YMMV / Puyo Puyo

  • Accidental Innuendo:
    Schezo: I'll help you wrestle that book cover-to-cover! ...And under the covers too!
    • Tee's line to Lemres after learning what cake is.
    Tee: We don't have a lot of squishy things back in my world.
    • One of Lemres' spells in the English Puyo Puyo Tetris is "Cream Pies". Innocent enough at face value, being a dessert, but considering this is in the same game Schezo is in...
  • Adaptation Displacement: Outside of Japan, the arcade game is displaced by Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, to the point that some perceive the original as a ripoff. For fans of Puyo Puyo, this can cause backlash.
  • Alternative Character Interpretation:
    • Doppelganger Arle. How did she end up in the box in Satan's possession? Could she be the last remaining survivor of the dopplegangers that plagued Arle's early adventures? Was her actions towards Arle jealousy about her happy lifestyle or revenge?
      • This extends to the fandom having them as friends or even twin sisters or lovers, not helped by the fact Compile completely lost the license before they could resolve what actually happened to her.
    • The most famous party is the Strange Klug ACI; from what we see in Fever 2, Klug does not like having his body rented out. However, fans will either say that the two are friendly rivals(mostly harming one another in comedic ways), the two hate each other, or the two don't mind one another. There's also small camp that turns Strange Klug into a demon that forces Klug to act evil, or is a psychopath.
    • Ecolo's ACI is simple. Was he a monster, a creature that loved Ringo, or a Yandere that loved Ringo?
    • Klug and Raffina. Are they purely a Jerkass through and through, or is it a Jerkass Fašade and they actually have inner conflicts they don't want to admit? Evidence for Raffina from Puyo Puyo 20th Anniversary implies that she might have self-esteem issues due to her weak magical abilities. On top of this, some people treat the conflicting relationship between Raffina and Klug as Belligerent Sexual Tension.
    • Many characters introduced in Quest tend to bank on flavor text and descriptions for their characterization, and as such fans tend to give them their own interpretation of who they are. The most recurring one is the characters relationships to one another, which range from anything from enemies to lovers and anything in between.
  • Americans Hate Tingle:
    • Despite Western releases, the series hasn't really caught on in the west due to a combination of Adaptation Displacement caused by Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, and Invisible Advertising for the scant games that didn't suffer from a Dolled-Up Installment treatment. However, with the announcement of Puyo Puyo Tetris getting a western release and SEGA utilizing social media to promote Puyo Puyo receiving positive responses, this may get averted.
      • Notably, The most popular boss in Sonic Mania is a remake of the first Puyo Puyo, in the form of the aforementioned Mean Bean Machine. Yes, Even with Sonic fans, They LOVE Puyo Puyo.
    • Mostly downplayed towards Suketoudara, as many non-Japanese fans simply don't get what makes him so popular in Japan that has been in more games than relevant Ensemble Darkhorses such as Draco and Witch. Given that many newer fans (introduced through Puyo Puyo Tetris) seem to like him, it could be argued that the trope has been completely averted outside of the hardcore Puyo circle.
  • Annoying Video Game Helper: Sun Puyos in SUN mode. While popping them powers up chains, they are otherwise as obstructive as Nuisance Puyos.
  • Anti Climax Boss: Masked Satan in Tsu is a worthy True Final Boss. Masked Satan in Box's Scramble mode, on the other hand, is a downgrade from the four (potentially five) Yon-rule opponents that precede him.
  • Author's Saving Throw:
    • Pocket Puyo Puyo~n, instead of trying to emulate its console counterpart's...unique gameplay traits, grafted Super Attacks and Yon aesthetics to its Game Boy Color predecessor. Said Super Attacks tend to be more offensive in nature instead of pure Comeback Mechanics, and aren't bound to specific characters.
    • Sega's Retool could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
    • There's a minor example in the changes to Fever mode in 20th Anniversary, which involved not only returning to the ruleset version used in the first two Fever games, but also made chaining power in Fever weaker, causing an Unstable Equilibrium.
    • Big Bang mode from Puyo Puyo Tetris can be considered an improved version of 15th and 20th's Endless Fever modes, as matches become significantly shorter - the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains).
    • BOX can be seen as an attempt to Win Back the Crowd after producing the controversial Yon and questionable spin-offs. Not only does it contain arcade faithful ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and Yon. Though it was in vein since it would be the last Puyo Puyo game involving Compile, and also one of the last games Compile produced in general.
    • Bringing Puyo Puyo Tetris to the West unaltered can be seen as this in light of the Cranky Food Friends debacle two years earlier. Also, it's only the second game (after Minna) to have a generally well-regarded localization, coming right after Sega essentially copy-pasted fan wiki information into 3D Puyo 2's manual.
      • Sega announced a balance patch for Puyo Puyo Tetris after the AnimEVO 2017 tournamentnote , presumably in an attempt to combat the memetic level of Fake Balance between Puyo rules and Tetris rules. Unfortunately, the patch was not well received as it only nerfed a few of Tetris's overwhelming advantages over Puyo.
      • Arle doesn't use Diacute AT ALL in the English dub, her attack chain having her go 'Want More?' instead of saying Diacute, due possibly in part to the backlash to Fever translating it as 'Diamond Cutie'.
      • For Sonic Mania, there's a partial remake of Dr. Robotnik's Mean Bean Machine... as one of the bosses, and it's been ADORED by the Sonic fanbase for it's originality and gameplay.
      • It's this trope for Tetris fans as well, as the localization, including the use of Loophole Abuse to get the game onto platforms that are not part of the TTC-Ubisoft contract, shows that Ubisoft isn't completely invincible in its monopoly over Tetris games. It helps that Sega has a long-standing reputation of quality Tetris games (their first Tetris game in 1988 was a hit in Japanese arcades and influenced many elements of later Tetris games).
  • Awesome Music: Here.
  • Base-Breaking Character:
    • Any character that has a particularly annoying voice can invoke this. Since matches can potentially last for hours between skilled players, this can be justified. To put this into prospective, even Draco despite being an otherwise surprisingly popular character tends to get criticism for her voice clips being grating on the ears. This may also explain why certain characters like the Hohow Bird and the Frankensteins were quickly Put on a Bus after Puyo Puyo Fever 2.
    • Suketoudara. People either find him an amusing Plucky Comic Relief character, or an annoying and useless character. The fact he gets an oddly large amount of exposure in promotions and appearances in games also gives him some Creator's Pet vibes.
    • Raffina. She's still a popular enough character to avert the Put on a Bus problem a lot of characters go through, and as mentioned above in the Alternative Character Interpretation section some people view her as sympathetic, but there's still a group of people that doesn't like her Jerkass attitude.
    • The Puyo Puyo 7 characters, Ringo, Maguro, Risukuma, and Ecolo. People either find them amusing characters that meshes well with the other fan favorites, or a case of them being pointless or annoying that debuted in a game that suffered badly from Sequelitis. Not helping is that these characters started having signs of Creator's Pet and The Artifact after Puyo Puyo 7, the former more so with Ringo due to her having more exposure then the other Puyo Puyo 7 characters and arguably more then Amitie and Arle.
    • Arle herself, at least in the context of Puyo Puyo!! Quest. She has more alternate versions than any other character, which is either fine because she is the original protagonist, or not fine because she doesn't need more when there are other popular characters that either don't have alts or only have a few. Arle's cards also tend to very overpowered compared to the other cards in a banner set, resulting in accusations of Creator's Pet. It is interesting to note that Amitie and Ringo have more alts than anyone not named Arle, yet don't receive nearly as many complaints.
  • Broken Base
    • Probably the most recurring one is how Compile and SEGA handle the Puyo Puyo franchise and which one does it better. This often boils down to how the games are handled, which has the better designed characters, and how the stories and character interactions are handled. This sometimes gets bad to the point where certain fans only stick to one side and it borders on Fanon Discontinuity for the other side.
    • On a similar topic, when the SEGA era "truly" started is another topic for debate, with three camps. The first camp believes it began in 1998 since that's technically when SEGA started gaining the rights to the Puyo Puyo franchise. The second camp believes it started with Puyo Pop/Minna on the GBA since it was the first original title done by SEGA themselves. Finally the third camp believes that Fever was the true start since the overall game is a Continuity Reboot, with a drastically different artstyle, introducing new game mechanics, and introducing a lot of new characters at once while most of the old characters were Put on a Bus. Regardless, no one can agree on a concrete answer.
    • Puyo Puyo Tetris was seen as something of a Contested Sequel before the localization was announced. The fandom collectively put the debates aside to celebrate the first English-language Puyo Puyo release in more than a decade, but it wouldn't be long before the familiar criticisms resurfaced. The primary issues raised by more seasoned Puyo fans are that fundamental differences between the two puzzle games make the Puyo vs Tetris matchup an exercise in frustration, as well as the fact that Puyo Tetris has a fraction of the modes of 20th. (With most of the rulesets that it does include being of dubious quality.)
      • Puyo Puyo Tetris getting a dub and apparently no dual audio option, invoking Subbing vs. Dubbing debates. On one side of the argument people are open to the idea of characters finally getting an English voice and are curious to how they will be interpreted, while the other side does not like the changes made and thinks the Japanese voice acting is better. Then there's the third crowd that doesn't care about either argument and are just happy that Puyo Puyo is getting another chance at capturing a western crowd in the first place.
      • A specific mention goes to Sig's dubbed voice. In the Japanese version he has a voice actress that gives him a youthful voice, while in the English dub he's instead voiced by a male that gives him an awkward voice like he's going through puberty. Some people think it makes sense since Sig is implied to be in his early teens, while others hate how jarring Sig sounds with a deeper voice.
      • Puyo Puyo Tetris has also reopened the debate about Satan vs. Dark Prince. Either it's a relic of early-90s Moral Guardians and should be removed, or it's a creative euphemism that will avoid potential Unfortunate Implications and is part of the series's identity at this point. The fact that Sonic Runners didn't change his name and the manual for 3D Puyo Puyo 2 uses both names only adds fuel to the fire.
    • It should probably come to no surprise that Quest's crossover with Osomatsu-san, a series infamous in the West for its..."flavor" of Shipping, is far from universally-loved. Not helped by the crossover designs themselves, which are disliked by pretty much everyone not already on board with Osomatsu-san.
  • Casual/Competitive Conflict:
    • Not immediately obvious, but a variation of this seems to govern the mindshare surrounding the gameplay rules: Tsu is the "competitive" rule while everything else (but especially Sega-developed rules) plays the role of "casual." Mechanics like Sun Puyo, continuous offset, and Fever/Transformation are fun for players who are indifferent about huge chains but get in the way of more serious players; likewise, more serious players find Tsu's simple, sharp mechanics fun while others find it "vanilla" and Nintendo Hard.
    • As alluded to above, high-level players were not happy with the Fake Balance in Puyo Puyo Tetris. It only got worse when the September 2017 patch not only failed to fix the balance, but also made questionable changes to the game speed in Puyo vs Puyo matches. That hasn't stopped the game from receiving tons of praise from both newcomers and a sizable portion of the pre-existing fanbase.
  • Character Tiers: Maybe. They come from drop sets and chaining power in the fever/henshin modes. However, the matches seem to be skill > tier.
    • For Fever rules, Arle is a mixed bag. She's limited to pairs only, allowing the pros to efficiently create their massive chains in whatever way they want to build it with less clutter. The drawback to this is that due to her low puyo count, she builds chains slower than larger drop sets and has far less opportunities to offset to get into Fever. On top of that, she has to conform to having two X's on the field, meaning she can't utilize all of the space to build.
    • On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who has the "biggest" drop set in the game, is sometimes considered a Tier-Induced Scrappy because of this.
    • There are also chaining power tiers inside and outside fever/henshin, though those effects are really noticeable when you rack up big chains. Even then, building higher than a 10 in the heat of battle is challenging to attack with, and anything lower is nothing too game-changing.
  • Common Knowledge: Until the 2010s, the English arcade game being a bootleg was considered undisputed fact. However, an increasingly large amount of counter-evidence (namely, the striking similarities between this translation and the undeniably-official Puzlow Kids) has called this "fact" into question. With a complete absence of Word of God on the matter, the closest thing we have to a verifiable source is MAME, whose notes on both the game and the Sega System C-2 driver suggest that the game is legit and that the bootleg talk is due to a misunderstanding.note  The fandom mostly avoids the debate by pretending that the game and its numerous questionable localization traits don't exist.
  • Complacent Gaming Syndrome:
    • Some people never play anything other than Tsu, and/or Fever, and/or Henshin modes (possibly playing only Arle or Carbuncle due to their drop set in fever/henshin). Good luck trying to find someone to play other modes like Excavation.
    • In a sad twist, it seems that most of Puyo Puyo Tetris's online population flat-out refuses to battle Puyo players.
    • On PPT, good luck trying to play any online mode that isn't Versus or Swap, especially with competitive players.
  • Continuity Lockout: The international versions of Puyo Puyo Tetris is a characterization-based example. Sega made next to no effort to properly introduce the cast to its new Western audience, making certain portions of the game script feel like a large In-Joke.
  • Critical Research Failure: Thanks to Puyo Puyo's obscurity in the West, the series is a constant victim. Not even Sega America can keep it straight; the N-Gage Puyo Pop uses Mean Bean Machine terms like "beans" for the Puyo and "refugee" for garbage, and an official Sega blog covering 3D Puyo Puyo 2 states multiple times that Mean Bean Machine was derived from Tsu. (It's derived from the first arcade game, not Tsu.)
  • Cut-and-Paste Translation: The English arcade game, and Puzlow Kids by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into Card-Carrying Villains.
  • Dork Age: Between 1998-2001, due to a combination of Puyo Puyo~n suffering from Sequelitis and Compile desperately trying to Follow the Leader with various fads at the time like Dance Dance Revolution and PokÚmon. Some would argue the franchise was starting to show signs of entering a Dork Age with Puyo Puyo SUN having more mixed reception then its arcade predecessors, and the general exploitation of the franchise's popularity with an increasing saturation of games. Perhaps not so coincidentally, these were the years where Sega owned the series yet Compile still had near-complete control.
  • Draco in Leather Pants: Ecolo is either an Omnicidal Maniac (7) or Well-Intentioned Extremist (20th) who on at least two occasions induces apocalypse-tier disasters that threatened the universe, and has implications of Crazy Jealous Guy towards Ringo. However in the fanon this aspect doesn't come to play, either highlighting his general goofiness or his humanoid "Unusual Ecolo" persona being cute (sometimes with Ringo for Shipping reasons).
  • Ear Worm:
  • Enjoy the Story, Skip the Game: You read that right; this trope applies to a Falling Blocks game! The cast of characters and the wacky situations that they are put in is a major selling point for some. Sega has definitely caught on, with the traditional games increasingly leveraging single-player and Quest serving as a never-ending stream of new characters.
  • Ensemble Darkhorse:
    • Pretty much every recurring supporting character has fans. Standouts include Draco, Schezo, Witch, Lemres, and Klug. Lidelle is arguably the most blatant example, having a minor role whenever she appears and being prone to bus trips, but is still a popular character due to her being very adorable and in some cases Badass Adorable.
    • A countless number of characters from Puyo Puyo!! Quest, as well. In particular, the Angel Series, Devil Series, Warlock Series, Holy Beast Fighter Series, and Sage Series tend to be surprisingly popular. Sometimes invoked if an otherwise minor character gains an alternate card or a series gains a voice set.
    • Doppelganger Arle despite the sparse appearances in both Madou Monogatari and Puyo Puyo is a fondly remembered character among fans. This may have to do with her appearance already being based on a popular character, but also the fact she's a rare example of an antagonist taken seriously and has ambiguous motivations and loose ends, making her a constant subject of Alternative Character Interpretation.
    • Strange Klug, Ocean Prince's human form, and Unusual Ecolo. The latter two tend to get more fanart then their "normal" forms.
  • Fandom Berserk Button:
    • Mentioning that a Puyo Puyo game looks like a ripoff of one of its Dolled Up Installments will make for some very unhappy Puyo fans.
    • Downplaying the presence of Puyo Puyo in Puyo Puyo Tetris will be met with exasperation, though in this case the fandom saw it coming a mile away. Also, don't claim that Puyo is overpowered against Tetris. (See the Fake Balance entry on the main page for more on that.)
  • Fandom Rivalry: The Puyo fandom takes out much of its frustration regarding the series's minimal western presence on the Sonic the Hedgehog franchise, feeling that Sega America is overly-obsessed with Sonic at the expense of their other properties. Also dips into Fan Hating, with Puyo fans accusing Sonic fans of believing that It's All About Them.
    • The recent anniversary games, Sonic Mania and Sonic Forces, attempt to correct that with a simple thing... Sonic Mania includes a basic port of Puyo Puyo, and the custom hero includes Puyo Puyo Tetris items. And the Sonic fanbase are raving about this "new" puzzle game... and, unlike when Mean Bean Machine originally released, Puyo Puyo fans can take them aside and suggest the genuine article!
  • First Installment Wins: Technically Second Installment Wins, as Puyo Puyo Tsu put the series on the map in Japan, but (aside from Tsu rule being the gameplay standard) the effect on the franchise as a whole is the same:
    • Any collaboration with an outside property will likely reference Arle, Carbuncle, and/or slightly less popular Compile characters like Satan and Suketoudara. Amitie might get a nod, such as when Amy Rose received an Amitie costume in Sonic Runners, but that's about it for the Sega characters.
    • If Puyo Puyo!! Quest and Puyo Puyo Chronicle are any indication, Arle is slowly but surely regaining the spotlight from Amitie and Ringo within the series as well. She has more alternate versions than any other character in Quest (to the point to where she's getting alternates of her alternates), and is the primary protagonist in Chronicle.
    • An internal poll conducted by Sega staff and published in the 25th Anniversary Book has nearly all of the major Compile-era characters capturing at least 1% of the votenote , with Carbuncle being the undisputed winner. Meanwhile, the newer entries are only represented by Sig, Ringo, Yu & Rei (!!), Paprisu (!!!) and Amitie.
    • Unlike most characters, Draco's AI in the Compile-era vastly varied between games. When it came time for Draco to return to the series, Sega went with her original AI.
    • It wasn't until Puyo Puyo Chronicle that Sega included Compile characters newer than the first arcade game in a traditional, post-Retool Puyo Puyo title, and even then they're only playable in Skill Battle mode.
    • Averted with the western Puyo fandom, whose members generally don't have nostalgic ties to the original series for obvious reasons. Not only do western fans generally have favorites from both "sides," a few fans even find the Retool to be an Inverted Replacement Scrappy situation and wouldn't mind seeing the old characters back on the bus. Arle being a Base-Breaking Character in Quest doesn't help matters.
  • Franchise Original Sin:
    • The fact that 3 Game Gear Nazo Puyo titles were released within a year and a week should've been an early warning that Compile was going to milk the cow for all that it was worth.
    • As mentioned under Dork Age, Compile's last years with the franchise were spent chasing popular gaming trends. The series was founded on the premise of adding Madou Monogatari characters to a Tetris-type game. The difference is that this approach was novel in the early 90s, given that puzzle games up to that point generally didn't have much in the way of aesthetics.
    • The move to mostly humanoid, non-mythological characters started as far back as Sun, where every single "new" character was at least partially humanoid and only one (Kikimora) was based on mythology. The complaints arguably started around when Puyo Puyo 7 was released and the more oddball characters were starting to be demoted from the series, causing some people to accuse SEGA of catering too much to the "school kids" archetype.
    • Speaking of Sun, Sun Puyo were arguably the series's first Scrappy Mechanic. Not as many fans take issue with Sun as they do with Yon because the former still holds up for fast, casual play. One could even argue that Sun Puyo were predated by Point Puyo in Tsu, the difference being that Point Puyo are significantly less obstructive and locked behind the rarely-used Rule Henka option.
    • Sega receives flak for removing "key" gameplay modes. This has been happening since the original version of the first arcade game, which completely lacks the Endless and Mission modes featured in the MSX and Famicom Puyo Puyo.
  • Friendly Fandoms:
  • Game-Breaker:
    • Yon is rife with game-breaking super attacks. Compile's attempt to balance the moves by way of unique starting levels and charge rates completely falls flat, as many of the faster-charging powers are situational at absolute best. The rule fares marginally better in Box; it comes with moves more akin to its Pocket cousin, but it has the drawback of applying the infamous slow and floaty physics.
      • In the console version, Arle's and Doppelganger Arle's super attacks block your Nuisance Puyo from falling for 15 and 30 seconds, respectively. Kikimora's attack completely gets rid of Nuisance Puyo.
      • In Pocket Puyo Puyo~n, Arle's barrier might actually be more broken: the time is much shorter, but it actually "clears" Nuisance Puyo instead of simply holding them off. In addition, Skeleton T's and Panotty's powers lock rotation and manual drop respectively, and Dragon can turn all of the opponent's Nuisance Puyo into Hard Puyo.
      • Box's super attacks include Kikimora's console attack, Dragon's GBC attack, nerfed versions of Arle's and Doppelganger Arle's barriers, and a new power that erases everything above the player's fourth-from-bottom row.
    • The Fever mode, from, well, Puyo Puyo Fever, is this at least part of the time. Being defensive by offsetting your opponent's Nuisance Puyo eventually leads to you going into Fever mode and results in either you making a devastating series of counterattacks, or if your opponent is skilled enough, them going into Fever as well and prolonging the match quite a bit.
    • The Transformation mode in 7, giving up between 22 and 99 seconds of invulnerability letting you build a noticeable amount of nuisance quickly and with no hurry. It is supposed to be balanced through its very low chaining power, but given how much time one has, how powerful Mega can be at harassing, and that the Mini preset chains in even numbers and its length increases by at least two (e.g. if you extend an 8-length chain to 9, you'd get a 12-length chain afterwards), it becomes overwhelming. This is especially noticeable in Endless Battle, where if you have enough time and a 99 chain in Mega mode, you can One-Hit Kill dozens of opponents before time runs out.
    • The as-of-yet unnamed Puyo Fest Magic School series (as of the time of this writing comprised of Black Sig, Red Amitie and Gallant Lidelle) are often considered to be the most overpowered characters in Quest thanks to their Skills. They have a variation of the Sage Series's Leader Skill (increases Attack based on how many different colours are in the second to five members of the deck and in the hiree card) that also increases HP (so that they do not become Glass Cannons), and their Active Skills are not slouches either (increases Attack for one turn, based on how many colours are in the first five members of the deck and in the hiree card, to a limit of 3.5x). With both skills alone, you can get an Attack boost of 6.5x... which stack with everything else that may be active, such as Prism Balls, which grants damage based on the card's Attack stat multiplied when cleared; combination boosts; a Sage/Red Amitie/Black Sig/Yellow Satan/Vigorous Draco hiree, etc. With a merely decent deck you can rack up millions of damage, and have mass attack skills that hit on the range of 500,000 damage without even trying.
  • Gameplay Derailment:
    • The lack of any defensive mechanics in the first arcade game and its predecessors means that matches between two moderately-skilled players break down into tests to see who can build the fastest 5-chain and/or who can keep their currently-controlled pair off of the ground the longest; the latter is generally accomplished by mashing the rotation button as quickly as humanly possible.
    • Fever deadlocks qualify, as well. Fever mode mostly consists of watching giant preset chains pop, the only diversion being to add an extra chain or two onto the normal preset chains.
  • Germans Love David Hasselhoff:
    • Puyo Puyo Tetris is surprisingly a popular import title, despite Puyo Puyo having very little presence among the western audience. According to an interview with Red Bull 5G and the producer, Hosoyamada Mizuki, the demand has certainly not gone unnoticed, and was actually the reaction they wanted.
    • Competitive Puyo Puyo has a cult following with the French, to the point where Puyo Puyo simulations like Puyo Puyo Vs. and forums have dedicated sections for French players.
  • Girl Show Ghetto: Presumably the reason why SEGA and Nintendo wanted the first arcade game Dolled-Up for an American/European release. Notably, Dr. Robotnik's Mean Bean Machine being based on an American cartoon, while Kirby's Avalanche has a noticeable amount of American Kirby Is Hardcore both for advertisements and in-game. This may of also contributed to how Puyo Puyo rarely made cameos and crossovers with other SEGA properties despite being a rare example of a long running SEGA franchise, and why the games suffer from a lack of advertisement outside of Japan.
  • Good Bad Bugs: In almost every Arcade/Mega Drive version of the first game (including Mean Bean Machine!), holding left or right on a CPU player's joystick/D-Pad disables their ability to manual drop. Sega released an alternate arcade board that eliminates this bug, but it apparently came too late for the English or console versions to inherit the fix.
    • Arle no Roux allows players to skip Minotauros and Rulue by finding an invisible tile that triggers Satan's puzzles.
    • Sometimes, the automatic drop speed becomes so fast that holding down on the D-Pad/Joystick actually slows your pieces down.
  • Growing the Beard: Puyo Puyo~n's art style, since it takes its Madou Monogatari roots a little more seriously.
    • Puyo Pop Fever is this for fans that enjoy the "easier" mechanics of Fever rule and/or prefer Sega's approach to character design and storytelling.
  • Harsher in Hindsight: In Tsu, Seriri accuses Arle of teasing her, to which Arle makes an offhand comment claiming that any type of fish is delicious. Seriri's fear of being eaten eventually becomes her defining trait.
  • Hilarious in Hindsight:
    • Puyo Puyo shifting focus on multiplayer starting with the first arcade game was due to the rising popularity of Street Fighter II. After the large success of both the first and second Puyo Puyo arcade games, Capcom would create their own Street Fighter/Darkstalkers spin-off called Super Puzzle Fighter II Turbo in an attempt to rival Puyo Puyo Tsu in particular, effectively making it a case of Follow the Leader come full circle.
    • Doppel was Put on a Bus after Puyo Puyo~n. The way you defeat her normally is burying her in up to a million Nuisance Puyo, something that she was planning to do to Arle. She didn't come back AT ALL until Puyo Puyo Quest, over a decade later! I guess it took a while for her to recover from her loss...
      • Doppelganger Arle's plan to replace Arle becomes amusing when one remembers how Arle saw a borderline Same Character, but Different personality change between Minna and Fever.
    • It seems that Puyo Puyo is not above pinching a few ideas from its imitators. In particular, Ice Blocks rule is a blend of Taisen Puzzle Dama and Puzzle Fighter, and characters transforming during Limit Breaks in 7 was done a full decade prior by Magical Drop F.
    • Puyo Puyo Tetris, considering that Sega published the version of Tetris that popularized arcade puzzle games, which paved the way for Puyo Puyo to eventually become a big hit.
      • There's even a Jinnai Tomonori skit that pokes fun at this long before the crossover was established.
    • On Japan's side, there's several fanart pictures of Ringo with a more sinister and sadistic personality, tagged "Poison Ringo". Then Puyo Quest shells out an actual Poison Ringo, in the form of a Wicked Witch that poses as an apple peddler. A poison apple peddler.
    • One of the light novel titles is "Satan's Space Amusement Park". Hey uh, Satan, Eggman beat you to to the punch on that one.
    • A time ago, Satan had a masked "alter ego" named "Masked Satan". Spring forward to 2017, his English voice actor happens to be Xander Mobus. Who else does he voice? The protagonist of Persona 5. Doubly hilarious considering Satan is a persona you can create and fight with! Looks like our dark prince was a phantom thief a long time ago...
    • In Puyo Tetris, Act 8 involves Witch creating a show called "The Beauty 'N The Beast." A young witch in "Beauty And The Beast", you say?
  • Ho Yay:
    • Lemres to Schezo in 15th Anniversary.
    Lemres: I appreciate the offer... But I apologize, I just don't swing that way.
    • And then there's Lemres to Oshare in this exchange.
      Oshare: I would be madly in love with you. That is, if hadn't already met someone else before.
      Lemres: Guess someone beat me to you long ago. What a shame. I wanted to meet you while you still had long blonde hair.
    • Klug's admiration for Lemres has become a defining trait of his character. He is obsessed enough with Lemres that one of his lines in Puyo Quest shows he dreams about him ("Hn... Lemres... Ah! Ahem. I-it seems I was a bit half asleep"). He even asked Lemres to lick sugar off his hand in 20th...
    • Thanks to all his Accidental Innuendoes, Schezo's story in Puyo Puyo Tetris makes it sound like he's a Stalker With a Crush on Sig.
      Schezo: I just want to examine him all over!
      Schezo: I just want to ask Sig for his hand!
    • During the aforementioned Schezo story, he encounters the Ocean Prince. His reaction to how adorable the prince is comes off as very homoerotic. Not helping is Schezo squeeing with flowers coming out of his head, similar to how they come out of Satan's head when he talks about Arle.
  • It's the Same, Now It Sucks: Some fans feel this way about the roster selection in more recent games, especially after the Loads and Loads of Characters in Quest. Sega seems adamant on sticking with 24 characters, and there are 17 characters that are considered mainstays.note  That leaves 7 slots to be shared between new characters and only slightly-less recurring characters like Lidelle and Ocean Prince. It should be noted Chronicle did exceed the 24 character "rule"...exclusively for Skill Battle mode.
    • Puyo Puyo Tetris is even worse in this regard, having those mainstays be the entire representation for the Puyo cast, with the rest of the characters be the Tetris representatives!
  • Launcher of a Thousand Ships: Schezo is currently paired with Arle, Rulue, Witch, Satan, Seriri, Lagnus, Succubus, Incubus, Lemres, and Doppelganger Schezo. This is clearly not what he meant by "I want you!" at all.
    • Sig is yet another example, being paired with just about everyone from Amitie and Arle to Klug and Schezo. Heck, he's even been paired with characters exclusive to Puyo Puyo!! Quest AND Madou Monogatari. Unlike Schezo, he can possibly be considered a canon version of this trope, considering his tendency to be a Clueless Chick Magnet, attracting the likes of Amitie, Arle, Ringo, Rulue, Feli, and even Raffina of all people.
  • Les Yay:
    • Witch in SUN. Justified because she was "sleepwalking"
      Witch: I love you so very much!
      Arle: Where are you touching me?! Stop!!
    • And Ms. Accord for Rulue in 15th Anniversary.
      Ms. Accord: She's very sexy and quite wonderful.
  • Memetic Badass: Arle. She has beaten up an Owlbear in Madou Monogatari A when she was only 4 years old, climbed up a monster infested tower and successfully beats Mamono/Fudoushi to pass her exam at only 6 years old in Madou Monogatari 1, rips out (not opens) doors and chucks them into space in Puyo Puyo BOX, she battles against Satan himself on a daily basis, can easily beat dozens of opponents and in some cases even mocks them, has a lot of powerful cards in Quest, and all this while still being adorable.
  • Memetic Loser: Satan is already a Butt-Monkey in canon due to his failures to marry Arle and his Manchild tendencies, but the fanbase likes to exaggerate it to the point where he's a complete embarrassment to society. In particular, his Yellow Satan and SUN personas tend to be Snark Bait in the community.
  • Memetic Molester:
    • Though, exclusive to the western Puyo fandom, Risukuma's been called Pedobear for his attacks (I love you), and...well...the following quote.
    Risukuma: You can touch as much as you want...
  • Memetic Mutation: "The Tetris player is at a slight disadvantage." note 
  • Moe:
    • Lidelle is a very gentle and sweet girl. So much so it'll make you feel bad for curb-stomping her in Puyo.
    • Nekomimi Schezo of all people is this. Stick cat ears on Schezo, and you have a Dark Wizard who actively denies how much he enjoys wearing them, and has his power boosted the more he feels embarrassed. He even has a perpetual blush at his ★5-6 card ranks!
  • More Popular Spinoff: Of Madou Monogatari, which you'll notice is still redlinked.
  • Most Annoying Sound:
    • Harpy's voice, ESPECIALLY if you're playing the Sega Mega Drive versions. This was before it was supposed to be her defining trait.
    • High-level Tsu-rule matches can have issues with this. There are only 6-7 spell phrases while chains from top-level players easily exceed that, so you'll be hearing the final phrase (usually "Bayoeen!" or "Uwaaaaaaaa!") several times in a row in virtually every round. Keep in mind that hardcore Puyo Puyo sessions can go on for dozens of matches, and...
    • Puyo Pop Fever, in both languages. Hohow Bird in particular is often considered the most annoying character in the series thanks to his chain phrases.
    • Because Puyo Pop Fever taunts can be activated with the DS' microphone, playing the game in a moving vehicle with the sound on is NOT advised. "Youyouyouyouyouyou BETCHA!"
    • Complaints have been levied against essentially all of the characters with No Indoor Voice, such as Yu.
    • Sega Draco. It's as if they took CD/CD Tsu Draco and turned the Cute, but Cacophonic Up to 11.
  • Most Wonderful Sound: The jingle of an All Clear! is one satisfying sound...because you get to send an extra juicy serving of Nuisance Puyo to your opponent!
    • The jingle that plays whenever you win a set in the Sega games, especially after an intense round.
  • My Real Daddy: Either Masamitsu Niitani of Compile or Mizuki Hosoyamada of Sega, depending on which side of the Compile-Sega fracture you sit on. Niitani's role in the creation of the series was relatively minimal, while Hosoyamada didn't play a major role until 15th. Both are more recognized than Kazunari Yonemitsu, the man who actually developed the game.
  • Narm / Narm Charm:
    • The voice acting in the English arcade game. You can almost taste the indifference in "Silvana's" voice, while the rest of the cast is hammier than their Japanese counterparts.
    • Sun's voice work wasn't terrible, but it is obvious that there weren't many professional voice actors on board. Some of the worst examples were recast between the arcade-perfect Saturn port and the later N64/PSX/PC ports.
    • One of the arguments against the English dub of Puyo Puyo Tetris is the fact that it (naturally) loses all of the Asian Speekee Engrish, particularly in the case of Suketoudara.
    • While Klug's Puyo Tetris English voice has mixed reception, a handful of players found his character selection line,"YOU CHALLENGING ME!?", to be oddly endearing.
  • Never Live It Down:
    • Cranky Food Friends, to the point where it has hit minor Memetic Mutation among SEGA and Puyo Puyo fans that any localized Puyo Puyo game will have all the characters replaced with grouchy food.
    • Dark moments in the PC-98 ports of the original Madou Monogatari trilogy such as the battle with Schezo's decapitated head in its version of Madou Monogatari II define the entire Madou Monogatari series as far as the majority of the English fanbase is concerned. This is despite the mostly-Lighter and Softer Madou Monogatari I receiving the most remakes and reimaginings, as well as the early Puyo Puyo games revisiting the Super-Deformed style of the MSX game.
    • IGN claiming that Tetris is slightly worse than Puyo Puyo in a Puyo vs Tetris match. To be fair to them, a mediocre Puyo Puyo player can easily flatten beginner and even lower-intermediate Tetris players...it's just that Puyo stands no chance against a player who can fully utilize the speed of Tetris.
  • Older Than They Think: Many people claim that Compile sold Puyo Puyo to Sega sometime between 2001-2003. In reality, Compile "loaned" the series to Sega in 1998 with the apparent understanding that they would buy it back once they turned their fortunes around...but never came up with the money. In addition to Sega's name showing up on the title screen of every Puyo Puyo game since then (and being credited for the characters in games that feature them but are not explicitly Puyo games), the NGPC Puyo Pop was ported entirely by Sega and published by SNK.
    • Due to the obscure nature of Discstation games (and the Madou Monogatari games in general, for that matter), many characters that are introduced in them are much more recognized by their first Puyo Puyo appearance. The major example is Sun; Lagnus is the only character out of the five "newcomers" that actually debuted in the game, and even he debuted in a Madou Monogatari novel.
    • The first game to give the vast majority of the cast their own story is Haro no Puyo Puyo, beating 15th Anniversary by more than a year. (Haro no Puyo Puyo also has multiple possible scenes per stage in each story, which has yet to be done in a proper Puyo game.)
    • SEGA 3D Classics Collection is not the first time Puyo Puyo Tsu was released in the west. It was predated nearly two decades ago with the release of Puyo Pop on the Neo Geo Pocket and later a release of the Mega Drive version of Puyo Puyo Tsu on the Wii Virtual Console service.
    • Puyo Puyo Chronicles is not the first time the franchise has a RPG mode. Several of the Nazo Puyo games borrow elements of RPGs, while Puyo Puyo BOX had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with Puyo Puyo DA! being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a Shout-Out to Virtua Fighter.
  • Overshadowed by Controversy: Not the series proper, but a fangame titled "Magical Stone" is this. It treads the legal gray area for being an arcade-perfect clone of Tsu, but it's a free to download and play game, with the intention of it being brought into eSports territory. Once drama broke out of it being developed with money obtained through RMT (Real Money Trade, a.k.a. dirty money), support for the fangame crashed and burned. Even the top Puyo players went on hiatus, citing their support for the fangame tarnished their reputations a bit. Sure the western fans didn't mind it and see it as an accessible way to play Puyo online, but Japan is absolutely frigid about it.
    • Cranky Food Friends would of just been another Puzzles & Dragon clone with generic food as characters, but people quickly caught on that the game was basically a Dolled-Up Installment of Puyo Puyo Quest. Since then the game became notorious both for Puyo Puyo fans and gamers in general for being a cheap imitation and proof that SEGA of America/Europe has no confidence in its own IPs. Not helping that the soft launch was a case of really poor timing, since vice president of SEGA Haruki Satomi stated around the same time that he wanted to improve the company's reputation after feeling fans lost faith. Though not stated, this may of played a role in the game's eventual closure in early 2016, and not even getting a proper release.
  • Polished Port: Puyo Puyo CD for the PC-Engine CD includes full voice acting for cutscenes involving familiar voice talent from the industry at the time, extended cutscenes on the hardest difficulty, and higher quality music thanks to the CD formatting. It's also notably the only port that fixes Rulue's lack of voice clip.
    • Every version of Tsu after the Mega Drive version includes more features, such as the return of cutscenes from the first arcade game, full voice acting, a beginner course, Rally Mode, and Mission Mode.
  • Porting Disaster: Puyo Puyo for the Game Boy. This port, farmed out to Winkysoft of early Super Robot Wars fame, controls like garbage and is essentially unplayable on anything except a Super Game Boy due to lack of color differentiation. (Which, of course, defeats the point of porting it to a handheld in the first place.) Despite facing the same hardware challenges, the Compile-developed Pocket Puyo Puyo Tsu is an infinitely more playable game.
    • Puyo Puyo Tsu CD is a more minor case. The gameplay itself works like intended, but the game has vibes of Obvious Beta due to the bizarrely low quality sound effects and music, and lacking certain graphics. This is especially jarring since its predecessor Puyo Puyo CD is considered a Polished Port.
    • If you count the N-Gage Puyo Pop as a port of the first arcade game (some do, others don't), it belongs here. The gameplay is roughly at the level of the aforementioned Game Boy port, only it replaces totally unreadable graphics with painfully-basic MIDI music and truly awful sound effects. Yes, the N-Gage was a glorified early-2000s cell phone, but surely Sega could've done better than this.
  • The Problem with Licensed Games: Haro no Puyo Puyo is an interesting twist. It's not a bad game on its own merits (aside from the game's audio, especially the cringe-inducing chirp associated with moving pieces), but plays notably worse than the other Game Boy Advance Puyo games. It forces five colors like the first arcade game, the controls are stiff, and the entire game feels laggy.
  • The Scrappy: Both Puyo Puyo Fever and its sequel have the Hohow Bird, Tarutaru and the Frankensteins, three very unpopular characters that are hated for their obnoxious Verbal Tic and unappealing designs. As a result, after Puyo Puyo Fever 2 those characters were quickly Put on a Bus, and even when they returned in Puyo Puyo Quest their presence is heavily downplayed.
  • Scrappy Mechanic: Perhaps this will give the Complacent Gaming Syndrome entry a little perspective...
    • The first Nazo Puyo title on the Game Gear do not give you a hard number on how many pieces you have remaining to solve a puzzle. Instead the game gives you the few pieces that are actually relevant to the puzzle, and then endlessly dumps "dummy" pieces. Since the Nazo Puyo games in general invoke Guide Dang It!, it's very easy to get confused on what pieces are related to the puzzle until it's too late. Thankfully this problem is fixed in future Nazo Puyo titles, where it's made obvious on how many pieces the player has to use.
    • SUN has Sun Puyo. In theory, they're designed to be a Comeback Mechanic that helps players recover from damage or adds extra punishment to their chain, but in practice they are often times obstructing since they behave like nuisance and can easily disrupt a player setting up chains.
      • SUN also has an unintentionally heavily nerfed version of All Clear. In SUN, an All Clear drops free Sun Puyo onto the user's field, with the amount of Sun Puyo equal to the last chain set off. However, since getting an All Clear in the first place is difficult due to the RNG, normally a player will get an All Clear from the start of a match due to the RNG being generous enough to give the players the correct colors. This means normally a player will get a minimum of one chain, and therefore only one Sun Puyo, two or three at best every blue moon.
    • Yon is not so fondly remembered due to its Super Attacks, which have the potential to deadlock a game that is already slower due to "gravity" modifications. The super attacks themselves are extremely unbalanced too, due to Compile underestimating the balance between Super Attack charge times and the effects.
    • 7s Transformation doesn't get much love either, with players claiming that the system is completely busted in terms of balance. Specifically, Mini acts like Fever but even more extreme, while Mega can potentially cause a snowball effect with minimal effort. But the main kicker is that the timer is a lot more lenient, capping at 99 seconds instead of 30 like with the Fever rules, meaning a player can potentially last A LOT longer then a Fever can and by extension inflict a lot more damage.
    • The general Fever mechanic. In theory it's a Comeback Mechanic that helps players get out of a tight spot, but in practice it often causes both players to enter Fever and cause a long drawn out stalemate, until RNG forces a player to lose. SEGA might of been aware of how annoying these stalemates end up being, since in 20th the Fever mechanic received several changes that nerf how effective it is.
    • In Madou Monogatari, you're not given information on any stats barring how much gold you have. Instead, the game uses visuals in order to tell how strong or weak your character is, how much damage you're inflicting, and how much damage you're receiving. Since everything is extremely vague due to the lack of numbers, it's easy to underestimate or overestimate how strong your character is and unintentionally loss more health then expected.
    • Puyo Tetris's Puzzle League has virtually no Puyo/Tetris segregation in Versus play, which leads to a variety of problems, especially those who prefer to play Puyo or at least the same mode as their opponent to ensure an even fight. While the developers have made attempts to balance Puyo and Tetris so that you can just pick whatever you want, Tetris still has an advantage over Puyo, meaning that if you want to dominate the rankings, you pretty much have to pick Tetris.
  • Sequel Difficulty Drop:
    • Sun compared to the first two arcade games; its Normal difficulty doesn't even have Difficulty by Acceleration.
    • Fever 2's WakuWaku course has 6 stages instead of 8, and Strange Klug is noticeably easier to beat than Popoi, the original HaraHara boss.
    • Rulue no Roux, as Nintendo Hard as it is, actually has a difficulty curve. That's more than can be said for Arle no Roux, which skips most of the basic puzzles typically seen at the start of Nazo Puyo games and instead opens with challenges like testing your ability to navigate a block maze.
    • The Puyo AI in Puyo Puyo Tetris (outside of Core AI mode) is a notable downgrade from 20th's AI, likely due to the fact that a Tetris player can easily hamper the long Puyo chains that 20th's higher-leveled AI can perform.
  • Sequel Displacement:
    • When people talk about the "first" Puyo Puyo game, they are almost always referring to the arcade game instead of its MSX/FDS predecessor. In fact, several outlets (including the official 25th Anniversary Book) treat the 8-bit games and the arcade game as a single entity.
    • As far as most people are concerned, the first English, non-Dolled-Up Installment entry is the GBA Puyo Pop. Nobody talks about the NGPC Puyo Pop, and those that do remember the English arcade game question its legitimacy.
  • Sequelitis: Yon and 7 are often seen this way.
    • Yon moves at a snail's pace and has major character balance issues. Ironically, Pocket Puyo Puyo~n has much better reception due to utilizing SUN's game style and retooled the super attacks to more offensive ones and allowed you to pick which one you want.
    • 7, on the other hand, is often seen as a blatant cashgrab. Transformation is hastily cobbled together from two completely incompatible gameplay modes and the game has a fraction of the modes of 15th for no good reason.
  • Shipping: More than one would ever expect from a puzzle series, arguably bordering on Shipping Goggles at times. One very popular ship is Arle x Schezo, running with the Fanon idea that he really does like Arle and that his accidental pervertedness is actually a recurring series of Freudian Slips. The consistent squabbles with Satan and wanting him to stay away from Arle only adds more fuel.
  • Surprise Difficulty: Puyo Puyo has an impossibly-cute cast of characters, as well as an emphasis on chaining and general long-term planning that is arguably not approached by any other puzzle game.
  • Tear Jerker:
    • For a crossover between two puzzle franchises, Ringo's line to Tee when he and his crew have to go back to the Tetris dimension with no way of knowing if they'll ever see their new friends again is surprisingly heavy.
    Ringo: I want our last memories to be smiles.
    • At the end of Schezo's story in Puyo Puyo Tetris, Schezo has defeated Sig, and Sig decides to give Schezo his demon hand. Before Schezo takes it, Sig says good-bye to the family of bugs living in his hand. He asks Schezo to take care of them since they're his now.
  • They Changed It, Now It Sucks: Cranky Food Friends received endless flak when it was (very quickly) discovered to be a cheap reskin of Puyo Quest. The Internet Backdraft might have played a role in the game's relatively swift and silent death, not even passing the soft launch phase of its lifespan.
  • Tier-Induced Scrappy: Arle's and Carbuncle's reputations are at least part of the reason why Fever rule plays second fiddle to Tsu.
    • Notably, in the most recent games, Carbuncle is Demoted to Extra, being only there to cheer on Arle.
  • Tough Act to Follow:
    • In terms of gameplay rules, Tsu rule has been the competitive standard for 20 years. Fever is the only other rule that gets any sort of attention, and even then it's not that much.
    • In terms of overall game packages, the "lighter", more experimental games (7, Tetris) are inevitably compared to the feature-packed Anniversary titles.
    • Early on, Puyo Puyo!! Touch was unfavorably compared to Puyo Puyo!! Quest. A good chunk of the Fake Difficulty has been taken notice by the devs, and were given rebalancing updates to smooth out the difficulty curve and downplay the trope. Ultimately, the game was unable to carve out its own niche and shut down roughly a year after it was launched.
  • Uncanny Valley:
    • Madou Monogatari: The Final Test's artstyle is unsettlingly different from the other Windows installments.
    • Ocean Prince in Puyo Puyo Chronicles can look strange depending on the angle viewed from, with side views in particular giving him a strange "flat" appearance.
  • Unexpected Character:
    • Zoh Daimaoh and Nasu Grave appearing in 15th Anniversary, especially considering that it took the next game to get Draco and the game after to get Witch.
    • Every time Puyo Puyo! Quest adds a lesser-known character or alternate form from Compile's end of the series. Demon Servant takes the cake here (most of the western fanbase couldn't tell you what Demon Servant even looked like before he was added to Quest), but not a lot of people were expecting the likes of Jarne, Mandrake, Black Kikimora, Cool Schezonote , or Green Witchnote .
  • Viewer Gender Confusion:
    • All About Puyo Puyo Tsu reveals that Baromett is actually a male, contrary to his general appearance and voice.
    • The Prince of the Ocean's human form looks like this. Despite the heavy emphasis on pink colors, he's male.
    • Oshare Bones. While not as often as other characters, his effeminate mannerisms, attraction to male characters, and usage of feminine Japanese speech have led some fans to initially believe he is female, despite Fever 2 officially listing him as male. This confusion seems to happen more often amongst Japanese fans.
    • Respectively, Jay and Elle. Probably intentional, as even their website info questions which one is which.
    • Oddly, a handful of the male characters in Quest have feminine characteristics, to the point several of them can invoke Dude Looks Like a Lady and throw off players. Examples include Greap, Sullivan, Osa, and Yamato. SEGA might be aware since one story event lampshades this, where Incubus tries to flirt with Sullivan thinking he's a girl, until Sullivan explains he's a boy and disturbs Incubus.
  • Woolseyism
    • While Minna de Puyo has been localized as Puyo Pop, the original Japanese game curiously has a built-in English setting, with the script entirely in Surprisingly Good English. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's Deadpan Snarker side. The incredibly memorable "Octagon as in 'stop'." being one of them.
      • The JP version:
      Incubus: Hi, honey. Where are you off to?
      Arle: Whatever... talk about your stuck-up smartalecks.
      Incubus: Oh darling, even your troubled face is cute in my eyes.
      Arle: Jeez... And fifty other lines to get you nowhere.
      Incubus: You poor baby... Here let me, beautiful me, warm you up.
      Arle: Stop it!
      • The US version:
      Incubus: Hey, baby. Come here often?
      Arle: ...Go away.
      Incubus: Hey! I just want to get to know you! What's your sign, baby?
      Arle: Octagon. As in "stop."
      Incubus: Oooh, I like a girl with a sense of humor! Let's make jokes together...
      Arle: That does it.
    • In the Japanese version of Puyo Puyo Tetris, the Tetris characters are directly named after their respective Tetrimino type. The English version meanwhile turns them into a Punny Name by retaining a similar pronunciation, for example J & L in the Japanese version are now referred to as Jay & Elle in the English version.
    • Also in Puyo Puyo Tetris, the localizers had quite the task with handling Schezo's botched phrasing. For example, in the very first encounter with him, he utters his catchphrase to Arle as per Running Gag. While it is humorous to a Japanese player, it doesn't exactly translate well to a Western player. The localized version gave us this wonderful blunder.
      • Japanese Version:
      Schezo: I am the Dark Wizard, Schezo!
      Regardless of how many times it's repeated, I am no pervert.
      I...only...want you!
      • English Version:
      Schezo: I am Schezo the dark mage.
      And I demand you stop screaming "creeper" at once!
      I prefer you to scream my name when we're together.
    • Another notable change with the dialogue in Puyo Puyo Tetris is how sounds are handled. Instead of simply writing out stuff like "Ahhh" or "Hahaha", the dialogue describes the sounds in a literal fashion, causing some rather hilarious descriptions.
  • WTH, Casting Agency?: Kaori Nazuka as Draco elicits this reaction among the English fanbase; she uses an incredibly high-pitched voice that emphasizes Draco's ditzy nature instead of her tomboyish traits as in previous games.
    • This was also the initial reaction to English Sig and Klug, given the very different takes on the respective characters. Time will tell as to whether this sticks (as in Draco's case), or if the fandom will warm up to them.