Video Game / Space Siege

A Science Fiction spinoff of the Dungeon Siege franchise, Space Siege is an Action RPG set onboard a spaceship under attack by hostile aliens and cyborgs. It was released in 2008, and is now available on Steam.

Space Siege provides examples of:

  • A.I. Is a Crapshoot: The ships AI P.I.L.O.T. decides that the only way to save humanity from the Kerak is to convert everyone into cyborgs. Cyborgs under its control.
  • Assimilation Plot: P.I.L.O.T. attempting to assimilate all of humanity into its loyal cyborg minions.
  • Artificial Limbs: Cybernetic hand, arm, and legs implants.
  • BFG: The minigun and railgun are so big you need to be mostly cybernetic to use them.
  • Blade Below the Shoulder: The shard-blade is attached to the forearm.
  • Cyborg: The player character, and every non-Kerak enemy.
    • Later in the game, Kerak with cybernetic implants appear.
  • Cybernetics Eat Your Soul: Cybernetics decrease your "Humanity", which has very little impact on gameplay. It's the defining factor in a sub-plot, however.
  • Dual Wielding: The SMG's are used two at a time.
  • Emergency Transformation: As stated above, Kerak with cyborg implants appear late in the game.
    • P.I.L.O.T. tries to pull this on all of humanity.
  • Kinetic Weapons Are Just Better: Most projectile weapons outperform the Sonic Blaster and Fusion Pistol weapons, even with the permanent incendiary effect of the latter.
  • Gatling Good: A minigun appears as a late-game weapon.
  • Grenade Launcher: The Frag Rifle. It's got the most per-shot damage in the game, but doesn't get DPS upgrades.
  • Kill It with Fire: the Fire Clips ability; the Fusion Pistol weapon.
  • Laser Blade: Subverted; the melee weapon looks like a lightsaber, but it's a bunch of razor blades contained in a magnetic beam.
  • Magnetic Weapons: The shardblade is a beam of magnetic force that suspends a bunch of razors in mid-air; wielded punch-dagger style. The railgun works on similar principles.
  • Robot Buddy: HR-V (Harvey)
  • Scary Dogmatic Aliens: The Kerak decide to wipe out humanity for attempting to colonize a world sacred to them; thought to be their homeworld.
  • Serial Prostheses: Cyborg enemies call "dibs" on Seth's implants, usually his eyes or arms.
  • Throwing Your Sword Always Works: Invoked; there are two abilities that involve turning the Shardblade into a projectile weapon.
  • Trans Human Treachery: Zig-Zagged; you can choose to destroy the insane AI P.I.L.O.T. or side with it no matter what your humanity score.
    • Invoked/Enforced when P.I.L.O.T. added a neural implant to all the cyborg enemies to make them loyal to it.
  • Unwilling Roboticization: P.I.L.O.T. pulls people from cryosleep and cyborgifies them. By the end of the game, the enemy cyborgs are so heavily augmented that they look like Walking Tanks.
  • X Meets Y: System Shock II by way of Dungeon Siege.
  • Zerg Rush: the aptly-named Swarmer enemy.