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Characters: Dissidia 012: Final Fantasy - Warriors of Cosmos
This is a character sheet for the Warriors that appear exclusively in Dissidia 012.

See also:


    open/close all folders 

    Kain Highwind 
"I'm about to teach you pathetic mockeries the difference between you, and a real man!"

—Fighting Style: Tactical Striker

A knight clad in draconic armor, with lance in hand. Though not one to display emotion, he is compassionate and possesses a strong sense of justice.

The Ensemble Darkhorse from Final Fantasy IV, originally meant to be Cecil's foe in the original game, finally makes it for Dissidia 012. He's on Cosmos' side officially, but seems to be striking out on his own with a less than pleasant plan, leading to rumours of him turning his coat against Cosmos.

General Tropes

  • Animal Motifs: Dragons, naturally, from his armor to his attack calls.
  • Badass: Before Jecht, there was Kain Highwind. note 
    "All those who challenge me will fall."
    "Hmph, I'm the trump card."
    "I walk the path of trials."
    Exdeath: So, you offer your life in exchange for theirs?
    Kain: Of course not. I offer yours.

    Exdeath: I am afraid that time runs short for you.
    Kain: Truly. Then let us make this quick.
  • Big Damn Heroes: During the opening sequence, he meddles in Cecil's fight with Golbez, helping Cecil break free from one of the mage's attempted attacks. He also saves Tifa from Ultimecia when the latter attempts to kill her.
  • Determinator: To nearly ridiculous extents. In addition to dealing with the conflict of the gods, he's been running around killing off his allies to prevent them from being permanently offed by the manikins. Then he faces Exdeath, who retreats while leaving a pack of manikins (in Kain's form) to fight in his stead. He then saves Tifa from Ultimecia. Then he has a You Shall Not Pass moment against Golbez and Exdeath (mostly Exdeath, though; Golbez really wasn't helping out). After this, he's shown to be physically drained, battered, and bruised, and yet he drags his body to the source of the manikins, catching up to the main group just in time to aid them in a battle that he knows will — without a doubt — lead to his death. And he gives it his very all, from start to finish.
  • Dragon Knight: Being the poster boy of Final Fantasy dragoons after all.
  • Heroic Sacrifice: The new heroes sacrificed themselves to seal the manikins away in the void in a Bolivian Army Ending. Special points for invoking this due to What You Are in the Dark as described further down.
  • I Did What I Had to Do
  • I Ain't Got Time to Bleed: Takes more wounds and does more running around than the other five 012 heroes combined, bar maybe Lightning.
  • The Lancer: Mostly to Lightning, and is also the Sixth Ranger to the Five-Man Band in Dissidia 012.
    • He's also this (or The Dragon) to Golbez, working alongside him to ensure the heroes survive to the next cycle.
    • He also gets bonus points for literally being a lancer... as in fighting with a lance.
  • Large Ham: He shares Cecil's habit of over the top battle cries.
    "Cross the heavens! BOW DOWN!"
  • Late-Arrival Spoiler: What's that, you haven't played The After Years and so didn't know that Kain is the Hooded Man and he becomes a Holy Dragoon? ...oops.
  • Mythology Gag: Assumes his iconic trademarkpose at the end of his EX Burst — the same pose up there in his artwork.
  • Name of Cain
  • Sesquipedalian Loquaciousness: "Your levity is reprehensible" really stands out from his other, simpler battle quotes.
  • The Sixth Ranger
  • The Southpaw: Kain's a lefty.
  • Welcome Back, Traitor
    • The Atoner: After being called out by Lightning on his plan (see below), Kain's actions for the remainder of the story are pretty much a retread of his ordeals in IV. Also, it's hinted that Kain is fearful of Cecil regaining his memories of him from their world due to said ordeals.
  • Well-Intentioned Extremist: See below.
  • What the Hell, Hero?: Lightning calls him out for taking it upon himself to personally kill the other Warriors of Cosmos in order to save them from being Killed Off for Real by the manikins.
  • What You Are in the Dark: In the Epilogue chapter, the entirety of the storyline applied to Kain after he confronts Exdeath and Golbez functions as an extended one of these. Kain had, then, a myriad of opportunities to escape Final Death at the hands of the manikins, and could have lived to fight in the next cycle. No one would have known, if he had chosen to take them, save for Golbez who pretty much asked him to. Yet, he didn't. Kain drags himself through apparent hell and high water to get to the Last Stand, despite it all. Considering both the morally dubious nature of his role in the storyline and his reputation in the fandom as a backstabbing traitor in his original game, it's a nice way to establish that no, Kain really is a good guy.
  • The Worf Effect: Subjects other characters to it — Kain is the one who beat Bartz, Zidane, Squall, and Firion, and he probably beat the Onion Knight and Cecil too. Of course, he typically beats them with liberal use of the age old strategy of In the Back.

Design and Costume Tropes

Gameplay and Combat Tropes

  • Air Jousting: His specialty, being a Dragoon he's an aerial master and a wielder of spears.
  • Blade on a Stick: Like Cecil, only his weapons are full-fledged spears.
  • Blown Across the Room: Gungnir, Rising Drive, and Sky Rave, granted there's enough room, will drive the opponent back, up, and down. Unless you happen to be on a particularly large arena like The Rift or Dream's End, they will hit a wall — they get knocked back that far.
  • Blow You Away: Cyclone.
    • Wind is Green: He stands out in this regard, since aside from Vaan's Windburst, every other air-elemental attack in the game is gray.
  • Boring but Practical: He has one of the smallest Bravery skillsets in the game, with two ground attacks, three aerial, and ground and midair versions of Cyclone. However, they cover most strategic options a melee fighter needs (attack from above, attack from below, short-range but quick, slow charging attack), so they're all he needs to be effective, especially once you learn how to chain them together.
  • Close Range Combatant: Aside from Cyclone and Gungnir, Kain fights up-close and personal.
  • Death from Above: He's a Dragoon, so this is expected. Sky Rave and Jump are the most prominent examples. His EX Burst is the apotheosis of this.
  • Difficult but Awesome: His gimmick is that you can press Triangle after landing a Bravery attack to dash forward and attack again while the opponent is still reeling from the first blow. However, the timing is very difficult to get right.
  • EX Mode: Holy Strength!
    "Dragon's gift, to me!"
    • In reference to the class change he made in Final Fantasy IV The After Years, Kain becomes a Holy Dragoon. His armor changes color to a blue-green and he ditches his helmet. In addition to Regen, Kain's EX mode gives him the following ability:
      • Lancet, the trademark ability of Dragoons that absorbs HP from enemies.
    • Holy Dragoon also gives him access to his EX Burst: Dragoon's Pride:
    "Let me ease your pain! Heavenward!" or "I've returned to my senses! Heavenward!"
    • Kain launches himself into the air at high-speed. In order to increase the altitude of his jump, the player must repeatedly tap a specific button which changes every few seconds. If successfully executed, Kain reaches the peak of his jump above the clouds, with the two moons filling the night sky behind him. He then performs a series of acrobatic flips and twists before rocketing back down to drive his lance through the foe, trailing behind a beam of light which continues to pierce his foe's body while he poses in the foreground.
      "Dragon's grasp... With all my strength!"
  • Goomba Stomp: Jump and the Wall Rush end of Crashing Dive.
  • Impaled with Extreme Prejudice: His EX Burst is most notable in this regard, but a lot of Kain's attacks are, with the frills stripped off, various ways to put his spear through his opponent's body as fast and as far as he can.
  • In a Single Bound/Jump Physics: His specialty, and part of a unique fighting gimmick he has — after he lands a Bravery attack, pressing Triangle has Kain quickly dash at the opponent in any direction, faster than your normal dash most likely, and has a trailing wind-type graphic so he almost seems to glide.
  • Javelin Thrower: Gungnir. Doubles as a dual Mythology Gag — Gungnir is both the final spear Kain comes equipped with when he rejoins the party for the final time, and an attack used by recurring summon Odin where he throws his spear at opponents immune to Zantetsuken.
  • Life Drain: Lancet.
  • Lightning Bruiser: His Bravery attacks execute quickly, they do great damage, can variably lead to Chase or Wall Rush depending on your needs, and his HP attacks are versatile and also do a lot of Bravery damage along with Wall Rush. What holds him back is his predictable attack list and his lack of ranged options.
  • Magically Inept Fighter: Kain has exactly one magic attack, Cyclone. Though it does have its utilities in setting the opponent, it's most ineffective, and Kain has to rely on his spear skills to beat up opponents.
  • Mythology Gag: Two of his attacks, Spiral Blow and Sky Grinder, are his Band attacks from The After Years performed with Golbez and Cecil, respectively.
  • Power Glows: His lance does when performing some of his Brave attacks and all of his HP attacks.
  • Rolling Attack: Crashing Dive.

    Gilgamesh 

Gilgamesh

"After the endless wandering... he dreams of meeting his rival once again."Enkidu Feather
"Well, well, Bartz! We Meet Again!"

Voiced By: Kazuya Nakai (Japanese), Keith Szarabajka (English)

—Fighting Style: Frenzied Swordsman

Yet another Ensemble Darkhorse makes it into 012. This time, it's the legendary Gilgamesh from Final Fantasy V, armed with his wide assortment of weapons and the blazing flame of his winning spirit. Contrary to popular belief, Gilgamesh fights for neither Cosmos nor Chaos. Sometime after his banishment by Exdeath, he wanders into World B from the Rift.

General Tropes

Design and Costume Tropes

Gameplay and Combat Tropes

  • Awesome but Impractical: His weapon effects range from a chance to instantly Break the opponent, doing double base damage, depleting their EX Gauge, and generating significantly higher EX Force. If only he didn't use those weapons completely at random — thanks, Excalipoor.
    • His Assist is also notable in this regard. He only ever uses Excalibur or Excalipoor when called, and if he uses Excalibur, he does the most damage of any Assist in the game. If he uses Excalipoor, well, as least he still Wall Rushes to set them up for another attack.
    • And then his EX Burst. The most powerful in the game by quite a bit, if he gets it right. If not, he uses Excalipoor again, and guess how it's going to go.
  • Blow You Away: Hurricane and Wind Slash.
  • Blue Magic: His HP attacks are nods to Blue Magic from his original game, many of which he himself could use.
  • Boisterous Bruiser
  • Calling Your Attacks: "ROCKET PUNCH!" and "Tsubamegaeshi!"
  • Confusion Fu: As Gilgamesh fights, he uses a random weapon for each attack, with effects ranging from generating more EX Force when he hits, to possibly instantly breaking the opponent, to doing twice as much damage, to only dealing one damage per hit.
  • Death from Above: Jump, natch.
  • Desperation Attack: The Chicken Knife builds in power as Gilgamesh's HP decreases. Amusingly, this effect is rather like the Valiant Knife from Final Fantasy VI, which is rather ironicnote .
  • Dual Wielding: All of his attacks.
    • And in his EX-mode, he can octo-wield!
  • EX Mode: Gilgamesh Morphing Time!
    • Gilgamesh reveals his eight-armed true form from his debut game. In addition to Regen, Gilgamesh's EX Mode gives him the following ability:
      • Octo Break: As Gilgamesh enters his EX Mode, he takes up a weapon for each of his eight hands, until the end of the EX Mode. He will either wield eight of the same weapon, four different weapons each with one duplicate, two different weapons each with three duplicates, one of every weapon, or even some other combination; because of how random Gilgamesh's EX Mode actually is, there's roughly 16,777,216 different ways his EX Mode can turn out. In addition to extra hits for all physical attacks, this means that during his EX Mode, his abilities are far more reliable than usual, and can therefore be planned around. However, there's the very real chance that he'll end up wielding multiple Excalipoors, in which case you'll want to exit EX mode fast.
        While he is enjoying this benefit, HP attacks not reliant on swords are also improved. His Rocket Punch shoots eight fists instead of two and the Missile spell fires two missiles.
    • Gilgamesh Morphing Time also gives Gilgamesh access to his EX Burst: Strongest Sword.
      • Gilgamesh is presented with eight blades, spinning around like a roulette wheel in front of him. One of these blades is Excalibur. All the others are Excalipoor. Once you choose one, Gilgamesh launches into a long sword-combo upon the enemy. Pick Excalibur, and it does amazing damage, and Gilgamesh finishes his attack with Ultimate Illusion, a final swing that launches an erupting wave of energy at the opponent.
      "That's it! Ya-ha-ha! I'm too good!"
      "That's it! J-just kidding. This is far from the strongest of swords!"
  • Hammerspace: Whips out a rather large missile from nowhere for his Missile attack.
  • Hot-Blooded: Just like in Final Fantasy V.
  • Multi-Armed and Dangerous: As always.
  • Multi-Melee Master: Wields eight weapons:
  • One-Hit Kill: Not quite, but the Zantetsuken has a small chance to insta-break an enemy.
  • Razor Wind
  • Rocket Punch: One of his Blue Magic spells.
  • Shock and Awe: Electrocute.
  • Spin Attack: Whirlwind Slash and Hurricane
  • Spirited Competitor: It's his trademark, and this time is no different, with a few of his victory/defeat quotes centering on the concept of looking for a Worthy Opponent. And of course, he's always trying to find Bartz.
  • Stout Strength: Pretty much the only character that subscribes to this trope — even the other giants (Exdeath, Golbez, Garland) have pretty waspy waists.

    Tifa Lockhart 
"We're not some faceless soldiers. We're friends, and we've been through a lot together."
"Stretch and forget the past. Walk down your chosen path to... the light." - Stretch Boxers

Voiced by: Ayumi Ito (Japanese), Rachael Leigh Cook (English)

—Fighting Style: Feint Brawler

An optimistic woman proficient in hand-to-hand combat. Contrary to her rough-and-tumble appearance, she often encourages her friends.

The third confirmed character for Dissidia 012. Cloud's childhood friend and love interest. She's suffering from amnesia in this game, and does not recognize either Cloud or Sephiroth.

General Tropes

  • Badass in Distress: She gets rescued by Cloud from Sephiroth and by Kain from Ultimecia. Every other time she's kicking ass next to them.
  • The Chick: Serves this role in the Five-Man Band the new heroes make.
  • Designated Girl Fight: The only straight in-story example in the game, as Ultimecia serves as her obstacle.
  • Heroic Sacrifice: The new heroes sacrificed themselves to seal the manikins away in the void in a Bolivian Army Ending.
  • Laser-Guided Amnesia
  • Male Gaze: Very noticeable in the opening FMV.
  • Mythology Gag: After Cloud rescues Tifa from Sephiroth, Tifa comments that Cloud was "like a hero, charging in to save the girl," similar to his promise to her from their original game.
  • Shout-Out: Her Premium Heart gloves have the Kingdom Hearts logo on them.
    • One of her Brave attacks is named "Falcon Dive." A cross-company shout out? Why should they do that? Maybe because Kazushige Nojima, scenario writer for FFVII, wrote the plot behind Brawl's Subspace Emissary.
  • Star-Crossed Lovers: With Cloud, although she doesn't realize it for obvious reasons.
  • Turn the Other Cheek: While Tifa is uncertain whether Kain's decision to kill their friends to save them from the manikins is right or not, she knows Kain believes what he's doing is right and decides to follow him and keep fighting anyway.

Design and Costume Tropes

Gameplay and Combat Tropes

    Laguna Loire 
"True kindness might be to sit back and just watch." - Toe Jam Tragedy
"There'd come a time when life'd pull us apart. S'not a reason to avoid people."

Voiced by: Hiroaki Hirata (Japanese), A. V. Kennedy (English)

—Fighting Style: Tactical Gunner

A spirited man who uses various guns to fight. With his cheerful personality, he casually mediates the other warriors.

The fifth confirmed character for Dissidia 012. A fan-favorite Guest Star Party Member and father of Squall.

General Tropes

  • Adorkable: He's even having a leg cramp when fighting Cloud of Darkness!
  • Alliterative Name
  • Badass
    • Adaptational Badass: Laguna was questionably badass in Final Fantasy VIII. Here, there's no question at all.
    • Badass Armfold: Shortly before finishing his EX Burst, when he lands atop the Ragnarok Cannon.
    • Badass Normal: While every other character in the game has at least some basic magical skills, Laguna uses no spells or equivalent supernatural powers at all, instead relying on his assorted firearms.
    • Crouching Moron, Hidden Badass: Though he's a weaponsmaster in battle, off the battlefield, Laguna is, well, Laguna.
  • Bumbling Team Dad: Laguna looks after the younger heroes in his own strange way, even calling himself Uncle Laguna in front of them.
  • Bunny-Ears Lawyer
  • Cool Airship/Cool Starship: He has a BFG based on the Ragnarok Airship.
  • Distracted by the Sexy: Implied when facing Cloud of Darkness.
    "Oh no... not good... focus, Laguna!"
  • The Ditz
  • Foil: To Squall, in their few interactions. It's encapsulated in their attitudes towards the other warriors; Squall doesn't see a point in making friends since he's focused on getting home, while Laguna embraces the chance to get to know people from so many different worlds, and advises Squall to "enjoy the now."
  • The Heart
  • Heroic Sacrifice: The new heroes sacrificed themselves to seal the manikins away in the void in a Bolivian Army Ending.
  • Idiot Hero
  • Large Ham: Laguna sometimes speaks in an over-emotional tone to other characters to lighten up the mood.
  • Mental Time Travel: His EX Mode is a reference to this. In the original game, when Ellone's Mental Time Travel ability sends Squall and his friends into scenes from his past, Laguna and his friends are aware of the boost to their strength and combat abilities, but attribute it to "faeries".
  • Nice Guy
  • No Sense of Direction: Laguna gets snarked at by the other warriors for this very often.
    • "It's not that I have a bad sense of direction. I'm just interested in all directions."
  • Obfuscating Stupidity: At first, his encounter with the Cloud of Darkness makes him look like a complete idiot, but Laguna was able to get some pretty vital information about the manikins, without breaking character as the team goofball at that.
  • Popularity Power: In the original game, Laguna is essentially a Badass Normal whose strongest ability was to throw grenades at monsters. However, since he is something of an Ensemble Darkhorse, even by people who otherwise dislike Final Fantasy VIII, this means he gets to kill people with the Ragnarok airship in Dissidia.
  • Punny Name: The first part of "Ragnarok" is pronounced the same way as Laguna in Japanese (Raguna-roku).
  • The Smart Guy: Yes, while being an Idiot Hero. Despite being a klutz and a bit of a loon, Laguna is the most intellectual of the new heroes, bringing a map with him (even if he misreads it) and finding out the location of the Manikins and leading the group to them. He also far and away has the most strategic fighting style among them.
  • Took a Level in Badass: Laguna only had his trademark machine gun in Final Fantasy VIII, only threw grenades in his Limit Break, and out of battle was pretty goofy. Now he's practically the personification of More Dakka with more firearms than any other Final Fantasy character could even dream of using. He's still pretty goofy, though.
  • Unexpected Character: Most people were expecting Rinoa or Seifer to be the new representative. Laguna was considered an outside chance, especially compared to the likes of Tifa and Kain.

Design and Costume Tropes

Gameplay and Combat Tropes

    Yuna 
"There's a world worth saving, even if you have to sacrifice yourself." - Braska's Sphere
"You fought to keep me safe. You told me all kinds of stories."

Voiced By: Mayuko Aoki (Japanese), Hedy Burress (English)

—Fighting Style: Grand Summoner

A female summoner who openly accepts her destiny and keeps on fighting bravely alongside her Aeons.

Shown at the Stinger Teaser of the trailer at Jump Festa. Now a Summoner joins the ranks of Dissidia 012.

General Tropes

  • Beware the Nice Ones: Just like FFX, it's not a good idea to get on Yuna's bad side. The Emperor really should have known better.
  • Heroic Sacrifice: The new heroes sacrificed themselves to seal the manikins away in the void in a Bolivian Army Ending.
  • Irony: As Tidus said in Final Fantasy X watching Yuna perform the Sending, "people die, and Yuna dances". Well, now the Sending is her EX Burst, so it's exactly the other way around.
    • There also is some parallelism to Tidus' journey and revelations in X. In X, Tidus sacrifices himself to save Yuna from giving up her life to summon the Final Aeon and finally vanquish Sin and Yu Yevon once and for all. Here, it is Yuna, by virtue of the group Heroic Sacrifice enacted to prevent the influx of manikins from overwhelming the other warriors in the next cycle, who essentially does the same for Tidus.
  • Just Whistle: Tries to whistle for Tidus to come back to her early in her story. It works... not that Tidus wants to admit it.
    • Adds on as a Mythology Gag (along with so many others, of course); early in X, Tidus tells Yuna that if she's ever in trouble, she should Just Whistle, and he'd come running (at the time he says this, Yuna can't whistle at all, and it takes some time for her to learn). It never happened in that game, but look what happened here.
  • Mediator: Tries to play the role of negotiator between Tidus and Jecht. It defuses somewhat, but The Emperor doesn't want Tidus not to fight. It leads to Jecht saving Tidus, becoming a Warrior of Chaos due to it. Thus, her attempt at mediating the two causes their fighting in Dissidia.
  • Only One Name
  • Silk Hiding Steel
  • The Smart Guy: Shares the role with Laguna.
  • Starcrossed Lovers: With Tidus, since he is brainwashed this time around.
  • This Is My Story: Shares Tidus' line for her Pre Ass Kicking One Liner.
  • Walk on Water: How she was introduced.

Design and Costume Tropes

Gameplay and Combat Tropes

    Prishe 
"The struggles we go through — it's our experiences that teach us strength."
"Do not let good food go to waste." - Tarragoner

Voiced By: Aya Hirano (Japanese), Julie Nathanson (English)

—Fighting Style: Combo Blitzer

Originally planned as the XI representative in the original Dissidia, but ended up replaced by Shantotto. But now, the foulmouthed elvaan joins the Warriors of Cosmos.

General Tropes

  • Badass: Charged up, her bare-handed punch combos can crush guards and deflect attacks, which combined with their length and power, roughly makes her the female version of Jecht... with purple hair and frills.
  • Big Eater: In FFXI, Prishe was known for consuming food items (with stat bonuses attached) in battle. When the player fights against her in the Heroine's Combat BCNM, she would often ask her teammates for food items whenever she performs a weaponskill. This is referenced by her accessory for crafting her exclusive weapon, the Tarragoner, a high level cooking ingredient in FFXI. One must wonder how she still manages to keep such a slim figure.
    • In addition, Prishe has no less than eleven hidden battle quotes in the game that all revolve around food. They replace most of her HP attack quotes, her quote for entering EX Mode, and her line that begins her EX Burst.
  • Bokukko: The game's only female character to refer to herself using "ore", a masculine Japanese Pronoun.
  • Breakout Character: As with Shantotto, she's received much wider exposure due to her appearance in this game and her popularity has increased accordingly.
  • Cool Big Sis: Prishe is the ultimate Cool Big Sister. She practically raised the Warrior of Light by herself after she discovered him, frequently giving him advice on the nature of existence. As well as being generally an all-around awesome friend to him.
  • Death Seeker: Her status as such in Final Fantasy XI is referenced by the intro quotes for both Chaos and her Mirror Match.
    Chaos: "Wish not for life, but seek death."
    Prishe: "Have I been looking for the end all along?"
  • Genki Girl
  • Gratuitous German: Her exclusive weapons include the Koenig Knuckles and the Glantzfaust.
  • Hot-Blooded
  • Madam Swearsalot: Has a very foul mouth in comparison to the rest of the cast, and uses mild language frequently. The two that will likely pop up most often are her Assist call ("It's about damn time!") and her defeat quote ("Aw heeeeeeell!")
  • The Nicknamer: Just like in her original game, this time she appoints herself the one who has to come up with a name for the Warrior of Light. She quickly does, but the player never learns what it was. She even makes a note to tell it to Cosmos incase she forgets it herself.
  • Only One Name
  • Our Elves Are Different
  • Manic Pixie Dream Girl: She definitely tries to be this for the Warrior of Light, and it appears to have worked.
  • Sealed Inside a Person-Shaped Can: She's supposedly the intended vessel for the rebirth of the Twilight God Promathia. Referenced by some of the other characters' intro quotes against her.
    Exdeath: "You house an immeasurable Void within you."
  • Secret Character: She has to be purchased with PP first, and the ablity to purchase her has to be unlocked.
  • Spirited Competitor: Has shades, she's certainly enjoying her battles.
    "Gonna have me some fun this time!"
    "You want a fight? You got one."
    "It's playtime with Prishe!"
  • Third-Person Person: It comes and goes.
    "The mighty Prishe is here!"
    "Prishe is here, where's the grub?"
  • Tomboy
  • What Could Have Been: She was originally planned to be in the first game.
  • What Happened to the Mouse?: What became of Prishe following her appearances in the reports is unknown.
    • Answered in the Official Quests released only in Japan. Prishe vanishes when Garland kills Cosmos in an earlier cycle.

Design and Costume Tropes

Gameplay and Combat Tropes

    Vaan 
"Just believe in me and wait somewhere safe."

"One must make their soul like the wind to continue dreaming. Dreams will come true..." - Galbana Lilies

Voiced By: Kensho Ono (Japanese), Bobby Edner (English)

—Fighting Style: Adroit Attacker

A cheerful youth who skillfully uses a variety of weapons in battle. Confident in his skills, he fearlessly enters any fierce battle.

The Supporting Protagonist of Final Fantasy XII finally gets his chance in the spotlight of a major game. Vaan has taken the role as Terra's "Knight" and is distrustful of Kain's motives.

General Tropes

Design and Costume Tropes

Gameplay and Combat Tropes

    Lightning 
"You can sprout threats all day - we're not turning back now!":
"There is nothing to detest. Everything is precious."Survival Knife

Voiced by: Maaya Sakamoto (Japanese), Ali Hillis (English)

—Fighting Style: Paradigm Commando

The former soldier does have a gentle heart, though her harsh mannerism and speech can leave a cool impression.

From Final Fantasy XIII, Claire "Lightning" Farron with her latest-tech Gunblade is now among the cast of Dissidia. She has the ability to switch between Commando, Ravager, and Medic roles during gameplay, exploring a lot of moves.

General tropes

  • Action Girl
  • Badass Boast: Against Kuja in her story.
    Kuja: "So ephemeral, lightning."
    Lightning: "Oh, I'll show you how lightning strikes."
    • Another when facing Warrior of Light.
    Warrior of Light: "Toss aside your blade, and say good night."
    Lightning: "No thanks. It's not my bedtime."
  • Damn You, Muscle Memory: Her EX Burst is the only one in the game that requires using the Analog Stick, which can lead to a few problems for those who set the movement controls to "D-Pad".
    • Made worse for those whose PSP system's region is different to the game. Her EX Burst button commands are reversed. So if it says press X, you should actually press circle, and vice versa.
  • Deadpan Snarker: "Who died and made you Primarch?"
  • Heroic Sacrifice: The new heroes sacrificed themselves to seal the manikins away in the void in a Bolivian Army Ending.
  • I Did What I Had to Do: One of her win quotes.
  • Knight in Sour Armor: She'll do what's right, but she is by far the bitterest character in the entire game and is very cynical. This puts her at odds with Vaan and Laguna, who by contrast are cheerful and optimistic.
  • The Leader: Of the Five-Man Band of new heroes in Dissidia 012.
  • Lady of War: Graceful as ever.
  • Petal Power: The rose petals that accompanied her and Odin are back. Lampshaded.
    Vaan: "Light's special attack is so cool. Where do those petals come from anyway?"
    Lightning: "Enough small talk... Just keep your eyes front."
  • Shout-Out: Her special DLC costume is that of Aya Brea from The 3rd Birthday.
  • Talking To Herself: Aerith and Lightning share the same JPN voice actor
  • Victory Pose: At the end of her EX Burst.
  • What Could Have Been: She was originally planned to be an unlockable character in the first Dissidia. The idea was scrapped due to Final Fantasy XIII not yet being released at the time. Also, her design and moveset for XIII had not yet been finalized, and they didn't want to force anything to be set in stone by including her in Dissidia.
  • What the Hell, Hero?: When she learns that Kain and the Warrior of Light are killing off their comrades in order to allow them to be revived by the next cycle (the Manikins would permanently kill any warriors), Lightning ends up calling the Warrior of Light, Kain, AND Cosmos out on that plan.
  • When She Smiles: Very briefly during the ending sequence of Dissidia 012.
  • Worthy Opponent: Considers Garland to be hers.

Design and Costume Tropes

Gameplay and Combat Tropes

  • Awesome but Impractical: Army of One may be her personal Limit Break and looks cool, but it's actually weaker than her basic three-hit Launch and Smite attacks and has a much longer start-up. The only advantage it has on them is that is produces more EX Force, which isn't a great boon when that only takes effect if you can hit with it.
  • Cool Sword: A total of 3 different ones:
  • Elemental Powers: She runs the gamut, though as in her original game, focuses on lightning and wind:
  • Everything's Better with Spinning: Her EX Burst is just like her final move with Odin in her original game. Also, some of her attacks seem to involve spinning as well.
  • EX Mode: Omega Weapon Equipped!
    "Not your lucky day!"
    • Lightning switches out her Blazefire Saber for her third tier gunblade Omega Weapon. In addition to Regen, Lightning's EX Mode gives her the following abilities:
      • Omega Weapon: Hitting an opponent with Brave attacks while they are in critical BRV is guaranteed to Brave Break them.
      • Grav-Con Unit: Wall rush damage dealt to Lightning is nullified.
    • Omega Weapon also gives her access to her EX Burst: Gestalt Drive:
    • The Gestalt Mode dial will appear and Lightning must input the button and analog combination to unleash Storm Blade, Lightning Strike, Razor Gale, and Thunderfall on the enemy before the time runs out. If you miss an input, Lightning will skip directly to the final blow, Zantetsuken, in which she holds her blades out and spins rapidly, hammering the foe with a storm of blows. She then kneels with her back to the enemy as the effects of the attack catch up with them.
    "Let's finish this! Bullseye."
  • Full-Contact Magic: Most of Lightning's HP Attacks have her casting thunder or wind magic with her Zantetsuken swords.
  • Jack of All Stats: Her HP attacks are versatile across close and long-range, her gunblade blows are simple but effective, and her spells can stun or distract opponents. Her downside, similar to the other Jack of All Stats, the Warrior of Light, is a limited pool of reliable attacks, combined with her Paradigm Shift only letting her use certain attacks at a time and telegraphing which she's preparing for.
  • Magic Knight
  • The Musketeer
  • Paradigm System: She can switch between her three characteristic styles for different Brave Attacks.
  • Razor Wind: The aptly named Razor Gale HP attack.
  • Rolling Attack: Smite.
  • Spell Blade: Most of her HP Attacks are using thunder magic with the Zantetsuken.
  • Spin Attack: Blitz and Zantetsuken.
Dissidia: Final Fantasy - Warriors of ChaosCharacters/Dissidia: Final FantasyDissidia: Final Fantasy - Other
Dissidia: Final Fantasy - Warriors of CosmosCharacters/Final FantasyDissidia: Final Fantasy - Warriors of Chaos

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