YMMV / Puyo Puyo

  • Adaption Displacement: Outside of Japan, the arcade game is displaced by Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, to the point that some perceive the original as a ripoff. For fans of Puyo Puyo, this can cause backlash.
  • Alternative Character Interpretation:
    • The most famous party is the Strange Klug ACI; from what we see in Fever 2, Klug does not like having his body rented out. However, fans will either say that the two are friendly rivals(mostly harming one another in comedic ways), the two hate each other, or the two don't mind one another. There's also small camp that turns Strange Klug into a demon that forces Klug to act evil, or is a psychopath.
    • Ekoro's ACI is simple. Was he a monster, a creature that loved Ringo, or a Yandere that loved Ringo?
    • Klug and Raffine. Are they purely a Jerkass through and through, or is it a Jerkass Fašade and they actually have inner conflicts they don't want to admit? Evidence for Raffine from Puyo Puyo 20th Anniversary implies that she might have self-esteem issues due to her weak magical abilities. On top of this, some people treat the conflicting relationship between Raffine and Klug as Belligerent Sexual Tension.
  • Americans Hate Tingle:
    • Despite Western releases, the series hasn't really caught on in the West due to a combination of Adaption Displacement caused by Dr. Robotnik's Mean Bean Machine and Kirby's Avalanche, and Invisible Advertising for the scant games that didn't suffer from a Dolled-Up Installment treatment.
    • Mostly downplayed towards Suketoudara, as most non-japanese fans simply don't get what makes him so popular in Japan that has been in more games than relevant Ensemble Darkhorses such as Draco and Witch.
  • Annoying Video Game Helper: Sun Puyos in SUN mode. While popping them powers up chains, they are otherwise as obstructive as Nuisance Puyos.
  • Anticlimax Boss: Masked Satan in Tsu is a worthy True Final Boss. Masked Satan in Box's Scramble mode, on the other hand, is a downgrade from the four (potentially five) Yon-rule opponents that precede him.
  • Author's Saving Throw:
    • Pocket Puyo Puyo~n, instead of trying to emulate its console counterpart's...unique gameplay traits, grafted Super Attacks and Yon aesthetics to its Game Boy Color predecessor. Said Super Attacks tend to be more offensive in nature instead of pure Comeback Mechanics, and aren't bound to specific characters.
    • Sega's Retool could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
    • There's a minor example in the changes to Fever mode in 20th Anniversary, which involved not only returning to the ruleset version used in the first two Fever games, but also made chaining power in Fever weaker, causing an Unstable Equilibrium.
    • Big Bang mode from Puyo Puyo Tetris can be considered an improved version of 15th and 20th's Endless Fever modes, as matches become significantly shorter - the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains).
    • BOX can be seen as an attempt to Win Back the Crowd after producing the controversial Yon and questionable spin-offs. Not only does it contain arcade perfect ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and Yon. Though it was in vein since it would be the last game Puyo Puyo game involving Compile, and also one of the last games Compile produced in general.
  • Base-Breaking Character:
    • Any character that has a particularly annoying voice can invoke this. Since matches can potentially last for hours between skilled players, this can be justified. To put this into prospective, even Draco despite being an otherwise surprisingly popular character tends to get criticism for her voice clips being grating on the ears. This may also explain why certain characters like the Hohow Bird and the Frankensteins were quickly Put on a Bus after Puyo Puyo Fever 2.
    • Suketoudara. People either find him an amusing Plucky Comic Relief character, or an annoying and useless character. The fact he gets an oddly large amount of exposure in promotions and appearances in games also gives him some Creator's Pet vibes.
    • Raffine. She's still a popular enough character to avert the Put on a Bus problem a lot of characters go through, and as mentioned above in the Alternative Character Interpretation section some people view her as sympathetic, but there's still a group of people that doesn't like her Jerkass attitude.
    • The Puyo Puyo 7 characters, Ringo, Maguro, Risukuma, and Ecolo. People either find them amusing characters that meshes well with the other fan favorites, or a case of them being pointless or annoying that debuted in a game that suffered badly from Sequelitis. Not helping is that these characters started having signs of Creator's Pet and The Artifact after Puyo Puyo 7, the former more so with Ringo due to her having more exposure then the other Puyo Puyo 7 characters and arguably more then Amitie and Arle.
  • Broken Base: Probably the most recurring one is how Compile and SEGA handle the Puyo Puyo franchise and which one does it better. This often boils down to how the games are handled, which has the better designed characters, and how the stories and character interactions are handled. This sometimes gets bad to the point where certain fans only stick to one side and it borders on Fanon Discontinuity for the other side.
    • On a similar topic, when the SEGA era "truly" started is another topic for debate, with three camps. The first camp believes it began in 1998 since that's technically when SEGA started gaining the rights to the Puyo Puyo franchise. The second camp believes it started with Puyo Pop/Minna on the GBA since it was the first original title done by SEGA themselves. Finally the third camp believes that Fever was the true start since the overall game is a Continuity Reboot, with a drastically different artstyle, introducing new game mechanics, and introducing a lot of new characters at once while most of the old characters were Put on a Bus. Regardless, no one can agree on a concrete answer.
  • Casual/Competitive Conflict: Not immediately obvious, but a variation of this seems to govern the mindshare surrounding the gameplay rules: Tsu is the "competitive" rule while everything else (but especially Sega-developed rules) plays the role of "casual." Mechanics like Sun Puyo, continuous offset, and Fever/Transformation are fun for players who are indifferent about huge chains but get in the way of more serious players; likewise, more serious players find Tsu's simple, sharp mechanics fun while others find it "vanilla" and Nintendo Hard.
  • Character Tiers: Maybe. They come from drop sets and chaining power in the fever/henshin modes. However, the matches seem to be skill > tier.
    • On one hand, Arle is limited to pairs only, allowing the pros to efficiently create their massive chains in whatever way they want to build it with less clutter. The drawback to this is that due to her low puyo count, she can potentially build chains slower than larger drop sets.
    • On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who has the "biggest" drop set in the game, is sometimes considered a Tier-Induced Scrappy because of this.
    • There are also chaining power tiers inside and outside fever/henshin, though those effects are really noticeable when you rack up big chains. Even then, building higher than a 10 in the heat of battle is challenging to attack with, and anything lower is nothing too game-changing.
  • Complacent Gaming Syndrome Some people never play anything other than Tsu, and/or fever, and/or henshin modes (possibly playing only Arle or Carbuncle due to their drop set in fever/henshin). Good luck trying to find someone to play other modes like excavation.
  • Crowning Music of Awesome: Here.
  • Cut-and-Paste Translation: The English arcade game, and Puzlow Kids by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into Card Carrying Villains.
  • Dork Age: Between 1998-2001, due to a combination of Puyo Puyo~n suffering from Sequelitis and Compile desperately trying to Follow the Leader with various fads at the time like Dance Dance Revolution and PokÚmon. Some would argue the franchise was starting to show signs of entering a Dork Age with Puyo Puyo SUN having more mixed reception then it's arcade predecessors, and the general exploitation of the franchise's popularity with an increasing saturation of games.
  • Ear Worm:
  • Enjoy the Story, Skip the Game: You read that right; this trope applies to a Falling Blocks game! The cast of characters and the wacky situations that they are put in is a major selling point for some. Sega has definitely caught on, with the traditional games increasingly leveraging single-player and Quest serving as a never-ending stream of new characters.
    • 7 is also notable in that many love the Transformation redesigns but hate the mechanic that they are tied to.
  • Ensemble Darkhorse:
    • Pretty much every recurring supporting character has fans. Standouts include Draco, Schezo, Witch, Lemres, and Klug. Feli and Rider are arguably the most straight examples, both having minor roles whenever they appear and the latter being prone to bus trips.
    • A countless number of characters from Puyo Puyo!! Quest, as well. In particular, the Angel Series, Devil Series, Warlock Series, and Sage Series tend to be surprisingly popular. Sometimes invoked if an otherwise minor character gains an alternate card or a series gains a voice set.
    • Strange Klug, Ocean Prince's human form, and Unusual Ecolo. The latter two tend to get more fanart then their "normal" forms.
  • Epileptic Trees: In a meta example, the lack of any Word of God regarding the English arcade game has led to several theories regarding its release and legitimacy. The original Common Knowledge was that it was a bootleg, however similarities between the arcade game and Puzlow Kids (plus information regarding the English version's MAME releasenote ) have dealt a blow to that theory. Other theories suggest that it was given a limited release and flopped, or that Sega wasn't happy with the quality of the translation and buried it before release. By far the craziest theory is that it's actually a fan translation, which would imply that it was copied from Puzlow Kids rather than being the basis of that version.
  • Evil Is Sexy: Satan and Doppelganger Arle are as close to this trope you can get in this series.
  • Fandom Berserk Button: Mentioning that a Puyo Puyo game looks like a ripoff of one of its Dolled Up Installments will make for some very unhappy Puyo fans.
  • Fandom Rivalry: The Puyo fandom takes out much of its frustration regarding the series's minimal western presence on the Sonic the Hedgehog franchise, feeling that Sega America is overly-obsessed with Sonic at the expense of their other properties. Also dips into Fan Hating, with Puyo fans accusing Sonic fans of believing that It's All About Them.
  • First Installment Wins: Subverted for the most part. Not only does Sequel Displacement and Even Better Sequel apply, Sega generally tries to keep Arle, Amitie, and Ringo at roughly the same level of importance. Having said that, an internal poll conducted by Sega staff (and published in the 25th Anniversary Book) has nearly all of the major Compile-era characters capturing at least 1% of the votenote , while the newer entries are represented by Sig, Ringo, Yu & Rei (!!), Papirisu (!!!) and Amitie.
  • Franchise Original Sin: The fact that 3 Game Gear Nazo Puyo titles were released within a year and a week should've been a early warning that Compile was going to milk the cow for all that it was worth.
    • As mentioned under Dork Age, Compile's last years with the franchise were spent chasing popular gaming trends. The series was founded on the premise of adding Madou Monogatari characters to a Tetris-type game. The difference is that this approach was novel in the early 90s, given that puzzle games up to that point generally didn't have much in the way of aesthetics.
    • The move to mostly humanoid, non-mythological characters started as far back as Sun, where every single "new" character was at least partially humanoid and only one (Kikimora) was based on mythology.
    • Speaking of Sun, Sun Puyo were arguably the series's first Scrappy Mechanic. Not as many fans take issue with Sun as they do with Yon because the former still holds up for fast, casual play.
  • Friendly Fandoms:
  • Game Breaker:
    • Yon is rife with game-breaking super attacks. Compile's attempt to balance the moves by way of unique starting levels and charge rates completely falls flat, as many of the faster-charging powers are situational at absolute best. The rule in general also counts in Box; because Yo~n rule has every mechanic that Tsu rule has, there is essentially no reason to use Tsu (or its predecessor) over Yo~n outside of Rule of Fun.
      • In the console version, Arle's and Doppelganger Arle's super attacks block your Nuisance Puyo from falling for 15 and 30 seconds, respectively. Kikimora's attack completely gets rid of Nuisance Puyo.
      • In Pocket Puyo Puyo~n, Arle's barrier might actually be more broken: the time is much shorter, but it actually "clears" Nuisance Puyo instead of simply holding them off. In addition, Skeleton T's and Panotty's powers lock rotation and manual drop respectively, and Dragon can turn all of the opponent's Nuisance Puyo into Hard Puyo.
      • Box's super attacks include Kikimora's console attack, Dragon's GBC attack, nerfed versions of Arle's and Doppelganger Arle's barriers, and a new power that erases everything above the player's fourth-from-bottom row.
    • The Fever mode, from, well, Puyo Puyo Fever, is this at least part of the time. Being defensive by offsetting your opponent's Nuisance Puyo eventually leads to you going into Fever mode and results in either you making a devastating series of counterattacks, or if your opponent is skilled enough, them going into Fever as well and prolonging the match quite a bit.
    • The Transformation mode in 7, giving up between 22 and 99 seconds of invulnerability letting you build a noticeable amount of nuisance quickly and with no hurry. It is supposed to be balanced through its very low chaining power, but given how much time one has, how powerful Mega can be at harassing, and that the Mini preset chains in even numbers and its length increases by at least two (e.g. if you extend an 8-length chain to 9, you'd get a 12-length chain afterwards), it becomes overwhelming. This is especially noticeable in Endless Battle, where if you have enough time and a 99 chain in Mega mode, you can One-Hit Kill dozens of opponents before time runs out.
  • Gameplay Derailment:
    • The lack of any defensive mechanics in the first arcade game and its predecessors means that matches between two moderately-skilled players break down into tests to see who can build the fastest 5-chain and/or who can keep their currently-controlled pair off of the ground the longest; the latter is generally accomplished by mashing the rotation button as quickly as humanly possible.
    • Fever deadlocks are an arguably downplayed version. Fever mode mostly consists of watching giant preset chains pop, the only diversion being to add an extra chain or two onto the normal preset chains.
  • Germans Love David Hasselhoff: Conversely, Puyo Puyo Tetris is proving to be a popular import title, despite Puyo Puyo having very little presence among the western audience.
    • Competitive Puyo Puyo has a cult following with the French, to the point where Puyo Puyo simulations like Puyo Puyo Vs. and forums have dedicated sections for French players.
  • Girl Show Ghetto: Presumably the reason why Sega wanted the Mega Drive game Dolled-Up. The fact that it produced an easy, non-problematic cartoon tie-in is a bonus.
  • Good Bad Bug: In almost every Arcade/Mega Drive version of the first game (including Mean Bean Machine!), holding left or right on a CPU player's joystick/D-Pad disables their ability to manual drop. Sega released an alternate arcade board that eliminates this bug, but it apparently came too late for the English or console versions to inherit the fix.
    • Arle no Roux allows players to skip Minotauros and Rulue by finding an invisible tile that triggers Satan's puzzles.
    • Sometimes, the automatic drop speed becomes so fast that holding down on the D-Pad/Joystick actually slows your pieces down.
  • Growing the Beard: Puyo Puyo~n's art style, since it takes its Madou Monogatari roots a little more seriously.
    • Puyo Pop Fever is this for fans that enjoy the "easier" mechanics of Fever rule and/or prefer Sega's approach to character design and storytelling.
  • Harsher in Hindsight: In Tsu, Seriri accuses Arle of teasing her, to which Arle makes an offhand comment claiming that any type of fish is delicious. Seriri's fear of being eaten eventually becomes her defining trait.
    • Likewise, Arle claims that Zombie's guitar skills are good, but nowhere near as good as Harpy's singing. Harpy's current characterization as a Dreadful Musician was established in the very next game.
  • Hilarious in Hindsight:
    • Doppel was completely absent from every game after Puyo Puyo~n. The way you defeat her normally is burying her in up to a million Nuisance Puyo, something that she was planning to do to Arle. Yes, she may well still be buried under those Puyo.
    • Noting the aforementioned guitar playing Zombie, Capcom would create their own, during the same year as Tsu.
    • It seems that Puyo Puyo is not above pinching a few ideas from its imitators. In particular, Ice Blocks rule is a blend of Taisen Puzzle Dama and Puzzle Fighter, and characters transforming during Limit Breaks in 7 was done a full decade prior by Magical Drop F.
    • Puyo Puyo Tetris, considering that Sega published the version of Tetris that popularized arcade puzzle games, which paved the way for Puyo Puyo to eventually become a big hit.
      • There's even a Jinnai Tomonori skit that pokes fun at this long before the crossover was established.
    • On Japan's side, there's several fanart pictures of Ringo with a more sinister and sadistic personality, tagged "Poison Ringo". Then Puyo Quest shells out an actual Poison Ringo, in the form of a Wicked Witch that poses as an apple peddler. A poison apple peddler.
  • Ho Yay: Lemres to Schezo in 15th Anniversary.
    Lemres: I appreciate the offer... But I apologize, I just don't swing that way.
    • And then there's Lemres to Oshare in this exchange.
      Oshare: I would be madly in love with you. That is, if hadn't already met someone else before.
      Lemres: Guess someone beat me to you long ago. What a shame. I wanted to meet you while you still had long blonde hair.
    • Klug's admiration for Lemres has become a defining trait of his character. He is obsessed enough with Lemres that one of his lines in Puyo Quest shows he dreams about him ("Hn... Lemres... Ah! Ahem. I-it seems I was a bit half asleep"). He even asked Lemres to lick sugar off his hand in 20th...
  • Launcher of a Thousand Ships: Schezo is currently paired with Arle, Rulue, Witch, Satan, Seriri, Lagnus, Incubus, Lemres, and Doppelganger Schezo. This is clearly not what he meant by "I want you!" at all.
  • Les Yay: Witch in SUN. Justified because she was "sleepwalking"
    Witch: I love you so very much!
    Arle: Where are you touching me?! Stop!!
    • And Ms. Accord for Rulue in 15th Anniversary.
      Ms. Accord: She's very sexy and quite wonderful.
  • Memetic Loser: Satan is already a Butt Monkey in canon due to his failures to marry Arle and his Man Child tendencies, but the fanbase likes to exaggerate it to the point where he's a complete embarrassment to society.
  • Memetic Molester: Though, exclusive to the western Puyo fandom, Risukuma's been called Pedobear for his attacks (I love you), and...well...the following quote.
    Risukuma: You can touch as much as you want...
  • Moe:
    • Rider is a very gentle and sweet girl. So much so it'll make you feel bad for curb-stomping her in Puyo.
    • Nekomimi Schezo of all people is this. Stick cat ears on Schezo, and you have a Dark Wizard who actively denies how much he enjoys wearing them, and has his power boosted the more he feels embarrassed. He even has a perpetual blush at his highest card rank!
  • More Popular Spin-off: Of Madou Monogatari, which you'll notice is still redlinked.
  • Most Annoying Sound:
    • Harpy's voice, ESPECIALLY if you're playing the Sega Mega Drive versions. Of course, that is supposed to be her defining trait.
    • High-level Tsu-rule matches can have issues with this. There are only 6-7 spell phrases while chains from top-level players easily exceed that, so you'll be hearing the final phrase (usually "Bayoeen!" or "Uwaaaaaaaa!") several times in a row in virtually every round. Keep in mind that hardcore Puyo Puyo sessions can go on for dozens of matches, and...
    • Puyo Pop Fever, in both languages. Hohow Bird in particular is often considered the most annoying character in the series thanks to his chain phrases.
    • Because Puyo Pop Fever taunts can be activated with the DS' microphone, playing the game in a moving vehicle with the sound on is NOT advised. "Youyouyouyouyouyou BETCHA!"
    • Complaints have been levied against essentially all of the characters with No Indoor Voice, such as Yu.
    • Sega Draco. It's as if they took CD/CD Tsu Draco and turned the Cute but Cacophonic Up to Eleven.
  • Most Wonderful Sound: The jingle of an All Clear! is one satisfying sound...because you get to send an extra juicy serving of Nuisance Puyo to your opponent!
    • The jingle that plays whenever you win a set in the Sega games, especially after an intense round.
  • Narm / Narm Charm: The voice acting in the English arcade game. You can almost taste the indifference in "Silvana's" voice, while the rest of the cast is hammier than their Japanese counterparts.
    • Sun's voice work wasn't terrible, but it is obvious that there weren't many professional voice actors on board. Some of the worst examples were recast between the arcade-perfect Saturn port and the later N64/PSX/PC ports.
  • Never Live It Down: Cranky Food Friends, to the point where it has hit minor Memetic Mutation among SEGA and Puyo Puyo fans that any localized Puyo Puyo game will have all the characters replaced with grouchy food.
  • Older Than They Think: Many people claim that Compile sold Puyo Puyo to Sega sometime between 2001-2003. In reality, Sega has owned at least part of the Puyo Puyo series since 1998. In addition to Sega's name showing up on the title screen of every Puyo Puyo game since then (and being credited for the characters in the Saturn Madou Monogatari), the NGPC Puyo Pop was entirely developed by Sega and published by SNK.
    • Due to the obscure nature of Discstation games (and the Madou Monogatari games in general, for that matter), many characters that are introduced in them are much more recognized by their first Puyo Puyo appearance. The major example is Sun; Lagnus is the only character out of the five "newcomers" that actually debuted in the game, and even he debuted in a Madou Monogatari novel.
    • Puyo Puyo Chronicles is not the first time the franchise has a RPG mode. Several of the Nazo Puyo games borrow elements of RPGs, while Puyo Puyo BOX had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with Puyo Puyo DA! being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a Shout-Out to Virtua Fighter.
  • Overshadowed by Controversy: Not the series proper, but a fangame titled "Magical Stone" is this. It treads the legal gray area for being an arcade-perfect clone of Tsu, but it's a free to download and play game, with the intention of it being brought into eSports territory. Once drama broke out of it being developed with money obtained through RMT (Real Money Trade, a.k.a. dirty money), support for the fangame crashed and burned. Even the top Puyo players went on hiatus, citing their support for the fangame tarnished their reputations a bit. Sure the western fans didn't mind it and see it as an accessible way to play Puyo online, but Japan is absolutely frigid about it.
    • Cranky Food Friends would of just been another Puzzles & Dragon clone with generic food as characters, but people quickly caught on that the game was basically a Dolled-Up Installment of Puyo Puyo Quest. Since then the game became notorious both for Puyo Puyo fans and gamers in general for being a cheap imitation and proof that SEGA of America/Europe has no confidence in it's own IPs. Not helping that the soft launch was a case of really poor timing, since vice president of SEGA Haruki Satomi stated around the same time that he wanted to improve the company's reputation after feeling fans lost faith. Though not stated, this may of played a role in the game's eventual closure in early 2016, and not even getting a proper release.
  • Polished Port: Puyo Puyo CD for the PC-Engine CD includes full voice acting for cutscenes involving familiar voice talent from the industry at the time, extended cutscenes on the hardest difficulty, and higher quality music thanks to the CD formatting. It's also notably the only port that fixes Rulue's lack of voice clip.
    • Every version of Tsu after the Mega Drive version includes more features, such as the return of cutscenes from the first arcade game, full voice acting, a beginner course, Rally Mode, and Mission Mode.
  • Porting Disaster: Puyo Puyo for the Game Boy. This port, farmed out to Winkysoft of early Super Robot Wars fame, controls like garbage and is essentially unplayable on anything except a Super Game Boy due to lack of color differentiation. (Which, of course, defeats the point of porting it to a handheld in the first place.) Despite facing the same hardware challenges, the Compile-developed Pocket Puyo Puyo Tsu is an infinitely more playable game.
    • Puyo Puyo Tsu CD is a more minor case. The gameplay itself works like intended, but the game has vibes of Obvious Beta due to the bizarrely low quality sound effects and music, and lacking certain graphics. This is especially jarring since it's predecessor Puyo Puyo CD is considered a Polished Port.
  • Replacement Scrappy: Not only are the Fever characters a subversion, they are an outright inversion to some fans who are unhappy with the attention that Compile-era characters receive.
  • Scrappy Mechanic:
    • The first Nazo Puyo title on the Game Gear do not give you a hard number on how many pieces you have remaining to solve a puzzle. Instead the game gives you the few pieces that are actually relevant to the puzzle, and then endlessly dumps "dummy" pieces. Since the Nazo Puyo games in general invoke Guide Dang It, it's very easy to get confused on what pieces are related to the puzzle until it's too late. Thankfully this problem is fixed in future Nazo Puyo titles, where it's made obvious on how many pieces the player has to use.
    • SUN has Sun Puyo. In theory, they're designed to be a Comeback Mechanic that helps players recover from damage or adds extra punishment to their chain, but in practice they are often times obstructing since they behave like nuisance and can easily disrupt a player setting up chains.
      • SUN also has an unintentionally heavily nerfed version of All Clear. In SUN, an All Clear drops free Sun Puyo onto the user's field, with the amount of Sun Puyo equal to the last chain set off. However, since getting an All Clear in the first place is difficult due to the RNG, normally a player will get an All Clear from the start of a match due to the RNG being generous enough to give the players the correct colors. This means normally a player will get a minimum of one chain, and therefore only one Sun Puyo, two or three at best every blue moon.
    • Yon is not so fondly remembered due to its Super Attacks, which have the potential to deadlock a game that is already slower due to "gravity" modifications. The super attacks themselves are extremely unbalanced too, due to Compile underestimating the balance between Super Attack charge times and the effects.
    • 7s Transformation doesn't get much love either, with players claiming that the system is completely busted in terms of balance. Specifically, Mini acts like Fever but even more extreme, while Mega can potentially cause a snowball effect with minimal effort. But the main kicker is that the timer is a lot more lenient, capping at 99 seconds instead of 30 like with the Fever rules, meaning a player can potentially last A LOT longer then a Fever can and by extension inflict a lot more damage.
    • The general Fever mechanic. In theory it's a Comeback Mechanic that helps players get out of a tight spot, but in practice it often causes both players to enter Fever and cause a long drawn out stalemate, until RNG forces a player to lose. SEGA might of been aware of how annoying these stalemates end up being, since in 20th the Fever mechanic received several changes that nerf how effective it is.
    • In Madou Monogatari, you're not given information on any stats barring how much gold you have. Instead, the game uses visuals in order to tell how strong or weak your character is, how much damage you're inflicting, and how much damage you're receiving. Since everything is extremely vague due to the lack of numbers, it's easy to underestimate or overestimate how strong your character is and unintentionally loss more health then expected.
  • Sequel Displacement:
    • When people talk about the "first" Puyo Puyo game, they are almost always referring to the arcade game instead of its MSX/FDS predecessor. In fact, several outlets (including the official 25th Anniversary Book) treat the 8-bit games and the arcade game as a single entity.
    • As far as most people are concerned, the first English, non-Dolled-Up Installment entry is the GBA Puyo Pop. Nobody talks about the NGPC Puyo Pop, and those that do remember the English arcade game question its legitimacy.
  • Sequelitis: Yon and 7 are often seen this way.
    • Yon moves at a snail's pace and has major character balance issues. Ironically, Pocket Puyo Puyo~n has much better reception due to utilizing SUN's game style and retooled the super attacks to more offensive ones and allowed you to pick which one you want.
    • 7, on the other hand, is often seen as a blatant cashgrab. Transformation is hastily cobbled together from two completely incompatible gameplay modes and the game has a fraction of the modes of 15th for no good reason.
  • Shipping: More than one would ever expect from a puzzle series, arguably bordering on Shipping Goggles at times. One very popular ship is Arle x Schezo, running with the Fanon idea that he really does like Arle and that his accidental pervertedness is actually a recurring series of Freudian Slips. The consistent squabbles with Satan and wanting him to stay away from Arle only adds more fuel.
  • They Changed It, Now It Sucks: In a world where the internet is a profoundly vast world, Cranky Food Friends received endless flak for being an unacceptable cheap reskin of Puyo Quest. The Internet Backdraft might have played a role in the game's relatively swift and silent death.
  • Tier-Induced Scrappy: Arle's and Carbuncle's reputations are at least part of the reason why Fever rule plays second fiddle to Tsu.
  • Tough Act to Follow:
    • In terms of gameplay rules, Tsu rule has been the competitive standard for 20 years. Fever is the only other rule that gets any sort of attention, and even then it's not that much.
    • In terms of overall game packages, the "lighter", more experimental games (7, Tetris) are inevitably compared to the feature-packed Anniversary titles.
    • Early on, Puyo Puyo!! Touch was unfavorably compared to Puyo Puyo!! Quest. A good chunk of the Fake Difficulty has been taken notice by the devs, and were given rebalancing updates to smooth out the difficulty curve and downplay the trope.
  • Uncanny Valley: Madou Monogatari: The Final Test's artstyle is unsettlingly different from the other Windows installments.
  • Viewer Gender Confusion: The Prince of the Ocean's human form looks like this.
    • Oshare Bones. While not as often as other characters, his effeminate mannerisms, attraction to male characters, and usage of feminine Japanese speech have led some fans to initially believe he is female, despite Fever 2 officially listing him as male. This confusion seems to happen more often amongst Japanese fans.
  • Woolseyism: While Minna de Puyo has been localized as Puyo Pop, the original Japanese game curiously has a built-in English setting, with the script entirely in Surprisingly Good English. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's Deadpan Snarker side.
    • The JP version:
      Incubus: Hi, honey. Where are you off to?
      Arle: Whatever... talk about your stuck-up smartalecks.
      Incubus: Oh darling, even your troubled face is cute in my eyes.
      Arle: Jeez... And fifty other lines to get you nowhere.
      Incubus: You poor baby... Here let me, beautiful me, warm you up.
      Arle: Stop it!
    • The US version:
      Incubus: Hey, baby. Come here often?
      Arle: ...Go away.
      Incubus: Hey! I just want to get to know you! What's your sign, baby?
      Arle: Octagon. As in "stop."
      Incubus: Oooh, I like a girl with a sense of humor! Let's make jokes together...
      Arle: That does it.
  • WTH, Casting Agency?: Many (at least in the English fandom) seem to feel that Kaori Nazuka is a good voice actress, but horribly miscast as Draco.

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/PuyoPuyo