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Characters: Final Fantasy V
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    The Heroes 

Bartz Klauser

Bartz is a wanderer from the town of Lix, accompanied by his chocobo Boko. His mother Stella died when he was a child, and his father Dorgann died three years before the series. He has a fear of heights gained from falling from a rooftop, staying there all night. He was chosen by the Wind Crystal, symbolizing passion. It turns out that his father Dorgann was one of the Warriors of Dawn, further linking his destiny to saving the world. Bartz also appears as a playable character in Dissidia: Final Fantasy and Theatrhythm Final Fantasy.

Lenna Charlotte Tycoon

Princess and heir to the throne of Tycoon, Lenna is a caring young woman, to the point of putting the life of others before hers. This made the Water Crystal choose her, as its essence was that of devotion.

  • Action Girl: Not as much as Faris but is still quite determined to fight and protect the world.
  • Adaptation Dye-Job: Given short pink hair in-game, but has longer blonde hair in her artwork (except for one early artwork).
  • Badass Princess: She readily takes up arms and job classes to protect the Crystals (and on one occasion, a moogle).
  • The Chick: Well-raised, well-spoken, and full of kindness. She comforts both Faris and Galuf after they have some hard times and is deeply affected by events herself.
  • Distress Ball: Either grabs it or catches it a few times.
  • Demonic Possession: To put it simply, Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the Void and shortly before her wind drake helped her escape.
  • Feed By Example: She encourages Krile's wind drake to eat a formerly monstrous piece of dragon grass. Never mind that it's deadly poison to humans.
  • Friend to All Living Things: Oh so much. She'll put her life on the line to save wind drakes, and that's just a part of it. Her mother was gravely ill and the only cure was a wind drake's tongue, so Lenna took a knife to retrieve one. The player can choose whether to do it or not after hearing that Hiryu was her mother's beloved pet and that it's the last wind drake of that particular world. If the player does choose to perform the task, it ends with Lenna mulling whether doing it was worth it. Either way King Tycoon and her teacher would stop/comfort her after she went with her decision. She learns that every life is precious and no more disposable than others. In exchange for sparing its life, Hiryu has an Undying Loyalty to Lenna to the point of sacrificing itself to snap Lenna out of her Demonic Possession and so it could continue to be useful as the Phoenix summon.
  • Green Eyes: In-game sprite only. They're not a personality indicator, rather they are a visual clue to her and Faris' relation.
  • Heroic BSOD: A small one after her father's death.
  • Lady of War: Depicted with a sword in Amano art as well as the PSX's FMV stills and does not hesitate to take up arms against the forces destroying the crystals. Hard-hitting jobs like Knight and Monk turn her into this as well.
  • Leitmotif: Lenna's Theme. She's the only one besides Exdeath to have one named after her.
  • Minidress of Power: Her in-game Freelancer outfit. (Concept art did depict her with a Leotard of Power).
  • Naïve Newcomer: Her idea to request pirates for a ride. Not that Galuf's brilliant plan worked any better.
  • Prim and Proper Bun: Her hair is worn in this style in her official artwork.
  • Princess Classic
  • Rebellious Princess: She disobeys her father right at the beginning of the game.
  • Royals Who Actually Do Something: Like most of the party.
  • Ship Tease: Her initial dialogue with Bartz (especially the PSX translation) and the Amano art of them embracing in moonlight. Doesn't really happen in-game.
  • Silk Hiding Steel: She may be a Lady of War but she's also very kind, sweet, well-spoken, and lady-like.
  • Spell My Name with an S: Initially translated as "Reina".
  • Squishy Wizard: Her starting stats incline her to this.
  • Woman in White: Her artwork and CGI form depict her as this.

Galuf Doe/Galuf Halm Baldesion

Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is to protect the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.

  • Adaptation Dye-Job: His in-game sprite makes him look younger - his hair is a light brown, and he gets a beard at that. His hair is white in his artwork, and he lacks the beard.
  • Amnesiac Hero: He remembers his first name and the fact that he's supposed to be protecting the Crystals, nothing else. Not even any ideas he might have had about stealing pirate ships.
  • Authority Equals Asskicking: As the king of Bal.
  • Badass Grandpa: Damn right he is. He is even able to fight at 0 HP.
  • Badass Moustache: His 16-bit sprite turns it into more of a Badass Beard.
  • The Big Guy, with a hint of The Lancer: He's only 5'5", but his personality sure is big.
  • Berserk Button/Papa Wolf: You don't mess with his True Companions or attack his granddaughter in front of him unless you have a legitimate death wish.
  • Came from the Sky: Arrives via meteorite.
  • Cool Old Guy: He gets through amnesia, is gutsy enough to try stealing a ship from pirates, and rescues the others single-handedly twice.
  • Determinator: He can fight at 0 HP. It's to the point that Exdeath actually begins to freak out over it.
  • Don't Call Me Sir: He insists that his friends call him "just Galuf" when they find out he's a King. Bartz does make the obvious joke.
  • Easy Amnesia: Initially, he can't remember anything save his name because he hit his head when his meteor landed in the beginning of the game. He tries to use it to get off blame when his "steal Faris' ship" plan goes south.
    Galuf: ...Ohh, my aching head! I can't remember a thing!
    Bartz: And your amnesia oh-so-conveniently returns.
  • Eccentric Mentor: He gets more serious when the conversation turns to Exdeath, but he's happy to be an old coot the rest of the time.
  • Gameplay and Story Integration: The party tries to use all their healing abilities, but they don't work because he fought at 0 HP.
  • Large Ham: Especially when he gets together with his Dawn Warrior pals.
  • Let's Get Dangerous: Galuf is an irreverent, smart-mouthed, amnesiac old coot. Expect that to change the second the party's life is in his hands or Exdeath arrives.
  • Normally, I Would Be Dead Now: Versus Exdeath in the Guardian Tree. Unfortunately, he dies afterwards.
  • The Obi-Wan: After his memory is restored.
  • Old Soldier: Acts like this. Especially his last living words. They're not a heartfelt farewell, but telling his friends to end Exdeath once and for all. (He has kinder words for Krile afterwards).
  • The Power of Love: Implied to be what spurs him on in his Heroic Sacrifice.
  • Pungeon Master:
    Galuf: ...Don't push it, kid. Here in Bal, bad jokes like that will get you PUNished...
  • Spirit Advisor: Towards Krile.
  • Stone Wall: Before getting job-classed up.
  • Vitriolic Best Buds: With Faris.
  • What You Are in the Dark: Near the beginning of the game, the Siren offers him the chance to flee if he lets her devour everyone else's souls. It's really not much of a question to him.
  • When I Was Your Age: When confronting the Desert of Shifting Sands.
    "We crossed burning sand every day and liked it!"

Faris Scherwiz/Sarisa Tycoon

Faris is the leader of a band of pirates, who catches the party trying to steal their ship. Faris eventually lets the party use their ship, which can move without wind due to Faris' sea creature friend, Syldra, moving it. Faris is chosen by the Fire Crystal, symbolizing courage. It is revealed quickly that Faris is in fact a girl, and Lenna's long lost sister Sarisa. She appears in Theatrhythm Final Fantasy as a playable sub-character.

  • A Pirate And Her Sea Creature: Faris met and tamed Syldra as a teenager.
  • Action Girl: Oh yes.
  • Adaptation Dye-Job: Much like Lenna, her hair is blonde in her artwork, and it's purple in-game. Unlike her sister, the early artwork's hair color doesn't match the in-game sprite (because the early artwork doesn't have any color whatsoever) despite being long and loose like the in-game version.
  • Anti-Hero: She intends to hold Lenna for ransom early on, and only joins the quest to find out about her past, not because she cares about the crystals or worldwide devastation. This changes, and by the end of the game she's Type II.
  • Badass: Climbs back up a cliff to rescue Lenna after getting knocked off. And in her backstory, she met Syldra by jumping into a whirlpool.
  • Bifauxnen: Admittedly she does have long and loose hair in-game, but her portrait certainly isn't more feminine than the series Bishōnen. Just look at Cecil Harvey before you start saying how "obvious" it is.
  • Big Sister Instinct: Towards Lenna, even before Faris came to terms with their relation.
  • Can Not Spit It Out: She refuses to admit that she and Lenna are sisters.
  • Character Development: Starts off as a pirate captain whose main interest is in ransoming Lenna back to Tycoon. By the end of the game, she declares that she won't stand by as more lives are lost to Exdeath.
  • Dressed to Plunder: Faris has a Badass Longcoat and a Sailor's Ponytail in the concept art, although her sprite looks different, and her crew look the same as all the others.
  • Flowery Insults: The retranslation. Here's a gem from the confrontation with Magissa:
    "Let her go, you addle-pated foul-complexioned scofflaw!"
  • Green Eyes: For her in-game sprite. They're the same color as Lenna's. Her artwork gives her Brown Eyes instead.
  • Informed Attractiveness: When Faris, or rather, Sarisa is in her princess attire, all the characters in the throne room during the waltz talk about how beautiful she is. Additionally, during the reveal of her gender, Galuf and Bartz go ga-ga over her. There isn't any real way to tell, since she's a 16-bit sprite after all.
  • Jack of All Stats: Bartz and Galuf have slightly (it won't mean anything after the very early game for the most part) higher physical attack and constitution, Lenna has slightly (though the agility boost will at least decide what order characters with the same set up move in here) higher magic and agility, Faris has the best of both.
  • The Lancer: Somewhat. She's more on the ball than Bartz is, in general.
  • Luke, I Am Your Father: Faris is Lenna's sister, which makes King Tycoon her father.
  • Pirate Girl: Between Type 1 and 2. She's more than willing to engage in underhanded business, but she doesn't keel-haul anyone either. She does dress as a man, but that doesn't stop a few of her mateys from calling her "dreamy".
  • Pirates Who Don't Do Anything: Averted. Her first reaction to finding out she has a princess aboard is to hold her for ransom.
    • Played straight by the rest of her crew, though; the moment they reach the nearest town, they rush to the pub and just start drinking.
  • Raised By Pirates: She's thoroughly a rough-spoken brigand. This is one reason she refuses to admit she's Lenna's sister.
  • Samus Is a Girl: Bartz, Lenna, and Galuf admitted that she looked like a pretty man at first impression, until they checked her out when she was sleeping at an inn.
    Galuf: He's a she!
  • She Cleans Up Nicely: Bartz becomes even more smitten with her when she's dressed up for a ball. Seems to apply when she's asleep, too.
  • Sweet Polly Oliver: Not so much on the sweet, but she fits.
    • Sweet on Polly Oliver: There's an optional scene before her outing where Bartz and Galuf fawn over "his" looks.
      • Also, if you talk to one of "his" crew at the start of the game in the Tule pub, he will say "Captain... so dreamy..."
  • Talk Like a Pirate: It's done horribly in the PSX version, with nearly every line beginning with "D'garr!" The GBA simply (and less annoyingly) makes her talk like a thug with very old slurs.
  • Tomboy and Girly Girl: The Tomboy to Lenna's Girly Girl.
  • You Gotta Have Purple Hair: Like Lenna, the Amano art and her guest appearance in Theatrhythm Final Fantasy have her as a blonde.
    • The iOS port of Theatrhythm mixes the two looks, giving her blondish-purple hair.
  • Unfortunate Names: The PSX release translated her real name as "Salsa".

Krile Mayer Baldesion

Krile is Galuf's granddaughter, not that he remembers her at first. A bright and optimistic girl, Krile is extremely knowledgeable and helps the others on their quest to defeat Exdeath and save the worlds. She's also a bit of a Walking Spoiler, but you probably know already that she eventually joins the party.

  • Action Girl: Her first onscreen appearance is to save the party from a possessed King Tycoon and she's there with Galuf at Big Bridge. That's before she joins the party.
  • Aside Glance: Constantly. All of her battle sprites have her looking straight out at the audience instead of at the monsters like the rest of the party, similarly to the battle sprites for younger characters in previous games.
  • Child Mage: Well, teenage mage.
  • Badass Adorable: She's cute as a button, but she's a formidable force in battle.
  • Big Damn Heroes: The first time the party meets her is when she busts into the Ronka Ruins on a meteor and knocks out an Exdeath-controlled King Tycoon.
  • Chekhov's Gunman: Her first appearance is as an illusion the Siren creates to lure Galuf, but he has no clue who she is. She's later revealed to be his granddaughter and replaces him after his Heroic Sacrifice.
  • Cute Bruiser: It seems that she was designed to be as adorable as possible. Especially her job classes. Berserker gives you a little girl in what looks like a cat Halloween costume, going on a rampage with an axe or a hammer. She also wins a fist fight against Bartz once.
  • Fragile Speedster: By default. But if you built Galuf as anything other than this, she would be that when she takes up his spot later in the game.
  • Friend to All Living Things: She's less suicidal about it than Lenna, fortunately.
  • Genki Girl: Perhaps the first one in the series.
  • Hair of Gold, Heart of Gold: She's depicted as blonde in every artwork and is the youngest member of the party. In addition to Galuf's stats, she also takes his position as the warrior of Earth, which represents Hope. She's also a Friend to All Living Things who can communicate with benevolent ghosts.
  • I See Dead People: If there's a ghost around, she's the one who will talk to him/her/it.
  • Little Miss Badass: She's at Galuf's side at the Battle of Big Bridge and makes her entrance by knocking out someone possessed by Exdeath.
  • Older than They Look: In her in-game designs, thanks to the aforementioned Badass Adorable status. Her Amano artwork makes her age more obvious.
  • Please Wake Up/Please Don't Leave Me: Krile says this to Galuf. The first while he's dying, the second after he's dead, and then she begs him to come back when his spirit speaks to her.
  • Plucky Girl: Krile has by no means had an easy life, but that hasn't put a dent in her spirit.
  • Princesses Prefer Pink: Many (though not all) of her job classes involve quite a lot of the color. (In the case of Knight, it's all pink.) The iOS release adds even more pink, even to outfits that had little or none of the color.
  • Psychic Powers: She has numerous amounts including Telepathy, a Spider-Sense, the ability to communicate with the dead, and the ability to speak with animals.
    • Psychic Children: It's left vague in the game, but one Ultimania says that she has mild telepathy to explain her animal tlak.
    • Psychic Headache: Gets one thanks to Ghido's mind-call.
  • Raised by Grandparents: One grandparent, anyway. Her parents vanished in the desert when she was little.
  • Rousing Speech: After everything has gone From Bad to Worse, Krile gives a brief one at the Guardian Tree.
    "We must stop Exdeath. The people around the world need us... No, not only the people, but all life..."
  • Speaks Fluent Animal/Suddenly Fluent in Gibberish: She can talk to moogles. And wind drakes. And chocobos. They never really explain this except for one NPC in Bal that said her ability started to appear after her parents went missing in desert.
    • One Ultimania says that this is due to mild telepathy, which would also explain why Ghido calls her instead of any old person in Bal.
  • Take Up My Sword: Galuf to Krile.
  • Token Mini-Moe: One of many in the series, being fourteen while everyone else is at least twenty.
  • You Are Not Alone: The others tell her this during the ending.

    The Job Classes 

The cornerstone of Final Fantasy V's gameplay, these warrior spirits are acquired from the Crystal Shards that appear after the breaking of each successful crystal.

Freelancer

The "base" job of the game; all of the characters start out as one.

  • Magikarp Power: While this job starts out fairly weak Statistically Speaking, it eventually gains the stat boosts of all mastered jobs without taking on stat penalties. It also acquires the innate abilities of mastered jobs, such as the Ninja's Dual Wielding or the Monk's ability to Counter Attack. Basically what it means is this job combines all the passive abilities of ANY job you master!
  • Weapon of Choice: Averted; this class can equip any and all pieces of equipment. Being able to do so actually makes it one of the best jobs in the game, even before it inherits stat boosts.

    Wind Crystal Jobs 

Knight

These brave warriors take physical attacks for weakened allies. Their class ability, Guard, allows them to nullify all physical damage until their next turn.



Monk

These bare knuckled fighters can take down even the most powerful monsters with nothing but their fists. They have the highest Strength and health among all jobs, making them quite sturdy.

Thief

These nimble rogues run circles around foes, whilst pilfering valuable items from them.





Blue Mage

Final Fantasy V introduced these unique mages, having the ability to learn certain magic used by enemies. Their skill set is fairly diverse, ranging from offensive magic like Goblin Punch and Flame Thrower, to defensive buffs like Mighty Guard.

Black Mage

Masters of offensive magic spells. They do tend to be outclassed later on by Summoners and Mystic Knights, but they are fairly useful to the end.

White Mage

Masters of defensive magic spells. Unlike Black Mages, they remain consistently useful throughout the game.

    Water Crystal Jobs 

Mystic Knight

These warriors have the ability to enchant their weapons with magic, allowing them to exploit elemental weaknesses, inflict status effects, drain HP or MP, or just deal heavy damage.

  • Fire, Ice, Lightning: Given that their skill set is closely linked to a Black Mage's...
  • Lightning Bruiser: Tied for second fastest job with Ninja, and is one of a handful of jobs that get no stat reductions whatsoever. They can also equip Heavy Armor and can swing swords with enough strength.
  • Magic Knight: Sort of. They still use physical attacks, yet they can imbue their weapons with magical effects.
  • One-Hit KO: Firaga/Blizzaga/Thundaga/Holy Spellblade does this to foes weak against their respective elements, provided they aren't immune to this trope.
  • Shout-Out: Bartz's and Galuf's outfit resembles Minwu.
  • Standard Status Effects: Poison, Silence, Sleep, Bio, Break, and Death Spellblade.
  • Stripperific: Lenna and Faris both resemble belly dancers in this job.
  • Weapon of Choice: Knives, swords, and shields.

Berserker

These fur-clad heroes destroy enemies with their axes and hammers, without pausing for commands.





Red Mage

These scarlet-clad, tabard-wearing wizards take up magic and fighting equally, resulting in a jack-of-all-trades that is also a Master of None. Final Fantasy V gives them the Dualcast ability, making mastering this job ultimately worth it.

  • Crutch Character: They're very useful upon first acquisition due to their versatility, then fall behind as other jobs become more useful. However, see Magikarp Power below.
  • Jack of All Stats: Balanced stats (including both increased Strength and Magic), yet have no outstanding stats and actually lack in health.
  • Magikarp Power: They gain the great Dualcast ability, after acquiring the most ABP required to master a single Job, standing at 1179 ABP total.
  • Master of None: Bar dualcasting this job has few niches to fill, and Dualcast is used better by Mimes.
  • Nice Hat: Par for the course.
  • The Red Mage: Of course.
  • Weapon of Choice: Knives, swords, rods, and staves.

Time Mage

These are masters of time and space, able to speed up allies, slow down foes, rewind time to the beginning of a battle, and even summon meteors.

Summoner

These mages call upon magical creatures, ranging from the humble Chocobo to the Dragon King Bahamut.

Mime

Although a Water Crystal job, plot events make it unavailable until the worlds are merged. Though by themselves they can't do anything but Mimic the last move by a party member, they are stronger than expected.

     Fire Crystal Jobs 

Ninja

Stealthy warriors who can Dual Wield, throw weapons, create images to distract physical attacks, and flee with the use of a smoke bomb.




Beastmaster

They are masters of keeping monsters under control, as well as the ability to catch and release monsters for powerful attacks.







Geomancer

Magi of the earth, they use the environment to wreak havoc on foes. They use bells in battle.

  • Convection Schmonvection: They can ignore damage from lava floors and similar conditions.
  • Lost in Translation: Geomancers are actually Feng Shui user. Geomancy was one way it was translated since it predicted "luck" by the position of the earthly elements just as astrology with the stars.
    • Also bells are a common tool for exorcism in Daoism which commonly uses Feng Shui.
  • Geo Effects
  • Weapon of Choice: Bells and knives.



Ranger

Although this job and the Bard are also of the Fire Crystal, they are found separately, coughed up by a Black Chocobo rather than being retrieved after the breaking of the said crystal. This job specializes in ranged assaults and the alliance of woodland creatures.




Bard

This job is acquired alongside the Ranger. Bards use their songs to either bolster a party or mess with foes.

     Earth Crystal Jobs 

Samurai

These honorable warriors from a faraway land can block attacks with their bare hands, as well as throw money at the enemy for good damage.

Dragoon

High jumping champions, they wield spears into battle.




Dancer

This class uses deadly dances to defeat foes.


Chemist

These intrepid item users and mixers are a rather oddball job, in that they tend to rely heavily on item use.

    Advanced/i OS remake-exclusive Jobs 

Gladiator

Masters of combat, this class has the second most diverse weapon selection behind the Freelancer. They hit hard, and their abilities are geared towards combat.

Cannoneer

This class uses more modern armaments such as a cannon primed with magical shot. A more offensively-inclined version of the Chemist.

Oracle

These harbingers of good and bad fortune alike peer into the future, either providing magical effects into battle or reducing Random Encounters.

  • Experience Booster: A variant for ABP.
  • Foil: Arguably to the Gladiator class, as not only were both introduced in the Advance release, but one is a physical specialist while the other is a magic specialist, and both have abilities that either increase or decrease the rate of Random Encounters.
  • Random Encounters: Their Read Ahead ability decreases them.
  • Spoony Bard: Having a skill set entirely dependent on luck will do this.
    • Lethal Joke Character: Provided you know how to game the Oracle's mechanics, they'll be able to match even Black Mages.
  • Squishy Wizard: Best magic stat in the whole game, nothing useful for it to use it on barring mastery.
  • Weapon of Choice: Staves.

Necromancer

Harbingers of death and the power to use the dark arts.

  • Black Magic: Of an even more sinister version than the Black Mage's.
  • Bragging Rights Reward: This class is only acquired after defeating Enuo, after which there are at most two to four meaningful foes to fight.
  • Mega Manning: A twist on the Blue Mage's version; this time a Necromancer needs to kill a monster with an attack to learn its skill.
  • Our Liches Are Different: Powerful, undead mage whose power is hinted to come from the nasty...
  • Revive Kills Zombie: Be careful when using healing spells and items on this class. Using Death on them, on the other hand...
  • Summon Magic: Oath summons a random monster for an attack.
  • Squishy Wizard: Averted. These guys have even better health than a Knight, but this is probably meant to counter-balance their recovery difficulty.
  • The Undead: Necromancers have the passive ability "Undead" which turns the user into an undead. Much like someone wearing the Bone Mail, healing spells will kill them, and Death spells heal them. Progressing through the class will unlock the ability to use on any job. If one works with it, it can be useful, but the trickiness of getting it to work is probably the reason why it's one of the few passive abilities not to naturally carry over to Freelancers or Mimes.
  • Weapon of Choice: Knives and rods.
  • Whatevermancy

    The Villains 

Exdeath

The main villain of Final Fantasy V. Exdeath was once a tree in the Great Forest of Moore, who was used as a prison for evil souls to inhabit. Eventually the evil souls merged into the form of the Tin Tyrant that's seen in the game. Exdeath's goal is to control the Void and destroy everything.

  • And Your Little Dog Too: He destroys Bartz's hometown and the Moogle Village largely just to show off his newfound power.
  • A Glass of Chianti: This rather inexplicable piece of Amano art has him lounging (in armor) with a snifter of... soemthing. Perhaps it's Baby Bio?
  • Badass: Despite being a tree.
  • Big Bad
  • Body of Bodies: When he's turned into Neo Exdeath, his form looks like a bunch of demonic entities mushed together.
  • Cardboard Prison: The Dawn Warriors booted him out of their dimension, with Dorgann staying behind as a warden.
    • As a dustbin for evil creatures, Exdeath himself is an embodiment of this trope.
  • Card-Carrying Villain
  • Eldritch Abomination: His final boss forms.
  • Evil Albino: The only visible parts of Exdeath are his hands, which are ghostly white.
  • Evil Cannot Comprehend Good: He thinks that Galuf is fighting with hatred. He's wrong.
  • Evil Is Not a Toy: After gaining the power of the Void, he uses it wantonly several times despite the fact that it did in the previous Void-o-mancer. It eventually turns on him; see below.
  • Evil Laugh: In pretty much every line.
  • Evil Overlord: He has the multitude of demons sealed in the Rift at his beck and call, apparently by promising to reshape the world for them to rule.
    • There's also the fact that he himself is actually composed of multiple demons.
  • Hoist by His Own Petard: During the final battle, he becomes consumed by the Void (which he had attempted to gain control of over the course of the game), turning him into Neo Exdeath.
  • Fighting a Shadow: In the Merged World, the Sealed Castle is patrolled by Exdeath's Souls.
  • Genius Bruiser: He's a powerful fighter, and he's equally powerful in magic and outmaneuvering the heroes.
  • Humanoid Abomination: Two arms and two legs, at least.
  • Kick the Dog: There really was no reason for him to use the Void on Bartz's little hometown, along with several other towns that had no bearing on the main plot whatsoever.
  • Knight of Cerebus: The game noticeably gets about ten times as serious every time he is on-screen. And usually somebody you cared about dies.
  • Large and in Charge
  • Large Ham: And HOW. He even went from a very unpopular Final Fantasy villain to VERY well-liked when Dissidia: Final Fantasy finally was able to have Gerald C. Rivers voice his hamminess (and play it up as well).
  • Leitmotif: "The Evil Lord Exdeath". Complete with Psycho Strings and Evil Laughter in the background!
  • Made of Evil: An amalgamation of evil spirits that have become one being.
  • Magic Knight: Wears Heavy Armor, wields a large sword, has good physical attacks... and magic to kill you many times over.
  • Merger of Souls: Exdeath came about after several beings and creatures were sealed within a tree in the Great Forest of Moore.
  • Names to Run Away From Really Fast
  • Obviously Evil: ... Exdeath.
  • Omnicidal Maniac
  • Our Centaurs Are Different: The horned figure that can be seen during the fight with Neo Exdeath. Was also apparently a possible design for Exdeath instead of having him as a Tin Tyrant.
  • Outside-Context Villain
  • Power of the Void: His obsession.
  • Scary Impractical Armor
  • Sealed Evil in a Can: In two different ways!
    • Most obviously, he was sealed beneath the earth in a forest in the First World with the power of the four Crystals, because the Dawn Warriors could not find a way to get around his insufferable ability to not stay dead.
    • Secondly he is one such can. The Great Forest of Moore once had a tree that was used to seal away evil spirits, demons, and other such creatures. Eventually, so much evil was sealed away within the tree that the tree itself turned evil, twisted itself into a human shape, and left the forest to terrorize the world. That tree is Exdeath.
  • Shoulders of Doom: Those spikes have got to be over a foot high.
  • Shut Up, Kirk!: Delivered to Bartz and the gang when they confront him in his castle.
    Bartz: Exdeath! No way we'll let you get away with this!
    Exdeath: Mwa-hahahaha... Have you any idea what I plan to get away with in the first place?
  • Spikes of Villainy
  • Supervillain Lair: Castle Exdeath.
  • Tin Tyrant: A stepping point between Golbez and Kefka Palazzo.
    • Fun Fact: He's the last Tin Tyrant major villain until XII's judges, and the last out of an almost unbroken line for the first five games, III being the exception.
  • When Trees Attack: This is what happens when you use a tree in a magic forest as a trash compactor for evil spirits.
  • Where I Was Born and Razed: The tree that became Exdeath originally grew in the Great Forest of Moore. In his race to destroy the Crystals of the Second World, he burns down the entire forest, save for the eldest tree, because the forest would not allow him to enter.
  • Would Hurt a Child: As Krile unfortunately finds out.
  • Why Won't You Die?: He says this to Galuf in his Heroic Sacrifice.

Gilgamesh

The Dragon to Exdeath. An enthusiastic warrior who fights the main party several times throughout the story.

Enuo

The original evil. A dark wizard who 1,000 years before the events of the game nearly destroyed the world and whose defeat caused the world to split in two.

  • Bigger Bad: It took at least twelve warriors to put him down.
  • Bonus Boss: In the GBA version.
  • Deal with the Devil: As a wizard, he decided he would trade his immortality for mastery and control over the Void.
  • Eldritch Abomination: His design is pretty humanoid, actually. Apart from the vest made of snakes.
  • Sealed Evil in a Can: His domain is entitled the Sealed Temple.
  • Shout-Out: Possibly to Enyo, Greek goddess of destruction and counterpart of Ares, whose name could also be transliterated as Enuo.

    The Supporting Cast 

Cid Previa

The required "Cid" of the game, he is an elderly inventor and scholar who researches the Crystals.

  • Cool Old Guy: Breaks out of prison cells with dynamite (or tries), resurrects ancient technology, bickers with Galuf.
  • Determinator: According to Mid, Cid never gives up in the face of mistakes.
  • The Engineer: Handles the party's machine-related needs. He converts a ship to a submarine and fixes a thousand year-old airship for them.
  • Heroic BSOD: After the Fire Crystal breaks he runs off to brood in the pub. Mid snaps him out of it.
  • Gadgeteer Genius: Invented the Crystal machines.
  • My God, What Have I Done?: He blames himself for the shattering of the Crystals.
  • Non-Action Guy: With the pretty good reason that he's old. He still alludes to it near the end by saying that he can't fight for beans, so fixing machines for Bartz and co. is the only way he can help save the world.
  • Unwitting Pawn: Exdeath used his machines to help destroy the Crystals that sealed him.

Mid Previa

Cid's grandson. He is a bookworm and an inventor who looks up to his grandfather.

Alexander Highwind Tycoon

Lenna's father, the king of Tycoon. Sets off to the Wind Shrine at the beginning of the game; when he doesn't come back, Lenna sets out after him, beginning the story of the game. He's also the father of Sarisa, AKA Faris.

  • Brainwashed and Crazy: Exdeath forces him to manipulate the party into allowing the last crystal to be shattered and then attack them. Krile snaps him out of it before he can do serious damage to them, though.
  • Disappeared Dad: His disappearance is a major plot point that also causes a great deal of personal worry for Lenna, and for some reason Faris.
  • Dragon Rider: With his wind drake, Hiryu.
  • Mythology Gag: His middle name is the common Dragoon last name, "Highwind".
  • Royals Who Actually Do Something: He's the only monarch with any sense of responsibility towards his kingdom's Crystal. Prior to the game, he also spent a lot of time travelling personally to Find the Cure for his wife.

Dorgann Klauser

Bartz's Father, who died three years prior to to events of the game. He trained Bartz in fighting, and is the one who encouraged him to become a wanderer. He is also one of the Warriors of Dawn, and is originally from the Second World. He decided to stay in the First World to make sure the seal on Exdeath does not break.

  • Badass Mustache
  • Daddy Had a Good Reason for Abandoning You: His watch over Exdeath's seal often took him far from home, although Bartz didn't seem to mind and Stella was pretty resigned. After her death, Dorgann just took Bartz with him.
  • Posthumous Character: He died three years earlier, but he's a big influence on Bartz's life.
  • What the Hell, Hero?: He's not pleased with the other Dawn Warriors for sealing Exdeath on someone else's planet and almost doesn't help them do it. He also insists on staying to take responsibility for it.

Xezat Matias Surgate

The King of Surgate and good friend of Galuf. The party lands in the middle of his navy when he attacks Exdeath's barrier. One of the Warriors of Dawn.

Kelger Vlondett

The leader of the werewolf village of Quelb. One of the Warriors of Dawn.

Ghido

An ancient sage, who happens to be a tortoise. He has a very dry wit and loves to pick on Bartz.

  • Actually, I Am Him: The party finds a turtle in the cavern the sage lives in, so Bartz starts bopping its shell. Everyone but Galuf is astonished when it speaks to yell at him and introduce himself as Ghido.
  • Badass: He was evenly matched against Exdeath.
  • Deadpan Snarker: Everything he says to Bartz is a veiled insult.
    • Well, sometimes veiled. Lines like "so enthusiastic and yet so stupid" aren't really subtle.
  • Minored in Asskicking: Although he's most useful as a source of knowledge and hangs around the Ancient Library as soon as he can get to it, he would like you (and Exdeath) to know that he did not spend seven centuries just munching on pizza.
  • Telepathy: He telepathically contacts Krile to page Galuf.
  • Turtle Power: Naturally.
  • Weirdness Censor: He's a TURTLE. Bartz, Faris, and Lenna are the only people who find this strange—Galuf and the scholars in the Ancient Library don't bat an eye.

Final Fantasy IVCharacters/Final FantasyFinal Fantasy VI

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