* AccidentalInnuendo:
** Many of Schezo's lines in Puyo Puyo are pretty...[[https://www.youtube.com/watch?v=z53ImZFol-4 interesting]].
-->'''Schezo:''' I'll help you wrestle that book cover-to-cover! [[DoesThisRemindYouOfAnything ...And under the covers too!]]
** Tee's line to Lemres after learning what cake is.
-->'''Tee:''' We don't have a lot of squishy things back in my world.
** One of Lemres' spells in the English ''Puyo Puyo Tetris'' is "Cream Pies". Innocent enough at face value, being a dessert, but considering this is in the same game Schezo is in...
* AdaptationDisplacement: Outside of Japan, the arcade game is displaced by ''Dr. Robotnik's Mean Bean Machine'' and ''Kirby's Avalanche'', to the point that some perceive the original as a ''ripoff''. For fans of Puyo Puyo, [[FandomBerserkButton this can cause backlash]].
* AlternativeCharacterInterpretation:
** At least during Compile's run, there are implications that Draco is competitive about beauty because of her own insecurity, either due to being boyish (being called out for this in her ''Tsu'' enemy description) or due to being part-dragon. Either way, Sega has closed the door on this by emphasizing her ditzy traits over everything else.
** The most famous party is the Strange Klug ACI; from what we see in Fever 2, Klug ''does not'' like having his body rented out. However, fans will either say that the two are friendly rivals(mostly harming one another in comedic ways), the two hate each other, or the two don't mind one another. There's also small camp that turns Strange Klug into a demon that forces Klug to act evil, or is a psychopath.
** Ecolo's ACI is simple. Was he a monster, a creature that loved Ringo, or a {{Yandere}} that loved Ringo?
** Klug and Raffina. Are they purely a {{Jerkass}} through and through, or is it a {{Jerkass Facade}} and they actually have [[JerkassWoobie inner conflicts they don't want to admit]]? Evidence for Raffina from ''Puyo Puyo 20th Anniversary'' implies that she might have self-esteem issues due to her weak magical abilities. On top of this, some people treat the conflicting relationship between Raffina and Klug as {{Belligerent Sexual Tension}}.
** There is evidence in Compile's runs of Puyo Puyo and Madou Monogatari both that Witch may have a crush on Schezo (fawning over him in ''Puyolympics'', calling him cool and wanting to touch him in ''Madou Monogatari Saturn''). Are their belligerent interactions the result of actual accidental phrasing or is Witch really trying to tell Schezo she likes him but CannotSpitItOut?
** Many characters introduced in ''Quest'' tend to bank on flavor text and descriptions for their characterization, and as such fans tend to give them their own interpretation of who they are. The most recurring one is the characters relationships to one another, which range from anything from enemies to lovers and anything in between.
* AmericansHateTingle:
** Despite Western releases, the series hasn't really caught on in the west due to a combination of AdaptationDisplacement caused by ''Dr. Robotnik's Mean Bean Machine'' and ''Kirby's Avalanche'', and InvisibleAdvertising for the scant games that didn't suffer from a DolledUpInstallment treatment. However, with the announcement of ''Puyo Puyo Tetris'' getting a western release and SEGA utilizing social media to promote ''Puyo Puyo'' receiving positive responses, this has started to become subverted.
*** Notably, The most popular boss in VideoGame/SonicMania is a remake of the first ''Puyo Puyo'', in the form of the aforementioned ''Mean Bean Machine''. Yes, even Sonic fans love ''Puyo Puyo''.
* AnnoyingVideoGameHelper: Sun Puyos in [=SUN=] mode. While popping them powers up chains, they are otherwise as obstructive as Nuisance Puyos.
* AntiClimaxBoss: Masked Satan in ''Tsu'' is a worthy TrueFinalBoss. Masked Satan in ''Box's'' Scramble mode, on the other hand, is a downgrade from the four (potentially five) ''Yon''-rule opponents that precede him.
* AuthorsSavingThrow:
** ''Pocket Puyo Puyo~n'', instead of trying to emulate its console counterpart's...unique gameplay traits, [[MissionPackSequel grafted Super Attacks and]] ''[[MissionPackSequel Yon]]'' [[MissionPackSequel aesthetics to its Game Boy Color predecessor]]. Said Super Attacks tend to be more offensive in nature instead of pure {{Comeback Mechanic}}s, and aren't bound to specific characters.
** Sega's {{Retool}} could be considered an attempt to breathe new life into the series following Compile's flooding of the market.
** There's a minor example in the changes to Fever mode in ''20th Anniversary'', which involved not only returning to the ruleset version used in the first two ''Fever'' games, but also made chaining power in Fever weaker, causing an UnstableEquilibrium.
** Big Bang mode from ''Puyo Puyo Tetris'' can be considered an improved version of ''15th'' and ''20th'''s Endless Fever modes, as matches become significantly shorter - the life bar is, at worst, slowly taking damage if players don't create the same amount of nuisance. Compare it with Endless Fever narrowing down to waiting for one player failing to match puyos, which can take a very long time given the prebuilt Fever chains).
** ''BOX'' can be seen as an attempt to WinBackTheCrowd after producing the controversial ''Yon'' and questionable spin-offs. Not only does it contain arcade faithful ports of of the first two arcade games, but it also contains a surprisingly extensive Quest Mode and a special Rally Mode where you can potentially face any opponent with any rule between the first arcade game and ''Yon''. Though it was in vein since it would be the last Puyo Puyo game involving Compile, and also one of the last games Compile produced in general.
** ''Tsu'', often considered the most iconic entry in the series, has gradually been getting some Western exposure. The Genesis/Megadrive version was released at last on both the American and European Wii Virtual Console, and later on the original Arcade version was released as part of ''Sega 3D Classics Collection'' for the 3DS. Neither were altered from the Japanese versions (if to a fault, since the game's text is left untranslated).
** Bringing ''Puyo Puyo Tetris'' to the West unaltered can be seen as this in light of the ''[[DolledUpInstallment Cranky Food Friends]]'' debacle two years earlier. Also, it's only the second game (''Minna'' being the first one) to have a generally well-regarded localization, coming right after Sega essentially copy-pasted fan wiki information into ''3D Puyo 2's'' manual.
*** Sega announced a balance patch for ''Puyo Puyo Tetris'' after the [=AnimEVO=] 2017 tournament[[note]]This will be the second balance update, the first being the changes made to the [=PS4/XBO/Switch=] versions of the game[[/note]], presumably in an attempt to combat the {{memetic|Mutation}} level of FakeBalance between Puyo rules and Tetris rules. Unfortunately, the patch was not well received as it only nerfed a few of Tetris's overwhelming advantages over Puyo.
*** Arle doesn't use Diacute AT ALL in the English dub, her attack chain having her go 'Want More?' instead of saying Diacute, due possibly in part to the backlash to Fever [[BlindIdiotTranslation translating it as 'Diamond Cutie']].
*** For VideoGame/SonicMania, there's a partial remake of VideoGame/DrRobotniksMeanBeanMachine... as one of the bosses, and it's been ADORED by the Sonic fanbase for its originality and gameplay.
*** It's this trope for ''Tetris'' fans as well, as the localization, including the use of LoopholeAbuse to get the game onto platforms that are not part of the TTC-Ubisoft contract, shows that Ubisoft isn't completely invincible in its monopoly over ''Tetris'' games. It helps that Sega has a long-standing reputation of quality ''Tetris'' games (their first ''Tetris'' game in 1988 was a hit in Japanese arcades and influenced many elements of later ''Tetris'' games).
* SugarWiki/AwesomeMusic: [[AwesomeMusic/PuyoPuyo Here.]]
* BaseBreakingCharacter:
** Any character that has a [[MostAnnoyingSound particularly annoying voice]] can invoke this. Since matches can potentially last for hours between skilled players, this can be justified. To put this into perspective, even Draco despite being an otherwise [[EnsembleDarkhorse surprisingly popular]] character, tends to get criticism for her voice clips being grating. This may also explain why certain characters like the Hohow Bird and the Frankensteins were quickly PutOnABus after ''Puyo Puyo Fever 2''.
** Suketoudara. People either find him an amusing PluckyComicRelief character, or an [[TheScrappy annoying and useless]] character. The fact he gets an oddly large amount of exposure in promotions and appearances in games also gives him some CreatorsPet vibes.
** Raffina. She's still a popular enough character to avert the PutOnABus problem a lot of characters go through, and as mentioned above in the AlternativeCharacterInterpretation section some people view her as sympathetic, but there's still a group of people that doesn't like her {{Jerkass}} attitude.
** Depending on who you ask, Ally is either very endearing, because of her upbeat nature and obsession with love or a flat and one-note character, who adds little as a protagonist.
** Arle herself, at least in the context of ''Puyo Puyo!! Quest''. She has more alternate versions than any other character, which is either fine because [[FirstInstallmentWins she is the original protagonist]], or not fine because [[WolverinePublicity she doesn't need more when there are other popular characters that either don't have alts or only have a few]]. The fact she got a gacha campaign ''focused on her'' doesn't help matters. Arle's cards also tend to very overpowered compared to the other cards in a banner set, resulting in accusations of CreatorsPet. It is interesting to note that Amitie and Ringo have more alts than anyone not named Arle, yet don't receive nearly as many complaints.
* BrokenBase
** Probably the most recurring one is how Compile and SEGA handle the Puyo Puyo franchise, and which one does it better. This often boils down to how the games are handled, which has the better designed characters, and how the stories and character interactions are handled. This sometimes gets bad to the point where certain fans only stick to one side and it borders on FanonDiscontinuity for the other side.
** ''Puyo Puyo Tetris'' was seen as something of a ContestedSequel before the localization was announced. The fandom collectively put the debates aside to celebrate the first English-language ''Puyo Puyo'' release in more than a decade, but it wouldn't be long before the familiar criticisms resurfaced. The primary issues raised by more seasoned ''Puyo'' fans are that fundamental differences between the two puzzle games make the Puyo vs Tetris matchup an exercise in frustration, as well as the fact that ''Puyo Tetris'' has a fraction of the modes of 20th. (With most of the rulesets that it ''does'' include being [[ScrappyMechanic of dubious quality]].)
*** ''Puyo Puyo Tetris'' getting a dub and apparently no dual audio option, invoking SubbingVsDubbing debates. On one side of the argument people were open to the idea of characters finally getting an English voice and are curious to how they will be interpreted, while the other side didn't not like the changes made and thought the Japanese voice acting was better. Then there was the third crowd that didn't care about either argument and were just happy that Puyo Puyo was getting another chance at capturing a western crowd in the first place. This has been somewhat alleviated by the Steam version gaining dual audio.
*** A specific mention goes to Sig's dubbed voice. In the Japanese version he has a voice actress that gives him a youthful voice, while in the English dub he's instead voiced by a male that gives him an awkward voice like he's going through puberty. Some people think it makes sense since Sig is implied to be in his early teens, while others hate how jarring Sig sounds with a deeper voice. However, an even more polarizing voice choice was Klug's, which gives him a rather loud nerdy voice. Its obnoxious tone put some people off, but it still has fans due to its NarmCharm factor, specifically his infamous "You challenging me!?" line.
*** ''Puyo Puyo Tetris'' has also reopened the debate about Satan vs. [[{{Bowdlerise}} Dark Prince]]. Either it's a relic of early-90s MoralGuardians and should be removed, or it's a close-enough descriptor of a borderline InNameOnly rendition of Satan that won't garner any unwanted controversy outside of the fanbase. Certainly not helped by ''Sonic Runners'' leaving the name unchanged.
** It should probably come to no surprise that ''Quest's'' crossover with ''[[Anime/{{Osomatsusan}} Osomatsu-san]]'', a series infamous in the West for its...[[IncestYayShipping "flavor"]] of {{Shipping}}, is far from universally-loved. Not helped by the crossover designs themselves, which are disliked by pretty much everyone not already on board with ''Osomatsu-san''.
** The 3D visuals of ''Puyo Puyo Chronicle'' also have fans split, one site enjoys them and the more lively presentation, compared to earlier installments, while others find the usual 2D art more appealing and don't care for the chibi approach to the character models.
* CasualCompetitiveConflict:
** Not immediately obvious, but a variation of this seems to govern the mindshare surrounding the gameplay rules: Tsu is the "competitive" rule while ''everything else'' (but especially Sega-developed rules) plays the role of "casual." Mechanics like Sun Puyo, continuous offset, and Fever/Transformation are fun for players who are indifferent about huge chains but get in the way of more serious players; likewise, more serious players find Tsu's simple, sharp mechanics fun while others find it "[[SeinfeldIsUnfunny vanilla]]" and NintendoHard.
** As alluded to above, high-level players were not happy with the FakeBalance in ''Puyo Puyo Tetris''. It only got worse when the September 2017 patch not only failed to fix the balance, but also made questionable changes to the game speed in Puyo vs Puyo matches. That hasn't stopped the game from receiving tons of praise from both newcomers and a sizable portion of the pre-existing fanbase.
** To a lesser extent, there's the importance of gameplay versus the importance of story in ''Puyo'' games. Gameplay-first fans tend to take more issue with the series' multiple {{Scrappy Mechanic}}s and are more likely to [[ComplacentGamingSyndrome stick to playing]] ''Tsu'', the Anniversaries, and ''Chronicle''. On the other hand, fans who are into the series primarily for the characters and the lore tend to claim that ''Puyo'' games are similar enough in quality that the character interactions are what really distinguish them. This came to a head with ([[RunningGag what else?]]) ''Puyo Puyo Tetris'', particularly after the aforementioned patch dropped and a number of top level players [[ScrewThisImOuttaHere fled for greener pastures]]. Thankfully, there's a lot of middle ground here that can agree that the characters and story are a major draw and might even be worth enduring gameplay flaws, but do not outright excuse said flaws.
* CharacterTiers: Fever and henshin rule gives each character different chain powers and dropsets, leaving room for this. However, the Puyo players most likely to be affected by said tiers are generally [[ComplacentGamingSyndrome playing Tsu rule instead]], meaning that very little discussion actually happens.
** For Fever rules, Arle is a mixed bag. She's limited to pairs only, allowing the pros to efficiently create their massive chains in whatever way they want to build it with less clutter. The drawback to this is that due to her low puyo count, she builds chains slower than larger drop sets and has far less opportunities to offset to get into Fever. On top of that, she has to conform to having two X's on the field, meaning she can't utilize all of the space to build.
** On the other hand, bigger drop sets can bring in more puyo on the field quickly and thus having material to harass the opponent with small chains, build freestyle chains, or having an easier time getting into fever/henshin. This has the disadvantage of having much more puyo to manage, leading to a lot of unnecessary clutter. Carbuncle, who has the "biggest" drop set in the game, is sometimes considered a TierInducedScrappy because of this.
** There are also chaining power tiers inside and outside fever/henshin, though those effects are really noticeable when you rack up big chains. Even then, building higher than a 10 in the heat of battle is challenging to attack with, and anything lower is nothing too game-changing.
* CommonKnowledge: The unfortunate combination of being obscure and having very few localizations led to a ton of this in days past, though thankfully most of these aren't spread as much in the present day. Outside of the OlderThanTheyThink entries listed further down the page...
** The English arcade game being called an unlicensed bootleg, seemingly based on MAME's first English romset being extracted from a bootleg board, is arguably the biggest case.
** Draco being a master of kung-fu is an educated guess, sure, but her martial arts discipline (if any) is never explicitly stated. That didn't stop several places from stating it as fact.
** ''Puyo Puyo Tetris'' wasn't localized for the UsefulNotes/XboxOne due to the Ubisoft contract...except that it released simultaneously with the [=PS4=] version that required LoopholeAbuse even in Japan. The most likely reason it didn't get localized is because it's a niche Japanese game on a platform not known to be friendly to niche Japanese games.
* ComplacentGamingSyndrome:
** Some people never play anything other than Tsu, and/or Fever, and/or Henshin modes (possibly playing only Arle or Carbuncle due to their drop set in Fever/Henshin). Good luck trying to find someone to play other modes like Excavation.
** In a [[DudeWheresMyRespect sad twist]], it seems that most of ''Puyo Puyo Tetris'''s online population flat-out refuses to battle Puyo players. Good luck trying to play any online mode that isn't Versus or Swap either way, especially with competitive players. On the other hand, Sega seems well aware that most people play ''Puyo Puyo'' for PlayerVersusPlayer and ''Tetris'' for [[EndlessGame Marathon]], as the Switch version has quick start options on the title screen that drop you straight into those modes.
* ContinuityLockout: The international versions of ''Puyo Puyo Tetris'' is a characterization-based example. Sega made next to no effort to properly introduce the cast to its new Western audience, making certain portions of the game script feel like a large InJoke. Possibly the biggest offender is Ringo's "last adventure" line (which possibly referred to the events of 20th, the likes of which has not been localized).
-->'''Ringo:''' We just got back from our last adventure! DON'T WE GET A BREAK FROM ALL THE PUYO PUYO!?
** However, it's possible that this may have ended up paying off in the long run, as some have supposedly looked into Ringo's line, resulting in an intrigued many finding out that the aforementioned line was not without some truth to it, with many being quite surprised at Puyo Puyo's extensive history. There's even been some who end up learning about the existence of Madou Monogatari (the RPG series Puyo Puyo spawned from).
* CriticalResearchFailure: Sega America has been guilty of this: the N-Gage ''Puyo Pop'' uses ''Mean Bean Machine'' terms like "beans" for the Puyo and "refugee" for garbage, and an official Sega blog covering ''3D Puyo Puyo 2'' states multiple times that ''Mean Bean Machine'' was derived from ''Tsu''. (It's derived from the first arcade game, not ''Tsu''.)
* CrossesTheLineTwice: Many of Schezo's innuendos, some going as far to imply molestation.
* CutAndPasteTranslation: The English arcade game, and ''Puzlow Kids'' by virtue of sharing ending text with it. In addition to inventing the "Black Kingdom" (a group bent on domination at a galactic scale), the translation alternates between keeping the characters roughly the same as their original versions and turning them into [[CardCarryingVillain Card-Carrying Villains]].
* DesignatedHero: PlayedForLaughs. A fair few matches throughout many games' campaign modes are set off by Arle mocking or bullying a passer-by, angering them into challenging her. A few of the alternate playable characters are even worse.
* DorkAge: Between 1998-2001, due to a combination of ''Puyo Puyo~n'' suffering from {{Sequelitis}} and Compile desperately trying to FollowTheLeader with various fads at the time like ''VideoGame/DanceDanceRevolution'' and ''Franchise/{{Pokemon}}''. Some would argue the franchise was [[FranchiseOriginalSin starting to show signs of entering a Dork Age]] with ''Puyo Puyo SUN'' having more mixed reception then its arcade predecessors, and the general exploitation of the franchise's popularity with an increasing saturation of games. Perhaps not so coincidentally, these were the years where Sega owned the series yet Compile still had near-complete control.
* DracoInLeatherPants: Ecolo is either an OmnicidalManiac (''7'') or WellIntentionedExtremist (''20th'') who on at least two occasions induces apocalypse-tier disasters that threatened the universe, and has implications of CrazyJealousGuy towards Ringo. However in the fanon this aspect doesn't come to play, either highlighting his general goofiness or his humanoid "Unusual Ecolo" persona being cute (sometimes with Ringo for {{Shipping}} reasons).
* EarWorm:
** Puyo Puyo no Uta. [[http://www.youtube.com/watch?v=q6YiSTlAqqs Puyo Puyo! Puyo Puyo! Puyo Puyo! Puyo Puyo! Pupupupu! Puyo! Puyo!]] ♪
** Puyo Tetris' rendition of Korobeiniki ala Swap Mode qualifies. [[https://www.youtube.com/watch?v=Lw3LQlQnuHA Then again, it's frickin' Korobeiniki.]]
* EnjoyTheStorySkipTheGame: You read that right; this trope applies to a ''FallingBlocks'' game! The cast of characters and the wacky situations that they are put in is a major selling point for some. Sega has definitely caught on, with the traditional games increasingly leveraging single-player and ''Quest'' serving as a never-ending stream of new characters.
** The SugarWiki/{{a|wesomeArt}}rtwork and [[DarkerAndEdgier storyline]] in ''Yon'' are far more appreciated than its [[ScrappyMechanic notoriously slow gameplay]]. Likewise, many like ''7'''s Transformation redesigns but hate the mechanic that they are tied to.
* EnsembleDarkhorse:
** The classic examples for the Puyo Puyo series are Draco and Witch, both of which were generic enemies in the Madou Monogatari series, but quickly gained a strong following within the fanbase (Witch was the ''3rd most popular character'' behind Arle and Schezo in Compile's day), enough so that Draco got her own scenario in ''SUN'' and Witch got her own [=DiscStation=] title called ''Comet Summoner''. In particular their absence between ''Fever'' and ''15th'' was often criticized, enough so that their return in ''7'' was seen as a highlight.
** Sig is a huge fan favorite, to the point where he is arguably the most popular ''Fever'' era character. The sentiment appears to be shared by Sega's staff as well, as he tied with Arle and the Puyos for 2nd place in their 25th Anniversary poll.
** A countless number of characters from ''Puyo Puyo!! Quest'' qualify. Some examples include the Angel Series, Devil Series, Warlock Series, Holy Beast Fighter Series, along with individual characters like Undine. Sometimes {{invoked|Trope}} if an otherwise minor character gains an alternate card or a series gains a voice set.
** Doppelganger Arle despite the sparse appearances in both Madou Monogatari and Puyo Puyo is a fondly remembered character among fans. This may have to do with her appearance already being based on a popular character, but also the fact she's a rare example of an antagonist taken seriously.
** Strange Klug is among the most beloved ''Fever'' characters, big reasons for this include him being Sig's [[EvilCounterpart Evil Counterpart]] and the backstory that connects them.
** The characters exclusive to ''Tetris'' are a borderline GermansLoveDavidHasselhoff case. Since the game itself has a surprising following outside of Japan, this by extension also applies to characters like Tee, O, and Ess.
** Ocean Prince's human form, Unusual Ecolo and Black Sig. The former two even tend to get more fanart then their "normal" forms.
* FanPreferredCouple: Pairings involving the 'A Girl' and the 'S Boy' of the same ARS trio (Arle/Schezo, Amitie/Sig and Andou Ringo/Sasaki Maguro) are always the most popular pairing of their respective eras. This is a lot less dominant in the western fandom, but all three still retain strong support there as well, especially Sig x Amitie.
** Schezo/Witch is also really big, thanks to noticeable [[ShipTease teasing]] in canon and a very popular alternative for fans who don't like Arle/Schezo.
** Sig/Klug, Schezo/Lemres, Sig/Strange Klug and Salde/Otomo are all particularly common Yaoi pairings, while the Yuri site strongly gravitates towards Arle/Witch, Arle/Doppelganger Arle or Ally/Rafisol.
** Schezo/Lemres and Arle/Sig are by far the most strongly supported ships between a Compile and a SEGA character, which is notable, because most of the commonly seen pairings usually stick to two characters of the same era.
* FandomBerserkButton:
** Mentioning that a ''Puyo Puyo'' game looks like a ripoff of one of its {{Dolled Up Installment}}s will make for some ''very'' unhappy Puyo fans.
** Downplaying the presence of ''Puyo Puyo'' in ''Puyo Puyo Tetris'' will be met with exasperation, though in this case the fandom saw it coming a mile away. Also, don't claim that Puyo is overpowered against Tetris. (See the FakeBalance entry on the main page for more on that.)
* FandomRivalry: The Puyo fandom takes out much of its frustration regarding the series's minimal western presence on the ''Franchise/SonicTheHedgehog'' franchise, feeling that [[AdoredByTheNetwork Sega America is overly-obsessed with Sonic at the expense of their other properties]]. Also dips into {{Fan Hat|er}}ing, with Puyo fans accusing Sonic fans of believing that [[ItsAllAboutMe It's All About Them]]. Thankfully, this has cooled off a bit thanks to a couple of things:
** The recent anniversary games, VideoGame/SonicMania and VideoGame/SonicForces, attempt to correct that with a simple thing... Sonic Mania includes a basic port of Puyo Puyo, and the custom hero includes Puyo Puyo Tetris items. And the Sonic fanbase are raving about this "new" puzzle game... and, unlike when ''Mean Bean Machine'' originally released, Puyo Puyo fans can take them aside and suggest the genuine article!
** In general, Sega's become much more open in using ''Puyo Puyo'' in crossovers in the latter 2010s, whereas they were unusually guarded about using the series in that manner before.
* FanonDiscontinuity:
** Even if it's not widely seen as a bootleg anymore, the English arcade game is still barely acknowledged even by diehard fans.
** The older fandom has an intense aversion to using "[[DubNameChange Dark Prince]]" for any reason, even in relation to the {{Woolseyism}}-filled English version of ''Puyo Puyo Tetris''. Made more blatant by the fandom [[DoubleStandard having no problem immediately adjusting to the name tweaks for Raffina, Lidelle, and the entire Tetris cast]]. Said fans will argue that the lack of localized titles overrides the fact that Dark Prince is likely as old as the series itself and has been used consistently among the few ''Puyo Puyo'' localizations[[note]]The only times that "Satan" is used in the west are in ''Sonic Runners'' and a single ([[TooLongDidntDub ultimately unavoidable]]) mention in ''3D Puyo Puyo 2's'' manual, with the latter using Dark Prince everywhere else in the manual.[[/note]], though perhaps the more honest answer is that they're against the {{Bowdlerization}} regardless of how small it is.
** The [[CanonWelding Canon Welded]] timeline from ''Shin Madou Monogatari'' was dismissed by the early fanbase for being [[CerebusSyndrome out of place for a lighthearted puzzle series]]. Time will tell if the timeline will be {{Vindicated|ByHistory}} by a fanbase that has become larger and more interested in the series lore thanks to multiple {{Newbie Boom}}s, especially since it casts [[spoiler:Doppelganger Arle]] in an entirely different light.
* FirstInstallmentWins: The 16-bit arcade games are the most influential games in the series, with ''Tsu'' being the "definitive" ''Puyo Puyo'' rule (cemented by ''Puyo Puyo Tetris'' choosing ''Tsu'' rule to represent the series) and the first arcade game being heavily referenced through its music and characters. This does not carry over to the western ''Puyo'' fandom, however, for [[NoExportForYou likely]] [[DolledUpInstallment obvious]] [[ScrewedByTheNetwork reasons]]; some even find the SoftReboot to be an {{Inverted|Trope}} ReplacementScrappy situation.
** Any collaboration with an outside property will likely reference Arle, Carbuncle, and/or slightly less popular Compile characters like Satan and Suketoudara over Sega's cast, though this is slowly being evened out as Sega becomes more open with using the ''Puyo'' series in crossovers.
** If ''Puyo Puyo!! Quest'' and ''Puyo Puyo Chronicle'' are any indication, Arle is slowly but surely regaining the spotlight from Amitie and Ringo within the series as well. She has more alternate versions than any other character in ''Quest'' (even having multiple '''''alternates of her alternates'''''), and is the primary protagonist in ''Chronicle''.
** An internal poll conducted by Sega staff and published in the 25th Anniversary Book has nearly all of the major Compile-era characters capturing at least 1% of the vote[[note]]Carbuncle, Arle, the Puyo themselves, Suketoudara, Rulue, Schezo, Witch, Draco, and Skeleton-T[[/note]], with Carbuncle being the undisputed winner. Meanwhile, the newer entries are only represented by Sig, Ringo, Yu & Rei (''!!''), [[UnexpectedCharacter Paprisu]] (''!!!'') and Amitie.
** Unlike most characters, Draco's AI in the Compile-era vastly varied between games. When it came time for Draco to return to the series, Sega went with her [[ArtificialStupidity original AI]].
** It wasn't until ''Puyo Puyo Chronicle'' that Sega included Compile characters newer than the first arcade game in a traditional, post-{{Retool}} ''Puyo Puyo'' title, and even then they're only playable in Skill Battle mode.
** This even extends to ''Madou Monogatari'', with the vast majority of the characters carried over into ''Puyo Puyo'' coming from ''1-2-3''. In particular, ''ARS'' doesn't have a single debuting character make the roster of a mainline ''Puyo'' game, the closest being Succubus serving as a potential opponent in ''Box's'' Scramble Mode. Going even further, ''Madou Monogatari I'' received more remakes than ''II'' and ''III'', being the only game of the trilogy to be ported to the Mega Drive and PC-Engine CD.
* FranchiseOriginalSin:
** The fact that 3 Game Gear ''Nazo Puyo'' titles were released within a year and a week should've been an early warning that Compile was going to [[CashCowFranchise milk the cow]] for all that it was worth.
** As mentioned under DorkAge, Compile's last years with the franchise were spent chasing popular gaming trends. The series was ''founded'' on the premise of adding ''Madou Monogatari'' characters to a ''Tetris''-type game. The difference is that this approach was novel in the early 90s, given that puzzle games up to that point generally didn't have much in the way of aesthetics.
** The move to mostly humanoid, non-mythological characters started as far back as ''Sun'', where every single "new" character was at least partially humanoid and only one (Kikimora) was based on mythology. The complaints arguably started around when ''Puyo Puyo 7'' was released and the more oddball characters were starting to be demoted from the series, causing some people to accuse SEGA of catering too much to the "school kids" archetype.
** Speaking of ''Sun'', Sun Puyo were arguably the series's first ScrappyMechanic. Not as many fans take issue with ''Sun'' as they do with ''Yon'' because the former still holds up for fast, casual play. One could even argue that Sun Puyo were predated by Point Puyo in ''Tsu'', the difference being that Point Puyo are significantly less obstructive and locked behind the [[ComplacentGamingSyndrome rarely-used]] Rule Henka option.
*** As Sun Puyo placement overrides Garbage Puyo placement for one "turn," ''Sun'' has a primitive, janky version of "continuous offset." Said offset quirk is better known for helping to create the lengthy deadlocks that Fever rule and its derivatives are known for.
* FriendlyFandoms:
** Puyo Puyo fans tend to be fans of other FallingBlocks games. This includes games that have a similar focus on competitive play and a cast of colorful characters like ''VideoGame/PanelDePon'' and ''VideoGame/MagicalDrop''. But the biggest example is with ''VideoGame/{{Tetris}}'', due to both franchises being [[VideoGameLongRunners long running]] and [[TropeCodifier very influential]], creating a FriendlyRivalry as a result. The fact ''Puyo Puyo Tetris'' happened helps solidify this. There are some western Tetris fans who are very unhappy about Puyo Puyo invading a Tetris game, [[UnknownRival but fortunately, the resentment is not reciprocated]].
** Being a SEGA franchise, Puyo Puyo fans tend to have close connections with other SEGA franchises. Even ''Franchise/SonicTheHedgehog'' [[FandomRivalry despite the rivalry mentioned above]] is not entirely immune, especially since both franchises are developed by Sonic Team.
* GameBreaker:
** ''Yon'' is rife with game-breaking super attacks. Compile's attempt to balance the moves by way of unique starting levels and charge rates [[FakeBalance completely falls flat]], as many of the faster-charging powers are situational at absolute best. The rule fares marginally better in ''Box''; it comes with moves more akin to its Pocket cousin, but it has the drawback of applying the infamous slow and floaty physics.
*** In the console version, Arle's and Doppelganger Arle's super attacks block your Nuisance Puyo from falling for 15 and '''30''' seconds, respectively. Kikimora's attack completely gets rid of Nuisance Puyo.
*** In ''Pocket Puyo Puyo~n'', Arle's barrier might actually be ''more'' broken: the time is much shorter, but it actually "clears" Nuisance Puyo instead of simply holding them off. In addition, Skeleton T's and Panotty's powers lock rotation and manual drop respectively, and Dragon can turn all of the opponent's Nuisance Puyo into Hard Puyo.
*** ''Box'''s super attacks include Kikimora's console attack, Dragon's GBC attack, nerfed versions of Arle's and Doppelganger Arle's barriers, and a new power that erases everything above the player's fourth-from-bottom row.
** The Fever mode, from, well, ''Puyo Puyo Fever'', is this at least part of the time. Being defensive by offsetting your opponent's Nuisance Puyo eventually leads to you going into Fever mode and results in either you making a devastating series of counterattacks, or if your opponent is skilled enough, them going into Fever as well and prolonging the match quite a bit.
** The Transformation mode in ''7'', giving up between 22 and '''99''' seconds of invulnerability letting you build a noticeable amount of nuisance quickly and with no hurry. It is supposed to be balanced through its very low chaining power, but given how much time one has, how powerful Mega can be at harassing, and that the Mini preset chains in even numbers and its length increases by at least two (e.g. if you extend an 8-length chain to 9, you'd get a ''12''-length chain afterwards), it becomes overwhelming. This is especially noticeable in Endless Battle, where if you have enough time and a 99 chain in Mega mode, you can OneHitKill ''dozens'' of opponents before time runs out.
** The as-of-yet unnamed Puyo Fest Magic School series (as of the time of this writing comprised of Black Sig, Red Amitie and Gallant Lidelle) are often considered to be the most overpowered characters in ''Quest'' thanks to their Skills. They have a variation of the Sage Series's Leader Skill (increases Attack based on how many different colours are in the second to five members of the deck and in the hiree card) that ''also'' increases HP (so that they do not become {{Glass Cannon}}s), and their Active Skills are not slouches either (increases Attack for one turn, based on how many colours are in the first five members of the deck and in the hiree card, to a limit of 3.5x). With both skills ''alone'', you can get an Attack boost of 6.5x... which stack with everything else that may be active, such as Prism Balls, which grants damage based on the card's Attack stat multiplied when cleared; combination boosts; a Sage/Red Amitie/Black Sig/Yellow Satan/Vigorous Draco hiree, etc. With a merely decent deck you can rack up ''millions'' of damage, and have mass attack skills that hit on the range of 500,000 damage without even trying.
* GameplayDerailment:
** The lack of any defensive mechanics in the first arcade game and its predecessors means that matches between two moderately-skilled players break down into tests to see who can build the fastest 5-chain and/or who can keep their currently-controlled pair off of the ground the longest; the latter is generally accomplished by ''mashing the rotation button as quickly as humanly possible''.
** Fever deadlocks qualify, as well. Fever mode mostly consists of watching giant preset chains pop, the only diversion being to add an extra chain or two onto the normal preset chains.
* GermansLoveDavidHasselhoff:
** Puyo Puyo Tetris is surprisingly a popular import title, despite Puyo Puyo having very little presence among the western audience. According to [[http://puyonexus.com/forum/viewtopic.php?f=12&t=3203 an interview with Red Bull 5G and the producer]], Hosoyamada Mizuki, the demand has certainly not gone unnoticed, and was actually the reaction they ''wanted''.
*** This is reflected in that Puyo Puyo Tetris, with SEGA using [[ReadTheFinePrint an IMMENSE technicality in Ubisoft's deal with the Tetris Company]] to release it worldwide with one of the best translation efforts the series has ever seen.
** Competitive Puyo Puyo has a cult following with the French, to the point where Puyo Puyo simulations like ''Puyo Puyo Vs.'' and forums have dedicated sections for French players.
* GirlShowGhetto: Presumably the reason why SEGA and Nintendo wanted the first arcade game [[DolledUpInstallment Dolled-Up]] for an American/European release. Notably, ''Dr. Robotnik's Mean Bean Machine'' being based on an American cartoon, while ''Kirby's Avalanche'' has a noticeable amount of AmericanKirbyIsHardcore both for advertisements and in-game. This may of also contributed to how Puyo Puyo rarely made cameos and crossovers with other SEGA properties despite being a rare example of a long running SEGA franchise, and why the games suffer from a lack of advertisement outside of Japan.
* GoodBadBugs: In almost every Arcade/Mega Drive version of the first game (including ''Mean Bean Machine''!), holding left or right on a CPU player's joystick/D-Pad disables their ability to manual drop. Sega released an alternate arcade board that eliminates this bug, but it apparently came too late for the English or console versions to inherit the fix.
** ''Arle no Roux'' allows players to skip Minotauros and Rulue by finding an invisible tile that triggers Satan's puzzles.
** Sometimes, the automatic drop speed becomes so fast that holding down on the [=D-Pad/Joystick=] actually slows your pieces down.
* GrowingTheBeard:
** Puyo Puyo was originally a pretty straightforward clone of ''Tetris'', where the goal was to simply get the highest score. The first arcade game was when the series started to gain an identity for itself with its focus on multiplayer and character casting, while the sequel perfected the formula and showed the hidden potential of high skill play.
** For a while, SEGA's handling of the Puyo Puyo brand was rather lacking. There were straightforward ports of Puyo Puyo Tsu on the Neo Geo Pocket Color and [=WonderSwan=], a really bad version of ''Puyo Puyo'' on the N Gage, and an original game on the Gameboy Advance that blatantly tried to copy Compile. ''Puyo Puyo Fever'' was when the SEGA-era titles started to gain an identity with its new setting, artstyle, and gameplay mechanics.
** Localization-wise, Puyo Puyo games have had a history of having shoddy work done on them, with the exception of ''Puyo Pop'' on [=GBA=]. This includes spelling mistakes, translation oversights, [[InconsistentDub inconsistent]] [[SpellMyNameWithAnS names]], and lousy voice acting. ''Puyo Puyo Tetris'' is a '''HUGE''' leap in quality in this regard, even making clever improvements in some areas.
* HarsherInHindsight: In ''Tsu'', Seriri accuses Arle of teasing her, to which Arle makes an offhand comment claiming that any type of fish is delicious. Seriri's fear of being eaten eventually becomes her defining trait.
** Likewise, Arle claims that Zombie's guitar skills are good, but nowhere near as good as Harpy's singing. Harpy's current characterization as a DreadfulMusician was established in the very next game.
** Not only did ''Kirby's Avalanche'' foreshadow the treatment that Nintendo's [[VideoGame/PanelDePon homegrown puzzle series]] [[DolledUpInstallment would receive]], it also allegedly [[WhatCouldHaveBeen robbed North America and Europe of a straight release of]] ''[[WhatCouldHaveBeen Super Puyo Puyo]]''.
* HilariousInHindsight:
** Puyo Puyo shifting focus on multiplayer starting with the first arcade game was due to the rising popularity of ''VideoGame/StreetFighterII''. After the large success of both the first and second Puyo Puyo arcade games, Capcom would create their own Street Fighter/Darkstalkers spin-off called ''Super Puzzle Fighter II Turbo'' in an attempt to rival ''Puyo Puyo Tsu'' in particular, effectively making it a case of FollowTheLeader come full circle.
*** Noting the aforementioned guitar playing Zombie, [[VideoGame/{{Darkstalkers}} Capcom would create their own]], during the same year as Tsu.
** Doppel was PutOnABus after Puyo Puyo~n. The way you defeat her normally is burying her in up to a million Nuisance Puyo, something that she was planning to do to Arle. She didn't come back AT ALL until Puyo Puyo Quest, over a decade later! [[GameplayAndStoryIntegration I guess it took a while for her to recover from her loss...]]
** It seems that ''Puyo Puyo'' is not above pinching a few ideas from its imitators. In particular, Ice Blocks rule is a blend of ''Taisen Puzzle Dama'' and ''Puzzle Fighter'', and characters transforming during {{Limit Break}}s in ''7'' was done a full decade prior by ''Magical Drop F''. Even Sega cribbing heavily from the Puyo Nexus wiki for ''3D Puyo Puyo 2'''s manual was coincidentally predated by ''Magical Drop V'' very blatantly taking information from the formerly {{Fanon}}-laden ''Magical Drop'' wiki.
** ''Puyo Puyo Tetris'', considering that Sega published the version of ''Tetris'' that popularized arcade puzzle games, which paved the way for ''Puyo Puyo'' to eventually become a big hit. There's even a Jinnai Tomonori skit that pokes fun at this long before the crossover was established.
** On Japan's side, there's several fanart pictures of Ringo with a more sinister and sadistic personality, tagged "Poison Ringo". Then Puyo Quest shells out an actual Poison Ringo, in the form of a WickedWitch that poses as an apple peddler. A ''poison apple'' peddler.
** One of the light novel titles is "Satan's Space Amusement Park". Hey uh, Satan, [[VideoGame/SonicColors Eggman beat you to to the punch on that one]].
** A time ago, Satan had a masked [[PaperThinDisguise "alter ego"]] named "Masked Satan". Spring forward to 2017, his English voice actor happens to be Creator/XanderMobus. Who else does he voice? The protagonist of VideoGame/Persona5. Doubly hilarious considering Satan is a persona you can create and fight with! Looks like our dark prince was a phantom thief a long time ago...
** In ''Puyo Tetris'', Act 8 involves [[CuteWitch Witch]] creating a show called "The Beauty 'N The Beast." A [[Creator/EmmaWatson young]] [[Franchise/HarryPotter witch]] in "{{Film/Beauty And The Beast|2017}}", you say?
** ''Puyo Puyo!! Quest'' is a massive departure from traditional Puyo games...but also returns to heavily pulling from real-world mythology, something that had been dropped once Sega took over.
* HoYay:
** Lemres to Schezo in 15th Anniversary.
-->'''Lemres:''' I appreciate the offer... But I apologize, I just don't swing that way.
** And then there's Lemres to [[CampGay Oshare]] in this exchange.
--->'''Oshare:''' I would be madly in love with you. That is, if hadn't already met someone else before.
--->'''Lemres:''' Guess someone beat me to you long ago. What a shame. I wanted to meet you while you still had long blonde hair.
** Klug's admiration for Lemres has become a defining trait of his character. He is obsessed enough with Lemres that one of his lines in Puyo Quest shows he dreams about him ("Hn... Lemres... Ah! Ahem. I-it seems I was a bit half asleep"). He even asked Lemres to lick sugar off his hand in 20th...
** Thanks to all his {{Accidental Innuendo}}es, Schezo's story in ''Puyo Puyo Tetris'' makes it sound like he's a StalkerWithACrush on Sig.
--->'''Schezo:''' I just want to examine him all over!
--->'''Schezo:''' I just want to ask Sig for his hand!
** During the aforementioned Schezo story, he encounters the Ocean Prince. His reaction to how adorable the prince is comes off as ''very'' homoerotic. Not helping is Schezo {{squee}}ing with flowers coming out of his head, similar to how they come out of Satan's head when he talks about Arle.
* ItsTheSameNowItSucks: Some fans feel this way about the roster selection in more recent games, especially after the LoadsAndLoadsOfCharacters in ''Quest''. Sega seems adamant on sticking with [[ArcNumber 24 characters]], and there are '''17''' characters that are considered mainstays.[[note]]Arle, Rulue, Schezo, Satan, Suketoudara, Draco, Witch, Amitie, Raffina, Sig, Klug, Lemres, Feli, Ringo, Risukuma, Maguro, Ecolo[[/note]] That leaves 7 slots to be shared between new characters and [[CommutingOnABus only slightly-less recurring characters]] like Lidelle and Ocean Prince. It should be noted Chronicle ''did'' exceed the 24 character "rule"...exclusively for Skill Battle mode.
** Puyo Puyo Tetris is even worse in this regard, having those mainstays be the entire representation for the Puyo cast, with the rest of the characters be the Tetris representatives!
* JerkassWoobie: The demon sealed in Klug's book. If Fever 2's backstory is to be believed, he never did anything more than stay in his castle and read books before some cruel humans [[DisproportionateRetribution decided to seal half his soul in a book as part of a prank.]] He's been in there for ''hundreds of years,'' unable to get back to his body. It's no wonder he wants a fight!
* JustHereForGodzilla: The Puyo fandom is well aware that most people bought ''Puyo Puyo Tetris'' to play the puzzle game that is ''not'' named after a slime monster. This phenomenon straddles the line between being a source of nonstop SelfDeprecation humor and being a flat-out FandomBerserkButton.
* LauncherOfAThousandShips: Schezo is currently paired with Arle, Rulue, Witch, Satan, Seriri, Lagnus, Succubus, Incubus, Lemres, and Doppelganger Schezo. This is clearly not what he meant by "I want you!" at all.
** Sig is yet another example, being paired with just about everyone from Amitie and Arle to Klug and Schezo, including characters who he has yet to interact with, like Maguro, Seriri or Doppelganger Arle. Heck, he's even been paired with characters exclusive to Puyo Puyo!! Quest AND Madou Monogatari. Unlike Schezo, he can possibly be considered a canon version of this trope, considering his tendency to be a CluelessChickMagnet, attracting the likes of [[DumbBlonde Amitie]], [[{{Tomboy}} Arle]], [[BadassBookworm Ringo]], [[TheOjou Rulue]], [[ElegantGothicLolita Feli]], and even [[AlphaBitch Raffina]] of all people.
** As the most prominent protagonist in the franchise, Arle naturally falls under this as well. With her pairing choices going all the way from fellow Compile characters Schezo, Satan, Witch or Doppelganger Arle, Madou exclusives such as Camus, Lala or Devil, to SEGA's own characters, led by Sig and Amitie.
* LesYay:
** Witch in SUN, to Arle, grabbing hold of her even in her sleep.
--->'''Witch:''' I love you so very much!
--->'''Arle:''' Where are you touching me?! Stop!!
** And Ms. Accord for Rulue in 15th Anniversary. She straight-up admits Rulue is quite attractive after meeting her.
--->'''Ms. Accord''': She's very sexy and quite wonderful.
* MemeticBadass: Arle. She has beaten up [[BearsAreBadNews an Owlbear]] in ''Madou Monogatari A'' when '''she was only 4 years old''', climbed up a monster infested tower and successfully beats Mamono/Fudoushi to pass her exam at only 6 years old in ''Madou Monogatari 1'', rips out (not opens) doors and chucks them into space in ''Puyo Puyo BOX'', she battles against Satan himself on a daily basis, can easily beat dozens of opponents and in some cases [[BullyingADragon even mocks them]], has a lot of powerful cards in ''Quest'', and all this while [[BadassAdorable still being adorable]].
* MemeticLoser: Satan is already a ButtMonkey in canon due to his failures to marry Arle and his ManChild tendencies, but the fanbase likes to exaggerate it to the point where he's a complete embarrassment to society. In particular, his Yellow Satan and ''SUN'' personas tend to be SnarkBait in the community.
* MemeticMolester:
** Though, exclusive to the western Puyo fandom, Risukuma's been called Pedobear for his [[CallingYourAttacks attacks]] (I love you), and...well...the following quote.
-->'''Risukuma:''' You can touch as much as you want...
** Schezo gets this reaction. It's because he ''really'' doesn't understand how his statements [[AccidentalInnuendo could be taken the wrong way.]]
* MemeticMutation: "The Tetris player is at a slight disadvantage." [[note]]It's a line from IGN's review of ''Puyo Puyo Tetris'', and generally gets quoted in response to yet another video strongly supporting the idea that [[FakeBalance it is almost mathematically impossible for a Puyo player to defeat a sufficiently-practiced Tetris opponent]].[[/note]]
* {{Moe}}:
** Lidelle is a very gentle and sweet girl. So much so it'll make you feel bad for curb-stomping her in Puyo.
** ''Nekomimi Schezo'' of all people is this. Stick cat ears on Schezo, and you have a Dark Wizard who actively denies how much he enjoys wearing them, and has his power boosted ''the more he feels embarrassed.'' He even has a perpetual blush at his ★5-6 card ranks!
* MorePopularSpinoff:
** ''Puyo Puyo'' is much more popular than its predecessor ''Madou Monogatari''. Part of the reason may be due to a number of the ''Madou Monogatari'' games being limited to Japanese computers[[note]]''Madou Monogatari [=ARS=]'' only had the A scenario ported to another system, while ''Madou Monogatari: The Final Test'', ''Madou Monogatari: Tower of The Magician'', and ''Madou Monogatari: Strange Time-Wasting Rumor'' were only released on computers via [=DiscStation=][[/note]]. This has gone to the point where ''Madou Monogatari: Big Kindergarten Kids'' was advertised as a "Puyo Puyo [=RPG=]".
** ''Puyo Puyo!! Quest'' has become this during SEGA's run. SEGA's Puyo Puyo games are often budget titles with modest sales, but ''Puyo Puyo!! Quest'' is by far one of SEGA's most successful mobile games, raking in millions in revenue, with advertisements, streams, and cross-promotions with other mobile games being centered around ''Puyo Puyo!! Quest''.
** ''Puyo Puyo Tetris'' is a mixture of this and GermansLoveDavidHasselhoff. It was originally intended to be a simple crossover, but it has become so popular it has been ported 8 times on multiple handhelds, home consoles, and even computers. It's also easily the most successful Puyo Puyo title sales-wise in western territories, with the Nintendo Switch version alone raking in a million copies globally and the Steam version quickly becoming a top 5 "wish-list" choice.
* MostAnnoyingSound:
** Harpy's voice is very shrill, though it was likely intentional since her [[DreadfulMusician terrible singing]] is part of her character.
** Matches can dissolve into voice clips constantly repeating themselves after the 7th chain. This is most blatant with high level play on ''Tsu'', which due to the limited voice samples and players being able to play dozens of matches at a given session, means you're going to hear "Bayoen!" and "Uwaaaah!" repeated a lot.
** Another blatant example is the recurring Non-Stop Fever and Big Bang modes. Take the above mentioned problem of repeated voice clips, and ''make them come out faster''. If playing in a 4 player match, pretty much all of the sound is drowned by every character's voice.
** Because ''Puyo Pop Fever'' taunts can be activated with the DS' microphone, playing the game in a moving vehicle with the sound on is NOT advised. "Youyouyouyouyouyou BETCHA!"
** Some specific characters receive heat due to their voice clips being obnoxious in their own right. For example, Draco in more recent games is infamous for her rather shrill voice.
** Pretty much ''[[UpToEleven the entirety]]'' of the N-Gage ''Puyo Pop'' and ''Haro no Puyo Puyo''. The former has an uninspired yet aggravating MIDI track that plays throughout, not to mention that a bizarre audio issue causes the scream that plays when Nuisance Puyos are dropped to sound like a ''gargle''. On the other hand, the latter game has incredibly shrill sound effects and the primary instrumentation for the music ranges from "kind of basic for a late Game Boy Advance game" to [[https://youtu.be/2D2eqsekF_w?t=23m25s 90s-LCD-game-caliber.]]
* SugarWiki/MostWonderfulSound: The jingle of an All Clear! is one satisfying sound...because you get to send an extra juicy serving of Nuisance Puyo to your opponent!
** The jingle that plays whenever you win a set in the Sega games, especially after an intense round.
* MyRealDaddy: Either Masamitsu Niitani of Compile or Mizuki Hosoyamada of Sega, depending on which side of the Compile-Sega [[BrokenBase fracture]] you sit on. Niitani's role in the creation of the series was relatively minimal, while Hosoyamada didn't play a major role until ''15th''. Both are more recognized than Kazunari Yonemitsu, the man who actually developed the game.
* {{Narm}} / NarmCharm:
** The voice acting in the English arcade game. You can almost ''taste'' the indifference in "Silvana's" voice, while the rest of the cast is hammier than their Japanese counterparts. In all fairness, the Japanese version has its own share of off-putting weirdness (like Schezo's squeaky Areiado and Zombie's baby-like "Ugeeee"), just none as omnipresent as Silvana's DullSurprise.
** Sun's voice work wasn't ''terrible'', but it is obvious that there weren't many professional voice actors on board. Some of the worst examples were [[TheOtherDarrin recast]] between the arcade-perfect Saturn port and the later N64/PSX/PC ports.
** One of the arguments against the English dub of ''Puyo Puyo Tetris'' is the fact that it (naturally) loses all of the AsianSpeekeeEngrish, particularly in the case of Suketoudara.
** While Klug's ''Puyo Tetris'' English voice has mixed reception, a handful of players found his character selection line,'''"YOU CHALLENGING ME!?"''', to be oddly endearing.
* NeverLiveItDown:
** ''Cranky Food Friends'', to the point where it has hit minor MemeticMutation among SEGA and Puyo Puyo fans that any localized Puyo Puyo game will have all the characters replaced with grouchy food.
** Dark moments in the [[AudienceColoringAdaptation PC-98 ports]] of the original ''Madou Monogatari'' trilogy define the entire ''Madou Monogatari'' series as far as the majority of the English fanbase is concerned. In particular, it's not a stretch to say that [[spoiler:the battle with Schezo's decapitated head]] in its version of ''Madou Monogatari II'' is ''the'' most iconic moment in the series for said fanbase. This is despite the mostly-LighterAndSofter ''Madou Monogatari I'' receiving the most remakes and reimaginings, as well as the early ''Puyo Puyo'' games revisiting the SuperDeformed style of the MSX game.
** IGN claiming that [[MemeticMutation Tetris is slightly worse than]] [[FakeBalance Puyo Puyo in a Puyo vs Tetris match]]. To be fair to them, a mediocre ''Puyo Puyo'' player ''can'' easily flatten beginner and even lower-intermediate ''Tetris'' players...it's just that Puyo stands no chance against a player who can fully utilize the speed of ''Tetris''.
* NightmareFuel: [[http://jellipuddi.tumblr.com/post/160721360901/you-passed-congratulations-congraaaats The face melting scenes in Madou Monogatari I.]] Not only is there copious amounts of BodyHorror, some versions have either BlackEyesOfEvil or worse, [[EyeScream no eyes at all!]]
* OlderThanTheyThink:
** Many people claim that Compile sold ''Puyo Puyo'' to Sega sometime between 2001-2003. In reality, Compile "loaned" the series to Sega in 1998 with the apparent understanding that they would buy it back once they turned their fortunes around...but never came up with the money. In addition to Sega's name showing up on the title screen of every ''Puyo Puyo'' game since then (and being credited for the characters in games that feature them but are not explicitly ''Puyo'' games), the NGPC ''Puyo Pop'' was ported entirely by Sega and published by SNK.
** Due to the obscure nature of Discstation games (and the ''Madou Monogatari'' games in general, for that matter), many characters that are introduced in them are much more recognized by their first ''Puyo Puyo'' appearance. The major example is ''Sun'': Lagnus is the only character out of the five "newcomers" that actually debuted in the game, and even he debuted in a ''Madou Monogatari'' novel; the rest come from ''Daimadou'', ''Strange Story'', and/or the Game Gear version of ''Madou Monogatari III''.
** Witch not having a name is often attributed to Sega's era, but was actually introduced in ''Madou Monogatari: Tower of the Magician'', with the explanation that witches who have yet to pass their examinations are only referred to as "Witch".
** The first game to give the vast majority of the cast their own story is ''Haro no Puyo Puyo'', beating ''15th Anniversary'' by more than a year. (''Haro no Puyo Puyo'' also has ''multiple'' possible scenes per stage in each story, which has yet to be done in a proper ''Puyo'' game.)
** Technically the first game that allowed players to change the skins of Puyo was ''SUN'', not ''15th'' like popularly believed. Specifically the player had the option to change the contrast of the Puyo with 5 presets in the settings.
** ''SEGA 3D Classics Collection'' is not the first time ''Puyo Puyo Tsu'' was released in the west. It was predated nearly two decades ago with the release of ''Puyo Pop'' on the Neo Geo Pocket and later a release of the Mega Drive version of ''Puyo Puyo Tsu'' on the Wii Virtual Console service.
** ''Puyo Puyo Chronicles'' is not the first time the franchise has a RPG mode. Several of the Nazo Puyo games borrow elements of [=RPGs=], while ''Puyo Puyo BOX'' had a similar Quest mode. Also technically the series was originally an RPG series with Madou Monogatari before Puyo Puyo eventually overshadowed it. It's also not the first time characters are shown as 3D models, with ''Puyo Puyo DA!'' being the first to do so, and there was a manga that depicted Arle and Draco as low polygon models as part of a ShoutOut to ''VideoGame/VirtuaFighter''.
* OvershadowedByControversy: Not the series proper, but a fangame titled "Magical Stone" is this. It treads the legal gray area for being a free to download and play arcade-perfect clone of Tsu, with the intention of it being brought into eSports territory. Once drama broke out of it being developed with money obtained through RealMoneyTrade, (a.k.a. dirty money), a snowball effect of dwindling support struck. The short-lived attempt to get it greenlit on UsefulNotes/{{Steam}} was pulled overnight, several top Puyo players that supported the fangame went on hiatus, and development came to a grinding halt. While the western fans didn't mind its shady background and see it as an accessible way to play Puyo online (keep in mind that this was years before ''Puyo Tetris'' crossed overseas), Japan is absolutely frigid about it. [[https://www.youtube.com/watch?v=07LwsI2b6Gs&t=9s The trailer for the game even has an overwhelming number of dislikes.]]
** ''Cranky Food Friends'' would of just been another ''Puzzles & Dragon'' clone with generic food as characters, but people quickly caught on that the game was basically a DolledUpInstallment of ''Puyo Puyo Quest''. Since then the game became notorious both for Puyo Puyo fans and gamers in general for being a cheap imitation and proof that SEGA of America/Europe has no confidence in its own [=IPs=]. Not helping that the soft launch was a case of really poor timing, since vice president of SEGA Haruki Satomi stated around the same time that he wanted to improve the company's reputation after feeling fans lost faith. Though not stated, this may of played a role in the game's eventual closure in early 2016, and not even getting a proper release.
* PolishedPort:
** ''Puyo Puyo CD'' for the PC-Engine CD includes full voice acting for cutscenes involving familiar voice talent from the industry at the time, extended cutscenes on the hardest difficulty, and higher quality music thanks to the CD formatting. It's also notably the only port that fixes Rulue's lack of voice clip. ''Puyo Puyo'' on the UsefulNotes/PC98 is also worth a mention, due to the higher resolution sprites and the addition of a Mission Mode.
** Every version of ''Tsu'' after the Mega Drive version includes more features, such as the return of cutscenes from the first arcade game, full voice acting, a beginner course, Rally Mode, and Mission Mode.
** The 3DS version of ''20th'' was released later than the other versions, as a result it added extra polish to the game. New animations for characters are made in both the story cutscenes and the matches, and there is an exclusive mode that allows the user to create Puyo skins using the 3DS camera.
** After the initial ports of ''Tetris'', later ports for Xbox One, Playstation 4, Nintendo Switch, and PC would include all of the DLC in the game for free, along with minor changes to the music and artwork, and balance changes between Puyo and Tetris.
* PortingDisaster:
** ''Puyo Puyo'' for the Game Boy is the most prominent example, arguably being the single worst game in the entire series. This port, farmed out to Winkysoft of early ''VideoGame/SuperRobotWars'' fame, is an agonizingly slow, terrible-controlling mess that is essentially unplayable on anything except a Super Game Boy due to lack of color differentiation. (Which, of course, defeats the point of porting it to a handheld in the first place.) It looks even worse next to the Compile-developed ''Pocket Puyo Puyo Tsu'', which manages to be infinitely more playable even in monochrome.
** ''Puyo Puyo Tsu CD'' is a more minor case. The gameplay itself works like intended, but the game has vibes of being an ObviousBeta due to the bizarrely low quality sound effects and music, and lacking certain graphics such as frames of animation and backgrounds during matches. This is especially jarring since its predecessor ''Puyo Puyo CD'' is considered a PolishedPort.
** If you count the N-Gage ''Puyo Pop'' as a port of the first arcade game (some do, others don't), it belongs here. The gameplay is only slightly better than the aforementioned Game Boy port, only it replaces totally unreadable graphics with painfully-basic MIDI music, truly awful sound effects, and inexplicable ugly recolors of the first arcade game's character portraits. Yes, the N-Gage was a glorified early-2000s cell phone, but surely Sega could've done better than ''this''.
** The PC version of ''Puyo Puyo Tetris'' was released in a sorry state. While the core gameplay still worked fine (when the game wasn't randomly crashing), the game's audio was bugged in just about every way imaginable, there were graphical glitches, and the game's online was inexplicably region-locked which only served to exacerbate the problems listed under ComplacentGamingSyndrome. Thankfully, unlike the above games, these issues were capable of being fixed by patches, which Sega did in short order.
* TheProblemWithLicensedGames: ''Haro no Puyo Puyo'' is an interesting twist. It's not a bad game on its own merits (aside from the [[MostAnnoyingSound game's audio, especially the cringe-inducing chirp associated with moving pieces]]), but plays notably worse than the other Game Boy Advance ''Puyo'' games. It forces five colors like the first arcade game, the controls are stiff, and the entire game feels laggy.
* TheScrappy: Both ''Puyo Puyo Fever'' and its sequel have the Hohow Bird, Tarutaru and the Frankensteins, three very unpopular characters that are hated for their [[MostAnnoyingSound obnoxious]] VerbalTic and unappealing designs. As a result, after ''Puyo Puyo Fever 2'' those characters were quickly PutOnABus, and even when they returned in ''Puyo Puyo Quest'' their presence is heavily downplayed.
* ScrappyMechanic: Perhaps this will give the ComplacentGamingSyndrome entry a little perspective...
** The first Nazo Puyo title on the Game Gear do not give you a hard number on how many pieces you have remaining to solve a puzzle. Instead the game gives you the few pieces that are actually relevant to the puzzle, and then endlessly dumps "dummy" pieces. Since the Nazo Puyo games in general invoke GuideDangIt, it's very easy to get confused on what pieces are related to the puzzle until it's too late. Thankfully this problem is fixed in future Nazo Puyo titles, where it's made obvious on how many pieces the player has to use.
** ''SUN'' has Sun Puyo. In theory, they're designed to be a ComebackMechanic that helps players recover from damage or adds extra punishment to their chain, but in practice they are often times obstructing since they behave like nuisance and can easily disrupt a player setting up chains.
*** ''SUN'' also has an unintentionally heavily nerfed version of All Clear. In SUN, an All Clear drops free Sun Puyo onto the user's field, with the amount of Sun Puyo equal to the last chain set off. However, since getting an All Clear in the first place is difficult due to the RNG, normally a player will get an All Clear from the start of a match due to the RNG being generous enough to give the players the correct colors. This means normally a player will get a minimum of one chain, and therefore only one Sun Puyo, two or three at best every blue moon.
** ''Yon'' is not so fondly remembered due to its Super Attacks, which have the potential to deadlock a game that is already slower due to "gravity" modifications. The super attacks themselves are extremely unbalanced too, due to Compile underestimating the balance between Super Attack charge times and the effects.
** ''7''s Transformation doesn't get much love either, with players claiming that the system is completely busted in terms of balance. Specifically, Mini acts like Fever but [[UpToEleven even more extreme]], while Mega can potentially cause a snowball effect with minimal effort. But the main kicker is that the timer is a lot more lenient, capping at 99 seconds instead of 30 like with the Fever rules, meaning a player can potentially last '''A LOT''' longer then a Fever can and by extension inflict a lot more damage.
** The general Fever mechanic. In theory it's a ComebackMechanic that helps players get out of a tight spot, but in practice it often causes both players to enter Fever and cause a long drawn out stalemate, until RNG forces a player to lose. SEGA might of been aware of how annoying these stalemates end up being, since in ''20th'' the Fever mechanic received several changes that nerf how effective it is.
** In Madou Monogatari, you're not given information on any stats barring how much gold you have. Instead, the game uses visuals in order to tell how strong or weak your character is, how much damage you're inflicting, and how much damage you're receiving. Since everything is extremely vague due to the lack of numbers, it's easy to underestimate or overestimate how strong your character is and unintentionally loss more health then expected.
** ''Puyo Tetris''[='=]s Puzzle League has virtually no Puyo/Tetris segregation in Versus play, which leads to a variety of problems, especially those who prefer to play Puyo or at least the same mode as their opponent to ensure an even fight. While the developers have made attempts to balance Puyo and Tetris so that you can just pick whatever you want, Tetris still has an advantage over Puyo, meaning that if you want to dominate the rankings, [[https://twitter.com/S2LSOFTENER/status/886915650660290561 you pretty much have to pick Tetris]].
* SequelDifficultyDrop:
** ''Sun'' compared to the first two arcade games; its Normal difficulty doesn't even have DifficultyByAcceleration.
** ''Fever 2's'' [=WakuWaku=] course has 6 stages instead of 8, and Strange Klug is noticeably easier to beat than Popoi, the original [=HaraHara=] boss.
** ''Rulue no Roux'', as NintendoHard as it is, actually has a difficulty curve. That's more than can be said for ''Arle no Roux'', which skips most of the basic puzzles typically seen at the start of ''Nazo Puyo'' games and instead opens with challenges like ''testing your ability to navigate a block maze''.
** The Puyo AI in ''Puyo Puyo Tetris'' (outside of [[PerfectPlayAI Core AI mode]]) is a notable downgrade from ''20th'''s AI, likely due to the fact that a Tetris player can easily hamper the long Puyo chains that 20th's higher-leveled AI can perform.
* SequelDisplacement:
** When people talk about the "first" Puyo Puyo game, they are almost always referring to the arcade game instead of its MSX/FDS predecessor. In fact, several outlets (''including the official 25th Anniversary Book'') treat the 8-bit games and the arcade game as a single entity.
** As far as most people are concerned, the first English, non-DolledUpInstallment entry is the GBA ''Puyo Pop''. Nobody talks about the NGPC ''Puyo Pop'', and those that do remember the English arcade game question its legitimacy.
* {{Sequelitis}}: ''Yon'' and ''7'' are often seen this way.
** ''Yon'' moves at a snail's pace, has major character balance issues, and is emblematic of the issues in the [[DorkAge latter Compile years]]. What's interesting is that ''Pocket Puyo Puyo~n'' is generally looked upon more fondly due to utilizing ''SUN's'' game style, retooling the super attacks to more offensive ones, and allowing you to pick which one you want.
** ''7'' on the other hand is seen as a blatant cashgrab, with Transformation being hastily cobbled together from two completely incompatible gameplay modes and the game having a fraction of the modes of ''15th'' for no good reason. Unlike ''Yo~n'', reception to ''7'' has gotten [[VindicatedByHistory slightly better over time]].
** More cynical fans might claim that the series as a whole has been zigzagging this trope for a while, with ''20th'' being an exception between the tepidly-received ''7'' (for reasons detailed above), ''Tetris'' (for the FakeBalance and lack of compelling rulesets beyond VS, Swap, and maybe Big Bang) and ''Chronicle'' (for the questionable RPG mode, shift to 3D models, and forgettable original heroine).
* {{Shipping}}: One might be caught off guard by how developed of a shipping fandom ''Puyo'' has, with pairings that cover everything from existing relationships, to countless pairings between characters [[ShipsThatPassInTheNight who never even met in canon.]] Arguably borders on [[ShippingGoggles Shipping Goggles]] at times, though it should be said that most relationships in the series tend to be static and not particularly deeply explored, which gives fans a lot of room to play around with.
* ShipMates: Adding to the above, there are plenty of combinations fans ship the characters in. Many Arle x Schezo fans will also ship Satan x Rulue and [[ShipsThatPassInTheNight Witch x Lagnus]] or Witch x Draco, for instance, while many Schezo x Witch fans instead ship Arle and Satan or Arle and Lagnus together, just to name a few.
* SignatureScene: The battle against Schezo in the [[BloodierAndGorier PC98 version]] of ''Madou Monogatari 2'' is this for the ''Madou'' series. It receives a lot of fan art from japanese fans and is the first taste of ''Madou Monogatari'' that many western fans tend to get, thanks to just how infamous it is.
* SurpriseDifficulty: ''Puyo Puyo'' has an impossibly-cute cast of characters, as well as an emphasis on chaining and general long-term planning that is arguably not approached by any other puzzle game. Many newcomers got a rude awakening when they played ''Puyo Puyo Tetris'' and were met with Puyo's unusually massive learning curve, [[ComplacentGamingSyndrome causing them to stick to Tetris whenever possible]].
* SurprisinglyImprovedSequel: The first ''Puyo Puyo'' arcade game was a unique falling blocks game with its multiplayer focus and a story mode featuring several characters, which was practically unheard of in the genre beforehand, but its gameplay was rather unpolished, especially since multiplayer battles often ended up as "make 5 chains, then endlessly rotate so that nuisance puyos fall on you after the opponent". ''Puyo Puyo Tsu'' was a massive improvement in terms of gameplay, shooting the game up in popularity and viability as a competitive game, while also improving the single-player part of the game, with even more characters.
* TearJerker:
** For a crossover between two puzzle franchises, Ringo's line to Tee [[spoiler:when he and his crew have to go back to the Tetris dimension with no way of knowing if they'll ever see their new friends again]] is surprisingly heavy.
-->'''Ringo:''' [[spoiler: I want our last memories to be smiles.]]
** At the end of Schezo's story in ''Puyo Puyo Tetris'', Schezo has defeated Sig, and Sig decides to [[ItMakesSenseInContext give Schezo his demon hand]]. Before Schezo takes it, [[spoiler: Sig says good-bye to the family of bugs living in his hand. He asks Schezo to take care of them since they're his now.]]
* TheyChangedItNowItSucks:
** ''Cranky Food Friends'' received endless flak when it was (very quickly) discovered to be a cheap reskin of ''Puyo Quest''. The InternetBackdraft might have played a role in the game's relatively swift and silent death, not even passing the soft launch phase of its lifespan.
** Zigzagged with ''Puyo Puyo Quest'' itself. It was initially met with a lot of skepticism, but has since become the most popular topic of conversation in the English fandom. However, [[AmericansHateTingle the general disdain for mobile games by western gamers]] definitely crops up at times, and ''Puyo Puyo'' announcement teases invariably attract snarky comments claiming that the announcement will be about ''Quest'' or another mobile game.
** And of course, Sega's {{Retool}} in its entirely receives this from a small number of fans, with them believing that [[OnlyTheCreatorDoesItRight the soul of the series was lost when Sega turned the cuteness]] UpToEleven. Even fans of the reboot might take issue with how certain characters like [[{{Flanderization}} Schezo, Rulue]], [[LoveMakesYouCrazy Satan]] and [[SameCharacterButDifferent Draco]] are handled compared to the Compile games.
** There are many fans who believe even Sega's own characters are not immune to {{Flanderization}} problems and say that many of the Fever characters, such as Amitie and Sig, have become more one-note over the years than they used to be.
* TheyWastedAPerfectlyGoodCharacter: The LoadsAndLoadsOfCharacters nature of the series means that often times characters will appear for a few games then disappear with no fanfare, but below are some notable cases:
** After her well received appearance in ''Yo~n'', Doppelganger Arle has been relegated to the Rally Mode of ''BOX'' and a rather downplayed appearance in ''Quest'', leaving her character largely unexplored and without any real resolution.
** Chico from the same game suffers from the same problem. Arguably her case is even more conspicuous than Doppelganger Arle's, since [[AllThereInTheManual supplementary material]] goes into a lot of detail over her daily life.
** Oshare Bones is shown to have a desire to find his long lost lover, along with hints of resentment caused by past events. ''15th'' implies that whoever Oshare's lover was, they shared a resemblance to Satan. However none of this would be resolved, as he would be absent from the series from ''7'' onward.
** Strange Klug has a connection between him and Sig due to the "bad" and "neutral" sides of the original demon being split apart, along with details about his past in general, such as how he got sealed up in the first place. However all this is only brought up in ''Fever 2'', with Strange Klug only making the odd cameo in future games, and even in ''Fever 2'' his presence is [[BigBadWannabe rather anticlimactic]].
** Somewhere between this trope and the next is a general desire by some fans to have the cast (particularly from Sega's end of the series, but also sometimes extends to the returning Compile-created characters) featured in a more structured plot that allows for CharacterDevelopment and the fleshing out of their personalities, instead of simply using them in largely slapstick-driven {{Excuse Plot}}s.
* TheyWastedAPerfectlyGoodPlot:
** Most of the backstory and plot elements of the ''Fever'' era haven't been explored much, if at all, for a long time, due to the series shifting its focus away from Primp and its inhabitants, starting with ''Puyo Puyo 7.''
** ''20th'' has an unfortunate amount of these:
*** Amitie's story hints that her hat is actually sentient and trying to communicate with her in her sleep. However it's only shown talking to Amitie at the very beginning, and the situation was dismissed as being nothing by Ms. Accord by the ending.
*** At one point during Raffina's story Lemres reveals that he is aware that Raffina turns her martial power into magic power, thanks to her pouch. Her reaction strongly hints that Raffina is actually quite insecure over her lack of natural magic power. This could have been used as a solid vehicle to explore [[HiddenDepths aspects of her character that are otherwise never shown]], but it never comes to this, since her following encounter with Rulue does away with it, without any fanfare.
*** Sig in his story finally begins to wonder about his anomalies, which leads to heavy implications that Lemres knows of his true nature, as well as the blue spirit that comes out of Sig's body and the demon in Klug's book being briefly discussed. Nothing comes out of any of it and none of the characters learn anything about Sig's demon nature, with Accord once again, refusing to give any straight answers.
* TierInducedScrappy:
** Arle's and Carbuncle's reputations are at least part of the reason why ''Fever'' rule plays second fiddle to ''Tsu''. Coincidentally, in the most recent games, Carbuncle zigzags between being playable and being DemotedToExtra.
** Puyo itself is this in ''Puyo Puyo Tetris'', managing to simultaneously be ''both'' flavors of this trope. On lower skill levels, it's stronger due to the lack of ways Tetris can stop the strong disruptions Puyo can make. On higher skill levels, it's far weaker because of its incredibly slow speed preventing it from getting massive chains because of the level of disruption Tetris can cause with quick successions of Tetrises and T-spins, forcing it to play on the defensive most of the time and having any disruptions it ''does'' get off being easier to clear or just work around by the time Puyo can get another chain off. And heaven help you if you get bad RNG, as not getting the colour you need is far more debilitating than not getting the Tetris pieces you need.
* ToughActToFollow:
** In terms of gameplay rules, Tsu rule has been the competitive standard for ''20 years''. Fever is the only other rule that gets ''any'' sort of attention, and even then it's not that much.
** In terms of overall game packages, the "lighter", more experimental games (''7'', ''Tetris'') are inevitably compared to the feature-packed ''Anniversary'' titles.
** [[BrokenBase At least some fans]] argue that ''Chronicle'' [[InvertedTrope flips this trope on its head]], claiming that the game has major flaws and is only seen as a good entry due to the massive CasualCompetitiveConflict surrounding ''Tetris''.
** Early on, ''Puyo Puyo!! Touch'' was unfavorably compared to ''Puyo Puyo!! Quest''. A good chunk of the FakeDifficulty has been taken notice by the devs, and were given rebalancing updates to smooth out the difficulty curve and downplay the trope. Ultimately, the game was unable to carve out its own niche and shut down roughly a year after it was launched.
* UncannyValley:
** ''Madou Monogatari: The Final Test'''s artstyle is unsettlingly different from the other Windows installments.
** Arle's face sprite in the beta version of ''Madou Monogatari II''. Unlike the final version where she changes expressions depending on her health, she always stares at you with the same unnerving expression throughout the whole game.
** Ocean Prince in ''Puyo Puyo Chronicles'' can look strange depending on the angle viewed from, with side views in particular giving him a strange "flat" appearance.
* UnexpectedCharacter:
** Zoh Daimaoh and Nasu Grave appearing in ''15th Anniversary'', especially considering that it took the next game to get Draco and the game after to get Witch.
** Every time ''Puyo Puyo! Quest'' adds a lesser-known character or alternate form from Compile's end of the series. Demon Servant takes the cake here (most of the western fanbase couldn't tell you what Demon Servant even ''looked like'' before he was added to ''Quest''), but not a lot of people were expecting the likes of Jarne, Mandrake, Black Kikimora, Cool Schezo[[note]]Schezo's classic costume[[/note]], or Green Witch[[note]]Witch as she appears in ''Puyo Puyo~n''[[/note]].
* ViewerGenderConfusion:
** ''All About Puyo Puyo Tsu'' reveals that Baromett is actually a male, contrary to his general appearance and [[CrossDressingVoices voice]].
** The Prince of the Ocean's human form looks like [[http://puyonexus.net/images/wiki/chars/princesalde-ppf2-thumb.png this]]. Despite the heavy emphasis on pink colors, he's male.
** Oshare Bones. While not as often as other characters, his effeminate mannerisms, attraction to male characters, and usage of feminine Japanese speech have led some fans to initially believe he is female, despite ''Fever 2'' officially listing him as male. This confusion seems to happen more often amongst Japanese fans.
** Respectively, [[DudeLooksLikeALady Jay]] and [[LadyLooksLikeADude Elle]]. Probably intentional, as even their website info questions which one is which.
** Oddly, a handful of the male characters in ''Quest'' have feminine characteristics, to the point several of them can invoke DudeLooksLikeALady and throw off players. Examples include Greap, Sullivan, Osa, and Yamato. SEGA might be aware since one story event lampshades this, where Incubus tries to flirt with Sullivan thinking he's a girl, [[UnsettlingGenderReveal until Sullivan explains he's a boy and disturbs Incubus]].
* VindicatedByHistory: ''Puyo Puyo 7'' and its characters originally garnered a lot of heat from the international fandom, but things have cooled off with time and now ''7'''s cast have gained a following with the game itself even gaining some respect. It helps that ''7's'' flaws are nowhere near as readily-apparent as the likes of ''Yo~n.''
* TheWoobie: Rafisol [[spoiler:was only even a villain because she was born without any concept of the world around her or just why she was even born and only knew that she was created from dark magic, to the point where she refers to herself as an evil existence. Even after her [[HeelFaceTurn Heel-Face Turn]] she is still hinted to not only loath her own existence, but also purposely hide her emotions, because she feels like she doesn't deserve happiness.]]
* {{Woolseyism}}
** While ''Minna de Puyo'' has been localized as ''Puyo Pop'', the original Japanese game curiously has a built-in English setting, with the script entirely in SurprisinglyGoodEnglish. The US dialogue has a bit more liberal translations as opposed to the more faithful JP version, but there are a couple of gems that awesomely showed off Arle's DeadpanSnarker side. The incredibly memorable "Octagon as in 'stop'." being one of them.
*** The JP version:
--->'''Incubus:''' Hi, honey. Where are you off to?
--->'''Arle:''' Whatever... talk about your stuck-up smartalecks.
--->'''Incubus:''' Oh darling, even your troubled face is cute in my eyes.
--->'''Arle:''' Jeez... And fifty other lines to get you nowhere.
--->'''Incubus:''' You poor baby... Here let me, beautiful me, warm you up.
--->'''Arle:''' Stop it!
*** The US version:
--->'''Incubus:''' Hey, baby. Come here often?
--->'''Arle:''' ...Go away.
--->'''Incubus:''' Hey! I just want to get to know you! What's your sign, baby?
--->'''Arle:''' Octagon. As in "stop."
--->'''Incubus:''' Oooh, I like a girl with a sense of humor! Let's make jokes together...
--->'''Arle:''' That does it.
** In the Japanese version of ''Puyo Puyo Tetris'', the Tetris characters are directly named after their respective Tetrimino type. The English version meanwhile turns them into a PunnyName by retaining a similar pronunciation, for example J & L in the Japanese version are now referred to as Jay & Elle in the English version.
** Also in ''Puyo Puyo Tetris'', the localizers had quite the task with handling Schezo's botched phrasing. For example, in the very first encounter with him, he utters his catchphrase to Arle as per RunningGag. While it is humorous to a Japanese player, it doesn't exactly translate well to a Western player. The localized version gave us ''this'' wonderful blunder.
*** Japanese Version:
--->'''Schezo:''' I am the Dark Wizard, Schezo! \\
Regardless of how many times it's repeated, I am no pervert. \\
I...only...want you!
*** English Version:
--->'''Schezo:''' I am Schezo the dark mage. \\
And I demand you stop screaming "creeper" at once! \\
[[DoesThisRemindYouOfAnything I prefer you to scream my name when we're together.]]
** Another notable change with the dialogue in ''Puyo Puyo Tetris'' is how sounds are handled. Instead of simply writing out stuff like "Ahhh" or "Hahaha", the dialogue describes the sounds in a literal fashion, causing [[http://i.imgur.com/JhSQaib.png some]] [[https://i.imgur.com/TRSfpIc.png rather]] [[https://i.imgur.com/FzTHGZB.png hilarious]] [[https://i.imgur.com/vIC1SeP.png descriptions]].
* WTHCastingAgency:
** Creator/KaoriNazuka as Draco elicits this reaction among the English fanbase, with an incredibly high-pitched voice that is much different than any other incarnation. You know it's bad when Ayame Kizuki, whose main job appears to have been designing instruction booklets and game packages, has a better-received portrayal than a professional voice actress. Though in fairness to Nazuka, her Draco is arguably a better fit for Draco's [[TheDitz characterization]] in the Sega games.
** This was also the initial reaction to English Sig and Klug, given the ''very'' different takes on the respective characters. Time will tell as to whether this sticks (as in Draco's case), or if the fandom will warm up to them.
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