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YMMV / PaRappa the Rapper

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  • Accidental Innuendo: Some of Colonel Noodle's lyrics from "Noodles Can't be Beat!" from PaRappa 2 are talking about noodles, but can sound like he's talking about... something else.
    Yeah, that little slippery thing tastes so good all the time.
    Slurp it, suck it, I/you know we all like it.
    • Everything about "Big" from PaRappa 2, if all the lyrics about one's size aren't already a Double Entendre.
  • Adorkable: Lammy. Just watch the intro cinematic of Stage 5, when she apparently forgets for a minute that she's looking for a guitar, not a car.
    Lammy: Yeah, uhmmm, I'm looking for, for a guitar.
    Paul Chuck: What kind?
    Lammy: Well, umm...a cool one, with awesome sound and has reclining seats, power-steering, and dual airbags—
    Paul Chuck: I don't have time for jokers.
    Lammy: Oh, no, nononono... (embarrassed blush) Sorry.
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  • Alternate Character Interpretation: Sunny Funny. She's presented as PaRappa's sweet love interest you want him to be with, but for some reason not everyone thinks she's so sweet. Supposedly has to do with most of PaRappa's efforts going unacknowledged and Sunny being straight up insensitive at the start of the second game. (Granted, she apologizes later, but it's brought up often.)
  • Annoying Video-Game Helper: Boxy Boy's tutorials in PaRappa 2, which interrupt cutscenes. They can be skipped with the start button, but it's never mentioned anywhere.
  • Awesome Music: Has its own page.
  • Big-Lipped Alligator Moment: Level 7 of PaRappa 2 has DJPJ's booth crashing through the wall and causing a power surge. The level then continues as if nothing happened.
  • Contested Sequel: PaRappa 2 is still loved (more so in the years since its release), but whether it lives up to the first game is a point of debate. Some consider it weaker than the first game for being much easier than the others, being an almost entire retread of the first one, and Boxy Boy's unnecessary tutorials. Other fans find PaRappa 2 to be the superior game for experimenting more with its music styles, having a more interesting story, songs and levels that are just as (if not more) memorable than the first game's, and all-around better written humor. Even the Sequel Difficulty Drop is considered a blessing in disguise by fans who were put off by the strictness of the previous game's inputs.
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  • Critical Dissonance: The games received mostly average reviews from critics, but fan response is much more positive.
  • Ensemble Dark Horse:
  • Fan-Preferred Couple: PaRappa and Lammy, despite the fact that both PaRappa games focused on PaRappa's love of Sunny. Some fans lampshade this by showing that Sunny is not amused.
  • "Funny Aneurysm" Moment: It seems PaRappa took Prince Fleaswallow's lesson to heart.
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  • Funny Moments: The whole series basically, mainly because it swims in Surreal Humor.
  • Germans Love David Hasselhoff: Due to Rodney Greenblat's popularity in Japan, he was chosen to design the game's characters and environment.
  • Good Bad Bugs: Being an early, rap-based Rhythm Game, the COOL freestyle system is far from perfect and can be easily hilarious results.
  • Ho Yay: PaRappa and PJ doing the moves from "Romantic Karate" on each other. Doesn't help that the show they're imitating is billed as being for adults only.
  • It's Easy, So It Sucks!: While the first game had some very unforgiving levels, the sequel is generally seen as swinging the difficulty too far to the other side due to the game making it actually harder to screw up or fail and getting a Cool rank is much easier.
  • It's the Same, Now It Sucks!: The PS4 remastered version had some fans treating it as such, noting that the remastered version is just a port of the PSP version with graphical filters to smooth out the visuals on high resolution displays. Hackers would later discover that the remaster is just a PSP emulator with the textures upscaled to 4K resolution.
  • Memetic Mutation:
    • "chinese", a video of PaRappa 2's multiplayer mode, has seen some exposure.
    • You [insert other game name here]in' awful!
  • Moe: PaRappa is literally a rapping, beanie-wearing puppy. What about that description doesn't sound like the most adorable thing in the world? On top of that, his voice in the anime is Miyu Irino doing the cutest voice he can.
  • Nightmare Fuel: Hairdresser Octopus from the second game. Mainly his scissors-flailing crazy side.
  • Parental Bonus: Benito Mussolini —> Instructor Mooselini.
  • Porting Disaster: The PS4 remastered edition has very noticeable input lag, which for a rhythm game makes it almost unplayable. The remastered version also has a glitch with Cheep Cheep in stage 4 where a red bar appears on her head when your rank is Bad, which is spposed to be a part of the visual filter for the Awful rank where her whole head turns red. Stage 5 has a glitch with the rain during the Bad and Awful ranks where it doesn't appear anywhere besides the corners of the screen. Stage 6 also has the fade to black transition at the song's end not play out.
  • "Seinfeld" Is Unfunny: Newer gamers would probably look at this game and wonder what the big deal is. It only has six stages, no customization, and can be beaten in under an hour. But when it first hit shelves back in 1997, it was a big deal, largely because there hadn't been a game like it before, and its distinct art style hadn't really been done either. It also defied the stereotypes about rap music, due to its clean lyrics.
  • Sequel Difficulty Drop: PaRappa 2 is significantly easier than the first game by having the timing window for button presses be more forgiving, getting a Cool rank is easier to obtain, and dropping down to Bad or Awful will have the master repeat the last set of lyrics to give you a chance to redo your mistakes without running into a possible Unwinnable game. Rising back to the rank of Good from this state will put you back to where you were originally before the rank drop so that you don't have to redo parts of the lyrics yet again and possibly screw up the same parts.
  • Suspiciously Similar Song:
    • In PaRappa 1, "PaRappa's Live Rap With MC King Kong Mushi" sounds a little like the rap version of "December, 1963 (Oh, What a Night)" by Frankie Valli and the Four Seasons.
    • The cinema before the fourth level includes a short ditty that sounds remarkably like the song "Tijuana Taxi".
    • The piano accompaniment from the driving lesson song is blatantly sampled from "Turtles Have Short Legs" by Can.
    • The piano accompaniment from the Prince Fleaswallow song sounds similar to the Joe Cocker version of "Feelin' Alright".
    • The music playing during Boxy Boy's tutorials in PaRappa the Rapper 2 has a lot of similarities to "Intermission" by Blur.
    • Awful mode "Romantic Love" in PaRappa the Rapper 2 sounds very similar to the Special World map music from Super Mario World.
  • That One Boss: Potentially, any of the bosses, but Cheap Cheap the Cooking Chicken is consistently hard for a lot of people.
  • That One Level: The bathroom rap level is considered to be extremely frustrating due to how many buttons the player has to play back with near perfect timing in order to succeed. This was probably one of the reasons why the sequel has a more forgiving mechanic for button pressing in the levels.
  • Uncanny Valley: Even if you intonate it perfectly, PaRappa's rapping voice is obviously cut up.
  • Vindicated by History: PaRappa the Rapper 2 has become more well liked in later years thanks to it having a far more playable PS4 port compared to PaRappa the Rapper Remastered, as well as Memetic Mutation giving it some more exposure.

Anime-only examples:

  • Creator's Pet: A awful lot of the episodes center on anime-only character Paula. Thankfully this is a less frustrating example considering Paula herself is a fun character.
  • Heartwarming Moments: The Christmas Special is considered to be the most touching episode, if not the best episode overall, of the series by fans.

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