YMMV / Kingdom Hearts

I know now, without a doubt, the Kingdom Hearts fandom is... not agreeing on some things, listed down here.

  • Alternative Character Interpretation: Are the members of Organization XIII evil, or misunderstood? Can they feel emotions, or are they just really good actors?
    • Dream Drop Distance confirms that Nobodies really are capable of feeling emotions, and even growing new Hearts; Organization XIII just didn't know that, being duped by Xemnas into thinking they were totally emotionless.
      • Which leads to more interpretations. Who were suppressing their emotions and reveling in sociopathy, and who were merely ignorant?
    • What of the circumstances of the individual members? As 358/Days showed, Xemnas has little tolerance for failure or insubordination, even having members devolved into dusks if they become useless to him. Did some of the other, nicer members care if they were hurting innocent people, yet didn't see the point in resisting, as they'd be turned into dusks and serve Xemnas anyway, losing what little they had left? Or did they ultimately care about nothing but getting their own hearts back?
    • The game did this to Goofy, having him go from a Good Is Dumb guy to the one of the main trio with the most common sense.
  • Americans Hate Tingle:
    • Reports on the Japanese KH fandom report significantly less Kairi/Namine/Xion hate from fangirls than there is in the US; even most of the ones who don't care for them don't hate on them. To be fair, some of this hate comes from the Yaoi Fangirls for obvious reasons.
    • Sora has become something of a Base-Breaking Character amongst the American fandom. In Japan, he's the most popular character from the series, and in a Famitsu reader poll, he ranked 5th as the most liked Video Game Character.note 
  • Angst? What Angst?:
    • Talking to Sora even at length will reveal him to a be a cheerful, optimistic, happy teenager. Who happens to have been put into a coma for a year, watched his home get destroyed, had to deal with Fighting Your Friend several times, routinely fights the forces of darkness, and has been Mind Raped a couple times over.
      • Finally subverted as of Dream Drop Distance. Sora finds out the full extent of his connection to the rest of the cast, and the fact he can only wield the Keyblade because of Ven and those bonds strengthening his heart. The revelation that he's essentially a nobody (not literally) made strong because he happens to be surrounded by heroes is something that really tears him up when he first figures it out, but he decides if that's what it takes to give him the strength to help the rest of them fight, then so be it. Then this trope gets played straight when only Riku is announced as a Keyblade Master and Sora doesn't seem bothered by it at all.
    • Bambi prances around pretty happily for someone whose world was destroyed...
  • Anvilicious: About all of its moral messages, even the... unusual ones.
  • Archive Panic: Every game is quite long, making playing through them all quite a daunting task. If you have a PS3, Nintendo 3DS, and either a PS4 or Xbox One, you're golden. Otherwise....
  • Author's Saving Throw: After three infamously No Export for You "Final Mix" versions that were Japan-only, the 1.5 and 2.5 PS3 ports of the series included the Final Mix versions of I, II, and Birth By Sleep. International fans that had been left out of all their extra content over the years can now enjoy it looking better than ever.
  • Awesome Music: Yoko Shimomura, folks.
  • Base-Breaking Character: Many characters, but especially the members of Organization XIII.
  • Big Lipped Alligator Moment: In Kingdom Hearts II, pretty much any cutscene with the Gullwings (Yuna, Rikku, and Paine) is this. Even though they work for Maleficent, they never actually cause any trouble, unlike Pete. Their cutscenes have no relevance to the story, at all.
    • In the same game, this happens nearly any time Cloud, Tifa and Sephiroth appear in cutscenes. They show up in a couple of cutscenes that play during the main story, even though none of them have any relevance to said story. It all leads up to a Bonus Boss fight with Sephiroth.
  • Broken Base: From Kingdom Hearts II onward (if not even before that), it's become increasingly harder and harder to satisfy the entire fanbase.
    • The biggest is one is probably the overarching plot of the series. Supporters say that it's an awesome and exciting Jigsaw Puzzle Plot, and that if you play all the games in the series and just pay attention to what it's explained, you can follow it just fine for a great ride, filled with awe and mystery. The fact that you need to think about it to understand it completely makes it more satisfying. Detractors, on the other hand, claim it's nothing but a confusing and nonsensical Kudzu Plot, for which it doesn't matter how much information you are given, it makes less and less sense as it progresses. And even if it does make sense, it shouldn't be necessary to play other games launched in a different console family that you are likely not to have just to understand what's going on in a later entry.
    • Another one is the Disney worlds, and how they fit into the individual games and the the story as a whole. There is a perception among some people that the Disney elements of the franchise have become less and less important over time in favor of the original elements of the series, leading the events in a number of Disney worlds feeling like filler. Some really enjoy the original characters and plot and don't mind this shift, others either don't like it as much and/or simply wish the Disney characters besides Donald, Goofy, Mickey and Yen Sid were integrated better into the series' narrative. Some people say the series as a whole has always had this problem. It also doesn't help that often the plots of the worlds are either reclying of the movie plots with Sora and co. tacked on, or underwhelming original plots which don't live up to the writing of the original films.
    • The announcement of Kingdom Hearts II.8 has already caused this, with some fans happy for the chance to play 3D in HD and get some new content, with others wishing that Square would just get on with moving the series forward with Kingdom Hearts 3 already and upset that it's a PS4 exclusive.
  • Cargo Ship: Xemnas/Kingdom Hearts and Sora/Keyblade.
    • Zexion/Lexicon.
  • Catharsis Factor: Frollo, Chernabog, Lucifer, Jafar, Maleficent. Was there a Disney villain in your childhood you found exceptionally wicked or terrifying? Odds are there's a game in the series to give you your chance to claim violent retribution.
  • The Chris Carter Effect: Good luck trying to make sense of the cosmology, especially when the characters who would theoretically be best qualified to explain are of somewhat questionable sanity. Playing just the main installments is not enough.
  • Complete Monster: Master Xehanort is responsible, both indirectly and directly, for all the hardships the main characters suffer and the creation of the three main villains that are destroying the worlds. The secret reports in Kingdom Hearts: Birth by Sleep paint him as a well-meaning person ready to resort to extreme solutions of unleashing the Heartless and the Unversed in order to flood the universe with darkness and thus bring about perfect balance between light and darkness, but as of the game, he's clearly run so far beyond the line of inexcusable acts that any good intentions he once had are long gone. He takes Ven, an eleven-year-old child, in as an apprentice with the sole intention of training him to use the darkness and stealing his body. When Ven proves himself not to be up to the task, he forcibly extracts Ven's darkness, leaving him comatose, then drops his apprentice's failing body off in his own much-hated home world to die. After realizing Ven isn't going to die, he gives him to his fellow Keyblade Master Eraqus, a man whom he considers to be a brother, to train until Ven's light grows strong enough that he can be forcibly reunited with his darkness and become a weapon that will allow its wielder to reshape the entire world. While he's there, he notices Eraqus's student, Terra, and immediately decides that he wants Terra's body. Through a complex series of manipulations, Xehanort arranges Terra to fight Eraqus to the death, and finishes off Eraqus himself after Eraqus is weakened. He is even willing to risk an apocalypse out of sheer curiosity. Eventually Xehanort willingly becomes the Heartless known as "Ansem", which possesses Riku and manipulates a cartel of Disney villains from behind the scenes, and causes his former self's Start of Darkness.
  • Continuity Lockout: If you start the series from a later game, you may be a bit lost when it comes to the plot.
    • To be fair, if you've played the series in order from the beginning AND read all of the extra canon information not available outside Japan, you may still be lost when it comes to the plot. See Broken Base above.
    • 358/2 Days might be the worst offender of this for the series. It takes place between I and II, as well as during Chain of Memories, and is mostly about character development, depending on the player to have a considerable knowledge of the series. It doesn't help that it also has a few scenes that only truly make sense if the player has also played Birth by Sleep, which came out a year after Days. You have to feel sorry for the unlucky few who picked this up without prior knowledge of the series.
    • Birth by Sleep may be the only game released after KHII that someone can play without prior knowledge. It having its own story separate from the rest of the series (partly due to it being a prequel) helps accomplish this. It has a Call Forward here and there, but it's not as alienating as, say, 358/2 Days was.
    • Kingdom Hearts 3D: Dream Drop Distance makes an admirable attempt to resolve this with the Memoir feature that summarizes relevant plot points from previous games, which does help. However, the emotional impact of those scenes is still lost when you haven't actually played the games and gotten attached to the characters. Also, the plot has gotten so complicated at this point that many reviewers have mentioned that you can read the summaries and it still won't make alot of sense.
    • Square Enix possibly seems to be doing an attempt to catch players up to speed (prior to 3D) with the HD remake compilations, which include the Final Mix elements available in the west for the first time.
  • Counterpart Comparison: Fans have sparked this between Aqua and Lightning, for their similarities as Lady of War Magic Knights, while having striking differences in personality. Depictions of the two of them together, often locked in combat, are not hard to find, up to and including exchanged outfits and trademark poses.
  • Darkness-Induced Audience Apathy: The series, though not without its dark moments, started off as a lighthearted romp through various Disney worlds, with The Power of Friendship as its central theme. However, the series began to move dangerously far into Darker and Edgier territory with the Bittersweet Ending of Birth by Sleep, where Master Xehanort killed Eraqus and then ruined the lives of Terra, Aqua, and Ven — Terra's body became Xehanort's new vessel, Aqua got trapped in the Realm of Darkness, and Ven was left comatose in a castle. But it was the ending of Dream Drop Distance that truly raised the ire and frustration of quite a bit of fans: It was revealed that everything that had happened so far throughout the series was all part of Xehanort's master plan via Time Travel, thus both retroactively reducing all of the heroes' accomplishments to nothing and making Xehanort an outright Invincible Villain. That, combined with Kingdom Hearts III taking so long to come out and potentially throw said fans a bone by finally subverting this trope, has only served to burn them out.
  • Draco in Leather Pants: Organization XIII is one of the more infamous video game examples of the trope. They cast Ansem into darkness, go around worlds ruining lives to create more Heartless, manipulate Roxas, Xion, Riku and Sora for their own ends, Mind Rape Sora forcing him to be put into a coma for a year, and kidnap Kairi. And yet, fans insist Sora is a horrible person for being as mean to them as he is.
  • Ear Worm: Most of the soundtrack, but specifically the opening song "Simple And Clean," used in several of the games.
  • Ensemble Darkhorse: Axel, Axel, AXEL. Got it memorized?
    • Among the bosses, Chernabog (of Fantasia fame) also falls into this. He's got no reason to really be there and is never referenced again, but it's Chernabog, Disney's king of Nightmare Fuel! How could the developers resist putting him in?
      • He even got "Night on Bald Mountain" as his boss theme, something NONE of the other Disney villains have gotten (having a theme or song from their films as their boss theme, that is). This was only in the American version, however; in the Japanese version, he just has the regular boss music. In 3D, he keeps "Night on Bald Mountain" as his boss music, even in the Japanese version. Even better, it's a much more faithful rendition of his theme than Shimomura's original composition. It was this rendition that was inserted into his original boss battle in Kingdom Hearts for 1.5
    • Xigbar/Braig is starting to get here, thanks to mastering the art of deadpanned snarking and by being, by far, the biggest Troll in the series - as well as the reveal of his critical importance to the series' plot.
    • Demyx and Zexion are the biggest fangirl magnets in the Organization XIII.
    • Any Disney character that was popular to begin with is bound to be this, as long as the games don't Flanderize them or ruin their portrayal in other ways. In particular, both Jacks (Skellington and Sparrow) seem to be the most popular world-specific Disney allies (aside from the Beast), to the point that they receive more exposure and merchandise than some of the more important original characters.
    • Yen Sid has gotten some popularity thanks to being an Ascended Extra who goes from a generic mentor to the Big Good of the series, and a reasonable Cool Old Guy who doesn't adhere to Eraqus' vehement anti-darkness philosophy. Many would like to see him take part in the final battle.
    • Ansem the Wise has gotten fans thanks to being voiced by freakin' Christopher Lee, and for his Character Development as he becomes The Atoner for being such a Knight Templar.
  • Epileptic Trees:
    • Special mention to the famous Another Side, Another Story special ending from the Final Mix version of the first game. This single video alone inspired so many fan theories back in 2003 that you needed to go to a debate about the timeline of The Legend of Zelda series in order to find something remotely as insane. Fans literally went through the video frame by frame like it was the frigging Zapruder Film (specially the second half, which was prone to this kind of viewing), looking for clues about what the next installment was to offer. Let us stress the fact that this was back when the series had only one game... Yeah...
    • A quite popular theory is that Cloud and Sephiroth are a Nobody and Heartless, respectively, or visa-versa, given the dynamic between the two, and would explain why Cloud is more emotionless in this game series than his home game, since Nobodies don't have actual emotions unless they actively start developing their own heart again. When Birth By Sleep was in development, it was a common theory that Zack was who Cloud and Sephiroth were before he fell into darkness and split into two, but the ending implying Sephiroth was already still around at that point, and possibly killed Zack threw a monkey wrench into that theory. What this would make Tifa, Cloud's supposed 'light', is a further mystery.
  • Evil Is Cool:
    • Hades. Although anyone with magical powers and the voice of James Woods would be cool.
    • Maleficent, the MISTRESS OF ALL EVIL!
    • Organization XIII.
    • Xehanort in general. "Ansem", Xemnas, Master Xehanort... you name it, he's a guaranteed Badass.
    • Again, Chernabog.
  • Evil Is Sexy: Much of the Organization qualifies.
  • Fan-Disliked Explanation: Worlds running on their own time axis, as revealed by Riku in KH3D, has received negative attention by the fanbase for understandable reasons. How could Jack and Santa carry out their respective holidays if mere seconds in one world is years in another?
  • Fandom Berserk Button: A lot of fans don't take well when people call the handheld entries "Spin-Offs". Specially considering that they move the plot forward.
  • Fandom Heresy: Claiming that Dark Riku (and by extension, Vanitas) wears a skirt will get you brutally murdered by the fandom.
    • Calling the games released between Kingdom Hearts II and Kingdom Hearts III "spin-offs". See Fandom Beserk Button above.
  • Game Breaker: The difficulty in KH and KHII is considerably lowered once you get the Second Chance and Once More abilities. And by considerably, maybe two or three bosses can now kill you if you play well. Even less if you've got MP Rage, Concentrate, and Petal Guard, allowing more or less constant Curagas.
    • And Oblivion Keychain from the first game. Oathkeeper too, to an extent.
    • Sora's Final Form in Kingdom Hearts II.
    • The Tinkerbell summon in the first game basically makes you invincible by acting as a Regen and Auto-Life spells, periodically healing you and reviving you once upon death, and the best part is that she doesn't cause your companions to disappear like all other summons do.
    • Someone who is also a summon in the first game is Bambi. He gives you HP or Magic orbs when summoned and will give you whichever one you need most. He also sometimes drops rare items which is good if you want to use synthesis.
    • Balloonga in 3D. Taking out large chunks of the endgame boss' health with Mylar balloons is hilariously satisfying.
    • In Chain of Memories, building decks around sleights could really break the game, such as Ars Arcanum: using a deck focused on this sleight will make difficult bosses like Riku Replica a cake walk.
  • Genius Bonus: One of the arc phrases of the franchise is some variation of "Several World, All Share the Same Sky". In English, this just sounds like some Meaningless Meaningful Words, but if you know some Japanese, you'll know that Sora, Riku and Kairi, the names of the three protagonists of the franchise mean sky, land and water in Japanese. The phrase isn't referring to a literal sky- it's referring to Sora.
  • Germans Love David Hasselhoff:
    • It should be noted that some characters are more popular with certain segments of the fandom than others. While Ensemble Darkhorse Bishōnen characters such as Demyx and Zexion are popular with fangirls, Rated M for Manly Badass characters such as "Ansem", Xemnas, Braig and Terra are popular with male Kingdom Hearts fans. Kairi and girls similar to her aren't very well-liked among fangirls (as stated above), but tend to be popular with younger/girlier girls, Disney fans and, of course, horny males.
    • Riku is nowhere near as popular in Japan as he used to be even though he remains popular in the west. An official Japanese popularity poll listed Sora, Roxas, Axel, Aqua, and Terra (in that order) as the fan favorites, while Riku didn't even breach the 100 vote mark.
    • Roxas, his Nobody, shares the same situation. A Base-Breaking Character in the West, but the second most popular character after Sora in Japan, according to an official Top 5 popularity poll.note 
  • Goddamned Bats: Air Pirates and Fat Bandits, especially in the first game.
    • Not to mention the Hot Rods and Undead Pirates in the second.
  • Hilarious in Hindsight:
    • In Transformers, Shockwave (voiced by Corey Burton) seemed to be impersonating David Warner's portrayal of Sark in TRON. Guess who winds up voicing Sark in Kingdom Hearts II...
    • Christopher Robin Milne always hated the fact that his father wrote him into the Winnie-the-Pooh books. Six years after he died, he was replaced by Sora.
    • Mandy Moore voiced Aerith in the first game and was replaced by Mena Suvari for the next one. In the meantime she was chosen to voice Rapunzel in the Disney film Tangled. Fast forward to when the third game is announced, and Rapunzel is the first Disney character slated to appear.
  • Ho Yay: Has its own page.
  • Internet Backdraft: Ask the fandom what they think about Final Fantasy XV and about Kingdom Hearts III being delayed at least until it's finished. Go on. We dare you.
    • Now that that particular backdraft is over with, the fact that the Xehanort saga has taken over ten years to finish has many fans unhappy, to say the least.
    • In non-English speaking countries, the fact that the HD rereleases don't feature the localized voice acting to their languages the original games had. It was specially vicious because some of these original dubs were for the most part very fondly remembered, like the Spaniard dub of Kingdom Hearts II.
  • It Was His Sled:
    • That Ansem guy you're looking for in order to find a way to stop the Heartless? He's actually the Big Bad. And then the second game revealed that he wasn't actually Ansem, but the Heartless of Xehanort, a man who studied under (and pretended to be) the real Ansem the Wise. Both of these were shocking twists at the time of their respective releases, but are more or less Late Arrival Spoilers now.
    • Kairi is a Princess of Heart.
    • Roxas is Sora's Nobody.
    • Diz is actually Ansem the Wise in disguise.
  • Jerkass Woobie: All the Organization may qualify, with the possible exceptions of Xemnas and Xigbar since they were manipulating all the other members into being pawns of Master Xehanort's plan the whole time.
  • Launcher of a Thousand Ships: Axel, Demyx and Roxas are pretty much the fandom's whores.
  • Love to Hate: Xehanort really cements this status during the events of Birth By Sleep (particularly at the end of Terra's story).
  • Magnificent Bastard: Xehanort. While there are other magnificent bastards in the Kingdom Hearts series, Xehanort is the biggest and greatest of them all. A rare instance where it also overlaps with Complete Monster.
  • Memetic Badass: The Beast.
    • There is also Mickey Mouse, the Lingering Sentiment, Aqua, and Vanitas.
  • Memetic Molester: Ansem/Xehanort's Heartless. He just won't stop talking to Sora and Riku about how they should open their hearts and accept him, and when they refuse he shouts for them to SUBMIT. His appearance does not help this at all.
  • Memetic Mutation:
    • "Got it memorized?" Explanation 
    • "AS IF!" Explanation 
    • "That was undeniable proof that we TOTALLY owned you lamers!" Explanation 
    • Ven's goldfish. Explanation 
    • Terra's pants. Explanation 
    • Aqua's boobs. Explanation 
    • Vanitas's creepy-ass laugh. Explanation 
    • DARKNESS!!! Explanation 
    • Sora, Donald, Goofy! Explanation 
    • GET UP ON THE HYDRA'S BACK!!! Explanation 
    • The Meme That Never Was Explanation 
    • RAGE AWAKENED. Explanation 
    • "Roxas, that's a stick." Explanation 
    • WHO WILL I EAT ICE CREAM WITH? Explanation 
    • On YouTube videos of the boss theme "The Encounter" (which plays when fighting Disney bosses in Kingdom Hearts II and Kingdom Hearts: Birth by Sleep), it's popular to make up battle quotes for Disney bosses (or other bosses) one wishes were in a Kingdom Hearts game.
    • "Kingdom Hearts is... LIGHT!" Explanation 
    • "I'M EVERYONE!" Explanation 
    • No one gets left out of Kingdom Hearts like Gaston!Explanation 
    • "ALL ABOARD THE HYPE COASTER!"Explanation 
    • Dive To The Heart Explanation 
    • WHEN YOU WALK AWAY Explanation 
    • "This guy." Explanation 
  • Misaimed Fandom: A portion of the fandom considers Roxas "emo", but the entire reason he was moody and quiet in 358/2 Days was because he was un-emotional, he had no memories of how to emote and had to develop his own personality over time, and as he did so he became much friendlier and cheerful. His 3D personality is closer, but the fandom existed before that game was even released.
  • Mis-blamed: Some fans hate Sora because of how Roxas and Xion "died" in 358/2 Days. Thing is, it really isn't Sora's fault: the entire reason he needed to absorb Roxas was because Roxas has absorbed some of Sora's memories from Xion, preventing Sora from waking up. So if Organization XIII and Naminé hadn't screwed around with his memories in order to create Xion from said memories, Sora wouldn't have needed Roxas to join with him and the two could have co-existed. Sora had absolutely no hand in Roxas's fate.
    • Not just that, but Sora is probably the only character who doesn't shoulder some of the blame for Roxas's fate. Given that he was, you know... asleep.
    • It goes even further in that Sora is about the only character who agrees with the fandom's position, and is rather indignant about it.
    • Hell, if it weren't for Sora, Roxas wouldn't have existed at all.
  • Moe: The original female characters to some degree, such as Kairi, Naminé, and Xion.
  • Narm: Enough for its own page.
  • Never Live It Down: Kairi only gets properly kidnapped twice (both in II, and in the first instance she actually escapes on her own; the first game had her lifeless body held captive by Riku but her heart/essence safe with Sora, and Riku, insistent on being her savior instead of Sora, wasn't exactly putting her body in distress), yet part of the fandom apparently will forever deem her a Damsel Scrappy regardless.
    • Also, it's quite irritating to see that after she appeared with one pink article of clothing in II, the fandom instantly turned her into a parody of Feminine Princesses Prefer Pink Turned Up to Eleven, portraying her in all-over pink outfits in fanarts, with pink accessories, pink pens writing in pink and a pink-themed bedroom... Nevermind her simple brown school satchel or the fact her color scheme has been purple ever since I.
  • Nightmare Fuel: As long as Disney is involved, there's bound to be some. That's not even including the bizarre Nobodies.
  • One True Threesome: One of the game's main themes is that most of the heroes are Two Guys and a Girl Power Trios, lending itself to plenty of Ship Tease for Sora/Kairi/Riku, Ven/Aqua/Terra, Roxas/Xion/Axel, etc. The Birth by Sleep trio in particular emphasize that the three of them are True Companions who will never give up on each other.
    Terra: "The three of us can never be torn apart, all right? I'll always find a way."
    Aqua: "The three of us will always be one."
    • And let's not forget the Accidental Innuendo of Roxas and his excitement over "having ice cream" with Axel and Xion at the same time.
  • Pandering to the Base: 358/2 Days and 3D have cast Organization XIII in a more obviously sympathetic light, the latter even going so far to imply some of them did have hearts after all, or were beginning to grow them, they just didn't know any better because Xemnas was manipulating them.
  • Periphery Demographic: Although the series is aimed to teenagers and young adults, the series has tons of fans in practically every single demographic imaginable. Including the most obvious ones of all.
  • Player Punch:
    • Birth by Sleep is practically made of this. You remember Aqua, Terra and Ventus, the three characters you spent at least 45 hours playing as? Respectively, she ends up stuck in the Realm of Darkness for the next twelve years, he ends up hijacked by Xehanort and does all those atrocities for the next eleven years, and he ends up in a coma after his heart gets literally broken and is presumably still in that coma twelve years later. It's softened a bit by the secret ending, which suggests that Sora might be able to save them all, but it's still pretty harsh.
      • 3D reveals that their efforts were all in vain. Heck, they actually HELPED Xehanort more than they hindered.
  • Play the Game, Skip the Story: With how insane and all over the place the plot points are and how many consoles the games have been released for, many people suggest just playing the games for what they are and not to pay attention to the games over arching plot, mostly because it's nigh impossible to keep track of without a flowchart.
  • Portmanteau Couple Name: AkuRoku for Axel/Roxas. SoKai(i) for Sora/Kairi. SoRiku for Sora/Riku. Namixas has been used too. Come to that, even the crack pairings tend to get names made for them.
  • Relationship Writing Fumble: The series kinda overdoes it with some of the deeper male friendships. The shippers have noticed.
    Aqua: "The friendship between boys...it almost makes me jealous."
  • Ron the Death Eater:
    • Sora for rabid Organization XIII fans and Kairi for rabid yaoi fans.
    • Diz. Granted, DiZ was a revenge-driven asshole, but he had reasons for it (he was in the darkness for so long) and he genuinely atoned for it in the end with a Heroic Sacrifice. Yet part of the fandom still see him as an irredeemable racist monster who is more evil than the guy who stole his name!. And it got worse now that it's been revealed that DiZ managed to survive his redemption death.
    • Eraqus. Yes, he suffered from Poor Communication Kills and tried to Shoot the Dog on Ven and Terra, but he genuinely believed that doing so would prevent Master Xehanort's Apocalypse How, he was still remorseful afterward, and then he even decided to atone by giving his Heart to Terra to keep him from being fully overtaken by Xehanort's possession. And yet some fans still see him as a Jerk Ass fanatic who was too biased toward the Light, despite the fact that Xehanort is obviously far worse and clearly biased toward Darkness despite all of his talk about "Balance".
  • Scrappy Level:
    • The Olympus Coliseum visits are starting to wear out their welcome, largely because there's usually little to no exploration and the player simply enters the tournament to fight several waves of enemies until they get to the boss. Also repetitive are the pot-smashing Mini-Game, the overused "two words" Running Gag, and Hercules and Phil treating Sora like a rookie hero-wannabe. Made up for slightly by James Woods and the surprise of seeing which Final Fantasy hero Hades has roped into service this time through.
    • Agrabah gets even more flak for constant re-appearances. It was considered a terrific level back in the original game, but it's lost more and more luster with each passing appearance, and it generally has less going for it than Olympus Coliseum does. A major factor is likely that the world is pretty much the same in each game — three streets of Agrabah, then we're off to the Cave of Wonders to fight Genie Jafar by whacking Iago carrying his lamp.
    • Atlantica in both Kingdom Hearts and Kingdom Hearts II, being a water level this isn't surprising. In the first game the water is hard to move about in, the layout of the world is confusing, and areas are generally huge. The second game it's a bit of a stretch to even call Atlantica a world, you just play a series of rhythm mini-games, able to play a new one when you progress in the story enough. There's absolutely no exploration or combat.
  • Scrappy Mechanic: The Gummi ship levels, until they were Rescued from the Scrappy Heap in Kingdom Hearts II.
  • Silent Majority: Despite having one of the biggest (and most infamous) Yaoi Fangirl bases in fandom, such fangirls make up a much smaller portion of the overall Kingdom Hearts fanbase than one might think, like with many other JRPG series and shonen anime/manga. Sadly, the Vocal Minority is so loud and obnoxious that it turns off many potential fans, who dismiss the whole thing as yaoi fangirl fodder.
  • Ship-to-Ship Combat: Particularly in regards to the Ho Yay.
  • Show, Don't Tell: A problem that many fans have with the whole Balance Between Good and Evil Aesop about Light and Darkness that got started in Chain of Memories. Virtually every major tragedy has been caused by Darkness, and virtually every major solution has been made possible by Light, not to mention the multiple prophecies that explicitly support Light Is Good and Dark Is Evil. Furthermore, any Dark Is Not Evil characters are exceedingly rare, their motives still seem to favor the Light, and using Darkness seems to cause them no end of grief regardless. If anything, the "tyranny of Light" comes across as the much preferable option, especially when the aforementioned Aesop also happens to be one of the main motives behind the Big Bad's nigh-endless list of atrocities.
  • So Bad, It's Good: The manga adaptations by Shiro Amano, which turns the whole story into a farce, and is filled to the brim with Pandering to the Base/Running the Asylum in regards to Fanon elements. That being said, the art is a factor that makes it worth looking into.
    • Of course, the manga is starting to develop it's own fandom thanks to the Yen Press translations, and the manga adaptation for Days is not as much of a farce so much as it is it's own thing altogether.
    • The second half of the KH2 manga is also praised by many as being much better than the first half, and it says something that this half was made after Shiro Anamo was done with the Days manga. So with both the Days manga and second half of the KH2 manga, Amano seems to have started taking his work more seriously and greatly improving it.
  • Tear Jerker: 358/2 Days and Birth by Sleep will turn the waterworks on like a faucet. Basically, everything starting an hour or so before the first in the series of final boss battles, and increasing in severity as the final sequence approaches in each of those games is tailor made to be simultaneously awesome and the most depressing thing ever. In the latter case, at least one of the characters is driven to tears by what's happened, and he has no idea that anything actually happened, the aura of tragedy note  is simply that palpable.
  • That One Boss:
    • Xaldin from Kingdom Hearts II. If you ever need to be rescued by Mickey, chances are you'll need it here.
    • Then there's Demyx. Never has a simple sitarist-slash-waterbender been so very dreaded.
    • Maleficent's dragon form in the first game. She can kill you in seconds unless you're overleveled, and her attacks can be hard to avoid. you don't get much room to avoid them, and you can only damage her by attacking her head. This is followed by Riku possessed by Ansem, who probably would be as hard except for the fact that you have to fight him on your own. Also, they're fought in neighboring rooms, making it easy to forget that you can backtrack to save before going from one to the other.
    • 3D gives us Young Xehanort who would be hard enough on his own, with hyper-fast teleports, sword combos, stopping your action commands, and being hard to hit. But then he'll actually rewind time and make you fight him all over again if you're not fast enough.
    • The Antlion in Days. It moves around the desert just fast enough so that you have to catch up if you use magic, and, as well as its powerful attacks when it's not moving, once you get it down to two bars of health, it flies up into the air. From then until the end of the battle, the only way to damage him is to hit back the wooden boxes he throws at you and stun him. Most players won't even realize that until they get the strategy guide!
  • They Wasted a Perfectly Good Character:
    • Both Kairi and Namine seemed to have more character in their debut games than they did in subsequent ones, with both of them flattened down to a more basic personality. With Kairi, it mostly stems from her being put Out of Focus for several games straight, whereas Namine suffered from Flanderization.
    • DiZ / Ansem the Wise. For such an important character for the series, we barely ever see him, and his entire Character Development in Kingdom Hearts II takes place completely off-screen, meaning that he's a radically different character at the start of the game than he is when he reappears at the end, and we are only told why this has happened rather than actually shown it.
    • Despite the fact Olympus is the most heavily recurring Disney world in the series, only two of the five Titans have appeared as bosses. Many fans have been clamoring since the first game for a boss battle with the Lava and Wind Titans (and to a much lesser extent, the cyclops).
  • True Art Is Incomprehensible: A lot of the plot tends to fall into this territory, 3D in particular.
  • Ugly Cute:
    • Several kinds of Heartless fall under this.
    • Jack Skellington's supposed to be the scariest looking monster in his world. The "common people" of his world probably have never seen a Heartless or a Nobody.
  • Viewer Gender Confusion: The main offender of this trope is Marluxia; he's got a feminine name, has pink hair, a pink scythe, and flower petals around him. According to Nomura in a Japanese-only publication, the staff actually originally intended for him to be a woman, but when the Organization traitor plotline was thought up, they had to change him to male.
  • Visual Effects of Awesome: A Square Enix staple. Thanks to its colorful and detailed art style, all the games look incredibly beautiful. So much that they only needed an HD upgrade to even surpass a lot of modern Triple A games! And even without said upgrade, the graphics still hold up. Even the original Chain of Memories has a beautiful pixel art engine and the NDS entries show some of the best graphics in the console.
  • What Do You Mean, It's Not for Kids?: Nomura maintains this position on the series, as seen here. It's not hard to agree — behind the Disney characters, colorful anime character designs and fun gameplay, are existential dilemmas, human cloning, lots of Mind Screw and Mind Rape, Demonic Possession, and somewhere along the way the series has begun to turn into a Deconstructor Fleet of its own tropes. And that's not getting into the fact that the plot is so complex you need a flowchart now just to keep track of how many different incarnations each character has and how they exist and interact.
  • Win the Crowd: When the original game was announced, a lot of people took to making fun of Disney and Square-Enix for thinking a crossover between their works could be successful in any capacity (the response being a collective "What The Hell, Marketing Agency?"). After the original game came out, it's safe to say that the game managed to win people over (including the detractors) and started the beginning of a Cash Cow Franchise.
  • The Woobie: Naminé in Chain of Memories and Roxas in Kingdom Hearts II. Both of them are the only Nobodies to not be total emotionless sociopaths (save for Axel after spending a lot of time with Roxas, and even then he's not a good person) and they both wind up being put through hell by the Organization and DiZ. At least they find happiness in the end. Sort of.
    • Kairi definitely falls under this. She is first separated from the people she cares for most, then she actually sees her closest friend sacrifice his heart to save her, then she is separated from her friends further, then gets kidnapped twice, and later when she finally receives a Keyblade, she is still cut off from Sora and Riku by Xemnas. Oh, and the real kicker? The fangirls hate her guts for all this.
    • There's also Xion from 358/2 Days, who ends up as a Woobie, Destroyer of Worlds.
  • Woolseyism: COM's "stock techniques" were changed to "sleights" (as in sleight of hand).
    • Lots of weapons were renamed, especially in the first game. Some make sense. ("Wonder of Abyss" to "Mysterious Abyss".) Others don't. ("Holy Pumpkin" to "Decisive Pumpkin.")
      • "Decisive Pumpkin" actually makes sense if you think about it: the name comes from Jack (Skellington) wanting to combine Christmas with Halloween instead of leaving the Holidays be, and eventually learning that it's best he do his own thing instead of riffing off "Sandy Claws's" holiday.
      • Days also renamed many weapons, most notably Xaldin's and Lexaeus's, which had a Chinese/Japanese respectively name theme going in the Japanese version.
    • Xemnas's weapon type got changed from "Aerial Blade" to "Ethereal Blades", which helps get the point across to those who actually speak English.
    • Xigbar's title is the Japanese title of the opera Der Freischütz, so his English title is the English translation of the opera's title ("the Freeshooter").
    • In a Continuity Nod, Seifer still calls you a "chicken-wuss."

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/KingdomHearts