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A wick check for Selective Memory

Problem: Selective Memory is a video game trope about the separation of PC and player knowledge, in that the player has to discover things the character should already know or be able to look up. But despite the warning on the page, it's often confused with in-character memories. Either for Self-Serving Memory or a character having amnesia or simply omitting events the audience knows about but the character should still remember.Sandboxes and a duplicate entry from a Pantheon page have been excluded from this check.

  • 7 correct out of 46 (15%)
  • 20 self-serving/twisted (44%)
  • 8 amnesia or omissions (17%)
  • 4 unsorted misuse (9%)
  • 7 indices/related tropes (15%)

    open/close all folders 
    Correct 
  • Great Big Book of Everything: In this case, new information may even literally appear as the plot demands, the entry for each location, item, enemy, or other piece of interest only readable after you have encountered it.
  • Tropes Q to Z:Tetra Master, a card game with vague rules which are not particularly explained to the player. Justified in that nobody you talk to knows the rules either, and you can only pick up the rules from people's suppositions about them. These people are otherwise avid players, but they only know about half a rule each... Fortunately, none of the rules matter much. The outcome of each game is more or less random, and the few rewards with an actual use you can get out of it are easily gotten elsewhere...including one of the very few cards you can get outside of the treasure hunt sidequest that actually has a use beyond using it in the card game itself.
    • A full explanation of the rules was eventually provided...in the manual for Final Fantasy XI. On-page example
  • Resident Evil 0: The inversion of Selective Memory is easily explained as Gameplay and Story Segregation. Rebecca and Billy have radios they use to stay in radio contact throughout the game.
  • Arcanum: Of Steamworks & Magick Obscura: Our hero was going from the second largest city on the continent to the largest one, but does not remember where these cities are located. All our hero has is a map which shows the major topographical features of the continent, but none of the settlements. The player character is supposedly from a different continent which makes their lack of geographical knowledge about Arcanum understandable. Variant on an on-page example.
  • Resident Evil 0:
    • Inverted. At one point, the player has to split Rebecca and Billy up. The one who goes upstairs, by using the hookshot, will find a file that hints at the combination to a locked room. It is explained how the other character gets the dial to enter the combination, which is inexplicably off, but not how they know about the file, let alone the password. And that knowledge is needed for the other character to progress.
    • Just before Billy has to save Rebecca from falling into a chasm. In order to unlock the door, Rebecca needs to pick up a note that says what the power settings need to be. However, when she falls into the chasm, Billy needs that note, because it hints that he's got to go through the boiler room. So he really shouldn't know that.
  • Sam & Max: Freelance Police: Inverted in Chariot of the Dogs. Sam and Max shouldn't be able to know about Superball erasing short-term memory in response to bringing up time travel, but it's the only way to make past Sam forget why he needs the Embarrassing Idol contract.
  • The Infinite Ocean: The game's protagonist is heavily implied to be either SGDS or one of the scientists. In either way, they react to the messages on the walls with knowledge of the plot. A bit lacking in context for how it would help though.

    Misused - self-serving 
As an example from a reality show, it could be a genuine memory lapse, but ignoring the past to make oneself look better makes it fit better here.
  • A.J. Lee: A lot what she says during her "Total Diva feud". Apparently they had been slacking off, getting nothing done for years until AJ Lee came along as a serious wrestler. In actuality, AJ only became known for being a "serious" wrestler not long before this feud. Prior to it her time on the main roster was defined mostly by dates and a stint as GM (as in, off the active roster) and she had been on main programing longer than half the show's cast. It almost looks like Three Month Rule since no one ever corrects anything she says (especially when you consider her and Kaitlyn were the first targets of Natalya's Divas of Doom team, whose primary concerns were the women they perceived not to be serious wrestlers).
  • The Trolley Problem: One woman cries out how her daughter was almost killed because of the esper's energy going rogue. But Joseph thinks to himself how the daughter was saved because of another esper (Teruki).
  • The Crown S 6 E 4 Aftermath: Mohamed Fayed becomes convinced that Diana and Dodi were going to marry had they not been tragically killed in the accident. Truth in Television, as he made such claims in Real Life.

    Misused - memory gaps 
  • World Of Mayrin:
    • Fallen Angel: Eamon is a rare example of a fallen aasimar who fell before he ever was able to transform. This must have happened at some point during his childhood, but he just doesn't remember how.
  • Bungo to Alchemist: The writers reincarnated has blurry memories of certain events in their previous lifes, especially those happened around their late years. It's suggested that the stronger the writers get, the more memories they can regain.
  • The Railway Series: Despite being older than Stanley, and on the Mid Sodor Railway before Stanley arrived; Falcon still acts shocked when Duke recounts the story of Stanley's demise. Especially strange given that one of the illustrations in "Duke the Lost Engine" even shows Stanley in the back of the engine shed alongside Falcon (although erroneously, seeing that Stanley wouldn't be built until World War One and that particular story was set in the early 1900's). Still, its heavily implied the two engines worked alongside each other and as such Stanley's transformation into a stationary boiler should not have been news to Falcon.
  • Shadow of Destiny: The human mind might not be capable of handling more than a few hundred years of memories, then again, homunculus' de-aging gave him immediate amnesia, it may just be recurring every X years. Though he does remember the museum owner as a friend, so he does have at least some long term memomory of recent years. Then again, there's endings where the good doctor dies, so his past may be as in flux as his future. In the end, it's a case of Selective Memory.
  • Kleptomaniac Hero:
If "Adventure Games" were a medical condition, the first symptom would be amnesia and the second would be kleptomania.
  • I was going to give this the benefit of the doubt, as in the player being the one who doesn't know anything about the setting and goes around stealing everything, but in an adventure game, the latter usually isn't optional and the protagonist of this one really is amnesiac.

    Misused - Unsorted 
Does the chorus contain something that would change the meaning of the song? And does the song actually tell the character's past?
  • The 100 S 01 E 09
    • Un-person: Finn makes reference to a thirteenth space station, that was blown out of the sky by one of the others in order to convince the remaining twelve to come together to form the Ark. It's apparently not part of the official history of the Ark. Unusually, everyone on the Ark seems to be aware of it, they just ignore it to celebrate Unity Day. This isn't about personal memories, but about going along with the official record even if they know otherwise.

    Indices and related tropes 

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