Bartz is a wanderer from the town of Lix, accompanied by his chocobo Boco. His mother Stella died when he was a child, and his father Dorgann died three years before the series. He has a fear of heights gained from falling from a rooftop, staying there all night. He was chosen by the Wind Crystal, symbolizing passion. It turns out that his father Dorgann was one of the Warriors of Dawn, further linking his destiny to saving the world. Bartz also appears as a playable character in Dissidia: Final Fantasy and Theatrhythm Final Fantasy.
Ghido: [You'll need] the twelve legendary weapons used to defeat the warlock Enuo a thousand years ago. Bartz: The twelve legendary weapons? Ghido: Sometimes I wonder if you say things like that to spite me... Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them.
Parental Abandonment: His mother died when he was a child; his dad died when he was in his late teens.
Unfortunate Names: Called "Butz" in non-English versions, which makes this one of the few name translations across all media that generally isn't disputed. Made worse by the fact that he is associated with the element of wind...
Princess and heir to the throne of Tycoon, Lenna is a caring young woman, to the point of putting the life of others before hers. This made the Water Crystal choose her, as its essence was that of devotion.
Action Girl: Not as much as Faris but is still quite determined to fight and protect the world.
Demonic Possession: To put it simply, Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the void and shortly before her wyvern helped her escape.
Friend to All Living Things: Oh so much. She'll put her life on the line to save Wind Drakes, and that's just a part of it. Because her mother was ill and the only medicine is a Wind Drake's tongue, she seized a knife to do just that. The player could choose to do it or don't after hearing that Hiryuu was her mother's beloved pet beside the fore-mentioned information that it's the last Wind Drake of that particular world and mulling whether doing it was worth it, either way King Tycoon and her teacher would stop/comfort her after she went with her decision. She learns that each lives are precious and no more disposable than others and in exchange of sparing its life, it has an Undying Loyalty to Lenna to the point of literally dying trying to snap Lenna out of her Demonic Possession and killed itself so it could continue be useful as the Phoenix.
Green Eyes: In-game sprite only. They're not a personality indicator, rather they are a visual clue to her and Faris' relation.
Lady of War: Depicted with a sword in Amano art as well as the PSX's FMV stills and does not hesitate to take up arms against the forces destroying the crystals. Hard-hitting jobs like Knight and Monk turn her into this as well.
Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is protecting the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.
Adaptation Dye-Job: His in-game sprite makes him look younger - his hair is a light brown, and he gets a beard at that. His hair is white in his artwork, and he lacks the beard.
Cool Old Guy: He powers through amnesia, is gutsy enough to try stealing a ship from pirates, and twice rescues the others single-handedly.
Deader than Dead: The party tries to use healing spells and items to bring him back, including Raise and Phoenix Down, but they don't work.
Determinator: He can fight at 0 HP. It's to the point that Exdeath actually begins to freak out over it.
Easy Amnesia: Initially, he can't remember anything save his name, because he hit his head when landing his meteor in the beginning of the game. He tries to use it to get off blame when his "steal Faris' ship" plan goes south.
Galuf:...Ohh, my aching head! I can't remember a thing! Bartz: And your amnesia oh-so-conveniently returns.
Eccentric Mentor: He gets more serious when the conversation turns to Exdeath, but he's happy to be an old coot the rest of the time.
Heroic Sacrifice: He forces himself to fight Exdeath despite having nothing left to fight with.
Faris is the leader of a band of pirates, who catches the party trying to steal their ship. Faris eventually lets the party use their ship, which can move without wind due to Faris' sea creature friend, Syldra, moving it. Faris is chosen by the Fire Crystal, symbolizing courage. It is revealed quickly that Faris is in fact a girl, and Lenna's long lost sister Sarisa. She appears in Theatrhythm Final Fantasy as a playable sub-character.
Adaptation Dye-Job: Much like Lenna, her hair is blonde in her artwork, and in-game, it's purple and unlike her sister the early artwork's hair color doesn't match the ingame sprite(because the early artwork doesn't have any color whatsoever) despite being long and loose like the ingame version.
Anti-Hero: She intends to hold Lenna for ransom early on, and only joins the quest to find out about her past, not because she cares about the crystals or worldwide devastation. This changes, and by the end of the game she's Type II.
Badass: Climbs back up a cliff to rescue Lenna after getting knocked off. And in her backstory, she met Syldra by jumping into a whirlpool.
Bifauxnen: Admittedly she does have long and loose hair ingame, but her portrait certainly isn't more feminine than the series Bishōnen. Just look at Cecil Harvey before you start saying how "obvious" it is.
Character Development: Starts off as a pirate captain whose main interest is in ransoming Lenna back to Tycoon. By the end of the game, she declares that she won't stand by as more lives are lost to Exdeath.
Flowery Insults: The retranslation. Here's a gem from the confrontation with Magissa:
"Let her go, you addle-pated foul-complexioned scofflaw!"
Green Eyes: For her ingame sprite. They're the same color as Lenna's. Her artwork gives her Brown Eyes instead.
Informed AttractivenessWhen Faris, or rather, Sarisa is in her princess attire, all the characters in the throne room during the waltz talk about how beautiful she is. Additionally, during the reveal of her gender, Galuf and Bartz go ga-ga over her. There isn't any real way to tell, since she's a 16-bit sprite after all.
Jack of All Stats: Bartz and Galuf have slightly (it won't mean anything after the very early game for the most part) higher physical attack and constitution, Lenna has slightly (though the agility boost will at least decide what order characters with the same set up move in here) higher magic and agility, Faris has the best of both.
The Lancer: Somewhat. She's more on the ball than Bartz is, in general.
PirateGirl: Between Type 1 and 2. She's more than willing to engage in underhanded business, but she doesn't keel-haul anyone either. She does dress as a man, but that doesn't stop a few of her mateys from calling her "dreamy."
Krile is the granddaughter of Galuf, and the princess of Bal Castle. A bright and optimistic girl, Krile is extremely knowledgeable and helps the others in their quest to defeat Exdeath and save the worlds. When Galuf performs his Heroic Sacrifice, he gives his powers to Krile and she takes his place.
Action Girl: Her first onscreen appearance is to save the party from a possessed King Tycoon and she's there with Galuf at Big Bridge. That's before she joins the party.
Aside Glance: Constantly. All of her battle sprites have her looking straight out at the audience instead of at the monsters like the rest of the party, similarly to the battle sprites for younger characters in previous games.
Cute Bruiser: It seems that she was designed to be as adorable as possible. Especially her job classes. Berserker gives you a little girl in what looks like a cat Halloween costume, going on a rampage with an axe or a hammer. She also wins a fist fight against Bartz once.
Fragile Speedster: By default. But if you built Galuf as anything other than this, she would be that when she takes up his spot later in the game.
Hair of Gold, Heart of Gold: She's depicted as blonde in all artwork and is the youngest member of the party. In addition to Galuf's stats, she also takes his position as the warrior of Earth, which represents Hope. She's also a Friend to All Living Things who can communicate with benevolent ghosts.
I See Dead People: If there's a ghost around, she's the one who will talk to him/her/it.
Speaks Fluent Animal/Suddenly Fluent in Gibberish: She can talk to moogles. And wind drakes. And chocobos. They never really explain this except for one NPC in Bal that said her ability started to appear after her parent went missing in desert.
One Ultimania says that this is due to mild telepathy, which would also explain why Ghido calls her instead of any old person in Bal.
The cornerstone of Final Fantasy V's gameplay, these warrior spirits are acquired from the Crystal Shards that appear after the breaking of each successful crystal.
The "base" job of the game; all of the characters start out as one.
Magikarp Power: While this job starts out fairly weak Statistically Speaking, it eventually gains the stat boosts of all mastered jobs without taking on stat penalties. It also acquires the innate abilities of mastered jobs, such as the Ninja's Dual Wielding or the Monk's ability to Counter Attack. Basically what it means is this job combines all the passive abilities of ANY job you master!
Weapon of Choice: Averted; this class can equip any and all pieces of equipment. Being able to do so actually makes it one of the best jobs in the game, even before it inherits stat boosts.
Wind Crystal Jobs
These brave warriors take physical attacks for weakened allies. Their class ability, Guard, allows them to nullify all physical damage until their next turn.
Mighty Glacier: They're actually faster than a Freelancer, but their use of Heavy Armor tends to make them slower.
No Sell: As stated above, Guard nullifies damage from all physical attacks.
Critical Hit: Bare fists are one of the two ways to trigger critical hits without consuming MP.
Cursed with Awesome: "Counter", when learned, becomes an innate ability of the freelancer. This presents a problem in the late game if you are trying to !Catch monsters or haven't learned all of the blue magic yet.
Final Fantasy V introduced these unique mages, having the ability to learn certain magic used by enemies. Their skill set is fairly diverse, ranging from offensive magic like Goblin Punch and Flame Thrower, to defensive buffs like Mighty Guard.
Lightning Bruiser: Tied for second fastest job with Ninja, and is one of a handful of jobs that get no stat reductions whatsoever. They can also equip heavy armor and can swing swords with enough strength.
Magic Knight: Sort of. They still use physical attacks, yet can imbue their weapons with magical effects.
One-Hit KO: Firaga/Blizzaga/Thundaga/Holy Spellblade does this to foes weak against their respective elements, provided they aren't immune to this trope.
These scarlet-clad, tabard-wearing wizards take up magic and fighting equally, resulting in a Jack-of-all-trades that is also a Master of None. Final Fantasy V gives them the Dualcast ability, making mastering this job ultimately worth it.
Crutch Character: They're very useful upon first acquisition due to their versatility, then fall behind as other jobs become more useful. However, see Magikarp Power below.
Jack of All Stats: Balanced stats (including both increased Strength and Magic), yet have no outstanding stats and actually lack in health.
Magikarp Power: They gain the great Dualcast ability, after acquiring the most ABP required to master a single Job, standing at 1179 ABP total.
Master of None: Bar dualcasting this job has few niches to fill, and Dualcast is used better by Mimes.
Although a Water Crystal job, plot events make it unavailable until the worlds are merged. Though by themselves they can't do anything but Mimic the last move by a party member, they are stronger than expected.
Badass Cape: Their outfit is largely the same as the Freelancer outfit, save for the addition of a cape.
Magikarp Power: See Freelancer. In fact, this is the best job for a magically inclined character, as they can have three commands apart from Mimic, and this class lack of weapons does not hamper them thus.
Although this job and the Bard are also of the Fire Crystal, they are found separately, coughed up by a Black Chocobo rather than being retrieved after the breaking of the said crystal. This job specializes in ranged assaults and the alliance of woodland creatures.
Magic Music: Their primary ability; the bard sings a song to buff allies or hinder enemies.
Revive Kills Zombie: Requiem does massive damage to undead. And then there's Apollo's Harp, which deals greatly increased damage to Undead and Dragons - of which the latter includes one of the two original Bonus Bosses.
Barehanded Blade Block: Their Shiriharadori skill does this, even for non-sword attacks. It notably stacks with equipment such as shields and the Elven Mantle, allowing Samurai to dodge many physical attacks.
Elemental Powers: This is the only part of the game where the elemental essences granted to the party make a difference in game play. The Elemental Attack of the Finisher ability has its element dependent on the character.
Glass Cannon: Tied with Monk for highest strength, yet has rather low health. This is mitigated through the class' Long Range ability (allows attacks to deal full damage from the back row), and access to Heavy Armor.
Shout Out: The character's outfits resemble that of Saint Seiya characters. Each of the characters also resemble a Summon within the game (Bartz to Odin or Bahamut, Lenna to Shiva, Faris to Syldra, and Krile to Carbuncle).
Foil: Arguably to the Gladiator class, as not only were both introduced in the Advance release, but one is a physical specialist while the other is a magic specialist, and both have abilities that either increase or decrease the rate of Random Encounters.
Revive Kills Zombie: Be careful when using healing spells and items around these guys. Using Death on them, on the other hand...
Summon Magic: Can learn "Oath", which summons a random monster for an attack.
Squishy Wizard: Averted. These guys have even better health than a Knight, but this is probably meant to counter-balance their recovery difficulty.
The Undead: Necromancers have the passive ability "Undead" which turns the user into the undead. Much like someone wearing the Bone Mail, healing spells will kill them, and Death spells heal them. Progressing through the class will unlock the ability to use on any job. If one works with it, it can be useful, but the trickiness of getting it to work is probably the reason why it's one of the few passive abilities not to naturally carry over to Freelancers or Mimes.
The main villain of Final Fantasy V. Exdeath was once a tree in the Great Forest of Moore, who was used as a prison for evil souls to inhabit. Eventually the evil souls merged into the form of the Tin Tyrant that's seen in the game. Exdeath's goal is to control the void and destroy everything.
And Your Little Dog Too: He destroys Bartz' hometown and the Moogle Forest largely just to show off his newfound power.
Most obviously, he was sealed beneath the earth in a forest in Bartz's world with the power of the four Crystals, because the Dawn Warriors could not find a way to get around his insufferable ability to not stay dead.
Secondly he is one such can. The Great Forest of Moore once had a tree that was used to seal away evil spirits, demons, and other such creatures. Eventually, so much evil was sealed away within the tree that the tree itself turned evil, twisted itself into a human shape, and left the forest to terrorize the world. That tree is Exdeath.
Tin Tyrant: A stepping point between Golbez and Kefka Palazzo.
Trivia: He's the last Tin Tyrant major villain until XII's judges, and the last out of an almost unbroken line for the first five games, III being the exception.
When Trees Attack: This is what happens when you use a tree in a magic forest as a trash compactor for evil spirits.
Where I Was Born and Razed: The tree that became Exdeath originally grew in the Great Forest of Moore. In his race to destroy the Crystals of Galuf's world, he burns down the entire forest, save for the eldest tree, because the forest would not allow him to enter.
Character Exaggeration: Gilgamesh's poor battle skills and sword-obsession in other parts of the series are in contrast of his original appearance here; he actually doesn't even use a sword until growing extra arms, and even then only uses one. What's more, he's a challenging boss most of the time and is described by one NPC as having defeated an entire Redshirt Army on his own.
Well to be fair, even when he is making a cameo appearance, he's usually some kind of Bonus Boss...
Lenna's father, the king of Tycoon. Sets off to the Wind Shrine at the beginning of the game; when he doesn't come back, Lenna sets out after him, beginning the story of the game. Is also the father of Sarisa, AKA Faris.
Mythology Gag: His middle name is the common Dragoon last name, "Highwind".
Bartz's Father, who died three years prior to to events of the game. Trained Bartz in fighting, and is the one who encouraged him to become a wanderer. Is one of the Warriors of Dawn, and is originally from Galuf's world. He decided to stay in Bartz's world to make sure the seal on Exdeath does not break.