Characters: Final Fantasy V
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Bartz is a wanderer from the town of Lix, accompanied by his chocobo Boko. His mother Stella died when he was a child, and his father Dorgann died three years before the series. He has a fear of heights gained from falling from a rooftop, staying there all night. He was chosen by the Wind Crystal, symbolizing passion. It turns out that his father Dorgann was one of the Warriors of Dawn, further linking his destiny to saving the world
. Bartz also appears as a playable character in Dissidia: Final Fantasy
and Theatrhythm Final Fantasy
- A Boy and His Chocobo: Boko.
- Adaptation Dye-Job: His hair in his artwork is white, like most of the other handsome protagonists that Yoshitaka Amano designed, but his hair in-game is brown. Interestingly, Dissidia: Final Fantasy keeps his hair brown.
- Big Brother Instinct: Towards Krile when she joins the party after Galuf's death.
- Birdback Heroism
- Bishōnen: Amano's art shows him as this, and so does his 3D model in Dissidia.
- Boke and Tsukkomi Routine: With Ghido.
- Childhood Friend Romance/Unlucky Childhood Friend: A female NPC in Lix pines after him.
- Cool Chocobo: Boko, again.
- Drives Like Crazy: Does this late into the game. He does have somewhat of an understandable excuse for doing so, however; see Heroic BSOD.
- The Hero
- Heroes Prefer Swords: Played with. Given the mechanics of the Job System, Bartz doesn't need to use swords, but he does start out with a Broadsword equipped. He also uses the Brave Blade in Dissidia.
- Heroic BSOD: When Exdeath pulls his hometown into the Void. Bartz nearly destroys the airship in rage-filled agony before Faris and Lenna snap him out of it.
- Idiot Hero: Every so often. It's exaggerated in Dissidia.
- Mighty Glacier
- Nice Guy: Despite his reluctance to get involved with the quest, he's never anything but a man who does the right thing, and he is amazingly easygoing.
- Only Sane Man: Occasionally, thanks to the eccentricities of the other Light Warriors.
- Parrot Exposition: Again, with Ghido.
Ghido: [You'll need] the twelve legendary weapons used to defeat the warlock Enuo a thousand years ago.
Bartz: The twelve legendary weapons?
Ghido: Sometimes I wonder if you say things like that to spite me... Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them.
- Parental Abandonment: His mother died when he was a child and his dad died when he was in his late teens.
- Refusal of the Call: He rejects Lenna when she asks if he wants to go with her on a quest. Boko makes him reconsider that decision about ten seconds later.
- Ridiculously Average Guy: Possibly the most normal-looking major character in the entire series. And this is Final Fantasy we're talking about here...
- Secret Legacy: Everyone else in the party are Royals Who Actually Do Something except Bartz, the hobo on a chocobo. Until he finds out that his father was one of the four Warriors of Dawn who fought Exdeath thirty years ago.
- Simpleminded Wisdom: Sometimes on display—he has a very straightforward view to the quest. When the party is faced with Drakenvale, from where no one has ever returned, he declares "Guess that means we'll be the first who do!" as the rest of the party mopes.
- Unfortunate Names: Called "Butz" in non-English versions, which makes this one of the few name translations across all media that generally isn't disputed. Made worse by the fact that he is associated with the element of wind...
- Walking the Earth: Before the game. He's pretty content with it and goes back to doing so at the end.
- Why Did It Have To Be Heights?: Bartz has suffered from acrophobia ever since a childhood incident in his home town where, in a game of hide-and-seek, he somehow managed to get stuck on the roof of a house. Not that this ever seems to stop him from climbing mountains, ascending towers, flying airships... though it compromised with his first time riding a wind drake. He hesitates long enough for Galuf to be ticked, and proceeds to throw the poor boy onto Hiryu's back. He also takes a while to jump off of Castle Bal's drawbridge.
Lenna Charlotte Tycoon
Princess and heir to the throne of Tycoon, Lenna is a caring young woman, to the point of putting the life of others before hers. This made the Water Crystal choose her, as its essence was that of devotion.
- Action Girl: Not as much as Faris but is still quite determined to fight and protect the world.
- Adaptation Dye-Job: Given short pink hair in-game, but has longer blonde hair in her artwork (except for one early artwork◊).
- Badass Princess: She readily takes up arms and job classes to protect the Crystals (and on one occasion, a moogle).
- The Chick: Well-raised, well-spoken, and full of kindness. She comforts both Faris and Galuf after they have some hard times and is deeply affected by events herself.
- Distress Ball: Either grabs it or catches it a few times.
- Demonic Possession: To put it simply, Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the Void and shortly before her wind drake helped her escape.
- Feed By Example: She encourages Krile's wind drake to eat a formerly monstrous piece of dragon grass. Never mind that it's deadly poison to humans.
- Friend to All Living Things: Oh so much. She'll put her life on the line to save wind drakes, and that's just a part of it. Her mother was gravely ill and the only cure was a wind drake's tongue, so Lenna took a knife to retrieve one. The player can choose whether to do it or not after hearing that Hiryu was her mother's beloved pet and that it's the last wind drake of that particular world. If the player does choose to perform the task, it ends with Lenna mulling whether doing it was worth it. Either way King Tycoon and her teacher would stop/comfort her after she went with her decision. She learns that every life is precious and no more disposable than others. In exchange for sparing its life, Hiryu has an Undying Loyalty to Lenna to the point of sacrificing itself to snap Lenna out of her Demonic Possession and so it could continue to be useful as the Phoenix summon.
- Green Eyes: In-game sprite only. They're not a personality indicator, rather they are a visual clue to her and Faris' relation.
- Heroic BSOD: A small one after her father's death.
- Lady of War: Depicted with a sword in Amano art as well as the PSX's FMV stills and does not hesitate to take up arms against the forces destroying the crystals. Hard-hitting jobs like Knight and Monk turn her into this as well.
- Leitmotif: Lenna's Theme. She's the only one besides Exdeath to have one named after her.
- Minidress of Power: Her in-game Freelancer outfit. (Concept art did depict her with a Leotard of Power).
- Naïve Newcomer: Her idea to request pirates for a ride. Not that Galuf's brilliant plan worked any better.
- Prim and Proper Bun: Her hair is worn in this style in her official artwork.
- Princess Classic
- Rebellious Princess: She disobeys her father right at the beginning of the game.
- Royals Who Actually Do Something: Like most of the party.
- Ship Tease: Her initial dialogue with Bartz (especially the PSX translation) and the Amano art of them embracing in moonlight. Doesn't really happen in-game.
- Silk Hiding Steel: She may be a Lady of War but she's also very kind, sweet, well-spoken, and lady-like.
- Spell My Name with an "S": Initially translated as "Reina".
- Squishy Wizard: Her starting stats incline her to this.
- Woman in White: Her artwork and CGI form depict her as this.
Galuf Doe/Galuf Halm Baldesion
Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is to protect the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree
- Adaptation Dye-Job: His in-game sprite makes him look younger - his hair is a light brown, and he gets a beard at that. His hair is white in his artwork, and he lacks the beard.
- Amnesiac Hero: He remembers his first name and the fact that he's supposed to be protecting the Crystals, nothing else. Not even any ideas he might have had about stealing pirate ships.
- Authority Equals Asskicking: As the king of Bal.
- Badass Grandpa: Damn right he is. He is even able to fight at 0 HP.
- Badass Moustache: His 16-bit sprite turns it into more of a Badass Beard.
- The Big Guy, with a hint of The Lancer: He's only 5'5", but his personality sure is big.
- Berserk Button/Papa Wolf: You don't mess with his True Companions or attack his granddaughter in front of him unless you have a legitimate death wish.
- Came from the Sky: Arrives via meteorite.
- Cool Old Guy: He gets through amnesia, is gutsy enough to try stealing a ship from pirates, and rescues the others single-handedly twice.
- Determinator: He can fight at 0 HP. It's to the point that Exdeath actually begins to freak out over it.
- Don't Call Me Sir: He insists that his friends call him "just Galuf" when they find out he's a King. Bartz does make the obvious joke.
- Easy Amnesia: Initially, he can't remember anything save his name because he hit his head when his meteor landed in the beginning of the game. He tries to use it to get off blame when his "steal Faris' ship" plan goes south.
Galuf: ...Ohh, my aching head! I can't remember a thing!
Bartz: And your amnesia oh-so-conveniently returns.
- Eccentric Mentor: He gets more serious when the conversation turns to Exdeath, but he's happy to be an old coot the rest of the time.
- Gameplay and Story Integration: The party tries to use all their healing abilities, but they don't work because he fought at 0 HP.
- Large Ham: Especially when he gets together with his Dawn Warrior pals.
- Let's Get Dangerous: Galuf is an irreverent, smart-mouthed, amnesiac old coot. Expect that to change the second the party's life is in his hands or Exdeath arrives.
- Normally, I Would Be Dead Now: Versus Exdeath in the Guardian Tree. Unfortunately, he dies afterwards.
- The Obi-Wan: After his memory is restored.
- Old Soldier: Acts like this. Especially his last living words. They're not a heartfelt farewell, but telling his friends to end Exdeath once and for all. (He has kinder words for Krile afterwards).
- The Power of Love: Implied to be what spurs him on in his Heroic Sacrifice.
- Pungeon Master:
...Don't push it, kid. Here in Bal, bad jokes like that will get you PUNished
- Spirit Advisor: Towards Krile.
- Stone Wall: Before getting job-classed up.
- Vitriolic Best Buds: With Faris.
- What You Are in the Dark: Near the beginning of the game, the Siren offers him the chance to flee if he lets her devour everyone else's souls. It's really not much of a question to him.
- When I Was Your Age: When confronting the Desert of Shifting Sands.
"We crossed burning sand every day and liked it!"
Faris Scherwiz/Sarisa Tycoon
Faris is the leader of a band of pirates, who catches the party trying to steal their ship. Faris eventually lets the party use their ship, which can move without wind due to Faris' sea creature friend, Syldra, moving it. Faris is chosen by the Fire Crystal, symbolizing courage. It is revealed quickly that Faris is in fact a girl, and Lenna's long lost sister Sarisa
. She appears in Theatrhythm Final Fantasy
as a playable sub-character.
Krile Mayer Baldesion
Krile is Galuf's granddaughter, not that he remembers her at first. A bright and optimistic girl, Krile is extremely knowledgeable and helps the others on their quest to defeat Exdeath and save the worlds. She's also a bit of a Walking Spoiler
, but you probably know already that she eventually joins the party.
The Job Classes
The cornerstone of Final Fantasy V
's gameplay, these warrior spirits are acquired from the Crystal Shards that appear after the breaking of each successful crystal.
The "base" job of the game; all of the characters start out as one.
- Magikarp Power: While this job starts out fairly weak Statistically Speaking, it eventually gains the stat boosts of all mastered jobs without taking on stat penalties. It also acquires the innate abilities of mastered jobs, such as the Ninja's Dual Wielding or the Monk's ability to Counter Attack. Basically what it means is this job combines all the passive abilities of ANY job you master!
- Weapon of Choice: Averted; this class can equip any and all pieces of equipment. Being able to do so actually makes it one of the best jobs in the game, even before it inherits stat boosts.
Wind Crystal Jobs
These brave warriors take physical attacks for weakened allies. Their class ability, Guard, allows them to nullify all physical damage until their next turn.
These bare knuckled fighters can take down even the most powerful monsters with nothing but their fists. They have the highest Strength and health among all jobs, making them quite sturdy.
These nimble rogues run circles around foes, whilst pilfering valuable items from them.
Blue MageFinal Fantasy V
introduced these unique mages, having the ability to learn certain magic used by enemies. Their skill set is fairly diverse, ranging from offensive magic like Goblin Punch and Flame Thrower, to defensive buffs like Mighty Guard.
Masters of offensive magic spells. They do tend to be outclassed later on by Summoners and Mystic Knights, but they are fairly useful to the end.
Masters of defensive magic spells. Unlike Black Mages, they remain consistently useful throughout the game.
Water Crystal Jobs
These warriors have the ability to enchant their weapons with magic, allowing them to exploit elemental weaknesses, inflict status effects, drain HP or MP, or just deal heavy damage.
- Fire, Ice, Lightning: Given that their skill set is closely linked to a Black Mage's...
- Lightning Bruiser: Tied for second fastest job with Ninja, and is one of a handful of jobs that get no stat reductions whatsoever. They can also equip Heavy Armor and can swing swords with enough strength.
- Magic Knight: Sort of. They still use physical attacks, yet they can imbue their weapons with magical effects.
- One-Hit KO: Firaga/Blizzaga/Thundaga/Holy Spellblade does this to foes weak against their respective elements, provided they aren't immune to this trope.
- Shout-Out: Bartz's and Galuf's outfit resembles Minwu.
- Standard Status Effects: Poison, Silence, Sleep, Bio, Break, and Death Spellblade.
- Stripperific: Lenna and Faris both resemble belly dancers in this job.
- Weapon of Choice: Knives, swords, and shields.
These fur-clad heroes destroy enemies with their axes and hammers, without pausing for commands.
These scarlet-clad, tabard-wearing wizards take up magic and fighting equally, resulting in a jack-of-all-trades that is also a Master of None
. Final Fantasy V
gives them the Dualcast ability, making mastering this job ultimately worth it.
- Crutch Character: They're very useful upon first acquisition due to their versatility, then fall behind as other jobs become more useful. However, see Magikarp Power below.
- Jack of All Stats: Balanced stats (including both increased Strength and Magic), yet have no outstanding stats and actually lack in health.
- Magikarp Power: They gain the great Dualcast ability, after acquiring the most ABP required to master a single Job, standing at 1179 ABP total.
- Master of None: Bar dualcasting this job has few niches to fill, and Dualcast is used better by Mimes.
- Nice Hat: Par for the course.
- The Red Mage: Of course.
- Weapon of Choice: Knives, swords, rods, and staves.
These are masters of time and space, able to speed up allies, slow down foes, rewind time to the beginning of a battle, and even summon meteors.
These mages call upon magical creatures, ranging from the humble Chocobo to the Dragon King Bahamut.
Although a Water Crystal job, plot events make it unavailable until the worlds are merged
. Though by themselves they can't do anything but Mimic the last move by a party member, they are stronger than expected.
Fire Crystal Jobs
Stealthy warriors who can Dual Wield
, throw weapons, create images to distract physical attacks, and flee with the use of a smoke bomb.
They are masters of keeping monsters under control, as well as the ability to catch and release monsters for powerful attacks.
Magi of the earth, they use the environment to wreak havoc on foes. They use bells in battle.
- Convection Schmonvection: They can ignore damage from lava floors and similar conditions.
- Lost in Translation: Geomancers are actually Feng Shui user. Geomancy was one way it was translated since it predicted "luck" by the position of the earthly elements just as astrology with the stars.
- Also bells are a common tool for exorcism in Daoism which commonly uses Feng Shui.
- Geo Effects
- Weapon of Choice: Bells and knives.
Although this job and the Bard are also of the Fire Crystal, they are found separately, coughed up by a Black Chocobo rather than being retrieved after the breaking of the said crystal. This job specializes in ranged assaults and the alliance of woodland creatures.
This job is acquired alongside the Ranger. Bards use their songs to either bolster a party or mess with foes.
Earth Crystal Jobs
These honorable warriors from a faraway land can block attacks with their bare hands
, as well as throw money at the enemy for good damage.
High jumping champions, they wield spears into battle.
This class uses deadly dances to defeat foes.
These intrepid item users and mixers are a rather oddball job, in that they tend to rely heavily on item use.
Advanced/i OS remake-exclusive Jobs
Masters of combat, this class has the second most diverse weapon selection behind the Freelancer. They hit hard, and their abilities are geared towards combat.
- Cap: The elemental attack of Finisher will always do 9999 damage... provided the target does not resist the element.
- Critical Hit: One of the possible effects of Finisher.
- Elemental Powers: This is the only part of the game where the elemental essences granted to the party make a difference in game play. The elemental attack of the Finisher ability has its element dependent on the character.
- Foil: See the Oracle entry.
- Glass Cannon: Tied with Monk for highest strength, but has rather low health. This is mitigated through the class's Long Range ability (allows attacks to deal full damage from the back row), and access to Heavy Armor.
- Herd Hitting Attack: Bladeblitz hits all enemies with a regular attack.
- Random Encounters: Can increase their rate through the Lure passive ability.
- Shout-Out: The character's outfits resemble that of Saint Seiya characters. Each of the characters also resemble a Summon within the game (Bartz to Odin or Bahamut, Lenna to Shiva, Faris to Syldra, and Krile to Carbuncle).
- Weapon of Choice: They get access to most physically based weapons, such as knives, swords, knight swords, axes, katanas, spears, and shields.
This class uses more modern armaments such as a cannon primed with magical shot. A more offensively-inclined version of the Chemist.
These harbingers of good and bad fortune alike peer into the future, either providing magical effects into battle or reducing Random Encounters
- Experience Booster: A variant for ABP.
- Foil: Arguably to the Gladiator class, as not only were both introduced in the Advance release, but one is a physical specialist while the other is a magic specialist, and both have abilities that either increase or decrease the rate of Random Encounters.
- Random Encounters: Their Read Ahead ability decreases them.
- Spoony Bard: Having a skill set entirely dependent on luck will do this.
- Lethal Joke Character: Provided you know how to game the Oracle's mechanics, they'll be able to match even Black Mages.
- Squishy Wizard: Best magic stat in the whole game, nothing useful for it to use it on barring mastery.
- Weapon of Choice: Staves.
Harbingers of death and the power to use the dark arts.
- Black Magic: Of an even more sinister version than the Black Mage's.
- Bragging Rights Reward: This class is only acquired after defeating Enuo, after which there are at most two to four meaningful foes to fight.
- Mega Manning: A twist on the Blue Mage's version; this time a Necromancer needs to kill a monster with an attack to learn its skill.
- Our Liches Are Different: Powerful, undead mage whose power is hinted to come from the nasty...
- Revive Kills Zombie: Be careful when using healing spells and items on this class. Using Death on them, on the other hand...
- Summon Magic: Oath summons a random monster for an attack.
- Squishy Wizard: Averted. These guys have even better health than a Knight, but this is probably meant to counter-balance their recovery difficulty.
- The Undead: Necromancers have the passive ability "Undead" which turns the user into an undead. Much like someone wearing the Bone Mail, healing spells will kill them, and Death spells heal them. Progressing through the class will unlock the ability to use on any job. If one works with it, it can be useful, but the trickiness of getting it to work is probably the reason why it's one of the few passive abilities not to naturally carry over to Freelancers or Mimes.
- Weapon of Choice: Knives and rods.
“Time for your viscera to see the light of day! Now DIE!”
The main villain of Final Fantasy V. Exdeath was once a tree in the Great Forest of Moore, who was used as a prison for evil souls to inhabit. Eventually the evil souls merged into the form of the Tin Tyrant
that's seen in the game. Exdeath's goal is to control the Void and destroy everything.
“Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...it is morphing time!”
to Exdeath. An enthusiastic warrior who fights the main party several times throughout the story.
- Affably Evil
- Boisterous Bruiser
- Braggart Boss: Trope Codifier.
- Breakout Character: One or the more well known characters in the series due to his massive amount of appearances. Same goes for his theme song.
- The Cameo: He's notable for being so awesome that he's the only character to actually appear (as in, not as some guy with the same name, it's the same person) in other numbered games, either as a boss fight, a summon, or both. To date, he has appeared in both remakes of Final Fantasy I, Final Fantasy IV The After Years, Final Fantasy VI, Final Fantasy VIII, Final Fantasy IX, Final Fantasy XI, Final Fantasy XII and its sequel, Final Fantasy XIII-2, Final Fantasy XIV, Final Fantasy Type-0, and Dissidia 012 Final Fantasy.
- Character Exaggeration: Gilgamesh's poor battle skills and sword-obsession in other parts of the series are in contrast of his original appearance here; he actually doesn't even use a sword until growing extra arms, and even then only uses one. What's more, he's a challenging boss most of the time and is described by one NPC as having defeated an entire Redshirt Army on his own.
- Well to be fair, even when he is making a cameo appearance, he's usually some kind of Bonus Boss...
- Clipped Wing Angel: His morph into his Multi-Armed and Dangerous form may look complex and awesome, but because of the Excalipoor, he can barely do 20-30 damage at most.
- The Dragon: To Exdeath.
- Fake Ultimate Baddie
- Final Speech: Before casting Self-Destruct, he stops to give a personal little goodbye to each of the Light Warriors.
- Friendly Enemy: Grows into this as you keep beating him.
- Gilgamesh Debuted in Final Fantasy VIII: Due to this game's original No Export for You status.
- Goldfish Poop Gang: The first example in the franchise.
- Heel-Face Turn: Mostly by dint of being fired. And he comes back later for a Crowning Moment of Awesome.
- Ineffectual Sympathetic Villain: You gotta feel sorry for him when Exdeath sent him to the Interdimensional Rift for his incompetence.
- Large Ham: INCONCEIVABLE!
- Medium Awareness: It appears he has developed this, as he breaks the 4th wall in his XIII-2 DLC.
- Multi-Armed and Dangerous
- Worthy Opponent/The Only One Allowed to Defeat You: He is very saddened to find out that Galuf has been killed, to the point he keeps quiet for the rest of the battle in complete contrast to his normal self.
- You Have Failed Me: Exdeath got fed up with his constant bungling and tossed him into the Interdimensional Rift.
The original evil. A dark wizard who 1,000 years before the events of the game nearly destroyed the world and whose defeat caused the world to split in two.
- Bigger Bad: It took at least twelve warriors to put him down.
- Bonus Boss: In the GBA version.
- Deal with the Devil: As a wizard, he decided he would trade his immortality for mastery and control over the Void.
- Eldritch Abomination: His design◊ is pretty humanoid, actually. Apart from the vest made of snakes.
- Expy: Enuo's design(seen above), takes a lot from Yoshitaka' Amano's concept art◊ of Garland◊, and of◊ Chaos◊, from Final Fantasy I. Also, Enuo, as noted in the Shout-Out trope below, is also named after Enuo, the goddess of war and discord, sometimes identified with Eris, which ties him to the modern interpretations of Chaos, and Chaos is named the God of Discord, in Dissidia: Final Fantasy. The Sealed temple Enuo is fought in, has also parallels to the Chaos Shrine.
- Sealed Evil in a Can: His domain is entitled the Sealed Temple.
- Shout-Out: Possibly to Enyo, Greek goddess of destruction and counterpart of Ares, whose name could also be transliterated as Enuo.
The Supporting Cast
The required "Cid" of the game, he is an elderly inventor and scholar who researches the Crystals.
- Cool Old Guy: Breaks out of prison cells with dynamite (or tries), resurrects ancient technology, bickers with Galuf.
- Determinator: According to Mid, Cid never gives up in the face of mistakes.
- The Engineer: Handles the party's machine-related needs. He converts a ship to a submarine and fixes a thousand year-old airship for them.
- Heroic BSOD: After the Fire Crystal breaks he runs off to brood in the pub. Mid snaps him out of it.
- Gadgeteer Genius: Invented the Crystal machines.
- My God, What Have I Done?: He blames himself for the shattering of the Crystals.
- Non-Action Guy: With the pretty good reason that he's old. He still alludes to it near the end by saying that he can't fight for beans, so fixing machines for Bartz and co. is the only way he can help save the world.
- Unwitting Pawn: Exdeath used his machines to help destroy the Crystals that sealed him.
Cid's grandson. He is a bookworm and an inventor who looks up to his grandfather.
Alexander Highwind Tycoon
Lenna's father, the king of Tycoon. Sets off to the Wind Shrine at the beginning of the game; when he doesn't come back, Lenna sets out after him, beginning the story of the game. He's also the father of Sarisa, AKA Faris
- Brainwashed and Crazy: Exdeath forces him to manipulate the party into allowing the last crystal to be shattered and then attack them. Krile snaps him out of it before he can do serious damage to them, though.
- Disappeared Dad: His disappearance is a major plot point that also causes a great deal of personal worry for Lenna, and for some reason Faris.
- Dragon Rider: With his wind drake, Hiryu.
- Mythology Gag: His middle name is the common Dragoon last name, "Highwind".
- Royals Who Actually Do Something: He's the only monarch with any sense of responsibility towards his kingdom's Crystal. Prior to the game, he also spent a lot of time travelling personally to Find the Cure for his wife.
Bartz's Father, who died three years prior to to events of the game. He trained Bartz in fighting, and is the one who encouraged him to become a wanderer. He is also one of the Warriors of Dawn, and is originally from the Second World. He decided to stay in the First World to make sure the seal on Exdeath does not break
- Badass Mustache
- Daddy Had a Good Reason for Abandoning You: His watch over Exdeath's seal often took him far from home, although Bartz didn't seem to mind and Stella was pretty resigned. After her death, Dorgann just took Bartz with him.
- Posthumous Character: He died three years earlier, but he's a big influence on Bartz's life.
- What the Hell, Hero?: He's not pleased with the other Dawn Warriors for sealing Exdeath on someone else's planet and almost doesn't help them do it. He also insists on staying to take responsibility for it.
Xezat Matias Surgate
The King of Surgate and good friend of Galuf. The party lands in the middle of his navy when he attacks Exdeath's barrier. One of the Warriors of Dawn.
The leader of the werewolf village of Quelb. One of the Warriors of Dawn.
An ancient sage, who happens to be a tortoise. He has a very dry wit and loves to pick on Bartz.
- Actually, I Am Him: The party finds a turtle in the cavern the sage lives in, so Bartz starts bopping its shell. Everyone but Galuf is astonished when it speaks to yell at him and introduce himself as Ghido.
- Badass: He was evenly matched against Exdeath.
- Deadpan Snarker: Everything he says to Bartz is a veiled insult.
- Well, sometimes veiled. Lines like "so enthusiastic and yet so stupid" aren't really subtle.
- Minored in Asskicking: Although he's most useful as a source of knowledge and hangs around the Ancient Library as soon as he can get to it, he would like you (and Exdeath) to know that he did not spend seven centuries just munching on pizza.
- Telepathy: He telepathically contacts Krile to page Galuf.
- Turtle Power: Naturally.
- Weirdness Censor: He's a TURTLE. Bartz, Faris, and Lenna are the only people who find this strange—Galuf and the scholars in the Ancient Library don't bat an eye.