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Characters / Dragalia Lost Alberian Royal Family

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(Alberian Royal Family (The Prince/Euden)| The Apostles)
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NPCs

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The Alberian Royal Family rules over the South Grastaean continent. The royal family have inherited the blood of dragons. A trait that allows them to undergo the Dragon Choosing, in which they may able to form pacts with dragons.

By order of appearance:

    General 
  • A Day in the Limelight: The Blood That Binds is an event that fully focuses on the royal siblings, particularly Valyx and Phares, after the events of Chapter 23.
  • Badass Family: Each relative is skill in some way. Even Emile has talent that he can utilize in the battlefield, even if it take him a while to realize it.
  • Big, Screwed-Up Family: It is clear the family has some big problems with Emile’s inferiority complex and Leonidas’s Might Makes Right ideals. Even Euden, the most even mannered of the bunch, has his faults such as sacrificing himself in an alternate timeline that results in utter destruction along with the fact that he was created using a piece of Morsayati.
  • Heel–Face Turn: Aside from Euden and Zethia, each member of the royal family start out antagonistic for one reason or another before eventually gaining redemption and joining their brother in his fight against evil. The only relative who refuses redemption is Beren who instead doubles down on his villainy.
  • Massive Numbered Siblings: There is a total of eight members of the royal family’s current generation.

    The Prince/Euden 
The protagonist of the game. The Seventh Heir of the Alberian Royal Family and the older twin brother of Zethia, the Auspex.

His Gala self came to be when he finally gained resolve.

His Summer self is the leader of the Boy Band The Summer Sizzlers.

The bonds he forged throughout his journey help him achieve an even greater power.

He has his own page.

    Zethia 
https://static.tvtropes.org/pmwiki/pub/images/zethia_r05_portrait.png
Auspex of Genesis
Radiant Auspex

"I will protect the future!"
Voiced by: Ai Kayano (Japanese), Shannon Chan-Kent (English)
Pact Dragon: Bahamut (Partial)
Element: Shadow [Gala], Light [Bondforged]
Rarity: 5 [Both]
Unit type: Attack [Both]
Weapon type: Blade [Gala], Wand [Bondforged]
Debut: Chapter 1 [NPC], Chapter 21 [Gala], Advent of the Origin [Bondforged]

The Prince's twin sister, the Holy Auspex of Alberia's Ilian Church and, subsequently, is not eligible to take the throne.

Using a blade from another world, her inherent dragon blood and her Auspex powers, she forges a pact with Bahamut and fights alongside her brother for the future.

Thanks to the power of Bahamut she wields along with the bonds she forged, she gains a powerful new form.


NPC
  • A Day in the Limelight: Is the protagonist of the "Forgotten Truths" Event.
  • Addressing the Player: The "Endless Waltz" wyrmprint story has Zethia speaking to and inviting "you" for a dance.
  • All-Loving Heroine: She is described as being incredibly kind, and tries her best to see the good in everyone. Despite not knowing Euden’s friend very well, she still trusts everyone in the Halidom for everything that they have done for her brother.
  • All of the Other Reindeer: As children, she and Euden were this to their older siblings, especially Chelle and Leonidas.
  • And I Must Scream: While she was being possessed by The Other. It even said that it abused her body, and she was once shown to be trapped in a black void while there. Thankfully, she is sent to the past to help Ilia, so her suffering doesn’t last too long.
  • Badass Adorable: She has an incredibly cute design, but Zethia can still be just as capable in a fight as any of her friends.
  • Broken Pedestal: Is this towards Elysium after hearing his plans for humanity and what he plans to do with Ilia.
  • Damsel in Distress: At the end of Chapter 1, she willingly follows an evil Aurelius to save everyone. When the Prince sets out to rescue her, that is what really puts the plot into motion. In Chapter 14, she is captured once again, mere hours after being rescued from Morsayati, this time by Nedrick and Volk.
  • Deconstructed Character Archetype: Of the Damsel in Distress. She spends most of the game acting as this, but she doesn’t want to be rescued by Euden. Zethia instead decides to stay with the bad guy, so that others don’t have to get hurt. She is perfectly capable of fighting by herself, but is willing to be with the villain so that they don’t hurt the people that she cares about.
  • Decoy Protagonist: Zethia is a decoy deuteragonist, as she can be see right alongside Euden and Notte in most promotional material. She’s also the first one to join Euden on his journey. However, very early on in the game, Zethia ends up getting kidnapped, thus making her a Damsel in Distress for most of the game. For the rest of the game, Zethia is mostly absent, save for the occasional Day in the Limelight. The game is actually about how being separated for all of this time has affected Euden and Zethia’s relationship, because even though they went on different paths, they’re still closer than ever.
  • Evil Costume Switch: The Masked Girlnote , who looks just like her, is dressed in a darker, more revealing outfit. This turns out to be what she wears after getting possessed by The Other.
  • Face–Monster Turn: Courtesy of The Other.
  • Fighting from the Inside: Turns out The Other can't simply take control of her without a fight. In the "Fire Emblem: Kindred Ties" Event she briefly reclaims control of her body to aid Euden, assuring him that she will maintain her hope in him, no matter what.
  • Guest-Star Party Member: During Chapter 1, she assists the party members with her healing. However, she leaves the party at the end of the chapter due to surrendering to King Aurelius.
  • Hair of Gold, Heart of Gold: She wants nothing but the best for everyone, and she's got golden locks.
  • Half-Identical Twins: Downplayed with Euden and Zethia, similar to Dipper and Mabel. Although they have the same face, same blond hair, and are even about the same height, they have distinct features, such as their eye color, with Euden having green eyes and Zethia having blue eyes. Although there is a slight subversion: Euden and Zethia are not twins, but rather, Euden is a clone of the original twin, Nedrick. When is comes to Nedrick and Zethia, this is completely averted, as Nedrick looks quite different from Zethia (even without his curse). This means that Euden looks just like a male version of his aunt.
  • High Priest: Basically the equivalent to the Pope in this setting. Most characters treat her with some degree of respect and reverence for this.
  • In the Blood: In Chapter 10, it's revealed that Alberius had defeated The Other by sealing it in his bloodline, allowing for the slight, but very real, possibility that The Other could awaken within any of his descendants, resurrecting himself using them as its host. Zethia was the unlucky winner of this generational lottery.
  • Idiot Hair: Much like her twin brother. It must run in the family.
  • Incorruptible Pure Pureness: She has a very strong moral center, believes strongly in bringing light and relief to the unfortunate and injured, and stopping evil and harm. This makes her fate in the first arc utterly tragic.
  • I'm Crying, but I Don't Know Why: Following the memory of Euden being erased from everybody except for Midgardsormr following the world's restoration, Zethia ends up eventually crying without remembering her brother after his disappearance.
  • Innocent Blue Eyes: Zethia has blue eyes, which are meant to symbolize her pure status as an Auspex.
  • Magical Barefooter: She is a magic user who goes around without footwear.
  • Nice Job Breaking It, Hero: In a way, Zethia is responsible for everything that has happened in the entire game. She intentionally let herself be captured by both The Other and Nedrick, and agreed to go along with their schemes. If she had stayed with Euden and friends, then The Other would have never risen to power.
  • Power at a Price: In exchange for going blind while shapeshifted, Zethia has enough power to counter Void Elysium and the ability to sense the flow of mana, enabling her to predict where her enemy's attacks will fly in advance.
  • True Blue Femininity: The gentle, graceful priestess wears a blue gown. She loses this during her time possessed by The Other; the Zethia from an alternate future also wears this outfit despite still being herself.
  • White Mage: She provides the party with healing when she's present on the battlefield.
  • White Magician Girl: An absolutely textbook example, with the only variation being that she wears blue, not white. The textbook-ness makes for a stark contrast to what she's forced to become twice over.

Gala

"I will this power to secure a brighter future for all!"
  • Alternative-Self Name-Change: Averted, unlike Zena who changed her name to help ease the confusion between her and present Zethia.
  • Alternate Self: A future version of Zethia from an unknown timeline where she got separated from her brother and Co after the battle at the Sacred Tree.
  • Bad Future: Her Adventurer Story takes place in one. All of the main characters save for Zethia and Ilia die, and Zethia entrusts her blade to Ilia, losing control over Bahamut in the process. Ilia then finds herself traveling between worlds before meeting with the Zethia of the main continuity in Chapter 21 of the campaign and reuniting with the Zethia Ilia traveled with and made a promise to.
  • Dark Is Not Evil: Zethia takes on a black-armored frame to go with her white hair and eyes as a result of her partial pact with Bahamut, but she's as far from villainous as it gets.
  • Power Makeover: When she invokes Bahamut's power, it has her hair be a little duller and let's her float.
  • Prequel: Her Adventure Story is actually one which explains how Main Story Zethia got her sword since it involves Ilia time traveling via world hopping near the end of it.
  • Promoted to Playable: Another form of Zethia becomes playable after Zena.
  • Mechanically Unusual Fighter: Moreso than most of the other fighters under this trope. She is an adventurer, yet she only has one skill, and instead of filling the way most other skills do, it fills automatically with the time getting longer on each use. Not only that, but instead of shapeshifting, she summons Bahamut who attacks on his own while using his skill when Zethia has performed a number of atacks while summoned, and he gives Zethia a huge boost to her standard attack power. She also has a unique dodge which is performed while in the middle of an attack.
  • Silly Prayer: She mentioned she prays to the Goddess daily, but finds it strange when "Ilia is nearby."
  • Took a Level in Badass: While she was always capable of fighting, Zethia forming a pact with Bahamut is what really has her up her game in battle, as she is now able to fight against the many who have wronged her.
  • Unexplained Recovery: She entrusts her blade to Ilia so she can give it to another Zethia from another world to take it, prior to losing control over Bahamut in the process. But apparently she also somehow managed to travel with Ilia.
  • Walking Spoiler: Talking about how Zethia becomes playable is impossible without discussing the events of Chapter 21's second half.

Bondforged

"I share with you the power of the Auspex."
  • 11th-Hour Superpower: Alongside her brother, Zethia gains her Bondforged form incredibly late into the game, and it is mainly used to defeat True Bahamut and Xenos.
  • Beyond the Impossible: Zethia proves herself powerful enough to kill Phraeganoth who is supposed to be immortal. Even Euden is surprised to see Zethia pull this off.
  • Cartesian Karma: Her Adventurer Story is about having to deal with this. While her siblings assure her that her actions while possessed weren't her fault (except Emile, who says she needs to atone for the trouble Morsayati cause in her body), she knows they care about her and that she needs to prove the rest of Alberia, even agreeing with Emile that whether she was in control or not that she needs to take action.
  • The Power of Friendship: This form manifested through the power of the bonds Zethia made with others along with the power of her pact with Bahamut.
  • Super Mode: Her scarf turns gold, and she gets a white dress. Her healing and Auspex abilities also greatened.
  • Where It All Began: In Chapter 2 of her Adventurer Story, while training with Elisanne, she brings up how the forest they're in is the same one she, Euden, and Notte started their adventure.

    King/Emperor Aurelius 
https://static.tvtropes.org/pmwiki/pub/images/aurelius_render.png
The Sage-King
Voiced By: Hidekatsu Shibata (Japanese)
Pact Dragon: Zodiark
Debut: Chapter 1

The current ruler of Alberia. King Aurelius sends Prince Euden to check for a Sacred Shard in the Prologue. But once Euden tries to return, things take a very dark turn, as it seems Aurelius has undergone a significant shift in intent following a journey of his own...


  • Alternate Self:
    • Has a playable one in Audric from Fractured Futures.
    • Zena's Adventurer Story reveals that he is still alive in her world due to Euden never visiting the Binding Ruins to stop The Other, but is living in exile, presumably because of the combination of Empress Zethia and the weight of his sins while possessed. However, he is the one to find the Dawnshard for his Zethia to use once she's freed from Morsayati.
  • Archnemesis Dad: Appears to be this in early Chapters. Later subverted heavily, as it turns out he's being completely controlled by The Other; in truth, he really does love his son dearly.
  • Authority Equals Asskicking: Raemond recalls that Aurelius was an absolute beast on the battlefield, and old age has apparently not slowed him down very much, as he's still easily able to Curb Stomp a Greatwyrm.
  • Dark Is Not Evil: He's an antagonist with dark powers, but the true benevolent Aurelius had been partnered with the Shadowwyrm Zodiark long before The Other took control of him to do evil.
  • A Day in the Limelight: Fractured Futures directly shows us what he did before and during the Binding Ruins exploration and was Promoted to Playable thanks to his Alternate Self Audric. This is further expanded upon in Cassandra's Adventurer Story, which focuses on her relationship with King Aurelius over the forty years she had worked as his Court Mage.
  • Died in Your Arms Tonight: After The Other departs him and fatally wounds him, he perishes in Euden's arms, becoming one with Zodiark.
  • Face–Monster Turn: He spends almost all of the early Chapters being the main villain due to being controlled by The Other. He gets better...sort of.
  • The Good King: Has long had a reputation for this, which makes his turn as "Emperor" Aurelius shocking. He really is one, and regains himself before passing on.
  • Good Parents: Dragalia Life shows that before being possessed, he was a model father (surprisingly so, given the Big, Screwed-Up Family nature of the Alberian royals), personally cooking his children dinner (despite having people for that) after their mother's death, reading them bedtime stories, and finding them pets. He even knew about Nedrick and his pact with Bahamut and was working to try and help relieve his burdens. He had even considered welcoming Nedrick back into the family as a prince, but was worried about the consequences that might have resulted for Euden.
  • Heroic Sacrifice: After the party finally catches up to him and Zethia and the Other has already moved to Zethia's body, he dies taking a blow from her to save the Prince's life.
  • Ignore the Fanservice: Cassandra's Adventurer Story shows a flashback where Cassandra tries and fails spectacularly to seduce a young Aurelius on Dragonyule, demonstrating that Euden's sex-oblivious apple didn't fall all that far from the tree.
  • I Was Quite a Looker: Cassandra's Adventurer Story (as well Fractured Futures through his de-aged, Unstuck in Time Alternate Self, Audric) show that Aurelius used to bear a striking resemblance to his sons, particularly the Bishōnen Phares.
  • Lineage Comes from the Father: All of the Alberian royal siblings inherited Dragonblood from Aurelius (whereas it's not even clear if they all share the same mother). Even Euden, despite the claims of him being switched at birth — the Euden we know has an artificially-made body, but carries the blood and soul of the original.
  • Merger of Souls: This is his final fate after he dies protecting his son. He and Zodiark had such a strong pact that he was able to become part of the Dragon's soul even after death.
  • Oblivious to Love: Apparently runs in the family, as he somehow remained entirely unaware that Cassandra was carrying a torch for him for his entire life despite some pretty overt overtures on her part.
  • Papa Wolf: He wasn't able to protect Zethia, so he dies protecting the Prince and gives his spirit to Zodiark so that he can keep him safe even after death.
  • Parental Betrayal: Euden takes Aurelius's sudden shift to evil very hard, to the point that he refuses to accept that the man running the Dyrenell Empire is actually his father at all, rather than some doppelganger. He's half-right—he was possessed.
  • Promoted to Playable: Becomes recruitable during the Fractured Futures Event, as Audric. Gala Audric basically becomes a fusion of himself and the deceased Aurelius.
  • Real Men Wear Pink: Dragalia Life #78 shows him in a polka dot apron that says “I <3 My Kids” while also having a bow in his hair.
  • Taking the Bullet: He jumps in front of a blow aimed at his son the Prince, dying soon after.
  • Unwitting Instigator of Doom: Exploring the Binding Ruins nearby provided The Other a catalyst for strengthening itself and kickstarting the entire plot. However, Fractured Futures shows that Aurelius—or at least one version of him—was fully aware that entering the Binding Ruins would result in his possession by the Other, but he allowed it to happen anyway because the alternative of Euden's possession would be far, far worse.
    • It is later revealed in Chapter 22 that he was deliberately attempting to make contact with The Other and knew he was taking a risk by doing so, but he was doing it in hopes he could help Nedrick.
  • Walking Spoiler: Kinda obvious, though it's mostly a spoiler for the early Chapters.

    Emile 
https://static.tvtropes.org/pmwiki/pub/images/emile_render.png
Pride's Pinnacle
Artistry’s Pinnacle

Voiced by: Yoshitsugu Matsuoka (Japanese), Samuel Vincent (English)
Pact Dragon: Mercury (Formerly)
Element: Water [Gala]
Rarity: 5 [Gala]
Unit type: Support [Gala]
Weapon type: Wand [Gala]
Debut: Chapter 2 [NPC], Chapter 23 [Gala]

The sixth sibling in the line of succession. He's a spoiled and manipulative man who takes sadistic pleasure in attacking the Sylvans. Although, as you scratch the surface, the man's insecurities become more and more obvious.

After many years of being in the shadow of his siblings he finally gets his moment to shine when he leads the Dyrenell to aid them against the Progenitor.


NPC
  • 0% Approval Rating: Emile is not very well liked by anybody. Euden is the only person who never really says anything directly negative about Emile, but even he admits that they aren't on good terms.
  • Ambiguous Situation:
    • It was originally unclear what happened to him after being confronted by a recently activated and rampaging Laxi in Chapter 11. Did he get injured or did he run away? It wasn't revealed until the Chapter 14 Interlude that he ran away and survived; and has now taken the now-empty throne of Dyrenell (although it's implied Chelle is, once again, playing him like a fiddle).
    • Whether or not he ended up having a Change of Heart following the end of the Persona 5 Strikers crossover. His Shadow departs peacefully and the Jail disappeares, but Emile doesn't appear to be acting any differently than normal. That being said, events and stories featuring Emile after that have slowly been providing positive character development, most prominently in Stranded Scions and Gala Audric's adventurer story, where he admits he's a terrible ruler but doesn't know what else to do, so he indulges in vanity. Fortunately, Audric provides him with fatherly advice that he seems to take to heart.
  • Bad Boss:
    • He brings several guards with him to Clave Loy'lune, but in contrast to Euden's companions helping him and vice versa, Emile's guards all die and he throws a fit about alleged incompetence. He gets even worse come Chapter 11. Once in control of the android army, he proceeds to send them and whatever guards he has left to attack a nearby village and kill everyone in sight including his brother, casualties be damned. And, even after he "takes" the throne, his guards openly mock him and one even states he would have been better off picking any other sibling to serve but Emile.
    • This has changed as of Chapter 23. Sure, he's still kind of an ass, but it's clear that his change in attitude and leadership has inspired legitimate loyalty in his men.
  • Be Yourself: Turns out that's the biggest theme of his character arc - see Hidden Depths below. Much of the reason he's become such a miserable asshole is because he's been pushed towards trying to imitate his siblings, who excel in talents he cannot, instead of embracing the pastimes he loves and talents he excels in. His arc is largely getting over his inferiority complex and learning to utilize his real talents to become a better person and the sort of ruler his siblings cannot be.
  • Big Brother Bully: He's constantly angry and insulting towards Euden.
  • Bullying a Dragon: In the most literal sense, when he dared to order Mercury not to break their pact despite making it clear he never cared about her wishes to protect the ocean.
  • The Bus Came Back:
    • After he was gone for three Chapters, he returned in Chapter 14's Interlude. When Euden and his group went to North Grastaea to save Zethia and left Sol Alberia with an empty throne, Emile shows up again and proclaimed that he will become the King of Sol Alberia. It's implied that Chelle left Emile in Sol Alberia to avoid the power vacuum.
    • Finally comes back into the spotlight proper in Chapter 23, by successfully rescuing everyone from the Progenitor.
  • Butt-Monkey: Dragalia Life turns him into one, showing him little to no respect as a prince and even less when he's the Emperor.
  • Dark and Troubled Past: Implied. Euden mentions that he can't truly write off Emile because Emile has suffered the most of any of them, but what he means isn't explained. The Caged Desire crossover event with Persona 5 Strikers not only explicitly makes him a Jail King, all of whom are explicitly sympathetic in some way or another due to past trauma and a Dark Secret, it reveals that Emile has had a really bad time being compared to his more talented siblings, and when Euden completely surpassed him by defeating him in battle during the Jupiter arc, that broke him. Morgana actively sympathizes with him, as he notes that he was in a similar situation at one point, and believes that without his friends to help him out of it, he could've become just as bad as Emile.
  • A Day in the Limelight: Caged Desire features Emile and the trauma that's shaped him into who he is in the game.
  • Dark Horse Victory: He's this by Chapter 14, taking over the Empire's throne after Beren absorbs Morsayati's soul and Euden doesn't even claim the throne.
  • Determinator: The party can't help but be mildly impressed after he climbs a mountain to confront a Dragon alone out of sheer stubbornness, long after all of his men have fled.
  • Dirty Coward: How cowardly is he? He won't even fight someone he hired to lose to his soldiers. As of Chapter 23, he's still a coward, but he's formed enough of a backbone to lead two seperate charges to save the day, including leading an army of civilians who he inspired to keep fighting.
  • Engineered Heroics: Emile plans to "earn" the people of Sol Alberia's love and admiration by saving them from bandits he hired to attack them.
  • Glad I Thought of It: After a subordinate suggests that Emile earn the people's respect by helping them, Emile immediately claims he came up with the same idea and takes all the credit for it.
  • Harmless Villain: Elementary Escapades has him in this role, as his secret for showing off the Dyrenell Empire's might is... a giant statue of himself.
  • Hate Sink: Emile is by far, the most despicable of the royal family, being nothing more than a cruel and stupid coward. Whereas Leonidas undergoes Character Development and pulls a Heel–Face Turn to help Euden, Phares, while amoral, genuinely does care for his forgotten brother Beren, Chelle actively helps Euden in her own way and eventually joins his party, and Valyx is A Father to His Men, Emile has absolutely zero redeeming or sympathetic qualities whatsoever. Caged Desire shows that this is a byproduct of his Inferiority Superiority Complex, and he's dug a hole for himself so deep that whatever decorum he does observe is all that's keeping him from full-blown monstrosity. Fortunately, he has been slowly climbing out of this pit thanks to his family - in Stranded Scions he openly decided to fight the weakened second fiend by himself instead of Leonidas despite his own weakness, actually demonstrating some bravery for once, and in Gala Audric's adventurer story he confesses that he knows he's being a bad ruler but because of Alberia's militarism he's been trying to emulate his siblings, which is the wrong path for him, and Audric/Aurelius believes that Emile can be a good king in his own way, he just needs to learn to stop trying to imitate his siblings and draw from his actual talents.
  • Hidden Depths: Caged Desire has Euden reveal that Emile is gifted in painting and music to where he used to teach Euden when they were kids. This reveal comes as a surprise to everybody as they didn't think Emile taught Euden anything. This is probably at least partly why he possesses his Inferiority Superiority Complex - his only talents are in areas of seemingly poor value for a prince compared to the talents his siblings possess. Gala Audric's adventurer story expands on this - Alberia is a nation over-reliant on militarism, and thus how its government solves problems is too biased towards power, which can cause problems within the kingdom, whereas Emile is more talented in more peaceful arts and could even become The Philosopher King capable of changing Alberia into a better nation in a way his siblings cannot, but is being constantly compared to his siblings and thus unable to escape their shadows, which fuels intense resentment. He gets to show off his talent in the fine arts in Elementary Escapades. According to Audric, he actually wrote a pretty damn good play about King Alberius, too.
  • Hidden Villain: All the fiend attacks that happened in the "Trick or Treasure" Event were because of Emile painting a fiend summoning sigil. The only other person who confronts him is Silke, who makes him spill the rest of the ink used to make the sigil.
  • I Let Gwen Stacy Die: When Leonidas falls over a cliff protecting him, Emile thinks he died and blames himself for it, feeling that he wasn't even worth saving.
  • Inferiority Superiority Complex: All his older siblings outrank him and are better fighters than him, so he unwinds by lording over his troops as well as Euden, who had yet to form a pact at the start of the game. As Euden starts beating him time and time again, he becomes increasingly desperate and childish, not wanting to become the "useless" sibling again. The trope gets exaggerated in Dragalia Life #17 with him considering all of Euden's traits his that he rationalizes that everyone's jealous of him. One soldier in the room asks if he's serious while another says this is just on a good day.
  • Ineffectual Sympathetic Villain: By Chapter 4, he goes more in this direction. Without Mercury, he's scrambling to claw out some kind of scrap of relevance in his large family and has clearly always felt comparatively irrelevant (and never had someone like Zethia to help keep him grounded), with Euden taking another Dragonpact from him almost pushing him over the edge. It's clear he's got virtually nothing otherwise, and even in-universe both Euden and Luca pity him. Keeping in mind that Emile previously destroyed Luca's sylvan village.
  • It's All About Me: As "Caged Desire" shows, Emile's distorted desires have him loved by everybody, while also showing him to love nobody but himself.
  • Jerkass: He's one not just to his own brother, seeing him as nothing more than a traitor to "the Empire" (that is, his family), but to everyone else as well, including his own Dragon. His jerkassery goes to new heights once he gains control over the android army, as his first action after gaining control is to attack a nearby village for no reason other than to show dominance. And then Caged Desire turns him into a Jail King, with all the further Sanity Slippage that comes with it.
  • The Load: Emile starts out as such in "Stranded Scions". He starts off uncooperative with his siblings while they are stuck on the island, especially Euden. After witnessing Leonidas Taking the Bullet for him and falling off a cliff, he begins to pull his weight and even volunteers in finishing off the fiend that fell in the pitfall trap they made while the rest of the party deals with the other one.
  • Nice Job Fixing It, Villain: When Chelle showed off the androids and how to control them, Emile steals the controller so he can use them, then decides to boast his newfound power by using the androids to destroy a village and try to kill Euden. Thanks to Emile's carelessness, he loses control of the androids, who ultimately end up joining Euden, which is exactly what Chelle was planning.
  • Not Worth Killing: Let's be honest, the reason this asshole hasn't been killed and tossed into the nearest ditch is because basically everyone deems him to be far too pathetic to kill.
  • Paper-Thin Disguise: Dragalia Life #318 has him go into a hot spring and see Ranzal and Euden are there. His disguise? A simple pair of glasses.
  • Pitiful Worms: When he first confronts the party in Chapter 11, he refers to them as "insects scurrying out of hiding."
  • Remember the New Guy?: He's an in-universe version of this where nobody knew he existed compared to his more successful older siblings, his cursed brother Beren, and even his younger twin siblings having done more to become known.
  • Sanity Slippage: Chapter 11 shows him starting to lose it, thanks to his constant losses to Euden, that he thinks nothing of unleashing androids on the masses just to settle a score with his little brother. Caged Desire shows that he actually started to crack after his loss back in Chapter 4; Chapter 11 was just the first time the audience witnessed it.
  • Sensitive Artist: Emile's character plays with this trope. He's introduced as a narcissistic jerk with exceptional talents in art and music, who is unfortunately so much less accomplished than his siblings that most people don't even remember he exists. His noxious personality however is shown to be the product of an Inferiority Superiority Complex caused by the fact that Alberia is a Might Makes Right nation, which biases the government and culture towards brute power and strength. Because Emile's skills lie in the more peaceful realm of art and diplomacy, he's constantly overlooked, despite him having the potential to be The Philosopher King and changing Alberia into a better nation in a way his siblings cannot. Thus, Emile's jerkass demeanor is him rejecting those parts of him that he has been taught to see as a weakness. Once he learns to embrace his sensitivity, he becomes a more compassionate person and capable leader, though he's still a bit of a jerk.
  • Successful Sibling Syndrome: Has a massive complex over being a hopeless Spare to the Throne stuck in the shadow of all but one of his siblings, his one solace being that at least he's better than Euden. So when he realizes that Euden might be much more important in the grand scheme of things, he absolutely loses it. Caged Desire reveals that his defeat at the hands of Euden straight up broke him.
    Emile: You have betrayed me! And here I thought I'd been blessed with a bungling failure of a brother... I was finally smarter than someone in this accursed family. Stronger. Better. But then you snuck off and claimed a dragon! You raised an army and stole my dragon, but even THAT wasn't enough for you! You have to come and take my only hope of regaining some shred of what I've lost?! Have you not taken enough? Have you not humiliated me to your satisfaction?!
  • This Cannot Be!:
    • He has this reaction when Mercury breaks her pact with him to join the Prince's party.
    • He has this in Chapter 3 of Gala Audric's story, seeing his dead father come to life before him.
  • Trademark Favorite Food: According to Dragalia Life it is grape juice.
    • In #104 he got tricked by Harle to try a supposed "rare new variety" grape juice when it was really a concoction that Leif made.
    • In #317 he goes in disguise to an establishment that sells high-quality grape juice. He samples one and learns from the shopkeeper that it was a vintage from Saint Lotier, the same city that his former pact dragon Mercury protected. He gets a guilt trip when he hears from the shopkeeper who doesn't know his true identity that because of him tricking her that Mercury might no longer protect the waters of Saint Lotier so the next batch produced might not be as good.
  • Unwitting Pawn: In Chapter 11, where Chelle plays him like a fiddle.

Gala

  • Big Damn Heroes: Shows up in the nick of time in Chapter 23 with the Dyrenell Imperial Army to save everyone from the Progenitor.
  • Cowardly Lion: He is still just as much of a coward as before, but he is more willing to step into battle while admitting he doesn't want to.
  • Dumbass No More: In Chapter 23, he's demonstrated that he's sharpened up quite a bit, or to be more accurate, harnessing his true talents and intelligence. He gives Euden multiple What the Hell, Hero? speeches that make legitimate points, much to Chelle's surprise. This is mostly due to taking Audric's advice to heart.
  • I Let You Win: His boss quotes in Operation: At your service for when he is beaten give this vibe. Of course, this being Emile, he is most likely just boasting.
    Emile: Fine. I'll let you off easy this time.
  • Jerk with a Heart of Gold: Has grown into this as of Chapter 23. Sure, he's a bit haughty and rude still, but he genuinely cares for the welfare of his people deep down, and provides genuinely good advice to Euden.
  • Jerkass Has a Point: He's still prone to demeaning and belittling everyone around him, he just now makes actual arguments instead of base insults. As examples from Chapter 23: Euden hears people in trouble and wants to rush out to help — Sit your butt down; you're hurt and have no plan. Do you really think you can coast on Right Makes Might forever? Euden doesn't want to abandon refugees to go on another mission — Oh, and you're the only one that can help them? Get over yourself; you're not irreplacable. The refugees start succumbing to despair and want to give up — This is pathetic. I may have failed everything I ever tried, but at least I tried!
  • Lethal Joke Character: Emile certainly appears to have been purposefully downplayed in power compared to other gala as not only does he have a dragondrive instead of a regular shapeshift, but said dragondrive involves Mercury attacking him upon activation and shutting off immediately after. Not only that, but his regular skills don't do any damage and are just support skills. That being said, he benefits heavily from having shared skills as damage from those is increased by 150% and fill up faster for him. He also has four more skill points allowing him to equip shared skills with higher costs.
  • Redemption Promotion: Big time. Emile was essentially a Harmless Villain before. Now he not only leads the Dyrenell Empire, he does so to save Euden from the Progenitor and manages to motivate the citizens of Grams to stand and fight for their home as well.
  • Took a Level in Kindness: His return in Chapter 23 reveals that thanks to Audric's advice, he's become a better and more compassionate ruler. His adventurer story goes deeper into it when he attempts to get people to follow him only for them to let him know how they felt of his rule without realizing who he is,note  pointing out how much funds he wasted and how he was focused more on himself than on others which really gets to Emile and motivates him to be better. Though, old habits die hard, and now he's a Jerk with a Heart of Gold more than anything.

    Valyx 
https://static.tvtropes.org/pmwiki/pub/images/valyx_render.png

https://static.tvtropes.org/pmwiki/pub/images/a1d33176_6e79_4161_a28e_1efadfae8785.png
The Unbending
Voiced by: Shunsuke Takeuchi (Japanese), Nils Hognestad (English)
Pact Dragon: Thor
Element: Light
Rarity: 5
Unit type: Attack
Weapon type: Axe
Debut: Chapter 6 [NPC], The Blood That Binds [Playable]

The fourth of Aurelius' heirs, Valyx is a stout-hearted, honorable knight who is highly loyal to his kingdom. He believes strongly in leadership only going to those who possess the necessary virtues for it. Unfortunately, when Alberia becomes Dyrenell, he still believes his oaths of loyalty apply to the new Empire, and that duty compels him to serve, putting him in conflict with his little brother. He is pactbound to the Light Dragon Thor.


  • Ambiguously Brown: Valyx looks completely different from the rest of the royal family, having a darker skin tone and sporting dark brown hair. The wyrmprint, Memories of Youth somehow makes this even more ambiguous, as the lighting of the art makes it tough to tell if Valyx is merely in the shade or truly has a darker skin tone.
  • Anti-Villain: Valyx is genuinely a righteous, upstanding knight who believes in leadership requiring virtue, selflessness, and loyalty. Unfortunately, despite Old Alberia taking a dark turn as Dyrenell, he still believes that simple base treason invites worse chaos and would make one little better than a bandit, and while Euden might have virtuous intent, he is still technically a rebel by Chapter 6. Valyx ends up impressed with his little brother, but can't simply set aside his previous oaths on a whim, promising to cross steel with Euden again... but clearly hopeful that Euden will turn out to be a good ruler.
    • This is also the case in Chapter 13's EX Story. As the night before Leif and the White Sparrows were to leave the Empire and join the Prince. Valyx shows up, revealing that he already knew what Leif was up to and came to stop him and personally take his head. However before the two could really fight, the two shared their motives of why they stick to their beliefs. In the process, Valyx is impressed and finally lets Leif go, but notes that next time they meet, it will end with them clashing swords.
  • Bears Are Bad News: Valyx's banner and shoulder guards have the bear as a theme, and he is not to be trifled with in battle.
  • Beef Gate: His boss fight is where the game takes the kid gloves off. You have to fight him twice, and he's an introduction to the "Imperial Onslaught" concept - wherein you fight an Imperial leader who can summon a whole mess of cronies while also having purple-mark special moves (meaning your own skills can't inherently dodge the attack).
  • Berserk Button: Nothing ever really fazes Valyx outside of battle, save for two buttons best showcased in the Chapter 13 Interludes when the Northern invaders hit both at the same time.
    • First: He is a Father to His Men and as such hates to see them die without any sort of honor or subjected to something worse, so the sight of his scouting party being utterly decimated with two members killed without doing anything and the third tortured extensively gets him VERY worked up. Once he makes sure the third soldier is alright and sent home, he immediately has his troops sent out to find out who, or what, did this.
    • Second: He also heavily dislikes the enemy making a mockery of his kingdom and army, as the instant he sees a group of five invaders who are shown holding up a desecrated flag from his kingdom in a mocking manner, he instantly tells everyone to charge at them and make sure they spend "An eternity in hell!"
  • Big Little Brother: He absolutely towers over his sister Chelle, who's older than him by a year, best shown in The Nobles' Day Off wyrmprint.
  • Brainwashed and Crazy: Chapter 15 has Nedrick put a mask on him that brings out all of his built-up rage and angst to the surface, nearly converting him into an Agito.
  • The Cameo: Appears in Dragonyule Malora's Adventurer Story.
  • Chaos Is Evil: This seems to be his basic mindset. He doesn't appear to enjoy Dyrenell all that much, but will put up with it if it provides stability. To his credit, he doesn't hold anything against Euden's rebellion, and challenges Euden to make it a force for Order in its own right.
  • Determinator: Despite being a royal scion of Alberia, he is noted to not be able to match up to Leonidas' valor, Phares' intelligence, or Chelle's cunning, but he is fully determined to become strong enough to stand on his own among his siblings. This trait is what ends up allowing him to form a pact with Thor.
  • Enemy Mine: He ends up working alongside Malora to take down a corrupt noble in his territory during her Dragonyule Adventurer Story.
  • Exact Words: In Malora's Dragonyule Adventurer Story, he tells her to retrieve the necklace from Delchi by sunset or he would find her and deliver the final judgement himself. Malora is captured by Delchi and held captive long after the deadline, prompting Valyx to arrive. Malora expect Valyx to punish her, but it turns out, he intended to deliver the final judgement not onto her, but onto Count Delchi.
  • Expressive Shirt: His armor does this in Dragalia Life #258 when he gets called an "old bear man" despite the fact he's 22.
  • A Father to His Men: The one thing that is unquestionable despite his motives is that he is completely respectful and understanding of the men under his care. While firm and rough at times, he will never go overboard and ensures they do their best. In fact, one of his Berserk Buttons above is basically seeing his men killed dishonorably or cruelly tortured.
  • Forced into Evil: His adventurer story reveals this to be the case. He actually opposed Morsayati while Aurelius was possessed. However, Morsayati threatens to possess another of his loved ones while letting Valyx know that he would only kill his father along with causing bloodshed. The amount of grief pushes Valyx into submission.
  • The Ghost: While Valyx has a Dragon named Thor, it wasn't seen when he invoked it until an update. Finally averted in Chapter 15 when Thor serves as the boss.
  • Hollywood Genetics: Valyx doesn't look remotely similar to the rest of his siblings, as they all have blonde hair, pale skin, and blue eyes, while Valyx has brown hair, dark skin, and brown eyes. However thanks to the Wyrmprint "Memories of Youth," it’s implied that it is merely a tan.
  • Large and in Charge: His portrait suggests he's absolutely enormous compared to most people (though his in-game model isn't too much bigger than other player models), and he's in command of one of Dyrenell's armies.
  • Light Is Not Good: He and his Dragon, Thor, are of the Light Element, but he still sides with the Empire, albeit not willingly.
  • Only the Worthy May Pass: Or survive, in this case. A large part of the motivation for Valyx's attack on Euden's stronghold in Chapter 6 is to see if he really is worthy of being a leader. If he didn't manage to match up to the three necessities of kingship in Valyx's mind, Valyx would've cut Euden down without hesitation. Seeing the commonfolk inspired to try and defend Euden with little more than farm tools, though, convinces him that Euden has what it takes to be a leader.
  • Pet the Dog: In a Chapter 13 Interlude, one of his men is tortured extensively and left alive solely as a warning to the army. Valyx's response? He makes sure the soldier has plenty of rest and is healed, then sent home to further rest mentally. Then he has every soldier march out at once to take care of whoever did this!
  • The Faceless: Valyx's Dragon Thor. The most we've seen of him, until Chapter 15, is some outlines and a handful of small details, like his muscles. That is, until he was made summonable in Gala Dragalia.
  • To Be Lawful or Good: Valyx's essential conundrum. He's not blind to what Alberia is turning into as Dyrenell, but he feels he can't just abandon his oaths of loyalty to country and family simply because of bad turns of policy and a sketchy change in leadership that still (seems) to be in the family. Ultimately, he decides to be Lawful and remain with Dyrenell, although he's very pleased to see Euden growing into a capable leader, despite being a rebel. His adventurer story shows he wasn't quite as willing to make this decision as he led on, revealing he actually opposed Emperor Aurelius over the change only to be forced into submission.
  • Token Good Teammate: Takes no love from opposing his brother, seeing it as merely his duty to take down Euden, lest the chaos cause more damage to the Empire and its people. When he realizes that not only does Euden have the support of the people, but that his men can't fight through them without heavy losses on both sides, he gracefully retreats to spare the bloodshed. Then it is revealed in his adventurer story that he wasn't even siding with the empire willingly, having been forced to in order to prevent an even worse disaster.
  • Warrior Prince: The fourth heir in line for the throne, who fights in the frontlines.
  • The Worf Effect: Gets hit with this hard when he fights Nedrick.
  • Villain Has a Point: Euden is forced to admit that Valyx actually does have good reason to be suspicious of his activities following Zethia's possession by The Other and ascension to the Dyrenell Empire's throne—quietly amassing a force of defectors with no clear end goal or motivations beyond "Dyrenell bad" is as much a recipe for an aimlessly destructive terrorist cell or bandit horde as it is for a haven for refugees merely seeking sanctuary, especially when led by a teenager with no actual prior leadership experience. This turns out to be the final push Euden needs to officially declare the foundation of a sanctuary kingdom and take up the role as its king.
  • Younger Than They Look: Dragalia Life #258 reveals that he's only 22 years old despite his appearance.

    Phares 
https://static.tvtropes.org/pmwiki/pub/images/phares_render.png
https://static.tvtropes.org/pmwiki/pub/images/274133bd_a85c_4cff_9534_a8740599a0fb.png
The Dawning Wind

Voiced by: Satoshi Hino (Japanese), Jake Gillespie (English)
Pact Dragon: Uranus
Element: Wind
Rarity: 5
Unit type: Support
Weapon type: Lance
Debut: Chapter 7 [NPC], The Blood That Binds [Playable]

The second of Aurelius' children. He is a scientist who prefers to remain neutral in the war between Dyrenell and New Alberia. He also suffers from a rare disease called Wyrmscale, which will kill him eventually. His entire motive is to find a way to stop that. He is pactbound to the Wind Dragon Uranus. Or rather, was.


  • Above Good and Evil: He repeatedly states that he doesn't particularly care for high-minded moral concepts. This mindset is what allows him to partake in working behind the scenes to help the Other fully resurrect, just so he's one more step closer to getting a body to handle the Wyrmscale.
  • All According to Plan: He's revealed to have played a part in the Other's full resurrection as Phase 1 of his plan of curing his own Wyrmscale, and is quite pleased to see it play out as he intended. Phase 2 will have him unleash a Dark Secret that his family has tried to seal away (which turned out to be Beren), and the implication as to what this secret is anything but good. And it's implied that he did all that to take control of Elysium's body with the help of Beren.
  • The Atoner: After breaking free from Xenos's influence, Phares becomes dedicated to doing what he can to help fix the damages he caused even while he is dying.
  • Big Bad: With the reveal that he is the Progenitor, he is shaping up to be such from Chapter 21 onward. This gets subverted in Chapter 23, when Phares actually breaks free of the Progenitor's control briefly revealing himself to be another of the Progenitor's puppets.
    • Fully subverted as the Progenitor finally leaves his body in the second half of Chapter 23, and as a positive side-effect, Phares' body no longer is vulnerable to his wrymscale condition, allowing him to fully commit to the side of good.
  • The Corruptor: You know those Void Battles you partake in constantly ever since they were introduced near the beginning of this game's lifespan? The end of Chapter 12 reveals that Phares himself is responsible for all that, with his younger brother Beren allowing him to make them EN MASSE. Considering who is truly in control of his body, it makes a lot of sense.
  • Cursed with Awesome: He's afflicted with Wyrmscale, which allows him to No-Sell Ranzal's attack. Becomes less awesome when its revealed that it will slowly transform him into a Dragon, and his body can't handle the change, as he'll die once he fully converts. His main goal is to find a way to make his body handle the change and to remove the "Cursed" part of this trope.Of course, that's what he says. He (or rather, The Progenitor in his body) truly doesn't mind the scale body. Though once the Progenitor leaves, Phares reveals that the Progenitor hanging out in his body actually pretty much rendered the issue of the wrymscale killing him to be a non-issue.
  • Dead All Along: The Progenitor's testament in the second half of Chapter 21 reveals that Phares feared death to the very end and could not overcome wyrmscale; the Progenitor thus helped himself to the emptied husk pending a Deal with the Devil. At least that is what the Progenitor believed, but Phares reveals himself to be Not Quite Dead as he tells the party to kill him to prevent the Progenitor from returning. When the Progenitor fully revives, Phares gets the added bonus of fully regaining his body, with no risk of dying again from wrymscale.
  • Dissonant Serenity: He maintains his calm and composed demeanor regardless of the situation, even when he shows up with an army of Void Dragons or when explaining his true motives.
  • Even Evil Has Standards: As amoral as he is, he knows better than to trust a Smug Snake like Harle, and openly states his disgust for the man. Which becomes a bit weird, considering "Phares" created the fake Harle, and also actively threw the real Harle into another world. But it may just be for appearences, and in fact Loki isn't entirely on the side of "Phares" either.
  • Forced Transformation: What Wyrmscale will eventually do to him, as he was born with Mana exactly like a Dragon's, causing him to grow dragon scales, eventually becoming a Dragon himself. Sounds like a good deal for a transformation right? Well... the human body can't handle such a drastic change, and he will slowly and painfully die as a result. This has caused him to research a way to prevent this from happening by turning his human body into a much stronger vessel, and even had a part in the Other's full revival to attain this goal. Chapter 13 shows at one point he was just about close to dying from his Wyrmscale until drinking a potion to slow it down... Or so he says. In truth, he did die some time ago, but thanks to a Deal with the Devil, his body was taken by the Progenitor once he did.
  • Foreshadowing: Chapter 13 has a cutscene where Phares is about to completely succumb to wyrmscale, only for him to be alive and well the the next day. Chapter 21, Part 2 later reveals that scene was when Phares actually died, and the Progenitor took over his body.
  • For Science!: He doesn't care much about the conflict between his brother and the Empire and is more focused on science, especially the secrets of the past. Especially since it gives him the best chances to overcome the painful death of his Wyrmscale transformation. As such, he comes off as amoral, rather than someone truly evil. Played for laughs in Dragalia Life #59 when, on a hot summer day, he uses the soldiers' armor to see if he can cook meat.
  • The Ghost: According to Dragalia Lost's website, it is indirectly mentioned that Phares is pactbound to a dragon but the dragon has yet to appear. Even when Phares becomes playable and his dragon's name is revealed to be Uranus, said dragon is still absent with Phares instead having dragondrive as opposed to shapeshifting into his pact dragon like his other siblings.
  • Heel–Face Turn: Phares immediately joins Euden and the rest of his siblings on the side of good once he reclaims his body from the Progenitor's grasp.
  • Living on Borrowed Time: Phares would have died of wyrmscale had the progenitor not possessed him. After being free of the Xenos, he finds that he is still on the verge of death even though the wyrmscale is no longer a problem. However, he soon gets another life extension in the form of his pact dragon, Uranus giving his mana to Phares, saving him from the brink once more.
  • The Man Behind the Man: Harle's Adventurer Story reveals that "Phares" summoned Loki, the fake Harle, to replace the real Harle and trap him in another world.
  • The Man Behind the Monsters: As the one who corrupted the Void Dragons, he is this to those specific battles. Though it's revealed that the true corrupter is Beren, although no doubt he is being ordered by Phares to do so. Though then it's revealed it's truly him after all...
  • Nice Guy: Despite his Above Good and Evil nature, he is polite and helpful to other people, such as saving Emile out of brotherly affection, and in Dragalia Life #59 he conducts an experiment involving cooking beef on a set of armor during a hot day, offering some of the beef to his men, also seemingly commenting on how uncomfortable it is for his soldiers to move in armor in the heat. It shines especially more with his younger brother Beren. Once Phares reclaims his body, he still is genuinely very kind.
  • Pet the Dog: Despite Beren being a means to an end for him, he treats his younger brother very kindly, and it's completely genuine, as not once has Beren's Living Lie Detector abilities went off whenever Phares speaks kindly of him within earshot. Too bad Beren didn't exactly reciprocate in Chapter 23.
  • Psychotic Smirk: "Phares" flashes a chilling one in Chapter 21, Part 2, as he reveals that the real Phares has been dead the entire time due to succumbing to wyrmscale a long time ago, and that he is the Progenitor using Phares's body.
    • He flashes another one in Harle's Adventurer Story, after the real Harle discovers the truth behind "Phares", and promptly silences him by banishing him to another world.
  • Sensitive Guy and Manly Man: He is the Sensitive Guy to Leonidas and Valyx's Manly Man. Leonidas is a tough and masculine biseinen with an imposing aura, and Valyx is a huge and burly man who fights with a large axe, whereas Phares is a bishonen who fights in a more graceful manner with a lance.
  • Suddenly Voiced: Phares finally been given voiced dialogue in "The Blood That Binds" event. Though this only applies to the English version, as he has had a Japanese actor since the beginning.
  • Walking Spoiler: Mostly due to his associate in the later Chapters.
  • Wham Shot: The end of Chapter 12 has him appear all of a sudden, alongside Zephyr, Nidhogg, and Agni... or more specifically their VOID counterparts!
  • Younger Than They Look: Chronologically speaking, the real Phares is around 12 years old, because that was when he died. The Progenitor using his body would allow the vessel to continue aging physically. Then it's subverted in Chapter 23, where Phares didn't actually die and has still been in his body, just not in control all of that time.

    Leonidas 
https://static.tvtropes.org/pmwiki/pub/images/leonidas_render.png
The World Ruler
Lord of the New Path
Lord of the Summer Sun

"I shall color the world anew with my crimson!"
Voiced by: Tomokazu Seki (Japanese), Johnathan Ostonal (English)
Pact Dragon: Mars
Element: Flame [Gala], Shadow [Summer]
Rarity: 5 [Both]
Unit type: Attack [Both]
Weapon type: Manacaster (Rapid-fire) [Gala], Lance [Summer]
Debut: Chapter 8 [NPC], Gala Dragalia [Gala], Stranded Scions [Summer]

The first of Aurelius's heirs. He holds dominion over Valkenheim, a city that abides only by might to determine one's position in the world. He is pactbound to the fire dragon Mars, whom he augmented with technology.

Following his defeat at Euden’s hands, he works toward achieving his goals in a more noble way.


NPC
  • Alchemy Is Magic: Leonidas' Modus Operandi. Much of his work such as the mechanization of Mars and his Phobos and Deimos units came to be via alchemy.
  • Aloof Big Brother: The oldest heir, with high political esteem held in the eyes of everyone else, but he doesn't care at all about Euden because the latter's lack of accomplishment lowers his value to Leonidas. However, Chapter 14's Interlude shows that he's starting to care for Euden, especially after the latter managed to defeat him back in Chapter 12. He even implores Chelle to protect Euden in her own way.
  • Alternate Self: Harle's Adventurer Story has him thrown into another world where Leonidas is King and he's won against the dragons.
  • Ambition Is Evil: His goal is to accumulate power at all cost in order to become Emperor of the World, treating almost everyone else as disposable pawns or fodder not worth acknowledging. Shockingly, it ends up being subverted, as he believe that anyone with power can succeed in life regardless of background and wants to help humankind be the supreme race instead of Dragons. A shame his way of "helping" people become strong involves Explosive Overclocking as seen below.
  • Armor-Piercing Question: In Chapter 2 of Gala Leif's Adventurer Story, he asks Leif that if he was standing in the way of peace, would Leif be able to cut him down? He answers yes.
  • Bad Boss: He has Mars unleash its power against Euden and his friends even though some of his own soldiers were in the way.
  • BFG: He ditches his sword in Chapter 16 and takes up a manacaster/gun, given to him by Chelle.
  • BFS: He wields an absolutely massive sword. His new appearance in Chapter 16 replaces it with a BFG.
  • Big Brother Instinct: Despite that Leonidas knows that Euden was adopted and doesn't know his true identity, Leonidas tasked Chelle to protect Euden from the hardships that he will experience. Leonidas wants to protect Euden because he views and acknowledges Euden as his own brother.
  • Brought to You by the Letter "S": Dragalia Life #131 has him wearing a T-shirt with a "1" on it, not only because he's the first heir, but also for his superiority.
  • The Cameo:
    • Appears in Gala Leif's Adventurer Story as one of his opponents in Alberian Chess, getting checkmate on him.
    • Appears in Harle's Adventurer Story in an alternate world where he waged war over the dragons and won.
  • Determinator: Nothing will stop him in his goal of conquering the world and making humans supreme. He will do absolutely anything to achieve it, even if he has to dirty his hands himself.
  • Even Bad Men Love Their Mamas: While he holds onto his ideals to gain power and where dragons are "not needed", his actions are out of the love for his mother. Losing her is what sets him on his path.
  • Even Evil Has Standards: When he, Phares, and Chelle get together to discuss matters in Chapter 12, he expresses genuine shock and horror when Phares states his intentions to obtain the aid of the mysterious fifth heir, warning him of what awaits him at the end.
  • Explosive Overclocking: His Phobos and Deimos units are soldiers infused with Mars' Mana that gives them great power, but it burns their bodies out from being unable to handle it. He can even do this to himself, and while it didn't kill him, it did force him out of Dragon Form and weaken him.
  • Freudian Excuse: The beginning of Chapter 12 has a flashback that explains his insatiable thirst for power. His mother was killed by a tornado created by a Dragon, which caused him to question why humanity has to be subservient to them. Thus, he desires to create a world where humans reign supreme.
  • Good Costume Switch: Following his turn, Chapter 16 has him change from his purple and white attire to a red uniform.
  • Heel–Face Turn: Chapter 14's Interlude shows that Leonidas acknowledges Euden as his brother and even asks Chelle to protect him in her own way, while Chapter 15's Interlude has him spring back into action to protect him. Chapter 16 firmly establishes him as one of the good guys.
  • Heel Realization: At the end of Chapter 12, Alex forces him to realize that his current actions are a betrayal of what he stood for when he ruled Valkaheim, which was to help the weak become strong themselves, something that gave them hope. This moment is what triggers his Character Development and makes him truly acknowledge Euden as his brother.
  • Hope Bringer: Alex says Leonidas's belief that anyone with power can succeed regardless of their background gave hope to the people of Valkenheim. Making him remember this is what triggers his Character Development and eventual Heel–Face Turn.
  • Nice Job Breaking It, Hero: Leonidas' ideals involve humans reigning supreme over the dragons. Harle's Adventurer Story has him go one step further and slaughter dragonkind to extinction, and yet without dragons to help balance the world's mana, the world's desertification is progressing at an uncontrollable pace, with its doom inevitable. Harle realizes that his own counterpart's association and decadence would have made things worse that much faster.
  • Not Afraid to Die: One of his few redeeming features. He is so driven to see through his goal of a world where humans no longer suffer from the capriciousness of Dragons, that he will even sacrifice HIMSELF if it means it will be achieved.
  • Playing with Fire: Along with Leonidas' Dragon, Mars, who is of the Flame Element, there's also Leonidas' Phobos and Deimos units.
  • Smart People Play Chess: Is seen as a chess player, his opponent is Ilia with Mordecai looking on.
  • Smug Super: He's overflowing with arrogance, but as the oldest prince with one of the most powerful Dragons around, he can actually back it up.
  • The Starscream: When Morsayati demands the royal family's obedience, Leonidas is the first to jump on board but is completely up-front about the fact that this is temporary and he will try to wrest control eventually. Morsayati, for its part, admires such ambition.
  • The Social Darwinist: He allows anyone in his nation who proves themselves strong to attain any role they desire, but believes the weak deserve nothing but death. Chapter 12 reveals that he originally only wanted to help the weak become strong themselves, which was what gave them hope, but his current actions became a betrayal of his ideals.
  • Super Mode: Thanks to alchemy, Leonidas can perform a much more potent form of shapeshifting called Dracoshift, quite possibly the same state Alberius achieved with Chthonius to seal Morsayati.
  • Supreme Chef: Dragalia Life #94 shows that his talents also lie in cooking, and that he'll conquer the world with curry.
  • This Cannot Be!: He has this reaction to Mym turning into High Brunhilda to No-Sell Mars' ultimate attack and turn it back at him.
  • Red Baron: 'The World Ruler.'
  • Took a Level in Kindness: The Interlude of Chapter 14 shows that Leonidas has developed genuine respect and concern for Euden after their battle in Chapter 12.
  • Trademark Favorite Food: Dragalia Life #285 cements curry as his favorite food by outright grabbing some left out in a Box-and-Stick Trap. Unfortunately, that curry was made by Leif.
  • Villain Teleportation: He gains the ability to create portals after absorbing leftover Mana from one of The Other's fragments.
  • Well-Intentioned Extremist: He genuinely wants humanity to rise up on their own merits and not have to bow down to the Dragons, but his methods of doing so are very extreme.
  • What Could Have Been: An in-universe example. In the Wyrmprint "To My Dear Child" it is revealed that his father's alternate choice in naming him was "Euden".

Gala

  • BFG: As a playable Gala adventurer he uses a Manacaster, he also has his own personal one that resembles a tommy gun.
  • Damage Over Time: He can inflict Scorchrend with his first skill "Sovereign Barrage".
  • Enlightened Self-Interest: His Adventurer Story depicts his change in methods from The Social Darwinist into this. After his initial defeat against Euden, and realizing his victory signifies that Euden's methods should be learned from, Leonidas has Valkaheim reformed to be a society that has the strong guide the weak instead of selfishly crushing them, for the benefit of all of his citizens, whether strong or weak.
  • Gameplay and Story Integration: Just like his sister Chelle, no matter what dragon is put on him, he always turns into his pact dragon, Mars.
  • I Didn't Mean to Turn You On: In Dragalia Life #305, suspicious that some in the crowd of people who claim are his "bodyguard" (fans) are actually Chelle's "kittens" (spies) he directly asked if they were a "kitten" causing many of them to think it's his pet name for his fans and get excited.
  • Injured Vulnerability: His ability "Ruthless Ignition" does more damage to enemies inflicted by Scorchrend and who are in Overdrive.
  • Jerk with a Heart of Gold: He's still rather cold and aloof towards everyone he interacts with, but it's clear he genuinely cares for his allies and his family.
  • Red Oni, Blue Oni: Inverted with Xander. Despite the color and element, he's the more cool-headed blue next to Xander's boisterous red.
  • Reformed, but Not Tamed: Leonidas may now respect Euden and work for the good of the people; but Chelle's evaluation is that his ideals haven't changed, only his methods. He still wants to take over the world and drive out the dragons; he'll just do it through leadership instead of conquest. Even his new respect for his brother comes from his belief in strength — they fought, and Euden was stronger, so there must be something right about his philosophy. It also reflects on how he deals with some rebels opposing his reforms for his kingdom, preferring a lifestyle of stepping on the weak instead of guiding them, dissuading them through intimidation by Manacaster and a Rousing Speech that convinces the rebels to embrace their new role of guiding the weak through a balance of both charisma and fear.
  • Sensitive Guy and Manly Man: He's the Manly Man to Euden and Phares's Sensitive Guy. Euden and Phares are Bishōnen with a very kind and gentle disposition, whereas Leonidas is a tough and manly biseinen who is rather aloof to others.
  • Smart People Play Chess: Plays against the actual Ilia herself in many games of Alberian chess and wins repeatedly, to display himself as a ruthless but cunning strategist.
  • Status-Buff Dispel: His second skill "Absolute Dominion" can do this.

Summer

"Frolicking in the waves can be an enjoyable distraction."
  • Big Brother Instinct: If there was any doubt that Leonidas has changed from when he was an antagonist, he risks his life protecting Emile (ie. the scion often dismissed as being pathetic and weak compared to his siblings) and is visibly upset when Kanaloa hurts Chelle. Leonidas may still believe that Might Makes Right, but he's learned to genuinely care for his siblings.
  • Disney Death: He falls off a cliff protecting Emile, causing the latter a heavy amount of grief. Leonidas eventually returns to pull off a Big Damn Heroes moment and push one of the Kanaloas into a pit trap before helping the party deal with the other one.
  • I'm Standing Right Here: During his adventurer story, when his guards are commenting on how much nicer he is during his vacation.
    "For the record, I can hear you."
  • Lampshade Hanging: It seems he's aware of the many shenanigans his baby brother gets up to in Chapter 2 of Summer Euden's Adventurer Story.
    "I know you engage in this kind of frivolous nonsense in between battles from time to time. But what is the point of it?"
  • Mr. Fanservice: Leonidas was already a stunningly handsome man from the start, and his swimsuit showcases his incredible figure very nicely.
  • Surfer Dude: The "Superior Summer" wyrmprint is about Leonidas telling Chelle that he spent his summer catching some waves to the awe of his soldiers. His Adventurer Story has him being told that the water is too choppy for swimming, so he decides to surf it instead.
  • Walking Shirtless Scene: He walks around with an open shirt. The first vestige of the "Superior Summer" wyrmprint really plays it off by having him in a speedo.

    Chelle 
https://static.tvtropes.org/pmwiki/pub/images/chelle_render.png
The Inferno
https://static.tvtropes.org/pmwiki/pub/images/dl_chelle_adventurer.png
Unrelenting Beauty
Passionate Princess
Unrelenting Summer Beauty

"Let us fulfill our noble duty!"
Voiced by: Saori Onishi (Japanese), Jacki Gunn (English)
Pact Dragon: Cat Sìth
Element: Shadow [Regular, Gala], Light [Summer]
Rarity: 5 [All]
Unit type: Support [Regular], Attack [Gala, Summer]
Weapon type: Bow [Regular], Manacaster (Rapid-fire) [Gala], Wand [Summer]
Debut: Chapter 9 [NPC], Chapter 16 [Playable], Gala Dragalia [Gala], Stranded Scions [Summer]

The third of Aurelius's heirs and ruler of Chanzelia. Chelle fits the mold of a haughty high-class princess at first glance, but she is a master manipulator and opportunist, able to read people like open books and behaving in certain situations whenever they suit her. Her true motives and self are hard to trace because of the many facades she is able to pull off, but it is clear she will act only for her personal gain. She is pactbound to the feline Dragon Cat Sìth.

Though she normally sticks to shadowy tactics, she now joins her brother the seventh scion openly in his fight.

Her Gala (Fes) outfit is a functional fashion ensemble for fighting with a Manacaster or attending a gala (dance).

She prepares a family cruise for the Summer while donning her own swimsuit.


NPC
  • Ambiguously Bi: Dragalia Life #268 has Chelle viewing Elisanne in a new light after the Paladyn saves her from a sudden fall, immediately deciding to promote Elly from her initial designated role as her horse to a member of Chelle's Royal Guard. The last note in the comic states that Chelle was VERY serious about the offer.
  • Animal Motifs: Cats. It even applies to her Dragon, Cat Sìth. She even has a network of spies consisting entirely of cats, thanks to her Dragon.
  • Annoying Younger Sibling: Chapter 12: EX-1 shows she was this to Leonidas and Phares when they were younger.
  • Birds of a Feather: Greatwyrm Jupiter takes a liking to Chelle because of how similar their playful, scheming, trolling personalities are.
  • Beneath the Mask: She has shown to be capable of hiding her real emotions behind various masks in public, expressing herself in a situation how she sees fit. This trait is what makes it difficult to determine her true motives.
  • Big Brother Bully: Well, Big Sister. From the official relationship chart, it shows that Chelle torments Euden while Euden is obedient to her. Chapter 9 reveals she liked to play horse with Euden when they were younger... with Euden acting as the horse.
  • Bystander Syndrome: Thanks to its abundant natural resources and military industry, Chanzelia is well equipped to fend off the Dyrenell Empire should the need arise. Thus, Chelle sees no need to ally with her brother's fledgling kingdom and waste resources on an economically inconvenient war she doesn't benefit from. Though in truth, she is completely on Euden's side, as even when she joins Dyrenell, she immediately begins to manipulate things to weaken Dyrenell's army and strengthen New Alberia's.
  • The Cameo: Appears in Chapter 1 of Nadine's Adventurer Story in a group selfie with her.
  • Casting a Shadow: Her and her pact dragon, Cat Sith is of the Shadow Element, despite Chanzelia being in a location that has an abundance of Light Mana.
  • The Chessmaster: Chelle is extremely skilled at planning and predicting other people's actions. She even plays a game called Alberian Chess with Leif, though she has yet to actually beat him.
  • Childhood Friend Romance: Chapter 9 confirms that Chelle has harbored feelings for Leif for a long time and has tried to make him "see things her way." Unfortunately for her, Leif is Oblivious to Love.
  • Combat Hand Fan: She is always shown carrying a fan in her portrait, though she doesn't actually use it in combat. She uses it to cover her mouth when she's plotting something or being manipulative.
  • Cool Big Sis: While the sincerity of her fondness towards Euden is debatable, considering that she tormented him when they were younger along with stringing him and his friends for the entirety of Chapter 9, she is the first sibling to join Euden. It should also be interesting to note that she hasn't expressed any fondness towards any of her other siblings, regardless that they all serve the Empire, as she sent her invitation to Euden specifically, not counting Leif. She even expressed indifference regarding Zethia. Dragalia Life #128 has Chelle trying to write her invitation to Euden, becoming more familial with each draft before going over-affectionate in her third draft. She accidentally sends that one instead of the first, much to her embarrassment when Euden questions if she actually wrote that.
  • Did You Just Scam Cthulhu?: She gets the Greatwyrms to comply with her agenda by giving Jupiter a massive truckload of Mana to take home and giving her blessing to Brunhilda's relationship with Euden.
  • Double Reverse Quadruple Agent: She appears to be utterly uncaring about Euden at first, then pledges her support in secret after Chapter 9, only to renege on that promise at the end of Chapter 10 by joining Dyrenell for good. Then it's revealed that she's been trying to curry favor with Morsayati while simultaneously trying to help Euden without actually alerting him to it. The only character besides herself who actually knows what she has on her agenda is Cat Sith.
  • Even Evil Has Standards: At least while she pretended to be the bad guy, she didn't want to upset the Greatwyrms during her entire ruse. As stated above, Chelle had to bribe Jupiter and Mym to get off scot free. In Chapter 12, she also has this reaction to Phares about to unleash the "dark secret of Alberia," a.k.a. their brother, Beren.
  • Fake Defector: After flippantly abandoning her alliance with New Alberia to join Morsayati, Chelle immediately sets about undermining the Empire and her siblings in New Alberia's favor. Her first action is to trick Emile into "stealing" control of the ancient androids she had just restored, knowing that Laxi and Mascula would quickly ditch him to join Euden's ranks.
  • Gadgeteer Genius: Chelle definitely knows her way around machines, given how she easily restores ancient androids, and even restores an ancient weapon known as a Manacaster (aka a gun) for use in the modern era.
  • Good All Along: Her antagonistic nature is revealed to be an act at the end of Chapter 9, and in reality, she was indirectly leading Euden and the party to destroy the secret weapon which had been forcibly placed within her kingdom. With that out of the way, she lends her genuine support to Euden and his cause. It's revealed in Chapter 11 that she's continuing to support him as subtly as possible under Morsayati; and once he's gone she backs Euden publically again.
  • Hair-Trigger Temper: According to Leif, Chelle used to be impulsive, emotional, and prone to tantrums like a stereotypical spoiled princess when she was younger and things didn't go her way, possibly indicating how she has her epithet. Now she's able to control and hide her emotions. This new skill has Leif call her out of her act at the last section of Chapter 9 when Chelle expressed anger over "being defeated," knowing that the old Chelle would've done just that.
  • Heel–Face Turn: While Chelle was never really a bad person, Chapter 16 firmly establishes her as one of the good guys, as with Morsayati out of the picture, she no longer has any reason to continue working in the shadows away from Euden, so she outright joins the party as they prepare to travel to Northern Grastaea.
  • I Gave My Word: Chelle is a woman of her word and follows through her promise to help Euden against the Empire. But then subverted in the next Chapter: when the Other gives the family an ultimatum, she pulls her support for Euden with the excuse that promises made behind closed doors are less than binding. Only to double subvert it in Chapter 11 that she really is keeping it, as she subtly undermines her other siblings while helping Euden out at the same time.
  • I Know You Know I Know: In Chapter 12 she puts poor Euden through this big time, she goes to back up Leonidas' troops which Euden was counting on her doing, but her spy network caught wind of this and informed Chelle thusly. Hence, she ends up going for an ambush instead, and invokes this trope nearly word for word.
  • Idle Rich: Is very good at projecting this air, though she does do a fair share of work (namely spying and manipulation) behind the scenes.
  • It's All About Me: She only goes into action if it suits her.
  • Jerkass Has a Point: As selfish, haughty, and vain as she is, Chelle brings up valuable points of leadership that contrast against Euden's noble ideals, such as how a leader must elevate the people to luxury, instead of lowering themselves to share the suffering, in order to inspire hope and confidence. Her horse metaphor, while demeaning at first to Euden's friends, subtly teaches how a leader must understand the feelings of the people to properly lead them.
  • Karma Houdini: She gets no comeuppance for how expertly she played the heroes like a fiddle throughout the Chapter 9, but it does help that she pledges to give aid to New Alberia.
  • Know When to Fold 'Em: After Morsayati regains its full strength, she decides to side with it. Though only on the surface, as she immediately sets out to undermine the Empire by allowing New Alberia to take Morsayati's new android army for themselves.
  • Locked Out of the Loop: Even though she's the spymaster of the Alberian Royal Family, not even with all of her cats did she know about the "Darkest Secret," her brother Beren.
  • Loophole Abuse: Being well-versed in the art of politics and manipulation, she knows how to "ask" for help without being placed in the debt of others. Basically, she tricks Euden and friends to destroy the ancient weapon the Dyrenell Empire placed in her materium mines by making it so that they discover and destroy the weapon on their own, without her having to say much except to assume the part of the villain in their eyes.
  • Lovable Alpha Bitch: Plays the role perfectly and her people love her. She is seen in a somewhat more favorable light after promising to aid Euden in the war against the Empire after he and his friends destroy Dyrenell's weapon.
  • Manipulative Bitch: She excels in reading people, both from how they carry themselves and from information gathered from her efficient spy network. It's how she's able to convince Cleo to wear quite the extravagant dress early on in Chapter 9. And knowing of their heroism and altruism very well, she later tricks Euden and Leif in destroying Dyrenell's ancient weapon instead of simply asking for their help as to not be in their debt.
  • Noblewoman's Laugh: She has quite the haughty laugh.
  • Pimped-Out Dress: And gives one to Cleo as well.
  • Pragmatic Hero: She serves according to her self-interest but has promised to align with Euden in the war. On the other hand, that same pragmatism led her to abandon Euden and side with Morsayati when pressed, though this turns out to be so that she can assist her younger brother from the inside.
  • Safety in Indifference: It is hinted that Chelle's ability to stay cool, detach herself from emotions, and hide behind a variety of faces came from Leif rejecting her feelings, unknowingly or not, when she was younger.
  • Secret Test of Character: Chapter 9 has Chelle completely string Euden, his friends, Leif, and the White Sparrows along for the ride. First, she sends them to fend off fiends that are attacking Chanzelia, even though she and her military are able to do it themselves. Then, she allows herself to be marked as suspicious to spur Euden and Leif into investigating her mines, leading them to discover an ancient weapon deep within. She puts on a villainous mask upon discovery, declaring that she will use it to eradicate all that are loyal to Dyrenell, including innocents. Instead of choosing either to obey her or be destroyed, Euden and the others destroy the weapon, later revealed to have been placed there by the Empire to annoy Chelle. Through these convoluted charades, Chelle revealed their honest natures, which has also made the Prince look good to her people, allowed her to make an alliance with New Alberia easily and to covertly lend them her resources while the Empire's attention remained on New Alberia.
  • The Spymaster: She operates a massive spy network, which has even infiltrated the Halidom, as she knows about Brunhilda's affections for Euden, the party's quirks, and their operations against Dyrenell.
  • Token Evil Teammate: Evil is a stretch, but Chelle is still far from trustworthy due to her pragmatic, self-serving nature, even as she lends her resources to New Alberia. Eventually, she reveals that she is indeed against Dyrenell and on Euden's side.
  • Wild Card: Chelle loves making her true motives as indiscernible and unpredictable as possible.
  • Xanatos Gambit: Chapter 11 turns out to be this for her. Either Euden is weak to the androids and gets wiped out, or he wins and Emile is utterly humiliated.
Regular
  • Arranged Marriage: She originally had one with Elua, the Marquis of Raywall.
  • Assassin Outclassin': Chapter 3 of her story has her do this with an assassin sent after Priestess Aurelia of the Holy City of Grams.
  • Battle Ballgown: Wearing a luxurious ballgown doesn't hinder her in any way in battle.
  • Bread and Circuses: The trope name is said in one of her home screen quotes.
"If you wish to discuss governance, you should be certain to remember the bread and circuses."
  • Big "SHUT UP!": Gives one to the entire party in Chapter 19 (Part One), on the grounds that they will never get what they want to know out of Finlorda if they don't still their tongues. They oblige immediately.
  • Don't Make Me Take My Belt Off!: Dragalia Life #302 has her run out of arrows against fiends, so she takes her belt off to whip them into being her horses.
  • Dub Name Change: Her Japanese name is Chess.
  • Gameplay and Story Integration: No matter what shadow dragon she's paired up with, she always transforms into Cat Sìth, her Pact Dragon.
  • Gatling Good: She is revealed to be packing one of these in Chapter 17, and it comes in handy when she needs to go full Rozalin on a rusted waterway gate.
  • Meaningful Name: Her Japanese name Chess is this befitting her status not only as The Chessmaster, but also because she plays it as well.
  • Meaningful Rename: Chapter 5 of her story reveals she renamed Raywall to Chanzelia because Raywall was the name of a traitor.
  • Only Sane Woman: She's easily the most well-adjusted of the royal siblings, never really losing her nerve. She also serves as this among the main party.
  • O.O.C. Is Serious Business: When Audric is revealed to be Aurelius in Chapter 22, Part Two, she's every bit as distraught as the rest of her siblings when he fades away.
  • Prequel: Chelle's Adventurer story is set years before the main story begins.
  • Promoted to Playable: Chelle has been an NPC since chapter 9, and finally got her playable debut in chapter 16.
  • Purple Is Powerful: A staple among the Shadow element, but she is also third in line to the throne and the leader of Chanzelia.
  • Royals Who Actually Do Something: While she was quite active even before joining the party, she now has the chance to showcase her skills in combat.
  • Sexy Backless Outfit: Her outfit doesn't cover her backside.
    • Her Gala outfit is also like this.
  • Sins of Our Fathers: Her Adventurer story shows she was sent to Raywall by King Aurelius to keep people from attacking the Holy City of Grams because her grandfather started a war without provocation.
  • Support Party Member: Her kit is all about building up buffs where the more buffs she has, the more shots Gran Gloria can put out.
  • We Are Everywhere: Her "cats," as she puts it, are everywhere, which also includes the Halidom.
"I even have kittens here, you know."

Gala

"Let us dance upon the world stage!"
  • Animal Motifs: Horses. She considers herself to be the one holding the reins of the world, especially after maxing out her Mana Circle.
    "I am a princess with her hands on the reins of the world. Now let the party begin.
    • She seems to still treat Euden as her horsey even after all they've gone through.
    "Where is my cute little horsey?"
  • Boring, but Practical: Most of, if not all of Gala Chelle's damage output comes from simply holding down the force strike button. She's still one of Shadow's most powerful DPS adventurers in spite of this.
  • Classy Cravat: Wears a red one.
  • Damage Over Time: She can inflict Shadowblight with her first skill "Splendido Dominio".
  • Gatling Good: Her weapon of choice.
  • Gratuitous Italian: Her skills Splendido Domino (Splendid Dominion) and Burlone Gatto (Joker Cat) are this.
  • Injured Vulnerability: Her Chain Co-Ability gives Shadow element attuned units in buff zones Shadowblight Punisher effect to their attacks.
  • Irony: Gala Chelle is ironically one of the worst users of her own pact dragon, Cat Sith, as the majority of Chelle's damage comes from her rapid fire force strike and not her skills.
  • Kneel Before Zod: Whenever a boss is close to death, she shouts this at them.
    "Kneel before Chelle."
  • Lady in Red: Her revealing clothing, especially on her lower body, is mostly red.
  • Mighty Glacier: She puts out tons of damage with her rapid fire force strike, but her movement slows down to a crawl while holding it down. She also has several passives that significantly reduce the damage she takes to help her survivability.
  • More Dakka: Chelle was the one who introduced the party to manacasters, so for her Gala, she wields a manacaster powerful enough to mow down a gate into scrap. It's also her Force Strike that goes on as long as it's held down.
  • Noblewoman's Laugh: She lets one out when unleashing a volley of bullets on her enemies, but only in the Japanese dub.
  • Prequel: Her Gala Adventurer Story takes place before everyone leaves Alberia/South Grastaea to go north. It's also a Sequel to "Northern Negotiators" as well.
  • Reckless Gun Usage: She very much averts this, preferring anyone who uses one not to shoot their eye out.
    "A manacaster is no toy! Caution must be exercised when handling one."
  • Regal Ringlets: She styled her hair into Ojou Ringlets for this outfit.
  • Sideboob: Her Gala outfit shows her's.
  • Silk Hiding Steel: She believes in this trope in one of her home screen quotes.
    "A secret weapon is meant to be kept hidden like the face of a bride beneath a veil."

Summer

"Let us revel in summer felicities."
  • Addressing the Player: The "Seaside Princess" Wrymprint story has Chelle inviting the player to her vacation.
  • Crazy-Prepared: "Stranded Scions" shows she's prepared for the chance she washed up on a deserted island, her suitcase loaded up with pyroblossoms.
  • Damage Over Time: She can inflict Flashburn with her first skill "Sol Estivo".
  • Ms. Fanservice: Chelle was already a very beautiful woman from the get go, and her swimsuit emphasizes her alluring beauty even further.
  • Romantic Wingman: In her Adventure Story, she is this for a poor girl who's has a crush on a mayor's son.
  • Walking Swimsuit Scene: Wears a swimsuit with a sarong and sun hat.

    Alberius 
https://static.tvtropes.org/pmwiki/pub/images/dl_alberius.png
Dragonblooded Hero
The Founder
"The sacred sword grants its guidance."
Voiced by: Toshiyuki Morikawa (Japanese), Ian Hanlin (English)
Pact Dragon: Multiple
Element: Shadow
Rarity: 5
Unit Type: Attack
Weapon Type: Sword
Debut: Chapter 10 [NPC], Dawn of Dragalia [Playable]

The Founder of the Kingdom of Alberia and progenitor of the royal bloodline that gave rise to Euden and his family. He waged the Second War of Binding against the demon Morsayati, alongside the Six Greatwyrms.


  • Accidental Hero: His path to greatness was primarily because he couldn't stand the Dyrenell Empire hounding a young woman named Myriam for her sword.
  • Achievements in Ignorance: His pulling the Sword of Dragalia is this, unaware that only those of dragon bloodline can pull the sword from its sheath.
  • A God Am I: Gets accused of this by Morsayati when Alberius absorbed Morsayati's Core viewing it as "a human who attempts to fill the office of a god."
  • All for Nothing: Tragically, this is what ultimately becomes of his use of the Blood Casket ritual and subsequent Fate Worse than Death below. Morsayati used this ritual to possess Aurelius and the Auspex Zethia, who are Alberius' descendants, granting Morsayati a new body. Even worse, Morsayati eventually returned to reclaim his core, and didn't even have to raise a finger to do so, letting the Prince and his group do his dirty work, then stealing back his core once Alberius was weakened enough. Thus everything Alberius did to stop the Other for good was rendered pointless. Even his adventure story has him worry one of his descendants could become just as corrupted and he was right.
  • Banana Peel: Dragalia Life #337 has him slip on one when Ranzal suggests he wasn't the mythical infallible king he's painted as. Turns out he did that by Midgardsormr's reckoning.
  • The Beastmaster: Alberius was famous for his ability to forge pacts with Dragons and assume their form, an ability which he passed on to his descendants.
  • Blood Magic: Not much is known as to how Alberius defeated Morsayati beyond that the ritual was called the Blood Casket. His Adventure Story reveals that it was taught to him by the faeries of the Faerie Kingdom. It turns out that he sealed Morsayati's soul inside his own blood—and his resulting bloodline.
  • Did You Just Flip Off Cthulhu?: Rather than humor Jupiter's Sadistic Choice to prove himself worthy of a pact, Alberius just slapped him and told him to stop acting like a child. Jupiter is impressed enough by the sheer brass balls of the act that he agreed to the pact then and there. "Dawn of Dragalia" shows he basically had to do this to Elysium who was in a murderous mood after Myriam's father, Cardinal Lambert, was responsible for releasing Morsayati, also known as the Other.
  • Dork Knight: In Dragalia Life #337, Midgardsormr reminisce nostalgicaly of Alberius's not so epic flaws such as slipping on banana peels, messing up putting on his pajamas and disliking to vegetables.
  • Dragon Knight: One who could literally turn into Dragons, no less! His playable self's skills have him turn him into High Chthonius and High Midgardsormr respectively in addition to regularly shapeshifting into his equipped dragon. His skills are buffed towards turning into dragon form quickly as well as being able to Dispels buffs with dragon attacks.
  • Fate Worse than Death: What ultimately becomes of him, as taking in Morsayati's Core while in Chthonius's form caused his body to mutate into a terrifying fiend that causes him no shortage of pain and suffering. He had to endure this horrifying existence for well over 300 years, and by the time you meet him, he's outright begging you to put him out of his misery.
  • Founder of the Kingdom: It's even his primary Epithet (as an NPC).
  • Heroic Sacrifice: Once you defeat his mutated form, The Other manages to re-absorb his core from him. Not wanting The Other to kill his descendant Euden with his regained power, he uses up what little energy he has left to save the group by teleporting them out of that situation, much to his former attendant Cleo's grief.
  • Heterosexual Life-Partners: With Midgardsormr and Chthonius.
  • Ideal Hero: Is regarded as one within the game's universe, to the point that Euden is baffled by Aurelius's suggestion that he might not have been literally perfect.
  • Impaled with Extreme Prejudice: A requirement in order to activate the Blood Casket, and on his own enchanted sword no less.
  • Knight in Shining Armor: As literal an example as one can be. His Adventure Story explains that the white armor was bequeath onto him by Myriam to help bolster moral.
  • Lamarck Was Right: All of Alberius's descendants have inherited the Dragonblood he was gifted with by the Greatwyrms. They also all inherited the remnants of Morsayati's soul sealed within it.
  • Long-Haired Pretty Boy: He's got long hair and is very Bishōnen.
  • The Lost Lenore: Serves as this to Cleo. She does not take having to kill him herself very well. come chapter 20 she gets one last chance to talk with him in the sacred tree when his spirit appears before her. This moment helps motivate her to stand up against Tartarus once and for all.
  • Magic Knight: Was evidentially just as good with magic as he was with a blade, if not more so.
  • The Magnificent: Known as Alberius the Founder.
  • One-Man Army: As documented in the Battle of Barnicia Plain. Chapter 2 of his adventure story shows him lasting all day against waves of soldiers meant to take a city... until Cardinal Lambert, aka Morsayati's vessel, comes in to even the odds.
    • Just to highlight how insanely powerful he was, the perfect replica of him that is the antagonist of "The Blood That Binds" was an incredibly difficult foe to bring down for almost all of Alberius' heirs together, regenerating body or otherwise.
  • Peerless Love Interest:
    • Being a borderline God-King, Cleo considered the idea of even a mere friendship with Alberius, much less a romance, absolutely unthinkable.
    • Is this to Myriam, his aide whom he knew the longest.
  • Posthumous Character: Most of what's learned about Alberius is through Cleo's recollections. It turns out that for 300 years, technically speaking, he wasn't actually dead, though he certainly wishes he were. He only finally dies on Chapter 10 of the main story campaign. He briefly returns as a spirit to give Cleo some motivation she needed to continue without him in chapter 20.
  • Promoted to Playable: After 2.5 years of being an NPC, he dropped in along with High Chthonius on the 2.5 Aniversary Prize Showcase.
  • Rags to Royalty: When Midgardsormr first met Alberius, he was just some random "nobody" from a small village who was just crazy enough to seek out the nearest Dragon's lair to hang out at. By their parting, he was the Founder of the Kingdom.
  • Sealed Inside a Person-Shaped Can: Done twice. The first time was to seal the demon Morsayati via the Blood Casket spell, which would bind the entity into his bloodline, hoping to stretch his existence so thin enough through his own descendants that Morsayati would eventually cease to exist. The second attempt was done to keep Morsayati's core in check via turning into Chthonius and sucking the core in. Unfortunately, this leads to the Fate Worse than Death above.
  • Touched by Vorlons: Alberius's pacts with the six Greatwyrms eventually transformed him into something far beyond human, with Morsayati even asserting that he had more in common with him than any actual human. Just how far that power went is unknown, but it apparently goes as far as being able to posthumously resurrect Chthonius so he could join Euden in his ongoing war.
  • Trojan Prisoner: Chapter 4 of Humanoid Midgardsormr's story shows he did this to get inside the Dyrenell camp to find they were using human sacrifices to open the portal to try and free the Other.
  • Weredragon: The first in the royal bloodline.

    The Fifth Scion 
The missing Fifth Scion and darkest secret of the Alberian Royalty. Details for him can be found in Campaign Antagonists.

    Queen of Alberia 
Aurelius's mysterious wife who died some time ago.
  • The Cameo: She appears in one panel in the non-canon manga.
  • Good Parents: She seemed to be a loving mom as according to Euden in Dragonyule Cleo's Adventurer story, she always made a special cake on Dragonyule for her children, and Leonidas and Zethia mourned for her when she passed away.
  • Missing Mom: It was stated that she passed away when got caught by a storm while visiting a village and the dragons are blamed for causing her demise. Both Leonidas and Zethia mourned for losing her.
  • Not Too Dead to Save the Day: Possibly did this as according to the Adventurer story of Mana Observer, Sophie, Euden could have died at any point when making a pact with Midgardsormr. Sophie believes that a "vibration" protected Euden and it was someone who cared deeply for him who passed away long ago. Euden believes it to be a certain individual but didn't state a name.
  • Posthumous Character: She passed away at a certain point before the events of the game began.
  • Unnamed Parent: Her name has yet to be revealed.

    The Forefather 
Pact Dragon: Multiple
A mysterious individual who have form pacts with dragons. Alberius inherited his dragonblood from this ancestor's ancient pacts.

Alternate Counterparts (Unmarked spoilers!)

    The Other 
A being who is setting off the crisis engulfing Alberia and the wider world. Due to Alberius' actions, this being became one with the Alberian Royal Family bloodline. Details can be found in Campaign Antagonists.

    Audric 
https://static.tvtropes.org/pmwiki/pub/images/600px_audric_portrait.png
Atoning King
The Paternal King
"I will atone for my sins! I swear it!"
Voiced by: Yoshimasa Hosoya (Japanese), Adam Trask (English)
Element: Shadow [Regular], Light [Gala]
Rarity: 4 [Regular], 5 [Gala]
Unit type: Attack [Both]
Weapon type: Sword [Regular], Axe [Gala]
Debut: Fractured Futures [Regular], Gala Dragalia [Gala]

A man who appears during the Fractured Futures event to prevent the dark future.

After being forgotten about the party some time ago, Audric returns to help them again while donning a new attire.


Regular
  • Abdicate the Throne: Despite technically being Alberia's returned rightful monarch, Audric has no plans to return to the Alberian throne no matter the world, as he sees himself no longer fit to rule. He's even gone as far as rejecting Zodiark's offer to renew their pact, completely removing the possibility.
  • Action Dad: Euden's dad, specifically.
  • Alternate Self: Is actually an alternate Aurelius who was pulled from his proper place in the timeline.
  • Alternative-Self Name-Change: Feeling unworthy of the name Aurelius, this version chooses to name himself after an incompetent king of his country's past.
  • The Atoner: Hoo boy, there's a lot he wants to atone for, to the point where he's willing to give up everything to make things right.
  • Audio Erotica: Notte is apparently very impressed by his reading voice in Dragalia Life.
  • Critical Hit Class: Is built to deal tons of damage through critical hits all thanks to his third ability Cursed Blood, which gives him a significant 30% Crit rate up at the cost of 30% defense when in dragonform.
  • Cursed with Awesome:
    • His final ability, Cursed Blood, gives him a 30% increased critical hit rate while in dragon form in exchange for cutting his defense by the same amount. However, since taking damage while transformed merely cuts the duration of the transformation rather than dealing any damage and Audric is a sword unit who's primary skill fills his dragon gauge, the defense "demerit" mostly just means he can more easily spam dragon transformations, resulting in more frequent access to dragons' powerful once-per-transformation skills per battle and cumulative attack bonuses from an equipped Ancient Oath and/or Red Impulse wyrmprint.
    • Chronos's weaponized Fountain of Youth also winds up being this, as not only does it ultimately fail its intended purpose of erasing Audric's bond with Zodiark, but Audric is actually quite happy with its side effect. He even entertains the idea that it was the goddess Ilia's way of giving him a second chance should you pass by him on the homescreen.
  • Death Bed Confession: Should he be killed during a quest.
    Audric: My son... I leave it to you...
  • Dub Name Change: His name is Aslam in the Japanese version.
  • Dramatically Missing the Point: He believes Cassandra sacrificed herself to save a book. She chides him for thinking something so foolish—as it was done for him—before dying.
  • Fountain of Youth: Chronos de-aged his body in one of their fights, resulting in his more vitalized body.
  • From Bad to Worse: Audric's Adventurer Story takes place after the Fractured Futures raid event, meaning that things got even worse in Audric's timeline after he and Euden defeated Chronos.
  • Future Me Scares Me: He is very much aware that The Other will take over his body, resulting in catastrophe. He is actually willing to prevent this from happening, as he actually joins forces with Euden to attack The Other just as his alternate self is possessed, meaning he was willing to kill his alternate self to stop the demon possessing him. Unfortunately, they do not succeed, as The Other escapes with fiends covering his retreat.
  • Good Parents: His dialogue during the event and when gaining friendship shows that his love for his son is still intact, as lines of admiration and care still manage to slip through his façade. Though that said, his Gala Adventurer Story argues otherwise, and he realizes that this world's Aurelius was closer to his family than he was.
  • Guest-Star Party Member: He requires the requisite 500 friendship points to permanently join.
  • Have We Met?: The "That Which Remains" Castle Story establishes that, as a Paradox Person disconnected to this timeline, people's memories of him quickly fade. Only Cassandra is immune, though other people who knew the original Aurelius will notice the resemblance.
  • Hope Bringer: He's seen as the last beacon of hope for his doomed future, to the point where everyone sacrifices their lives to give him another chance. It's portrayed in a dark manner later on as a mindless mob latches onto him as their final chance, only to turn on him when he doesn't live up to their unrealistic expectations.
  • Identical Grandson: Players who had just finished Chapter 10 of the main story before playing Fractured Futures might notice that Audric looks exactly like Alberius the Founder save for shorter hair, betraying his connection to the Alberian Royal Family.
  • "I Know You're in There Somewhere" Fight: Weaponized at the end of the Fractured Futures event as Audric manages to use what remains of his bond to Zodiark to drag him out of Chronos, as the removal of Zodiark nullifies Chronos' Time Master abilities long enough for Euden to finally strike him down for good.
  • Injured Vulnerability: After the Version 2.0 update, both of his skills now cause more damage against poisoned enemies.
  • Knight in Sour Armor: Save for Zodiark, everything and everyone he ever worked to protect has either died or turned against him, he has little faith in himself to put things right, and he's incredibly rattled by just how much has been sacrificed for him of all people, but he'll be damned if he ever lets the enemy win and strives constantly towards doing the right thing regardless of what it gets him.
  • Late-Arrival Spoiler: If you decide to join the game during or after the Second Anniversary, the wyrmprint "To My Dear Child" spoils that Audric is actually Aurelius, by showing him at the time of Leonidas' birth... which is when he was as young as he is in-game and thus spoils the connection. As the wyrmprint pictures cannot be hidden, newer players can easily spoil this reveal simply by browsing the 4* wyrmprints in the store.
  • Meaningful Rename: He goes by the name of a foolish king from two hundred years ago who lost his kingdom as he now views himself. And metatextually, Audric is a French name that means "the wise old king"—in other words, Aurelius.
  • My Name Is Inigo Montoya: Done in a fashion that not only instigates the Mass "Oh, Crap!" the villagers promptly have at his decision to execute them, but also to reveal his true identity.
    Audric: I am Aurelius, the last king of Alberia, and by that name do I condemn you all!
  • Mysterious Stranger: Audric is cagey about personal details, with even his given name clearly being a false one, and the only info his profile is willing to offer is that he's prone to giving Euden a lot of Longing Looks. It turns out this is because he's Euden's father, Aurelius, from an alternate universe where Euden was possessed by the Other instead of himself.
  • Old Flame: Cassandra's dialogue implies that she still has a thing for Aurelius, even in the ruined future.
  • Older Than They Look: Despite his appearance and the Timey-Wimey Ball that is his event, Audric is not an Aurelius from the past—he's an Aurelius from an alternate future. His newfound youth was an unintended side effect of Chronos retconning away his pact with Zodiark.
  • Paper-Thin Disguise: Audric is not really great at hiding his true identity. As lampshaded in both his Dragalia Life comic and even his (otherwise very dark) Adventurer Story.
    Audric: That said, please do not call me Your Majesty.
    Notte: Yeah, but you're him, right? I mean, c'mon! CLEARLY you're him!
    Audric: Ngh...
  • Paradox Person: Due to disconnecting himself from "the chain of causality", Audric is someone that should not exist in this timeline. As a result, people gradually forget that he does exist if he's not in constant contact with them. As of his Gala story, he's forged a connection with this timeline — but that means natural laws have now noticed someone that doesn't belong, and have started to Ret-Gone him.
  • Promoted to Playable: In a roundabout way, as this is the de-aged version of Aurelius.
  • Stacy's Mom: Realizing that Audric is her former best friend's dad, King Aurelius, does not stop Notte from thinking that he's pretty dang hot.
  • Sole Survivor: By the end of his Adventurer Story, Audric and Zodiark are the only named characters who manage to survive their Bad Future.
  • So Proud of You: He occasionally remarks to himself that he's proud of his son's growth as he gets to know him better.
  • Supernaturally Young Parent: Thanks to some weaponized de-aging on Chronos's part, Audric is now physically only several years older than his youngest son, Euden.
  • Survivor Guilt: Audric blames himself for much of his Trauma Conga Line.
  • Time Cops: Audric is determined to make sure Euden doesn't alter the past and will fight him if he refuses to comply. However, it turns out this isn't because Audric thinks You Can't Fight Fate and is trying to enforce the Hitler's Time Travel Exemption Act, but because Chronos is trying to dupe Euden into undoing all the time-traveling that has aleady been done to make the main timeline much less hopeless than the Bad Future Audric hails from..
  • That Man Is Dead: Seeing himself as having failed his kingdom, Audric no longer goes by his true name, Aurelius, and instead takes the name of a historically incompetent king as a sign of penance.
  • Throw the Dog a Bone: The one silver lining in Audric's Adventurer Story is that he manages to successfully and permanently cross over to the main timeline at the end; and while New Alberia is still far from peaceful or stable, it's clear from Audric's home screen dialogue that he has a lot more hope for this new timeline than he did for his last.
  • Trauma Conga Line: Audric has not had it good as of late. It's even parodied in Dragalia Life, wherein he tries to regale heroic tales of his life as bedtime stories for Euden like he used to but winds up giving him worse nightmares.
    Notte: Your life must have really sucked!
  • Un-person: The Castle Story "That Which Remains" reveals because he severed his causality, if he spends too long away from people he knows, they forget his name and face. The only one immune is Cassandra.
  • Unstuck in Time: The reason why he's able to persistently chase after Chronos is because Chronos is a fusion of the five surviving greatwyrms—including Audric's pacted dragon, Zodiark. Thus, the chain of causality that should drag him back to his own time is instead rooted to Chronos himself.
  • When He Smiles: It's very slight, but he does smile in his event when he sees his son's growing maturity and realizes that he's come a long way.

Gala

"I swear to fulfill my duty!"
  • Big Damn Heroes: Audric arrives in time to save the party from Agito that refuse to stay down.
  • Critical Hit Class: He specializes in critical damage and gives it to everyone in the team just by being there, giving up to 30%.
  • Cutscene Power to the Max: Audric makes his entrance wiping the floor with the souped-up Agito, though even with a maxed out Gala Audric on Legend Tartarus, he won't be wiping the floor with him that quickly.
  • Damage Over Time: His S1, Overkarma, inflicts Flashburn.
  • Difficult, but Awesome: He's in the Skill Chain class that Gala Alex is in, but element and weapon swapped.
  • In the Hood: His Gala attire has him in one.
  • Killed Off for Real: He succumbs to his severed chains and vanishes from existence at the end of chapter 22.
  • Lightning Bruiser: Of the hard hitting speedster variety. He not only has high crit damage, but also has the benefit of also being quite tanky with giving his team up to 6% defense. His Defense Amp also turns him and his team into Stone Walls on top.
  • Luke, I Am Your Father: After spending long hiding it, he lets everybody know who he is in order to get Nedrick to cooperate.
  • Not So Above It All: Dragalia Life #378 has him taking advantage of people forgetting he exists in order to get free food samples.
  • Papa Wolf: He is furious when he learns that the Progenitor has been parading around in his son Phares's corpse after he died to wyrmscale.
  • Ret-Gone: Due to severing his chains of causality, he will eventually fade away, so he makes the most of what time he has helping Euden. He finally vanishes at the end of chapter 22.
  • Status-Buff Dispel: Overkarma dispels one buff from a boss.
  • What the Hell, Hero?: Audric's adventurer story starts with him being horrified that the main timeline's version of Aurelius locked away Beren and effectively had a clone created to replace the deceased seventh scion. That being said, he does admit that he never had the opportunity to consider such choices, since in his world Beren died when he was young and Euden was never afflicted with wrymscale. His arc in said adventurer story revolves around him trying to understand why Aurelius made those choices.

    Zena 
https://static.tvtropes.org/pmwiki/pub/images/74fd20e1_9a11_40b6_8db1_8111310f3160.png
Otherworld Auspex
Unwavering Auspex
With Mask
With Blue Ribbons
"I shall correct the beginning!"
Voiced by: Ai Kayano (Japanese), Shannon Chan-Kent (English)
Element: Shadow, Light (Gala)
Rarity: 5
Unit type: Attack
Weapon type: Wand (Regular), Staff (Gala)
Debut: Chapter 1 [NPC], Chapter 14 [Playable], Gala Dragalia [Gala]

A masked girl who appears before Euden and Zethia in the prologue, attempting to stop their pacting with Midgardsormr. During combat, her mask breaks... revealing that she looks just like Zethia. Her powers and demeanor, however, couldn't be less like the Zethia whom Euden knows. All throughout the game's introductory chapters, she hounds the party, ever more desperate to stop Euden from pacting with the six Greatwyrms...


Regular
  • All for Nothing: In Chapter 25, Part 2, she and the Prince go to her world to retrieve her physical body to gain the power of creation needed to stop Xenos. While in her world, Zena finally frees her version of her brother with the Prince's help from Morsayati's possession, only for this Prince to reveal that he is a puppet of Xenos in this world regardless of prior possession and advocates the destruction of all worlds and possibilities. Not only is Zena forced to kill her brother to stop him, he still detonates their world and many other worlds with the abundance of black mana in their world post-mortem. Even as she presses on to save the remaining main world, Xenos shows up and annihilates it anyway.
  • Alternate Self: Is a future version of Zethia from an unknown timeline where she is freed from Morsayati but something worse happened, in which case Euden takes her place as his vessel.
  • Alternative-Self Name-Change: Upon joining the party, she changes her name to Zena in order to help ease the confusion between her and present Zethia.
  • Ambiguous Situation: It's unclear if her failure in stopping the Other and then sending away Euden & co. killed her outright or simply made her fade back to her home... wherever. With the Fractured Futures event, it could also be that her time in that moment ran out and she went back to her own era. Chapter 14 explains that the Other has been blocking her from reentering the present this whole time and Beren's absorption of the Other has finally allowed her to return.
  • Anti-Hero: She really does mean well and she wants to, specifically, stop the Other from possessing Zethia and to keep Euden out of the fight by preventing him from pacting... but whatever she experienced in the place she's from, wherever or whenever that is, has left her so utterly traumatized that she doesn't even consider trying to cooperate with Euden until literally no other option is left to her, and even that doesn't work out, like she feared.
  • Astral Projection: Her Adventure Story reveals that she is using the Dawnshard to manifest from her world. The physical body she interacts with is an avatar made of mana. Her real body is still within her own world. As a result, it's implied she doesn't even need to eat to sustain herself in the Halidom.
  • Black Magician Girl: A trace of Morsayati remains in her, granting her additional powers to enhance the ones she already had as Auspex.
  • Breaking Old Trends: All of the other characters who join the party through story progress start out as 4-star. Zena joins as a 5-star.
  • Broken Bird: She's a Zethia whose optimism, cheerfulness and crybaby tendencies have all been smashed like a glass figurine hit by a brick. She's barely capable of even socializing anymore, and is hyper-focused on her mission and only her mission. She regains some of her former characteristics after joining the Halidom at the end of Chapter 14.
  • Cartesian Karma: Despite being free from the Other's control in her timeline, there were still many villagers who shunned her (perhaps still believing she was acting as Empress) and wished to die from the injuries the Empire gave them more than for her to help them live on. Zena even blames herself for all these disasters, despite the Other being the one in control at the time.
  • Church Militant: She’s still technically the Auspex of her world, and even references Ilia in some of her quotes. Doubles as a CMOH when you consider that despite everything that has happened to her, she has still kept her faith.
  • Cosmic Motifs: Has a star motif, such as the two large stars on her Scarf, her first skill being called Celestial Prayer, and her second skill creating a Ring of Stars.
    • Her Gala version can also summon several stars with her second skill.
  • Dark Is Not Evil: Wears a purple-and-black ensemble with a mask that has glowing red eye-slits, uses shadow magic, and even has black fingernails. The outfit is the exact same one that The Other wears once possessing Zethia, though the mask is new. However, this Zethia's eyes are still blue, proving she's in control of her own faculties.
  • A Day in the Limelight: After a full year of being absent from the story since Chapter 5, she finally makes her return in the Fractured Futures event. As it explains how she managed to travel back in time along with the mechanics of time traveling, and how the villainous Chronos intends to eliminate her to prevent further interference.
  • Despair Event Horizon: After traveling to yet another ruined world caused by The Other possessing Euden, she starts to question her own motives, and almost allows a hostile dragon to end her without a fight. When she is rescued by herself (that world's Zethia), she angrily wishes she could trade places with her or any other Zethia she encountered. Zethia's Get A Hold Of Yourself Man, comes in reminding her that she has developed her own identity and cannot afford to let down those who have fallen to ensure her protection. When she herself pulls a Heroic Sacrifice to ensure Zena can escape, Zena regains her resolve.
  • Determinator: Is shown that ever since she was sent back to her Bad Future all the way back in Chapter 5 she has been trying constantly in getting back to this timeline just to so she can try and help in preventing said future in the first place, but her attempts have been fleeting and exhausting on her part but she's getting closer and closer to coming back.
  • Expy: A pretty blatant one of Lucina. They're both princesses from dystopian futures who travel back in time to stop said future. They're both immediate relatives to the protagonist (Zena is Euden's sister while Lucina is Chrom's daughter) and start out as mysterious rouges who initially go by the name of a different character (Zethia and Marth respectively). However, after they explain to the protagonist who they really are, they become one of the protagonist's closest allies. Zena even used to wear a mask around her eyes, similar to the one that Lucina has, but it got destroyed quickly. The similarities are highlighted even further in the second Fire Emblem Crossover event, where Chrom, Lucina's father, acts as a knight for an alternate version of Zena.
  • Good Costume Switch: Averted. Though Zena is no longer possessed by Morsayati, one of her character page quotes mention that she still wears her dark outfit as a reminder of her past sins. Averted in her Gala form.
  • Hair of Gold, Heart of Gold: Still a kind and gentle girl like Zethia.
  • Heroic Safe Mode: Attempts to avoid getting close to Euden and his friends in fear that they too would eventually fall just like in all the other worlds she has visited. She finally begins to relax after telling them her entire story and they welcome her as a member of the Halidom, recognizing Euden as her brother just as much as she knows he's not.
  • Identical Stranger: Comes across as one, since she looks just like Zethia but her temperament and abilities couldn't possibly be more different. This ends up rather subverted because she is Zethia, just from... elsewhere.
  • In Spite of a Nail: Zena mentions in her story that many other worlds she visited wound up in ruin despite her attempts to help save it. However, the current timeline has proven to be an anomaly as many things have gone differently, such as the Binding Ruins visit and the release of Beren.
  • Magical Barefooter: Just like Zethia, as a hint to her true identity.
  • Meaningful Rename: "Zena" means "woman" and/or "wife".note 
  • My Future Self and Me: Not stated outright, but it's heavily, heavily implied through dialogue and her appearance that this is the case. If true, she'd be a Zethia who was possessed by the Other, was freed somehow, but found the circumstances of her freedom so traumatic that she went back in time to try and change them. Needless to say, modern Zethia is a bit taken aback at how different the two of them are, but isn't given time to dwell on it. Later stories fully confirm this fact.
  • Promoted to Playable: Appearing in the very beginning of the game, she becomes a playable character after completing Chapter 14. This also marks the first time Zethia is playable in any form.
  • Regenerating Health: After using Celestial Prayer her force strike will no longer deal damage, instead the next times it is used it'll give the entire party a 15 second regeneration effect.
  • Reverse Shrapnel: Her second skill Twilight Crown creates a large ring of stars that circle around her for 5 seconds. These stars deal more damage the larger the enemy is and will increase her strength and recovery potency thanks to her first skill.
  • Screw Destiny: From her own comments, this is what she's trying to do; she's convinced that if Euden continues on the path he's on, tragedy is sure to follow. With the knowledge that she came from a different time, she's revealed to be Zethia after being freed from The Other's control, and that the cost may have included something tragic happening to Euden, so yes, she's very desperate to change fate... she's just going about it in a way that assumes she can trust nobody until it's too late.
  • Sibling Murder: What she ultimately does herself to her version of her brother in Chapter 25, Part 2, not as a vessel of Morsayati, but as his original freed self serving as Xenos's puppet, making this act extremely difficult and heartbreaking.
  • Split Timelines Plot: Zena's backstory shows how different her timeline was compared to the present timeline due to her interference, such as her sending Euden and the group to the Binding Ruins in an attempt to stop the Other's awakening. In her world, Euden accepts Morsayati's deal to become his newest vessel with no other alternative to save Zethia and with no Beren to interfere (and is presumably still locked away), the deal was struck without a hitch, leaving Zethia freed but broken from witnessing the Other's possession of her brother and dealing with the trauma that the Empire left upon Alberia. And because Euden and the others weren't sent to the Binding Ruins, Aurelius is still alive but in exile. The only good thing that did result from this was that he found the Dawnshard, allowing Zethia to traverse different worlds to find a way to save her brother.
  • The Red Mage: Despite being a Wand adventurer, she can also provide a regen buff to the party after using her first skill.
  • Took a Level in Badass:
    • Zethia as Euden knows her is a gentle soul who is a great healer but not much of a fighter and doesn't even seem that capable of violence and is usually chipper, forthright and cheerful; this Zethia has been so utterly hardened by what she's experienced that she has a stern expression 99% of the time, and while she still has her Auspex powers, she's also mastered strange, dimension-tearing shadow magic as well as whatever power allows her to come to the plot's place and/or time.
    • Taken even further with the chapter 13 interlude, as she has been working tirelessly to return to the main timeline, although she gets interrupted midway by an assault from Nidhogg and Other!Euden.
    • Shown fully with her playable version; Zethia primarily focuses on healing, Zena has primarily offensive skills and only heals with her Force Strikes.
  • Walking Spoiler: Despite showing up in the prologue, a lot about her is only outright confirmed five chapters later, and is tied to the Wham Episode that makes up the launch content's climax. Her being recruitable and the circumstances surrounding this are even more spoilery.

Gala

"I will find the meaning I seek!"
  • Breaking Old Trends: Staff users are typically classified as healing units. While she does have healing capabilities, she's classified as an attack unit instead.
  • Combat Medic: She's just as powerful of an attacker as she is a healer, thanks to her third ability, Auspex's Prayer, which grants her a bonus to her strength equal to the amount of HP she's granted through her equipped dragon and wyrmprints. This means that equipping a dragon like Jeanne d'Arc grants her a 40-60% bonus to both HP and Strength!
  • Frilly Upgrade: Her new outfit is adorned with feathers all over.
  • Fusion Dance: It's how she manages to complete the Rite of the Lambentree with Morsayati's mana; rather than try to outright expel it from her body, she instead merges the corrupted mana with her pure Auspex mana, purifying it and making it her own, releasing a noticeably distinct color of mana into the sky that completes the rite.
  • Good Costume Switch: Finally played straight in her Gala form. While she still has her Empress headgear in place, she gains a much more modest dress, a white shawl, and a new staff. Justified in-game as her successfully controlling or expelling any part of Morsayati's mana still residing inside her.
  • Gorgeous Garment Generation: When suppressing Morsayati's Mana, as well as being an Astral Projection, her clothes transform into something a bit more modest up front and feathery all over.
  • The Power of Friendship: After completing the Rite of the Lambentree, her body starts to fade away, however, the combined hopes and prayers of everyone at the Halidom take form as very potent mana that saves her life and re-establishes her connection to the world.
  • The Red Mage: Falls into this, despite being a Staff unit, who are all classified as Healing units she’s instead classified as an Attack unit. And she can bring some pain with her second skill, and things get silly when her Force strike is powered up.
  • Replacement Goldfish: Part of her Adventure Story is wondering and worried that whether or not she is accepted by the other main cast because she is a replacement for their Zethia.
  • Sexy Backless Outfit: Her character model shows that her outfit has no back covering.

    Nedrick 
https://static.tvtropes.org/pmwiki/pub/images/100039_03_r05_portrait.png
Shadow of Genesis
"I'll bring truth to this world!"
Voiced by: Kōki Uchiyama (Japanese), Victor Hunter (English)
Element: Shadow
Rarity: 5
Unit type: Attack
Weapon type: Sword
Debut: Chapter 14 [NPC], Gala Dragalia [Gala]

The true seventh hier of Alberia who died of wyrmscale sometime ago. Initially an enemy and leader of Agito, Euden and Zethia helped him find a better way to achieve his goal of stopping the progenitor.

Details for him as an antagonist can be found in Campaign Antagonists.


  • Earn Your Happy Ending: Following the restoration of the world in the final chapter, Nedrick is able to be the seventh heir to the throne like he was originally going to be.
  • Glass Cannon: His Soul Charge status effect allows him to nulify any attack below 20% of his maximum HP, but any attack above it will knock off a level of his Soul Charge, which regenerates by one level every 20 seconds. If he loses all three levels, he dies instantly, meaning he cannot take many hits. However, on the flipside, he can deal a lot of damage and if he does fall, the rest of the party gets a 10% strength buff if he's transformed at least once before then. As well, this makes him extremely useful in the Kaleidoscape where the vast majority of enemies are incapable of dealing that kind of damage in a single hit.
  • Heel–Face Turn: After some moments of reluctance, Nedrick is now fully on Euden's side in stopping the progenitor.
  • Promoted to Playable: Added as the final Gala adventurer to the game.

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