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     64 – Inkling 

Voiced by Yuki Tsujii
Home Series: Splatoon
Debut: Splatoon [Wii U], 2015

Playable in: Ultimate
Final Smash: Killer Wail

Hailing from the realm of Splatoon, Inklings are a race of humanoid squid creatures that can shapeshift between human and squid forms, utilizing their ink for various purposes within the sport of Turf Wars, striving to be the "freshest" amongst their peers. They were the first newcomers to be confirmed for Ultimate.

  • Action Fashionista: Inklings are highly into fashion as much as they are into battles. That's why their Palette Swap choices are not recolors of the original clothing. It's simply not fresh for them.
  • Adaptational Badass: Unlike their games of origin, submerging the Inklings in water does not immediately kill them, though, just like everyone else, they will still drown if they stay in the water long enough.
  • Adaptational Nice Guy: As opposed to being Sore Losers when losing in their main game, they're Graceful Losers if they lose here.
  • Anti-Frustration Features: Inklings don't actually have to be on Ink to refill their ammo. Unlike their home series, standing on Ink of a different color doesn't hurt or slow them, and it will fade over time.
  • Ascended Extra: Went from a DLC Mii costume and a trophy in Wii U/3DS to a fully-playable fighter.
  • Badass Adorable: Cute kids that can turn into cute squids, and vice-versa, but all of them can get very competitive, as their Turf Wars can assess to, and some of them are also capable of taking out entire armies of Octarians in their home series. Now that they're in Smash, they get to compete for this trope alongside the likes of Kirby, Pikachu, Pichu, Jigglypuff, and the MOTHER duo.
  • Bioluminescence Is Cool: They have purple glowing spots on the underside of their tentacles which render them visible in the dark.
  • Bottomless Magazines: Averted: A gameplay element requires them to stock up on ink frequently.
  • Color-Coded for Your Convenience: Each Palette Swap has its own ink color associated with it, so you can tell whose ink is whose, even in an all-Inkling 8-Player Smash.
  • Covered in Gunge: Their attacks can cause this, which also serves as a Damage-Increasing Debuff.
  • Damage-Increasing Debuff: Inklings can temporarly coat their opponents in ink, which increases the damage they take.
  • Difficult, but Awesome: While playing as an Inkling, managing your ink supply and refilling it whenever possible is essential for performing well. However, once that hurdle is jumped, an Inkling has access to both incredible attack power and a variety of moves geared for any situation.
  • Everything's Squishier with Cephalopods: Especially ones that are humanoid! Inklings are a hybrid of squid and kid, and they're adorable as all get out.
  • Glass Cannon: Inkling can move relatively fast, has many punishing attacks, and can actively increase their damage output by coating the enemy in ink. However, their ink isn't limitless and can run out quickly, meaning that they can leave themselves much more open to attacks than most other characters. They're also light in weight.
  • Graceful Loser: In a stark contrast to their behavior in their home games, losing Inklings will applaud quite enthusiastically for the match's winner.
  • The Gunslinger: The Inklings are armed with the Splattershot watergun, which functions like an ink-firing machine gun.
  • Hyperspace Arsenal: They use a large variety of weapons that they pull out of nowhere.
  • Improbable Weapon User: Some of the weapons they use are quite odd, such as giant paint rollers and buckets full of ink.
  • Jaw Drop: In their reveal trailer, the Girl opens her mouth in awe upon seeing the signature emblem of Smash Bros. blazing in front of her.
  • Leitmotif: Splattack! from the first Splatoon game.
  • Limit Break: Killer Wail, a large, aimable soundwave, trapping the opponents and damaging them over time. Unlike other Wave Motion Gun style Final Smashes, the Inkling is controllable while it's firing, and can throw any enemies that did dodge the attack back into it.
  • Mechanically Unusual Fighter: Much like their home game, the Inklings need ink to use their weapons, which is recharged by shielding and pressing B. Unlike Splatoon, this can be done anywhere, not just on Ink, which fades during matches in Smash, though a pool of ink will appear as part of the animation.
  • Mythology Gag:
    • The start of their reveal trailer is an updated version of the initial reveal trailer for the first Splatoon game, showing the Boy and Girl fighting each other and demonstrating their abilities in a blank white space until they're interrupted by the Smash Bros. crew.
    • Many of the Inkling's animations are based directly from their game of origin. For example, their entrance animation is the same as when Agent 3 enters a stage in Splatoon's story mode, while their victory animations (such as twirling their Slosher like a basketball) are taken directly from those in their home games.
    • While the Inklings themselves are primarily based on those from the first Splatoon game, their home stage, Moray Towers, takes more inspiration from Splatoon 2, such as with Judd and Lil' Judd's appearance in the background.
    • Their ink's ability to lower the defense of whoever is covered in it and the Roller's ability to cover the ground in ink and slow down enemies who walk on it is similar to how, in the original Splatoon games, standing in enemy ink both slows down and slowly damages you.
  • Orange/Blue Contrast: By default, the Girl is colored orange and the Boy is colored blue, and they are often shown to be at odds with each other.
  • Palette Swap: Rather than just swap colors for the Girl and Boy, each palette is an Inkling that was used for the first game's promotional materials. Other than the orange Girl and blue Boy, we have:
    • Yellow Girl: Agent 3 as she appeared in 1, wearing the Hero Suit.
    • Pink Girl: A tan girl wearing a Takoroka Mesh and Black Squideye shirt.
    • Purple Girl: A girl wearing the full Amiibo School Gear.
    • Green Boy: A dark skinned boy wearing a Skull Bandana with an Armor Jacket Replica and Octoling Boots, referencing this design.
    • Aqua Boy: A boy wearing Black Arrowbands and a Baby Jelly shirt.
    • Purple Boy: A boy with a Skate Helmet and an Octo Tee.
  • Purely Aesthetic Gender: Like in their series of origin, there's the option to pick between both male and female Inklings, but this doesn't change gameplay at all.
  • Shapeshifter: Per the source material, Inklings are seen shifting between their humanoid "kid" forms and their cartoony "squid" forms.
  • Sticky Situation: Downplayed. The trail left behind by their paint rollers slow down anyone walking on it.
  • Unorthodox Reload: Since Inkling runs on a limited ink tank, he/she must refill it regularly to power a good chunk of their moveset. This can be done by pressing the Shield button and B simultaneously, which causes the Inkling to transform into a Squid and hide in his/her ink, quickly recharging the ink tank in the process. Unlike their home series, Ink fades after being shot and thus they aren't required to actually be on their own ink, or any ink at all (The animation accounts for this, creating ink for them to swim in).
  • Wave Motion Gun: Their Final Smash, Killer Wail, acts like one.

     65 – Ridley 


Home Series: Metroid
Debut: Metroid 1 [NES], 1986

Playable in: Ultimate

The Arch-Enemy of Samus, a high-ranking leader of the Space Pirates, and a major antagonist of the Metroid series.

He has had multiple appearances in the Super Smash Bros. series as a boss prior to being Promoted to Playable in Ultimate; for those, see this page.

  • Arch-Enemy: To Samus, being the murderer of her parents. His reveal trailer subtly emphasizes this, as he goes out of his way to taunt Samus after taking out Mega Man and Mario.
  • Armor Is Useless: One of his alternate costumes is his armored, cybernetic Meta Ridley form from the Metroid Prime Trilogy. Unlike in those games, however, it has no effect on his defense or abilities in Ultimate.
  • Ascended Meme: His splash tagline reads: "Hits the Big Time!", a reference to the "Ridley is too big" memes circulating around his size, often being a joke on why he wasn't included in previous titles. Even with his size obviously toned down, his hitbox is still the biggest in the game.
  • Ascended Extra: In no small part due to his popularity with fans, he has had a greater prominence in each consecutive game. He started as a background cameo of the Planet Zebes stage in the original game, to a cameo in the intro to Melee (plus a trophy, which would appear in every game except 3DS afterward), to two boss battles in Brawl, to a stage hazard/assist in Wii U, culminating to him being a fully playable character in Ultimate.
  • Attack the Mouth: While Ridley's Neutral Special move — a Breath Weapon — is charging, his mouth is left vulnerable to enemy attacks. A direct blow to it will cause the attack to literally blow up in Ridley's face and inflict massive damage on him.
  • Ax-Crazy: The developers explicitly made a point of emphasizing Ridley's viciousness and cruelty relative to the rest of the cast, and his love for pain is shown through his moveset, his trailer, and even one of his win animations.
  • Beating A Dead Player: One of his win animations has him apparently ripping his opponent apart even after they're dead. Although he's actually tearing the ground (visible in a Team Battle victory), the way the camera shows it makes it a convincing view.
  • Beware My Stinger Tail: A good number of his attacks involve whacking and stabbing people with his tail. Notably, all of these attacks are sweet-spotted on the tip of the tail.
  • Breath Weapon: Similar to Bowser and Charizard he has a fire-breathing attack, although his are fireballs that move in a wave-pattern and travel on the ground. His Final Smash launches his opponent against Samus' ship in space, breathing a massive beam of energy that causes the ship to explode.
  • Charged Attack: In addition to his Smash attacks, Ridley's Neutral and Down-B special attacks can be charged to deal additional damage.
  • Combat Parkour: Ridley is surprisingly very agile despite his size. He somersaults with ease and has really great air mobility and aerial attacks. Even in one of his victory poses, he shows off his nimbleness.
  • Combat Pragmatist:
    • He's described as one of the most brutal fighters, utilizing tactics that, while not dirty per se, are certainly more vicious and unsportsmanlike than other fighters' moves, such as scraping opponents across the floor and being perfectly content with impaling others just to win.
    • This also extends to his reveal trailer, where he picks off Mega Man and Mario before ambushing Samus. Mega Man's arsenal would make him the second biggest threat to Ridley, and while Mario might have been a better choice to pick off last due to being the most vulnerable target, Ridley chose to take him out in order to get under the skin of his hated adversary, Samus.
  • Comedic Sociopathy: In accordance with his established personality in the manga, Ridley is still as brutal as ever, but now shows off his dark and sadistic sense of "humor" about his bloodlust, twirling Mario's dropped hat on his claw with an implied smirk.
  • The Comically Serious: Don't let his ferocious look fool you. Just like other menacing characters in the game, he has no problems reacting hilariously with Spicy Curry. Or even wielding a Hammer in some hilarious fashion.
  • Composite Character: His design in Ultimate is an amalgamation of various Ridley designs throughout the franchise. It helps well with his different size in that regard.
  • Crippling Overspecialization: Ridley's raw damage output and combo potential are insane, but this comes at the cost of defensive skills, making his oversized hitbox both a blessing and a curse. If the opponent can get into his attacks, Ridley is ridiculously easy to combo. He also has a dearth of reliable and/or safe KO moves, and his safe moves don't deal much knockback until the opponent is at an unreasonably high damage level.
  • Cyborg: His cybernetic Meta Ridley incarnation from the Metroid Prime series appears as an alternate costume.
  • Dark Reprise: His victory theme is the Item Acquisition theme from the Metroid series played in a minor key rather than the major key it's usually in.
  • Difficult, but Awesome: His Down-B is a slow tail stab that requires you hit at the very tip to maximize it. Whiffing the attack even at max charge will do only minor knockback and damage, in addition to leaving Ridley wide open if he misses. If used properly however, it adds upwards of 50% to the Damage Gauge (among the biggest percentage boosts of any attack ever, tied with Roy's Flare Blade which also falls into this trope). That's on top of the Focus Attack-esque Crumple State that the opponent gets forced into to, giving Ridley a golden opportunity to KO the victim.
  • The Dreaded: His debut trailer demonstrates why he is Samus' greatest enemy. He quickly dispatches a super fighting robot and a turtle dragon-stomping plumber without being detected. Samus realizes who's here and calms herself before turning her cannon around. When Ridley attacks from below, Samus' eyes are filled with horror as her visor reflects the space dragon's monstrous size. Then it cuts to gameplay footage of Ridley brutally destroying nearly every other fighter, culminating with him throwing Samus into her own Gunship and then blowing it up with his fiery breath.
  • Establishing Character Moment: In his trailer, he quickly and brutally dispatches Mega Man and Mario with ease, and when it comes time to show himself to Samus, twirls Mario's hat around his index finger. This gives those unfamiliar with him a good gist of what exactly Ridley is like.
  • Evil Is Bigger: He rivals Ganondorf as the most genuinely evil playable character in a Super Smash Bros. game, and he rivals Bowser as the biggest.
  • Family-Unfriendly Death: Given that he impaled Mega Man and what seemed to be crushing Mario's skull in his debut trailer...
  • Good Wings, Evil Wings: No surprise here, Ridley is evil all the way down with his purple bat/demon wings complete with Spikes of Villainy.
  • Glass Cannon: Ridley's main strength is his overwhelming offensive potential, being both fast and highly damaging. On the other hand, he's above-average in terms of weight at best, and has an utterly massive hitbox, rendering him vulnerable to both ranged pressure and sustained combos.
  • Glowing Eyes of Doom: He has glowing yellow eyes like he does in Metroid. It's especially apparent in his reveal trailer, where the eyes are among just a few sources of light in that room.
  • Hero Killer: Having disposed both Mario and Mega Man in his trailer with relative ease, the gameplay footage later adds to his body count with Pit, Fox and Sonic all being tossed out of the ring and Link getting impaled.
  • Hyper-Destructive Bouncing Ball: His Plasma Breath move has this property. He breaths out a ball of fire, or a series of balls of fire, that bounce from the ground continuously. The projectile has interesting properties, like jumping off to a platform in order to hit unfortunate enemies trying to recover.
  • Impaled with Extreme Prejudice: His preferred way of killing people is by impaling them with his tail. The very first thing he does in his debut trailer is to dispatch Mega Man in exactly this manner. In fact, under the right conditions, it can count as an automatic KO even if the fighter does not go flying off-screen.
  • Informed Attribute: Finally averted. This is the first video game depiction of Ridley to freely showcase the intelligent and cruel personality that supplementary materials always claimed he possessed.
  • Jerkass: Ridley is a violent and outright sadistic asshole, as seen with his Comedic Sociopathy in his debut trailer.
  • Kick the Dog:
    • Ridley taunts Samus over blindsiding and defeating Mega Man and Mario with relative ease by picking up and twirling the latter's dropped hat on one claw, all the while sporting a sadistic Psychotic Smirk.
    • By ripping through her Gunship with a fiery Wave Motion Gun, his Final Smash always ensures he will take down Samus in some form — even if she's not fighting in the same battle as Ridley.
  • Knight of Cerebus: Smash isn't a stranger to having monstrous villains as playable characters, but they tend to be toned down a little bit, and even Tabuu is just a Generic Doomsday Villain. Ridley is every bit as cruel and brutal as he's always been, impaling Mega Man with his tail and crushing Mario's head in an ambush in his debut trailer, and showing that his style is brutal, unfair, and violent in gameplay.
  • Lean and Mean: In contrast to the buff Other M design previously used as the Pyrosphere stage hazard in Wii U, this Ridley goes back to the thin, skeleton-like look he has had in most Metroid games.
  • Leitmotif: His reveal trailer features "Vs. Ridley", Brawl's Rotten Rock & Roll remix of his original battle theme from Super Metroid. His character trailer uses a new, techno-based remix of said theme.
  • Limit Break: His yet-unnamed Final Smash has him knock his opponent into Samus' Gunship as it's flying, before blasting the hell out of both them and it with a fiery mouth beam. After the cinematic is over, you can see the Gunship crashing in the background.
  • Mythology Gag:
    • His more playfully sadistic personality as shown off in the trailer harkens back to his more energetic and talkative personality from the 2002 Metroid manga.
    • Ridley's way of executing Mario is exactly how he crushed the heads of Samus' parents in Samus' hallucination of that same manga. Also from the manga, his impalement of Mega Man is similar to how he wounded Gray Voice.
    • His character art shown above has him in the exact same pose as Bowser's from 3DS/Wii U, except Ridley is facing the opposite direction. How fitting, since they're both giant, draconic Arch Enemies to their series' respective heroes.
    • Many of Ridley's Palette Swaps reference his various incarnations and color schemes from both how he appears in-game and different pieces of promotional artwork. His red/orange palette references his artwork for Super Metroid; his blue/violet palette references his Neo-Ridley appearance in Fusion; his green/red palette references his artwork for Zero Mission; his gold/blue palette references his golden statue (along with the other bosses) from both Zero Mission and Super Metroid; his violet/green palette references his sprite in the original NES Metroid; and his silver/green palette references the Ridley Robot in Zero Mission.
    • When Ridley breathes fireballs, they travel in a wave motion, which has not been seen since the original NES Metroid. His smaller size in Ultimate is also in line with this Early Installment Weirdness.
    • His Meta Ridley form serves as an alternate costume. The design seems to be most directly based on how it looked in Super Smash Bros. Brawl.
    • Ridley's overall design looks incredibly identical to his sprite in Super Metroid, sharing the same color and details; while giving him his Lean and Mean proportions.
  • Non-Standard Character Design: Ridley in Ultimate is incredibly detailed, even more so than the realistic characters (like Snake or Ryu) in either Ultimate or Brawl.
  • Our Dragons Are Different: He's a dragon from space with pteranodon-like features. He's actually the third playable dragon in the series following Charizard and Corrin but all are very different interpretations of the mythos.
  • Pragmatic Adaptation: He's been significantly scaled down from his games and prior Smash appearances, to make him more viable as a playable character.
  • Promoted to Playable: He was previously a story boss in Brawl and a stage boss in Wii U, and now he's finally playable in Ultimate. This also marks the first time he's ever been playable, period.
  • Palette Swap: Many of Ridley's alternate colors are references to his non-purple appearances throughout the Metroid series. He also has an orange alternate with blue wing membranes and a red tail-spike — resembling Charizard's color scheme.
  • The Power of Hate: Possibly why his Final Smash focuses on him destroying Samus's Gunship; Ridley's relationship with Samus on his side doesn't go much deeper than his unbridled hate for her.
  • Primal Stance: He's almost always crouched down low to the ground, to where his claws are almost touching the floor. This is justified since this is, mechanically and tactically, to make him as small a target as possible; One of his taunts is merely him standing slightly more upright, and this alone demonstrates that he towers over most fighters in the game.
  • Purple Is Powerful: His skin is predominantly purple like it is in most Metroid games, and he's a Lightning Bruiser who can deal the largest amount of damage of any character from the entire series. His Down-B for example can deal up to 60% damage(!)note  if executed correctly.
  • Rated M for Manly: Much like Bowser, he's very monstrous. And like Ganondorf, he is one of the most ruthless characters in Nintendo's lineup.
  • Razor Wings: Uses his wings for his up aerial and Up Special to damage enemies.
  • Sadist: His attacks are unusually brutal for the games, and during his reveal trailer he is shown taunting Samus right after impaling Mega Man and throwing Mario off a bridge. His gameplay demonstration also shows him stabbing Link in the gut, then curl up to sit there to watch him die (in a colorful explosion).
  • Sickening "Crunch!": In his reveal trailer, Mario's bones can be heard cracking as Ridley crushes his skull. Likewise, one of his taunts has him stand straight up with an audible crack in his bones.
  • Slasher Smile: If you look very closely at the corners of his mouth during his "rip apart the dead opponent" victory animation, you'll notice him putting on a smile.
  • Sore Loser: Ridley will applaud his opponents if he does not win, though it's wholly in-genuine on his part.
  • Space Pirate: He's the commander of the Space Pirates, whom Samus constantly butts heads with.
  • Spikes of Villainy: He has some spikes on his wings and head, but his main one is the one on his giant stinger-like tail.
  • Stealth Expert: Despite being a giant flying space dragon, Ridley is able to pick off Mario and Mega Man mere feet away from Samus without her realizing anything is afoot.
  • Unskilled, but Strong: Ridley's fighting style lacks anything resembling finesse and is every bit as savage and animalistic as one would expect from a Space Dragon. That said, his sheer speed and raw strength more than makes up for it and he uses acrobatics really, really well.
  • Vile Villain, Saccharine Show: Sure, Smash Bros. is no stranger to dark and frightening villains such as Giga Bowser, Tabuu, and Master Core. However, Ridley's viciousness and cruelty helps him stand out among the colorful Nintendo cast, having a brutal and animalistic moveset that really emphasizes what a sadistic monster Ridley is. His reveal trailer, in particular, portrays him like a villain straight out of a horror film.
  • Wipe the Floor with You: His Side-B move does this to an opponent unfortunate enough to get hit by it. He can drag indefinitely unless the player wiggles out of it, Ridley cancels it, he reaches the end of the platform, or if he enters the blast zone. It's also a Call-Back to his first appearance in the Subspace Emissary where he slams Samus against the wall and drags her across it.
  • Xenomorph Xerox: An aspect of his appearance since Super Metroid (particularly the long bladed tail), but this game makes it even more obvious thanks to the particular aspects they chose from various Ridley designs along with the extra detail in his skin. His reveal trailer plays it up with him viciously and stealthily picking off Megaman and Mario not unlike the trope namers.
  • Your Size May Vary: He's notably smaller in Ultimate than in his previous appearances, being four meters tall when standing upright and around the size of Bowser (a character who is also larger in his home series) when hunched over. Given that concerns about his size were often raised in support why he couldn't be made playable — and according to Sakurai made it very difficult to fit him in as a character — and that counter-arguments pointed out that Olimar, despite being less than 2 cm in his series, was in the current and previous rosters (albeit bigger in size), players are okay with this compromise.

Echo Fighters

    13ᵋ – Daisy 

Voiced by Deanna Mustard
Home Series: Super Mario Bros.
Debut: Super Mario Land [GB], 1989

Playable in: Ultimate

The feisty Princess of the four kingdoms of Sarasaland, Daisy was saved by Mario from the evil alien Tatanga and since then has been a firm friend of the Mushroom Kingdom crew, joining them in everything from Go-Karting to Tennis and now, Smashing.

  • Ascended Extra: Went from a Palette Swap of Peach and a trophy to an actual fighter.
  • Assist Character: Blue Toad appears in her moveset, serving the same roles that Red Toad does with Peach.
  • Ass Kicks You: As an Echo Fighter of Peach, Daisy has a similar move.
  • Badass Adorable: The crown Princess of Sarasaland, with big blue eyes, an expressive face, an incredibly positive attitude with tons of energy to spare, and more than capable of throwing down with everyone in Smash. Daisy counts even outside of the series — particularly shown by that one time she sent Bowser flying with a single Armor-Piercing Slap.
  • Fiery Redhead: More of a reddish-brown, but she certainly has the fiery, up-tempo personality down to a T.
  • Flower Motif: Daisies, obviously.
  • Genki Girl: Much like in her own series, she's very cheerful, upbeat and tomboyish, not to mention very energetic. You just have to look at the "YEAH!" Shot in her render compared to the other Princesses to get a good idea of how much!
  • Leitmotif: Classic Tennis from Mario Tennis: Ultra Smash.
  • Moveset Clone: Of Peach. Along with Lucina and Dark Pit, Daisy is what's known as an Echo Fighter — a character whose moveset is identical to an existing fighter, with only technical aspects behind them differing. In fact, she was the first Echo Fighter revealed after the other two were rebranded as such.
  • Palette Swap: Not Daisy herself, but her Toad has a blue cap in contrast to Peach's red-capped one.
  • Petal Power: Befitting her name, her attacks have flower petal effects trailing from them.
  • Pimped-Out Dress: Similarly to Peach, her dress is much more detailed here than in the Mario series.
  • Promoted to Playable: Daisy has been present in the series since Melee — but only in the form of trophies, and as an alternate colour option for Peach. As of now, she's branched out into her own playable character.
  • Tomboy with a Girly Streak: Much like in her own series, Daisy is the more tomboyish Princess between herself and Peach — generally being the much more sassy, boisterous and less formal of the two — but at the same time, still with a noticeable flower motif to her outfits and moves, which is added onto the rainbow and ribbon ones that Peach already had with hers.
  • Tomboy and Girly Girl: A bit more of an Informed Attribute compared to how she is normally since she'll be a Moveset Clone of Peach here, but character-wise, she's the Tomboy to Peach's Girly Girl — it especially shows in her animations and taunts.
  • V-Sign: Daisy does a standard version as a taunt and a sideways version as a victory pose — complete with a playful Sailor Moon-esque wink in the latter.