge was once a BFS that, over years of being bathed in blood, became possessed by a demonic being called Inferno. As revealed in IV, Soul Edge is now an otherworldly force of evil that seeks to devour all life, contained in the form of a sword.
Determinator: The only ones able to successfully resist its influence were Algol and Pyrrha.
Eldritch Abomination: While it started out as an ordinary sword, according to Darth Vader's intro in IV Soul Edge is the physical manifestation of "[a being] that could best be described as a convergent energy [form]". Furthermore, when damaged it retreats into an Eldritch Location called Astral Chaos and either repairs itself or scatters its shards around the world, and its power transforms those infected by it into monsters called Malfested.
Humanoid Abomination: Not Soul Edge itself, but Charade, who is a conglomerate of Soul Edge's shards in the shape of a human skeleton with an enormous eye in its ribcage. Nightmare in III is Inferno possessing Siegfried's discarded armour, and in IV said armour has become an extension of Soul Edge itself.
Pillar of Light: The Evil Seed, which infected thousands of people with its power and scattered shards across the world.
Sealed Evil in a Duel: In III Siegfried attempted to destroy Soul Edge with Soul Calibur, but failed due to Inferno escaping into his discarded armour and only ended up merging the swords into the Soul Embrace.
Wrecked Weapon: One half of it was shattered at the end of Soul Edge, and following that Nightmare's goal - as well as that of several other antagonists and protagonists - is to collect the scattered shards.
Yandere: It seems to have a fixation on either reclaiming or killing Siegfried.
The father of Seong Mi-na. The master and owner of the Seong dojo. The owner of the Seong family swords Mountain Breaker which he uses, Blue Storm which he gave to Hwang, and White Storm which Mi-na lent to Yun-seong who took it with him when he left the dojo. A secret character only playable in Soul Edge.
The Artifact: Originally, the console game was set to feature various playable 'guest fighters' who were prominent in various character's Edge Master Mode storylines. This idea was scrapped early on. However, Han Myong was already finished and so was implemented into the game. Remnants of unfinished characters can be seen through hacking.