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The Mummy Demastered is a licensed Metroidvania game based on the film The Mummy (2017), developed by WayForward Technologies.

The player takes role of an agent working for the organization known as Prodigium, who is chasing after Ahmanet, a resurrected Egyptian Princess who is planning to unleash her brand of evil all over the world. In this endeavor, they are assisted by Dr. Henry Jekyll, who guides them through London and the army of the undead that the princess commands.

The main gimmick of the game comes in if the agent dies- upon which they are turned into an Undead Agent. Prodigum will then send an identical agent to the last save point, but they will have to kill the Undead Agent in the room they died in for the player to get back their upgrades.

Here's the Teaser and Launch Trailers.


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The Mummy Demastered contains examples of:

  • Adapted Out: Beyond Ahmanet, the Prodigium, and Henry Jekyll, none of the cast from the film show up. note 
  • Advancing Boss of Doom: Ammit, the Crocodile, Hippopotamus, Lion demoness corners the player in a subway, before proceeding to destroy the wall behind them, chase them for a bit, until they're cornered again
  • All Your Base Are Belong to Us: After beating Ammit the demoness, Ahmanet overtakes the Progidium secret laboratory, and then unleashes a sandstorm on a nearby city at the height of her power.
  • And Then John Was a Zombie: Any agents that are killed become Undead Agents, zombies who serve Ahmanet. This happens to your agent if he dies, and he is then replaced by another, identical one.
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  • Antagonist Title: The mummy is Princess Ahmanet, the leader of the undead army attacking London.
  • Anti-Frustration Features: Save points are often placed right before boss rooms, and the previous agent killed (who will become an Undead Agent) will spawn before the boss room, allowing the next agent to easily get their gear back.
  • Big Bad: Princess Ahmanet, the mummy of the title, is raising an army of the undead to level London and Take Over the World.
  • Big Creepy-Crawlies: Spiders, bigger spiders, locusts, and flies all serve as enemies.
  • Bottomless Magazines: Zig Zagged Trope. Everything has ammo, and a finite supply of it, except for the Starter Gun.
  • Clock Tower: One of the late-game areas, not unlike the Castlevania series, is a giant clock tower that must be scaled, with the Giant Scarab waiting atop as the boss.
  • Continuing is Painful: When you die, you turn into a zombie, and lose all the equipment you have on you, including first-aid kits- and the game autosaves, preventing you from Save Scumming. You start again at the nearest checkpoint as another agent, and have to get your stuff back from your undead previous self, who can still use it. And every time you die, another agent is added to the room. If you die in, for instance, a small area full of respawning enemies, it will be nigh-impossible to get your gear back, meaning you may very well have to start all over again.
  • Dem Bones: There are skeleton enemies with an infinite supply of bones to throw at you.
  • Did You Just Punch Out Cthulhu?: You, a regular soldier, can kill gods and monsters with modern weaponry. Whichever agent manages to make it through the whole incident ends up fighting Set, the god of death, and they triumph. After the battle, Dr. Jekyll congratulates said agent for achieving the impossible, and that they will be immortalized in history for their achievement.
  • Die, Chair, Die!: Destroying stuff like lamps, bushes and trash rewards the player with health and ammo.
  • Dual Boss: The final boss is a downplayed version, in that Set is assisted by Ahmanet, who regularly teleports in to try and attack the player like in her own boss fight, but the player only needs to defeat her master to win.
  • Evil Overlooker: Princess Ahmanet is depicted in this role in the game's official portrait.
  • Featureless Protagonist: Your player character is a generic, featureless and replaceable Prodigium agent. This is mainly used to facilitate the gimmick where if the agent dies, an identical one replaces them and must kill the now-Undead Agent.
  • Fiendish Fish: The fish enemies, which are the only aquatic enemies. The rest of the enemies that appear underwater just function as per usual.
  • Fire-Breathing Weapon: Little exploration nets you with a flamethrower.
  • Giant Hands of Doom: Set, the Final Boss, has these which he uses to summon flames and attack.
  • Giant Spider: Aside from giant spiders as Big Creepy-Crawlies that scutter about the ceilings and walls, even more giant spiders the size of a horse that spit venom and thread themselves to the ceilings. The first boss, the Giant Arachnid, is found within the caverns below the monastery, the size of several buses taped together.
  • Grimy Water: The caverns have green-tinted pools in them that sap away your health if you drop into one.
  • He Knows About Timed Hits: Dr. Jekyll's calls, when not giving exposition, have him explaining game's controls to you.
  • Heart Container: Along the way, you can find first-aid kits that increase your agent's health.
  • Hyperspace Arsenal: Subverted Trope. The player is limited to three types of gun, and one kind of grenade. However any time you come across a weapons cache, you can swap it out for any of the previous weapons you've obtained.
  • Ledge Bats: Some of the more trickier platforming parts have crows flying from the edges of the screen, sending you back down below if you get hit.
  • Load-Bearing Boss: In Metroidvania tradition, Ahmanet releases all of her energy after the player beats Set, and it destroys the fragile cavern system the Final Boss fight is taking place in. You then have to escape. Though there is no time limit, and if you die, you get a slightly different ending.
  • Metroidvania: The game's genre, taking inspiration from both trope-naming franchises.
  • Multiple Endings: The ending of the game changes slightly depending on whether you make it out of the final Escape Sequence alive or not. There's also a variation for completing the game without dying once.
  • Mummy: Princess Ahmanet herself. Later stages also feature more traditionally undead ones as a reskinned version of the zombie enemy.
  • Retraux: The game's aesthetics are shown in a 16-bit style, hence the name.
  • Rise to the Challenge: The Giant Scarab boss in the Clock Tower has an attack where it starts ramming the walls, sending the gears functioning as platforms downward, forcing the player jump to higher ground to avoid the spikes covering the floor below.
  • Savage Wolves: They appear as enemies in the outside areas, which let out a howl before charging the player character.
  • Scarab Power: The penultimate boss is the Giant Scarab, with fires lasers and brings down floors of gears upon you. The size of a tnak.
  • Shout-Out: Finding the shotgun gives you the achievement/trophy called "Boomstick".
  • Sinister Subway: The third area of the game is a destroyed subway filed with undead enemies, and Ammit, the giant chimera demoness, lurks as the boss.
  • The Undead: Aside from the obvious, there's skeletons, zombies, more mummies, impaled spearmen, and crusader knights. And what seems to be ghosts flying out of sarcophagi.
  • Video Game Flamethrowers Suck: Averted; the Flamethrower has good range (half the screen), high damage, and a lot of ammunition. It's one of the most reliable weapons in the game.
  • You Can't Thwart Stage One: Ahmanet is weak and powerless at the start of the game. Despite this, you won't be able to track her down and fight her until the endgame, when she has already launched her attack on London, destroying much of it, and has gained enough power to fight you.

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