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Drinking Game / Puyo Puyo

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Drinking games for Puyo Puyo. For best (worst?) results, do this with jelly shots instead.

Gameplay

  • Take a shot every time someone selects Tsu rules.
  • Take a drink whenever someone does Nohoho*, Harpy*, or Suketoudara* stacking in a battle.
    • Take another drink if they somehow make a decent chain out of it.
    • Take a shot if you're the one doing it. Finish your drink if you win that way.
    • Drown your sorrows if you lose that way.
  • Take a shot when a player only rotates in one direction (except for arcade Puyo Puyo 1, where there is only one rotation button).
  • Take a drink whenever someone performs a 10+ chain.
  • Take a sip whenever someone calls a Chain a Combo. Take a drink instead if it happens during Puyo Tetris and Tetris is involved with Puyo (i.e. mixed Versus and Swap).
  • Take a shot whenever someone loses due to a single Garbage Puyo dropping on the third column from the left. Finish the drink if it was you that lost.
  • Take a drink if some Garbage Puyo blocks off a chain you've set up. Make it only a sip if the garbage doesn't affect it all or is helpful instead.
  • Take a drink if the defending player doesn't do enough damage to offset all of their Garbage Puyo.
  • Take a shot whenever someone does an All Clear.
    • Make it two if it's because the match starts with two sets of Puyo that are the same color, essentially turning the match into Rocket-Tag Gameplay.
    • Add another shot if your All Clear bonus gets fully canceled out. Finish the drink if the bonus gets canceled out by the opponent's bonus.
    • Finish the drink if the All Clear bonus ends up going unused for whatever reason.
    • Take a second drink if it's also just as you get the right color Puyo to start said chain.
  • Take a sip for every chain that pops after the opponent has already lost.
  • After four pairs of fishing for a specific color to set off a chain, take a sip for every pair that doesn't have the right color. Pour one out if the chain goes unused because of color drought.
  • Pour one out if a game is lost due to a misdrop. It happens to the best of us.
  • Also pour one out if a large pile of garbage falls right as you get the Puyo you need, especially if it's right after the frame you drop your last pair.
  • Take the amount of sips for every person that picks the same character as you.
  • Take a drink every time somebody (including you) selects Random in the character select and the game chooses Klug or Suketoudara.
    • Take two if someone (again, including you) voluntarily selects them.
    • Take three if they're both selected.
    • If playing Puyo Tetris 2, down the entire bottle if Klug's alt. voice is chosen.
  • Take a shot if someone voluntarily plays as one of the Big Bads (Satan, Ecolo, etc.).
  • Take a shot for every time you switch between English and Japanese voices.
  • Sun rules:
    • Take a sip for every Sun Puyo that's cleared.
    • Take a drink every time a Sun Puyo falls in a place you don't want it to (e.g. it blocks off where your chain starts).
    • Take a shot if Sun Puyo ends up finishing you off.
  • Yon or Yon rules:
    • Take a drink whenever somebody uses their super attack.
    • Are you fighting console Kikimora? If so, take a shot every time she avoids death by spamming her super.
    • Take a sip if the effect of the super has nothing to do with clearing garbage. Make it a shot instead if it's Arle or Doppelganger Arle's console super.
    • Speaking of console Yon, take a shot every time the stage gimmick drastically slows down a potentially quick match. Finish your drink if it actually makes matches FASTER.
  • Fever rules:
    • Take a drink when someone goes into Fever.
    • Take a shot whenever Arle is selected.
    • Take a drink if a Fever chain is flubbed, resulting in the next chain being shorter. Only a sip if throwing the chain was the only viable option (i.e. blocked off by Garbage).
    • Take a shot if someone loses by the fourth column from the left getting filled up (due to some dropsets having 2x2 pieces)
    • Finish the drink if someone loses within Fever mode.
    • For the single-player mode, take a shot whenever you lose in the WakuWaku course or within the first three stages of HaraHara.
  • Gimmick and otherwise non-standard rules (e.g. Underwater, Spotlight, Slots, etc.):
    • Take a shot if one of these modes is selected through the roulette or randomizer.
    • During Mission Mode, take a drink whenever someone snipes the objective.
    • Similarly, During Slots Mode, take a drink whenever someone snipes the roulette effect.
    • Take a shot if the Slots effect isn't particularly useful or even a hindrance (e.g. swapping fields when your opponent is near death).
    • Take a shot whenever you get a pattern you don't like in the Blocks mode.
  • During Puyo Puyo Tetris, take the desired amount of shots if one of the following happens:
    • One for every Back-to-back Tetris
    • Two for every T-Spin Double / Triple
    • One if someone does the 2-, 3-, or 4-wide strategy for Tetris
    • One every time somebody plays as Ess.
    • Two if another person plays as Zed or Ex against Ess.
  • Netplay-specific:
    • Take a shot for every Rage Quit you get.
    • Take an additional shot if the opponent did it to avoid getting demoted or if they'd lose their promotion.
    • Take only a sip for every player that runs away from you during matchmaking.
    • Save the drink if they quit on your promotion match. You're going to need to be sober for your next promotion battle.
    • Take a celebratory drink when you successfully win your promotion match. Only sip if you avoid a demotion, though.
    • Take a shot if you and your opponent both have a promotion chance at the same time, or a demotion risk.
    • Take two shots if one side has a promotion chance and the other has a demotion risk. Take another shot if the promoting player wins. Finish your drink if you were the promoting player, you bastard.
    • Finish your drink if you run into somebody who has the same character avatar as you. Down the entire bottle if your opponent has the exact same icon configuration from the borders, to the background.
  • Puyo Puyo Champions-specific:
    • Take a drink for every time someone plays as one of the former Quest exclusive characters. Take only a sip if Paprisu is selected.
    • Take a drink every time you run into somebody online who has a main-series character icon. If it's a Quest character, make that a shot.
    • Finish your drink if you lose by a Counter attack.
    • Down the entire bottle in sorrow if you lose by a "Lucky!" finish.

Story

  • Take a shot every time someone calls Schezo a pervert/creeper.
  • Take a shot for every Double Entendre you understand, you dirty-minded player.
    • Take an additional shot if it didn't come from Schezo's mouth.
  • Take a drink every time Lemres makes a reference to candy.
  • Take a drink when Yu makes a pun.
    • When it's somehow related to death, take two.
  • Take a drink every time Risukuma says "I love you!".
    • Take two if he says it in a foreign language.
  • Take a drink whenever a Dark Prince and Schezo Cock Fight happens.
  • Take a drink whenever Ringo freaks out.
    • Take an additional drink if it's because of ghosts.
  • Take a drink for every Unsound Effect that appears in Puyo Tetris.
  • Take a shot every time Ally talks about love.
  • Take a drink if Satan was at fault for the incident. A shot instead if it was Ecolo.
    • If Satan's the culprit, take another drink if he did it for Arle's attention.
    • Similarly, take another shot if Ecolo did it because he wanted to cause some chaos.
    • If it's revealed that neither of them were involved, spit it out, or wash it down with water.
  • Take a shot every time Tee makes a captain's report. Take two if any character questions it after. Take three if someone other than Tee makes one.
  • Is Marle talking about fun? That's a drink. Take two after she's freed from Squares' mind control. Speaking of, every time Squares mentions order, that's another drink.
  • Whenever Sig mispronounces Raffina's name, take a shot. Finish the drink if Raffina follows it up by loudly complaining about how he should know her name by now.
  • Japanese only: Take a shot whenever Klug hams it up while using a random Anglicism to make himself sound smarter. Jug the drink if he uses several Anglicisms that mean the same thing in quick succession.
  • Take a shot when someone insists the Shin Madou Monogatari timeline is canon. Take an additional shot when someone attempts to justify it, ranging from, but not limited to, the following plot ideas:
    • The Creator and Lilith, with Arle being the latter's reincarnation.
    • Dark Prince Satan was was once an angel named Lucifer before he turned against the Creator and sided with Lilith during First Ragnarok, a war between humans and angels. His betrayal led to his fall from the heavens, tearing his angelic wings off and was forbidden to use his former name, becoming Satan (in parallel to the original biblical story of Lucifer).
    • Arle's father went missing (worth noting that this plot idea went unused for Madou Monogatari: Big Kindergarten Kids).
    • Lagnus/Ragnus was the hero who killed Rune Lord (the Big Bad of 'Madou ARS' side 'S') when his girlfriend was kidnapped by him. Lagnus ended up trapped in Madou World for 300 years as an amnesiac because Rune Lord cast a curse on him before his demise and subsequent imprisonment in the imperial capital of Rana. (The hero who felled Rune Lord in the game was never mentioned).
    • Lilith was the wielder of Seraphim Orb (though Seraphim Orb was mentioned in Madou Monogatari: Non-sensical Final Test, its powers were never fully elaborated upon).
    • Arle killed The Creator during Final Ragnarok.
    • The Restart the World caused by Arle's battle with The Creator, leading to its recreation by the Dark Prince as it once was with no passage of time.
    • Everyone (except Arle) ceased to exist after being killed by Creator during and after Final Ragnarok, leading to Dark Prince recreating replicas based on everyone from what he knows and remembers about them.
    • Doppelgänger Arle is actually the original one, while the Arle we know is revived with Dark Prince's magic and half of her soul due to the aftermath of Final Ragnarok.
    • Satan / Dark Prince’s world follows a cardinal rule: “Only one version of a person is allowed to exist in the world. The strong will continue to live, while the weaker will disappear.”

Meta

  • Take a shot whenever someone refers to a character by their older spelling/naming. As a mercy rule, the Frankensteins are exempt due to which one being Frank or Stein not being specified.
    • Serilly -> Seriri
    • Dark Prince -> Satan
    • Ragnus -> Lagnus
    • Hoho -> Hohow Bird
    • Tartar -> Tarutaru
    • Demiserf -> Demon Servant
    • (2 shots) Raffina -> Raffine
    • (2 shots) Lidelle -> Rider
    • Donguri Gaeru as one word
    • Onion Pixie -> Onion Pixy
    • Dapper Bones -> Oshare Bones
    • Possessed Klug -> Strange Klug

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