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A list of all the characters that appear in Hi-Fi RUSH.

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Resistance

    Chai 

Chai

Voiced by: Robbie Daymond (English), Hiro Shimono (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/chai_af656d8d813b1bcfd521_1.png
"Let's make some noise."

Our main lead, a 25 year old wannabe rocker college dropout with a disabled arm. Wanting a brand new robotic arm, Chai joins Project Armstrong not knowing what he’s getting himself into.


  • Abnormal Limb Rotation Range: His robotic hand can spin a full 360 degrees and fold backward to pull out the magnetic rod he uses to form his scrap guitar.
  • Affectionate Nickname: Macaron calls him 'Little Guy'. He is also called 'Mister Chai', most often by CNMN.
  • Ambadassador: After Kale's defeat, Roxanne Vandelay names Chai the ambassador of Project Armstrong.
  • Almighty Janitor: Chai was designated for garbage collecting upon getting his robotic arm. Yet with it he is able smash just about every enemy unfortunate enough to get into a fight with him.
  • Ambiguous Situation:
    • Chai's Power of Rock allows him to see and react to the rhythm of the world and its people thanks to the music player in his chest. Most of the cast, good or bad, is aware of what he can do, but it is unknown if they really understand what he sees or if Chai is the only one.
    • The reason his right arm is disabled, necessitating him getting the robotic replacement, is never addressed.
  • An Arm and a Leg: Invoked. Chai comes to Vandelay to get his right arm replaced as part of "Project Armstrong", so losing a limb and getting it replaced was entirely intentional on his part. However, getting his music player installed in his torso was certainly not part of the plan.
  • Artificial Limbs: Chai starts the game with his right arm in a sling, and it's replaced with a metallic one as part of "Project Armstrong", organized by Kale Vandelay's company.
  • Attention Deficit... Ooh, Shiny!: Chai seems to have a pretty bad case of this. He can't seem to listen, is always moving energetically zipping all over the place, slow to catch up on plotlines, and constantly loses track of what's going on around him - much to the annoyance and exasperation of his comrades. Every one of his plans involve 'winging' it and hoping it somehow turns out for the better.
  • Badass Adorable: He's a cute and lovable goofball, and can wreak some serious havoc with that scrap weapon of his.
  • The Big Guy: Despite Macaron being the one with Super-Strength, Chai qualifies as this in La Résistance because he's the one doing most of the fighting.
  • Blade Spam: Er, guitar spam. "Arpeggio Stab" and "Shred" have Chai juggle an enemy with a rapid series of stabs and slashes respectively.
  • Blood Knight: For someone on the run Chai seems to favor just bashing his way through anything that he can instead of taking the sneaky approach, much to the consternation of his teammates.
  • Brilliant, but Lazy: While he can be lazy, as well as he’s not the sharpest knife in the drawer, he has his moments. This makes him a foil to Kale, because Kale created the entire mind control project out of a desire to do as little work as possible in getting people to buy more Vandelay products. Whereas Chai puts in the hard work to get what he wants, Kale does not.
  • Broken Pedestal: Chai sympathizes with Korsica's disillusionment with Vandelay Technology, as he met his favorite band once and its members totally blew him off. It's pointed out that this isn't exactly the same, but everyone else just rolls with it because at least Chai got the general idea.
  • Calling Your Attacks: Chai shouts the name of all of his special attacks when using them.
  • Character Development: Chai starts out self-absorbed and uncooperative, helping Peppermint only so he can get off of the island, and yet ignoring her advice, concerns, and even nearly sabotaging them both due to his It's All About Me attitude. By the time he gains the assistance of Macaron, Chai is shown warming up to the idea of working with a team on something, and becomes more amiable and friendly with the crew. By the end of the game, Chai is open enough to working with the others that he helps console them before the final battle, wholly and fully acknowledging that they're all in it as a team and even the greatest rockstar can only go so far without a band. He'll even apologize to Peppermint towards the end for making a poor first impression, and needs Roxanne to coax him into joining Vandelay due to initially thinking he wouldn't be wanted there.
  • Character Signature Song: He's introduced to "Lonely Boy" by The Black Keys (or "The Beacon" by The Glass Pyramids in Streamer Mode).
  • Character Tic: He often likes standing with his arms behind his head. Also makes this arm pose while relaxing on the sofa in the hideout.
  • Charged Attack: "Gain Tornado" has Chai gather up as much scrap as he can around his guitar for a super strong AOE spin attack around him when it's fully charged.
  • Crouching Moron, Hidden Badass: He's a goof with delusions of being a rockstar, has Imagine Spot tutorials that include crowds chanting his name, and is by far the least intelligent of his team. But he still is the team's main fighter and fights his way across a giant campus full of high-tech robots wielding a weapon made almost entirely of scrap metal.
  • Cyborg: Becomes one in the opening cutscene, getting a robotic arm which also contains his main weapon and a magnetic grappling mechanism.
  • Didn't Think This Through: Half of Chai's plans are this or an Indy Ploy with a 50/50 chance on either side if it works out or not.
  • Does Not Drive: According to the director, Chai doesn't know how to drive and instead bums rides off other people.
  • Dream-Crushing Handicap: Implied and subverted. It seems as though something was wrong with his arm in the beginning of the game (as it is in a sling) and seems one of the main reasons he can't pursue his dream of becoming a rockstar (as he is unable to play an instrument), which is why he wanted a robot arm. He is finally able to pursue his dream at the end of the game, picking up and learning how to play a guitar for real.
  • Dumbass Has a Point: As Chai gets close to Korsica's office, he gets worried that his usual brute force tactics won't work against Korsica, who captured him when all of the robots failed in Track 4, and negotiating with the Z-Shield robot in Track 3 resulted in a Megaton Punch to the face. Once he is there, he is given no option but to try a mix of both.
  • Dumb Muscle: He is both the dumbest member of the team and its best fighter. Or, at the very least, the one who can take the most punishment and somehow keep going. As dumb as he is, his sheer force of will and single-minded determination make him a monster in combat, able to take down hardened Vandelay soldiers and a small army of attack robots close to single-handedly.
  • Edible Theme Naming: Chai is named after an Indian tea of the same name. Masala chai is a spiced tea mixed with milk and sweeteners, much like how Chai only reaches his full potential when he meets others who help him along.
  • Establishing Character Moment: The opening scene of the game, in which he fills out an application form with a listed job of "ROCKSTAR" and then cuts ahead in line, tells you everything you need to know about Chai. He’s not particularly smart, is easily distracted, is immature, and acts without thinking. His natural agility is shown on full display when he bypasses everyone to be the first participant in Project Armstrong.
  • Extra-ore-dinary: Whatever went awry during his surgery gave Chai some form of magnetokinesis. His weapon is created by gathering scrap metal to form a guitar shape, and most of his attacks are based on reorganizing or collecting further scraps to deliver powerful strikes. His tether ability is also magnetically powered, allowing to zip to other magnetic charges. As his arm was created for magnetic waste disposal, and it’s mentioned that his music player is amplifying it, this may be an extension of his musical robot powers.
  • Goofy Print Underwear: Wears yellow boxer-briefs with guitars and hearts on them.
  • Grapple Move: Steal Counter lets Chai flip an opponent overhead after parrying them, forcing them to drop extra batteries and bouncing them off the ground for a follow-up air combo.
  • Grappling-Hook Pistol: Chai can use his magnetic trash grabber to grapple onto distant targets and pull himself across gaps, as well as pull himself towards robots in battle to continue his combos.
  • Gratuitous Japanese: As part of his Calling Your Attacks, Chai shouts, "Hibiki!" (Japanese for "echo", "sound", or "reverb") when using the attack of the same name. This also doubles as a Development Gag, as "Hibiki" was the code name for the game while it was in development and it also appears on Chai's belt.
  • Hand Blast: "Harmonic Beam" has Chai finish an air combo with a beam of energy shot straight down from his robotic hand.
  • The Heart: While he exasperates the team a lot with sometimes tactless comments or just being a bit of an idiot, by the end he's the one they rally around due to his optimism and energy lifting everyone's spirits up. Notably, he can immediately tell CNMN is frustrated even before the expression is drawn in, and insists on asking if his other teammates are alright in optional conversations. This side of him even lands him a job at Vandelay as lead ambassador for the restored Project Armstrong now that Roxanne is back in charge.
  • Heroic Ambidexterity: Due to his circumstance in the beginning of the story, Chai is left-handed (he is able to write and do minor athletic feats with it). After getting his robotic arm, Chai predominately switches to using his right arm to attack with his guitar. He is also able to snap his fingers with both hands (despite one being robotic).
  • Heroism Equals Job Qualification: At the end of the story, Chai finally lands a gig as an official ambassador for Project Armstrong. Roxanne hires him specifically because of his "rock star" attitude post-Character Development and his role as The Heart of the heroes who stopped Kale.
  • Hidden Depths: While Chai is prone to being a reckless Idiot Hero, he is shown to have a surprisingly insightful side to him, and can often make some comments that even the others are surprised by. Also despite his slacker tendencies, his couch in the hideout has a lot of books on musical notations, and figures out how to deactivate the harmonic forcefield all on his own in Track 11. This means he doesn't know how to play guitar, but he's at least aware of some music theory.
  • Idiot Hair: Though the most obvious cowlick can be seen from any angle on the left side of his hair, he actually has two more on the back, and is appropriately Lethally Stupid in surprising ways.
  • Idiot Hero: Chai is not a particularly bright individual, especially compared to his more tech-savvy friends. He frequently has to have plans spelled out to him, has to be guided as much as possible through trying to take down Vandelay, and often blurts out things he really should have kept a secret. His bio mentions he's a college dropout, which might explain a lack of education.
  • Improbable Use of a Weapon: Aside from using a guitar-shaped clump of scrap metal for his main weapon, Chai is able to surf on it like a hoverboard as part of his "Guitar Ride" special attack (though his arm's powers over magnetism may justify this).
  • Inexplicably Awesome: Chai's only enhancement was supposed to be a metal arm. Despite the defective implantation of the Project Armstrong tech additionally implanting his music player in his chest, Chai is somehow able to jump like he's got a rocket pack, double jump and even dash in mid-air, all with just his flesh-and-blood body. His natural durability is so much, actual robots express surprise that he can take impacts that would scrap them, and at one point he gets a Megaton Punch through five walls and is more winded than seriously hurt. And somehow, the combination of his music player and a magnetic arm turned him into a low-level Reality Warper, with his enemies, his moves and even the environment around him all synced to his now-literal Heartbeat Soundtrack. Getting a high enough beat combo even transforms the scrap metal guitar he uses as a bludgeon into an actual guitar for a Finishing Move, with cutscenes against the Vandelay bosses making it clear this is actually happening and not just in Chai's head. Not even Chai seems aware of how he's doing such impossible stunts, but he's very good at rolling with his new advantages to become a formidable fighting force.
  • Inferiority Superiority Complex: Through his dream sequence and in a few of his monologues, it's heavily implied that his egotistical, overly confident, and brash nature stems from him being deeply insecure about himself and his abilities. At the end of the game, he tries to excuse himself when Roxanne reunites with the gang, seeing no place for a guy like him with no job skills at Vandelay. He's taken aback when Roxanne stops him and offers him the role of leading ambassador for Project Armstrong.
  • Innocently Insensitive: Chai has a nasty habit of putting his foot in his mouth and sounding a lot meaner than he intends; for example, the fight against Korsica almost ends with them peacefully standing down until he asks if they were "too oblivious" to realize the truth, and then admitting he doesn't actually know what "oblivious" means when this upsets the boss enough to continue the fight. It may be implied that the boss may not know the text definition either, mistaking Chai calling them "stupid" instead of "not aware"
  • Instrument of Murder: Chai's weapon of choice is a "Flying V" electric guitar, formed out of scrap metal magnetically attracted to the trash grabber his arm came with for his intended garbage collector job, that he bludgeons enemy robots with. Whenever he finishes off a boss or if you get a high rank in combat, it transforms into an actual guitar.
  • Intergenerational Friendship: Is good friends with Macaron, who is almost twice his age.
  • Iron Butt Monkey: He takes a lot of punishment throughout the game, yet he keeps going on. When attempt to reason with a robot with Z-Shielding, Chai gets punched so hard that he flies through multiple walls, then falls through a skylight, and is no worse for wear moments later. He even invokes this when he suggests shooting himself out of a cannon directly at the Big Bad's building, completely confident he'll survive.
  • "It" Is Dehumanizing: Throughout the game, Vandelay's robots and executives refer to Chai as "the defect" rather than acknowledging him as a living, breathing person. Only near the end does Vandelay as a whole use his name consistently.
    Chai: The name's CHAI, not DEFECT!
  • Jerk with a Heart of Gold: He can be a boastful and tactless jerk at times, but he's truly a caring guy at heart.
  • Kindhearted Cat Lover: He loves playing with 808, doing it in-between waves in fights and having a specific option the hub to do so. Though at first he mentions he's not a cat person, by the end of the game he almost baby-talks to compliment her after big fights.
  • Left the Background Music On: Thanks to his music player being fused to his heart, the entire game's soundtrack is all but stated to come from him.
  • Lightning Bruiser: Chai is altogether fast, powerful, and extremely durable, able to zoom around in battle and knock down enemies like bowling pins, all while surviving hits that would kill or disable anyone else. All of that contributes to his nature as a One-Man Army.
  • Made of Iron: Chai always gets up from his (many) injuries, no matter how severe they look. He gets many comments from both his allies and actually-made-of-metal robots that he's somehow still alive after taking damage that would have smashed them. Despite being converted into a Cyborg, this durability seems to stem all from his own flesh-and-blood body, adding to the overall weirdness of Chai's fighting abilities. He actually factors this into one of his later plans, shooting himself out of a cannon to fast track his way to Kale's base of operations because he's confident he'll survive the impact. He gets knocked off course by an unforeseen complication, but he does indeed live through the whole thing without any significant injuries.
  • Manchild: His energetic, impulsive, and generally immature demeanor belie the fact that he's actually 25 years old.
  • Mind-Control Eyes: During Peppermint's brief demonstration of how Chai's new arm leaves him vulnerable to mind control, his eyes shrink and become less detailed. They become flat again near the end of the game when Kale takes control of him.
  • Mysterious Past: Despite having the most open personality of the main cast, nothing about how he got to Project Armstrong is ever revealed. Where did he come from? Why was his arm in a sling in the beginning of the story? Why did he drop out of college? Why did he decide to come to Vandelay? All unanswered questions. The only thing that's shown is that he dropped out from college, his arm didn't quite work, and that he wants to become a Rock Star (and one of those things had to be asked to the director for clarification).
  • NEET: Implied. He dropped out of college and his application sheet has "former employment" crossed out. Coupled with his general Idiot Hero tendencies, it's not hard to assume that Chai has no traditional educational or career prospects. At the end of the game, he doesn't feel he has a place at Vandelay with Roxanne back at the helm and seems surprised when she offers him the role of Project Armstrong's ambassador.
  • New Powers as the Plot Demands: There are some areas that cannot be accessed right away the first time without the right crucial ability or assist, even his existing magnet grapple before Peppermint informs he can use it or the parry, which he makes up on the spot. You will unlock each one them in major points of the story, and will be able to use them all when you unlock Level Select after completion.
  • No-Respect Guy: Peppermint tosses Chai at Kale's forces due to him being a mixture of somewhat capable and very expandable, but she and their allies come around to seeing him as a good person who can be relied upon to do the right thing.
  • Not the Intended Use: Chai's robotic arm was built for waste management and garbage collecting. Being powered by the music player in his chest makes it capable of far, far more than this.
  • Older Than They Look: His clean-shaven and youthful looks, to say nothing of his childish demeanor, make it easy to forget that he put down his age as 25 on his Project Armstrong application.
  • One-Man Army: Over the course of the game, Chai will smash through hundreds of robots standing in his way with a little help from his friends.
  • O.O.C. Is Serious Business:
    • In the penultimate track, he and his friends are caught off guard by Roxanne (under the influence of SPECTRA) and are subsequently trapped. Kale starts to put down Chai, claiming he was nothing without without the Project Armstrong and belittles his rockstar dream. After he leaves, the normally chill and laid-back Chai gets genuinely angry, smashing his scrap guitar in the forcefield to the shock of everyone. Luckily, they help him get his groove back for the final showdown.
    • He also angrily snaps at Mimosa to shut up during Track 8, needing Korsica to deescalate.
  • The Power of Rock: After getting his artificial arm and having his music player fused to his chest, Chai finds that everything around him syncs up to the beat of the music playing. This lets him dodge attacks, hit harder, and get around more quickly by staying on beat, turning him into a One-Man Army smashing his way through Vandelay's robots. Near the end of the story, Chai syncs up the beat of his music player with the harmonic forcefield trapping him and his friends, shattering the barrier and freeing them.
    Korsica: [upon her defeat] Stupid... musical robot powers...
  • Pungeon Master: Not frequent, but he occasionally finds opportunities for a solid pun in a situation, much to Peppermint's annoyance. He's delighted when Korsica makes an Accidental Pun, and excitedly shouts about her enjoying them too.
  • Red Is Heroic: Chai is the main hero of the game and wears a red Scarf of Asskicking.
  • Scarf of Asskicking: Chai wears one made from the sling he had his right arm in at the start of the game.
  • The Slacker: In his own words: "Hard labor? Not my kind of jam." Peppermint outright calls him one at the end of Track 1.
  • Small Name, Big Ego: Chai has big dreams of being a rockstar, to the point that it's his listed occupation on his Project Armstrong registration form, and he must save the day with the power of music. But after some prodding from Peppermint when they first meet, he relents and reveals that he can't even play a guitar (likely due to only having use of one arm). He decides to start learning in the ending cutscene, just in case his new Ambassador gig falls through.
  • Spanner in the Works: He is this for the overarching plot and the individuals levels.
    • Chai was just a nobody that Kale Vandelay was going to transform into an ordinary garbage collector, but Kale's own dismissiveness of Chai's music player and carelessly tossing it away accidentally transforms him into a music-powered warrior that's capable of foiling his grand plan.
    • During the R&D arc, Chai's impulsive decision to enter the AR Labs enticed Zanzo to use them at the cost of his budget, inspiring the heroes to defeat him by draining his funds.
  • Stronger Than They Look: While he isn't as strong as Macaron, Chai swats around robots as large if not larger than him despite his wiry physique, including his solo parry counter where he can throw minor enermies around with both arms. This is most noticeable with QA-1MIL, whom he hits hard enough to rip the robot off its base despite it dwarfing Chai in size. Later on, he's able to cut off the arm of Zanzo's Humongous Mecha by swinging his guitar through an exposed joint.
  • Superpowered Robot Meter Maids: A cyborg version of this; his robot arm was originally supposed to be used to collect trash, only for a production error and Chai's own remarkable durability to turn him into a One-Man Army.
  • Took a Level in Badass: In his first fight, he is struggling with basic guards. By the end of the first stage, he trashes a giant robot. Two tracks later, he finally figures something very useful on his own before Peppermint does, which is parrying, and while he becomes more competent, he still is captured by Korsica. However, in their rematch, he beats her without attacking at all. By the end of the game, he is dreaded by everyone but Roquefort and Kale.
  • Took a Level in Kindness: Originally only interested in getting away from Vandelay after the company sets out to murder him, but becomes increasingly more invested in helping Peppermint and the others as he learns more about what's going on.
  • Villain Killer: Chai winds up killing most of Vandelay's executive board along with trashing hundreds of robots over the course of his adventures. Of the Vandelay bosses, the only ones who don't explode are Korsica, who has a Heel–Face Turn, Zanzo, and Roquefort. The latter two suffer Uncertain Doom and are never seen again after their defeat, with Zanzo going down in one hit and Roquefort getting buried under his own Pooled Funds.
  • Weapon Twirling: "Pickup Grab" has Chai spin his robotic hand rapidly to pick up garbage before throwing a powerful swing that sends any robots hit flying.
  • White Male Lead: In a team comprised of a South-Asian girl, a black man, a white woman, a humanoid robot (with an Indian accent), and a robot cat, white boy Chai is the playable protagonist. Though one could argue Peppermint, the South-Asian girl who puts the team together and who has a lot of character development throughout the game's story, is the actual leader.
  • Why Did It Have to Be Snakes?: Seems to be scared of spiders, especially robot spiders.

    808 

808

https://static.tvtropes.org/pmwiki/pub/images/808_1b49b446cdd37daca54a.png
Chai: You're a... cat?
Peppermint: No. This is 808. She is a cat, but I built her.

A robotic cat that Peppermint created. Acts as a guide, ally and communication function for Chai.


  • Action Pet: 808 helps Chai with the combo finishers and in some specials. She also saves Chai from Kale's mind control.
  • And Now for Someone Completely Different: You control 808 during the first phase of the fight against Kale, getting in close to knock away the device he's using to control Chai.
  • Anthropomorphic Zig-Zag: While she normally walks on all fours like an ordinary cat, she also has a habit of making bipedal poses when imitating Chai or when someone is speaking through her. There are also several combat transitions where she'll do something oddly human like perform a kung-fu pose or get distracted playing air guitar.
  • Awesome, but Impractical: "808 Gigawatt Cat Attack" is regarded as one of the game's most powerful special attacks, and has a x10 score multiplier. However, it requires a high Reverb gauge and must be within very close striking distance towards an enemy, as shown with Chai holding her to them. Can also be considered Difficult, but Awesome.
  • Badass Adorable: A cute little kitty that's just as primed for battle as her human partner, especially when she briefly faces the Big Bad herself to save Chai.
  • Cuteness Proximity: Weaponized in the "Steal the Show" special ability, where she overwhelms enemies with her cuteness, leaving them vulnerable to attack. A few bosses have unique dialogue if 808 uses this on them, whether they are affected or not.
  • Color-Coded Eyes: Her eyes (and other lights on her body) change color depending on who is speaking to Chai. Blue is Default/Peppermint, Green is Macaron, Yellow is CNMN, and Red is Korsica. This can be seen too during battle where it indicates which assist you have equipped.
  • Empathy Pet: Following her Synchronization with Chai, she becomes highly attuned to both his personality and way of thinking, causing her to not only frequently mimic his expressions and poses, but also showing herself to be just as thrilled as Chai whenever he does something Crazy Enough to Work, unlike the concern and doubt expressed whenever the other Resistance members speak through her.
  • Meaningful Name: She's named after the Roland TR-808 Drum Machine, with the sounds she makes while moving coming from said device.
  • Mechanical Animals: She's a robotic cat who can curl up into a floating sphere drone to act as support.
  • Mouth of Sauron: A heroic example. 808 doesn't speak herself, but Chai's friends speak to him through her, and her highlights change color to reflect who's talking. Whenever she does "speak", she either produces a robotic meow or a notification sound.
  • Odd Name Out: She's the only member of the main hero group not named after a type of tea, and one of the only major characters with no sort of Edible Theme Naming at all.
  • Platforming Pocket Pal: When out on the field, 808 will take on a floating drone form to keep up with Chai and his platforming antics.
  • Riddle for the Ages: 808's default Cat Mode is implied to be really light, since Chai doesn't feel sore having her lie on his shoulder everywhere, where his organic arm is. However, her model viewer info only teases if Peppermint built her to feel soft/furry and squishy like a real cat or hard/metallic but flexible like a robot. Chai himself can't tell even while petting her.
  • Sharing a Body: Invoked. When one of Chai's teammates communicates to him through her, her facial expressions and body language will match whoever is speaking to Chai from the hideout.
  • Synchronization: Following Chai's first attempt to pet her, which causes her body and mind to synchronize with Chai's heart-linked music-player, she occasionally mimics him, by movement or emotion, whenever someone is not speaking through her. Said syncing to his player also turns her into the primary source of how Chai stays on beat in-game when they first meet, then later has this connection be used by Peppermint as the source of how his friends can teleport in to assist him.
  • Talking Animal: Despite her status as a Mechanical Animal, this is subverted. 808 "talking" is actually Peppermint using 808 as a communicator, something utilized by the rest of the Resistance to speak with Chai from HQ. When acting on her own, 808 only meows like a normal cat.
  • Team Pet: Naturally. On top of being adorable, she also helps Chai in battle by performing special attacks and allowing his teammates to teleport to him. She even saves Chai from Kale's mind control during the final battle.
  • Toilet Humor:
    • Despite being a robot, a running gag in the story has scenes of her licking her crotch area.
    • The loading screens have her farting music notes.

    Peppermint 

Peppermint

Voiced by: Erica Lindbeck (English), Toa Yukinari (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/peppermint_4694026eb4b654afca26.png
"Get up, slacker! We've got work to do."

Peppermint is a young 23-year old ultra computer literate and an expert young mechanic who wants to infiltrate and discover the truth about Vandelay.


  • Ambiguously Brown: The blond hair and brown skin tone make it hard to pinpoint her ethnicity, though her mother being Roxanne Vandelay, who has a noticeable Indian accent, might indicate she has South Asian ancestry.
  • Ambiguously Gay: Nothing is outright said about Peppermint's romantic inclinations, but she gets noticeably flustered when Korsica compliments her skill with robotics, happens again in the end credits when Korsica winks at her. She also tries to intentionally scoot closer to Korsica during the ending cinematic, blushing all the while, before Chai suddenly drops in. The fact that Peppermint's voice actress is bisexual also helps.
  • An Arm and a Leg: She lost her right leg when she was young, and her mother made her the robotic replacement.
  • Anti-Armor: As an assist, she can break blue energy shields that protect enemies (especially blue ones) or accessible areas or objects.
  • Artificial Limbs: She has a pink robotic right leg, later revealing that her mother made it for her after an accident, representing what Vandelay Industries was before Kale took over.
  • Badass Adorable: She's a very cute girl who's the shortest member of the team yet her computer skills are absolute pro-like.
  • Berserk Button: She gets annoyed at Chai's antics plenty of times, but one of the few times she sounds genuinely angry is when Chai shows no knowledge of Roxanne Vandelay, the founder of Vandelay Technologies. She expresses the same outrage when the displays at the Vandelay Museum relegate Roxanne to being a footnote in the company's founding history. Considering Roxanne is Peppermint's mom, she has very personal reasons for being upset.
  • Blue Is Heroic: As the leader of her resistance in contrast to Kale being the CEO of Vandelay, she fittingly wears his direct opposites in color scheme, sporting blue and white compared to his red and black.
  • Cain and Abel: She's revealed to be Roxanne Vandelay's daughter, and she directly opposes Kale, her brother, over his corrupt dealings.
  • Casting Gag: She's a hacker with a superpowered black cat voiced (in English) by the same woman who voiced Futaba Sakura.
  • Dark Secret: How she treats being a Vandelay in light of her brother's takeover. She keeps her relation to her brother and mother a secret for much of the game, afraid that the rest of the Resistance would distrust her for being in the same family as Kale. It turns out she had nothing to fear, as everyone else gets further motivated by the reveal, now wanting to help Peppermint restore her family's reputation.
  • Deadpan Snarker: Whenever she puts up with Chai, though this fades as the story continues.
  • Defrosting Ice Queen: She initially saw Chai as a means to an end in her fight against Vandelay Industries, but eventually comes around to seeing him as a friend. She even apologizes to him for how cold and harsh she was when they first met.
  • Delinquent Hair: She has messy, medium-length hair swept to the right side of her head, which is shaved on one side, and blue dyed tips.
  • Deuteragonist: Chai is unquestionably the protagonist, as he's the player character and gets a full character arc about learning The Power of Friendship. Peppermint doesn't have as explicit of a character journey, but it's her backstory, motivations and familial connections that drives the plot.
  • Didn't Think This Through: While Chai is trying to track down Korsica in the Security building, Peppermint tries to hack into Korsica's computer to mirror her screen and steal her SPECTRA password. Being an expert on security and hacking, Korsica catches on immediately and sends a miniboss robot after Chai. However, the mirror works for a brief moment and shows Korsica is investigating SPECTRA, giving Chai an opening to talk Korsica down later.
  • Edible Theme Naming: Peppermint is named after a flavorful plant of the same name and a common flavor of tea. Interestingly, both she and her brother, Kale, are named after green plants.
  • Feet-First Introduction: We first see Peppermint via a shot of her legs walking up towards Chai, before the camera pans up to reveal the rest of her. This also done to highlights that one of her legs is robotic, being the very first thing we see of her.
  • Fire-Forged Friends: She and Chai start the game on rocky terms, him wanting to get off Vandelay Island and wanting nothing to do with her espionage, and she being completely fed up with his idiocy and lack of forethought. As the game progresses though and they learn to trust each other, they became True Companions by the end.
  • Foreshadowing: Early on, her annoyance at Chai for not recognizing Roxanne Vandelay, and subsequently going on a rant about how important she is hints that her resistance against Vandelay is far more personal than it appears at first.
  • Guys Smash, Girls Shoot: Her dynamic with Chai, she is skilled with blasters while he bashes things with his guitar.
  • Hackette: She's able to hack Vandelay tech throughout the story, both from her computer at the base and through using 808.
  • In the Blood: She shares many of her brother's unflattering qualities including bitterly sarcastic language, a domineering personality, and a tendency to insult and endanger those under her. However, she remains committed to their mother's ideals, is willing to help her allies in a pinch, and gradually softens the worst parts of her attitude, whereas Kale leaves their to fend for themselves and never matures before the game's end.
  • Intergenerational Friendship: Has been friends with Macaron, who is roughly twice her age.
  • Jerk with a Heart of Gold: As stated by CNMN, she is known to be unsympathetic and hotheaded to pretty much everyone (mostly Chai), but despite all that she cares about those she’s close to, as well as she has good intentions.
  • Kick Chick: She mostly relies on her blasters to do damage, but when summoned to fight up close, she mixes in a few kicks with her shots.
  • Lame Pun Reaction: Not a fan of puns, and groans at anyone who tries to make any. Chai attempting to be a Pungeon Master really makes her angry, and anybody else doing the same thing annoys Peppermint just as much after La Résistance is formed.
    Chai: (arriving at Zanzo's R&D labs) Here we ARE... and D!
    Peppermint: Terrible, Chai.
  • The Leader: She is the one who founded La Résistance against Kale and is usually the one who comes up with the plans.
  • Long-Range Fighter: Her specialty is using firearms to aid in battle, either blasting enemies with a pair of pistols or pulling out a huge bazooka for a single powerful shot. Her special move is also designed for finishing off enemies at a distance.
  • Ms. Fanservice: Played with. She always wears a rather revealing outfit, but isn't sexualised due to this.
  • My Greatest Failure: She left home to pursue her own goals instead of following in her mother Roxanne's footsteps, but felt like she abandoned her mom after learning Kale took over and made her company a shadow of its former self. She returns to investigate and end her brother's corruption while finding out what happened to their mom. After being freed from her SPECTRA brainwashing, Roxanne assures her daughter that she did nothing wrong and encourages her to follow her own path.
  • My Sensors Indicate You Want to Tap That: A compliment from Korsica towards Peppermint causes her to Crush Blush pretty hard. CNMN even notes that Peppermint's heart rate has greatly increased.
  • Nonconformist Dyed Hair: She has the ends of her hair dyed blue to signify herself as a rebel.
  • Out-of-Character Alert: Before Track 5 starts, she is seen being unusually nice to Chai, and even makes a pun for him to "snap" out of it". It turns out that this Peppermint is part of a dream telling Chai that Korsica captured him during their escape.
  • Ship Tease: Gets some in the ending with Korsica. When climbing onto the back of a truck, Korsica winks at Peppermint, causing Peppermint to smile with a Crush Blush.
  • Small Girl, Big Gun: While she's not exactly tiny, she's rather slight and the smallest member of The Team, while the "big gun" part is certainly fulfilled when she whips a Wave-Motion Gun out of Hammerspace to 'stop' the L.I.F.T. The same gun is used in a couple of her battle moves, as well.
  • Strong Family Resemblance: She shares her dark skin and pale blonde hair with her brother Kale and her mother Roxanne.
  • Teeth-Clenched Teamwork: She starts out this way with Chai. He's openly hostile towards her, and Peppermint considers him an idiot. The two only work together because Peppermint needs Chai to get data on SPECTRA for her, and Chai needs her to help him escape from Vandelay. However, as the game goes on and more of Vandelay's plans come to light, they learn to trust each other much more.
  • Unperson: Thanks to the propaganda Mimosa spins painting Kale as an only child and therefore Roxanne's sole successor, Peppermint's achievements were erased from history as the Vandelay who provided the genesis for Project Armstrong.
  • What Were You Thinking?: Her common reaction when calling out Chai for any dumb moves; the biggest one is when he unwittingly drags her to a Bring It with him to Kale and the other company executives, when she originally took advantage of no one knowing she existed.
  • Young and in Charge: She heads the Resistance and also happens to be the youngest member, possibly excluding CNMN depending on when he was created.

    Macaron 

Macaron

Voiced by: Gabe Kunda (English), Yasuhiro Mamiya (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/macaron_63b97d7be9813ea42af0_1.png
"Does this mean I have to fight?"

Macaron is a former 47-year old pacifist employee of Vandelay who turned against them, wanting to return Vandelay back into a company dedicated to helping people.


  • Anti-Armor: His main role as an assist is to break Z-Shielding on green-colored enemies and select doors, which Chai and Peppermint can't damage without him.
  • Benevolent Boss: Many of the NPCs and logs you find around R&D will have nothing but good things to say about working under him prior to his replacement by Zanzo, and express sadness over him no longer being their boss. Roxanne reinstates him as the head of R&D after the events of the main story.
  • Berserk Button: When Zanzo is brought up during his introduction, the otherwise pacifistic Macaron briefly gets angry enough to punch a picture of him on a wall hard enough to smash it to bits.
  • Black and Nerdy: He's intelligent enough to have been the head of R&D at Vandelay before he was replaced by Zanzo, and is a black man.
  • Carpet of Virility: Has a noticeable amount of chest hair cropping up from under his collar.
  • Close-Range Combatant: Whereas Peppermint's abilities are designed for blasting enemies from afar, Macaron is all about smashing things up close. His effective range requires Chai to be right in front of an enemy to work, but he provides a huge burst of damage and stun potential. His other abilities are all for locking down enemies and bolstering Chai's defenses to keep getting up close.
  • Cowardly Lion: Macaron is strong enough to punch through shielded metal that even Chai can't make a dent in, but he's initially very reluctant to physically join the fight against Vandelay, and he still suffers from anxieties and doubts in his own abilities afterwards.
  • Deflector Shields: His combo special with Chai, "Barrier Wall" has Macaron erect a floating barrier in front of Chai to defend him from attacks.
  • Edible Theme Naming: Macaron is named after a French confection and popular tea flavor.
  • Genius Bruiser: Macaron is the former head of R&D in Vandelay Industries; he created his robot companion CNMN and takes over managing the shop from Peppermint. He‘s also a giant of a man who’s strong enough punch a hole in a wall.
  • Gentle Giant: He is the biggest member of the team and also the friendliest by a mile. He doesn't want to fight at first, and has to be talked into it by everyone else. Even after demonstrating his Super-Strength and ability to break Z-Shielding, Macaron can only grumble that he doesn't want to fight.
  • Intergenerational Friendship: Macaron is friends with both Chai and Peppermint, who are half is age, and Korsica, who is about decade his junior.
  • The Mole: He was the former R&D head and now works for Zanzo as a researcher, but has been feeding intel to Peppermint and disabling some of Zanzo's deadly traps in preparation for a rebellion.
  • My Greatest Failure: Though he doesn't seem to hold any animosity for either model, the failure of both the Smidge and Pmidge models led Macaron to strive for self-reflection rather than assuming others' interests (much like the fridges), and CNMN was designed for that purpose.
  • Poke the Poodle: Before Chai and Peppermint came along and convinced him to rebel for real, Macaron's idea of sticking it to Vandelay's corrupt management was to mess with Zanzo through passive-aggressive pranks such as hacking into his monitoring system and downgrading his video resolution to 480p.
  • Reluctant Warrior: He would rather do tech work and find non-violent solutions than fight in the frontlines. But he will not hesitate to come to his friends' aid when the situation calls for it.
  • Scary Shiny Glasses: In his introduction, he's approaching Chai while concealed in shadow, invisible save for a menacing red light reflecting off of his glasses. When Chai curses in fear, Macaron then quickly apologizes for unintentionally scaring him, and CNMN flips on the regular lights.
  • Shrinking Violet: As CNMN puts it, Macaron has a hard time putting himself out there and is afraid of angering or hurting others, making him very nonconfrontational even in dire moments. Though the time he spends with the other heroes helps him become more assertive.
  • Super-Strength: Macaron's cybernetics grant him incredible superhuman strength as the only member of the team powerful enough to smash through Zanzo's Z-Shielding. He can also knock over boulders and smash through walls that Chai can't get through normally. In the finale of the game, Macaron hurls construction beams into a nearby wall like javelins, creating platforms for Chai to jump onto.
  • Your Size May Vary: Because of his considerable height, Macaron's model actually changes size from cutscene to gameplay, so he can fit in certain shots.

    CNMN 

Consciousness Review Allocation Personnel / CNMN

Voiced by: Sunil Malhotra (English), Hiroyuki Yoshino (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/cnmn_bd014a17b77d0ca527b4.png
"Well I, for one, Mr. Chai, like your pants."

CNMN (pronounced "Cinnamon") is Macaron's robotic psychological analyst who assists Chai and the gang.


  • And Now for Someone Completely Different: You control him briefly at the end of Track 11, where he runs to the mech's detached laser arm to use it against Kale.
  • Brutal Honesty: As a robot designed to advise and criticize, he won't mince words in the slightest if he's got something to say.
  • Cannot Tell a Lie: He's programmed to criticize and give advice for people. As such, he's unable to lie.
  • Edible Theme Naming: His name is pronounced as 'cinnamon', following the tea flavor-theming of the protagonists. Fittingly enough, cinnamon is also a great flavor to have in macarons as well as Masala chai tea.
  • Everyone Has Standards: Analyzing people like Peppermint makes him suspect something is up, but he remains confidential. He's also well aware that she's a Vandelay, but keeps quiet, knowing it's not his business to tell.
  • Face Doodling: Unlike most other robots, CNMN's head is one solid piece and unable to express emotion, which he makes up for by doodling eyebrows, smiles, and occasionally Big Anime Eyes onto his own face with a black marker.
  • Fourth-Wall Observer: For Rule of Funny. One of the first things he does after his introductory cutscene is wave at the camera, and he's the first one to call Chai out for breaking continuity in the postgame for using Macaron to beat the miniboss at the end of Track 3 when Macaron hadn't joined the team at that point (before playing the proper cutscene manually).
  • Fun with Acronyms: He claims that his name stands for Consciousness Review Allocation Personnel, and he dismisses Chai's attempts to tell him what that actually spells.
  • Half the Man He Used to Be: He spends half of the final stage reduced to a torso, head, and one arm due to recoil from the giant arm cannon he fires. But since he's a robot, CNMN is largely unaffected. Macaron repairs him during the closing credits montage.
  • I Just Want to Be Badass: Over time, he starts to feel insecure at his lack of field abilities or strong motivational prowess like what Chai has, and so wishes he could do more to contribute to the team.
  • My Friends... and Zoidberg: When Chai recalls words of encouragement from his friends as he tries to break through the force field in Track 11, the best he can do for CNMN is the robo-shrink's remark of "I like your pants", which is "good enough".
  • Non-Action Guy: CNMN's main role in the team is to provide mental evaluations, moral support, and occasionally healthcare. The one time he takes a more active role against Kale is when he takes control of an arm cannon ripped off of Zanzo's mech, being piloted by Kale in the penultimate mission, and proceeds to tear the rest of the mech apart.
  • Robot Buddy: CNMN, a member of La Résistance, is a friendly robot that's able to perform psych evaluations on the team, as well as save Korsica's life after Kale sends a giant robot after her.
  • Shoo Out the Clowns: He's the only member of the crew absent from the final confrontation with Kale in Track 12 due to being mostly blown apart at the end of Track 11.

Vandelay Technologies Executives

    Kale Vandelay (UNMARKED FINALE SPOILERS

Kale Vandelay

Voiced by: Roger Craig Smith (English), Takehito Koyasu (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/kale_edb009e9f5130b101d59.png
"No slip-ups! And NO defects!"

The CEO of Vandelay Technologies, and the man running Project Armstrong.
  • Ambition Is Evil: He uses his mind control technology to supplant his mother Roxeanne as head of Vandelay Technology solely because he feels entitled to it without being willing to put in the work necessary to run it.
  • Ambitious, but Lazy: His character in a nutshell; his goal is to essentially make his company as prosperous as possible through the least amount of effort possible.
  • Antagonistic Offspring: He subjected Roxanne Vandelay, his own mother, to SPECTRA in order to replace her as the head of the company. Peppermint initially felt something off about her brother taking over the family business in her absence, and she's appalled when she learns it was because of this.
  • Attack Drones: In his boss fight, he will summon several floating turrets that periodically shoot lasers at Chai.
  • Bad Boss: Nothing matters to him besides bolstering his profits, and he's willing to destroy all of the goodwill Roxanne had established for Vandelay Technologies to pursue that. This includes filling his executive board with like-minded unscrupulous sociopaths, and he'll kill them if they step out of line, as Korsica finds out.
  • Bad People Abuse Animals: In the first phase of his fight, if the player fails the input when 808 tries attacking Kale, he'll throttle her and throw her to the other side of the room.
  • Barrier Change Boss: The Multi-Armed and Dangerous phase of his boss fight has three stances, each of which can only be countered by a different member of Chai's support team.
  • Bitch in Sheep's Clothing: To the public, he appears charming, benevolent, and welcoming towards the new Project Armstrong applicants. But once he's behind closed doors, he's revealed to be incredibly rude, condescending and a pretty awful boss to work under.
  • "Blackmail" Is Such an Ugly Word: The gang learns that SPECTRA is a machine designed to control people's minds. When Kale reveals its purpose, he insists that he simply wants to "free" consumers from stressing over specifics when buying Vandelay products, rather than outright "enslaving" them. Considering that he used this on his and Peppermint's own mother and was trying to do the same with Chai, this distinction seems obviously meaningless.
  • Brilliant, but Lazy: He's smart enough to have developed SPECTRA, an incredibly powerful mind-controlling AI, but his plans for it don't extend beyond getting himself the CEO position he felt he was stiffed on and making his job as a marketer easier by directly controlling what the consumers want. It should be noted that every other component of his mind control plan was the result of him stealing someone else's work. He also lacks the general motivation to run the company, or directly fight Chai, despite being the best fighter of the company, able to beat even Korsica, leaving it to the other directors, who are either less evil or less competent than him in general, and only mocking or threatening them when they're faced with complications, which gives Chai multiple openings to completely undermine his operations.
  • Cain and Abel: He used Vandelay's propaganda to unperson his own sister, and he's willing to kill her if she gets in the way of his plan.
  • Cassandra Truth: It turns out that Kale's repeated insistence that he isn't trying to create an army of brainwashed cyborg soldiers wasn't him just trying to hide his nefarious plans. He was only planning to use SPECTRA in conjunction with Project Armstrong to ensure complete customer loyalty to the Vandelay brand.
  • Character Signature Song: His boss theme is "The Perfect Drug" by Nine Inch Nails, from the soundtrack of Lost Highway.
  • The Coats Are Off: This is amusingly done twice. He starts his fight by throwing off his normal coat to show off that his body is completely cybernetic, which then proceeds to create a new coat from his body. Then in his final boss phase, he throws off the cyber-coat and absorbs the energy of the field into his cyber-body in one last effort to beat Chai.
  • Combat Tentacles: In the third phase of his boss fight, he will sprout four tentacles from his back packing energy shields, Z-Shielding, and a flamethrower, forcing Chai to stay back and call in some well-timed assists to break Kale's defenses. They can also swipe at Chai, help Kale jump around the arena, and shoot projectiles at Chai.
  • Complexity Addiction: Ironically enough for somebody whose main motivation can be tied down to being too lazy to put in the true effort to be a corporate manager of a multi-national business, Kale loves this, and has several plans or designs that are extremely roundabout and overblown for achieving simple objectives, willing to devote massive amounts of time, money and resources to achieving them when there are simpler alternatives. Using SPECTRA to brainwash the public into maintain total mindless loyalty to the Vandelay brand being one of the main offenders. Chai and the rest of The Team are dumbstruck when they realise how simple his endgame is for all the work he's put into it. However, said complexity also means they fail to anticipate his plans and backup plans because of how convoluted they are, resulting in them accidentally activating SPECTRA through following strange signals to locked rooms around the campus and activating them to see what's causing them. Upon realising that Kale effectively used them as a fallback plan if he couldn't activate SPECTRA himself, CNMN lampshades his propensity for this.
    Peppermint: He used us! All those codes, security protocols... it's just a backup plan to restart SPECTRA!
    CNMN: Wow! Kale loves needlessly convoluted plans!
  • Corrupt Corporate Executive: Kale plans to "free" the markets in a way that involves completely dominating them, which involves complete mind control, and is a Bad Boss to anyone that doesn't blindly trust in him.
  • Create Your Own Hero: A prime example of this, as the motivations of every main character connects back to his actions, leading to his downfall:
    • Not only is his use of the Armstrong Project the reason for Chai's cybernetic augmentation, Kale's personal pettiness and mishandling of Chai's belongings is the direct cause of Chai getting his music player grafted into chest, granting the would-be trash collector The Power of Rock. Furthermore Chai originally had no real personal stake in the conflict; had Kale simply let Chai go, he might have won, but instead, he mandates that his forces relentlessly pursue Chai to eliminate him for being a defect. This causes Chai to meet Peppermint, undergo Character Development, and take Kale's threat seriously.
    • With Peppermint, his shortsighted need to be in charge and pursuit profit leads him to brainwashing their mother so he can take over the company, then he erases Peppermint's existence and attempts to kill her, leading to her starting the resistance against him.
    • With Macaron, Kale forcing him to step down and replacing him with Zanzo quickly causes Macaron to become disillusioned with the company and begin operating as The Mole for Peppermint, leading to the discovery of SPECTRA. It also leads him to create CNMN, who plays an essential role in stopping Kale from using Zanzo's robot against the heroes.
    • Finally, keeping Korsica in the dark about SPECTRA and then attempting to kill her once she discovers it leads to her turning against him.
  • Cut Lex Luthor a Check: A rare Inversion. He creates SPECTRA, an advanced AI with dangerous Mind Control powers over the Project Armstrong volunteers... To ensure their brand loyalty to Vandelay, and nothing more.
  • Crouching Moron, Hidden Badass: Going by most of the tropes listed you’d think he would be incredibly ineffective when personally dealing with the heroes. You’d be very, very wrong. Whenever he actually bothers to get his hands dirty things quickly go From Bad to Worse for the heroes. From briefly capturing Chai to nearly killing Korsica to sicking a giant killer robot on the heroes that takes all of them to take down, Kale proves himself to be particularly dangerous. His biggest problem is that he finds ways to half-ass the above as well.
  • Edible Theme Naming: Kale is named after the vegetable of the same name. Interestingly, both he and his sister are named after green plants, making this also double as a Meaningful Name.
  • Even Evil Has Standards: Kale's certainly an unscrupulous businessman who only cares about profits, but despite what Peppermint believes the thought genuinely never occurred to Kale to use his mind control technology to rule the world with brainwashed slaves using Vandelay technology. Every time it's brought up he's either outright offended or flabbergasted people thought that was what he was going to do. Ultimately, he's an evil businessman, but he's still just an evil businessman; he wants profits, not world domination.
  • Evil Counterpart: To Chai. Both are lazy slackers who have big dreams but are unwilling to put in the work and hard labour required to achieve those dreams and who use technology as a shortcut to reaching them. Chai thought Project Armstrong would put him on the fast track to rockstar celebrity while Kale created SPECTRA to make his mother hand him her company without him needing to prove himself a capable leader. Both of them use a hand-to-hand weapon in combat and have cybernetic enhancements to give themselves an edge, though Chai only has a robotic right arm and remains mostly human while Kale is completely cybernetic from the neck down. Kale also seems to have an appreciation for puns and wordplay, much like Chai. They also have different approaches to their lazy attitudes - while Chai is a slacker, it also means that he ignores insults easily and rarely loses his confidence even when afraid or panicking. Meanwhile, Kale blows up at anyone including other Heads of Department, and his Vlogs show him as simultaneously a workaholic but also extremely picky, never reconsidering or adjusting plans if they're not immediately efficient in his view.
  • Evil Is Petty: He slapped Chai with a magnetic robot arm designed for waste management because he found Chai's dream job of becoming a rockstar to be idiotic. He also greenlights his extermination just because he is a defect.
  • Exact Words: He is planning to free the customers from being fashion victims and overthinking the products they will buy. Which is true, even though he wants to completely erase their free will otherwise.
  • Failed a Spot Check: His Thanatos Gambit nearly succeeds... except Kale somehow didn't consider how easy it would be to disable everything just by unplugging the mainframe, which allows for a random SRC-UB unit cleaning the room to accidentally unplug SPECTRA right before activation.
  • Fatal Flaw: Laziness. Kale doesn't want to do any more work than he absolutely has to do, and he's a Bad Boss by virtue of making his employees do all the legwork. Even his Mind Control plans for SPECTRA ultimately boil down to Kale not wanting to research market trends, instead hoping to force everyone to buy his products, making it Laborious Laziness. Kale has the upper hand at multiple points, but rarely ever presses his advantage because it would mean doing more work. This desire to do as little as possible while coasting by on other people's talent is what ultimately allows Chai and his friends to defeat Kale.
  • Final-Exam Boss: His boss battle takes cues from all the executives before him. He will force Chai to back off by surrounding himself with lightning like Rekka, has a recharging energy shield like Mimosa, forces Chai to call in Peppermint, Macaron, and Korsica to counter his defenses and shielding like Zanzo and Roquefort, and has an extensive rhythm Single-Stroke Battle like Korsica.
  • Full-Conversion Cyborg: In the finale, he reveals himself to be completely mechanical from the neck down upon casting aside his suit.
  • Hidden Agenda Villain: With each of his appearances he's shown gradually putting his plan into motion, but for 90% of the game he never talks about what that plan is, not even giving vague hints, which causes the heroes to grasp at straws trying to figure out what somebody developing Mind Control technology would want to do with it, mainly assuming it to be so he can Take Over the World. When he finally stops to explain his plan near the end of the game, which turns out to be Laborious Laziness taken to the extreme by using mind control in his products to influence people into buying more products, the heroes feel extremely underwhelmed by the actual reason behind his villainous efforts.
  • His Own Worst Enemy: Practically all of Kale's issues go back to him and his inability to take management seriously or move beyond his lazy, slacker roots. It's his poor management that allows freakshows like Zanzo and Rekka to run things and makes it clear for anyone doing a little digging that something is seriously wrong in and with the company, and it's similarly what he allows his underlings to do that stirs up such resentment within the company that causes people like Macaron and Korsica to work from the shadows against him to start with. If he wasn't so comically full of himself and actually tried to be a good boss, it's much less likely he'd have anyone besides his sister actively working against him. To further highlight this, he's the one that ended up causing his own plans to fail, with him being the one that caused Chai's unusual defect and all of the events that followed and his almost perfect Thanatos Gambit also failing because he overlooked how SPECTRA could be easily disabled by unplugging it.
  • Hypocrite: Though he has a meltdown over Zanzo's idea in one of the secret SPECTRA room Vlogs, the very same room is full of other weird, overly complicated ideas from him, though they never left the planning stage for not being efficient enough.
  • Inadequate Inheritor: Despite his and the company's claims, Roxanne never trusted him with the company's future and opted not to pass on leadership to him, a fact that infuriated him so much that he plotted against her to take over the company.
  • Insufferable Imbecile: Downplayed, as his lack of sense is due to slothfulness rather than lack of talent, but contrasting well with Chai's Idiot Hero nature as someone who is The Slacker but fully willing to own up to it, Kale absolutely refuses to consider basic sense apart form his Complexity Addiction simply because he's too stubborn and immature.
  • Know-Nothing Know-It-All: Beneath the seeming professionalism is a lazy, unmotivated, and fundamentally unserious person who is so allergic to work he can't even bother to support his minions despite them increasingly desperately trying to get his attention.
  • Laborious Laziness: The reason behind SPECTRA's creation ultimately boils down to Kale not wanting to do any more work than he has to. Kale enacted a mass-scale Mind Control operation not to Take Over the World, but because he was tired of trying to predict the market trends of a fickle public and wanted to remove the stress from his job. To this end, he had SPECTRA developed so that he could inflict mind control on everyone to make them buy more Vandelay products. La Résistance is Disappointed by the Motive when they find this out — Korsica describes his plan as "overly-complicated", while Chai calls it "corporate".
  • Lame Last Words: Fitting with his laziness: "This is just too much work..."
  • Laser Sword: He wields one that can generate fire and electricity during his boss fight, leading to him and Chai having an impromptu Sword Fight with their signature weapons.
  • Leitmotif: "Boss (Vandelay Theme)", one of the few cutscene tracks named in-game. Variations of it play whenever he enters the scene, getting more emphasis on the guitars as the final confrontation approaches, and in the Game Over screen.
  • Mundane Utility: Kale developed Mind Control technology that specifically enthralls those with cybernetic enhancements from Vandelay Technology and a network that allows him to brainwash people on a massive scale. With that, he could easily create a cyborg army to take over the world, which is what La Résistance initially assumed. Turns out he created the technology...to avoid having to constantly chase market trends by brainwashing everyone into having absolute consumer loyalty. Just about everyone is disappointed by said motive.
  • Must Have Caffeine: Kale treats acquiring his coffee as Serious Business:
    • After demanding the entire campus be shut down to tighten security in the wake of losing one too many department heads Kale immediately backtracks on the order after he realizes that this also includes the café.
      Kale: When I said close the campus down, I didn't mean THE CAFÉ!
      Roquefort: You said close down everything.
      Kale: But not COFFEE Roquefort. Not coffee! You ALWAYS need coffee for things like this!
    • He also takes the revelation that the coffee machines have only been outputting decaf since the last firmware update about as well as expected.
      TEC-78: Uh, the coffee machine's only putting out decaf, sir.
      Kale: [enraged] WHAT!?
  • Narcissist: He has golden busts of his likeness littered throughout the game, commissioned a colossal statue of himself to be put right in the center of Vandelay HQ's atrium, and has multiple exhibits in the Vandelay Museum that extol his apparent brilliance (and looks).
  • Nice Job Fixing It, Villain: Kale has the upper hand at multiple points but rarely ever presses his advantage, which furthers the stark contrast between his seeming professionalism and actual lack thereof. To wit;
    • Chai's enhancements provided by Vandelay Technologies would've gone exactly as planned if Kale Vandelay didn't notice Chai's music player and dismissively toss it away, causing it to bounce onto Chai's chest during the procedure and fuse with his heart, resulting in a defect and chain of events that allowed for Chai to become a Spanner in the Works.
    • Despite knowing full well by the time Chai takes out Zanzo that Chai is the primary muscle in the resistance cell and that they cannot succeed in a timely manner without him, Kale only dismissively insults Korsica's performance in overpowering and apprehending Chai because she didn't capture all the rebels. This leads Korsica to insist that she can get the information for the rebel base out of Chai, which just gives Chai a chance to escape later. Despite having Chai dead-to-rights and being given the perfect opportunity to resolve the defect issue, Kale squanders his chances.
    • His constant badgering of Korsica leads the woman to be a bit more receptive to the resistance's assertions that SPECTRA is dangerous. Effectively, all Kale had to do to win was just make sure Korsica was loyal to him; even if the resistance captured her, it wouldn't mean anything given she didn't have an access key and kept the password to her login for SPECTRA in her head. If she clammed up, there would be no way for the resistance to stop SPECTRA. Instead, he almost comically indulges in insulting the job she does and shattering her idealized view of Vandelay at almost every opportunity, ensuring she's bitter and jaded enough to actually take the resistance's warnings seriously.
  • No-Sell: Trying to use the "Steal the Show" supermove on him, has him mocking you for thinking that it would work...he's a dog person.
  • Not So Above It All: Kale tries to come across as the smartest, most collected person in the room, but he very easily loses his cool to Chai's nonsense or anybody who makes a Captain Obvious statement, and often has to catch himself from blowing up. He's also the only other character, barring Chai himself, to regularly throw music puns into his threats.
    Kale: You've had a few hits, but I think it's time we break up the band.
  • Not-So-Well-Intentioned Extremist: He argues that it would be easier for the company and its consumers if the consumers themselves didn't have to worry about "the next big thing", which is completely reasonable...if it didn't involve mind-controlling them, filling his ranks with greedy associates, trying to kill someone regarded as a "defect", and attempting to get rid of his own sister. Not to mention, he really only came up with the idea because he didn't want to deal with the stress of having to chase changing trends. Coupled with him brainwashing his own mother, it becomes clear that he was only ever concerned with getting himself a high position while doing as little work as possible.
  • Obliviously Evil: He gets incredibly defensive whenever anyone calls his Mind Control plot evil or some variation thereof, indicating that he legitimately doesn't see anything wrong with brainwashing the populace.
  • Obviously Evil: Kale must have one hell of an effective Propaganda Machine to make himself look like a good guy to the public, considering he's an angular-jawed man with an almost exclusively black and red fashion ensemble.
  • Pet the Dog: The one unambiguously nice thing he has done for another person was save Roquefort's life by putting him in a robotic body, which earned Roquefort's loyalty.
  • Playing with Fire: The Laser Sword that he wields can create walls of fire and fire trails whenever he swings it.
  • Pointy-Haired Boss: He's not only lacking in ethics as a CEO, but in general leadership acumen. He's content to just let the directors run things while he focuses entirely on his Evil Plan, which leads to a gross amount of mismanagement. Rekka wastes valuable resources destroying defects rather than preventing them with proper QA protocols. Mimosa is only concerned with propping herself up, spending much of the marketing budget on herself. Roquefort and Zanzo are constantly at each other's throats over the latter's incredibly whimsical spending habits. Even Korsica, the most serious of the bunch, is underequipped to deal with security risks due to the security sector's unregulated infrastructure. The best he can do when something goes wrong is badger the directors to do better or outright threaten them.
  • Practically Different Generations: Word of God states that Kale is roughly 15 years older than his sister Peppermint.
  • Psychopathic Manchild: He maintains a professional demeanor to get what he wants and look good to the public, but when talking with associates or La Résistance, he has the maturity of a prep school bully.
  • Rank Scales with Asskicking: Throughout the game he initially seems like a Non-Action Big Bad with a case of Weak Boss, Strong Underlings, but given he's the head of a company that creates cybernetics capable of being so powerful that Roquefort, his head of finance and closest subordinate, has a mechanical body that's incredibly strong, durable, and able to keep on going as long as he stays angry, Kale naturally would keep the best tech for himself, and his fight as the Final Boss shows he spared no expense making himself the toughest and strongest among them.
  • Red and Black and Evil All Over: Kale's fashion ensemble is almost entirely made of up black clothing with red accents, just in case you needed to know he was the bad guy. His robotic body underneath is colored very similarly.
  • Sketchy Successor: Both Peppermint and Macaron point out how much better Vandelay was under Roxanne's leadership, with Macaron having felt actually fufilled by his work. But Kale's actions have tarnished her legacy.
  • Smug Snake: He likes to portray himself as the best thing that's ever happened to Vandelay, and a visionary who can take the world into the future. He's really an incompetent and smug Inadequate Inheritor who, rather than earning his way into running the company, mind-controlled his own mother to take control, and planned on using Project Armstrong to take over the minds of everyone on the planet because he was too lazy to do market research.
  • Strong Family Resemblance: Both his mother Roxanne and his sister Peppermint have his dark skin, blond hair, and pale green eyes.
  • Thanatos Gambit: Kale apparently had one more ace up his sleeve should anything happen to him. After his defeat, Peppermint spots strange signals related to SPECTRA and has Chai investigate the mysterious doors throughout the island. He had counted on both Chai and Peppermint to look into it, soon allowing the program to proceed without anymore of their interference. The only thing he didn't count on was a random SRC-UB literally pulling the plug on his plans while cleaning.
  • The Unfavorite: Kale describes himself as being this to Roxanne, showing some resentment towards having to resort to brainwashing to get a high position at his own family's company. Although considering his personality and how he ends up running Vandelay Technologies once he takes over, Roxanne had many reasons to turn him away.
  • Vague Age: Unlike his sister, it's not explicitly stated how old he is, but it is likely that he is at least older than Peppermint, who is 23 years old and considering the age of their mother.
  • Villain Has a Point:
    • He states that Chai has been a threat only after the procedure accident gave him The Power of Rock and, even then, he is often seen swinging a makeshift guitar around instead of playing despite his dream of being a rockstar. Luckily, Chai has his friends to back him up. After beating Kale, Chai plans to actually practice with a real guitar.
    • His grievances with the consumers always being obsessed with the "next big thing" are reasonable, as it would be a nightmare for anyone in his position to satiate the demand for a concept so nebulous with the expectation that they'd immediately know what the public wanted. Of course, this is ignoring the fact that he decides to fix the problem by robbing the consumers of their free will entirely.
  • Villain with Good Publicity: Thanks to Kale Vandelay's effective Propaganda Machine, the public believes him to be Roxanne's legitimate successor and a benevolent visionary.
  • Walking Spoiler: His Big Bad status and Psychopathic Manchild attitude are displayed prominently quite early on, but for most of the game he's a Hidden Agenda Villain who acts like a Non-Action Big Bad, meaning his motives and actual abilities are only revealed in the finale, fully recontextualizing all of his prior actions.
  • Why Don't You Just Shoot Him?: When he takes matters in his own hands, he is terrifyingly effective, moreso than any of his underlings. Not doing so enough leads to his downfall.

    Rekka 

Rekka

Voiced by: Misty Lee (English), Kimiko Saito (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/rekka_2cb23820f75e96f92ec4.png
"You wanna be successful? You wanna be productive? Then you've gotta be AGGRESSIVE!"

Vandelay's Head of Production.
  • Artificial Limbs: Both of her arms seem to be purely mechanical Power Fists made to smash any runaway defects. She usually hides them beneath her gloves, which figuratively and literally come off when she's taking matters into her own hands.
  • Bad Boss: Announcements heard in her factory include how they're adding an eighth day to calendars to create a six-day work week and how non-robotic employees must request their sick days six months in advance. The vlogs around the facility also reveal that she maintains her perfect record not through comprehensive quality controls but by destroying all evidence of the defects existing in the first place. She wastes valuable resources to avoid having to recall or repurpose faulty parts.
  • Brawn Hilda: While not the looker like Mimosa, she's not that hard on the eyes, either. However, she has muscle power and will show it to anyone who crosses her, especially defects.
  • Bullfight Boss: She will attempt to charge straight at Chai from across the room. If she misses and hits a wall, she'll be stunned and open to a beating.
  • Character Signature Song: Her boss fight is fought to a cover of "Free Radicals" by The Flaming Lips.
  • Character Tic: Often punctuate her grandstanding and threats by mashing her fists together, in imitation of a ringside bell.
  • Deep South: The English dub gives her a thick Texan accent.
  • Edible Theme Naming: Rekka is named after a style of ramen that is prepared with ground chili powder for a spicier kick, which perfectly describes her aggressive, loud, and bombastic personality.
  • Evil Is Petty: Very eager to kill defects to maintain her good image.
  • Giant Hands of Doom: The wind up of her big Grapple Move has her generating two giant holographic arms for clarity and power.
  • Improvised Weapon: Over the course of her fight, she tears up portions of her office to use as weapons against Chai. She throws the floor tiles as shuriken and tears off pipes to use as batons and boomerangs.
  • Incoming Ham: Rekka's entrances have all the production value of a professional wrestler's, complete with an announcer to herald her arrival.
  • Large Ham: While not quite as hamtastic as Zanzo, Rekka is no slouch when it comes to Chewing the Scenery herself, owing to the professional wrestling persona she presents. Constantly speaking with No Indoor Voice, addressing herself in third person, often punctuating her statements with wild gesticulations and flexing, and packing her department full of self promotion complete with a hype man and pyrotechnics to announce her entrances. Even her texts are in all caps, as a result of her keeping her caps lock on at all times.
  • Meaningful Name:
    • In addition to the game's Edible Theme Naming, Rekka in japanese translates to "inferno" or "raging fire", and her name also sounds like 'Wrecker', which fits her whole wrestler persona.
    • It may also be a reference to a "Rekka", which in the fighting game community refers to an attack that can cancel into another attack with the right inputs or rhythm in quick succession, as seen in her linked series of shoulder tackles.
  • No Indoor Voice: Rekka has exactly one volume setting: VERY LOUD. Even her emails are written in full Caps Lock.
  • The Perfectionist: She treats her "Zero Defect" record like a fighter's winning streak, and sends her robots after Chai to prevent that record from being broken. There are even posters plastered all over the QA Building that promote her as such.
  • Shock and Awe: In her second phase, she'll grab the high-voltage wiring in her office to charge herself up, electrifying her blows and allowing her to send electricity across the entire arena.
  • Starter Villain: The Arc Villain of the first two tracks, and the first human Vandelay Executive that Chai faces.
  • Third-Person Person: Always speaks in third person, which appears to be inspired by Randy Savage's famous way of speaking. The only time she drops it is just before Chai lands the finishing blow on her.
  • Wake-Up Call Boss: If you blindly charge at her, she will kill you, so timing is extremely important against her. Doubly so for her Rhythm Tower version if the player dives in straight after playing through normal difficulty, as the timing of her command grab is radically changed, and the pipe-dodging setpiece involving far more inputs than before.
  • Wrestler in All of Us: Rekka styles herself like a professional wrestler, including wearing her own title belt with the word "BOSS" emblazoned on it. Even the arena she’s fought in has elements of a wrestling ring with the pipes almost looking like ropes, a Jumbotron screen, and her logo on the floor, complete with wrestling sound effects should she land her grapple attack.

    Zanzo 

Zanzo

Voiced by: Todd Haberkorn (English), Wataru Takagi (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/zanzo_de914a779802ad1cb248.png
The deep red shriek of a crazed cassette tape.
"Let's give it a GO GO GO!"

Vandelay's Head of Research and Development.
  • Bad Boss: Willing to demand his workers build something just so he can tear it down for not fitting his "artistic vision". Additionally, one robot in his AR department can be overheard complaining that they have to work eight days a week, and that somehow includes four Mondays back-to-back.
  • Beware the Silly Ones: He's not a threat in a physical scrap, he sounds like the Mighty Monarch and has the hamminess to match, he doesn't have any practical sense for money or properly handling a budget to speak of, and he looks utterly ridiculous. He's also the first major villain to hand Chai an unambiguous loss, as one of his newest inventions proves to be virtually indestructible against anything Chai OR Peppermint can throw at it. The massive mecha Zanzo was going to use in a boss fight with Chai is also the penultimate obstacle in the game, and requires every member of Peppermint's crew to take down, including Korsica, who joined the crew after Zanzo was defunded, and CNMN - it would have given Chai a very difficult time if Chai had to actually fight it when Zanzo first started assembling it.
  • Brain/Computer Interface: The multiple green cables sticking out of his head allow him to directly upload his ideas into the Vandelay network.
  • Butt-Monkey: Try as he might, all of Zanzo's attempts at looking cool or menacing wind up either totally ignored or ruined in some way, and he's unceremoniously swatted away in a cutscene due to the team pre-emptively sabotaging the awesome boss fight he had planned by getting him defunded.
  • Call a Hit Point a "Smeerp": Zanzo's boss battle has a different form of health meter called a budget meter. It decreases when the projection lenses are damaged or when he suggests some added features. At one point he recovers it by firing one of his employees for questioning him. The budget is exhausted at the end when he attempts a showdown with Chai, only to be defunded. A justified example, as you're not actually fighting him directly, you're just goading him into wasting the available resources he has until they're all gone.
  • Cutscene Boss: He's just about to finish assembling his "pet project", a giant mech, to fight Chai with, but gets defunded seconds before it's operational. He then pulls out a blade to try and stab Chai, but Chai knocks him out with one swing of his guitar before a battle can properly start.
  • Doing It for the Art: An In-Universe example, and also a Deconstruction. Zanzo is a firm believer in For Science! and dedicates his department to frivolous and self-serving research with zero regard for the finances (or safety) of doing so, which puts him at odds with Roquefort and leads to Chai defeating him by running out his budget. How a radical belief in art over money would play out in a management context is also pushed to its logical extreme, with him being a Pointy-Haired Boss who demands impossible and ever-changing standards of perfectionism from his employees.
  • Edible Theme Naming: His name may be a spin on the Sanzo, an Asian-inspired sparkling water brand, bringing him in line with the other food and drink related names of the cast. One of the logs in his stage alludes to this, with it being sponsored by a "sparking water".
  • Evil Counterpart: He's one to Macaron; both worked as R&D heads for different members of the Vandelay family and have mainly-green outfits, and while Macaron is a Gentle Giant that misses the old way the company was run and is best friends with Robot Buddy CNMN, Zanzo is a lanky egomaniac ruining the Vandelay legacy, abusing his robots, and draining their funds.
  • Evil Is Hammy: Out of all the Vandelay Executives, Zanzo is by far the hammiest. He absolutely devours every scene he's in, between making loud manic proclamations and throwing out melodramatic poses at every opportunity. The fact that a majority of his poses are from the equally hammy JoJo's Bizarre Adventure certainly helps his case.
  • Expressive Hair: His crazy dreadlocks/neural interface cables furl and unfurl as he emotes and his large mohawk goes completely limp after his department gets defunded.
  • Freeze-Frame Bonus: The Mission Report at the beginning of Track 3 reveals that he's 37 years old, has a claimed IQ of 204, an actual IQ of 108 and has unpaid parking tickets.
  • Hoist by His Own Petard: As CNMN states, Zanzo's creative vision proved to be his undoing, sinking his department's entire budget just to stop Chai, or, tried to, stopping work entirely. On a lighter note, his decision to make Korsica's security drone design explode from embarrassment if their lasers were parried allowed for Chai to counter them.
  • Know-Nothing Know-It-All: As much as he pitches himself as a visionary genius, even inserting neural links to ensure not a single idea of his is lost, his work at Vandelay has him take a managerial role and scream at other people to do things; his own input seems limited to just thinking up concepts, and he doesn't appear to have much foresight or understanding of what his work at the company entails beyond "I can do whatever I want". His introduction even features stats showing the difference between his professed IQ (204) and his actual IQ (a very average 108).
  • Manchild: The Track 3 intro reveals that he's 37 years old, yet he insists on keeping up a bizarre appearance (complete with prop swords) and acting like a villain OC for a certain manga franchise. Personality-wise, he's also impulsive, impatient, irresponsible with finances and overall immature, throwing a tantrum any time he doesn't get exactly what he wants the moment he demands it. And then there's the body pillow of himself he keeps in his own office...
  • Narcissist: So self-obsessed that he keeps a body pillow of himself in his office. One of the vlogs also reveals that he's put into production (low-quality) plushies of himself to be sold, and you can find them scattered all over the R&D labs.
  • Never My Fault:
    • In the first test chamber, he brags that he added the self-destruct feature to Korsica's laser drones. But once Chai beats them and moves on to the next chamber, he dismisses the drones' failure as being Korsica's fault. He them brags that his robots will beat Chai, only to dismiss them as defective and blows them up after they fail.
    • He immediately blames Chai for him getting defunded, when all Chai and the heroes did to sabotage him was provoke him and egg him on, counting on Zanzo's own financial irresponsibility to take care of the rest.
  • Nice Job Fixing It, Villain: The laser-shooting security drones that Korsica submitted for development could have been a major impediment to Chai's progress if Zanzo didn't see it fit to make them explode from embarrassment upon having their shots parried.
  • Not-So-Harmless Villain: He is weak, silly and has poor financial management, but still is the first villain to actually beat the heroes, and he really does have a creative vision. He is not taken down by brute force, instead he has to be defunded.
  • Organization with Unlimited Funding: Deconstructed and exploited. Vandelay itself does have a virtually endless amount of money to fund Zanzo's constant ideas... but not an endless budget for his department. In lieu of actually fighting him, Chai and co. decide to goad him into making increasingly costly methods of trying to kill Chai. By the near end of the track, the R&D department gets defunded, so he figuratively and literally cannot afford the boss fight for Chai.
  • The Perfectionist: Outright called this during the mission briefing going over him. He's infamous for scrapping multiple builds for not fitting his very exact specifications. This is further exacerbated by the fact that what he wants from a machine can change on a dime.
  • The Peter Principle: Peppermint implies that Zanzo was an eccentric but measured employee of Vandelay before Kale took over and made him the Head of R&D, where his ego, perfectionism, and lack of regard for finances corrupted the department.
  • Pointy-Haired Boss: He's a Mad Artist and also a Bad Boss by virtue of his constant, ever-changing demands of needing something to be absolutely perfect. In the lead-up to the confrontation with Zanzo, he keeps telling his employees to put in bigger and bigger setpieces, all while running up his budget massively. On top of that, Zanzo is one to yell at employees for not doing what he wants, while at the same time not telling them exactly what he wants in the first place.invoked
  • Shout-Out:
    • He's one big walking, talking JoJo's Bizarre Adventure reference. To name a few, his getup bares some similarities to Cioccolata, he has "standees" all across his zone, constantly does poses from the show, and even outright does the Torture Dance during his challenge segment.
    • When he introduces himself, he yells "Let's give it a GO GO GO!" with the characters for "menacing" popping up around him. Gogogo is the onomatopoeia of "menacing", which is prevalent in Jojo to show a strong enemy.
    • Immediately after the above quote (preceded by him pushing the menacing katakana out of his face), he follows it up with "But enough talk, have at you!", referencing another long-running series about a family of buff men and their eternal feud with a vampire.
  • Swiss-Cheese Security: After Zanzo is disposed of, Macaron expects Zanzo's SPECTRA files to be heavily encrypted and well-secured in a hidden database. He's speechless when Peppermint finds them right on Zanzo's desktop in plain view.
  • Uncertain Doom: He doesn't explode upon defeat like the other Executives excluding Roquefort, leaving it up in the air if he's still alive by the end of the game. At the very least, he's definitely lost his position as Head of R&D.
  • The Unfought: Invoked by the gang, making him splurge his entire R&D budget to avoid his boss fight. See Organization with Unlimited Funding above. You do, however, end up fighting his "pet project" in the penultimate level once its last bit of development has been complete.
  • Villain Respect: Zanzo claims that Chai's earned his after surviving his weapons test gauntlet, despite not knowing Chai's identity and believing him to be just a random test subject. When they meet in person, Zanzo both addresses Chai by name unprompted (the only Vandelay boss to do so) and states that he consider him to be more than just a 'defect'. Granted, this respect comes entirely from wanting to further study Chai's "musical robot powers" For Science!, but it's a step up from the other department heads' dismissive contempt.
  • Weak Boss, Strong Underlings: Physically, he is nothing, and Chai takes him out in a single hit. However, his creative vision has him make mighty robots which surpass anything Chai can throw at him in sheer brute strength twice. The first time, Chai loses and Macaron has to help him out against similar enemies. The second time, his ultimate machine would be too much for Chai again if Zanzo was not defunded. When Kale finishes the project, it takes abilities above what Peppermint's crew had then to take it down.

    Korsica (UNMARKED SPOILERS) 

Korsica

Voiced by: Sarah Elmaleh (English), Yuu Kobayashi (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/korsica_88cd99448e6835ae4b7f.png
"I worked hard for this job! I won't just give it up!"

Vandelay's Head of Security.
  • All of the Other Reindeer: Since Korsica joined Vandelay after Kale's takeover, has a grounded sense of morality and scruples and owes more loyalty to Roxanne and the company as a whole than Kale personally, he and the other executives look down on her as New Meat and she's excluded from Kale's inner circle and their plans for SPECTRA. Kale himself seems to enjoy insulting and belittling her at every opportunity while simultaneously expecting her to remain blindly obedient to him at all times, while Mimosa pointedly snubs Korsica and the entire Security department from her company-wide "congratulations" email on Project Armstrong's launch.
  • Anime Hair: Her ponytail notably spikes upwards. One of her alternate costumes downplays it by just letting it fall past her shoulders instead, making it look more reasonable, but it's still a vibrant pink color.
  • Battle Baton: Her weapon of choice is a pair of retractable batons that she dual wields in fights. She can also combine them into a staff for some of her attacks.
  • Beauty Equals Goodness: The other department heads are all some manner of Obviously Evil, from the brutish Rekka to the makeup-laden Attention Whore Mimosa to the Red and Black and Evil All Over Kale. By contrast, Korsica is drawn with more practical attire and more heroic looks, reflecting her status as the Token Good Teammate of Vandelay before her Heel–Face Turn and joining the resistance proper.
  • Blinded by Rage: During the boss fight with her, Chai realizes that he can't beat Korsica, even with his powers. So he goes for a Victory by Endurance by making Korsica so mad that she keeps recklessly attacking, tiring Korsica out in her anger and effectively making Korsica defeat herself.
  • Blow You Away: When summoned, she is able to use her batons to create gusts of wind to stun enemies easier, extinguish fires and overload generators temporarily to access new areas. In her boss fight, she can also use tornadoes which can't be parried and must be dodged.
  • Boring, but Practical: Her robotic designs are this in comparison to Zanzo's usual fare, having submitted a simple floating security drone that just locks onto its target and shoots rapid fire lasers. Zanzo finds its simplistic practicality so offensive he added a "feature" that caused the drones to self destruct out of embarrassment if they failed to hit their target.
  • Brave Scot: Korsica speaks with a noticeable Scottish accent and is a skilled and resolute fighter despite working for the villains. The braveness falters a bit when it comes to confronting Kale's hidden agenda, but it comes back in full-force after she pulls a Heel–Face Turn and decides to join La Résistance.
  • Butt-Monkey: While Chai, of course, receives the brunt of the game's Slapstick abuse, Korsica is also subjected to comedic injuries, having a bad tendency for getting manhandled. First, while trying to sneak into her office through a vent, Chai falls through a vent cover directly on top of her (with the vent cover itself hitting her in the head right after). Then, while trying to escape, Chai smushes her unconscious face into a scanner to unlock her elevator, then repeatedly bangs her head on the side of a door frame trying to bridal carry her out. This is not long before Kale tries to kill her too.
  • Charles Atlas Superpower: Despite initially lacking any cybernetic augmentations, Korsica is somehow able to swing her batons fast enough to generate twisters with enough force to hurl Chai across the room. Even after getting her implants, it's still impressive that she occasionally switches to spinning her staff with a single hand, most easily seen against Roquefort.
  • Cloudcuckoolander's Minder: Downplayed, as she tends to just roll with most of the weird things Chai does or says after she joins La Résistance, though even she thinks some of his plans are dumb.
  • Compressed Hair: If wearing the Chief costume from the game's first major update, her large ponytail somehow disappears entirely under the cap.
  • Cool Big Sis: More or less fills this role for La Résistance.
  • Corporate Samurai: Head of Security for a MegaCorp, keeps to her own code of ethics (one notably more ethical than her fellow directors), and even fights in a manner reminiscent of a Dual Wielding swordfighter, with no guns or special cybernetic attacks.
  • Covered with Scars: After Kale's attempt on her life and subsequently being saved by the heroes, Korsica will have several scars on her arms and chest, along with one on her face. Though most scars aren't visible in her main postgame outfit, they still appear in several costumes, though it's unclear if they healed or are just temporarily covered up sometimes.
  • Distaff Counterpart: To Chai, strangely enough. They both get healthbars themed after their weapons, are somewhat hotheaded and don't think things through at times. They are also the most skilled melee fighters on Peppermint's crew, and Korsica was second only to Kale while still in Vandelay. Her weapon is also the only one besides Chai's that can be considered something resembling a musical instrument; A pair of drumsticks to match his guitar. Even her outfit's color scheme is nearly a full inversion of Chai's, and her arm implants (with the exception of the cyan tubes) reflect his arm's silver, red and gray. Fittingly their team attack is known as "Twin Assault". On the more comedic side of things, Korsica is also sometimes victim to Slapstick not too different from what Chai goes through, and she seems to be the only other member of the team (CNMN notwithstanding) who's partially aware of the Fourth Wall.
  • Doomed Hometown: She mentions to Chai that her hometown was affected by an environmental disaster until Vandelay, under Roxanne’s leadership, funded and supported the cleanup efforts to restore the area. This became one of the major reasons why she chose to work for Vandelay in the first place.
  • Duel Boss: Her boss fight is less of a "fight" and more of a "negotiation to avoid getting killed", as Chai needs to parry and dodge to wear her out without fighting back, so he can talk to her about SPECTRA.
  • Edible Theme Naming: Corsican pear spice is another popular blend of tea, and an early hint to her joining the similarly tea-theme-named protagonists.
  • Empowered Badass Normal: Peppermint, Macaron and CNMN save her life by installing cybernetic arm and chest implants after Kale fires her. A happy side effect is that this enhances her already impressive physical abilities, to the point where she's able to overpower Roquefort in a Beam-O-War and push his giant wolf mech across his huge vault of Pooled Funds.
  • Glass Cannon: She's the only department head who both outright overcomes Chai in a fight and manages to hit him hard enough to seriously injure him, knocking him out. She's also only sturdier than Zanzo by comparison, which plays a major factor in how she loses to Chai in their rematch - she's quick to let her emotions flare up and burn herself out, and functionally beats herself by continually trying to overcome a defensive opponent that can actually dodge and endure her attacks to the point of exhaustion.
  • Good Costume Switch: Being blasted away by Kale during her Heel–Face Turn results in her outfit being torn up and her boots being traded for sneakers, along with getting prosthetic arms, a chest implant, and a small facial scar, all of which reflect her switch from a corporate director to an active resistance member.
  • Good Scars, Evil Scars: Sports a small scar below her left eye after Kale fires her (and tries to vaporize her with a laser) and she joins the gang. The scar is shown to have healed in the ending cutscene, which is reflected in most post-story outfits.
  • Hard Head: Chai accidentally runs her head into two door frames while carrying her, and then a set of heavy closing doors hit her head again for good measure. She experiences no apparent brain damage from all this. About the only reaction she has to it is groaning in pain.
  • Heel–Face Turn: After her boss fight and the subsequent attempt on her life by Kale, she willingly joins La Résistance to help take him and Vandelay down.
  • Intergenerational Friendship: She is friends with Macaron who is over a decade older than her. She also has an age gap between her and Chai and Peppermint (seven and nine years respectively).
  • Jack of All Trades: It can be easy to dismiss Korsica as just being the fighter among the department heads, but details reveal she possesses a pretty broad skillset.
    • She's created her own designs for security drones that she's submitted to R&D, and though they're not as extravagant as Zanzo's creations they're practical and effective.
    • When Peppermint tries to steal her password by hacking her computer and mirroring her monitor Korsica catches on within moments and shuts her out immediately. It turns out being the Head of Security at a tech conglomerate like Vandelay Industries means being familiar with cybersecurity too.
      Korsica: You trying to hack into my computer? The Head of Security?
      Peppermint: Busted...
    • On the giving end, she's familiar enough with hacking herself to force her way past Kale's network security to access restricted files on SPECTRA.
  • Kindhearted Cat Lover: Even before being recruited, Korsica has an entire area dedicated to cat GIFs on her work computer; and one of the rewards from the Arcade challenges includes a Photo Mode pose to pet 808, which otherwise only Peppermint has.
  • Logical Weakness: Korsica is capable of superhuman feats that allow her to keep up with and even overpower cyborgs like Chai, but since she's ostensibly still a baseline human, operating at that intensity quickly tires her out. Chai's ultimately able to defeat her by just playing defensive and letting her gas herself out attacking him. She later gains cybernetic enhancements of her own, presumably solving this issue.
  • Martial Arts Staff: She can combine her batons into a single staff that she uses to create gusts of wind.
  • The Mole: Chai worries that Kale terminating Korsica (figuratively, and almost literally) is a convoluted scheme to have her spy on them, but Peppermint dismisses the idea. She remains loyal to the gang and ends up being a mole against her former employers but, unlike Macaron, it is unintended but no less beneficial. Ironic for the former head of security, she makes use of any insider information, including security alerts and updates, because the remaining Vandelay staff forgot to revoke her credentials and take her off the mailing lists.
  • Must Have Caffeine: She only a bit less bothered than Kale at Vandelay's coffee machines only outputting decaf, actually making an announcement over the PA system complaining about the situation. It's implied that she relies on it to fuel her Workaholic tendencies. After the endgame she's shown at her desk contentedly sipping a coffee and setting it down on a coaster reading 'This Machine Runs on Decaf', showing she's either grown to enjoy decaf or at least put up with the new status quo of the machinery.
  • Nice Girl: She doesn’t seem nice at first but once you get to know her after her Heel–Face Turn you learn that when she’s off the clock (and fired), she’s soft spoken, polite and values her friends, she almost rivals Macaron as the kindest member of the resistance.
  • No-Nonsense Nemesis: As the only company director who lacks some megalomaniacal personality flaw, Korsica is the only one who doesn't mess around or dismiss the heroes during her stint as an antagonist.
  • Not So Above It All: She regularly comes across as the Only Sane Woman, especially when juxtaposed against her megalomanical coworkers or Chai's antics, but there are moments that make it clear that Korsica isn't quite as straight-laced as she first presents herself. She makes the occasional pun and engages in snarky banter with the rest of the crew after her Heel–Face Turn, she's only a little less bothered than Kale by Vandelay's coffee machines only outputting decaf, she's exasperated by the widespread incompetence and budget cuts plaguing her department, and she's installed an enormous LED "do not disturb" sign threatening to transfer anyone who knocks at her office to another department. As an easter egg, inspecting her computer screen with a free camera tool shows she attempted to brew coffee from scratch and still decided to fall back on decaf.
  • Odd Name Out: Unlike the other Vandelay heads (but just like the main heroes), her name is derived from a type of tea. Plus she has quite the temper, which Chai takes advantage of when he faces off with her.
  • Only Sane Woman: She seems to be the only person calling out some very obvious illogical behavior in the game. She incredulously asks Kale if they're actually giving the enemy a moment when the group huddles up, calls out how ridiculous it is that a coffee machine needs firmware updates and more. She sends daily emails to all her employees detailing some very basic security measures, like not letting anyone follow them into secure areas or logging off after you're finished. This annoys everybody and at least one employee calls her a tryhard, but tellingly, the Security department is so incompetent after her defection that they can't handle anything more complex than mass troop movements, failing to even take her off the mailing list. If the player quits in the middle of Track 11 or 12, she also questions why the team always goes to and from the Hideout instantly.
  • The Password Is Always "Swordfish": Unlike the other directors who possessed access keys to SPECTRA, Korsica kept her password for her login in her head. When Peppermint enters her password to gain access and shut down the machine however, Korsica's password is revealed to be just literally "PASSWORD".
  • Reasonable Authority Figure: She hears out Chai's claims that SPECTRA is more nefarious than it appears despite believing it to be a simple firmware update, and actually follows his advice to look further into the matter herself immediately. Afterall, if he's telling the truth then she'll discover she's being used as part of a sinister plot, and if he's lying or mistaken then it'll put the matter to rest - either way, more information is useful.
  • Redemption Earns Life: She's the only department head with any reservations about the direction of the company. Her willingness to listen to reason means that Chai isn't forced to to fight her to the death like the other executives of Vandelay. When Korsica is badly wounded by Kale, she's recusitated by Peppermint, Macaron, and CNMN, convincing Korsica to join the resistance. As a result, she is the only department head to not explode or suffer Uncertain Doom during the events of the game.
  • Red Is Heroic: She's the Token Good Teammate of the Executives before outright pulling a Heel–Face Turn, and her color scheme consists mostly of shades of red.
  • Secret Test of Character: She's subjected to this by Kale, who wants everyone working for him to be completely loyal to his vision and do whatever he demands without question. To that end, he keeps her out of the loop about SPECTRA, the true endgame of Project Armstrong, and pushes her to stop the rebels without question. After some convincing from Chai, she begins investigating SPECTRA on her own, proving she's too principled to follow him blindly and leading to him attempting to kill her.
  • Ship Tease: Gets some in the ending with Peppermint. When climbing onto the back of a truck, Korsica winks at Peppermint, causing Peppermint to smile with a Crush Blush.
  • Sir Not-Appearing-in-This-Trailer: Out of every Vandelay figurehead, she gets the least promotion in the trailers due to the nature of her Heel–Face Turn.
  • Sixth Ranger: While Chai, 808, and Peppermint are the founding members of La Résistance, and Macaron & CNMN officially join after the first encounter with Zanzo but were helping to disarm his traps before then, Korsica doesn't join their group until after her boss battle midway through the game.
  • Statuesque Stunner: Oddly zigzagged. Her in-game model is noticeably taller than Chai, but she's much shorter in the animated ending cutscene.
  • Support Party Member: Compared to Peppermint and Macaron, whose standard support attacks do damage as well break specific barriers, Korsica's support ability does no damage. However, aside from putting out fires, it also stuns enemies and causes the stun gauge on stronger enemies to fill faster. While she's not good at adding to Chai's damage, she's fantastic at disorienting enemies and opening them up for Chai to take them out while they struggle to retaliate.
  • The Team Normal: A villainous example. Korsica is the only Vandelay director who lacks any cybernetic augmentations or enhancements, simply just being a very good fighter. Interestingly, she loses this status after her Heel–Face Turn, as she has to get a device implanted in her chest to resuscitate her after Kale's attempt on her life as well as arm augmentations and some sort of artificial skin across the left side of her torso and left shoulder.
  • Token Good Teammate: Korsica is the only director who isn't some brand of extremely narcissistic and petty or megalomaniacal. She's simply a dedicated worker who truly embraces the philosophy that Roxanne set up for the company and would rather just resolve things with La Résistance in a straightforward manner. Her greater moral character is likely why Kale kept her in the dark about SPECTRA's true nature, and she ultimately pulls a Heel–Face Turn after finding out what Kale is really up to (coupled with his attempt on her life after she decided to investigate).
  • Unexpected Kindness: Despite being the most no-nonsense member of the team when she joins Chai's crew, she's the first person to immediately express recognition of Chai's contributions with some genuine level of sincerity, something which he admits he's not used to receiving as a compliment.
  • Ungrateful Bastard: Played for Laughs after Chai fixes her security system as he makes his way to her office. She admits that she's actually quite pleased with him for fixing it and her feelings towards him are more mixed - before putting out an APB on him. It ends up being averted altogether once she joins La Résistance and she states that she genuinely appreciates Chai helping her see the truth and saving her life, albeit with some friendly jabbing at his "slickness" (or lack thereof rather) during their prior confrontation.
  • Unperson: After she betrays Kale to join La Résistance, the Vandelay museum is implied to be in the process of doing this to her, as by the time the team gets to the museum, her portraits had already been visibly removed from the museum's walls and thrown off to one of the back rooms, seemingly ready to be trashed.
  • Walking Spoiler: It's hard to discuss anything related to Korsica without giving away the fact that she is the Token Good Teammate amongst Vandelay's directors and that she eventually betrays them to join the resistance.
  • Workaholic: Admits that she used to be one of "those 'always on the clock' people" prior to her Heel–Face Turn. The delivery containers outside her office indicate that she spent a considerable amount of time working nonstop there without leaving.
  • Your Size May Vary: Her in-game model is noticeably taller than Chai, but she's slightly shorter than him in the animated ending cutscene.

    Mimosa 

Mimosa

Voiced by: Camilla Arfwedson (English), Kikuko Inoue (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/mimosa_83a7975c719412b4b4d3.png
"I am the queen of spin, and this is MY show!"

Vandelay's Head of Marketing.
  • Animal Motifs: The Streamer Mode version of her boss music, "My Heart Feels No Pain", compares her to a spider. Her wings resemble the fabric of a spider's web and she spins a "web of lies" to advance the goals of Kale's SPECTRA plan. Like species of spiders that mimic their surroundings or other creatures, Mimosa puts on an affable facade but "can't feel a thing" when her prey inevitably wanders into her clutches.
  • Armored But Frail: She's naturally athletic, fast, and kicks like a horse, but most of her durability comes from her armored dress. For most of the fight, disabling that armor leaves her stunned briefly and vulnerable to damage.
  • Attention Whore: She throws entire concerts complete with pyrotechnics ostensibly for the volunteers of Project Armstrong. In reality, Mimosa is simply pushing herself as the face of Vandelay and is doing this to bask in the attention and cheers of a crowd. This has been happening for long enough that the marketing department has a budget even higher than R&D's. Even Korsica, a fellow department head, isn't sure if Mimosa's concerts are for anyone but herself. During her boss fight, her Kill the Lights manuever is undercut by her fixation on being in the spotlight, revealing herself whenever she's about to make a big attack.
    Mimosa: And for the highlight of the night... a special performance by the one and only ME! See you on the main stage.
  • Beam Spam: One of her attacks as her shower a barrage of rainbow-colored laser beams that sweep across the arena in varying patterns. Chai can parry these beams right back at her if his timing is perfect, quickly depleting her shields in the process.
  • Berserk Button: Hates sharing the spotlight, unless it suits her, and despises being upstaged.
    Mimosa: No one takes my limelight and lives to tell about it!
  • Bitch Slap: Her grab attack has her trap Chai in her dress's wings before slapping him hard enough to send him sprawling onto the stage.
    Chai: [whining] That stiiiiings!
  • Blatant Lies: Her MO due to her being Head of Marketing. Because of her, the Vandelay Museum is full of them, not just for the various types of robots but also for the company's history, making Roxanne Vandelay out to be a poor, struggling roboticist who got lucky and retired to leave the company in Kale's hands, while the robotics she worked on actually helped solve a global energy crisis, and that Kale not only forced her out, but mind-controlled her into stepping down and handing him the reins to make the company into what it is at the time of the game. She also calls Kale even smarter than his mother (all of his scenes show that's a lie, and he didn't even come up with the robotic limbs for Project Armstrong, Roxanne did), and that he's her only child when we also learn that Peppermint is Roxanne's younger daughter.
  • Character Catchphrase: She has a tendency to say, "Oh, this IS interesting." when something piques her interest for being out of the ordinary.
  • Character Signature Song: Her fight is set to a cover of "Fast As You Can" by Fiona Apple.
  • Combat Compliment: In spite of all her arrogance, Mimosa is willing to concede that even she can't top 808's 'steal the show' move if it's used during her fight.
    "How can I top that?! Impossible!"
  • Combat Stilettos: She spends the entire fight still wearing the high heels she performs in and her fighting skills don't suffer for it.
  • Dance-Off: The penultimate phase of her boss fight is this between Chai and his guitar "skills" and Mimosa and her backup dancers.
  • Dark Action Girl: Don't be fooled by her vanity and focus on good looks - her body is just as well-trained as a professional performer's body would be, and it's implied most of her athleticism is natural, with no cybernetics accounted for beyond her ability to fly and her specialized armor.
  • Death by Irony: The most egotistic and self-centered Vandelay department head is beaten in full view of a massive audience during her own concert. For added salt to the wound, her attempts to firmly upstage Chai before their final clash by showing off her dance moves just turns the audience to Chai's side when he outperforms her, so by the time Mimosa and Chai are exchanging their final blows the audience is cheering for Chai. By the end of the fight, Mimosa is reduced to an afterthought at her own concert and her death explosion acts as fireworks celebrating Chai's victory.
  • Edible Theme Naming: Mimosa is named after an expensive cocktail drink typically served in a champagne flute, reflecting her glitz and glamour as a narcissistic Attention Whore.
  • Evil Counterpart: To CNMN, as while the robot is genuinely caring about his allies, not hungry for the spotlight and is rather blunt about his observations, Mimosa hides her narcissism and utter disdain for everyone beneath her behind a façade of manufactured smiles and flattery.
  • Flunky Boss: She will frequently call in her "assistants" and backup dancers in for help. In addition to attacking Chai, they will run about during the Kill the Lights portion as distractions to draw attention away from Mimosa herself. Her "Vandelay Side Story" attack has her summon a row of flamethrower-wielding robots to approach from both sides of the stage, potentially caging in Chai with walls of fire if he doesn't get out of the way.
  • French Jerk: Her French accent accentuates her haughtiness and ego.
  • Hard Light: Her dress is able to sprout wings made of light to allow her to fly and shoot laser beams. Her "Equalizer Wave" attack has her trap Chai in a forcefield while two drones send out waves of energy at him periodically. The only way to get out is to have Peppermint and Macaron smash the drones' shielding. Destroying the the drones afterward dissolves the forcefield and allows Chai to resume the fight.
  • Hoist by Her Own Petard: The fastest way to shatter her dress's shields is to parry her own Beam Spam back at her with perfectly timed blocks.
  • Gaslighting: Along with her arrogance, she's also prone to gaslighting Vandelay employees, and even advocates it in various emails to company staff (such as trying to make dissatisfied employees think they're the problem, not the company), such as in the Vandelay Museum. If anyone expresses dissatisfaction with the exhibits, she recommends trying to convince them they're dreaming.
  • It's All About Me: Her defining character trait. Mimosa uses her position as Head of Marketing to push herself as the face of the company. She shamelessly throws a concert that’s, for all intents and purposes, meant to put herself in the spotlight. The lyrics of "My Heart Feels No Pain" even references this.
    "No no it's not you, never you, you always say it's me me me..."
  • Kill the Lights: In the second phase of her boss fight, she will "turn down the lights", shrouding the entire stage in shadow and making it impossible to see anything but the barest outline of Mimosa and her backup dancers. This makes it difficult to tell Mimosa apart from her assistants until she reveals herself to attack.
  • Musical Assassin: One of her attacks involves singing four musical notes that then fly at Chai as projectiles.
  • Never My Fault: She refuses to have anything negative said about the company, whether from employees or from the public, no matter how reprehensible or incompatible with Roxanne Vandelay's vision it is.
  • Noblewoman's Laugh: If she can land her grab attack and slap Chai silly, she'll take a moment to indulge in this trope, complete with the telltale hand motion, while Chai recovers.
  • Propaganda Machine: Mimosa's position in Vandelay Technologies is to act as a "spin doctor" and convince their consumers that they have the best of intentions.
  • Selective Obliviousness: Implied in the lyrics to her songs, which indicate that she knows the truth about SPECTRA, but does nothing to actually stop it, because she's enjoying the fame and glamour that comes with being a Vandelay figurehead.
  • The Show Must Go On: Mimosa decides to make Chai's sudden appearance at her concert part of the show, mainly to make herself look good. All it does is get her killed.
  • This Cannot Be!: She sometimes shouts, "Impossible!" when Chai breaks her shields. Upon her defeat, she gasps and says, "No... we never lose!" shortly before Chai hits her so hard with his guitar that she shoots up like a firework before exploding.
  • What the Hell Is That Accent?: Mimosa sounds vaguely like she's doing a French take on Excella Gionne from Resident Evil 5. Her voice actress is English, for the record.

    Roquefort (UNMARKED LATEGAME SPOILERS

Roquefort

Voiced by: David Fane (English), Fumihiko Tachiki (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/roquefort_91ddec5c18b7f88869cd.png
"This is a waste of time, and you know what TIME is? MONEY! And I'm not gonna waste any more of that."

Vandelay's Head of Finance.
  • Blow You Away: In an allusion to the Big Bad Wolf of stories, Roquefort will attempt to blow Chai away with a massive gust of wind. This can only be countered by completing a rhythm minigame while calling in Korsica for backup to counter the attack in a Beam-O-War with her own whirlwind. He can also create mini-tornados with his claw swipes that can also be neutralized by Korsica's wind blasts.
  • Buried Alive: Instead of blowing up like most other bosses, he ends up buried under a pile of money in the company's own vault.
  • Carpet of Virility: Has a "beastly" tuft of chest hair visible due to leaving the collar of his shirt open.
  • Character Signature Song: Fitting his wolf motif, his boss theme is "Wolfgang's 5th Symphony" by Wolfgang Gartner.
  • Creepy Blue Eyes: One of the first hints that there's something off about Roquefort are his piercing cyan LED irises (matching his Tron Lines).
  • Death by Materialism: Roquefort was more concerned about profits than ethics and, rather than being directly killed by Chai, ends up Buried Alive in a pile of money while fighting in the company vault.
  • Death by Irony: He's such a greedy miser that his reaction to learning about how his very department's employees were amputating their left legs and hands to save on costs was to applaud Finance's work ethic. He meets his end not because Chai overcame him in a fight but as a result of being buried underneath quarter three's earnings.
  • The Dragon: There are a couple of moments that imply that Roquefort is Kale's number two.
    • He's the final company head that Chai needs to defeat before Kale.
    • It says a lot when Roquefort is the only one who Kale has anything remotely positive to say to:
      Roquefort: You don't want to upset me, Kale...
      Kale: Why not? I want to see just how angry you can get, if those punks make it in here.
    • Roquefort may be an absolute scrooge, but he's also genuinely loyal to Kale for saving his life from death's door.
    • He's arguably the most dangerous of Kale's executives; the end of his fight has him and Chai at a complete standstill with Roquefort looking none the worse for wear. It takes a Deus ex Machina of his own quarterly earnings crushing him to defeat him for good.
    • Kale and Roquefort both have their respective offices in Vandelay Tower. After Chai takes out Roquefort, the resistance rides a lift that takes them directly to Kale's office.
  • Edible Theme Naming: Roquefort is named after a refined blue cheese made from sheep's milk, which reflects his affluence while also playing into his Wolf in Sheep's Clothing motif.
  • Emergency Transformation: He was on his deathbed before Kale used his resources to turn him into a Full-Conversion Cyborg.
  • Evil Counterpart: To Peppermint, as the most task-oriented and level-headed member of his group that has a polar opposite relationship with Kale.
  • Flash Step: Jumps about in batches of three before he strikes, often going off-screen to confuse the player.
  • Freaky Electronic Music: In contrast to the other bosses who have rock music as their themes, Roquefort has an EDM remix of Ludwig van Beethoven's 5th Symphony as his themenote . In addition, the level containing his boss fight also plays an EDM track as the player progresses through itnote .
  • Full-Conversion Cyborg: He superficially looks like he has only a few cybernetic implants on him, but it turns out that his entire body and even portions of his skull are mechanical, considering he uses clear components from both to form a massive Wolf Man-like suit of Power Armor around himself. Even a majority of what's supposed to be his clothing are in fact part of his mechanical form.
  • "Get Back Here!" Boss: After taking a certain amount of damage in each phase, Roquefort will revert to his normal form and run away from Chai while trying to return to his wolf form. To complicate matters, he's capable of throwing up forcefields and Z-Shielding to force Chai to call in Peppermint and Macaron to have any chance of hurting him. Then he activates the vault's Laser Hallway security system to make it even tougher to catch him.
  • High-Class Glass: He wears one to indicate his age and intelligence. His wolf-themed Power Armor also wears one.
  • Implied Death Threat: Hits Chai with a doozy of one at the start of his third phase.
    "I put my stock in futures... but not yours, kid."
  • I Owe You My Life: When confronted for his boss fight, Roquefort states that he was on his deathbed before Kale used his resources to give him a new Power Armor body. However, his main motivation for fighting against Chai is still to turn a profit.
  • Lightning Bruiser: He's as fast and strong as the penultimate boss would be, but special attention needs to be given to his durability; he takes a protracted beatdown from Chai and just uses it as an incentive to get righteously pissed off and get up again for more, to the point Chai is more exhausted after pounding Roquefort into the ground than Roquefort is following said pounding. If not for quarter three's earnings literally burying Roquefort under several tons of gold, it's likely he could have kept going for several more rounds.
  • Literal Metaphor: Roquefort is described by workers in Vandelay Industries as a wolf in sheep's clothes. Turns out he quite literally transforms into a robotic suit resembling a werewolf.
    Chai: Korsica... That wolf thing... was NOT! AN EXPRESSION!
  • Man of Wealth and Taste: Subverted. Roquefort is the only Vandelay boss besides Kale whose attire is fully workplace appropriate*, and with his waistcoat, cane and monocle, he certainly looks classy at first glance... except he insists on wearing his shirt and tie loosely, and commits a number of fashion faux pas (suspenders with a belt worn over the waistcoat, etc.) that undermine the refined image he's going for. While most of these flaws are deliberate to accommodate his werewolf form, overall it looks like he's just trying too hard.
  • Meaningful Name: It's basically in his name. He guards Vandelay's finances in his own variant of a fortress.
  • Occidental Otaku: Hinted at, as his office is lined with Japanese iconography including calligraphy, traditional-looking Japanese paintings and samurai armor in display cases.
  • Our Werewolves Are Different: He’s pretty much a werewolf of the cyborg breed, with the transformation from "human" to robo-wolf being not from Lunacy but instead from Unstoppable Rage.
  • Pooled Funds: Vandelay's vault is located right next to his office, containing a small sea's worth of gold coins, expensive appliances, and even entire statues. He will dive into said pile of coins to try to catch Chai off guard. Unfortunately for him, Chai can perform some Deadly Dodging so Roquefort dives headfirst into one of those statues. This stuns Roquefort and leaves him open to a beating.
  • Purple Is Powerful: He's a physically powerful and imposing cyborg werewolf who primarily wears Royal Purple.
  • Rock Me, Amadeus!: Roquefort's boss battle theme (with Streamer Mode off) is "Wolfgang's 5th Symphony" by Wolfgang Gartner, an EDM remix of Ludwig van Beethoven's 5th Symphony.
  • The Scrooge: He is a penny-pincher to a darkly humorous extreme. In an email, he mentions cutting off the left arms and legs of the programmers in order to save on production costs. The third phase of his boss fight even has him and Chai battling it out in a massive gold-filled money bin like the trope namer is famous for, with him even swimming around in the metal earnings to get the drop on Chai. As durable as he is though, he apparently hasn't trained himself to withstand strenuous activity of that ilk like Scrooge has. His metal body eventually gives up under the sheer weight of the company's earnings, getting Buried Alive under a small mountain of the stuff dropped on his head.
  • Stealth Pun: Him being the Head of Finance who's capable of transforming into a wolf basically makes him a literal Wolf of Wall Street.
  • Telescoping Robot: Roquefort's body opens up to take on a Wolf Man-like form several times larger than his normal size.
  • Tempting Fate: At the end of Roquefort's boss fight, he's still ready to fight while Chai is worn out, and claims that as long as he's still standing, he's not going anywhere. A large pile of money, consisting of the company's Q3 earnings and a golden bust of Kale, then falls exactly where Roquefort is standing and completely buries him.
  • Uncertain Doom: Getting Buried Alive stops him, but it's unknown if the weight of the gold kills him, as he doesn't explode like the other Executives do upon defeat (excluding Zanzo).
  • Undying Loyalty: The only Executive to explicitly have this towards Kale, as Kale was the one who gave him a new lease on life when he was on his deathbed.
  • Unstoppable Rage: With greater emphasis on the "unstoppable" aspect. He's not as unrestrained as most examples of this trope, but getting angry allows him access to his large and dangerous armored form. As long as he stays mad, he can continue to access that form, and being mostly mechanical means he doesn't have to worry about getting exhausted. He's only stopped by being buried under a literal mountain of gold.
    Roquefort: You're only making me angrier!
    Chai: Is that even possible!?
  • Walking Spoiler: For most of the game he portrays the image of a normal man that acts as The Team Benefactor for Vandelay Technologies, so it comes as a massive surprise when he turns out to be the penultimate boss with a wolf mecha battle form.
  • A Wolf in Sheep's Clothing: Roquefort uses his unassuming "stocky old waistcoat banker" appearance to lure others into a false sense of security, before transforming into a hulking cyborg werewolf and crushing their confidence, along with their bodies. Chai is even warned by Korsica that he's been called this word-for-word, unaware of how literal that description is.
    Chai: Korsica? That "wolf" thing... WAS NOT AN EXPRESSION!
  • Wolf Man: Roquefort forms Power Armor around his body that greatly resembles a massive cybernetic werewolf. Fittingly, if Streamer Mode is turned off, he's fought to the tune of Wolfgang Gardner's 5th Symphony.
  • You Wouldn't Like Me When I'm Angry!: He nearly says this word-for-word when facing Chai. As it turns out, as long as he stays mad, he can access his Power Armor form indefinitely.

    Roxanne Vandelay 

Roxanne Vandelay

Voiced by: Rahnuma Panthaky (English), Naoko Koda (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/roxannevandelay.png

The founder and former CEO of Vandelay Technologies before Kale's takeover.


  • Ambiguous Situation: Roxanne is implied to be a cyborg like other characters, but never shows to what extant or the capabilities it entails; she has some device on her neck that creates a seam in her body as characters like Roquefort have on his arms. And then there's the fact that Kale can control her through Spectra, which requires Vandelay tech in order to work.
  • Blue Is Heroic: She's a philanthropist whose technological advances have improved the world, and she wears blue and white in contrast to the villainous Kale's red and black.
  • Color-Coded for Your Convenience: Her blue-and-white Simple, yet Opulent dress matches that of all the older, "BK"-model Vandelay robots and completely contrasts her despotic son's extravagant red-and-black power suit and overcoat.
  • Damsel in Distress: Though the public believes that she retired after Kale took over, in reality, Kale used SPECTRA on her and has been keeping her brainwashed-self in the CEO office the entire time.
  • Early-Bird Cameo: There's a picture of her on the wall behind LU-C1LLE's desk in the opening cutscene.
  • Gadgeteer Genius: Despite initially working out of a garage in a small, middle-class home, Roxanne's proprietary hardware and robotics revolutionized the world and solved a global energy crisis.
  • The Hero's Idol: Roxanne's philanthropy as an Honest Corporate Executive saved Korsica's hometown after it became the site of a major ecological disaster. From then on, Korsica aspired to work for Vandelay to be just like the woman who changed her life and that of so many others. It's this idolization of Roxanne that keeps Korsica loyal to Kale's regime until Chai's actions force Korsica to look deeper.
  • Honest Corporate Executive: She was a warm-hearted Benevolent Boss who looked out for her employees as much as the common people. Macaron noted that he always felt like he was making a difference working for Vandelay Technologies before Kale took over. Those not strictly evil who are still working for the company like Korsica were suckered into it under the lie that Kale was following her vision.
  • In the Blood: Kale and Peppermint inherited her aptitude for programming and robotics. Unfortunately, her warmth wasn't as hereditary.
  • Like Father, Unlike Son: It's alarming that someone this nice could produce two children who very much aren't.
  • Mind-Control Eyes: Though it's partially hidden by her glasses, the first hint that she's controlled by SPECTRA is that her eyes are a featureless grayish-green, unlike the artwork shown in the museum.
  • Odd Name Out: One of the only two major characters, along with 808, to have no food theming in her name.
  • Parental Neglect: Her profile implies that she ended up neglecting her children due to her Workaholic tendencies. Consequently, Peppermint would end up leaving home to figure out her own path, and Kale would grow to resent his mother for the lack of opportunities presented to him at his own family's company until he used SPECTRA to brainwash her and take the company for himself.
  • Self-Made Man: Roxanne got her start designing chips and robots in her garage and selling them out of her car. Said chips and robots ended up resolving a global energy crisis, rocketing her business to MegaCorp status.
  • Strong Family Resemblance: Her skin, hair, and eye color were passed down to her son Kale and her daughter Peppermint.
  • Uncle Pennybags: She was well-known and well-loved for her wide-scale philanthropic work. Before Kale perverted it for his own designs, Project Armstrong was meant to provide cybernetics to those with disabilities or health problems. LU-C1LLE even mentions that if Vandelay Technologies produced plushies while Roxanne was in charge, they would be made from high-grade material and likely given away for free. She was also responsible for the restoration efforts that saved Korsica's hometown from an ecological disaster, which is why Korsica admired Vandelay so much to work for the company later on.
  • Workaholic: Her profile in the Model Viewer mentions that Roxanne was extremely focused on her work and didn't let any of her personal life get involved in it, something Macaron supports in the postgame. Though what exactly happened is unclear, her focus on Vandelay Technologies caused a rift in her family, causing Peppermint to leave after asking her to "become her own person" and Kale to resent Roxanne for not being the favorite and have ample opportunity to implant SPECTRA on her.

Vandelay's Robots

    In General 
  • Awesome, but Impractical: The fact that they have near-sentient intelligence and unique personalities is a legitimate breakthrough in AI and robotics. Unfortunately, they're also the company's primary workforce. Needless to say, possessing human emotions only makes them completely aware of how terrible their work conditions are and heavily demoralizes them, which consequently has negative effects on the company's productivity and infrastructure.
  • Butt-Monkey: Collectively, none of them have it easy working for Kale. Their suffering, whether it be from their impossibly unreasonable work hours or their unnecessarily hazardous work environments, is played for dark comedy.
  • Colour-Coded for Your Convenience: Enemy robots are different colors depending on what tactics are needed to take them out, and these colors match the Chromatic Arrangement of the main characters. Orange enemies can be beaten by Chai alone, blue enemies generate energy shields that Peppermint can break, green enemies start off with armor that Macaron can break, and red enemies generate fire that Korsica can extinguish.
  • Eating Machine: Capable of eating food despite having no taste buds. They even have features that allow them to digest/compost foods; some do so to clean up leftover food to avoid waste.
  • Irony: Several memos and conversations between the robots reveals the "BK/Before Kale" models are being scrapped to make way for the newer models to take over as the main work force. The problem is the newer models keep slacking off and complaining about their jobs, leaving all of the heavy lifting to the older robot employees. If Vandelay keeps going through with such threats, then they're disposing of their actual work force for a bunch of bots that are too lazy or demoralized to put in the effort.
  • Mecha-Mooks: The majority of them serve as the fighting forces of Vandelay.
  • Ridiculously Human Robots: Rather counterintuitively for machines built for labor, they have a wide enough spectrum of emotions to be demoralized by their terrible work conditions. It's not uncommon to find robots attempting to get out of doing their jobs. That is to say nothing about the fact that they can eat food and apparently have (unreasonable) work hours like a human employee would.
  • So Last Season: Most of the non-combat robots are "BK" models (Before Kale), bearing red 'V' logos instead of the silver ones. Some do still work but are worried about being discontinued if they can't keep up with the newer series.
  • Superpowered Robot Meter Maids: According to plaques in the Vandelay Museum, most of the enemy robots fought were designed with some mundane purpose in mind, such as trimming hedges or barbequing. This can also be seen in the ES series units, as their gigantic swords are hidden in tools such as pickaxes and large wrenches.
  • What Measure Is a Non-Human?:
    • Naturally; most of them, especially the older models, don't get a lot of respect or rights as humans. Sick days included.
    • Chai and his allies don't have a problem with smashing up hundreds of them either, regardless of their sentience. This extends to the defenceless SCR-UB models, depending on the player's actions.
    • Taken to even more ridiculous heights in the Arcade Challenge's reward: the entirety of the defunct department Vandelay Gameworks was abandoned by Kale with its programmers still attempting to work, led by a prima-donna director that made the CEO appear reasonable. After various events including attacking each other over unreasonable demands, most ran out of battery and rusted away, and whoever lasted any longer had to deal with decommissioned DM-ET1L units after they went berserk and were locked in with them.

    SCR-UB 

SCR-UB

Voiced by: John Johanas (English), Satoshi Tsuruoka (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/sc_rub.png

Small cleaning robots that can found all around the Vandelay campus.


  • Butt-Monkey: They are often subject to ridicule by the newer Vandelay models, and several of them are found in humiliating yet hilarious situations in their efforts to clean.
  • Neat Freak: It's in their name; they are in charge of cleaning the facilities, and are distressed if anything gets in the way of their work.
  • Spanner in the Works: One of the SCR-UB units literally pulls the plug on AI Kale's attempt to reboot SPECTRA in the post-game content, when all it was trying to do was clean things up.

    VSF- 027 "Smidge" 

Smidge

Voiced by: John Johanas (English)

https://static.tvtropes.org/pmwiki/pub/images/smidge_1.png

A "BK" (Before Kale) model "Smart Fridge" that is able to scan a person in order to identify what is best for their body. He was designed by Macaron, but his model was discontinued for being "too weird" with its help and repurposed as a campus guide.


  • Creepy Good: He seems to genuinely want to help Chai, but he's got serious stalker vibes that creep Chai out.
  • He Knows About Timed Hits: By scanning Chai, he's able to identify his "musical robot powers" and offers to let Chai practice his newest abilities on him, even adding tips not in the original tutorials such as what button enables an on-screen rhythm tracker.
  • Spanner in the Works: In Track 10, Roquefort's emergency gate locks would've completely stymied Chai if Smidge hadn't been going to the cafeteria at that moment and gotten in the way of one of the shutters.
  • Stalker without a Crush: His comments that he knows everything about Chai after scanning him, in addition to how he keeps appearing throughout the story, genuinely unnerving Chai.

    "The Artist" (Unmarked Postgame Spoilers

Pmidge

Voiced by: John Johanas (English)

https://static.tvtropes.org/pmwiki/pub/images/pmidge.png

A premium version of Smidge models, Pmidge is a model of "Smart Fridge" designed to critique not only the user's health, but also their aesthetics, and this turned out to be a failure even bigger than non-premium models as Pmidge turned out to be judgemental and self-centered. After being discontinued, a single one roams the campus making graffiti and paintings of various characters and areas.


  • Eccentric Artist: Pmidge's nickname of "The Artist" comes from his outfit and scattered graffiti, depicting things in minimalist or surreal styles depending on the subject.
  • Sensitive Artist: Despite being proud of his craft, Pmidge is offended that Korsica doesn't find the painting of her unbelievable, not being able to accept a simpler compliment. From the Vlog found in the same room, this seems to have extended to the consumer feedback it recieved as well, leading to its discontinuation.
  • Mustache Vandalism: Though intentional for Pmidge, obtaining every graffiti picture results in him painting Chai with a banana head on the floor of the Hideout, with no permission from anyone else.

    LU-C1LLE 

LU-C1LLE

Voiced by: Amanda Kruger (English), Miho Hayashi (Japanese)

A "BK"-model robot tasked with secretarial work.


  • Hidden Depths: Their character profile and an optional chat with one reveals that they've been at Vandelay since long before Kale was in charge and that most of their demeanor is the result of feeling dissatisfied with the direction the company went, suggesting they did enjoy their work more at some point.
  • Sarcasm Mode: As they were programmed for loyalty but not enjoyment of working for Vandelay, they express their displeasure with work like this.
  • Sassy Secretary: She's pessimistic about the current state of affairs, and states that a mere acknowledgement of one's existence is the closest that anyone can get to a friendly greeting in this day and age.

    O5-KAR 

O5-KAR

Voiced by: Dave B. Mitchell (English)

https://static.tvtropes.org/pmwiki/pub/images/o5_kar.png

A "BK"-model robot whose tasks include stacking boxes and polishing gates.


  • Elder Employee: One of the more modern robots in the Security division directly states that his O5-KAR partner is an old-timer that works too slowly, though O5-KAR himself states it's because the newer model is handing off his own work. Other O5-KAR units also bring up their grievances in vlogs and dialogue about how the company is run now compared to before; and the cardboard cutout of Vandelay's beginnings in the museum shows the unit type as one of the first to be built.

    QA-1MIL 

QA-1MIL

Voiced by: Dave B. Mitchell (English), Takeshi Oba (Japanese)

https://static.tvtropes.org/pmwiki/pub/images/qa_1mil.png

QA-1MIL "I like defects."
Chai: "That's good."
QA-1MIL "I like how they taste."
Chai: "Oohh, that's bad...''

Vandelay's head of Quality Assurance, a giant robot tasked with eliminating defective products.
  • Attack Its Weak Point: Its hands are left prone and vulnerable after attacks where it punches the arena or shoots energy blasts out of them. By attacking them enough, Chai can even expose an even weaker point by knocking them into QA-1MIL's head and exposing its true face.
  • Character Signature Song: Its boss fight is set to "1,000,000" from The Slip by Nine Inch Nails, based on one million being its claimed "Inspection Level".
  • Evil Laugh: Fail the quick time event that makes it hit itself and it will laugh at you.
  • The Perfectionist: As to be expected of Rekka's personal evaluator. A message written by an O5-KAR unit just outside of its arena has it dismayed that a single dent or broken light, both of which O5-KAR could easily repair, is enough for QA-1MIL to leave a crater where a defect once stood.
  • Punny Name: The "QA mill" is a derogatory term in video game design for dull game testing drudgery.
  • To Serve Man: It likes how defects taste.
  • Turns Red: It's holding back immensely in the start of the fight. It takes some punishment for it to draw out its weapons and some more for it to literally turn red and more aggressive.
  • Warm-Up Boss: While it's huge and powerful, it is a relatively basic boss, which has obvious weak points and telegraphed attacks. It's also the only boss Chai can defeat on his own, as it relies entirely on offense instead of incorporating any sort of shielding.

    CH-AS1R 

CH-AS1R

A large robot directly controlled by Kale when he decides it's time to get directly involved and "fire" an untrustworthy subordinate.


    WA-ES-2 

WA-ES-2

Voiced by: John Johanas (English)

One of Vandelay's high-end security bot models. One also doubles as the headquarters' Head Chef. Though designed by Zanzo, they were specifically a request from Roquefort.


  • Beware the Silly Ones: Despite the chef variant's comical gimmick, it is just as dangerous as any other high-end enemy.
  • Boss in Mook's Clothing: Ostensibly just another enemy type fought alongside other bots despite their defenses being incredibly difficult to break alongside them having the fastest attacks of any enemy in the game. Their Race Attack also has a delayed beat that will likely catch players off guard.
  • Chef of Iron: The WA-ES-2 fought in the cafeteria fight takes interruptions to his work very seriously.
  • Iaijutsu Practitioner: They primarily attack by performing instant slashes across the arena or quickly unleashing a flurry of slashes up close. Parrying these is also unfortunately the only way to reliably open them up to being juggled.
  • Samurai: WA-ES-2 units are styled after the classical image of a samurai, even using katanas (and sometimes dual-wielding them).
  • Unique Enemy: The chef WA-ES-2 that shows up during the invasion of Vandelay HQ's cafeteria in Track 10 sports a chef's hat and apron, and attacks you with a stir-fry pan and spatula for disrupting its cooking.
  • Wake-Up Call Boss: Although not a true boss, the first WA-ES unit fought in Security is an immediate and unique difficulty spike in having no standard attacks, instead performing instant slashes across the arena that must be parried or dodged after a charge up, with just a one-beat warning that it's coming. It also boasts one of the longest and most rhythmically complex Rhythm Parries in the game, and as only the second enemy introduced to perform them the player needs to learn to keep up fast in order to at least survive the attack.

    SEB-AAA & JSF-001 

SEB-AAA & JSF-001

SEB-AAA voiced by: Roger Craig Smith (English), Takeshi Oba (Japanese)

JSF-001 voiced by: John Johanas (English)

https://static.tvtropes.org/pmwiki/pub/images/seb_aaa_jsf_001.png

A pair of robots from Vandelay's HR department who are on campus to investigate the evil within Vandelay Technologies.


  • Bait-and-Switch: In one of their interactions, it looks like they're investigating a gristly robo-murder scene by the trash chutes, with robot bodies and oil everywhere, but since they're HR investigators, what they're actually looking into is that the trash chutes themselves have gotten clogged and spilled garbage all over the floor.
  • Comically Missing the Point: On being presented with a jammed recycling chute full of destroyed robots, the two of them are more concerned with all of the oil all over the floor than the 'bodies'.
  • Production Throwback: They're clearly meant to be robot versions of Sebastian Castellanos and Joseph Oda from Tango's previous work, The Evil Within.
  • Straw Nihilist: SEB-AAA doesn't have a high-opinion of anything and is very unmotivated to do his job. Not even almost being crushed at the Vandelay Museum changes his mind, and instead he rants that maybe getting hurt could've gotten him to feel something.

    DM-ET1L 

DM-ET1L

A former barista unit type that went berserk after the coffee machines were deliberately sabotaged to produce only decaf. Exclusive to the gamemodes in the Arcade Challenge! update.


  • A.I. Is a Crapshoot: Surprisingly, the only example of Vandelay robots aside from the deliberately designed SEN-C0. However, it was still given a variety of deadly tools despite its intended function at the Vandelay Café.
  • Degraded Boss: It shares part of its moveset with Kale's second phase.
  • Enemy Summoner: The only unit capable of summoning other robots. And, if left alone for long enough, will drain their health and summon a new set.
  • Trapped-with-Monster Plot: The fate of the remaining programmers at Vandelay Gameworks, as they were considered expendable and their space suitable to lock off DM-ET1L units in.


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