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Bartz is a wanderer from the town of Lix, accompanied by his chocobo Boko. His mother Stella died when he was a child, and his father Dorgann died three years before the series. He has a fear of heights gained from falling from a rooftop, staying there all night. He was chosen by the Wind Crystal, symbolizing passion. It turns out that his father Dorgann was one of the Warriors of Dawn, further linking his destiny to saving the world. Bartz also appears as a playable character in Dissidia: Final Fantasy and Theatrhythm Final Fantasy.
- A Boy and His X: Boko.
- Adaptation Dye-Job: His hair in his artwork is white, like most of the other handsome protagonists that Yoshitaka Amano designed, but his hair in-game is brown. Interestingly, Dissidia: Final Fantasy keeps his hair brown.
- Big Brother Instinct: Towards Krile when she joins the party after Galuf's death.
- Birdback Heroism
- Bishōnen: Amano's art shows him as this, and so does his 3D model in Dissidia.
- Boke and Tsukkomi Routine: With Ghido.
- Childhood Friend Romance/Unlucky Childhood Friend: A female NPC in Lix pines after him.
- Cool Chocobo: Boko, again.
- Conveniently an Orphan: Bartz has no attachment to his hometown thanks to his parents' separate deaths. Although Lenna and Faris are eventually orphaned and Krile starts as one, that ties into the theme of legacy more than a convenient way to get into the plot.
- Drives Like Crazy: Does this late into the game. He does have somewhat of an understandable excuse for doing so, however; see Heroic B.S.O.D..
- The Hero
- Heroes Prefer Swords: Played with. Given the mechanics of the Job System, Bartz doesn't need to use swords, but he does start out with a Broadsword equipped. He also uses the Brave Blade in Dissidia.
- Heroic B.S.O.D.: When Exdeath pulls his hometown into the Void. Bartz nearly destroys the airship in rage-filled agony before Faris and Lenna snap him out of it.
- Idiot Hero: Every so often. It's exaggerated in Dissidia.
- It's Personal: When Bartz witnesses Exdeath chuck his hometown into the Void towards the end of the game, he goes nuts, temporarily forgetting his fear of flying and blasting the airship around the planet at high speeds until the rest of the party calms him down. Cue last leg of quests to open the Very Definitely Final Dungeon.
- Mighty Glacier: He has the second-highest stamina and the highest strength, but low agility, making him good at dealing and taking damage but usually acting after Faris and Lenna.
- Nice Guy: Despite his reluctance to get involved with the quest, he's never anything but a man who does the right thing, and he is amazingly easygoing.
- Only Sane Man: Occasionally, thanks to the eccentricities of the other Light Warriors.
- Parrot Exposition: Again, with Ghido.Ghido: [You'll need] the twelve legendary weapons used to defeat the warlock Enuo a thousand years ago.
Bartz: The twelve legendary weapons?
Ghido: Sometimes I wonder if you say things like that to spite me... Yes, the twelve legendary weapons. They are weapons. They are legendary. There are even twelve of them.
- Parental Abandonment: His mother died when he was a child and his dad died when he was in his late teens.
- Refusal of the Call: He declines when Lenna asks if he wants to go with her on a quest. Boko makes him reconsider that decision about ten seconds later.
- Ridiculously Average Guy: Possibly the most normal-looking major character in the entire series. And this is Final Fantasy we're talking about here...
- Secret Legacy: Everyone else in the party are Royals Who Actually Do Something except Bartz, the hobo on a chocobo. Until he finds out that his father was one of the four Warriors of Dawn who fought Exdeath thirty years ago.
- Simpleminded Wisdom: Sometimes on display—he has a very straightforward view to the quest. When the party is faced with Drakenvale, from where no one has ever returned, he declares "Guess that means we'll be the first who do!" as the rest of the party mopes.
- Unfortunate Names: Called "Butz" in the first fan-translation (which then kinda stuck), which makes this one of the few name translations across all media that generally isn't disputed. Made worse by the fact that he is associated with the element of wind...
- Walking the Earth: Before the game. He's pretty content with it and goes back to doing so at the end.
- Why Did It Have To Be Heights?: Bartz has suffered from acrophobia ever since a childhood incident in his home town where, in a game of hide-and-seek, he somehow managed to get stuck on the roof of a house. Not that this ever seems to stop him from climbing mountains, ascending towers, flying airships... though it compromised with his first time riding a wind drake. He hesitates long enough for Galuf to be ticked, and proceeds to throw the poor boy onto Hiryu's back. He also takes a while to jump off of Castle Bal's drawbridge.
Lenna Charlotte Tycoon
Princess and heir to the throne of Tycoon, Lenna is a caring young woman, to the point of putting the life of others before hers. This made the Water Crystal choose her, as its essence was that of devotion.
- Action Girl: Not as much as Faris but is still quite determined to fight and protect the world.
- Adaptation Dye-Job: Given short pink hair in-game, but has longer blonde hair in her artwork (except for one early artwork◊).
- Badass Princess: She readily takes up arms and job classes to protect the Crystals (and on one occasion, a moogle).
- The Chick: Well-raised, well-spoken, and full of kindness. She comforts both Faris and Galuf after they have some hard times and is deeply affected by events herself.
- Distress Ball: Either grabs it or catches it a few times.
- Demonic Possession: Exdeath arranged for her to be possessed by a demon after sucking Tycoon in the Void and shortly before her wind drake helped her escape.
- Feed by Example: She encourages Krile's wind drake to eat a formerly monstrous piece of dragon grass. Never mind that it's deadly poison to humans.
- Friend to All Living Things: Oh so much. She'll put her life on the line to save wind drakes, and that's just a part of it. Her mother was gravely ill and the only cure was a wind drake's tongue, so Lenna took a knife to retrieve one. The player can choose whether to do it or not after hearing that Hiryu was her mother's beloved pet and that it's the last wind drake of that particular world. If the player does choose to perform the task, it ends with Lenna mulling whether doing it was worth it. Either way King Tycoon and her teacher would stop/comfort her after she went with her decision. She learns that every life is precious and no more disposable than others. In exchange for sparing its life, Hiryu has an Undying Loyalty to Lenna to the point of sacrificing itself to snap Lenna out of her Demonic Possession and so it could continue to be useful as the Phoenix summon.
- Green Eyes: In-game sprite only. They're not a personality indicator, rather they are a visual clue to her and Faris' relation.
- Heroic B.S.O.D.: A small one after her father's death.
- Lady of Black Magic: A graceful, feminine princess who qualifies if classed as a Black Mage or Summoner. It helps that she has the highest raw Magic stat in the party.
- Lady of War: A plucky, kind-hearted princess who can wield any weapon thanks to the job class system. She is made to look feminine in all of them and is portrayed as much more graceful and feminine than her more tomboyish sister Faris. Yoshitaka Amano and the CGs from Anthology also depict her with a sword.
- Leitmotif: Lenna's Theme. She's the only one besides Exdeath to have one named after her.
- Minidress of Power: Her in-game Freelancer outfit. (Concept art did depict her with a Leotard of Power).
- Naïve Newcomer: Her idea to request pirates for a ride. Not that Galuf's brilliant plan worked any better.
- Prim and Proper Bun: Her hair is worn in this style in her official artwork.
- Princess Classic
- Rebellious Princess: She disobeys her father right at the beginning of the game.
- Royals Who Actually Do Something: Like most of the party.
- Ship Tease: Her initial dialogue with Bartz (especially the PSX translation) and the Amano art of them embracing in moonlight. Doesn't really happen in-game.
- Silk Hiding Steel: She may be a Lady of War but she's also very kind, sweet, well-spoken, and lady-like.
- Spell My Name with an "S": Initially translated as "Reina".
- Squishy Wizard: She starts with the highest magic stat out of anyone, but the second-lowest stamina.
- Woman in White: Her artwork and CGI form depict her as this.
Galuf is an amnesiac old man, who was found near a meteor. It seems that his mission is to protect the crystals, and he takes along Lenna (and eventually Bartz) along for the ride. The Earth Crystal chooses him, symbolizing hope. It is eventually revealed that Galuf is one of the Warriors of Dawn and the king of Bal, who fought alongside Bartz's father Dorgann thirty years prior to the series. He later dies while protecting the party from Exdeath in the Guardian Tree.
- Adaptation Dye-Job: His in-game sprite makes him look younger - his hair is a light brown, and he gets a beard at that. His hair is white in his artwork, and he lacks the beard.
- Amnesiac Hero: He remembers his first name and the fact that he's supposed to be protecting the Crystals, nothing else. Not even any ideas he might have had about stealing pirate ships.
- Authority Equals Asskicking: As the king of Bal.
- Badass Grandpa: Damn right he is. He is even able to fight at 0 HP.
- Badass Moustache: His 16-bit sprite turns it into more of a Badass Beard.
- The Big Guy, with a hint of The Lancer: He's only 5'5", but his personality sure is big.
- Berserk Button/Papa Wolf: You don't mess with his True Companions or attack his granddaughter in front of him unless you have a legitimate death wish.
- Came from the Sky: Arrives via meteorite.
- Cool Old Guy: He gets through amnesia, is gutsy enough to try stealing a ship from pirates, and rescues the others single-handedly twice.
- Determinator: He can fight at 0 HP. It's to the point that Exdeath actually begins to freak out over it.
- Don't Call Me "Sir": He insists that his friends call him "just Galuf" when they find out he's a King. Bartz does make the obvious joke.
- Easy Amnesia: Initially, he can't remember anything save his name because he hit his head when his meteor landed in the beginning of the game. He tries to use it to get off blame when his "steal Faris' ship" plan goes south.Galuf: ...Ohh, my aching head! I can't remember a thing!
Bartz: And your amnesia oh-so-conveniently returns.
- Eccentric Mentor: He gets more serious when the conversation turns to Exdeath, but he's happy to be an old coot the rest of the time.
- Gameplay and Story Integration: The party tries to use all their healing abilities, but they don't work because he fought at 0 HP.
- Large Ham: Especially when he gets together with his Dawn Warrior pals.
- Let's Get Dangerous: Galuf is an irreverent, smart-mouthed, amnesiac old coot. Expect that to change the second the party's life is in his hands or Exdeath arrives.
- Mighty Glacier: He has the highest Stamina and the second-highest Strength (the inverse of Bartz's numbers in those stats), so he makes a great tank. However, his Agility is the lowest out of everyone's, so he's likely to have the last turn.
- Normally, I Would Be Dead Now: Versus Exdeath in the Guardian Tree. Unfortunately, he dies afterwards.
- Old Soldier: Acts like this. Especially his last living words. They're not a heartfelt farewell, but telling his friends to end Exdeath once and for all. (He has kinder words for Krile afterwards).
- The Power of Love: Implied to be what spurs him on in his Heroic Sacrifice.
- Pungeon Master:Galuf: ...Don't push it, kid. Here in Bal, bad jokes like that will get you PUNished...
- The Reveal: His true identity is Galuf Halm Baldesion, and he is a king from another world sent to Bartz's world to prevent Ex-Death from freeing himself from his prison.
- Spirit Advisor: Towards Krile.
- Vitriolic Best Buds: With Faris.
- What You Are in the Dark: Near the beginning of the game, the Siren offers him the chance to flee if he lets her devour everyone else's souls. It's really not much of a question to him.
- When I Was Your Age...: When confronting the Desert of Shifting Sands."We crossed burning sand every day and liked it!"
Faris is the leader of a band of pirates, who catches the party trying to steal their ship. Faris eventually lets the party use their ship, which can move without wind due to Faris' sea creature friend, Syldra, moving it. Faris is chosen by the Fire Crystal, symbolizing courage. It is revealed quickly that Faris is in fact a girl and Lenna's long lost sister Sarisa. She appears in Theatrhythm Final Fantasy as a playable sub-character.
- A Pirate And Her Sea Creature: Faris met and tamed Syldra as a teenager.
- Action Girl: Oh yes.
- Adaptation Dye-Job: Much like Lenna, her hair is blonde in her artwork, and it's purple in-game. Unlike her sister, the early artwork's hair color doesn't match the in-game sprite (because the early artwork doesn't have any color whatsoever) despite being long and loose like the in-game version.
- Anti-Hero: She intends to hold Lenna for ransom early on, and only joins the quest to find out about her past, not because she cares about the crystals or worldwide devastation. This changes, and by the end of the game she's Type II.
- Badass Longcoat: In her official artwork.
- Bifauxnen: Admittedly she does have long and loose hair in-game, but her portrait certainly isn't more feminine than the series Bishōnen. Just look at Cecil Harvey before you start saying how "obvious" it is.
- Big Sister Instinct: Towards Lenna, even before Faris came to terms with their relation.
- Can Not Spit It Out: She refuses to admit that she and Lenna are sisters.
- Character Development: Starts off as a pirate captain whose main interest is in ransoming Lenna back to Tycoon. By the end of the game, she declares that she won't stand by as more lives are lost to Exdeath.
- Dressed to Plunder: Faris has a Badass Longcoat and a Sailor's Ponytail in the concept art, although her sprite looks different, and her crew look the same as all the others.
- Flowery Insults: The retranslation. Here's a gem from the confrontation with Magissa:"Let her go, you addle-pated foul-complexioned scofflaw!"
- Green Eyes: For her in-game sprite. They're the same color as Lenna's. Her artwork gives her Brown Eyes instead.
- Informed Attractiveness: When Faris, or rather, Sarisa is in her princess attire, all the characters in the throne room during the waltz talk about how beautiful she is. Additionally, during the reveal of her gender, Galuf and Bartz go ga-ga over her. There isn't any real way to tell, since she's a 16-bit sprite after all.
- Jack-of-All-Stats: Bartz and Galuf have slightly (it won't mean anything after the very early game for the most part) higher physical attack and constitution respectively, Lenna has slightly (though the agility boost will at least decide what order characters with the same set up move in here) higher magic and Krile has slightly higher agility, Faris, meanwhile, is balanced across the board.
- The Lancer: Somewhat. She's more on the ball than Bartz is, in general.
- Luke, I Am Your Father: Faris is Lenna's sister, which makes King Tycoon her father.
- Meaningful Rename: Kind of. According to her fellow pirates, Sarisa mispronounced her name as "Farifa" when she first got rescued by the pirates, and it eventually shifted to her current-day alias.
- Pirate Girl: Between Type 1 and 2. She's more than willing to engage in underhanded business, but she doesn't keel-haul anyone either. She does dress as a man, but that doesn't stop a few of her mateys from calling her "dreamy".
- Pirates Who Don't Do Anything: Averted. Her first reaction to finding out she has a princess aboard is to hold her for ransom.
- Played straight by the rest of her crew, though; the moment they reach the nearest town, they rush to the pub and just start drinking.
- Raised By Pirates: She's thoroughly a rough-spoken brigand. This is one reason she refuses to admit she's Lenna's sister.
- The Reveal: She is a woman, and her real identity is Sarisa Tycoon, ie. Lenna's sister, making her a princess of Tycoon.
- Sailor's Ponytail: Sweet Polly Oliver Faris Scherwiz wears her hair in a longer-than-normal version of the classic sailor hairstyle in the Yoshitaka Amano artwork.
- Samus Is a Girl: Bartz, Lenna, and Galuf admitted that she looked like a pretty man at first impression, until they checked her out when she was sleeping at an inn.Galuf: He's a she!
- She Cleans Up Nicely: Bartz becomes even more smitten with her when she's dressed up for a ball. Seems to apply when she's asleep, too.
- Sweet Polly Oliver: Not so much on the sweet, but she's been dressing as male for years.
- Sweet on Polly Oliver: There's an optional scene before her outing where Bartz and Galuf fawn over "his" looks. Also, if you talk to one of "his" crew at the start of the game in the Tule pub, he will say "Captain... so dreamy..."
- Talk Like a Pirate: It's done horribly in the PSX version, with nearly every line beginning with "D'garr!" The GBA simply (and less annoyingly) makes her talk like a thug with very old slurs.
- Tomboy and Girly Girl: The Tomboy to Lenna's Girly Girl.
- You Gotta Have Purple Hair: Like Lenna, the Amano art and her guest appearance in Theatrhythm Final Fantasy have her as a blonde. The iOS port of Theatrhythm mixes the two looks, giving her blondish-purple hair. Finally, the second Theatrythm game, Curtain Call, gives her completly purple hair.
- Unfortunate Names: The PSX release translated her real name as "Salsa".
Krile Mayer Baldesion
Krile is Galuf's granddaughter, not that he remembers her at first. A bright and optimistic girl, Krile is extremely knowledgeable and helps the others on their quest to defeat Exdeath and save the worlds. She's also a bit of a Walking Spoiler, but you probably know already that she eventually joins the party.
- Action Girl: Her first onscreen appearance is to save the party from a possessed King Tycoon and she's there with Galuf and the army at Big Bridge, and both of these happen before she joins the party.
- Aside Glance: Her battle sprite faces the camera rather than the enemy, like the child characters from IV and III.
- Child Mage: Well, teenage mage.
- Badass Adorable: She's cute as a button, but she's a formidable force in battle.
- Big Damn Heroes: The first time the party meets her is when she busts into the Ronka Ruins on a meteor and knocks out an Exdeath-controlled King Tycoon.
- Chekhov's Gunman: Her first appearance is as an illusion the Siren creates to lure Galuf, but he has no clue who she is. She's later revealed to be his granddaughter and replaces him after his Heroic Sacrifice.
- Cute Bruiser: It seems that she was designed to be as adorable as possible. Especially her job classes. Berserker gives you a little girl in what looks like a cat Halloween costume, going on a rampage with an axe or a hammer. She also wins a fist fight against Bartz once.
- Fragile Speedster: In terms of raw stats, she has the highest Agility among the playable characters, but also the lowest Stamina, making her the polar opposite of her grandfather. (That said, the difference is marginal, since assigned classes radically alter your stats; she's still a viable tank if you leveled Galuf in that role.)
- Friend to All Living Things: She's less suicidal about it than Lenna, fortunately.
- Genki Girl: Perhaps the first one in the series.
- Hair of Gold, Heart of Gold: She's depicted as blonde in every artwork and is the youngest member of the party. In addition to Galuf's stats, she also takes his position as the warrior of Earth, which represents Hope. She's also a Friend to All Living Things who can communicate with benevolent ghosts.
- I See Dead People: If there's a ghost around, she's the one who will talk to him/her/it.
- Little Miss Badass: She's at Galuf's side at the Battle of Big Bridge and makes her entrance by knocking out someone possessed by Exdeath.
- Older Than They Look: In her in-game designs, thanks to the aforementioned Badass Adorable status, and having the child-type battle sprites don't help either since the other characters who use them are explicitly preteens. Her Amano artwork makes her look more like a fourteen-year-old.
- Please Wake Up/Please Don't Leave Me: Krile says this to Galuf. The first while he's dying, the second after he's dead, and then she begs him to come back when his spirit speaks to her.
- Plucky Girl: Krile has by no means had an easy life, but that hasn't put a dent in her spirit.
- Princesses Prefer Pink: Many (though not all) of her job classes involve quite a lot of the color. (In the case of Knight, it's all pink.) The iOS release adds even more pink, even to outfits that had little or none of the color.
- Psychic Powers: She has numerous amounts including Telepathy, a Spider-Sense, the ability to communicate with the dead, and the ability to speak with animals.
- Psychic Children: It's left vague in the game, but one Ultimania says that she has mild telepathy to explain her animal talk.
- Psychic Nosebleed: Gets a migraine thanks to Ghido's mind-call, leaving her bedridden until the party answers it.
- Raised by Grandparents: One grandparent, anyway. Her parents vanished in the desert when she was little.
- Rousing Speech: After everything has gone From Bad to Worse, Krile gives a brief one at the Guardian Tree."We must stop Exdeath. The people around the world need us... No, not only the people, but all life..."
- Speaks Fluent Animal: She can talk to moogles. And wind drakes. And chocobos. They never really explain this except for one NPC in Bal that said her ability started to appear after her parents went missing in desert. One Ultimania says that this is due to mild telepathy, which would also explain why Ghido calls her instead of any old person in Bal.
- Take Up My Sword: Galuf to Krile.
- Token Mini-Moe: One of many in the series, being fourteen while everyone else is eighteen to twenty.
- Walking Spoiler: The mere fact that she joins your party alludes to one of the other members leaving. In this case, she takes Galuf's place after his Heroic Sacrifice.
- You Are Not Alone: The others tell her this during the ending.
The Supporting Cast
The required "Cid" of the game, he is an elderly inventor and scholar who researches the Crystals.
- Cool Old Guy: Breaks out of prison cells with dynamite (or tries), resurrects ancient technology, bickers with Galuf.
- Determinator: According to Mid, Cid never gives up in the face of mistakes.
- The Engineer: Handles the party's machine-related needs. He converts a ship to a submarine and fixes a thousand year-old airship for them.
- Heroic B.S.O.D.: After the Fire Crystal breaks he runs off to brood in the pub. Mid snaps him out of it.
- Gadgeteer Genius: Invented the Crystal machines.
- My God, What Have I Done?: He blames himself for the shattering of the Crystals.
- Non-Action Guy: With the pretty good reason that he's old. He still alludes to it near the end by saying that he can't fight for beans, so fixing machines for Bartz and co. is the only way he can help save the world.
- Unwitting Pawn: Exdeath used his machines to help destroy the Crystals that sealed him.
Cid's grandson. He is a bookworm and an inventor who looks up to his grandfather.
- Bookworm: He's so absorbed in his reading he doesn't even notice the party's battle with a vicious book-demon behind him.
- Determinator: He shares his grandfather's conviction to "just try again" after failures.
- The Engineer: He seems just as adept as Cid.
- Get a Hold of Yourself, Man!: Towards his grandfather, snapping him out of his Heroic B.S.O.D..
- Insufferable Genius: He would be insufferable if he wasn't so funny.
- Mythology Gag: There have been several references to Mid in the series. "Mid" is one of the default names for the Red Mage job in the remakes of Final Fantasy I, Cid Pollendina's grandson in The After Years is named Mid, and Mid is Balthier's true middle name.
- Nerd Glasses: Big round orange-tinted lenses.
- The Pollyanna: He's always cheerful about whatever challenges the party presents them with, is totally confident in his and his grandpa's abilities, and shrugs it off whenever a ship is lost.
- Ungrateful Bastard: Averted. He seems like it when he snaps at the party for disturbing his reading (by fighting off a book demon that was about to eat him), but later he thanks them... for whatever they did.
Alexander Highwind Tycoon
Lenna's father, the king of Tycoon. Sets off to the Wind Shrine at the beginning of the game; when he doesn't come back, Lenna sets out after him, beginning the story of the game. He's also the father of Sarisa, AKA Faris.
- Brainwashed and Crazy: Exdeath forces him to manipulate the party into allowing the last crystal to be shattered and then attack them. Krile snaps him out of it before he can do serious damage to them, though.
- Disappeared Dad: His disappearance is a major plot point that also causes a great deal of personal worry for Lenna, and for some reason Faris.
- Dragon Rider: With his wind drake, Hiryu.
- Mythology Gag: His middle name is the common Dragoon last name, "Highwind".
- Royals Who Actually Do Something: He's the only monarch with any sense of responsibility towards his kingdom's Crystal. Prior to the game, he also spent a lot of time travelling personally to Find the Cure for his wife.
Bartz's father, who died three years prior to to events of the game. He trained Bartz in fighting, and is the one who encouraged him to become a wanderer. He is also one of the Warriors of Dawn, and is originally from the Second World. He decided to stay in the First World to make sure the seal on Exdeath does not break.
- Badass Mustache
- Daddy Had a Good Reason for Abandoning You: His watch over Exdeath's seal often took him far from home, although Bartz didn't seem to mind and Stella was pretty resigned to her husband's frequent disappearance. After her death, Dorgann just took Bartz with him.
- Posthumous Character: He died three years earlier, but he's a big influence on Bartz's life.
- What the Hell, Hero?: He's not pleased with the other Dawn Warriors for sealing Exdeath on someone else's planet and almost doesn't help them do it. He also insists on staying to take responsibility for it.
Xezat Matias Surgate
The King of Surgate and good friend of Galuf. The party lands in the middle of his navy when he attacks Exdeath's barrier. One of the Warriors of Dawn.
The leader of the werewolf village of Quelb. One of the Warriors of Dawn.
- Cool Old Werewolf
- Doppelgänger Spin: His signature attack is to run in circles around his opponent so fast that they can't tell which image is him.
- Our Werewolves Are Different: Lone Wolf aside, they're a friendly lot.
- Petting Zoo People
- Poor Communication Kills: His often-jumped-into-conclusion attitude costs him dearly when Bartz defeats him in a duel, leaving the old werewolf bed-ridden for the rest of the game.
An ancient sage, who happens to be a tortoise. He has a very dry wit and loves to pick on Bartz.
- Actually, I Am Him: The party finds a turtle in the cavern the sage lives in, so Bartz starts bopping its shell. Everyone but Galuf is astonished when it speaks to yell at him and introduce himself as Ghido.
- Deadpan Snarker: Everything he says to Bartz is a veiled insult.
- Well, sometimes veiled. Lines like "so enthusiastic and yet so stupid" aren't really subtle.
- Minored in Asskicking: Although he's most useful as a source of knowledge and hangs around the Ancient Library as soon as he can get to it, he would like you (and Exdeath) to know that he did not spend seven centuries just munching on pizza.
- Telepathy: He telepathically contacts Krile to page Galuf.
- Turtle Power: Naturally.
- Weirdness Censor: He's a TURTLE. Bartz, Faris, and Lenna are the only people who find this strange—Galuf and the scholars in the Ancient Library don't bat an eye.
- “Time for your viscera to see the light of day! Now DIE!”
The main villain and recurring/Final Boss of Final Fantasy V. Exdeath was once a tree in the Great Forest of Moore, who was used as a prison for evil souls to inhabit. Eventually the evil souls merged into the form of the Tin Tyrant that's seen in the game. Exdeath's goal is to control the Void and destroy everything.
- And Your Little Dog, Too!: He destroys Bartz's hometown and the Moogle Village largely just to show off his newfound power.
- A Glass of Chianti: This◊ rather inexplicable piece of Amano art has him lounging (in armor) with a snifter of unidentified liquid.
- Big Bad: His release and his desire to control the Void to become a god is the reason the warriors have to fight him.
- Body of Bodies: When he's turned into Neo Exdeath, his form looks like a bunch of demonic entities mushed together.
- Cardboard Prison:
- The Dawn Warriors booted him out of their dimension, with Dorgann staying behind as a warden.
- As a dustbin for evil creatures, Exdeath himself is an embodiment of this trope.
- Card-Carrying Villain
- Duel Boss: After destroying the crystals, Galuf's last stand has him fighting Exdeath alone; it is impossible to lose this fight, but the player can and must provide battle input into it.
- Eldritch Abomination: His final boss forms.
- Evil Albino: The only visible parts of Exdeath are his hands, which are ghostly white.
- Evil Cannot Comprehend Good: He thinks that Galuf is fighting with hatred. He's wrong.
- Evil Is Not a Toy: After gaining the power of the Void, he uses it wantonly several times despite the fact that it did in the previous Void-o-mancer. It eventually turns on him; see below.
- Evil Laugh: Goes "mwa-ha-ha!" in pretty much every line.
- Evil Overlord:
- He has the multitude of demons sealed in the Rift at his beck and call, apparently by promising to reshape the world for them to rule.
- There's also the fact that he himself is actually composed of multiple demons.
- Fighting a Shadow: In the Merged World, the Sealed Castle is patrolled by Exdeath's Souls.
- Final Boss: His tree form and Neo Exdeath, his Voidified form, make up the game's final battle scenario.
- Four Is Death: Neo Exdeath has four targets on his body that all have to be destroyed to kill him.
- From a Single Cell: Or rather, a single splinter.
- Genius Bruiser: He's a powerful fighter, and he's equally powerful in magic and outmaneuvering the heroes.
- Healing Factor: An incredibly powerful healing factor makes him come back from anything thrown at him, and really quickly at that, making sealing him the most sensible option. When the Void consumes him, however, his healing ability is nullified.
- Hoist by His Own Petard: During the final battle, he becomes consumed by the Void (which he had attempted to gain control of over the course of the game), turning him into Neo Exdeath; this is just as bad for you as it is for him, since Neo Exdeath is the final opponent of the game and can be a bit of a challenge.
- Humanoid Abomination: Two arms and two legs, at least.
- Kick the Dog: There really was no reason for him to use the Void on Bartz's little hometown, along with several other towns that had no bearing on the main plot whatsoever.
- Knight of Cerebus: The game noticeably gets about ten times as serious every time he is on-screen. And usually somebody you cared about dies.
- Large and in Charge: The boss sprites are always much bigger than the characters, but even so, his appearance in the mobile/PC port and Dissidia has him rather towering.
- Large Ham: And HOW. He even went from a very unpopular Final Fantasy villain to VERY well-liked when Dissidia: Final Fantasy finally was able to have Gerald C. Rivers voice his hamminess (and play it up as well).
- Leitmotif: "The Evil Lord Exdeath". Complete with Psycho Strings and Evil Laughter in the background!
- Made of Evil: An amalgamation of evil spirits that have become one being.
- Magic Knight: Wears Heavy Armor, wields a large sword, has good physical attacks... and magic to kill you many times over.
- Merger of Souls: Exdeath came about after several beings and creatures were sealed within a tree in the Great Forest of Moore.
- Names to Run Away from Really Fast: Exdeath.
- Obviously Evil: Again, he is named Exdeath.
- Omnicidal Maniac: He most certainly gets turned into this when the Void morphs him into Neo Exdeath during the final fight of the game; Neo Exdeath wants to destroy everything so IT can be able to disappear.
- Our Centaurs Are Different: The horned figure that can be seen during the fight with Neo Exdeath. Was also apparently a possible design for Exdeath instead of having him as a Tin Tyrant.
- Our Demons Are Different: He's a mass of demons sealed in a living tree that is sentient.
- Outside-Context Problem: The reasons for the crystals' shattering seems to be entirely from overuse for the first two, but the Water Crystal does indicate that there's some outside force bringing it about. It's not until Karnak when Exdeath is mentioned by name, however—Galuf's amnesia keeps him from remembering.
- Power of the Void: His obsession is to obtain the Void that was sealed away and use it for his own ends.
- Recurring Boss: After he's freed, the party has to fight Exdeath several times throughout the game, including at the end of it.
- Scary Impractical Armor: The armor is molded to his muscles, colored cyan, and honestly doesn't look like something a human could pratically wear. But this is probably justified in that he's not human.
- Sealed Evil in a Can: In two different ways!
- Most obviously, he was sealed beneath the earth in a forest in the First World with the power of the four Crystals, because the Dawn Warriors could not find a way to get around his insufferable ability to not stay dead.
- Secondly he is one such can. The Great Forest of Moore once had a tree that was used to seal away evil spirits, demons, and other such creatures. Eventually, so much evil was sealed away within the tree that the tree itself turned evil, twisted itself into a human shape, and left the forest to terrorize the world. That tree is Exdeath.
- Sequential Boss: The last battle with him has two phases to it; it's the very first Final Fantasy Final Boss to have multiple fight phases to it.
- Shoulders of Doom: Those spikes have got to be over a foot high.
- Shut Up, Kirk!: Delivered to Bartz and the gang when they confront him in his castle.Bartz: Exdeath! No way we'll let you get away with this!
Exdeath: Mwa-hahahaha... Have you any idea what I plan to get away with in the first place?
- Spikes of Villainy: Both the devil horns on his head and the shoulder spikes.
- Supervillain Lair: Castle Exdeath.
- Tin Tyrant: A stepping point between Golbez and Kefka Palazzo.
- Fun Fact: He's the last Tin Tyrant major villain until XII's judges, and the last out of an almost unbroken line for the first five games, III being the exception.
- When Trees Attack: This is what happens when you use a tree in a magic forest as a trash compactor for evil spirits.
- Where I Was Born and Razed: The tree that became Exdeath originally grew in the Great Forest of Moore. In his race to destroy the Crystals of the Second World, he burns down the entire forest, save for the eldest tree, because the forest would not allow him to enter.
- Would Hurt a Child: As Krile unfortunately finds out. This is also a given because after this scene, Krile replaces Galuf as the fourth party member and fights Exdeath herself for the final third of the game, including the Final Boss fight..
- Why Won't You Die?: He says this to Galuf in his Heroic Sacrifice.
- “Enough expository banter! Now we fight like men! And ladies! And ladies who dress like men! For Gilgamesh...it is morphing time!”
The Dragon to Exdeath. An enthusiastic warrior who fights the main party several times throughout the story.
- Affably Evil: Gilgamesh happily follows his orders to stop the heroes, but he enjoys their battles (until he loses) and considers them worthy foes.
- Boisterous Bruiser: Hammy, boastful, and packing a punch.
- Braggart Boss: Trope Codifier.
- Breakout Character: One or the more well known characters in the series due to his massive amount of appearances. Same goes for his theme song.
- The Cameo: He's notable for being so awesome that he's the only character to actually appear (as in, not as some guy with the same name, it's the same person) in other numbered games, either as a boss fight, a summon, or both. To date, he has appeared in both remakes of Final Fantasy I, Final Fantasy IV: The After Years, Final Fantasy VI, Final Fantasy VIII, Final Fantasy IX, Final Fantasy XI, Final Fantasy XII and its sequel, Final Fantasy XIII-2, Final Fantasy XIV, Final Fantasy Type-0, and Dissidia 012 Final Fantasy.
- Character Exaggeration: Gilgamesh's poor battle skills and sword-obsession in other parts of the series are in contrast of his original appearance here; he actually doesn't even use a sword until growing extra arms, and even then only uses one. What's more, he's a challenging boss most of the time and is described by one NPC as having defeated an entire Redshirt Army on his own.
- Clipped Wing Angel: His morph into his Multi-Armed and Dangerous form may look complex and awesome, but because of the Excalipoor, he can barely do 20-30 damage at most.
- The Dragon: To Exdeath.
- Fake Ultimate Baddie
- Final Speech: Before casting Self-Destruct, he stops to give a personal little goodbye to each of the Light Warriors.
- Friendly Enemy: Grows into this as you keep beating him.
- Gilgamesh Debuted in Final Fantasy VIII: Due to this game's original No Export for You status.
- Goldfish Poop Gang: The first example in the franchise.
- Heel–Face Turn: Mostly by dint of being fired. And he comes back later for a Crowning Moment of Awesome.
- Ineffectual Sympathetic Villain: You gotta feel sorry for him when Exdeath sent him to the Interdimensional Rift for his incompetence.
- Incoming Ham: Gilgamesh's speech before the battle on the Big Bridge.
- Large Ham: INCONCEIVABLE!
- Medium Awareness: It appears he has developed this, as he breaks the 4th wall in his XIII-2 DLC.
- Multi-Armed and Dangerous: When he morphs in Castle Exdeath. Also played with because the boss fight becomes a complete joke at that point, and Exdeath immediately banishes him.
- Recurring Boss: Gilgamesh is fought a handful of times once the Light Warriors arrive on World 2; all of these fights except for the first demo fight have the famous "Battle on the Big Bridge" theme replace the boss theme.
- Worthy Opponent/The Only One Allowed to Defeat You: He is very saddened to find out that Galuf has been killed, to the point he keeps quiet for the rest of the battle in complete contrast to his normal self.
- You Have Failed Me: Exdeath got fed up with his constant bungling and tossed him into the Interdimensional Rift.
The original evil. A dark wizard who 1,000 years before the events of the game nearly destroyed the world and whose defeat caused the world to split in two.
- Ascended Extra: Went from being The Ghost in the original version to the ultimate opponent in the GBA version.
- Bonus Boss: In the GBA version.
- Deal with the Devil: As a wizard, he decided he would trade his immortality for mastery and control over the Void.
- Eldritch Abomination: His design◊ is pretty humanoid, actually. Apart from the vest made of snakes.
- Expy: Enuo's design(seen above), takes a lot from Yoshitaka' Amano's concept art◊ of Garland◊, and of◊ Chaos◊, from Final Fantasy I. Also, Enuo, as noted in the Shout-Out trope below, is also named after Enuo, the goddess of war and discord, sometimes identified with Eris, which ties him to the modern interpretations of Chaos, and Chaos is named the God of Discord, in Dissidia: Final Fantasy. The Sealed temple Enuo is fought in, has also parallels to the Chaos Shrine.
- The Ghost: In the original versions. Averted starting with the GBA version.
- Greater Scope Villain: He;s indirectly responsible for the events of the game, and his presence can be felt through the Void.
- Sealed Evil in a Can: His domain is entitled the Sealed Temple.
- Shout-Out: Possibly to Enyo, Greek goddess of destruction and counterpart of Ares, whose name could also be transliterated as Enuo.
The Job ClassesThe cornerstone of Final Fantasy V's gameplay, these warrior spirits are acquired from the Crystal Shards that appear after the breaking of each successful crystal.
The "base" job of the game; all of the characters start out as one.
- Magikarp Power: Starts out with mediocre stats and no special abilities, but is given the passive stat buffs of other Job that a character has mastered. Master enough Jobs, and it will become a melee juggernaut due to all of the buffs.
- Weapon of Choice: Averted; this class can equip any and all pieces of equipment. Being able to do so actually makes it one of the best jobs in the game, even before it inherits stat boosts.
Wind Crystal Jobs
These brave warriors take physical attacks for weakened allies. Their class ability, Guard, allows them to nullify all physical damage until their next turn.
- Mighty Glacier: They're actually faster than a Freelancer by stats and second only to Monk in dealing physical damage, but in actual gameplay they're probably going to be the slowest thanks to the weight penalty from their heavy armor.
- No Sell: As stated above, Guard nullifies damage from all physical attacks.
- Self-Imposed Challenge: Using Guard and Cover in combination makes them quite useful for Gladiators.
- Shout-Out: They look similar to Cecil's sprite as a paladin, especialy Bartz as a Knight, who looks nearly identical to Cecil's SD artwork◊, but without a cape, and a slightly diffrent headwear.
- Taking the Bullet: Has the signature Cover ability.
- Weapon of Choice: Knives, swords, knight swords, and shields.
These bare knuckled fighters can take down even the most powerful monsters with nothing but their fists. They have the highest Strength and health among all jobs, making them quite sturdy.
- Bare-Fisted Monk: Goes without saying.
- Counter Attack: Their innate ability.
- Critical Hit: Bare fists are one of the two ways to trigger critical hits without consuming MP.
- Cursed with Awesome: Counter, when learned, becomes an innate ability for the Freelancer. This presents a problem in the late game if you are trying to !Catch monsters or haven't learned all of the Blue Magic yet.
- Disc One Nuke: Like Final Fantasy II and Final Fantasy Tactics, your bare hands do rather high damage early in the game.
- Heal Thyself: Chakra heals some HP and some Standard Status Effects.
- Herd-Hitting Attack: Their Kick command lets them hit all foes for reduced damage.
- Lightning Bruiser: Is fairly fast, though they have the same speed bonus as a Knight, yet is not encumbered by Heavy Armor.
- Odango Hair: Lenna wears her hair in this style when using this job, likely as a Shout-Out to Chun-Li.
These nimble rogues run circles around foes, whilst pilfering valuable items from them.
- Behind the Black: They can spot passages hidden to the player due to the top-down nature of the game.
- Fragile Speedster: Fastest job in the game, yet has mediocre health.
- Stealth Clothes: Galuf sports this as a thief.
- Video Game Stealing
- Weapon of Choice: Knives. They also have access to throwing weapons and the Twin Lance.
Final Fantasy V introduced these unique mages, having the ability to learn certain magic used by enemies. Their skill set is fairly diverse, ranging from offensive magic like Goblin Punch and Flame Thrower, to defensive buffs like Mighty Guard.
- Blow You Away: Has access to the Aero series of spells.
- Difficult but Awesome: Not an easy class to master, yet veteran players swear by Blue Magic.
- Enemy Scan: Possibly reflecting their origins in the Scholar class.
- Jack-of-All-Stats: Has the most balanced stats among Wind Crystal Jobs, yet they are lacking in physical strength.
- Mask Power: All party members wear a domino mask.
- Nice Hat: Lenna and Krile also get stylish berets.
- Mega Manning: Codified the Final Fantasy version.
- Weapon of Choice: Knives, swords, rods, and shields.
Masters of offensive magic spells. They do tend to be outclassed later on by Summoners and Mystic Knights, but they are fairly useful to the end.
- Baleful Polymorph: The Toad spell.
- Black Mage: Of course.
- Crutch Character: They seem to be this, since as more jobs are unlocked, their offensive power wanes.
- The Faceless: As per Final Fantasy tradition, but an interesting case given that other than using this job, each character has a face.
- Fire, Ice, Lightning: Every odd level of Black Magic has this.
- Nice Hat: Steeple hats as usual.
- Non-Elemental: Their ultimate spell, Flare.
- Squishy Wizard: High magic, low strength and health.
- Standard Status Effects
- Taken for Granite: Break. This incarnation of the spell doesn't seem to be as much of a Useless Useful Spell as in later games, as it has a pretty decent hit rate against normal enemies.
- Weapon of Choice: Knives and rods.
Masters of defensive magic spells. Unlike Black Mages, they remain consistently useful throughout the game.
- Dispel Magic: The Dispel spell.
- Healer Signs On Early: Helpfully, this is one of your first job classes.
- Holy Hand Grenade: Their ultimate spell, Holy.
- Squishy Wizard: Slightly less squishy than a Black Mage, yet still fairly frail.
- Weapon of Choice: Staves, though they also get an Epic Flail or two.
- White Mage: Obviously.
Water Crystal Jobs
These warriors have the ability to enchant their weapons with magic, allowing them to exploit elemental weaknesses, inflict status effects, drain HP or MP, or just deal heavy damage.
- Fire, Ice, Lightning: Given that their skill set is closely linked to a Black Mage's...
- Lightning Bruiser: Tied for second fastest job with Ninja, and is one of a handful of jobs that get no stat reductions whatsoever. They can also equip Heavy Armor and can swing swords with enough strength.
- Magic Knight: Sort of. They still use physical attacks, but they can imbue their weapons with magical effects to inflict status ailments or take advantage of elemental weaknesses.
- One-Hit KO: Firaga/Blizzaga/Thundaga/Holy Spellblade does this to foes weak against their respective elements, provided they aren't immune to this trope.
- Shout-Out: Bartz's and Galuf's outfit resembles Minwu.
- Spell Blade: The Trope Namer. Their entire fighting style revolves around applying elemental magic or status effects to their weapons. Without it, they're just weaker and faster Knights.
- Standard Status Effects: Poison, Silence, Sleep, Bio, Break, and Death Spellblade.
- Stripperific: Lenna and Faris both resemble belly dancers in this job.
- Weapon of Choice: Knives, swords, and shields.
These fur-clad heroes destroy enemies with their axes and hammers, without pausing for commands.
- The Berserker: Obviously.
- Disc One Nuke: This job is quite powerful when you get it. Barehand or Two Handed doubles their attacks for low ABP. Then there's Haste. However they still can't compete with ninjas' Dual Wielding and high speed stat, or the game breaking Magikarp Power combos that become available later in the game.
- Female Feline, Male Mutt: All of the women have tiger pelts and the men have wolf pelts, which, ironically, would imply that the women are more brutish, because a tiger is bigger and harder to kill than a wolf.
- Mighty Glacier: Slowest job in the game, yet they hit hard.
- Nemean Skinning: All of them wear animal skins, although, in Krile's case, it looks more like she's wearing tiger-themed pajamas.
- Weapon of Choice: Knives, axes, hammers, and shields.
These scarlet-clad, tabard-wearing wizards take up magic and fighting equally, resulting in a jack-of-all-trades that is also a Master of None. Final Fantasy V gives them the Dualcast ability, making mastering this job ultimately worth it.
- Crutch Character: They're very useful upon first acquisition due to their versatility, then fall behind as other jobs become more useful and you gain the top-tier white and black magic spells (which they cannot use). However, see Magikarp Power below.
- Jack-of-All-Stats: Balanced stats (including both increased Strength and Magic), yet have no outstanding stats and actually lack in health.
- Magikarp Power: They gain the great Dualcast ability, after acquiring the most ABP required to master a single Job, standing at 1179 ABP total.
- Master of None: Bar dualcasting this job has few niches to fill, and Dualcast is used better by Mimes.
- Nice Hat: Par for the course.
- The Red Mage: Of course.
- Weapon of Choice: Knives, swords, rods, and staves.
These are masters of time and space, able to speed up allies, slow down foes, rewind time to the beginning of a battle, and even summon meteors.
- Death from Above: Comet, and their ultimate spell, Meteor.
- Gravity Master: Gravity and Graviga are Percent Damage Attacks, as is typical in Final Fantasy. Float (antigravity) makes you immune to ground attacks like Earthquakes.
- Nice Hat: A conical hat with a star on it.
- Reset Button: Return does this for an entire battle for the cost of 1 MP. It's pretty easy to tell why that spell isn't in any other FF game.
- Time Master: First specialized Time Mages.
- Weaponized Teleportation: The method for Comet, Meteor, and Banish.
- Weapon of Choice: Rods, staves, and knives.
These mages call upon magical creatures, ranging from the humble Chocobo to the Dragon King Bahamut.
- Elemental Powers: They have even more elemental coverage than Black Mages.
- Blow You Away: Syldra, though the animation suggests otherwise.
- Dishing Out Dirt: Titan.
- Fire, Ice, Lightning: The level 2 summons Shiva, Ifrit, and Ramuh.
- Making a Splash: Leviathan.
- Non-Elemental: Chocobo, Sylph, Odin (when using Gungnir) and Bahamut.
- Playing with Fire: Apart from the aforementioned Ifrit, Phoenix.
- Life Drain: Sylph damages a single enemy and heals all living party members.
- Single-Stroke Battle: Odin, provided he uses Zantetsuken.
- Taken for Granite: Catoblepas petrifies a single target.
- Taking the Bullet: Golem takes physical attacks for the party.
- Weapon of Choice: Largely the same as a Black Mage: knives and rods.
Although a Water Crystal job, plot events make it unavailable until the worlds are merged. Though by themselves they can't do anything but Mimic the last move by a party member, they are stronger than expected.
- Badass Cape: Their outfit is largely the same as the Freelancer outfit, save for the addition of a cape.
- Magikarp Power: See Freelancer. In fact, this is the best job for a magically inclined character, as they can have three commands apart from Mimic, and this class lack of weapons does not hamper them thus.
- Mega Manning: This is their default job command.
- Weapon of Choice: Has the weapon set of the Thief and Ninja, but with the addition of rods, staves, and shields.
Fire Crystal Jobs
Stealthy warriors who can Dual Wield, throw weapons, create images to distract physical attacks, and flee with the use of a smoke bomb.
- Dual Wield: Their specialty.
- Glass Cannon: Tied for second highest speed with Mystic Knight, and possesses good strength to go with Dual Wield, yet has a lack of health.
- Smoke Out
- Throwing Your Sword Always Works: In this case, throwing Excalipoor is one of two ways to effectively use its good 100 nominal attack power.
- Weapon of Choice: Same as the Thief's: knives and throwing weapons.
They are masters of keeping monsters under control, as well as the ability to catch and release monsters for powerful attacks.
- The Beastmaster: Obviously.
- Friend to All Living Things: Well only to animals with Calm.
- Injured Vulnerability: The Catch ability. Monsters need to be at very low health for it to work, but an equippable item will allow you to capture at half health instead.
- Mighty Glacier: Good strength, good health, mediocre speed.
- Weapon of Choice: Other than knives, they are principally whip users.
Magi of the earth, they use the environment to wreak havoc on foes. They use bells in battle.
- Convection Schmonvection: They can ignore damage from lava floors and similar conditions.
- Lost in Translation: Geomancers are actually Feng Shui user. Geomancy was one way it was translated since it predicted "luck" by the position of the earthly elements just as astrology with the stars.
- Also bells are a common tool for exorcism in Daoism which commonly uses Feng Shui.
- Geo Effects
- Weapon of Choice: Bells and knives.
Although this job and the Bard are also of the Fire Crystal, they are found separately, coughed up by a Black Chocobo rather than being retrieved after the breaking of the said crystal. This job specializes in ranged assaults and the alliance of woodland creatures.
- Always Accurate Attack: Aim. Rapid Fire counts too.
- Forest Ranger
- Glass Cannon: Good strength, decent speed, hampered by low health. Mitigated however by this class's usefulness in the back row.
- Spam Attack: Rapid Fire.
- Summon Magic: In the form of Woodland Creatures.
- Weapon of Choice: Bows and knives.
This job is acquired alongside the Ranger. Bards use their songs to either bolster a party or mess with foes.
- Expy: Starting a series tradition, the Bards in this game have a moveset based on that of Edward from Final Fantasy IV, including Edward's signature ability to hide from sight.
- Lethal Joke Character: While their stats are nothing to write home about, their song repertoire includes abilities to increase strength, magic, or even level over time, heavily damage undead, or stop even a mechanical bringer of death in its tracks.
- Magic Music: Their primary ability; the Bard sings a song to buff allies or hinder enemies.
- Revive Kills Zombie: Requiem does massive damage to undead. And then there's Apollo's Harp, which deals greatly increased damage to Undead and Dragons - of which the latter includes one of the two original Bonus Bosses.
- Spoony Bard: Somewhat, but see Lethal Joke Character.
- Weapon of Choice: Knives and songs complemented by harps.
Earth Crystal Jobs
These honorable warriors from a faraway land can block attacks with their bare hands, as well as throw money at the enemy for good damage.
- Barehanded Blade Block: Their Shiriharadori skill does this, even for non-sword attacks. It notably stacks with equipment such as shields and the Elven Mantle, allowing Samurai to dodge many physical attacks.
- Everything's Better with Samurai: A Samurai job in a western setting. Zeninage makes for a nice Disc One Nuke if you've been saving your money.
- Katanas Are Just Better: The katana weapon class is the only one that inherently has a Critical Hit chance, and the Legendary Katana, the Masamune, allows its wielder to go first in a battle regardless of his/her speed.
- Money to Throw Away: Zeninage lets you throw money at enemies.
- Single-Stroke Battle: Their Iainuki ability allows them to do this, though its chance of success is minimal against more powerful foes.
- Weapon of Choice: The aformentioned katanas, knives, and shields.
High jumping champions, they wield spears into battle.
- In a Single Bound: Their Jump skill deals double damage when used with spears.
- Life Drain and Mana Drain: Their Lance skill allows them to recover HP and MP from a foe.
- Shout-Out: Bartz's Dragoon outfit very closely resembles Kain Highwind.
- Weapon of Choice: Knives, spears, and shields.
This class uses deadly dances to defeat foes.
- Dance Battler: First ever in the series. Dance is a surprisingly good ability, especially when used with certain equipment.
- Glass Cannon: Decent strength and agility, but with a large hit to stamina and therefore maximum HP.
- Life Drain/Mana Drain: Two possible effects of Dance.
- Quad Damage: Sword Dance is the most effective.
- Standard Status Effects: Tempting Tango causes confusion (though it's superseded by Sword Dance when wearing certain equipment).
- Weapon of Choice: Knives.
These intrepid item users and mixers are a rather oddball job, in that they tend to rely heavily on item use.
- Chemistry Can Do Anything
- Difficult but Awesome: Even more so than Blue Magic, yet Mixes are invaluable for more strategic players, particularly those doing a Low Level Run.
- Item Caddy: Potions and ethers are doubly effective when used by a Chemist. This is an innate ability, so mastering it will pass it onto Freelancers and Mimes.
- Jack-of-All-Stats: Despite the more magical nature of their abilities, they don't get appreciable stat boosts or deductions, and they have Magic as their lowest stat (though not by much).
- Weapon of Choice: Knives and staves.
Advanced/i OS remake-exclusive Jobs
Masters of combat, this class has the second most diverse weapon selection behind the Freelancer. They hit hard, and their abilities are geared towards combat.
- Cap: The elemental attack of Finisher will always do 9999 damage... provided the target does not resist the element.
- Critical Hit: One of the possible effects of Finisher.
- Elemental Powers: This is the only part of the game where the elemental essences granted to the party make a difference in game play. The elemental attack of the Finisher ability has its element dependent on the character.
- Foil: See the Oracle entry.
- Glass Cannon: Tied with Monk for highest strength, but has rather low health. This is mitigated through the class's Long Range ability (allows attacks to deal full damage from the back row), and access to Heavy Armor.
- Herd-Hitting Attack: Bladeblitz hits all enemies with a regular attack.
- Random Encounters: Can increase their rate through the Lure passive ability.
- Shout-Out: The character's outfits resemble that of Saint Seiya characters. Each of the characters also resemble a Summon within the game (Bartz to Odin or Bahamut, Lenna to Shiva, Faris to Syldra, and Krile to Carbuncle).
- Weapon of Choice: They get access to most physically based weapons, such as knives, swords, knight swords, axes, katanas, spears, and shields.
This class uses more modern armaments such as a cannon primed with magical shot. A more offensively-inclined version of the Chemist.
- Experience Booster: Of the more orthodox variety.
- Item Caddy: They're quite item reliant like the Chemist, but with a more offensive bent.
- Jack-of-All-Stats: Quite balanced stat bonuses, and they notably don't get any stat reductions.
- Nice Hat: The job's outfits resemble French soldiers, complete with tricorn (though Faris forgoes the hat).
- Standard Status Effects: Open Fire is a regular attack that deals full damage from the back row and can inflict these.
- Weapon of Choice: Other than cannons, they can use knives, swords, and shields.
These harbingers of good and bad fortune alike peer into the future, either providing magical effects into battle or reducing Random Encounters.
- Experience Booster: A variant for ABP.
- Foil: Arguably to the Gladiator class, as not only were both introduced in the Advance release, but one is a physical specialist while the other is a magic specialist, and both have abilities that either increase or decrease the rate of Random Encounters.
- Random Encounters: Their Read Ahead ability decreases them.
- Spoony Bard: Having a skill set entirely dependent on luck will do this.
- Lethal Joke Character: Provided you know how to game the Oracle's mechanics, they'll be able to match even Black Mages.
- Squishy Wizard: Best magic stat in the whole game, nothing useful for it to use it on barring mastery.
- Weapon of Choice: Staves.
Harbingers of death and the power to use the dark arts.
- Black Magic: Of an even more sinister version than the Black Mage's.
- Bragging Rights Reward: This class is only acquired after defeating Enuo, after which there are at most two to four meaningful foes to fight.
- Mega Manning: A twist on the Blue Mage's version; this time a Necromancer needs to kill a monster with an attack to learn its skill.
- Our Liches Are Different: Powerful, undead mage whose power is hinted to come from the nasty...
- Revive Kills Zombie: Be careful when using healing spells and items on this class. Using Death on them, on the other hand...
- Summon Magic: Oath summons a random monster for an attack.
- Squishy Wizard: Averted. These guys have even better health than a Knight, but this is probably meant to counter-balance their recovery difficulty.
- The Undead: Necromancers have the passive ability "Undead" which turns the user into an undead. Much like someone wearing the Bone Mail, healing spells will kill them, and Death spells heal them. Progressing through the class will unlock the ability to use on any job. If one works with it, it can be useful, but the trickiness of getting it to work is probably the reason why it's one of the few passive abilities not to naturally carry over to Freelancers or Mimes.
- Weapon of Choice: Knives and rods.