Video Game / Metroid Prime 3: Corruption
aka: Metroid Prime 3

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You Are The Bounty Hunter.

"The Trilogy comes to a close as Corruption creeps over the universe... and into Samus Aran."
Boxart tagline

Metroid Prime 3: Corruption is a First-Person Shooter released in 2007 for the Nintendo Wii. It is the third and final installment in the Metroid Prime Trilogy.

Set six months after the incident on the planet Aether, Aran and three other elite hunters help to repel a Space Pirate attack on the GF military stronghold world of Norion. It is soon discovered that Dark Samus is alive and has overthrown High Command as the ruler of the Pirates, and that she is in possession of Phazon's first and ultimate weapon; the Leviathan seeds, organic and semi-sentient meteors designed to crash into a heavenly body and contaminate it with its life-killing mutagen. After Samus and her compatriots are blasted into comas by her doppelgänger they become marked men and women; their bodies self generating the toxin until they succumb to madness and become its slaves. The Federation does what they can to regulate their condition and send the quartet to the stars to stop the Corruption Crisis once and for all. They must travel to other planets infected by Leviathans and battle Dark Samus's forces, all while fighting the affects of Phazon within them. Who will emerge triumphant?


Metroid Prime 3: Corruption provides examples of:

  • Actionized Sequel: This game is more action heavy than the first two Prime games with more emphasis on gunplay, a more dramatic and climactic story, and more action heavy setpieces (such as raiding the Pirate Homeworld or dropping a nuke on a Leviathan's energy shield).
  • Alas, Poor Villain: Your brainwashed, former allied bounty hunters get this. Rundas seems to come to his senses only to to be impaled. Ghor is screaming and helpless as Dark Samus absorbs him in spite of your efforts. Finally, as Gandrayda succumbs, she shape-shifts into the previous two, then into Samus, a reminder that you couldn't save your allies, and since you're corrupted like them, you may yet share their fate.
  • Alien Sky: This being a Metroid game, all the planets have an alien sky, but special mention goes to Bryyo, where large moons floating in the sky appear to be chained to the surface of the planet.
  • An Arm and a Leg: One can shoot off a Steambot's arms. Doing so means it can't attack you from long range anymore, but at close range it will still fight back with a spin attack.
  • An Ice Person: Rundas, who can create ice pillars, skate through the sky a la Iceman, and fire freezing projectiles.
  • Anti-Frustration Feature:
    • If your ship is carrying an object and you need to call it back to save your progress, you can have your ship automatically return the object to its original location and then come back to you.
    • Certain enemies can force Samus enter critical Hypermode where you only have a few second to expel the excess Phazon energy before succumbing to Terminal Corruption. While you normally lose health by entering Hypermode and spending energy, being forced into Hypermode by enemies will not sap your health except for the amount you had lost from the initial attack.
  • The Artifact: Missile Expansions become worthless very early on. Unlike in the first two games, where having a 100% collection of Missiles was a huge advantage as fuel for Charge Beam Combos, Hypermode renders both Ice Missiles and Seeker Missiles obsolete. While there is a Hyper Missile upgrade available later in the game, they see limited use as they lose their homing property even when locked on to a target, taking out a hefty chunk of your Phazon energy often to miss the intended target completely. Aside from unlocking the extra ending sequences, there's little incentive to keep more than 50-75 Missiles in stock.
  • Asteroids Monster: Phaazoids split into two when destroyed. These two Phaazoids split into two apiece when destroyed, which then explode upon contact with Samus or a surface and can't be shot down. Red Phaazoids do not split into smaller explosive versions when destroyed.
  • Battle in the Rain: Many fights on the Pirate Homeworld take place in acid rain. Early in the battle against Gandrayda, she opens the roof of the arena, exposing the outside areas of it to acid rain. It only serves as a hazard if you go too far out of the arena, however, and it deals less damage than the acid rain in the rest of the Pirate Homeworld.
  • Bleak Level: The Valhalla. It is almost completely devoid of life, save the hordes of Metroids and Phazon-based monsters, ruined and nearly powerless, has an eerie red ambience, and is filled with corpses that disintegrate when shot. It has been compared to Dead Space in terms of atmosphere and horror.
  • Blob Monster: Liquid Phazon is essentially a fast-moving puddle of living Phazon. It also constantly reproduces Phazon Grubs, which are definitely not blob-like.
  • Body Horror:
    • Early on Samus gets infected by Phazon. As the game progresses, so does the Phazon, changing her appearance, with blue veins and such. By the end one of her eyes is completely black, the other one is fully glowing blue, and a Phazon vein can be seen in the middle of her face.
    • Once Ridley returns as Omega Ridley, he is clearly worse for wear. His robotic parts are once again visible and his chest injury from Tallon IV is apparent despite it not being so when first encountered in Corruption, implying his outer skin is gone. His appearance actually looks corpselike: discolored, wasted away, and held together by more robotic parts then ever.
    • One of the GF Troopers aboard the Valhalla had his PED malfunction. Judging by the Phazon tendrils growing out of his corpse and anchoring him to the wall, it wasn't pretty.
  • Bookends:
    • When entering Norion for the first time, there is a short cutscene where Samus's gunship enters the planet's atmosphere. The next time this type of cutscene plays is when entering the atmosphere of Phaaze, the final planet.
    • The final sequence plays out the same way it does in the first Prime: The destruction of the source of Phazon causes the area to destabilize and collapse.
    • The final bosses of Prime and Corruption are fought in the deepest levels of organic Phazon-filled environments. Both are defeated by overloading them with Phazon.
    • Prime starts aboard an active spaceship, and eventually the same ship is revisited, although ruined. Corruption starts aboard an active spaceship, and eventually a ruined spaceship of the same type is visited.
  • Boom, Headshot: Using the Nova Beam with the X-Ray Visor lets Samus see through Pirate Commandos' blue Phazite helmets and snipe their brain. However, the Pirate Commander boss has a red Phazite helmet that's immune to this.
  • Bowdlerise: The Trilogy compilation uses the PAL version of the game, which changed Admiral Dane's use of "Damn!" near the beginning of the game to just "No!".
  • Brain in a Jar: The general appearance of the Federation's Aurora Units is a gigantic mechanical brain in an equally gigantic tank. The resemblance to Mother Brain is uncanny, though it's never brought up. One trailer for the game does show off a potential Aurora facility which bears more than a passing resemblance to Mother Brain's Tourian complex, however.
  • Breaking the Fourth Wall:
    • When Samus obtains the X-Ray Visor, she stares at the screen, as though she can see the player.
    • As Samus flies her ship victoriously at the end of the game, she gives a thumbs up to Admiral Dane, but while also facing the screen.
  • Building Is Welding: Throughout the game, Samus will repair a number of damaged circuit boards by welding them back together. She uses the Plasma Beam for this purpose (and the Nova Beam once you obtain it), configuring the tip of the cannon and power output to suit this end.
  • Call Back:
    • The Main Docking Bay in Elysia has a layout and design highly evocative of the Artifact Temple from Metroid Prime: a large circular area with a series of inclined hallways leading upwards, with green windows overlooking the circular area. SkyTown was built by the Chozo, the same way the Artifact Temple was, so the resemblance may just be Chozo style. Both areas also have boss fights in them.
    • Metroid Prime's exoskeleton can be seen in the Genesis Chamber in Phaaze.
  • Call Forward: Early in the game, Samus falls into unconsciousness after destroying a Leviathan seed. Her surgeons have to modify her Varia Suit into the PED Suit to allow her to use Phazon. This is a call forward to Metroid: Fusion, where Samus again loses consciousness and her surgeons have to remove parts of her Varia Suit, turning it into the Fusion Suit. Both this game and Fusion are the only games to show how Samus' suit cannot be deactivated while unconscious. Unlike Other M.
  • CamelCase: SkyTown is written as such, possibly a quirk from its original architects.
  • Cast from Hit Points:
    • Hypermode injects an Energy Tank from Samus' Power Suit into her Phazon Enhancement Device. How many hit points this mode is cast from depends on how much of the energy you expend using Hypermode attacks, meaning you can cancel Hypermode and potentially gain back all of the energy used to enter it, if you make no attacks. The game soon after introduces "corrupted Hypermode", which locks you into Hypermode until you either expend all the energy or trigger the PED's auto-vent, preventing you from recovering any of the energy you used to enter Hypermode. Despite this, it is still possible to recover your energy by manually ending the mode before corrupted Hypermode triggers.
    • The Grapple Voltage upgrade allows one to either feed energy from your Energy Tanks into objects or to do the opposite and drain energy from them to power them down. This also applies to certain enemies, like Phaz-Ings.
  • The Corruption: Phazon. Samus and the other Hunters are terminally infected with it, with the Phazon Enhancement Device designed to "vent" some of the corruption as weapons energy when needed, but there's little doubt that continued exposure to external Phazon sources is not helping the situation at all. If Phazon corruption gets too high, Samus becomes another Dark Samus. The other Hunters have already succumbed by the time you find them.
  • Curb-Stomp Battle: Using the Nova Beam + X-Ray Visor combo for a one-hit headshot can make tough mini-bosses into a cake walk, including Metroids, Metroid Hatchers, and Berserker Knights, and Pirate Commandos. Needless to say, it can be pretty impressive at the end of the Escort Mission when three Commandos rush in, one of the troopers fears they're doomed... and then with quick reflexes the player headshots them all.
  • Cybernetics Eat Your Soul: Ghor is a pretty nice guy most of the time, but when he interfaces with his battle armour he becomes brutal and aggressive.
  • Cyborg: Only 6% of Ghor's original body remains following injuries sustained during the War of Liberation on Wotan VII.
  • Darker and Edgier: The plot involves a large-scale war, an area's backstory involves a ruthless Space Pirate attack against a group of troopers on a training mission, every planet besides Norion has faced major damage in its backstory, the creatures seen are nastier-looking and acting, the Space Pirates are MUCH more competent (and insane), the threat of death constantly looms over Samus as she becomes increasingly corrupted, and she has to kill off her newfound allies when they succumb to corruption. It's a step up from the already dark Echoes.
  • Death World:
    • Bryyo is tidally locked, with one half scorched by the sun and the other half frozen over, with only a tiny sliver of the equatorial area inhabitable. This area is filled with hordes of nasty creatures, treacherous landscapes, functional war machines, and lakes of explosive and caustic Fuel Gel. And then there's the effect of the Leviathan and the resulting Space Pirate invasion.
    • The Pirate Homeworld is continuously drenched in an acid rain so powerful that any object not covered by high-power energy shielding will be disintegrated in seconds. It's also in the process of being corrupted into another Phaaze, with giant Phazon tendrils flailing around on the surface and seas of Phazon everywhere.
    • Phaaze is a truly nasty place. Step foot on the surface and the radiation will kill you painfully within seconds. If that doesn't kill you, then the Phazon will, as the planet is made almost entirely of Phazon. If that doesn't kill you, and instead corrupts you, then the hordes of Phazon-powered fauna and some of the flora certainly will. And it's sentient.
  • Deliberately Monochrome: When entering Hypermode (while not on Phaaze), the environmental colors turn black and white, with only Phazon-based objects retaining their color.
  • Despair Event Horizon: On Bryyo, Samus is taken by surprise by Dark Samus absorbing Rundas's body. On Elysia, she tries to fight her off from absorbing Ghor but Samus's shots don't affect it. By the time she kills Gandrayda, Samus calmly acknowledges Dark Samus's arrival and does nothing to stop it, though she clenches her fist in anger.
  • Determinator: If it hadn't been obvious before, Corruption makes it very clear that Samus Aran does not give up.
    • Even when nearly unconscious from the effects of Phazon corruption during the defense of Norion, Samus manages to drag herself to the controls for Norion's planetary defense system and activate it.
    • Then when on the verge of total succumbing to Phazon on a planet made of Phazon and flooding her with it, Samus manages to delay it for another hour to drag herself to Dark Samus and finish her for once and for all.
  • Disconnected Side Area: Bryyo Ice is only reached through a special teleporter, while all the other sites on Bryyo can be traveled to with your gunship.
  • Early Bird Boss: One of the reasons Mogenar is such a difficult battle is the fact that you have a very limited arsenal and health when you fight him- the Power Beam, Ice Missiles, and about four energy tanks, which bites even harder considering Hypermode attacks are required to permanently damage him. Future bosses become easier to deal with once you obtain better weaponry and more energy tanks.
  • Easter Egg: Inputting certain codes in the ship's transmitter will play recorded messages (in Japanese) from various Nintendo officials.
  • Escort Mission: During the Federation assault on the Pirate Homeworld, Samus has to protect 12 demolition troopers so that at least four of them can blow up a door blocking the path to the Leviathan. It's made easier by the fact that only two are ever on the map at one time.
  • Eleventh Hour Superpower: Unlimited Hypermode. It's only available when storming Phaaze. However, this is not a good thing, as it only delays Samus's rate of corruption, which is now just on the verge of overpowering her.
  • Ethereal Choir: The title theme and end credits music. Also, the SkyTown background music.
  • Evil Laugh:
    • Dark Samus will laugh when badly injured during its boss fight, with a rather deep voice.
    • Ghor, after being corrupted by Phazon, opens his boss fight with a maniacal laugh.
  • Evil Overlooker: Dark Samus on the cover art.
  • Evil Sounds Deep: Played straight for Dark Samus; inverted for Aurora Unit 313, which has a deep gender-neutral voice when good. When encountered again on Phaaze it does not speak aside from laughs and groans of pain.
  • Evolving Weapon: Each new beam upgrade replaces the previous type permanently, but retains the effect of the previous one, so the Plasma Beam fires as fast, and with the same range as, the Power Beam and retains the Charge Beam, but also has the ability to melt red slag plates, open orange doors, and weld things. The Nova Beam can do all that plus One-Hit Kill enemies wearing Phazite armor, hit switches protected by Phazite barriers, and open green doors.
    • The Grapple Beam starts off as a way to open certain doors and disarm shielded enemies, then gains the ability to attatch to grapple points and ziplines, then finally allows you to Life Drain or overload enemies and open power locks.
  • Fire, Ice, Lightning:
    • Samus' arsenal is upgraded with these elements after defeating the other corrupted bounty hunters: Ice Missiles, Plasma Beam, and Grapple Voltage.
    • All three of these elements are involved in a puzzle in Bryyo's Hall of the Golems. These three weapons are used to destroy covers on three golems, and the corresponding golems use their abilities to accomplish puzzles: melting a metal door with fire breath, freezing a Fuel Gel waterfall with ice breath, and activating a Spider Ball track with electricity.
  • Floating Continent: SkyTown is a floating technological establishment that floats high above the gas giant Elysia.
  • Flunky Boss:
    • Helios attacks with hordes of Swarmbots, usually manipulating them to create various forms.
    • The Mining Laser is "fought" in a room full of infinite spawning Pirates, which grow tougher in rank as the battle progresses.
    • The Pirate Commander summons Commandos (4 at a time) to attack Samus while it battles you. While focusing on the Commander ends the battle, it's actually possible to kill enough Commandos that he can't summon any more.
  • Gatling Good: Hypermode's Charge Beam attack causes the Arm Cannon to spin around while Beam Spamming.
  • Genius Loci: All Phazon in the galaxy turns out to come from the planet Phaaze, a living planet made of Phazon that launches Leviathans to reproduce.
  • Godzilla Threshold: When you arrive on the final world Phaaze, Samus' Phazon corruption reaches terminal levels, forcing her to vent all her energy tanks at once and enter permanent Hypermode to survive.
  • Great Offscreen War:
    • Bryyo's Reptilicus civilization tore itself apart with a civil war between the traditionalist Primals and the Science Lords, super geniuses who looked upon the Primals with disdain. This war also did serious damage to Bryyo. Bear in mind, this was before the Leviathan hit the planet. The player learns about this war from lore scans dotted around Bryyo.
    • Another example is mentioned early on in the game. One Federation employee aboard the Olympus mentions a "Horus Rebellion" that was allegedly some nasty business.
    • Yet another example is the War of Liberation on Wotan VII, which is mentioned in Ghor's backstory.
  • Heel–Face Door-Slam:
    • The corrupted Rundas seems to come to his senses briefly after Samus defeats him ... just before he is impaled by multiple icicles. It is left unclear whether this was a form of self-termination or a result of Dark Samus's influence.
    • In the backstory of Bryyo, after the war that nearly destroyed the planet's biosphere, the Science Lords, having conceded that it was their arrogance that led to this, built machines that would save what remained. The Primals, believing such machines were signs of hostility, hunted down and slaughtered the remaining Science Lords.
  • Helpful Mook: Phazon Puffers and Phaz-Ings on Phaaze, of the unintentionally assisting type. The former draw Phazon in, reducing your corruption meter greatly, but explode if you stay close too long. The latter are Hyper Grapple targets that you can pump Phazon into, reducing the corruption meter.
  • Hive Mind: The Aurora Units appear to have this, as they're connected by an interstellar network and always refer to themselves as "we".
  • Hold the Line: Samus must defend the Spire Dock from waves of Space Pirates as it maneuvers above the Leviathan Seed until it reaches its destination. The Space Pirates are also trying to do the same, though they're trying to prevent Samus from escorting it to the Leviathan Seed.
  • Informed Kindness: The bounty hunter Ghor is said to be nice most of the time, but turns more violent when in his mecha suit. While he certainly does sound mean while in it, the "normal" Ghor doesn't really act that nice, sounding irritated when going through security screenings and referring to a killed Berserker Knight as having "stopped bothering us". Admittedly, we don't get to see him much outside of combat before he's infected by Phazon and turns evil.
  • Interface Screw:
    • If Samus is in danger of succumbing to Hypermode corruption, Phazon tentacles will appear on the sides of her visor.
    • When fighting Gandrayda, she may leap on to you and start frying your visor until you shake her off.
  • Interface Spoiler:
    • Reading the detailed scan data on space pirates that use a shield reveals that intense phazon energy can also destroy the shield, foreshadowing that you'll be getting phazon based weaponry quite soon.
    • After Samus wakes up from her one month coma, going to your inventory before advancing the dialogue shows that you have the PED suit and the Hyper Beam before the NPC and the game even acknowledges that you have it.
  • Keystone Army: Killing Aurora Unit 313 causes the planet Phaaze, which it's been bonded to, to die. Phaaze dying causes all Phazon in the galaxy to die, kills Dark Samus, and cures Samus of her corruption.
  • Killed Off for Real: After coming back from the dead in both Metroid Prime and Prime 2, Dark Samus finally dies for good when the planet Phaaze is killed, causing all Phazon in the galaxy to die.
  • Kill Sat: A rare non-threatening example is the Defense Cannon seen on Norion. It manages to completely destroy the Leviathan sent to corrupt the planet before impact.
  • King Mook: Berserker Lord (Berserker Knight), Steamlord (Steambot), Helios (Swarmbot), and the Pirate Commander (Commando Pirate) are all boss versions of normal enemies.
  • Law of Chromatic Superiority: The Red Phaazoids and the Pirate Commander are powerful versions of their normal counterparts with snazzy red coloration and greater defenses.
  • Lethal Lava Land: Bryyo Fire is a unique take on this. The orange goop isn't actually lava, but it still acts like it and gives the place a feel of a fire world.
  • Load-Bearing Boss: Destroying AU 313 causes Phaaze to explode.
  • Lost Forever:
    • Due to Nintendo Wi-Fi shutting down in May 2014, the Friend Vouchers can be no longer be redeemed, thus permanently preventing you from obtaining unlockables that require green credits (except through save files recorded on SD cards then shared online.)
    • Most things aboard the Olympus become inaccessible after leaving it for the first time. Only a few things remain the second time around, and after talking to AU 212, Samus leaves the place for good.
    • Any repair drone shot by Samus at SkyTown is permanently destroyed, unlike enemies which respawn.
  • The Magic Versus Technology War: In its backstory, Bryyo faced a war between the magic-using Primals and the technology-using Lords of Science. In the end, both sides lost and the planet was nearly destroyed. To be fair, however, it was more of a Pyrrhic Victory on the part of the Primals: they utterly demolished the Lords of Science as their magic trounced whatever technology the Lords of Science could think up...but when they ran out of Lords to kill, the Primals, still war crazy, decided to turn on each other.
  • Magitek: The Mogenars are Humongous Mecha that are powered by magic, and the boss Mogenar is the first to have been built through both magic and science, combining the philosophies of the Primals and the Science Lords.
  • Muggles Do It Better: For all their fancy Precursor goodies and Psychic Powers, the Chozo and Luminoth couldn't stop the Leviathan seeds that ruined Tallon IV and Aether, despite throwing everything they could at them. The Federation shoots down the Norion seed by softening it up with a fleet's worth of More Dakka and then finishing it off with a single shot from an anti-orbital Wave Motion Gun.
  • New Game+: After beating the game, you can start over on a higher difficulty, with all scans from the previous game carried over in case you missed some early on.
  • New World Tease: You can enjoy Elysia for about one room if you travel there the instant it's available. The second room is filled with Phazon growths only destroyed by the Hyper Ball and requires the Grapple Swing to traverse the rest of the room.
  • No Fair Cheating: Think you can use Hypermode everywhere to Sequence Break or get certain items and expansions early on Bryyo? Trying to go through Fuel Gel before obtaining the Hazard Shield in Hypermode will return you to normal, even if you were in a corrupted state. Certain bosses also posses attacks that will yank you out of Hypermode if you are hit so that you can't just cheese the fight by using invincibility to avoid damage all the time. The pass codes needed to progress in the Pirate Homeworld has its buttons change every time you enter a code to prevent people from brute forcing their way through by guessing every possible combination without getting the X-Ray Visor first.
  • Non-Standard Game Over: Succumb to Phazon corruption, and a cutscene plays showing Samus transforming into a new Dark Samus.
  • One-Hit Kill: Using the Nova Beam combined with the X-ray Visor lets you target certain enemies' innards. This can make short work of tough enemies like Phazon Metroids, Metroid Hatchers, Pirate Commandos, and Berserker Knights.
  • Point of No Return: There are two good reasons you can't return from the final planet. One, it's so far away that the only way back to the rest of the planets are to go back through the wormhole created by the Leviathan, and the Federation has only planned to use it to get there and to leave when they're done. Second, Samus has become so corrupted that her own ship stops recognizing her and won't let her back on board.
  • Power Degeneration: The true price one pays for using Hypermode. While very strong, Hypermode floods the body with the effect of Phazon. The longer one relies on it, the more likely that they become Phazon.
  • Psychic-Assisted Suicide: After Samus defeats Rundas on Bryyo, he appears to come to his senses, only for him to impale himself on an ice spire. It is implied, although not explicitly shown or stated, that it is Dark Samus's influence that causes this.
  • Purposely Overpowered: Hypermode makes you invincible for a long time, gives your shots ridiculous amounts of power, and only requires a spare Energy Tank to activate. However, as the story goes on, the threat of terminal corruption and the fact that enemies begin to use Hypermode as well makes it less of a Super Mode and more of a precious resource Samus has to carefully manage to stay on even footing with her foes while not succumbing to the risks involved with its use.
  • Remixed Level: The GFS Valhalla isn't the same place as the GFS Olympus, but it feels like this trope because it has the same layout as the Olympus but is ruined and overrun by monsters.
  • The Reveal: The Leviathans are the offspring of a planet-sized organism that is the source of all Phazon in the universe, and the meteors that struck Tallon IV and Aether were Leviathans.
  • Scenery Gorn: The desolate and ruined environments on Bryyo manage to be quite spectacular and awesome.
  • Scenery Porn: The graphical capabilities of the Wii are shown off quite well in the game's spectacular environments.
  • Second Hour Superpower: Hypermode is obtained very early in the game.
  • Sequel Difficulty Drop: The difficulty of the Prime series stabilized after Echoes. Although the new aiming scheme requires more work and precision, the addition of Hypermode and the game's highly linear nature help reduce the difficulty somewhat.
  • Sequel Hook: As Samus flies off in the Golden Ending, the Delano 7 follows her.
  • Shapeshifter: Gandrayda is a master of this and Samus' first encounter with her is the bounty hunter assuming the form of Samus as a way of teasing her. When you fight her after she succumbs to the corruption, she uses her shapeshifting abilities to transform into previous bosses and the other bounty hunters while retaining the same abilities. She'll even transform into Samus herself, but her attacks look more identical to Dark Samus' abilities from Metroid Prime 2: Echoes by using an arena covering laser attack and using the Boost Ball to roll everywhere.
  • Shape Shifter Swan Song: Gandrayda pulls one during her death throes, turning into Rundas, a Berserker Lord, Ghor, and finally Samus, before finally succumbing. Samus is certainly unnerved by the sight of herself reaching for help.
  • Shout-Out: The "Horus Rebellion" is a reference to the "Horus Heresy" event from Warhammer 40,000, another rebellion that was indeed some "nasty business," enough to cause a schism within the Imperium of Man. Said rebellion was led by the eponymous Horus, who was corrupted by the Chaos Gods, much like how Dark Samus in this game brainwashes the Space Pirates for her own ends. Coincidentally one of the daemons from early in Warhammer was named "Samus."
  • Skippable Boss: The Metroid Hatcher onboard the Valhalla is one of the only bosses in the series that doesn't lock the doors to the room while it's being fought. As such, you can completely ignore it and walk into the next room unhindered. Humorously, the Boss Subtitles will remain onscreen for about a minute after leaving.
  • Slippy-Slidey Ice World: Bryyo Ice, an extremely small one which doesn't even have any enemies and evokes the feel of Metroid Prime's Phendrana Drifts.
  • Socialization Bonus: Friend Vouchers could be traded between other Wii systems to obtain special green credits that could be used to unlock bonus goodies. Due to Nintendo shutting down their servers, this became a Bonus Feature Failure.
  • Space Is Cold: In the depressurized areas of the Valhalla, Samus' breath fogs up her visor and ice crystals can be faintly seen, to suggest this trope.
  • Steampunk: SkyTown has this theme, as most of the architecture and machinery is brass-colored and has an antiquated yet functional feel.
  • Suspicious Video Game Generosity: Right after the Escort Mission on the Pirate Homeworld, there is a room with a pool of Phazon that can be used to fully restore your health. In the next room, you fight the Pirate Commander.
  • There Is No Kill Like Overkill: The Berserker Lord is first weakened down by Samus, then dizzily falls into some energy barriers only to be electrocuted. When the barriers fail, the Berserker falls out into space... and promptly is crashed into by a passing starfighter. Samus stares for a bit then casually re-summons her ship.
  • Timed Mission:
    • On Norion, after defeating Meta Ridley and restoring the last generator, a silent countdown for the Leviathan's impact begins. The lack of a visible timer on screen (a departure from one of the series mainstays) may lead some players to think that they can take their time. Warnings are given over the intercom every minute though, and those warnings are not just for dramatic effect — take too long to reach the elevator to the planetary defense system, and the Leviathan will crash into the planet.
    • After disabling the Spire Dock's thrusters to drop the Theronian bomb on the Leviathan Seed, you have five minutes to get on the emergency shuttle and escape. If that sounds like an unusually generous amount of time, that's because things go wrong and you have to fix the shuttle.
    • The whole trek on Phaaze is a timed mission for Samus due to her needing to vent all of her Energy Tanks and the Phazon corruption is slowly overtaking her. Takeing too long to reach and defeat the Final Boss will have Samus succumb to the corruption. How much time you have depends on how many Energy Tanks you collected.
  • Took a Level in Badass: The Space Pirates undergo a massive competency upgrade upon being indoctrinated by Dark Samus, launching full-scale assaults that are often successful, and they know how to utilize Phazon much better.
  • Toxic Phlebotinum: Phazon. On Phaaze, it overwrites Samus' DNA to the point that her own gunship can't recognize her anymore and denies her entry.
  • Turbine Blender: Pirates fought in the Mining Laser room will grab onto something to hang onto while its suction is on. Shoot them a few times, and they'll fly right up the vacuum and get shredded.
  • Tragic Monster: Fellow bounty hunters Rundas, Ghor, and Gandrayda start off as your allies. By the time you find them, they have been corrupted by Phazon into bosses you're forced to fight.
  • Tron Lines: Actually a plot point. Samus's suit gradually develops blue highlights at the seams, which grow brighter and thicker as her Phazon corruption progresses. By the end of the game, they resemble glowing veins and Samus appears almost identical to Dark Samus.
  • Unflinching Walk: Each time Samus destroys the Core of a Leviathan, she turns to leave, waits for the Core to fall, then continues walking away while the Core overloads and explodes behind her. She cocks her head to listen for the sound of the Core hitting the ground.
  • Unique Enemy:
    • The Fargul Hatcher only appears in Bryyo Cliffside's Hall of Golems. It reflects missiles and frequently spits out swarms of Fargul Wasps.
    • The Gel Ray pops out from Fuel Gel every now and then in a Fuel Gel-filled room on Bryyo Fire.
    • The Phazon Harvester Drone, of which there is one in the Pirate Homeworld. It mainly serves to impede Samus' progress by blasting out the walkways in the room it appears. Destroying it with the gunship earns you a Friend Voucher, though it vanishes after defeating Omega Ridley.
  • Uniqueness Decay: Phazon goes from a rare enough substance to fight over in the first two games to being everywhere, commonly used in technology by the Space Pirates and Federation alike. Justified; being The Corruption, spreading Phazon is the villains' goal, and it reproduces itself.
  • Unobtainium: Fuel Gel, a combustible corrosive goop with value as a fuel source. It's normally extremely rare, but Bryyo has an incredible amount of the stuff.
  • Vagueness Is Coming: A video can be found aboard the Valhalla of Aurora 313's last log before its capture, its last words being "Darkness coming..."
  • The Very Definitely Final Dungeon: Phaaze, the source of all Phazon in the universe.
  • Video Game Caring Potential: During the attack on the Olympus, there are multiple achievements for saving troopers' lives when they're attacked by Space Pirates. One can also, with some sweating, save all 12 Demolition Troopers during the Escort Mission on the Pirate Homeworld.
  • Video Game Cruelty Potential: The game snuck in some creative ways to dispose of enemies.
    • If the player has the Plasma Beam while fighting a Pirate Aerotrooper, they can ignite its jetpack on fire, then yank the pirate off their pack with the Grapple Lasso. Said pirate will then fall to the ground and splat, with their exploding pack to land on them. And you get a Friend Voucher for doing so!
    • After having your ship blow up a wall on Bryyo, a Berserker Knight and some Pirate escorts will attack. You can either fight them off yourself... or call in your ship again to airstrike the area.
    • A nice way to slow down Mogenar is to fire an ice missile in his face while his mouth is open, giving you some time while he stumbles about trying to break the ice.
    • After getting the Grapple Voltage, the player can leech life out of enemies that can be grappled on, or do the opposite and send your energy into them to electrocute them alive.
    • There are a bunch of little harmless repair drones toddling around SkyTown. You can easily blast them to bits for no real reason. Unlike typical enemies, they never come back.
  • Video Game Cruelty Punishment: Shoot an ally while aboard the GFS Olympus, and a turret will appear and shoot you for your misbehavior. Destroy that turret and shoot somebody again, and a stronger turret will appear. Repeat the process, and an invincible turret appears and instantly kills you.
  • Vomit Indiscretion Shot: After defeating the guardian of the Leviathan Seed on Bryyo, Samus's Phazon infection gets dramatically worse, causing her to take off her helmet, drop to her knees, and throw up pure Phazon. It's at least seen from a distance, but there's little denial of what it is. Samus doesn't comment on this, but she's decidedly slow getting back to her feet.
    • The kicker is that although a similar worsening of her condition occurs upon defeating the other Leviathan guardians later, Samus handles it progressively better and better each time — implying that her body is growing more and more of a tolerance to her Phazon corruption, as the corruption gets worse and worse.
  • Warm-Up Boss: The Berserker Lord isn't too powerful, is slow with easily-dodged attacks, and its weaknesses are easy to see and shoot.
  • Weaponized Offspring:
    • The Fargul Hatcher frequently births swarms of Fargul Wasps that try to swarm Samus.
    • Metroid Hatchers, as their name suggests, spawn Phazon Metroids from time to time.
    • The Leviathans act as these, being the offspring of Phaaze that are sent to corrupt and destroy the universe.
  • Womb Level: Both the Leviathan seeds and Phaaze act as ones.
  • You Nuke 'Em: Samus destroys the shield around the Elysia Leviathan by constructing a crude thermonuclear explosive and dropping it (with the Sky Dock as the delivery device) right on the Leviathan.
  • X-Ray Vision: The X-ray Visor, as per its appearance in the first game in the series, though it acts and looks more like the Thermal Visor. However, now you can combine it with the Nova Beam to shoot specific organs inside your target.

Alternative Title(s): Metroid Prime 3

http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/MetroidPrime3Corruption?from=VideoGame.MetroidPrime3