Post Void is a fast-paced First-Person Shooter/Roguelike by YCYJ Games, released on 6th August 2020.
View the gameplay trailer here. The game is currently available on Steam.
This game provides examples of:
- Bizarrchitecture: Most of the game takes place in strange, psychedelia corridors, with twisting paths and inexplicable pits and gaps, somehow always ending with a pond surrounded by a thicket.
- Boom, Headshot!: Shooting enemies in the head is a much more efficient way to dispatch them than regular body shots. Headshots also worth extra points.
- Epileptic Flashing Lights: The simple act of pulling the trigger will cause the screen to flash brightly. Considering how often you will shoot during a run, well...
- Excuse Plot: A brief cutscene after the tutorial provides some background as to why you're running around and shooting everything that moves while holding your own head. It's about as incomprehensible as the rest of the game.
- Life Drain: Killing enemies will always restore life back to your idol.
- Losing Your Head: The idol held by the player character is his own head.
- Ludicrous Gibs: Enemies don't just crumple to the floor; they outright explode in a shower of blood and viscera.
- Misidentified Weapons: The "Uzi" resembles a TEC-9 more than anything else.
- Race Against the Clock: Life constantly drains from the idol. When it's completely empty, the game ends. Killing enemies and completing levels are the only ways to restore it.
- Rocket-Tag Gameplay: Enemies die in a few shots, but so will you. The only way to stay alive is to kill enemies quickly, and by that we mean very quickly.
- Sensory Abuse: Dear God in heaven. The discordant music, trippy art style, flashing lights, and garish colors on top of the incredibly frenetic gamplay makes for a very stressful experience.
- Shotguns Are Just Better: Zig-zagged. The shotgun has a massive spread and packs enough power to kill enemies up to moderate ranges. Its primary weakness is its slow fire rate and limited clip size, both of which can be improved through upgrades, but later runs result in bigger Zerg Rushes with harder-to-hit enemies.
- Standard FPS Guns: Every run starts with a pistol, but it can be upgraded to a knife, a machine pistol, or a shotgun.