Bartz is a wanderer from the town of Lix, accompanied by his chocobo Boko. His mother Stella died when he was a child, and his father Dorgann died three years before the series. He has a fear of heights gained from falling from a rooftop, staying there all night. He was chosen by the Wind Crystal, symbolizing passion. It turns out that his father Dorgann was one of the Warriors of Dawn, further linking his destiny to saving the world. Bartz also appears as a playable character in Dissidia: Final Fantasy and Theatrhythm Final Fantasy.
Ghido: [You'll need] the twelve legendary weapons used to defeat the warlock Enuo a thousand years ago. Bartz: The twelve legendary weapons? Ghido: Sometimes I wonder if you say things like that to spite me... Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them.
Parental Abandonment: His mother died when he was a child and his dad died when he was in his late teens.
Simpleminded Wisdom: Sometimes on display—he has a very straightforward view to the quest. When the party is faced with Drakenvale, from where no one has ever returned, he declares "Guess that means we'll be the first who do!" as the rest of the party mopes.
Unfortunate Names: Called "Butz" in non-English versions, which makes this one of the few name translations across all media that generally isn't disputed. Made worse by the fact that he is associated with the element of wind...
Princess and heir to the throne of Tycoon, Lenna is a caring young woman, to the point of putting the life of others before hers. This made the Water Crystal choose her, as its essence was that of devotion.
Action Girl: Not as much as Faris but is still quite determined to fight and protect the world.
Demonic Possession: To put it simply, Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the Void and shortly before her wind drake helped her escape.
Feed By Example: She encourages Krile's wind drake to eat a formerly monstrous piece of dragon grass. Never mind that it's deadly poison to humans.
Friend to All Living Things: Oh so much. She'll put her life on the line to save wind drakes, and that's just a part of it. Her mother was gravely ill and the only cure was a wind drake's tongue, so Lenna took a knife to retrieve one. The player can choose whether to do it or not after hearing that Hiryu was her mother's beloved pet and that it's the last wind drake of that particular world. If the player does choose to perform the task, it ends with Lenna mulling whether doing it was worth it. Either way King Tycoon and her teacher would stop/comfort her after she went with her decision. She learns that every life is precious and no more disposable than others. In exchange for sparing its life, Hiryu has an Undying Loyalty to Lenna to the point of sacrificing itself to snap Lenna out of her Demonic Possession and so it could continue to be useful as the Phoenix summon.
Green Eyes: In-game sprite only. They're not a personality indicator, rather they are a visual clue to her and Faris' relation.
Lady of War: Depicted with a sword in Amano art as well as the PSX's FMV stills and does not hesitate to take up arms against the forces destroying the crystals. Hard-hitting jobs like Knight and Monk turn her into this as well.
Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is to protect the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.
Adaptation Dye-Job: His in-game sprite makes him look younger - his hair is a light brown, and he gets a beard at that. His hair is white in his artwork, and he lacks the beard.
Cool Old Guy: He gets through amnesia, is gutsy enough to try stealing a ship from pirates, and rescues the others single-handedly twice.
Determinator: He can fight at 0 HP. It's to the point that Exdeath actually begins to freak out over it.
Don't Call Me Sir: He insists that his friends call him "just Galuf" when they find out he's a King. Bartz does make the obvious joke.
Easy Amnesia: Initially, he can't remember anything save his name because he hit his head when his meteor landed in the beginning of the game. He tries to use it to get off blame when his "steal Faris' ship" plan goes south.
Galuf: ...Ohh, my aching head! I can't remember a thing! Bartz: And your amnesia oh-so-conveniently returns.
Eccentric Mentor: He gets more serious when the conversation turns to Exdeath, but he's happy to be an old coot the rest of the time.
Faris is the leader of a band of pirates, who catches the party trying to steal their ship. Faris eventually lets the party use their ship, which can move without wind due to Faris' sea creature friend, Syldra, moving it. Faris is chosen by the Fire Crystal, symbolizing courage. It is revealed quickly that Faris is in fact a girl, and Lenna's long lost sister Sarisa. She appears in Theatrhythm Final Fantasy as a playable sub-character.
Adaptation Dye-Job: Much like Lenna, her hair is blonde in her artwork, and it's purple in-game. Unlike her sister, the early artwork's hair color doesn't match the in-game sprite (because the early artwork doesn't have any color whatsoever) despite being long and loose like the in-game version.
Anti-Hero: She intends to hold Lenna for ransom early on, and only joins the quest to find out about her past, not because she cares about the crystals or worldwide devastation. This changes, and by the end of the game she's Type II.
Badass: Climbs back up a cliff to rescue Lenna after getting knocked off. And in her backstory, she met Syldra by jumping into a whirlpool.
Bifauxnen: Admittedly she does have long and loose hair in-game, but her portrait certainly isn't more feminine than the series Bishōnen. Just look at Cecil Harvey before you start saying how "obvious" it is.
Character Development: Starts off as a pirate captain whose main interest is in ransoming Lenna back to Tycoon. By the end of the game, she declares that she won't stand by as more lives are lost to Exdeath.
Flowery Insults: The retranslation. Here's a gem from the confrontation with Magissa:
"Let her go, you addle-pated foul-complexioned scofflaw!"
Green Eyes: For her in-game sprite. They're the same color as Lenna's. Her artwork gives her Brown Eyes instead.
Informed Attractiveness: When Faris, or rather, Sarisa is in her princess attire, all the characters in the throne room during the waltz talk about how beautiful she is. Additionally, during the reveal of her gender, Galuf and Bartz go ga-ga over her. There isn't any real way to tell, since she's a 16-bit sprite after all.
Jack of All Stats: Bartz and Galuf have slightly (it won't mean anything after the very early game for the most part) higher physical attack and constitution, Lenna has slightly (though the agility boost will at least decide what order characters with the same set up move in here) higher magic and agility, Faris has the best of both.
The Lancer: Somewhat. She's more on the ball than Bartz is, in general.
PirateGirl: Between Type 1 and 2. She's more than willing to engage in underhanded business, but she doesn't keel-haul anyone either. She does dress as a man, but that doesn't stop a few of her mateys from calling her "dreamy".
You Gotta Have Purple Hair: Like Lenna, the Amano art and her guest appearance in Theatrhythm Final Fantasy have her as a blonde. The iOS port of Theatrhythm mixes the two looks, giving her blondish-purple hair. Finally, the second Theatrythm game, Curtain Call, gives her completly purple hair.
Krile is Galuf's granddaughter, not that he remembers her at first. A bright and optimistic girl, Krile is extremely knowledgeable and helps the others on their quest to defeat Exdeath and save the worlds. She's also a bit of a Walking Spoiler, but you probably know already that she eventually joins the party.
Action Girl: Her first onscreen appearance is to save the party from a possessed King Tycoon and she's there with Galuf at Big Bridge. That's before she joins the party.
Aside Glance: Constantly. All of her battle sprites have her looking straight out at the audience instead of at the monsters like the rest of the party, similarly to the battle sprites for younger characters in previous games.
Cute Bruiser: It seems that she was designed to be as adorable as possible. Especially her job classes. Berserker gives you a little girl in what looks like a cat Halloween costume, going on a rampage with an axe or a hammer. She also wins a fist fight against Bartz once.
Fragile Speedster: By default. But if you built Galuf as anything other than this, she would be that when she takes up his spot later in the game.
Hair of Gold, Heart of Gold: She's depicted as blonde in every artwork and is the youngest member of the party. In addition to Galuf's stats, she also takes his position as the warrior of Earth, which represents Hope. She's also a Friend to All Living Things who can communicate with benevolent ghosts.
I See Dead People: If there's a ghost around, she's the one who will talk to him/her/it.
Little Miss Badass: She's at Galuf's side at the Battle of Big Bridge and makes her entrance by knocking out someone possessed by Exdeath.
Please Wake Up/Please Don't Leave Me: Krile says this to Galuf. The first while he's dying, the second after he's dead, and then she begs him to come back when his spirit speaks to her.
Plucky Girl: Krile has by no means had an easy life, but that hasn't put a dent in her spirit.
Princesses Prefer Pink: Many (though not all) of her job classes involve quite a lot of the color. (In the case of Knight, it's all pink.) The iOS release adds even more pink, even to outfits that had little or none of the color.
"We must stop Exdeath. The people around the world need us... No, not only the people, but all life..."
Speaks Fluent Animal/Suddenly Fluent in Gibberish: She can talk to moogles. And wind drakes. And chocobos. They never really explain this except for one NPC in Bal that said her ability started to appear after her parents went missing in desert.
One Ultimania says that this is due to mild telepathy, which would also explain why Ghido calls her instead of any old person in Bal.
The cornerstone of Final Fantasy V's gameplay, these warrior spirits are acquired from the Crystal Shards that appear after the breaking of each successful crystal.
The "base" job of the game; all of the characters start out as one.
Magikarp Power: While this job starts out fairly weak Statistically Speaking, it eventually gains the stat boosts of all mastered jobs without taking on stat penalties. It also acquires the innate abilities of mastered jobs, such as the Ninja's Dual Wielding or the Monk's ability to Counter Attack. Basically what it means is this job combines all the passive abilities of ANY job you master!
Weapon of Choice: Averted; this class can equip any and all pieces of equipment. Being able to do so actually makes it one of the best jobs in the game, even before it inherits stat boosts.
Wind Crystal Jobs
These brave warriors take physical attacks for weakened allies. Their class ability, Guard, allows them to nullify all physical damage until their next turn.
Mighty Glacier: They're actually faster than a Freelancer, but their use of Heavy Armor tends to make them slower.
No Sell: As stated above, Guard nullifies damage from all physical attacks.
Critical Hit: Bare fists are one of the two ways to trigger critical hits without consuming MP.
Cursed with Awesome: Counter, when learned, becomes an innate ability for the Freelancer. This presents a problem in the late game if you are trying to !Catch monsters or haven't learned all of the Blue Magic yet.
Final Fantasy V introduced these unique mages, having the ability to learn certain magic used by enemies. Their skill set is fairly diverse, ranging from offensive magic like Goblin Punch and Flame Thrower, to defensive buffs like Mighty Guard.
Lightning Bruiser: Tied for second fastest job with Ninja, and is one of a handful of jobs that get no stat reductions whatsoever. They can also equip Heavy Armor and can swing swords with enough strength.
Magic Knight: Sort of. They still use physical attacks, yet they can imbue their weapons with magical effects.
One-Hit KO: Firaga/Blizzaga/Thundaga/Holy Spellblade does this to foes weak against their respective elements, provided they aren't immune to this trope.
These scarlet-clad, tabard-wearing wizards take up magic and fighting equally, resulting in a jack-of-all-trades that is also a Master of None. Final Fantasy V gives them the Dualcast ability, making mastering this job ultimately worth it.
Crutch Character: They're very useful upon first acquisition due to their versatility, then fall behind as other jobs become more useful. However, see Magikarp Power below.
Jack of All Stats: Balanced stats (including both increased Strength and Magic), yet have no outstanding stats and actually lack in health.
Magikarp Power: They gain the great Dualcast ability, after acquiring the most ABP required to master a single Job, standing at 1179 ABP total.
Master of None: Bar dualcasting this job has few niches to fill, and Dualcast is used better by Mimes.
Although a Water Crystal job, plot events make it unavailable until the worlds are merged. Though by themselves they can't do anything but Mimic the last move by a party member, they are stronger than expected.
Badass Cape: Their outfit is largely the same as the Freelancer outfit, save for the addition of a cape.
Magikarp Power: See Freelancer. In fact, this is the best job for a magically inclined character, as they can have three commands apart from Mimic, and this class lack of weapons does not hamper them thus.
Although this job and the Bard are also of the Fire Crystal, they are found separately, coughed up by a Black Chocobo rather than being retrieved after the breaking of the said crystal. This job specializes in ranged assaults and the alliance of woodland creatures.
Magic Music: Their primary ability; the Bard sings a song to buff allies or hinder enemies.
Revive Kills Zombie: Requiem does massive damage to undead. And then there's Apollo's Harp, which deals greatly increased damage to Undead and Dragons - of which the latter includes one of the two original Bonus Bosses.
Barehanded Blade Block: Their Shiriharadori skill does this, even for non-sword attacks. It notably stacks with equipment such as shields and the Elven Mantle, allowing Samurai to dodge many physical attacks.
Elemental Powers: This is the only part of the game where the elemental essences granted to the party make a difference in game play. The elemental attack of the Finisher ability has its element dependent on the character.
Glass Cannon: Tied with Monk for highest strength, but has rather low health. This is mitigated through the class's Long Range ability (allows attacks to deal full damage from the back row), and access to Heavy Armor.
Shout-Out: The character's outfits resemble that of Saint Seiya characters. Each of the characters also resemble a Summon within the game (Bartz to Odin or Bahamut, Lenna to Shiva, Faris to Syldra, and Krile to Carbuncle).
Foil: Arguably to the Gladiator class, as not only were both introduced in the Advance release, but one is a physical specialist while the other is a magic specialist, and both have abilities that either increase or decrease the rate of Random Encounters.
Squishy Wizard: Averted. These guys have even better health than a Knight, but this is probably meant to counter-balance their recovery difficulty.
The Undead: Necromancers have the passive ability "Undead" which turns the user into an undead. Much like someone wearing the Bone Mail, healing spells will kill them, and Death spells heal them. Progressing through the class will unlock the ability to use on any job. If one works with it, it can be useful, but the trickiness of getting it to work is probably the reason why it's one of the few passive abilities not to naturally carry over to Freelancers or Mimes.
The main villain of Final Fantasy V. Exdeath was once a tree in the Great Forest of Moore, who was used as a prison for evil souls to inhabit. Eventually the evil souls merged into the form of the Tin Tyrant that's seen in the game. Exdeath's goal is to control the Void and destroy everything.
And Your Little Dog Too: He destroys Bartz's hometown and the Moogle Village largely just to show off his newfound power.
A Glass of Chianti: This◊ rather inexplicable piece of Amano art has him lounging (in armor) with a snifter of... soemthing. Perhaps it's Baby Bio?
Most obviously, he was sealed beneath the earth in a forest in the First World with the power of the four Crystals, because the Dawn Warriors could not find a way to get around his insufferable ability to not stay dead.
Secondly he is one such can. The Great Forest of Moore once had a tree that was used to seal away evil spirits, demons, and other such creatures. Eventually, so much evil was sealed away within the tree that the tree itself turned evil, twisted itself into a human shape, and left the forest to terrorize the world. That tree is Exdeath.
Tin Tyrant: A stepping point between Golbez and Kefka Palazzo.
Fun Fact: He's the last Tin Tyrant major villain until XII's judges, and the last out of an almost unbroken line for the first five games, III being the exception.
When Trees Attack: This is what happens when you use a tree in a magic forest as a trash compactor for evil spirits.
Where I Was Born and Razed: The tree that became Exdeath originally grew in the Great Forest of Moore. In his race to destroy the Crystals of the Second World, he burns down the entire forest, save for the eldest tree, because the forest would not allow him to enter.
Character Exaggeration: Gilgamesh's poor battle skills and sword-obsession in other parts of the series are in contrast of his original appearance here; he actually doesn't even use a sword until growing extra arms, and even then only uses one. What's more, he's a challenging boss most of the time and is described by one NPC as having defeated an entire Redshirt Army on his own.
Well to be fair, even when he is making a cameo appearance, he's usually some kind of Bonus Boss...
Expy: Enuo's design(seen above), takes a lot from Yoshitaka' Amano's concept art◊ of Garland◊, and of◊ Chaos◊, from Final Fantasy I. Also, Enuo, as noted in the Shout-Out trope below, is also named after Enuo, the goddess of war and discord, sometimes identified with Eris, which ties him to the modern interpretations of Chaos, and Chaos is named the God of Discord, in Dissidia: Final Fantasy. The Sealed temple Enuo is fought in, has also parallels to the Chaos Shrine.
Non-Action Guy: With the pretty good reason that he's old. He still alludes to it near the end by saying that he can't fight for beans, so fixing machines for Bartz and co. is the only way he can help save the world.
Unwitting Pawn: Exdeath used his machines to help destroy the Crystals that sealed him.
Cid's grandson. He is a bookworm and an inventor who looks up to his grandfather.
Bookworm: He's so absorbed in his reading he doesn't even notice the party's battle with a vicious book-demon behind him.
Ungrateful Bastard: Averted. He seems like it when he snaps at the party for disturbing his reading (by fighting off a book demon that was about to eat him), but later he thanks them... for whatever they did.
Alexander Highwind Tycoon
Lenna's father, the king of Tycoon. Sets off to the Wind Shrine at the beginning of the game; when he doesn't come back, Lenna sets out after him, beginning the story of the game. He's also the father of Sarisa, AKA Faris.
Brainwashed and Crazy: Exdeath forces him to manipulate the party into allowing the last crystal to be shattered and then attack them. Krile snaps him out of it before he can do serious damage to them, though.
Disappeared Dad: His disappearance is a major plot point that also causes a great deal of personal worry for Lenna, and for some reason Faris.
Bartz's Father, who died three years prior to to events of the game. He trained Bartz in fighting, and is the one who encouraged him to become a wanderer. He is also one of the Warriors of Dawn, and is originally from the Second World. He decided to stay in the First World to make sure the seal on Exdeath does not break.
Daddy Had a Good Reason for Abandoning You: His watch over Exdeath's seal often took him far from home, although Bartz didn't seem to mind and Stella was pretty resigned. After her death, Dorgann just took Bartz with him.
What the Hell, Hero?: He's not pleased with the other Dawn Warriors for sealing Exdeath on someone else's planet and almost doesn't help them do it. He also insists on staying to take responsibility for it.
Xezat Matias Surgate
The King of Surgate and good friend of Galuf. The party lands in the middle of his navy when he attacks Exdeath's barrier. One of the Warriors of Dawn.
Poor Communication Kills: His often-jumped-into-conclusion attitude costs him dearly when Bartz defeats him in a duel, leaving the old werewolf bed-ridden for the rest of the game.
An ancient sage, who happens to be a tortoise. He has a very dry wit and loves to pick on Bartz.
Actually, I Am Him: The party finds a turtle in the cavern the sage lives in, so Bartz starts bopping its shell. Everyone but Galuf is astonished when it speaks to yell at him and introduce himself as Ghido.
Well, sometimes veiled. Lines like "so enthusiastic and yet so stupid" aren't really subtle.
Minored in Asskicking: Although he's most useful as a source of knowledge and hangs around the Ancient Library as soon as he can get to it, he would like you (and Exdeath) to know that he did not spend seven centuries just munching on pizza.
Telepathy: He telepathically contacts Krile to page Galuf.