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Ravenfield is an indie team-based First-Person Shooter by independent Swedish programmer Johan Hassel, who also goes by Steel Raven 7 online. It is currently in Early Access. The game itself replicates the Battlefield series' style of gameplay with massive first-person combat on a large regional map, vehicular combat, squad commands, and control point + queue based scoring.
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However, unlike Battlefield, the game is entirely in single-player, and instead of the linear campaign introduced from Bad Company onwards, Ravenfield focuses on a fully customizable faux-multiplayer experience and high support for Game Mods supported by Steam Workshop. The warring armies are (by default) bright red and blue armies reminiscent of the Army Men series.


Ravenfield demonstrates the following tropes:

  • A.K.A.-47: The vanilla weapons are based of real weapons but renamed, such as the "Automatico" (a Beretta 93R), "Patriot" (M4A1), "RK-44" (AK).
  • April Fools' Day: Introduces an invincible wandering UFO that vaporized both sides equally at certain points on the map. It must be unlocked through an Easter Egg first, otherwise... see Copy Protection below.
  • Artificial Brilliance: The soldier AI actually has its head on pretty straight, forming small teams to try and attack positions, making use of vehicles and cover, and trying to use its equipped weapon effectively.
  • Artificial Stupidity:
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    • Due to processing limitations, in larger, modded maps and/or if the AI player count gets too high, then the soldiers think less individually, will all huddle in little groups following more linear pathfinding routes, will stand in the open and sometimes ignore other enemy units standing mere feet away from them. Sometimes the AI won't even attack if there's too many of them on a map, especially in Spectator mode.
    • There's also a frequent tendency for AI troops to just run past each other and resulting in chaotic firefights in close quarters where entire squads get gunned down by one opponent with a pistol who managed to flank them.
    • The AI won't hesitate to use high explosives on enemies in close quarters, and frequently won't hold fire just because friendlies are in the way. One of the most common causes of death for a player is getting blown up by friendly missiles or grenades.
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  • Bloodless Carnage: Somewhat averted. Blue characters bleed blue and Red characters bleed bright red. However, the "blood" also erupts as big blobs, making it look more like paint splatters.
  • Blown Across the Room: Getting shot or hit with explosives can result in both AI and human soldiers getting knocked down and even launched across a room or over ledges and cliffs. This can even happen if they aren't killed, which can result in opponents who look like they've been killed suddenly getting back up.
  • Cannon Fodder : Everyone.
  • Copy Protection: Cracked version will have the invincible wandering UFO enabled by default in any combat session but the first with no way to turn it off short of changing the internal script with DNSPY.
  • Cosmetically Different Sides: Raven (red) and Eagle (blue) use the same model, equipment, a vehicles. The only difference is color. This can be changed in the settings to force certain sides to only use certain weapons or vehicles, and with mods this can make things wildly different. For example, with the right mods you can make one faction be a swarm of lightly-armed insurgents with only technicals and small arms against a fully-equipped modern military.
  • Death Is a Slap on the Wrist: Much like another multiplayer game.
  • Forever War: Cranking up the AI player count to a couple hundred units per team can turn a gamemode with endless respawning tickets into one of these.
  • Game Mod: Part of the game's mission statement is being mod-friendly, and even in Early Access it has a blooming community adding maps, weapons, vehicles, and even game modes.
  • Guide Dang It!: Since the game is quite early in development, the menus are lacking a bit of information. Figuring out what the game types are or how each weapon works comes from either experimentation or online reference.
  • Hammerspace Parachute: The player and the AI can deploy a parachute in midair to slow their fall. It was added to allow for aerial assaults from helicopters.
  • Heroic Mime: Everyone. Though it may change as the game is still in Early Access.
  • Misbegotten Multiplayer Mode: Inverted. The developer decided not to put in multiplayer mode to set this apart from the Battlefield series and other mainstream FPS games. However, co-op or multiplayer with a small number of players is often requested to be played alongside with bots.(Refused by the developer as the developer wants to complete the single player experience first and foremost.)
  • No Plot? No Problem!: Even the finished game isn't intended to have any story whatsoever. Just two large armies fighting it out for the sheer hell of it.
  • One Bullet Clips
  • Rule of Fun: What the game's purpose boils down to: a way for people to enjoy Battlefield-style warfare without having to deal with expensive price points, difficult internet connections, or other people.
  • Shout-Out: The dialogue in Spec Ops mode (currently the only dialogue in the game) contains a couple.
  • Some Dexterity Required: Helicopters have a startlingly realistic handling model that takes a bit of getting used to. And that isn't even getting into the thoroughly nonstandard air vehicle controls in general. Fortunately, those can be rebound into something more sensible.
  • Surprise Difficulty: For a game all about fighting massed waves of enemy bots, the AI puts up a hell of a fight even on normal. While some maps are asymmetrical in Raven's favor or give them an extra base to start, a lot of it just comes down to them playing effectively.

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