One of the most pervasive and popular Role Playing Games on the BYOND platform, largely in part to Something Awful users who play it. A number of different servers run the game, including the Goonservers, Bay12, Facepunch, and others - be warned your play experience may differ vastly between each of these!You are one of many people aboard Space Station 13: one of many Space Stations deployed by the NanoTrasen corporation and kept in line by the rather vaguely defined Central Command (frequently Wikiworded as CentCom) unit. Various problems occur on or around the station, which are vaguely hinted at by unreliable and classified communications. The incompetent, paranoid, self-serving and just plain sociopathic members of Space Station 13 then have to attempt to do their jobs and survive as the situation unfolds around them - but they usually just start killing each other until they evacuate. The modes differ greatly between servers, but the usual premise is that someone aboard the station is a traitor of some description, be it a spy, alien in disguise, or a space wizard.Every player is assigned a certain job, according to preferences, random chance, and what they haven't been banned from. There are several departments of sorts, including the science team, medical, engineering, security, supply depot, botanics, and various others. They each have their own spawning sections, equipment, access levels and duties, all designed to keep the station going and deal with whatever issues come up.In practice, of course, it never works out that way.Despite there was originally a general disregard for RP and game fluff, Space Station 13 actually has a backstory. Depending on which version you play, it is viewable on the Goonstation wiki, on the /tg/Station wiki,or on Bay12's wiki. Roleplay servers have also recently seen a surge in popularity.A number of attempts have been made to remake SS13 on a more suitable platform. A number of ex-developers from the Something Awful version are working on a full 2D remake of the game on a new engine. Baystation is attempting one known as Complexion. Additionally, a 3D First-Person Spiritual Successor known as Centration is being worked on.This work gives examples of:
Abandoned Area: The derelict station, which you can find by exploring space. Allegedly you can even repair it.
A.I. Is a Crapshoot: One of the available jobs is as the AI of the station. When the AI is the traitor, things don't go well. This has been made even worse with the addition of Cyborgs who follow the AI's commands and laws.
Perfectly functional and good AIs can be subverted into this on purpose by players with less-than-wholesome intent. This can itself backfire horribly if the law is poorly written and the AI player chooses to interpret it in a particular manner. Some of the default law modules have problems, such as the Quarantine module resulting in pre-emptive crew killing to prevent escape. The Ion Storm random event on the Goonservers can also mess up the AI with strange laws such as telling it to lock all the doors or that the command staff doesn’t exist.
The AI is also a crapshoot when a terminally inexperienced player gets chosen to play the AI.
Really, this trope as kind of a given, as there are many, many ways to accidentally give the AI a free license to kill everyone on the station, and considering the playerbase's fondness for using the names of famous psychotic AIs like GLaDOS, SHODAN or HAL 9000, the average AI player is entirely willing to do so.
Subverted heavily on the current Goonstation versions, as the AI has very, very little ability to actually do anything besides mess with doors and computers. The AI killing everyone is unlikely - the subverted AI enabling a traitor to kill everyone by hindering the staff and helping the traitor, on the other hand, is quite likely.
Note that this doesn't apply for all versions. Some versions don't have it.
Almighty Janitor: Well, sort of. For being what sounds like such a crappy role, you get a few fun toys. There are the foam grenades, which will fill a large portion of a room with foam when used, and then there's the good ol' mop and bucket. You can use the mop to mop any floor in the station, making it close to impossible to move through that room without falling on your ass. It also earns you the hate of most of the people in the game if you don't at least put wet floor signs down first.
Ascended Glitch: The baseline version of Space Station 13 had a glitch in which a skilled player in Medlab could turn a player's corpse into a living monkey, and that living monkey into the player, brought Back from the Dead. Said glitch eventually became common enough that every up-to-date server has a version of the Genetics Lab, which allows you to clone corpses to give players a second lease on life.
"Buy Tramadol Today" is frequently mentioned on /tg/station, as a result of a particularly virulent spambot.
Ass Kicks You: Sort of inverted; it is possible to surgically cut someone's ass off and then beat them to death with their own ass.
Or surgically cut their ass off, grind it into meat, cook it into burgers and then feed them their own ass.
Awesome, but Impractical: Buttbots. A robot made by surgically removing a player's butt, then attaching a robot arm to it. Its only use is to occasionally say "butt," and repeat something a player just said, but with several words replaced with "butt," often resulting in quite hilarious statements.
Back from the Dead / Death Is Cheap: Originally difficult but possible, due to a bug in the way Genetics worked, now impossibly easy between having your corpse cloned or your brain stuffed into a Cyborg. Being spaced or gibbed, however, means you're more or less out for the remainder of the round, regardless of server.
Now even more possible, regardless of corpse, as the Alien gamemode on the Goonstation servers randomly picks a dead player to control an Alien larva that busts out of an infected (and usually unconscious) player
the /tg server allows botonists to create plant based clones of players using only a syringe of their blood and a type of seeds. This ability is often ignored but can lead to some unexpected revivals.
Badass Normal: The entire crew. If part of the daily life on space stations is teaming up to swarm a mass murderer with basic tools, then it's kind of inevitable you're this trope.
Banana Peel: The clown starts with a banana in his backpack on /tg/. Slipping on a banana's peel leaves you on the ground for a short while.
Batman Can Breathe In Space: Averted. Going into space without air and protection will kill you very quickly. Though oddly on the Goon servers, as long as you're standing on solid ground you won't fall victim to decompression.
Black Comedy: So, so, so much potential, especially for a traitor clown. Basically, a proper game should become a comedy-horror.
Body Horror: What happens to you if you eat a Roburger is entirely your own fault. GBS also qualifies.
Goonstation had an update where you can have your arms blown/cut off by various hazards.
Speaking of Goonstation, when they did away with Poo - and thus the Port-A-Poo Traitor item - it was replaced with a Trash Compactor which crushes its victims into a screaming, crying cube of meat that eventually explodes from being crompressed so hard. Yeesh.
Brain in a Jar: The Man-Machine Interface (MMI) on TGstation(and Bay12) essentially functions as this, you just stick a brain in one and suddenly it can talk and be inserted into an assortment of different mechanical bodies. Seeing as how AIs on TGstation are constructed with real human brains at their core, they are essentially just glorified brains in jars which serve as Wetware CPU.
Bunny-Ears Lawyer: You will save yourself a lot of trouble both from the players and from the admins by invoking this yourself. Regardless of how unhinged or maliciously you play, as long as you actually do your job right and try not to harm anyone that isn't proven to be a villain of that round, and maintain proper role-playing etiquette, you'll be allowed quite a bit of leeway.
Butt Monkey: The Clown. People love to malign the clown because... well, because he's a clown.
Clowns are infamous for being very unsuspecting traitors. Clowns act suspicious because everyone wants to murder them anyways so it's not too much a stretch to hear conspicuous squeeks and honks rushing down maintenance tunnels.
Or the Lawyer.
Sometimes invoked literally with the lab monkeys.
And the Janitor. Because his only job is making people slip over at crucial moments where they need to run fast all the time.
Just try to be all 'edgy' and join up as Adolf Hitler, Space Hitler, or some variant. You will literally not last five minutes.
Assistants are generally assumed to be one step away from traitors. "Assistant purges" are not unknown.
Though the opposite can also happen, at least in /tg server. When assistants reach critical mass they sometimes decide to gang together and attempt to raid security all while shouting (and often stammering) about assistant superiority. This is known as a Grey Tide.
Whenever the botanists try to help the barman, you can almost be assured that the "Bermun ees teesty booger! Bork Bork Bork!" Due to the fact that the chef, with his human butchering machine, has access almost everywhere that the barman can go.
Burial In Space: It's possible, since there are coffins and a mass driver in the morgue to launch them with, but this never happens on the Goonservers, of course, unless you count people stuffing you in a coffin while you're still alive, then spacing you.
Catch Phrase: Loads of them on the Goonservers, including (but far from limited to) "No OOC in IC", "FOR NO RAISIN", "that faggot traitor," "Captain's a Comdom," "shitcurity," and "robusting".
Goonservers have strict rules about bigotry though for a while, and some of this stuff might just get you banned because the admins were tired of hearing it.
(Followed by someone breaking the no IC in OOC rule): MY IMMERSION
Typically an answer to a newcomer's question on how to operate/achieve something: "Very carefully."
"How do I make killallhumaniuminzombieapocalypsium" to "You don't"
Color-Coded for Your Convenience: Each section has its own personal uniform color: Security officers are dressed in red, naturally. Medical scientists and doctors wear white uniforms, and head staff and the captain wear green uniforms.
Corrupt Corporate Executive: On Bay12, NanoTrasen is a heavily exaggerated version of this, they often send agents to their ship for 'surprise inspections', often ending in the literal 'termination' of at least one person's employment.
Still present on all other servers, it's heavily implied that NanoTrasen is well aware of the death traps their stations are, but keep building them as is for cost cutting reasons.
Couldn't Find a Lighter: You can light cigarettes with a lighter, or a welding tool. Also, explosions. Lighting it with a welding tool makes the game call you a badass.
Deadly Doctor: A malignant Doctor has access to a large number of syringes with which to load harmful chemicals into (or medicinces if you're weird). Any Doctor can simply ask a Scientist to make the desired reagents, since they're more than happy to help as long as they're mixing stuff. Slightly mitigated by the fact that it takes a few seconds to successfully inject someone, but there are ways to stun the victim long enough for this.
That's not even counting that medical tools can be used as weapons, or the ability of Scientists to brew up acids that can melt items and destroy your facial features beyond recognition.
On the topic of medical tools, the surgical saw has an uncanny reputation as being excellent for blinding people.
Traitor Doctors have access to the Syringe Gun, permitting them to shoot and immediately inject whatever they want from a distance. Stealthy ones can also use the Electromagnetic Card to short out the security system on the Hypospray, letting them load and immediately inject whatever they want.
Present in /tg where the denizens of medbay can spike the automated medibots, remove brains, and enterprising geneticists with some luck and skill can transform and then eat their victims.
Deadly Gas: Other than the obvious ones found in gas canisters that aren't good old Oxygen, Chemists/Scientists can also make some deadly chemical smoke. Whether it hurts by being inhaled or simply by touch depends on what reagents the smoke carries, up to three of whatever there was most of in the mix.
Worse yet, Traitor Chemists/Scientists can use a machine that spews out their smoke mix of choice constantly.
Difficult, But Awesome: Most people take the fire axe and fuck off if they get Atmospheric Technician because of the complicated, not-all-that-intuitive system, but if you know what you're doing you can either save or catastrophically fuck up the entire ship.
The term "shitcurity" has also been squelched on Goonstation. The current terms for Police Are Useless are "shitsec" and "securitrash."
Donut Mess with a Cop: Check any security HQ, on any map. There will always be a donut box there. Complete with pink icing.
To be fair pink frosted donuts heal security guards 4x as much as a civilian.
Dreadlock Rasta: Any Chaplain who chooses the "Rastafarian" religion gets a free dreadlock/rasta getup, complete with weed and lighter.
Earth-Shattering Kaboom: In older versions, it was possible to construct bombs which could completely annihilate the entire station and everything on it, leaving only empty space behind. Combined with the fact that they were also quite easy to build led to this happening very, very often.
Still happens on Bay12, but made harder.
But when it does happen... boy does it happen. If the SupermatterReactor goes up... it can take out damn near a third of the ship, as explosions spread across z-levels. Now watch as Arrivals, the Bridge, the entirety of Engineering, and most of the Medical Deck get utterly ruined.
Nuke mode on Goonservers and /tg/station servers even have a cutscene where the station goes boom.
Ditto during Alien rounds when the crew can't manage to save the station.
Releasing the singularity. Easier to stop, but a released singularity is grounds for a shuttle call.
EMP: The Electromagnetic Card (or "Emag") used by Traitors. Basically if something has automated and computerized functions, which is most of the things on the station from Hyposprays to doors to the AI itself, they can use this to mess them up.
Griefer: The average player. Goes double for the admins.
Assistants. After a job preferences overhaul on /tg/station resulted in a bug where 30+ players at once would spawn as assistants at round start, prompting them to grief the station en masse, this has been given the nickname of "Grey Tide."
If you're an enemy character such as a member of The Syndicate, griefing is an official part of your job, and you're encouraged to cause all sorts of creative trouble... just don't get caught.
I Love Nuclear Power: The Genetic Research lab operates by bombarding test subjects's DNA with radiation. This is capable of turning you into a hulk, giving you telekinesis or x-ray vision, and making you fireproof.
On the flipside it can also give you crippling ailments such as epilepsy, blindness, and Tourette's syndrome.
May soon apply to Goonstation, as their servers have been updated with "reactor core" and "nucleus" placeholders.
Improvised Weapon: Just about damn near anything in the game is a passable weapon in the right hands. Air Tanks and Toolboxes are two of the top choices. Crowbars are also highly effective.
Floor Tiles are not commonly used but can be extremely effective when thrown. Their power is further emphasized by the fact that they are stackable and are literally everywhere on the station if only the player has the willpower to collect them.
Instant Sedation: Chloral hydrate, which even in the smallest dose can knock someone out faster than they can shout for help. A CMO favorite on /tg/station, as the hypospray is a guaranteed injection per click, which results in an excellent personal defense weapon when combined with chloral. Syndicates can also spawn a Sleepy Pen, a concealed injector loaded with two doses of high-power sedative. Subverted with the Changeling's neurotoxic venom, which takes a few seconds to knock the target out.
Just Eat Gilligan: Happens frequently with modes that involve station invaders or assassinations. Instead of making a plan to eliminate the target, the crew usually resorts to rushed and sloppy methods of killing that can cause worse damage to the station and crew than the round antagonists, like suicide bombing Medbay because the AI saw the wizard there.
Inverted in normal traitor rounds, since traitors are just another crew member, but played straight if a traitor just gets a short brig sentence for "good behavior" or having a good cover story.
One of the modes-in-progress on Goonstation involves Waldo hiding from crew members to accumulate stealth points, which he also loses for every second he's seen by another player. Despite Waldo being a pacifist traitor with nothing but a Decoy Getaway, players almost always tear the station apart from the inside out (literally) in order to open the closet in the maintenance corridor he's hiding in and violently murder him in ways that cause immense collateral damage, instead of just handcuffing Waldo to a chair and staring at him for the entire round. This may be why Waldo has a Wizard accomplice capable of dramatically overkilling anyone and everyone, to keep some heat off Waldo.
Enforced to a certain extent. If someone's griefing, and you don't have hard evidence that they're a traitor, killing them is a good way to cop a ban.
one of the few ways to kill a changeling is by cremating it.
Buffed fire in /tg/ means that even being near a strong fire without protective gear can result in horrible death.
Changelings on /tg/ can regenerate after death. The most used method of effectively getting rid of a changeling is to put them in the chaplain's furnace.
Killer Robot: Cyborgs and the AI go rogue rather often. Luckily you can build a self-destruct remote detonator... if they haven't spaced the circuit board for it. And you need the Roboticist (or at least his ID) to authorize it.
Right Hand Versus Left Hand: You can fully expect the (optional) objectives you get at the start of the round to conflict with those of another player. One such example is one Chemist who needs to keep the Chemlab floor unscorched by fire, while another Chemist is supposed to scorch the floor.
Other than Nuke rounds that consist of a team of Syndicate operatives, this is pretty much the expected scenario of every round since there are always multiple antagonists.
Traitor Roboticists can defy the trope (if they want to) by warping in and activating a Syndicate Robot, as Syndiebots can identify other traitors.
Lethal Joke Character: The Janitor was originally included as a punishment job, but is now among the more feared members of staff on the station. The Clown sometimes tends to waver between this and a normal joke character depending on how much he's been nerfed at any given time - his banana peels were at one time deadly.
/tg/ introduced Mimes as the Clown's rival in comedy. instead of banana peels, he can make invisible walls, which can ruin almost anyone's day if put in the right spot.
A bad clown is annoying. A good one is funny. A GREAT one is FEAR INCARNATE.
Slurrypod plants do nothing but vomit on the floor. Scooping that vomit up, however, causes everyone who can see it to vomit themselves, doing damage and - with enough victims - turn the whole area into a slippery mess.
Steam is normally the stupidest of joke items, but once you harness the awesome power of Truth in Television, you can use it to cause insane burn damage. Using this with the Spray Bottle is a good way to kill someone quickly and quietly.
Hairgrowthinium grows a fake moustache on the victim. Doesn't seem like much, until you realize that the moustache takes up the Mask equipment slot, preventing the afflicted from using their Oxygen internals and thus leaving them vulnerable to any and all kinds of gases or just plain lack of air. Traitor Assistants get grenades that inflict this.
MacGuffin Melee: Changelings, Nuclear authentication disks, wizards, RCDs, EVA, and too many others to count. The game is a giant one.
Mad Bomber: Scientists spawn in Toxins lab, which literally has everything you need to make bombs neatly laid out in front of you. If a competent scientist takes issue with the way the round is going, the last third of it generally involves said scientist running around the station, dropping bombs everywhere it hurts.
On Goonstation, the Research Director starts the round with a bomb in his office. It's not unlikely for the first announcement of the day to be "HAL 9000 [145.9]: The Research Director's office has inexplicably exploded. Again."
Mad Mathematician: A Scientist or Research Director (traitor status optional) with good math skills can be one of the most destructive (or helpful, if they're strange) people on the station. Knowing how many units to put into their chemical concoctions can make a huge difference in how much damage they do and how much area they cover, and successfully decoding the Teleporter mathematics for the round gives them access to anything and everything on (and off) the station.
On Goonstation, the new Thermo-Electric Reactor works with varying amounts of hot and cold going into it. Figuring out the right mix with which to power the whole station safely is what is expected of an Engineer, but a malicious Engie can tweak the variables so that the engine produces so much power that it either explodes, overloads everything on the station, or both.
Chemistry has gotten a number of major buffs on Goonstation, and now can produce napalm thermite welding fuel smoke grenades, pills that are also bombs, zombie producing liquids, aerosolized diseases, and various types of deadly foam, including one where the foam itself explodes after being spread.
On Goonstation, many of these have been nerfed (or removed altogether) thanks to overuse and griefing. However, it is possible to make steam in a pill. Lampshaded in its insanity in that its in game description claims "Yep, it's steam, in a pill. You don't know really know how that's possible. Science!"
Good Scientists still have a fair few handy skills though; they can still burn down walls (even if one at a time), obtaining a Spray Bottle allows for quick and silent kills via chemicals applied directly to the victim's face, mixing two beakers with harmful and reactive chemicals can produce deadly gases/foams (at the cost of being at ground zero to do it), and a cunning one can use a Timer/Igniter/Beaker assembly to ignite whatever is in the beaker (if it reacts to heat at all).
Traitor Scientists are widely regarded as one of the most dangerous traitors in the game, having access to the Chemistry Grenade Kit which reenables their chemical weaponry. What makes chemical grenades so nasty is that while regular Beakers only have a capacity of 50 units and can only have up to 10 poured into them at a time for potential reactions, chem grenades take two beakers for their assembly and instantly use up all 100 units of whatever reagents they were loaded with when triggered, allowing for much more dangerous reactions.
Roboticists are known for being frighteningly sane and competent in comparison to the average stationer...unless they're traitors, in which case they've probably figured out how to change the laws and turn the security cyborgs into death machines, or else they're using hacked floorbots to tear the station apart.
Monster of the Week: On servers running the "secret" mode, the enemy trying to wreak havoc across the station is randomly selected from a variety of adversaries each round. This can include aliens, revolutionaries, terrorists, wizards, and Waldo.
On tgstation you can throw people into the chaplain's furnace.
Negative Space Wedgie: Quite a few of them. Ion Storms mess with the AI, Space-Time Anomalies flood the station with wormholes, Black Holes suddenly manifest in a random place and tear out a huge chunk of the station, and Plasma Storms blow everything up.
No OSHA Compliance meets Failsafe Failure: Pretty much all the primary, high-output power generation systems have no automatic safety mechanisms. Some of them can't even be contained if things do start to go south at which point it becomes a race to see whether the escape shuttle/pods can be summoned/launched in time to rescue people.
The singularity engine on /tg/station is notoriously prone to failures. It does have a failsafe, but these are very easily overridden. Baystation 12, since it now uses modified /tg/station code, has the same issue.
Not In Front Of The Parrot: One of the available pets in the /tg/ code, Poly, is the Chief Engineer's parrot. Along with spouting various engineering-related quips over the engineering channel ("OH GOD IT'S FREE CALL THE SHUTTLE"), he has a tendency to repeat whatever's said around him...
Not Me This Time: Happens all the time. People assume that if you're the chemist, you're responsible for the roiling cloud of thermite-napalm-superfoam-smoke that is destroying the station.
Whenever any door is electrified, any APC is tampered with, or the station is flooded with deadly gas, people inevitably blame the AI. Even- no, especially if the object in question has been hacked so the AI can't control it.
The Port-a-Medbay, Port-a-Brig, and traitor-item Port-a-Poo all work as this, too.
Pistol Whipping: The revolver was a very effective melee weapon for a long time. It was probably a better idea in some situations to just run up and whip them instead of shooting. The melee damage of the Revolver has since been nerfed, making it a pure shooting weapon - the Energy Sword has taken its place as the traitor's melee weapon of choice.
Police Are Useless: Realistic version: security officers are often unable to properly deal with griefers who aren't confirmed enemies of the station, because the rules governing their behavior are very strict and admin-enforced. Other than that, it depends on the round; when security is on the ball, things run smoothly, but usually they're either out to lunch or on a rampage.
Police Brutality: Also known as shitcurity. It is as common here as in real life.
Poor Communication Kills: And how. Just try to fight back against a person who's trying to beat your head in with a toolbox - more often than not, some bystander will call you out as the antagonist, and good luck if there was no traitor evidence on the body. Justified due to the limitations of text communication during combat and the mass paranoia of the entire crew in general.
Reassigned to Antarctica: It is heavily implied in the backstory that Nanotrasen assigned crew members to Space Station 13 for being... special.
The underwater concept may actually come to fruition, not to mention the fan-made map and server that takes place on Mars!
And for Bay12, although not very similar, it can be considered Dwarf Fortress IN SPACE!
Red Shirt: Grey, in this case - the Assistants. Because there's only a limited number of job spots available,there will always be tons of them around, and they're expendable. (And can often be found trying to beat someone to death with a toolbox.) Also, the ones wearing actual red shirts are the (often just as incompetent) security officers.
Reliably Unreliable Weapons: The oxygen tank and fire extinguisher are two of the most prized items on station, because of their reliable head-breaking abilities, and their actual intended uses. Every other item that can be used as a weapon, will either knock someone unconscious in one whack, or take thirty hits to down someone.
Screw This, I'm Outta Here: In most scenarios, the only official way to end the round is to call the Emergency Escape Shuttle, often while one half of the station is in smoking ruins and the other half leads to deep space.
Slippery Skid: A number of items can make you slip and fall on your ass.
Janitors are especially hated for causing this. Since most people just leave their movement option to "Run", they pretty much slip on any wet floor that the Janitor just cleaned up, Wet Floor Signs be damned.
A number of items exist for the sole purpose of slipping on. The Clown starts with a couple of them.
Space Lube applied to any surface will cause people to slip regardless of whether they Run or Walk on it.
People also slip on chemical foam while it's been frothed out onto the floor. Made worse in that foam can have as many reagents in it as the maker can cram into the beaker/grenade/bottle/whatever it came out of.
Smoke Out: Since Smoke constantly spreads out in eight directions and blocks line of sight past it, it's entirely possible to set up a smokescreen and flee the scene.
Spiritual Successor: Mitadake High, stripped down a lot of the features but essentially runs on the same mechanics, revolving around a high-school murder mystery.
The Stoner: An experienced Botanist, and anyone on his/her good side.
Chaplains who choose the Rastafarian religion.
Strapped To A Bomb: You can attach C4 to someone. (Or yourself, if you try to put it in your backpack by mistake. Honk.)
Stuff Blowing Up: If half the station is still usable by the end of the round, it was a boring round.
To wit, any time a bad engineering team releases a Singularity, any time a Traitor is sufficiently skilled at bomb making and has access to Research, any time Chemists figure out how to cook thermite and acid into the same fire extinguisher, any time the admins feel like screwing around, any time a meteor storm happens, any time a sufficiently-stoked fire reaches the warehouse full of explode-y things. This happens a lot.
The Syndicate: Played straight, the syndicate is run by people NanoTrasen squashed on their rise to power.
There Can Only Be One: /tg/station has an admin verb (command) called "THERE CAN ONLY BE ONE". Using it turns everyone into a wizard that wins the round by killing all the other wizards.
Three Laws Compliant: The original/default AI settings come with the classic three laws, though they can easily be replaced, added to or otherwise fiddled with. Of course, just because the AI is meant to be Three Laws Compliant doesn't mean the player won't try to find and abuse as many loopholes as they can get their hands on. Also averted by Baystation, as they recently changed their AI laws to place more emphasis on preservation of property over preservation of crew, and enforcing the chain of command.
Ironically, any experienced AI will be able to successfully work around the Three Laws, even in the most basic ways as such in I, Robot.
Though if you attempt loopholes on Baystation, you'll probably get a job ban.
Thrown Out The Airlock: This is a common way of disposing of bodies, and is probably one of the safest methods of killing. Of course,you could get thrown out yourself if they struggle, and you may get yelled at for this, especially if you get rid of important items this way.
However, this can explode in your face rather quickly if you forget to take their headset off. If they are capable of speaking your victim can and most likely will yell out who spaced them.
Toilet Humor: It figures that the Goonservers have implemented poo and many poo-related modes and puns. The latest public release has most of the Goonstation improvements/bugfixes, but without the esoteric features (like poo). Some servers like /tg/station still have toilets on their station maps but are very adamant about not including poo. The toilets connect to the disposal system and it's a favorite way of trying to escape from prison. Unfortunately, the toilets on the prison station are the only ones that go directly into space.
Toilets on /tg/station can be sat on, but as a stab at the games clunky interface it must be done very carefully or your character will "eagerly" lap up water from the bowl.
2-D Space: A limitation of the game's tile-based nature.
Not anymore! Bay12 switched over to /tg/station code because their 3D system and air system (atmos) were too laggy.
And again, Baystation has gone back to a new and improved atmos system.
Videogame Cruelty Potential: Oh boy. Where to begin? Even without being the traitor, there are countless ways to kill, deceive, trap, torture, cripple, harm, suffocate, humiliate and mutilate other players. The Goonserver admins have even been known to let normally bannable offenses (such as unprovoked killing when not the traitor) slide if they were creative and/or entertaining enough.
Speaking of which, the Goonserver admins will engage in various shenanigans with impunity.
We Can Rebuild Him: Dead people that aren't gibbed can have their brain transplanted into a Cyborg body. Goonstation also allows you to replace severed arms with robot arms.
Weld The Lock: It can be done if you have access to a Welding Torch and Thermite.
Guide Dang It: Many a newbie have done this thinking it would destroy the door rather than lock them out of whatever they were trying to break into. It does destroy walls, however.
Wide Open Sandbox: At its core, the game is a very detailed space station simulator. At the start of each round, all of the personnel will go about their daily routines in the station rather than trying to specifically hunt the enemy. In some professions, you will spend the entire game without ever even witnessing the enemy. And in many rounds the station will be destroyed by the crew's negligence rather than the traitor.
This is more due to the inability of the average traitor then the average crew. A traitor who inherited their stuff from MacGyver will frequently destabilize the entire station so quickly that the station will find itself abandoned in 15 minutes.
Zerg Rush: Regular stationers often gang up to take down a traitor/operative/wizard/changeling with toolboxes and fire extinguishers. Also happens disturbingly often in Revolution rounds, or when the assistants launch an "assistant revolution."
Plenty of the 'best' weapons on the station are relatively common tools that can be made in the hundreds from a stack of sheet metal. Rods, toolboxes, fire extinguishers, oxygen tanks (almost standard issue in case of your wing suffering from sudden decompression,) and welding tools are excellent at bringing down fellow crew members.
With the last one inflicting damage that is cured by scarce medicine. Specifically: one beaker full of it can be found in medbay, along side 8 magic burns pills, and some burn ointment that is as likely to kill you as save you. There is also a medicine that the doctors can mix as well. It will kill you if someone has hit you over the head one too many times.