History VideoGame / SpaceStation13

31st Mar '18 2:57:50 PM Wyvernil
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* DefectiveDetective: Most Detectives will end up like this. They tend to spend more time getting drunk than doing anything useful in catching antagonists.


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* LaserBlade: The C-Saber, a popular weapon available to syndicate traitors. Less creative traitors can get quite a bit of mileage out of simply purchasing a laser sword and going on a rampage.
25th Feb '18 12:49:02 PM dracogeorge
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** It's also [[NonIndicativeName no longer set on a space station]], instead being set on an [[GenreShift exploration star ship]].
24th Jan '18 8:03:02 AM SeptimusHeap
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* SpiritualSuccessor: ''MitadakeHigh'', stripped down a lot of the features but essentially runs on the same mechanics, revolving around a high-school murder mystery.

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* SpiritualSuccessor: ''MitadakeHigh'', ''VideoGame/MitadakeHigh'', stripped down a lot of the features but essentially runs on the same mechanics, revolving around a high-school murder mystery.
6th Jan '18 6:13:02 PM DracMonster
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* AndIMustScream: One of the wizard's spells turns players into cluwnes, green clowns with the clumsiness and incompetence turned UpToEleven. They can't speak or do much of anything except try to move and honk -- even committing suicide is nigh impossible, since it's so difficult to even hold a weapon, let alone use it. However, since other players have blanket permission to murder cluwnes, they generally get put out of their misery quickly.

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* AndIMustScream: One of the wizard's spells turns players into cluwnes, green clowns with the clumsiness and incompetence turned UpToEleven. They can't speak or do much of anything except try to move and honk -- even committing suicide is nigh impossible, since it's so difficult to even hold a weapon, let alone use it. However, since other players have blanket permission to murder cluwnes, they generally get put out of their misery quickly. (Or if they're very, very lucky, a compassionate chaplain may happen along and cure them.)
17th Dec '17 2:40:25 AM awfulworldkid
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* ArcWords: The channel is safe.

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* ArcWords: The channel Channel is safe.
17th Dec '17 2:39:48 AM awfulworldkid
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* ArcWords: The channel is safe.
29th Nov '17 5:08:45 PM LentilSandEater
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* DesignItYourselfEquipment: Most servers have weapons and accessories that can be crafted from items laying around the station. Things may or may not include crossbows, spears, baseball bats, or jackolantern flashlights. Bombs can also be created in toxins, but sometimes you can create pipebombs or Improvised Explosive Devices in tool storage or bombs that involve heating beakers remotely in some servers. The amount of design it yourself goes to insane levels when you look at Goonstation's mechanical components, or TG station's telecom scripting. There's probably way more examples of building items, contraptions and gear too.

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* DesignItYourselfEquipment: DesignItYourselfEquipment:
**
Most servers have weapons and accessories that can be crafted from items laying around the station. Things may or may not include crossbows, spears, baseball bats, or jackolantern flashlights. Bombs can also be created in toxins, but sometimes you can create pipebombs or Improvised Explosive Devices in tool storage or bombs that involve heating beakers remotely in some servers. The amount of design it yourself goes to insane levels when you look at Goonstation's mechanical components, or TG station's telecom scripting. There's probably way more examples of building items, contraptions and gear too.









* DifficultButAwesome: Being an actually funny clown. Very, very few players have the comedic instincts to pull this off properly, but it can result in some of the memorable rounds.

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* DifficultButAwesome: DifficultButAwesome:
**
Being an actually funny clown. Very, very few players have the comedic instincts to pull this off properly, but it can result in some of the memorable rounds.



** At least on /tg/, if you're a role that starts with security access, eating a donut will even heal you a little.



* ForScience: One of the excuses for griefing, particularly if it's related to your job description.

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* ForScience: ForScience:
**
One of the excuses for griefing, particularly if it's related to your job description.



* ImprovisedWeapon: Just about ''anything'' in the game is a passable weapon in the right hands. Air Tanks and Toolboxes are two of the top choices. {{Crowbar|Combatant}}s are also highly effective.

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* ImprovisedWeapon: ImprovisedWeapon:
**
Just about ''anything'' in the game is a passable weapon in the right hands. Air Tanks and Toolboxes are two of the top choices. {{Crowbar|Combatant}}s are also highly effective.



* JustEatGilligan: Happens frequently with modes that involve station invaders or assassinations. Instead of making a plan to eliminate the target, the crew usually resorts to rushed and sloppy methods of killing that can cause worse damage to the station and crew than the round antagonists, like suicide bombing Medbay because the AI saw the wizard there.

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* JustEatGilligan: JustEatGilligan:
**
Happens frequently with modes that involve station invaders or assassinations. Instead of making a plan to eliminate the target, the crew usually resorts to rushed and sloppy methods of killing that can cause worse damage to the station and crew than the round antagonists, like suicide bombing Medbay because the AI saw the wizard there.



* RightHandVersusLeftHand: You can fully expect the (optional) objectives you get at the start of the round to conflict with those of another player. One such example is a traitor who needs to protect the clown, while another traitor is to assassinate said clown.
** Other than Nuke rounds that consist of a team of Syndicate operatives, this is pretty much the expected scenario of every round since there are always multiple antagonists. One of your orders can even be to ''kill'' another traitor.
*** Traitor Roboticists can [[DefiedTrope defy]] the trope (if they want to) by warping in and activating a Syndicate Robot, as Syndiebots can identify other traitors.

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* RightHandVersusLeftHand: You can fully expect the (optional) objectives you get at the start of the round to conflict with those of another player. One such example is a traitor who needs to protect the clown, while another traitor is to assassinate said clown.
**
clown. Other than Nuke rounds that consist of a team of Syndicate operatives, this is pretty much the expected scenario of every round since there are always multiple antagonists. One of your orders can even be to ''kill'' another traitor.
***
traitor. Traitor Roboticists can [[DefiedTrope defy]] the trope (if they want to) by warping in and activating a Syndicate Robot, as Syndiebots can identify other traitors.



* LethalJokeItem: Aside from what was listed in LethalJokeCharacter above, a wide array of seemingly-useless items can be deadly with the right knowledge.

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* LethalJokeItem: Aside from what was listed in LethalJokeCharacter above, a LethalJokeItem:
** A
wide array of seemingly-useless items can be deadly with the right knowledge.



* LoopholeAbuse: Players uploading new laws to the AI have to be very careful not to leave any loopholes, especially loopholes that give the AI license to kill everyone.

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* LoopholeAbuse: LoopholeAbuse:
**
Players uploading new laws to the AI have to be very careful not to leave any loopholes, especially loopholes that give the AI license to kill everyone.



* LordBritishPostulate: You can bet that if something can ever be ''possibly'' killed than at least one player will try to kill it. Usually by using copious amounts of [[StuffBlowingUp high explosives]]. Why try to avoid that wizard when you can just [[CrazyAwesome beat him to death with a toolbox]]!
** This mindset, en masse, leads to modern crews being fairly difficult to completely obliterate; no matter how many you have killed or how great your powers, in almost every mode, it just takes one assistant with a blunt object and they think they can, and often ''will'', stop you. Halloween events or other 'spooky' rounds are thus very, very difficult to plan or execute because almost everybody sees it as just a challenge.

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* LordBritishPostulate: You can bet that if something can ever be ''possibly'' killed than at least one player will try to kill it. Usually by using copious amounts of [[StuffBlowingUp high explosives]]. Why try to avoid that wizard when you can just [[CrazyAwesome beat him to death with a toolbox]]!
**
toolbox]]! This mindset, en masse, leads to modern crews being fairly difficult to completely obliterate; no matter how many you have killed or how great your powers, in almost every mode, it just takes one assistant with a blunt object and they think they can, and often ''will'', stop you. Halloween events or other 'spooky' rounds are thus very, very difficult to plan or execute because almost everybody sees it as just a challenge.



* MadBomber: Scientists can spawn in the Toxins lab, which literally has everything you need to make bombs neatly laid out in front of you. If a competent scientist takes issue with the way the round is going, the last third of it generally involves said scientist running around the station, dropping bombs everywhere it hurts.
** With more rules and greater structure now on goon, it is more difficult to pull this off, with bomb caps and policies against bombing unless you're an antagonist class. If you are, though? It's still entirely possible to blow the station into burning chunks by yourself.

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* MadBomber: Scientists can spawn in the Toxins lab, which literally has everything you need to make bombs neatly laid out in front of you. If a competent scientist takes issue with the way the round is going, the last third of it generally involves said scientist running around the station, dropping bombs everywhere it hurts.
**
hurts. With more rules and greater structure now on goon, it is more difficult to pull this off, with bomb caps and policies against bombing unless you're an antagonist class. If you are, though? It's still entirely possible to blow the station into burning chunks by yourself.



* MadScientist: The usual projects for Scientists and Geneticists include [[MagicGenetics superpowers]], [[StuffBlowingUp building high-yield bombs]], [[ArtifactOfDoom activating incredibly deadly alien artifacts]], and mixing chemical weapons.

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* MadScientist: MadScientist:
**
The usual projects for Scientists and Geneticists include [[MagicGenetics superpowers]], [[StuffBlowingUp building high-yield bombs]], [[ArtifactOfDoom activating incredibly deadly alien artifacts]], and mixing chemical weapons.



*** And then there's the [[AlienKudzu Space Kudzu]]. [[http://panionspacestation13.blogspot.com/2010/07/space-kudzu.html Read more here]].

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*** ** And then there's the [[AlienKudzu Space Kudzu]]. [[http://panionspacestation13.blogspot.com/2010/07/space-kudzu.html Read more here]].



* ManOnFire: Anyone who gets the Fire Resistance mutation or is reasonably good with chemicals can negate all heat-based damage while still being lit on fire. Some chemical mixtures can even cause the air around you to spontaneously combust, turning the player into a walking bonfire.
** InfernalRetaliation: However, it is worth noting that setting someone on fire does not kill them instantly, and in some cases doesn't hurt them at all. Flaming people with no regard for their own health ''can'' fight back against the one who set them ablaze.

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* ManOnFire: Anyone who gets the Fire Resistance mutation or is reasonably good with chemicals can negate all heat-based damage while still being lit on fire. Some chemical mixtures can even cause the air around you to spontaneously combust, turning the player into a walking bonfire.
** InfernalRetaliation:
bonfire. However, it is worth noting that setting someone on fire does not kill them instantly, and in some cases doesn't hurt them at all. Flaming people with no regard for their own health ''can'' fight back against the one who set them ablaze.



* NoOSHACompliance: Pretty much all the primary, high-output power generation systems have no automatic safety mechanisms. Some of them can't even be contained if things do start to go south, at which point it becomes a race to see whether the escape shuttle/pods can be summoned/launched in time to rescue people.

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* NoOSHACompliance: NoOSHACompliance:
**
Pretty much all the primary, high-output power generation systems have no automatic safety mechanisms. Some of them can't even be contained if things do start to go south, at which point it becomes a race to see whether the escape shuttle/pods can be summoned/launched in time to rescue people.



* NotMeThisTime: Happens all the time. People assume that if you're the chemist, you're responsible for the roiling cloud of thermite-napalm-superfoam-smoke that is destroying the station.

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* NotMeThisTime: NotMeThisTime:
**
Happens all the time. People assume that if you're the chemist, you're responsible for the roiling cloud of thermite-napalm-superfoam-smoke that is destroying the station.



* PoliceBrutality: Also known as shitcurity. It is as common here as in real life.
** One could say that Revolution rounds where security gains the upper hand tend to end up as more brutal versions of the StanfordPrisonExperiment.

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* PoliceBrutality: Also known as shitcurity. It is as common here as in real life.
** One could say that
life. Revolution rounds where security gains the upper hand tend to end up as more brutal versions of the StanfordPrisonExperiment.



* SecondLawMyAss: AI and cyborg players are obligated to follow their laws. They're not obligated to be nice about it, and at any given point at least a third of ban requests deal with when it's OK to use Law 1 to override people's commands (Clown: "AI LET ME INTO THE CAPTAIN'S QUARTERS!"). Commonly known as "Assimov."

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* SecondLawMyAss: SecondLawMyAss:
**
AI and cyborg players are obligated to follow their laws. They're not obligated to be nice about it, and at any given point at least a third of ban requests deal with when it's OK to use Law 1 to override people's commands (Clown: "AI LET ME INTO THE CAPTAIN'S QUARTERS!"). Commonly known as "Assimov."



* WeldTheLock: It can be done if you have access to a welding tool or thermite.
** GuideDangIt: Many a newbie have done this thinking it would ''destroy'' the door rather than lock them out of whatever they were trying to break into. [[spoiler:It does destroy walls, however.]]
* WideOpenSandbox: At its core, the game is a very detailed space station simulator. At the start of each round, all of the personnel will go about their daily routines in the station rather than trying to specifically hunt the enemy. In some professions, you will spend the entire game without ever even witnessing the enemy. And in many rounds the station will be destroyed by the crew's negligence rather than the traitor.
** This is more due to the inability of the average traitor then the average crew. A traitor who inherited their stuff from [=MacGyver=] will frequently destabilize the entire station so quickly that the station will find itself abandoned in 15 minutes.

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* WeldTheLock: It can be done if you have access to a welding tool or thermite.
** GuideDangIt:
thermite. Many a newbie have done this thinking it would ''destroy'' the door rather than lock them out of whatever they were trying to break into. [[spoiler:It does destroy walls, however.]]
* WideOpenSandbox: At its core, the game is a very detailed space station simulator. At the start of each round, all of the personnel will go about their daily routines in the station rather than trying to specifically hunt the enemy. In some professions, you will spend the entire game without ever even witnessing the enemy. And in many rounds the station will be destroyed by the crew's negligence rather than the traitor.
**
traitor. This is more due to the inability of the average traitor then the average crew. A traitor who inherited their stuff from [=MacGyver=] will frequently destabilize the entire station so quickly that the station will find itself abandoned in 15 minutes.
25th Sep '17 3:46:54 PM Wyvernil
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** The most common way for traitors who wish to subvert the AI to get around its ThreeLawsCompliant ruleset? Change the definition of "human" to include only the traitor.


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* SelfDestructMechanism: The nuclear authorization disk. If the syndicate gets their hands on it, the station goes boom.
24th Sep '17 3:35:36 PM nombretomado
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One of the most pervasive and popular {{Role Playing Game}}s on the {{BYOND}} platform, largely in part to ''Website/SomethingAwful'' users who play it. A number of different servers run the game, including the Goonservers, /tg/station, Bay12, and others - be warned - your play experience may differ vastly between each of these!

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One of the most pervasive and popular {{Role Playing Game}}s on the {{BYOND}} VideoGame/{{BYOND}} platform, largely in part to ''Website/SomethingAwful'' users who play it. A number of different servers run the game, including the Goonservers, /tg/station, Bay12, and others - be warned - your play experience may differ vastly between each of these!
15th Aug '17 8:24:56 AM WaterBlap
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* CheekCopy: You can indeed photocopy your ass on the in-game photocopiers, because TheDevTeamThinksOfEverything.

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* CheekCopy: You can indeed photocopy your ass on the in-game photocopiers, because TheDevTeamThinksOfEverything.photocopiers.
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