Follow TV Tropes

Following

Characters / Magia Record Tokime Clan

Go To

    open/close all folders 

Tokime Clan

    General 
Magical Girls who belong to the Tokime Clan, a family whose girls have been chosen as Puella Magi for generations to make their wishes for the sake of the nation. Although various descendants of branch families are scattered across Japan, the main family is based in Kirimine Village, a closed-off and rural village where the knowledge of Magical Girls is commonplace and Kyubey is worshipped as a god.
  • Call a Rabbit a "Smeerp": They use different terminologies to refer to Magical Girls and the like, such as "Kannagi"note  for Magical Girls, "Devils"note , "Jewel"note  and "Spirit"note . Even after being taught about the more recent and widely-used terms, Shizuka personally still prefers the old ones, as she finds it hard to change and wants to cherish the tradition.
  • Defector from Decadence: The reason why a lot of the clansmen are scattered away from their home village is because they really don't want their daughters to make a contract to an emotionless alien and turn into monsters when they fall to despair.
  • Hidden Elf Village: Kirimine Village, the Tokime's hometown, was isolated from the rest of the world and cannot be mapped out even with satellites because it was hidden inside a Witch labyrinth. After the events of the Green Jasper Diviners story, Shizuka finally allows the village to slowly adapt itself to modernity.
  • Home Base: Besides their home of Kirimine Village, their Kamihama base is Suitoku Temple, located in Sankyou Ward.
  • Image Song: "Sazanka no Ato" (The remains of Sasanqua), which is sung by the character's voice actors.
  • Mundane Utility: After the village is opened up to the outside world, the poor state of the roads to Kirimine means that the Tokime Magical Girls, who happen to be superhuman, are the best suited to traverse them until they can be repaired. This is used for as mundane thing as 'transporting Kirimine local produce, a type of Persimmon nut called Daidaikko, to a supermarket product exhibition'.
  • Patriotic Fervor: They're Magical Girls who contracted for the sake of Japan and its inhabitants. Himena initially tries to convince the Tokime to join Neo-Magius' magical girl supremacy goal by appealing to the inherent xenophobia such ultra-nationalism tend to breed.
  • Superpowerful Genetics: The Tokime clan tends to produce girls with potential to be magical girls because their common ancestor was a magical girl, so much that the clan made a ritual for it. Shizuka in particular has a bunch of weird extra power beside her wish magic and generic magical girl powerset because she's a main line descendant of the clan.
  • Town with a Dark Secret: More like "Village With A Dark Secret", but it's revealed in the Green Jasper Diviners event, Kirimine Village has a rather eerie and sinister atmosphere around it thanks to the corrupt elder's "tradition" of coercing her young kinswomen to contract and selling their wishes under the guise of it being for the sake of Japan, and then forcing them to Witch out faster and then using them as a sacrifice to the Vagabond Witch when they're no longer of use. Even after the main reason of the conflict is gone, it doesn't change the fact that the clan worships Kyubey, and considers his contract a sacred duty.

    Shizuka Tokime 

Shizuka Tokime

Voiced by: Shuu Uchida

https://static.tvtropes.org/pmwiki/pub/images/1600247046223_edited.png

A Magical Girl from the main family of the Tokime Clan who is their current leader. Born and raised in an isolated rural village, it was decided that she would become a "Kannagi" (Puella Magi) for the sake of Japan. Its her first time living in the city, so everyone is helping her out. She's been good at fishing since she was young.


  • Ambiguously Related: Hatsu Tokime, a member of the Tokime Clan from centuries past featured in the Tokime Colelctive Tales story has Shizuka's last name and Shizuka had dreams of her past during the event, though if this means she's directly related to Shizuka or not, and if so how, is uncertain.
  • Anxiety Dreams: The Tokime Collective Tale event has her suffering from these in advance of a New Years Ritual.
  • Awesome, but Impractical: Her magic is to cease her target's movements, however it has a drawback that her own movements will be halted along with it.
  • Black-and-White Insanity: Downplayed. There are no middle ground in her perception of morality, making her antagonize Promised Blood and Neo-Magius more, even after understanding their motives. She is still vigilant after Promised Blood stop their revenge once and for all, and hesitant to cooperate with Neo Magius.
    • It comes to a head in Chapter 8 of Arc 2, when she chooses to deflect to the Neo-Magius because she believes their vision of a world dominated by magical girls will allow her to enforce her morality on normal people and make them stop hurting each other. It's only when Chiharu and Sunao use Sana's book to help her understand that oftentimes people only do bad things out of desperation or because they themselves have been hurt does she realize how simplistic her worldview was and repent.
  • Connected All Along: Her wish is revealed to have saved Kanoko's family factory from going out of business two years ago.
  • Country Mouse: In contrast to Chiharu, she's lived in the secluded Kirimine Village all her life and has a lot of trouble adjusting when they go to Kamihama. At one point she even gets stuck on the subway turnstile. In the comic Magia Report, she calls chocolate "tasty black sugary treats", calls them 'shockolates' in her winter costume story while also not knowing about Valentine's day, while Ryouko's Swimsuit Costume Story has her be unfamiliar with the terms beach volleyball (both words), sun vizor, and athlete, though she does know what sunglasses are and doesn't appreciate Chiharu trying to 'explain' them to her. Chiharu's Magical Girl Story has her also be unaware of what a Panda is, in her own Magical Girl Story has her need to have what a factory is explained to her, in Sunao's she only knows about Ice Cream via advertisements and knows little about it beyond that, her Fire Sunrise Costume Story has her unaware of what a fashion designer, lace, or present is (she knows gifts, but she has never heard the term 'present'), and during Tokime Collective Tales she's baffled by Sayuki's description as an idol. Her quotes have her struggling to recall what the various traffic lights mean and be confused about where the capital of Japan is, while in her training event she calls a map 'mapu' consistently, has to figure out via context clues what a shopping mall is and doesn't know what a pamphlet is, and, due to how village mangers would acquire most of the materials from the outside world, is more used to bartering than shopping.
  • Dreaming of Times Gone By: Shizuka has dreams of the actions and memories of a previous heiress, Hatsu Tokime, during Tokime Collective Tale.
  • Everyone Has Standards: While Shizuka believes in using magic for the sake of the country and is very patriotic, she is not uncaring of the state of other nations. The fact her wish saved Japanese industry but cost or harmed the jobs of many people in other countries was not lost on her, being both happy that her wish did good for Japan and mournful of the cost it had on others.
  • Face–Heel Turn: After experiencing the sheer hatred from the people she tries to protect in Yukuni Town, she defects to the Neo-Magius in order to fulfill her vision of a world of peace and morality.
  • Heroes Gone Fishing: One of the things that Shizuka does that doesn't directly relate to her duties as a Diviner is fishing. Its a hobby she enjoys on top of being a source of food.
  • Homeschooled Kids: Due to growing up in a very remote area under a controlling overlord, Shizuka was homeschooled. This lack of exposure to others greatly influences her attitudes towards the wider world, though Shizuka herself isn't socially awkward in the sense of not being able to connect with people.
  • Honor Before Reason: She places her clan's welfare and opinion above everything else which causes her to suddenly break Tokime's alliance with the Kamihama Magia Union without either Chiharu or Sunao's input on the matter due to her kinsmen's urging despite the advantages they could have benefitted from the alliance. However, in spite her decision to become another competitor for the Kimochi stones, she still considers Iroha a true friend, and respects her enough that she refuses to attack the Union underhandedly and would rather they battle one on one over the stones in an honorable due should the time the Tokime and the Union come to blows one day.
  • Hopeless with Tech: Part of her naivety also relates to technology, needing Chika's help to buy a phone with everything she'd need and struggling to work a cash register during Sunao's Magical Girl Story. During the 2020 Christmas Login event she's also quick to tap a strange message on her phone and risk getting a virus, though mercifully it is just a gift giving event masterminded by the artificial intelligence counterparts of Tsuruno and Felicia that escaped Touka's game world.
  • Jumped at the Call: Was eager to become a Diviner when Mikoshiba decided it was her time two years prior to the events of Act 2. To a point she didn't even think much of her wish and what it meant until Emiri mentioned the concept of taking pride in one's wish to her. Finding out her wish was sold more for the interests of a individual business owner versus the country as a whole hit Shizuka hard.
  • The Leader: Following the conclusion of the "Green Jasper Diviners" event, Shizuka takes her rightful place as the Tokime Clan's head and becomes the group's official leader.
  • Sigil Spam: The targeting reticles she uses to aim her Magia are the Tokime Clan's sigil.
  • Skilled, but Naive: While there's no doubt about her strength as a magical girl, it's another story about how ready she is as a person. While there's a lot of focus given to her being unaccustomed with the city life and its facilities, there's also signs that she's naive about the way the world goes. She's surprised that majority of magical girls don't wish for large concepts like patriotism for Japan, with most just wish to have something in their immediate vicinity. She also struggles with difficult emotions like hatred or violent despair because she had never encountered them in her sheltered hometown, which causes her to especially antagonize Promised Blood. Her inexperience also causes her to fluctuate between extremes; her lax tolerance toward Felicia's Kimochi kill steal causes dissatisfaction among her kinsmen, and when she attempts to correct this, she thinks that one-sidedly breaking an alliance with a host that helped her group many times without telling even her close confidants is the way to go.
  • Stuck in the Doorway: Played for Laughs and Parodied. In one point in the main story and several chapters of Magia Report, she finds countless ways just to go over the subway turnstile to enter Kamihama, but gets stuck in the end.
  • Super Gullible: As the result of being a sheltered Country Mouse, Shizuka gets fooled frighteningly easily. Even disregarding the incident with the Mikoshiba elder, in Chika's sidestory she almost got tangled with a Scam Religion that sells a holy water said to "contain twice as much hydrogen as oxygen".
  • Sword Beam: She fires rays of light from her sword instead of using it as a melee weapon.
  • Young and in Charge: She's younger than Sunao, Ryoko and Asahi and in charge of the Tokime Clan as its heiress, respected by her clanmates for her hard work ethic. She only loses this position by defecting.
  • "Where Are They Now?" Epilogue: She's planning for the future of the Tokime Clan with her mother while learning the Tokime Isshin style. She's planning on going to a vocational school to become a dressmaker.

    Chiharu Hiroe 

Chiharu Hiroe

Voiced by: Mayu Sagara

https://static.tvtropes.org/pmwiki/pub/images/chiharu_5.png

A Magical Girl with a keen sense of smell that belongs to the Tokime clan. She went with her mother to the Tokime's village to learn about her bloodline. She's reckless, with a strong sense of justice and a keen nose for evil doings, but in a place with so many incidents and evil going on it could be futile.


  • A-Cup Angst: According to Shizuku in The Great Banquet that Transcends Time, she's jealous of Sunao's figure and how developed it is.
  • Amateur Sleuth: She's a huge fan of detective stories, only to become a detective herself in trying to solve the mysteries of Kirimine Village.
  • An Arm and a Leg: Poor Chiharu gets her arm hacked off by Neo-Magius's Miyuri so Neo-Magius could steal the Kimochi bracelet she earned for themselves...and succeed. Thankfully, she gets her arm reattached with the help of Puella Care.
  • Baby Of The Bunch: The smallest and newest to contract of the Tokimes in focus, being about the same age as Shizuka (who had contracted two years before meeting her), though being treated like this can get on Chiharu's nerves.
  • City Mouse: She was raised in a more modern environment, so coming to the much more rural and closed-off Kirimine Village takes a lot of her getting used to. In her MSS (which takes place directly after the Green Jasper Diviner event), she comes to appreciate the natural beauty of the village more.
  • Hellish Pupils: PlayedWith. While sometimes playful, she is a good person and isn't associated with a cat or snake whatsoever.
  • Hidden Depths: Is such a fan of the series The Shaky Shogun she can name every episode title. Of which there are over a thousand. Which she memorized both in title and in plot summary.
  • In-Series Nickname: Her friends call her "Charu".
  • Jumped at the Call: While in the beginning she has some doubts about being a magical girl, most of her reservation is gone after seeing Shizuka and Sunao fight a Witch. She looks up to the protagonist of her favorite detective drama, and always wishes to be a hero of justice. Seeing that the chance to be a superhero isn't a fantasy is enough to motivate her to make a contract.
  • The Leader: Becomes the new leader of the Tokime Clan after Shizuka defects to the Neo-Magius.
  • The Nose Knows: Even before becoming a Magical Girl, Chiharu had a strong sense of smell. It later becomes a part of her detective abilities, she literally smells crimes.
  • My Significance Sense Is Tingling: Her personal magic is powerful detective instincts; she literally can smell crimes and malice. This causes her to realize that something is terribly wrong with Kirimine Village.
  • Sensory Overload: If the malice she senses is particularly strong, she'll get physically nauseous. In "Green Jasper Diviners", one of the things she notices odd from the village is that the village shrine, which is supposed to be holy, is smelling really foul. The first time she steps on Kamihama City, the amount of malice a large city with a large population has sends her hurling, and even a moderately sized town can overwhelm her due to a larger population naturally having more secrets.
  • Young and in Charge: Chiharu is the smallest of the named Tokimes; younger than Sunao, Asahi, and Ryukou; and the same age as Shizuka (Chika's age is unknown), and after Shizuka defects to the Neo-Magius, ends up in charge of the Tokimes.
  • "Where Are They Now?" Epilogue: After becoming well-known for her writing, she got a column in a fiction magazine, and is working on becoming a critic of detective fiction.

    Sunao Toki 

Sunao Toki

Voiced by: Aguri Onishi

https://static.tvtropes.org/pmwiki/pub/images/toki_sunao_04_1_edited.png

A magical girl who was once an assassin belonging to the Tokime clan; however, her true loyalty is to her friend and fellow Magical Girl Shizuka. She worries often, is considerate, and a good listener. She is very much adored by the adults in the villages and towns, often being pampered as an older sister. She is still tormented by her past, and sometimes sees dark shadows.


  • The Atoner: After the "Green Jasper" event story, she wishes to always remain loyal to Shizuka and Chiharu to pay for her sins against them.
  • Beware the Nice Ones:
    • Despite known as a gentle and kind girl, she's still the Tokime's assassin.
    • Give her a water gun and a competition and she turns into a demon.
  • Big Eater: She has a notable Sweet Tooth. One of her voicelines is that she gets caught eating dessert before meal, and she claims that it's okay because she has different stomachs for dinner and dessert.
  • Dramatic Irony:
    • She made her contract because she wishes that her parents to stop worrying about her. Turns out, her parents are worried because she almost come of age to give her soul for the Tokime Clan (read: make a magical girl contract).
    • Because she makes her contract out of her own will, Sunao is one of the rare Tokime magical girls free of the clan's influence. However, because she made the contract without the clan's supervision, the clan elder holds her parents hostage to make her obedient anyway.
  • I Have Your Wife: The only reason why Sunao does the corrupt village elder's bidding is because the elder threatened to harm her parents if she refused to comply. This went on for roughly a year before Green Jaspers.
  • The Mole: She's aware of the village elder's schemes and is the one who murders Chiharu in most of the Bad Ends if Chiharu digs too deep, but she's only doing this because the elder is threatening her family otherwise. Once they depose the elder and destroy Yurayura-sama, she's fully allied with Chiharu and Shizuka.
  • Obliviously Beautiful: Shizuka and Chiharu both says that her hair smells nice. This, coming from Chiharu, is a significant praise. Sunao, on her end, doesn't really get it because she doesn't do anything special with it.
  • Sweet Tooth: She's fond of sweets, up to and including getting them for a holiday gift during 2020 holiday login story.
  • The Unsmile: At the beginning of "Green Jasper Diviners", Chiharu and Shizuka are discussing about giving Elder Mikoshiba an Affectionate Nickname, and they try to make Sunao use it too. Sunao only gives a stifled laugh and a smile that doesn't reach her eyes.
  • "Where Are They Now?" Epilogue: She's been working to get a license to assist people, and plans on opening her own center in the future.

    Ryouko Natsu 

Ryouko Natsu

Voiced by: Yukina Tomatsu

https://static.tvtropes.org/pmwiki/pub/images/natsu_ryouko_04.png

A hot-blooded Magical Girl who grew up in a temple, she detests the corruption belonging to the Tokime Clan. She lost her parents when she was very young, and was rigidly raised by her strict grandfather who lives in Joanji Temple, a temple near Kamihama. She came to Kamihama with a passion in order to support the young girl that's the head of house. A devout Buddhist, she was disgusted by the formerly corrupt leadership of the Tokime but now seeks to support their new, innocent leader.


  • Berserk Button: Talk of heroism and self-sacrifice, at least during her Magical Girl Story, really gets her goat. The Tokime girls talking about heroism for the good of Japan is enough to get the otherwise on-board Ryouko to start questioning if she should even be involved, and she went from worrying and fretting about Moka to yelling at her the moment the latter was called a hero for nearly drowning trying to save a cat. This is rooted in the issues that came about as a result of her mother's death.
  • Bully Hunter: She's beaten up bullies in her class before and her initial interactions with Sakuya are fueled by this mistaken belief.
  • Distracted by the Sexy: Doesn't notice Sakuya's rudeness at first because of her nice legs, much to Sakuya's surprise when the reaction to her aloofness is girl going crazy for her legs and comparing them to a Kongorikishi A-Gyou (A type of muscular guardian of the Buddha) statue.
  • Has a Type: She likes people who have nice legs.
  • Jumped at the Call:
    • Was quick to join up with her fellow Tokimes after hearing about them and the 'secrets' of Kamihama, even transferring schools and enduring a 40 minute commute by train as a result in order to be in a better place to help out of if needed.
    • She's quick to go full Bully Hunter on Sakuya's behalf when it seems like she's having trouble at school.
  • Kill Me Now, or Forever Stay Your Hand: During the Always Waving My Hand At You event, she lets Sakuya beat her up as hard as she can without fighting back to reassure her that she's not going to die so easily. Things go tragically different when they wind up fighting for real in Chapter 7.
  • Knight in Sour Armor: Compared to the rest of the Tokimes, she has a low view of self-sacrifice and noble wishes. She has no problem saving lives, she has no problem fighting Witches, she has no problem with helping people, and she's devout in her faith, but she doesn't hold noble sacrifice and duty to the same ideal as her compatriots. Even after finding out the truth of her mother's sacrifice, her view shifts are about why the wishes were made, not about the nobility of sacrifice.
  • Martial Pacifist: Due to her strict Buddhist upbringing, she dislikes pointless fighting and takes a Thou Shalt Not Kill approach to fighting even mortal enemies. She tries to encourage Sakuya to also take this attitude to help her deal with the guilt she feels for killing one of her friends in the Futatsugi gang war. Tragically, she's forced to go against this when neither she nor Sakuya refuse to back down and she winds up killing her.
  • Tell Me About My Father: Her mother died when she was young, and the only thing her grandfather tells her about her other is that she was a "hero". For the longest time, Ryouko considered her grandfather's story as nonsense and heroism as empty platitude, until her grandfather saw her transforming into a magical girl. Considering her old enough to know the truth because she had made a contract, her grandfather let her listen to the recording of her mother's last message. Her mother was a counter-intelligence agent, and her mother died in the line of duty preventing a terrorist cell from causing a war. This changed Ryouko's opinion on heroism.
  • Raised by Grandparents: Was raised by her Gramps after her father died of illness and her mother died a heroes death.
  • Refusal of the Call: She initially refused to become a Magical Girl for the Tokime Clan due to her disdain for heroism. Being a Magical Girl is fine, helping the Tokimes is fine, but doing things for the mindset of heroism and self-sacrifice just reminds her of her dead mother and the hardships that followed too much. After learning the truth about her mother, she changed her mind.
  • Right for the Wrong Reasons: She quickly picks up that Sakuya's having problems during their initial meeting, but due to issues like her missing shoes she attributes the problem to bullying. This is not entirely incorrect, Sakuya was having school problems leaning towards that nature, but her issues were far more related to her trauma prior to the formation of Promised Blood than outright bullying. Her shoes weren't missing at all, but the trauma and stress of both the past wars and the ongoing one with Kamihama drew her to push everyone away at the expense of her own happiness. She needed help, but not in the way Ryouko initially believed.
  • Staff of Authority: While her weapon is closer to a wooden sword, it looks more like a shaku. Given that she's modeled after the Buddhist judge of death and her powerset revolves around stunning enemies, the shaku is most likely the Rod of Remorse, the yama's staff that gets heavier proportionate to the sin the person it struck has.
  • Warrior Therapist: How she helps Sakuya through her problems in the end, at least for a while.
  • "Where Are They Now?" Epilogue: She's wandering the country to mourn the many fallen Magical Girls, listening to the troubles of anyone who approaches her.

    Chika Aoba 

Chika Aoba

Voiced by: Marina Yamada

https://static.tvtropes.org/pmwiki/pub/images/aoba_chika_03.png

A Magical Girl of the Tokime clan who loves nature and lives in a treehouse in the nearby mountains. She was invited by Shizuka and her friends from Tokime's branch village to return to Kamihama, where she used to live a year ago. Due to her deep knowledge of plants and animals, she works as a nature guide while living in the Hokuyo Mountains, surrounded by nature.


  • Ineffectual Loner: Her sidestory shows her as someone who somewhat distrusts other people, preferring to live secluded in nature. When Ryouko provides lodging to the other Tokime girls for their investigation of Kamihama's Doppel barrier, Chika rejects her offer and opts to make her own cabin in Hokuyo forest. Her cabin got broken apart by a storm, but the other Tokime girls help her make a new, better one. This makes her realize that she doesn't have deal with everything alone. While in the present she's still living in her forest cabin by herself, she's not as averse to group activities like she used to.
  • In Harmony with Nature: Chika's family used to live in Hokuyo forest and her thesis on forestry is so good that it granted her a scholarship in the famously elite St. Liliana. Her wish is so her family can continue on living surrounded by nature. By her own words, unlike people, "Nature doesn't lie."
  • Restored My Faith in Humanity: After seeing the other Tokime girls are helping her fixing her cabin without strings attached, she decides that she really want to believe in other people and have friends again.
  • Rules Lawyer: Her perfect life in Kamihama was destroyed because her father was scammed by a old friend and business partner and got hounded by debt collectors as the result. Kyubey offered her the contract, only for her to find out that her parents' plan B is going to fix their problem without her contract anyway. On the top of that, her parents revealed to her that they were living in Kamihama in the first place so she would never make contract with Kyubey, knowing what his contract entails. This caused Chika to be extremely distrustful of other people's intention, especially when they try to sell her something, and would read every single fine print they have before making any purchase.
  • Speaks Fluent Animal: Part of Chika's abilities as a Magical Girl is the ability to understand animals.
  • Weapon-Based Characterization: Her weapon of choice is twin axes, showing her traits as a lumberjack and a mountaineer.
  • "Where Are They Now?" Epilogue: She's still working as a nature guide and has opened a mountain retreat, which has become famous amongst people tired of city life.

    Asahi Miura 

Event Variants

    Shizuka Tokime (First Sunrise ver.) 

Shizuka Tokime (First Sunrise ver.)

https://static.tvtropes.org/pmwiki/pub/images/card_11254_c.png

A Magical Girl who wants to lead the Tokime Clan to a new beginning. She prays for peace in the Land of the Rising Sun and for peace for her family at the auspicious first sunrise of the year. She has since learned that there are many different combinations of ozouni to enjoy, such as round mochi or square mochi, with chicken or amberjack. Once she gets under the kotatsu however, she can't get back out.


  • Ancestral Weapon: The sword Shizuka uses in this form was wished up by Hatsu Tokime, a Tokime clan member from centuries ago.
  • Magical Weapon: The sword used was a magical sword wished up by Hatsu Tokime centuries ago, since restored during the events of Tokime Collective Tale. It was made with the specific purpose of destroying a calamity-summoning cup that the Mikoshiba of Hatsu's era had wished up as a means of controlling the clan further, and when restored to its full power by restoring the lost piece it glows.
  • One-Off Character: Appears only in the one-off event "Tokime Collective Tale".
  • Reforged Blade: After the sword was wished up by Hatsu, the Mikoshiba of her time broke off its sigil, weakening it to only dispel the calamities the calamity-summoning cup contains, instead of destroying it. Centuries later, during ''Tokime Collective Tale', Shizuka finds the sigil and restores it, restoring the sword's full power to finally destroy the cup.

Top