YMMV / Puyo Puyo

  • Alternative Character Interpretation:
    • The most famous party is the Strange Klug ACI; from what we see in Fever 2, Klug does not like having his body rented out. However, fans will either say that the two are friendly rivals(mostly harming one another in comedic ways), the two hate each other, or the two don't mind one another. There's also small camp that turns Strange Klug into a demon that forces Klug to act evil, or is a psychopath.
    • Ekoro's ACI is simple. Was he a monster, a creature that loved Ringo, or a Yandere that loved Ringo?
    • Some will see Raffine as a Jerk with a Heart of Gold.
  • Americans Hate Tingle: Despite Western releases, the series hasn't really caught on in the West due to Tetris being far more iconic of the Falling Blocks genre.
  • Annoying Video Game Helper: Sun Puyos in SUN mode. While popping them powers up chains, they are otherwise as obstructive as Nuisance Puyos.
  • Anticlimax Boss: Masked Satan in Tsu is a worthy True Final Boss. Masked Satan in Box's Scramble mode, on the other hand, is a downgrade from the four (potentially five) Yon-rule opponents that precede him.
  • Author's Saving Throw:
    • Pocket Puyo Puyo~n, instead of trying to emulate its console counterpart's...unique gameplay traits, grafted Super Attacks and Yon aesthetics to its Game Boy Color predecessor. Said Super Attacks tend to be more offensive in nature instead of pure Comeback Mechanics, and aren't bound to specific characters.
    • Sega's Retool could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
    • There's a minor example in the changes to Fever mode in 20th Anniversary, which involved not only returning to the ruleset version used in the first two Fever games, but also made chaining power in Fever weaker, causing an Unstable Equilibrium.
    • Big Bang mode from Puyo Puyo Tetris can be considered an improved version of 15th and 20th's Endless Fever modes, as matches become significantly shorter - the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains).
  • Character Tiers: Maybe. They come from drop sets and chaining power in the fever/henshin modes. However, the matches seem to be skill > tier.
    • On one hand, Arle is limited to pairs only, allowing the pros to efficiently create their massive chains in whatever way they want to build it with less clutter. The drawback to this is that due to her low puyo count, she can potentially build chains slower than larger drop sets.
    • On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who has the "biggest" drop set in the game, is sometimes considered a Tier-Induced Scrappy because of this.
    • There are also chaining power tiers inside and outside fever/henshin, though those effects are really noticeable when you rack up big chains. Even then, building higher than a 10 in the heat of battle is challenging to attack with, and anything lower is nothing too game-changing.
  • Complacent Gaming Syndrome Some people never play anything other than Tsu, and/or fever, and/or henshin modes (possibly playing only Arle or Carbuncle due to their drop set in fever/henshin). Good luck trying to find someone to play other modes like excavation.
  • Crowning Music of Awesome: Here.
  • Cut-and-Paste Translation: The English arcade game, and Puzlow Kids by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into Card Carrying Villains.
  • Ear Worm:
  • Enjoy the Story, Skip the Game: You read that right; this trope applies to a Falling Blocks game! The cast of characters and the wacky situations that they are put in is a major selling point for some. Sega has definitely caught on, with the traditional games increasingly leveraging single-player and Quest serving as a never-ending stream of new characters.
    • 7 is also notable in that many love the Transformation redesigns but hate the mechanic that they are tied to.
  • Ensemble Darkhorse: Pretty much every recurring supporting character has fans. Standouts include Draco, Schezo, Lemres, and Klug.
    • Feli and Rider are probably the "purest" examples, neither ever becoming a primary protagonist or antagonist and the latter being prone to bus trips.
    • A countless number of characters from Puyo Puyo!! Quest, as well.
  • Evil Is Sexy: Satan and Doppelganger Arle are as close to this trope you can get in this series.
  • Fandom Berserk Button: Mentioning that a Puyo Puyo game looks like a ripoff of one of its Dolled Up Installments will make for some very unhappy Puyo fans.
  • Fandom Rivalry: The Puyo fandom takes out much of its frustration regarding the series's minimal western presence on the Sonic the Hedgehog franchise, feeling that Sega America is overly-obsessed with Sonic at the expense of their other properties. Also dips into Fan Hating, with Puyo fans accusing Sonic fans of believing that It's All About Them.
  • First Installment Wins: Subverted for the most part. Not only does Sequel Displacement and Even Better Sequel apply, Sega makes it a point to keep Arle, Amitie, and Ringo at roughly the same level of importance. Having said that, the only Compile-era characters that have been playable in Sega's games (outside of Puyo Puyo!! Quest) were in the original arcade title.
  • Franchise Original Sin: The fact that 3 Game Gear Nazo Puyo titles were released within a year and a week should've been a early warning that Compile was going to milk the cow for all that it was worth.
    • The move to mostly humanoid, non-mythological characters started as far back as Sun, where every single "new" character was at least partially humanoid and only one (Kikimora) was based on mythology.
  • Game Breaker: "Yo~n" rule in Box. It has everything that "Puyo Puyo" and "Tsu" has plus super attacks.
    • Speaking of Yon, Arle's and Doppelganger Arle's super attacks (in the console versions) block your Nuisance Puyo from falling for 15 and 30 seconds, respectively. Kikimora's attack completely gets rid of her Nuisance Puyo.
    • Arle's barrier might actually be more broken in Pocket Puyo Puyo~n. The time is much shorter, but it actually "clears" Nuisance Puyo instead of holding them off. In addition, Skeleton T's and Panotty's powers lock rotation and manual drop respectively, and Dragon can turn all of the opponent's Nuisance Puyo into Hard Puyo.
    • Box's super attacks include Kikimora's console attack, Dragon's GBC attack, nerfed versions of Arle's and Doppelganger Arle's barriers, and a new power that erases everything above the player's fourth-from-bottom row.
    • To be fair, Compile did attempt to balance each super attack with unique starting levels and charge rates. Too bad that some are so ineffective that they would barely be worth it for free.
    • The Fever mode, from, well, Puyo Puyo Fever, is this at least part of the time. Being defensive by offsetting your opponent's Nuisance Puyo eventually leads to you going into Fever mode and results in either you making a devastating series of counterattacks, or if your opponent is skilled enough, them going into Fever as well and prolonging the match quite a bit.
  • Gameplay Derailment: The lack of any defensive mechanics in the first arcade game and its predecessors means that matches between two moderately-skilled players break down into tests to see who can build the fastest 5-chain and/or who can keep their currently-controlled pair off of the ground the longest; the latter is generally accomplished by mashing the rotation button as quickly as humanly possible.
  • Germans Love David Hasselhoff: Conversely, Puyo Puyo Tetris is proving to be a popular import title, despite Puyo Puyo having very little presence among the western audience.
  • Girl Show Ghetto: Presumably the reason why Sega wanted the Mega Drive game Dolled-Up. The fact that it produced an easy, non-problematic cartoon tie-in is a bonus.
  • Good Bad Bug: In almost every Arcade/Mega Drive version of the first game (including Mean Bean Machine!), holding left or right on a CPU player's joystick/D-Pad disables their ability to manual drop. Sega released an alternate arcade board that eliminates this bug, but it apparently came too late for the English or console versions to inherit the fix.
    • Arle no Roux allows players to skip Minotauros and Rulue by finding an invisible tile that triggers Satan's puzzles.
    • Sometimes, the automatic drop speed becomes so fast that holding down on the D-Pad/Joystick actually slows your pieces down.
  • Growing the Beard: Puyo Puyo~n's art style, since it takes its Madou Monogatari roots a little more seriously.
    • Puyo Pop Fever is this for fans that enjoy the "easier" mechanics of Fever rule and/or prefer Sega's approach to character design and storytelling.
  • Harsher in Hindsight: In Tsu, Seriri accuses Arle of teasing her, to which Arle makes an offhand comment claiming that any type of fish is delicious. Seriri's fear of being eaten eventually becomes her defining trait.
    • Likewise, Arle claims that Zombie's guitar skills are good, but nowhere near as good as Harpy's singing. Harpy's current characterization as a Dreadful Musician was established in the very next game.
  • Hilarious in Hindsight:
    • Puyo Puyo Tetris, considering that Sega published the version of Tetris that popularized arcade puzzle games, which paved the way for Puyo Puyo to eventually become a big hit.
      • There's even a Jinnai Tomonori skit that pokes fun at this long before the crossover was established.
    • On Japan's side, there's several fanart pictures of Ringo with a more sinister and sadistic personality, tagged "Poison Ringo". Then Puyo Quest shells out an actual Poison Ringo, in the form of a Wicked Witch that poses as an apple peddler. A poison apple peddler.
  • Ho Yay: Lemres to Schezo in 15th Anniversary.
    Lemres: I appreciate the offer... But I apologize, I just don't swing that way.
    • And then there's Lemres to Oshare in this exchange.
      Oshare: I would be madly in love with you. That is, if hadn't already met someone else before.
      Lemres: Guess someone beat me to you long ago. What a shame. I wanted to meet you while you still had long blonde hair.
    • Klug's admiration for Lemres has become a defining trait of his character. He is obsessed enough with Lemres that one of his lines in Puyo Quest shows he dreams about him ("Hn... Lemres... Ah! Ahem. I-it seems I was a bit half asleep"). He even asked Lemres to lick sugar off his hand in 20th...
  • Launcher of a Thousand Ships: Schezo is currently paired with Arle, Rulue, Witch, Satan, Seriri, Lagnus, Incubus, Lemres, and Doppelganger Schezo. This is clearly not what he meant by "I want you!" at all.
  • Les Yay: Witch in SUN. Justified because she was "sleepwalking"
    Witch: I love you so very much!
    Arle: Where are you touching me?! Stop!!
    • And Ms. Accord for Rulue in 15th Anniversary.
      Ms. Accord: She's very sexy and quite wonderful.
  • Memetic Molester: Though, exclusive to the western Puyo fandom, Risukuma's been called Pedobear for his attacks (I love you), and...well...the following quote.
    Risukuma: You can touch as much as you want...
  • Moe:
    • Rider is a very gentle and sweet girl. So much so it'll make you feel bad for curb-stomping her in Puyo.
    • Nekomimi Schezo of all people is this. Stick cat ears on Schezo, and you have a Dark Wizard who actively denies how much he enjoys wearing them, and has his power boosted the more he feels embarrassed. He even has a perpetual blush at his highest card rank!
  • More Popular Spin-off: Of Madou Monogatari, which you'll notice is still redlinked.
  • Most Annoying Sound:
    • Harpy's voice, ESPECIALLY if you're playing the Sega Mega Drive versions. Of course, that is supposed to be her defining trait.
    • High-level Tsu-rule matches can have issues with this. There are only 6-7 spell phrases while chains from top-level players easily exceed that, so you'll be hearing the final phrase (usually "Bayoeen!" or "Uwaaaaaaaa!") several times in a row in virtually every round. Keep in mind that hardcore Puyo Puyo sessions can go on for dozens of matches, and...
    • Puyo Pop Fever, in both languages. Hohow Bird in particular is often considered the most annoying character in the series thanks to his chain phrases.
    • Because Puyo Pop Fever taunts can be activated with the DS' microphone, playing the game in a moving vehicle with the sound on is NOT advised. "Youyouyouyouyouyou BETCHA!"
    • Complaints have been levied against essentially all of the characters with No Indoor Voice, such as Yu.
    • Sega Draco. It's as if they took CD/CD Tsu Draco and turned the Cute but Cacophonic Up to Eleven.
  • Most Wonderful Sound: The jingle of an All Clear! is one satisfying sound...because you get to send an extra juicy serving of Nuisance Puyo to your opponent!
    • The jingle that plays whenever you win a set in the Sega games, especially after an intense round.
  • Narm / Narm Charm: The voice acting in the English arcade game. You can almost taste the indifference in "Silvana's" voice, while the rest of the cast is hammier than their Japanese counterparts.
    • Sun's voice work wasn't terrible, but it is obvious that there weren't many professional voice actors on board. Some of the worst examples were recast between the arcade-perfect Saturn port and the later N64/PSX/PC ports.
  • Older Than They Think: Many people claim that Compile sold Puyo Puyo to Sega sometime between 2001-2003. In reality, Sega has owned at least part of the Puyo Puyo series since 1998. In addition to Sega's name showing up on the title screen of every Puyo Puyo game since then (and being credited for the characters in the Saturn Madou Monogatari), the NGPC Puyo Pop was entirely developed by Sega and published by SNK.
    • Due to the obscure nature of Discstation games (and the Madou Monogatari games in general, for that matter), many characters that are introduced in them are much more recognized by their first Puyo Puyo appearance. The major example is Sun; Lagnus is the only character out of the five "newcomers" that actually debuted in the game, and even he debuted in a Madou Monogatari novel.
  • Overshadowed by Controversy: Not the series proper, but a fangame titled "Magical Stone" is this. It treads the legal gray area for being an arcade-perfect clone of Tsu, but it's a free to download and play game, with the intention of it being brought into eSports territory. Once drama broke out of it being developed with money obtained through RMT (Real Money Trade, a.k.a. dirty money), support for the fangame crashed and burned. Even the top Puyo players went on hiatus, citing their support for the fangame tarnished their reputations a bit. Sure the western fans didn't mind it and see it as an accessible way to play Puyo online, but Japan is absolutely frigid about it.
  • Porting Disaster: Puyo Puyo for the Game Boy. This port, farmed out to Winkysoft of early Super Robot Wars fame, controls like garbage and is essentially unplayable on anything except a Super Game Boy due to lack of color differentiation. (Which, of course, defeats the point of porting it to a handheld in the first place.) Despite facing the same hardware challenges, the Compile-developed Pocket Puyo Puyo Tsu is an infinitely more playable game.
  • Replacement Scrappy: Not only are the Fever characters a subversion, they are an outright inversion to some fans who are unhappy with the attention that Compile-era characters receive.
  • Scrappy Mechanic: Yon is not so fondly remembered due to its Super Attacks, which have the potential to deadlock a game that is already slower due to "gravity" modifications. 7's Transformation doesn't get much love either, with players claiming that the system is completely busted in terms of balance.
  • Sequel Displacement:
    • When people talk about the "first" Puyo Puyo game, they are almost always referring to the arcade game instead of its MSX/FDS predecessor.
    • Outside of Japan, the arcade game is displaced by Mean Bean Machine and Kirby's Avalanche, to the point that some perceive the original as a ripoff. As mentioned before, fans aren't too happy about it.
    • As far as most people are concerned, the first English, non-Dolled-Up Installment entry is the GBA Puyo Pop. Nobody talks about the NGPC Puyo Pop, and those that do remember the English arcade game question its legitimacy.
  • Sequelitis: Yon and 7 are often seen this way.
    • Yon moves at a snail's pace and has major character balance issues. Ironically, Pocket Puyo Puyo~n has much better reception due to utilizing SUN's game style and retooled the super attacks to more offensive ones and allowed you to pick which one you want.
    • 7, on the other hand, is often seen as a blatant cashgrab. Transformation is hastily cobbled together from two completely incompatible gameplay modes and the game has a fraction of the modes of 15th for no good reason.
  • Shipping: More than one would ever expect from a puzzle series, arguably bordering on Shipping Goggles at times. One very popular ship is Arle x Schezo, running with the Fanon idea that he really does like Arle and that his accidental pervertedness is actually a recurring series of Freudian Slips. The consistent squabbles with Satan and wanting him to stay away from Arle only adds more fuel.
  • They Changed It, Now It Sucks: In a world where the internet is a profoundly vast world, Cranky Food Friends received endless flak for being an unacceptable cheap reskin of Puyo Quest. The Internet Backdraft might have played a role in the game's relatively swift and silent death.
    • Zigzagged with Puyo Puyo Quest itself. It was initially met with a lot of skepticism, but has since become the most popular topic of conversation in the English fandom. However, the general disdain for mobile games by western gamers definitely crops up at times, and Puyo Puyo announcement teases invariably attract snarky comments claiming that the announcement will be about Quest or another mobile game.
    • And of course, Sega's Retool in its entirely receives this.
  • They Just Didn't Care: In the first arcade game and many of its home ports, each opponent greets the player with a vocal catchphrase before the battle begins. These voice clips are recycled from the PC-98 version of Madou Monogatari 1-2-3, which doesn't seem like an issue until one realizes that Rulue is only fought in the Game Gear version of III (released long after the original Puyo Puyo) and thus does not have a voice sample. Instead of recording a catchphrase for her, Compile simply plugged in one of the game's sound effects and called it a day. It was not a case of hiring voice actors, as the voices were done by Compile staff back then. It was most likely not a case of space, as the Japanese samples actually use less space than the English versions and the Japanese version has an unused clip that could have been removed. Compile just didn't care.
  • Tier-Induced Scrappy: Arle's and Carbuncle's reputations are at least part of the reason why Fever rule plays second fiddle to Tsu.
  • Tough Act to Follow:
    • In terms of gameplay rules, Tsu rule has been the competitive standard for 20 years. Fever is the only other rule that gets any sort of attention, and even then it's not that much.
    • In terms of overall game packages, the "lighter", more experimental games (7, Tetris) are inevitably compared to the feature-packed Anniversary titles.
    • Early on, Puyo Puyo!! Touch was unfavorably compared to Puyo Puyo!! Quest. A good chunk of the Fake Difficulty has been taken notice by the devs, and were given rebalancing updates to smooth out the difficulty curve and downplay the trope.
  • Uncanny Valley: Madou Monogatari: The Final Test's artstyle is unsettlingly different from the other Windows installments.
  • Viewer Gender Confusion: The Prince of the Ocean's human form looks like this.
    • Oshare Bones. While not as often as other characters, his effeminate mannerisms, attraction to male characters, and usage of feminine Japanese speech have led some fans to initially believe he is female, despite Fever 2 officially listing him as male. This confusion seems to happen more often amongst Japanese fans.
  • Woolseyism: While Minna de Puyo has been localized as Puyo Pop, the original Japanese game curiously has a built-in English setting, with the script entirely in Surprisingly Good English. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's Deadpan Snarker side.
    • The JP version:
      Incubus: Hi, honey. Where are you off to?
      Arle: Whatever... talk about your stuck-up smartalecks.
      Incubus: Oh darling, even your troubled face is cute in my eyes.
      Arle: Jeez... And fifty other lines to get you nowhere.
      Incubus: You poor baby... Here let me, beautiful me, warm you up.
      Arle: Stop it!
    • The US version:
      Incubus: Hey, baby. Come here often?
      Arle: ...Go away.
      Incubus: Hey! I just want to get to know you! What's your sign, baby?
      Arle: Octagon. As in "stop."
      Incubus: Oooh, I like a girl with a sense of humor! Let's make jokes together...
      Arle: That does it.
  • WTH, Casting Agency?: Many (at least in the English fandom) seem to feel that Kaori Nazuka is a good voice actress, but horribly miscast as Draco.