Follow TV Tropes

Following

History VideoGame / GoldenEyeRogueAgent

Go To

OR

Added: 508

Changed: 4

Is there an issue? Send a MessageReason:
None


* EyeScream: " ''It could easily have been more than your eye...'' "
* ForeShadowing: " ''Excellent work, Goldeneye. Now the rest of my plan may fall into place.'' "

to:

* EyeScream: " ''It "''It could easily have been more than your eye...'' "
''"
* ForeShadowing: " ''Excellent "''Excellent work, Goldeneye. Now the rest of my plan may fall into place.'' "''"


Added DiffLines:

* OffscreenVillainDarkMatter: SPECT — sorry, [[SerialNumbersFiledOff "Our Organization"]] has seemingly unlimited funds from various companies and things. There's even [[NGOSuperpower "The Octopus"]], an underwater lair that's also a sovereign state unto itself. ''However'', it's implied that the money is finite: the player character is given an "unlimited line of credit" to infiltrate an evil weapon/gadget fair, but if he goes on a spending spree, Goldfinger will call and yell "STOP SPENDING MY MONEY!"

Added: 82

Changed: 133

Is there an issue? Send a MessageReason:
I have no idea why so many of these are commented out


%%* BattleButler: Oddjob.

to:

%%* * BattleButler: Oddjob.



%%* DeflectorShield: One of the [=GoldenEye=]'s powers.

to:

%%* * DeflectorShield: One of the [=GoldenEye=]'s powers.



%%* DisintegratorRay: The OMEN. Weaponized as the OMEN XR.

to:

%%* * DisintegratorRay: The OMEN. Weaponized as the OMEN XR.



%%* EvilCounterpart: Goldfinger is this to M (sort of), and Scaramanga is this to Q.

to:

%%* * EnemyCivilWar: The plot of the game is two different members of SPECTRE going to war with each other.
*
EvilCounterpart: Goldfinger is this to M (sort of), and Scaramanga is this to Q.



%%* NGOSuperpower: SPECTRE qualifies, as does its underwater base, the "Octopus".

to:

%%* * NGOSuperpower: SPECTRE qualifies, as does its underwater base, the "Octopus".



%%* PunnyName: The Eye Powers' names.

to:

%%* * PunnyName: The Eye Powers' names.
Is there an issue? Send a MessageReason:
None


* KingMook: After you shoot down her [=VTOL=] (which has about 50% more durability than a regular one), Xenia comes out to fight you on foot and is essentially an Elite with much higher shields and health. It takes about half a mag of assault rifle fire to bring down her shield, and a couple dozen more shots to kill her. However, her offense is below average as she only dual-wields a pistol and venom pistol, compared to the P90 and grenade launcher she had in the original ''Goldeneye'' game.

to:

* KingMook: After you shoot down her [=VTOL=] (which has about 50% more durability than a regular one), Xenia comes out to fight you on foot and is essentially an Elite with much higher shields and health. It takes Her shield is about half a mag of assault rifle fire to bring down twice as strong as an Elite's and her shield, and a couple dozen more shots to kill her.health is likewise about 2-3 times that of an Elite. However, her offense is below average as she only dual-wields a pistol and venom pistol, compared to the P90 and grenade launcher she had in the original ''Goldeneye'' game.

Added: 198

Changed: 66

Is there an issue? Send a MessageReason:
None


** Your "Throw" ability also kills the affected enemy instantly, at the high cost of 3/4ths of your energy bar.

to:

** Your "Throw" ability also kills the affected enemy instantly, at the high cost of 3/4ths of your energy bar. It doesn't work on "Elites" unless their shield is down, however.
** Punching an enemy while your Polarity Shield is active is likewise a one-hit kill, as the physical contact discharges the shield into them. It also only costs about 1/3rd of your energy to do so.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BloodlessCarnage: When shot, enemies give off blue hit sparks (presumably representing bullets striking armor) instead of blood.
Is there an issue? Send a MessageReason:
None


** Elite enemies are as tough or slightly tougher than even the heavy troops, are equipped with Polarity Shields that roughly double their durability, and often carry heavier loadouts such as the minigun. They each have a unique name which is displayed on your [=HUD=].

to:

** Elite enemies are as tough or slightly tougher than even the heavy troops, are equipped with Polarity Shields that roughly double their durability, durability and also make them immune to your [=EM=] Vision and Throw abilities, and often carry heavier loadouts such as the minigun. They each have a unique name which is displayed on your [=HUD=].



* PuzzleBoss: When you finally confront Dr. No, he shoots at you from a reactor platform protected by an impenetrable energy shield. You need to use your hack ability to overload the 5 consoles on his platform, at which point the reactor will overload and electrify his platform.

to:

* PuzzleBoss: When you finally confront Dr. No, he shoots at you from a reactor platform protected by an impenetrable energy shield. You need to use your hack ability to overload the 5 consoles on his platform, at which point the reactor will overload and electrify his platform. At this point he's dead as soon as you take out his Polarity Shield (which is about as tough as Xenia's).
Is there an issue? Send a MessageReason:
None


* PuzzleBoss: When you finally confront Dr. No, he shoots at you from a reactor platform protected by an impenetrable energy shield. You need to use your hack ability to overload the 4 consoles on his platform, at which point the reactor will overload and electrify his platform, draining his shields and health until he dies. The reactor shield drops at this point so you can speed up his death by shooting him, but even if you don't he'll eventually die from electricity damage anyway.

to:

* PuzzleBoss: When you finally confront Dr. No, he shoots at you from a reactor platform protected by an impenetrable energy shield. You need to use your hack ability to overload the 4 5 consoles on his platform, at which point the reactor will overload and electrify his platform, draining his shields and health until he dies. The reactor shield drops at this point so you can speed up his death by shooting him, but even if you don't he'll eventually die from electricity damage anyway.platform.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* LimitedLoadout: You can only carry whatever you can hold in your two hands, which means 2 guns dual-wielded or a single two-handed weapon. You also can't carry much ammo either; just 2-3 mags per weapon. The game heavily encourages you to swap out weapons frequently.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PuzzleBoss: When you finally confront Dr. No, he shoots at you from a reactor platform protected by an impenetrable energy shield. You need to use your hack ability to overload the 4 consoles on his platform, at which point the reactor will overload and electrify his platform, draining his shields and health until he dies. The reactor shield drops at this point so you can speed up his death by shooting him, but even if you don't he'll eventually die from electricity damage anyway.

Added: 689

Changed: 229

Is there an issue? Send a MessageReason:
None


* KingMook: After you shoot down her [=VTOL=] (which has about 50% more durability than a regular one), Xenia comes out to fight you on foot and is essentially an Elite with much higher shields and health. It takes about half a mag of assault rifle fire to bring down her shield, and a couple dozen more shots to kill her. However, her offense is below average as she only dual-wields a pistol and venom pistol, compared to the P90 and grenade launcher she had in the original ''Goldeneye'' game.



%%* XRayVision: The M.R.I. vision.

to:

%%* * WolfpackBoss: Since [[spoiler: Goldfinger]] is killed in a pre-rendered cutscene, the game's "FinalBoss" fight are 4 [[EliteMooks Elites]] (2 of whom are armed with Omen rifles) backed up by about a dozen regular Mooks.
*
XRayVision: The M.R.I. vision.vision allows you to see enemies through walls (very effective when combined with the Mag-Rail which shoots through walls), but has a limited range of a few dozen feet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AntiArmor: The Tesla [=EM=] pistol does average damage (about the same as the Jackal .357 pistol), but can take down the Polarity Shields used by Elites in just a couple of shots.
Is there an issue? Send a MessageReason:
None


** To a lesser extent, there are the heavy troops; they wear [[RedAndBlackAndEvilAllOver black-and-red]] DoomTrooper armor (in contrast to the ballistic vests and grey fatigues worn by the medium troops), have more health than the medium troops (requiring about 11-12 Spec 9 pistol shots to kill instead of 7), and can carry heavier loadouts such as miniguns or dual submachine guns.

to:

** To a lesser extent, there are the heavy troops; they wear [[RedAndBlackAndEvilAllOver black-and-red]] DoomTrooper DoomTroops armor (in contrast to the ballistic vests and grey fatigues worn by the medium troops), have more health than the medium troops (requiring about 11-12 Spec 9 pistol shots to kill instead of 7), and can carry heavier loadouts such as miniguns or dual submachine guns.

Added: 3779

Changed: 664

Is there an issue? Send a MessageReason:
None


* ArbitraryGunPower: Generally averted; the relative power of the various non-sci-fi weapons is generally true to life. The P90 does the least damage (plausible if loaded with civilian-grade rounds), the 9mm pistol does almost as low damage, the .357 Desert Eagle does slightly more damage, the assault rifle does more damage than any pistol (killing lightly-armored Mooks with a single shot and medium-armor Mooks with 3 shots), and the sniper rifle does the most damage for a ballistic weapon.



* EmergencyWeapon: The default "peashooter," a weak pistol with below-average fire rate whose primary draw is infinite ammo.

to:

* EliteMooks:
** Elite enemies are as tough or slightly tougher than even the heavy troops, are equipped with Polarity Shields that roughly double their durability, and often carry heavier loadouts such as the minigun. They each have a unique name which is displayed on your [=HUD=].
** To a lesser extent, there are the heavy troops; they wear [[RedAndBlackAndEvilAllOver black-and-red]] DoomTrooper armor (in contrast to the ballistic vests and grey fatigues worn by the medium troops), have more health than the medium troops (requiring about 11-12 Spec 9 pistol shots to kill instead of 7), and can carry heavier loadouts such as miniguns or dual submachine guns.
** In the final level there are the [[spoiler: Goldfinger]] troops armed with Omen [=XR=] rifles. While they're the exact same as the regular troops in that level, who are equivalent to medium enemies, the Omen rifles they carry are a OneHitKill against you even at full health and armor. Their projectiles are relatively slow, but they can spam them much more quickly than you can.
* EmergencyWeapon: The default Spec 9 "peashooter," a weak pistol with below-average fire rate whose primary draw is infinite ammo. Strangely, it appears to be a full-size combat handgun, in contrast to 007's compact Walther [=PPK=], yet performs noticeably worse.



* TheGoomba: The light-armored enemies (all Goldfinger troops until the final level, the sleeveless, helmetless Dr. No troops, and most Triad gangsters) generally only carry a single pistol or submachine gun, and die in just 3 Spec 9 pistol shots or 1 assault rifle shot.



* MyRulesAreNotYourRules: Enemy Elites can recharge their Polarity Shields much faster than you can, and enemy Omen troopers can fire and reload their Omen rifles much faster than you can.
* MythologyGag: Xenia wears the same see-through mesh crop-top and black leather pants she did in ''[[VideoGame/Goldeneye1997 Goldeneye 64]]''.
* NoHonorAmongThieves: Dr. No [[spoiler: and Goldfinger]] want to take over [=SPECTRE=], while Blofeld secretly arranges for them to try so he can have them eliminated. [[spoiler: Goldfinger]] also betrays Goldeneye the moment [[YouHaveOutlivedYourUsefulness he outlives his usefulness]]. This also extends to gameplay; enemy mooks will occasionally grab one of their comrades and use him as a BulletproofHumanShield, and your Goldfinger allies give you absolutely ''no'' benefit of the doubt when it comes to friendly fire; hit one with a single bullet and the entire squad will turn on you, often prioritizing killing you over killing the enemy Dr. No troops they were in a shootout with just moments ago.



* OneHitKill: The Mag-Rail and OMEN-XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN-XR is more prominent. They are carried by both random mooks and [[EliteMooks "named" mooks]]. Your [=GoldenEye=] "shield" power can protect you from one shot of it, however, the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue cloud of particles once it hits, regardless of difficulty.

to:

* OneHitKill: OneHitKill:
**
The Mag-Rail and OMEN-XR are these for most human-based enemies (excluding boss-type enemies and vehicles), though the OMEN-XR is more prominent. They are carried by both random mooks and [[EliteMooks "named" mooks]].mooks]] in the final level. Your [=GoldenEye=] "shield" power can protect you from one shot of it, however, the same goes for the aforementioned "elite forces" as they too come equipped with a similar shield as well, and once said shield is down, well... it '''disintegrates''' you into a blue cloud of particles once it hits, regardless of difficulty.difficulty.
** Your "Throw" ability also kills the affected enemy instantly, at the high cost of 3/4ths of your energy bar.

Top