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https://static.tvtropes.org/pmwiki/pub/images/kcco_logo.png
Special Operations Command branch of the Soviet Union's military.

In General

  • Achilles' Heel: Morale and Mortality - unlike the other factions in the game, KCCO is composed primarily of living humans assisted by T-Dolls and machines. While this gives them certain edges over the other factions, it also means that any losses they take are much more difficult to replace, and that they can be defeated by being demoralized. Their combat efficiency ends up disintegrating during Polarized Light when G&K keep fighting despite literally apocalyptic conditions, allow the near totally exhausted Griffin to pull a come from behind victory against all odds.
  • Armies Are Evil: They're perfectly willing to stab G&K in the back just to further their own goals.
  • Always Someone Better: Griffon & Kryuger's forces can't hold their ground against the Dolls used by KCCO, which are far more efficient due to not needing to maintain a human appearance. What makes it particularly notable is that they also reliably curbstomp Sangvis Ferri as well, which leads to both PMCs being all-but-destroyed by the time Polarized Light rolls around and forcing a Enemy Mine for survival.
  • Big Bad: KCCO becomes the main antagonist of the story following the events of Singularity, where they backstab Griffin and Kryuger and begin trying to eliminate the PMC in its entirety. They hold this position until the events of Polarized Light, where an Enemy Mine between G&K, Sangvis Ferri, and KCCO's own superiors sees their grunt forces all but wiped out and their leadership disavowed and arrested (or in Yegor's case, killed off).
  • Break Out the Museum Piece: It would appear KCCO fields a modernized variant of the AN-94. The GP-25 and Altyn helmet (or a continuation of it, at least) are also still in use.
  • Enemy Civil War: The KCCO is merely one branch of the New Soviet Union armed forces and does not represent the entirety of them. In fact, Carter's faction within the military is seen as controversial by other military leaders. Come Polarized Light, and the situation in Moscow has deteriorated enough for the Soviet Airforce to conduct an airstrike on KCCO forces.
  • Evil Counterpart: To Griffin and Kryuger, being a military force employing T-Dolls that are loyal to humanity (or at least their country).
  • Eviler than Thou: Polarized Light cements that KCCO is and will always be a greater threat than Sangivs Ferri, as while all factions present are fighting over the Pikes, KCCO come the closest out of all the antagonists to acquiring it.note 
  • Gratuitous Russian: On a very technical level, KCCO is a literal Latin "transcription" of the Cyrillic characters "КССО". The faction's name in Russian is командование сил специальных операций, which transliterates to komandovanie sil specialʹnyh operacij, meaning that a transliterated acronym should actually be KSSO.
  • Hack Your Enemy: Some KCCO units are abandoned on the field, and these units can be hijacked by approaching them within the detection range or taking over a radar node.
  • Killed Off for Real: The end of Polarized Light has the leadership in Moscow arrested and the majority of their field forces (including Yegor) K.I.A., effectively ending KCCO as a faction.
  • Mêlée à Trois: They serve as the third faction in the conflict between Griffon & Kryuger and Sangvis Ferri, and their units will attack both your Tactical Dolls and Sangvis Ferri units.
  • Mook Depletion: This is noted to be an actual problem for KCCO - their forces contain a mix of Dolls and human forces, the latter of which cannot be replaced as easily as the former. The events of Polarized Light end up being a Total Party Kill for KCCO, with their human forces either killed off or arrested.
  • The Purge: At the end of Polarized Light, practically all of KCCO's troops are wiped out during the battle for the Paldiski submarine base. Meanwhile, their leadership and political backers in Moscow are rounded up by Statesec and removed from power.
  • Renegade Russian: KCCO is part of a faction within the Soviet Military who are opposed to their government making peace with their enemies and join the Pan-European Union since they feel it's an insult to the soldiers who died for the motherland during World War 3.
  • Shadow Archetype: To G&K, on numerous levels:
    • Griffin and Kryuger is a PMC while KCCO is part of the New Soviet Union's military command.
    • G&K are Heroic Neutral while KCCO is firmly an example of Armies Are Evil.
    • G&K T-Dolls are Ridiculously Human Robots and amongst the most advanced in the world. KCCO's T-Dolls are also amongst the most advanced, but trade away humanizing traits for combat effectiveness.
    • Griffin forces are almost entirely composed of T-Dolls while KCCO has plenty of human troops in addition to their T-Dolls.
    • Both are also the only factions to utilize HOCs and vehicles (KCCO has the former in the form of Gustafs, whilst G&K are scheduled to get the latter in an update).
  • Theme Naming: All of their units are named after monsters from Classical Mythology.
  • Universal-Adaptor Cast: Despite the KCCO's complete absence from the Isomer event, their units still show up anyway as part of Belgrade's militia, even flip-flopping between ally and enemy (as Paradeus defectors within Belgrade) as they usually do in other events.

General Carter

https://static.tvtropes.org/pmwiki/pub/images/250px_character_profile_carter.png

  • Not Quite Dead: He is revealed to have survived Williams' attempt to off him during Shattered Connexion and returns as the Big Bad for the Poincare Recurrence.
  • Odd Name Out: A Russian General with an Anglo surname. It is mentioned in one unused script that he is a Russian German.
  • Renegade Russian: Fully goes rogue in the final half of Poincare Recurrence by having his loyalists attack Griffin's Headquarters to avenge Yegor and his other fallen subordinates, despite effectively being disavowed.
  • You Have Outlived Your Usefulness: is on the receiving end by Williams during the events of Shattered Connexion.

Captain Yegor

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_yegor.png
Full name Yegor Arkatiyevich Beretev. The right-hand man of General Carter.
  • A Father to His Men: It's made clear that Yegor values the lives of his subordinates. He seeks revenge against Angelia because she was the one who gave M4A1 the order to detonate the Collapse Fluid container, which killed a large number of his soldiers. Angie later exploits this, threatening him with another Collapse Fluid explosion that will wipe out the rest of his men.
  • Asshole Victim: He pulled the trigger in KCCO's betrayal of G&K and worked towards restarting a pointless conflict. It's a little hard to feel sorry for him after all he's done.
  • Family Man: Implied. It is mentioned that he is married and has a happy family life. His last act before drowning along with his mech is to look at a photo of his family.
  • The Heavy: Yegor is far more of a direct threat than Carter. He personally shot RO635, pursued Ange after the events of Singularity, and commands the KCCO detachment sent to Paldiski in Shattered Connexion.
  • Just a Machine: On the other hand, he doesn't value the lives of Griffin & Kryuger Tactical Dolls, and only sees them as expendable tools.
  • Majorly Awesome: Yegor is promoted to Major sometime after the events of Singularity.
  • Not Quite Dead: Even after his mech is rendered incapacitated by DEFY and battered by a deluge of sea water, Yegor still manages to crawl out of the cockpit and deliver one final speech to Ange before succumbing to his wounds.
  • Patriotic Fervor: He firmly believes that his actions are done for the good of his country.
  • Punch-Clock Villain: Despite having low opinion on T-Dolls, it can be argued that Yegor's worst crime is following orders from his superiors.

KCCO Infantry

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_kcco_human_infantry.jpg
KCCO human infantry.
  • Muggles Do It Better: Downplayed. They're nothing more than highly-trained soldiers with modern rifles and body armor, but a squad of them actually beats the AR Team through well-planned tactics and some quick thinking, though they were wiped out in the process.
  • Villainous Valour: The Commando Squad Leader from Polarized Light, who, after having his entire squad slaughtered by M4A1, sheds his protective gear just to reach the command center faster. He succeeds. Even when he's killed by M4A1, he still completes his objective by using the weight of his body to pull the firing lever.
  • The Unfought: As far as gameplay is concerned. These guys only appear in story cutscenes and never fought in-game proper.

Cyclops

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_cyclops_chibi.png
KCCO infantry bots armed with the same AN-94/GP-25 combination as their human counterparts. Its role is similar to that of Sangvis Ferri Vespids, and are one of the weakest KCCO units.

Cyclops SG

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_cyclops_sg.png
Click here to see the concept art. 

KCCO infantry dolls armed with shotguns, filling a similar role to that of SF Rippers.


Hydra

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_hydra_chibi.png
Click here to see the concept art. 
Quadruped KCCO walker robots. Though smaller than Sangvis Ferri Manticores, they are much more dangerous. True to that word, they are extremely powerful, easily one of the most powerful and dangerous KCCO units. They have a staggering 199 armor stat, which is so strong that even fully augmented and calibrated 5-star armor piercing rounds are not enough to punch through. Their also sport massive firepower that can quickly tear through even the toughest shotgun or SMG dolls.
  • Advancing Boss of Doom: They're often used as such, with their nigh-inexorable advance on your command post acting as a turn limit on the stage. Even when they aren't set to go after the command post, they're usually intended to be moved past, rather than fought.
  • Spider Tank: Like the Manticore.

Cerynitis

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_cerynitis_chibi.png
Click here to see the concept art. 
A bipedal walking auto-cannon platform covered in armor. They are similar to the Nemeums Sangvis Ferri uses, but are much stronger, having much higher stats. They also lack the Nemeum's charging effects, letting them shoot immediately after stopping.
  • Armored But Frail: They have reasonably thick armor that makes them a huge pain for echelons that lack armor piercing such as most AR/SMG compositions, but go down pretty quickly to echelons that can penetrate their armor.
  • Chicken Walker
  • Giant Mook: While the chibi is around the size of the T-dolls, a CG reveals that they're way bigger than expected, about two stories tall.
  • Mighty Glacier: They're slow and have powerful and accurate weapons to go with their relatively thick armor, making them very dangerous to echelons that lack the armor piercing to hit them for full damage.

Typhon

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_typhon_chibi.png
Click here to see the concept art. 
An unmanned KCCO light tank. Fires a beam as its primary (and only) weapon. Gameplay-wise, they are stationary and hit the entire row they're in, only stopping if you manage to get close enough.
  • Artificial Stupidity: After you get close enough that they cannot shoot you with their main gun, do they back up to increase the distance? No, they'll just sit there and wait as your single handgun slowly chips away at their health. Furthermore, they will not stop shooting even if the lanes they're aiming down is completely devoid of targets.
  • Fixed Forward-Facing Weapon: Their main cannon can only fire on the row they're in.
  • Hover Tank: Instead of propelled by tracks like a traditional tank, Typhons float slightly above the ground.
  • Magnetic Weapons: Despite the appearance of their shots, the story mentions that the Typhon's main gun is an electromagnetic cannon, and the barrel design itself is reminiscent of railguns.
  • Logical Weakness: Their only weapon is the beam cannon and if you get close enough, it cannot depress it to shoot close targets. Team 404 tried to exploit this. All it gets them is a heavily damaged UMP45.
  • Tank Goodness: Stated as one of KCCO's strongest units, they represent some of the biggest threats both in story and gameplay.
  • Wave-Motion Gun: Their only means of attacking is firing a laser beam that hits an entire row.
  • Weaksauce Weakness: Typhons have no other means of defending themselves against encroaching echelons. Their cannons have an Arbitrary Weapon Range, and will stop shooting after your T-Dolls managed to get close enough to them, and then it's open season. Furthermore, their limited AI means they will steadfastly fire down the lanes immediately in front of them and nothing else, so moving your units away from a Typhon's specific range will negate all of the damage it would have dealt to your T-Dolls.

Dactyl

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_dactyl_chibi.png
Click here to see the concept art. 
KCCO automated mine dispenser. They scurry across the map, burying mines at certain intervals.

Aegis-GA.

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_aegis_ga_chibi.png
Click here to see the concept art. 
KCCO armored doll. A variant of the Aegis dolls used by Sangvis Ferri. They have very high HP and have higher armor stats, enabling them to take huge amount of punishment.

Pathfinder

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_pathfinder_chibi.png
KCCO swarm bots dispensed by Recce Centers.
  • Early-Bird Cameo: Although their official debut is Shattered Connexion, they made an early appearance in EN and JP builds of the game during the Unheard Legends of Azure Seas event, reskinned as watermelons, which is a nod to their Punny Name.
  • Punny Name: Their asset files are named "Suikataro", which is Japanese for "watermelon". And they do happen to look a lot like those as well, sporting a green spherical body with markings running around their hulls. During the Unheard Legends of Azure Seas event, they are reskinned into actual watermelons.
  • Zerg Rush: Pathfinders have only one combat strategy and that is to bumrush your echelon in massive numbers.

Archer / Centaur

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_archer_chibi.png
KCCO long range infantry doll. The Archer fires arrows from a distance and inflicts fire damage via concentrated incendiary arrow skill.

Beast / Orthrus

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_beast_chibi.png
KCCO mechanical dog unit. They deploy a personal shield when at point-blank range which can absorb a number of hits relative to its health.
  • Luckily, My Shield Will Protect Me: Zigzagged. While its shield health is, frankly, absurd; if the shield is broken for any reason except for it running out of time, it takes massive damage.

Minotaur / Tesla Trooper

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_tesla_trooper_chibi.png
KCCO heavy armored dolls. The Tesla Trooper open a shield that blocks 80% of your damage outputs before starting to attack your T-Dolls with missiles and its arms.
  • Lightning Gun: A Minotaur's primary mean of attacking is to discharge electricity from its pair of gauntlets, dealing undodgeable damage over time.
  • Macross Missile Massacre: Downplayed. Minotaurs will shoot four missiles during their second attack cycle.

Gustaf

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_gustaf.png
KCCO railway gun. It is equipped with a railgun and several cannons, providing fire support for the rest of the KCCO units.
  • Artificial Stupidity: Its railgun will target the Drone unit deployed by the Taunt Fairy first before going after the rest of your units.
  • Cool Train: A railway gun equipped with a railgun, and the cool part comes when you have a friendly Gustaf providing fire support for you. And then your Gustaf gets destroyed during the events of Polarizing Light.
  • Meaningful Name: It is named after the Schwerer Gustav, an 80cm railway gun.

Coeus

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_coeus_chibi.png

  • Hover Tank: Similar to Typhons, they're heavily armored UGVs.

Kratos

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_kratos_chibi.png

  • BFS: Their swords are almost as tall as they are.
  • Stone Wall: While they have low accuracy and damage output, their true threat lies in the sheer amount of firepower needed to bring one down.

AA-02 Ares / Sinner

https://static.tvtropes.org/pmwiki/pub/images/girls_frontline_ares_chibi.png
KCCO mecha. The Ares is piloted by Yegor and his bodyguards as their personal unit.
  • Achilles' Heel: Since the Ares mech primarily relies on regenerating its HP shield periodically to defend itself, it's extremely vulnerable to Desert Eagle's passive skill, which pierces through its HP shield while staggering it for a brief second upon breaking the shield.
  • Humongous Mecha: Ares mechs dwarfs other KCCO units in size, power, and durability.
  • Logical Weakness: For all the armaments they carry, they have a disproportionately small legs. AK-15 manages to temporarily cripple one by sneaking a grenade between the leg joints.
  • Macross Missile Massacre: Ares carry a missile rack that can be used to bombard your formation. Unlike the single-shot launchers mounted on Minotaurs, these can shoot periodically. Yegor also used a missile bombardment to take out Task Force DEFY members in their fight.
  • More Dakka: The thing is absolutely bristling with guns on every hardpoint.
  • Super Prototype: An upgraded version of Assault Artillery mechs. The Commander even expressed surprise that the military possess mechs of this caliber.

Recce Center

Automated KCCO assembling facilities. They are mostly harmless until alerted by the presence of your echelons, at which point they go into alert mode and start pumping out Pathfinders at an alarming rate.
  • Early-Bird Cameo: Although they officially made their debut in Shattered Connexion, reskinned Recce Centers appear early for the EN and JP servers as watermelon-dispensing huts on Unheard Legends of Azure Seas event maps.
  • Mook Maker: Even a single Recce Center can create incredible amounts of Pathfinders on its own. If your echelon can't destroy them in time, their spawns will be the death of you.
  • Zerg Rush: This is how they "fight" you, by constantly churning out huge hordes of Pathfinders until they die, or your echelon gets overwhelmed.

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