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The titular group of heroes in Grand Chase Dimensional Chaser, the Grand Chase started out as trio of heroines hailing from different parts of the Bermesiah continent in the world of Aernas, tasked by the Queen of Serdin to pursue the evil witch Kaze'aze, who had instigated a bloody and devastating war between the Kingdoms of Serdin and Kanavan. Following Kaze'aze's first defeat, the Chase faced down other threats to Aernas, and grew into a band of diverse and highly skilled warriors as a result.

The supposed prophecy of the Twelve Disciples revolved around twelve members of the Chase, who would sacrifice their lives in the process of stopping the Asmodian, Veigas Terre, from destroying Aernas, thus ensuring lasting peace. This prophecy was eventually revealed to only be a front for Kaze'aze to return as a stronger being.

After their final encounter with Kaze'aze at the Tower of Disappearance in the original game, the Chase was swallowed by a chasm that opened at the center of the tower, and fell into a dimensional gap, where they faced a massive army of Asmodians in battle, which ended abruptly when the leader of the Asmodians, Belile, and Grand Chase's leader, Elesis, directly clashed with two extremely powerful attacks, causing an explosion that scattered the members of the Chase across multiple dimensions and kicking off the plot of Dimensional Chaser.

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    In General 
  • Badass Crew: This is the team that has saved Aernas countless times in their Origins Episode from everything that the forces of evil sent to destroy the world, and it shows—all characters who were once part of the Chase in the original game, permanent or temporary regardless, are SR Rank heroes at their base level, the highest hero rarity in the game, and thus putting them on a starting level that outclasses virtually every other character in Dimensional Chaser.
  • Bag of Spilling:
    • In-universe example: Several members of the Chase experienced difficulty wielding their weapons in the dimensional gap, while still being unable to use a majority of their skills and powers for quite some time after that. As it turns out, dimensional travel causes side-effects, including temporary depowerment.
    • Meta-example: In the original game, aside from having multiple attacks, each character had at least 10 to 20 skills to choose from. In addition, most of them changed weapons across job advancements. In Dimensional Chaser, they are reduced to 2 active skills, a passive skill and a Limit Break. They are also no longer Multi-Melee Master or Multi-Ranged Master like they used to be. The Chaser system later on would give them another set of passives to choose from and another active skill.
  • Beauty, Brains, and Brawn: The original trio with Lire as the beauty who is the most feminine and acts as the mediator, Arme as the brains being a (self-proclaimed) genius magician, and Elesis as the brawn being a warmongering Lady of War.
  • Breaking the Fellowship: The Grand Chase's modus operandi is to assemble when they need to deal with a great threat, then separate and return to their normal lives once the threat has been dealt with. This happened at the end of the Pandemonium chapter with the vanquishing of Decanee.
  • Calling Your Attacks: Most of them yell their skill names at random chance but only do so if the skill triggers a maximization. They are the only playable heroes who do it, however.
  • Character-Magnetic Team: Throughout Dimensional Chaser, the Grand Chase has led, or accompanied, many other characters with varying levels of importance to the plot, including almost everyone listed on the Supporting Characters page, as well as a handful of antagonists who pulled a Heel–Face Turn. However, the characters listed on this article are generally considered to be permanent members of the group.
  • Color-Coded Characters: Like in the original game, each of the Chase members has their designated color scheme.
  • Depower: The loss of power as a side-effect of dimensional travel is a Drama-Preserving Handicap for many members of the Chase, who have never travelled between dimensions during their adventures back in the original game. There are notable exceptions, such as Rufus, who may have done it previously, being able to go toe-to-toe solo with Decanee after she delivered a Curb-Stomp Battle to Arme, Lass, Ronan, Ryan, Grandiel, Kyle, and Cindy, and Elesis, who likely learned how to travel between dimensions after The Reveal her father gave to her during their unseen fight at the Tower of Disappearance.
  • Disc-One Nuke: With the exception of Kyle and pre-Time Skip Cindy, every member of the Chase starts at SR Rank, so their base stats are extremely high compared to other heroes, even at base evolution level. Many of them are top-tier heroes in their respective type, so prioritising their growth, despite being costlier at the outset, gives more long-term returns as well as better Adventure progression.
  • Guys Smash, Girls Shoot: Downplayed; although most of the male members are blade-wielding Assault or Tank heroes, and many of the female members are ranged-oriented Ranger, Mage, or Healer heroes, there are exceptions: Rufus is a Ranger hero and attacks from afar, while Veigas is a Mage hero who attacks at range. At the other end of the spectrum, Elesis is an Assault hero who specialises in close-range attacks, Lime, despite being a Healer, can also damage enemies while simultaneously healing allies, and Edel is an Assault hero who occasionally uses mid-range attacks.
  • Party Scattering:
    • The prologue ends with the Chase scattered across multiple dimensions, with a considerable number of them being Put on a Bus:
      • Arme, Mari, Lass, Ronan, and Ryan were in Kricktria; Sieghart briefly appeared due to a summoning ritual Gone Horribly Wrong but then disappeared when he interrupted the ritual before it was completed.
      • Jin, Ley, and Amy were in Mouspia.
      • Lire was moving around the dimensions on her own to look for Elesis.
      • Elesis herself was moving around the dimensions on her own to look for Elscud.
      • Rufus was assisting the Dimensional Trade Exchange members Apple and Kiwi, who move across dimensions as part of their duties.
      • Sieghart was initially pursued by Hanout in the dimensional gap before he shook off the demon and wandered across multiple dimensions on his own until he was sent to the Demon World, where he met up with Dio.
      • Dio, Lime, Zero, and Veigas were also in the Demon World. Lime was subsequently imprisoned for attempting to do missionary work, while Veigas was knocked out by Pino after being blindsided by the latter; both of them were imprisoned in Purgatory until Sieghart and Dio rescued them.
      • Rin, Asin, and Edel were sent back to Bermesiah.
      • Uno is unaccounted for.
    • The Chase was also separated into three distinct groups upon taking the time rift to Kounat:
      • Kyle and Cindy went through the time rift together but were separated from everyone else.
      • Ronan, Ley, Mari, and Lire went through the time rift as a group and eventually found Kyle and Cindy.
      • Ryan, Lass, Jin, Arme, and Amy, along with Grandiel, went through the time rift as another group and had an off-screen encounter with Serdin before she proceeded to exfiltrate the rest from Kounat City Center.
  • Rare Random Drop: All of the original Grand Chase members (as well as Cindy post-time skip) are SR Rank heroes, which is the highest rarity rank in the game. Beyond guaranteed summons and rewards, obtaining any one of them from a summon or fusion is exceedingly rare.
  • Retcon: Dimensional Chaser's prologue does this to Episode &, which was intended to be the ending to the original game. In Episode &, the party scatters when Elesis orders Arme to teleport everyone to safety, while she faced down Elscud alone in a dimensional chasm at the center of the Tower of Disappearance, and arranged to meet up with the rest years later. In Dimensional Chaser, the entire Grand Chase fall into the dimensional gap that appeared in the Tower of Disappearance and were subsequently scattered when Elesis and Belile clashed directly—Elscud does not make an appearance until the Siege of Teroka is resolved. A promotional video released for Dimensional Chaser Hand Waves this by setting the prologue of Dimensional Chaser two years after the events at the Tower of Disappearance, implying that the events of Episode & did happen, and the events of Dimensional Chaser followed almost immediately after the conclusion of Episode &.
  • Sixth Ranger:
    • For their efforts in Putting the Band Back Together, Kyle and Cindy were given—and accepted—the offer to join the Grand Chase as they travel the dimensions in search of their other members and, later on, thwarting Decanee's plans.
    • Initially, Rufus, Zero, and Veigas did not consider themselves to be part of the Grand Chase; after the events in the Tower of Memory, Veigas is the only one maintaining this point of view.
    • Cindy officially joined the Grand Chase after the events of the Pandemonium chapter.
  • Spotlight-Stealing Squad: While this may seem obvious due to their name being in the game, this is actually downplayed as it takes several worlds for it to develop; for much of Kricktria, the game is played from Kyle and Cindy's perspective. It is only after Elesis rejoins the Grand Chase in Bright Forest that the perspective of the game starts to heavily shift towards the Grand Chase members, and even after that, there are still some parts of the plot where Kyle and Cindy take centerstage.
  • Strong and Skilled: Gameplay and Story Segregation aside, Dimensional Chaser portrays the original members of the Grand Chase at the peak of their power, a culmination of the boxing lessons they took in the form of the first game.
  • Super Move Portrait Attack: While all higher rarity heroes do this when using their ultimate skill, the Grand Chase members (except Arme and Mari) have a second one that focuses on their eyes or face.
  • Walking Swimsuit Scene: A number of them have summer-themed Rare Avatars which depicts them in beachwear.

    Kyle 

https://static.tvtropes.org/pmwiki/pub/images/kakao_kyle.png
Novice
"Sword Saint in Training"
Voiced by: Sim-Kyu Hyuk (KR), Kōhei Amasaki (JP)
Type: Assault

One of two starting heroes. He lived in Abbey in Kricktria and one of two students of Grandiel, however, he is lazy on studies and prefers using a sword and aims to be a Sword Saint.


  • Becoming the Boast: When he is fully evolved, Kyle's outfit is called "Sword Saint".
  • Brilliant, but Lazy: Kyle has a strong moral center and the innate ability to do anything well if he wants to. Emphasis on "if"—he lacks interest in studying, so he finds learning magic to be impossible, in sharp contrast to his interest in being a Master Swordsman, which shows when he focused on and improved his stance just from being told that his movements are too big.
  • Curb-Stomp Battle: He received one in Abbey where Belile defeated him in one blow, though he survived, not without side-effects, however. He returned the favor in their second encounter in the Forest of Life when Nephilim possessed Kyle and defeated Belile in one strike. The demon managed to escape, however, yet he is badly injured.
  • Evil Costume Switch: Whenever Kyle loses control over his soul, his largely orange vest turns into dark purple, although the shirt he is wearing underneath stays white. Post-Time Skip, Kyle wears a mostly black outfit clad with dark purple armor.
  • Farm Boy: He and Cindy are raised in Abbey, a mountain village. Upon reaching Elyos through the Demon World Station at the beginning of the Crimson River chapter, he amazed by it and acted like a country bumpkin so much to Ley's chagrin.
    Ley: Stop that! You look like some farm boy who just seen the entrance of the station.
    Kyle: But I AM a farm boy.
  • Heroes Prefer Swords: Kyle personally prefers using a sword because he thinks it is cooler than using magic.
  • Heroic Wannabe: Always speak out loud at how he wants to be the Sword Saint and often had the It's All About Me mentality in regards to several situations, much to the chagrin of everyone else.
  • Hero with Bad Publicity: At least to the people back at his hometown. Mandragora, Pepe, and Rocco all collectively hate him. Kyle doesn't really care though.
  • Idiot Hero: Kyle is introduced in Dimensional Chaser as this trope to a T, along with a lot of Fearless Fool. In journeying with the Grand Chase across the dimensions, however, he starts to wisen up to actual threats, improve his swordsmanship, and Know When to Fold 'Em despite still retaining his narcissistic behaviour.
  • I'm Having Soul Pains: As a result of him taking Marjoram's curse, Kyle began losing control over his soul; symptoms included fatigue, occasional chest pains, and a Mark of the Beast on his arm. While he was temporarily able to regain full control over his soul due to Nephilim giving him the last of her power to prevent him from dying to Belile's lightning attack, the problem came back in force after Baldinar consumed Nephilim's power to send everyone back to the present time, and eventually came to a head in the Underworld epilogue, where Kyle, influenced by an illusion of a power-hungry Baldinar, completely relinquishes all control of his soul to his Superpowered Evil Side.
  • Living Macguffin: The Kounat chapter reveals he is a clone of Baldinar who contains one of his soul fragments and one of the only two missing to complete Baldinar's ascension to True Creator.
  • Moveset Clone: Subverted, in that one of his Active Skills is named Critical X, which is functionally similar to one of Elesis's signature skills in the original game, though strangely it has a similar animation with Elesis's Mega Slash skill instead, and is functionally different from Elesis's own Critical X skill in Dimensional Chaser.
  • Red Eyes, Take Warning: Along with his Evil Costume Switch, Kyle's eyes turn red when he loses control of his soul.
  • Running Gag: Played for Drama in Kounat, when both Elesis and Kanavan remarked on separate occasions that his movements in combat are too big. He takes their common advice in stride and used it to improve his technique, which surprises Cindy since she has never seen him refine his skills that intensely.
  • Secret Art: Kyle developed his own variation of Critical X, an attacking move that was rediscovered by Elscud and passed down to Elesis. However, his variation is based on Grandiel's description of the move, thus it is imperfect; neither Elesis nor Elscud think too highly of it, although in one of Elesis's Likability side stories, Elscud appreciates the amount of effort Kyle took to develop his own variation of the move.
  • Stepford Smiler: If his attempts to hide the tattoo is any indication or hiding his condition from the group all the way to the tree of life.
  • Superpowered Evil Side: After enduring the effects of Marjoram's curse in the Kricktria chapter and the effects of Tristan's memory-restoring spell early on during the Underworld chapter, Kyle finally and completely loses control over his soul when he was convinced by an illusion of Baldinar in the Tower of Memory to stop suppressing his instinct. As a result, Kyle becomes an Empty Shell who overflows with Ashtaroth's energy, as well as becoming much more proficient in combat, and follows Heitaros when he leaves the Underworld.
  • Superpowerful Genetics: Kyle is created with fragments of Baldinar's soul, which makes him an avid learner of anything that strikes his fancy. This shows in his development as a swordsman who can largely keep up with other Master Swordsmen despite a lack of formal training.
  • Taking the Bullet: Uses his body to shield Cindy from a curse directed at her by Marjoram as the latter's parting shot when the group was escaping from the collapse of the Imp Empire's tomb. While the curse does not kill Kyle, it resulted in him having perpetual soul pains thereafter.
  • Unskilled, but Strong: Downplayed in that he pales in comparison only to the likes of Elesis, Kanavan, and Elscud. During the events in Kounat, all of them have provided constructive (if sometimes cryptic) feedback on shortcomings in his techniques, but it is quite telling that their comments overlap (Elesis and Kanavan feel that Kyle's movements are too big, and the two Siegharts are not too impressed with his variation of Critical X), yet none of them have ever dissuaded him from taking up the sword as his fighting style.
  • Vague Age: Kyle's exact age is unknown, although his biography mentions that he is in his mid-teens.

    Cindy 

https://static.tvtropes.org/pmwiki/pub/images/kakao_cindy.png
Model Student (A Rank 4★)
Healer (SR Rank 5★) 
Soul Healer (SR Rank 6★) 
Last Hope (SR Rank Limit Break) 
Soul Savior (SR Rank Soul Imprint) 

"Grandiel's Apprentice Magician" (A Rank)
"Heals others' souls by using her own soul." (SR Rank)
Voiced by: Park-Go Woon (KR), Kaede Hondo (JP)
Type: Mage (A Rank), Healer (SR Rank)

Cindy is an apprentice magician who, along with Kyle, was raised in Abbey in Kricktria by Grandiel, where she learned magic under the latter's tutelage and showed great talent in controlling the powers of fire.

Like Kyle, Cindy is lively and optimistic, but she is highly unlikely to resort to crazy antics like him. As the both of them spent most of their childhood years growing up together, they fight a lot, which usually involves her telling him off for saying something weird.

With Kyle's disappearance following the shattering of his soul, Cindy decided to explore the dimensions on her own in the hope of finding Kyle and using her inherent magic powers to try and reverse the damage to his soul using her own.

The A Rank version of Cindy is the other starting hero in Dimensional Chaser.


  • Badass Bookworm: In contrast to Kyle, Cindy is earnest about her studies and most of the magic that she knows is what Grandiel taught her.
  • Boke and Tsukkomi Routine: She is the tsukkomi to Kyle's boke.
  • Childhood Friends: With Kyle as they are raised by Grandiel since they were infants.
  • Dangerous Forbidden Technique: The practice of soul healing—using one's own life force to heal another—comes with the risk of Cindy permanently damaging her own soul if she pushes herself beyond her absolute limits, and done incorrectly, it will also further damage the individual who is supposed to be healed. The risks associated with the practice are dangerous enough for it to be classified as forbidden magic in the Violet Mage Academy, and nearly everyone who knows exactly what Cindy is trying to learn has attempted to dissuade her from studying and practising it.
  • Discard and Draw: Cindy started out as a magician who has above-average proficiency in harnessing the offensive powers of fire. Some time between the Pandemonium and Dread Forest chapters, however, Cindy decided to forgo the use of fire as an offensive weapon, and instead explore using Soul Power as a means to heal the damage caused by soul pains, becoming a powerful defensive healer in the process.
  • Expy: In some extent, to Arme due to being both mages who usually bicker with a certain sword-wielder. Arme occasionally sees herself in Cindy.
  • For Science!: Lore associated with Cindy's post-Time Skip self heavily implies that she has taken on this point of view. Case in point: she wants to find Kyle not because she is worried for him and wants to save him, but because she wants to put to test the theory of whether she can use the power of a soul (hers) to heal another soul (his).
  • Gameplay and Story Segregation: Cindy's A Rank and SR Rank forms are technically two separate heroes—it is not possible to evolve her A Rank form into her SR Rank form—but both heroes are the exact same character in the game's plot.
  • Idiot Hair: Cindy has this in her Model Student outfit, which is ironic considering that she is intelligent, polite, and kind—traits that are the opposite of what the trope suggests. Gets rid of this post-Time Skip.
  • Leaning on the Fourth Wall: Hangs a lampshade when the Grand Chase attempted to explore Kounat while being constantly hounded by the kingdom's guards because they are with Ley (a demon), opining that the game's director lacks creativity. Fortunately, Ley finds it entertaining to smash so many heads in.
  • Like Brother and Sister: Cindy denies having romantic feelings for Kyle and states he's like a brother to her, an idiot one. It turns out that technically, they are indeed siblings since they are both "born" from Baldinar.
  • Living Macguffin: The Kounat chapter reveals that she is a soul fragment of Baldinar and a clone of his lover.
  • Painfully Slow Projectile: Her Fireball skill shoots a slow-moving fireball that deals continuous damage, pushes enemies and explodes.
  • Playing with Fire: She is well-learned in casting fire spells, with enough proficiency to scare even the more skilled magicians studying in the Violet Mage Academy.
  • Power Dyes Your Hair: Cindy's hair becomes a lighter shade of pink in her Soul Savior outfit, which is obtained only after she has fully evolved, broken through her limits, upgraded her Chaser level high enough to unlock the Soul Imprint system, and unlocked the entirety of her Soul Imprint skill tree.
  • Superpowerful Genetics: Cindy is created with fragments of Baldinar's soul, which makes her an inherently powerful archmage, and unlike Kyle, she eventually does become one.
  • Vague Age: Cindy's exact age is not known, but she was in her mid-teens at the start of Dimensional Chaser, and in her late teens during the Dread Forest Chapter.

    Arme Glenstid 
https://static.tvtropes.org/pmwiki/pub/images/kakao_arme.png
Violet Mage
Grand Mage 
Elemental Master (Limit Break) 
Majesty Magi (Soul Imprint) 
"Violet Mage Guild's Genius Magician"
Voiced by: Lee-Myung Hee (KR), Tomoyo Kurosawa (JP), Fernanda Bullara (BR)
Type: Mage

Born with magical powers far beyond her control, Arme was called the "Cursed Child" due to all the destruction she caused to her hometown. Her parents eventually had enough of her Power Incontinence and left her at the steps of the Violet Mage Academy, where she was raised by the teachers and mages of that organisation. Due to the faculty being a Parental Substitute, Arme grew up to be bright and cheerful despite Parental Abandonment. Although she was perceived by some to be Brilliant, but Lazy, this is (largely) due to a side-effect of her having such latent magical talents.

In Kingdom Year 1459, Arme was chosen to form the Grand Chase and pursue Kaze'aze. At Trial Forest, she met Elesis and Lire, the other two founding members of the Chase, and together, they had many adventures across the world of Aernas.

Arme was separated from the rest of the Chase during the clash between Elesis and Belile in the dimensional gap, and was transported to the forests near Abbey, where she was discovered in a comatose state and rescued by Kyle and Cindy from Rocco. Although Elesis remains the leader of the Grand Chase, this series of events resulted in Arme serving as the focal point for the Chase to fully reunite following the Party Scattering.


  • Alleged Lookalikes: Arme bears a striking resemblance to Amenias, the goddess of wisdom and harmony. Whether this is a coincidence or not remains to be seen.
  • Badass in Distress: Arme begins the prologue already comatose and had to be roused by Sieghart. Shortly after, she gets knocked out again when Elesis and Belile clashed, dropping her into the forests around Abbey, where she was discovered by Rocco and would likely have been taken away by him if not for Kyle's timely arrival. She remains out of action and largely incapable of fighting for the whole of Act 1 due to her injuries...which resulted in her almost surrendering herself to Belile, who had both her and Grandiel surrounded with nowhere to run.
  • Boke and Tsukkomi Routine: She has tsukkomi moments in the Airship and Temple of Time portions of Mouspia towards Kyle, Jin and Ley's antics, mostly because the resident tsukkomi, Cindy, is temporarily absent there.
  • Black Magician Girl: Arme is a straight-up offensive Mage hero, with all her skills focused on delivering as much hurt to the enemy as possible. She also has a level of maturity befitting the trope.
  • Brilliant, but Lazy: If her in-game quotes are any indication, she actually has shades of this despite her backstory indicating she is Talented, but Trained. This could also be due to her having a Photographic Memory.
  • Canon Discontinuity: Arme was introduced in the original game has being able to harness the powers of black and white magic at a young age, while her job advancements also give her mastery over the elements (ice, fire, and wind). Dimensional Chaser seems to retcon this backstory in favor of Arme being able to master the powers of elemental spirits when she was young, completely omitting any mention of her being able to use black and white magic, as well as changing the elements that Arme is able to control (fire, wind, sand, and water).
  • Curtains Match the Window: Purple hair with mostly purple eyes, although the latter also have occasional turquoise sparkles.
  • Death from Above: Two variations.
    • Flaming Meteor: Her Active Skill, Meteor, drops a few of these (or a single large one) on a small area, dealing high impact and residual burn damage over time.
    • Colony Drop: Her Special Skill, Planet Impact, drops an absolutely massive meteor onto the screen, with an appropriately large area of effect. This skill does damage equal to nearly 15x her Magic Attack stat, which is enough to one-shot most regular mooks.
  • Difficult, but Awesome: Chaining Arme's other skills to her second Active Skill, Blizzard Storm, can be challenging to consistently pull off since all of Arme's skills consume moderate amounts of SP, but executing it properly allows her to deliver spectacular amounts of damage.
  • Does Not Like Spam: She does not handle spicy food well.
  • Fire, Ice, Lightning: In-universe, demonstrating any one of Playing with Fire, An Ice Person, or Shock and Awe is considered a huge achievement, and most mages either specialise in one of these three elements or another single element. Arme is the only hero whose Active, Special, and Chaser Skills are these three elements combined, and she can chain their effects into each other for insane alpha damage.
    • An Ice Person: One of her Active Skills, Blizzard Storm, creates an area of cold winds that damages enemies over time, slows their movement, and increases the damage they take.
    • Playing with Fire: Her other Active Skill, Meteor, not only drops fireballs on a target area but also leaves trails of fire at the impact area that do additional damage over time.
    • Shock and Awe: Her Passive Skill, Shockwave Force, which is depicted as a lightning bolt coursing through a block of ice, causes enemies slowed by Blizzard Storm to occasionally take extra damage when hit, while her Chaser Skill, Lightning Bolt, fires a short-ranged lightning bolt that does damage up to 21x her Magic Attack stat.
  • The Gift: Born with immense magic power and trained by some of the greatest magicians in Aernas, Arme subsequently harnessed her latent powers and used them in the service of the greater good.
  • Glass Cannon: This is a hallmark she carries over from the original game, having one of the highest DPS ratings, but falling quickly to attacks if she is not properly covered by a Healer, Tank, or Party Skill. This is exacerbated in that, unlike the original game, where she can at least cast a protective barrier to nullify some damage, she has nothing similar in Dimensional Chaser.
  • Hot Witch: In her Majesty Magi outfit, Arme looks the part, wearing a fancy Robe and Wizard Hat with embroidered leggings that draw attention to her legs, while she side-saddles her staff like a Flying Broomstick.
  • Idiot Hair: This one is a Mythology Gag to her base job in Grand Chase, where she also had (a much less obvious) one.
  • Kawaiiko: Downplayed compared to her appearance in Grand Chase, although she is still the self-proclaimed Cute Witch, and it reflects in her quotes and dress style.
  • Legendary Weapon: Arme's unique equipment, the Violet Mage Staff, is the strongest conduit of magic in the Violet Mage Academy, being an Amplifier Artifact.
  • Painfully Slow Projectile: Her normal attack is essentially her Magic Circle attack from Grand Chase coloured purple. It has a long attack animation, since Arme has to draw all five strokes of the star in the pentagram, as well as a very slow bullet speed, but it hits multiple times, has a limited area of effect (most normal attacks only hit one enemy), goes through enemies, and pushes them back a little.
  • Purple Is Powerful: Purple hair, purple eyes, and mostly purple outfits, and one of the most talented mages in Aernas, being capable of harnessing the powers of multiple elemental spirits simultaneously.
  • Sensei-chan: The backstory of her Time Instructor Premium Costume depicts Arme in an alternate continuity where she becomes a teacher in Violet Mage Academy. She was largely ignored by her students for overrunning her lessons into lunchtime until an accident occurred, which resulted in many summoned monsters rampaging. The same students who ignored her tried to stop one of the monsters, but their magic attacks did nothing against it, and they stood a serious chance of being killed if not for Arme, who arrived on the scene in the nick of time, and one-shot the monster by freezing it solid with a concentrated Blizzard Storm. Amusingly, Arme showed traces of the Genius Ditz, because she did not realise how impressive being able to focus all the power of an area spell onto a single target was to the students, who had a newfound respect for her.
  • Vitriolic Best Buds: With Elesis, and the feeling is mutual. Despite the both of them frequently arguing with each other like there is no tomorrow, deep down, both of them know that they can rely on each other in times of need. This is reinforced by the indication of their Connection relationship, which is "Very Close" for the both of them.

    Mari Ming Onette 
https://static.tvtropes.org/pmwiki/pub/images/kakao_mari.png
Odd-Eye
Magic Engineer 
Artes Machina (Limit Break) 
Seeker of Truth (Soul Imprint) 
"Ancient Kingdom's Last Princess"
Voiced by: Lee-Ji Young (KR), Ari Ozawa (JP), Jussara Marques (BR)
Type: Mage

Born from the ancient Kounat Kingdom's royalty being the daughter of its last king's brother, Mari is a survivor of the kingdom after it got destroyed by an explosion caused by a failed attempt by Minister Baldinar to control the Aernas Hammer. She joined the Grand Chase when she crossed paths with them to find a way to restore her kingdom. She is one of the Twelve Disciples.

After disappearing like the other Chase members, she is found when she saved Kyle and co. from the hands of mad scientist Merken in Beroiah and turns out to be the professor who created Lydia's invisibility potion.


  • Badass Bookworm: She wears glasses and carries a book for the part.
  • Magitek: Mari is a technology-based hero but she summons her gadgets through magic.
  • Mark of the Supernatural: Her eyes are red and blue, this is due to her being a celestial. She refers to them as "Odd Eye".
  • Kill Sat: She has one which she commands in her ultimate skill Eraser to fire a laser from space to deal high magic damage. She gains another one with her Chaser Skill, Deadly Test.
  • Last of His Kind: Mari is the only surviving member of the Kounat Royal Family in the present time. By extension, this makes her the only surviving manager of the Throne of the Goddess and Ai's only remaining master.
  • Living Relic: She escaped her kingdom's destruction and had put to sleep for hundreds of years until she awakened in the time of Grand Chase.
  • Navel-Deep Neckline: In the closed beta version of her upgraded form, she exposes a lot of her front like Decanee's. This is changed in the official launch as it is very out of character for Mari.
  • Power Floats: She constantly levitates in her Magic Engineer form.
  • Really 700 Years Old: Her backstory states how she was born over 1500 years ago but was brought to the present to escape the destruction of her kingdom. Her official age is 14 but it was before the Kounat Explosion.
  • Rei Ayanami Expy: She is mostly emotionless and has a mysterious background.
  • Retcon: The manner how she ended up in present time in her backstory changed from "she had been put to sleep for hundreds of years" in the original game to "her escape pod flew through a time portal and sent to hundreds of years later" in the sequel.
  • Robot Buddy: She summons KORMET to assist in battle.
  • Royals Who Actually Do Something: Mari is a princess from the Royal Family of Kounat and she is someone you do not want to mess with.
  • Royalty Superpower: The Creator Goddesses declared that only members from the Kounat Royal Family bloodline, of which Mari is the only surviving member of, qualify as Ai's master and manager of the Throne of the Goddess. The former is an Artificial Intelligence that oversees and can interact with the latter, which is an array of defensive superweapons built to protect the entire world from a demonic invasion.
  • Semi-Divine: She is a Celestial.
  • Scary Shiny Glasses: One of her expressions is this.
  • Shock and Awe: Her Final Decision skill lays an electric field in a small area that deals damage over time and empowers KORMET with it.
  • Single Tear: Despite usually being The Stoic, Mari was moved by seeing the Kingdom of Kounat in all its glory to shed a single tear.
  • You Can't Fight Fate: What she realized in hoping to prevent the destruction of her kingdom when they had traveled back in time before said fate. They are days too late to prevent the Kounat Explosion and even if they somehow found a way, it would only lead to major consequences. However, it turns out that it's still possible to save her kingdom's people even if they can't save her kingdom.
  • Worf Had the Flu: Mari is prone to being debilitated by anything related to time travel or Kounat, and because Cindy usually helps her to recuperate, it means the main party ends up being two members down.
    • In the presence of an artifact that enabled time travel, Mari's latent powers triggered on their own, sending the rest of the Grand Chase into the future for a brief moment and sending her into a Power-Strain Blackout.
    • Grandiel's mention that the Great Explosion of Kounat must come to pass put her out of action for a while because she had to come to terms with and accept that her kingdom, and her homeland, must be destroyed for The Needs of the Many.

    Lass Isolet 
https://static.tvtropes.org/pmwiki/pub/images/kakaolass.png
Half-Blood
Striker 
First Blade (Limit Break) 
Final Edge (Soul Imprint) 
"The Silver Assassin with a Dark Past"
Voiced by: Kang Sue-jin (KR), Yoshitsugu Matsuoka (JP), Alfredo Rollo (BR)
Type: Assault

Lass is a half-demon born from a demon father and a human mother. He was abandoned by his mother after the ostracism she had taken, and he was found by a circus and used him as an attraction until the time his demonic powers awakened and destroyed the circus. He wandered Aernas, and learned the ways of assassination and founded the Assassin's Guild. However, Kaze'aze used him as a vessel until the Grand Chase defeated her and freed Lass from her control. Lass joined the Grand Chase to atone his dark past. He is one of the Twelve Disciples.

Lass briefly appeared in the prologue of Dimensional Chaser where he and others fought the demons appearing from a dimensional rift before disappearing. He found himself in the Imp Empire and he tracked the demons' actions until he is caught by a lamia and saved by Kyle and co. from it.


  • Badass in Distress: He was held captive by Nagia before Kyle and others saved him.
  • Dark and Troubled Past: Being abandoned as a child, being an attraction of an evil circus and becoming a vessel of an evil witch, this guy sure had it rough.
  • Death of a Thousand Cuts: His ultimate skill Phantom Blade delivers rapid strikes to the enemies in the targeted area.
  • Everyone Is Related: He is Rufus's younger half-brother. Underworld chapter revealed that they are full brothers as their mothers happened to be the same person, with Lass's human mother being a reincarnation of Rufus' Haros mother.
  • Flash Step: His Laser Cutter skill.
  • Gender-Blender Name: Who would think a male character is named ''Lass''?note 
  • Half-Human Hybrid: He is half-human and half-Haros demon.
  • Katanas Are Just Better: His weapon of choice is a katana which based on his Striker job in the original game.
  • Master Swordsman: He is one of the best sword fighters among the Grand Chase when it comes to pure swordsmanship. Kyle once asked Lass to train him but Lass refused due to their difference of swordplay and instead referred him to Elesis.
  • Mystical White Hair: His white hair seems to have a connection with his Haros blood.
  • Sword Beam: His Giga Slash skill shoots sword energy.
  • Vague Age: While there are numerous members of the Grand Chase whose ages are unknown, this only applies to the demon characters. Lass is the only human note  whose age is unknown and it has been a question in the community for years.

    Ryan Woodguard 
https://static.tvtropes.org/pmwiki/pub/images/kakaoryan.png
Druid
Nature's Guardian 
Mother Nature's Will (Limit Break) 
"The Druid, Nature's Guardian"
Voiced by: Hong Bum-ki (KR), Hiro Shimono (JP), Ulisses Bezerra (BR)
Type: Tank

Ryan is a young elf boy born from a tribe of elven druids. Picking up the tribe's passion on nature, he aspires to protect nature and when the Elven Forest in Eryuell Island is damaged upon the war instigated by Kaze'aze, he joined to Grand Chase to defeat forces of evil and protect more forests.

After disappearing from a dimensional rift like the other Chase members, he also ended up in Kricktria and he investigates the world's Forest of Life and meets with Kyle, Cindy and other Chase members they met.


  • Blow You Away: When in Nephilim form, his basic attacks change to gusts of wind.
  • Our Werewolves Are Different: His Halloween alternate costume is him as an exorcist werewolf who protects a village from the shadows.
  • Nature Hero: He is a dedicated protector of the forest and very friendly towards its creatures and fellow nature lovers, however, he shows no mercy towards anything that threatens nature, be it people, monster or invasive plant.
  • The Paladin: He is a tank unit who can also heal allies and himself. He can also form a link to his teammates that will transfer a part of their damage taken to himself. His ultimate skill Guardian Nephilim not only deals damage but also heals party members and increase their attack power.
  • Rockers Smash Guitars: In his band-themed costume where he is a guitarist. He trades his axe with a guitar which he both plays and smashes enemies with. Guitar-ax indeed.
  • Swiss-Army Hero: In the original game, he can transform into a werewolf, a Nephilim or the druid champion Magnus Dan. However, in this game, he can transform into the Nephilim only (or the werewolf in his alternate costume).

    Ronan Erudon 
https://static.tvtropes.org/pmwiki/pub/images/kakaoronan.png
General
Soldier of Kanavan 
Guardian (Limit Break) 
Savior (Soul Imprint) 
"General of Kanavan"
Voiced by: Ayumu Murase (JP)
Type: Tank

Ronan is the firstborn son of the Erudon family, one of the prestigious families of the Kanavan Kingdom where most Royal Guards hail from. He is the Royal Guard of the current queen of Kanavan who had been manipulated by Kaze'aze to declare war against the Serdin Kingdom. After freeing the queen with Serdin queen's help, Ronan tries to find who instigated the war until he crossed paths with the Grand Chase who happened to have the same goal. He is one of the Twelve Disciples.

After the dimensional rift incident, he is found by the heroes leading the Terokan soldiers in their defense against the demons' siege on the city.


  • Dracula: His alternate costume from Halloween event.
  • For Want Of A Nail: Ronan's description of the Kingdom of Kanavan to Kanavan herself, followed by him mentioning that she became the kingdom's first queen, caused her to fully drop her Screw Destiny stance, perform a series of actions that resulted in the Great Explosion of Kounat, and escape to Bermesiah to found the Kingdom of Kanavan, and assist Serdin in founding the Kingdom of Serdin.
  • I Let Gwen Stacy Die:
    • Harpe's death, which was caused by him taking an attack from Ashtaroth meant for Ronan using his own body. Harpe died so quickly, Ronan Never Got to Say Goodbye. In one of his Likability episodes, Ronan expresses his regret to Harpe for not doing more to prevent his death.
    • The thought of the many people who died on both sides when he was commanding the Kanavan Royal Guard during the war between Kanavan and Serdin weighs heavily on Ronan. It gives him as much resolve to keep on going as it does regrets.
  • Knight in Shining Armor: Ronan is very knightly especially when compared to fellow Kanavan knight Chase members Elesis and Sieghart who are more like warriors than knights. He wears armor in his upgraded form to play this more literally.
  • Magic Knight: He is skilled in both sword and magic. One of his jobs in the original game is named "Magic Knight".
  • No-Sell: He can grant the party temporary invulnerability and debuff immunity through his Magic Defender skill.
  • One-Steve Limit: He shares the title "General" in his base form with Kanavan's base form.
  • Real Men Cook: He can cook, though he claims it is something that can be learned over time. This is also the only thing that Lass and Jin can say about him.
  • Retcon: He is implied to be killed or at least critically injured in the climax of Tower of Disappearance in the original game, though the sequel changed his fate to being gone missing like the rest of the Chase.
  • Stepford Smiler: Beneath Ronan's optimistic and cheerful demeanour is a man carrying a sea of regrets over his past mistakes. This is the reason why his Soul Imprint persona is exceptionally bitter towards his conscious self.
  • Stone Wall: While this trope is a given as he is a Tank hero, it is worth noting that his Sword Lancer Active Skill gives permanent Body Armor as Hit Points to all team members equal to a fraction of his (very high) health, essentially turning them into stone walls of their own respective hero types.

    Rufus Wilde 
https://static.tvtropes.org/pmwiki/pub/images/kakao_rufus.png
Bounty Hunter
Soul Hunter 
Soul Reaper (Limit Break) 
Mortal Biter (Soul Imprint) 
"Bounty Hunter from Underworld"
Voiced by: Kosuke Toriumi (JP)
Type: Ranger

A bounty hunter hailed from the Haros tribe of demons in the Underworld. He was abandoned by his father who was a great hunter of souls. He resented him for this, yet aspires to become like him. He crossed paths with the Grand Chase as he got attracted toward some of their members, such as his half-brother Lass, and the soul of a demoness that escaped the Underworld and possessed Ley.

After the dimensional rift incident, he later works with the Dimensional Research Traders Kiwi and Apple. He appeared again in the Burning Canyon chapter.


  • Adaptational Dye-Job: His complexion changed from demonic purplish on original game to lighter, more human-like one in the sequel.
  • Aloof Big Brother: Rufus is Lass's older half-brother and, being the older brother with more combat experience, as well as being a full-on Haros compared to Lass's mixed heritage, he usually has an Armor-Piercing Question for Lass about everything ranging from his lesser combat skills to his own moral center. He does not actually hate Lass, however, and does not mind Lass following him around as long as the assassin does not interfere with his missions.
  • Expy: Of Cloud Strife. Both characters are introduced as lone wolves who are Only in It for the Money, but while Cloud eventually rebuilds his character over the course of FFVII to become a more caring person, Rufus's character remains largely the same throughout Dimensional Chaser. Rufus's Mortal Biter outfit further drives the trope home as he bears a striking resemblance to Cloud wearing the "Cloudy Wolf" outfit.
  • Face–Heel Turn: He briefly turned against the Grand Chase in Underworld Train, though he became an ally again later on.
  • Guns Akimbo: He wields two guns in battle.
  • I Work Alone: He did not tag along with the heroes after he saved them and he prefers working by himself, most likely because Ley wasn't with them when he first meets them.
  • Kill Steal: He appeared in Siege of Teroka where he finishes off Turmeric when he attempted to retaliate on the heroes after they defeated him.
  • Long-Lost Relative: The relationship between Rufus and Lass as half-brothers is explored in the Underworld epilogue, where the same memory of Tristan confronting Legis, with the human reincarnation of Melanie cowering behind the latter with Lass, struck a raw nerve in both men, as they realised that Tristan had exploited their parents for his own gain.
  • More Dakka: His ultimate skill has him barraging enemies using his arsenal of firearms.
  • Only in It for the Money: Rufus's hobby is counting money, and as a bottomline, he will take on almost any task, as long as the money he receives for it covers the cost of his guns' bullets.
  • Our Demons Are Different: He and other demon characters hailed from the Underworld lacks a demonic horn, unlike most Asmodian demons.
  • Perpetual Frowner: Rarely smiles, although not to the same extent as Elscud, and tends to be annoyed by the issues of everyone else around him. However, those who know his Hidden Depths, such as Elesis, appreciate his assistance whenever he is around to give it, and although he has built a reputation for himself as being one of the most capable bounty hunters in the Underworld, he will occasionally put aside his desire for money to achieve a greater purpose...but not without a lot of grumbling.
  • Power Dyes Your Hair: Rufus's hair turns blonde in his Soul Reaper outfit, obtainable only after he is fully evolved and transcended a few times. It remains that color in his Mortal Biter outfit, obtained only after he has fully unlocked his Soul Imprint skill tree.
  • Sixth Ranger: He is not officially a member of Grand Chase like in the original game. This changes after the events of the Tower of Memory Epilogue.

    Ercnard Sieghart 
https://static.tvtropes.org/pmwiki/pub/images/sieghart.png
Highlander
Legendary Swordsman 
Prime Knight (Limit Break) 
"History's Legendary Genius Gladiator"
Voiced by: Junji Majima (JP)
Type: Assault

Sieghart is a Gladiator from the Kingdom of Kanavan, born around 800 years after the founding of the kingdom. He is the 35th successor of the Sieghart family line, grandfather to Elscud, and great-grandfather to Elesis. Sieghart was considered one of the greatest Gladiators of his time, and many of his exploits are detailed in the royal family's history books. During a trip through the ruins of Kounat, Sieghart was attacked by powerful monsters and left in a near-death state. By blind luck, the Highlanders—a group of immortal beings—discovered and rescued him from the ruins, granting him immortality and training him to fight like a Highlander. As a result of their rescue, however, the Xenian deity Ashtaroth discovered the Highlanders' base and killed all of them, save Sieghart. Ever since, Sieghart has been roaming Aernas, looking for traces of Ashtaroth to avenge the deaths of the Highlanders.

The Party Scattering clash between Elesis and Belile separated Sieghart from the other members, and he wandered around the dimensional gap for a time while being chased by Hanout Coriander, although he ultimately shook the demon off his trail and started travelling through multiple dimensions to look for other members of the Chase. At some point, Sieghart briefly appeared in the Chilly Mines in Kricktria when he was accidentally summoned in a failed ritual, but he killed his summoners on impulse before the ritual was completed, which sent him back to his previous location. Finally, with the assistance of a fortune-teller, he was sent to the Demon World, where he reunited with and accompanied Dio when the latter decided to bust Veigas out of Purgatory. Sieghart subsequently rejoined the rest of the Grand Chase when they travelled to the Demon World to meet Dr. Oz.


  • The Ageless: Sieghart's type of Immortality is never elaborated on, but it is clear that he does not age because of it, although a sufficiently powerful entity—on a level equal to Veigas—can potentially kill him in battle.
  • Art Evolution: Compared to his Highlander and Legendary Swordsman outfits, official art of his later and more advanced outfits do a better job portraying him as a tall man in the middle of his prime years.
  • Berserk Button: Ashtaroth is the only thing that can truly send Sieghart into an Unstoppable Rage. Sensing Ashtaroth's energy from Kyle, who momentarily lost control of his soul in the Underworld chapter, made him drop everything to want to kill the boy until Mari stopped him by firmly asserting that Kyle is not the Xenian deity.
  • The Berserker: His true strength lies in his Rage.
  • Blood Knight: Despite being Brilliant, but Lazy, Sieghart loves a good fight. This is a common theme that runs in the family, as both his ancestor, Elrenius, and granddaughter, Elesis, also like to put themselves in the heat of battle.
  • Brilliant, but Lazy: He is both a great fighter and a genius, however, he prefers lazing around and have others do the work for him.
  • Coat Cape: He wears his coat like a cape-like in his Gladiator job iteration in the original game.
  • Exact Words: When the demons keep chanting "Immortal being" in an attempt to summon Balzac, they accidentally summoned Sieghart instead, who is indeed an immortal.
  • Famed In-Story: Sieghart's in-universe fame is often referenced in Dimensional Chaser's supplementary game modes.
  • It's All About Me: He is quite proud of himself and keeps talking how "perfect" he is. Arme refers to him as an "arrogant grandpa" or "mean old man" for that.
  • Last-Name Basis: He is referred by his last name. He even insists to be called "Sieghart" instead of his first name "Ercnard".
  • Launcher Move: His skill Grinding Punisher knocks enemies upward.
  • Living Forever Is Awesome: He keeps pointing out the perks of being immortal, and he even looks forward to the time he sees Elesis as an old grandma.
  • Living Legend: Sieghart's fame as one of Kanavan's greatest Gladiators survives in the history books of the royal family.
  • Old Soldier: Old gladiator, being a long-living ancestor of the Sieghart family and a major ass-kicker.
  • Really 700 Years Old: His profile states that he is approximately 600 years old, which is somewhat consistent with him being born around 800 years after the founding of the Kingdom of Kanavan.note  Appearance-wise, however, Sieghart looks anywhere between the mid-twenties to early-thirties depending on his outfit.
  • Spin Attack: His skill Mortal Impact has him spin-slash enemies and gathers them in one spot.
  • Survivor Guilt: Is the Sole Survivor of Ashtaroth's attack on the Highlanders' base, making him the last Highlander still alive. In one of his Likability episodes, Sieghart believes that he can never forgive himself for their deaths until he finds Ashtaroth.
  • Teeth-Clenched Teamwork: He is not really fond of cooperating with demons. After finding out the truth about Kyle, he also doesn't want him on his sight as much as possible.
  • That Man Is Dead: He claims the human named Ercnard Sieghart is long dead and he is now a Highlander named Sieghart.
  • Unstoppable Rage: He is normally cool and lazy but once he gets mad, things get bad. His in-game ability is also centered on his rage.

    Ley von Crimson River 
https://static.tvtropes.org/pmwiki/pub/images/kakao_ley.png
Harbinger
Lady of Darkness 
Evil Lord (Limit Break) 
"The Demon World's Representative Summoner"
Voiced by: Lynn (JP)
Type: Mage

The current chief of the Crimson River tribe, one of the Asmodian demon tribes of Moderate faction opposing the Extremist faction tribes. Born with a weak body, her father desperately sought a wizard's help to save her. The only way to do so is a forbidden ritual which the soul of an ancient demoness who perished during the First Demon Wars, infused to the young Ley. During the time of her rule, the Extremist factions get stronger so she went to Aernas to find a fellow Moderate faction leader Dio who last seen there and she met the Grand Chase during her search.

After the incident in Tower of Disappearance, she ended up in Mouspia along with Jin.


  • Battle Butler: Her loyal butler Jeeves who she summons in combat.
  • Blood Knight: Ley loves the thrill and entertainment of battle.
  • Childhood Friends: With Dio. She even would bully him back in the day by putting him in a guillotine chokehold until he would pass out.
  • Hero with Bad Publicity: Along with Jin, Ley is a wanted criminal in Mouspia that her presence alone terrorizes the civilians in the Airship and tightens security. This is because she is simply a demon. The same happens again in Kounat that the citizens panic at seeing Ley, especially when Duel was found rampaging in the outskirts. Some of her own servants and the harpy leader in Burning Canyon all hates Ley for being a bully to them.
  • Horned Humanoid: Being an Asmodian, she has a horn although having only one makes her angsty about it.
  • Ms. Fanservice: Her base outfit doesn't leave much to the imagination. Downplayed in her Distinguished Lady of Darkness form and even further in her Evil Lord, however.
  • Lady of Black Magic: Offensive magic, sexy, elegant, and an heiress that comes from a prominent family, sums her up pretty nicely.
  • Noble Demon: Being a Moderate faction Asmodian, she is against the actions of Extremists who seek destruction. However, she is not as noble as Dio as she finds peace boring and casually blurts out stuff like "beat them up and torture".
  • Power Floats: Ley is levitating by default even back in the original game.
  • Puny Humans: Like most demons, she has low opinions towards humans though she is not malevolent and she does praise the ones who are worthy.
  • Rapidfire Fisticuffs: Jeeves's standard attack.
  • Summon Magic: In combat, she summons Jeeves and Haunt alongside the party.
  • Sharing a Body: Besides her own soul, the soul of the ancient demoness Edna Vervidad is within her after it was infused in her by a forbidden ritual.
  • Unrealistic Black Hole: Her ultimate skill Center of Gravity casts a black hole to suck enemies and explode.
  • Wrestler in All of Us: When she was younger, she liked to bully people by making them submit to wrestling holds. Dio was her favorite target.
  • You Remind Me of X: The mere sight of her to Duel reminds him of his long lost lover Edna, whose soul lies within Ley. In Underworld chapter, Edna's soul within Ley is awakened by Duel and the Grand Chase must save her in Tower of Memory Epilogue.

    Jin Kaien 
https://static.tvtropes.org/pmwiki/pub/images/jin_7.png
Silver Land Fighter
Record-Breaker 
Military Officer (Limit Break) 
Sage of Heavenly Creation (Soul Imprint) 
"Silver Land's Martial Artist"
Voiced by: Showtaro Morikubo (JP)
Type: Tank

One of the Silver Knights, a band of martial artists that protects the Silver Land. Born without any God-given talent, he used his hard work and passion to gain strength to be able to become a Silver Knight. Unfortunately, its last leader Victor caused the demise of the knights and Jin is one of few left surviving. He crossed paths with the Grand Chase on their adventures to Silver Land and found him struggling to defend what is left on the knights. He is one of the Twelve Disciples.

After the incident of a dimensional rift in the Tower of Disappearance, he ends up in Mouspia along with Ley.


  • Bare-Fisted Monk: He fights using nothing but his fists.
  • Does Not Like Spam: He dislikes beans and red pepper that much it ruins his mood every time he sees them on his food.
  • Fan Boy: He is a big fan of Amy even back in his Silver Knight days.
  • Fiery Redhead: His hair is crimson and his fighting spirit is always burning.
  • Hero with Bad Publicity: Along with Ley, Jin is a wanted criminal in Mouspia that his presence alone terrorizes the civilians in the Airship and tightens security. It is because of his connection with the Mouspia gang and with Ley herself being a demon.
  • Hot-Blooded: He's a red-haired hero who burns with passion.
  • Irony: He absolutely hates Thanatos the Ascendant God, yet his Limit Break form is based off Thanatos.
  • Playing with Fire: His attacks are imbued with ki flame bursts, and one of his skills buffs the party with an aura that allows them to shoot flames.
  • Red Oni, Blue Oni: The Red Oni to Asin's Blue. He is a straight-up heroic fighter, his martial art is mostly using his sheer power and his ki are fire-based, contrasting Asin.
  • Sole Survivor: He is the last Silver Knight remaining after Victor's betrayal.

    Amy Plie 
https://static.tvtropes.org/pmwiki/pub/images/amy_3.png
Oracle Dancer
Idol Star 
Cosmic Fairy (Limit Break) 
"Silver Land's Top Idol"
Voiced by: M•A•O (JP), Kira Buckland (EN)
Type: Healer

Amy is a dancer and priestess once serving the Xenian gods. Born from Silver Land, she had the potential to become an Oracle of gods. She is also an idol who the Silver Knights are devoted to. However, dark forces appeared, spawned powerful monsters and corrupted the gods in Xenia. During the attack on Silver Knight, she travels north to Xenia to seek help from any uncorrupted Xenian god where she crossed paths with the Grand Chase who freed one of them from corruption. She is one of the Twelve Disciples.

She ended up in Temple of Time in Mouspia after getting separated from the rest of the Grand Chase where she infiltrated the Cult of Creators, though she cannot leave until Kyle, Arme, and Jin rescued her.


  • Deliberately Distressed Damsel: When the traders in Mouspia show the Grand Chase footage of Amy being held "captive" by Creator's Morning, Jin becomes worried, and the gathered members of the Chase set out to rescue her. Arme points out on several occasions, however, that Amy appeared to be enjoying the attention of the cultists. This suspicion was confirmed by Amy herself once the Chase infiltrated the cult and met her—it turns out that she infiltrated the cult to be a priestess because she has no place to go and she misses being idolized, although she cannot leave. Amy enjoys the act but she admits that it is not as interesting as being with the Grand Chase.
  • Fanservice Costumes: A number of Amy's outfits inherently fall under this trope due to her occupation, in particular her fairly Stripperiffic Oracle Dancer outfit. This is justified as she was trained to be a dancer for the gods before becoming an idol for the masses.
  • Genki Girl: The biggest one in the entire Grand Chase.
  • Girlish Pigtails: Hers are very long.
  • Gratuitous English: "Are you ready?!!"
  • Magic Idol Singer: She is an idol who sings and dance. Jin is one of her biggest fans.
  • Rings of Death: Her weapon of choice is a pair of chakrams, which is what her Dancer job in the original game uses. However, her Healer class in-game makes her a ranged unit, contrasting her melee fighting style as Dancer.
  • Super Mode: Her Ultimate greatly buffs party with increased attack speed, cooldown reduction, SP gain and heals over time.
  • Support Party Member: Being a Healer unit, her skills are focused on healing and buffs.

    Lire Eryuell 
https://static.tvtropes.org/pmwiki/pub/images/lire.png
Arch Ranger
Sun Piercer 
God Bow (Limit Break) 
Storm Bringer (Soul Imprint) 
"Eryuell Island's Peace-Loving Elf"
Voiced by: Maaya Uchida (JP), Kira Buckland (EN)
Type: Ranger

Lire is a member of the Elven Corps, a tribe of elves living on Eryuell Island who seek peace and avoid conflicts at all costs. These elves initially distanced themselves from the human war caused by Kaze'aze, but ultimately backed the Queen of Serdin's plan of forming the Grand Chase to pursue Kaze'aze by choosing to send one member of their tribe away from the island to be a founding member.

Despite resistance from her brother, who held a large influence over the Elven Corps and had hoped to dissuade her from doing otherwise, Lire volunteered to leave the island and be a founding member of the Grand Chase. Consequently, she travelled to Trial Forest, where she met Elesis and Arme, the other founding members of the Chase.

When the Chase was scattered following the clash between Elesis and Belile in the dimensional gap, Lire travelled the dimensions on her own, attempting to locate the former. Eventually, Lire got a lead on Elesis appearing at the Temple of Time in Mouspia and travelled there, appearing just in time to destroy a Temple Guardian that was battling the gathered members of the Chase. Subsequently, she rejoins the group.


  • Adaptation Dye-Job: Zigzagged, and overlaps with Mythology Gag. Although Lire's hair color in Grand Chase is usually bright yellow, it is pale blonde only when she advances to her third job, Arch Ranger. In Dimensional Chaser, Lire's design is based on the latter.
  • Alleged Lookalikes: Lire bears a striking resemblance to Lisnar, the Aernas creator goddess of love and spirits. Her name is based on this, but whether the similarities in appearance between her and Lisnar is more than a coincidence remains unknown.
  • Aloof Archer: Zigzagged; while Lire is a Long-Range Fighter and can move around on her own, she appreciates the company of others.
  • Big Damn Heroes: The Chase encounters a Temple Guardian in the Temple of Time at Mouspia which, after a severe beatdown, was not only still operational, but also gained enough speed to dodge all their attacks. Cue Lire making an off-screen Invocation and proceeding to one-shot it with her Improbable Aiming Skills.
  • Compliment Backfire: Lire does not respond well to being called "pretty", assuming that this is just the player's greeting to every girl they meet, and not an actual compliment.
  • The Heart: Just like the original game, Lire is the one who routinely (but not always) breaks squabbles between Elesis and Arme, and she is usually the one who chews them out for doing something she deems inappropriate. However, she is always concerned for the both of them, as well as the other members of the Grand Chase, and if she is aware of anyone who has sustained injuries in battle, she will usually treat those wounds during down-time.
  • The High Queen: In her Queen costume's backstory. In an alternate timeline where Lire returned from her journey with the Grand Chase, she aimed to have the elves to rise up as a recognizable race and eventually, an elven kingdom is established with her as the first ruler.
  • Hime Cut: Has her hair styled this way as opposed to the ponytail she had in the original game, but it is averted with her Pianist costume.
  • Interspecies Friendship: Lire has a pen pal in, of all people, the Queen of Serdin. The queen visits Eryuell Island annually, and because of Lire's and Myrielle's interest in the world beyond Eryuell, they often sent mail to her. The queen's responses gave both elves their first glimpse of the outside world, and in Lire's case, it also influenced her character and etiquette, but it also exacerbated her Genre Blindness when she left Eryuell.
  • Kicking Ass in All Her Finery: Lire's Arch Ranger and Sun Piercer outfits still look relatively utilitarian and suited for combat despite being somewhat frilly, but her God Bow and Storm Bringer outfits make her look more like she is attending a ball or summer retreat rather than shooting up enemies with a bow in a combat situation.
  • Nice Girl: Among all the members of the Grand Chase, Lire is the friendliest. In the team that comprises her, Elesis, and Arme, she is The Heart.
  • Mythology Gag: Lire's appearance in Dimensional Chaser is based very heavily on her third job in Grand Chase (Arch Ranger), and even the title of her base outfit is this, right down to its name, with the only substantial difference being the regular-sized bow that she uses in Dimensional Chaser. However, even that begins to approach the same dimensions as her Great Bow in Grand Chase when Lire is in her Storm Bringer outfit.
  • New Work, Recycled Graphics: The icon depicting Lire's Active Skill, Rapid Shot, is heavily based on the icon of Shooting Magnum, a skill used by her Expy, Rena, in Elsword. Interestingly, Rena also has a skill named Rapid Shot.
  • One-Hit Polykill: Lire's Special Skill, Big Shot, targets only one enemy on the screen and fires a single shot, as compared to her usual methods of attack. The shot itself, however, passes through and damages all enemies in its path, while often doing enough damage to the intended target to be a One-Hit Kill.
  • Rain of Arrows: Her Active Skill, Arrow Rain, pummels enemies in a small area with a shower of arrows and slows their movement.
  • Why Did It Have to Be Snakes?: Lire does not like bugs and ugly monsters.

    Elesis Sieghart 
https://static.tvtropes.org/pmwiki/pub/images/elesiskakao.png
Captain of the Red Knights
Grand Chase Leader 
Ascendant Vanguard (Limit Break) 
Brave Blaze (Soul Imprint) 
"The Captain of the Red Knights & Grand Chase's Leader"
Voiced by: Yoon-Yeo Jin (KR), Rie Kugimiya (JP), Samira Fernandes (BR)
Type: Assault

The eldest daughter of the Sieghart family from Kanavan and the current leader of the Grand Chase, as well as Captain of the Red Knights. At the height of the war between Serdin and Bermesiah, her father, Elscud, was ordered by the Queen of Kanavan to pursue the instigator of the war, Kaze'aze, but he disappeared. Wanting her father back and receiving a request from the Queen of Serdin to form the Grand Chase to pursue Kaze'aze, Elesis travelled to Trial Forest, where she met Lire and Arme, the other two founding members of the Chase.

After clashing with the Asmodian Belile in the dimensional gap, causing the Party Scattering of the Chase, Elesis travelled the dimensions on her own in search of Elscud. At some point, she travelled to the Temple of Time in Mouspia, where she encountered Amy. However, Elesis left her there, informing the dancer that Arme would eventually come to fetch her. Elesis continued travelling the dimensions alone until she intervened during a battle between Elscud and the gathered members of the Chase at Bright Forest in Kounat, parrying a blow from Elscud meant for Kyle. Subsequently, she rejoins the Chase and resumes her role as its leader.


  • 24-Hour Armor: In-game lore mentions that she is always seen wearing her armor and sword.
  • Action Girl: She is one of the two close-combat-oriented female members of the Grand Chase, the other being Edel.
  • Alleged Lookalikes:
    • Elesis greatly resembles the war goddess Ernasis not only in looks, but also in fighting spirit.
    • While never explicitly mentioned, Elesis also bears a passing resemblance to Lire's childhood friend, Myrielle Ariaden, who shares a similar hairstyle and personality.
  • Badass Cape: Elesis wears a white one during the prologue of Dimensional Chaser, as well as a very short red one as part of her Grand Chase Leader outfit.
  • Badass Longcoat: Her Captain of the Red Knights outfit is based on her Savior job outfit in the original game, featuring a black ankle-length trenchcoat.
  • Badass Long Robe: Her Ascendant Vanguard outfit features a black ankle-length fur robe with much more elaborate trimmings and flare than the trenchcoat she wears as part of her Captain of the Red Knights outfit.
  • Big Damn Heroes: She stepped in when the Grand Chase is about to be defeated by Elscud, who then retreated when she crossed swords with him.
  • Blood Knight: Despite her more reserved demeanour compared to her personality in Grand Chase, she still likes intense battles and hates easy ones, and still has a desire to be stronger, not to mention that she still argues with Arme. Her attack and skill animations also portray the more violent aspects of her character quite well.
  • Brick Joke: Elesis first meets Kyle when he arrived in Kounat. After watching him in combat, she mentioned that his movements were too big. Guess what she tells him the next time they meet?
  • Calling the Old Man Out: In one of her final Likability side stories, it is revealed that, when she confronted Elscud in the Tower of Disappearance, she greeted him with a What the Hell, Hero? question of why he was with Kaze'aze. This leads into The Reveal Elscud gave her, whereupon they parted ways.
  • Cool Sword: Her unique equipment, Sword of the Red Knight, is also a Tragic Keepsake and Legendary Weapon, since it was the only gift she ever received from her father, and the sword itself can only be held by the Captain of the Red Knights.
  • Crippling Overspecialization: Lampshaded in her quotes with a touch of Heroic Self-Deprecation on the matter.
    Elesis: What I'm good at other than sword fights? Nothing...
  • Dash Attack: All of Elesis's skills involve her charging into something, and either wrecking everything in her path, or wrecking everything around that thing.
  • Dimensional Traveler: Following the Party Scattering, Elesis travelled the dimensions on her own, in search of Elscud.
  • Expy: Her Dark Executor outfit's backstory is about an alternate scenario where Elesis turned into a vengeance-driven Anti-Hero after consuming darkness through a Despair Event Horizon, not too dissimilar to the backstory of her Elsword counterpart's Crimson Avenger class.
  • Early-Installment Weirdness: The outfit that Elesis wears during the prologue of Dimensional Chaser is similar to her Knight outfit in Grand Chase but with an extra Badass Cape. This is the only time Elesis is seen wearing this outfit; subsequent cutscenes portray her in her Captain of the Red Knights outfit.
  • Fiery Redhead: This is not very obvious in cutscenes and her quotes, but in battle, her Hot Bloodedness is just as red as her hair.
  • Flat Character: On the surface, especially compared to Lire and Arme, Elesis as a character is very flat, with much of her motivation stemming from her desire to find Elscud and surmount any challenge she encounters in the process. Exploration of her backstory, however, shows that beneath that veneer lies a yawning abyss of Hidden Depths that is tied to a lot of events in the universe, ultimately subverting this trope and making her more of a Rounded Character.
  • Heroic Lineage: Kanavan has a Connection link with Elesis, where it is revealed that Elesis hails from a family line that spans millennia. In Kanavan's time, Elesis's ancestor, Elrenius Sieghart, was a Frontline General who was very well known among the soldiers of Kounat for often leading the charge in battle despite being neither a Highlander nor immortal, as well as always Declining Promotion. Kanavan is impressed that, despite usually placing himself at great risk, Elrenius survived all the battles he took part in, and thus ensured that the Sieghart family line lasted through the ages, with Elesis being his modern-day descendant.
  • Heroic Second Wind: Her Passive Skill, Dauntless Leader, gives her the Berserker status when she falls, reviving her with a fraction of her health, giving her temporary invulnerability, and resetting all her skill cooldowns.
  • Idiot Hero: Not the sharpest mind of the team, but this is toned down in Dimensional Chaser as she can understand and accept why some things have to happen as they are foretold, but not all of it.
  • I Work Alone: After getting separated from the rest of the Chase, Elesis continued moving across the dimensions on her own. She actually met Amy in the Temple of Time, long before the other members of the Chase got there, but chose not to take her along.
  • The Leader: Although she occasionally does not consider herself to be an excellent leader, her headstrong attitude compels others, including typically antagonistic entities, to work with her and the Grand Chase for a common cause. For this reason, she is still considered by the Grand Chase as their leader even when much more powerful members joined them. This is also reflected in-game as her Passive Skill provides a party-wide, stacking attack boost whenever she uses any Skill, and it is lampshaded in one of her Likability side stories, where Zero mentioned feeling stronger just by looking at her perform Critical X.
  • Lightning Bruiser: Elesis's capability to strong-arm her way through armies cannot be overemphasised. As an Assault hero, she has inherently high Physical Attack, Physical Defense, and Health, but her unique skill sets add a mixture of crowd control, area-wide stun, personal Body Armor as Hit Points, party-wide attack boost, and single-use revive, giving her far more control over the battlefield than many other heroes in the Assault class. More often than not, when running her in your team, Elesis is capable of holding her own even without any support from your other team members. Her only real weakness is that she has no proper "ranged" attack—all her offensive Skills have very small areas of effect—although her ability to rush headlong into enemies before they can react offers a certain degree of coverage.
  • One-Handed Zweihänder: The size of Elesis's sword may vary a little depending on her outfits, but it always has the proportions of a two-handed sword. Elesis is sometimes shown swinging it around with one hand, but in serious fights, she actually swings it with both hands, usually when the blade is about to strike the target.
  • Red Oni, Blue Oni: Towards Lass, Ronan, and Edel, Elesis is the red to their blue, and not just in the literal sense.
    • Elesis is more of a bruiser in contrast to Lass's cleaner and more refined swordsmanship. She is also a straight up close-combat fighter, whereas Lass is an assassin first, fighter second.
    • Similar to her relationship with Lass, Elesis relies almost entirely on her strength and willpower in combat, whereas Ronan balances his swordplay with his knowledge of magic.
    • Elesis hails from Kanavan, while Edel hails from Serdin. The both of them also specialise in completely opposite forms of swordplay, with Elesis having a more brutal fighting style focused on dishing out as much raw hurt as possible (along with all the side-effects of taking a BFS to the face), and Edel specialising in lighter, targeted fencing strikes that do less damage but debilitate the enemy in other ways.
  • Revenge:
    • Following Elscud sacrificing his life on Kounat to take a blow from Decanee meant for her, Elesis decides she must avenge his death by putting an end to Decanee's plans once and for all.
    • Elesis's Dark Executor outfit runs much more heavily on this trope than the canon events of Dimensional Chaser, focusing on a continuity where A Wizard Did It and another Elesis Sieghart appeared in Kounat after the canon Elesis Sieghart was transported to the present. This Elesis dies beside Elscud's body when the Great Explosion of Kounat consumed her. However, with her dying cry of This Is Unforgivable!, Elesis crosses the Despair Event Horizon and taps into the powers of darkness just as the massive explosion tears through the border of time and space, resurrecting as a Damaged Soul whose only goal is to avenge Elscud's death by slaying Decanee, everyone else, herself included, be damned.
  • Secret Art: Elesis's Active Skill, Critical X, is this, being an obscure attacking skill that was rediscovered by Elscud and passed down to her. Sieghart calls it "the sword skill we Siegharts are proud of". Although Kyle and Zero have their own variations of Critical X, Elscud deems neither to be as "perfect" or "true" as the Critical X that Elesis uses.
  • Secret-Keeper: It is heavily implied that Elesis is aware of certain events that are happening, or will happen, over the course of Dimensional Chaser, of which she got some foretelling from her father, Elscud, when she confronted him at the Tower of Disappearance in Episode &—in fact, it was Elscud himself who had forewarned her of the events that would transpire in the prologue, including her Party Scattering clash with Belile, which ultimately came to pass. However, due to a combination of reasons, including her inability to understand why certain things must happen, Elesis Cannot Spit It Out.
  • Security Blanket: If the backstory behind her Lunar New Clothes outfit is to be believed, Elesis finds it really awkward to move around without carrying some kind of sword; any sword, even an Ornamental Weapon, seems to provide a considerable degree of stability for her.
  • Shell-Shocked Veteran: Her quotes, combined with her more stoic demeanor as compared to her straight-up Leeroy Jenkins behaviour in Grand Chase, hint that she is becoming increasingly burdened by the seemingly endless struggle against the forces of evil, and Elscud always being one step ahead of her; the latter is compounded by her lack of understanding over what Elscud intends to accomplish with his course of actions.
    Elesis: For how long will we have to struggle...
    Elesis: Where is he...
  • Sticks to the Back: Elesis's blade is usually stored in this position when she is not using it. While some sprites and outfit backstories describe how she is able to logically carry it on her back, this trope is played straight for the most part with no visible justification whatsoever.
  • Tomboy and Girly Girl: She behaves much less feminine compared to other female members of the Grand Chase. Even Edel, the other Action Girl among them, is more lady-like than Elesis.
  • Tomboyish Ponytail: Elesis sports a long ponytail, which she claims is due to her forgetting to cut her hair.
  • Vitriolic Best Buds: With Arme, and the feeling is mutual. The both of them have been arguing with each other since Grand Chase, and they are still going at it, but when push comes to shove, they can trust each other to make the right calls. In Elesis's case, it is worth noting that her relationship with Arme in Connection is the only one that is "very close", and that she describes Arme as her "longtime friend".
  • Why Did It Have to Be Snakes?: She is scared of ghosts. In fact, the only time Elesis is ever shown to falter during the events of Dimensional Chaser is when the Grand Chase had to travel through the cemetery of the Burning Canyon family, which was overrun by actual zombies and ghosts due to the machinations of Radical.

    Lime Serenity 
https://static.tvtropes.org/pmwiki/pub/images/kakaolime.png
Knight of Justice
Saint 
Holy Order (Limit Break) 
"The Holy Knight Who Wields the Hammer of Justice"
Voiced by: Aina Suzuki (JP)
Type: Healer

Lime is a member of the Holy Knights, hailing from Great Roose, an island nation located near the continent of Bermesiah. The people of Great Roose are devout worshippers of the Creator. When the nation's ruler, Pope St. Constantino, sensed that evil forces and tribes from the Demon World were invading Bermesiah through several gates on the continent, he declared war on them, and sent the Holy Knights—Lime being one of them—to deal with the threat. The Holy Knights travelled to Bermesiah and succeeded in closing a few gates, but in the midst of a battle, Lime was separated from the rest of the knights and got lost. She wandered aimlessly across the continent until the Grand Chase encountered her by chance, whereupon she joined them on their adventures.

The Party Scattering clash in the Prologue between Elesis and Belile sent Lime to the Demon World, where she attempted to spread the grace of the Goddesses while waiting to be found by other members of the Chase. Naturally, this did not sit well with most of the Demon World's demons, who historically opposed the Goddesses, so she was imprisoned in Purgatory until Sieghart, Dio, and Veigas attempted to free as many prisoners as possible to start a revolt and weaken Heitaros's control of the dimension. Following the prison break, Lime accompanied the three men until they rejoined the gathered members of the Grand Chase, led by Elesis, in Burning Canyon's Mansion.


  • Badass Adorable: Lime may look like a Cute Clumsy Girl with permanent Blush Stickers, but woe betide if she swings her hammer in your general direction, because if it does not immediately hurt, her allies will metaphorically make it so.
  • Badass Cape: Her Holy Order outfit has a long flowing white cape that largely covers the backless part of her dress.
  • Battle Ballgown: She wears an armored dress in all of her standard outfits.
  • Blush Stickers: Exaggerated; while this is a hallmark she carries over from Grand Chase, her blush stickers in Dimensional Chaser are more distinct and somehow stick out from her cheeks.
  • Carry a Big Stick: Her weapon of choice is a large hammer. She uses it to hurl holy magic at enemies from distance and smash enemies with it when engaged by melee enemies and in her Holy Smash attack. She also literally drops a giant magical hammer on enemies in her Special Skill, Liberation.
  • Charles Atlas Superpower: Downplayed; although Lime fights competently with a hammer that has a head almost as large as her entire body, using it as both a conduit for spells as well as a more mundane weapon to smash things with, she often complains about it being heavy. Her idle animation even has her heaving the hammer to rest on her shoulders, then wiping her forehead with her free forearm due to the effort needed.
  • Combat Medic: Due to several of her skills having a secondary effect of directly attacking enemies, coupled with her recovery skills as a Healer, Lime is often seen as one by the community.
  • Culture Blind:
    • Attempted to do "missionary work" in the Demon World to the demons of the dimension. Keep in mind, she hails from a nation that worships the Creator, and she herself revers the Goddesses, while the purpose of the demons is to be their antithesis. Several members of the Chase seem to expect exactly this from her.
    • She has a Connection link with Veigas, in which she attempts to help The Anti-God understand the sayings of the Goddesses.
  • Dynamic Entry: Literally drops, hammer-first, on top of Yohanna, at Burning Canyon's Mansion, subduing the scientist and leaving Sieghart, Dio, and Veigas completely nonplussed as they did not need to do anything. Her Special Skill, Liberation, also functions in a similar manner, dropping a massive spectral hammer onto the target location, instantly doing damage to nearby enemies and healing all allies.
  • Fangirl: Lime is a huge admirer of the other Grand Chase members, seeing traces of the Creator Goddesses, whom she revers, in Elesis, Lire, and Arme, readily acknowledging Rin as the reincarnation of the goddess Agnesia, and addressing Sieghart as "Senior".
  • The Fettered: She is an extremely firm believer of justice, love and hope, as well as a fervent worshipper of the Creator Goddesses. It is for this reason that she earns the admiration of the celestials as well as Veigas's scorn.
  • For Great Justice: Usually has a Pre Ass Kicking One Liner about justice, delivering judgment, or proclaiming that she will take the fight to evil.
  • Girlish Pigtails: Has two small ones in her Saint outfit.
  • Good Is Not Soft: Lime is a genuinely Nice Girl, but that does not carry over when she goes up against an evildoer.
  • How Do I Shot Web?: Her exclusive equipment, the Blessing Hammer, is a sacred weapon of the Great Roose nation that Only the Pure of Heart can wield, but despite being able to wield it, Lime expresses her doubts that she was chosen by it, as she does not feel that she gained anything special from using the hammer, while in the meantime she finds it really heavy.
  • Light Is Good: A fervent worshipper of the Creator and Goddesses and specialises in healing and skills revolving around the power of light.
  • Nice Girl: Lime is friendly to everyone around her. It is worth noting that she can even strike up amicable conversations with Veigas, although this might be due to her being genuinely amazed by who he is, while he just likes to take the opportunity to sneer at the gods she worships, claiming that they lack the confidence to stop him.
  • No Sense of Direction: This is the reason why Lime met the Grand Chase to begin with, and she herself admits that she is not good with directions.
  • The Paladin: Hails from a nation of beings who are Always Lawful Good and wholly committed to spreading the word of the Creator, the grace of the Goddesses, the virtues of justice, love, and hope, or all three at once, through her words or her hammer regardless. As a Healer type, this trope also befits her skills, which are focused on healing, purging harmful status effects, and creating temporary Body Armor as Hit Points for the whole team.
  • Plucky Girl: If Lime wants you to understand the sayings of the Goddess, good luck trying to stop her, because she just will not give up, not even if you are Veigas. In fact, if she is placed in the same party with him in Adventure Dungeon, expect her to occasionally bother him about it.
  • Regal Ringlets: Her hair is styled into a massive one dangling from one side of her head in her Holy Order outfit.
  • Refuge in Audacity: She still continued to spread the grace of the Goddesses to the inmates of Purgatorynote  even after she was imprisoned there for doing just that in the open, and somehow, it actually works—when Sieghart, Dio, and Veigas found her, some of her demon inmates were beginning to believe in the things she was preaching about.
  • There Are No Coincidences: Lime believes that anything that happens is Because Destiny Says So. This includes her joining the Grand Chase after they found her wandering in the desert, and deciding to enlighten Veigas because he is consistently sneering at her beliefs.
  • Token Mini-Moe: She looks like one of the youngest members of the Grand Chase, except that she is not—at 20 years old, she is actually older than most of the other members of the Grand Chase.

    Dio Burning Canyon 
https://static.tvtropes.org/pmwiki/pub/images/kakao_dio.png
Leviathan
Ruler of the Demon World 
Sovereign of Evil (Limit Break) 
"Moderate Faction's Leader"
Voiced by: Yūma Uchida (JP)
Type: Assault

The head of Burning Canyon, one of the Moderate Asmodian tribes of Elyos. Dio participated in the Demon Wars in Aernas and fought alongside the denizens of Archimedia and other Moderate demons against the Extremist demons led by Heitaros Cratsus. They emerged victorious but the sealing of dimensional portals left Dio stuck in Aernas. He tries to do everything he can to go home but more than 2000 years had passed already. He crossed paths with the Grand Chase when they happened to investigate the ruins of Kounat like him.

He appears in the Crimson River tribe's domain in Elyos.


  • Authority Equals Asskicking: He is the chieftain of his demon tribe and is just as powerful. His ultimate skill has him just sit on a throne showing his power, dominating over his enemies while empowering allies at the same time.
  • Berserk Button: The Extremist demons in general especially Veigas, though Dio hates Heitaros much more than him. He also doesn't tolerate demons that stray from their role of Destroyer and keeps destroying what are not supposed to be destroyed, a trait he got from his father Werner.
  • Childhood Friends: With Ley.
  • Dark Is Not Evil: He may have the Obviously Evil looks, but he is definitely not.
  • Jousting Lance: He transforms his Death Star into a jousting lance and charges with it.
  • Noble Demon: Being a Moderate demon, he is against any atrocities done by Extremists and he wants to hunt them down for the sake of the worlds' order.
  • The Right Hand of Doom: His one arm is much more demonic-looking and is his second weapon, Rake Arm.
  • Sinister Scythe: His signature weapon Death Star. It can transform into other weapons as well.

    Rin 
https://static.tvtropes.org/pmwiki/pub/images/kakao_rin.png
Wngs of Life
Goddess Reborn 
Love of Heaven (Limit Break) 
"Rebirth of a Demon-Ridden Goddess"
Voiced by: Yōko Hikasa (JP)
Type: Healer

Rin is the current reincarnation of Agnesia, the goddess of life and purity. A long time ago, the goddess battled and defeated an extremely powerful demonic beast that consumed everything in its path. To ensure that the beast could never resurrect, Agnesia sealed the beast within herself, at the cost of losing her immortality and goddess powers, and being destined to reincarnate as a human girl whenever her previous host dies of natural causes, so that the seal over the beast would be maintained.

After a countless period of time, Rin was born in Gaon Village, a village that is isolated from the rest of Aernas, and she was showered with love when the villagers realised that she was the reincarnation of Agnesia. When Rin turned 15, a calamity befell the village. With the help of the villagers, she escaped and travelled to Kounat to find help. Eventually, she met and joined the Grand Chase.

The Party Scattering clash between Elesis and Belile in the prologue of Grand Chase Dimensional Chaser separated Rin and Edel from the rest, and they were considering exploring the dimensional gap together had Asin not found them and led them out of the dimensional gap and into Bermesiah. Rin subsequently worked with Edel and Asin to prevent Decanee from renewing hostilities between the Kingdoms of Serdin and Kanavan.


  • And I Must Scream: Defied; Rin knows that the fate of Agnesia is to die and be reincarnated for all eternity, otherwise the demonic beast would be unleashed on the world. However, she wants to Take a Third Option and find a way to combine the goddess and the demonic beast within herself into a single, unified entity, despite not knowing what the end result would be.
  • Barrier Maiden: As Rin is the reincarnation of the goddess Agnesia, who has the demonic beast sealed within herself, Rin's untimely death would not only kill the goddess, but also release the beast, allowing it to once again wreak havoc and ultimately destroy the world.
  • Blow You Away: Her standard attacks are gusts of wind from her fan.
  • Combat Hand Fan: Rin's exclusive equipment is the Goddess Hand Fan which, despite its namesake is, in-universe, more or less a mundane fan that is only empowered because Rin is using it.
  • Good Wings, Evil Wings: Rin's advanced outfits have her sprouting a pair of wings from her back; one is white while the other is black. The wings become fully white or black when she transforms into Light Rin or Dark Rin respectively.
  • Magical Barefooter: As a Healer unit, Rin's healing capacity is based on her Magic Attack stat. She also does not wear shoes in her standard outfits.
  • The Red Mage: Rin is a Healer unit who focuses on support as Light Rin, but when she transforms into Dark Rin, her skills also deal damage.
  • Semi-Divine: As Agnesia's reincarnation, Rin is empowered by the goddess's divinity. However, she is still a human with a mortal lifespan.
  • Status-Buff Dispel: Rin's Active Skills have a secondary effect of removing buffs from enemies within their areas of effect, recovering the health of all allies if they do.
  • That Man Is Dead: While Rin acknowledges that she is the current reincarnation of Agnesia, she also insists that she is no longer the goddess Agnesia, much to Io's chagrin.
  • Yin-Yang Bomb: Rin hosts the goddess within her who, in turn, has a demonic beast sealed within her. Using her skills repeatedly will transform her into either Light Rin or Dark Rin which alters the effects of her skills. The yin-yang symbol is also featured prominently in her standard outfits.

    Veigas Terre 
https://static.tvtropes.org/pmwiki/pub/images/kakao_veigas.png
Envoy of Destruction
Twisted Demon King 
Disciple of The End (Limit Break) 
"Dimension Twisting Demon King"
Voiced by: Daiki Yamashita (JP)
Type: Mage

Veigas is the Envoy of Destruction, one of the "Four Demon Kings", and current leader of the Hardliners, the other faction of demons that seeks to destroy all worlds, as opposed to the Moderates, who only destroy worlds that are already doomed to begin with. In the aftermath of Heitaros's failed invasion of Kounat, which resulted in Heitaros being sealed and the loss of much of the Hardliners' power, of whom he was their leader, Veigas assumed control of the demonic faction, disgusted at how far the Hardliners had fallen. Millennia later, upon receiving a message from the Creator to destroy Aernas, the world responsible for weakening the strength of the Hardliners, Veigas set out to Aernas, where he fought the Grand Chase in an intense battle. Veigas subsequently learned that the message he received from the Creator was a lie, and left the Grand Chase to search for the entity that had manipulated him.

Veigas returned to the Demon World, where he was approached by Pino, who managed to blindside him, knocking him unconscious and imprisoning him in Purgatory, allowing a revived Heitaros to wrestle back control of the Hardliners and kill or imprison anyone who was still loyal to Veigas. The Envoy of Destruction remained imprisoned until Sieghart, a Highlander, and Dio, the incumbent leader of the Moderates, both also members of the Grand Chase, started a prison break in order to free him. Despite his hatred for the both of them (especially Dio), Veigas reluctantly set aside differences and helped them to form the Anti-Heitaros Alliance, comprising Hardliners still loyal to him, the Moderates, led by Dio, and the gathered members of the Grand Chase. Subsequently, he decided to follow the Grand Chase as they travelled the dimensions in their search for Heitaros, only temporarily leaving them when they sidetracked to deal with Decanee trying to wreak havoc on Aernas a second time and assist Hwarin in recovering the List.


  • Alpha Strike: Veigas is one of the strongest Mage heroes in the game by virtue of his attacks frequently hitting the same target(s) all at once, doing astronomical amounts of DPS. This is amplified by his Passive Skill, which gives him a stacking, undispellable attack boost of up to 20% whenever he uses a skill. His Chaser Skill then exaggerates things by having up to two Assist Characters pile on extra damage when certain conditions are met. The only thing that can really stop the hurt is actual invincibility.
  • The Anti-God: Veigas's power, even when he is Brought Down to Badass, leads several demons to believe that he is this.
  • Arrogant Kung-Fu Guy: Veigas is very strong, even with his powers sealed, and he knows (and revels in) it. Dio had to spend considerable effort reasoning to him that, for once, taking on Heitaros alone is not going to work, and even then, the end result was Teeth-Clenched Teamwork.
  • Brought Down to Badass: Veigas's solo Curb-Stomp Battle of Nelia's clone and servant in the Underworld serves as a reminder of exactly why Heitaros prioritised incapacitating him over attempting to wrestle back control of the Hardliners—if he is moving about freely, and ends up finding a way to unseal all of his powers, Veigas alone is a direct and serious threat to the Greater-Scope Villain. Nelia, who is an extremely powerful demon in her own right, even lampshades this at one point.
  • But for Me, It Was Tuesday: Rin hates Veigas as he was the very individual who destroyed Gaon Village, but he does not care—for Veigas, who always leaves a path of destruction in his wake, A Million Is a Statistic, and Gaon Village is just another part of that.
  • Commuting on a Bus: Veigas's objective is to find and destroy Heitaros for good. For this reason, he parts ways with the Grand Chase during the Ellia and Pandemonium chapters, as their focus during these chapters diverged from his goal.
  • Dark Is Evil: A user of very dark magic and evil to the core, revelling in the destruction of everything else.
  • Deus Exit Machina: An in-universe example. When Heitaros invaded Kounat and fought the Creator Goddesses, which ended when they used the Aernas Hammer to seal him away, Veigas was travelling the dimensions in search for greater power, so he was not involved in the battle. Since Heitaros views Veigas as a very real threat, it is plausible that, had Heitaros waited until Veigas became the Empowered Badass Normal that he is known as in the current day before invading Kounat, the climatic battle with the Creator Goddesses might have ended very differently.
  • Emissary from the Divine: As a demon, Veigas is automatically this, since the entire species is created for the sole purpose of destroying worlds. In Veigas' case, however, this trope is exaggerated since he is far stronger than virtually any other demon, implying that he was specifically chosen by the Creator to be The Anti-God.
  • Empowered Badass Normal: It is heavily implied that a considerable portion of Veigas's strength comes not from the Creator, but from his own search for more power at the time of Heitaro's invasion of Kounat. This may justify why, despite having his power sealed by Nelia, he was only Brought Down to Badass.
  • Enemy Mine: Veigas is a Hardliner and will not hesitate to destroy anyone and anything that crosses his path. In particular, he has an extreme hatred for Dio, the incumbent leader of the Moderates, because their views clash (and Dio is Just a Kid from Veigas's point of view). However, Veigas's hatred for Heitaros is far greater; the threat of the latter's resurgence is serious enough for him to work with Dio, albeit with utmost reluctance.
  • Even Evil Has Standards: Rejecting destruction is the one thing Veigas despises more than anything else—he believes that anything that is dead should stay dead. For this reason alone, he hates Nelia and Heitaros more than anyone else, and will do whatever it takes to make sure they are Killed Off for Real.
  • Evil Cannot Comprehend Good: Downplayed; in spite of everything Veigas has ever said against her faith, Lime will never give up trying to get him to understand the sayings of the Goddesses, particularly if they are placed in the same party in Adventure Dungeon, and for all his might, Veigas is reduced to merely asking her to stop bothering him.
  • Godzilla Threshold: He is the godzilla threshold to everyone who has fought him in the present time. Heitaros's return is viewed as a threat serious enough for Dio to bust him out of Purgatory.
  • Heroic Comedic Sociopath: The threat posed by the Greater-Scope Villain is the very reason why Veigas, despite being an Omnicidal Maniac wannabe, accompanies the Grand Chase, a group of heroes who travel the worlds and inadvertently end up saving them due to the actions they take. This trope is especially prominent whenever he has a conversation with Dio, Sieghart, or Lime.
  • The Napoleon: Veigas is embarrassed by his short stature and dislikes having it being brought up. Rather conspicuously, his in-game bio specifically mentions including his horns (which stick upwards from his head a little) in calculating his height of 163 cm. Nelia believes Veigas is using Power Floats as a way to obscure this.
  • Noble Demon: For all his evilness and lust for destruction, Veigas does not consider himself to be above other reasonable beings of authority (such as Elesis), and while he was disappointed to learn that Hwarin was nothing more than a puppet queen, he does not belittle her for it and still recognises her authority as Queen of the Underworld. It is also worth noting that he tolerates Lime of all people, on a considerably higher level than his tolerance for Dio, although his dialogue with her, which often involves sneering at her beliefs, hints that he sees her as The Chew Toy.
  • Our Demons Are Different: Despite being an Asmodian demon, he has a human-like skin complexion and smaller horns, unlike the others.
  • Power Floats: Is always seen floating a few inches off the ground, regardless of whether he is stationary or moving. In one of her character page quotes, Nelia suspects Veigas is doing this to hide the fact that he is The Napoleon.
  • Power of the Void: His Active Skills involve attacking enemies with either a barrage of black holes that also function like time-delayed grenades, or a single gigantic black hole that sucks in all enemies within range as well as the aforementioned black hole barrage.
  • Pre-Mortem One-Liner: Veigas has a penchant for this, and although he probably did not intend for it to be so, him taunting Nelia with the one-liner "Your finish is sloppy", right as he dealt a One-Hit Kill to her during the Ancient Demon War, sticks in her recurring Flashback Nightmare after she was resurrected by Heitaros.
  • Purple Is Powerful: His attacks have an extremely dark purple aura, his regular outfits also feature a matching and very prominent purple hue, and he has purple hair. In addition to the Brought Down to Badass example above, in the first game, he single-handedly gave the Grand Chase the hardest battle they ever fought prior to the events of Dimensional Chaser.
  • Sixth Ranger: Veigas does not consider himself to be part of the Grand Chase and accompanies them only because they offer him the best chance he has of getting back at Heitaros, as well as anyone loyal to him.
  • Teeth-Clenched Teamwork: He doesn't like the idea of working with Dio but he has to deal with it due to him losing most of his powers. The feeling is mutual for Dio.
  • Token Evil Teammate: He teamed up with Dio, Seighart, and Lime to bust out of Purgatory, and subsequently followed the Grand Chase as they travelled the dimensions. As leader of the Hardliners, he cares naught for the fate of the worlds, and is only in it because Heitaros presents a greater threat to everyone and everything.
  • When All You Have Is a Hammer…: He sees everything as the proverbial nail that he needs to lay the hammer on.

    Edel Frost 
https://static.tvtropes.org/pmwiki/pub/images/kakao_edel.png
Serdin Kingdom's Swordsman
Frost Clan's Hope 
Grand Croix (Limit Break) 
"The Last Hope of House Frost"
Voiced by: Ayane Sakura (JP)
Type: Assault

Edel is the heiress of the noble Frost family in Serdin that still given high regard to swordsmanship in a kingdom dominated by magic, which lost their prestige during the war when magic became Serdin's main weapon. Edel has a twin named Adel who, being male and firstborn, should carry the Frost family tradition by becoming a swordsman and bring back the honor of their family name. Adel's crippling disease hindered him from leaving home, therefore it was up to Edel to restore their family's reputation by enlisting in the Knights of Serdin.One day, Edel realized that a curse had been put on her family when she returned home because of a strange pain in her right eye. To save the Frost family, she ventured to find the sinister red light that disappeared on the day they were cursed, as well as to rescue her brother who had been kidnapped by demons. She is one of the Twelve Disciples and eventually crossed paths with other Disciples in her journey.

The Party Scattering clash between Elesis and Belile in the prologue of Grand Chase Dimensional Chaser separated Edel and Rin from the rest, and they were considering exploring the dimensional gap together had Asin not found them and led them out of the dimensional gap and into Bermesiah. Subsequently, they worked together to prevent Decanee from renewing hostilities between the Kingdoms of Serdin and Kanavan.


  • Action Girl: Like Elesis, Edel is also a close combat fighter.
  • Art Evolution: Her Frost Clan's Hope's form's portrait is basically more body proportional version of her Major class's portrait in the original game, up to her entire pose.
  • Deadly Lunge: Her Frenzy Spirit attack.
  • Foil: In a way with Ronan. Ronan is a magic user in a kingdom filled with swordsmen and knights. Edel in other hand values the sword while coming from a kingdom dominated by mages.
  • Implausible Fencing Powers: She is very skilled in using a rapier.
  • Lady of War: Like Elesis, she is a skilled swordswoman but unlike her, she is more feminine and fights with grace contrasting Elesis's brute force.
  • Muggle Born of Mages: In a sense. Her clan is the last one remaining that values the sword in a kingdom who values magic more. It doesn't mean that all of them are muggles however since her brother Adel had an ability to open dimensional portals and it is the very reason the demons kidnapped him. Edel herself though indeed lacks magic.
  • Ojou Ringlets: She gains a pair in her upgraded form Frost Clan's Hope.
  • Pals with Jesus: Edel almost has a direct line to Io, Jupiter's Angel of Inquisition, because the latter has been keeping a constant watch over her since she was young. This gets played even straighter once it is revealed that her twin brother, Adel, is the reincarnation of Jupiter, the Dominion of Thunder and Lightning, as well as Io's master.
  • Sword and Gun: She mostly favors fighting using a Royal Rapier, but she also carries a flintlock pistol which she occasionally shoots.
  • Sword Beam: She shoots a crescent-shaped one in her Lunatic Blade skill.

    Zero Zephyrum 
https://static.tvtropes.org/pmwiki/pub/images/zerokakao.png
Battle Weapon
The Owner of the Demon Sword 
Advancer (Limit Break) 
"Creature Created to Control the Sword"
Voiced by: Taku Yashiro(JP)
Type: Tank

An artificial demon created by the demon sorcerer Oz whose purpose is to wield the demon sword Grandark which Oz created in order to defeat the ancient demon Duel and his sword Eclipse. After his creation, he arrived in Aernas to find Duel who was last seen there and he crossed paths with the Grand Chase during his search.

He makes his appearance in Elyos in the Burning Canyon chapter.


  • Artificial Human: Or rather, an artificial demon. He is solely created to wield a demonic weapon.
  • Blindfolded Vision: He wears a blindfold that appears like goggles, though in his upgraded form his blindfold changes to near X-shaped one.
  • BFS: His Grandark is a large sword with jagged edges.
  • Companion Cube: He considers Grandark not as a weapon but more as a friend, and even talks to it often. In return, the blade sometimes (and somehow) expresses its emotions in response.
  • Empathic Weapon: Zero's weapon, Grandark, is this. While the blade never speaks and has no face to express its feelings, it can somehow emote in conversations, usually in response to Zero saying something.
  • Mind-Reformat Death: Zero's Soul Temple persona is controlled by Grandark itself, with the sword erasing Zero's personality and taking over control of his body.
  • Moveset Clone: His Gran X skill is executed like Elesis's Critical X, same as back in the original game.
  • My Hero, Zero: Zero is the very first artificial demon created by Dr. Oz who is able to wield and use the powers of Grandark without going berserk. However, he is only able to partially do so, making him a Flawed Prototype.
  • Scarf of Asskicking: He gains a black scarf in his upgraded form.
  • Spikes of Doom: His Flecks of Gash attack. It also creates a shield for himself, provokes enemies and instantly kills enemy summons.

    Asin 
https://static.tvtropes.org/pmwiki/pub/images/kakaoasin.png
Last Successor
Blue Fox of Kanavan 
Fist of Infinity (Limit Break) 
"Blue Fox of Kanavan"
Voiced by: Nobuhiko Okamoto (JP)
Type: Tank

Asin's actual name is unknown. He was originally only known by his nickname, the Blue Fox of Kanavan, and he had the innate talent of reading the interests of people who approached him, most of them wanting to use him for a purpose. However, Blue Fox was weak, so despite being able to read the intentions of the people who used him for their own needs, he could never use them for his own gain.

When the Ascendant God separated Silver Land from Xenia, causing both lands to descend into chaos and ultimately resulting in the destruction of the Silver Knights, Blue Fox rescued the Silver Knights' second-in-command, Asin Tairin, after he was fatally injured from fighting a horde of monsters. Assuming that everyone he knew from the Silver Knights was dead, and knowing that he was going to die from the injuries he sustained, Asin Tairin took Blue Fox in as his student and trained him in martial arts, with the intention of letting Blue Fox continue the legacy of the Silver Knights. Realising that this was a perfect opportunity for him to get stronger so that he can stand up to those who want to use him, Blue Fox devoted himself to Asin Tairin's teachings. Asin Tairin eventually succumbed to his wounds, but not before conferring the status of Silver Knight on Blue Fox. As a mark of respect for his dead master, Blue Fox took his master's first name, Asin, as his own, and decides that the best way to meet his master's expectations is to become the strongest Silver Knight. In time, Asin crossed paths with Asin Tairin's other student, Jin Kaien, and the rest of the Grand Chase.

Asin was separated from the rest of the Grand Chase following the Party Scattering clash between Elesis and Belile in the dimensional gap. However, he found Rin and Edel and led them out of the dimensional gap back to Bermesiah, where they subsequently worked together to prevent Decanee from renewing hostilities between the Kingdoms of Serdin and Kanavan.


  • Animal Motifs: He is very closely associated with the fox, especially to those who know him, as his soft-looking demeanour conceals his cunning and sadism.
  • Damage Reduction: Asin's skills revolve around reducing the amount of physical damage dealt by enemies.
  • Deadpan Snarker: Snarking is his standard way of talking. If he is not snarking, it is an Out-of-Character Moment.
  • Jerkass: Asin has a way of talking that can annoy even angels like Io, and any action he takes is always with the intention of benefitting himself, often at the expense of others. This is partly because of his Dark and Troubled Past of being made use of by everyone who approached him, but also partly because he finds it amusing.
  • Legacy Character: Asin Tairin trained him and gave him the title of Silver Knight, with the expectation that Asin will carry on the legacy of the Silver Knights in his stead.
  • Making a Splash: His attacks are mostly water-like chi.
  • Meaningful Rename: Takes on Asin Tairin's first name after his demise as a mark of respect.
  • Red Oni, Blue Oni: The Blue Oni compared to Jin's Red Oni. Their designated colors aside, Asin is closer to a cunning Anti-Hero, his martial arts styles are more of technique than power, and his chi is based on water contrasting Jin's fire.
  • The Rival: He has a one-sided rivalry to Jin as a fellow student of Asin Tairin.
  • Unscrupulous Hero: Asin is always on the lookout for any opportunities where he can exploit other people for his own gain, even if they are his allies, and he rubs many people the wrong way. When pushed to make the call between good and evil, however, Asin is firmly behind the good guys.

    Ai 
"An artificial intelligence that takes her first step after a thousand-year wait"
Voiced by: Kang Sae-bom (KR)
Type: Mage

Ai is the Artificial Intelligence created by the Creator Goddesses to oversee the Throne of the Goddess, a defense system built by the Creator Goddesses to repel a future demon invasion on Aernas. She is loyal only to the manager of the system, who is any member of the Kounat Royal Family bloodline. At some point before the Great Explosion of Kounat, Ai received an Ominous Message from the Future from a then-unknown source that showed her the end of the Kingdom of Kounat and her eventual fate after over a millennium of dormancy—to accompany her new manager and companions. When Baldinar seized control of the kingdom, Ai sent Mari into the future and took The Slow Path after the rest of the Kounat Royal Family perished during the Great Explosion of Kounat, waiting for the girl to eventually find and reactivate her over a thousand years later.


  • Artificial Human: Ai initially appeared as a Super-Deformed Fairy-sized hologram, but Mari gave her a physical human body that she can transfer herself into, making her a Robot Girl.
  • Benevolent A.I.: Programmed by the Creator Goddesses to be this. The conclusion of her Soul Imprint missions shows that this evolved into Undying Loyalty.
  • Can't Live Without You: Due to the Creator Goddesses designating only members of the Kounat Royal Family bloodline as her master, Ai relies entirely on Mari, the only living member of the bloodline, to function.
  • The Champion: To Mari. As Mari is the only surviving member of the Kounat Royal Family bloodline, Ai's ability to function is linked to Mari, so she will assist Mari with everything.
  • Cool Key: Ai's exclusive weapon is the Heaven's Key, a key-shaped terminal that is used to access the Throne of the Goddess. With it, Ai is able to use various parts of the entire defense system at any time and place.
  • Exotic Eye Designs: Her pupils are exceptionally detailed, featuring a downwards-facing triangle framed by two brackets. In addition, her eyes have a built-in Eye Color Change into Red no-entry signs when she is angry or about to eradicate something.
  • Fling a Light into the Future: It was Ai who sent Mari into the future, seeing that she would be the Last surviving member of the Kounat Royal Family and, thus, the only remaining manager of a defense system meant to protect the entire world from a demon invasion in the distant future.
  • A Form You Are Comfortable With: Ai's Character Story shows her being able to switch from her fairy hologram to physical human form at will. She feels that organic beings are able to converse better with her when she is in her human form.
  • Genki Girl: She is ecstatic to finally be able to assist the manager and follow the Grand Chase on their adventures after waiting for over a thousand years, and it shows in her bubbly disposition towards almost everyone she meets and everything she sees.
  • Grew Beyond Their Programming: The Secret Test of Character in Ai's Soul Imprint missions is for her to achieve this trope and support the manager not because she is programmed to do so, but because she wants to do so.
  • Kill Sat: Similar to Mari's Eraser Special skill, Ai's Special skill, Destruction Plan, has her fire an overhead Wave-Motion Gun from the Throne of the Goddess at a target location, doing massive damage to all enemies in a radius and inflicting a temporary Damage-Increasing Debuff on those that survive.
  • Meaningful Name: The two letters of her name are the acronym for Artificial Intelligence, which is what she is.
  • Robot Girl: Although Ai is an artificial intelligence, she has full bio data just like other organic beings.
  • The Slow Path: Ai, as well as the Throne of the Goddess, cannot function without a manager to provide instructions. As such, when Mari was sent to the future and the Great Explosion of Kounat caused the death of the rest of the Kounat Royal Family, Ai went into a dormant state for over a thousand years, reactivating only after Mari learned how to use her powers to interface with the system.
  • Undying Loyalty: To Mari, especially if her Soul Imprint missions are completed, as it is revealed that Ai eventually chose to assist her rather than merely being programmed to do so.

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