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Characters: Dissidia: Final Fantasy - Other
The character's sheet for characters who are not Warriors of Cosmos or Warriors of Chaos in Dissidia: Final Fantasy
and its prequel.
"Please...lend us your strength!"
heroine of Final Fantasy VII
appears as an assist character exclusively bought in the Dissidia 012 Prologus
- Assist Character
- Braids of Action: Despite her looks, Aerith isn't the type to let simple things like her own death stop her from saving the world.
- Breaking the Fourth Wall: One-ups the others by explicitly asking if you want to buy a flower for 1 gil... in Prologus' in-game manual!
- Combat Tropes
- The Dev Team Thinks of Everything/Mythology Gag: Aerith's Holy has Block Low priority, and it so happens Sephiroth has no Mid priority Bravery attacks, so if he wants to stop her, he has to use an HP attack. Combine this with his AI's tendency to spam Hell's Gate constantly, and guess what infamous scene you're going to see re-enacted almost every time you call Aerith to perform Holy on an AI Sephiroth.
- Hair Decorations
- Green Eyes
- Hartman Hips: Especially evident in her 2P costume.
- Innocent Flower Girl: Streetwise edition.
- Little Dead Riding Hood
- Medium Awareness: While all the tutors break the fourth wall to varying degrees, the in-game characters do not. Thus, Aerith stands out for directly telling the player she's glad they decided to purchase Prologus, because now they can use her in the full game, and she looks forward to helping them out.
- Mythology Gag: The Midgar Flower trade item you get from Prologus can be used in the main game to purchase an exclusive weapon for Lightning. Aerith and Lightning share the same voice actress in the Japanese versions of their appearances, and the item further ties into the flower theme present with both of them.
- Plucky Girl
- Purposefully Overpowered: Since you have to pay for the demo and the chance to use her, the developers decided to make her worth the price.
- Talking To Herself: Aerith and Lightning share the same JPN voice actor.
"No... It has already been settled. Your fate is to fall... into true darkness."
Cosmos is the goddess of harmony that opposes Chaos in Dissidia: Final Fantasy
. She once failed to gain the cooperation of the Crystals, ultimately losing her battle against Chaos, but not the war, before the game's events.
In the Dissidia 012
secret ending, it's revealed that after Cid was freed from his imprisonment in Scenario 000, he and Cosmos were revived. Cosmos refuses Cid's offer to join him and remains behind as the god of the world. This makes her the most likely of all the characters in the Dissidia games to have definitely not survived the events of the games, as the world she stays behind in is due to fade from existence, according to Cid. Then again...
- Artificial Human: Is a Manikin of Chaos' mother figure, infused with her memories via a Lufenian memory-passing ritual.
- The Atoner: For originally serving Cid faithfully and sending her warriors to die in the previous cycles to strengthen Chaos.
- Back from the Dead: After Scenario 000, Chaos reveals that the fragments of power Cosmos granted to the six fallen heroes in the 12th cycle have reformed to bring her back in World B.
- Barrier Maiden
- Batman Gambit/Thanatos Gambit
- Beauty Equals Goodness (or more like Goodness Equals Beauty): Being the goddess of harmony, Cosmos may very well be the most beautiful woman in all of the Final Fantasy multiverse. That is no easy feat to accomplish.
- Big Good
- Doomed Moral Victor
- Face Death with Dignity
- God of Good: Her title is the Goddess of Harmony.
- Gold and White Are Divine: Provides the page image.
- Hair of Gold, Heart of Gold: As part of her image as a deity of harmony, she is kind, beautiful, and vaguely motherly.
- Heroic Sacrifice: In Dissidia, she deliberately allowed herself to be weakened enough to be killed by Chaos to give the Warriors of Cosmos hope and last long enough to defeat Chaos. Although not going as far as to end up killed in its prequel game, Dissidia 012, she did wipe out a large amount of the Manikins that tried to kill the Warrior of Light, although at the cost of most of her power, resulting in her weakened state seen in the prologus of the first Dissidia game.
- Hot Goddess
- I Choose to Stay: With all the warriors returned home, Chaos dead, Shinryu gone or dead, and Cid freed from the nightmare world of Scenario 000, he asks Cosmos to accompany him on a new journey. She declines, opting to remain in World B to watch over it, even knowing it's going to collapse into the Rift without the balance of chaos and discord to maintain it.
- Killed Off for Real
- Lady and Knight: With the Warrior of Light.
- Mentor Archetype
- My Death Is Just the Beginning: A good variation of this trope, even if it doesn't appear to be at first. She has the heroes awaken their Crystals to receive fragments of her power, knowing that while it will allow Chaos to finally kill her, the power they receive will be enough to return the deed back on him.
- My God, What Have I Done?: For her role of sending her warriors to die in the past cycles to strengthen Chaos, and when realizing that the Warrior of Light and Kain attempted to put their allies to sleep in order for them to survive due in part to her observing the battlefield, resulting in her Heroic Sacrifice in the ending of Dissidia 012.
- Musical Spoiler: If you pay enough attention, you'll notice that when Ultimecia is impersonating Cosmos, the goddess' Leitmotif doesn't play.
- Now Let Me Carry You: When the Warrior of Light is at the brink of death protecting Cosmos from the Manakins in the Dissidia 012 ending, Cosmos unleashes her power and sacrifices herself to protect him!
- Order Versus Chaos: Well, DUH.
- The Pawn: Her original purpose in the conflict according to her museum profile. Faithfully serving the Great Will, she sent her Warriors to attack Chaos in order to make Chaos fight as well as to have them die in battle in each cycle, as the Great Will desired that Chaos become the ultimate weapon through the cycle of conflict. Over time, her warriors began to influence her, which would eventually cause her to rebel against her mission. This leads to her sacrificing herself in the 12th cycle and making the Great Will realize the mistake he had made.
- Physical God
- Power Glows: Whenever she appears to her warriors, Cosmos is surrounded by a faint Battle Aura with multicolor sparkles.
- Also a hint; when Ultimecia impersonates her, she does not have said aura.
- Protectorate: To the Warrior of Light.
- Rapunzel Hair
- Rousing Speech: Sometimes they do this for each other, but more often than not, it's Cosmos who does this for the heroes.
- The Warrior of Light turns it back on her. She tries to talk him out of his quest, but he gives her a speech of how much she's inspired him, which in turn inspires her to believe in him and let him continue.
- Say My Name: Several times.
- Save This Person, Save the World: Seemingly played straight. As long as she lives, World B will be safe, because she focuses her energy on balancing out Chaos's destructive energy. But as long as she lives, the cycles will go on forever, and the heroes will never get to go home.
- Secret Test of Character: She puts the Heroes through this.
- Sexy Backless Outfit: Much attention isn't called to it, but yes, it's there.
- Statuesque Stunner: Again, not to the extent of Cloud of Darkness, but if the rips of the in-game renders are anything to go by, she's only one or two inches shorter than Ultimecia at an estimated height of 5'9".
- Team Mom: Her case for almost the entire party.
- Title Drop: She almost had one with the above quote. Played straight when Cid of the Lufaine tells her "We shall journey on the road that continues to the final fantasy."
- We Cannot Go On Without You: Averted when Cosmos being killed in the 13th cycle results in every Warrior of Cosmos fading away, but her gambit allowed all of them to survive on limited time. Played straight with Prishe and subverted with the Warrior of Light in one of the official quests, where Cosmos is killed by Garland, who wants to see the truth behind the cycles and the conflict. Prishe has never been seen since, while the Warrior of Light eventually reappeared. Also subverts a What Could Have Been from the original Dissidia's trailers in the process, as Cosmos tells Garland before he kills her that her permanent demise would mean the deaths/removals of all her warriors, because they possess her light — that is, her power, and that this means she is also a goddess of death. Her gambit in the 13th cycle was meant to prevent this and give them a fighting chance.
- Woman in White
"For all your wandering, still you end up in purgatory. What a shame, Cosmos."
—Fighting Style: Master Of Bedlam
The god of Discord
and Big Bad
of Final Fantasy I
and, if this game is any indication
, the whole series, born from the hatred and time traveling escapades of Garland, as well as the power of the four Fiends
. He seeks to defeat Cosmos through the cycles of battle and become ruler of the world, relying on a plan set in place by the Emperor and Garland.
In Dissidia 012
, his backstory is revealed in full. He is a "perfect" Manikin created by Cid 2000 years in the past of Final Fantasy. When he, Cid, and a manikin of his mother named Cosmos, were drawn into the world the games take place in, they made a pact with Shinryu to have beings from other worlds fight to endow Shinryu and Chaos with more power until they can go home. As such, the Final Fantasy Chaos and this Chaos are apparently not the same being
—Fighting Style: The Omega And The Alpha
An alternate form of Chaos that serves as the True Final Boss
in Dissidia 012
, and provides us with a playable incarnation of Chaos. He is the creation of a nightmare world Shinryu trapped Cid in after the cycles end in the thirteenth war. In this alternate reality, the wars kept going with Chaos' victories until all the power he's gained from discord and destruction made him insane and turned him into Feral Chaos. He proceeded to slaughter everyone, friend and foe alike, until he turned on Shinryu with Cid and Cosmos sealed away from him. It's at this point the player party appears to destroy him and free Cid from the nightmare world.
- Almighty Idiot: Just as his name says, he's a feral monster several leagues stronger than he was before.
- Altum Videtur: His HP attacks and EX Bursts. These are: Deus Iratusnote , Ventus Iraenote , Lux Magnusnote , Quo Vadisnote , Via Dolorosanote , Flagro Maximusnote , Regnum Deinote , and Nexus Ultimusnote .
- Bonus points for Faux Symbolism: Regnum Dei and Via Dolorosa.
- Even the title for his fighting style is entitled for the above trope.
- The Dog Bites Back: Twice. First, Shinryu set up the nightmare world for Cid after offering the real-world Chaos a chance for revenge, so Feral Chaos was meant to do this to Cid in the nightmare, which he did. Then, however, he turned on Shinryu too since there was no one left to fight. However, it's ambiguous if it was the real thing or just the nightmare world incarnation of Shinryu.
- Dub Name Change: From "Desperado Chaos" to "Feral Chaos". The latter is obviously more fitting for his nature, but YMMV on which is actually better.
- Dying as Yourself: Upon defeating Feral Chaos in Scenario 000, he regains his senses and thanks the five characters who defeated him for freeing Cid.
- Gone Horribly Right: The cycle of Dissidia was meant to refine Chaos into the ultimate destroyer. Well, if they had kept going in the real world, they would have, if Shinryu's nightmare world is an indication.
- Gory Discretion Shot: For the final attack of his EX Burst, we see his opponent's silhouette as they're impaled by his swords, and then see his claw thrusting towards them from their point of view as the screen "turns off". Whatever he does to them when the screen fades, it does HP damage.
- Kill 'em All: According to the storyline of Scenario 000, this is precisely what he did.
- My Rules Are Not Your Rules: What keeps Feral Chaos "balanced" is that at 30 CP per Bravery attack and 50 per HP attack, when players use him, he's going to have a very small moveset. The Feral Chaos you fight has the max 450 CP as viewed in the stats before the fight, but has a full set of attacks. That's 480 CP, along with the CP for his dashes, blocks, dodges, support skills, and his three "anti-handicap" abilities to remove his restrictions on EX, Assist, and Bravery. All in all, he's probably got about three times as much CP sunk into his abilities than the cap allows.
- Names to Run Away From Really Fast: If Chaos itself didn't do it for it, Feral Chaos certainly will.
- Ominous Latin Chanting & Autobots, Rock Out!: Sephiroth, eat your heart out!
- Rule of Symbolism: His fighting style title is "The Alpha and Omega", his HP attacks and EX Burst are written in Latin, and said EX Burst "Regnum Dei" translates as "Kingdom of God".
- The Unintelligible: As mentioned, he only ever says two words, and they're highly distorted and difficult to understand, even out of battle without the sound effects and music playing over them.
- With Great Power Comes Great Insanity: Apparently, it works the other way around too.
- Villainous Breakdown: Came into being when Chaos had one.
- Big Red Devil: Even bigger and redder than the original Chaos.
- Large And In Charge: A height chart showing the heights of each character puts Chaos at around one and a half times taller than the second-tallest character, Garland. With Feral Chaos walking on all fours/sixes it's hard to tell, but take him into battle against Chaos and it turns out he's even bigger than the original.
- Lava Adds Awesome: He looks pretty much like Chaos if he had exaggerated features and just stepped out of a lava jacuzzi.
- Multi-Armed and Dangerous
- Red and Black and Evil All Over: Even moreso than the original.
- Spikes of Villainy: Chaos' horns and various spikes are exaggerated on him, as is his lovely mouth full of blood-stained fangs.
- Technicolor Fire: In his alt outfit, he keeps the basic look of being made out of lava and magma... but is bright blue and green.
- Wreathed in Flames
The ancient dragon that dwells in the Dimensional Rift
. Like Cid of The Lufaine, Shinryu also has a role of much greater importance in this game
In Dissidia 012
's playable epilogue Scenario 000, Shinryu reacts badly to Cid breaking his perfect system and helping the Warriors get home, and punishes Cid by trapping him in a nightmare realm where Chaos survived the 13th cycle. It... didn't quite work out the way Shinryu planned.
- Ascended Extra: Originally Shinryu was just a Bonus Boss, and no other game gave him a larger role than that. Here, Shinryu may be the most powerful being in existence.
- Bigger Bad: The actual cause of the cycles of war, but you never even see his proper form, just a glowing aura representing him.
- Crystal Dragon Jesus: In a very literal sense, though he isn't worshiped as the trope usually indicates, nor is he particularly benevolent.
- Deal with the Devil: With Cid in the very beginning. He's the devil in this arrangement.
- Hoist by His Own Petard: He intended to perfect Chaos into the ultimate destructive weapon. In Scenario 000, he gets exactly what he asked for — unfortunately, it worked far too well for him, as now Feral Chaos is targeting him next. It's only thanks to the Cosmos' Warrior's that he got out of it.
- Do remember that as noted above with Feral Chaos, it's unknown if that was the real Shinryu or a version of him in the nightmare world. For all we know the real him [[spoiler: never suffered in the slightest.
- Instant Awesome, Just Add Dragons
- Karma Houdini: As Chaos' last words after Feral Chaos loses reveal, Shinryu has departed to the Rift, having escaped punishment for his actions and even absorbing the last of Chaos' power before he left.
- That is, if you don't count his appearance as a Bonus Boss in Final Fantasy V, where you can at least let Bartz pay him back.
- Kick the Dog: Cid does something he considers a breach of the deal that doesn't actually threaten his interests? He puts him in a nightmare world.
- Lonely at the Top: Suggested as much in Inward Chaos, Shinryu implies that he wishes to witness things "not from above, but as you do", addressing Cid. This kind of Heel-Face Turn in his personality indicates what could be considered partial justification of the Karma Houdini act he pulls.
- Narrator All Along: In Inward Chaos.
- Meaningful Name: "Divine Dragon".
- Mythology Gag: When Feral Chaos uses Shinryu as his summon, his summon effects are changed from being random to using the same effects as Chaos' original four fiends.
- Neutral No Longer: Once Cid threw in his lot with Cosmos after the twelfth cycle, Shinryu considered their deal broken and took his revenge against him.
- Not-So-Harmless Villain: In Scenario 000, Shinryu is angered by Cid siding with Cosmos after the 12th cycle and traps him in a nightmare world where Chaos reigns supreme.
- One-Winged Angel: In Scenario 000, Feral Chaos summons Shinryu Verus.
- Clipped Wing Angel: However, Shinryu Verus's effects are not only less effective than the original's, but they can be negated or turned back to work to the player's advantage.
- Our Dragons Are Different
- Powers That Be: Clearly more powerful than Cosmos or Chaos, themselves gods, and may not even have a true physical form, his only in-game appearance being that of an Energy Being.
- Purposefully Overpowered: When summoned, it randomly uses more powerful versions of the other summons' abilities. Unlike the other summons, Shinryu can also be used multiple times in the span of one battle. Too bad only Chaos can use it.
- Reality Warper
- Status Quo Is God: Whenever Cosmos or Chaos die, Shinryu simply revives the fallen god/goddess, returns the universe to its original state, and restarts the war in order to (presumably) prevent the balance between harmony and discord from getting out of hand, although we find out in Inward Chaos that this is simply to refine Chaos into the ultimate force of destruction. Scenario 000 reveals that that he succeeded. Too well.
- Scenario 000 also revealed that he did not revive the dead like Cid thought, but actually absorbed the strength and memories of warriors that had yet to die, then returned them to the fight. Once they had nothing left to give, he erases them.
- The Unfought
- You Have Outlived Your Usefulness: The reason he revives the fallen warriors is because he absorbs their memories of the cycles to grow stronger when they die. Doesn't matter which side you fight for or how many cycles you've been around, if he decides reviving you isn't worth it anymore, then he lets you die.
Creatures drawn from the Rift that take the form of the warriors chosen by the conflict. They serve the forces of Chaos, and are nothing short of pawns of destruction. They invaded the conflict during the 12th cycle, their number overpowering the Warriors of Cosmos without the need of aid from Chaos' warriors. To stop them, Lightning and her group had to close the door themselves, sacrificing their lives doing so.
- Artificial Human
- Ascended Extra: In the first game, Manikins were basically mooks with no real story significance. In Dissidia 012, the Manikins become the focus of the plot. Their origins are explained and the heroes are focused on taking out the source of the Manikins. This is even lampshaded when Vaan and Laguna mention that their mission isn't even about stopping Chaos and getting the Crystals anymore, but instead about dealing with the Manikins.
- Empathic Shapeshifter: A Manikin is a living crystal lifeform, which takes on the form of anyone who gets to close to it.
- Humanoid Abomination
- Kick Them While They Are Down: Even if you're defeated and on the brink of death, they don't stop fighting you. It's this relentless ruthlessness and strength that makes them so dangerous, because they can fight you to the point of exhaustion so you can't be revived in the next cycle of war.
- The Legions of the Rift
- Not-So-Harmless Villain: The first game's Mooks become the prequel's focus. It's explained that being killed by a Manikin delivers a Final Death, from which neither of the gods can save you. This is why Lightning, Vaan, Yuna, Laguna, Tifa, and Kain are not present in the thirteenth cycle; they were overwhelmed by Manikins after closing the source of the Manikins.
- Ret Gone: The fate of anyone slain by them.
- The Usual Adversaries
- Zerg Rush: Their main strength — they're easy to kill, but their sheer numbers let them overwhelm the heroes.
A character mentioned only in the Cosmos Report and in the Koan
of Warrior of Light. He recorded the memories of Cosmos' original World A human counterpart
. He is from Final Fantasy I
, being the one that foretold the arrival of the Four Warriors of Light.
"Welcome to the world of DISSIDIA 012 FINAL FANTASY, kupo!"
The trademark white balls of fur with red noses and pom-poms are back. Theyt trade letters with the player via Mognet, and in Dissidia 012
run shops on the overworld.
A character only mentioned
(and only in the remakes) in the original Final Fantasy
who has been ascended to the narrator of the story, and arguably the writer of the Chaos Reports, which, if true, makes him Chaos' father
. Technically, although acting only according to the circumstances brought upon him by a kingdom seeking to exploit his wisdom, he appears to be responsible for the creation of the cycle in the first place.
In Dissidia 012
, it's revealed that Cid is actually the Great Will who first started the cycle of wars between Chaos and Cosmos. After the 12th war, he is horrified by what he had done and aligns himself with Cosmos. It's also revealed that he was the one responsible for sending the heroes back to their worlds after the 13th cycle.
In Scenario 000, Cid is trapped by Shinryu in a world ruled by Chaos as punishment for breaking the cycle of war. Faced with the berserk Feral Chaos and Shinryu Verus, Cid calls forth the five strongest warriors, regardless of alignment, to defeat them.
- Abusive Parents: He became this to Chaos after starting the cycle. He's also this to the Warrior of Light, who shortly after being created, was thrown into the conflict by his father without so much as a name, much less a childhood.
- And the Adventure Continues: According to his museum profile in Dissidia 012, once he was freed from the nightmare world of Scenario 000, he sets out on a journey to a new realm.
- Ascended Extra
- Ascend to a Higher Plane of Existence: Unsure, as it may be another case of Blessed with Suck. He's tasked with watching over the endless cycle, only as a spectator, although at least currently he's got plans with Cosmos.
- All Just a Dream: Once Feral Chaos and Shinryu Verus are defeated in Scenario 000, Cid awakens, realizing that Shinryu had trapped him inside a literally "dream world" until freed by Cid's summoned warriors.
- Blessed with Suck: His wisdom, desired by others, took away everything from him.
- He Was Right There All Along: Who would have guessed that Cid was really the Moogle that follows you in Scenario 000? Kinda makes you wonder about the other Moogles you meet in the game...
- Mr. Exposition
- My God, What Have I Done?: He's the one who first started the wars, but regrets doing so after the 12th cycle and joins forces with Cosmos to atone for all he did.
- Cid truly learned how horrible the cycle of conflict he helped create was once Chaos attacked Cosmos without hesitation.
- Neutral No Longer: After the 12th and 13th wars, Cid chooses to join forces with Cosmos to end the cycles of war. This angers Shinryu, who punishes Cid for his betrayal.
- No Good Deed Goes Unpunished: Deciding to do some good gets ends with him getting horrific punishment from Shinryu.
- Offing the Offspring: While it is by the Warriors of Cosmos' hands, he sided with Cosmos to do this to Chaos in order to end the cycle of conflict. Chaos eventually learned this, which caused him to cross the Despair Event Horizon.
- Parental Substitute: For Chaos, though the "son" ultimately came to hate his new father.
- He did care about Cid before Chaos' powers were being used for destruction. After defeating Feral Chaos in Scenario 000, Chaos will thank the five warriors for freeing his father.
- Revenge: The reason why Cid originally wanted to return to his homeworld, started the cycle of conflict, and was willing to sacrifice everything to get back at the State that took away his family. He eventually realized that revenge satisfies nothing and that the world should be at peace instead.
- Spirit Advisor
- Title Drop: He uses the term "final fantasy" in the secret endings to both games.
- Unreliable Narrator: Players who see the ending of the 13th cycle may be confused when the moogle they save in Scenario 000 starts going on about cycles after the 13th. Eventually, they may go from confused to outright suspicious, as that moogle starts talking about things that objectively did not happen. Coupled with the more subtle hint below and the reactions of certain NPCs and pretty much all the moogles on the world map in Scenario 000, this is what lets players know there's much more going on than meets the eye.
- The Unseen: Played with. You never see what he looked like as a human, since in Scenario 000 he's become a moogle, and his museum profile shows that image and nothing else for him, but it's possible that he looked like the Warrior of Light, since the Warrior is a manikin infused with Cid's memories.
- Verbal Tic: A notable aversion, he doesn't use the trademark "kupo" — the earlier calls to you that did are implied to be another moogle trapped in the Chasm. That the mured moogle is the only one to not use "kupo" ever is a big tip-off that something odd is going on with it.