Follow TV Tropes


Video Game / The Mummy Demastered

Go To
The Mummy Demastered is a licensed Metroidvania game based on the film The Mummy (2017), developed by WayForward Technologies.

The player takes role of an agent working for the organization known as Prodigium, who is chasing after Ahmanet, a resurrected Egyptian Princess who is planning to unleash her brand of evil all over the world.

The Mummy Demastered contains examples of:

  • Adapted Out: Beyond Ahmanet, the Prodigium, and Henry Jekyll, none of the cast from the film show up.
  • Anti-Frustration Features: Save points are often placed right before boss rooms, and the previous agent killed will spawn before the boss room, allowing the player to easily get their gear back.
  • Big Bad: Princess Ahmanet, the mummy of the title.
  • Clock Tower: One of the late-game areas, not unlike the Castlevania series.
  • Continuing is Painful: When you die, you turn into a zombie, and lose all the equipment you have on you, including first-aid kits. You start again at the nearest checkpoint as another agent, and have to get your stuff back from your undead previous self, who can still use it.
  • Advertisement:
  • Dem Bones: There are skeleton enemies with an infinite supply of bones to throw at you.
  • Did You Just Punch Out Cthulhu?: You, a regular soldier, can kill gods and monsters with modern weaponry. Whichever agent manages to make it through the whole incident ends up fighting Set, the god of death, and they triumph. After the battle, Dr. Jekyll congratulates said agent for achieving the impossible, and that they will be immortalized in history for their achievement.
  • Die, Chair, Die!: Destroying stuff like lamps, bushes and trash rewards the player with health and ammo.
  • Dual Boss: The final boss is a downplayed version, in that Set is assisted by Ahmanet, who regularly teleports in to try and attack the player like in her own boss fight, but the player only needs to defeat her master to win.
  • Evil Overlooker: Princess Ahmanet is depicted in this role in the game's official portrait.
  • Advertisement:
  • Featureless Protagonist: Your player character is a generic, featureless and replaceable Prodigium agent.
  • Fire-Breathing Weapon: Little exploration nets you with a flamethrower.
  • Giant Spider: First boss is a giant spider found within the caverns below the monastery.
  • Grimy Water: The caverns have green-tinted pools in them that sap away your health if you drop into one.
  • He Knows About Timed Hits: Dr. Jekyll's calls, when not giving exposition, have him explaining game's controls to you.
  • Heart Container: Along the way, you can find first-aid kits that increase your agent's health.
  • Ledge Bats: Some of the more trickier platforming parts have crows flying from the edges of the screen, sending you back down below if you get hit.
  • Metroidvania: The game's genre, taking inspiration from both trope-naming franchises.
  • Multiple Endings: The ending of the game changes slightly depending on whether you make it out of the final Escape Sequence alive or not. There's also a variation for completing the game without dying once.
  • Mummy: Princess Ahmanet herself. Later stages also feature more traditionally undead ones as a reskinned version of the zombie enemy.
  • Retraux: The game's aesthetics are shown in a 16-bit style, hence the name.
  • Rise to the Challenge: The Scarab boss in the Clock Tower has an attack where it starts ramming the walls, sending the gears functioning as platforms downward, forcing the player jump to higher ground to avoid the spikes covering the floor below.
  • Savage Wolves: Appear in the outside areas, which let out a howl before charging the player character.
  • Shout Out: Finding the shotgun gives you the achievement/trophy called "Boomstick".
  • Video-Game Flamethrowers Suck: Averted hard. The Flamethrower has good range (half the screen), high damage, and a lot of ammunition. It's one of the most reliable weapons in the game.


How well does it match the trope?

Example of:


Media sources: