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Video Game / GoldenEye: Rogue Agent

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I wanna stare fear in the face
I wanna take it all the way

The one where you play the baddie.

GoldenEye: Rogue Agent is a video game released in 2004. Electronic Arts has the James Bond license and based on their previous efforts, they decided to use the name of GoldenEye for their next game. They wound up creating an In Name Only game that takes place in a non canonical world.

You play as a freelance agent who was fired from MI6 for your ruthless and evil methods of getting the job done. You are soon recruited by Auric Goldfinger who is tangled in a turf war with Dr. Julius No, who happened to have shot one of your eyes out during a mission a few years previously. It is replaced with an electronic eye made out of gold, which is capable of projecting force fields and magnetic fields to protect yourself while continuing your mercenary work.

Preceded by Everything or Nothing and followed by From Russia with Love.


This game contains examples of:

  • All Just a Dream: Variation - the first level (Fort Knox) is actually a simulation. Given the game's premise, this could easily qualify as a Murder Simulator.
  • All There in the Manual: Only one manual, surprisingly. The Xbox manual contains more backstory on your character, and even tells you his last name (Hunter). There was an urban legend that some versions of the manual called him "Jonathan Hunter," but this isn't true.
  • Bare Your Midriff: Xenia Onatopp.
  • Bathhouse Blitz: One part of the level "Hong Kong" has the player character inadvertently enter a bathhouse run by the Hong Kong Triad. They must then shoot their way through in order to escape. The Bathhouse also appears as an arena in multiplayer mode.
  • Battle Butler: Oddjob.
  • Big Dam Plot: Dr. No has a base at Hoover Dam, from which he stages an assault on Goldfinger's Las Vegas casino, the Midas.
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  • The Cameo: Ernst Stavro Blofeld himself makes an appearance in the ending.
  • Chronic Backstabbing Disorder: The dividing line between MI6 and SPECTRE: Bond can more-or-less count on M, Q, and his other allies to remain "on his side," but Goldfinger, Scaramanga, Dr. No, and Goldeneye are all pretty much at each other's throats in a complex power-play.
  • Combat Pragmatist: The game is built upon underhanded combat, from the weapons (rail-gun; explosive goo-gun; etc.), scoring (the "kill" score is far more in-depth than on a traditional Bond game), and gadgetry ("zap" the other guy's weapon before you kill him). Of course, you can get a taste of your own medicine on later levels...
  • Cutscene Boss: Defeating Goldfinger is presented as a major objective; the confrontation plays out entirely in a cutscene. (Then again, he doesn't know that you've just hijacked the OMEN...)
  • Deflector Shield: One of the GoldenEye's powers.
  • Darker and Edgier: The title, box art, and fact that you play as the bad guy say enough already. Bonus points for the game literally killing off Bond early on.
  • Disc-One Final Boss: Dr. No is killed towards the end of the game, Goldfinger betrays Goldeneye immediately afterwards, making him the final antagonist.
  • Disintegrator Ray: The OMEN. Weaponized as the OMEN XR.
  • Does This Remind You of Anything?: Dr. No's insignia is reminiscent of the "biohazard" pictogram.
  • Dropped a Bridge on Him:
    • James Bond is crushed by a falling helicopter during the first level. Subverted as it's just a virtual reality simulation.
    • Oddjob falls off the Hoover Dam whilst trying to kill you for no reason.
    • While it's never explicitly said in-game, Oddjob really doesn't like Goldeneye's attempts at horning in on his territory.
  • Dual Wielding: You can wield almost any two weapons at the same time.
  • Electronic Eyes: The Goldeneye.
  • Emergency Weapon
  • EMP: One of the Goldeneye's functions allows players to hack into electronic equipment and render their foes' guns inoperable.
  • Enemy Chatter: The Mooks' in-game communication is a little more advanced than in previous games. For example, the guards will sometimes figure out that you're in the adjacent room and relay this to their allies.
  • Eye Scream: " It could easily have been more than your eye... "
  • Evil Counterpart: Goldfinger is this to M (sort of), and Scaramanga is this to Q.
  • Evil Versus Evil: It's Dr. No vs. Goldfinger.
  • First-Name Basis: Number One refers to Scaramanga, Goldfinger, and Dr. No as Francisco, Auric, and Julius.
  • Fun with Acronyms: The Organic Mass-Energy Neutralizer.
  • Gatling Good: The Predator MG, a two-handed, portable anti-aircraft weapon.
  • In Name Only: It's unrelated to the N64 game... and borderline with James Bond (007 only appears in the first mission!)
  • Magnetism Manipulation: The GoldenEye is a cybernetic eyeball with a host of magnetic superpowers, such as an EMF-based deflector shield and a Magnetic Resonance Imaging scanner.
  • Mighty Glacier: The Predator MG and the Harpoon RL. They both slow down your movement and the Predator takes a second to start shooting after you pull the trigger, but man do they clear house fast.
  • Mirror Character: The only difference between Bond and Goldeneye is whose side they're fighting on. They're both "blunt instruments" (to quote Ian Fleming himself) in the service of their masters.
  • Moe Greene Special: Dr. No's actions are identical to Goldfinger's threat in the original book.
  • N.G.O. Superpower: SPECTRE qualifies, as does its underwater base, the "Octopus."
  • No Name Given: As the Thunderball rights imbroglio hadn't been solved, SPECTRE appears (the octopus logo is even in the cover) but remains anonymous. Likewise, "Number One" is, for all intents and purposes, Ernst Stavro Blofeld.
  • Poison Is Evil: The venom guns cause instant but brief (about 3 seconds) paralysis. Per the manual, they're used primarily in assassinations and abductions, and they're a little more sadistic than James Bond's usual dart guns, which render his opponents unconscious or asleep for a while.
  • Proscenium Reveal: The first mission looks like a grittier retread of the climax of Goldfinger, where Bond dies ten seconds after landing and Goldfinger's nuke successfully detonates. Afterwards it's revealed to be a training simulation; the player character is fired from MI6 for supposedly being responsible for Bond's death and also for letting the bomb go off because he spent too long killing mooks instead of hauling ass to disarm the bomb.
  • Punny Name: The Eye Powers' names.
  • Roaring Rampage of Revenge: The opening cutscenes establish that Goldeneye lost his "real" eye in a skirmish with Dr. No a few years previously.
  • Rogue Agent: The game involves, as you'd expect, an MI6 agent going rogue after being discharged due to "needless brutality" and being recruited into SPECTRE by Goldfinger himself.
  • Role Called: In this case, GoldenEye is the nickname given to our main character, referencing his Red Right Hand.
  • Sequel Hook: GoldenEye defeats both Dr. No and Goldfinger and rides off with Pussy Galore into the sunset. Cue Scaramanga and Blofeld deciding to keep an eye on them...
  • Shout-Out: The most easily-found pistol is called the "Jackal."
    • The game's logo is a more stylized version of SPECTRE's octopus insignia from You Only Live Twice.
    • Charmingly, the Hong Kong level prominently features a Carver Media Group Network sign on top of a building. It becomes an improvised bridge later in the level.
  • Sociopathic Soldier: Where 007 is detached and clinical, his erstwhile colleague is sadistic and vicious—exactly the qualities MI-6 does not want. He was probably a menace even before the good doctor captured him, and this is what got him into trouble in the first place.
  • Villain Protagonist: The whole point of the game is to play an evil version of James Bond.
  • We Can Rebuild Him: Or at least the eye you lost during the second mission.
  • Where Does He Get All Those Wonderful Toys?: The Octopus level has Goldeneye running around a black market showroom of high-tech and extremely expensive goodies for villains to buy and use against the peoples of the free world, including things like nuclear submarines. As an agent of Goldfinger, Goldeneye has access to a virtually unlimited line of credit and can use it to buy several of these wicked toys, though Goldfinger will eventually call up and complain that he's going to go broke if the spending spree continues.
  • X-Ray Vision: The M.R.I. vision.
  • You Have Failed Me: What happens after your first mission: you get kicked out of MI6 for reckless behavior and for disobeying direct orders.
  • One-Hit Kill: The Mag-Rail and OMEN-XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN-XR is more prominent. They are carried by both random mooks and "named" mooks Your Goldeneye "shield" power can protect you from one shot of it, however the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it disintegrates you into a blue cloud of particles once it hits, regardless of difficulty.