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Hunters as a whole:

https://mediaproxy.tvtropes.org/width/1000/https://static.tvtropes.org/pmwiki/pub/images/20_202560x160020wallpaper.jpg
The Tier 1-3 Hunters. From left to right: Hyde, Bucket, Griffin, Caira, Hank, Cabot, Lazarus, Val, Abe, Parnell, Maggie and Daisy, and finally Markov.

A group of dedicated hunters who have come to planet Shear to hunt down the deadly creatures that reside there.

    The Crew 
  • Badass Crew: Literally called The Crew.
  • Badass Normal: With the exceptions of Bucket, Torvald, Slim, Emet, and Kala the Hunters are fairly normal humans with futuristic weaponry and gear, sent up against rapidly-evolving monsters.
  • Casual Danger Dialogue: They're rather nonchalant about the monster up until they're actually in combat.
  • Color-Coded Characters: Each character class has a color specific to them. Supports are yellow, Trappers are green, Medics are white and often blue, and Assaults are fittingly red.
  • Days of Future Past: According to Turtle Rock, the process behind designing many of them was to look at old-timey archetypes (such as cowboys, or Great White Hunters) and make them futuristic. It's particularly obvious with Abe and Griffin.
  • Dwindling Party: In one of the last lore dumps by TRS, it's revealed that most of The Crew are killed by the monsters and the survivors scattered.
  • Fire-Forged Friends: While the group had some issues early on and once they started taking on new members, those problems were gradually reduced through shared combat.
  • Headbutting Heroes: Given the variety in the lifestyles and loyalties of the hunters, there's quite a bit of infighting before the Character Development set in.
  • Ragtag Bunch of Misfits: It's an eclectic group, that's for sure. The wiki describes them as "an elite group of war veterans, psychopaths, heroes and expendables."
  • True Companions: So far, not a single hunter has turned down Cabot's offer to stay with the group after Shear. Even those with other goals or loyalties, like Val, Torvald, or Crow, are willing to stick with them.
  • Wolf Pack Boss: From the point of view of the monster, they are a boss.

Assault

The Assault Class is the primary source of damage in a hunter squad, anything looking down the wrong end of their gun ends up dead fast. Unlike the other classes, everything about them is focused on sustained damage-dealing. Each member carries two heavy weapons, (one for short range, the other for medium range) a grenade or ability, a personal shield for getting up close and personal, and are noticeably bigger than the other hunters.

    Markov 

Aleksey Markov

https://static.tvtropes.org/pmwiki/pub/images/rsz_markov_portrait.png
Markov
Click here to see Blitz Markov 
Voiced by: Dimitri Diatchenko
The Tier 1 Assault Character. Markov is a deadly cyborg who hails from Mars. He is armed with a Lightning Gun that automatically arcs to all targets in front of him, and an Assault Rifle to deal moderate damage at long range. His proximity-triggered Arc Mines are his most powerful asset, dealing huge damage to any target careless enough to be caught in their blast.

He has an adaptation called Blitz Markov, which sacrifices steady damage for potential damage. The Tesla Gun loses the chaining effect but does more damage the longer it fired uninterrupted and Tesla Mines do more damage the longer they go untriggered. The Assault Rifle is the least changed, with a higher rate of fire at the expense of clip size.


  • Asteroid Miners: His background. Before joining up with Cabot's outfit, he used to be an Orbital Welder and bust apart space rocks.
  • Always Accurate Attack: His Lightning Gun automatically locks onto the target as long as it's in range.
  • Blood Knight: He's taken to fighting the monsters well enough that his Death Seeker intentions in fighting them seem more like a pleasant goal if you hear him talk about it.
  • Boisterous Bruiser: Very personable, enjoys a good scrap, and is good for a pep talk or two in the dropship.
    Abe: Hey, big guy. You ready for some fun?
    Markov: I am ready to fight... and to win!
    Abe: Wanna make it interesting? A little bet on the side?
    Markov: Ha, yes! I bet Markov lives and Monster dies!
    Abe: Not exactly easy for you to pay up if you're wrong.
    Markov: This is why Markov always wins his bets!
  • Cyborg: He has a cybernetic right eye, though its design makes it unclear if it's a replacement or an augmentation.
  • Dark and Troubled Past: See Doomed Hometown.
  • Death Seeker: Part of his motivation for joining The Crew was in the hope that he would finally encounter something dangerous enough to kill him. Part of his character development is him outgrowing this.
  • Doomed Hometown: Downplayed. He and other SALGE welders founded a colony named Sterling, but happened upon a valuable element known as bohrium, coveted by the various megacorporations of the Arm. The megacorps hired mercenaries to take over the colony, forcing most of them to evacuate while the few that stayed behind and fought back inevitably fled if they survived. Markov hired himself out as a mercenary and vowed to never let a colony fall like that again.
  • Fun with Homophones: When Cabot reminds the crew of what's at stake before a mission drop, Markov interjects this little gem.
    Cabot: Okay, we all know what the stakes are...
    Markov: Steaks... are delicious.
  • Fun with Acronyms: Markov's suit is a SALGE, a Space And Low Gravity Environment suit.
  • Gentle Giant: Ironically, he was too shy to ask Griffin for an autograph, so he asked Hank to do it. He also plays along with Jack's "The Jackal" persona.
  • Helmets Are Hardly Heroic: His suit has a helmet, as it was designed for use in a vacuum, but he chooses not to wear it.
  • Hollywood Cyborg: Though at this point, it's honestly a good question how many organic parts he has left...
  • Husky Russkie: Enormous and of Russian descent. In-universe it's referred to as a Martian accent.
  • Intergenerational Friendship: With Jack. Unlike most of the Hunters, Markov calls Jack by his preferred persona "The Jackal", and compliments his bravery.
  • Large Ham: Thinks of the hunts as glorious adventures, so much so that Hank thinks Markov's the only member of the crew having any fun.
  • Lightning Gun: Wields one. It's even called a "Lightning Gun" for short. Its formal name is the 40-MW Allied Orbital Model P18 "Zeus", and is actually a welding tool. The Zeus is an industry standard for SALGE welders, but Markov's has been modified for planet taming. It also has a chip that detects the comm units shared by all the Hunters, including Bucket and Daisy... which means it can't hit the team, but its targeting system will allow it to zap just about anything else.
  • Meaningful Name: Markov is the Russian form of Mars, his planet of origin.
  • Not the Intended Use: Abe remarks to Markov on how his gun doesn't zap anyone on the team, which Markov explains is a safety feature installed in a chip. Abe deduces if someone were, to say, disable the chip, the gun could zap people. Y'know, for medical purposes. Markov sees he must guard his gun carefully now.
    Markov: Medical purposes.
    Abe: There are certain people on the team who hit me with the orbital on purpose or napalm grenade... and they need to get zapped. That's science, you can't argue with that.
  • One-Man Army: He survived an attack from a numerically and technologically superior merc force for a reason.
  • Tattoo as Character Type: One on the back of his head, a reminder of his fallen colony.
  • Uncertain Doom: He makes it off of Shear, but he may meet his end against the Phantom Wraith.

    Hyde 

Hyde

https://static.tvtropes.org/pmwiki/pub/images/hyde_portrait.png
Hyde

Voiced by: Ben Crowe
The Tier 2 Assault Character. Hyde is a gruff, drunk angry man from Mercury. Hyde is a damage-over-time specialist, armed with a Flamethrower Gauntlet to set the monster alight, and Toxic Grenades that deal significant damage to a monster that lingers within the resulting gas cloud. At long range, he uses a Minigun to deal moderate damage.

He had a planned adaptation called Hellfire Hyde, but the expiration of TRS's contract makes its future unlikely


  • Arm Cannon: His flamethrower.
  • Ax-Crazy: Compared to the other hunters, he's clearly unhinged. He seems to have been one as far back as his Chemtrooper days since he was the only one of them who was crazy enough to not wear a filter mask.
  • Blood Knight: His idea of paradise? Spending five days on a Death World fighting monsters.
    Caira: Hyde, if you could do me a favor, I'd like to get some brain tissue sample, so try not to melt the thing's face this time.
    Hyde: Oh. But I like melting faces.
    Caira: Yeah, I know you do, I'm just saying, like, this one time, melt something else?
    Hyde: I dunno. Asking a man not to melt faces... meltin' faces is what I "do".
    Caira: Fine. I'll get the next brain.
  • Close-Range Combatant: Not only is his flamethrower short-ranged, but his minigun becomes more inaccurate the further you use it from, meaning you need to get close to the monster for maximum effectiveness.
  • Even Bad Men Love Their Mamas: The verbal abuse from mean E.M.E.T. makes him miss his mum.
  • Exact Words: In one conversation, Sunny will ask Hyde not to harm Slim. Hyde takes exception to everyone thinking he'll hurt Slim and claims he's never hurt a flea. Sunny quickly retorts that she's watch Hyde burn monsters alive and enjoy it. Hyde reiterates that he's never hurt a flea. We can only assume that's because a flea burning to death would lack sufficient entertainingly-clear indications of agony for him.
  • Eyepatch of Power: Has an eyepatch over his left eye.
  • Funny Foreigner: While The Crew has people from a variety of walks of life and backgrounds, Hyde's South London slang is what regularly causes humorous confusion for the Hunters talking to him.
  • Gatling Good: Carries a minigun as his secondary weapon.
  • Good Scars, Evil Scars: Has a nasty burn mark covering half his face, and a missing eye, but is on the good guy's team. These clearly indicate how very dangerous he is.
  • Jerk with a Heart of Gold: Cares a lot about Lazarus, and according to him, anyone calls him a freak gets "a boot up their unmentionables."
  • Kill It with Fire: His main approach to problems. He even says that it's "all he wanted in life."
  • Meaningful Name: A reference to a man unhindered by morality.
  • Odd Friendship: With Lazurus. The two of them are fast friends, and Hyde claims if anyone who calls Lazarus a freak, they'll get his boot up their unmentionables. Meanwhile, Lazarus sees nothing wrong with a harmless prank on Hyde, convincing Jack that Hyde's psychopathic tendencies are a result of being on the receiving end of the Lazarus Device too much. Hyde doesn't see anything wrong with pranking Lazarus in revenge, but since Lazarus was mostly aiming the prank at Jack, the two of them likely see their respective pranking all in good fun.
  • Only Known by Their Nickname: Justified, his real name was classified when he was recruited into the Chemtroopers from prison. Word of God is his real name is Eugene Walters.
  • One-Man Army: Word of God is that after he's stranded alone on Shear, he survives for at least five years.
  • Psycho for Hire: As a Hunter, he enjoys inflicting pain a little too much.
  • Psychopathic Manchild: Fights the monsters with glee, but evidently indulges in cartoons.
    Hyde: Oi, old-timer! You been hunting big game since I was a nipper. How would you rate these beasts?
    Griffin: All prey is different, Hyde. But these... they're smarter and more dangerous than anything I've ever faced.
    Hyde: What, even the time you wrestled with the Orion Terrorsaur?
    Griffin: I keep telling you, that was a cartoon.
  • Secret Stab Wound: While he's trapped on Shear, he takes to wearing a mask to hide the fact that he's begun to mutate through exposure to the monster environment.
  • Sir Swears-a-Lot: Expect lots of F-bombs being dropped by him.
    Cabot: You ready for action, Hyde?
    Hyde: Yeah, man. Ready to melt some fucking face.
    Cabot: Whose face you're gonna melt, Hyde?
    Hyde: I'm gonna fucking melt the fucking monster's face!
    Cabot: And how you going to do that?
    Hyde: I'm going to fucking melt the fucking monster's face with my fucking flamethrower!
    Cabot: That's what I wanted to hear! Let's go!
  • Sole Survivor: Ultimately, he is the last surviving hunter left on Shear.
  • Take Up My Sword: After Maggie dies, he takes Daisy. If it seems unusual that he's the one doing it, keep in mind that at this point, he's the only living hunter left on Shear.
  • Token Evil Teammate: Despite his humorous traits, he enjoyed killing people in the Mutagen Wars and was being charged for other crimes before enlisting.
  • Vitriolic Best Buds: With Lazarus. The two often prank on each other, albeit nothing serious.
  • Uncertain Doom: He lives at least five years after being stranded alone on Shear, but it's unknown how much longer he lives.
  • Unusual Euphemism: Has a unique set colloquialisms from Cockney rhyming slang. Here are a few examples:
    • "China" (shortened version of "china plate") = mate
    • "Doing bird" = serving jail time
    • "Gregory" (shortened version of "Gregory Peck") = neck
    • "Peeler" = police officer
  • What You Are in the Dark: In Deepest Dark, he's stranded on Shear with only a few surviving hunters. He could focus on survival, but instead decided to kill the Gorgon Queen or die trying.

    Parnell 

James Parnell

https://static.tvtropes.org/pmwiki/pub/images/parnell.png
Parnell
Click here to see Paladin Parnell 
Voiced by: Dorian Lockett
The Tier 3 Assault, Parnell is a legendary soldier who serves as Cabot's tactical specialist. He is a straightforward assault character with no traps or tricks, but his Automatic Shotgun and Multifire Rocket Launcher need to be aimed carefully for full effect. His Super Soldier ability drastically increases his movement and firing speeds for a short time.

The second character with a cross-class adaptation, Paladin Parnell jumps to Medic, swapping out the Berserker Suit for Paladin Armor. Most of his tools are similar to those of previous medics, like the Mutagen Shotgun that functions the same way as Slim's Leech Gun, or the Generyst Rockets that work much like Caira's Healing Grenades. The Heal Burst functions like Rogue Val's, minus the healing radius, healing only himself for a great amount. Righteous Fury keeps the faster firing rate and reload speed, while losing the self-inflicted damage and adding a damage resistance effect.


  • Armor Is Useless: Despite his heavy armor, he's no tougher in practice than the other Assaults since their Personal Shield abilities are alike. Indeed, because the Super Soldier ability his Berserker Suit grants him damages himself when it's used, his armor actually makes him easier to kill than other Assaults.
  • The Atoner: The reason for his reckless actions. He'll do anything to try and make up for his failure with The Sword and considers his own life a small price to pay if it means saving even one more person.
  • The Big Guy: While this is a given for Assault characters, Abe gives his height as eight feet tall.
  • Black and Nerdy: Parnell has a large collection of vintage (as in over 300 years old) comic books he brought with him on the mission. He's gotten Markov, Abe, and Slim hooked on them. His knowledge of military history also seems to be more than just practical considering he references to the infamous Maginot line, and recites quotations from Dwight Eisenhower and Carl von Clausewitz. A conversation with Maggie over his Academy training reveals his marks were actually pretty middling despite Maggie's own expectations, which actually reinforces this trope with him since he apparently liked the old-fashioned material but he wasn't as good at everything else.
    Parnell: Abe, you read that comic I gave you?
    Abe: Oh hey, yeah I did. Man, that was bad-ass! Where's the rest?
    Parnell: Be a new one next week. Glad you liked it, man, I thought you would.
    Abe: Hell yes, I did. I don't much go in for that superhero stuff, but westerns? Love those.
    Parnell: Yeah well, Sci-Fi Western, what's not to like?
    Abe: Hey, that blaster that main dude uses, you think they could make that in real life?
    Parnell: You mean that Black Hole Gun? That thing is super cool.
    Abe: Fuck yeah, it is! I want one!
    [interjecting] Caira: I swear to God, you two. It's like being in grade school.
    Parnell: She's just grumpy 'cause we don't share our comics.
  • Captain Smooth and Sergeant Rough: He was the Captain Smooth on the Sword due to his Wide-Eyed Idealist tendencies.
  • Cast from Hit Points: Super Soldier mode causes him to lose a portion of his health but gives him enhanced movement and firing speed.
  • Chronic Hero Syndrome: A number of the Hunters approach him over their fears that his constant use of his Berserker suit will kill him (...well, faster than fighting the Monsters might), but he refuses to stop using it due to the needs of saving the colonists.
  • Drowning My Sorrows: He was apparently drinking himself to death until he joined on with the Crew.
  • Fearless Fool: A lot of characters have talked to Parnell about how excessively and recklessly he's been using his armor, and how they fear he's running into an early grave.
  • Genius Bruiser: One of the largest Hunters, but also the crew's chief tactical officer.
  • Heavy Worlder: Word of God said he's a staggering eight-feet-tall in height which is due to how he grew up on a planet with high gravity.
  • Helmets Are Hardly Heroic: Played straight as normal Parnell, but averted with Paladin Parnell who always has a face-concealing helmet on.
  • Hero with Bad Publicity: Blamed for the death and destruction of the Sword, the Solaris, and a large part of Sapphire station. In reality it was a defense and rescue attempt gone wrong.
  • Heroic BSoD: The destruction of the Sword and the death of his crew decimated him. He gave up being a captain and drank at a bar until Cabot approached him to join his crew.
  • Hired Guns: Along with Abe and Sunny, though they had limits on what they'd do.
  • The Good Captain/The Pollyanna: A genuinely nice and idealistic figure comparable to a Paragon Commander Shepard... which contrasts with Abe's more pessimistic demeanor.
    • Cabot takes the role of Captain nowadays and Parnell is fine with being his second-in-command.
  • Opaque Lenses: His goggles.
  • Noodle Incident: Back when he, Sunny and Abe were mercenaries hired out to find out why a station had gone dark.
    Sunny: This reminds me of that time that station went dark? And they hired us to find out why.
    Parnell: Yeah, Helmet Station. Except it's actually a monster this time, not a bunch of rebels with an Armored Unit.
    Sunny: I remember Abe screaming on the comm, and then laughing his ass off when he figured out what it was.
    Parnell: Yeah, I do not remember that as fondly as you.
    Sunny: It was awesome! Total victory, easy money!
    Parnell: Only because you and Mason hijacked the Glowworm and slammed it into the station.
    Sunny: It worked! Why do you always bring that up like it was a bad thing? It was totally awesome, ask Abe.
    Parnell: Me and Abe don't see eye to eye on that. You about scared me to death with that stunt. We coulda all been killed, and I would haunt you.
    Sunny: Well, we can all be killed right now, so what are you complaining about?
  • Number Two: To Cabot due to his knowledge of military strategy.
  • Platonic Life-Partners: With Abe.
  • Powered Armor: Parnell's Berserker Suit was the signature attire of the Rage Troops, an experimental division deemed a failure because the suits were likely to kill the wearer. Abe modified the suit so that it only deals some damage to Parnell, instead of outright killing him.
  • Red Oni, Blue Oni: Currently the red to Cabot's blue. In the past he was the blue to Abe's red.
  • Uncertain Doom: He's one of the longer lived hunters, but it's unknown if he survives the Extinction attack.
  • Wide-Eyed Idealist: As commander of the Sword he believed his men to be good people at heart. The destruction of the ship and the death of his crew caused him to lose this quality.

    Torvald 

Torvald Stavig

https://static.tvtropes.org/pmwiki/pub/images/assault_torvald.png
Torvald

Voiced by: Lex Lang
The Tier 4 Assault Character. Prior to the events of the game, Torvald was the chief engineer of the Ebonstar light cruiser ESLG Ajax. The ship, along with most of its crew, met an unfortunate demise when they were hired to transport a monster in secret one year before the events of Shear. The monster breached containment, slaughtered the crew, and left the ship a silent wreck in space. Ripped apart by the attack, Torvald managed to give his robots one final command before he died. "Repair me." Now a heavily armed cyborg, Torvald wages a war of vengeance on the monsters, always keeping an eye out for the one that ended the Ajax.

Torvald is armed with Mortar Cannons to bombard an area for heavy damage as well as an Autofire Shotgun that empties its whole clip with the pull of a trigger. To aid the latter he also carries Shrapnel grenades, which leave clusters of weak points to be hit for extra damage.


  • Comically Serious: Deeply cynical, but when Sunny suggests she'll get him a puppy for Christmas to "fix" him, Torvald says not to get him a puppy...
    Sunny: Totally getting you a puppy.
  • Cyborg: He's basically a one-armed human torso connected to robotic parts.
  • The Cynic: Torvald fully believes the mission is going to end with everyone dying at the hands of the monsters and refuses to accept any kind of optimism. As Sunny puts it, his "negative attitude has a negative attitude".
  • Doomy Dooms of Doom: "Doom" is pretty much his Catchphrase and pops up often in combat.
  • Eating Machine: Of the cyborg variety. As you can clearly tell, he's mostly mechanical now, but he puts away food nonetheless. As he explains it, the food is burned in his fusion reactor, which keeps him going.
  • The Engineer: As an Ebonstar soldier, though he's since abandoned his tools for weapons.
  • Genius Bruiser: He was the chief technical officer aboard a spaceship before he was rebuilt.
  • Half the Man He Used to Be: At the claws of a monster, hence his cyborg status. He later suffers this again after his first fight with a monster.
  • Hidden Depths: According to the lore megathread, "He was an all-pro Ultimate Frisbee champion in his younger years." It's up to you how seriously you decide to take that.
  • Insistent Terminology: When Sunny calls him the "nicest, brooding, doom-driven metal Swede on this ship", Torvald corrects that he's Norwegian.
  • It's Personal: The monsters killed his crew, destroyed his ship, and left him crippled.
  • Knight in Sour Armor: He fights on despite believing that they will fail.
  • Meaningful Name: Torvald is derived from Thor, who meets his end in the myths fighting against a monster he swore to kill.
  • Private Military Contractors: He was an Ebonstar engineer until he severed ties to hunt down the monsters.
  • Roaring Rampage of Revenge: He shows no signs of ever dropping his vendetta against the monsters.
  • Scars are Forever: His remaining torso is covered in scars from the attack that nearly killed him.
  • Shoulder Cannon: His mortars are mounted on his jetpack in this style.
  • Sour Supporter: Expresses his belief that no one's going to get off Shear, but hunts with the crew nonetheless.
  • The Stoic: His voice rarely ever changes from a monotone.
  • Storyboard Body: His remaining flesh is covered in tattoos. He got them after becoming a cyborg as a way of remembering his crew.
  • Swiss-Army Appendage: His cybernetic arm contains the laser designator for his mortars.
  • Terse Talker: When other words might do, he'll often say just yes or no.
  • Tragic Keepsake/Storyboard Body: His torso's covered in runic tattoos.
    Abe: What's up with the tattoos, Metal Man? You get them done after you got ripped in half?
    Torvald: Yes. The men on my ship...
    Abe: This is the Ajax we're talking about.
    Torvald: Yes. They all got tattoos the first time we dove into Cherenkov space. I did not. I thought it childish.
    Abe: Then they all died.
    Torvald: Yes.
    Abe: And you figured, maybe this was a good way to remember them.
    Torvald: Yes. You understand things well, Abraham. You are more than you seem.
    Abe: Ain't we all?
    Torvald: Yes.
  • Uncertain Doom: When TRS's contract expired, he was one of the only hunters whose storyline wasn't revealed in the last-minute infodump. As such, he could survive the whole story or die five minutes after the evacuation.
  • Walking Shirtless Scene: Proudly walks into the hunt showcasing his shirtless tattooed human parts. A conversation with Jack has him admit he never really thought about how he's technically naked now until Jack mentioned it.
  • We Can Rebuild Him: Most of his body was lost in a monster attack on Shear. He commanded his robots to rebuild him, and the autodocs improvised in parts of attack drones.

    Lennox 

Ida Lennox

https://static.tvtropes.org/pmwiki/pub/images/evolve_lennox.png
Lennox

Voiced by: Mary Chris Wall
The tier 5 Assault class is Ida Lennox and her Mini-Mecha, the Thunderchild. Ida Lennox is a Cool Old Lady and engineer that designed and built up the entire Shear Colony, especially the Broken Hill mines area. Lennox is a genius, having built her Thunder Child armor in three days to allow her to battle the monsters. Lennox is the only Melee hunter, and the only female assault. Her Plasma Lance multiplies damage with each consecutive hit. To close the distance Lennox has her anti-air Auto Cannon and takes a page out of Goliath's book with her own leapsmash, the Thunderstrike
  • Action Mom: She fights giant monsters in a minimecha, what more do you need? The mom part is less obvious, as there's only a single line of dialogue that indicates she's a parent.
  • Action Survivor: She's no soldier or hunter, just an engineer.
  • Arm Cannon: The Autocannon.
  • Badass Bookworm: Named her Powered Armor after the HMS Thunderchild from The War of the Worlds.
  • Character Death: She dies sometime after the hunters are stranded on Shear.
  • Close-Range Combatant: The Plasma Lance is a melee weapon and Thunderstrike is meant to close with the monster. Her autocannon is a ranged option but is not meant to be the focus.
  • Crippling Overspecialization: Surprisingly for a Hunter, her kit makes her great for dealing with the melee-focused monsters such as the Goliath, but she's much less effective against much more evasive or long-ranged monsters such as the Kraken.
  • Eccentric Millionaire
  • Gadgeteer Genius: She designed the Shear Colony and built her armor. Basically, she's this setting's Iron Man.
  • Genius Bruiser: Definitely qualifies, having built her own suit and designed the broken hill mines, a long with bringing the fight to the monsters directly.
  • Meaningful Name: She gave one to her armor. See Badass Bookworm above.
  • Mini-Mecha: Her Thunderchild Armor, which allows her to use melee attacks against the monster
  • Parents as People: She's arrogant and prefers to let children handle themselves without parental interference.
  • Powered Armor: Wears one of her own design.
  • Rule of Symbolism: Named her suit after the HMS Thunderchild from The War of the Worlds, which rammed itself into a Martian Walker, the first time the humans managed to fight back.

Trapper

Members of the Trapper class are specialized towards containing the monster. A trapper's arsenal consists of one offensive weapon, one device designed to slow the monster, one tracking tool, and a planet scan to point the current direction of the monster.

    Maggie and Daisy 

Margaret "Maggie" Lumumba and Ruva "Daisy"

https://static.tvtropes.org/pmwiki/pub/images/maggie_&_daisy_portrait.png
Maggie and her pet Trapjaw Daisy
Click here to see Wasteland Maggie 

Voiced by: Cherise Boothe
The Tier 1 Trapper class is the duo of Maggie and her faithful pet Trapjaw Daisy. Maggie uses a Harpoon Mine Launcher and a Machine Pistol in combat. Her pet trapjaw, Daisy, can track the monster by smell and can revive incapacitated hunters. In Hunt mode, hunters would be well-advised to Follow the Daisy Daisy Daisy.

She has an adaptation called Wasteland Maggie, which is heavily damage focused. The Burst Pistol loses its continuous fire capabilities but gains a fire DOT, the Fire Harpoon Mine can now only have one out at a time but does damage as long as it's in, and Daisy has less health but gains a short range flamethrower.

In General

  • Action Survivor: Recognized as one by Hank. She survived 2 years on Factor after the monsters invaded as part of a dwindling group, until only she and Daisy remained. Eventually escaped by fixing an evac transport by herself.
  • All Animals Are Dogs: Trapjaws apparently have packs and act very doglike by barking toward stuff of interest and licking you to make you feel better.
  • Ambiguously Brown: Unlike the Russian-descended, appropriately-named and heavily-accented Markov or the only-barely-subtler Norwegian Torvald with his runic tattoos, Maggie's background a bit harder to place. A conversation with Bucket (asking about the name "Ruva" that she refers to Daisy by sometimes) reveals that she knows a smattering of Shona words from her grandmother, who was a colonist from the "Pan-African Union", meaning her ancestors were probably from Zimbabwean somewhere up the line.
  • Big Friendly Dog: Daisy, to the point that her revive animation is her licking you.
  • Bilingual Bonus: Maggie has a few lines in Shona.
  • Canine Companion: Daisy was Maggie's sole companion before the game begins.
  • Character Death: She dies sometime after the evacuation of Shear.
  • Doomed Hometown: Maggie hails from Factor, one of the first planets to fall to the monsters.
  • Facial Markings: The facepaint she wears used to be the markings of a gang she was in as a teenager, the Trapjaws. Now it's just a reminder of something she never got the chance to outgrow.
  • Evil-Detecting Dog: When she knows the monster is nearby, Daisy starts barking and pointing at it.
  • Scarily Competent Tracker: Played with: Maggie is the best trapper for finding the monster in the early game, but has trouble actually pinning down its location especially if it's on the move.
  • Spanner in the Works: Daisy can become this for the monster, as she is able to revive other Hunters and also needs to be killed for all Hunters to be considered dead.
  • Survivor Guilt: Has shades of this, given that she saw an entire world and everyone she knew swallowed up by giant beasties
  • Team Pet: Daisy. Tamed version of an aggressive wild animal? Mannerisms of a Big Friendly Dog? Fearlessly runs into danger to revive fallen allies? Check, check, and check.
  • The Beastmaster: Maggie, of course.
  • Trap Master: Maggie fits this better than any other Trapper, with her Harpoon Traps capable of sealing a monster in place but have an arm time, requiring more foresight.
  • They Have the Scent!: This is Daisy's basic purpose.

Wasteland Maggie

    Griffin 

Griffin Hallsey

https://static.tvtropes.org/pmwiki/pub/images/griffin_portrait.png
Griffin
Click here to see Electro Griffin 
Voiced by: JB Blanc
The Tier 2 Trapper class is Griffin Hallsey, the most famous big game hunter in the arm. Griffin is a passive tracker who plants Sound Spikes that will track the monster's movement within a certain radius. In combat, he can pull the monster toward himself with a Harpoon Launcher, or deal consistent damage with a low-recoil Gauss SMG.

He has an adaptation called Electro Griffin, which is based on his portrayal in an in-universe movie. The Laser Storm has a much wider spread and a smaller clip but applies stasis with every shot. The Final Lockdown harpoon gun has a shorter range but does damage as long as it's in. The Sound Spikes have a smaller radius but can now detect sneaking monsters.


  • Blood Knight: Griffin doesn't hunt for the "sport", but rather the challenge of facing a deadly creature.
  • Celebrity Is Overrated: He hates his own celebrity as a big game hunter. A large part of this is because he never saw a dime for any of the movies, comics, or cartoons.
    • Fan Hater: Or at least, he hates when people gush over him, or take his movies as fact. It's the hunt that's more important to him.
  • Character Death: He dies sometime after the evacuation of Shear.
  • Dirty Old Man: Implied in one dropship conversation.
  • Enemy-Detecting Radar: The Sound Spikes do this once placed as any monster which walks into the large radius shows up on the hud.
  • Famed In-Story: He has a massive fanbase, and he hates every bit of it.
  • Glory Seeker: Specifically, Griffin's on the monster hunt so that people will remember him and not the actor that played him in the movies.
  • Great White Hunter: They make horror movies about the stuff on Griffin's wall, and he hunts all of it for the fun of it.
  • Harpoon Gun: Griffin carries a Harpoon Gun as his primary form of restraint.
  • Hot Blooded Sideburns: Griffin has the most impressive facial hair in the group, boasting a huge set of muttonchops.
  • No Self-Buffs: His Harpoon Gun prevents the monster from effectively moving away from him. However, it does pretty much nothing if they were already moving toward him (and even if it did, the monsters would just broke the tether of his harpoon by attacking it on their approach to him anyway).

    Abe 

Abraham "Abe" Presley

https://static.tvtropes.org/pmwiki/pub/images/abe7.png
Abe
Click here to see Renegade Abe 
Voiced by: Matthew Mercer
The Tier 3 Trapper class is Abe, a former intergalactic bounty hunter and a good friend of Parnell. Abe has a Tracking Dart pistol which can tag both monsters and wildlife, as well as Stasis Grenades and a Custom Shotgun with a smart choke, capable of firing either slug rounds when firing slowly or buckshot with a rapid button press.

As of the Overpowered update, he has an adaptation called Renegade Abe that, for the first time in the game, makes a cross-class jump to Assault. The Penitance shotgun can alternate between a poison DOT fire or standard projectiles. The Nerve Toxin Dart deals damage and increases all damage the target takes, while the Corrosive Grenade reduces the damage output of monsters within its AOE.


  • The Atoner: Deeply regrets some of his actions. Particularly the murder of an innocent man that made him a wanted man in Hub.
  • Badass Normal: Even among the other mostly-human Hunters. Described as such by the devs:
    He doesn't have some exotic pet helping him track prey, nor is he some grizzled vet that's eager for his next big hunt. He's just really tricky.
  • Bounty Hunter: Though according to him, it "Sucks balls," and would rather do something more impressive, like planet taming or serving with Parnell.
  • Captain Smooth and Sergeant Rough: The Sergeant Rough on the Sword. According to him, if he didn't serve this role someone would inevitably make a mistake and let Parnell down. The problem being not that someone screwed up, but that if it got someone killed Parnell would end up killing them for it.
  • Character Death: He dies sometime after the hunters are stranded on Shear.
  • The Cynic: His short story shows him as such. He doesn't really expect the best of people, and this colors most of his interactions with his old crew.
  • Dark and Troubled Past: His father hates him, and he can't go back to hub because he murdered a rather important man. A conversation between Hank and Parnell has Parnell that insist if a sudden fight between Slim and Abe broke out, Abe would surely win it because while Slim's might be a genetically-enhanced soldier, he's not a killer...unlike Abe.
  • Deadpan Snarker: Most of the time.
  • Fantastic Racism: According to Slim, who is a Half-Human Hybrid spliced with insects, Abe has this towards him.
  • The Gadfly: He likes to make jokes at other people's expense sometimes, but knowing his character, it's unlikely that it's mean-spirited. He just thinks it's funny.
  • Genius Bruiser: The man actually owns a blueprint on how to make grenades that warp time, implying that he makes them. That, or he has a good fabricator on hand.
  • Hired Guns: Along with Parnell and Sunny.
  • Jerk with a Heart of Gold: He can be pretty abrasive, though it's usually for a good cause - i.e, keeping the men on a starship in good shape. He's also genuinely capable of empathy and regret as well, so there's that. All that considered, it's best not to be on the business end of his custom shotgun. Best shown in this Dropship conversation with Caira.
  • Mr. Fixit: A mild version - he's a rather talented tinkerer. He found a jetpack large and powerful enough to move around Markov's considerable weight, and fixed Parnell's Rage Trooper suit's injection system so that it only 'hurt like hell' as opposed to outright killing him. It should be noted, this means Abe managed to fix a problem that led to an entire division of in-universe military troops getting scrapped.
  • Number Two: He served as this to Parnell on the Sword.
  • Only in It for the Money: His motivation for participating. That, and Parnell's an old friend of his.
  • Platonic Life-Partners: With Parnell.
  • Red Oni, Blue Oni: On the Sword, he was the red to Parnell's blue.
  • Sir Swears-a-Lot: The supplemental stories reveal him as this. He's not as bad as Hyde is with regards to this trope in hunts, but he's still pretty liable to belt out "motherfucker" toward the monsters.
    "You messed with the wrong motherfuckers, motherfucker!"
  • The Watson: Asks Caira (at least twice) how various bits of technology in-setting work. Which is interesting, considering his Mr. Fixit tendencies. He's not stupid about technology, not by any means, he probably just wants the chance to work with one.
  • "Well Done, Son" Guy: Not particularly obvious, but he regrets how his actions have sullied his father's opinion of him.
  • You Can't Go Home Again: Abe is legally banned from Hub. Cabot has offered once the mission is done to pull some strings with his connections to get Abe into Hub unnoticed so he can visit his father.
  • You Will Not Evade Me: Out of all the Trappers, Abe is the least effective at locating the monster in the first place unless the monster happens to eat the wildlife he's tagged with a tracking dart which will require the monster to have taken the time to head over to where the Hunters were. Out of all of the Trappers after the monster has been already cornered however, Abe is hardest for the monsters to keep away from after the dome collapses since his tracking darts will show the entire team where they are exactly and his amble amounts of Stasis grenades will slow them as they try to make distance while they wait out the tracking dart, which Abe can just apply to them again whenever he gets direct sight of them.

Abe

  • Revolvers Are Just Better: Both of his guns are revolvers of some kind. His Tracking Dart Pistol appears to have a revolver cylinder, which fits well with his cowboy aesthetic. On top of that, his shotgun also uses a revolver mechanism, with an aesthetic vaguely reminiscent of that gun from Blade Runner or the top-break revolver shotguns of Borderlands.
  • Short-Range Shotgun: Played both ways: when fired slowly, the shotgun fires slugs with very good accuracy; when fired quickly, it fires shot with a wide spread. Both have about the same damage potential on a shot-for-shot basis, but at short range the higher firing rate will result in more damage per second.
  • Shotguns Are Just Better: His Custom Shotgun is this in spades. The faster you fire it the wider the spread, allowing you to land at least a few shots even if you don't have time to properly aim.
  • Space Cowboy: Has the demeanor, the weaponry, (see above) and the Hat.

Renegade Abe

    Crow 

Khovalyg "Crow"

https://static.tvtropes.org/pmwiki/pub/images/trapper_crow.png
Crow and his "tamed" Batray, Gobi

Voiced by: Mighet Matanane
The Tier 4 Trapper Character. Crow retired to the wilds of Shear, hoping to be left alone. His primary weapon is the Kinetic Rifle, which can charge shots to damage the monster's health through armor. To restrict its movement he also has a Stasis Rifle, which slows the movements of the target. To track it, Gobi allows him to detect any wildlife within a certain area of its flight path.
  • Aerith and Bob: Khovalyg is a traditional Mongolian name his parents gave him to keep family tradition alive. And yet, they name his younger brother Frank. Crow insists it's a good name.
  • Armor-Piercing Attack: Does this to the Monsters. When charged, his rifle can ignore the monster's armor entirely, directly injuring it.
  • The Beastmaster: Subverted. Gobi isn't actually tame, as there are no tame batrays. Gobi's "helmet" is actually a neotenic simulator, which makes him more compliant. As Crow puts it:
    Crow: Makes him think, um, I'm his mum.
  • Dull Surprise: Due to his stoicism, his tone of voice is the same while dodging fire and lightning as it is commenting about mealtime.
  • Expy: One of Mordecai.
  • Fantastically Indifferent: He seems able to completely ignore Kala's look, to the point that she's confused when he doesn't even seem to realize there's something wrong with her when she asks.
  • In the Hood: Wears a hood fashioned from Blitzleopard skin.
  • Literal-Minded: Extends to him having No Social Skills. He takes everything his fellows say very literally and couldn't tell sarcasm, jokes or seriousness from one another.
  • Not So Stoic: He does get in on teasing the other hunters occasionally.
  • Retired Badass: This man used to scout out planets on his lonesome...and then he retired on Shear. Yeah...he's necessarily out of retirement now.
  • Terse Talker: He's not exactly a talkative individual.
  • The Stoic: Years alone have gradually robbed him of the ability to express much emotion.
  • Uncertain Doom: Like Torvald, he's one of the only hunters whose fate wasn't revealed in the last-minute infodump.

    Jack 

Jack "The Jackal" Arthur Lennox

https://static.tvtropes.org/pmwiki/pub/images/evolve_jack.png
The Jackal

Voiced by: A.J. LoCascio
The Tier 5 Trapper Character. Jack is a plucky young inventor and the only Shear native among the hunters. He is also a bit insecure about his abilities and masks this fact by acting as the confidant and bad ass hero "The Jackal". He has two sets of pistols, a satellite tracking beacon that points out the monsters footprints and the ability to project a force beam that halts the monster from heading in a certain direction.
  • The Baby of the Bunch: Sunny might be pretty young but she's at least around 19. Jack is even younger so plenty of The Crew didn't think he'd be very useful in a hunt, most of the team finds "The Jackal" persona he tries to put on annoying and almost all of the team's ladies have to deal with him being interested in them (he doesn't even have a chance with Sunny). Except for Lennox...because she's his mom.
  • Bratty Half-Pint: He fashions himself a hero and gets on the team's nerves.
  • Casanova Wannabe: He has eyes for just about every woman on the team.
  • Gadgeteer Genius: In addition to being a lucky scavenger, he's also able to construct his gadgets and somehow managed to install a demon-core inside Emet. Like Parent, Like Child.
  • The Gunslinger: Dual-wields pistols.
  • Guns Akimbo: Carries two pairs of pistols on his person, which he alternates between. Whenever one pair need to recharge, he just takes out the other pair and keeps firing.
  • Headbutting Heroes: He gets on the nerves of quite a few hunters. So far this includes Torvald, Caira, Val, Bucket, and Hyde.
  • Heroic Wannabe: "The Jackal" is his vigilante-like persona.
  • King of the Homeless: Described as the "King of the junkyards of Shear."
  • MacGyvering: He cobbled together Emet and most of his equipment with what he found in a junkyard.
  • Missing Mom: His mother is Lennox. They both know this, but neither are willing to tell the rest of The Crew this and there's plenty of hints that Lennox's idea of parenting is rather hands-off. Despite this, Lennox still expresses that she cares about him
  • More Dakka: Carries two pairs of pistols so he can always keep shooting.
  • Motor Mouth: His mouth goes a lot faster than his brain sometimes, as evidenced by this dialogue with Lennox regarding Emet.
    Lennox: Emet seems to be working out alright.
    Jack: Yeah! I knew he would. People really like him.
    Lennox: They like you, too. I wasn't sure, but... I guess having a kid on the team isn't too stupid.
    Jack: The Jackal is... just stupid enough. Wait.
    Lennox: No no no, I liked where you were going with that. Go on.
  • No, You: His response to Torvald telling him to stop speaking in that absurd voice is just "I will when you will".
  • Teen Genius: He's apparently in his teens.
  • Uncertain Doom: Like Torvald and Crow, his ultimate fate is unknown.

Support

The Support class is the most versatile class in game. Support Characters are specialized to support certain aspects of their team. All Supports have one offensive weapon, a shield burst ability, and two support abilities, one of which deals damage, the other of which either buffs and/or defends a character or tracks the monster.

    Hank 

Henry "Hank" Allen

https://static.tvtropes.org/pmwiki/pub/images/hank_portrait.png
Hank
Click here to see Tech Sgt. Hank 
Voiced by: William Salyers
The Tier 1 Support class is Hank, an engineer born on Mercury. He is a defensive specialist, capable of protecting allies with his Shield Projector or dealing massive damage to a small area by calling an Orbital Barrage. His direct-fire weapon, a Laser Cutter, deals relatively low damage.

He has an adaptation called Tech Sergeant Hank, which focuses on anticipating the fight. The Shield Charger doesn't apply its full charge to hunters immediately but slowly applies a shield which lasts until they take damage. For offense, the Laser Cannon now fires a continuous stream while the Orbital Drill fires a damaging beam from the sky that doesn't knock back teammates.


Hank

  • No Self-Buffs: The Shield Projector can only target other Hunters, but not himself.
  • Powerful, but Inaccurate: The Orbital Barrage is very damaging on the monster and it slowly tracks the monster, but the monster can easily escape the attack by moving away quickly.

Tech Sgt. Hank

  • No Self-Buffs: Played with. The Shield Charger can't target himself, but the shield burst carries the same properties. After a minute or two, he'll be just as protected as any of the teammates he can target.

    Bucket 

1Z27FHV047FBPQ40-a "Bucket"

https://static.tvtropes.org/pmwiki/pub/images/bucket_portrait.png
Bucket
Voiced by: Peter Jessop
The Tier 2 support is Bucket, the Laurie Anne's robotic pilot. He exhibits a balance of offense, defense, and utility, able to cover an area with powerful-but-fragile Sentry Turrets, deal consistent damage with a Guided Missile Launcher and recharge the class abilities of his teammates.

He had a planned adaptation called Warbucket, but the expiration of TRS's contract makes its future unlikely.


  • Androids and Detectives: He served in the Hub Marshalls with Cabot.
  • Arm Cannon: Played twice. His right forearm has been replaced by a missile launcher with a pistol that will flip out when he's downed.
  • Artificial Intelligence: A Rank Rajat mind, as close to a true human intelligence as anyone is willing to go.
  • Beware the Nice Ones: Bucket is perpetually polite and helpful towards the hunters, but he's displayed a vicious streak in the past.
  • Body Backup Drive: The hunter we see is a drone controlled remotely. His true mind is stored in the ship, which also has the facilities to build another one.
  • Chew Bubblegum: Sometimes says this before dropping into a mission.
    "I came to kick ass and perform routine maintenance duties. And I'm all out of duties."
  • Cyber Cyclops: Has only a single eye.
  • Deadpan Snarker: He's surprisingly snarky for a robot. Exemplified in a pre-drop banter:
    Lazarus: Tell me, robot, what goes through your mind before a mission?
    Bucket: Ones and zeros, in great quantities.
    Lazarus: Yes, quite amusing. But you must have concerns before risking your life, yes?
    Parnell: Sure he does... Don't you, Bucket?
    Griffin: Course he does... right, Bucket?
    Bucket: My consciousness is immortal, so do I truly have a "life" to risk? You Thanatologists must wrestle with these questions all the time.
    Lazarus: Such questions... we do not ask.
    Bucket: Oh well. Back to the ones and zeroes then.
  • Excuse Me While I Multitask: Since Bucket's AI is within their ship as well as the robot body he's operating, Bucket can do a lot while also participating in the hunts. He's simultaneously piloting the dropship, analyzing the collected monster data, and preparing the evening menu just to name a few.
  • Grew Beyond Their Programming: A mild example. Intelligences like him are programmed to develop in specific ways in response to events and time, mimicking a true human mind. Word of God is that the situation with the monsters is divergent enough from the preprogrammed responses that he's begun to change on his own.
  • Homing Projectile: His Rockets can be guided by the reticle.
  • Leaning on the Fourth Wall: Has a habit of pointing out the game's odder conventions, like his inexhaustible supply of missiles, or Daisy's ability to revive him with her tongue.
  • Losing Your Head: He used to be able to detach it for use as a surveillance drone. While he can no longer do that, he can still be seen attaching his head before drops. Justified since he's a robot.
  • More Dakka: Bucket loves his missile launcher. In fact, he wonders why he only has one and thinks he should be made of missile launchers.
  • Number Two: He was this to Cabot in their previous group. Parnell has since taken this position, so his personal connection to Cabot and usefulness in the ship has relegated him to Number Three.
  • Only Known by Their Nickname: Justified, his serial number is far too long to be easily used.
  • Precision F-Strike: If Bucket becomes the last Hunter standing, he sometimes drops one.
  • Red Oni, Blue Oni: In the Marshal service, he was the blue to Cabot's red.
  • Robot Buddy: The team's intelligent robot, who pilots the dropship, stores knowledge about the monster, and can kick ass against them if need be.
  • Screw the Rules, I'm Doing What's Right!: He quit the Marshals when they released a known slaver and rapist in hopes that he would lead them back to his organization.
  • Sentry Gun: Bucket can plant 5 sentries, which can deal significant amounts of hurt.
  • Shout-Out: Before deploying them, his turrets look almost exactly like personality cores from Portal. He also has a drop ship line where he declares "Prepare for Bucketfall! And copyright infringement!"
  • Sliding Scale of Robot Intelligence: A Rank Rajat mind, somewhere between Average Joe Android and Nobel-Bot.
  • Surveillance Drone: In this case, Bucket's head.
  • Uncertain Doom: He has a much longer lifespan than most hunters, but like the others, it is unknown if he survives the Extinction attack.
  • What Measure Is a Non-Human?: Played with. Rajat minds like him are granted all legal rights afforded to humans, but the bodies they inhabit don't necessarily belong to them. As a result, he could do anything he wants with his mind as long as he only uses the body he inhabits in service of the body's owner.

    Cabot 

William Cabot

https://static.tvtropes.org/pmwiki/pub/images/cabot.png
Cabot
Click here to see Battle Cabot 
Voiced by: Daniel Riordan
The Tier 3 support is Cabot, the leader of the team and owner of the Laurie Anne. Once a member of the Hub Marshals, he quit in disgust over his superiors preference for promotions over actually doing good. Together with Bucket he struck out and formed the most famous team of Planet Tamers ever known, reducing the populations of dangerous animals to safe levels.

Cabot is an offensive specialist, looking for the quick kill with his Damage Amplifier or to deal significant damage with a wall-piercing Rail Cannon. He is also able to tag the monster with an orbital Radioactive Dust Bomb, which supports both the Trapper and his own Rail Cannon by showing the monster's outline through walls.

He has an adaptation called Battle Cabot. The Photon Cannon replaces the rail cannon, losing its ability to shoot through walls in exchange for more shots per clip. The Damage Amp is replaced by the Solar Blast, which fires an explosive projectile. The Dust Tag is replaced by Orbital Concealment, which drops from the sky to cloak and speed up any hunter caught in its blast. The Shield Burst is replaced by the Projected Shield Burst, which allows him to launch a projectile that shields all hunters in its radius.

In General

  • Androids and Detectives: He was Bucket's partner in the Hub Marshalls.
  • The Captain: Cabot is the one in charge of both the hunter team and the Laurie Anne, and was the first hunter hired by NORDITA.
  • Character Death: He dies after the hunters are trapped on Shear.
  • Difficult, but Awesome: It's difficult for a team to work with Cabot since he's only able to offer his Shield Burst to protect their lives and his Damage Amplifier having the drawback of one less gun being trained on the monster when he's using it means the team is really going to have to be coordinating their attacks together when it comes out - but when they do, the monster's health and armor will melt under the hunters' fire.
  • A Father to His Men: The other hunters clearly respect and appreciate him.
  • Frontline General: He's the leader of the hunters and takes part in their conflicts personally.
  • The Lost Lenore: His wife Laurie-Anne died years before the events of the game.
  • Meaningful Name: Cabot means "To sail", a fitting name for a starship captain.
  • Only Sane Man: Debatable with Hank and Parnell, but unlike his fellows, Cabot is levelheaded, mature and treats the hunt like how any sane professional would; with calm seriousness. He never indulges himself into comics like Parnell would or casually talks about dropping orbital barrages on his teammates like Hank. And that's not getting into the rest of his team...
  • The Power of Trust: The crew trusts Cabot's judgment unconditionally. When he invited more questionable hunters into their group like Slim, Jack, or Kala, everyone who disagreed sucked it up because they had Cabot's support.
  • Reasonable Authority Figure: Well-liked by everyone in the team and he goes out of his way to help them with their problems, including offering Abe a way to reunite with his father and reassuring Jack that the rest of the team will stop mistreating him over time.
  • Red Oni, Blue Oni: In the Marshal service, he was the red to Bucket's blue. Age helped him outgrow his temper, and he now serves as the blue to Parnell's red.
  • Retired Badass: Cabot was brought out of retirement by NORDITA specifically to fight the monsters. Most of the Hunters only signed on because it was William Cabot asking.
  • Screw the Rules, I'm Doing What's Right!: His superiors in the Marshals released a slaver and rapist in hopes that he would lead them back to his organization, despite the fact that Cabot warned them that he would just drop everything and get out of their jurisdiction as soon as he got out. When they refused to listen, he quit the force and dealt with the criminal himself.

Cabot

Battle Cabot

  • Cool Helmet: A Helldiver helmet with the Planet Tamer symbol painted on it.
  • Death from Above: The Solar Blast.
  • Invisibility: The Orbital Concealment will cloak all hunters within a certain radius.
  • Mundane Utility: The Solar Blast deals knock back to hunters, so it's quite common for players to target their path so it lands behind them and tosses them forward.

    Sunny 

Sunny Yú

https://static.tvtropes.org/pmwiki/pub/images/support_sunny.png
Sunny

Voiced by: Nika Futterman
The Tier 4 Support Character. A peppy starship pilot from Venus, she joined up with Parnell's crew on The Sword at the ripe old age of 14. When the Solaris incident went down, she survived by hiding in a cryopod. After being retrieved by salvagers, she heard rumors about Parnell going out to a world in the Far Arm and hitched a ride out to join him.

Despite her friendly nature, Sunny's no joke in combat. She wields the Mini-Nuke Grenade Launcher, which deals the greatest damage of any single projectile in the game. For defense, she can deploy a Shield Drone, which shields the teammate that most recently took damage. Rounding out her gear she has the Jetpack Booster, which gives another hunter an extra reserve of jetpack fuel so long as she stays locked on.


  • Ace Pilot: Became pilot of the Sword at the age of 16.
  • Androcles' Lion: She reattached Torvald's legs after his initial ill-fated fight with a monster on Shear, convincing him to work with the hunters instead of pursuing revenge alone.
  • Badass Adorable: Cheerful, friendly and excitable, and will lay you out with that grenade launcher. Considering her past with Parnell and Abe, she's definitely at least had to work with people that knowingly shot other people before the mosnter hunting.
  • Friend to All Living Things: Wants to be friends with pretty much everyone. She will actually apologize when shooting random wildlife.
  • Grenade Launcher: She carries around one that shoots out mini nukes. It's in fact, the highest damage dealing handheld gun in the game.
  • Hired Guns: Along with Parnell and Abe.
  • Meaningful Name: Sunny is as bright and cheerful as the name implies.
  • Multi-Armed and Dangerous: Wears an exoskeleton suit with an additional arm to help lift her heavy equipment.
  • The Pollyanna: Cheerful to a fault. She tries to brighten up the mood with the likes of Torvald. In fact, her first thought about his cynical nature is to get him a puppy for Christmas.
  • Ramming Always Works: In her stint with Parnell's crew, she rammed the Glowworm into a space station in order to take out an enemy armored unit.
  • Small Girl, Big Gun: That gun actually needs what looks like a small exoskeleton to use it!
  • Tattoo as Character Type: She has a large tattoo covering most of her right arm. What it specifically means hasn't been said, but the sword is almost certainly in reference to the ship she served on with Parnell and Abe.
  • Two Guys and a Girl: Was part of a team with Parnell and Abe as the pilot for the Sword, before the events of the game.
  • Uncertain Doom: She survives most of the story, but it is unknown if she lives through the Extinction attack.
  • The Watson: Often questions other Tier 4 hunters about their backstories,

    Kala 

Dr. Kala Kapur

https://static.tvtropes.org/pmwiki/pub/images/kala_evolve.png
Kala

Voiced by: Erica Luttrell
The Tier 5 Support Character. Kala Kapur was a quantum biologist under the employ of Celestial Corporation. She is more knowledgeable in monster biology than any other human alive and uses her expertise to appropriate the monsters' abilities for her own use. She has made her own version of the Kraken's homing missiles, reverse engineered the monsters' armor and created a beam that eliminates it, and created pads that improve upon the Wraith's abilities which can instantly teleport her and her teammates across the map.

She had a planned adaptation, but the expiration of TRS's contract makes its future unlikely


  • Awesomeness by Analysis: Her skill set focuses on improved versions of Kraken homing missiles and Wraith teleportation, and also has an armor reducer created from studying Goliath armor.
  • Badass Bookworm: One of the foremost experts on monsters, using said skills to kill them.
  • Catchphrase: She often responds to questions about her condition or future with "That remains to be seen."
  • Character Death: The monster HNA eventually overwhelms her and she mutates into the Hybrid.
  • Darker and Grittier: Coming on the heels of Emet, an explicitly comedic character, most definitely.
  • Fatal Flaw: Her curious mind and her desire to fully understand the monsters. Slim notes that even with what she's done to herself, he can tell she'd do it again and might go even further if it could offer her more answers.
  • For Science!: She was described as this kind of person. Post-fusion, she tries to justify her actions but would still do it again.
  • Glowing Eyes of Doom: One of her eyes is that of a Kraken. She's blind in it, but something else is seeing out of it instead.
  • Half-Human Hybrid: Half human, half Monster.
  • Handicapped Badass: Word of God is that those hydraulic braces she wears are actually part of an immune system booster. Without them, the Monster genetic code will overwhelm her own.
  • Head Butting Heroes: The vast majority of The Crew either distrusts her or has accepted that they will eventually have to kill her.
  • Inexplicably Awesome: Caira and Lennox flat out say that her use of the Patterson field equations (which are essentially cargo cult assumption-based engineering equations) in her recombinant HNA research makes absolutely no sense, and there is no way it should have worked. However, it did, astounding them both.
  • In the Hood: Kala wears a hood over her head.
  • No Ontological Inertia: Word of God is if the Monsters are ever blocked from entering our dimension she will revert to a normal human. Unfortunately for her, she doesn't live to see that.
  • Professor Guinea Pig: Spliced Monster genetic code with her own because she needed to test it when it was 'alive' and Monster's were too dangerous to contain. According to her, it would have been immoral to test it on anyone else.
  • Red Right Hand: Kala's left arm and left side of her face are now monstrous, and there is concern she may no longer be in full control of said faculties, but something else is.
  • Slow Transformation: Kala has done her best to suppress it, but the HNA is aggressive and seeks to slowly but surely convert her entirely.
  • Talking in Your Sleep: Does this, according to Abe, who bunks beneath her. What he has to say about it has some unpleasant implications.
    Parnell: You oughtta be used to girls talking in their sleep, Abe.
    Abe: Man, I'm not joking. You need to hear this stuff, I don't think it's her talking.
    Parnell: What?
    Abe: It's like mathematical formulas and shit. And chanting. And sometimes, I shit you not, it's an old man's voice. Like, a different voice.
    Parnell: (Sighs) Nothing's ever easy. I'll talk to Cabot.
    Abe: Well, you better hurry. Whatever's happening to her is getting worse.
  • Two-Faced: One of her arms and the entire side of her face are monstrous. Doesn't affect her morality, however. So far.
  • Unstable Genetic Code: Not only is her genetic code slowly transforming into a monster's, but the monster HNA is also unstable, resulting in her use of Goliath, Kraken, and Wraith abilities.
  • Unwitting Pawn: She studied monster genetic code for years before Hub told her what it was really from. They eventually brought her into the fold but she still holds a grudge over being kept in the dark.
  • Well-Intentioned Extremist: She just wanted a better at to study the monster HNA, thinking it would make her sick for a while before dissipating. Becoming a monster was never her intention.

Medic

Members of the Medic class are there to keep the team in the fight. Almost all medics have an AoE Heal ability called the healing burst, but they also are armed and usually have some utility effect.

    Val 

Valerie "Val" Wolski

https://static.tvtropes.org/pmwiki/pub/images/val_portrait.png
Val
Click here to see Rogue Val 
Voiced by: Courtenay Taylor
The Tier 1 Medic is a member of the black ops group CIG 9, initially inserted into the group as a mole but intentionally blew her cover early on. Val is a straightforward and easy-to-use character, equipped with a single-target Medigun, and a Tranquilizer Rifle that highlights and slows the monster. Although damage mitigation is her priority, she is armed with an Armor Piercing Sniper Rifle that creates weak points for teammates to fire at.

She has an adaptation called Rogue Val. For offense, the Sniper Rifle has three shots but doesn't leave weak points while the Poison Dart Gun deals DOT and highlights the monster through walls. For healing, the Chain Medgun has a short range but can link multiple targets for healing. The biggest change is her Heal Burst, which no longer heals teammates but heals everyone nearby so long as it's ready to use. When used, it heals Val for a massive amount but deprives the team of the healing aura.

In General

  • Combat Medic: Val is no slouch with her Sniper Rifle.
  • Deadly Doctor: While Val doesn't do much actual damage, she places weakpoints on monsters and makes them easier to track with her Tranqs.
  • Easily Forgiven: Played with. Some hunters, particularly Markov, accept her because she's willing to fight alongside them and revealed her nature as a spy. Others, such as Parnell, are willing to work with her but are suspicious that she's still hiding something. Completely averted with Slim, who openly hates her for the role CIG9 played in the Mutagen Wars.
  • Friendly Sniper: Val is a fairly amicable person.
  • Headbutting Heroes: Parnell is still suspicious that she may have ulterior motives, and Slim has declared her the one person on the ship he'd want to kill.
  • Liar Revealed: Downplayed. Val blew her cover intentionally very early on to prevent this from happening at a bad time, but some of her teammates don't entirely trust her as a result.
  • Meaningful Name: Valarie is derived from Valkyrie, which were Norse entities who decided who lived and who died in battle.
  • The Medic: Kind of obvious, even more than all of the other Medics. While they all share coloration, Val's the only one with a bright blue cross on her white shoulderpads and vambraces and an inversely-colored cross placed under her neck. The closest Medic's design portraying it that obviously is Caira, who is comparatively subtler with the blue on her medical necklace, hat's and shoulderpads' cross symbol being duller or the symbols being smaller.
  • The Mole: Defied. While Val's main purpose for joining the Planet Tamers was to relay information on the Monsters to CIG9, Val doesn't keep the information secret.
  • No Self-Buffs: Val's medigun can target other hunters, but not herself.
  • Uncertain Doom: She made it off of Shear, but she may have died facing the Phantom Wraith.

Val

  • Tranquillizer Dart: Her secondary weapon fires darts that slow the monster and outline it through walls.

Rogue Val

  • Combat Medic: Rogue Val is designed to especially emphasize the "combat" part, trading the utility from her Sniper Rifle's armor-piercing locations and Tranquillizer Darts' slowing effect in favor of shooting much faster and doing damage-over-time with her respective weapon's adaptations. Her Healing Burst also instead heals only herself a lot to help her keep shooting.
  • Poisoned Weapons: The Poison Dart Gun.

    Lazarus 

Đorđe "Lazarus" Živković

https://static.tvtropes.org/pmwiki/pub/images/lazarus_portrait.png
Lazarus

Voiced by: Tom Mardirosian
The Tier 2 Medic is Đorđe Živković, a rogue Lazarus Man, with an illegal glove capable of resurrecting the dead. Lazarus has a very unique playstyle for a medic, relying mainly on a Personal Cloak to stay out of danger, then briefly darting in with the Lazarus Device to revive/resurrect his downed/dead teammates. While waiting for his teammates to die, he contributes to the fight with a Silenced Semiautomatic Sniper Rifle that creates weak points on his target.
  • Back from the Dead: This is what his Lazarus Device is able to do.
  • Catchphrase: "Arise!"
  • Cloud Cuckoo Lander/Shell-Shocked Veteran: It's unsure just which one he is, but it's implied that he's not exactly a stable individual. He refers to himself by his title rather than his name, he yells "ARISE!" when resurrecting people, neither of which seem exactly like things that a sane and rational individual does. Especially when Lazarus Devices are illegal.
  • Cold Sniper: As opposed to Val's friendly sniper, further enforcing the differences between the two.
  • Comically Missing the Point: Hank asks if there's any side effects from Lazarus Devices. Lazarus responds no, it's perfectly safe and easy to operate. Hank, naturally, was actually asking if there was any side effects from being resurrected by it.
  • Deadpan Snarker: When he does snark, his voice doesn't change that much from its usual tone.
    (After resuscitating someone) "If that wasn't enough, feel free to die!"
  • Death is Cheap: His job is basically to enforce this...mostly. Eventually, the Lazarus Device will probably cause brain damage to its recipients, but this apparently will take hundreds of resurrections. And as Lazarus argues...that still beats staying stone dead.
  • Invisibility Cloak: A fairly useful ability of his.
  • Just Think of the Potential!: He's uncomfortably interested in the monsters for not-purely-in-the-interests-of-stopping-them reasons, though his sense of sanity and safety still has its limits considering he agrees with Bucket that the concept of putting AI in robots and resurrecting them with Lazarus men getting loose and causing someone to try and create of an immortal army (because the robots can't suffer the potential brain damage from it that humans would) is a very bad thing to imagine. He also probably doesn't actually have the scientific knowledge to grasp the monsters very well despite his enthusiasm, since Lennox's explanation to him on how the Lazarus Device works seems to get him request that she go over it again.
  • Last of His Kind: ...Maybe? There certainly aren't many of them left.
  • Mad Scientist: Seems to be very interested in what can be gained from studying the monsters judging by his reaction to the Wraith Trap or expressing an interest in resurrecting a monster that Parnell insistently shoots down. Downplayed since a conversation with Lennox has her explain how the Lazarus Device works, which he seems to react to with a request to the explanation as if he didn't quite understand it, implying he's not really well-educated in scientific matters.
  • Meaningful Name: As with everyone and everything named Lazarus, a reference to the man Jesus brought back from the dead.
  • Punctuation Shaker: But let's just stick to 'Lazarus'.
  • Reed Richards Is Useless: Some of the hunters question why Lazarus is bothering on the front lines monster hunting when he could be using his equipment to revive the fallen colonists. Lazarus insists that "it's better to treat the disease than the symptoms," and so is hunting to stop the death.
  • Rule of Symbolism: Invoked one pre-mission drop.
    Griffin: Hey, Laz, what's that symbol on your shoulder there?
    Lazarus: The djed. The symbol of the Lazarus Men.
    Griffin: Oh, like a cross. That figures.
    Lazarus: Yes. But djed is symbol of Osiris. Symbol of death and rebirth.
    Griffin: I get it. Very clever.
  • Shoot the Medic First: Practically enforced, given how Lazarus works.
  • Uncertain Doom: His storyline was never solidified. He either died when the hunters were stranded on Shear, or lived to the end of the story and may have died anyways in the Extinction attack.
  • Undeathly Pallor: His appearance caused some child colonists to suspect that he's been resurrected and kept alive by his own Lazarus Device. When told this, he says that's of course not it - he's just a pale Serbian.
  • You Can't Go Home Again: If he returned to Hub he'd be arrested for possession of a Lazarus device.

    Caira 

Caira Diaz

https://static.tvtropes.org/pmwiki/pub/images/caira_portrait.png
Caira
Click here to see Quantum Caira 
Voiced by: Fryda Wolff
The Tier 3 Medic is Caira, the team's science expert. Caira is a powerful but challenging character, armed with a Dual-mode Grenade Launcher capable of firing Napalm or Healing Grenades lobbed in a ballistic arc. Her Adrenaline Boost ability speeds up nearby teammates for a short time.

She has an adaptation called Quantum Caira. She can deploy Regeneration Fields to heal hunters and Proton Fields to damage the monster. The Neutron Barrier applies a severe damage resistance to all teammates in range while the Generyst II Field replaces her Healing Burst, healing teammates and damaging monsters in range.


  • Badass Adorable: Very cheerful, full of energy and smiles often, yet willing to burn Monsters with her napalms while enjoying it too.
  • Badass Bookworm: One of the smartest Hunters in the team, and still able to contribute in taking down the Monsters.
  • Berserk Button: Doesn't exactly take too kindly to Jack guessing her age at 30 or 35.
  • Broken Pedestal: Caira greatly respected Kala's scientific work before she discovered what Kala did to herself with said work. She is the one most vocal about not trusting Kala and even voted to have her ejected off of the ship.
  • Character Death: She's killed by the Phantom Wraith after the hunters are stranded on Shear.
  • Cuteness Proximity: Caira likes Daisy.
    "Who's a good trapjaw? Who's a cute trapjaw? You are! Look at your waggy butt!"
  • Deadly Doctor: While not a doctor per se, she is often the first person the Hunters go to for health related problems outside of hunts. Doesn't stop her from threatening to napalm annoying teammates or go face to face with the wildlife of Shear or a giant Monster.
  • Deadpan Snarker: Not on the same level as Bucket but she can be very dry in her replies to Hunters that annoys her.
    Jack: Caira Diaz. I am...the Jackal!
    Caira: Uh huh. Nice helmet.
  • The Gadfly: Newer dialogues have her threatening or joking about napalming some of her teammates. Markov, Jack, Abe and Hank in particular. She doesn't mean it however and at times, does it simply to get a reaction out of them.
  • Genki Girl: Unless in danger or annoyed, Caira is very hyper and cheerful.
  • Healing Shiv: She can fire out healing grenades that do splash heal in an area.
  • The Insomniac: Seems to forget to sleep often enough that Abe has to remind her to do so.
    Abe: Caira, you doin' alright?
    Caira: What? Yeah! I'm fine. Why?
    Abe: I dunno, you look... y'know... When was the last time you got some sleep?
    Caira: Uh... I don't... Between drops and working in the lab, trying to figure these monsters out? I dunno, couple of days ago?
  • Mad Scientist: Though not as mad as Lazarus, she can sometimes come across as this due to her overt curiosity over Shear's wildlife and her tendency to enjoy her job way too much with absolute cheerfulness.
  • Mundane Object Amazement:
    • Doesn't know what tires are. Abe has some fun with her about this.
    • Has also never seen a movie - on Earth, apparently, the custom is that everything is live.
  • Skewed Priorities: Often Played for Laughs. Caira has a tendency not to care about her own safety in her scientific pursuits. This includes commenting in awe of how the Tyrant attacks its victims after she was rescued from being a victim herself or commenting on how cool it is to be caught by a Chomper Plant.
    "Did you see that? Just like a crocodile. Amazing, isn't it?"
    "I'm in a plant. Cool!"
  • The Smart Guy: One of the most intelligent Hunters in the team and in charge of researching about the Monsters when not participating in missions.
  • Splash Damage: Via her Napalm Grenades. And Splash Healing too, via her Healing Grenades.

Caira

  • Friendly Fire: According to the other Hunters, Caira has accidentally hit her own teammates with the napalm grenades instead of the healing grenades on separate occasions. Though with Abe, it might not have been accidental.
  • Kill It with Fire: Her primary way of dealing damage is through her napalm grenades.
  • Status Buff: Adrenaline Boost increases the speed of teammates around her as well as her own.

Quantum Caira

    Slim 

Alex "Slim"

https://static.tvtropes.org/pmwiki/pub/images/medic_slim.png
Slim

Voiced by: Lou Santini
The Tier 4 Medic Character. Once an ordinary man, he signed up to fight in the fourth Basilisk Rebellion. He was genetically fused with various arthropods to compensate for the Basilisk Nebula's lack of sheer manpower and deployed alongside his pre-war friends. His dreams of wartime glory were soon dashed as his friends were killed and the reality of the conflict set in. The final blow came when Hub finally defeated the rebels, destroying the technology needed to make him human again and placing a massive bounty on all remaining Basilisk Soldiers. Slim hid from bounty hunters in the wilds of Shear until the monster invasion forced him to abandon his solitary lifestyle. He soon joined Crow and together they hunted a Goliath, attracting the attention of The Crew.

In combat he wields the Leech Gun, which recharges his healing burst by hitting targets. His Healing Drone can seek out teammates and heal them from any distance but vanishes as soon as it's damaged. He used to have a Spore Gun reduces the monster's smell range, but a later update replaced it with the Mutated Adrenal Gland that briefly grants a Healing Factor and added mobility.


  • Batman Can Breathe in Space: Whilst it's never shown in gameplay, his bio states that his reinforced exoskeleton borne out of his genetic modifications lets him fight in the vacuum of space. He also has a second pair of lungs for him to reprocess CO2.
  • Borrowed Catchphrase: After ribbing Jack enough to get his real name instead of "the Jackal", Slim gives his name by mimicking Jack's earlier voice and responds, "They call me... the Dragonfly." Jack is not amused.
  • Combat Medic: He's actually more combat oriented as compared to the other medics. Case in point: his leech gun, which builds up his healing burst ability as he shoots at targets, as opposed to the regular 20 second cooldown.
  • Cooldown Manipulation: His Healing Drone is almost completely useless at healing Hunters under attack since it's immediately destroyed when they take damage. Because of this, Slim's Healing Burst has much of its cooldown reduced when he shoots something with his Leech Gun to serve as his main source of healing for any Hunters actually being focused upon.
  • Fantastic Slur: One of the reasons Slim disliked Abe at first was because whenever Abe called him "Bugman", he put more emphasis on the "bug" part. Torvald replies with humour by calling him "Bugman".
  • Genetic Engineering Is the New Nuke: The three Mutagen Wars (Slim was in the third) involved the rebel forces of Bode's World using gene-splicing to create special "Basilisk Soldiers" to help give them a chance against Hub's apparently-massive army. The first generation of Basilisk Soldiers were said to be nigh-invulnerable (requiring the Chemtroopers that Hyde was in to be formed to kill them) but apparently tended to quickly go insane. The third generation Basilisk Soldiers Slim was part of was more refined and less unsubtle in effectiveness (since Slim is obviously not nearly invulnerable) in addition to being without horrible side effects, but nonetheless Slim is now probably-transformed-for-life since anyone who could make him a normal human is either dead or detained...and Hub will execute him if they got ahold of him. Val for her part, thinks CIG9 had no issues with the genetic engineering, they just naturally didn't want Bode's World to declare themselves independent from Hub.
  • Headbutting Heroes: He hates Val for CIG9's role in making him what he is today.
  • Insectoid Aliens: He looks the part, but was originally human.
  • In-Series Nickname: Several of the hunters call him "Bugman". Depending on how you say it though, it can become a Fantastic Slur.
  • Jerkass: Came across as this when first released, often citing how he doesn't like anyone in the team, save for Crow and Torvald.
    • Character Development: As newer dialogues were released, however, he mellowed down and starts to genuinely like the team, except for Val due to her connections. He even gets along very well with Abe, Hyde and Lazarus despite their backgrounds.
  • Laser-Guided Amnesia: Can't remember his own past, but better justified than most examples.
    Caira: It's nice having more medics on the team. Anyone know Slim's real name?
    Hank: I asked him that. He said something real strange. Well, it weren't what he said exactly, more how he said it. He said he didn't remember. And right then... I believed him.
    Caira: Oh. Yeah, that's PTSD. I should have thought of that.
    Hank: Are you saying the war gave him amnesia?
    Caira: Well, he starts thinking about his life before, he gets so upset he can't function. Eventually, he learns to just... stop thinking about it. He probably really can't remember.
  • Last of His Kind: All other Basilisk soldiers were killed by Hub forces by the end of the war.
  • LEGO Genetics: His insectoid appearance is the result of his original human self being gene spliced via experimental war science.
  • Noodle Incident: Much of his service in the Mutagen Wars remains this (and likely will for the foreseeable future) but apparently, he's had worse meals than still-living Grilled Canyon Eel.
  • Organic Technology: Noticeable in that he's the only hunter to use this, and that he is, in fact, technically organic tech. Case in point, Maggie asks what he dips his gun in before hunts, thinking it's some kind of lubricant, but it's actually a nutrient slurry. Slims explains, "Grubs need to eat!"
  • Pest Controller: Slim controls a beetle the size of a football that can hover around a hunter and continuously heal them over time.
  • Price on Their Head: According to Abe, any Basilisk soldier is worth ten million keys so long as the hunter shoots on sight. The extreme price is due to it being a Hub bounty, while the remaining soldiers tend to hide in the Far Arm, where most people were rooting for the rebels. He actually gets along better with Abe because the latter notes he was aware of the bounty but decided not to follow through with the "shoot on sight" aspect at all.
  • Reluctant Monster: For a given definition of monster. But he has more than his fair share of regrets for being turned into a bugman, saying it seemed cool at the time.
  • Shell-Shocked Veteran: The Mutagen Wars and living alone have left Slim with PTSD, causing him to forget a good chunk of his past, even his real name. Parnell and the others have been helping him cope. A conversation with Parnell has Slim state that the people he grew up with got outright vaporized in their first boarding action, and the rebels lacked the manpower to rest and rotate him out for the three years they were fighting.
  • Short-Range Shotgun: The leech gun has very low range, forcing Slim into the fray. Markov insists that it is a sign of Slim's bravery.
  • Smoking Is Cool: Slim is always chewing on a lit e-cigarette, even during hunts.
  • Stealth Pun: Considering that he's insectoid and he's Evolve's version of a Browncoat, there might be a joke about Firefly. Maybe.
  • Uncertain Doom: Like Torvald, Crow, and Jack, his ultimate fate is unknown.
  • Unseen Prototype: He isn't one himself, but it's implied that the previous generations of Basilisk soldiers had... unpleasant flaws, and a tendency towards Sanity Slippage. Torvald considers Slim lucky to be Gen Three, (pointing out that he actually knew of a Gen One individual who was so messed up that Torvald isn't even sure if he ever served in combat at all) but then, given that Slim's very existence is illegal and the people that could restore him to humanity are either in jail or dead, Slim doesn't entirely agree.
  • The War of Earthly Aggression: Fought in one.
  • Walking Shirtless Scene: Justified so that his wings can be exposed.
  • Was Once a Man: Originally a rebel soldier before being turned into a Basilisk soldier.
  • What You Are in the Dark: There's a (no pun intended) slim hope that Slim has something left of his original self, as he may actually refer to himself by his original name Alex if he's the only Hunter left alive, but at no other times.
  • Winged Humanoid: Slim has a natural pair of wings instead of a jetpack.

    Emet 

Emergency Medical Evacuation Technician "Emet"

https://static.tvtropes.org/pmwiki/pub/images/emet.png
Demon Core Emet

Voiced by: Grant George

The tier 5 Medic Character. A medical drone that was retrofitted by Jack to serve as an attack robot, his medical and offensive programs have distinct personalities that seem to switch at random. His finger can shoot out a tracker that is linked with the guided missile launcher on his back, he can deploy up to three buoys that heal any hunter in their radius, and he can deploy a beacon that cuts down the time killed hunters have to wait to return to the battle from 2 minutes to 30 seconds.


  • Alternate Identity Amnesia: Nice Emet has no recollection of what he says while the Demon Core's active. sometimes.
  • Ax-Crazy: Whenever the Demon Core is running the show.
  • Cluster F-Bomb: The Demon Core drops them like crazy.
  • Continuity Snarl: It isn't clear whether Emet's personalities are meant to be aware of eachother. Some lines only make sense if they are, others only make sense if they aren't.
  • Eccentric A.I.: His default personality is light and bubbly, akin to Baymax, but the combat upgrades came with a "Demon core" that causes him to spew creative death threats and Angrish at its teammates.
  • Finger Gun: His Replay Cannon is a literal one that's built within him.
  • Fun with Acronyms: His name E.M.E.T. which stands for Emergency Medical Evacuation Technician.
  • Grew Beyond Their Programming: Cramming together two separate minds into a single being has made him greater than the sum of his parts, but still not enough to bring him to Bucket's level.
  • His Name Really Is "Barkeep": While he is an E.M.E.T. drone, he has been given the name Emet. Possibly invoked as he got the name when people read his vest and assumed it was his name.
  • Kid-Appeal Character: Averted. The developers actually posted a warning to caution parents against letting their children watch him after several mentioned their kids were looking forward to him. In-universe he was designed so children would see him coming in a disaster area and not be afraid.
  • Large Ham: Exaggerated by Demon EMET, who doesn't seem capable of speaking at any volume other than a bloodletting shout.
  • Manchild: His medical program is kind and simpleminded, very user friendly. His offensive program, however, is a Psychopathic Manchild.
  • The Pollyanna: Nice E.M.E.T., perhaps even more so than Sunny.
  • Robot Buddy: To Jack.
  • Sir Swears-a-Lot: The Demon Core part of E.M.E.T. is one of the most foul mouthed characters in video game media.
  • Split Personality: Has two programs within him that have completely opposite personalities. One that's a Nice Guy and one that's completely Ax-Crazy.
  • TV Head Robot: His face is a screen, and switches between different expressions. Demon Core Emet's always a red-colored angry face.
  • Uncertain Doom: He survives most of the story, but may have died in the Extinction attack.

Monsters

https://static.tvtropes.org/pmwiki/pub/images/rsz_1rsz_evolve_monster_perks_1424195274222.png
The first three monsters. From left to right: Kraken, Wraith and Goliath.
The Second team consist of a monster player, who has a selection of varied abilities which are increased as it evolves. Killing the monster ends the game.

Related Tropes:

    In General 
  • Attack Its Weak Point: All the monsters have a weak spot that Hunters can hit for more damage. For most of them, it's the head; for Behemoth, it's the stomach.
  • Big Eater: In order to evolve they most consume large amounts of food, mostly meat. Evolving burns away all that food, leaving their stomach empty to keep eating.
  • Bizarre Alien Biology: Where to begin? They lack excretory and reproductive systems, as well as a cerebral cortex. They have HNA rather than DNA, which is apparently superior but also degenerates rapidly after death, while at the same time being compatible with any sapient creature. They go through months or years of growth in seconds, a process which is apparently more painful than anything a human could endure. Add in their Reality Warper status and you have something extremely bizarre.
  • Bright Is Not Good: The monster adaptations are bright colors like orange and blue, similar to tropical animals. This doesn't mean they're any less lethal than the originals.
  • Cannibalism Superpower: Eating wildlife allows a Monster to become more and more powerful and soon level up.
  • Eat Brain for Memories: Suggested, though we have no evidence this is true - Hank suggests to Griffin that the reason the Monsters know how much about defenses on Shear is that they absorb the knowledge of people they eat. While Griffin says it's not likely, he says "now that you mention it," implying he considers it an interesting idea.
  • Eldritch Abomination: What Kala implies they are. Their DNA equivalent is stabilized by an equation for velocity in a fourth dimension, from which they are implied to come from. Worst of all, they are trying to erase our reality because our world is inately repulsive and even hazardous to them.
  • Evolution Power-Up: The whole shtick of the game. As they eat, the monsters become progressively more advanced; bigger, scarier, stronger.
  • Extreme Omnivore: Besides the corpses of wildlife and humans, they can eat robots, Generyst laced plants, and refined Borhium.
  • Giant Space Flea from Nowhere: Treated as such In-Universe, and Played for Drama. Nobody knows just what the things are, where they came from, or what they want save for 'kill and destroy humanity'. For that matter, we don't either. In-universe, they're suspected of being aliens, though players have suggested that they were once human or are genetic abominations created for an unknown purpose. However, given that according to Torvald, the monsters killed the government spy, they probably weren't a government project. Probably. The biggest in universe hint we have thus far is the fact that the Wraith creates teleportation rifts, lending to the theory that they are a Horde of Alien Locusts.
  • I'm a Humanitarian: For monsters, human corpses are just another meal.
  • Increasingly Lethal Enemy: As the monsters eat and evolve, they become much more powerful and deadlier. They initially start out weaker but eventually become stronger than the Hunter team if they evolve enough.
  • It Can Think: These creatures are, at the very least, capable of using tactics to kill their pursuers. And on the other hand it's also zigzagged when there's a player controlling them, they can range from slightly smarter than the average beast to Genius Bruiser.
  • I Shall Taunt You: The monsters roar whenever they evolve. The hunters point out there's no reason for this, other than intimidation. It's like the monsters are rubbing it in that they're stronger now and the hunters are in for a world of hurt.
  • More Teeth than the Osmond Family: Justified, as they're all gigantic carnivores.
  • Multiple-Choice Past: Since no one knows where the Monsters came from or why, several of the Hunters have their own theories. Caira believes them to be man-made because their genetics include a compound that's famous for creating life, but at the same time believes that it would be impossible for humans to create something like Wraith without word getting out. Lazarus thinks that they might have been hibernating on Shear before the colonists Dug Too Deep. Slim and Torvald's exposition on the history of Basilisk Soldiers was thought to be a clue that the monsters are the Gen 1 soldiers, but this has since been disproven. The eggs also give off a radio frequency and contain nothing besides fluid until they hatch, supporting the idea that they travel through Cherenkov Space to get from planet to planet.
  • Names to Run Away from Really Fast: Respectively named after a gigantic and feared Philistine warrior, a Norse sea monster, a vengeful spirit, an invincible beast, and a Greek monster cursed by the gods. Not exactly the kind of names found on child friendly characters.
  • No Biological Sex: They lack the necessary anatomy to have any biological gender. The gendered pronouns are solely because the hunters (mostly Abe) associated their superficial anatomy with that of humans.
  • No Name Given: While the different monster breeds are each named, they have not been given an overall name or classification beyond Monsters.
  • Painful Transformation: According to Word of God, evolving is the most painful thing a living being can willingly inflict on themselves.
  • Power Glows: The more armor the Monsters have, the more of a glow they give off. The higher stage they are, the more they glow.
  • Reality Warper: Apparently, the Monsters are capable of manipulating Δk/it, the equation used by humans for FTL, force fields, and anti-grav. How they do this is unknown, but apparently they use their minds as limiters in place of computers. More directly, the Kraken is capable of creating and manipulating dark energy and the Wraith can convert itself into energy.
  • Shoot the Medic First: As a Monster, doing this is important because of how quickly the Medic can heal people. Also applies to Supports which can shield their allies such as Hank.
  • Took a Level in Badass: They are very strong as it is, but evolving makes them even more powerful.
  • Victory Pose: All of them have one, usually shown at the end of most missions where the monster wins.
  • Wall Crawl: Every monster, no matter their size or physiology, is capable of scaling even the most vertical of surfaces.

    Goliath 

Goliath

https://static.tvtropes.org/pmwiki/pub/images/goliath_portrait.png
Goliath
Click here to see Meteor Golaith 

The first monster type encountered on Shear and the mainstay of the attacking force. Goliath is a melee-focused bruiser, fast and capable of taking quite a beating. The Goliath has the abilities Leap Smash, Fire Breath, Charge and Rock Throw. Its movement ability is the Leap. It has an adaptation called Meteor Goliath, which gains a flame DOT on every attack at the cost of immediate damage.

In General

  • Breath Weapon: One of its abilities is to breathe fire. It doesn't do a ton of damage, but it can be used to reveal cloaked enemies and burn groups of enemies.
  • Damage Over Time: The fire breath ability inflicts a burn DOT. Meteor Goliath inflicts DOT with all abilities.
  • Dishing Out Dirt: Is able to pick up rocks from the ground and throw them for huge damage.
  • Exactly What It Says on the Tin: Its abilities are called Fire Breath, Charge, Leap Smash, and Rock Throw. Guess what each one does.
  • Fighter, Mage, Thief: The "fighter". A brawler with lots of health and good damage output, but lacks in range.
  • Foe-Tossing Charge: Goliath can charge into opponents to deal significant damage and knock them back.
  • In a Single Bound: Leap Smash and its regular Leap allow it to jump great distances.
  • Lightning Bruiser: He's clearly a tough, melee-focused brawler, but Goliath is surprisingly agile as well, able to leap large distances to escape the Hunters.
  • Playing with Fire: Has a fire Breath Weapon to deal mid-range damage to enemies as well as burning them.
  • Powerful, but Inaccurate: Rock Throw is very powerful but requires good aiming, and hunters can sidestep or dodge out of the way from the thrown projectile.
  • Running on All Fours: Goliath usually walks upright, but drops to all fours while charging.
  • Shockwave Stomp: Leap Smash deals one on contact with the ground, causing AOE damage.
  • Shout-Out: A huge brute that throws rocks makes it very reminiscent to the Tank. It helps that both Evolve and Left 4 Dead are made by Turtle Rock Studios.
  • Spikes of Villainy: Stage 1 sports a few small ones on its back. Stage 2 has quite a number of larger ones, and Stage 3 has a few large, jagged ones that give off a menacing vibe.

Goliath

Meteor Goliath

    Kraken 

Kraken

https://static.tvtropes.org/pmwiki/pub/images/rsz_kraken_portrait.png
Monster of the sky
Click here to see Elder Kraken 
The second monster encountered on Shear. Though it's less durable than Goliath, it makes up for it with aerial maneuverability and devastating ranged attacks. Vortex throws hunters back, Aftershock damages all hunters close enough, Lightning Strike summons an extremely damaging but slow to hit lightning bolt, and Banshee Mines deploy organic spheres that home in on hunters and detonate. Its movement ability is an air dash, after which it may hover for several seconds. During combat with Hunters, the Kraken can hover indefinitely.

It has an adaptation called Elder Kraken. A more primal form of the Kraken, the Elder Kraken deals heavy damage at close range. Banshee Missile fires a slow moving high damage projectile, Death Spiral creates a horizontal column of electrical death, Chain Lightning deals more damage the further down the chain the target is, and Lightning Bolt strikes a specified location.

In General

  • Area of Effect: Aftershock and Chain Lightning let it damage anything too close to it.
  • Cthulhumanoid: Has a strong resemblance to Cthulhu itself, as a deliberate design choice.
  • Fighter, Mage, Thief: The "mage". Has devastating long range attacks and the ability to fly, but is less durable than the Goliath.
  • Flight: The only monster capable of true flight. Sure, Goliath can leap great distances and Wraith hovers above the ground and dashes around, but otherwise they stick close to the ground.
  • Knock Back: Vortex and Banshee Missile are great at doing this to clustered hunters.
  • Lean and Mean: Lacks the bulk of Behemoth and Goliath, but don't let that fool you into thinking Kraken's any easier.
  • Not Quite Flight: It gets around its size and lack of wings by using carefully controlled dark matter to levitate itself.
  • Powerful, but Inaccurate: Lightning Strike deals a great amount of splash damage and can be aimed, but it's visible when charging and hunters can avoid it by taking to the air and moving away since the splash damage hits the ground.
  • Razor Wings: Actually doesn't use its hands to attack prey but rather its "wings", which it swings about like electrified whips.
  • Shockand Awe: Mainly attacks with lightning-based moves.
  • Shout-Out: Its variation being called Elder Kraken, in addition to its Cthulhumanoid appearance, is almost certainly one to the Elder Gods of H. P. Lovecraft.
  • The Smart Guy: In-universe, often considered the smartest of the Monsters according to in-game dialogue. His playstyle also requires the player to be more tactical than his aggressive counterparts due to his ability to fly (thus having a nice view of the battlefield) and having abilities that are easy to dodge but extremely devastating if used properly. This is also reflected in his body language, which is slow and methodical while his fellows are more feral.
    • In the main menu and character selection screen, the Goliath, Wraith and Behemoth usually roar ferociously and in-general, being very beast-like. The Kraken, however, simply looks around calmly and even he though he does "roar", it doesn't look like it would be louder than the others. He also barely move his limbs, except his tentacles which are just hanging around or rubbing each other.
    • Same goes for his in-game idle animation, which mirrors his main menu and selection screen animation. For the rest of the Monsters, though, their idle animation is them just breathing very heavily and looking around while stretching their muscles. Kraken is also a lot quieter than his fellows, unless he took damage at low health or flying.
    • Even his Victory Pose show hints of intelligence. The others just roar into the screen from the adrenaline rush of victory and, for the Wraith, flailing her arms around. The Kraken, however, slowly stood on both his legs and took a deep breath before rising up and letting out a massive roar upwards, away from the screen, while spreading his "wings", which surged with electricity. It is almost like he is signifying himself as the winner of the hunt and the boss of the map to anyone close enough to hear.
  • Squishy Wizard: Not quite as extreme as some other examples. He has some devastating long range attacks and skills, and while his HP is on par with the Goliath, he has less maximum armor.

Kraken

Elder Kraken

  • Yellow Lightning, Blue Lightning: Bright red, which usually only happens in a high nitrogen environment.
  • Skill Gate Character: Elder Kraken is a lot more close combat centered than regular Krakens, but does not have the durability of the likes of Goliath and Behemoth to make up for the close range kit it now possesses.

    Wraith 

Wraith

https://static.tvtropes.org/pmwiki/pub/images/wraith_icon.png
Wraith
The Wraith is, in the developers' words, a space alien ninja Monster who warps around the battlefield. She has such low durability that a fair fight with the hunters is plainly suicidal, but her abilities are conducive to confusing and separating the hunters, picking them off one at a time. Warp Blast teleports forward and releases an explosion, Abduction teleports at where it's aimed and pulls anything there back to its original location, Decoy creates an AI-controlled copy that automatically attacks whatever's near, and Supernova creates an area where it moves and attacks faster while slowing the Hunters. It also has a passive ability called Isolation, which gives it a one-hit damage boost to hunters who've gotten to far from their team. Its movement ability is a teleport forward.

It had a planned adaptation called Phantom Wraith, but the expiration of TRS's contract makes its future unlikely

In General

  • Blade Spam: Her Supernova ability creates an area which causes her to go into one.
  • Close-Range Combatant: Even moreso than the other monsters, Wraith has no true ranged attacks, with everything either letting her close with the hunters or forcing the hunters into close range. Combined with her fragility, this makes her hard to use.
  • Confusion Fu: A good Wraith player makes use of this, distracting players with her Decoy so she can sneak attack, or using Abduction to earn an uninterrupted kill.
  • Doppelgänger Attack: The Decoy ability sends out a decoy that can actually attack and take damage.
  • Evil Slinks: She moves in a very serpentine manner.
  • Eyeless Face: Though apparently not blind.
  • Fighter, Mage, Thief: The "thief". It has very fast speed and the ability to warp distances, while using separation/decoy techniques to scatter the hunters. However, it's the least durable of the three.
  • Fragile Speedster: Very fast, but very fragile, she relies on Hit-and-Run Tactics to fight the Hunters.
  • Glass Cannon: Very damaging, but very fragile, yet very agile.
  • Hit-and-Run Tactics: Due to the fact she has low health and armor, she's required to use them. Her abilities are optimized for such. Warp Blast allows her to deal burst damage, and enter the fray, while Abduction separates a hunter from the group. Decoy is great for retreating or closing in, and Supernova allows her to do great amounts of burst damage before retreating.
  • Invisibility: Decoy used to cause the Wraith to turn invisible while spawning a clone of herself, allowing the Wraith to evade detection, while the hunters go for the copy. This was removed in the Stage 2 nerfs.
  • Never Split the Party: Update 2.15 gave her a passive ability, Isolation, that applies up to five stacks of debuffs on hunters that are at least 20 metres from allies. When activated by a melee attack by Wraith, the hunter takes a large amount of damage.
  • Not Quite Flight: A common tactic in the early days of the game was to warp upward and float down, giving the player a head start without leaving footprints. It fell out of use not because it became impossible, but because newer gameplay mechanics made it basically useless.
  • Secondary Sexual Characteristics: There's good reason why Wraith is unanimously referred to as female, both by the developer, and by the fanbase.
    • Hartman Hips: She has very pronounced hips.
    • Humanoid Female Animal: While obviously nonhuman, her body more closely resembles a human being's than any other monster. Specifically, a woman. The resemblance can be rather uncanny. See, in spite of their extraordinary capabilities, the other monsters could pass as wholly natural animals under the right circumstances, but take a look at her here, and you'll notice something rather jarring about her appearance.
      • Word of God states she was deliberately designed this way for two purposes. One was making her more "relatable" through her physical characteristics in order to keep the player at ease whilst playing as her, which is something she shares in design with the other playable monsters, while the other was a personal choice to give her appearance a very "rapey" look, similar to how the Xenomorph from Alien was designed by H.R. Giger, an inspiration for the creature's concept, albeit with a more yonic design choice, rather than a phallic one.
    • Impossible Hourglass Figure: Along with her previously mentioned "pronounced hips", she also attains a particularly thin waistline. Given she's an alien lifeform with little relation to humanity, along with the ability to hover indefinitely, she doesn't exactly need any support for her amazing chest.
    • Masculine Lines, Feminine Curves: Goliath is uber-masculine, Kraken is gangly, and Behemoth is built like a mountain, but the Wraith has very noticeable curves.
    • Non-Mammal Mammaries: Downplayed. She has no breasts to speak of, but her chest does curve in a way a woman's might. They're possibly fatty storages for warmth, like most reptile creatures have on their body somewhere, and nothing else.
  • Sinister Scythe: Her upper arms end in large bony blades that resemble scythes.
  • The Smurfette Principle: Prior to Gorgon's release, Wraith was the only monster referred to as female.
  • Status Buff: Supernova creates a large sphere which allows the Wraith to attack in a frenzy within it.
  • You Will Not Evade Me: Abduction allows her to warp to a hunter, snatch them, and then pull them back to her previous spot.

Phantom Wraith

  • Alien Autopsy: It was trapped in Wraith Trap and vivisected. Suffice to say, those responsible soon wished they'd thought to kill it first.
  • Dark Is Evil: One of the only details we know about it is that its hide was pitch black.
  • Hero Killer: It kills Caira sometime after the evacuation, and may be responsible for the deaths of Val, Markov, and Hank.
  • Roaring Rampage of Revenge: It wasn't very friendly to begin with, but vivisecting it probably didn't make it any happier.
  • Uncertain Doom: Val, Hank, Markov, Parnell, Emet, Sunny, and Bucket band together to hunt it down. While it may have put up a good fight, we don't know if it survived.
  • Villain Teleportation: One of the reason's it's so dangerous is that it can teleport from planet to planet without the easy to find and destroy transport pods, allowing it to strike anywhere with impunity.

    Behemoth 

Behemoth

https://static.tvtropes.org/pmwiki/pub/images/rsz_monster_behemoth.png
Behemoth
Click here to see Glacial Behemoth 
The fourth monster, the Behemoth is a massive 35-ton juggernaut. It is an archetypal Mighty Glacier that greatly emphasizes power and endurance over mobility. Its abilities primarily focus on controlling the movement of the hunters. Lava Bomb explodes and creates a damaging field, Rock Wall creates a massive stone wall, Tongue Grab lets it drag hunters towards it and out of position, and Fissure fires a high damaging attack that travels along the ground and can move up walls. It also has a passive, Living Fortress, that increases its damage resistance the more damage it takes within a short timespan. As a movement ability, it curls into a ball and rolls at great speed.

It is has an adaptation called Glacial Behemoth. Deep Freeze adds a passive to its melee attacks, launching a short range blast of ice to slow and damage hunters with every strike. Killing Frost creates small damaging field that slows reload and item swap times. Ice Spear hurls hunters back, pinning them to anything they hit. Frozen Monolith creates a large monolith that damages and slows anything nearby. It also has a passive called Ice Shield that gives it high damage resistance but decreases as it takes damage.

In General

  • Area of Effect: Lava Bomb and Killing Frost cover a large area in a Damage Over Time field.
  • The Big Guy: Among the monsters, which is saying something.
  • Bizarre Alien Biology: Besides the general traits mentioned above, the Behemoth is covered in dense rocky plates, starkly at odds with the other's more organic aesthetics. It also has an exposed spinal cord, as well as organs that, upon closer inspection, appear to have grown on the outside of its body rather than have its stomach torn open.
  • Deployable Cover: Rock Wall can be used to block the Behemoth from Hunter attacks.
  • Dishing Out Dirt: A much more traditional example than Goliath. Not only does Behemoth look like a walking mountain, but it can create massive rock formations from nowhere.
  • The Dreaded: It's the only monster in-game that the hunters knew about before encountering it. That means they knew exactly how scared they should be when it finally showed up.
  • Famed In-Story: A villainous version, known as The Scourge of Factor.
  • Fashionable Asymmetry: Its eyes are rather chaotic.
  • Indy Escape: The rolling attack makes this a common occurrence in-game. It gets an all-out homage in the Behemoth's reveal trailer.
  • Lightning Bruiser: Not quite to the same extent as Goliath or Wraith, but Behemoth can be surprisingly swift when it wants to be, especially when rolling.
  • Monster-Shaped Mountain: Behemoth's covered in rock-like plates, which very much gives him the impression of a walking mountain.
  • Mighty Glacier: One might even say "Mighty Volcano". It's a huge target, slow, unable to jump, and climbs slowly. Just don't let it punch you.
  • Playing with Fire: It can spit ranged lava bombs that burn Hunters and wildlife in a radius.
  • Rock Monster: Subverted. Behemoth might look like a straight example at a glance, but it's just as fleshy as the other monsters underneath all that armor.
  • Rolling Attack: Its movement ability.
  • Spike Ball of Doom: Is one when rolling.
  • Unnecessary Combat Roll: Coming from Behemoth of all the monsters. When Behemoth performs a sneak attack, it actually does one of these before hitting the target.
  • Vocal Dissonance: Its roars are surprisingly high pitched for something so large.

Behemoth

  • Barrier Warrior: Rock Wall can be used to create instant cover or block a route behind you.
  • Chameleon Camouflage: Due to its craggy plating, if Behemoth clings to a cliff under poor lighting conditions (e.g., on a dark map), and holds really still, it might blend in with the surrounding rock.
  • Kill It with Fire: Lava Bomb is the most clear cut, but Rock Wall and Fissure both have magma-like designs to them.
  • You Will Not Evade Me: If Behemoth goes on the offensive, it has ways of sticking to its targets. Tongue Grab pulls a distant target to melee range, while Rock Wall can trap hunters with Behemoth and make escape harder.

Glacial Behemoth

  • Harmless Freezing: Averted for most of its attacks, which deal damage and slow, but Ice Spear doesn't do damage beyond the initial impact while also freezing the target to a wall.
  • Kill It with Ice: As its ability names may indicate, it has an ice theme.
  • Pinned to the Wall: The primary purpose of Ice Spear, which lets players hit the trapped hunter with heavier attacks.

    Gorgon 

Gorgon

https://static.tvtropes.org/pmwiki/pub/images/gorgon_evolve.png
Gorgon

The fifth monster, the Gorgon is a giant spider-like creature that has great mobility and number of tricky abilities to ensnare her prey. In direct combat Acid Spit covers the ground in damaging pools and Mimic sends out a remote control copy of yourself that acts like a living bomb. For disrupting the hunters, Spider Trap deploys a minion that prevents hunters from moving or attacking before dragging them away, while Web Snare reduces hunter's movement and jetpack speed.

It had a planned adaptation, but the expiration of TRS's contract makes its future unlikely.


  • Acid Pool: She can create them to hamper the hunter's movements.
  • Action Bomb: A survivable version. While the Mimic is active you control it as you would the real Gorgon, while the true body is immobile. When its timer runs out, or you hit the ability button again, the Mimic detonates.
  • Assist Character: Her Spider Trap carries away a single hunter and dies afterwards. Not that it's ineffective though.
  • Big Creepy-Crawlies: Apropos for a monster, it's big; its unevenly-spaced eyes are creepy; and it definitely crawls.
  • Breath Weapon: It can spray acid from its mouth as an ability.
  • Building Swing: Its primary means of traversal is called Web Sling, and yes, it's exactly what it sounds like.
  • Ceiling Cling: One of Gorgon's unique characteristics is her ability to cling to walls after web slinging onto them. She can wait almost indefinitely, waiting for the right moment to either re-position or pounce on unsuspecting prey.
  • Damage Over Time: Web Snare and Mimic inflict a poison DOT, while Acid Spray leaves behind puddles that damage whatever steps in them.
  • Degraded Boss: In Deepest Dark, swarms of newly hatched Gorgons serve as minions to the queen.
  • Epic Flail: One of its hands is connected to the arm by elastic tissue, allowing it to swing the appendage like a living flail. If you look closely, this is also how it uses its Building Swing.
  • Fashionable Asymmetry: Its main arms don't match and its various eyes don't form pairs.
  • Giant Spider: Looks like no spider known to man, but there's enough similarity for the hunters to make the comparison.
  • Insectoid Aliens
  • Lean and Mean: She has an extremely thin waist, similar to the arachnids that inspired her design.
  • Meaningful Name: Derived from "gorgos", meaning terrible or dreadful. In Greek mythology, the Gorgons were three sisters, the most famous one being Medusa, who could turn people into stone with a look.
  • Monster Is a Mommy: Deepest Dark reveals that, despite the previously mentioned lack of gender, there is at least one Queen Gorgon that can reproduce.
  • Monster Progenitor: The Gorgon Queen encountered in Deepest Dark is said to be the source of the Gorgon eggs on Shear.
  • Spiders Are Scary: At the very least, Jack is unnerved by the prospect of a spider monster.
  • Super Spit: Can spew acid.

    Host 

Host

A type of monster that, along with Behemoth, destroyed the Factor colony. While it was dropped in the late stages of development it is confirmed to be canon.

    Spoiler Monster 

Kala Kapur "Hybrid"

The monster created when Kala finally succumbed to their HNA. She was planned to appear as a new monster, but the expiration of TRS's contract makes it unlikely we'll ever see this.
  • Character Death: Kala as we knew her died the moment she changed. The Hybrid is eventually killed by Hyde in the ruins of Shear.
  • The Corruption: Any organism that gets too close will slowly be mutated into something more monstrous.
  • Cyborg: Her mutation incorporated the tech she was using to control it.
  • Hero Killer: When she transformed she tore through The Crew, through the wording makes it ambiguous if she actually killed anyone or if they died later. Some of her possible victims are Lennox, Griffin, Maggie, Abe, and Cabot.
  • Power-Upgrading Deformation: All the power of a monster, with the appearance to boot.
  • Single Specimen Species: Unlike the other monsters, there is only one Hybrid. Unfortunately for humanity, when Kala's mind was merged with the monster hive mind they gained the knowledge of how to make more.
  • Was Once a Man: A woman, that you could play as.
  • Weak, but Skilled: Her ability set would have involved only three ability buttons that would be used for combos to use all other monster abilities. The result was a lack of individual power but a massive tactical breadth.

    Others 
The five breeds of monster encountered on Shear, as well as those described above, are not the only kinds. Based off of official fiction published by the writer of Evolve, there are at least four more varieties.

Ajax Destroyer

  • Animal Nemesis: To Torvald.
  • No Name Given: We have no idea what breed of monster it is, other than that it isn't one of the monsters listed above.
  • The Ghost: It never appears in-game, though developer comments indicate that there was a possibility that this would change.
  • Unique Enemy: It's an adaptation of an unknown monster.

Harrower

  • The Ghost: Very little is known about them. Even the story that introduces them never describes one.
  • Invisibility: The Harrower adaptation is capable of turning invisible.
  • Strong, but Unskilled: They only have three abilities instead of the usual four. This means each ability is individually more powerful but they lack tactical variety.

Howler

  • The Ghost: All that's known about it is the name.

Machine-Monster

  • Attack Reflector: One of its abilities is to temporarily reflect all projectiles.
  • BFG: It has two of them, usually hidden inside of its body.
  • Cyborg: It incorporates human technology in its form, courtesy of knowledge stolen from Kala.
  • Detachment Combat: Its top and bottom halves can separate, the top becoming a hovering attack drone and the bottom becoming a stationary cannon.
  • Hack Your Enemy: It can take control of simple robots and use them against their creators.
  • Mechanical Lifeforms: Partially. It has armor formed from metal and ceramics, and a dissection reveals it contains data cables, batteries, and an AI core. What separates this from a normal cyborg is that these structures grew naturally.
  • No Name Given: Referred to only as a machine-monster.
  • Shoulder Cannon: It has a shoulder mounted missile launcher.

Stormbringer

  • The Ghost: All that's known about it is the name.

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