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In development since 2008, NicoB's freeware RPG Forever's End at first appears to be nothing more than a standard Eastern RPG. Most of the story revolves around the power-hungry King Richard, his sinister advisor Marcellus, and the the blue-haired protagonist Epoch. After resigning from his position as Captain of the Dragon Knights and being labeled a traitor by his countrymen, Epoch must find a way to stop King Richard from collecting the six legendary crystals and ruling the world.
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That means this is essentially Final Fantasy IV in a nutshell. Good news is that it plays a lot better than it sounds. After the first hour or so, the RPG tropes begin to settle down, and Forever's End becomes more its own beast. In addition, the game offers players plenty of custom systems, plot twists, original artwork, and catchy tunes to keep any RPG fan hooked for hours.

You can download the game here.


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This game provides examples of:

  • Abusive Precursors: Funnily enough they were called the Precursors even when they were still around, and boy did they screw things up.
  • Actually Four Mooks: Monsters appear as black spirits.
  • An Adventurer Is You: Each character is given a class based on their abilities and occupation. After Epoch abandons his Captain position, his class changes from Captain to Traitor. His abilities, however, remain the same.
  • An Economy Is You: Coincidentally, all shops seem to be equipped with just the right kind of weapons for the characters currently in your party...
  • Arbitrary Gun Power: Ziggy and Claude's weaponry.
  • Arbitrary Headcount Limit: Only allowed four people in battle at once.
  • Ate His Gun: After Claude is forced to betray you, as Epoch you overhear him in the sewers asking for extra bullets...Then his blood pours down where Epoch is standing.
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  • Bag of Sharing: Your inventory is swapped between characters split over continents, characters who haven't met each other yet, characters who are centuries in the past being accessed through dreams...
  • Curb-Stomp Battle: When Epoch breaks and doesn't complete his mission objective, Marcellus reveals himself and cans you good.
  • Crouching Moron, Hidden Badass: Cyrus is a drunkard, no doubting that. However, his drunkenness is almost directly proportional to how much ass he can kick, seeing as how drinking alcohol acts like a mid-battle class change for him.
  • Disc-One Final Dungeon: Lyonell Manor.
  • Drunken Master: Cyrus, who can gain additional stances and powers by drinking different types of booze.
  • Elemental Rock–Paper–Scissors: Everyone has a strength or weakness. And considering how tough some bosses can be, you're going to be exploiting them a lot.
  • Enemy Mine: Slade the demon hunter and Epoch are forced to team up for the same goal but different reasons.
  • Face–Heel Turn: Marcellus was once a Crusader. Now he's one of the main villains.
  • Inn Security: Elise waking up to Marcellus attacking the innkeeper.
  • Irrelevant Sidequest: Monster catching. That said, doing this is a really good way to get some impressive equipment that will last you for quite a while, so...
  • Item Crafting: Goldo's Bag system require him to mix together multiple items to make new skills. Get the items. Click on the recipe. Presto!
  • It's All About Me: Hyuga's outlook. He doesn't care who else suffers or how much he has to dirty his hands, as long as it brings him closer to the top.
  • It Was All Just A Dream: Epoch's dreams about the Crusaders. Dreams may be actual past events.
  • Job System: Cyrus has the ability to change his class at any time, both in and out of battle, by drinking specific alcoholic beverages.
  • Jumped at the Call: Epoch decides he must be the one to save his whole kingdom from Richard's insanity! Thankfully, he runs into about eight other people willing to help out.
    • Err not quite jumped, but was nudged in this direction By the villain no less.
  • Justified Tutorial: Dr. Farnstein's explanation of the monster catching system. Elise's explanation about heraldry magic.
  • Kid Hero: Lee during his arc of the game.
  • Kleptomaniac Hero: Chests, vases, barrels, rocks...there are items everywhere!
  • Legions of Hell: The Lost appear to be something of this nature.
  • Let's Split Up, Gang!: After Lyonell Manor, Epoch, Elise, and Slade are each transported to different locations.
  • Let's Get Dangerous!: Cyrus is reckless drunken idiot who when motivated will kick your ass no matter who you are. And bonus points for booze actually powering him up.
  • Obfuscating Stupidity: As much as other people and he himself play up his incompetence at fortune telling, it's clear that Seti O'Hare knows way more about what's going on than he let's on, seeing as how he was able to figure out Fredrick had something to do with Epoch's dreams.
  • Our Demons Are Different: Demons are more akin to massively powerful (albeit unintelligent) and almost Lovecraftian horrors, able warp time and space by their mere presence (a demon that stays in one place for too long causes the location it's trapped in to become a living, breathing part of itself). They tend to kill human because they enjoy doing so, but those they don't just rip apart have their souls eaten either by binding the human to them or by binding themselves to a host, much like the "demon" that possessed Slade, although Slade's case is unusual because he isn't a demon, but Malvir himself, who is a Lost.
  • Person of Mass Destruction: A few. Hooded Man, Marcellus,... Elise after we find out she can do psychic bursts that nuke castles, then later on find out if she dies half the planet will feel that burst.
  • Plunder: Encounter enemy, kill enemy, ????, profit.
  • Rat Stomp: Sewer rats.
  • Really 700 Years Old: The Keeper, and Atlas, one of the Crystal Guardians, have been alive for more than a thousand years, as has Marcellus. Seti O'Hare claims be over a millennium old as well, but he might just be lying out his ass.
    • That said, there is evidence Seti may not be lying after all...
  • Redemption Demotion: Acknowledged, and justified, in universe. When Elsie joins the party she warns that her magic is weaker now 'for some reason' It's later revealed to be a side effect of the main villian's attempt to tap her powers and separate her from the crystal
  • Save Point: Called "Memory Pool".
  • Tech Points: Ability points (AP) used to learn heraldry spells.
  • The Six Stats: HP, MP, Attack, Defense, Agility, Magic.
  • Standard RPG Items: But it's called "Extract" instead of "Potion." That makes it completely different!
  • Starter Equipment: If this is the only weapon of its type in existence, why is it so much weaker than weapons I can buy at any shop in the world?
  • Superpowered Evil Side: C'mon you knew Slade had one, and when Hyuga releases it the look on his face says it all, followed by the screaming.
  • Summon Magic: Turns out Emily (of the crusader era) and Elizabeth are capable of this.
  • Time Stands Still: Zanziba (Lee's father) is capable of this. Atlas reveals that this power is actually a trait of Lee's family as a whole, not just his father, because of the crystal they guard. Whether or not this will become a gameplay element is unknown.
  • Time Travel: Lynorr Mansion
  • Took a Shortcut: Wait...how did Hyuga get in front of me?
  • Unhand Them, Villain!: When the Black Demon is holding Hyuuga over a cliff, Epoch asks that he let him go. The demon obliges.
  • Whip It Good: Princess Elizabeth 'liz' Bridges aka King Richard's daughter aka the one he thought dead is alive and as a party member uses this.
  • Who Wants to Live Forever?: Atlas, one of the crystal guardians, flat out states he finds his eternal youth to be more of a burden than a gift.

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