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The Player

Ostensibly a prospector who suffered a nasty crash-landing. What they do next is up to you.

Tropes:

Watch this space.

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    Campaign NPCs 

Crafty Mike

A dubiously-legitimate scoundrel who introduces new players to crafting.

Tropes:

  • Lovable Rogue: Mike always seems to have dubiously-legal "business" to take care of, so he ropes the player into doing minor tasks around his bases. The loveableness comes into play because he lets the player keep the bases, including crafting equipment that can't be found anywhere else unless the player gets lucky with invaders.

Suzie Vroom

A racing driver who works for Venture and teaches the player how to fly an aeroplane. Word of Social Content Producer posits that she's thicc.

Tropes:

  • Verbal Tic: Suzie's dialogue is sprinkled liberally with engine noises ("Vroom, vroom!"). Considering her surname, this may also count as Pokémon Speak.

Big Pete

GeoCorp's quest NPC. A fat, jolly chap whose work ethic is not as great as it first appears.

Tropes:

  • Blatant Lies: Pete claims to be GeoCorp's hardest-working employee mere moments before he tasks the player with fetching him a bunch of resources to meet his quota.
  • Eating Machine: If Pete is in fact a robot, his appetite for resource chunks would definitely count.

Sergeant Smash

The tough, bullish Hawkeye sergeant who gives tech-hunting missions.

Tropes:

  • Drill Sergeant Nasty: A milder example than many, but he rarely misses a chance to call the player a maggot. As the player rises through the license grades in Hawkeye, so Sergeant Smash's respect for them grows.

hubl

Technically not one individual but a type of sales robot sent out by Better Future. They sell the player hover techs.

Tropes:

Watch this space.

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    Guardians and Bosses 

Please note that "guardian" is the word used for any pre-defined enemy guaranteed to appear in the campaign; for example, Little Thief, the tech the player has to destroy in order to get their radar. They do not have to actually guard anything.

Big Tony

A rival prospector who ambushes the player after their crash-landing.

Tropes:

  • Warm-Up Boss: Big Tony is pretty easy, even with the player's beaten-up starter tech.

Little Thief

A weaponless tech that swipes the player's lost radar block after the crash.

Tropes:

Watch this space.

Trader Troll

The first boss, who must be defeated to unlock trading stations. She/he shows up in a random tech using level 2 GSO parts.

Tropes:

  • Wake-Up Call Boss: Although the chosen tech may vary, the Trader Troll is generally tougher than the random spawns the player will have faced up to that point.

    Corporations 

Galactic Service Organisation (GSO)

A government-run mining company created to help new prospectors build their techs and get into off-world mining. The default starting corporation, the GSO are outclassed in at least one area by every other corporation.

Tropes:

Watch this space.

Team Venture

An extreme sports organisation. They offer the fastest wheels in the game.

Tropes:

Watch this space.

GeoCorp

A mining company which specialises in heavy equipment and massive techs. Their drills and plasma cutters function as the game's strongest melee weapons.

Tropes:

Watch this space.

Hawkeye PMC

A corporate military organisation. Their weapons and shields are the strongest in the game.

Tropes:

Watch this space.

Better Future

A new startup specialising in ultra-sleek, ultra-modern hover techs and aircraft. They offer a small selection of powerful laser weaponry and a variety of useful devices, such as anti-gravity engines and off switches for shields.

Tropes:

Yo, you see this space? Watch it. Now.

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