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No Port For You

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If the "Only on Xbox" tag and Microsoft logo doesn't keep you from hoping for a PS2 release, I don't know what will.

"And it's strange to see [the American Girls Collection] not doing an Android port of their games, when the market share makes them attractive."
Adolf Hitler, Hitler Rants

The evil twin of Multi-Platform and Port Overdosed, and a worse outcome than Porting Disaster.

Say you have this console or operating system which you are very much accustomed to. You more or less have everything made for the platform installed or on discs/cartridges, but there's this one game or application you wanted or needed so badly, but couldn't get as it was released on only a particular platform other than what you have. Sure enough, you can buy a new console or install an alternative OS, but that's a major barrier to entry for some who do not have the budget or just couldn't be bothered to get a certain device for the sole purpose of playing certain games.

As with No Export for You, No Port For You could be due to technical limitations, censorship, licensing or whatever complications that may arise with the release of a piece of software, or for some inexplicable reason even if the platform the game wasn't released on has a significant market share. It could also apply to non-software pieces of digital media, like for example films not yet released on DVD or Blu-Ray. However it could also be due to "Exclusivity deals", which is basically corruption in all but name - a company paying a developer to make a game only exclusively for their platform (of course, the companies and fanbois will all argue that there is no law preventing this kind of deals to take place, and that unlike bribing a police officer, the company is merely paying the developer to create a piece of software for them).

Naturally, there are workarounds for this, like emulation for example; emulating more recent systems are a long shot however, but progress has been made with seventh-generation console emus such as Xenia, RPCS3 and Citra, and even with the Wii U starting to have emulation projects being made too. Fan-made ports do exist as well, especially for games whose source codes have been released in public domain or under a permissive licence.

Contrast with Multi-Platform and Reformulated Game, where games get versions or ports for multiple platforms at the time of its release (especially with licensed games). The complete polar opposite is Port Overdosed, where the game gets released on every platform under the sun the developer can think off, even if the platform is not a good fit.

See also No Export for You and Bad Export for You for restrictions of a regional sort. For cases when the game is ported at all yet developers did a rather shoddy job at it, see Porting Disaster.


Examples:

  • American Girl is guilty of this - for no explicable reason other than mentioning on their Facebook page that they are comfortable with iOS development. Even if Android's market share "makes them attractive" they only released most of their recent games for Apple's mobile operating system.
    • This is compounded by the fact that the companion app for a toy television made for Maryellen Larkin is designed with regular-size iPad models in mind, since the TV playset essentially acts as a specialised case for the original model up to the iPad 4. While there are Android devices using a similar form factor, e.g. Goopads and models from lesser-known firms, they're few and far behind, and most tablets are just too small or odd-sized for it to fit inside the television.
    • Also, the comfort zone excuse is moot considering how the mobile games were written using cross-platform libraries like Adobe AIR or Unity for example. With the case of AIR all you have to do is to recompile the Flash project with little or no changes and set Android as a target, provided you have Android Studio installed. Whether American Girl was paid off by Apple to snub Android users or not is anyone's guess.
    • In general, anything put out by Mattel/Fisher-Price for the mobile platform tends to be this, if not a bad port that is several versions behind the iOS version, and all of their mobile accessories to date are for iDevices only. Many have speculated that they have an exclusivity deal with Apple.
    • Still an issue as of the recently released Wellie Wishers game, and that's despite AG's assurances of a port or two for other platforms, along with children's electronics firm Nabi (who were recently acquired by Mattel) releasing an American Girl-themed variant of their Nabi SE tablet. The latter would've given them an even bigger reason for them to port most of their games to Android, but strangely enough this hasn't been the case as of now.
      • Except that as it turns out, they did make a port of those games. The clincher is that not only it's exclusively available through Nabi's own app store, but the games can only be downloaded from the American Girl-themed tablet and not from other tablets in the series. How this is possible is a Riddle for the Ages given that the Nabi tablets are Google Play certified, and Google never allows any tablet that ships with an alternative app store to pass it's certification process, let alone two app stores. But even more frustratingly, the Nabi is only officially sold in North America and Europe and not Asia.
      • While the original WellieWishers remains iOS exclusive, Garden Fun is available on both Android and iOS worldwide. Except that the Android port of the game became a Porting Disaster when it was first launched, crashing silently on a number of devices, and was even made worse with the 1.1 update, of which American Girl seemingly forgot to upload the updated OBB files for the game; this was later corrected in a recent hotfix.
  • First-party titles are almost always this.
    • Nintendo absolutely loves this trope, locking in games to one platform, and almost always a platform they own. Is there any surprise that the Mario, Metroid, Animal Crossing, F-Zero, Kirby and Super Smash Bros. games are only available on their platform?
      • The infamous Hotel Mario, Zelda CD-I games are Philips CD-I only. But given their notoriety, is it really a bad thing?
      • Averted with the Interplay Mario edutainment games, which were released for Mac OS Classic, DOS and Windows 3.x.
      • Also averted with Pokémon, which despite being primarily indigenous to Nintendo's consoles, also saw several Android and iOS side-games and even an educational game for PCs and Macs. Titles even appeared for the Sega Pico, an educational console made by supposed rival Sega, long before Sega became a software-only company!
      • And while Pokemon received a mobile game in the form of the wildly-popular Pokémon Go, Super Mario Run marked their first in-house effort at developing games for smart devices. Initially developed for iOS platforms, a port for Android was released in 2017.
    • Microsoft used this trope as well, many of their games are exclusive to the Xbox and maybe ported to Windows, but are never available on OSes or platforms other than that (although in their early years, they had external developers do versions of their games to the Game Boy of all platforms. Same case with the Rockstar Games-published Monster Truck Madness for the Nintendo 64. Also, they've tried porting their Windows 8 Solitaire game, along with a number of other games and productivity applications to Android and iOS, mostly as Windows Phone/Mobile never took off in a marketplace dominated by Android and iOS.
    • And let's not forget Sony. Forget about seeing LittleBigPlanet or Gran Turismo on any other platform, it's not going to happen. Though a number of side-games based on Sony-owned or published franchises did see releases on Android and iOS, namely Uncharted: Fortune Hunter and the Coca-Cola-sponsored PlayStation All-Stars Island.
  • The SNES adaptation of Disney's Aladdin was by Capcom and exclusive to the SNES and different from the other versions, and some gamers prefer it due to it having many novel features not found in the Virgin Interactive version of the game, which was widely ported.
  • One of the many reasons why virtual machine software and Wine exist is with OS X, Linux and a myriad of Unix-based operating systems not getting a fair share of the pie, that is with most games and software e.g. productivity applications being released only for Microsoft Windows, a form of vendor lock-in.
  • On a technical standpoint, certain games would end up as being PC or "PS 360" exclusives mostly because of how infeasible it is to get it to run on a weaker console. This is why some developers tend to snub Nintendo's home consoles in favour of Sony or Microsoft. While Nintendo's rift with developers during the NES era may have accounted for this, the company's habit of intentionally developing underpowered hardware served as a barrier to entry for those intending to do a Wii U release. The N64's cartridge format lured the likes of Square Enix away from the platform, as titles like Final Fantasy VII just won't fit unabridged on a cart. And don't even think about a game on two or more carts either - PCBs and ROM chips are way too expensive to produce compared to pressing CDs. Some developers do avert this, however, up to some extent depending on the game and how ingenious the coders are, though the Wii U port of Watch_Dogs screams like Ubisoft shouldn't have bothered doing it at all.
  • Metal Gear Solid 4: Guns of the Patriots only saw release on the PlayStation 3, no thanks partly due to Konami taking full advantage of Blu-Ray's storage space. At the time of its release 50 gigabytes of data was unheard of for a game, in contrast to most titles eating up six or eight.
  • In spite of efforts by fans to coax Rockstar Games into releasing a Red Dead Redemption PC port, word has it that the codebase was messy enough to rule out a Windows release. Given how badly they screwed up with Grand Theft Auto IV in 2008, the latter isn't that far-fetched of an excuse. On the other hand, Red Dead Redemption was notoriously so full of bugs even on the platforms it was released on that they probably decided that revisiting the messy code to try to fix things was not worth it.
  • Some genres don't seem to get any PC treatment whatsoever, or when they do, they're rather uncommon. See if you can name a few boxing, wrestling or Mixed Martial Arts games for Windows, let alone Mac or Linux. It could be either due to the genre being best played on the comfort of one's living room, or others tend to end up either unplayable or just plain awkward on a joystick or a keyboard.
  • The Spot the Dog mobile games are iOS exclusive as well. In fact, Penguin Interactive are only publishing for iOS devices.
  • Likewise, certain Kairosoft games are Android-only.
  • Several of Hallmark's apps, especially the e-books for their Interactive Story Buddy toys, are iOS only as well, to the annoyance of Android-device-owning parents.
  • Street Fighter V was released on both Windows and Linux, but as far as consoles are concerned, Capcom had a deal with Sony and thus an Xbox One release is unlikely so far, let alone the Wii U.
  • Conversely, Splinter Cell: Conviction only received an Xbox 360 version besides Windows, with Ubisoft citing the game series' being developed with the Xbox in mind since the original.
  • A number of Dead or Alive titles were exclusive to the Xbox, like Dead or Alive 3, Dead Or Alive Xtreme Beach Volleyball and Dead or Alive: Ultimate, a remake of the first two games. This was also the case with Dead or Alive 4 and Dead or Alive Xtreme 2 for the Xbox 360. The series became Multi-Platform once again upon the release of the fifth title, though there still are some exclusives, in this case for PlayStation consoles, namely Dead or Alive Paradise for the PSP and the Asia-only Dead or Alive Xtreme 3 for the PS4 and Vita.
  • It has been confirmed by Nihon Falcom themselves that the third installment of the The Legend of Heroes: Trails of Cold Steel games will be a PlayStation 4 exclusive, at least where the Japanese market is concerned. And to top it off, XSEED Games has been pretty mum about localizing the game for International audiences or porting it to the PC because they're focused on porting the second game to the PC at this time.

Non-gaming examples:

  • While certain films did receive Blu-Ray releases, some titles are unfortunately stuck on DVD or perhaps even on VHS. In spite of Legend Films' efforts at remastering Shirley Temple's films, a high-def release seems out of the question at least for now.
    • Ditto with Baby Peggy - Undercrank Productions' recent release of a restored version of The Family Secret is only on DVD, and that's in spite of the Library of Congress bringing up the film's quality to par with Charlie Chaplin re-issues.
      • Also true with the documentary about her career entitled The Elephant in the Room. By the time of its release in 2012, surely an HD release isn't out of the question given the film's 16:9 aspect ratio.


Averted examples:

  • Bethesda originally announced that Fallout Shelter was to be iOS-only. One keter-class Internet Backdraft from fans later, they're eating their words.
  • Originally, the English version Phoenix Wright: Ace Attorney – Dual Destinies was only to be released on the 3DS eShop, which is not available in many countries. After a few people wrote in and seemingly eons of silence from Capcom, they made a surprise announcement and promptly released an iOS port, which is widely applauded not only as a Polished Port that fixes various Dub-Induced Plot Holes that surfaced in the North American 3DS release, but also for being cheaper than the 3DS version. A just as polished Android port surfaced the next year.
    • This also applies to Phoenix Wright: Ace Attorney – Spirit of Justice, which was 3DS-only when it was released in 2015. It was annoying because again, not only is the console is region-locked, but also digital-only in English-speaking markets, and there are many countries that do not have access to the eShop. An iOS version alongside an Android version was finally released into the world nearing the end of September 2017, with the same attention to details that Dual Destinies received when ported. However, there is two non-canon DL Cs that isn't ported along with the rest of the game...
  • Semi-averted with the so-called "timed exclusives", where a game would be contractually be released for only one or two platforms, but would later be ported to some other OS or platform. The expansion packs for Grand Theft Auto IV are an example of this.
  • Grand Theft Auto: Liberty City Stories used to be a Sony exclusive (and at one time was touted as a Killer App for the PSP). After ten years of wishful speculation from fans, an iOS port was released. With that logic, it's likely for Grand Theft Auto: Vice City Stories to be given the same treatment as well.
  • Somehow averted with Sega, who're thoughtful enough to release ports of their games after keeping them a platform exclusive for their consoles for a while. A port for Sonic the Hedgehog CD came out for Windows as early as 1996, only three years after its original release, and a port for Sonic 3 & Knuckles came a year after. After that, a lot of their games are ported to Windows roughly 6 months to a year after their initial platform release. Even before that games are often released for both the Genesis with a toned down version for the Master System, and their arcade games already received conversions of varying quality to many 8-bit computers like the ZX Spectrum and Commodore 64 a few months after release (albeit outsourced to porting houses) since the 80s. They've even ported several of their games to the Famicom, a console belonging to their supposed rival, long before they became a software-only publishing house! It's probably this mastery that helped keep Sega afloat when they abandoned their hardware business. See, Sega was and is still in the Arcade business long after Nintendo left the scenenote , and they learned one thing from the arcade business, that is "the real money comes from ports of your games"- not bad for a company who incompetently screwed up their home console business on a regular basis from the late 90s onwards.
  • For a good while, the The BBC iPlayer wasn't made available to the Xbox 360 due to UK licensing laws. Microsoft wanted to lock all video streaming services behind the Xbox Live Gold subscription service but the BBC, if they allowed the iPlayer on the platform, were and still are legally forbidden to charge for UK access to their content as the content charge is already part of the TV license fee. It was eventually averted and the Xbox got their own version that was available to all Xbox Live members including Silver (non-paying users).
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