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Smuggler and Companions

    The Smuggler 

The Voidhound

Voiced by: Kath Soucie (female smuggler), Maury Sterling (male smuggler)

"It's a dangerous galaxy. Freighter captains are a dime a dozen, but when the Republic needs someone who can get the job done, they always call me. I've got the connections, the talent, and the best starship there is."

An unaffiliated smuggler contracted to bring a shipment of weapons to the embattled Republic forces on Ord Mantell, things get off to a rocky start when the Smuggler's ship is stolen by a Separatist, starting a chain of events that take the Smuggler deep into the conflict with the Empire.


  • Ace Custom: The Smuggler's ship, once they recover it from Skavak is a standard light freighter that gets numerous special high-tech upgrades over the course of the first act to allow it to reach Nok Drayen's lost treasure.
  • Ace Pilot: Demonstrated during their introduction, where they manage to break through the blockade in orbit around Ord Mantell, dodging continuous heavy fire from the anti-aircraft guns, all the way until they touch down. In fact, the Smuggler's call sign in the Republic Armada (the ones that give you the Space Missions) is "Ace". It was "Crackerjack" for a moment until the Smuggler reconsidered.
  • Adventurer Outfit: There are various outfits that qualify for this trope, and they're usually intended for the smuggler.
  • Age-Gap Romance: A female Smuggler can have a short romance with Darmas Pollaran who is at least 20 years older than her.
  • All for Nothing: A male Smuggler who is in love with Risha may give her up, in order for her to marry Count Merrit Rineld and have a better chance of reclaiming her kingdom. In the end it turns out to be useless, when Risha fails anyway and the Count is killed.
  • All Girls Want Bad Boys: Female Smugglers can tell Corso this directly at one point in their own romance. Corso himself doesn't fit this at all, but Darmas Polloran, Skavak, and several of her other Optional Sexual Encounters do, and arguably one of the thematically better matches for her is Theron Shan in the expansions.
  • Anti-Hero: Light or Dark side, the smuggler is still a career criminal.
  • Badass Normal: They are fully capable of holding their own against Jedi, Sith, or just about anything else the galaxy can throw at them despite not having any powers.
  • Bavarian Fire Drill: Can resort to using this tactic on occasion.
    Corso: Unbelievable! One of these days you have to teach me how you do that!
  • Book Dumb: Potentially, though all smugglers are clever.
    Smuggler: I became a space captain so I wouldn't have to do homework.
  • Born Lucky: Alluded to be the reason the Smuggler is still alive, even though they face impossible odds at every turn.
  • The Captain: Well, the Smuggler is a freighter captain. You get a lot more back-talk than many of the captains on that page do though.
  • The Casanova: A male Smuggler in particular is able to do this. At one point you (and only Smugglers) can flirt with Satele Shan.
  • Catchphrase:
    • "I'm not one for causes, but... *Insert X reason why they'll go along with it*".
    • (When asked to do something incredibly dangerous) "I wasn't planning to live forever anyway. I'm in." Or if playing the more cautious route, "Dying wasn't on my agenda for today."
    • "What's the upside for me?" is heard often by any Smuggler trying to boost their credit count.
    • "It's hard to be humble, knowing how great I am."
  • The Charmer: Smugglers often use their quick wit and affable personality to turn enemies into allies and get the outcome they want without firing a single shot.
    Smuggler: I could charm the horns off a Krayt dragon.
  • Chekhov's Skill: Or rather, Chekhov's lack of a Skill. Risha compares someone to a padawan and the Smuggler has the option of asking what that is. This lack of knowledge on the Jedi Order would explain why they fall for Guss's very bad imitation of a Jedi Knight.
  • Chick Magnet: Or Dude Magnet. Both male and female Smugglers have this effect on members of the opposite gender. Many people compliment them on their good looks — sometimes without the Smuggler flirting first!
    Makeb Citizen: [to the Smuggler, as they're delivering a passionate speech about sympathizing with the plight of Makeb's citizens] I love you!
    Smuggler: [Not missing a beat] (Male): Back atcha, gorgeous. (Female): You too, sugar. Anyway— [continues their speech]
  • Clear My Name: The Smuggler's goal on Voss.
  • Cool Starship: The only class to actually start with one already in their possession, it's promptly stolen by Skavak and necessitates having to track him down to recapture it. The Smuggler's Corellian XS Stock Light Freighter is later upgraded by Risha during the hunt for Nok Drayen's treasure to make it the only vessel capable of safely traversing the Long Shadow, a region of space on the edge of the galaxy, containing a massive black hole.
  • Deadpan Snarker: Receives more snarky dialogue options than the other Republic classes. One of the more glorious ones occurs during the Esseles flashpoint:
    Sith Acolyte: At last... a Jedi! A true Sith must have true challenges.
    Smuggler: You guys talk. I'll wait, right over here.
  • Declaration of Protection: The Light Sided Smuggler can invoke this towards Bowdaar on Nar Shaddaa, who at the time was being kept as a "pet" by Drooga the Hutt.
  • Did You Just Flip Off Cthulhu?: Yes, starting with that incident on Ziost. A Smuggler can flirt with Cthulhu, Troll Cthulhu, imply he's Compensating for Something, and so forth. An Outlander Smuggler is pretty much flipping both birds to Cthulhu by going up against Valkorion and his kids.
  • Did You Just Romance Cthulu:
    • Well, flirt, but still in the spirit of it. A male smuggler has the option to ask Satele Shan out for dinner. She politely declines.
    • Taken a step further in the Ziost storyline. The Smuggler can flirt with the Emperor, regardless of gender. They are the only ones who can do this, and it's the only time in the game he's ever taken off-guard.
  • The Don: By the end of their storyline they can potentially end up as one of the most prominent crime lords in the galaxy.
  • Dressed to Plunder: On Rishi, which is basically the Star Wars equivalent of Nassau when it was a pirate sanctuary, you can obtain pistols that look like flintlock pistols and tricorne hats.
  • Everyone Calls Him "Barkeep": Well, Captain, actually, although the Smuggler seems to prefer this over the other titles they're awarded.
  • Everyone Has Standards: The Light Side Smuggler may be a career criminal, but they despise pirates, slavers and those involved in the spice trade.
  • Expy: Of Han Solo. Their ship is very Millenium Falcon-looking, they get their own Wookie sidekick/bodyguard and the male Smuggler even has a princess as a Love Interest, with a similar dynamic to boot! The creators confirmed that the Smuggler's place as a Republic class was inspired by Han's loyalty to the Rebel Alliance during the Original Trilogy; sure enough, they have a similar storyline by starting as an independent contractor before being recruited as a Republic Privateer. Elements of Dash Rendar are also present. By the end of the class-quest series, a Light Side smuggler has essentially become the era's Talon Karrde — a major underworld kingpin, arguably the most powerful in the galaxy, who nevertheless is a staunch Republic supporter willing to use their criminal empire on its behalf.
  • Face–Heel Turn: The Dark Side ending involves forsaking the Republic and becoming a full-on pirate/criminal/crime boss that goes after both sides. Humorously, since this happens in the chaos of the Corellian war, nobody can prove your culpability and the Republic is all too happy to keep employing you in future content.
  • Fight Magnet: Freely admits that they tend to attract a certain level of danger.
    Smuggler: I've been shot more times than a family holo-camera.
  • From Nobody to Nightmare: You started out as a small-time gun runner operating on Ord Mantell, by the end of the story, you will have a significant portion of the galactic criminal underworld under your command.
  • The Gadfly: They love deploying quips and snappy remarks, especially to wind people up. Their particular strand of manipulating stupid people is straight-up Bugs Bunny.
  • Good Bad Girl: A Light Side female Smuggler will flirt and optionally sleep with almost any man she meets, but has her heart in the right place and always does the right thing.
  • Good Is Not Soft: Light Side options will occasionally involve pointing a blaster at someone's head and telling them to run.
  • Groin Attack: The aptly-named Dirty Kick heroic moment ability kicks the opponent's crotch. And it'll work on anyone unless they're a boss with a specific immunity to stun. So you'll see droids and weird abominations crease up when you kick them in the gonads.
  • Guile Hero: No force-powers, no military training, the Smuggler has to make do with just brains, luck and a blaster.
  • The Gunslinger: Hand-held blasters are their personal weapons of choice. The two special classes divide which guns they use. The Gunslinger, the pure DPS class, uses two blasters at once, while the Scoundrel, the secondary class, packs a scattergun as a backup weapon and can branch off as a Combat Medic or a Stealth Expert who excels as sneak attacks.
  • Hidden Depths: Most characters you meet write you off as just another dumb, common criminal. While the Smuggler can be played as Book Dumb, nevertheless they always prove them wrong by showing just how clever, resourceful, and persistent they are.
  • Hypocrite: Potentially, regarding Skavak. The Smuggler runs across many of his former pawns, and can always chew them out for being dumb enough to trust Skavak. Never mind that you got duped by him same as everyone else when you first met him...
  • Idiot Hero: Can give off this impression, and is even called such by a few characters. Although whether the Smuggler really is dumb or not depends on the player.
  • Indy Ploy: The Smuggler's MO. They freely admit to anyone who asks that most of the time they make things up as they go along.
    Smuggler: [to HK-51] There's always a method to my madness, pal — even when there isn't.
  • Informed Attractiveness: The number of people who talk about the Smuggler being 'radiant', 'pretty', 'gorgeous', etc. is astounding. More so, if the player decides to make them unattractive on purpose.
  • In Harm's Way: The Smuggler can claim the reason they became a spacer is that it's just so much more exciting than regular, boring life.
  • Intrepid Merchant: Technically, the Smuggler is just a merchant who doesn't mind bending the law a little for the sake of profit and loves wandering the galaxy in search of opportunities.
  • It's Personal: Makes it clear that Skavak will not get away with stealing their ship.
  • I Want My Beloved to Be Happy: A male smuggler who is in love with Risha, can convince her to marry Count Merrit.
  • Just Like Robin Hood: Can be played this way if Light Side, especially if you tend to charge authority figures but lend a free hand to the poor and downtrodden (or even give them much-needed money).
  • Lighter and Softer: The Smuggler class story tends to be this in comparison to all the others. The hero? A Book Dumb Loveable Rogue who can hit on anything and everything, with sidekicks like a very snarky princess and a Calamari con artist; and whose encounters include a ridiculously narcissistic Sith who can't wrap her head around anybody not wanting her; an incredibly sheltered Jedi who is so ridiculously sheltered that all your attempts to flirt with her fall on deaf ears; a presumably ultra-evil Imperial bureaucrat who turns out to be an incredibly incompetent and hedonistic glutton, and finally a vile but very sarcastic Imperial admiral who is always up for a battle of words with the hero.
  • Loveable Rogue: Clearly intended to be played as such.
  • "Metaphor" Is My Middle Name: In response to being told they'll be amply rewarded for doing a job, they can say:
    Smuggler: "Amply rewarded" is my middle name!
    Doctor Vernan: Your parents must have been fascinating people.
  • Mob Debt: In a Whole-Plot Reference to Han Solo's Story Arc in the original trilogy, the Smuggler starts out running a shipment of blasters for mob boss Rogun "the Butcher" Mattrik, only for their ship to get stolen by Skavak before they can make the delivery. Skavak fences the blasters to the Imperial-backed Mantellian separatists to make room for a Chekhov's Armory, and Rogun blames the Smuggler for it, forcing them to spend the rest of their class story trying to get him off their back.
  • Most Definitely Not a Villain: Whether it be a Suspiciously Specific Denial when accused of smuggling or convincing guards that there is a dangerous criminal about, despite being the only person standing in a room filled with dead bodies.
  • Mythology Gag: On Rishi, the player character is approached by a Rodian who starts to antagonize him. While every other class has a broadly similar array of available reactions, only the smuggler gets the option to [shoot first].
  • Never Hurt an Innocent: The Light Side Smuggler has no issue with breaking the law, as long as innocent people don't suffer for it.
  • Nom de Guerre: In starship battles, the Smuggler's callsign is "Ace". They first suggested "Crackerjack" but decided against it.
  • Only in It for the Money: Can definitely be played as this.
    Smuggler: The Republic's a big, self-righteous pool of money, and I've got swimming privileges.
  • Persona Non Grata: Implied to be this on a few worlds. When first arriving on Coruscant, the Smuggler is immediately red-flagged by security, forcing Corso to distract the droid while they subtly rewire the console. Cue the Droid happily greeting them again as "Admiral Numinn".
  • Privateer: For the Republic, starting with Chapter 2. But it was all part of a plan by Imperial Intelligence to manipulate you into doing their bidding. The end of the class-quest storyline (on the Light side and neutral paths) ends with the Smuggler being offered renewed sponsorship in the role.
  • The Pollyanna: The Smuggler gets lots of chances to maintain an upbeat, cheerful attitude, even at the prospect of flying into certain danger or doom.
  • Quick Draw: Best demonstrated on Alderaan, where the Smuggler can stand in as the champion for a noble family during a formal duel. Despite being an expert duelist responsible for killing several men in previous bouts, the Smuggler quickly proves to be the better marksman.
  • Rape, Pillage, and Burn: Sums up the dark side ending.
  • Red Is Heroic: Optional, but the default Interstellar Privateer outfit they wear in the CC and their starting armor on Ord Mantell definitely invoke this.
  • Really Gets Around: Has nearly as many one-night stands as the Imperial Agent. Lampshaded by Corso when, after reaching the end of his character arc, he promises to help sort out the inevitable mess over any children that come out of the woodwork.
    Smuggler: You know something I don't?
    Corso: All the ladies you get? You really think there's no little captains running around the galaxy?
  • Refuge in Audacity: Frequently delves into this. Surrounded by enemy corpses and able to BS the guards into thinking they aren't the cause? Hacking a computer to have the protocol droid address them as a fleet admiral? Marking the guy who stole their ship as a carrier of "Bothan Nether Rot?" Flirting with the Sith Emperor? Implying said world-destroying abomination is merely Compensating for Something? Yeah. The more outrageous it is, the more likely the Smuggler did it.
  • Screw the Rules, I'm Doing What's Right!: A Light Side Smuggler has many opportunities to invoke this. Being a scamp on the run from the law (until becoming a privateer), they are best-suited to bunny-hopping the red tape that ties many a Jedi and Trooper's hands in order to help people.
  • Seen It All: The Smuggler is rarely fazed by the bizarre tasks they're asked to perform, often alluding to similar ridiculous events in their past. Like the time they served with a captain who decided to smuggle illegal grenades inside his own body to avoid customs officials.
  • Single Woman Seeks Good Man: A female Smuggler who romances Corso comes across as this, especially if she turns down the morally dubious criminal underworld types she surrounds herself with.
  • Sliding Scale of Beauty: The Smuggler seems to be considered World Class Beauty, with several people mentioning how attractive they are.
  • Space Pirate: The closest thing out of all the playable characters. You even become an officially sanctioned Privateer for the republic, of course this comes with the huge caveat that you don't actually get to commit piracy in space at any point outside of very linear story moments.
  • Talking Your Way Out: They can try this, their generous offers ranging from flirting to bribery.
  • Troll:
    • On Coruscant, the Smuggler can ask a computer hacker to help them ruin Skavak's reputation by listing him in the Republic database as a plague carrier with numerous sexually-transmitted diseases. Even Skavak is amazed that you could stoop to such levels.
    • They flirt with Vitiate and then implying he's only in the world-destroying business due to a small "equipment" size.
  • Uncertain Doom: If the Smuggler did not become the Outlander in Fallen Empire, the codex states they disappeared sometime during the invasion.
  • Unwitting Pawn: To Imperial Intelligence. Your entire career working as a Privateer for the Republic was orchestrated by their agents within the Republic. Luckily, you turn against them once you find out.
  • Venturous Smuggler: As a thinly-veiled Expy of Han Solo, the Smuggler's storyline has them rise through the criminal underworld from Running the Blockade on Ord Mantell to becoming the Voidhound.
  • Villain Protagonist: If Dark side, Unlike the other Dark-side Republicans, whose cruel actions are motivated by their loyalty to the Republic, the Smuggler does not feel that loyalty and ends up betraying the Republic in the Dark-Side ending.
  • Wandering The Galaxy: Can invoke this when Corso inquires why they fell into their line of work.
  • Weak-Willed: Can potentially be played as such. Though most of the class storylines see you face off against force persuasion by Jedi and/or Sith the Smuggler is the only one who can voluntarily choose to accept a Mind Trick. Specifically on Tatooine during the clash between Vaverone Zare and Nariel Pridence, Vaverone can try and mind trick the Smuggler. While there are also dialogue options for mocking Vaverone or ignoring her the player can choose to reply 'Okay' and attack Nariel.
  • You Kill It, You Bought It: Upon killing the Voidwolf, the Smuggler gains control of his pirate fleet and is given the choice of either turning them into a Republic privateer fleet, take command of them to be a crime lord that attacks both sides or to simply walk away.
  • You Know I'm Black, Right?: When Corso expresses surprise that you agreed to become a Republic privateer since he didn't think you were that passionate about the war, an alien Smuggler can point out that The Empire tends to enslave anyone who looks like them. (Doubly poignant if playing as a Twi'lek or Zabrak.) Corso then kicks himself for not realizing it sooner.

    Corso Riggs 

Corso Riggs

https://static.tvtropes.org/pmwiki/pub/images/corso_riggs.png
"Now you're dumb, ugly, and dead!"
Voiced by: Troy Hall

Corso Riggs is a cheerful, disarmingly optimistic mercenary soldier. Raised as a rancher's son on the rough frontier of Ord Mantell, Corso developed a mixture of naive innocence and primitive toughness, wrapped with old-fashioned chivalry.

In addition to his gung-ho enjoyment of a good, dirty fight and his encyclopedic knowledge of weapons, Corso remains a ray of sunshine in even the worst circumstances. He has no sense of his own mortality and is absolutely convinced that he's going to live forever. Corso also has a soft spot for damsels in distress, even when they clear they're no up to no good.

He's also a potential love interest for the female smuggler. Originally, he was the Smuggler's ranged tank companion.


  • Always Save the Girl: His philosophy on most women he meets, even antagonistic ones.
  • Anti-Hero: Even though he's very nice, he's still a hired gun for a criminal.
  • Ambiguously Brown: Though it can be changed with some customization. (It's worth noting his cousin Rona is black, so at the very least it's possible he's biracial.)
  • Battle Couple: With a Female Smuggler, if romanced.
  • Be Yourself: If romanced, he briefly tries to act like the suave, smooth-talking guys who hit the female Smuggler up at every port. She can go along with it or not, but either way Corso eventually realizes he doesn't need to be like those other guys to be with her, and shows her love in his own way: by giving her a weapon.
  • Beware the Nice Ones: Corso is one of the sweetest companions in the entire game, despite being a mercenary, but he absolutely despises Separatists, even willing to kill one who's already surrendered.
  • Big Sister Worship: He completely adored and looked up to his older female cousin Rona when he was a kid, as she was so smart, fun, and always getting into exciting adventures that she let him in on. He also admired how she always found ways to raise money to help people who were hurt by corrupt authority.
  • Broken Pedestal: Upon learning that his cousin wound up dealing in spice and became a remorseless gang leader.
  • Call to Agriculture: Near the end of his romance, he expresses a desire for you two to settle down in a ranch somewhere. The female Smuggler can reciprocate.
  • Clingy Jealous Guy: Always disapproves whenever the Female Smuggler flirts, and even dislikes it if she hooks up with someone if she's not romancing Corso himself. (He often, but not always disapproves of a male smuggler sleeping his way through the galaxy.) Is usually Played for Laughs, though if you've initiated a romance with him and haven't broken it by the start of chapter 3, you can't break up with him. At all. As in, pick the cruelest or rudest options one conversation, and the next one he's still going on one knee to propose.note  You're counted as still having a relationship with him until he returns after Eternal Throne, whereupon he seems to have matured a bit in your years apart and is willing to break it off.
  • Description Porn: When it comes to his weaponry, he describes their appearance and destructive capability in loving detail.
  • Dogged Nice Guy: If resistant to his romance. If you reciprocate past a certain point he becomes somewhat of the Entitled to Have You type, and even if you aren't in a relationship, while he doesn't outright say it, he's clearly jealous and upset about the female Smuggler saying "no" to him (or "yes" to others).
  • Double Standard: Zig-zagged. He's fine with killing men and hates hurting women, but has a somewhat more fair-minded attitude about sex. He disapproves of promiscuity in general, and dislikes a Smuggler of either gender having a fling at every port—but his irritation doesn't come to the fore as quickly with a male smuggler. That said, by Voss, every smuggler companion, regardless of their relationship with the smuggler, is generally tired if the player has them behave as an incurable horndog.
  • Dreadlock Warrior: Downplayed; they're tied up in a ponytail of sorts in his default appearance.
  • Expy: His story of being a farm boy who is brought onto a galaxy-spanning adventure has some very noticeable parallels to Luke Skywalker. Though he is very different from Luke in personality, and he isn't force sensitive.
  • Fandom Rivalry: In-universe, Corso gets into a number of holonet forum arguments with other weapon enthusiasts about which weapon is best for which situation.
  • Friends with Benefits: Averted. The relationship starts off casual, though Corso quickly realizes it's not enough for him and he wants a committed, monogamous relationship.
  • Gameplay and Story Segregation: In conversation it's implied he has a weapon of every type (except probably a lightsaber), one for every possible situation. In the game, he only ever a) uses pistols, b) the one he starts with or you give him in every situation. (It was worse before the companion retool in 4.0 and 5.0, where he was shown to own no less than three named pistols—Torchy, Flashy, and Sparkles—but could only equip blaster rifles.)
    • Viidu alludes to Corso being reckless in battle, and his dossier notes he has no self-preservation instincts and seems convinced he'll live forever. Prior to the companion retool, he would fly into battle on jet packs screaming "Yee-haw!" and draw enemy aggro tank-style even though he used a blaster rifle. Now, he just hangs back and shoots from a regular blaster pistol, making his recklessness in combat more of an Informed Attribute.
  • Good Ol' Boy: Was raised as a farmer's son before separatists killed his family. One of his battle cries is even "Yee-Haw!"
  • Good Is Old-Fashioned: Even admits that some of his values and sensibilities tend to come across as this. He also disapproves of a Male Smuggler's tendency to hook up with a different girl in every port.
  • Guide Dang It!: The game doesn't make it clear that it considers you in a romance if you don't tell him to "Sleep It Off" when he drunkenly comes onto you in your ship. Not to mention if you initiate a romance but want to break things off you needs to do so before the end of Chapter 2, or you won't be able to get rid of him at all until he turns up after Eternal Throne.
  • The Heart: Of the Smuggler's crew. Choosing compassionate options will always earn approval with him.
  • Hidden Depths: Volunteered at a post-war relief effort when he was fourteen, and traveled around the galaxy for a few years after his parents were killed by separatists, returning to Ord Mantell shortly before meeting the Smuggler. Said Smuggler can lampshade this.
    Smuggler: I thought you never left Ord Mantell!
  • Hired Gun: To Viidu when you meet him. Becomes one for the Smuggler after Ord Mantell.
  • I Call It "Vera"/Giver of Lame Names: Every weapon he owns has a name. Unfortunately, his taste is somewhat...uninspired. Torchy, Hewey, Flashy, Scorchy...
  • In Harm's Way: The main reason he likes traveling with you is roaming the galaxy and getting between trouble and other people.
  • Insecure Love Interest: Probably more than any other love interest in the game. He often mentions how a female Smuggler deserves better than his crude attention, and feels that he's not good enough for her since he's a simple farm boy rather than the suave, charming, smooth-talker he feels she deserves.
  • In Touch with His Feminine Side: Emotional example. Of all the Smuggler's crew, he's the most emotionally vulnerable and sentimental.
  • In Vino Veritas/Liquid Courage: He plucks up the nerve to tell a female Smuggler he's into her when he's completely hammered. If she flirts back he even lewdly comes onto her, before admonishing himself and saying she deserves better. If she tells him to sleep it off, he beats a hasty retreat.
  • It's Personal: He wants to hunt Skavak as much as you do—that creep stole his very favorite blaster!
  • Just Like Robin Hood: How he sees his cousin Rona. (And a Light Side Smuggler.) While she was a wild trouble-maker who often stole money, she always put it toward helping people. This convinced him that following the law and being a good person were completely separate. Which makes his Broken Pedestal moment hit that much harder.
  • Keet: As excitable as a squirrel on a sugar and caffeine high, and you could fit his sense of self-preservation in a thimble.
  • The Lancer: Corso is there to point out the great leaps in logic/sense the smuggler might miss, but is just as excitable and trigger happy.
  • Men Are the Expendable Gender: He has no problem killing tons of men, but thinks hurting women is wrong. If the female Smuggler tells him she doesn't need protection, he agrees, but still believes he wouldn't be much of a man if he didn't give his life to protect hers anyway.
  • Morality Pet: The nicest of the Smuggler's companions, he is most likely to disapprove of unethical actions and is the only one for whom the pursuit of profit is not automatically a good thing.
  • My Greatest Failure: Regrets being unable to save his family, as his weapons had been locked away.
  • My Sister Is Off-Limits: When a Male Smuggler expresses interest in meeting his cousin Rona, Corso immediately begins to rethink his plans of introducing them. When you finally do meet her, he disapproves if you take the option to flirt with her.
  • Nice Guy: Really, the most genuinely nice of the Smuggler's companions. Akaavi can't believe he's involved in the mercenary business and even the criminal underworld in general, considering his virtuous outlook.
  • O.O.C. Is Serious Business: When dealing with the separatists, he becomes a lot darker and more violent, bordering on He Who Fights Monsters.
  • Politically Incorrect Hero: Downplayed. The PC occasionally has options to call him on mildly racist remarks about nonhumans: for example, that "that blue guy"—referring to Drooga the Hutt's Twi'lek majordomo—"has a name". He isn't outright bigoted: he comes off more as well-meaning but unsophisticated and occasionally clueless.
  • Questionable Consent: The romance officially kicks off with him propositioning the female Smuggler when he's so drunk he can barely stand. Some flirt options imply that she takes him up on that offer, despite being stone sober herself. Considering he's definitely too shy and prudish to come onto her when sober, the fact that she takes advantage of him while he's drunk gets very questionable very quickly.
  • Sad Clown: Downplayed. He's generally cheerful and upbeat, but inside he's still hurting from losing his family to Separatists and being exposed to the horrors of war too young during his time with the post-war relief effort.
  • Screw the Rules, I'm Doing What's Right!: Approves when the Smuggler breaks the law to help people. Could also explain why he's a hired gun instead of a soldier, despite his staunch morals. He's seen firsthand how Republic politics (especially the Treaty of Coruscant) have left many war victims worse off than before. Most Republic soldiers have to follow orders even if they hurt citizens, whereas hired guns can pick and choose which employer they want. And when you first meet him, Corso is working with Viidu and Skavak to smuggle in weapons to help fight the Separatists.
    Corso: [My cousin] made me realize that following the law has nothing to do with being a good man.
  • Self-Deprecation: Isn't above cracking jokes at his own expense, and approves of good-natured ribbing from the Smuggler.
    Juul: It's really dangerous down there. You won't last five minutes.
    Corso: We're pretty good. I bet we last ten!
  • Shadow Archetype: He has some similarities to Andronikos Revel: two bluff and honest underworld fighters with itchy trigger fingers who love traveling the galaxy looking for excitement. However, while Corso is cheerful, compassionate, and idealistic about being a hired gun, Andronikos is brooding, vicious, and revels in the violence his job entails. Corso also tends to name his blasters, while Andronikos avoids naming his weapons to avoid getting attached. They're both also implied to fall fast and hard for the female PC, but if the Smuggler doesn't reciprocate then Corso quickly becomes a Dogged Nice Guy, while Andronikos never flirts unless the female Inquisitor makes the first move; furthermore, Andronikos has a long train of Amicable Exes prior to the Inquisitor due to his Commitment Issues, while Corso mentions having had a fiancee on Ord Mantell before the civil war started and rather formally asks the Smuggler for "permission to seek your hand".
  • Silly Rabbit, Idealism Is for Kids!: On occasion the Smuggler can query why he's so fond of a lifestyle that can potentially involve some pretty dreadful deeds and choices, and many conversation options, especially early on, cause the captain to lose patience with his incessantly moral conversation subjects. All of these choices lose affection with Corso, who doesn't see why you think so little of him having a moral stance despite not working for the Republic.
  • War Is Hell: Joined a volunteer organization helping refugees displaced by the war when he was fourteen. After two months out there..."well, let's just say there are no kids in war zones."
  • Wouldn't Hit a Girl: He dislikes violence against women as that was part the values instilled in him by his parents. He worries that this makes him old-fashioned and patronizing. The odd thing is, he sometimes extends this to women who might deserve to get killed, or who have deliberately planned to put themselves in danger to help someone else.
    • As a specific example, you discover at the end of the Ord Mantell storyline that Viidu's girlfriend, Syreena, was The Mole for Skavak, but that he abandoned her to her fate once she did what he wanted, in true Skavak fashion. If you kill her, he complains; if not, he says he's glad you didn't. You can point out in either case that she betrayed you and killed Viidu; in the case of the former, he gives you a typical "Yes, but..." response, but in the latter case he replies that he knows — and instead of killing her, he'll spread the word about what she did, presumably so that the Republic equivalent of the police want a word with her.

    Bowdaar 

Bowdaar

https://static.tvtropes.org/pmwiki/pub/images/bowdaar.png
"You honor Bowdaar with freedom. Bowdaar honors you with strength."

The mighty Wookiee gladiator named Bowdaar has spent over a century facing countless opponents without ever losing a match. He solidified his title as the galaxy's greatest gladiator when he defeated notorious Wookiee-hunter Karssk on Ord Mantell. The more gullible underworld scum whisper that Bowdaar is an immortal creature who can't be killed, but those who have faced him and lived know that he is simply the best there is.

On the surface, Bowdaar may seem like a simple-minded brute, but nothing could be further from the truth. Case in point: Bowdaar eventually discovered the identity of the Trandoshans who first captured and enslaved him. One night in an arena on Loovria, Bowdaar learned that his former captors were sitting in the stands. An unfortunate "weapons malfunction" caused the drunken Trandoshan slavers to meet an untimely—and extremely messy—end.

Bowdaar is the second companion to be acquired, on Nar Shaddaa. Originally, he was the Smuggler's melee tank companion.


  • Big Eater: Natch for a Wookie, who are infamous for having an appetite to match their statures, and Bowdaar certainly isn't picky or conservative when it comes to eating.
  • The Big Guy: Literally. Like most Wookiees, he's two meters of solid, furry muscle, and he wades into battle swinging a vibrosword. The only other companion his size is Khem Val.
  • Bilingual Dialogue: As is standard for Wookiees, he's physically incapable of speaking Basic but has no problem understanding it, nor does the Smuggler or the Outlander have any problem understanding his Shyriiwook.
  • Blood Knight: Bowdaar is actually a person of rather high morals regarding doing the right thing over the legal thing and helping the helpless, but his greatest joys are combat and violence rather than peaceful pursuits.
    "Facing an endless army of worthy foes under an open sky. That is my dream."
  • Expy: He's clearly meant to invoke Chewbacca, being the Wookiee companion of a smart-mouthed smuggler who saves him from slavery. However, he shares more character traits with Zalbaar...who, oddly enough, was another Chewbacca Expy.
  • Fantastic Racism: Bowdaar absolutely hates Trandoshans, calling them 'filthy lizard men' and proudly admits that he enjoyed killing them in arena fights. It is understandable, since many Trandoshans hunt Wookies for sport and skin them (even the otherwise heroic Consular companion Qyzen Fess does it!), and there's a lot of bad blood and racial tension between the two species. In fact, it gets to the point where some of his dialogue regarding them dips into Ax-Crazy... and he's one of your more moral companions, by the way.
  • Foe-Tossing Charge: Can do this to lesser enemies with many of his abilities.
  • Genius Bruiser: He's actually very wise, in a "barbarian sage" kinda way, and he has very good instincts about not trusting Obviously Evil characters you come across. And, as noted in his backstory, he's quite capable of subtle plotting and long-term thinking.
  • Gentle Giant: Played with. Bowdaar is a pretty pleasant guy when hanging out with his friends "off the clock," but he's also a brutal warrior who revels in violence and loves to kill - provided they're the right people, of course.
  • Gladiator Revolt: Trying to invoke this trope when you meet him on Zakuul. He's gone back to pit fighting in Zakuul's underworld, but he uses his prize winnings to buy and train other slaves to revolt against the Eternal Empire. If you aren't a Smuggler, you help him raise money to liquidate the inventory of a rival.
  • Heroes Prefer Swords: His weapon of choice is a vibrosword, and he's a Gentle Giant and former gladiator who turns into a liberator of slaves in the expansions.
  • I Need to Go Iron My Dog: He comes up with some rather creative reasons to excuse himself when it looks like the Smuggler is about to get to know somebody better. On Alderaan, e.g.:
    Bowdaar: I want to climb a tree before we leave. I'll be back...
  • I Owe You My Life: Averted. Bowdaar compares the Wookiee Life Debt to slavery...though he's still ferociously loyal to the smuggler for freeing them.
    Smuggler: That sounds like slavery. Or, worse, marriage. No thanks.
  • Made a Slave: He was taken as a young Wookiee to be made into an arena gladiator, until he was the best in the galaxy. Unusually, he eventually realized that he rather enjoyed being a gladiator, if not the slavery that accompanied it.
  • Third-Person Person: Usually a part of his Badass Boasts, with him referring to himself in the first person the other half. Probably an artifact of his days in the arena.
  • Undying Loyalty: To the Smuggler. More or less.
  • Vibroweapon: Uses some sort of sword, usually a vibrosword, in-game.
  • Warrior Poet: On the topic of slavery, he sometimes forgets he's free. And then he remembers, "And it's like the sun rising."
  • Younger Than They Look: Despite having being a gladiatorial champion for a hundred years, Bowdaar is still in his prime, both because he is a Wookiee and because he was enslaved as a child. (Though there are customizations that make him look older.)

    Risha 

Risha Drayen

https://static.tvtropes.org/pmwiki/pub/images/risha_drayen.png
"Normal jobs are for people who aren't smart enough to earn a real living."
Voiced by: Tara Strong

The daughter of a vicious crimelord and also heir to a planet's throne, Risha is a fundamentally good person hardened by years of seeing and enduring the ugliest parts of the galaxy. Bitingly sarcastic and often selfish, Risha nevertheless joins the Smuggler at the end of Act One. Romance option for male Smugglers. Originally, she was the class's ranged damage companion.


  • Battle Couple: With a male Smuggler, if romanced. In an inversion of the Smuggler, she's a think-first, shoot-later type. Preferring to act when she's got an ironclad plan.
  • Betty and Veronica: With Akaavi, complete with competing affection for a male smuggler. Though depending on which traits you compare, it's more Veronica and Veronica or even Betty and Betty.
  • Brainy Brunette: She a talented starship mechanic with extensive knowledge and connections on the galactic criminal underworld. Her personal storyline also shows that she is very talented in political manipulation.
  • Blue Blood: A royalty in exile from the planet Dubrillion.
  • Chicks Before Dicks: If the female Smuggler encourages her to marry Count Merritt Rineld, Risha eventually admits she's getting fond of her fiance, but her friendship with the Smuggler will always come first.
  • Childhood Friends: With Vette.
  • Clingy Jealous Girl: Risha tends to disapprove when the male Smuggler flirts with anyone besides her, but keeps sharp words to herself unless they're in a relationship. Although, to be fair, the Smuggler often gives her plenty of reasons to act that way.
    Risha: (after the Smuggler has flirted one times too many with Marshal Cavarat) Just drop out of hyperspace right now, Captain. Say goodbye, tip your hat, get on the shuttle, don't make any sudden moves.
  • Cold Sniper/Friendly Sniper: A bit of both.
  • Cool Big Sis: She was formerly this to Sith Warrior companion Vette, who served with her father's crew when they were young. They never actually meet back up onscreen, and Vette can potentially die in the expansions.
  • The Cynic: She was raised by a violent gangster and then left behind by him by the age of eleven and had to fend for herself in the criminal underworld. Her experience made her quite cynical in her outlook in life.
  • Deadpan Snarker: Her wit is as dry as a Tattoine summer. An equally-dry smuggler can result in them having some Snark-to-Snark Combat.
  • Disappointed in You: Her dismissive tone when addressing the body of her father (who had just finished his dying words expressing disappointment in Risha for not betraying the Smuggler) implies she was equally disappointed in her father, whom she looked up to in her youth but turned out to be just as scheming, backstabbing and elitist as their ancestors that were ousted from the throne in the first place.
  • Entitled Bastard: Averted. Unlike her father, she has no illusions about her claim to the throne. She's aware that her ancestors schemed and backstabbed their way to power like every other noble, and that she will have to do the same to reclaim it. She simply feels she'd make a good queen because she's seen how the other half lives, and can use that knowledge to bring prosperity to her people and political stability among the nobility.
  • Expy:
    • Of Leia. An intelligent royalty in exile who is both snarky and sarcastic and travels the galaxy with a smuggler. Her romance with a male smuggler is also a case of Belligerent Sexual Tension and Defrosting Ice Queen. The main difference is that Risha, while not amoral, is much more coolly pragmatic than the more fiery and principled Leia.
    • To Daenerys Stormborn from A Song of Ice and Fire. A Princess in Rags born in exile after her (tyrannical) father/grandfather was dethroned by rival noble families, lost her mother young, has been hunted by political rivals her whole life, and a a free range child who has to struggle to gain resources to reclaim her family's "rightful" throne. Like Daenerys, she knows she'll have to do some pretty awful things to retake her family's throne, but rationalizes that she'll bring prosperity to her people afterwards. It's also implied she doesn't really want the throne, but feels obligated to restore her family's legacy.
  • Fire-Forged Friends: While she starts off not trusting the Smuggler (and possibly vice-versa), by the end of Act 1 she makes it clear she now considers the Smuggler a friend because of all they've been through together, hunting down Nok Drayan's fortune. She even refuses her father's final command to kill them because of it.
  • Foreshadowing: The Smuggler can say some disparaging things about Nok Drayen. Every time they do so, Risha immediately corrects them with some pertinent information about Nok that justifies whatever he did. She cares and knows so much because she's Nok's daughter.
  • Free-Range Children: Was left to fend for herself by her father Nok Drayen, after he froze himself in carbonite at the age of 11 to navigate the criminal underworld on her own, to recover Nok Drayen's lost fortune and prove herself worthy of his legacy.
  • Glass Cannon: Back when she was the Ranged DPS character.
  • The Good Queen: What she wants to be. While Nok just wants to retake Dubrillion for revenge, Risha has lived in enough places where the people suffer under tyranny that she wants to be a generous queen who brings prosperity and political stability. Which makes it that much more tragic that her dream never comes to fruition.
  • I Have Many Names: According to the Encyclopedia, Risha has changed her surname a lot based on the circumstances of her schemes, with her real surname being a mystery. Turns out, it's Drayen.
  • In Harm's Way: Like the Smuggler, the real reason she can't bring herself to go straight is she loves traveling the galaxy, finding trouble and stealing all its credits.
  • Jerk with a Heart of Gold: She's one of the more pragmatic and calculating members of the crew, but she does have standards and is more than willing to defend those she cares about. Her dossier outright states that one gets the impression she'd be a better person if she only knew how, but growing up as a violent gangster's daughter in the criminal underworld has forced her to hide the "real" Risha under layers of biting wit and cynical defense mechanisms.
  • Happy Ending Override: Her accepting Politically-Active Princess status and coming to like her fiance come to naught in the expansions: Count Rineld is assassinated and Dubrillion is sacked by Zakuul.
  • Hidden Heart of Gold: Doesn't like showing or admitting it, even to herself. A good way to earn disapproval is to point out that hidden heart of gold of hers, which she'd rather pretend doesn't exist.
  • Mafia Princess: Heavily hinted at throughout Act One. Her father is later revealed to be Nok Drayen himself.
  • Mission Control: She charmed her way onto the Smuggler's freighter after Skavak stole it, baiting the hook with Nok Drayen's treasure. She's just as happy to work with the Smuggler after they take their ship back, and acts as the main quest giver in chapter 1 before joining the the Player Party after they finish planet #4.
  • The Mistress: Gender Flipped: one option if the male Smuggler romances her and doesn't encourage her match with Count Rineld is to become her paramour on the side, rather than officially marrying her and becoming king consort.
  • Number Two: The Smuggler can accept her request to become their first officer, after she points out that Corso, while an excellent sidekick, doesn't really know anything about running a starship.
  • Opposites Attract: Cold and cynical Risha can defrost for the Guile Hero Male Smuggler, or (if the Smuggler encourages her) the Nice Guy Merritt Rineld.
  • Perfectly Arranged Marriage: If the Smuggler encourages her, she enters one with Count Merritt Rineld—a mutually beneficial political contract to increase her chances to take the Dubrillion throne, and because the two genuinely care about each other. Which can make his death and Dubrillion's sacking by Vaylin's fleet that much more disappointing.
  • Royals Who Actually Do Something: Revealed towards the end of Act I to be the (exiled) heir to the Dubrillion throne. She intends to not only reclaim her stolen throne, but use it to bring prosperity to her people and political stability among the nobles.
  • "Shaggy Dog" Story: When she returns in Update 5.7 after her disappearance during the events of Knights of the Fallen Empire, it is revealed that her efforts in attempting to retake the Dubrillion throne have ended in failure, with Count Rineld, her main ally and possible fiance, being assassinated during peace talks, forcing Risha to go into hiding to avoid political enemies. Eventually, Dubrillion gets sacked by Vaylin's fleet.
    Risha: Dubrillion's gone, and my reign as queen ended before it began.
  • The Smart Girl: She is definitely the brains of the Smuggler's Rag Tag Bunch Of Misfits.
  • Tsundere: Type A. She's either insulting the Smuggler's attention span or retorting something snarky, especially when the Smuggler is spouting cheesy pickup lines, but she shows her softer side when he does something spectacularly heroic or romantic.
  • Vitriolic Best Buds: What her relationship with the female Smuggler can turn into, with affectionate insults flowing freely both ways. But they both stick up for each other no matter what and appreciate the other turning her acerbic wit on other people, while also encouraging each other to get some affection from men when they can.
  • "Well Done, Daughter!" Girl: It's implied part of the reason she wants to find Nok Drayen's fortune and recover her family's stolen throne is to make her father proud. She "fails" the test when she refuses to pull You Have Outlived Your Usefulness on the Smuggler, but doesn't appear to regret doing so.
  • Wrench Wench: Shows aptitude in outfitting and maintaining the smuggler's ship.

    Akaavi Spar 

Akaavi Spar

https://static.tvtropes.org/pmwiki/pub/images/akaavi_spar.png
"I did not come to make small talk. I need somewhere to bunk while I track down my clan's enemies."
Voiced by: Stacy Haiduk

Akaavi Spar was born into a respected Mandalorian clan and became one of its finest warriors. She killed her first foe—an abusive Abyssin mercenary—at the age of eight using an improvised flamethrower. This victory earned her the nickname "firehand" among her clan and marked the beginning of an impressive career as an Imperial bounty hunter. Akaavi captured and killed all manner of targets in her youth, from career criminals to Jedi.

When her entire clan was framed for crimes against the Empire and executed, Akaavi alone survived the brutal purge—but her outlook on the galaxy changed forever. With no connection to her Mandalorian heritage, she became a wandering mercenary loyal to no one.

Romance option for male Smugglers. Originally, she was the Smuggler's melee damage companion.


  • Amazonian Beauty: Tall, muscular and attractive.
  • Battle Couple: With a male Smuggler, if romanced.
  • Betty and Veronica: With Risha, complete with competing affection for a male smuggler. Though depending on which traits you compare, it's more Veronica and Veronica or even Betty and Betty.
  • Blood Knight: Comes with being a Mandalorian.
  • But for Me, It Was Tuesday: She hunted Moff Tyrak for five years to avenge her clan but when she finally catches him he doesn't remember having them killed and wasn't even really paying attention when he did.
  • The Champion: Formerly of Clan Spar.
  • Defector from Decadence: Subverted. Her clan used to serve the Empire loyally until they were framed as traitors and dishonored, and now she's the travelling companion of a Republic Privateer. But she makes it abundantly clear she doesn't like the Republic any more than the Empire, and approves if you only work for the Republic because it's profitable.
  • Defrosting Ice Queen: In a way; she becomes more approachable as you gain her loyalty. If you romance her, she even shows affection to you. When she returns in Eternal Throne, she's mellowed considerably, becoming almost sentimental for her life with the Smuggler.
  • Facial Markings: Cultural standard for Zabrak.
  • Heartbroken Badass: When she returns in Knights of the Eternal Throne, if she was romanced she talks about giving the Smuggler a Mandalorian funeral and trying unsuccessfully to move on for years after he "died".
  • Kill It with Fire: One of her abilities.
  • Proud Warrior Race Girl: She is a Mandalorian, after all. You even lose loyalty points with her if you act dishonorably, but she approves of mercenary behavior against those deserving.
  • Token Evil Teammate: She isn't really evil. However, out of all the Smuggler's companions, she's the only one that's openly hostile to both the Republic and the Jedi, and frequently disapproves of light-sided actions. In fact, she freely approves of the Dark Side ending, which involves betraying the Republic and becoming a pirate, an action with no morals or scruples behind it, simply because it involves sticking it to the Republic.
  • Vengeance Feels Empty: She built up her revenge against the Imperial officer who had her clan executed for false charges in her head as this grand crusade that would culminate in a showdown with a sadistic and cunning adversary. When she actually finds the man however, she learns that he's an idiot who can barely handle getting dressed and killed her people not out of malice, but because he signs every form put in front of him out of sheer laziness. Akaavi is left sputtering that this can't be the real Moff Tyrak.
  • Violently Protective Girlfriend: In one of her romance messages she mentions that in a previous port she encountered someone loudly insulting the smuggler. She gave him once chance to retract what he had said. When he refused Akaavi proceeded to beat him senseless. She also threatens Guss when she catches him getting an eyeful.

    Guss Tuno 

Languss "Guss" Tuno

https://static.tvtropes.org/pmwiki/pub/images/guss_tuno.jpg
"I heal you with my Jedi powers!"
Voiced by: Gary Schwartz

A male Mon Calamari who joins the Smuggler on Hoth, Languss Tuno is a failed Jedi Padawan who abandoned the Order but still uses his limited knowledge of the Force and a stolen lightsaber to dupe the gullible while pursuing a life of leisure and hedonism. Originally, he is the Smuggler's healer companion.


  • Anti-Hero: He's a conman and failed Jedi, but spend time with him and you'll get to see there's a good man underneath there.
  • The Atoner:
    • Comes to regret stealing his old master's saber, and wants to make amends.
    • When you meet him again in Fallen Empire, he's trying to learn the Force again, but it seems he's fallen for a scam. Though the Voss Mystic implies the guy is no mere con artist, but a master of the Force, if not a Jedi or Sith, and truly dangerous.
  • Bad Liar: No, he's not healing you with a remote. He's healing you with Jedi power! Eventually, he does learn to actually do it.
  • The Barnum: He uses a lightsaber and what little command of the Force he has to make people think that he's a big-shot Jedi.
  • Berserk Button: According to him, you've never known rage until you've had a four-year-old lecture you about controlling your emotions.
  • Butt-Monkey: Bad things always happens to him, and it's generally played for laughs.
  • The Cameo: In Blizz's recruitment mission in Knights of the Fallen Empire, he's the "Jedi" that hired his crew to find an artifact. While he doesn't actually appear due to being busy in the bathroom, he's still overheard (and the Smuggler can try to butt in, only for Blizz to politely but firmly shut them down, as it's a business call).
  • Classical Anti-Hero: Story wise he's a bit weak and cowardly, preferring to bluff his way out of trouble with a speel of lies, half-truths and a lightsaber he can't use.
  • Confronting Your Impostor: When encountered in Fallen Empire, he initially tries to pass himself off to the PC as a Lord of the Sith. He has a major Oh, Crap! reaction if the PC actually is a Sith (the Inquisitor by now is a Darth and a former member of the Dark Council) and identifies themself as such.
  • Everyone Has Standards: He's partial to a good scam, of course, but he disapproves of more bullying actions. He also has surprising insight into the Sith, who creep the hell out of him, and who he hopes he never ends up like:
    "I never thought I was the type. You know, like all Sith had to be these brooding, sadistic puppet masters. But Master Lorenn was right, the road to the dark side starts with things we all feel: jealousy, greed. They're the seeds of it."
  • Foil: To the Bounty Hunter companion Gault. Both are con men, but while Guss was less successful at it and comes to regret it, Gault is both amoral and cunning enough to be successful at it while also reveling in it.
  • Gameplay and Story Segregation: Despite owning a saber, he never uses it. Mostly because it took him a while to figure out how to turn it on. He gets over it in Fallen Empire.
  • Heel–Face Turn: Starts out working for your enemy, and joins the winning side rather quickly. The smuggler is quite happy to remind him about it constantly.
    Smuggler: I've got a bad track record with false Jedi.
    Guss: I told you I was sorry. What do you want, flowers?
  • Inept Mage:
    • Despite being Force-sensitive, any Force powers he can invoke are completely random. He's kitted out as a scoundrel sawbones, but continually name-drops Jedi and the Force in combat, just as an intimidation tactic.
    • Later subverted by Knights of the Fallen Empire. The Outlander rescues him from his so-called "Master" and takes him for training on Odessen. The Voss Mystic running the Force enclave remarks that Guss may have found a new way of using the Force that is neither Jedi or Sith, but entirely his own.
  • Jedi Mind Trick: He can do this, but only if he isn't a walking mass of nerves. His entire recruitment quest in Fallen Empire consists of him trying to do this to various bar owners and shopkeepers to get discounts on booze for his "new Jedi Master" (a renegade Force-user living on Nar Shaddaa), with the PC trying to help him.
  • My Fist Forgives You: A possible choice right before he joins you.
  • Punny Name: In keeping with what his species name means in in real life, Languss Tuno's name is a play on "langostino", which is Spanish for "shrimp". Also, his last name is one letter off from a type of fish.
  • Sophisticated as Hell: When he was pretending to be a Jedi Knight when you first meet him. Hilarity Ensues.
  • Token Wizard: He's a Force-sensitive, if a poor one, in a party of Muggles. He's also one of only two Force-sensitive companions for Force-blind PCs in the base game (the other being Raina Temple).
  • Won't Take "Yes" for an Answer:
    Smuggler: Grab a bunk and come along. Should be good for some laughs.
    Guss Tuno: No no no, just listen. I know Rogun. I could help you with... Did you say "yes"?

Supporting Characters

Galactic Fringe

    Darmas Pollaran 

Darmas Pollaran

https://static.tvtropes.org/pmwiki/pub/images/darmas_pollaran.png
Voiced by: James M. Connor

Inveterate gambler and unrepentant ladies' man Darmas Pollaran is an information broker operating out of Coruscant's old Galactic Market cantina. If something important is happening in the Republic capital's chaotic criminal underworld, Darmas either knows about it or can find someone who does. His network of informants and confidantes extends to Coruscant's meanest, roughest and deepest levels.

Darmas charges a high premium for his data and contacts, supplementing that sizable income with his impressive winning streak gambling at the card game known as sabacc. Although more than one poor loser has quietly accused Darmas of cheating behind his back, no one would dare make such an accusation to his face. Darmas doesn't take insults to his gentlemanliness lightly—and he has the blaster-handle notches to prove it.

The man known as Darmas Pollaran is an elaborate fiction—a cover identity crafted by one of Imperial Intelligence's most successful infiltrators. Every woman romanced, every hand of sabacc played and every scrap of information gathered has all been in service to the Sith Empire. He is fiercely loyal to the brutal oppressors he so faithfully serves.

Darmas despises everything about the Republic, but reserves special hatred for its criminal denizens. Now that his true identity is revealed, certain past calamities within the galactic underworld—like the rise and fall of the Migrant Merchants' Guild on Coruscant—must be viewed in a new light. It is almost certain Darmas had a direct hand in these events.

Minor romance option for female Smugglers.


  • Age-Gap Romance: A female Smuggler can have a short romance with him, even though he is at least 20 years older than her.
  • A Man of Wealth and Taste: Certainly gives off this vibe.
  • Arson, Murder, and Jaywalking: When the Smuggler first meets him, he lists off Skavak's long list of former crimes, from armed robbery, to kidnapping, to dipping into the Imperials' pockets, to cheating at cards. The Smuggler can agree that card-cheating is the worst.
  • The Charmer: It's why he's often surrounded by lady friends whenever the player meets him, and he openly flirts with a female Smuggler.
  • Cheaters Never Prosper: The Captain can effortlessly clean his clock at sabacc, potentially without even trying. Justified in that he may be losing deliberately in order to cement his relationship with the Smuggler.
  • The Chessmaster: As it turns out, he's been using you for the Empire the whole time.
  • Foe Romance Subtext: Darmas flirts and can occasionally sleep with the female Smuggler, but turns out to have been manipulating the Smuggler to do the Voidwolf's bidding throughout the Smuggler's career as a Republic privateer. He admits that while the Smuggler is not the first woman he manipulated, she is the first he genuinely regrets manipulating.
  • Foreshadowing: The letter he sends to the Smuggler after they leave Coruscant mentions him getting a job offer from a Republic Senator; guess which one.
  • Inspector Javert: He seems to hate the Republic for its corruption more than anything else.
  • Jerkass Has a Point: Given the shit you can get up to as a Smuggler, his view of the Republic as corrupt may come off as perfectly reasonable.
  • Knowledge Broker: His stock in trade, when he's not robbing opponents blind at the card table. Given that he's really with Imperial Intelligence, no wonder he's always so well-informed...
  • May–December Romance: His relationship with a female Smuggler is all but stated to be this, since he's close to retirement age while she's implied to be in the spring of her life, despite all the crazy things she's already seen. Corso is especially vocal about it.
    Corso: (if she reciprocates) Don't you think he's a little old for you, Captain?
    Corso: (if she shoots him down) Come on, give it up, old man, she's not for you.
  • Mentor: He comes across as this to the Smuggler on several occasions, although only a Neutral or Dark-sided Smuggler seems to actually take his advice seriously. While they often get involved with some shady characters or encourage shady behaviour in the name of making a quick buck, often letting Darmas in on the proceeds, the Light-sided Smuggler turns down all those opportunities to make a tidy, if questionable profit.
  • The Mole: He's actually an Imperial agent.
  • Never Heard That One Before: Inverted. When he first meets the female Smuggler he wastes no time flirting, while she can quip that she can tell he says that to every pretty girl he meets.
  • Not Cheating Unless You Get Caught: Many a loser has wandered away from his sabacc table grumbling under their breath that he must have cheated, but no one has dared say it to his face.
  • Toxic Friend Influence: He hooks up the Smuggler with a Privateer contract sure, but he also frequently advises them to screw over the Republic if it will make them more profit.
  • Undying Loyalty: Got to hand it to him, most Imperials aren't nearly as dedicated.
  • Using You All Along: He has been manipulating the Smuggler to do the Voidwolf's bidding throughout the Smuggler's career as a Republic privateer.
  • Walking Spoiler: Let's just say that he's more than just a gambler who knows things.
  • Was It All a Lie?: A female Smuggler who romanced him can ask this after she finds out the truth. He claims she's not the first woman he's deceived, but she's the first one he regrets deceiving.

    Skavak 

Skavak

https://static.tvtropes.org/pmwiki/pub/images/skavak.png
"Why does anybody fight over anything? There's money to be made."

The smuggler's nemesis for the first act and Jerkass extraordinaire. He steals the smuggler's ship at the very beginning of the game and gets you in trouble with all sorts of unsavory types. He's after Nok Drayen's legendary lost riches, just like our hero.


  • All Girls Want Bad Boys: Seems to play this fairly straight, given the number of women that he's canonically seduced. (Of course, since none of them seem to be paragons of intellect, he might just target the easily impressed.)
  • Always Someone Better: As much as he'd like to think of himself as being this to the Smuggler, in truth, the Smuggler spends most of Act One constantly outwitting him and leaving him in their vapor trails.
  • Bait the Dog: Practically his Establishing Character Moment.
    Skavak: Can't believe you made it through that separatist shooting galley, Captain. The ship isn't even scratched. It takes guts landing in the middle of a battlefield. Nice flying.
    Smuggler: (almost flexing) I owe it all to my lightning reflexes and crackerjack timing.
    Skavak: Clearly, you've had a lot of practice getting shot at. (walks away)
    Smuggler: (makes a "What the hell was that about?" gesture)
  • Brainless Beauty: The kind of women he usually goes for. Risha can lampshade this. Arguably, his main reason for doing this is that anyone with more than two brain cells to rub together can tell he's a slimeball from a parsec away.
    Risha: (to a Female Smuggler) The only kind of woman Skavak understands are brainless tarts. You must be tipping his galaxy, captain.
  • Chronic Backstabbing Disorder: Starting with the Smuggler and his codex entry, plus later events on Coruscant show they were not the first and definitely weren't the last. For example, he convinces Syreena to betray and kill her lover Viidu, before admitting that he never had any intention of coming back to Ord Mantell to rescue her. But hey, at least she's getting paid, right? Yeah, about that...
  • Con Man: Referred to as such several times, and boy does he live up to it. One may think him to be some sort of space-weasel in disguise, but such a description might catch you flack from the local weasel populace.
  • Determinator: He's so determined to get to Nok Drayan's fortune he stows away on the Captain's ship to get there.
  • Evil Cannot Comprehend Good: Implied when he blows Syreena off. Since he only works with people to use and discard them for money, he assumes she must have worked with him for the same (not because she loved him and wanted to be with him), so he feels no remorse metaphorically kicking her in the face.
    Syreena: What? You promised to get me out of here! I've done everything for you, Skavak!
    Skavak: You did it for the money, same as me. Only difference is, you're not actually getting paid.
  • Facial Markings: Has a very cool tattoo covering the right side of his face. Its origin is unknown and is never commented on in-game.
  • Foe Romance Subtext: The female smuggler can take him on before their final battle. He admits he is attracted to the female Smuggler even if the female Smuggler is an alien, despite him not cavorting with aliens, even near-human species.
  • The Gunslinger: As an obvious Foil to the Smuggler.
  • Handsome Lech: Has a bunch of "girlfriends" he's abused for money.
  • Hate Sink: Like Tarro Blood, Skavak has been intentionally written to be as throughly despicable as possible. He is brash, arrogant and utterly without remorse or empathy. His sole loyalty is to himself, tending betray his associates if he thinks it will be more convenient for him and is also known even among the Galactic underworld as a thief, scoundrel and traitor.
  • Honey Trap: His standard MO is to seduce women, manipulate them into doing his dirty work, and then discard them when no longer needed. Risha beat him at his own game, though.
  • Hypocrite: He steals your ship from you and claims that it's business as usual. When you steal your ship back, he gets pissed at you stealing "his" property, and even has the gall to continue calling it "his" ship.
  • Jerkass: Oh, massively.
  • Nice Job Fixing It, Villain: The Smuggler might well have been content as a small-time gunrunner and the Republic might have been in a lot of trouble around the time of the Battle of Corellia if Skavak hadn't... well, been Skavak.
  • Once Done, Never Forgotten: If the Smuggler so chooses to list him as a sexually-transmitted-plague carrier in the prologue, he'll mention that he still gets snickered at later on in Act 1.
  • Only One Name: Aside from the moniker Urbax mentions, he's only referred to as Skavak. Possibly a sign that even the devs don't like him.
  • Optional Sexual Encounter: He and the female Smuggler can agree to take a tumble before their final battle. On an exploding spaceship orbiting a black hole.
  • Politically Incorrect Villain: On top of being incredibly sexist (using and discarding countless women for sex and money, and being very condescending to the female Smuggler and Risha), Darmas notes that Skavak "doesn't cavort with aliens, even near-human species like [Mirialans]." If the Smuggler is an alien, when they crash his meeting with Imperials he says, "You know how aliens are. Never know their place."
  • Red Baron: He has the nickname "The Jackal of the Stars" and it isn't too hard to guess why.
  • Small Role, Big Impact: His simple theft of a smuggler's starship causes a domino effect that gets the smuggler involved in various other plots, and eventually leads to defeating the Voidwolf and saving Corellia.
  • Smug Snake: You eventually get to wipe that smile off his face.
  • Starter Villain: His traitorous actions are what lead the smuggler to be in turn antagonized by Rogun the Butcher and the Voidwolf, even after his death.
  • The Sociopath: Skavak certainly demonstrates many of the disorder's traits, including: a decided lack of empathy for anyone that isn't, well, himself; a great deal of superficial charm, and a tendency to act as though he and his possessions are sacrosanct while he has the right to do as he pleases to others without consequence.
  • Tall, Dark, and Snarky: Presumably how he impresses the ladies.
  • Tattooed Crook: He's got a cool face tattoo, and he is definitely a crook.
  • Tranquil Fury: You gotta hand it to him, even after outwitting him several times throughout the story, he never drops his smug tone. His words, however, make it clear he is fuming on the inside.
  • Viking Funeral: After the Smuggler finally kills him, his body is unceremoniously left on a disintegrating spaceship, seconds away from falling into the event horizon of a massive black hole.

    Beryl Thorne 

Beryl Thorne

https://static.tvtropes.org/pmwiki/pub/images/beryl_thorne.png
Voiced by: Ann Christine

A former acquaintance, business partner, and...frenemy?...of Risha's. She helps you on Taris; depending on how that goes, you can help her out on Quesh. In Shadow of Revan, she comes to you on Rishi with a Zany Scheme.


  • Always Someone Better: With the Smuggler's meteoric rise during chapter 3 and 4, she expresses some of this towards the smuggler in Shadow of Revan. There's also a hint of this in her attitude towards Risha.
  • Damsel out of Distress: Literally fought her way out of slavery after being sold to a Hutt by the Imperials.
  • Fallen-on-Hard-Times Job: With the war heating up, in Shadow of Revan, she's just ahead of some people who don't like her, she's had to leave her droid behind on Nar Shaddaa, and she's come to the Smuggler with a desperate get-rich-quick scheme, which as the Smuggler can note isn't like her. That she managed to hold onto her ship and has a zany plan is actually a victory.
  • Made a Slave: Was sold to a Hutt by the Imperials after the botched heist with Risha. It's the main reason Beryl's so bitter toward her.
  • Optional Sexual Encounter: Not once, but twice.
  • The Rival: With Risha. Apparently they compete at, well, everything. For a male Smuggler romancing Risha...
    Beryl: Oh, yes. The captain does love his heroic rescues. Without his gallantry, I’d be stuck in a Taris prison cell right now.
    Risha: Oh, really? You left that part out of the story, love-bug.
    Beryl: Uh-oh. Does that mean—? Ha. One time, sister, I got there first, and there’s nothing you can do about it!
  • Vitriolic Best Buds: In classic Star Wars style, with her protocol/mechanic droid, Argo.

    Nok Drayen 

Nok Drayen

https://static.tvtropes.org/pmwiki/pub/images/nok_drayen.png
Voiced by: Steve Blum

The greatest pirate lord of the galaxy, the hunt for Drayen's treasure makes up the entirety of Act I.


  • All for Nothing: Feels his life has amounted to this when Risha refuses to kill you.
  • Ancient Conspiracy: The Imperial Agent's storyline reveals that he was part of the Star Cabal.
  • Bad Boss: Killed all his men after one lieutenant poisoned him to make sure he rooted out every potential traitor.
  • Body Horror: Was infected by a plague by a traitorous lieutenant.
  • Comically Missing the Point: The Smuggler can suggest when told about his illness that Jedi can heal almost anything. Nok replies that the three he captured and tortured were not forthcoming.
  • Daddy's Little Villain: Tried to groom his child Risha Drayen to be as ruthless as himself. It fails.
  • Dark Lord on Life Support: He froze himself in carbonite to put off his death by an incurable disease a treacherous lieutenant gave him. Risha unfreezes him at the end of Chapter 1 so that he can instruct her and the Smuggler where to retrieve his treasure from before he dies.
  • Disappointed in You: His final words to Risha when she sides with you against him. Risha, for her part, seems unfazed, though her tone implies she feels the same of him.
  • The Don: One of the most powerful crime lords to have ever lived.
  • Entitled Bastard: Feels the Drayen family are owed their "rightful" throne of Dubrillion that was "stolen" from them. However, the fact that his grandfather was willing to casually kill his last loyal crew on a whim, and the fact that the Drayens have no allies left on Drubrillion, hints that maybe his subjects aren't eager to see the Drayen dynasty restored for a reason...
  • Even Evil Has Standards: If the stories from Vette in the Sith Warrior's storyline is any indication, he might be a ruthless crime lord, but he also liberates slaves and treats his men well. Mostly.
  • Foreshadowing: Diago Haxan, who once considered himself a rival, is dead set on believing that Drayen wasn't actually a crime lord, but something else. He was right. Twice.
  • Hollywood Cyborg: Chose to replace infected body parts and organs with cybernetics to slow the progress of his disease.
  • Human Popsicle: The end of Act One reveals that he's been the man frozen in carbonite on your ship since the prologue.
  • Incurable Cough of Death: What he essentially suffers from — the incurable disease that's eating him alive has already spread to his lungs.
  • King Incognito: He's the last descendant of the former royal family of Dubrillion, meaning that through him, Risha has a claim to the throne.
  • Like Father, Like Son: The Smuggler learns that his grandfather also casually discarded people he felt had outlived their usefulness. He wants to invoke this trope for his daughter Risha, and dies disappointed when she refuses to go along with it.
  • Love Is a Weakness: Firmly believes that emotions like love, trust, friendship, and sentimentality are vulnerabilities that will get you killed. He was poisoned by a loyal lieutenant, after all, and he wants Risha to learn this lesson as well.
  • Luke, I Am Your Father: He's the father of Risha.
  • Never My Fault: Downplayed. Often laments that usurpers "stole" his family's throne and that he can't trust anyone in the galaxy, but the Smuggler can quickly learn from all the instances he (and his grandfather) admit to ruthlessly bullying, discarding, and killing men loyal to him that his his family's isolation in the galaxy might be partially self-inflicted.
  • Parental Substitute: To Vette. After she joined his crew, he treated her as a daughter of sorts. Subverted in that Vette reveals her feelings for him were one-sided; she looked up to him as a father figure, but the way he treated Risha always reminded her who was really number one in his heart.
  • One Degree of Separation: Knew Braden from the Bounty Hunter storyline in the past, had Vette from the Sith Warrior storyline as part of his crew, and as noted above the Imperial Agent storyline reveals that he was part of the Star Cabal.
  • The Reveal: Not only is he the man frozen in carbonite that's been on your ship the whole time, but Risha's father.
  • Ungrateful Bastard: As thanks for helping his daughter Risha find his fortune, Drayen orders her to kill you. The Smuggler can call him out for his ingratitude.
  • We Have Reserves: Like his grandfather and father before him, several dialogue options reveal that Drayen has casually killed countless men on a whim in the past, and just hired more common criminals to replace them. If the Smuggler calls him out being an Ungrateful Bastard after he orders Risha to kill you, Nok retorts that the galaxy is full of trash like you.
  • What Happened to the Mouse?: In-universe, he just disappeared one day. Many people assume he died somehow, most don't really care one way or another outside of finding where he stashed his riches first.
  • You Have Outlived Your Usefulness: Tells Risha to kill you after she's done with you. She refuses.

    Rogun the Butcher 

Rogun "the Butcher" Mattrik

https://static.tvtropes.org/pmwiki/pub/images/rogun_mattrik.jpg
Voiced by: Jeb Brown

A Chagrian crime lord who serves as a recurring foe throughout the storyline after the Smuggler botches a shipment of guns in the prologue.


  • Bad Boss: He tries to kill you for botching a gun shipment even though it was in no way your fault.
  • Big Bad Ensemble: Is this along with the Voidwolf in Acts Two and Three. Except he's not.
  • Disproportionate Retribution: How he got his epithet. Every perceived failure or slight is rewarded with a horrible, grisly death.
  • The Dreaded: He's not called The Butcher for nothing and while he was mentioned at the start, he only made an appearance on the second chapter.
  • The Don: He's a powerful and influential crime lord.
  • Enemy Mine: He eventually swallows his pride and decides to work with the Smuggler, realizing that when you've both become the dupes of the Voidwolf, a single crate of blasters doesn't mean much in the long run.
  • Even Evil Has Standards: It seems he really doesn't like it when people go back on their word or lie. He certainly has some choice words for the Smuggler when he thinks they're a spy for the Empire.
  • Expy: He's the Jabba the Hutt to the Smuggler's Han Solo: trying to get out from under the price Rogun puts on their head motivates much of what the Smuggler does in their story.
  • Good All Along: Supports the Republic.
  • Greater-Scope Villain: In Chapter 1, the bounty he puts on the Smuggler motivates them to join Risha in seeking out Nok Drayen's treasure in hopes of buying him off, but you don't actually meet him until the beginning of Chapter 2 (and then by hologram).
  • Jerkass: He didn't get the epithet "The Butcher" for nothing.
  • Jerk with a Heart of Gold: Is actually a supporter of the Republic. Not that he won't join your fleet if you choose to become a pirate lord.
  • Misplaced Retribution: The Smuggler was meant to deliver a consignment of blasters meant for Rogun, but unfortunately Skavak betrayed them, stole their starship and sold the blasters. In response, Rogun decided to send bounty hunters and assassins after the Smuggler and not Skavak, because apparently stealing his goods is fine, but losing them is unforgivable! When the Smuggler finally gets into direct contact with him and points this out to him, and that Skavak is now dead, Rogun counters that he considers it a big enough transgression that he doesn't mind spreading the blame around a little.
  • Number Two: The Voidwolf's right-hand man. Or not.
  • Poor Communication Kills: He was aware that Darmas works for the Voidwolf for most of the story and he had his men regularly running into the Smuggler. If he had simply shared that little factoid instead of trying to kill them, a lot of unpleasantness could have been avoided for both of them.
  • Red Herring: Is built up as the primary antagonist for the Smuggler's story, with his constantly sending Bounty Hunters after you making for a conflict reminiscent of Jabba the Hutt and Han Solo's. While he's stated to be working with the Voidwolf, Rogun is still The Heavy of the story. He's even the guy shown in the Final Boss Preview quest on Voss when playing as a Smuggler! And yet, Rogun ends up NOT being the Final Boss, and is a supporter of the Republic. The Voidwolf alone carries the role of Big Bad.
  • Smug Snake
  • We Can Rule Together: An option during the Dark Side ending, provided you didn't choose to kill him off.
  • You Have Failed Me: His motivation for sending bounty hunters after the smuggler.

The Republic

    Bevera Dodonna 

Senator Bevera Dodonna

https://static.tvtropes.org/pmwiki/pub/images/bevera_dodonna.jpg
Voiced by: Lola Glaudini

A Republic Senator that gives the Smuggler the role of government sponsored privateer or so it seems.


  • Black Sheep: A rather unusual member of the Dodonna clan - while the other two (Admiral Forn Dodonna from Knights of the Old Republic and Admiral Jan Dodonna from ANH) are military personnel, she's a somewhat sleazy politician. And while the other two are staunch defendants of the Republic, she's a traitor who sides with the Sith Empire.
  • Foreshadowing: She is implied to be the person Darmas refers to in an email the Smuggler gets after they finish the Coruscant arc.
  • Legacy Character: Inverted. She is clearly an ancestor of General Dodonna from ANH.
  • Riches to Rags: After all the work she did with Darmas and the Voidwolf, her only reward is a literal rag for scrubbing floors.
  • Wrong Side All Along

    Kay Cavarat 

Marshall Kay Cavarat

https://static.tvtropes.org/pmwiki/pub/images/kaycavarat.png
Voiced by: Angel Parker

A Republic Marshall, Kay Cavarat is stationed on Belsavis prison.


  • All Girls Want Bad Boys: Combined with Dating What Daddy Hates. To quote she herself:
    Marshall Cavarat: Fortunately, I was never looking for the kind of boy to bring home to Mom.
  • Boyish Short Hair: Fitting her position, she has this hairstyle.
  • Fair Cop: Rather easy on the eyes, and a Republic Marshall.
  • Optional Sexual Encounter: An optional one for a male Smuggler.
  • Slap-Slap-Kiss: If the player chooses to help Ivory escape and continues flirting with her, she slaps him, kisses him, drags him to bed and sends him a message afterwards warning that if she ever sees him again, she'll arrest him.

The Sith Empire

    Harridax Kirill/ "The Voidwolf" 

Grand Admiral Harridax Kirill (The Voidwolf)

https://static.tvtropes.org/pmwiki/pub/images/harridax_kirill.jpg

The nemesis of the smuggler in Act III, the Voidwolf was a slaver and Imperial privateer who was made a Grand Admiral in the Imperial Navy after personally capturing a ship full of Force-sensitive children and killing their Jedi defenders. His experience in the underworld made him an effective dirty fighter, but his "low tactics" made him unpopular with the aristocratic officer corps of the Imperial military.


  • Asskicking Leads to Leadership: How he got his position.
  • Badass Normal: He lacks force-sensitivity, but can still put up a fight.
  • Bald of Evil: Has no hair on his giant shiny head.
  • Big Bad: For Act 2 and 3 of the Smuggler's story.
  • Combat Pragmatist: He wiped out three other Moffs at the start of the war by backstab in a power grabbing maneuver.
  • Daddy's Little Villain: If the player sends his pirate fleet after the Empire at the end of Act III, his never-before-mentioned daughter will come after you for revenge in The Nathema Conspiracy.
  • Deadpan Snarker: A lot, especially to other Imperials.
  • Dude, Where's My Respect?: The Empire values merit, but unfortunately his fellow Moffs still look down on him due to being a "lowborn" criminal. So he kills them all and seizes even more power for himself.
  • Embarrassing Nickname: According to the Smuggler, who refers to him as "a slaver with a stupid name". One wonders what the Smuggler thinks of people calling them the Voidhound after defeating him.
  • Expy: Resembles The Kingpin in both appearance and role.
  • Fatal Flaw: Sadism. After screwing someone over, he just can't stop himself from coming to gloat. First with the Moffs, then the Smuggler. It's why his plan to manipulate Rogun the Butcher and the Smuggler into killing each other ultimately fails. Rather than just let Rogun or the Smuggler kill the other and having his assassins pick off the winner, he just had to have them intercept the final battle to reveal he was Using You All Along and spell out his Evil Plan, allowing Rogun and the Smuggler to team up, overpower his assassins, and stop his plan.
  • Fat Bastard: Male body type 4 and a cutthroat Imperial commander.
  • Grenade Hot Potato: His demise.
  • Kick The Son Of A Bitch: Murdering the three Moffs counts. Yeah, he ruthlessly murdered his colleagues to seize power, but they were pretty horrible people and openly disparaged him for being a "lowborn" criminal rather than from prominent Imperial military families like them, so it's kind of hard not to cheer him on.
  • Laughably Evil: Unlike most other villains the Smuggler faces, he actually has a sense of humor.
  • Manipulative Bastard: Every mission that the Smuggler did when under the employment as a Republic privateer was part of his plan.
  • Nice Job Fixing It, Villain: He would have got away with everything if he hadn't gotten himself involved in the final confrontation with Rogun to gloat.
  • Private Military Contractor: Formerly.
  • Self-Made Man: Was a small-time slaver who built a miniature criminal empire for himself, which got The Empire's attention and put him on their payroll. He's despised by other Moffs for this, since most of them come from historic Imperial military families, and got their positions through typical Imperial politics (bribes, nepotism, sabotaging their superiors, etc.) while he's a "lowborn" criminal who earned his place through merit.
  • Shadow Archetype: The game really likes to push him as this for the Smuggler. Both were small-time criminals who went From Nobody to Nightmare, and end up on the payroll for one of the largest galactic factions: the Smuggler for the relatively "good" Republic, the Voidwolf for the The Empire. Also, Kirill is much more brutal and ruthless than even the most Dark Side Smuggler. Until their Rape, Pillage, and Burn ending.
  • Slavery Is a Special Kind of Evil: What makes him worse than the Smuggler is he deals in slavery. Though a Dark Side Smuggler can steal his crown at the end.
  • Snark-to-Snark Combat: He engages in this with the smuggler quite a bit, and seems to enjoy it.
  • Stalker without a Crush: The Smuggler is creeped out by the Voidwolf's constant attention to his actions.
  • Red Baron: His nickname, The Voidwolf.
  • Unknown Rival: Potentially. The Voidwolf clearly views the Smuggler as his Arch-Enemy, and rival for who gets to be called the King of the Criminal Underworld. The Smuggler can constantly struggle to remember his name, or why they should even care about him at all.
    Smuggler: It's—who is it? That slaver with a stupid name.
    Smuggler: Okay, this is creepy. Do you have a picture of me on your wall?

    Moff Tyrak 

Moff Tyrak

Voiced by: Brian George

  • Dirty Coward: It doesn't take much to turn him into a sniveling wreck.
  • Even Evil Has Standards: Despite signing the order which resulted in Akaavi's clan being wiped out, he actually seems a little horrified to find out the result, having little to no knowledge about what the order was even for. His reaction is one of the clues Akaavi gets that he wasn't the true architect behind her clan's murder.
  • Fat Bastard: Granted, he's not a complete asshole, but he's still an Imperial officer whose corpulence is matched solely by his cowardice.
  • General Failure: Given how thoroughly useless he is when real combat starts, it is perhaps a good thing for the men under his command that he prefers a 'hands-off' approach to command.
  • Large and in Charge: Averted; Akaavi learns the hard way that the person she's been chasing for five years is not only thick enough she could have caught him in five seconds, but the most hands-off leader in the entire Empire. So far hands-off, in fact, that Akaavi doesn't even feel justice in killing him, even if you let her.
  • Names to Run Away from Really Fast: Again, averted; His name is a few letters away from tyrant, but he is as far from physically threatening as they come.

    Vaverone Zare 

Vaverone Zare

https://static.tvtropes.org/pmwiki/pub/images/vaverone_zare_9.png
Voiced by: Lucy Robinson

A Sith the Smuggler encounters on Tatooine during Chapter 1. Vaverone is searching for an ancient holocron and tries to enlist the Smuggler's assistance in recovering it from Diago Hixan. Depending on the Smuggler's choices their encounter might be amicable or deadly.


  • Affably Evil: Vaverone is quite a pleasant woman if not crossed, willing to cheerfully chat with the Smuggler. She sticks to her promise and rewards the Smuggler for any help they gave her against Nariel Pridence, even if that help was coerced with a mind trick. If befriended she'll even send a thank you letter after the events on Tatooine.
  • Ambiguously Bi: While she only explicitly is a potential romantic encounter for a male Smuggler most of her flirtatious dialogue is the same for a female Smuggler and she seems to see her companionship as a worthwhile reward in either case.
  • Character Death: If the Smuggler sides with Nariel Pridence, Vaverone is killed by them.
  • Dark Action Girl: While she might look (and talk) more like a seductress, Vaverone is still a Sith Lord and a tough customer with her lightsaber.
  • Freeze-Frame Bonus: When choosing the flirt response to Risha when she makes a holo-call while you're in Diago's cave, Vaverone shakes her head.
  • Jedi Mind Trick: If the Smuggler has sided with Nariel Pridence during the showdown between the Jedi and Sith, or is trying to stay out of the fight altogether she will try this on them to turn the Smuggler against the Jedi. It potentially works with the player having the option to accept her command.
  • Lady of Black Magic: She is a powerful Sith Sorceress.
  • Optional Sexual Encounter: Played straight for a male Smugglers, but, unusually for the base game, also implied for female PCs: they get the same Fade to Black that typically acts as a Sexy Discretion Shot in SWTOR, though dialogue afterwords suggests they spent the time chatting (the Smuggler mentions "fashion tips" if she says she enjoyed it).
  • Proud Beauty: As the lady herself puts it:
    Vaverone Zare: For your assistance, you'll receive a gift few beings ever enjoy — the pleasure of my company.
    • She also has no idea how to handle men who aren't taken in by her looks.
      Vaverone Zare: How can you reject me?! Your brain must be diseased, or something.
  • Rank Up: If she isn't killed, she scores a promotion to Darth.
  • The Vamp: She's a seductive, scantily clad female Sith Lord. If she survives the events on Tatooine she ends up taking the title 'Darth Alluress'.
  • Villain of Another Story: She has her own reasons for being on Tatooine. It's mostly just a coincidence that she and the Smuggler end up crossing paths.

Jedi

    Nariel Pridence 

Nariel Pridence

https://static.tvtropes.org/pmwiki/pub/images/nariel_pridence.png
Voiced by: Grey DeLisle

A young Jedi Knight who travels to Tatooine in pursuit of Sith Lord Vaverone Zare. During her mission, she encounters the Smuggler and senses that he is destined for great things.


  • Action Girl: She's a formidable young Jedi who clears out a cantina full of musclebound scum when the Smuggler meets her.
  • Arch-Enemy: She is dedicated to taking down Zare, who laughs off the Jedi and mockingly derides her considering them to be rivals.
  • Character Death: If the Smuggler sides with Zare, Pridence is killed by them.
  • Celibate Hero: Male Smugglers can flirt with her, but most of it goes over head and when she does realise what they are asking for she seems tempted but turns down any romance due her Jedi code.
  • Hero of Another Story: She has her own reasons for being on Tatooine. It's mostly just a coincidence that she and the Smuggler end up crossing paths.
  • Jedi Mind Trick: Much like Vaverone she'll try and use this on the Smuggler if they are siding with the Sith, trying to get them to surrender. Unlike Vaverone's potentially successful mind trick Nariel automatically fails, though the Smuggler can still choose to side with her.
  • Wide-Eyed Idealist: She is a strict adherent to the Jedi code, but she seems a bit clueless when it comes to the shadier side of the world. After warning the Smuggler to seek a better path in life (after, mind you, having just met them) she seems surprised and dismayed to discover the Smuggler has not followed her advice next time they meet.

    Sumalee 

Master Sumalee

https://static.tvtropes.org/pmwiki/pub/images/sumalee.jpg
Voiced by: Vanessa Marshall

A friend of Risha's who later joined the Jedi and attained the rank of Master. She's a bit more subtle and clever, and less formal, than other Jedi, as one might expect from someone who got on well with Risha. She asks the Smuggler for help rescuing an old friend, then helps the Smuggler out in Chapter 3, particularly on Corellia.


  • Celibate Hero: You can flirt up a storm with her as a male Smuggler, but the only thing you'll get out of it is disapproval with Risha and Akaavi. The most she'll say is that she might have considered it if she hadn't renounced worldly pleasures.
  • Guile Hero: Even Akaavi, who openly dislikes Jedi, will admit she does not behave the way most Jedi do.
  • Human Sacrifice: If the Smuggler took the pirate fleet as their own rather than getting paid off by them or sending them to attack the Imperials at the end of the original storyline, she turns up in The Nathema Conspiracy, having joined the Order of Zildrog in order to bring justice to them, only to have her life-energy drained to awaken Zildrog.
  • Suspiciously Similar Substitute: A Togruta Jedi Master with unusual (for a Jedi) behavior voiced by Vanessa Marshall, who joins the Order of Zildrog during the Nathema Conspiracy and dies if certain conditions are met? Are we sure we're not talking about Master Kiwiiks?
  • With a Friend and a Stranger: Sumalee, Risha, and a Mirialan SIS agent named Shariss Kartur used to run together (presumably before they became Jedi, SIS, and declared queen of Dubrillion) as a group called the Triple Threat.

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